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12
Game.cpp
12
Game.cpp
@ -39,13 +39,13 @@ void Game::setup() {
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// Initialize renderer
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#ifdef EMSCRIPTEN
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renderer.shaderManager.AddShaderFromFiles("default", "./default.vertex", "./default_web.fragment");
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renderer.shaderManager.AddShaderFromFiles("defaultColor", "./defaultColor.vertex", "./defaultColor_web.fragment");
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renderer.shaderManager.AddShaderFromFiles("defaultHideCam", "./defaultHideCam.vertex", "./defaultHideCam_web.fragment");
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renderer.shaderManager.AddShaderFromFiles("default", "./default.vertex", "./default_web.fragment", "data.zip");
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renderer.shaderManager.AddShaderFromFiles("defaultColor", "./defaultColor.vertex", "./defaultColor_web.fragment", "data.zip");
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renderer.shaderManager.AddShaderFromFiles("defaultHideCam", "./defaultHideCam.vertex", "./defaultHideCam_web.fragment", "data.zip");
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#else
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renderer.shaderManager.AddShaderFromFiles("default", "./default.vertex", "./default_desktop.fragment");
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renderer.shaderManager.AddShaderFromFiles("defaultColor", "./defaultColor.vertex", "./defaultColor_desktop.fragment");
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renderer.shaderManager.AddShaderFromFiles("defaultHideCam", "./defaultHideCam.vertex", "./defaultHideCam_desktop.fragment");
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renderer.shaderManager.AddShaderFromFiles("default", "./default.vertex", "./default_desktop.fragment", "data.zip");
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renderer.shaderManager.AddShaderFromFiles("defaultColor", "./defaultColor.vertex", "./defaultColor_desktop.fragment", "data.zip");
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renderer.shaderManager.AddShaderFromFiles("defaultHideCam", "./defaultHideCam.vertex", "./defaultHideCam_desktop.fragment", "data.zip");
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#endif
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@ -17,7 +17,7 @@ const float GameObjectManager::SELECTED_CUBE_MARGIN = 50.0f;
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void GameObjectManager::initializeLoadingScreen()
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{
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loadingScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./loading.bmp"));
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loadingScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./loading.bmp", "data.zip"));
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loadingScreenMesh = CreateRect2D(
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{ Environment::width / 2.f, Environment::height / 2.f },
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@ -56,24 +56,24 @@ void GameObjectManager::initialize() {
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loadingThread = std::thread([this]() {
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preloadedRoomMeshArr.resize(3);
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preloadedRoomMeshArr[0] = ZL::LoadFromTextFile("./oneroom001.txt");
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preloadedRoomMeshArr[0] = ZL::LoadFromTextFile("./oneroom001.txt", "data.zip");
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preloadedRoomMeshArr[0].Scale(10);
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preloadedRoomMeshArr[0].Move(Vector3f{ 0, 93, 0 });
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preloadedRoomMeshArr[1] = ZL::LoadFromTextFile("./secondroom001.txt");
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preloadedRoomMeshArr[1] = ZL::LoadFromTextFile("./secondroom001.txt", "data.zip");
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preloadedRoomMeshArr[1].Scale(10);
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preloadedRoomMeshArr[1].Move(Vector3f{ 0, 93, 0 });
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preloadedRoomMeshArr[2] = ZL::LoadFromTextFile("./thirdroom1.txt");
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preloadedRoomMeshArr[2] = ZL::LoadFromTextFile("./thirdroom1.txt", "data.zip");
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preloadedRoomMeshArr[2].Scale(10);
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preloadedRoomMeshArr[2].Move(Vector3f{ 0, 93, 0 });
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violaIdleModel.LoadFromFile("./idleviola_uv010.txt");
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violaWalkModel.LoadFromFile("./walkviola_uv010.txt");
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violaIdleModel.LoadFromFile("./idleviola_uv010.txt", "data.zip");
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violaWalkModel.LoadFromFile("./walkviola_uv010.txt", "data.zip");
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sideThreadLoadingCompleted = true;
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});
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@ -88,40 +88,40 @@ void GameObjectManager::initialize() {
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// Create active object
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ActiveObject cubeForFirstRoomT;
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cubeForFirstRoomT.name = "cube_T";
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cubeForFirstRoomT.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
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cubeForFirstRoomT.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt", "data.zip");
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cubeForFirstRoomT.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
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cubeForFirstRoomT.activeObjectMesh.Scale(10);
