Adapt for web
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@ -71,6 +71,10 @@ set(SOURCES
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../src/network/WebSocketClientEmscripten.cpp
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../src/render/TextRenderer.h
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../src/render/TextRenderer.cpp
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../src/MenuManager.h
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../src/MenuManager.cpp
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../src/Space.h
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../src/Space.cpp
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)
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add_executable(space-game001 ${SOURCES})
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BIN
resources/gameover.png
(Stored with Git LFS)
BIN
resources/gameover.png
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@ -95,10 +95,10 @@ namespace ZL
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#ifdef NETWORK
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#ifdef EMSCRIPTEN
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networkClient = std::make_unique<WebSocketClientEmscripten>();
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networkClient->Connect("192.168.131.143", 8081);
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networkClient->Connect("localhost", 8081);
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#else
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networkClient = std::make_unique<WebSocketClient>(taskManager.getIOContext());
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networkClient->Connect("127.0.0.1", 8081);
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networkClient->Connect("localhost", 8081);
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#endif
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#endif
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lastTickCount = 0;
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@ -7,8 +7,8 @@
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namespace ZL {
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void WebSocketClientEmscripten::Connect(const std::string& host, uint16_t port) {
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// Формируем URL. Обратите внимание, что в Web часто лучше использовать ws://localhost
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//std::string url = "ws://" + host + ":" + std::to_string(port);
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std::string url = "wss://api.spacegame.fishrungames.com";
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std::string url = "ws://" + host + ":" + std::to_string(port);
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//std::string url = "wss://api.spacegame.fishrungames.com";
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EmscriptenWebSocketCreateAttributes attr = {
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url.c_str(),
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