Compare commits
No commits in common. "main" and "music-bar" have entirely different histories.
6
.gitignore
vendored
6
.gitignore
vendored
@ -400,8 +400,4 @@ jumpingbird.*
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jumpingbird.data
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jumpingbird.data
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build
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build
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build-emcmake
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build-emcmake
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thirdparty
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thirdparty1
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proj-web/build
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proj-windows/build
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public
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43
AnimatedModel.h
Normal file
43
AnimatedModel.h
Normal file
@ -0,0 +1,43 @@
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#pragma once
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#include "Renderer.h"
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#include "TextureManager.h"
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namespace ZL
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{
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struct MeshGroup
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{
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std::vector<std::shared_ptr<Texture>> textures;
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std::vector<VertexDataStruct> meshes;
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std::vector<VertexRenderStruct> renderMeshes;
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};
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struct AnimatedModel
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{
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std::vector<MeshGroup> parts;
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void RefreshRenderMeshes()
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{
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for (int i = 0; i < parts.size(); i++)
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{
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parts[i].renderMeshes.resize(parts[i].meshes.size());
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for (int j = 0; j < parts[i].meshes.size(); j++)
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{
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parts[i].renderMeshes[j].AssignFrom(parts[i].meshes[j]);
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parts[i].renderMeshes[j].RefreshVBO();
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}
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}
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}
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};
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}
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93
AudioPlayerAsync.cpp
Normal file
93
AudioPlayerAsync.cpp
Normal file
@ -0,0 +1,93 @@
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#ifdef AUDIO
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#include "AudioPlayerAsync.h"
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AudioPlayerAsync::AudioPlayerAsync() : worker(&AudioPlayerAsync::workerThread, this) {}
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AudioPlayerAsync::~AudioPlayerAsync() {
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{
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std::unique_lock<std::mutex> lock(mtx);
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stop = true;
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cv.notify_all();
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}
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worker.join();
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}
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void AudioPlayerAsync::stopAsync() {
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([this]() {
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//audioPlayerMutex.lock();
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audioPlayer->stop();
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std::this_thread::sleep_for(std::chrono::seconds(1));
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//audioPlayerMutex.unlock();
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});
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cv.notify_one();
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}
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void AudioPlayerAsync::resetAsync() {
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([this]() {
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//audioPlayerMutex.lock();
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audioPlayer.reset();
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audioPlayer = std::make_unique<AudioPlayer>();
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//audioPlayerMutex.unlock();
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});
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cv.notify_one();
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}
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void AudioPlayerAsync::playSoundAsync(std::string soundName) {
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soundNameMutex.lock();
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latestSoundName = soundName;
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soundNameMutex.unlock();
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([this]() {
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//audioPlayerMutex.lock();
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if (audioPlayer) {
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audioPlayer->playSound(latestSoundName);
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}
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//audioPlayerMutex.unlock();
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});
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cv.notify_one();
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}
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void AudioPlayerAsync::playMusicAsync(std::string musicName) {
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musicNameMutex.lock();
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latestMusicName = musicName;
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musicNameMutex.unlock();
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([this]() {
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//audioPlayerMutex.lock();
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if (audioPlayer) {
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audioPlayer->playMusic(latestMusicName);
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}
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//audioPlayerMutex.unlock();
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});
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cv.notify_one();
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}
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void AudioPlayerAsync::workerThread() {
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while (true) {
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std::function<void()> task;
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{
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std::unique_lock<std::mutex> lock(mtx);
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cv.wait(lock, [this]() { return !taskQueue.empty() || stop; });
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if (stop && taskQueue.empty()) {
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break;
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}
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task = taskQueue.front();
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taskQueue.pop();
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}
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task();
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}
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}
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#endif
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53
AudioPlayerAsync.h
Normal file
53
AudioPlayerAsync.h
Normal file
@ -0,0 +1,53 @@
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#pragma once
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#ifdef AUDIO
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#include <iostream>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include <queue>
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#include <functional>
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#include "cmakeaudioplayer/include/AudioPlayer.hpp"
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class AudioPlayerAsync {
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public:
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AudioPlayerAsync();
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~AudioPlayerAsync();
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void resetAsync();
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void playSoundAsync(std::string soundName);
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void playMusicAsync(std::string musicName);
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void stopAsync();
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void exit()
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{
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stop = true;
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}
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std::thread worker;
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private:
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std::unique_ptr<AudioPlayer> audioPlayer;
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//std::mutex audioPlayerMutex;
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std::mutex soundNameMutex;
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std::mutex musicNameMutex;
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std::string latestSoundName;
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std::string latestMusicName;
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std::mutex mtx;
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std::condition_variable cv;
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std::queue<std::function<void()>> taskQueue;
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bool stop = false;
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void workerThread();
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};
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#endif
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719
BoneAnimatedModel.cpp
Normal file
719
BoneAnimatedModel.cpp
Normal file
@ -0,0 +1,719 @@
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#include "BoneAnimatedModel.h"
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#include <regex>
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#include <string>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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namespace ZL
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{
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int getIndexByValue(const std::string& name, const std::vector<std::string>& words)
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{
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for (int i = 0; i < words.size(); i++)
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{
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if (words[i] == name)
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{
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return i;
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}
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}
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return -1;
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}
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void BoneSystem::LoadFromFile(const std::string& fileName, const std::string& ZIPFileName)
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{
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std::ifstream filestream;
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std::istringstream zipStream;
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if (!ZIPFileName.empty())
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{
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std::vector<char> fileData = readFileFromZIP(fileName, ZIPFileName);
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std::string fileContents(fileData.begin(), fileData.end());
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zipStream.str(fileContents);
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}
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else
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{
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filestream.open(fileName);
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}
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std::istream& f = (!ZIPFileName.empty()) ? static_cast<std::istream&>(zipStream) : static_cast<std::istream&>(filestream);
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//Skip first 5 lines
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std::string tempLine;
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for (int i = 0; i < 5; i++)
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{
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std::getline(f, tempLine);
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}
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std::getline(f, tempLine);
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static const std::regex pattern_count(R"(\d+)");
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static const std::regex pattern_float(R"([-]?\d+\.\d+)");
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static const std::regex pattern_int(R"([-]?\d+)");
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static const std::regex pattern_boneChildren(R"(\'([^\']+)\')");
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static const std::regex pattern_bone_weight(R"(\'([^\']+)\'.*?([-]?\d+\.\d+))");
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std::smatch match;
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int numberBones;
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if (std::regex_search(tempLine, match, pattern_count)) {
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std::string number_str = match.str();
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numberBones = std::stoi(number_str);
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}
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else {
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throw std::runtime_error("No number found in the input string.");
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}
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std::vector<Bone> bones;
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std::vector<std::string> boneNames;
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std::vector<std::string> boneParentNames;
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std::unordered_map<std::string, std::vector<std::string>> boneChildren;
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bones.resize(numberBones);
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boneNames.resize(numberBones);
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boneParentNames.resize(numberBones);
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for (int i = 0; i < numberBones; i++)
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{
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std::getline(f, tempLine);
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std::string boneName = tempLine.substr(6);
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boneNames[i] = boneName;
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std::getline(f, tempLine);
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std::vector<float> floatValues;
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auto b = tempLine.cbegin();
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auto e = tempLine.cend();
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while (std::regex_search(b, e, match, pattern_float)) {
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floatValues.push_back(std::stof(match.str()));
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b = match.suffix().first;
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}
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bones[i].boneStartWorld = Vector3f{ floatValues[0], floatValues[1], floatValues[2] };
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std::getline(f, tempLine); //skip tail
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std::getline(f, tempLine); //len
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if (std::regex_search(tempLine, match, pattern_float)) {
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std::string len_str = match.str();
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bones[i].boneLength = std::stof(len_str);
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|
}
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else {
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throw std::runtime_error("No number found in the input string.");
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|
}
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|
//---------- matrix begin
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std::getline(f, tempLine);
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|
b = tempLine.cbegin();
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|
e = tempLine.cend();
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|
floatValues.clear();
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|
while (std::regex_search(b, e, match, pattern_float)) {
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|
floatValues.push_back(std::stof(match.str()));
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|
b = match.suffix().first;
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|
}
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|
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|
bones[i].boneMatrixWorld.m[0] = floatValues[0];
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bones[i].boneMatrixWorld.m[0 + 1 * 3] = floatValues[1];
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bones[i].boneMatrixWorld.m[0 + 2 * 3] = floatValues[2];
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|
|
||||||
|
|
||||||
|
std::getline(f, tempLine);
|
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|
|
||||||
|
b = tempLine.cbegin();
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|
e = tempLine.cend();
|
||||||
|
floatValues.clear();
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|
while (std::regex_search(b, e, match, pattern_float)) {
|
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|
floatValues.push_back(std::stof(match.str()));
|
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|
b = match.suffix().first;
|
||||||
|
}
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|
|
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|
bones[i].boneMatrixWorld.m[1] = floatValues[0];
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|
bones[i].boneMatrixWorld.m[1 + 1 * 3] = floatValues[1];
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|
bones[i].boneMatrixWorld.m[1 + 2 * 3] = floatValues[2];
|
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|
|
||||||
|
|
||||||
|
std::getline(f, tempLine);
|
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|
|
||||||
|
b = tempLine.cbegin();
|
||||||
|
e = tempLine.cend();
|
||||||
|
floatValues.clear();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
bones[i].boneMatrixWorld.m[2] = floatValues[0];
|
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|
bones[i].boneMatrixWorld.m[2 + 1 * 3] = floatValues[1];
|
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|
bones[i].boneMatrixWorld.m[2 + 2 * 3] = floatValues[2];
|
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|
|
||||||
|
//----------- matrix end
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|
std::getline(f, tempLine); //parent
|
||||||
|
|
||||||
|
if (tempLine == " Parent: None")
|
||||||
|
{
|
||||||
|
bones[i].parent = -1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::string boneParent = tempLine.substr(10);
|
||||||
|
boneParentNames[i] = boneParent;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //children
|
||||||
|
|
||||||
|
b = tempLine.cbegin();
|
||||||
|
e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_boneChildren)) {
|
||||||
|
|
||||||
|
boneChildren[boneName].push_back(match.str(1));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//Now process all the bones:
|
||||||
|
for (int i = 0; i < numberBones; i++)
|
||||||
|
{
|
||||||
|
std::string boneName = boneNames[i];
|
||||||
|
std::string boneParent = boneParentNames[i];
|
||||||
|
if (boneParent == "")
|
||||||
|
{
|
||||||
|
bones[i].parent = -1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bones[i].parent = getIndexByValue(boneParent, boneNames);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int j = 0; j < boneChildren[boneName].size(); j++)
|
||||||
|
{
|
||||||
|
bones[i].children.push_back(getIndexByValue(boneChildren[boneName][j], boneNames));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*if (boneName == "Bone.020")
|
||||||
|
{
|
||||||
|
std::cout << i << std::endl;
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
startBones = bones;
|
||||||
|
currentBones = bones;
|
||||||
|
|
||||||
|
///std::cout << "Hello!" << std::endl;
