added sync projectiles/boxes
This commit is contained in:
parent
cacc18dc7e
commit
e8fb14b809
@ -56,33 +56,76 @@ class Session : public std::enable_shared_from_this<Session> {
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void process_message(const std::string& msg) {
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auto now_server = std::chrono::system_clock::now();
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auto parts = split(msg, ':');
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if (parts.size() < 16)
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{
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throw std::runtime_error("Unknown message type received, too small");
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if (parts.empty()) {
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std::cerr << "Empty message received\n";
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return;
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}
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uint64_t clientTimestamp = std::stoull(parts[1]);
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std::string type = parts[0];
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ClientState receivedState;
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receivedState.id = id_;
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std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(clientTimestamp)) };
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receivedState.lastUpdateServerTime = uptime_timepoint;
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if (parts[0] == "UPD") {
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if (type == "UPD") {
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if (parts.size() < 16) {
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std::cerr << "Invalid UPD message: too few parts (" << parts.size() << ")\n";
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return;
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}
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uint64_t clientTimestamp = std::stoull(parts[1]);
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ClientState receivedState;
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receivedState.id = id_;
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std::chrono::system_clock::time_point uptime_timepoint{
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std::chrono::milliseconds(clientTimestamp)
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};
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receivedState.lastUpdateServerTime = uptime_timepoint;
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receivedState.handle_full_sync(parts, 2);
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retranslateMessage(msg);
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timedClientStates.add_state(receivedState);
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}
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else
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{
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throw std::runtime_error("Unknown message type received: " + parts[0]);
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}
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else if (parts[0] == "FIRE") {
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if (parts.size() < 8) {
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std::cerr << "Invalid FIRE: too few parts\n";
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return;
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}
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timedClientStates.add_state(receivedState);
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uint64_t clientTime = std::stoull(parts[1]);
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Eigen::Vector3f pos{
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std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
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};
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Eigen::Vector3f dir{
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std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7])
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};
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int shotCount = 1;
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if (parts.size() >= 9) {
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try {
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shotCount = std::stoi(parts[8]);
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}
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catch (...) {
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shotCount = 1;
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}
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}
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std::string broadcast = "PROJECTILE:" +
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std::to_string(id_) + ":" +
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std::to_string(clientTime) + ":" +
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std::to_string(pos.x()) + ":" +
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std::to_string(pos.y()) + ":" +
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std::to_string(pos.z()) + ":" +
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std::to_string(dir.x()) + ":" +
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std::to_string(dir.y()) + ":" +
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std::to_string(dir.z()) + ":" +
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std::to_string(shotCount);
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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std::cout << "Player " << id_ << " fired " << shotCount << " shots → broadcasting\n";
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for (auto& session : g_sessions) {
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session->send_message(broadcast);
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}
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}
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else {
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std::cerr << "Unknown message type: " << type << "\n";
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}
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}
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void retranslateMessage(const std::string& msg)
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65
src/Game.cpp
65
src/Game.cpp
@ -232,7 +232,24 @@ namespace ZL
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uint64_t now = SDL_GetTicks64();
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if (now - lastProjectileFireTime >= static_cast<uint64_t>(projectileCooldownMs)) {
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lastProjectileFireTime = now;
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fireProjectiles();
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Eigen::Vector3f localForward = { 0, 0, -1 };
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Eigen::Vector3f worldForward = (Environment::shipState.rotation * localForward).normalized();
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Eigen::Vector3f centerPos = Environment::shipState.position +
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Environment::shipState.rotation * Vector3f{ 0, 0.9f, 5.0f };
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std::string fireMsg = "FIRE:" +
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std::to_string(now) + ":" +
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std::to_string(centerPos.x()) + ":" +
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std::to_string(centerPos.y()) + ":" +
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std::to_string(centerPos.z()) + ":" +
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std::to_string(worldForward.x()) + ":" +
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std::to_string(worldForward.y()) + ":" +
