some fix/added sync boxes
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65a2066727
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da2b6e5577
@ -45,6 +45,7 @@ struct ServerBox {
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Eigen::Vector3f position;
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Eigen::Matrix3f rotation;
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float collisionRadius = 2.0f;
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bool destroyed = false;
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};
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struct Projectile {
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@ -55,6 +56,16 @@ struct Projectile {
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float lifeMs = 5000.0f;
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};
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struct BoxDestroyedInfo {
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int boxIndex = -1;
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uint64_t serverTime = 0;
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Eigen::Vector3f position = Eigen::Vector3f::Zero();
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int destroyedBy = -1;
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};
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std::vector<BoxDestroyedInfo> g_boxDestructions;
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std::mutex g_boxDestructions_mutex;
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std::vector<ServerBox> g_serverBoxes;
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std::mutex g_boxes_mutex;
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@ -419,6 +430,36 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
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static auto last_snapshot_time = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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/*static uint64_t lastTickCount = 0;
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if (lastTickCount == 0) {
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//lastTickCount = SDL_GetTicks64();
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lastTickCount = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count();
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lastTickCount = (lastTickCount / 50) * 50;
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return;
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}
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auto newTickCount = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count();
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newTickCount = (newTickCount / 50) * 50;
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int64_t deltaMs = static_cast<int64_t>(newTickCount - lastTickCount);
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std::chrono::system_clock::time_point nowRounded = std::chrono::system_clock::time_point(std::chrono::milliseconds(newTickCount));
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*/
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// For each player
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// Get letest state + add time (until newTickCount)
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// Calculate if collisions with boxes
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// Рассылка Snapshot раз в 1000мс
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/*
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@ -526,6 +567,98 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
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}
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}
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{
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std::lock_guard<std::mutex> bm(g_boxes_mutex);
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const float projectileHitRadius = 1.5f;
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const float boxCollisionRadius = 2.0f;
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std::vector<std::pair<size_t, size_t>> boxProjectileCollisions;
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for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
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if (g_serverBoxes[bi].destroyed) continue;
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Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 6.0f, 45000.0f);
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for (size_t pi = 0; pi < g_projectiles.size(); ++pi) {
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const auto& pr = g_projectiles[pi];
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Eigen::Vector3f diff = pr.pos - boxWorld;
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float thresh = boxCollisionRadius + projectileHitRadius;
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if (diff.squaredNorm() <= thresh * thresh) {
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boxProjectileCollisions.push_back({ bi, pi });
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}
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}
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}
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for (const auto& [boxIdx, projIdx] : boxProjectileCollisions) {
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g_serverBoxes[boxIdx].destroyed = true;
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Eigen::Vector3f boxWorld = g_serverBoxes[boxIdx].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
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BoxDestroyedInfo destruction;
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destruction.boxIndex = static_cast<int>(boxIdx);
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destruction.serverTime = now_ms;
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destruction.position = boxWorld;
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destruction.destroyedBy = g_projectiles[projIdx].shooterId;
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{
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std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
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g_boxDestructions.push_back(destruction);
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}
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std::cout << "Server: Box " << boxIdx << " destroyed by projectile from player "
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<< g_projectiles[projIdx].shooterId << std::endl;
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}
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}
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{
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std::lock_guard<std::mutex> bm(g_boxes_mutex);
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std::lock_guard<std::mutex> lm(g_sessions_mutex);
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const float shipCollisionRadius = 15.0f;
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const float boxCollisionRadius = 2.0f;
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for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
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if (g_serverBoxes[bi].destroyed) continue;
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Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
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for (auto& session : g_sessions) {
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{
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std::lock_guard<std::mutex> gd(g_dead_mutex);
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if (g_dead_players.find(session->get_id()) != g_dead_players.end()) {
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continue;
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}
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}
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ClientState shipState;
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if (!session->fetchStateAtTime(now, shipState)) continue;
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Eigen::Vector3f diff = shipState.position - boxWorld;
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float thresh = shipCollisionRadius + boxCollisionRadius;
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if (diff.squaredNorm() <= thresh * thresh) {
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g_serverBoxes[bi].destroyed = true;
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BoxDestroyedInfo destruction;
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destruction.boxIndex = static_cast<int>(bi);
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destruction.serverTime = now_ms;
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destruction.position = boxWorld;
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destruction.destroyedBy = session->get_id();
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{
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std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
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g_boxDestructions.push_back(destruction);
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}
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std::cout << "Server: Box " << bi << " destroyed by ship collision with player "
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<< session->get_id() << std::endl;
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break;
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}
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}
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}
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}
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if (!deathEvents.empty()) {
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for (const auto& death : deathEvents) {
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std::string deadMsg = "DEAD:" +
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@ -543,6 +676,23 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
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}
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}
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{
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std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
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for (const auto& destruction : g_boxDestructions) {
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std::string boxMsg = "BOX_DESTROYED:" +
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std::to_string(destruction.boxIndex) + ":" +
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std::to_string(destruction.serverTime) + ":" +
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std::to_string(destruction.position.x()) + ":" +
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std::to_string(destruction.position.y()) + ":" +
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std::to_string(destruction.position.z()) + ":" +
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std::to_string(destruction.destroyedBy);
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broadcastToAll(boxMsg);
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std::cout << "Server: Broadcasted BOX_DESTROYED for box " << destruction.boxIndex << std::endl;
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}
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g_boxDestructions.clear();
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}