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //vertice count
|
||||||
|
int numberVertices;
|
||||||
|
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
numberVertices = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Vector3f> vertices;
|
||||||
|
|
||||||
|
vertices.resize(numberVertices);
|
||||||
|
for (int i = 0; i < numberVertices; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
vertices[i] = Vector3f{floatValues[0], floatValues[1], floatValues[2]};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==== process uv and normals begin
|
||||||
|
|
||||||
|
std::cout << "Hello x1" << std::endl;
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //===UV Coordinates:
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //triangle count
|
||||||
|
int numberTriangles;
|
||||||
|
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
numberTriangles = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Now process UVs
|
||||||
|
std::vector<std::array<Vector2f, 3>> uvCoords;
|
||||||
|
|
||||||
|
uvCoords.resize(numberTriangles);
|
||||||
|
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine); //Face 0
|
||||||
|
|
||||||
|
int uvCount;
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
uvCount = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (uvCount != 3)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("more than 3 uvs");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine); //UV <Vector (-0.3661, -1.1665)>
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
floatValues.clear();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (floatValues.size() != 2)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("more than 2 uvs---");
|
||||||
|
}
|
||||||
|
|
||||||
|
uvCoords[i][j] = Vector2f{ floatValues[0],floatValues[1] };
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Hello eee" << std::endl;
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //===Normals:
|
||||||
|
|
||||||
|
|
||||||
|
std::vector<Vector3f> normals;
|
||||||
|
|
||||||
|
normals.resize(numberVertices);
|
||||||
|
for (int i = 0; i < numberVertices; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
normals[i] = Vector3f{ floatValues[0], floatValues[1], floatValues[2] };
|
||||||
|
}
|
||||||
|
|
||||||
|
//==== process uv and normals end
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //triangle count.
|
||||||
|
//numberTriangles; //Need to check if new value is the same as was read before
|
||||||
|
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
numberTriangles = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::array<int, 3>> triangles;
|
||||||
|
|
||||||
|
triangles.resize(numberTriangles);
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
std::vector<int> intValues;
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_int)) {
|
||||||
|
intValues.push_back(std::stoi(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
triangles[i] = { intValues[0], intValues[1], intValues[2] };
|
||||||
|
}
|
||||||
|
|
||||||
|
std::getline(f, tempLine);//=== Vertex Weights ===
|
||||||
|
std::vector<std::array<BoneWeight, MAX_BONE_COUNT>> localVerticesBoneWeight;
|
||||||
|
localVerticesBoneWeight.resize(numberVertices);
|
||||||
|
|
||||||
|
for (int i = 0; i < numberVertices; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine); //skip Vertex 0:
|
||||||
|
std::getline(f, tempLine); //vertex group count
|
||||||
|
int boneCount;
|
||||||
|
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
boneCount = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (boneCount > MAX_BONE_COUNT)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("more than 5 bones");
|
||||||
|
}
|
||||||
|
|
||||||
|
float sumWeights = 0;
|
||||||
|
|
||||||
|
for (int j = 0; j < boneCount; j++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine); //Group: 'Bone', Weight: 0.9929084181785583
|
||||||
|
if (std::regex_search(tempLine, match, pattern_bone_weight)) {
|
||||||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||||
|
std::string word = match.str(1);
|
||||||
|
double weight = std::stod(match.str(2));
|
||||||
|
|
||||||
|
int boneNumber = getIndexByValue(word, boneNames);
|
||||||
|
localVerticesBoneWeight[i][j].boneIndex = boneNumber;
|
||||||
|
localVerticesBoneWeight[i][j].weight = weight;
|
||||||
|
sumWeights += weight;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No match found in the input string.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Normalize weights:
|
||||||
|
for (int j = 0; j < boneCount; j++)
|
||||||
|
{
|
||||||
|
localVerticesBoneWeight[i][j].weight = localVerticesBoneWeight[i][j].weight / sumWeights;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
std::getline(f, tempLine);//=== Animation Keyframes ===
|
||||||
|
std::getline(f, tempLine);//=== Bone Transforms per Keyframe ===
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
int numberKeyFrames;
|
||||||
|
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
numberKeyFrames = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
animations.resize(1);
|
||||||
|
|
||||||
|
animations[0].keyFrames.resize(numberKeyFrames);
|
||||||
|
|
||||||
|
for (int i = 0; i < numberKeyFrames; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
int numberFrame;
|
||||||
|
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
numberFrame = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
animations[0].keyFrames[i].frame = numberFrame;
|
||||||
|
|
||||||
|
animations[0].keyFrames[i].bones.resize(numberBones);
|
||||||
|
|
||||||
|
for (int j = 0; j < numberBones; j++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
std::string boneName = tempLine.substr(8);
|
||||||
|
int boneNumber = getIndexByValue(boneName, boneNames);
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber] = startBones[boneNumber];
|
||||||
|
|
||||||
|
std::getline(f, tempLine); // Location: <Vector (0.0000, 0.0000, -0.0091)>
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneStartWorld = Vector3f{ floatValues[0], floatValues[1], floatValues[2] };
|
||||||
|
|
||||||
|
std::getline(f, tempLine); // Rotation
|
||||||
|
std::getline(f, tempLine); // Matrix
|
||||||
|
|
||||||
|
//=============== Matrix begin ==================
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
|
||||||
|
b = tempLine.cbegin();
|
||||||
|
e = tempLine.cend();
|
||||||
|
floatValues.clear();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[0] = floatValues[0];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[0 + 1 * 4] = floatValues[1];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[0 + 2 * 4] = floatValues[2];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[0 + 3 * 4] = floatValues[3];
|
||||||
|
|
||||||
|
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
b = tempLine.cbegin();
|
||||||
|
e = tempLine.cend();
|
||||||
|
floatValues.clear();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[1] = floatValues[0];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[1 + 1 * 4] = floatValues[1];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[1 + 2 * 4] = floatValues[2];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[1 + 3 * 4] = floatValues[3];
|
||||||
|
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
b = tempLine.cbegin();
|
||||||
|
e = tempLine.cend();
|
||||||
|
floatValues.clear();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[2] = floatValues[0];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[2 + 1 * 4] = floatValues[1];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[2 + 2 * 4] = floatValues[2];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[2 + 3 * 4] = floatValues[3];
|
||||||
|
|
||||||
|
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
b = tempLine.cbegin();
|
||||||
|
e = tempLine.cend();
|
||||||
|
floatValues.clear();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[3] = floatValues[0];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[3 + 1 * 4] = floatValues[1];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[3 + 2 * 4] = floatValues[2];
|
||||||
|
animations[0].keyFrames[i].bones[boneNumber].boneMatrixWorld.m[3 + 3 * 4] = floatValues[3];
|
||||||
|
|
||||||
|
//std::getline(f, tempLine);// ignore last matrix line
|
||||||
|
|
||||||
|
//=============== Matrix end ==================
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now let's process bone weights and vertices
|
||||||
|
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
mesh.PositionData.push_back(vertices[triangles[i][0]]);
|
||||||
|
mesh.PositionData.push_back(vertices[triangles[i][1]]);
|
||||||
|
mesh.PositionData.push_back(vertices[triangles[i][2]]);
|
||||||
|
|
||||||
|
verticesBoneWeight.push_back(localVerticesBoneWeight[triangles[i][0]]);
|
||||||
|
verticesBoneWeight.push_back(localVerticesBoneWeight[triangles[i][1]]);
|
||||||
|
verticesBoneWeight.push_back(localVerticesBoneWeight[triangles[i][2]]);
|
||||||
|
|
||||||
|
mesh.TexCoordData.push_back(uvCoords[i][0]);
|
||||||
|
mesh.TexCoordData.push_back(uvCoords[i][1]);
|
||||||
|
mesh.TexCoordData.push_back(uvCoords[i][2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
startMesh = mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BoneSystem::Interpolate(int frame)
|
||||||
|
{
|
||||||
|
int startingFrame = -1;
|
||||||
|
for (int i = 0; i < animations[0].keyFrames.size() - 1; i++)
|
||||||
|
{
|
||||||
|
int oldFrame = animations[0].keyFrames[i].frame;
|
||||||
|
int nextFrame = animations[0].keyFrames[i + 1].frame;
|
||||||
|
if (frame >= oldFrame && frame < nextFrame)
|
||||||
|
{
|
||||||
|
startingFrame = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (startingFrame == -1)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Exception here");
|
||||||
|
}
|
||||||
|
|
||||||
|
int modifiedFrameNumber = frame - animations[0].keyFrames[startingFrame].frame;
|
||||||
|
|
||||||
|
int diffFrames = animations[0].keyFrames[startingFrame + 1].frame - animations[0].keyFrames[startingFrame].frame;
|
||||||
|
|
||||||
|
float t = (modifiedFrameNumber + 0.f) / diffFrames;
|
||||||
|
|
||||||
|
std::vector<Bone>& oneFrameBones = animations[0].keyFrames[startingFrame].bones;
|
||||||
|
std::vector<Bone>& nextFrameBones = animations[0].keyFrames[startingFrame+1].bones;
|
||||||
|
|
||||||
|
std::vector<Matrix4f> skinningMatrixForEachBone;
|
||||||
|
//std::vector<Matrix3f> skinningMatrixForEachBone;
|
||||||
|
skinningMatrixForEachBone.resize(currentBones.size());
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i < currentBones.size(); i++)
|
||||||
|
{
|
||||||
|
currentBones[i].boneStartWorld.v[0] = oneFrameBones[i].boneStartWorld.v[0] + t * (nextFrameBones[i].boneStartWorld.v[0] - oneFrameBones[i].boneStartWorld.v[0]);
|
||||||
|
currentBones[i].boneStartWorld.v[1] = oneFrameBones[i].boneStartWorld.v[1] + t * (nextFrameBones[i].boneStartWorld.v[1] - oneFrameBones[i].boneStartWorld.v[1]);
|
||||||
|
currentBones[i].boneStartWorld.v[2] = oneFrameBones[i].boneStartWorld.v[2] + t * (nextFrameBones[i].boneStartWorld.v[2] - oneFrameBones[i].boneStartWorld.v[2]);
|
||||||
|
|
||||||
|
Matrix3f oneFrameBonesMatrix;
|
||||||
|
|
||||||
|
oneFrameBonesMatrix.m[0] = oneFrameBones[i].boneMatrixWorld.m[0];
|
||||||
|
oneFrameBonesMatrix.m[1] = oneFrameBones[i].boneMatrixWorld.m[1];
|
||||||
|
oneFrameBonesMatrix.m[2] = oneFrameBones[i].boneMatrixWorld.m[2];
|
||||||
|
|
||||||
|
oneFrameBonesMatrix.m[3] = oneFrameBones[i].boneMatrixWorld.m[0 + 1*4];
|
||||||
|
oneFrameBonesMatrix.m[4] = oneFrameBones[i].boneMatrixWorld.m[1 + 1*4];
|
||||||
|
oneFrameBonesMatrix.m[5] = oneFrameBones[i].boneMatrixWorld.m[2 + 1*4];
|
||||||
|
|
||||||
|
oneFrameBonesMatrix.m[6] = oneFrameBones[i].boneMatrixWorld.m[0 + 2*4];
|
||||||
|
oneFrameBonesMatrix.m[7] = oneFrameBones[i].boneMatrixWorld.m[1 + 2*4];
|
||||||
|
oneFrameBonesMatrix.m[8] = oneFrameBones[i].boneMatrixWorld.m[2 + 2*4];
|
||||||
|
|
||||||
|
Matrix3f nextFrameBonesMatrix;
|
||||||
|
|
||||||
|
nextFrameBonesMatrix.m[0] = nextFrameBones[i].boneMatrixWorld.m[0];
|
||||||
|
nextFrameBonesMatrix.m[1] = nextFrameBones[i].boneMatrixWorld.m[1];
|
||||||
|
nextFrameBonesMatrix.m[2] = nextFrameBones[i].boneMatrixWorld.m[2];
|
||||||
|
|
||||||
|
nextFrameBonesMatrix.m[3] = nextFrameBones[i].boneMatrixWorld.m[0 + 1 * 4];
|
||||||
|
nextFrameBonesMatrix.m[4] = nextFrameBones[i].boneMatrixWorld.m[1 + 1 * 4];
|
||||||
|
nextFrameBonesMatrix.m[5] = nextFrameBones[i].boneMatrixWorld.m[2 + 1 * 4];
|
||||||
|
|
||||||
|
nextFrameBonesMatrix.m[6] = nextFrameBones[i].boneMatrixWorld.m[0 + 2 * 4];
|
||||||
|
nextFrameBonesMatrix.m[7] = nextFrameBones[i].boneMatrixWorld.m[1 + 2 * 4];
|
||||||
|
nextFrameBonesMatrix.m[8] = nextFrameBones[i].boneMatrixWorld.m[2 + 2 * 4];
|
||||||
|
|
||||||
|
Vector4f q1 = MatrixToQuat(oneFrameBonesMatrix);
|
||||||
|
Vector4f q2 = MatrixToQuat(nextFrameBonesMatrix);
|
||||||
|
Vector4f q1_norm = q1.normalized();
|
||||||
|
Vector4f q2_norm = q2.normalized();
|
||||||
|
|
||||||
|
Vector4f result = slerp(q1_norm, q2_norm, t);
|
||||||
|
|
||||||
|
Matrix3f boneMatrixWorld3 = QuatToMatrix(result);
|
||||||
|
|
||||||
|
currentBones[i].boneMatrixWorld = MakeMatrix4x4(boneMatrixWorld3, currentBones[i].boneStartWorld);
|
||||||
|
|
||||||
|
Matrix4f currentBoneMatrixWorld4 = currentBones[i].boneMatrixWorld;
|
||||||
|
Matrix4f startBoneMatrixWorld4 = animations[0].keyFrames[0].bones[i].boneMatrixWorld;
|
||||||
|
|
||||||
|
Matrix4f inverstedStartBoneMatrixWorld4 = InverseMatrix(startBoneMatrixWorld4);
|
||||||
|
|
||||||
|
skinningMatrixForEachBone[i] = MultMatrixMatrix(currentBoneMatrixWorld4, inverstedStartBoneMatrixWorld4);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
for (int i = 0; i < currentBones.size(); i++)
|
||||||
|
{
|
||||||
|
currentBones[i].boneStartWorld = oneFrameBones[i].boneStartWorld;
|
||||||
|
currentBones[i].boneMatrixWorld = oneFrameBones[i].boneMatrixWorld;
|
||||||
|
//Matrix4f currentBoneMatrixWorld4 = MakeMatrix4x4(currentBones[i].boneMatrixWorld, currentBones[i].boneStartWorld);
|
||||||
|
//Matrix4f startBoneMatrixWorld4 = MakeMatrix4x4(animations[0].keyFrames[0].bones[i].boneMatrixWorld, animations[0].keyFrames[0].bones[i].boneStartWorld);
|
||||||
|
Matrix4f currentBoneMatrixWorld4 = currentBones[i].boneMatrixWorld;
|
||||||
|
Matrix4f startBoneMatrixWorld4 = animations[0].keyFrames[0].bones[i].boneMatrixWorld;
|
||||||
|
Matrix4f inverstedStartBoneMatrixWorld4 = InverseMatrix(startBoneMatrixWorld4);
|
||||||
|
skinningMatrixForEachBone[i] = MultMatrixMatrix(currentBoneMatrixWorld4, inverstedStartBoneMatrixWorld4);
|
||||||
|
|
||||||
|
if (i == 10)
|
||||||
|
{
|
||||||
|
std::cout << i << std::endl;
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
for (int i = 0; i < mesh.PositionData.size(); i++)
|
||||||
|
{
|
||||||
|
Vector4f originalPos = {
|
||||||
|
startMesh.PositionData[i].v[0],
|
||||||
|
startMesh.PositionData[i].v[1],
|
||||||
|
startMesh.PositionData[i].v[2], 1.0};
|
||||||
|
|
||||||
|
Vector4f finalPos = Vector4f{0.f, 0.f, 0.f, 0.f};
|
||||||
|
|
||||||
|
bool vMoved = false;
|
||||||
|
//Vector3f finalPos = Vector3f{ 0.f, 0.f, 0.f };
|
||||||
|
|
||||||
|
for (int j = 0; j < MAX_BONE_COUNT; j++)
|
||||||
|
{
|
||||||
|
if (verticesBoneWeight[i][j].weight != 0)
|
||||||
|
{
|
||||||
|
vMoved = true;
|
||||||
|
//finalPos = finalPos + MultVectorMatrix(originalPos, skinningMatrixForEachBone[verticesBoneWeight[i][j].boneIndex]) * verticesBoneWeight[i][j].weight;
|
||||||
|
finalPos = finalPos + MultMatrixVector(skinningMatrixForEachBone[verticesBoneWeight[i][j].boneIndex], originalPos) * verticesBoneWeight[i][j].weight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (abs(finalPos.v[0] - originalPos.v[0]) > 1 || abs(finalPos.v[1] - originalPos.v[1]) > 1 || abs(finalPos.v[2] - originalPos.v[2]) > 1)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!vMoved)
|
||||||
|
{
|
||||||
|
finalPos = originalPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
mesh.PositionData[i].v[0] = finalPos.v[0];
|
||||||
|
mesh.PositionData[i].v[1] = finalPos.v[1];
|
||||||
|
mesh.PositionData[i].v[2] = finalPos.v[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
60
BoneAnimatedModel.h
Normal file
60
BoneAnimatedModel.h
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "ZLMath.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
constexpr int MAX_BONE_COUNT = 6;
|
||||||
|
struct Bone
|
||||||
|
{
|
||||||
|
Vector3f boneStartWorld;
|
||||||
|
float boneLength;
|
||||||
|
Matrix4f boneMatrixWorld;
|
||||||
|
// boneVector = boneLength * (0, 1, 0) <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
|
// Then multiply by boneMatrixWorld <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||||
|
|
||||||
|
int parent;
|
||||||
|
std::vector<int> children;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BoneWeight
|
||||||
|
{
|
||||||
|
int boneIndex = -1;
|
||||||
|
float weight = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AnimationKeyFrame
|
||||||
|
{
|
||||||
|
int frame;
|
||||||
|
std::vector<Bone> bones;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Animation
|
||||||
|
{
|
||||||
|
std::vector<AnimationKeyFrame> keyFrames;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BoneSystem
|
||||||
|
{
|
||||||
|
VertexDataStruct mesh;
|
||||||
|
VertexDataStruct startMesh;
|
||||||
|
std::vector<std::array<BoneWeight, MAX_BONE_COUNT>> verticesBoneWeight;
|
||||||
|
|
||||||
|
Matrix4f armatureMatrix;
|
||||||
|
|
||||||
|
std::vector<Bone> startBones;
|
||||||
|
std::vector<Bone> currentBones;
|
||||||
|
|
||||||
|
std::vector<Animation> animations;
|
||||||
|
|
||||||
|
void LoadFromFile(const std::string& fileName, const std::string& ZIPFileName = "");
|
||||||
|
|
||||||
|
void Interpolate(int frame);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
532
CMakeLists.txt
Normal file
532
CMakeLists.txt
Normal file
@ -0,0 +1,532 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.16)
|
||||||
|
|
||||||
|
project(space-game001 LANGUAGES CXX)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
|
set(BUILD_CONFIGS Debug Release)
|
||||||
|
|
||||||
|
# ==============================
|
||||||
|
# Папка для всех сторонних либ
|
||||||
|
# ==============================
|
||||||
|
set(THIRDPARTY_DIR "${CMAKE_SOURCE_DIR}/thirdparty1")
|
||||||
|
file(MAKE_DIRECTORY "${THIRDPARTY_DIR}")
|
||||||
|
|
||||||
|
macro(log msg)
|
||||||
|
message(STATUS "${msg}")
|
||||||
|
endmacro()
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# 1) ZLIB (zlib131.zip → zlib-1.3.1) - без изменений
|
||||||
|
# ===========================================
|
||||||
|
set(ZLIB_ARCHIVE "${THIRDPARTY_DIR}/zlib131.zip")
|
||||||
|
set(ZLIB_SRC_DIR "${THIRDPARTY_DIR}/zlib-1.3.1")
|
||||||
|
set(ZLIB_BUILD_DIR "${ZLIB_SRC_DIR}/build")
|
||||||
|
set(ZLIB_INSTALL_DIR "${ZLIB_SRC_DIR}/install")
|
||||||
|
|
||||||
|
if(NOT EXISTS "${ZLIB_ARCHIVE}")
|
||||||
|
log("Downloading zlib131.zip ...")
|
||||||
|
file(DOWNLOAD
|
||||||
|
"https://www.zlib.net/zlib131.zip"
|
||||||
|
"${ZLIB_ARCHIVE}"
|
||||||
|
SHOW_PROGRESS
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT EXISTS "${ZLIB_SRC_DIR}/CMakeLists.txt")
|
||||||
|
log("Extracting zlib131.zip to zlib-1.3.1 ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E tar xvf "${ZLIB_ARCHIVE}"
|
||||||
|
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
||||||
|
RESULT_VARIABLE _zlib_extract_res
|
||||||
|
)
|
||||||
|
if(NOT _zlib_extract_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "Failed to extract zlib archive")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
file(MAKE_DIRECTORY "${ZLIB_BUILD_DIR}")
|
||||||
|
|
||||||
|
# проверяем, собран ли уже zlib
|
||||||
|
set(_have_zlib FALSE)
|
||||||
|
foreach(candidate
|
||||||
|
"${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"
|
||||||
|
)
|
||||||
|
if(EXISTS "${candidate}")
|
||||||
|
set(_have_zlib TRUE)
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
|
||||||
|
if(NOT _have_zlib)
|
||||||
|
log("Configuring zlib ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
-G "${CMAKE_GENERATOR}"
|
||||||
|
-S "${ZLIB_SRC_DIR}"
|
||||||
|
-B "${ZLIB_BUILD_DIR}"
|
||||||
|
-DCMAKE_INSTALL_PREFIX=${ZLIB_INSTALL_DIR}
|
||||||
|
RESULT_VARIABLE _zlib_cfg_res
|
||||||
|
)
|
||||||
|
if(NOT _zlib_cfg_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "zlib configure failed")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
foreach(cfg IN LISTS BUILD_CONFIGS)
|
||||||
|
log("Building ZLIB (${cfg}) ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
--build "${ZLIB_BUILD_DIR}" --config ${cfg}
|
||||||
|
RESULT_VARIABLE _zlib_build_res
|
||||||
|
)
|
||||||
|
if(NOT _zlib_build_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "ZLIB build failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
log("Installing ZLIB (${cfg}) ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
--install "${ZLIB_BUILD_DIR}" --config ${cfg}
|
||||||
|
RESULT_VARIABLE _zlib_inst_res
|
||||||
|
)
|
||||||
|
if(NOT _zlib_inst_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "ZLIB install failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# ИСПРАВЛЕНИЕ: Используем свойства для конкретных конфигураций
|
||||||
|
add_library(zlib_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||||
|
set_target_properties(zlib_external_lib PROPERTIES
|
||||||
|
# Динамическая линковка (если zlib.lib - это импорт-библиотека для zlibd.dll)
|
||||||
|
#IMPORTED_LOCATION_DEBUG "${ZLIB_INSTALL_DIR}/lib/zlibd.lib"
|
||||||
|
#IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlib.lib"
|
||||||
|
|
||||||
|
# Можно также указать статические библиотеки, если вы хотите их использовать
|
||||||
|
IMPORTED_LOCATION_DEBUG "${ZLIB_INSTALL_DIR}/lib/zlibstaticd.lib"
|
||||||
|
IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"
|
||||||
|
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INSTALL_DIR}/include"
|
||||||
|
)
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# 2) SDL2 (release-2.32.10.zip → SDL-release-2.32.10) - без изменений
|
||||||
|
# ===========================================
|
||||||
|
set(SDL2_ARCHIVE "${THIRDPARTY_DIR}/release-2.32.10.zip")
|
||||||
|
set(SDL2_SRC_DIR "${THIRDPARTY_DIR}/SDL-release-2.32.10")
|
||||||
|
set(SDL2_BUILD_DIR "${SDL2_SRC_DIR}/build")
|
||||||
|
set(SDL2_INSTALL_DIR "${SDL2_SRC_DIR}/install")
|
||||||
|
|
||||||
|
if(NOT EXISTS "${SDL2_ARCHIVE}")
|
||||||
|
log("Downloading SDL2 release-2.32.10.zip ...")