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std::to_string(worldForward.z()) + ":" +
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"2";
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networkClient->Send(fireMsg);
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}
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});
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@ -582,7 +599,7 @@ namespace ZL
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auto sboxes = networkClient->getServerBoxes();
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if (!sboxes.empty()) {
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boxCoordsArr.clear();
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for (auto &b : sboxes) {
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for (auto& b : sboxes) {
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BoxCoords bc;
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bc.pos = b.first;
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bc.m = b.second;
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@ -607,7 +624,7 @@ namespace ZL
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}
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ClientState playerState = remotePlayer.fetchClientStateAtTime(now);
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renderer.PushMatrix();
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renderer.LoadIdentity();
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@ -704,7 +721,7 @@ namespace ZL
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float radians = atan2f(diffy, diffx);
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discreteAngle = static_cast<int>(radians * 180.0f / M_PI);
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if (discreteAngle < 0) discreteAngle += 360;
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}
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else
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{
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@ -718,7 +735,7 @@ namespace ZL
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discreteMag = 0.0f;
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}
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if (discreteAngle != Environment::shipState.discreteAngle || discreteMag != Environment::shipState.discreteMag) {
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Environment::shipState.discreteAngle = discreteAngle;
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Environment::shipState.discreteMag = discreteMag;
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@ -1097,7 +1114,7 @@ namespace ZL
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{
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if (event.key.keysym.sym == SDLK_i)
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{
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}
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}*/
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#endif
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@ -1105,6 +1122,42 @@ namespace ZL
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render();
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mainThreadHandler.processMainThreadTasks();
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networkClient->Poll();
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if (networkClient) {
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auto pending = networkClient->getPendingProjectiles();
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if (!pending.empty()) {
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const float projectileSpeed = 60.0f;
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const float lifeMs = 5000.0f;
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const float size = 0.5f;
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for (const auto& pi : pending) {
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Eigen::Vector3f dir = pi.direction;
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float len = dir.norm();
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if (len <= 1e-6f) continue;
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dir /= len;
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Eigen::Vector3f baseVel = dir * projectileSpeed;
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int shotCount = 1;
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shotCount = 2;
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std::vector<Eigen::Vector3f> localOffsets = {
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{-1.5f, 0.9f, 5.0f},
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{ 1.5f, 0.9f, 5.0f}
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};
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for (int i = 0; i < shotCount; ++i) {
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Eigen::Vector3f shotPos = pi.position + localOffsets[i];
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for (auto& p : projectiles) {
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if (!p->isActive()) {
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p->init(shotPos, baseVel, lifeMs, size, projectileTexture, renderer);
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break;
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}
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}
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}
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}
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}
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}
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}
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void Game::handleDown(int mx, int my)
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@ -4,15 +4,17 @@
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namespace ZL {
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void LocalClient::Connect(const std::string& host, uint16_t port) {
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}
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void LocalClient::Connect(const std::string& host, uint16_t port) {
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}
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void LocalClient::Poll() {
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}
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void LocalClient::Poll() {
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}
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void LocalClient::Send(const std::string& message) {
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}
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void LocalClient::Send(const std::string& message) {
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}
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std::vector<ProjectileInfo> LocalClient::getPendingProjectiles() {
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return {};
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}
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}
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@ -17,6 +17,7 @@ namespace ZL {
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bool IsConnected() const override { return true; }
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int GetClientId() const { return 1; }
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std::vector<ProjectileInfo> getPendingProjectiles();
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std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
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return std::unordered_map<int, ClientStateInterval>();
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@ -7,6 +7,13 @@
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// NetworkInterface.h - »нтерфейс дл¤ разных типов соединений
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namespace ZL {
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struct ProjectileInfo {
