Working on quest system

This commit is contained in:
Vladislav Khorev 2026-06-03 14:37:09 +03:00
parent aaae368a07
commit e7ae148ead
22 changed files with 357 additions and 103 deletions

View File

@ -13,6 +13,13 @@
"description": "Это мой журнал куда я вношу свои заметки.", "description": "Это мой журнал куда я вношу свои заметки.",
"icon": "resources/w/ui/img/inv/ItemJournal001.png", "icon": "resources/w/ui/img/inv/ItemJournal001.png",
"selectedIcon": "resources/w/ui/img/inv/ItemSelJournal001.png" "selectedIcon": "resources/w/ui/img/inv/ItemSelJournal001.png"
},
{
"id": "teacher_room_key",
"name": "Ключ от учительской",
"description": "Это ключ от учительской, который я получил от Айпери.",
"icon": "resources/w/ui/img/inv/ItemKey001.png",
"selectedIcon": "resources/w/ui/img/inv/ItemSelKey001.png"
}, },
{ {
"id": "knife", "id": "knife",

View File

@ -184,7 +184,8 @@
"portrait": "resources/dialogue/portrait_phone.png", "portrait": "resources/dialogue/portrait_phone.png",
"text": "Так что жду тебя в универе! Не вздумай прогулять!", "text": "Так что жду тебя в универе! Не вздумай прогулять!",
"next": "end_1", "next": "end_1",
"bubbleSlot": "message11in" "bubbleSlot": "message11in",
"questUnlock" : "aiperi_knife"
}, },
{ {
"id": "end_1", "id": "end_1",

View File

@ -17,7 +17,41 @@
"type": "Line", "type": "Line",
"speaker": "Айпери", "speaker": "Айпери",
"portrait": "resources/dialogue/portrait_aiperi.png", "portrait": "resources/dialogue/portrait_aiperi.png",
"text": "Пока ты не заберешь нож из учительской, никуда я тебя не выпущу.", "text": "Вот тебе ключ от учительской. Иди туда и забери нож.",
"next": "line_3",
"luaCallback" : "dialog_aiperi_give_key"
},
{
"id": "line_3",
"type": "Line",
"speaker": "Айпери",
"portrait": "resources/dialogue/portrait_aiperi.png",
"text": "Пока ты не принесешь мне нож из учительской, никуда я тебя не выпущу.",
"next": "end_1"
},
{
"id": "end_1",
"type": "End"
}
]
},
"id": "knife_dialog002",
"start": "line_1",
"nodes": [
{
"id": "line_1",
"type": "Line",
"speaker": "Айпери",
"portrait": "resources/dialogue/portrait_aiperi.png",
"text": "Ты куда собрался, Бекзат?",
"next": "line_2"
},
{
"id": "line_2",
"type": "Line",
"speaker": "Айпери",
"portrait": "resources/dialogue/portrait_aiperi.png",
"text": "Пока ты не принесешь мне нож из учительской, никуда я тебя не выпущу.",
"next": "end_1" "next": "end_1"
}, },
{ {
@ -244,6 +278,24 @@
"type": "End" "type": "End"
} }
] ]
},
{
"id": "door_teacher_dialog001",
"start": "line_1",
"nodes": [
{
"id": "line_1",
"type": "Line",
"speaker": "Бекзат",
"portrait": "resources/dialogue/portrait_hero_neutral.png",
"text": "Это дверь в учительскую, и она закрыта. Мне нужно взять ключи у Айпери.",
"next": "end_1"
},
{
"id": "end_1",
"type": "End"
}
]
}, },
{ {
"id": "door_unlock_dialog001", "id": "door_unlock_dialog001",
@ -374,6 +426,8 @@
"speaker": "Бекзат", "speaker": "Бекзат",
"portrait": "resources/dialogue/portrait_hero_neutral.png", "portrait": "resources/dialogue/portrait_hero_neutral.png",
"text": "Ладно...", "text": "Ладно...",
"objectiveComplete" : "study_beginning.study_beginning_task",
"questUnlock" : "study_project",
"next": "end_1" "next": "end_1"
}, },
{ {