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cubeForFirstRoomT.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomT.activeObjectMesh);
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cubeForFirstRoomT.activeObjectMeshMutable.RefreshVBO();
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cubeForFirstRoomT.objectPos = Vector3f{ -190, 90 , 280 };
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cubeForFirstRoomT.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_2_.bmp"));
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cubeForFirstRoomT.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
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cubeForFirstRoomT.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_2_.bmp", "data.zip"));
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cubeForFirstRoomT.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
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cubeForFirstRoomT.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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cubeForFirstRoomT.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomT.activeObjectScreenMesh);
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cubeForFirstRoomT.activeObjectScreenMeshMutable.RefreshVBO();
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cubeForFirstRoomT.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32"));
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cubeForFirstRoomT.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32", "data.zip"));
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ActiveObject cubeForFirstRoomO;
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cubeForFirstRoomO.name = "cube_O";
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cubeForFirstRoomO.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
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cubeForFirstRoomO.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt", "data.zip");
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cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
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cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 1.5)));
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cubeForFirstRoomO.activeObjectMesh.Scale(10);
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cubeForFirstRoomO.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectMesh);
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cubeForFirstRoomO.activeObjectMeshMutable.RefreshVBO();
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cubeForFirstRoomO.objectPos = Vector3f{ 185, 90 , -365 };
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cubeForFirstRoomO.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_3.bmp"));
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cubeForFirstRoomO.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
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cubeForFirstRoomO.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_3.bmp", "data.zip"));
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cubeForFirstRoomO.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
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cubeForFirstRoomO.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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cubeForFirstRoomO.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectScreenMesh);
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cubeForFirstRoomO.activeObjectScreenMeshMutable.RefreshVBO();
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cubeForFirstRoomO.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_O_icon.bmp32"));
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cubeForFirstRoomO.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_O_icon.bmp32", "data.zip"));
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ActiveObject cubeForFirstRoomM;
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cubeForFirstRoomM.name = "cube_M";
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cubeForFirstRoomM.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
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cubeForFirstRoomM.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt", "data.zip");
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cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
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cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI)));
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@ -129,81 +129,81 @@ void GameObjectManager::initialize() {
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cubeForFirstRoomM.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectMesh);
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cubeForFirstRoomM.activeObjectMeshMutable.RefreshVBO();
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cubeForFirstRoomM.objectPos = Vector3f{ 200, 95 , 230 };
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cubeForFirstRoomM.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001_4.bmp"));
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cubeForFirstRoomM.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
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cubeForFirstRoomM.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001_4.bmp", "data.zip"));
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cubeForFirstRoomM.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
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cubeForFirstRoomM.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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cubeForFirstRoomM.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectScreenMesh);
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cubeForFirstRoomM.activeObjectScreenMeshMutable.RefreshVBO();
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cubeForFirstRoomM.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_M_icon.bmp32"));
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cubeForFirstRoomM.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_M_icon.bmp32", "data.zip"));
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ActiveObject lampe;
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lampe.name = "lampe";