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int shooterId = -1;
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uint64_t clientTime = 0;
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Eigen::Vector3f position = Eigen::Vector3f::Zero();
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Eigen::Vector3f direction = Eigen::Vector3f::Zero();
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};
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class INetworkClient {
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public:
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virtual ~INetworkClient() = default;
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@ -17,5 +24,7 @@ namespace ZL {
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virtual std::unordered_map<int, ClientStateInterval> getRemotePlayers() = 0;
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virtual std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() = 0;
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virtual std::vector<ProjectileInfo> getPendingProjectiles() = 0;
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};
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}
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@ -6,206 +6,239 @@
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// Вспомогательный split
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std::vector<std::string> split(const std::string& s, char delimiter) {
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std::vector<std::string> tokens;
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std::string token;
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std::istringstream tokenStream(s);
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while (std::getline(tokenStream, token, delimiter)) {
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tokens.push_back(token);
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}
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return tokens;
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std::vector<std::string> tokens;
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std::string token;
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std::istringstream tokenStream(s);
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while (std::getline(tokenStream, token, delimiter)) {
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tokens.push_back(token);
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}
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return tokens;
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}
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namespace ZL {
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void WebSocketClient::Connect(const std::string& host, uint16_t port) {
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try {
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boost::asio::ip::tcp::resolver resolver(ioc_);
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auto const results = resolver.resolve(host, std::to_string(port));
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void WebSocketClient::Connect(const std::string& host, uint16_t port) {
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try {
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boost::asio::ip::tcp::resolver resolver(ioc_);
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auto const results = resolver.resolve(host, std::to_string(port));
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ws_ = std::make_unique<boost::beast::websocket::stream<boost::beast::tcp_stream>>(ioc_);
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ws_ = std::make_unique<boost::beast::websocket::stream<boost::beast::tcp_stream>>(ioc_);
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// Выполняем синхронный коннект и handshake для простоты старта
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boost::beast::get_lowest_layer(*ws_).connect(results);
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ws_->handshake(host, "/");
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// Выполняем синхронный коннект и handshake для простоты старта
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boost::beast::get_lowest_layer(*ws_).connect(results);
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ws_->handshake(host, "/");
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connected = true;
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connected = true;
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// Запускаем асинхронное чтение в пуле потоков TaskManager
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startAsyncRead();
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// Запускаем асинхронное чтение в пуле потоков TaskManager
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startAsyncRead();
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}
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catch (std::exception& e) {
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std::cerr << "Network Error: " << e.what() << std::endl;
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}
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}
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}
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catch (std::exception& e) {
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std::cerr << "Network Error: " << e.what() << std::endl;
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}
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}
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void WebSocketClient::startAsyncRead() {
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ws_->async_read(buffer_, [this](boost::beast::error_code ec, std::size_t bytes) {
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if (!ec) {
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std::string msg = boost::beast::buffers_to_string(buffer_.data());
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buffer_.consume(bytes);
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processIncomingMessage(msg);
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startAsyncRead();
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}
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else {
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connected = false;
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}
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});
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}
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void WebSocketClient::startAsyncRead() {
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ws_->async_read(buffer_, [this](boost::beast::error_code ec, std::size_t bytes) {
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if (!ec) {
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std::string msg = boost::beast::buffers_to_string(buffer_.data());
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buffer_.consume(bytes);
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processIncomingMessage(msg);
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startAsyncRead();
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}
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else {
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connected = false;
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}
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});
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}
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void WebSocketClient::processIncomingMessage(const std::string& msg) {
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// Логика парсинга...
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if (msg.rfind("ID:", 0) == 0) {
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clientId = std::stoi(msg.substr(3));
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}
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void WebSocketClient::processIncomingMessage(const std::string& msg) {
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// Логика парсинга...