View File

@ -1,51 +1,82 @@
{ {
"quests": [ "quests": [
{ {
"id": "tutorial_open_journal", "id": "tutorial_take_items",
"title": "Журнал заданий", "title": "Телефон и Журнал",
"category": "Tutorial", "status": "Available",
"status": "Completed", "autoComplete": true,
"recommendedLevel": 0, "description": "Когда я куда-то собираюсь идти, я всегда беру с собой свой телефон и свой журнал.",
"description": "Теперь у героя есть журнал заданий. В нём можно просматривать текущие поручения, цели и подробные записи о событиях, которые уже произошли в мире игры.",
"objectives": [ "objectives": [
{ "id": "open_journal", "text": "Открыть журнал заданий", "completed": true } { "id": "take_phone", "text": "Взять телефон", "completed": false },
{ "id": "take_journal", "text": "Взять журнал", "completed": false }
] ]
}, },
{ {
"id": "side_lost_bag", "id": "study_beginning",
"title": "Потерянная сумка", "title": "Манасоведение",
"category": "Side", "status": "Available",
"status": "Completed", "autoComplete": true,
"recommendedLevel": 1, "description": "Скоро будет модуль по Манасоведению, а я еще ни разу не ходил на лекции. Сегодня у нас лекция по Манасоведению, надо ее посетить и получить у преподавательницы задание на модуль.",
"description": "Путник потерял сумку недалеко от лесной тропы. Внутри оказались вещи, важные для его дальнейшего пути. Возвращение сумки укрепило доверие местных жителей к герою.",
"objectives": [ "objectives": [
{ "id": "find_bag", "text": "Найти сумку у лесной тропы", "completed": true }, { "id": "study_beginning_lecture", "text": "Посетить лекцию", "completed": false },
{ "id": "bring_bag", "text": "Вернуть сумку путнику", "completed": true } { "id": "study_beginning_task", "text": "Получить задание на модуль", "completed": false }
] ]
}, },
{ {
"id": "failed_missing_courier", "id": "study_project",
"title": "След курьера", "title": "Эссе манасчи",
"category": "Side", "status": "Hidden",
"status": "Failed", "description": "Преподавательница по манасоведению Аида Джаныбекова дала мне задачу - найти в библиотеке книгу про манасчи Жусупа Мамая, и написать по этой книге эссе. Книгу нельзя выносить из библиотеки, но можно воспользоваться стоящим в библиотеке компьютером, чтобы написать эссе.",
"recommendedLevel": 2,
"description": "Курьер исчез до того, как герой смог выйти на его след. Местные говорят, что на дороге остались только следы копыт и обрывок ремня. Возможность узнать, кто забрал посылку, была упущена.",
"objectives": [ "objectives": [
{ "id": "ask_innkeeper", "text": "Расспросить трактирщика", "completed": true }, { "id": "study_project_book", "text": "Найти книгу", "completed": false },
{ "id": "find_courier", "text": "Найти курьера до наступления ночи", "completed": false } { "id": "study_project_write", "text": "Написать эссе", "completed": false },
{ "id": "study_project_give", "text": "Сдать эссе", "completed": false }
] ]
}, },
{ {
"id": "contract_old_well", "id": "ghost_lore",
"title": "Старый колодец", "title": "Призрак",
"category": "Contract", "status": "Hidden",
"status": "Active", "autoComplete": true,
"recommendedLevel": 2, "description": "В университете каждую ночь появляется призрак студентки. Она заявляет, что ее зовут Бегимай и что она должна сдать курсовую работу. Я не помню студентки с таким именем, но может быть она с другого курса? Я должен узнать об этом подробнее.",
"description": "На окраине деревни стоит старый колодец. Ночью из него слышны голоса, а утром вокруг находят мокрые следы. Местные боятся подходить к нему, но староста считает, что причина происходящего связана с давним проклятием.",
"objectives": [ "objectives": [
{ "id": "inspect_well", "text": "Осмотреть старый колодец", "completed": false }, { "id": "ghost_lore_teacher", "text": "Поговорить с Аидой Джаныбековой", "completed": false },
{ "id": "search_tracks", "text": "Найти следы возле каменной ограды", "completed": false }, { "id": "ghost_lore_aiperi", "text": "Поговорить с Айпери", "completed": false },
{ "id": "report_elder", "text": "Вернуться к старосте", "completed": false } { "id": "ghost_lore_alik", "text": "Поговорить с Аликом", "completed": false, "visible": false }
]
},
{
"id": "ghost_coursework",
"title": "Курсовая Призрака",
"status": "Hidden",
"autoComplete": true,
"description": "История Бегимай еще более загадочная. Во время сдачи курсовой работы в университете происходила генеральная уборка. По случайности, ее курсовая работа оказалась в стопке бумаг на выброс. В результате курсач оказался на помойке, а преподаватель, не обнаружив курсовую работу, поставил ей ноль баллов. По словам Алика, курсовая работа до сих пор лежит в куче мусора во дворе университета.",
"objectives": [
{ "id": "ghost_coursework_find", "text": "Найти курсовую работу Бегимай", "completed": false },
{ "id": "ghost_coursework_mark", "text": "Показать курсовую работу Аиде Джаныбековой", "completed": false }
]
},
{
"id": "ghost_release",
"title": "Освобождение",
"status": "Hidden",
"autoComplete": true,
"description": "Студентка по имени Бегимай действительно училась в университете в прошлом году. Она пыталась сдать курсовую работу, но по стечению обстоятельств она не смогла это сделать, и получила ноль баллов. Эта курсовая сломала все ее планы и надежды, и Бегимай выбросилась из окна. Теперь она вернулась в виде призрака, и чтобы получить освобождение, она должна убедиться что ей выставили оценку за курсовую работу.",
"objectives": [
{ "id": "ghost_release_reportcard", "text": "Найти зачетку Бегимай", "completed": false },
{ "id": "ghost_release_mark", "text": "Поставить оценку за курсовую в зачетку", "completed": false },
{ "id": "ghost_release_show", "text": "Показать зачетку с оценкой призраку", "completed": false }
]
},
{
"id": "aiperi_knife",
"title": "Серебряный нож",
"status": "Hidden",
"description": "Айпери одолжила мне серебряный нож, который мы использовали чтобы нарезать торт преподавателям на день рождения. Нож до сих пор где-то лежит в учительской, и я должен его забрать и вернуть Айпери.",
"objectives": [
{ "id": "aiperi_knife_keys", "text": "Получить ключи от учительской", "completed": false },
{ "id": "aiperi_knife_take", "text": "Забрать нож", "completed": false },
{ "id": "aiperi_knife_give", "text": "Отдать нож Айпери", "completed": false }
] ]
} }
] ]

View File

@ -50,6 +50,7 @@ game_api.pickup_item("phone")
game_api.deactivate_interactive_object("Phone001") game_api.deactivate_interactive_object("Phone001")
game_api.start_dialogue("dialog_phone_pickup001") game_api.start_dialogue("dialog_phone_pickup001")
phone_picked_up = true phone_picked_up = true
game_api.quest_set_objective_completed("tutorial_take_items", "take_phone")
end end
function on_journal_pickup() function on_journal_pickup()
@ -57,6 +58,7 @@ game_api.pickup_item("journal")
game_api.deactivate_interactive_object("Journal001") game_api.deactivate_interactive_object("Journal001")
game_api.start_dialogue("dialog_journal_pickup001") game_api.start_dialogue("dialog_journal_pickup001")
journal_picked_up = true journal_picked_up = true
game_api.quest_set_objective_completed("tutorial_take_items", "take_journal")
end end
--[[ --[[
@ -203,12 +205,12 @@ game_api.set_location_callbacks(
game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_N_2_001") game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_N_2_001")
--debug --debug
game_api.deactivate_interactive_object("Room_Cover_Bath_W_N_2_001") --game_api.deactivate_interactive_object("Room_Cover_Bath_W_N_2_001")
game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_S_2_001") --game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_S_2_001")
game_api.deactivate_interactive_object("Room_Cover_Main_Hall_And_Corridors_002") --game_api.deactivate_interactive_object("Room_Cover_Main_Hall_And_Corridors_002")
game_api.deactivate_interactive_object("Room_Cover_Utility_W_N_3_001") --game_api.deactivate_interactive_object("Room_Cover_Utility_W_N_3_001")
game_api.deactivate_interactive_object("Room_Cover_Utility_W_S_3_001") --game_api.deactivate_interactive_object("Room_Cover_Utility_W_S_3_001")
--debug end --debug end
game_api.rotate_object("Door_Utility_-1_1_2_Leaf_001", 90, 0.01, nil) game_api.rotate_object("Door_Utility_-1_1_2_Leaf_001", 90, 0.01, nil)
game_api.rotate_object("Door_Utility_-1_-1_2_Leaf_001", -90, 0.01, nil) game_api.rotate_object("Door_Utility_-1_-1_2_Leaf_001", -90, 0.01, nil)