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lampe.activeObjectMesh = ZL::LoadFromTextFile("./lighter.txt"); // Add ZL:: namespace
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lampe.activeObjectMesh = ZL::LoadFromTextFile("./lighter.txt", "data.zip"); // Add ZL:: namespace
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lampe.activeObjectMesh.Scale(7);
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lampe.activeObjectMeshMutable.AssignFrom(lampe.activeObjectMesh);
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lampe.activeObjectMeshMutable.RefreshVBO();
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lampe.objectPos = Vector3f{ 85, 30, 43 };
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lampe.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./temno.bmp"));
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lampe.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
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lampe.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./temno.bmp", "data.zip"));
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lampe.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
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lampe.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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lampe.activeObjectScreenMeshMutable.AssignFrom(lampe.activeObjectScreenMesh);
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lampe.activeObjectScreenMeshMutable.RefreshVBO();
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lampe.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32"));
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lampe.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32", "data.zip"));
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ActiveObject carToy;
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carToy.name = "carToy";
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carToy.activeObjectMesh = ZL::LoadFromTextFile("./car.txt"); // Add ZL:: namespace
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carToy.activeObjectMesh = ZL::LoadFromTextFile("./car.txt", "data.zip"); // Add ZL:: namespace
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carToy.activeObjectMesh.Scale(12);
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carToy.activeObjectMeshMutable.AssignFrom(carToy.activeObjectMesh);
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carToy.activeObjectMeshMutable.RefreshVBO();
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carToy.objectPos = Vector3f{ 300, 0, 315 };
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carToy.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp"));
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carToy.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
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carToy.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp", "data.zip"));
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carToy.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
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carToy.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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carToy.activeObjectScreenMeshMutable.AssignFrom(carToy.activeObjectScreenMesh);
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carToy.activeObjectScreenMeshMutable.RefreshVBO();
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carToy.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
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carToy.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32", "data.zip"));
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ActiveObject lock;
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lock.name = "lockFriend";
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lock.activeObjectMesh = ZL::LoadFromTextFile("./lock.txt"); // Add ZL:: namespace
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lock.activeObjectMesh = ZL::LoadFromTextFile("./lock.txt", "data.zip"); // Add ZL:: namespace
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lock.activeObjectMesh.Scale(2);
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lock.activeObjectMeshMutable.AssignFrom(lock.activeObjectMesh);
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lock.activeObjectMeshMutable.RefreshVBO();
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lock.objectPos = Vector3f{ 101, 100, 255 };
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lock.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./temno.bmp"));
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lock.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
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lock.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./temno.bmp", "data.zip"));
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lock.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
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lock.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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lock.activeObjectScreenMeshMutable.AssignFrom(lock.activeObjectScreenMesh);
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lock.activeObjectScreenMeshMutable.RefreshVBO();
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lock.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
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lock.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32", "data.zip"));
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ActiveObject door;
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door.name = "doorGlory";
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door.activeObjectMesh = ZL::LoadFromTextFile("./door.txt"); // Add ZL:: namespace
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door.activeObjectMesh = ZL::LoadFromTextFile("./door.txt", "data.zip"); // Add ZL:: namespace
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door.activeObjectMesh.Scale(60);
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door.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundY(-M_PI * 0.5)));
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door.activeObjectMeshMutable.AssignFrom(door.activeObjectMesh);
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door.activeObjectMeshMutable.RefreshVBO();
