Restore as it was before
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84d8ee7eee
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@ -41,42 +41,6 @@ std::vector<std::string> split(const std::string& s, char delimiter) {
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return tokens;
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return tokens;
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}
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}
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// Вспомогательная функция для проверки столкновения снаряда с объектом-сферой
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bool checkSegmentSphereCollision(
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int x,
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const Eigen::Vector3f& pStart,
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const Eigen::Vector3f& pEnd,
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const Eigen::Vector3f& targetCenter,
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float combinedRadius)
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{
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Eigen::Vector3f segment = pEnd - pStart;
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Eigen::Vector3f toTarget = targetCenter - pStart;
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float segmentLenSq = segment.squaredNorm();
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if (segmentLenSq < 1e-6f) {
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return toTarget.norm() <= combinedRadius;
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}
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// Находим проекцию точки targetCenter на прямую, содержащую отрезок
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// t — это нормализованный параметр вдоль отрезка (от 0 до 1)
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float t = toTarget.dot(segment) / segmentLenSq;
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// Ограничиваем t, чтобы найти ближайшую точку именно на ОТРЕЗКЕ
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t = std::max(0.0f, std::min(1.0f, t));
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// Ближайшая точка на отрезке к центру цели
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Eigen::Vector3f closestPoint = pStart + t * segment;
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/*
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std::cout << "Collision for box: " << x << " pStart: " << pStart
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<< " pEnd: " << pEnd
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<< " targetCenter: " << targetCenter
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<< " closestPoint: " << closestPoint
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<< " t: " << t << std::endl;
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*/
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// Проверяем расстояние от ближайшей точки до центра цели
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return (targetCenter - closestPoint).squaredNorm() <= (combinedRadius * combinedRadius);
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}
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struct ServerBox {
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struct ServerBox {
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Eigen::Vector3f position;
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Eigen::Vector3f position;
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Eigen::Matrix3f rotation;
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Eigen::Matrix3f rotation;
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@ -99,6 +63,9 @@ struct BoxDestroyedInfo {
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int destroyedBy = -1;
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int destroyedBy = -1;
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};
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};
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std::vector<BoxDestroyedInfo> g_boxDestructions;
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std::mutex g_boxDestructions_mutex;
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std::vector<ServerBox> g_serverBoxes;
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std::vector<ServerBox> g_serverBoxes;
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std::mutex g_boxes_mutex;
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std::mutex g_boxes_mutex;
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@ -217,15 +184,12 @@ public:
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timer->expires_after(std::chrono::milliseconds(100));
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timer->expires_after(std::chrono::milliseconds(100));
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timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
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timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
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if (!ec) {
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if (!ec) {
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int64_t serverNow = std::chrono::duration_cast<std::chrono::milliseconds>(
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self->send_message("ID:" + std::to_string(self->id_));
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std::chrono::system_clock::now().time_since_epoch()).count();
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self->send_message("ID:" + std::to_string(self->id_) + ":" + std::to_string(serverNow));
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self->do_read();
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self->do_read();
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}
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}
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});
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});
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}
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}
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ClientState get_latest_state(std::chrono::system_clock::time_point now) {
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ClientState get_latest_state(std::chrono::system_clock::time_point now) {
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if (timedClientStates.timedStates.empty()) {
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if (timedClientStates.timedStates.empty()) {
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return {};
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return {};
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@ -295,8 +259,6 @@ private:
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}
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}
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std::string cleanMessage = msg.substr(0, msg.find("#hash:"));
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std::string cleanMessage = msg.substr(0, msg.find("#hash:"));
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std::cout << "Received from player " << id_ << ": " << cleanMessage << std::endl;
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std::cout << "Received from player " << id_ << ": " << cleanMessage << std::endl;
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auto parts = split(cleanMessage, ':');
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auto parts = split(cleanMessage, ':');
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@ -427,61 +389,240 @@ void broadcastToAll(const std::string& message) {
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}
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}
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}
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}
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void checkShipBoxCollisions(std::chrono::system_clock::time_point now, uint64_t now_ms, std::vector<BoxDestroyedInfo>& boxDestructions) {
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void update_world(net::steady_timer& timer, net::io_context& ioc) {
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// Внимание: Мьютексы g_boxes_mutex и g_sessions_mutex должны быть захвачены
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// внешним кодом в update_world перед вызовом этой функции.