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if (msg.rfind("ID:", 0) == 0) {
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clientId = std::stoi(msg.substr(3));
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}
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// Безопасно кладем в очередь для главного потока
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std::lock_guard<std::mutex> lock(queueMutex);
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messageQueue.push(msg);
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}
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// Безопасно кладем в очередь для главного потока
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std::lock_guard<std::mutex> lock(queueMutex);
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messageQueue.push(msg);
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}
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void WebSocketClient::Poll() {
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std::lock_guard<std::mutex> lock(queueMutex);
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std::vector<ProjectileInfo> WebSocketClient::getPendingProjectiles() {
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std::lock_guard<std::mutex> lock(projMutex_);
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auto copy = pendingProjectiles_;
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pendingProjectiles_.clear();
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return copy;
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}
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while (!messageQueue.empty()) {
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void WebSocketClient::Poll() {
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std::lock_guard<std::mutex> lock(queueMutex);
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auto nowTime = std::chrono::system_clock::now();
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while (!messageQueue.empty()) {
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//Apply server delay:
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nowTime -= std::chrono::milliseconds(CLIENT_DELAY);
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auto nowTime = std::chrono::system_clock::now();
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auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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nowTime.time_since_epoch()
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).count();
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//Apply server delay:
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nowTime -= std::chrono::milliseconds(CLIENT_DELAY);
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auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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nowTime.time_since_epoch()
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).count();
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std::string msg = messageQueue.front();
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messageQueue.pop();
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std::string msg = messageQueue.front();
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messageQueue.pop();
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// Обработка списка коробок от сервера
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if (msg.rfind("BOXES:", 0) == 0) {
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std::string payload = msg.substr(6); // после "BOXES:"
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std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> parsedBoxes;
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if (!payload.empty()) {
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auto items = split(payload, '|');
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for (auto& item : items) {
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if (item.empty()) continue;
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auto parts = split(item, ':');
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if (parts.size() < 7) continue;
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try {
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float px = std::stof(parts[0]);
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float py = std::stof(parts[1]);
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float pz = std::stof(parts[2]);
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Eigen::Quaternionf q(
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std::stof(parts[3]),
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std::stof(parts[4]),
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std::stof(parts[5]),
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std::stof(parts[6])
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);
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Eigen::Matrix3f rot = q.toRotationMatrix();
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parsedBoxes.emplace_back(Eigen::Vector3f{ px, py, pz }, rot);
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}
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catch (...) {
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// пропускаем некорректную запись
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continue;
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}
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}
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}
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{
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std::lock_guard<std::mutex> bLock(boxesMutex);
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serverBoxes_ = std::move(parsedBoxes);
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}
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continue;
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}
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// Обработка списка коробок от сервера
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if (msg.rfind("BOXES:", 0) == 0) {
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std::string payload = msg.substr(6); // после "BOXES:"
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std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> parsedBoxes;
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if (!payload.empty()) {
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auto items = split(payload, '|');
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for (auto& item : items) {
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if (item.empty()) continue;
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auto parts = split(item, ':');
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if (parts.size() < 7) continue;
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try {
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float px = std::stof(parts[0]);
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float py = std::stof(parts[1]);
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float pz = std::stof(parts[2]);
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Eigen::Quaternionf q(
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std::stof(parts[3]),
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std::stof(parts[4]),
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std::stof(parts[5]),
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std::stof(parts[6])
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);
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Eigen::Matrix3f rot = q.toRotationMatrix();
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parsedBoxes.emplace_back(Eigen::Vector3f{ px, py, pz }, rot);
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}
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catch (...) {
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// пропускаем некорректную запись
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continue;
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}
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}
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}
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{
|
||||
std::lock_guard<std::mutex> bLock(boxesMutex);
|
||||
serverBoxes_ = std::move(parsedBoxes);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (msg.rfind("EVENT:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() < 5) continue; // EVENT:ID:TYPE:TIME:DATA...
|
||||
if (msg.rfind("PROJECTILE:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() >= 9) {
|
||||
try {
|
||||
ProjectileInfo pi;
|
||||
pi.shooterId = std::stoi(parts[1]);
|
||||
pi.clientTime = std::stoull(parts[2]);
|
||||
pi.position = Eigen::Vector3f(
|
||||
std::stof(parts[3]),
|
||||
std::stof(parts[4]),
|
||||
std::stof(parts[5])
|
||||
);
|
||||
pi.direction = Eigen::Vector3f(
|
||||
std::stof(parts[6]),
|
||||
std::stof(parts[7]),
|
||||
std::stof(parts[8])
|
||||
);
|
||||
std::lock_guard<std::mutex> pl(projMutex_);
|
||||
pendingProjectiles_.push_back(pi);
|
||||
}
|
||||
catch (...) {
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
int remoteId = std::stoi(parts[1]);
|
||||
std::string subType = parts[2];
|
||||
uint64_t sentTime = std::stoull(parts[3]);
|
||||
if (msg.rfind("EVENT:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() < 5) continue; // EVENT:ID:TYPE:TIME:DATA...
