commit
e89c70eddd
@ -81,25 +81,8 @@ void GameObjectManager::initialize() {
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{
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// Create active object
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ActiveObject ao1;
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ao1.name = "book";
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ao1.activeObjectMesh = ZL::LoadFromTextFile("./book001.txt"); // Add ZL:: namespace
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ao1.activeObjectMesh.Scale(4);
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ao1.activeObjectMeshMutable.AssignFrom(ao1.activeObjectMesh);
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ao1.activeObjectMeshMutable.RefreshVBO();
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ao1.objectPos = Vector3f{ 50, 0, -300 };
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ao1.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./book03.bmp"));
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ao1.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
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ao1.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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ao1.activeObjectScreenMeshMutable.AssignFrom(ao1.activeObjectScreenMesh);
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ao1.activeObjectScreenMeshMutable.RefreshVBO();
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ao1.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32"));
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ActiveObject cubeForFirstRoomT;
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cubeForFirstRoomT.name = "cubeT";
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cubeForFirstRoomT.name = "cube_T";
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cubeForFirstRoomT.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
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cubeForFirstRoomT.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
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cubeForFirstRoomT.activeObjectMesh.Scale(10);
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@ -111,15 +94,11 @@ void GameObjectManager::initialize() {
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cubeForFirstRoomT.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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cubeForFirstRoomT.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomT.activeObjectScreenMesh);
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cubeForFirstRoomT.activeObjectScreenMeshMutable.RefreshVBO();
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cubeForFirstRoomT.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32"));
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ActiveObject cubeForFirstRoomO;
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cubeForFirstRoomO.name = "cubeO";
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cubeForFirstRoomO.name = "cube_O";
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cubeForFirstRoomO.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
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cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
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cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 1.5)));
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@ -132,10 +111,11 @@ void GameObjectManager::initialize() {
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cubeForFirstRoomO.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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cubeForFirstRoomO.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectScreenMesh);
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cubeForFirstRoomO.activeObjectScreenMeshMutable.RefreshVBO();
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cubeForFirstRoomO.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_O_icon.bmp32"));
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ActiveObject cubeForFirstRoomM;
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cubeForFirstRoomM.name = "cubeM";
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cubeForFirstRoomM.name = "cube_M";
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cubeForFirstRoomM.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
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cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
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cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI)));
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@ -143,13 +123,13 @@ void GameObjectManager::initialize() {
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cubeForFirstRoomM.activeObjectMesh.Scale(10);
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cubeForFirstRoomM.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectMesh);
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cubeForFirstRoomM.activeObjectMeshMutable.RefreshVBO();
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cubeForFirstRoomM.objectPos = Vector3f{ 280, 95 , 235 };
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cubeForFirstRoomM.objectPos = Vector3f{ 200, 95 , 230 };
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cubeForFirstRoomM.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001_4.bmp"));
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cubeForFirstRoomM.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
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cubeForFirstRoomM.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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cubeForFirstRoomM.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectScreenMesh);
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cubeForFirstRoomM.activeObjectScreenMeshMutable.RefreshVBO();
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cubeForFirstRoomM.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_M_icon.bmp32"));
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ActiveObject ao2;
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ao2.name = "book";
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@ -166,10 +146,8 @@ void GameObjectManager::initialize() {
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ao2.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32"));
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Room room_1;
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room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001.bmp"));
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room_1.objects.push_back(ao1);
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room_1.objects.push_back(cubeForFirstRoomT);
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room_1.objects.push_back(cubeForFirstRoomO);
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room_1.objects.push_back(cubeForFirstRoomM);
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@ -223,13 +201,6 @@ void GameObjectManager::initialize() {
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//roomTexturePtr = rooms[current_room_index].roomTexture;
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AddItemToInventory("cube_T", std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32")), objects_in_inventory + 1);
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objects_in_inventory++;
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AddItemToInventory("cube_O", std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_O_icon.bmp32")), objects_in_inventory + 1);
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objects_in_inventory++;
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AddItemToInventory("cube_M", std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_M_icon.bmp32")), objects_in_inventory + 1);
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objects_in_inventory++;
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monsterTexturePtr1 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster001.bmp32"));
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monsterTexturePtr2 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster002.bmp32"));
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@ -278,6 +249,7 @@ void GameObjectManager::switch_room(int index){
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void GameObjectManager::handleEvent(const SDL_Event& event) {
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// debug room switching
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if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_RIGHT) {
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// todo comment this action
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switch_room(1);
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}
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else if (event.type == SDL_MOUSEBUTTONDOWN) {
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@ -581,7 +553,7 @@ void GameObjectManager::updateScene(size_t ms) {
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pow(Environment::characterPos.v[1] - obj.objectPos.v[1], 2) +
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pow(Environment::characterPos.v[2] - obj.objectPos.v[2], 2)
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);
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obj.highlighted = (dist < 50.f);
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obj.highlighted = (dist < 150.f);
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}
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/*
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@ -19,6 +19,17 @@ namespace ZL
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gInventoryMap.clear();
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gom.switch_room(1);
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}
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} else if (gom.selectedCubes.size() >= 3 && gom.bearName.compare("TOM") != 0) {
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std::cout << "Else" << std::endl;
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elapsedTime += ms;
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if (elapsedTime >= 2000) {
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gom.bearName = "";
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for (const auto& cube : gom.selectedCubes) {
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gInventoryMap[cube.name] = cube;
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}
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gom.selectedCubes.clear();
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elapsedTime = 0;
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}
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}
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};
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}
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Loading…
Reference in New Issue
Block a user