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4cc6971542
...
ec30cbe810
BIN
resources/MainCharacter_Base_color_sRGB.png
(Stored with Git LFS)
BIN
resources/MainCharacter_Base_color_sRGB.png
(Stored with Git LFS)
Binary file not shown.
@ -1,15 +0,0 @@
|
||||
{
|
||||
"emissionPoints": [
|
||||
{ "position": [0.0, 0.0, 0.0] }
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||||
],
|
||||
"texture": "resources/spark_white.png",
|
||||
"speedRange": [10.0, 30.0],
|
||||
"zSpeedRange": [-1.0, 1.0],
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||||
"scaleRange": [0.5, 1.0],
|
||||
"lifeTimeRange": [200.0, 800.0],
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||||
"emissionRate": 50.0,
|
||||
"maxParticles": 5,
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||||
"particleSize": 0.5,
|
||||
"biasX": 0.1,
|
||||
"shaderProgramName": "default"
|
||||
}
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||||
@ -1,55 +0,0 @@
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{
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||||
"root": {
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||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"align": "center",
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||||
"x": 0,
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"y": 0,
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"width": 1920,
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"height": 1080,
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||||
"background": {
|
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"color": [0, 0, 0, 0.7]
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},
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"children": [
|
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{
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"type": "Button",
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||||
"name": "gameOverText",
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"x": 350,
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"y": 400,
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"width": 600,
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"height": 150,
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"textures": {
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"normal": "resources/gameover.png",
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"hover": "resources/gameover.png",
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"pressed": "resources/gameover.png"
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}
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},
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{
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"type": "Button",
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"name": "restartButton",
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"x": 350,
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"y": 300,
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"width": 300,
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"height": 80,
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"textures": {
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"normal": "resources/shoot_normal.png",
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"hover": "resources/shoot_normal.png",
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"pressed": "resources/shoot_normal.png"
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}
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},
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{
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"type": "Button",
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"name": "gameOverExitButton",
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"x": 650,
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"y": 300,
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"width": 300,
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"height": 80,
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"textures": {
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"normal": "resources/sand2.png",
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"hover": "resources/sand2.png",
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"pressed": "resources/sand2.png"
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}
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}
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]
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}
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}
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@ -27,7 +27,7 @@
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{
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"type": "Button",
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"name": "playButton",
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"x": -1000,
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"x": 100,
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"y": 500,
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"width": 200,
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"height": 50,
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@ -56,7 +56,7 @@
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{
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"type": "Button",
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"name": "settingsButton",
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"x": -1000,
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"x": 100,
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"y": 400,
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"width": 200,
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"height": 50,
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@ -89,7 +89,7 @@
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{
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"type": "Button",
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"name": "exitButton",
|
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"x": -1000,
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"x": 100,
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"y": 300,
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"width": 200,
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"height": 50,
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BIN
resources/gameover.png
(Stored with Git LFS)
BIN
resources/gameover.png
(Stored with Git LFS)
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -13,8 +13,7 @@ namespace ZL {
|