|
||||||
|
file(DOWNLOAD
|
||||||
|
"https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.32.10.zip"
|
||||||
|
"${SDL2_ARCHIVE}"
|
||||||
|
SHOW_PROGRESS
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT EXISTS "${SDL2_SRC_DIR}/CMakeLists.txt")
|
||||||
|
log("Extracting SDL2 archive to SDL-release-2.32.10 ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E tar xvf "${SDL2_ARCHIVE}"
|
||||||
|
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
||||||
|
RESULT_VARIABLE _sdl_extract_res
|
||||||
|
)
|
||||||
|
if(NOT _sdl_extract_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "Failed to extract SDL2 archive")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
file(MAKE_DIRECTORY "${SDL2_BUILD_DIR}")
|
||||||
|
|
||||||
|
set(_have_sdl2 FALSE)
|
||||||
|
foreach(candidate
|
||||||
|
"${SDL2_INSTALL_DIR}/lib/SDL2.lib"
|
||||||
|
"${SDL2_INSTALL_DIR}/lib/SDL2-static.lib"
|
||||||
|
"${SDL2_INSTALL_DIR}/lib/SDL2d.lib"
|
||||||
|
)
|
||||||
|
if(EXISTS "${candidate}")
|
||||||
|
set(_have_sdl2 TRUE)
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
if(NOT _have_sdl2)
|
||||||
|
log("Configuring SDL2 ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
-G "${CMAKE_GENERATOR}"
|
||||||
|
-S "${SDL2_SRC_DIR}"
|
||||||
|
-B "${SDL2_BUILD_DIR}"
|
||||||
|
-DCMAKE_INSTALL_PREFIX=${SDL2_INSTALL_DIR}
|
||||||
|
-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR} # путь к zlib для SDL2
|
||||||
|
RESULT_VARIABLE _sdl_cfg_res
|
||||||
|
)
|
||||||
|
if(NOT _sdl_cfg_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "SDL2 configure failed")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# --- ИЗМЕНЕНИЕ: Цикл по конфигурациям Debug и Release ---
|
||||||
|
foreach(cfg IN LISTS BUILD_CONFIGS)
|
||||||
|
log("Building SDL2 (${cfg}) ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
--build "${SDL2_BUILD_DIR}" --config ${cfg}
|
||||||
|
RESULT_VARIABLE _sdl_build_res
|
||||||
|
)
|
||||||
|
if(NOT _sdl_build_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "SDL2 build failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
log("Installing SDL2 (${cfg}) ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
--install "${SDL2_BUILD_DIR}" --config ${cfg}
|
||||||
|
RESULT_VARIABLE _sdl_inst_res
|
||||||
|
)
|
||||||
|
if(NOT _sdl_inst_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "SDL2 install failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
# ------------------------------------------------------
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
# ИСПРАВЛЕНИЕ: SDL2: Используем свойства для конкретных конфигураций
|
||||||
|
add_library(SDL2_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||||
|
set_target_properties(SDL2_external_lib PROPERTIES
|
||||||
|
# Динамическая линковка SDL2
|
||||||
|
IMPORTED_LOCATION_DEBUG "${SDL2_INSTALL_DIR}/lib/SDL2d.lib"
|
||||||
|
IMPORTED_LOCATION_RELEASE "${SDL2_INSTALL_DIR}/lib/SDL2.lib"
|
||||||
|
# Оба include-пути: и include, и include/SDL2
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INSTALL_DIR}/include;${SDL2_INSTALL_DIR}/include/SDL2"
|
||||||
|
)
|
||||||
|
|
||||||
|
# SDL2main (обычно статическая)
|
||||||
|
add_library(SDL2main_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||||
|
set_target_properties(SDL2main_external_lib PROPERTIES
|
||||||
|
# ИСПРАВЛЕНО: Указываем пути для Debug и Release, используя
|
||||||
|
# соглашение, что Debug имеет суффикс 'd', а Release — нет.
|
||||||
|
IMPORTED_LOCATION_DEBUG "${SDL2_INSTALL_DIR}/lib/SDL2maind.lib"
|
||||||
|
IMPORTED_LOCATION_RELEASE "${SDL2_INSTALL_DIR}/lib/SDL2main.lib"
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INSTALL_DIR}/include"
|
||||||
|
)
|
||||||
|
|
||||||
|
log("-----${SDL2_INSTALL_DIR}/lib/SDL2maind.lib")
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# 3) libpng (v1.6.51.zip → libpng-1.6.51) - без изменений
|
||||||
|
# ===========================================
|
||||||
|
set(LIBPNG_ARCHIVE "${THIRDPARTY_DIR}/v1.6.51.zip")
|
||||||
|
set(LIBPNG_SRC_DIR "${THIRDPARTY_DIR}/libpng-1.6.51")
|
||||||
|
set(LIBPNG_BUILD_DIR "${LIBPNG_SRC_DIR}/build")
|
||||||
|
set(LIBPNG_INSTALL_DIR "${LIBPNG_SRC_DIR}/install") # на будущее
|
||||||
|
|
||||||
|
if(NOT EXISTS "${LIBPNG_ARCHIVE}")
|
||||||
|
log("Downloading libpng v1.6.51.zip ...")
|
||||||
|
file(DOWNLOAD
|
||||||
|
"https://github.com/pnggroup/libpng/archive/refs/tags/v1.6.51.zip"
|
||||||
|
"${LIBPNG_ARCHIVE}"
|
||||||
|
SHOW_PROGRESS
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT EXISTS "${LIBPNG_SRC_DIR}/CMakeLists.txt")
|
||||||
|
log("Extracting libpng v1.6.51.zip to libpng-1.6.51 ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E tar xvf "${LIBPNG_ARCHIVE}"
|
||||||
|
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
||||||
|
RESULT_VARIABLE _png_extract_res
|
||||||
|
)
|
||||||
|
if(NOT _png_extract_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "Failed to extract libpng archive")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
file(MAKE_DIRECTORY "${LIBPNG_BUILD_DIR}")
|
||||||
|
|
||||||
|
# Проверяем, есть ли уже .lib (build/Debug или install/lib)
|
||||||
|
set(_libpng_candidates
|
||||||
|
"${LIBPNG_BUILD_DIR}/Debug/libpng16_staticd.lib"
|
||||||
|
"${LIBPNG_BUILD_DIR}/Release/libpng16_static.lib"
|
||||||
|
)
|
||||||
|
|
||||||
|
set(_have_png FALSE)
|
||||||
|
foreach(candidate IN LISTS _libpng_candidates)
|
||||||
|
if(EXISTS "${candidate}")
|
||||||
|
set(_have_png TRUE)
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
if(NOT _have_png)
|
||||||
|
log("Configuring libpng ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
-G "${CMAKE_GENERATOR}"
|
||||||
|
-S "${LIBPNG_SRC_DIR}"
|
||||||
|
-B "${LIBPNG_BUILD_DIR}"
|
||||||
|
-DCMAKE_INSTALL_PREFIX=${LIBPNG_INSTALL_DIR}
|
||||||
|
-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}
|
||||||
|
-DZLIB_ROOT=${ZLIB_INSTALL_DIR}
|
||||||
|
RESULT_VARIABLE _png_cfg_res
|
||||||
|
)
|
||||||
|
if(NOT _png_cfg_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "libpng configure failed")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# --- ИЗМЕНЕНИЕ: Цикл по конфигурациям Debug и Release ---
|
||||||
|
foreach(cfg IN LISTS BUILD_CONFIGS)
|
||||||
|
log("Building libpng (${cfg}) ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
--build "${LIBPNG_BUILD_DIR}" --config ${cfg}
|
||||||
|
RESULT_VARIABLE _png_build_res
|
||||||
|
)
|
||||||
|
if(NOT _png_build_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "libpng build failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Поскольку вы не используете "cmake --install" для libpng,
|
||||||
|
# здесь нет необходимости в дополнительном шаге установки.
|
||||||
|
# Файлы .lib будут сгенерированы в подкаталоге ${LIBPNG_BUILD_DIR}/${cfg} (например, build/Debug или build/Release).
|
||||||
|
|
||||||
|
endforeach()
|
||||||
|
# ------------------------------------------------------
|
||||||
|
endif()
|
||||||
|
|
||||||
|
add_library(libpng_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||||
|
set_target_properties(libpng_external_lib PROPERTIES
|
||||||
|
# Предполагая, что libpng использует статический вариант
|
||||||
|
IMPORTED_LOCATION_DEBUG "${LIBPNG_BUILD_DIR}/Debug/libpng16_staticd.lib"
|
||||||
|
IMPORTED_LOCATION_RELEASE "${LIBPNG_BUILD_DIR}/Release/libpng16_static.lib"
|
||||||
|
|
||||||
|
# png.h, pngconf.h – в SRC, pnglibconf.h – в BUILD
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "${LIBPNG_SRC_DIR};${LIBPNG_BUILD_DIR}"
|
||||||
|
)
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# 4) libzip (v1.11.4.zip → libzip-1.11.4) - НОВАЯ ЗАВИСИМОСТЬ
|
||||||
|
# ===========================================
|
||||||
|
set(LIBZIP_ARCHIVE "${THIRDPARTY_DIR}/v1.11.4.zip")
|
||||||
|
set(LIBZIP_SRC_DIR "${THIRDPARTY_DIR}/libzip-1.11.4")
|
||||||
|
set(LIBZIP_BUILD_DIR "${LIBZIP_SRC_DIR}/build")
|
||||||
|
#set(LIBZIP_INSTALL_DIR "${LIBZIP_SRC_DIR}/install")
|
||||||
|
set(LIBZIP_BASE_DIR "${LIBZIP_SRC_DIR}/install")
|
||||||
|
|
||||||
|
if(NOT EXISTS "${LIBZIP_ARCHIVE}")
|
||||||
|
log("Downloading libzip v1.11.4.zip ...")
|
||||||
|
file(DOWNLOAD
|
||||||
|
"https://github.com/nih-at/libzip/archive/refs/tags/v1.11.4.zip"
|
||||||
|
"${LIBZIP_ARCHIVE}"
|
||||||
|
SHOW_PROGRESS
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT EXISTS "${LIBZIP_SRC_DIR}/CMakeLists.txt")
|
||||||
|
log("Extracting libzip v1.11.4.zip to libzip-1.11.4 ...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E tar xvf "${LIBZIP_ARCHIVE}"
|
||||||
|
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
||||||
|
RESULT_VARIABLE _zip_extract_res
|
||||||
|
)
|
||||||
|
if(NOT _zip_extract_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "Failed to extract libzip archive")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
file(MAKE_DIRECTORY "${LIBZIP_BUILD_DIR}")
|
||||||
|
|
||||||
|
# Проверяем, собран ли уже libzip
|
||||||
|
set(_have_zip FALSE)
|
||||||
|
foreach(candidate
|
||||||
|
"${LIBZIP_BASE_DIR}-Debug/lib/zip.lib"
|
||||||
|
"${LIBZIP_BASE_DIR}-Release/lib/zip.lib"
|
||||||
|
)
|
||||||
|
if(EXISTS "${candidate}")
|
||||||
|
set(_have_zip TRUE)
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
|
||||||
|
if(NOT _have_zip)
|
||||||
|
foreach(cfg IN LISTS BUILD_CONFIGS)
|
||||||
|
log("Configuring libzip (${cfg})...")
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND}
|
||||||
|
-G "${CMAKE_GENERATOR}"
|
||||||
|
-S "${LIBZIP_SRC_DIR}"
|
||||||
|
-B "${LIBZIP_SRC_DIR}/build-${cfg}"
|
||||||
|
-DCMAKE_INSTALL_PREFIX=${LIBZIP_BASE_DIR}-${cfg}
|
||||||
|
-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}
|
||||||
|
-DZLIB_ROOT=${ZLIB_INSTALL_DIR}
|
||||||
|
-DENABLE_COMMONCRYPTO=OFF
|
||||||
|
-DENABLE_GNUTLS=OFF
|
||||||
|
-DENABLE_MBEDTLS=OFF
|
||||||
|
-DENABLE_OPENSSL=OFF
|
||||||
|
-DENABLE_WINDOWS_CRYPTO=OFF
|
||||||
|
-DENABLE_FUZZ=OFF
|
||||||
|
RESULT_VARIABLE _zip_cfg_res
|
||||||
|
)
|
||||||
|
if(NOT _zip_cfg_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "libzip configure failed")
|
||||||
|
endif()
|
||||||
|
log("Building libzip (${cfg}) ...")
|
||||||
|
|
||||||
|
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} --build "${LIBZIP_SRC_DIR}/build-${cfg}" --config ${cfg} -v
|
||||||
|
RESULT_VARIABLE _zip_build_res
|
||||||
|
)
|
||||||
|
if(NOT _zip_build_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "libzip build failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
log("Installing libzip (${cfg}) ...")
|
||||||
|
|
||||||
|
execute_process(
|
||||||
|
COMMAND ${CMAKE_COMMAND} --install "${LIBZIP_SRC_DIR}/build-${cfg}" --config ${cfg} -v
|
||||||
|
RESULT_VARIABLE _zip_inst_res
|
||||||
|
)
|
||||||
|
if(NOT _zip_inst_res EQUAL 0)
|
||||||
|
message(FATAL_ERROR "libzip install failed for configuration ${cfg}")
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
add_library(libzip_external_lib UNKNOWN IMPORTED GLOBAL)
|
||||||
|
set_target_properties(libzip_external_lib PROPERTIES
|
||||||
|
IMPORTED_LOCATION_DEBUG "${LIBZIP_BASE_DIR}-Debug/lib/zip.lib" # ИСПРАВЛЕНО
|
||||||
|
IMPORTED_LOCATION_RELEASE "${LIBZIP_BASE_DIR}-Release/lib/zip.lib" # ИСПРАВЛЕНО
|
||||||
|
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/include,${LIBZIP_BASE_DIR}-Release/include>"
|
||||||
|
# libzip требует zlib для линковки
|
||||||
|
INTERFACE_LINK_LIBRARIES zlib_external_lib
|
||||||
|
)
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# Основной проект space-game001
|
||||||
|
# ===========================================
|
||||||
|
add_executable(space-game001
|
||||||
|
main.cpp
|
||||||
|
Game.cpp
|
||||||
|
Game.h
|
||||||
|
Environment.cpp
|
||||||
|
Environment.h
|
||||||
|
Renderer.cpp
|
||||||
|
Renderer.h
|
||||||
|
ShaderManager.cpp
|
||||||
|
ShaderManager.h
|
||||||
|
TextureManager.cpp
|
||||||
|
TextureManager.h
|
||||||
|
TextModel.cpp
|
||||||
|
TextModel.h
|
||||||
|
AudioPlayerAsync.cpp
|
||||||
|
AudioPlayerAsync.h
|
||||||
|
BoneAnimatedModel.cpp
|
||||||
|
BoneAnimatedModel.h
|
||||||
|
ZLMath.cpp
|
||||||
|
ZLMath.h
|
||||||
|
OpenGlExtensions.cpp
|
||||||
|
OpenGlExtensions.h
|
||||||
|
Utils.cpp
|
||||||
|
Utils.h
|
||||||
|
)
|
||||||
|
|
||||||
|
# Установка проекта по умолчанию для Visual Studio
|
||||||
|
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT space-game001)
|
||||||
|
|
||||||
|
# include-пути проекта
|
||||||
|
target_include_directories(space-game001 PRIVATE
|
||||||
|
"${CMAKE_CURRENT_SOURCE_DIR}"
|
||||||
|
#"${CMAKE_CURRENT_SOURCE_DIR}/gl"
|
||||||
|
#"${CMAKE_CURRENT_SOURCE_DIR}/cmakeaudioplayer/include"
|
||||||
|
#"${SDL2_INSTALL_DIR}/include"
|
||||||
|
#"${SDL2_INSTALL_DIR}/include/SDL2"
|
||||||
|
#"${LIBZIP_INSTALL_DIR}-Release/include" # Добавил include-путь для libzip
|
||||||
|
)
|
||||||
|
|
||||||
|
set_target_properties(space-game001 PROPERTIES
|
||||||
|
OUTPUT_NAME "space-game001"
|
||||||
|
)
|
||||||
|
|
||||||
|
# Определения препроцессора:
|
||||||
|
# PNG_ENABLED – включает код PNG в TextureManager
|
||||||
|
# SDL_MAIN_HANDLED – отключает переопределение main -> SDL_main
|
||||||
|
target_compile_definitions(space-game001 PRIVATE
|
||||||
|
PNG_ENABLED
|
||||||
|
SDL_MAIN_HANDLED
|
||||||
|
)
|
||||||
|
|
||||||
|
# Линкуем с SDL2main, если он вообще установлен
|
||||||
|
target_link_libraries(space-game001 PRIVATE SDL2main_external_lib)
|
||||||
|
|
||||||
|
# Линкуем сторонние библиотеки
|
||||||
|
target_link_libraries(space-game001 PRIVATE
|
||||||
|
SDL2_external_lib
|
||||||
|
libpng_external_lib
|
||||||
|
zlib_external_lib
|
||||||
|
libzip_external_lib
|
||||||
|
)
|
||||||
|
|
||||||
|
# Линкуем OpenGL (Windows)
|
||||||
|
if(WIN32)
|
||||||
|
target_link_libraries(space-game001 PRIVATE opengl32)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# Копирование SDL2d.dll и zlibd.dll рядом с exe
|
||||||
|
# ===========================================
|
||||||
|
if (WIN32)
|
||||||
|
|
||||||
|
# SDL2: в Debug - SDL2d.dll, в Release - SDL2.dll
|
||||||
|
set(SDL2_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2_INSTALL_DIR}/bin/SDL2d.dll,${SDL2_INSTALL_DIR}/bin/SDL2.dll>")
|
||||||
|
set(SDL2_DLL_DST "$<IF:$<CONFIG:Debug>,$<TARGET_FILE_DIR:space-game001>/SDL2d.dll,$<TARGET_FILE_DIR:space-game001>/SDL2.dll>")
|
||||||
|
|
||||||
|
|
||||||
|
set(LIBZIP_DLL_SRC "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/bin/zip.dll,${LIBZIP_BASE_DIR}-Release/bin/zip.dll>")
|
||||||
|
|
||||||
|
add_custom_command(TARGET space-game001 POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E echo "Copying DLLs to output folder..."
|
||||||
|
|
||||||
|
# Копируем SDL2 (целевое имя всегда SDL2.dll)
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||||
|
"${SDL2_DLL_SRC}"
|
||||||
|
"${SDL2_DLL_DST}"
|
||||||
|
|
||||||
|
# Копируем LIBZIP (целевое имя всегда zip.dll)
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||||
|
"${LIBZIP_DLL_SRC}"
|
||||||
|
"$<TARGET_FILE_DIR:space-game001>/zip.dll"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# ===========================================
|
||||||
|
# Копирование ресурсов после сборки
|
||||||
|
# ===========================================
|
||||||
|
|
||||||
|
# Какие папки с ресурсами нужно копировать
|
||||||
|
set(RUNTIME_RESOURCE_DIRS
|
||||||
|
"resources"
|
||||||
|
"shaders"
|
||||||
|
)
|
||||||
|
|
||||||
|
# Копируем ресурсы и шейдеры в папку exe и в корень build/
|
||||||
|
foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
|
||||||
|
add_custom_command(TARGET space-game001 POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to runtime folders..."