View File

@ -6,6 +6,7 @@ lection_is_over = false
player_hold_book = false player_hold_book = false
player_hold_knife = false player_hold_knife = false
player_hold_key = false
teacher_arrived = false teacher_arrived = false
teacher_told_about_book = false teacher_told_about_book = false
@ -21,12 +22,22 @@ player_ghost_aware = false
ghost_gone = false ghost_gone = false
function dialog_aiperi_give_key()
if (player_hold_key == false) then
game_api.pickup_item("teacher_room_key")
game_api.quest_unlock("aiperi_knife")
game_api.quest_set_objective_completed("aiperi_knife", "aiperi_knife_keys")
player_hold_key = true
end
end
function lection_hall_zone001_enter_callback() function lection_hall_zone001_enter_callback()
--game_api.start_dialogue("") --game_api.start_dialogue("")
--Start cutscene --Start cutscene
if (lection_is_over == false) then if (lection_is_over == false) then
game_api.player_stop() game_api.player_stop()
game_api.start_cutscene("test_cutscene_01") game_api.start_cutscene("test_cutscene_01")
game_api.quest_set_objective_completed("study_beginning", "study_beginning_lecture")
end end
end end
@ -42,7 +53,11 @@ function knife_dialog_zone001_enter_callback()
if (day == 0) then if (day == 0) then
if (player_hold_knife == false) then if (player_hold_knife == false) then
if lection_is_over then if lection_is_over then
if (player_hold_key) then
game_api.start_dialogue("knife_dialog002")
else
game_api.start_dialogue("knife_dialog001") game_api.start_dialogue("knife_dialog001")
end
game_api.switch_navigation(4) game_api.switch_navigation(4)
end end
else else
@ -82,6 +97,7 @@ game_api.set_npc_enabled(1, false)
player_hold_knife = true player_hold_knife = true
game_api.set_trigger_zone_enabled(2, true) game_api.set_trigger_zone_enabled(2, true)
game_api.npc_walk_to(0, -4.57412, 0, 6.78495, on_teacher_arrived2) game_api.npc_walk_to(0, -4.57412, 0, 6.78495, on_teacher_arrived2)
game_api.quest_set_objective_completed("aiperi_knife", "aiperi_knife_take")
end end
function on_book_pickup() function on_book_pickup()
@ -136,7 +152,11 @@ function on_npc_interact(npc_index)
local day = game_api.getIntValue("day") local day = game_api.getIntValue("day")
if (day == 0) then if (day == 0) then
if (player_hold_key) then
game_api.start_dialogue("knife_dialog002")
else
game_api.start_dialogue("knife_dialog001") game_api.start_dialogue("knife_dialog001")
end
else else
if (player_ghost_aware) then if (player_ghost_aware) then
local player_alik_aware = game_api.getIntValue("player_alik_aware") local player_alik_aware = game_api.getIntValue("player_alik_aware")
@ -261,8 +281,8 @@ function on_teachers_door_click()
game_api.start_dialogue("door_dialog001") game_api.start_dialogue("door_dialog001")
end end
elseif (not teacher_arrived) then elseif (not player_hold_key) then
game_api.start_dialogue("door_dialog001") game_api.start_dialogue("door_teacher_dialog001")
elseif (not teacher_door_opened) then elseif (not teacher_door_opened) then
teacher_door_opened = true teacher_door_opened = true
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil) game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)

BIN
resources/w/ui/img/inv/ItemKey001.png (Stored with Git LFS) Normal file

Binary file not shown.