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door.objectPos = Vector3f{ -350, -40, -60 };
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door.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./door.bmp"));
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door.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
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door.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./door.bmp", "data.zip"));
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door.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32", "data.zip"));
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door.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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door.activeObjectScreenMeshMutable.AssignFrom(door.activeObjectScreenMesh);
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door.activeObjectScreenMeshMutable.RefreshVBO();
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door.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
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door.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32", "data.zip"));
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Room room_1;
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room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001.bmp"));
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room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001.bmp", "data.zip"));
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room_1.objects.push_back(cubeForFirstRoomT);
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room_1.objects.push_back(cubeForFirstRoomO);
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room_1.objects.push_back(cubeForFirstRoomM);
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@ -224,7 +224,7 @@ void GameObjectManager::initialize() {
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//aoMgr.addActiveObject(ao1);
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Room room_2;
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room_2.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./seconroom.bmp"));
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room_2.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./seconroom.bmp", "data.zip"));
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room_2.objects.push_back(lampe);
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room_2.objects.push_back(carToy);
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room_2.sound_name = "unholy-choir-1-279337--online-audio-convert.com.ogg";
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@ -244,7 +244,7 @@ void GameObjectManager::initialize() {
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Room room_3;
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room_3.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./DefaultMaterial_Base_color_1001.bmp"));
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room_3.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./DefaultMaterial_Base_color_1001.bmp", "data.zip"));
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room_3.sound_name = "unseen-danger-fss-no-copyright-music-252588--online-audio-convert.com.ogg";
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room_3.objects.push_back(lock);
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room_3.objects.push_back(door);
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@ -278,8 +278,8 @@ void GameObjectManager::initialize() {
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//roomTexturePtr = rooms[current_room_index].roomTexture;
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monsterTexturePtr1 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster001.bmp32"));
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monsterTexturePtr2 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster002.bmp32"));
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monsterTexturePtr1 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster001.bmp32", "data.zip"));
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monsterTexturePtr2 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster002.bmp32", "data.zip"));
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monsterScreenMesh = CreateRect2D({ 0.f, 0.f }, { 300.f, 300.f }, 0.5);
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@ -287,19 +287,19 @@ void GameObjectManager::initialize() {
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monsterScreenMeshMutable.RefreshVBO();
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violaTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./viola.bmp"));
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violaTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./viola.bmp", "data.zip"));
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if (!dialogTextures.empty()) { // Проверяем, есть ли диалоги
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dialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24(dialogTextures[dialogIndex]));
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dialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24(dialogTextures[dialogIndex], "data.zip"));
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isDialogActive = true;
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}
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batteryDialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./battery_dialog.bmp"));
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batteryDialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./battery_dialog.bmp", "data.zip"));
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finalGoodTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./final_good.bmp"));
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finalBadTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./final_bad.bmp"));
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finalGoodTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./final_good.bmp", "data.zip"));
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finalBadTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./final_bad.bmp", "data.zip"));