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int Environment::windowHeaderHeight = 0;
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int Environment::width = 0;
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int Environment::height = 0;
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float Environment::zoom = 36.f;
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float Environment::zoom = 18.f;
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|
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bool Environment::leftPressed = false;
|
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bool Environment::rightPressed = false;
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|
||||
107
src/Game.cpp
107
src/Game.cpp
@ -23,8 +23,6 @@ namespace ZL
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static bool g_exitBgAnimating = false;
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float x = 0;
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||||
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Eigen::Quaternionf generateRandomQuaternion(std::mt19937& gen)
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||||
{
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||||
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@ -206,8 +204,6 @@ namespace ZL
|
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bool cfgLoaded = sparkEmitter.loadFromJsonFile("resources/config/spark_config.json", renderer, CONST_ZIP_FILE);
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bool projCfgLoaded = projectileEmitter.loadFromJsonFile("resources/config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
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bool explosionCfgLoaded = explosionEmitter.loadFromJsonFile("resources/config/explosion_config.json", renderer, CONST_ZIP_FILE);
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explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
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projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
|
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uiManager.loadFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
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@ -309,24 +305,17 @@ namespace ZL
|
||||
|
||||
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//Load texture
|
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//spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/DefaultMaterial_BaseColor_shine.png", CONST_ZIP_FILE));
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//spaceshipBase = LoadFromTextFile02("resources/spaceship006.txt", CONST_ZIP_FILE);
|
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//spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
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spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/DefaultMaterial_BaseColor_shine.png", CONST_ZIP_FILE));
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spaceshipBase = LoadFromTextFile02("resources/spaceship006.txt", CONST_ZIP_FILE);
|
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spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
|
||||
|
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//spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/cap_D.png", CONST_ZIP_FILE));
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//spaceshipBase = LoadFromTextFile02("./resources/spaceship006x.txt", CONST_ZIP_FILE);
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//spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(-M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
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spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/MainCharacter_Base_color_sRGB.png", CONST_ZIP_FILE));
|
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spaceshipBase = LoadFromTextFile02("resources/spaceshipnew001.txt", CONST_ZIP_FILE);
|
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spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
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||||
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spaceshipBase.Move(Vector3f{ 1.2, 0, -5 });
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//spaceshipBase.Move(Vector3f{ -0.52998, -13, 0 });
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//spaceshipBase.Move(Vector3f{ -0.52998, -10, 10 });
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//spaceshipBase.Move(Vector3f{ -0.52998, 0, 10 });
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|
||||
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spaceship.AssignFrom(spaceshipBase);
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spaceship.RefreshVBO();
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@ -353,7 +342,6 @@ namespace ZL
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boxRenderArr[i].RefreshVBO();
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}
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boxAlive.resize(boxCoordsArr.size(), true);
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std::cout << "Init step 4 " << std::endl;
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@ -464,33 +452,21 @@ namespace ZL
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||||
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renderer.LoadIdentity();
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renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
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renderer.TranslateMatrix({ 0, -6.f, 0 }); //Ship camera offset
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||||
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if (shipAlive) {
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renderer.TranslateMatrix({ 0, -Environment::zoom * 0.03f, 0 });
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glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
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renderer.DrawVertexRenderStruct(spaceship);
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}
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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for (const auto& p : projectiles) {
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if (p && p->isActive()) {
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p->draw(renderer);
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||||
}
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}
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||||
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if (shipAlive) {
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renderer.PushMatrix();