|
||||||
|
# 1) туда, где лежит exe (build/Debug, build/Release и т.п.)
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||||
|
"${CMAKE_SOURCE_DIR}/${resdir}"
|
||||||
|
"$<TARGET_FILE_DIR:space-game001>/${resdir}"
|
||||||
|
# 2) в корень build, если захочешь запускать из этой папки
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||||
|
"${CMAKE_SOURCE_DIR}/${resdir}"
|
||||||
|
"${CMAKE_BINARY_DIR}/${resdir}"
|
||||||
|
)
|
||||||
|
endforeach()
|
||||||
39
Environment.cpp
Normal file
39
Environment.cpp
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
#include "Environment.h"
|
||||||
|
|
||||||
|
#include "Utils.h"
|
||||||
|
#include <GL/gl.h>
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
int Environment::windowHeaderHeight = 0;
|
||||||
|
int Environment::width = 0;
|
||||||
|
int Environment::height = 0;
|
||||||
|
float Environment::zoom = 6.f;
|
||||||
|
|
||||||
|
bool Environment::leftPressed = false;
|
||||||
|
bool Environment::rightPressed = false;
|
||||||
|
bool Environment::upPressed = false;
|
||||||
|
bool Environment::downPressed = false;
|
||||||
|
|
||||||
|
bool Environment::settings_inverseVertical = false;
|
||||||
|
|
||||||
|
SDL_Window* Environment::window = nullptr;
|
||||||
|
|
||||||
|
bool Environment::showMouse = false;
|
||||||
|
|
||||||
|
bool Environment::exitGameLoop = false;
|
||||||
|
|
||||||
|
Matrix3f Environment::shipMatrix = Matrix3f::Identity();
|
||||||
|
Matrix3f Environment::inverseShipMatrix = Matrix3f::Identity();
|
||||||
|
|
||||||
|
|
||||||
|
bool Environment::tapDownHold = false;
|
||||||
|
Vector2f Environment::tapDownStartPos = { 0, 0 };
|
||||||
|
Vector2f Environment::tapDownCurrentPos = { 0, 0 };
|
||||||
|
|
||||||
|
Vector3f Environment::shipPosition = {0,0,0};
|
||||||
|
|
||||||
|
float Environment::shipVelocity = 0.f;
|
||||||
|
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
43
Environment.h
Normal file
43
Environment.h
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "ZLMath.h"
|
||||||
|
#ifdef __linux__
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
#endif
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
class Environment {
|
||||||
|
public:
|
||||||
|
static int windowHeaderHeight;
|
||||||
|
static int width;
|
||||||
|
static int height;
|
||||||
|
static float zoom;
|
||||||
|
|
||||||
|
static bool leftPressed;
|
||||||
|
static bool rightPressed;
|
||||||
|
static bool upPressed;
|
||||||
|
static bool downPressed;
|
||||||
|
|
||||||
|
static bool settings_inverseVertical;
|
||||||
|
|
||||||
|
static Matrix3f shipMatrix;
|
||||||
|
static Matrix3f inverseShipMatrix;
|
||||||
|
|
||||||
|
static SDL_Window* window;
|
||||||
|
|
||||||
|
static bool showMouse;
|
||||||
|
static bool exitGameLoop;
|
||||||
|
|
||||||
|
|
||||||
|
static bool tapDownHold;
|
||||||
|
static Vector2f tapDownStartPos;
|
||||||
|
static Vector2f tapDownCurrentPos;
|
||||||
|
|
||||||
|
static Vector3f shipPosition;
|
||||||
|
static float shipVelocity;
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
612
Game.cpp
Executable file
612
Game.cpp
Executable file
@ -0,0 +1,612 @@
|
|||||||
|
#include "Game.h"
|
||||||
|
#include "AnimatedModel.h"
|
||||||
|
#include "BoneAnimatedModel.h"
|
||||||
|
#include "Utils.h"
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include "TextureManager.h"
|
||||||
|
#include "TextModel.h"
|
||||||
|
#include <random>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
const char* CONST_ZIP_FILE = "space-game001.zip";
|
||||||
|
#else
|
||||||
|
const char* CONST_ZIP_FILE = "";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
Vector4f generateRandomQuaternion(std::mt19937& gen)
|
||||||
|
{
|
||||||
|
// Ðàñïðåäåëåíèå äëÿ ãåíåðàöèè ñëó÷àéíûõ êîîðäèíàò êâàòåðíèîíà
|
||||||
|
std::normal_distribution<> distrib(0.0, 1.0);
|
||||||
|
|
||||||
|
// Ãåíåðèðóåì ÷åòûðå ñëó÷àéíûõ ÷èñëà èç íîðìàëüíîãî ðàñïðåäåëåíèÿ N(0, 1).
|
||||||
|
// Íîðìàëèçàöèÿ ýòîãî âåêòîðà äàåò ðàâíîìåðíîå ðàñïðåäåëåíèå ïî 4D-ñôåðå (ò.å. êâàòåðíèîí åäèíè÷íîé äëèíû).
|
||||||
|
Vector4f randomQuat = {
|
||||||
|
(float)distrib(gen),
|
||||||
|
(float)distrib(gen),
|
||||||
|
(float)distrib(gen),
|
||||||
|
(float)distrib(gen)
|
||||||
|
};
|
||||||
|
|
||||||
|
return randomQuat.normalized();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// --- Îñíîâíàÿ ôóíêöèÿ ãåíåðàöèè ---
|
||||||
|
std::vector<BoxCoords> generateRandomBoxCoords(int N)
|
||||||
|
{
|
||||||
|
// Êîíñòàíòû
|
||||||
|
const float MIN_DISTANCE = 3.0f;
|
||||||
|
const float MIN_DISTANCE_SQUARED = MIN_DISTANCE * MIN_DISTANCE; // Ðàáîòàåì ñ êâàäðàòîì ðàññòîÿíèÿ
|
||||||
|
const float MIN_COORD = -100.0f;
|
||||||
|
const float MAX_COORD = 100.0f;
|
||||||
|
const int MAX_ATTEMPTS = 1000; // Îãðàíè÷åíèå íà êîëè÷åñòâî ïîïûòîê, ÷òîáû èçáåæàòü áåñêîíå÷íîãî öèêëà
|
||||||
|
|
||||||
|
std::vector<BoxCoords> boxCoordsArr;
|
||||||
|
boxCoordsArr.reserve(N); // Ðåçåðâèðóåì ïàìÿòü
|
||||||
|
|
||||||
|
// 1. Èíèöèàëèçàöèÿ ãåíåðàòîðà ïñåâäîñëó÷àéíûõ ÷èñåë
|
||||||
|
// Èñïîëüçóåì Mersenne Twister (mt19937) êàê âûñîêîêà÷åñòâåííûé ãåíåðàòîð
|
||||||
|
std::random_device rd;
|
||||||
|
std::mt19937 gen(rd());
|
||||||
|
|
||||||
|
// 2. Îïðåäåëåíèå ðàâíîìåðíîãî ðàñïðåäåëåíèÿ äëÿ êîîðäèíàò [MIN_COORD, MAX_COORD]
|
||||||
|
std::uniform_real_distribution<> distrib(MIN_COORD, MAX_COORD);
|
||||||
|
|
||||||
|
int generatedCount = 0;
|
||||||
|
|
||||||
|
while (generatedCount < N)
|
||||||
|
{
|
||||||
|
bool accepted = false;
|
||||||
|
int attempts = 0;
|
||||||
|
|
||||||
|
// Ïîïûòêà íàéòè ïîäõîäÿùèå êîîðäèíàòû
|
||||||
|
while (!accepted && attempts < MAX_ATTEMPTS)
|
||||||
|
{
|
||||||
|
// Ãåíåðèðóåì íîâûå ñëó÷àéíûå êîîðäèíàòû
|
||||||
|
Vector3f newPos(
|
||||||
|
(float)distrib(gen),
|
||||||
|
(float)distrib(gen),
|
||||||
|
(float)distrib(gen)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Ïðîâåðêà ðàññòîÿíèÿ äî âñåõ óæå ñóùåñòâóþùèõ îáúåêòîâ
|
||||||
|
accepted = true; // Ïðåäïîëàãàåì, ÷òî ïîäõîäèò, ïîêà íå äîêàçàíî îáðàòíîå
|
||||||
|
for (const auto& existingBox : boxCoordsArr)
|
||||||
|
{
|
||||||
|
// Ðàñ÷åò âåêòîðà ðàçíîñòè
|
||||||
|
Vector3f diff = newPos - existingBox.pos;
|
||||||
|
|
||||||
|
// Ðàñ÷åò êâàäðàòà ðàññòîÿíèÿ
|
||||||
|
float distanceSquared = diff.squaredNorm();
|
||||||
|
|
||||||
|
// Åñëè êâàäðàò ðàññòîÿíèÿ ìåíüøå êâàäðàòà ìèíèìàëüíîãî ðàññòîÿíèÿ
|
||||||
|
if (distanceSquared < MIN_DISTANCE_SQUARED)
|
||||||
|
{
|
||||||
|
accepted = false; // Îòêëîíÿåì, ñëèøêîì áëèçêî
|
||||||
|
break; // Íåò ñìûñëà ïðîâåðÿòü äàëüøå, åñëè îäíî íàðóøåíèå íàéäåíî
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (accepted)
|
||||||
|
{
|
||||||
|
// 2. Ãåíåðèðóåì ñëó÷àéíûé êâàòåðíèîí
|
||||||
|
Vector4f randomQuat = generateRandomQuaternion(gen);
|
||||||
|
|
||||||
|
// 3. Ïðåîáðàçóåì åãî â ìàòðèöó âðàùåíèÿ
|
||||||
|
Matrix3f randomMatrix = QuatToMatrix(randomQuat);
|
||||||
|
|
||||||
|
// 4. Äîáàâëÿåì îáúåêò ñ íîâîé ñëó÷àéíîé ìàòðèöåé
|
||||||
|
boxCoordsArr.emplace_back(BoxCoords{ newPos, randomMatrix });
|
||||||
|
generatedCount++;
|
||||||
|
}
|
||||||
|
attempts++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Åñëè ïðåâûøåíî ìàêñèìàëüíîå êîëè÷åñòâî ïîïûòîê, âûõîäèì èç öèêëà,
|
||||||
|
// ÷òîáû èçáåæàòü çàâèñàíèÿ, åñëè N ñëèøêîì âåëèêî èëè äèàïàçîí ñëèøêîì ìàë.
|
||||||
|
if (!accepted) {
|
||||||
|
std::cerr << "Ïðåäóïðåæäåíèå: Íå óäàëîñü ñãåíåðèðîâàòü " << N << " îáúåêòîâ. Ñãåíåðèðîâàíî: " << generatedCount << std::endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return boxCoordsArr;
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::Game()
|
||||||
|
: window(nullptr)
|
||||||
|
, glContext(nullptr)
|
||||||
|
, newTickCount(0)
|
||||||
|
, lastTickCount(0)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::~Game() {
|
||||||
|
if (glContext) {
|
||||||
|
SDL_GL_DeleteContext(glContext);
|
||||||
|
}
|
||||||
|
if (window) {
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
|
}
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::setup() {
|
||||||
|
glContext = SDL_GL_CreateContext(ZL::Environment::window);
|
||||||
|
|
||||||
|
ZL::BindOpenGlFunctions();
|
||||||
|
ZL::CheckGlError();
|
||||||
|
|
||||||
|
// Initialize renderer
|
||||||
|
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_web.fragment", CONST_ZIP_FILE);
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./shaders/defaultColor.vertex", "./shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("env", "./shaders/env.vertex", "./shaders/env_web.fragment", CONST_ZIP_FILE);
|
||||||
|
|
||||||
|
#else
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_desktop.fragment", CONST_ZIP_FILE);
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./shaders/defaultColor.vertex", "./shaders/defaultColor_desktop.fragment", CONST_ZIP_FILE);
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("env", "./shaders/env.vertex", "./shaders/env_desktop.fragment", CONST_ZIP_FILE);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
cubemapTexture = std::make_shared<Texture>(
|
||||||
|
std::array<TextureDataStruct, 6>{
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_rt.bmp", CONST_ZIP_FILE),
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_lf.bmp", CONST_ZIP_FILE),
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_up.bmp", CONST_ZIP_FILE),
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_dn.bmp", CONST_ZIP_FILE),
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_bk.bmp", CONST_ZIP_FILE),
|
||||||
|
CreateTextureDataFromBmp24("./resources/sky/space_ft.bmp", CONST_ZIP_FILE)
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
cubemap.data = ZL::CreateCubemap(500);
|
||||||
|
cubemap.RefreshVBO();
|
||||||
|
|
||||||
|
//Load texture
|
||||||
|
spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/DefaultMaterial_BaseColor.png", CONST_ZIP_FILE));
|
||||||
|
spaceshipBase = LoadFromTextFile02("./resources/spaceship005.txt", CONST_ZIP_FILE);
|
||||||
|
spaceshipBase.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundY(M_PI / 2.0)));
|
||||||
|
//spaceshipBase.Move(Vector3f{ -0.52998, -13, 0 });
|
||||||
|
spaceshipBase.Move(Vector3f{ -0.52998, -10, 10 });
|
||||||
|
|
||||||
|
spaceship.AssignFrom(spaceshipBase);
|
||||||
|
spaceship.RefreshVBO();
|
||||||
|
|
||||||
|
//Boxes
|
||||||
|
boxTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/box/box.png", CONST_ZIP_FILE));
|
||||||
|
boxBase = LoadFromTextFile02("./resources/box/box.txt", CONST_ZIP_FILE);
|
||||||
|
|
||||||
|
boxCoordsArr = generateRandomBoxCoords(50);
|
||||||
|
|
||||||
|
boxRenderArr.resize(boxCoordsArr.size());
|
||||||
|
|
||||||
|
for (int i = 0; i < boxCoordsArr.size(); i++)
|
||||||
|
{
|
||||||
|
boxRenderArr[i].AssignFrom(boxBase);
|
||||||
|
boxRenderArr[i].RefreshVBO();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
buttonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/button.png", CONST_ZIP_FILE));
|
||||||
|
|
||||||
|
button.data.PositionData.push_back({ 100, 100, 0 });
|
||||||
|
button.data.PositionData.push_back({ 100, 150, 0 });
|
||||||
|
button.data.PositionData.push_back({ 300, 150, 0 });
|
||||||
|
button.data.PositionData.push_back({ 100, 100, 0 });
|
||||||
|
button.data.PositionData.push_back({ 300, 150, 0 });
|
||||||
|
button.data.PositionData.push_back({ 300, 100, 0 });
|
||||||
|
|
||||||
|
button.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
button.data.TexCoordData.push_back({ 0,1 });
|
||||||
|
button.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
button.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
button.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
button.data.TexCoordData.push_back({ 1,0 });
|
||||||
|
|
||||||
|
button.RefreshVBO();
|
||||||
|
|
||||||
|
musicVolumeBarTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarTexture.png", CONST_ZIP_FILE));
|
||||||
|
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1190, 600, 0 });
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
|
||||||
|
musicVolumeBar.data.PositionData.push_back({ 1200, 100, 0 });
|
||||||
|
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 0,1 });
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
musicVolumeBar.data.TexCoordData.push_back({ 1,0 });
|
||||||
|
|
||||||
|
musicVolumeBar.RefreshVBO();
|
||||||
|
|
||||||
|
|
||||||
|
musicVolumeBarButtonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarButton.png", CONST_ZIP_FILE));
|
||||||
|
|
||||||
|
float musicVolumeBarButtonButtonCenterY = 350.0f;
|
||||||
|
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
|
||||||
|
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 0,1 });
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
|
||||||
|
musicVolumeBarButton.data.TexCoordData.push_back({ 1,0 });
|
||||||
|
|
||||||
|
musicVolumeBarButton.RefreshVBO();
|
||||||
|
renderer.InitOpenGL();
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::drawCubemap()
|
||||||
|
{
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string envShaderName = "env";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(envShaderName);
|
||||||
|
renderer.RenderUniform1i(textureUniformName, 0);
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5,
|
||||||
|
static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
|
||||||
|
1, 1000);
|
||||||
|
renderer.PushMatrix();
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
renderer.RotateMatrix(Environment::inverseShipMatrix);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_CUBE_MAP, cubemapTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(cubemap);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::drawShip()
|
||||||
|
{
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string envShaderName = "env";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(defaultShaderName);
|
||||||
|
renderer.RenderUniform1i(textureUniformName, 0);
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.EnableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5,
|
||||||
|
static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
|
||||||
|
1, 1000);
|
||||||
|
renderer.PushMatrix();
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
|
||||||
|
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(spaceship);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
renderer.DisableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::drawBoxes()
|
||||||
|
{
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string envShaderName = "env";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(defaultShaderName);
|
||||||
|
renderer.RenderUniform1i(textureUniformName, 0);
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.EnableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5,
|
||||||
|
static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
|
||||||
|
1, 1000);
|
||||||
|
|
||||||
|
for (int i = 0; i < boxCoordsArr.size(); i++)
|
||||||
|
{
|
||||||
|
renderer.PushMatrix();
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
|
||||||
|
renderer.RotateMatrix(Environment::inverseShipMatrix);
|
||||||
|
renderer.TranslateMatrix(-Environment::shipPosition);
|
||||||
|
renderer.TranslateMatrix(boxCoordsArr[i].pos);
|
||||||
|
renderer.RotateMatrix(boxCoordsArr[i].m);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, boxTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(boxRenderArr[i]);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
}
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
renderer.DisableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
void Game::UpdateVolumeKnob() {
|
||||||
|
float musicVolumeBarButtonButtonCenterY = volumeBarMinY + musicVolume * (volumeBarMaxY - volumeBarMinY);
|
||||||
|
|
||||||
|
auto& pos = musicVolumeBarButton.data.PositionData;
|
||||||
|
|
||||||
|
pos[0] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
pos[1] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
pos[2] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
pos[3] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
pos[4] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
pos[5] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
|
||||||
|
|
||||||
|
musicVolumeBarButton.RefreshVBO();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::UpdateVolumeFromMouse(int mouseX, int mouseY) {
|
||||||
|
|
||||||
|
int uiX = mouseX;
|
||||||
|
int uiY = Environment::height - mouseY;
|
||||||
|
Environment::shipVelocity = (musicVolume - 0.2) * (20.0);
|
||||||
|
if (uiY < volumeBarMinY || uiY > volumeBarMaxY)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float t = (uiY - volumeBarMinY) / (volumeBarMaxY - volumeBarMinY);
|
||||||
|
if (t < 0.0f) t = 0.0f;
|
||||||
|
if (t > 1.0f) t = 1.0f;
|
||||||
|
musicVolume = t;
|
||||||
|
UpdateVolumeKnob();
|
||||||
|
}
|
||||||
|
void Game::drawUI()
|
||||||
|
{
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string envShaderName = "env";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
|
||||||
|
glClear(GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(defaultShaderName);
|
||||||
|
renderer.RenderUniform1i(textureUniformName, 0);
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.EnableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.PushProjectionMatrix(Environment::width, Environment::height, -1, 1);
|
||||||
|
renderer.PushMatrix();
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, buttonTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(button);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, musicVolumeBarTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(musicVolumeBar);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, musicVolumeBarButtonTexture->getTexID());
|
||||||
|
renderer.DrawVertexRenderStruct(musicVolumeBarButton);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
renderer.DisableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::drawScene() {
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string envShaderName = "env";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
glClearColor(0.0f, 0.5f, 1.0f, 1.0f);
|
||||||
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
glViewport(0, 0, Environment::width, Environment::height);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
drawCubemap();
|
||||||
|
drawShip();
|
||||||
|
drawBoxes();
|
||||||
|
|
||||||
|
drawUI();
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::processTickCount() {
|
||||||
|
|
||||||
|
if (lastTickCount == 0) {
|
||||||
|
lastTickCount = SDL_GetTicks64();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
newTickCount = SDL_GetTicks64();
|
||||||
|
if (newTickCount - lastTickCount > CONST_TIMER_INTERVAL) {
|
||||||
|
size_t delta = (newTickCount - lastTickCount > CONST_MAX_TIME_INTERVAL) ?