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//SDL_ShowCursor(SDL_DISABLE);
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@ -356,7 +356,7 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
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if (isDialogActive) {
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dialogIndex++;
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if (dialogIndex < dialogTextures.size()) {
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dialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24(dialogTextures[dialogIndex]));
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dialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24(dialogTextures[dialogIndex], "data.zip"));
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}
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else {
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isDialogActive = false;
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@ -410,7 +410,7 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
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// Create a new lamp object with updated texture
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ActiveObject updatedLamp = *ao;
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// Change from dark to lit texture
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updatedLamp.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./base_Base_color_1001.bmp"));
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updatedLamp.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./base_Base_color_1001.bmp", "data.zip"));
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// Replace the old lamp with updated one
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rooms[current_room_index].removeByPtr(ao);
|
||||
|
||||
@ -61,8 +61,7 @@ emcmake cmake ..
|
||||
|
||||
emcc main.cpp Game.cpp Environment.cpp GameObjectManager.cpp BoneAnimatedModel.cpp GameWorld.cpp InputManager.cpp Inventory.cpp ObjLoader.cpp QuestScripts.cpp RenderSystem.cpp Math.cpp Physics.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -IC:\Users\ASUS\Desktop\fishrungame2\ZeptoLabTest1\thirdparty\libzip-1.11.3\build-emcmake\install\include -LC:\Users\ASUS\Desktop\fishrungame2\ZeptoLabTest1\thirdparty\libzip-1.11.3\build-emcmake\install\lib -lzip -sTOTAL_MEMORY=33554432 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS="[""png""]" -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.fragment --preload-file default.vertex --preload-file game_over.bmp32 --preload-file pipe.bmp32 -o jumpingbird.html
|
||||
|
||||
|
||||
emcc main.cpp Game.cpp Environment.cpp GameObjectManager.cpp BoneAnimatedModel.cpp GameWorld.cpp InputManager.cpp Inventory.cpp ObjLoader.cpp QuestScripts.cpp RenderSystem.cpp Math.cpp Physics.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -pthread -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE=4 -sTOTAL_MEMORY=4294967296 -sINITIAL_MEMORY=3221225472 -sMAXIMUM_MEMORY=4294967296 -sALLOW_MEMORY_GROWTH=1 -I./thirdparty/libzip-1.11.3/build-emcmake/install/include -I./thirdparty/zlib-1.3.1/install/include -L./thirdparty/libzip-1.11.3/build-emcmake/install/lib -L./thirdparty/zlib-1.3.1/install/lib -lzip -lz -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.vertex --preload-file default_web.fragment --preload-file defaultColor.vertex --preload-file defaultColor_web.fragment --preload-file defaultHideCam.vertex --preload-file defaultHideCam_web.fragment --preload-file game_over.bmp32 --preload-file pipe.bmp32 --preload-file loading.bmp --preload-file cube001.txt --preload-file door.txt --preload-file idleviola_uv010.txt --preload-file lighter.txt --preload-file lock.txt --preload-file oneroom001.txt --preload-file secondroom001.txt --preload-file seconroom.bmp --preload-file thirdroom1.txt --preload-file walkviola_uv010.txt --preload-file car.txt --preload-file battery_dialog.bmp --preload-file final_bad.bmp --preload-file final_dialog.bmp --preload-file viola.bmp --preload-file final_good.bmp --preload-file monster001.bmp32 --preload-file monster002.bmp32 --preload-file hand.bmp32 --preload-file temno.bmp --preload-file DefaultMaterial_Base_color_1001.bmp --preload-file Material.001_Base_color_1001_5.bmp --preload-file Material_Base_color_1001-_2_.bmp --preload-file Material_Base_color_1001-_3.bmp --preload-file Material_Base_color_1001_4.bmp --preload-file Material_Base_color_1001.bmp --preload-file base_Base_color_1001.bmp --preload-file next_dialog.bmp --preload-file door.bmp --preload-file textures/inventory_objects/cubic_T_icon.bmp32 --preload-file textures/inventory_objects/cubic_M_icon.bmp32 --preload-file textures/inventory_objects/cubic_O_icon.bmp32 --preload-file textures/inventory_objects/battery.bmp32 --preload-file textures/mesh_1.txt --preload-file textures/mesh_first_room.txt --preload-file textures/mesh-of-first-room-with-roof.txt --preload-file textures/mesh-of-first-room-without-roof.txt --preload-file photo.bmp -o jumpingbird.html
|
||||
emcc main.cpp Game.cpp Environment.cpp GameObjectManager.cpp BoneAnimatedModel.cpp GameWorld.cpp InputManager.cpp Inventory.cpp ObjLoader.cpp QuestScripts.cpp RenderSystem.cpp Math.cpp Physics.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -pthread -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE=4 -sTOTAL_MEMORY=4294967296 -sINITIAL_MEMORY=3221225472 -sMAXIMUM_MEMORY=4294967296 -sALLOW_MEMORY_GROWTH=1 -I./thirdparty/libzip-1.11.3/build-emcmake/install/include -I./thirdparty/zlib-1.3.1/install/include -L./thirdparty/libzip-1.11.3/build-emcmake/install/lib -L./thirdparty/zlib-1.3.1/install/lib -lzip -lz -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL=2 --preload-file data.zip -o jumpingbird.html
|
||||
|
||||
emrun --no_browser --port 8080 .
|
||||
```
|
||||
|
||||
@ -32,9 +32,8 @@ namespace ZL
|
||||
file.seekg(0, std::ios::beg);
|
||||
|
||||
std::vector<char> vec;
|
||||
std::cout << "started reserving" + filename << std::endl;
|
||||
vec.reserve(fileSize);
|
||||
std::cout << "ended reserving" << std::endl;
|
||||
|
||||
vec.insert(vec.begin(),
|
||||
std::istream_iterator<char>(file),
|
||||
std::istream_iterator<char>());
|
||||
|
||||
File diff suppressed because one or more lines are too long
BIN
jumpingbird.wasm
BIN
jumpingbird.wasm
Binary file not shown.
Loading…
Reference in New Issue
Block a user