|
||||
|
||||
ClientState remoteState;
|
||||
int remoteId = std::stoi(parts[1]);
|
||||
std::string subType = parts[2];
|
||||
uint64_t sentTime = std::stoull(parts[3]);
|
||||
|
||||
ClientState remoteState;
|
||||
remoteState.id = remoteId;
|
||||
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
|
||||
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
if (subType == "UPD") {
|
||||
int startFrom = 4;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
|
||||
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (subType == "UPD") {
|
||||
int startFrom = 4;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("Unknown EVENT subtype: " + subType);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
{
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
auto& rp = remotePlayers[remoteId];
|
||||
|
||||
rp.add_state(remoteState);
|
||||
}
|
||||
}
|
||||
rp.add_state(remoteState);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
void WebSocketClient::Send(const std::string& message) {
|
||||
if (!connected) return;
|
||||
}
|
||||
}
|
||||
void WebSocketClient::Send(const std::string& message) {
|
||||
if (!connected) return;
|
||||
|
||||
auto ss = std::make_shared<std::string>(message);
|
||||
auto ss = std::make_shared<std::string>(message);
|
||||
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.push(ss);
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.push(ss);
|
||||
|
||||
// Если сейчас ничего не записывается, инициируем первую запись
|
||||
if (!isWriting_) {
|
||||
doWrite();
|
||||
}
|
||||
}
|
||||
// Если сейчас ничего не записывается, инициируем первую запись
|
||||
if (!isWriting_) {
|
||||
doWrite();
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketClient::doWrite() {
|
||||
// Эта функция всегда вызывается под мьютексом или из колбэка
|
||||
if (writeQueue_.empty()) {
|
||||
isWriting_ = false;
|
||||
return;
|
||||
}
|
||||
void WebSocketClient::doWrite() {
|
||||
// Эта функция всегда вызывается под мьютексом или из колбэка
|
||||
if (writeQueue_.empty()) {
|
||||
isWriting_ = false;
|
||||
return;
|
||||
}
|
||||
|
||||
isWriting_ = true;
|
||||
auto message = writeQueue_.front();
|
||||
isWriting_ = true;
|
||||
auto message = writeQueue_.front();
|
||||
|
||||
// Захватываем self (shared_from_this), чтобы объект не удалился во время записи
|
||||
ws_->async_write(
|
||||
boost::asio::buffer(*message),
|
||||
[this, message](boost::beast::error_code ec, std::size_t) {
|
||||
if (ec) {
|
||||
connected = false;
|
||||
return;
|
||||
}
|
||||
// Захватываем self (shared_from_this), чтобы объект не удалился во время записи
|
||||
ws_->async_write(
|
||||
boost::asio::buffer(*message),
|
||||
[this, message](boost::beast::error_code ec, std::size_t) {
|
||||
if (ec) {
|
||||
connected = false;
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.pop(); // Удаляем отправленное сообщение
|
||||
doWrite(); // Проверяем следующее
|
||||
}
|
||||
);
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.pop(); // Удаляем отправленное сообщение
|
||||
doWrite(); // Проверяем следующее
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -38,6 +38,9 @@ namespace ZL {
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> serverBoxes_;
|
||||
std::mutex boxesMutex;
|
||||
|
||||
std::vector<ProjectileInfo> pendingProjectiles_;
|
||||
std::mutex projMutex_;
|
||||
|
||||
void startAsyncRead();
|
||||
void processIncomingMessage(const std::string& msg);
|
||||
|
||||
@ -63,6 +66,8 @@ namespace ZL {
|
||||
std::lock_guard<std::mutex> lock(boxesMutex);
|
||||
return serverBoxes_;
|
||||
}
|
||||
|
||||
std::vector<ProjectileInfo> getPendingProjectiles() override;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
Loading…
Reference in New Issue
Block a user