BIN
resources/w/ui/img/inv/ItemSelKey001.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -15,7 +15,6 @@
#endif #endif
#ifdef EMSCRIPTEN #ifdef EMSCRIPTEN
#include <emscripten.h> #include <emscripten.h>
#endif #endif
@ -259,7 +258,7 @@ namespace ZL
uniInteriorParams.playerPosition = Eigen::Vector3f(0.942694, 0, -9.63104); uniInteriorParams.playerPosition = Eigen::Vector3f(0.942694, 0, -9.63104);
locations["uni_interior"] = std::make_shared<Location>(renderer, inventory); locations["uni_interior"] = std::make_shared<Location>(renderer, inventory);
locations["uni_interior"]->setup(uniInteriorParams); locations["uni_interior"]->setup(uniInteriorParams, &menuManager.questJournal);
locations["uni_interior"]->scriptEngine.setGlobalStore(&globalInts); locations["uni_interior"]->scriptEngine.setGlobalStore(&globalInts);
locations["uni_interior"]->scriptEngine.setGlobalFloatStore(&globalFloats); locations["uni_interior"]->scriptEngine.setGlobalFloatStore(&globalFloats);
locations["uni_interior"]->requestDarklandsTransition = [this]() { return startDarklandsTransition(); }; locations["uni_interior"]->requestDarklandsTransition = [this]() { return startDarklandsTransition(); };
@ -286,7 +285,7 @@ namespace ZL
uniExteriorParams.dialoguesJsonPath = "resources/dialogue/uni_exterior_dialogues.json"; uniExteriorParams.dialoguesJsonPath = "resources/dialogue/uni_exterior_dialogues.json";
locations["uni_exterior"] = std::make_shared<Location>(renderer, inventory); locations["uni_exterior"] = std::make_shared<Location>(renderer, inventory);
locations["uni_exterior"]->setup(uniExteriorParams); locations["uni_exterior"]->setup(uniExteriorParams, &menuManager.questJournal);
locations["uni_exterior"]->scriptEngine.setGlobalStore(&globalInts); locations["uni_exterior"]->scriptEngine.setGlobalStore(&globalInts);
locations["uni_exterior"]->scriptEngine.setGlobalFloatStore(&globalFloats); locations["uni_exterior"]->scriptEngine.setGlobalFloatStore(&globalFloats);
locations["uni_exterior"]->requestDarklandsTransition = [this]() { return startDarklandsTransition(); }; locations["uni_exterior"]->requestDarklandsTransition = [this]() { return startDarklandsTransition(); };
@ -346,7 +345,7 @@ namespace ZL
params_dorm.playerPosition = Eigen::Vector3f(6.76345, 0, -14.6022); params_dorm.playerPosition = Eigen::Vector3f(6.76345, 0, -14.6022);
locations["location_dorm"] = std::make_shared<Location>(renderer, inventory); locations["location_dorm"] = std::make_shared<Location>(renderer, inventory);
locations["location_dorm"]->setup(params_dorm); locations["location_dorm"]->setup(params_dorm, &menuManager.questJournal);
locations["location_dorm"]->scriptEngine.setGlobalStore(&globalInts); locations["location_dorm"]->scriptEngine.setGlobalStore(&globalInts);
locations["location_dorm"]->scriptEngine.setGlobalFloatStore(&globalFloats); locations["location_dorm"]->scriptEngine.setGlobalFloatStore(&globalFloats);
locations["location_dorm"]->requestDarklandsTransition = [this]() { return startDarklandsTransition(); }; locations["location_dorm"]->requestDarklandsTransition = [this]() { return startDarklandsTransition(); };

View File

@ -48,7 +48,7 @@ namespace ZL
{ {
} }
void Location::setup(const LocationSetup& params) void Location::setup(const LocationSetup& params, Quest::QuestJournal* journal)
{ {
// Load static game objects // Load static game objects
@ -130,6 +130,7 @@ namespace ZL
dialogueSystem.init(renderer, CONST_ZIP_FILE); dialogueSystem.init(renderer, CONST_ZIP_FILE);
dialogueSystem.loadDatabase(params.dialoguesJsonPath); dialogueSystem.loadDatabase(params.dialoguesJsonPath);
dialogueSystem.setQuestJournal(journal);
npcNameText = std::make_unique<TextRenderer>(); npcNameText = std::make_unique<TextRenderer>();
if (!npcNameText->init(renderer, "resources/fonts/DroidSans.ttf", 24, CONST_ZIP_FILE)) { if (!npcNameText->init(renderer, "resources/fonts/DroidSans.ttf", 24, CONST_ZIP_FILE)) {
@ -138,6 +139,7 @@ namespace ZL
} }
scriptEngine.init(this, &inventory, params.scriptPath); scriptEngine.init(this, &inventory, params.scriptPath);
scriptEngine.setQuestJournal(journal);
dialogueSystem.setOnCutsceneFinished([this](const std::string& cutsceneId) { dialogueSystem.setOnCutsceneFinished([this](const std::string& cutsceneId) {
scriptEngine.callCutsceneCompleteCallback(cutsceneId); scriptEngine.callCutsceneCompleteCallback(cutsceneId);

View File

@ -112,7 +112,7 @@ namespace ZL
int lastMouseY = 0; int lastMouseY = 0;
void setup(const LocationSetup& params); void setup(const LocationSetup& params, Quest::QuestJournal* journal);
void setupNavigation(const std::vector<std::string>& paths); void setupNavigation(const std::vector<std::string>& paths);
bool switchNavigation(int index); bool switchNavigation(int index);
InteractiveObject* raycastInteractiveObjects(const Eigen::Vector3f& rayOrigin, const Eigen::Vector3f& rayDir); InteractiveObject* raycastInteractiveObjects(const Eigen::Vector3f& rayOrigin, const Eigen::Vector3f& rayDir);