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const float shipCollisionRadius = 15.0f;
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static auto last_snapshot_time = std::chrono::steady_clock::now();
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const float boxCollisionRadius = 2.0f;
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auto now = std::chrono::steady_clock::now();
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const float thresh = shipCollisionRadius + boxCollisionRadius;
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/*static uint64_t lastTickCount = 0;
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const float threshSq = thresh * thresh;
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for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
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if (lastTickCount == 0) {
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if (g_serverBoxes[bi].destroyed) continue;
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//lastTickCount = SDL_GetTicks64();
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lastTickCount = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count();
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// Центр ящика в мировых координатах
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lastTickCount = (lastTickCount / 50) * 50;
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Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
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for (auto& session : g_sessions) {
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return;
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int playerId = session->get_id();
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// Пропускаем мертвых игроков
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{
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// Если g_dead_mutex не захвачен глобально в update_world, раскомментируйте:
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// std::lock_guard<std::mutex> gd(g_dead_mutex);
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if (g_dead_players.count(playerId)) continue;
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}
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}
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ClientState shipState;
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// Получаем состояние игрока на текущий момент времени сервера
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if (!session->fetchStateAtTime(now, shipState)) continue;
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Eigen::Vector3f diff = shipState.position - boxWorld;
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auto newTickCount = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count();
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// Проверка столкновения сфер
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newTickCount = (newTickCount / 50) * 50;
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if (diff.squaredNorm() <= threshSq) {
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g_serverBoxes[bi].destroyed = true;
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// Регистрируем уничтожение ящика
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int64_t deltaMs = static_cast<int64_t>(newTickCount - lastTickCount);
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BoxDestroyedInfo destruction;
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destruction.boxIndex = static_cast<int>(bi);
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destruction.serverTime = now_ms;
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destruction.position = boxWorld;
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destruction.destroyedBy = playerId;
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boxDestructions.push_back(destruction);
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std::chrono::system_clock::time_point nowRounded = std::chrono::system_clock::time_point(std::chrono::milliseconds(newTickCount));
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*/
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// For each player
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// Get letest state + add time (until newTickCount)
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// Calculate if collisions with boxes
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std::cout << "Server: Box " << bi << " smashed by player " << playerId << std::endl;
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// Один ящик не может быть уничтожен дважды за один проход
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// Рассылка Snapshot раз в 1000мс
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/*
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if (std::chrono::duration_cast<std::chrono::milliseconds>(now - last_snapshot_time).count() >= 1000) {
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last_snapshot_time = now;
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auto system_now = std::chrono::system_clock::now();
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std::string snapshot_msg = "SNAPSHOT:" + std::to_string(
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std::chrono::duration_cast<std::chrono::milliseconds>(
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system_now.time_since_epoch()).count()
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);
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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// Формируем общую строку состояний всех игроков
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for (auto& session : g_sessions) {
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ClientState st = session->get_latest_state(system_now);
