finished cubes logic
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91e9a3a3a8
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@ -157,9 +157,9 @@ void GameObjectManager::initialize() {
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roomTexturePtr = rooms[current_room_index].roomTexture;
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AddItemToInventory("book1", std::make_shared<Texture>(CreateTextureDataFromBmp24("./Kitchen_ceramics.bmp")), objects_in_inventory + 1);
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AddItemToInventory("cube_T", std::make_shared<Texture>(CreateTextureDataFromBmp24("./Kitchen_ceramics.bmp")), objects_in_inventory + 1);
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objects_in_inventory++;
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AddItemToInventory("book2", std::make_shared<Texture>(CreateTextureDataFromBmp24("./Kitchen_ceramics.bmp")), objects_in_inventory + 1);
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AddItemToInventory("cube_O", std::make_shared<Texture>(CreateTextureDataFromBmp24("./Kitchen_ceramics.bmp")), objects_in_inventory + 1);
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objects_in_inventory++;
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@ -206,7 +206,7 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
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}
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else if (event.type == SDL_MOUSEBUTTONDOWN) {
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if (InventoryItem* item = GetItemSelected(true)) {
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if (InventoryItem* item = GetItemSelected(true)) {
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std::cout << item->name << std::endl;
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if (current_room_index==1) {
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if (bearName.length() < 3) {
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if (item->name == "cube_T"){
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@ -224,7 +224,6 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
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}
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}
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}
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}
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}
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else {
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@ -13,6 +13,7 @@
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#include "OpenGlExtensions.h"
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#include <thread>
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#include <list>
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#include "BoundaryBox.h" // Добавляем новый include
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