View File

@ -8,11 +8,10 @@ namespace ZL {
static int questStatusPriority(Quest::QuestStatus status) { static int questStatusPriority(Quest::QuestStatus status) {
switch (status) { switch (status) {
case Quest::QuestStatus::Active: return 0; case Quest::QuestStatus::Available: return 0;
case Quest::QuestStatus::Available: return 1; case Quest::QuestStatus::Completed: return 1;
case Quest::QuestStatus::Completed: return 2; case Quest::QuestStatus::Failed: return 2;
case Quest::QuestStatus::Failed: return 3; default: return 3;
default: return 4;
} }
} }
@ -58,8 +57,7 @@ namespace ZL {
switch (status) { switch (status) {
case Quest::QuestStatus::Completed: return { 0.25f, 0.95f, 0.35f, 1.0f }; case Quest::QuestStatus::Completed: return { 0.25f, 0.95f, 0.35f, 1.0f };
case Quest::QuestStatus::Failed: return { 1.0f, 0.25f, 0.25f, 1.0f }; case Quest::QuestStatus::Failed: return { 1.0f, 0.25f, 0.25f, 1.0f };
case Quest::QuestStatus::Active: return { 1.0f, 1.0f, 1.0f, 1.0f }; case Quest::QuestStatus::Available: return { 1.0f, 1.0f, 1.0f, 1.0f };
case Quest::QuestStatus::Available: return { 0.86f, 0.86f, 0.86f, 1.0f };
default: return { 0.45f, 0.45f, 0.45f, 1.0f }; default: return { 0.45f, 0.45f, 0.45f, 1.0f };
} }
} }
@ -468,7 +466,7 @@ namespace ZL {
const int pa = questStatusPriority(a->status); const int pa = questStatusPriority(a->status);
const int pb = questStatusPriority(b->status); const int pb = questStatusPriority(b->status);
if (pa != pb) return pa < pb; if (pa != pb) return pa < pb;
return a->orderIndex > b->orderIndex; return a->orderIndex < b->orderIndex;
}); });
static const char* kItemNames[9] = { static const char* kItemNames[9] = {
@ -540,10 +538,14 @@ namespace ZL {
static const char* kCheckboxes[3] = { "objective1checkbox", "objective2checkbox", "objective3checkbox" }; static const char* kCheckboxes[3] = { "objective1checkbox", "objective2checkbox", "objective3checkbox" };
static const char* kObjNames[3] = { "objective1name", "objective2name", "objective3name" }; static const char* kObjNames[3] = { "objective1name", "objective2name", "objective3name" };
std::vector<const Quest::QuestObjective*> visibleObjs;
for (const auto& obj : def.objectives)
if (obj.visible) visibleObjs.push_back(&obj);
for (int i = 0; i < 3; ++i) { for (int i = 0; i < 3; ++i) {
if (i < static_cast<int>(def.objectives.size())) { if (i < static_cast<int>(visibleObjs.size())) {
const auto& obj = def.objectives[i]; const auto& obj = *visibleObjs[i];
const bool isActive = (i == quest->activeObjectiveIndex); const bool isActive = (&obj - def.objectives.data() == quest->activeObjectiveIndex);
auto img = uiManager.findStaticImage(kCheckboxes[i]); auto img = uiManager.findStaticImage(kCheckboxes[i]);
if (img) img->texture = obj.completed ? texObjectiveCompleted_ : texObjectiveBlank_; if (img) img->texture = obj.completed ? texObjectiveCompleted_ : texObjectiveBlank_;

View File

@ -20,6 +20,7 @@ namespace ZL {
std::unordered_map<int, sol::protected_function> npcBumpsPlayerCallbacks; std::unordered_map<int, sol::protected_function> npcBumpsPlayerCallbacks;
std::unordered_map<std::string, int>* globalInts = nullptr; std::unordered_map<std::string, int>* globalInts = nullptr;
std::unordered_map<std::string, float>* globalFloats = nullptr; std::unordered_map<std::string, float>* globalFloats = nullptr;
Quest::QuestJournal* questJournal = nullptr;
sol::protected_function locationEnterCallback; sol::protected_function locationEnterCallback;
sol::protected_function locationExitCallback; sol::protected_function locationExitCallback;
sol::protected_function darklandsEnterCallback; sol::protected_function darklandsEnterCallback;
@ -505,6 +506,68 @@ namespace ZL {
this_impl->npcBumpsPlayerCallbacks[index] = onNpcBumpsPlayer.as<sol::protected_function>(); this_impl->npcBumpsPlayerCallbacks[index] = onNpcBumpsPlayer.as<sol::protected_function>();
}); });
// quest_unlock(quest_id)
api.set_function("quest_unlock",
[this_impl = impl.get()](const std::string& questId) -> bool {
if (!this_impl->questJournal) {
std::cerr << "[script] quest_unlock: QuestJournal not set\n";
return false;
}
return this_impl->questJournal->unlockQuest(questId);
});
// quest_complete(quest_id)
api.set_function("quest_complete",
[this_impl = impl.get()](const std::string& questId) -> bool {
if (!this_impl->questJournal) {
std::cerr << "[script] quest_complete: QuestJournal not set\n";
return false;
}
return this_impl->questJournal->completeQuest(questId);
});
// quest_fail(quest_id)
api.set_function("quest_fail",
[this_impl = impl.get()](const std::string& questId) -> bool {
if (!this_impl->questJournal) {
std::cerr << "[script] quest_fail: QuestJournal not set\n";
return false;
}
return this_impl->questJournal->failQuest(questId);
});
// quest_set_objective_completed(quest_id, objective_id [, completed])
api.set_function("quest_set_objective_completed",
[this_impl = impl.get()](const std::string& questId, const std::string& objId, sol::object completed) -> bool {
if (!this_impl->questJournal) {
std::cerr << "[script] quest_set_objective_completed: QuestJournal not set\n";
return false;
}
const bool val = completed.is<bool>() ? completed.as<bool>() : true;
return this_impl->questJournal->setObjectiveCompleted(questId, objId, val);
});
// quest_set_objective_visible(quest_id, objective_id [, visible])
api.set_function("quest_set_objective_visible",
[this_impl = impl.get()](const std::string& questId, const std::string& objId, sol::object visible) -> bool {
if (!this_impl->questJournal) {
std::cerr << "[script] quest_set_objective_visible: QuestJournal not set\n";
return false;
}
const bool val = visible.is<bool>() ? visible.as<bool>() : true;
return this_impl->questJournal->setObjectiveVisible(questId, objId, val);
});
// quest_set_active_objective(quest_id, objective_index)
api.set_function("quest_set_active_objective",
[this_impl = impl.get()](const std::string& questId, int index) -> bool {
if (!this_impl->questJournal) {
std::cerr << "[script] quest_set_active_objective: QuestJournal not set\n";
return false;
}
return this_impl->questJournal->setActiveObjective(questId, index);
});
lua.script_file(scriptPath); lua.script_file(scriptPath);
} }
@ -624,6 +687,10 @@ namespace ZL {
if (impl) impl->globalFloats = store; if (impl) impl->globalFloats = store;
} }
void ScriptEngine::setQuestJournal(Quest::QuestJournal* journal) {
if (impl) impl->questJournal = journal;
}
void ScriptEngine::callLocationEnterCallback() { void ScriptEngine::callLocationEnterCallback() {
if (!impl || !impl->locationEnterCallback.valid()) return; if (!impl || !impl->locationEnterCallback.valid()) return;
auto result = impl->locationEnterCallback(); auto result = impl->locationEnterCallback();