|
||||||
|
CONST_MAX_TIME_INTERVAL : newTickCount - lastTickCount;
|
||||||
|
|
||||||
|
//gameObjects.updateScene(delta);
|
||||||
|
|
||||||
|
if (Environment::tapDownHold) {
|
||||||
|
|
||||||
|
float diffx = Environment::tapDownCurrentPos.v[0] - Environment::tapDownStartPos.v[0];
|
||||||
|
float diffy = Environment::tapDownCurrentPos.v[1] - Environment::tapDownStartPos.v[1];
|
||||||
|
|
||||||
|
|
||||||
|
if (abs(diffy) > 5.0 || abs(diffx) > 5.0) //threshold
|
||||||
|
{
|
||||||
|
|
||||||
|
float rotationPower = sqrtf(diffx * diffx + diffy * diffy);
|
||||||
|
|
||||||
|
//std::cout << rotationPower << std::endl;
|
||||||
|
|
||||||
|
float deltaAlpha = rotationPower * delta * M_PI / 500000.f;
|
||||||
|
|
||||||
|
Vector3f rotationDirection = { diffy, diffx, 0 };
|
||||||
|
|
||||||
|
rotationDirection = rotationDirection.normalized();
|
||||||
|
|
||||||
|
Vector4f rotateQuat = {
|
||||||
|
rotationDirection.v[0] * sin(deltaAlpha * 0.5f),
|
||||||
|
rotationDirection.v[1] * sin(deltaAlpha * 0.5f),
|
||||||
|
rotationDirection.v[2] * sin(deltaAlpha * 0.5f),
|
||||||
|
cos(deltaAlpha * 0.5f) };
|
||||||
|
|
||||||
|
Matrix3f rotateMat = QuatToMatrix(rotateQuat);
|
||||||
|
|
||||||
|
Environment::shipMatrix = MultMatrixMatrix(Environment::shipMatrix, rotateMat);
|
||||||
|
Environment::inverseShipMatrix = InverseMatrix(Environment::shipMatrix);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fabs(Environment::shipVelocity) > 0.01f)
|
||||||
|
{
|
||||||
|
Vector3f velocityDirection = { 0,0, -Environment::shipVelocity*delta / 1000.f };
|
||||||
|
Vector3f velocityDirectionAdjusted = MultMatrixVector(Environment::shipMatrix, velocityDirection);
|
||||||
|
|
||||||
|
Environment::shipPosition = Environment::shipPosition + velocityDirectionAdjusted;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastTickCount = newTickCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::render() {
|
||||||
|
SDL_GL_MakeCurrent(ZL::Environment::window, glContext);
|
||||||
|
ZL::CheckGlError();
|
||||||
|
|
||||||
|
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
drawScene();
|
||||||
|
processTickCount();
|
||||||
|
|
||||||
|
SDL_GL_SwapWindow(ZL::Environment::window);
|
||||||
|
}
|
||||||
|
void Game::update() {
|
||||||
|
SDL_Event event;
|
||||||
|
while (SDL_PollEvent(&event)) {
|
||||||
|
if (event.type == SDL_QUIT) {
|
||||||
|
Environment::exitGameLoop = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (event.type == SDL_MOUSEBUTTONDOWN) {
|
||||||
|
// 1. Îáðàáîòêà íàæàòèÿ êíîïêè ìûøè
|
||||||
|
|
||||||
|
int mx = event.button.x;
|
||||||
|
int my = event.button.y;
|
||||||
|
|
||||||
|
std::cout << mx << " " << my << '\n';
|
||||||
|
int uiX = mx;
|
||||||
|
int uiY = Environment::height - my;
|
||||||
|
if (uiX >= volumeBarMinX && uiX <= volumeBarMaxX &&
|
||||||
|
uiY >= volumeBarMinY && uiY <= volumeBarMaxY) {
|
||||||
|
isDraggingVolume = true;
|
||||||
|
UpdateVolumeFromMouse(mx, my);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Environment::tapDownHold = true;
|
||||||
|
// Êîîðäèíàòû íà÷àëüíîãî íàæàòèÿ
|
||||||
|
Environment::tapDownStartPos.v[0] = event.button.x;
|
||||||
|
Environment::tapDownStartPos.v[1] = event.button.y;
|
||||||
|
// Íà÷àëüíàÿ ïîçèöèÿ òàêæå ñòàíîâèòñÿ òåêóùåé
|
||||||
|
Environment::tapDownCurrentPos.v[0] = event.button.x;
|
||||||
|
Environment::tapDownCurrentPos.v[1] = event.button.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (event.type == SDL_MOUSEBUTTONUP) {
|
||||||
|
// 2. Îáðàáîòêà îòïóñêàíèÿ êíîïêè ìûøè
|
||||||
|
isDraggingVolume = false;
|
||||||
|
Environment::tapDownHold = false;
|
||||||
|
}
|
||||||
|
else if (event.type == SDL_MOUSEMOTION) {
|
||||||
|
// 3. Îáðàáîòêà ïåðåìåùåíèÿ ìûøè
|
||||||
|
int mx = event.motion.x;
|
||||||
|
int my = event.motion.y;
|
||||||
|
|
||||||
|
if (isDraggingVolume) {
|
||||||
|
// Äâèãàåì ìûøü ïî ñëàéäåðó — ìåíÿåì ãðîìêîñòü è ïîçèöèþ êðóæêà
|
||||||
|
UpdateVolumeFromMouse(mx, my);
|
||||||
|
}
|
||||||
|
if (Environment::tapDownHold) {
|
||||||
|
// Îáíîâëåíèå òåêóùåé ïîçèöèè, åñëè êíîïêà óäåðæèâàåòñÿ
|
||||||
|
Environment::tapDownCurrentPos.v[0] = event.motion.x;
|
||||||
|
Environment::tapDownCurrentPos.v[1] = event.motion.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (event.type == SDL_MOUSEWHEEL) {
|
||||||
|
static const float zoomstep = 2.0f;
|
||||||
|
if (event.wheel.y > 0) {
|
||||||
|
Environment::zoom -= zoomstep;
|
||||||
|
}
|
||||||
|
else if (event.wheel.y < 0) {
|
||||||
|
Environment::zoom += zoomstep;
|
||||||
|
}
|
||||||
|
if (Environment::zoom < zoomstep) {
|
||||||
|
Environment::zoom = zoomstep;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (event.type == SDL_KEYUP)
|
||||||
|
{
|
||||||
|
if (event.key.keysym.sym == SDLK_i)
|
||||||
|
{
|
||||||
|
Environment::shipVelocity += 1.f;
|
||||||
|
}
|
||||||
|
if (event.key.keysym.sym == SDLK_k)
|
||||||
|
{
|
||||||
|
Environment::shipVelocity -= 1.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
render();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
83
Game.h
Executable file
83
Game.h
Executable file
@ -0,0 +1,83 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include "Environment.h"
|
||||||
|
#include "TextureManager.h"
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
|
||||||
|
struct BoxCoords
|
||||||
|
{
|
||||||
|
Vector3f pos;
|
||||||
|
Matrix3f m;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class Game {
|
||||||
|
public:
|
||||||
|
Game();
|
||||||
|
~Game();
|
||||||
|
|
||||||
|
void setup();
|
||||||
|
void update();
|
||||||
|
void render();
|
||||||
|
|
||||||
|
bool shouldExit() const { return Environment::exitGameLoop; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
void processTickCount();
|
||||||
|
void drawScene();
|
||||||
|
void drawCubemap();
|
||||||
|
void drawShip();
|
||||||
|
void drawBoxes();
|
||||||
|
void drawUI();
|
||||||
|
|
||||||
|
SDL_Window* window;
|
||||||
|
SDL_GLContext glContext;
|
||||||
|
Renderer renderer;
|
||||||
|
|
||||||
|
size_t newTickCount;
|
||||||
|
size_t lastTickCount;
|
||||||
|
|
||||||
|
static const size_t CONST_TIMER_INTERVAL = 10;
|
||||||
|
static const size_t CONST_MAX_TIME_INTERVAL = 1000;
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> spaceshipTexture;
|
||||||
|
std::shared_ptr<Texture> cubemapTexture;
|
||||||
|
VertexDataStruct spaceshipBase;
|
||||||
|
VertexRenderStruct spaceship;
|
||||||
|
|
||||||
|
VertexRenderStruct cubemap;
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> boxTexture;
|
||||||
|
VertexDataStruct boxBase;
|
||||||
|
|
||||||
|
std::vector<BoxCoords> boxCoordsArr;
|
||||||
|
std::vector<VertexRenderStruct> boxRenderArr;
|
||||||
|
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> buttonTexture;
|
||||||
|
VertexRenderStruct button;
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> musicVolumeBarTexture;
|
||||||
|
VertexRenderStruct musicVolumeBar;
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> musicVolumeBarButtonTexture;
|
||||||
|
VertexRenderStruct musicVolumeBarButton;
|
||||||
|
|
||||||
|
|
||||||
|
bool isDraggingVolume = false;
|
||||||
|
float musicVolume = 1.0f;
|
||||||
|
float volumeBarMinX = 1190.0f;
|
||||||
|
float volumeBarMaxX = 1200.0f;
|
||||||
|
float volumeBarMinY = 100.0f;
|
||||||
|
float volumeBarMaxY = 600.0f;
|
||||||
|
float musicVolumeBarButtonButtonCenterX = 1195.0f;
|
||||||
|
float musicVolumeBarButtonButtonRadius = 25.0f;
|
||||||
|
void UpdateVolumeFromMouse(int mouseX, int mouseY);
|
||||||
|
void UpdateVolumeKnob();
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
335
OpenGlExtensions.cpp
Executable file
335
OpenGlExtensions.cpp
Executable file
@ -0,0 +1,335 @@
|
|||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
|
||||||
|
#include "Utils.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
|
||||||
|
|
||||||
|
//====================================================
|
||||||
|
//===================== GLSL Shaders =================
|
||||||
|
//====================================================
|
||||||
|
|
||||||
|
//Requires GL_VERSION_2_0
|
||||||
|
PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
|
||||||
|
PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
|
||||||
|
PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
|
||||||
|
PFNGLVALIDATEPROGRAMPROC glValidateProgram = NULL;
|
||||||
|
PFNGLUSEPROGRAMPROC glUseProgram = NULL;
|
||||||
|
PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
|
||||||
|
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
|
||||||
|
PFNGLCREATESHADERPROC glCreateShader = NULL;
|
||||||
|
PFNGLDELETESHADERPROC glDeleteShader = NULL;
|
||||||
|
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
|
||||||
|
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
|
||||||
|
PFNGLATTACHSHADERPROC glAttachShader = NULL;
|
||||||
|
PFNGLDETACHSHADERPROC glDetachShader = NULL;
|
||||||
|
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
|
||||||
|
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
|
||||||
|
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
|
||||||
|
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
|
||||||
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
|
||||||
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
|
||||||
|
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = NULL;
|
||||||
|
PFNGLUNIFORM1IPROC glUniform1i = NULL;
|
||||||
|
PFNGLUNIFORM1FVPROC glUniform1fv = NULL;
|
||||||
|
PFNGLUNIFORM3FVPROC glUniform2fv = NULL;
|
||||||
|
PFNGLUNIFORM3FVPROC glUniform3fv = NULL;
|
||||||
|
PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = NULL;
|
||||||
|
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
|
||||||
|
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//=========== Multitexture ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL version 1.3
|
||||||
|
PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//========== Vertex buffer ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL_VERSION_1_5
|
||||||
|
PFNGLGENBUFFERSPROC glGenBuffers = NULL;
|
||||||
|
PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
|
||||||
|
PFNGLBINDBUFFERPROC glBindBuffer = NULL;
|
||||||
|
PFNGLBUFFERDATAPROC glBufferData = NULL;
|
||||||
|
PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
|
||||||
|
PFNGLMAPBUFFERPROC glMapBuffer = NULL;
|
||||||
|
PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
|
||||||
|
|
||||||
|
//=========================================
|
||||||
|
//============ Frame buffer ===============
|
||||||
|
//=========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_framebuffer_object
|
||||||
|
PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
|
||||||
|
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
|
||||||
|
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
|
||||||
|
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
|
||||||
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
|
||||||
|
PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
|
||||||
|
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
|
||||||
|
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
|
||||||
|
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
|
||||||
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
|
||||||
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
|
||||||
|
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
|
||||||
|
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//===========================================
|
||||||
|
//============ Uniform buffer ===============
|
||||||
|
//===========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_uniform_buffer_object
|
||||||
|
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL;
|
||||||
|
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL;
|
||||||
|
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL;
|
||||||
|
PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
|
||||||
|
|
||||||
|
|
||||||
|
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
|
||||||
|
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
|
||||||
|
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArray = NULL;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
bool BindOpenGlFunctions()
|
||||||
|
{
|
||||||
|
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
|
||||||
|
//char* extensionList = (char*)glGetString(GL_EXTENSIONS);
|
||||||
|
char* glVersion = (char*)glGetString(GL_VERSION);
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
//Requires OpenGL 2.0 or above
|
||||||
|
if (glVersion[0] >= '2')
|
||||||
|
{
|
||||||
|
|
||||||
|
glActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTexture");
|
||||||
|
|
||||||
|
glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
|
||||||
|
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
|
||||||
|
glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
|
||||||
|
glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
|
||||||
|
glBufferSubData = (PFNGLBUFFERSUBDATAPROC)wglGetProcAddress("glBufferSubData");
|
||||||
|
glMapBuffer = (PFNGLMAPBUFFERPROC)wglGetProcAddress("glMapBuffer");
|
||||||
|
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)wglGetProcAddress("glUnmapBuffer");
|
||||||
|
|
||||||
|
glCreateProgram = (PFNGLCREATEPROGRAMPROC)wglGetProcAddress("glCreateProgram");
|
||||||
|
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)wglGetProcAddress("glDeleteProgram");
|
||||||
|
glLinkProgram = (PFNGLLINKPROGRAMPROC)wglGetProcAddress("glLinkProgram");
|
||||||
|
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)wglGetProcAddress("glValidateProgram");
|
||||||
|
glUseProgram = (PFNGLUSEPROGRAMPROC)wglGetProcAddress("glUseProgram");
|
||||||
|
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)wglGetProcAddress("glGetProgramiv");
|
||||||
|
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)wglGetProcAddress("glGetProgramInfoLog");
|
||||||
|
glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
|
||||||
|
|
||||||
|
|
||||||
|
glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
|
||||||
|
glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
|
||||||
|
glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
|
||||||
|
glAttachShader = (PFNGLATTACHSHADERPROC)wglGetProcAddress("glAttachShader");
|
||||||
|
glDetachShader = (PFNGLDETACHSHADERPROC)wglGetProcAddress("glDetachShader");
|
||||||
|
glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
|
||||||
|
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog");
|
||||||
|
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)wglGetProcAddress("glGetAttribLocation");
|
||||||
|
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
|
||||||
|
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glEnableVertexAttribArray");
|
||||||
|
|
||||||
|
glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glDisableVertexAttribArray");
|
||||||
|
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation");
|
||||||
|
glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)wglGetProcAddress("glUniformMatrix3fv");
|
||||||
|
glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)wglGetProcAddress("glUniformMatrix4fv");
|
||||||
|
glUniform1i = (PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i");
|
||||||
|
glUniform1fv = (PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv");
|
||||||
|
glUniform2fv = (PFNGLUNIFORM2FVPROC)wglGetProcAddress("glUniform2fv");
|
||||||
|
glUniform3fv = (PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv");
|
||||||
|
glUniform4fv = (PFNGLUNIFORM4FVPROC)wglGetProcAddress("glUniform4fv");
|
||||||
|
|
||||||
|
glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)wglGetProcAddress("glVertexAttrib1f");
|
||||||
|
glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)wglGetProcAddress("glVertexAttrib2f");
|
||||||
|
glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)wglGetProcAddress("glVertexAttrib3f");
|
||||||
|
glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)wglGetProcAddress("glVertexAttrib4f");
|
||||||
|
glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)wglGetProcAddress("glVertexAttrib2fv");
|
||||||
|
glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)wglGetProcAddress("glVertexAttrib3fv");
|
||||||
|
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib4fv");
|
||||||
|
glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)wglGetProcAddress("glGetActiveAttrib");
|
||||||
|
glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)wglGetProcAddress("glGetActiveUniform");
|
||||||
|
|
||||||
|
|
||||||
|
if (glActiveTexture == NULL ||
|
||||||
|
glGenBuffers == NULL ||
|
||||||
|
glDeleteBuffers == NULL ||
|
||||||
|
glBindBuffer == NULL ||
|
||||||
|
glBufferData == NULL ||
|
||||||
|
glBufferSubData == NULL ||
|
||||||
|
glMapBuffer == NULL ||
|
||||||
|
glCreateProgram == NULL ||
|
||||||
|
glDeleteProgram == NULL ||
|
||||||
|
glLinkProgram == NULL ||
|
||||||
|
glValidateProgram == NULL ||
|
||||||
|
glUseProgram == NULL ||
|
||||||
|
glGetProgramiv == NULL ||
|
||||||
|
glGetProgramInfoLog == NULL ||
|
||||||
|
glCreateShader == NULL ||
|
||||||
|
glDeleteShader == NULL ||
|
||||||
|
glShaderSource == NULL ||
|
||||||
|
glCompileShader == NULL ||
|
||||||
|
glAttachShader == NULL ||
|
||||||
|
glDetachShader == NULL ||
|
||||||
|
glGetShaderiv == NULL ||
|
||||||
|
glGetShaderInfoLog == NULL ||
|
||||||
|
glGetAttribLocation == NULL ||
|
||||||
|
glVertexAttribPointer == NULL ||
|
||||||
|
glEnableVertexAttribArray == NULL ||
|
||||||
|
glDisableVertexAttribArray == NULL ||
|
||||||
|
glGetUniformLocation == NULL ||
|
||||||
|
glUniformMatrix3fv == NULL ||
|
||||||
|
glUniformMatrix4fv == NULL ||
|
||||||
|
glUniform1i == NULL ||
|
||||||
|
glUniform1fv == NULL ||
|
||||||
|
glUniform2fv == NULL ||
|
||||||
|
glUniform3fv == NULL ||
|
||||||
|
glUniform4fv == NULL ||
|
||||||
|
glEnableVertexAttribArray == NULL ||
|
||||||
|
glVertexAttrib1f == NULL ||
|
||||||
|
glVertexAttrib2f == NULL ||
|
||||||
|
glVertexAttrib3f == NULL ||
|
||||||
|
glVertexAttrib4f == NULL ||
|
||||||
|
glVertexAttrib2fv == NULL ||
|
||||||
|
glVertexAttrib3fv == NULL ||
|
||||||
|
glVertexAttrib4fv == NULL ||
|
||||||
|
glGetActiveAttrib == NULL ||
|
||||||
|
glGetActiveUniform == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)wglGetProcAddress("glIsRenderbuffer");
|
||||||
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)wglGetProcAddress("glBindRenderbuffer");
|
||||||
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)wglGetProcAddress("glDeleteRenderbuffers");
|
||||||
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)wglGetProcAddress("glGenRenderbuffers");
|
||||||
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)wglGetProcAddress("glRenderbufferStorage");
|
||||||
|
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)wglGetProcAddress("glGetRenderbufferParameteriv");
|
||||||
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)wglGetProcAddress("glIsFramebuffer");
|
||||||
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)wglGetProcAddress("glBindFramebuffer");
|
||||||
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)wglGetProcAddress("glDeleteFramebuffers");
|
||||||
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)wglGetProcAddress("glGenFramebuffers");
|
||||||
|
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)wglGetProcAddress("glCheckFramebufferStatus");
|
||||||
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)wglGetProcAddress("glFramebufferTexture1D");
|
||||||
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)wglGetProcAddress("glFramebufferTexture2D");
|
||||||
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)wglGetProcAddress("glFramebufferTexture3D");
|
||||||
|
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)wglGetProcAddress("glFramebufferRenderbuffer");
|
||||||
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)wglGetProcAddress("glGetFramebufferAttachmentParameteriv");
|
||||||
|
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)wglGetProcAddress("glBlitFramebuffer");
|
||||||
|
glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)wglGetProcAddress("glRenderbufferStorageMultisample");
|
||||||
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)wglGetProcAddress("glGenerateMipmap");
|
||||||
|
glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)wglGetProcAddress("glFramebufferTextureLayer");