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update_world(timer, ioc);
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});
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}
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42
src/Game.cpp
42
src/Game.cpp
@ -764,6 +764,7 @@ namespace ZL
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for (auto const& [id, remotePlayer] : remotePlayerStates) {
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const ClientState& playerState = remotePlayer;
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if (deadRemotePlayers.count(id)) continue;
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renderer.PushMatrix();
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renderer.LoadIdentity();
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@ -1177,7 +1178,7 @@ namespace ZL
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}
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}
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for (int i = 0; i < boxCoordsArr.size(); ++i) {
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/*for (int i = 0; i < boxCoordsArr.size(); ++i) {
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if (!boxAlive[i]) continue;
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Vector3f boxWorld = boxCoordsArr[i].pos + Vector3f{ 0.0f, 0.0f, 45000.0f };
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Vector3f diff = Environment::shipState.position - boxWorld;
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@ -1230,7 +1231,7 @@ namespace ZL
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break;
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}
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}
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}
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}*/
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uiManager.update(static_cast<float>(delta));
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lastTickCount = newTickCount;
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@ -1510,9 +1511,46 @@ namespace ZL
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if (!respawns.empty()) {
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for (const auto& respawnId : respawns) {
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deadRemotePlayers.erase(respawnId);
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auto it = remotePlayerStates.find(respawnId);
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if (it != remotePlayerStates.end()) {
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it->second.position = Vector3f{ 0.f, 0.f, 45000.f };
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it->second.velocity = 0.0f;
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it->second.rotation = Eigen::Matrix3f::Identity();
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}
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std::cout << "Client: Remote player " << respawnId << " respawned, removed from dead list" << std::endl;
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}
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}
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auto boxDestructions = networkClient->getPendingBoxDestructions();
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if (!boxDestructions.empty()) {
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std::cout << "Game: Received " << boxDestructions.size() << " box destruction events" << std::endl;
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for (const auto& destruction : boxDestructions) {
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int idx = destruction.boxIndex;
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if (idx >= 0 && idx < (int)boxCoordsArr.size()) {
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if (boxAlive[idx]) {
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boxAlive[idx] = false;
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boxRenderArr[idx].data.PositionData.clear();
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boxRenderArr[idx].vao.reset();
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boxRenderArr[idx].positionVBO.reset();
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boxRenderArr[idx].texCoordVBO.reset();
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showExplosion = true;
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explosionEmitter.setUseWorldSpace(true);
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explosionEmitter.setEmissionPoints(std::vector<Vector3f>{ destruction.position });
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explosionEmitter.emit();
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lastExplosionTime = SDL_GetTicks64();
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std::cout << "Game: Box " << idx << " destroyed by player "
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<< destruction.destroyedBy << std::endl;
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}
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}
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}
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}
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}
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}
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@ -23,6 +23,13 @@ namespace ZL {
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int killerId = -1;
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};
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struct BoxDestroyedInfo {
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int boxIndex = -1;
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uint64_t serverTime = 0;
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Eigen::Vector3f position = Eigen::Vector3f::Zero();
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int destroyedBy = -1;
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};
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class INetworkClient {
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public:
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virtual ~INetworkClient() = default;
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@ -39,5 +46,6 @@ namespace ZL {
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virtual std::vector<DeathInfo> getPendingDeaths() = 0;
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virtual std::vector<int> getPendingRespawns() = 0;
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virtual int GetClientId() const { return -1; }
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virtual std::vector<BoxDestroyedInfo> getPendingBoxDestructions() = 0;
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};
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}
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@ -85,6 +85,13 @@ namespace ZL {
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return copy;
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}
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std::vector<BoxDestroyedInfo> WebSocketClient::getPendingBoxDestructions() {
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std::lock_guard<std::mutex> lock(boxDestructionsMutex_);
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auto copy = pendingBoxDestructions_;
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pendingBoxDestructions_.clear();
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return copy;
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}
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void WebSocketClient::Poll() {
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std::lock_guard<std::mutex> lock(queueMutex);
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@ -159,6 +166,35 @@ namespace ZL {
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continue;
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}
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if (msg.rfind("BOX_DESTROYED:", 0) == 0) {
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auto parts = split(msg, ':');
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if (parts.size() >= 7) {
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try {
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BoxDestroyedInfo destruction;
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destruction.boxIndex = std::stoi(parts[1]);
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destruction.serverTime = std::stoull(parts[2]);
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destruction.position = Eigen::Vector3f(
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std::stof(parts[3]),
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std::stof(parts[4]),
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std::stof(parts[5])
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);
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destruction.destroyedBy = std::stoi(parts[6]);
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{
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std::lock_guard<std::mutex> lock(boxDestructionsMutex_);
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pendingBoxDestructions_.push_back(destruction);
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}
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std::cout << "Client: Received BOX_DESTROYED for box " << destruction.boxIndex
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<< " destroyed by player " << destruction.destroyedBy << std::endl;
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}
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catch (const std::exception& e) {
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std::cerr << "Client: Error parsing BOX_DESTROYED: " << e.what() << std::endl;
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}
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}
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continue;
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}
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if (msg.rfind("PROJECTILE:", 0) == 0) {
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auto parts = split(msg, ':');
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if (parts.size() >= 10) {
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@ -46,6 +46,9 @@ namespace ZL {
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std::vector<int> pendingRespawns_;
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std::mutex respawnMutex_;
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std::vector<BoxDestroyedInfo> pendingBoxDestructions_;
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std::mutex boxDestructionsMutex_;
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void startAsyncRead();
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void processIncomingMessage(const std::string& msg);
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@ -75,6 +78,7 @@ namespace ZL {
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std::vector<ProjectileInfo> getPendingProjectiles() override;
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std::vector<DeathInfo> getPendingDeaths() override;
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std::vector<int> getPendingRespawns() override;
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std::vector<BoxDestroyedInfo> getPendingBoxDestructions() override;
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};
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}
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#endif
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