View File

@ -2,6 +2,7 @@
#include <string> #include <string>
#include <memory> #include <memory>
#include <unordered_map> #include <unordered_map>
#include "quest/QuestJournal.h"
namespace ZL { namespace ZL {
@ -35,6 +36,7 @@ public:
void setGlobalStore(std::unordered_map<std::string, int>* store); void setGlobalStore(std::unordered_map<std::string, int>* store);
void setGlobalFloatStore(std::unordered_map<std::string, float>* store); void setGlobalFloatStore(std::unordered_map<std::string, float>* store);
void setQuestJournal(Quest::QuestJournal* journal);
void callLocationEnterCallback(); void callLocationEnterCallback();
void callLocationExitCallback(); void callLocationExitCallback();

View File

@ -106,6 +106,11 @@ Node DialogueDatabase::parseNode(const json& j) {
node.cutsceneId = j.value("cutsceneId", ""); node.cutsceneId = j.value("cutsceneId", "");
node.luaCallback = j.value("luaCallback", ""); node.luaCallback = j.value("luaCallback", "");
node.bubbleSlot = j.value("bubbleSlot", ""); node.bubbleSlot = j.value("bubbleSlot", "");
node.questUnlock = j.value("questUnlock", "");
node.questComplete = j.value("questComplete", "");
node.questFail = j.value("questFail", "");
node.objectiveComplete = j.value("objectiveComplete", "");
node.objectiveVisible = j.value("objectiveVisible", "");
if (j.contains("conditions") && j["conditions"].is_array()) { if (j.contains("conditions") && j["conditions"].is_array()) {
for (const auto& item : j["conditions"]) { for (const auto& item : j["conditions"]) {
@ -157,6 +162,11 @@ CutsceneLine DialogueDatabase::parseCutsceneLine(const json& j) {
line.luaCallback = j.value("luaCallback", ""); line.luaCallback = j.value("luaCallback", "");
line.durationMs = j.value("durationMs", 0); line.durationMs = j.value("durationMs", 0);
line.waitForConfirm = j.value("waitForConfirm", false); line.waitForConfirm = j.value("waitForConfirm", false);
line.questUnlock = j.value("questUnlock", "");
line.questComplete = j.value("questComplete", "");
line.questFail = j.value("questFail", "");
line.objectiveComplete = j.value("objectiveComplete", "");
line.objectiveVisible = j.value("objectiveVisible", "");
return line; return line;
} }

View File

@ -6,6 +6,12 @@
namespace ZL::Dialogue { namespace ZL::Dialogue {
static std::pair<std::string, std::string> splitDot(const std::string& s) {
const auto dot = s.find('.');
if (dot == std::string::npos) return {s, ""};
return {s.substr(0, dot), s.substr(dot + 1)};
}
void DialogueRuntime::setDatabase(const DialogueDatabase* value) { void DialogueRuntime::setDatabase(const DialogueDatabase* value) {
database = value; database = value;
} }
@ -309,6 +315,29 @@ int DialogueRuntime::getFlag(const std::string& name) const {
return (it != flags.end()) ? it->second : 0; return (it != flags.end()) ? it->second : 0;
} }
void DialogueRuntime::setQuestJournal(Quest::QuestJournal* journal) {
questJournal = journal;
}
void DialogueRuntime::applyQuestActions(
const std::string& questUnlock, const std::string& questComplete,
const std::string& questFail, const std::string& objectiveComplete,
const std::string& objectiveVisible)
{
if (!questJournal) return;
if (!questUnlock.empty()) questJournal->unlockQuest(questUnlock);
if (!questComplete.empty()) questJournal->completeQuest(questComplete);
if (!questFail.empty()) questJournal->failQuest(questFail);
if (!objectiveComplete.empty()) {
auto [qId, oId] = splitDot(objectiveComplete);
questJournal->setObjectiveCompleted(qId, oId);
}
if (!objectiveVisible.empty()) {
auto [qId, oId] = splitDot(objectiveVisible);
questJournal->setObjectiveVisible(qId, oId);
}
}
bool DialogueRuntime::evaluateConditions(const std::vector<Condition>& conditions) const { bool DialogueRuntime::evaluateConditions(const std::vector<Condition>& conditions) const {
for (const Condition& condition : conditions) { for (const Condition& condition : conditions) {
const int currentValue = getFlag(condition.flag); const int currentValue = getFlag(condition.flag);
@ -432,6 +461,8 @@ void DialogueRuntime::presentLine(const Node& node) {
revealCharacters = static_cast<float>(node.text.size()); revealCharacters = static_cast<float>(node.text.size());
} }
applyQuestActions(node.questUnlock, node.questComplete, node.questFail,
node.objectiveComplete, node.objectiveVisible);
if (!node.luaCallback.empty() && onDialogueLineStarted) { if (!node.luaCallback.empty() && onDialogueLineStarted) {
onDialogueLineStarted(node.luaCallback); onDialogueLineStarted(node.luaCallback);
} }
@ -530,9 +561,12 @@ void DialogueRuntime::startCutscene(const std::string& cutsceneId, const std::st
cutsceneTotalDurationMs = cutsceneContentDurationMs + activeCutscene->endFadeOutMs + activeCutscene->endFadeInMs; cutsceneTotalDurationMs = cutsceneContentDurationMs + activeCutscene->endFadeOutMs + activeCutscene->endFadeInMs;
refreshCutscenePresentation(); refreshCutscenePresentation();
if (!activeCutscene->lines.empty() && onCutsceneLineStarted) { if (!activeCutscene->lines.empty()) {
const std::string& cb = activeCutscene->lines[0].luaCallback; const CutsceneLine& firstLine = activeCutscene->lines[0];
if (!cb.empty()) onCutsceneLineStarted(cb); applyQuestActions(firstLine.questUnlock, firstLine.questComplete,
firstLine.questFail, firstLine.objectiveComplete, firstLine.objectiveVisible);
if (onCutsceneLineStarted && !firstLine.luaCallback.empty())
onCutsceneLineStarted(firstLine.luaCallback);
} }
std::cout << "[CUTSCENE] start id=" << cutsceneId std::cout << "[CUTSCENE] start id=" << cutsceneId
@ -621,10 +655,11 @@ void DialogueRuntime::advanceCutsceneLine() {
return; return;
} }
if (onCutsceneLineStarted) { const CutsceneLine& newLine = activeCutscene->lines[currentCutsceneLine];
const std::string& cb = activeCutscene->lines[currentCutsceneLine].luaCallback; applyQuestActions(newLine.questUnlock, newLine.questComplete,
if (!cb.empty()) onCutsceneLineStarted(cb); newLine.questFail, newLine.objectiveComplete, newLine.objectiveVisible);
} if (onCutsceneLineStarted && !newLine.luaCallback.empty())
onCutsceneLineStarted(newLine.luaCallback);
refreshCutscenePresentation(); refreshCutscenePresentation();
} }