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snapshot_msg += "|" + std::to_string(session->get_id()) + ":" + st.formPingMessageContent();
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}
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for (auto& session : g_sessions) {
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session->send_message(snapshot_msg);
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}
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}*/
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const std::chrono::milliseconds interval(50);
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timer.expires_after(interval);
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timer.async_wait([&](const boost::system::error_code& ec) {
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if (ec) return;
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auto now = std::chrono::system_clock::now();
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uint64_t now_ms = static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count());
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std::vector<DeathInfo> deathEvents;
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{
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std::lock_guard<std::mutex> pl(g_projectiles_mutex);
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std::vector<int> indicesToRemove;
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float dt = 50.0f / 1000.0f;
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for (size_t i = 0; i < g_projectiles.size(); ++i) {
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auto& pr = g_projectiles[i];
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pr.pos += pr.vel * dt;
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if (now_ms > pr.spawnMs + static_cast<uint64_t>(pr.lifeMs)) {
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indicesToRemove.push_back(static_cast<int>(i));
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continue;
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}
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bool hitDetected = false;
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{
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std::lock_guard<std::mutex> lm(g_sessions_mutex);
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std::lock_guard<std::mutex> gd(g_dead_mutex);
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for (auto& session : g_sessions) {
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int targetId = session->get_id();
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if (targetId == pr.shooterId) continue;
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if (g_dead_players.find(targetId) != g_dead_players.end()) continue;
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ClientState targetState;
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if (!session->fetchStateAtTime(now, targetState)) continue;
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Eigen::Vector3f diff = pr.pos - targetState.position;
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const float shipRadius = 15.0f;
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const float projectileRadius = 1.5f;
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float combinedRadius = shipRadius + projectileRadius;
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if (diff.squaredNorm() <= combinedRadius * combinedRadius) {
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DeathInfo death;
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death.targetId = targetId;
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death.serverTime = now_ms;
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death.position = pr.pos;
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death.killerId = pr.shooterId;
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deathEvents.push_back(death);
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g_dead_players.insert(targetId);
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indicesToRemove.push_back(static_cast<int>(i));
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hitDetected = true;
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std::cout << "Server: *** HIT DETECTED! ***" << std::endl;
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std::cout << "Server: Projectile at ("
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<< pr.pos.x() << ", " << pr.pos.y() << ", " << pr.pos.z()
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<< ") hit player " << targetId << std::endl;
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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void dispatchEvents(const std::vector<DeathInfo>& deathEvents, const std::vector<BoxDestroyedInfo>& boxDestructions) {
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if (hitDetected) continue;
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// 1. Рассылка событий смерти игроков
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}
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if (!indicesToRemove.empty()) {
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std::sort(indicesToRemove.rbegin(), indicesToRemove.rend());
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for (int idx : indicesToRemove) {
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if (idx >= 0 && idx < (int)g_projectiles.size()) {
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g_projectiles.erase(g_projectiles.begin() + idx);
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}
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}
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}
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}
