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No commits in common. "4cc6971542bf8ab0ca387ce33efbd163095735e8" and "ec30cbe810c37ce743fa202ebbb2b77cff6173f3" have entirely different histories.

11 changed files with 30 additions and 5568 deletions

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@ -1,15 +0,0 @@
{
"emissionPoints": [
{ "position": [0.0, 0.0, 0.0] }
],
"texture": "resources/spark_white.png",
"speedRange": [10.0, 30.0],
"zSpeedRange": [-1.0, 1.0],
"scaleRange": [0.5, 1.0],
"lifeTimeRange": [200.0, 800.0],
"emissionRate": 50.0,
"maxParticles": 5,
"particleSize": 0.5,
"biasX": 0.1,
"shaderProgramName": "default"
}

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@ -1,55 +0,0 @@
{
"root": {
"type": "LinearLayout",
"orientation": "vertical",
"align": "center",
"x": 0,
"y": 0,
"width": 1920,
"height": 1080,
"background": {
"color": [0, 0, 0, 0.7]
},
"children": [
{
"type": "Button",
"name": "gameOverText",
"x": 350,
"y": 400,
"width": 600,
"height": 150,
"textures": {
"normal": "resources/gameover.png",
"hover": "resources/gameover.png",
"pressed": "resources/gameover.png"
}
},
{
"type": "Button",
"name": "restartButton",
"x": 350,
"y": 300,
"width": 300,
"height": 80,
"textures": {
"normal": "resources/shoot_normal.png",
"hover": "resources/shoot_normal.png",
"pressed": "resources/shoot_normal.png"
}
},
{
"type": "Button",
"name": "gameOverExitButton",
"x": 650,
"y": 300,
"width": 300,
"height": 80,
"textures": {
"normal": "resources/sand2.png",
"hover": "resources/sand2.png",
"pressed": "resources/sand2.png"
}
}
]
}
}

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@ -27,7 +27,7 @@
{
"type": "Button",
"name": "playButton",
"x": -1000,
"x": 100,
"y": 500,
"width": 200,
"height": 50,
@ -56,7 +56,7 @@
{
"type": "Button",
"name": "settingsButton",
"x": -1000,
"x": 100,
"y": 400,
"width": 200,
"height": 50,
@ -89,7 +89,7 @@
{
"type": "Button",
"name": "exitButton",
"x": -1000,
"x": 100,
"y": 300,
"width": 200,
"height": 50,

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resources/gameover.png (Stored with Git LFS)

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@ -13,8 +13,7 @@ namespace ZL {
int Environment::windowHeaderHeight = 0;
int Environment::width = 0;
int Environment::height = 0;
float Environment::zoom = 36.f;
float Environment::zoom = 18.f;
bool Environment::leftPressed = false;
bool Environment::rightPressed = false;