View File

@ -1,6 +1,7 @@
#pragma once #pragma once
#include "dialogue/DialogueDatabase.h" #include "dialogue/DialogueDatabase.h"
#include "quest/QuestJournal.h"
#include "external/nlohmann/json.hpp" #include "external/nlohmann/json.hpp"
#include <functional> #include <functional>
#include <string> #include <string>
@ -42,6 +43,8 @@ public:
void setFlag(const std::string& name, int value); void setFlag(const std::string& name, int value);
int getFlag(const std::string& name) const; int getFlag(const std::string& name) const;
void setQuestJournal(Quest::QuestJournal* journal);
json buildSaveState() const; json buildSaveState() const;
bool restoreSaveState(const json& state); bool restoreSaveState(const json& state);
@ -62,6 +65,7 @@ private:
bool fadeInCallbackFired = false; bool fadeInCallbackFired = false;
const DialogueDatabase* database = nullptr; const DialogueDatabase* database = nullptr;
Quest::QuestJournal* questJournal = nullptr;
const DialogueDefinition* activeDialogue = nullptr; const DialogueDefinition* activeDialogue = nullptr;
const StaticCutsceneDefinition* activeCutscene = nullptr; const StaticCutsceneDefinition* activeCutscene = nullptr;
@ -89,6 +93,9 @@ private:
bool evaluateConditions(const std::vector<Condition>& conditions) const; bool evaluateConditions(const std::vector<Condition>& conditions) const;
void applyEffects(const std::vector<Effect>& effects); void applyEffects(const std::vector<Effect>& effects);
void applyQuestActions(const std::string& questUnlock, const std::string& questComplete,
const std::string& questFail, const std::string& objectiveComplete,
const std::string& objectiveVisible);
bool enterNode(const std::string& nodeId); bool enterNode(const std::string& nodeId);
void presentLine(const Node& node); void presentLine(const Node& node);

View File

@ -2,6 +2,7 @@
#include "dialogue/DialogueOverlay.h" #include "dialogue/DialogueOverlay.h"
#include "dialogue/DialogueRuntime.h" #include "dialogue/DialogueRuntime.h"
#include "quest/QuestJournal.h"
#include <SDL.h> #include <SDL.h>
#include <functional> #include <functional>
#include <string> #include <string>
@ -37,6 +38,8 @@ public:
void setFlag(const std::string& name, int value) { runtime.setFlag(name, value); } void setFlag(const std::string& name, int value) { runtime.setFlag(name, value); }
int getFlag(const std::string& name) const { return runtime.getFlag(name); } int getFlag(const std::string& name) const { return runtime.getFlag(name); }
void setQuestJournal(Quest::QuestJournal* journal) { runtime.setQuestJournal(journal); }
private: private:
DialogueDatabase database; DialogueDatabase database;
DialogueRuntime runtime; DialogueRuntime runtime;

View File

@ -99,6 +99,13 @@ struct Node {
// Name of the UI node (StaticImage) to reveal in the phone chat when this line is shown // Name of the UI node (StaticImage) to reveal in the phone chat when this line is shown
std::string bubbleSlot; std::string bubbleSlot;
// Quest actions fired when this line is presented (empty = no action)
std::string questUnlock;
std::string questComplete;
std::string questFail;
std::string objectiveComplete; // "quest_id.objective_id"
std::string objectiveVisible; // "quest_id.objective_id"
}; };
struct DialogueDefinition { struct DialogueDefinition {
@ -120,6 +127,13 @@ struct CutsceneLine {
int backgroundHeight = 0; // 0 = inherit from cutscene int backgroundHeight = 0; // 0 = inherit from cutscene
int durationMs = 0; int durationMs = 0;
bool waitForConfirm = false; bool waitForConfirm = false;
// Quest actions fired when this line is shown (empty = no action)
std::string questUnlock;
std::string questComplete;
std::string questFail;
std::string objectiveComplete; // "quest_id.objective_id"
std::string objectiveVisible; // "quest_id.objective_id"
}; };
struct CutsceneCameraPose { struct CutsceneCameraPose {