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renderer.TranslateMatrix({ 0, 0, 16 });
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||||
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sparkEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
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renderer.PopMatrix();
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projectileEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
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}
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||||
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if (showExplosion) {
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explosionEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
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}
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glDisable(GL_BLEND);
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renderer.PopMatrix();
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renderer.PopProjectionMatrix();
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@ -520,7 +496,6 @@ namespace ZL
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||||
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for (int i = 0; i < boxCoordsArr.size(); i++)
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{
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if (!boxAlive[i]) continue;
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renderer.PushMatrix();
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renderer.LoadIdentity();
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@ -695,76 +670,6 @@ namespace ZL
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sparkEmitter.update(static_cast<float>(delta));
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projectileEmitter.update(static_cast<float>(delta));
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explosionEmitter.update(static_cast<float>(delta));
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if (shipAlive) {
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float distToSurface = planetObject.distanceToPlanetSurface(Environment::shipPosition);
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if (distToSurface <= 0.0f) {
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Vector3f localForward = { 0,0,-1 };
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Vector3f worldForward = (Environment::shipMatrix * localForward).normalized();
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const float backDistance = 400.0f;
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Environment::shipPosition = Environment::shipPosition - worldForward * backDistance;
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shipAlive = false;
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gameOver = true;
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Environment::shipVelocity = 0.0f;
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showExplosion = true;
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explosionEmitter.setUseWorldSpace(false);
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explosionEmitter.setEmissionPoints(std::vector<Vector3f>{ Vector3f{ 0.0f,0.0f,0.0f } });
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explosionEmitter.emit();
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std::cerr << "GAME OVER: collision with planet (moved back and exploded)\n";
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if (!uiGameOverShown) {
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if (uiManager.pushMenuFromFile("resources/config/game_over.json", this->renderer, CONST_ZIP_FILE)) {
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uiManager.setButtonCallback("restartButton", [this](const std::string& name) {
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this->shipAlive = true;
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this->gameOver = false;
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this->uiGameOverShown = false;
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this->showExplosion = false;
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this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
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Environment::shipPosition = Vector3f{ 0, 0, 45000.f };
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Environment::shipVelocity = 0.0f;
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uiManager.popMenu();
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std::cerr << "Game restarted\n";
|
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});
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uiManager.setButtonCallback("gameOverExitButton", [this](const std::string& name) {
|
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Environment::exitGameLoop = true;
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});
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|
||||
uiGameOverShown = true;
|
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}
|
||||
else {
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std::cerr << "Failed to load game_over.json\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < boxCoordsArr.size(); ++i) {
|
||||
if (!boxAlive[i]) continue;
|
||||
Vector3f boxWorld = boxCoordsArr[i].pos + Vector3f{ 0.0f, 0.0f, 45000.0f };
|
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Vector3f diff = Environment::shipPosition - boxWorld;
|
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float thresh = shipCollisionRadius + boxCollisionRadius;
|
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if (diff.squaredNorm() <= thresh * thresh) {
|
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boxAlive[i] = false;
|
||||
|
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boxRenderArr[i].data.PositionData.clear();
|
||||
boxRenderArr[i].vao.reset();
|
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boxRenderArr[i].positionVBO.reset();
|
||||
boxRenderArr[i].texCoordVBO.reset();
|
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showExplosion = true;
|
||||
|
||||
Vector3f rel = boxWorld - Environment::shipPosition;
|
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Vector3f camPos = Environment::inverseShipMatrix * rel;
|
||||
explosionEmitter.setUseWorldSpace(true);
|
||||
explosionEmitter.setEmissionPoints(std::vector<Vector3f>{ boxWorld });
|
||||
explosionEmitter.emit();
|
||||
|
||||
std::cerr << "Box destroyed at index " << i << std::endl;
|
||||
}
|
||||
}
|
||||
uiManager.update(static_cast<float>(delta));
|
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//#endif