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@ -23,8 +23,6 @@ namespace ZL
static bool g_exitBgAnimating = false;
float x = 0;
Eigen::Quaternionf generateRandomQuaternion(std::mt19937& gen)
{
@ -206,8 +204,6 @@ namespace ZL
bool cfgLoaded = sparkEmitter.loadFromJsonFile("resources/config/spark_config.json", renderer, CONST_ZIP_FILE);
bool projCfgLoaded = projectileEmitter.loadFromJsonFile("resources/config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
bool explosionCfgLoaded = explosionEmitter.loadFromJsonFile("resources/config/explosion_config.json", renderer, CONST_ZIP_FILE);
explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
uiManager.loadFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
@ -309,24 +305,17 @@ namespace ZL
//Load texture
//spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/DefaultMaterial_BaseColor_shine.png", CONST_ZIP_FILE));
//spaceshipBase = LoadFromTextFile02("resources/spaceship006.txt", CONST_ZIP_FILE);
//spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/DefaultMaterial_BaseColor_shine.png", CONST_ZIP_FILE));
spaceshipBase = LoadFromTextFile02("resources/spaceship006.txt", CONST_ZIP_FILE);
spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
//spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/cap_D.png", CONST_ZIP_FILE));
//spaceshipBase = LoadFromTextFile02("./resources/spaceship006x.txt", CONST_ZIP_FILE);
//spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(-M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/MainCharacter_Base_color_sRGB.png", CONST_ZIP_FILE));
spaceshipBase = LoadFromTextFile02("resources/spaceshipnew001.txt", CONST_ZIP_FILE);
spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
spaceshipBase.Move(Vector3f{ 1.2, 0, -5 });
//spaceshipBase.Move(Vector3f{ -0.52998, -13, 0 });
//spaceshipBase.Move(Vector3f{ -0.52998, -10, 10 });
//spaceshipBase.Move(Vector3f{ -0.52998, 0, 10 });
spaceship.AssignFrom(spaceshipBase);
spaceship.RefreshVBO();
@ -353,7 +342,6 @@ namespace ZL
boxRenderArr[i].RefreshVBO();
}
boxAlive.resize(boxCoordsArr.size(), true);
std::cout << "Init step 4 " << std::endl;
@ -464,33 +452,21 @@ namespace ZL
renderer.LoadIdentity();
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
renderer.TranslateMatrix({ 0, -6.f, 0 }); //Ship camera offset
if (shipAlive) {
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
renderer.DrawVertexRenderStruct(spaceship);
}
renderer.TranslateMatrix({ 0, -Environment::zoom * 0.03f, 0 });
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
renderer.DrawVertexRenderStruct(spaceship);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for (const auto& p : projectiles) {
if (p && p->isActive()) {
p->draw(renderer);
}
}
if (shipAlive) {
renderer.PushMatrix();
renderer.TranslateMatrix({ 0, 0, 16 });
sparkEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
renderer.PopMatrix();
projectileEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
}
if (showExplosion) {
explosionEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
}
sparkEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
projectileEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
glDisable(GL_BLEND);
renderer.PopMatrix();
renderer.PopProjectionMatrix();
@ -520,7 +496,6 @@ namespace ZL
for (int i = 0; i < boxCoordsArr.size(); i++)
{
if (!boxAlive[i]) continue;
renderer.PushMatrix();
renderer.LoadIdentity();
@ -695,76 +670,6 @@ namespace ZL
sparkEmitter.update(static_cast<float>(delta));
projectileEmitter.update(static_cast<float>(delta));
explosionEmitter.update(static_cast<float>(delta));
if (shipAlive) {
float distToSurface = planetObject.distanceToPlanetSurface(Environment::shipPosition);
if (distToSurface <= 0.0f) {
Vector3f localForward = { 0,0,-1 };
Vector3f worldForward = (Environment::shipMatrix * localForward).normalized();
const float backDistance = 400.0f;
Environment::shipPosition = Environment::shipPosition - worldForward * backDistance;
shipAlive = false;
gameOver = true;
Environment::shipVelocity = 0.0f;
showExplosion = true;
explosionEmitter.setUseWorldSpace(false);
explosionEmitter.setEmissionPoints(std::vector<Vector3f>{ Vector3f{ 0.0f,0.0f,0.0f } });
explosionEmitter.emit();
std::cerr << "GAME OVER: collision with planet (moved back and exploded)\n";
if (!uiGameOverShown) {
if (uiManager.pushMenuFromFile("resources/config/game_over.json", this->renderer, CONST_ZIP_FILE)) {
uiManager.setButtonCallback("restartButton", [this](const std::string& name) {
this->shipAlive = true;
this->gameOver = false;
this->uiGameOverShown = false;
this->showExplosion = false;
this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
Environment::shipPosition = Vector3f{ 0, 0, 45000.f };
Environment::shipVelocity = 0.0f;
uiManager.popMenu();
std::cerr << "Game restarted\n";
});
uiManager.setButtonCallback("gameOverExitButton", [this](const std::string& name) {
Environment::exitGameLoop = true;
});
uiGameOverShown = true;
}
else {
std::cerr << "Failed to load game_over.json\n";
}
}
}
}
for (int i = 0; i < boxCoordsArr.size(); ++i) {
if (!boxAlive[i]) continue;
Vector3f boxWorld = boxCoordsArr[i].pos + Vector3f{ 0.0f, 0.0f, 45000.0f };
Vector3f diff = Environment::shipPosition - boxWorld;
float thresh = shipCollisionRadius + boxCollisionRadius;
if (diff.squaredNorm() <= thresh * thresh) {
boxAlive[i] = false;
boxRenderArr[i].data.PositionData.clear();
boxRenderArr[i].vao.reset();
boxRenderArr[i].positionVBO.reset();
boxRenderArr[i].texCoordVBO.reset();
showExplosion = true;
Vector3f rel = boxWorld - Environment::shipPosition;
Vector3f camPos = Environment::inverseShipMatrix * rel;
explosionEmitter.setUseWorldSpace(true);
explosionEmitter.setEmissionPoints(std::vector<Vector3f>{ boxWorld });
explosionEmitter.emit();
std::cerr << "Box destroyed at index " << i << std::endl;
}
}
uiManager.update(static_cast<float>(delta));
//#endif
lastTickCount = newTickCount;
@ -910,12 +815,10 @@ namespace ZL
if (event.key.keysym.sym == SDLK_o)
{
Environment::shipVelocity += 50.f;
//x = x + 2.0;
}
if (event.key.keysym.sym == SDLK_l)
{
Environment::shipVelocity -= 50.f;
//x = x - 2.0;
}
}
#endif

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@ -100,7 +100,6 @@ namespace ZL {
SparkEmitter sparkEmitter;
SparkEmitter projectileEmitter;
SparkEmitter explosionEmitter;
PlanetObject planetObject;
UiManager uiManager;
@ -113,13 +112,7 @@ namespace ZL {
TaskManager taskManager;
bool shipAlive = true;
bool gameOver = false;
std::vector<bool> boxAlive;
float shipCollisionRadius = 3.5f;
float boxCollisionRadius = 2.0f;
bool uiGameOverShown = false;
bool showExplosion = false;
};