View File

@ -12,38 +12,19 @@ const char* toString(QuestStatus status) {
switch (status) { switch (status) {
case QuestStatus::Hidden: return "Hidden"; case QuestStatus::Hidden: return "Hidden";
case QuestStatus::Available: return "Available"; case QuestStatus::Available: return "Available";
case QuestStatus::Active: return "Active";
case QuestStatus::Completed: return "Completed"; case QuestStatus::Completed: return "Completed";
case QuestStatus::Failed: return "Failed"; case QuestStatus::Failed: return "Failed";
default: return "Unknown"; default: return "Unknown";
} }
} }
const char* toString(QuestCategory category) {
switch (category) {
case QuestCategory::Main: return "Main";
case QuestCategory::Side: return "Side";
case QuestCategory::Contract: return "Contract";
case QuestCategory::Tutorial: return "Tutorial";
default: return "Unknown";
}
}
static QuestStatus parseQuestStatus(const std::string& value) { static QuestStatus parseQuestStatus(const std::string& value) {
if (value == "Available") return QuestStatus::Available; if (value == "Available") return QuestStatus::Available;
if (value == "Active") return QuestStatus::Active;
if (value == "Completed") return QuestStatus::Completed; if (value == "Completed") return QuestStatus::Completed;
if (value == "Failed") return QuestStatus::Failed; if (value == "Failed") return QuestStatus::Failed;
return QuestStatus::Hidden; return QuestStatus::Hidden;
} }
static QuestCategory parseQuestCategory(const std::string& value) {
if (value == "Main") return QuestCategory::Main;
if (value == "Contract") return QuestCategory::Contract;
if (value == "Tutorial") return QuestCategory::Tutorial;
return QuestCategory::Side;
}
bool QuestJournal::loadFromFile(const std::string& path, const std::string& zipFile) { bool QuestJournal::loadFromFile(const std::string& path, const std::string& zipFile) {
quests.clear(); quests.clear();
questOrder.clear(); questOrder.clear();
@ -87,9 +68,8 @@ bool QuestJournal::loadFromFile(const std::string& path, const std::string& zipF
def.id = item.value("id", ""); def.id = item.value("id", "");
def.title = item.value("title", def.id); def.title = item.value("title", def.id);
def.description = item.value("description", ""); def.description = item.value("description", "");
def.category = parseQuestCategory(item.value("category", "Side"));
def.initialStatus = parseQuestStatus(item.value("status", "Hidden")); def.initialStatus = parseQuestStatus(item.value("status", "Hidden"));
def.recommendedLevel = item.value("recommendedLevel", 0); def.autoComplete = item.value("autoComplete", false);
if (item.contains("objectives") && item["objectives"].is_array()) { if (item.contains("objectives") && item["objectives"].is_array()) {
for (const auto& obj : item["objectives"]) { for (const auto& obj : item["objectives"]) {
@ -97,6 +77,7 @@ bool QuestJournal::loadFromFile(const std::string& path, const std::string& zipF
objective.id = obj.value("id", ""); objective.id = obj.value("id", "");
objective.text = obj.value("text", ""); objective.text = obj.value("text", "");
objective.completed = obj.value("completed", false); objective.completed = obj.value("completed", false);
objective.visible = obj.value("visible", true);
if (!objective.id.empty()) { if (!objective.id.empty()) {
def.objectives.push_back(objective); def.objectives.push_back(objective);
} }
@ -136,10 +117,6 @@ bool QuestJournal::unlockQuest(const std::string& questId) {
return true; return true;
} }
bool QuestJournal::startQuest(const std::string& questId) {
return setStatus(questId, QuestStatus::Active);
}
bool QuestJournal::completeQuest(const std::string& questId) { bool QuestJournal::completeQuest(const std::string& questId) {
return setStatus(questId, QuestStatus::Completed); return setStatus(questId, QuestStatus::Completed);
} }
@ -155,6 +132,30 @@ bool QuestJournal::setObjectiveCompleted(const std::string& questId, const std::
for (auto& objective : quest->definition.objectives) { for (auto& objective : quest->definition.objectives) {
if (objective.id == objectiveId) { if (objective.id == objectiveId) {
objective.completed = completed; objective.completed = completed;
if (completed && quest->definition.autoComplete && quest->status == QuestStatus::Available) {
const bool allDone = std::all_of(
quest->definition.objectives.begin(),
quest->definition.objectives.end(),
[](const QuestObjective& o) { return o.completed; });
if (allDone)
quest->status = QuestStatus::Completed;
}
return true;
}
}
return false;
}
bool QuestJournal::setObjectiveVisible(const std::string& questId, const std::string& objectiveId, bool visible) {
QuestState* quest = findQuest(questId);
if (!quest) return false;
for (auto& objective : quest->definition.objectives) {
if (objective.id == objectiveId) {
objective.visible = visible;
return true; return true;
} }
} }

View File

@ -12,11 +12,11 @@ public:
bool loadFromFile(const std::string& path, const std::string& zipFile = ""); bool loadFromFile(const std::string& path, const std::string& zipFile = "");
bool unlockQuest(const std::string& questId); bool unlockQuest(const std::string& questId);
bool startQuest(const std::string& questId);
bool completeQuest(const std::string& questId); bool completeQuest(const std::string& questId);
bool failQuest(const std::string& questId); bool failQuest(const std::string& questId);
bool setObjectiveCompleted(const std::string& questId, const std::string& objectiveId, bool completed = true); bool setObjectiveCompleted(const std::string& questId, const std::string& objectiveId, bool completed = true);
bool setObjectiveVisible(const std::string& questId, const std::string& objectiveId, bool visible = true);
bool setActiveObjective(const std::string& questId, int objectiveIndex); bool setActiveObjective(const std::string& questId, int objectiveIndex);
QuestState* findQuest(const std::string& questId); QuestState* findQuest(const std::string& questId);

View File

@ -8,31 +8,23 @@ namespace ZL::Quest {
enum class QuestStatus { enum class QuestStatus {
Hidden, Hidden,
Available, Available,
Active,
Completed, Completed,
Failed Failed
}; };
enum class QuestCategory {
Main,
Side,
Contract,
Tutorial
};
struct QuestObjective { struct QuestObjective {
std::string id; std::string id;
std::string text; std::string text;
bool completed = false; bool completed = false;
bool visible = true;
}; };
struct QuestDefinition { struct QuestDefinition {
std::string id; std::string id;
std::string title; std::string title;
std::string description; std::string description;
QuestCategory category = QuestCategory::Side;
QuestStatus initialStatus = QuestStatus::Hidden; QuestStatus initialStatus = QuestStatus::Hidden;
int recommendedLevel = 0; bool autoComplete = false;
std::vector<QuestObjective> objectives; std::vector<QuestObjective> objectives;
}; };
@ -44,6 +36,5 @@ struct QuestState {
}; };
const char* toString(QuestStatus status); const char* toString(QuestStatus status);
const char* toString(QuestCategory category);
} // namespace ZL::Quest } // namespace ZL::Quest