|
||||||
|
|
||||||
|
if (glIsRenderbuffer == NULL ||
|
||||||
|
glBindRenderbuffer == NULL ||
|
||||||
|
glDeleteRenderbuffers == NULL ||
|
||||||
|
glGenRenderbuffers == NULL ||
|
||||||
|
glRenderbufferStorage == NULL ||
|
||||||
|
glGetRenderbufferParameteriv == NULL ||
|
||||||
|
glIsFramebuffer == NULL ||
|
||||||
|
glBindFramebuffer == NULL ||
|
||||||
|
glDeleteFramebuffers == NULL ||
|
||||||
|
glGenFramebuffers == NULL ||
|
||||||
|
glCheckFramebufferStatus == NULL ||
|
||||||
|
glFramebufferTexture1D == NULL ||
|
||||||
|
glFramebufferTexture2D == NULL ||
|
||||||
|
glFramebufferTexture3D == NULL ||
|
||||||
|
glFramebufferRenderbuffer == NULL ||
|
||||||
|
glGetFramebufferAttachmentParameteriv == NULL ||
|
||||||
|
glBlitFramebuffer == NULL ||
|
||||||
|
glRenderbufferStorageMultisample == NULL ||
|
||||||
|
glGenerateMipmap == NULL ||
|
||||||
|
glFramebufferTextureLayer == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)wglGetProcAddress("glGetUniformIndices");
|
||||||
|
glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)wglGetProcAddress("glGetActiveUniformsiv");
|
||||||
|
glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)wglGetProcAddress("glGetActiveUniformName");
|
||||||
|
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)wglGetProcAddress("glGetUniformBlockIndex");
|
||||||
|
glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)wglGetProcAddress("glGetActiveUniformBlockiv");
|
||||||
|
glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)wglGetProcAddress("glGetActiveUniformBlockName");
|
||||||
|
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)wglGetProcAddress("glUniformBlockBinding");
|
||||||
|
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)wglGetProcAddress("glBindBufferBase");
|
||||||
|
|
||||||
|
if (glGetUniformIndices == NULL ||
|
||||||
|
glGetActiveUniformsiv == NULL ||
|
||||||
|
glGetActiveUniformName == NULL ||
|
||||||
|
glGetUniformBlockIndex == NULL ||
|
||||||
|
glGetActiveUniformBlockiv == NULL ||
|
||||||
|
glGetActiveUniformBlockName == NULL ||
|
||||||
|
glUniformBlockBinding == NULL ||
|
||||||
|
glBindBufferBase == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)wglGetProcAddress("glGenVertexArrays");
|
||||||
|
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)wglGetProcAddress("glBindVertexArray");
|
||||||
|
glDeleteVertexArray = (PFNGLDELETEVERTEXARRAYSPROC)wglGetProcAddress("glBindVertexArray");
|
||||||
|
|
||||||
|
if (glGenVertexArrays == NULL ||
|
||||||
|
glBindVertexArray == NULL ||
|
||||||
|
glDeleteVertexArray == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return ok;
|
||||||
|
#else
|
||||||
|
return true;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckGlError()
|
||||||
|
{
|
||||||
|
size_t error = glGetError();
|
||||||
|
if (error != GL_NO_ERROR)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Gl error");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
160
OpenGlExtensions.h
Executable file
160
OpenGlExtensions.h
Executable file
@ -0,0 +1,160 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
|
||||||
|
#include "SDL.h"
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
//#define GL_GLEXT_PROTOTYPES 1
|
||||||
|
//#define EGL_EGLEXT_PROTOTYPES 1
|
||||||
|
//#include <SDL2/SDL_opengl.h>
|
||||||
|
#include <GLES3/gl3.h>
|
||||||
|
#include "emscripten.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __linux__
|
||||||
|
#include <GL/gl.h>
|
||||||
|
#include <GL/glu.h>
|
||||||
|
#include <GLES3/gl3.h>
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <exception>
|
||||||
|
#include <stdexcept>
|
||||||
|
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
|
||||||
|
|
||||||
|
#include "windows.h"
|
||||||
|
|
||||||
|
#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
|
||||||
|
#define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
|
||||||
|
|
||||||
|
//#define GL_GLEXT_PROTOTYPES
|
||||||
|
|
||||||
|
#include "gl/gl.h"
|
||||||
|
#include "gl/glu.h"
|
||||||
|
#include "gl/glext.h"
|
||||||
|
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
#include <array>
|
||||||
|
#include <stack>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <map>
|
||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
//Requires GL_VERSION_2_0
|
||||||
|
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||||
|
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||||
|
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||||
|
extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||||
|
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||||
|
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||||
|
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||||
|
extern PFNGLCREATESHADERPROC glCreateShader;
|
||||||
|
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||||
|
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||||
|
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||||
|
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||||
|
extern PFNGLDETACHSHADERPROC glDetachShader;
|
||||||
|
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||||
|
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||||
|
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
|
||||||
|
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
||||||
|
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
||||||
|
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
||||||
|
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||||
|
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
|
||||||
|
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
||||||
|
extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||||
|
extern PFNGLUNIFORM1FVPROC glUniform1fv;
|
||||||
|
extern PFNGLUNIFORM3FVPROC glUniform2fv;
|
||||||
|
extern PFNGLUNIFORM3FVPROC glUniform3fv;
|
||||||
|
extern PFNGLUNIFORM4FVPROC glUniform4fv;
|
||||||
|
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
|
||||||
|
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
|
||||||
|
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
|
||||||
|
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
||||||
|
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
|
||||||
|
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
|
||||||
|
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
|
||||||
|
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
|
||||||
|
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//=========== Multitexture ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL version 1.3
|
||||||
|
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//========== Vertex buffer ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL_VERSION_1_5
|
||||||
|
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||||
|
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||||
|
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||||
|
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||||
|
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||||
|
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||||
|
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||||
|
|
||||||
|
//=========================================
|
||||||
|
//============ Frame buffer ===============
|
||||||
|
//=========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_framebuffer_object
|
||||||
|
extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
||||||
|
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||||
|
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||||
|
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||||
|
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||||
|
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
|
||||||
|
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
||||||
|
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||||
|
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||||
|
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||||
|
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
|
||||||
|
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||||
|
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
|
||||||
|
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||||
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
||||||
|
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//===========================================
|
||||||
|
//============ Uniform buffer ===============
|
||||||
|
//===========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_uniform_buffer_object
|
||||||
|
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
|
||||||
|
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
|
||||||
|
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||||
|
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||||
|
|
||||||
|
|
||||||
|
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||||
|
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||||
|
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArray;
|
||||||
|
#else
|
||||||
|
|
||||||
|
#endif
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool BindOpenGlFunctions();
|
||||||
|
|
||||||
|
void CheckGlError();
|
||||||
|
}
|
||||||
@ -2,7 +2,6 @@
|
|||||||
|
|
||||||
download from https://cmake.org/download/
|
download from https://cmake.org/download/
|
||||||
|
|
||||||
|
|
||||||
Windows x64 Installer: cmake-4.2.0-windows-x86_64.msi
|
Windows x64 Installer: cmake-4.2.0-windows-x86_64.msi
|
||||||
|
|
||||||
|
|
||||||
@ -154,12 +153,6 @@ emcc main.cpp Game.cpp Environment.cpp BoneAnimatedModel.cpp ZLMath.cpp Renderer
|
|||||||
emrun --no_browser --port 8080 .
|
emrun --no_browser --port 8080 .
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
# Emscripten new
|
|
||||||
```
|
|
||||||
emcc src/main.cpp src/Game.cpp src/Environment.cpp src/BoneAnimatedModel.cpp src/TextModel.cpp src/Projectile.cpp src/SparkEmitter.cpp src/UiManager.cpp src/render/Renderer.cpp src/render/ShaderManager.cpp src/render/TextureManager.cpp src/render/FrameBuffer.cpp src/render/OpenGlExtensions.cpp src/utils/Utils.cpp src/utils/TaskManager.cpp src/utils/Perlin.cpp src/planet/PlanetData.cpp src/planet/PlanetObject.cpp src/planet/StoneObject.cpp -O2 -std=c++17 -pthread -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE=4 -sTOTAL_MEMORY=4294967296 -sINITIAL_MEMORY=3221225472 -sMAXIMUM_MEMORY=4294967296 -sALLOW_MEMORY_GROWTH=1 -fexceptions -I./thirdparty1/eigen-5.0.0 -I./src -I./thirdparty/libzip-1.11.3/build-emcmake/install/include -IC:/Boost/include/boost-1_84 -L./thirdparty/libzip-1.11.3/build-emcmake/install/lib -lzip -lz -sUSE_SDL_IMAGE=2 -sUSE_SDL=2 -sUSE_LIBPNG=1 --preload-file space-game001.zip -o space-game001.html
|
|
||||||
```
|
|
||||||
|
|
||||||
# License
|
# License
|
||||||
Code: MIT
|
Code: MIT
|
||||||
|
|
||||||
|
|||||||
791
Renderer.cpp
Executable file
791
Renderer.cpp
Executable file
@ -0,0 +1,791 @@
|
|||||||
|
#include "Renderer.h"
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
VBOHolder::VBOHolder()
|
||||||
|
{
|
||||||
|
glGenBuffers(1, &Buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
VBOHolder::~VBOHolder()
|
||||||
|
{
|
||||||
|
glDeleteBuffers(1, &Buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint VBOHolder::getBuffer()
|
||||||
|
{
|
||||||
|
return Buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
VAOHolder::VAOHolder()
|
||||||
|
{
|
||||||
|
#ifndef EMSCRIPTEN
|
||||||
|
glGenVertexArrays(1, &vao);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
VAOHolder::~VAOHolder()
|
||||||
|
{
|
||||||
|
#ifndef EMSCRIPTEN
|
||||||
|
|
||||||
|
#ifdef __linux__
|
||||||
|
glDeleteVertexArrays(1, &vao);
|
||||||
|
#else
|
||||||
|
//Windows
|
||||||
|
glDeleteVertexArray(1, &vao);
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint VAOHolder::getBuffer()
|
||||||
|
{
|
||||||
|
return vao;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
VertexDataStruct CreateRect2D(Vector2f center, Vector2f halfWidthHeight, float zLevel)
|
||||||
|
{
|
||||||
|
Vector2f posFrom = center - halfWidthHeight;
|
||||||
|
|
||||||
|
Vector2f posTo = center + halfWidthHeight;
|
||||||
|
|
||||||
|
Vector3f pos1 = { posFrom.v[0], posFrom.v[1], zLevel };
|
||||||
|
Vector3f pos2 = { posFrom.v[0], posTo.v[1], zLevel };
|
||||||
|
Vector3f pos3 = { posTo.v[0], posTo.v[1], zLevel };
|
||||||
|
Vector3f pos4 = { posTo.v[0], posFrom.v[1], zLevel };
|
||||||
|
|
||||||
|
|
||||||
|
Vector2f texCoordPos1 = { 0.0f, 0.0f };
|
||||||
|
Vector2f texCoordPos2 = { 0.0f, 1.0f };
|
||||||
|
Vector2f texCoordPos3 = { 1.0f, 1.0f };
|
||||||
|
Vector2f texCoordPos4 = { 1.0f, 0.0f };
|
||||||
|
|
||||||
|
VertexDataStruct result;
|
||||||
|
|
||||||
|
result.PositionData.push_back(pos1);
|
||||||
|
result.PositionData.push_back(pos2);
|
||||||
|
result.PositionData.push_back(pos3);
|
||||||
|
result.PositionData.push_back(pos3);
|
||||||
|
result.PositionData.push_back(pos4);
|
||||||
|
result.PositionData.push_back(pos1);
|
||||||
|
|
||||||
|
result.TexCoordData.push_back(texCoordPos1);
|
||||||
|
result.TexCoordData.push_back(texCoordPos2);
|
||||||
|
result.TexCoordData.push_back(texCoordPos3);
|
||||||
|
result.TexCoordData.push_back(texCoordPos3);
|
||||||
|
result.TexCoordData.push_back(texCoordPos4);
|
||||||
|
result.TexCoordData.push_back(texCoordPos1);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexDataStruct CreateRectHorizontalSections2D(Vector2f center, Vector2f halfWidthHeight, float zLevel, size_t sectionCount)
|
||||||
|
{
|
||||||
|
Vector2f posFrom = center - halfWidthHeight;
|
||||||
|
|
||||||
|
Vector2f posTo = center + halfWidthHeight;
|
||||||
|
|
||||||
|
float sectionWidth = halfWidthHeight.v[0] * 2.f;
|
||||||
|
|
||||||
|
VertexDataStruct result;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < sectionCount; i++)
|
||||||
|
{
|
||||||
|
Vector3f pos1 = { posFrom.v[0]+sectionWidth*i, posFrom.v[1], zLevel };
|
||||||
|
Vector3f pos2 = { posFrom.v[0] + sectionWidth * i, posTo.v[1], zLevel };
|
||||||
|
Vector3f pos3 = { posTo.v[0] + sectionWidth * i, posTo.v[1], zLevel };
|
||||||
|
Vector3f pos4 = { posTo.v[0] + sectionWidth * i, posFrom.v[1], zLevel };
|
||||||
|
|
||||||
|
result.PositionData.push_back(pos1);
|
||||||
|
result.PositionData.push_back(pos2);
|
||||||
|
result.PositionData.push_back(pos3);
|
||||||
|
result.PositionData.push_back(pos3);
|
||||||
|
result.PositionData.push_back(pos4);
|
||||||
|
result.PositionData.push_back(pos1);
|
||||||
|
|
||||||
|
Vector2f texCoordPos1 = { 0.0f, 0.0f };
|
||||||
|
Vector2f texCoordPos2 = { 0.0f, 1.0f };
|
||||||
|
Vector2f texCoordPos3 = { 1.0f, 1.0f };
|
||||||
|
Vector2f texCoordPos4 = { 1.0f, 0.0f };
|
||||||
|
|
||||||
|
result.TexCoordData.push_back(texCoordPos1);
|
||||||
|
result.TexCoordData.push_back(texCoordPos2);
|
||||||
|
result.TexCoordData.push_back(texCoordPos3);
|
||||||
|
result.TexCoordData.push_back(texCoordPos3);
|
||||||
|
result.TexCoordData.push_back(texCoordPos4);
|
||||||
|
result.TexCoordData.push_back(texCoordPos1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return result;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexDataStruct CreateCube3D(float scale)
|
||||||
|
{
|
||||||
|
|
||||||
|
std::array<std::array<Vector3f, 4>, 6> cubeSides;
|
||||||
|
|
||||||
|
std::array<Vector3f, 6> cubeColors;
|
||||||
|
|
||||||
|
|
||||||
|
cubeSides[0][0] = { -1, -1, -1 };
|
||||||
|
cubeSides[0][1] = { -1, 1, -1 };
|
||||||
|
cubeSides[0][2] = { 1, 1, -1 };
|
||||||
|
cubeSides[0][3] = { 1, -1, -1 };
|
||||||
|
|
||||||
|
cubeSides[1][0] = { -1, -1, 1 };
|
||||||
|
cubeSides[1][1] = { -1, 1, 1 };
|
||||||
|
cubeSides[1][2] = { 1, 1, 1 };
|
||||||
|
cubeSides[1][3] = { 1, -1, 1 };
|
||||||
|
|
||||||
|
//------------
|
||||||
|
|
||||||
|
cubeSides[2][0] = { -1, -1, -1 };
|
||||||
|
cubeSides[2][1] = { -1, -1, 1 };
|
||||||
|
cubeSides[2][2] = { 1, -1, 1 };
|
||||||
|
cubeSides[2][3] = { 1, -1, -1 };
|
||||||
|
|
||||||
|
cubeSides[3][0] = { -1, 1, -1 };
|
||||||
|
cubeSides[3][1] = { -1, 1, 1 };
|
||||||
|
cubeSides[3][2] = { 1, 1, 1 };
|
||||||
|
cubeSides[3][3] = { 1, 1, -1 };
|
||||||
|
|
||||||
|
//------------
|
||||||
|
cubeSides[4][0] = { -1, -1, -1 };
|
||||||
|
cubeSides[4][1] = { -1, -1, 1 };
|
||||||
|
cubeSides[4][2] = { -1, 1, 1 };
|
||||||
|
cubeSides[4][3] = { -1, 1, -1 };
|
||||||
|
|
||||||
|
cubeSides[5][0] = { 1, -1, -1 };
|
||||||
|
cubeSides[5][1] = { 1, -1, 1 };
|
||||||
|
cubeSides[5][2] = { 1, 1, 1 };
|
||||||
|
cubeSides[5][3] = { 1, 1, -1 };
|
||||||
|
|
||||||
|
//-----------
|
||||||
|
|
||||||
|
cubeColors[0] = Vector3f{ 1, 0, 0 };
|
||||||
|
cubeColors[1] = Vector3f{ 0, 1, 0 };
|
||||||
|
cubeColors[2] = Vector3f{ 0, 0, 1 };
|
||||||
|
cubeColors[3] = Vector3f{ 1, 1, 0 };
|
||||||
|
cubeColors[4] = Vector3f{ 0, 1, 1 };
|
||||||
|
cubeColors[5] = Vector3f{ 1, 0, 1 };
|
||||||
|
|
||||||
|
//-----------
|
||||||
|
|
||||||
|
VertexDataStruct result;
|
||||||
|
|
||||||
|
for (int i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
result.PositionData.push_back(cubeSides[i][0] * scale);
|
||||||
|
result.PositionData.push_back(cubeSides[i][1] * scale);
|
||||||
|
result.PositionData.push_back(cubeSides[i][2] * scale);
|
||||||
|
result.PositionData.push_back(cubeSides[i][2] * scale);
|
||||||
|
result.PositionData.push_back(cubeSides[i][3] * scale);
|
||||||
|
result.PositionData.push_back(cubeSides[i][0] * scale);
|
||||||
|
|
||||||
|
result.ColorData.push_back(cubeColors[i]);
|
||||||
|
result.ColorData.push_back(cubeColors[i]);
|
||||||
|
result.ColorData.push_back(cubeColors[i]);
|
||||||
|
result.ColorData.push_back(cubeColors[i]);
|
||||||
|
result.ColorData.push_back(cubeColors[i]);
|
||||||
|
result.ColorData.push_back(cubeColors[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexDataStruct CreateCubemap(float scale)
|
||||||
|
{
|
||||||
|
VertexDataStruct cubemapVertexDataStruct;
|
||||||
|
|
||||||
|
// +x
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, -scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, scale, scale });
|
||||||
|
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, -scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, scale, scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, -scale, scale });
|
||||||
|
|
||||||
|
// -x
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, -scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, scale, scale });
|
||||||
|
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, -scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, scale, scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, -scale, scale });
|
||||||
|
|
||||||
|
|
||||||
|
// +y
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, scale, scale });
|
||||||
|
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, scale, scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, scale, scale });
|
||||||
|
|
||||||
|
|
||||||
|
// -y
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, -scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, -scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, -scale, scale });
|
||||||
|
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, -scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, -scale, scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, -scale, scale });
|
||||||
|
|
||||||
|
|
||||||
|
// +z
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, -scale, scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, -scale, scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, scale, scale });
|
||||||
|
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, -scale, scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, scale, scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, scale, scale });
|
||||||
|
|
||||||
|
// -z
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, -scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, -scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, scale, -scale });
|
||||||
|
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, -scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ scale, scale, -scale });
|
||||||
|
cubemapVertexDataStruct.PositionData.push_back({ -scale, scale, -scale });
|
||||||
|
|
||||||
|
return cubemapVertexDataStruct;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexRenderStruct::RefreshVBO()
|
||||||
|
{
|
||||||
|
//Check if main thread, check if data is not empty...