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{
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std::lock_guard<std::mutex> bm(g_boxes_mutex);
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const float projectileHitRadius = 1.5f;
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const float boxCollisionRadius = 2.0f;
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std::vector<std::pair<size_t, size_t>> boxProjectileCollisions;
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for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
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if (g_serverBoxes[bi].destroyed) continue;
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Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 6.0f, 45000.0f);
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for (size_t pi = 0; pi < g_projectiles.size(); ++pi) {
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const auto& pr = g_projectiles[pi];
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Eigen::Vector3f diff = pr.pos - boxWorld;
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float thresh = boxCollisionRadius + projectileHitRadius;
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if (diff.squaredNorm() <= thresh * thresh) {
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boxProjectileCollisions.push_back({ bi, pi });
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}
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}
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}
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for (const auto& [boxIdx, projIdx] : boxProjectileCollisions) {
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g_serverBoxes[boxIdx].destroyed = true;
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Eigen::Vector3f boxWorld = g_serverBoxes[boxIdx].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
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BoxDestroyedInfo destruction;
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destruction.boxIndex = static_cast<int>(boxIdx);
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destruction.serverTime = now_ms;
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destruction.position = boxWorld;
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destruction.destroyedBy = g_projectiles[projIdx].shooterId;
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{
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std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
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g_boxDestructions.push_back(destruction);
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}
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std::cout << "Server: Box " << boxIdx << " destroyed by projectile from player "
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<< g_projectiles[projIdx].shooterId << std::endl;
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}
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}
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{
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std::lock_guard<std::mutex> bm(g_boxes_mutex);
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std::lock_guard<std::mutex> lm(g_sessions_mutex);
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const float shipCollisionRadius = 15.0f;
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const float boxCollisionRadius = 2.0f;
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for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
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if (g_serverBoxes[bi].destroyed) continue;
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Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
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for (auto& session : g_sessions) {
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{
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std::lock_guard<std::mutex> gd(g_dead_mutex);
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if (g_dead_players.find(session->get_id()) != g_dead_players.end()) {
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continue;
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}
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}
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ClientState shipState;
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if (!session->fetchStateAtTime(now, shipState)) continue;
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Eigen::Vector3f diff = shipState.position - boxWorld;
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float thresh = shipCollisionRadius + boxCollisionRadius;
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if (diff.squaredNorm() <= thresh * thresh) {
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g_serverBoxes[bi].destroyed = true;
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BoxDestroyedInfo destruction;
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destruction.boxIndex = static_cast<int>(bi);
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destruction.serverTime = now_ms;
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destruction.position = boxWorld;
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destruction.destroyedBy = session->get_id();
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{
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std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
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g_boxDestructions.push_back(destruction);
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}
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std::cout << "Server: Box " << bi << " destroyed by ship collision with player "
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<< session->get_id() << std::endl;