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@ -13,10 +13,10 @@ namespace ZL {
using json = nlohmann::json;
SparkEmitter::SparkEmitter()
: emissionRate(100.0f), isActive(true), drawDataDirty(true), maxParticles(200),
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false),
useWorldSpace(false) {
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false) {
particles.resize(maxParticles);
drawPositions.reserve(maxParticles * 6);
drawTexCoords.reserve(maxParticles * 6);
@ -28,8 +28,7 @@ namespace ZL {
SparkEmitter::SparkEmitter(const std::vector<Vector3f>& positions, float rate)
: emissionPoints(positions), emissionRate(rate), isActive(true),
drawDataDirty(true), maxParticles(positions.size() * 100),
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false),
useWorldSpace(false) {
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false) {
particles.resize(maxParticles);
drawPositions.reserve(maxParticles * 6);
drawTexCoords.reserve(maxParticles * 6);
@ -43,8 +42,7 @@ namespace ZL {
float rate)
: emissionPoints(positions), texture(tex), emissionRate(rate),
isActive(true), drawDataDirty(true), maxParticles(positions.size() * 100),
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false),
useWorldSpace(false) {
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false) {
particles.resize(maxParticles);
drawPositions.reserve(maxParticles * 6);
drawTexCoords.reserve(maxParticles * 6);
@ -73,15 +71,7 @@ namespace ZL {
for (const auto& particle : particles) {
if (particle.active) {
Vector3f posCam;
if (useWorldSpace) {
Vector3f rel = particle.position - Environment::shipPosition;
posCam = Environment::inverseShipMatrix * rel;
}
else {
posCam = particle.position;
}
sortedParticles.push_back({ &particle, posCam(2) });
sortedParticles.push_back({ &particle, particle.position(2) });
}
}
@ -92,33 +82,25 @@ namespace ZL {
for (const auto& [particlePtr, depth] : sortedParticles) {
const auto& particle = *particlePtr;
Vector3f posCam;
if (useWorldSpace) {
Vector3f rel = particle.position - Environment::shipPosition;
posCam = Environment::inverseShipMatrix * rel;
}
else {
posCam = particle.position;
}
Vector3f pos = particle.position;
float size = particleSize * particle.scale;
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
drawPositions.push_back({ pos(0) - size, pos(1) - size, pos(2) });
drawTexCoords.push_back({ 0.0f, 0.0f });
drawPositions.push_back({ posCam(0) - size, posCam(1) + size, posCam(2) });
drawPositions.push_back({ pos(0) - size, pos(1) + size, pos(2) });
drawTexCoords.push_back({ 0.0f, 1.0f });
drawPositions.push_back({ posCam(0) + size, posCam(1) + size, posCam(2) });
drawPositions.push_back({ pos(0) + size, pos(1) + size, pos(2) });
drawTexCoords.push_back({ 1.0f, 1.0f });
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
drawPositions.push_back({ pos(0) - size, pos(1) - size, pos(2) });
drawTexCoords.push_back({ 0.0f, 0.0f });
drawPositions.push_back({ posCam(0) + size, posCam(1) + size, posCam(2) });
drawPositions.push_back({ pos(0) + size, pos(1) + size, pos(2) });
drawTexCoords.push_back({ 1.0f, 1.0f });
drawPositions.push_back({ posCam(0) + size, posCam(1) - size, posCam(2) });
drawPositions.push_back({ pos(0) + size, pos(1) - size, pos(2) });
drawTexCoords.push_back({ 1.0f, 0.0f });
}
@ -157,8 +139,8 @@ namespace ZL {
renderer.EnableVertexAttribArray(vPositionName);
renderer.EnableVertexAttribArray(vTexCoordName);
//float aspectRatio = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
//renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5, aspectRatio, Environment::CONST_Z_NEAR, Environment::CONST_Z_FAR);
float aspectRatio = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5, aspectRatio, Environment::CONST_Z_NEAR, Environment::CONST_Z_FAR);
glBindTexture(GL_TEXTURE_2D, texture->getTexID());
@ -166,13 +148,13 @@ namespace ZL {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
renderer.PushMatrix();
//renderer.LoadIdentity();
//renderer.TranslateMatrix({ 0, 0, -1.0f * zoom });
renderer.LoadIdentity();
renderer.TranslateMatrix({ 0, 0, -1.0f * zoom });
renderer.DrawVertexRenderStruct(sparkQuad);
renderer.PopMatrix();
//renderer.PopProjectionMatrix();
renderer.PopProjectionMatrix();
glDisable(GL_BLEND);

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@ -51,7 +51,6 @@ namespace ZL {
bool configured;
void prepareDrawData();
bool useWorldSpace;
public:
SparkEmitter();
@ -68,7 +67,6 @@ namespace ZL {
void setParticleSize(float size) { particleSize = size; }
void setBiasX(float bias) { biasX = bias; }
void setUseWorldSpace(bool use) { useWorldSpace = use; }
bool loadFromJsonFile(const std::string& path, Renderer& renderer, const std::string& zipFile = "");
void update(float deltaTimeMs);