|
||||||
|
|
||||||
|
#ifndef EMSCRIPTEN
|
||||||
|
if (!vao)
|
||||||
|
{
|
||||||
|
vao = std::make_shared<VAOHolder>();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindVertexArray(vao->getBuffer());
|
||||||
|
#endif
|
||||||
|
if (!positionVBO)
|
||||||
|
{
|
||||||
|
positionVBO = std::make_shared<VBOHolder>();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, positionVBO->getBuffer());
|
||||||
|
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, data.PositionData.size() * 12, &data.PositionData[0], GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
if (data.TexCoordData.size() > 0)
|
||||||
|
{
|
||||||
|
if (!texCoordVBO)
|
||||||
|
{
|
||||||
|
texCoordVBO = std::make_shared<VBOHolder>();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, texCoordVBO->getBuffer());
|
||||||
|
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, data.TexCoordData.size() * 8, &data.TexCoordData[0], GL_STATIC_DRAW);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (data.NormalData.size() > 0)
|
||||||
|
{
|
||||||
|
if (!normalVBO)
|
||||||
|
{
|
||||||
|
normalVBO = std::make_shared<VBOHolder>();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, normalVBO->getBuffer());
|
||||||
|
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, data.NormalData.size() * 12, &data.NormalData[0], GL_STATIC_DRAW);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.TangentData.size() > 0)
|
||||||
|
{
|
||||||
|
if (!tangentVBO)
|
||||||
|
{
|
||||||
|
tangentVBO = std::make_shared<VBOHolder>();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, tangentVBO->getBuffer());
|
||||||
|
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, data.TangentData.size() * 12, &data.TangentData[0], GL_STATIC_DRAW);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.BinormalData.size() > 0)
|
||||||
|
{
|
||||||
|
if (!binormalVBO)
|
||||||
|
{
|
||||||
|
binormalVBO = std::make_shared<VBOHolder>();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, binormalVBO->getBuffer());
|
||||||
|
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, data.BinormalData.size() * 12, &data.BinormalData[0], GL_STATIC_DRAW);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.ColorData.size() > 0)
|
||||||
|
{
|
||||||
|
if (!colorVBO)
|
||||||
|
{
|
||||||
|
colorVBO = std::make_shared<VBOHolder>();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, colorVBO->getBuffer());
|
||||||
|
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, data.ColorData.size() * 12, &data.ColorData[0], GL_STATIC_DRAW);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexDataStruct::Scale(float scale)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < PositionData.size(); i++)
|
||||||
|
{
|
||||||
|
PositionData[i] = PositionData[i] * scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void VertexDataStruct::Move(Vector3f diff)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < PositionData.size(); i++)
|
||||||
|
{
|
||||||
|
PositionData[i] = PositionData[i] + diff;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexDataStruct::SwapZandY()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < PositionData.size(); i++)
|
||||||
|
{
|
||||||
|
auto value = PositionData[i].v[1];
|
||||||
|
PositionData[i].v[1] = PositionData[i].v[2];
|
||||||
|
PositionData[i].v[2] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void VertexDataStruct::RotateByMatrix(Matrix3f m)
|
||||||
|
{
|
||||||
|
|
||||||
|
for (int i = 0; i < PositionData.size(); i++)
|
||||||
|
{
|
||||||
|
PositionData[i] = MultVectorMatrix(PositionData[i], m);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < NormalData.size(); i++)
|
||||||
|
{
|
||||||
|
NormalData[i] = MultVectorMatrix(NormalData[i], m);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < TangentData.size(); i++)
|
||||||
|
{
|
||||||
|
TangentData[i] = MultVectorMatrix(TangentData[i], m);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < BinormalData.size(); i++)
|
||||||
|
{
|
||||||
|
BinormalData[i] = MultVectorMatrix(BinormalData[i], m);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexRenderStruct::AssignFrom(const VertexDataStruct& v)
|
||||||
|
{
|
||||||
|
data = v;
|
||||||
|
RefreshVBO();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::InitOpenGL()
|
||||||
|
{
|
||||||
|
ModelviewMatrixStack.push(Matrix4f::Identity());
|
||||||
|
ProjectionMatrixStack.push(Matrix4f::Identity());
|
||||||
|
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
|
||||||
|
#ifndef EMSCRIPTEN
|
||||||
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
|
#endif
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
glDepthFunc(GL_LEQUAL);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::PushProjectionMatrix(float width, float height, float zNear, float zFar)
|
||||||
|
{
|
||||||
|
Matrix4f m = MakeOrthoMatrix(width, height, zNear, zFar);
|
||||||
|
ProjectionMatrixStack.push(m);
|
||||||
|
SetMatrix();
|
||||||
|
|
||||||
|
if (ProjectionMatrixStack.size() > CONST_MATRIX_STACK_SIZE)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Projection matrix stack overflow!!!!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::PushPerspectiveProjectionMatrix(float fovY, float aspectRatio, float zNear, float zFar)
|
||||||
|
{
|
||||||
|
Matrix4f m = MakePerspectiveMatrix(fovY, aspectRatio, zNear, zFar);
|
||||||
|
ProjectionMatrixStack.push(m);
|
||||||
|
SetMatrix();
|
||||||
|
|
||||||
|
if (ProjectionMatrixStack.size() > CONST_MATRIX_STACK_SIZE)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Projection matrix stack overflow!!!!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::PopProjectionMatrix()
|
||||||
|
{
|
||||||
|
if (ProjectionMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Projection matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
ProjectionMatrixStack.pop();
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f Renderer::GetProjectionModelViewMatrix()
|
||||||
|
{
|
||||||
|
return ProjectionModelViewMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::SetMatrix()
|
||||||
|
{
|
||||||
|
if (ProjectionMatrixStack.size() <= 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Projection matrix stack out!");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() <= 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack out!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ProjectionModelViewMatrix = ProjectionMatrixStack.top() * ModelviewMatrixStack.top();
|
||||||
|
|
||||||
|
static const std::string ProjectionModelViewMatrixName = "ProjectionModelViewMatrix";
|
||||||
|
|
||||||
|
//static const std::string ProjectionMatrixName = "ProjectionMatrix";
|
||||||
|
|
||||||
|
RenderUniformMatrix4fv(ProjectionModelViewMatrixName, false, &ProjectionModelViewMatrix.m[0]);
|
||||||
|
|
||||||
|
//RenderUniformMatrix4fv(ProjectionMatrixName, false, &ProjectionMatrixStack.top().m[0]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::PushMatrix()
|
||||||
|
{
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.push(ModelviewMatrixStack.top());
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() > CONST_MATRIX_STACK_SIZE)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack overflow!!!!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::LoadIdentity()
|
||||||
|
{
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(Matrix4f::Identity());
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::TranslateMatrix(const Vector3f& p)
|
||||||
|
{
|
||||||
|
|
||||||
|
Matrix4f m = Matrix4f::Identity();
|
||||||
|
m.m[12] = p.v[0];
|
||||||
|
m.m[13] = p.v[1];
|
||||||
|
m.m[14] = p.v[2];
|
||||||
|
|
||||||
|
m = ModelviewMatrixStack.top() * m;
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::ScaleMatrix(float scale)
|
||||||
|
{
|
||||||
|
Matrix4f m = Matrix4f::Identity();
|
||||||
|
m.m[0] = scale;
|
||||||
|
m.m[5] = scale;
|
||||||
|
m.m[10] = scale;
|
||||||
|
|
||||||
|
m = ModelviewMatrixStack.top() * m;
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::ScaleMatrix(const Vector3f& scale)
|
||||||
|
{
|
||||||
|
Matrix4f m = Matrix4f::Identity();
|
||||||
|
m.m[0] = scale.v[0];
|
||||||
|
m.m[5] = scale.v[1];
|
||||||
|
m.m[10] = scale.v[2];
|
||||||
|
|
||||||
|
m = ModelviewMatrixStack.top() * m;
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::RotateMatrix(const Vector4f& q)
|
||||||
|
{
|
||||||
|
|
||||||
|
Matrix3f m3 = QuatToMatrix(q);
|
||||||
|
Matrix4f m = Matrix4f::Identity();
|
||||||
|
m.m[0] = m3.m[0];
|
||||||
|
m.m[1] = m3.m[1];
|
||||||
|
m.m[2] = m3.m[2];
|
||||||
|
|
||||||
|
m.m[4] = m3.m[3];
|
||||||
|
m.m[5] = m3.m[4];
|
||||||
|
m.m[6] = m3.m[5];
|
||||||
|
|
||||||
|
m.m[8] = m3.m[6];
|
||||||
|
m.m[9] = m3.m[7];
|
||||||
|
m.m[10] = m3.m[8];
|
||||||
|
|
||||||
|
m = ModelviewMatrixStack.top() * m;
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::RotateMatrix(const Matrix3f& m3)
|
||||||
|
{
|
||||||
|
Matrix4f m = Matrix4f::Identity();
|
||||||
|
m.m[0] = m3.m[0];
|
||||||
|
m.m[1] = m3.m[1];
|
||||||
|
m.m[2] = m3.m[2];
|
||||||
|
|
||||||
|
m.m[4] = m3.m[3];
|
||||||
|
m.m[5] = m3.m[4];
|
||||||
|
m.m[6] = m3.m[5];
|
||||||
|
|
||||||
|
m.m[8] = m3.m[6];
|
||||||
|
m.m[9] = m3.m[7];
|
||||||
|
m.m[10] = m3.m[8];
|
||||||
|
|
||||||
|
m = ModelviewMatrixStack.top() * m;
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::PushSpecialMatrix(const Matrix4f& m)
|
||||||
|
{
|
||||||
|
if (ModelviewMatrixStack.size() > 64)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack overflow!!!!");
|
||||||
|
}
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::PopMatrix()
|
||||||
|
{
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::EnableVertexAttribArray(const std::string& attribName)
|
||||||
|
{
|
||||||
|
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
if (shader->attribList.find(attribName) != shader->attribList.end())
|
||||||
|
glEnableVertexAttribArray(shader->attribList[attribName]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::DisableVertexAttribArray(const std::string& attribName)
|
||||||
|
{
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
if (shader->attribList.find(attribName) != shader->attribList.end())
|
||||||
|
glDisableVertexAttribArray(shader->attribList[attribName]);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::RenderUniformMatrix4fv(const std::string& uniformName, bool transpose, const float* value)
|
||||||
|
{
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
|
||||||
|
auto uniform = shader->uniformList.find(uniformName);
|
||||||
|
|
||||||
|
if (uniform != shader->uniformList.end())
|
||||||
|
{
|
||||||
|
glUniformMatrix4fv(uniform->second, 1, transpose, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::RenderUniform3fv(const std::string& uniformName, const float* value)
|
||||||
|
{
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
|
||||||
|
auto uniform = shader->uniformList.find(uniformName);
|
||||||
|
|
||||||
|
if (uniform != shader->uniformList.end())
|
||||||
|
{
|
||||||
|
glUniform3fv(uniform->second, 1, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::RenderUniform1i(const std::string& uniformName, const int value)
|
||||||
|
{
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
|
||||||
|
auto uniform = shader->uniformList.find(uniformName);
|
||||||
|
|
||||||
|
if (uniform != shader->uniformList.end())
|
||||||
|
{
|
||||||
|
glUniform1i(uniform->second, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::VertexAttribPointer2fv(const std::string& attribName, int stride, const char* pointer)
|
||||||
|
{
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
if (shader->attribList.find(attribName) != shader->attribList.end())
|
||||||
|
glVertexAttribPointer(shader->attribList[attribName], 2, GL_FLOAT, GL_FALSE, stride, pointer);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::VertexAttribPointer3fv(const std::string& attribName, int stride, const char* pointer)
|
||||||
|
{
|
||||||
|
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
if (shader->attribList.find(attribName) != shader->attribList.end())
|
||||||
|
glVertexAttribPointer(shader->attribList[attribName], 3, GL_FLOAT, GL_FALSE, stride, pointer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::DrawVertexRenderStruct(const VertexRenderStruct& VertexRenderStruct)
|
||||||
|
{
|
||||||
|
static const std::string vNormal("vNormal");
|
||||||
|
static const std::string vTangent("vTangent");
|
||||||
|
static const std::string vBinormal("vBinormal");
|
||||||
|
static const std::string vColor("vColor");
|
||||||
|
static const std::string vTexCoord("vTexCoord");
|
||||||
|
static const std::string vPosition("vPosition");
|
||||||
|
|
||||||
|
//glBindVertexArray(VertexRenderStruct.vao->getBuffer());
|
||||||
|
|
||||||
|
//Check if main thread, check if data is not empty...