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break;
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}
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}
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}
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}
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|
||||||
|
if (!deathEvents.empty()) {
|
||||||
for (const auto& death : deathEvents) {
|
for (const auto& death : deathEvents) {
|
||||||
std::string deadMsg = "DEAD:" +
|
std::string deadMsg = "DEAD:" +
|
||||||
std::to_string(death.serverTime) + ":" +
|
std::to_string(death.serverTime) + ":" +
|
||||||
@ -496,10 +637,11 @@ void dispatchEvents(const std::vector<DeathInfo>& deathEvents, const std::vector
|
|||||||
std::cout << "Server: Sent DEAD event - Player " << death.targetId
|
std::cout << "Server: Sent DEAD event - Player " << death.targetId
|
||||||
<< " killed by " << death.killerId << std::endl;
|
<< " killed by " << death.killerId << std::endl;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 2. Рассылка событий разрушения ящиков
|
{
|
||||||
|
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
|
||||||
for (const auto& destruction : boxDestructions) {
|
for (const auto& destruction : g_boxDestructions) {
|
||||||
std::string boxMsg = "BOX_DESTROYED:" +
|
std::string boxMsg = "BOX_DESTROYED:" +
|
||||||
std::to_string(destruction.boxIndex) + ":" +
|
std::to_string(destruction.boxIndex) + ":" +
|
||||||
std::to_string(destruction.serverTime) + ":" +
|
std::to_string(destruction.serverTime) + ":" +
|
||||||
@ -509,105 +651,11 @@ void dispatchEvents(const std::vector<DeathInfo>& deathEvents, const std::vector
|
|||||||
std::to_string(destruction.destroyedBy);
|
std::to_string(destruction.destroyedBy);
|
||||||
|
|
||||||
broadcastToAll(boxMsg);
|
broadcastToAll(boxMsg);
|
||||||
|
std::cout << "Server: Broadcasted BOX_DESTROYED for box " << destruction.boxIndex << std::endl;
|
||||||
std::cout << "Server: Broadcasted BOX_DESTROYED for box "
|
|
||||||
<< destruction.boxIndex << std::endl;
|
|
||||||
}
|
}
|
||||||
}
|
g_boxDestructions.clear();
|
||||||
|
|
||||||
void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
|
||||||
const std::chrono::milliseconds interval(50);
|
|
||||||
timer.expires_after(interval);
|
|
||||||
|
|
||||||
timer.async_wait([&](const boost::system::error_code& ec) {
|
|
||||||
if (ec) return;
|
|
||||||
|
|
||||||
auto now = std::chrono::system_clock::now();
|
|
||||||
uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
|
|
||||||
float dt = 50.0f / 1000.0f;
|
|
||||||
|
|
||||||
std::vector<DeathInfo> deathEvents;
|
|
||||||
std::vector<BoxDestroyedInfo> boxDestructions;
|
|
||||||
std::vector<int> projectilesToRemove;
|
|
||||||
|
|
||||||
{
|
|
||||||
// Захватываем необходимые данные под мьютексами один раз
|
|
||||||
std::lock_guard<std::mutex> pl(g_projectiles_mutex);
|
|
||||||
std::lock_guard<std::mutex> bm(g_boxes_mutex);
|
|
||||||
std::lock_guard<std::mutex> sm(g_sessions_mutex);
|
|
||||||
std::lock_guard<std::mutex> gm(g_dead_mutex);
|
|
||||||
|
|
||||||
for (size_t i = 0; i < g_projectiles.size(); ++i) {
|
|
||||||
auto& pr = g_projectiles[i];
|
|
||||||
Eigen::Vector3f oldPos = pr.pos;
|
|
||||||
pr.pos += pr.vel * dt;
|
|
||||||
Eigen::Vector3f newPos = pr.pos;
|
|
||||||
|
|
||||||
// 1. Проверка времени жизни снаряда
|
|
||||||
if (now_ms > pr.spawnMs + static_cast<uint64_t>(pr.lifeMs)) {
|
|
||||||
projectilesToRemove.push_back(static_cast<int>(i));
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool hitDetected = false;
|
|
||||||
|
|
||||||
// 2. Проверка коллизий снаряда с игроками (Ray-cast)
|
|
||||||
for (auto& session : g_sessions) {
|
|
||||||
int targetId = session->get_id();
|
|
||||||
if (targetId == pr.shooterId || g_dead_players.count(targetId)) continue;
|
|
||||||
|
|
||||||
ClientState targetState;
|
|
||||||
if (!session->fetchStateAtTime(now, targetState)) continue;
|
|
||||||
|
|
||||||
if (checkSegmentSphereCollision(0, oldPos, newPos, targetState.position, 15.0f + 1.5f)) {
|
|
||||||
deathEvents.push_back({ targetId, now_ms, newPos, pr.shooterId });
|
|
||||||
g_dead_players.insert(targetId);
|
|
||||||
hitDetected = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hitDetected) {
|
|
||||||
projectilesToRemove.push_back(static_cast<int>(i));
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3. Проверка коллизий снаряда с ящиками (Ray-cast)
|
|
||||||
for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
|
|
||||||
if (g_serverBoxes[bi].destroyed) continue;
|
|
||||||
|
|
||||||
// Центр ящика с учетом смещения мира
|
|
||||||
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
|
|
||||||
|
|
||||||
if (checkSegmentSphereCollision(bi, oldPos, newPos, boxWorld, 2.0f + 1.5f)) {
|
|
||||||
g_serverBoxes[bi].destroyed = true;
|
|
||||||
|
|
||||||
boxDestructions.push_back({ static_cast<int>(bi), now_ms, boxWorld, pr.shooterId });
|
|
||||||
|
|
||||||
hitDetected = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hitDetected) {
|
|
||||||
projectilesToRemove.push_back(static_cast<int>(i));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Удаляем отработавшие снаряды (с конца)
|
|
||||||
std::sort(projectilesToRemove.rbegin(), projectilesToRemove.rend());
|
|
||||||
for (int idx : projectilesToRemove) {
|
|
||||||
g_projectiles.erase(g_projectiles.begin() + idx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4. Отдельная проверка столкновения кораблей с ящиками (Point-Sphere)
|
|
||||||
// Эту логику оставляем отдельно, так как она не привязана к снарядам
|
|
||||||
checkShipBoxCollisions(now, now_ms, boxDestructions);
|
|
||||||
|
|
||||||
// Рассылка событий
|
|
||||||
dispatchEvents(deathEvents, boxDestructions);
|
|
||||||
|
|
||||||
update_world(timer, ioc);
|
update_world(timer, ioc);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user