|
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lastTickCount = newTickCount;
|
||||
@ -910,12 +815,10 @@ namespace ZL
|
||||
if (event.key.keysym.sym == SDLK_o)
|
||||
{
|
||||
Environment::shipVelocity += 50.f;
|
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//x = x + 2.0;
|
||||
}
|
||||
if (event.key.keysym.sym == SDLK_l)
|
||||
{
|
||||
Environment::shipVelocity -= 50.f;
|
||||
//x = x - 2.0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -100,7 +100,6 @@ namespace ZL {
|
||||
|
||||
SparkEmitter sparkEmitter;
|
||||
SparkEmitter projectileEmitter;
|
||||
SparkEmitter explosionEmitter;
|
||||
PlanetObject planetObject;
|
||||
UiManager uiManager;
|
||||
|
||||
@ -113,13 +112,7 @@ namespace ZL {
|
||||
|
||||
TaskManager taskManager;
|
||||
|
||||
bool shipAlive = true;
|
||||
bool gameOver = false;
|
||||
std::vector<bool> boxAlive;
|
||||
float shipCollisionRadius = 3.5f;
|
||||
float boxCollisionRadius = 2.0f;
|
||||
bool uiGameOverShown = false;
|
||||
bool showExplosion = false;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
@ -13,10 +13,10 @@ namespace ZL {
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
|
||||
SparkEmitter::SparkEmitter()
|
||||
: emissionRate(100.0f), isActive(true), drawDataDirty(true), maxParticles(200),
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false),
|
||||
useWorldSpace(false) {
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false) {
|
||||
particles.resize(maxParticles);
|
||||
drawPositions.reserve(maxParticles * 6);
|
||||
drawTexCoords.reserve(maxParticles * 6);
|
||||
@ -28,8 +28,7 @@ namespace ZL {
|
||||
SparkEmitter::SparkEmitter(const std::vector<Vector3f>& positions, float rate)
|
||||
: emissionPoints(positions), emissionRate(rate), isActive(true),
|
||||
drawDataDirty(true), maxParticles(positions.size() * 100),
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false),
|
||||
useWorldSpace(false) {
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false) {
|
||||
particles.resize(maxParticles);
|
||||
drawPositions.reserve(maxParticles * 6);
|
||||
drawTexCoords.reserve(maxParticles * 6);
|
||||
@ -43,8 +42,7 @@ namespace ZL {
|
||||
float rate)
|
||||
: emissionPoints(positions), texture(tex), emissionRate(rate),
|
||||
isActive(true), drawDataDirty(true), maxParticles(positions.size() * 100),
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false),
|
||||
useWorldSpace(false) {
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false) {
|
||||
particles.resize(maxParticles);
|
||||
drawPositions.reserve(maxParticles * 6);
|
||||
drawTexCoords.reserve(maxParticles * 6);
|
||||
@ -73,15 +71,7 @@ namespace ZL {
|
||||
|
||||
for (const auto& particle : particles) {
|
||||
if (particle.active) {
|
||||
Vector3f posCam;
|
||||
if (useWorldSpace) {
|
||||
Vector3f rel = particle.position - Environment::shipPosition;
|
||||
posCam = Environment::inverseShipMatrix * rel;
|
||||
}
|
||||
else {
|
||||
posCam = particle.position;
|
||||
}
|
||||
sortedParticles.push_back({ &particle, posCam(2) });
|
||||
sortedParticles.push_back({ &particle, particle.position(2) });
|
||||
}
|
||||
}
|
||||
|
||||
@ -92,33 +82,25 @@ namespace ZL {
|
||||
|
||||
for (const auto& [particlePtr, depth] : sortedParticles) {
|
||||
const auto& particle = *particlePtr;
|
||||
Vector3f posCam;
|
||||
if (useWorldSpace) {
|
||||
Vector3f rel = particle.position - Environment::shipPosition;
|
||||
posCam = Environment::inverseShipMatrix * rel;
|
||||
}
|
||||
else {
|
||||
posCam = particle.position;
|
||||
}
|
||||
|
||||
Vector3f pos = particle.position;
|
||||
float size = particleSize * particle.scale;
|
||||
|
||||
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
|
||||
drawPositions.push_back({ pos(0) - size, pos(1) - size, pos(2) });
|
||||
drawTexCoords.push_back({ 0.0f, 0.0f });
|
||||
|
||||
drawPositions.push_back({ posCam(0) - size, posCam(1) + size, posCam(2) });
|
||||
drawPositions.push_back({ pos(0) - size, pos(1) + size, pos(2) });
|
||||
drawTexCoords.push_back({ 0.0f, 1.0f });
|
||||
|
||||
drawPositions.push_back({ posCam(0) + size, posCam(1) + size, posCam(2) });
|
||||
drawPositions.push_back({ pos(0) + size, pos(1) + size, pos(2) });
|
||||
drawTexCoords.push_back({ 1.0f, 1.0f });
|
||||
|
||||
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
|
||||
drawPositions.push_back({ pos(0) - size, pos(1) - size, pos(2) });
|
||||
drawTexCoords.push_back({ 0.0f, 0.0f });
|
||||
|
||||
drawPositions.push_back({ posCam(0) + size, posCam(1) + size, posCam(2) });
|
||||
drawPositions.push_back({ pos(0) + size, pos(1) + size, pos(2) });
|
||||
drawTexCoords.push_back({ 1.0f, 1.0f });
|
||||
|
||||
drawPositions.push_back({ posCam(0) + size, posCam(1) - size, posCam(2) });
|
||||
drawPositions.push_back({ pos(0) + size, pos(1) - size, pos(2) });
|
||||
drawTexCoords.push_back({ 1.0f, 0.0f });
|
||||
}
|
||||
|
||||
@ -157,8 +139,8 @@ namespace ZL {
|
||||
renderer.EnableVertexAttribArray(vPositionName);
|
||||
renderer.EnableVertexAttribArray(vTexCoordName);
|
||||
|
||||
//float aspectRatio = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
||||
//renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5, aspectRatio, Environment::CONST_Z_NEAR, Environment::CONST_Z_FAR);
|
||||
float aspectRatio = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
||||
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5, aspectRatio, Environment::CONST_Z_NEAR, Environment::CONST_Z_FAR);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture->getTexID());
|
||||
|
||||
@ -166,13 +148,13 @@ namespace ZL {
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
|
||||
renderer.PushMatrix();
|
||||
//renderer.LoadIdentity();
|
||||
//renderer.TranslateMatrix({ 0, 0, -1.0f * zoom });
|
||||
renderer.LoadIdentity();
|
||||
renderer.TranslateMatrix({ 0, 0, -1.0f * zoom });
|
||||
|
||||
renderer.DrawVertexRenderStruct(sparkQuad);
|
||||
|
||||
renderer.PopMatrix();
|
||||
//renderer.PopProjectionMatrix();
|
||||
renderer.PopProjectionMatrix();
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
|
||||
@ -51,7 +51,6 @@ namespace ZL {
|
||||
|
||||
bool configured;
|
||||
void prepareDrawData();
|
||||
bool useWorldSpace;
|
||||
|
||||
public:
|
||||
SparkEmitter();
|
||||
@ -68,7 +67,6 @@ namespace ZL {
|
||||
void setParticleSize(float size) { particleSize = size; }
|
||||
void setBiasX(float bias) { biasX = bias; }
|
||||
|
||||
void setUseWorldSpace(bool use) { useWorldSpace = use; }
|
||||
bool loadFromJsonFile(const std::string& path, Renderer& renderer, const std::string& zipFile = "");
|
||||
|
||||
void update(float deltaTimeMs);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user