|
||||||
|
if (VertexRenderStruct.data.NormalData.size() > 0)
|
||||||
|
{
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.normalVBO->getBuffer());
|
||||||
|
VertexAttribPointer3fv(vNormal, 0, NULL);
|
||||||
|
}
|
||||||
|
if (VertexRenderStruct.data.TangentData.size() > 0)
|
||||||
|
{
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.tangentVBO->getBuffer());
|
||||||
|
VertexAttribPointer3fv(vTangent, 0, NULL);
|
||||||
|
}
|
||||||
|
if (VertexRenderStruct.data.BinormalData.size() > 0)
|
||||||
|
{
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.binormalVBO->getBuffer());
|
||||||
|
VertexAttribPointer3fv(vBinormal, 0, NULL);
|
||||||
|
}
|
||||||
|
if (VertexRenderStruct.data.ColorData.size() > 0)
|
||||||
|
{
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.colorVBO->getBuffer());
|
||||||
|
VertexAttribPointer3fv(vColor, 0, NULL);
|
||||||
|
}
|
||||||
|
if (VertexRenderStruct.data.TexCoordData.size() > 0)
|
||||||
|
{
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.texCoordVBO->getBuffer());
|
||||||
|
VertexAttribPointer2fv(vTexCoord, 0, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VertexRenderStruct.positionVBO->getBuffer());
|
||||||
|
VertexAttribPointer3fv(vPosition, 0, NULL);
|
||||||
|
|
||||||
|
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(VertexRenderStruct.data.PositionData.size()));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void worldToScreenCoordinates(Vector3f objectPos,
|
||||||
|
Matrix4f projectionModelView,
|
||||||
|
int screenWidth, int screenHeight,
|
||||||
|
int& screenX, int& screenY) {
|
||||||
|
|
||||||
|
Vector4f inx = { objectPos.v[0], objectPos.v[1], objectPos.v[2], 1.0f };
|
||||||
|
Vector4f clipCoords = MultMatrixVector(projectionModelView, inx);
|
||||||
|
|
||||||
|
float ndcX = clipCoords.v[0] / clipCoords.v[3];
|
||||||
|
float ndcY = clipCoords.v[1] / clipCoords.v[3];
|
||||||
|
|
||||||
|
screenX = (int)((ndcX + 1.0f) * 0.5f * screenWidth);
|
||||||
|
screenY = (int)((1.0f + ndcY) * 0.5f * screenHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
141
Renderer.h
Executable file
141
Renderer.h
Executable file
@ -0,0 +1,141 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
#include "ZLMath.h"
|
||||||
|
#include <exception>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include "ShaderManager.h"
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
constexpr size_t CONST_MATRIX_STACK_SIZE = 64;
|
||||||
|
|
||||||
|
class VBOHolder {
|
||||||
|
GLuint Buffer;
|
||||||
|
|
||||||
|
public:
|
||||||
|
VBOHolder();
|
||||||
|
|
||||||
|
VBOHolder(const VBOHolder& v) = delete;
|
||||||
|
|
||||||
|
VBOHolder& operator=(const VBOHolder& v) = delete;
|
||||||
|
|
||||||
|
~VBOHolder();
|
||||||
|
|
||||||
|
GLuint getBuffer();
|
||||||
|
};
|
||||||
|
|
||||||
|
class VAOHolder {
|
||||||
|
GLuint vao;
|
||||||
|
|
||||||
|
public:
|
||||||
|
VAOHolder();
|
||||||
|
|
||||||
|
VAOHolder(const VAOHolder& v) = delete;
|
||||||
|
|
||||||
|
VAOHolder& operator=(const VAOHolder& v) = delete;
|
||||||
|
|
||||||
|
~VAOHolder();
|
||||||
|
|
||||||
|
GLuint getBuffer();
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexDataStruct
|
||||||
|
{
|
||||||
|
std::vector<Vector3f> PositionData;
|
||||||
|
std::vector<Vector2f> TexCoordData;
|
||||||
|
std::vector<Vector3f> NormalData;
|
||||||
|
std::vector<Vector3f> TangentData;
|
||||||
|
std::vector<Vector3f> BinormalData;
|
||||||
|
std::vector<Vector3f> ColorData;
|
||||||
|
|
||||||
|
void RotateByMatrix(Matrix3f m);
|
||||||
|
|
||||||
|
void Scale(float scale);
|
||||||
|
void Move(Vector3f diff);
|
||||||
|
void SwapZandY();
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexRenderStruct
|
||||||
|
{
|
||||||
|
VertexDataStruct data;
|
||||||
|
|
||||||
|
std::shared_ptr<VAOHolder> vao;
|
||||||
|
std::shared_ptr<VBOHolder> positionVBO;
|
||||||
|
std::shared_ptr<VBOHolder> texCoordVBO;
|
||||||
|
std::shared_ptr<VBOHolder> normalVBO;
|
||||||
|
std::shared_ptr<VBOHolder> tangentVBO;
|
||||||
|
std::shared_ptr<VBOHolder> binormalVBO;
|
||||||
|
std::shared_ptr<VBOHolder> colorVBO;
|
||||||
|
void RefreshVBO();
|
||||||
|
|
||||||
|
void AssignFrom(const VertexDataStruct& v);
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexDataStruct CreateRect2D(Vector2f center, Vector2f halfWidthHeight, float zLevel);
|
||||||
|
VertexDataStruct CreateRectHorizontalSections2D(Vector2f center, Vector2f halfWidthHeight, float zLevel, size_t sectionCount);
|
||||||
|
VertexDataStruct CreateCube3D(float scale);
|
||||||
|
VertexDataStruct CreateCubemap(float scale = 1000.f);
|
||||||
|
|
||||||
|
|
||||||
|
class Renderer
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
std::stack<Matrix4f> ProjectionMatrixStack;
|
||||||
|
std::stack<Matrix4f> ModelviewMatrixStack;
|
||||||
|
|
||||||
|
Matrix4f ProjectionModelViewMatrix;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
ShaderManager shaderManager;
|
||||||
|
|
||||||
|
void InitOpenGL();
|
||||||
|
|
||||||
|
void PushProjectionMatrix(float width, float height, float zNear = 0.f, float zFar = 1.f);
|
||||||
|
void PushPerspectiveProjectionMatrix(float fovY, float aspectRatio, float zNear, float zFar);
|
||||||
|
void PopProjectionMatrix();
|
||||||
|
|
||||||
|
void PushMatrix();
|
||||||
|
void LoadIdentity();
|
||||||
|
void TranslateMatrix(const Vector3f& p);
|
||||||
|
void ScaleMatrix(float scale);
|
||||||
|
void ScaleMatrix(const Vector3f& scale);
|
||||||
|
void RotateMatrix(const Vector4f& q);
|
||||||
|
void RotateMatrix(const Matrix3f& m3);
|
||||||
|
void PushSpecialMatrix(const Matrix4f& m);
|
||||||
|
void PopMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
Matrix4f GetProjectionModelViewMatrix();
|
||||||
|
|
||||||
|
void SetMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void EnableVertexAttribArray(const std::string& attribName);
|
||||||
|
|
||||||
|
void DisableVertexAttribArray(const std::string& attribName);
|
||||||
|
|
||||||
|
|
||||||
|
void RenderUniformMatrix4fv(const std::string& uniformName, bool transpose, const float* value);
|
||||||
|
void RenderUniform1i(const std::string& uniformName, const int value);
|
||||||
|
void RenderUniform3fv(const std::string& uniformName, const float* value);
|
||||||
|
|
||||||
|
|
||||||
|
void VertexAttribPointer2fv(const std::string& attribName, int stride, const char* pointer);
|
||||||
|
|
||||||
|
void VertexAttribPointer3fv(const std::string& attribName, int stride, const char* pointer);
|
||||||
|
|
||||||
|
void DrawVertexRenderStruct(const VertexRenderStruct& VertexRenderStruct);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void worldToScreenCoordinates(Vector3f objectPos,
|
||||||
|
Matrix4f projectionModelView,
|
||||||
|
int screenWidth, int screenHeight,
|
||||||
|
int& screenX, int& screenY);
|
||||||
|
|
||||||
|
};
|
||||||
212
ShaderManager.cpp
Executable file
212
ShaderManager.cpp
Executable file
@ -0,0 +1,212 @@
|
|||||||
|
#include "ShaderManager.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
ShaderResource::ShaderResource(const std::string& vertexCode, const std::string& fragmentCode)
|
||||||
|
{
|
||||||
|
|
||||||
|
const int CONST_INFOLOG_LENGTH = 256;
|
||||||
|
|
||||||
|
char infoLog[CONST_INFOLOG_LENGTH];
|
||||||
|
int infoLogLength;
|
||||||
|
|
||||||
|
int vertexShaderCompiled;
|
||||||
|
int fragmentShaderCompiled;
|
||||||
|
int programLinked;
|
||||||
|
|
||||||
|
GLuint vertexShader;
|
||||||
|
GLuint fragmentShader;
|
||||||
|
|
||||||
|
int vertexCodeLength = static_cast<int>(strlen(vertexCode.c_str()));
|
||||||
|
int fragmentCodeLength = static_cast<int>(strlen(fragmentCode.c_str()));
|
||||||
|
|
||||||
|
const char* vc = &vertexCode[0];
|
||||||
|
const char* fc = &fragmentCode[0];
|
||||||
|
|
||||||
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
glShaderSource(vertexShader, 1, &(vc), &vertexCodeLength);
|
||||||
|
|
||||||
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
glShaderSource(fragmentShader, 1, &(fc), &fragmentCodeLength);
|
||||||
|
|
||||||
|
glCompileShader(vertexShader);
|
||||||
|
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexShaderCompiled);
|
||||||
|
glGetShaderInfoLog(vertexShader, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
||||||
|
|
||||||
|
glCompileShader(fragmentShader);
|
||||||
|
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentShaderCompiled);
|
||||||
|
glGetShaderInfoLog(fragmentShader, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
||||||
|
|
||||||
|
if (!vertexShaderCompiled)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Failed to compile vertex shader code!");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!fragmentShaderCompiled)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Failed to compile fragment shader code!");
|
||||||
|
}
|
||||||
|
|
||||||
|
shaderProgram = glCreateProgram();
|
||||||
|
|
||||||
|
glAttachShader(shaderProgram, vertexShader);
|
||||||
|
glAttachShader(shaderProgram, fragmentShader);
|
||||||
|
|
||||||
|
glLinkProgram(shaderProgram);
|
||||||
|
|
||||||
|
glDeleteShader(vertexShader);
|
||||||
|
glDeleteShader(fragmentShader);
|
||||||
|
|
||||||
|
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &programLinked);
|
||||||
|
glGetProgramInfoLog(shaderProgram, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
||||||
|
|
||||||
|
if (!programLinked)
|
||||||
|
{
|
||||||
|
shaderProgram = 0;
|
||||||
|
throw std::runtime_error("Failed to link shader program!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int dummySize; //Dummy
|
||||||
|
int dummyLen; //Dummy
|
||||||
|
GLenum dummyEnum;
|
||||||
|
|
||||||
|
|
||||||
|
//================= Parsing all uniforms ================
|
||||||
|
|
||||||
|
int activeUniforms;
|
||||||
|
|
||||||
|
const int CONST_UNIFORM_NAME_LENGTH = 256;
|
||||||
|
char uniformName[CONST_UNIFORM_NAME_LENGTH];
|
||||||
|
|
||||||
|
glGetProgramiv(shaderProgram, GL_ACTIVE_UNIFORMS, &activeUniforms);
|
||||||
|
|
||||||
|
for (int i = 0; i < activeUniforms; i++)
|
||||||
|
{
|
||||||
|
glGetActiveUniform(shaderProgram, i, CONST_UNIFORM_NAME_LENGTH, &dummyLen, &dummySize, &dummyEnum, uniformName);
|
||||||
|
|
||||||
|
uniformList[uniformName] = glGetUniformLocation(shaderProgram, uniformName);
|
||||||
|
}
|
||||||
|
|
||||||
|
//================= Parsing all attributes ================
|
||||||
|
int activeAttribs;
|
||||||
|
|
||||||
|
const int CONST_ATTRIB_NAME_LENGTH = 256;
|
||||||
|
char attribName[CONST_ATTRIB_NAME_LENGTH];
|
||||||
|
|
||||||
|
glGetProgramiv(shaderProgram, GL_ACTIVE_ATTRIBUTES, &activeAttribs);
|
||||||
|
|
||||||
|
for (int i = 0; i < activeAttribs; i++)
|
||||||
|
{
|
||||||
|
glGetActiveAttrib(shaderProgram, i, CONST_ATTRIB_NAME_LENGTH, &dummyLen, &dummySize, &dummyEnum, attribName);
|
||||||
|
attribList[attribName] = glGetAttribLocation(shaderProgram, attribName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderResource::~ShaderResource()
|
||||||
|
{
|
||||||
|
if (shaderProgram != 0)
|
||||||
|
{
|
||||||
|
glDeleteProgram(shaderProgram);
|
||||||
|
|
||||||
|
shaderProgram = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint ShaderResource::getShaderProgram()
|
||||||
|
{
|
||||||
|
return shaderProgram;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ShaderManager::AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
|
||||||
|
std::string vertexShader;
|
||||||
|
std::string fragmentShader;
|
||||||
|
|
||||||
|
if (!ZIPFileName.empty()){
|
||||||
|
|
||||||
|
std::vector<char> vertexShaderData;
|
||||||
|
std::vector<char> fragmentShaderData;
|
||||||
|
|
||||||
|
vertexShaderData = readFileFromZIP(vertexShaderFileName, ZIPFileName);
|
||||||
|
fragmentShaderData = readFileFromZIP(fragmentShaderFileName, ZIPFileName);
|
||||||
|
|
||||||
|
vertexShader = std::string(vertexShaderData.begin(), vertexShaderData.end());
|
||||||
|
fragmentShader = std::string(fragmentShaderData.begin(), fragmentShaderData.end());
|
||||||
|
|
||||||
|
}else{
|
||||||
|
vertexShader = readTextFile(vertexShaderFileName);
|
||||||
|
fragmentShader = readTextFile(fragmentShaderFileName);
|
||||||
|
}
|
||||||
|
///std::cout << "Shader: "<< vertexShader << std::endl;
|
||||||
|
shaderResourceMap[shaderName] = std::make_shared<ShaderResource>(vertexShader, fragmentShader);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderManager::PushShader(const std::string& shaderName)
|
||||||
|
{
|
||||||
|
if (shaderStack.size() >= CONST_MAX_SHADER_STACK_SIZE)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Shader stack overflow!");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shaderResourceMap.find(shaderName) == shaderResourceMap.end())
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Shader does not exist!");
|
||||||
|
}
|
||||||
|
|
||||||
|
shaderStack.push(shaderName);
|
||||||
|
|
||||||
|
glUseProgram(shaderResourceMap[shaderName]->getShaderProgram());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ShaderManager::PopShader()
|
||||||
|
{
|
||||||
|
if (shaderStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Shader stack underflow!");
|
||||||
|
}
|
||||||
|
|
||||||
|
shaderStack.pop();
|
||||||
|
|
||||||
|
if (shaderStack.size() == 0)
|
||||||
|
{
|
||||||
|
glUseProgram(0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glUseProgram(shaderResourceMap[shaderStack.top()]->getShaderProgram());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<ShaderResource> ShaderManager::GetCurrentShader()
|
||||||
|
{
|
||||||
|
if (shaderStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Shader stack underflow!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return shaderResourceMap[shaderStack.top()];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
ShaderSetter::ShaderSetter(ShaderManager& inShaderManager, const std::string& shaderName)
|
||||||
|
: shaderManager(shaderManager)
|
||||||
|
{
|
||||||
|
shaderManager.PushShader(shaderName);
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderSetter::~ShaderSetter()
|
||||||
|
{
|
||||||
|
shaderManager.PopShader();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
64
ShaderManager.h
Executable file
64
ShaderManager.h
Executable file
@ -0,0 +1,64 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
#include "Utils.h"
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
|
||||||
|
constexpr size_t CONST_MAX_SHADER_STACK_SIZE = 16;
|
||||||
|
|
||||||
|
class ShaderResource
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
GLuint shaderProgram;
|
||||||
|
|
||||||
|
std::unordered_map<std::string, GLuint> uniformList;
|
||||||
|
|
||||||
|
//std::unordered_map<std::string, std::pair<bool, size_t>> UniformList;
|
||||||
|
std::map<std::string, GLuint> attribList;
|
||||||
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
GLuint getShaderProgram();
|
||||||
|
|
||||||
|
ShaderResource(const std::string& vertexCode, const std::string& fragmentCode);
|
||||||
|
~ShaderResource();
|
||||||
|
|
||||||
|
public:
|
||||||
|
friend class ShaderManager;
|
||||||
|
friend class Renderer;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ShaderManager {
|
||||||
|
protected:
|
||||||
|
std::unordered_map<std::string, std::shared_ptr<ShaderResource>> shaderResourceMap;
|
||||||
|
|
||||||
|
std::stack<std::string> shaderStack;
|
||||||
|
|
||||||
|
public:
|
||||||
|
void AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName, const std::string& ZIPFileName = "");
|
||||||
|
|
||||||
|
void PushShader(const std::string& shaderName);
|
||||||
|
void PopShader();
|
||||||
|
|
||||||
|
std::shared_ptr<ShaderResource> GetCurrentShader();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class ShaderSetter
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
|
||||||
|
ShaderManager& shaderManager;
|
||||||
|
|
||||||
|
public:
|
||||||
|
ShaderSetter(ShaderManager& inShaderManager, const std::string& shaderName);
|
||||||
|
|
||||||
|
~ShaderSetter();
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
390
TextModel.cpp
Normal file
390
TextModel.cpp
Normal file
@ -0,0 +1,390 @@
|
|||||||
|
#include "TextModel.h"
|
||||||
|
#include <regex>
|
||||||
|
#include <string>
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
VertexDataStruct LoadFromTextFile(const std::string& fileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
VertexDataStruct result;
|
||||||
|
std::ifstream filestream;
|
||||||
|
std::istringstream zipStream;
|
||||||
|
|
||||||
|
if (!ZIPFileName.empty())
|
||||||
|
{
|
||||||
|
std::vector<char> fileData = readFileFromZIP(fileName, ZIPFileName);
|
||||||
|
std::string fileContents(fileData.begin(), fileData.end());
|
||||||
|
zipStream.str(fileContents);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
filestream.open(fileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Создаем ссылку f на нужный поток – после этого код ниже остается без изменений
|
||||||
|
std::istream& f = (!ZIPFileName.empty()) ? static_cast<std::istream&>(zipStream) : static_cast<std::istream&>(filestream);
|
||||||
|
|
||||||
|
|
||||||
|
//Skip first 5 lines
|
||||||
|
std::string tempLine;
|
||||||
|
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
static const std::regex pattern_count(R"(\d+)");
|
||||||
|
static const std::regex pattern_float(R"([-]?\d+\.\d+)");
|
||||||
|
static const std::regex pattern_int(R"([-]?\d+)");
|
||||||
|
|
||||||
|
|
||||||
|
std::smatch match;
|
||||||
|
|
||||||
|
int numberVertices;
|
||||||
|
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
numberVertices = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Vector3f> vertices;
|
||||||
|
|
||||||
|
vertices.resize(numberVertices);
|
||||||
|
for (int i = 0; i < numberVertices; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
vertices[i] = Vector3f{ floatValues[0], floatValues[1], floatValues[2] };
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "UV Coordinates" << std::endl;
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //===UV Coordinates:
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //triangle count
|
||||||
|
int numberTriangles;
|
||||||
|
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
numberTriangles = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Now process UVs
|
||||||
|
std::vector<std::array<Vector2f, 3>> uvCoords;
|
||||||
|
|
||||||
|
uvCoords.resize(numberTriangles);
|
||||||
|
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine); //Face 0
|
||||||
|
|
||||||
|
int uvCount;
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
std::string number_str = match.str();
|
||||||
|
uvCount = std::stoi(number_str);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("No number found in the input string.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (uvCount != 3)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("more than 3 uvs");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine); //UV <Vector (-0.3661, -1.1665)>
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
floatValues.clear();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (floatValues.size() != 2)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("more than 2 uvs---");
|
||||||
|
}
|
||||||
|
|
||||||
|
uvCoords[i][j] = Vector2f{ floatValues[0],floatValues[1] };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Normals go" << std::endl;
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //===Normals:
|
||||||
|
|
||||||
|
|
||||||
|
std::vector<Vector3f> normals;
|
||||||
|
|
||||||
|
normals.resize(numberVertices);
|
||||||
|
for (int i = 0; i < numberVertices; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
normals[i] = Vector3f{ floatValues[0], floatValues[1], floatValues[2] };
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Triangles go:" << std::endl;
|
||||||
|
|
||||||
|
std::getline(f, tempLine); //===Triangles: 3974
|
||||||
|
|
||||||
|
|
||||||
|
std::vector<std::array<int, 3>> triangles;
|
||||||
|
|
||||||
|
triangles.resize(numberTriangles);
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
|
||||||
|
std::vector<int> intValues;
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_int)) {
|
||||||
|
intValues.push_back(std::stoi(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
triangles[i] = { intValues[0], intValues[1], intValues[2] };
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::cout << "Process vertices" << std::endl;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Now let's process vertices
|
||||||
|
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
result.PositionData.push_back(vertices[triangles[i][0]]);
|
||||||
|
result.PositionData.push_back(vertices[triangles[i][1]]);
|
||||||
|
result.PositionData.push_back(vertices[triangles[i][2]]);
|
||||||
|
|
||||||
|
/*
|
||||||
|
result.NormalData.push_back(normals[triangles[i][0]]);
|
||||||
|
result.NormalData.push_back(normals[triangles[i][1]]);
|
||||||
|
result.NormalData.push_back(normals[triangles[i][2]]);
|
||||||
|
*/
|
||||||
|
result.TexCoordData.push_back(uvCoords[i][0]);
|
||||||
|
result.TexCoordData.push_back(uvCoords[i][1]);
|
||||||
|
result.TexCoordData.push_back(uvCoords[i][2]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//Swap from Blender format to OpenGL format
|
||||||
|
for (int i = 0; i < result.PositionData.size(); i++)
|
||||||
|
{
|
||||||
|
Vector3f tempVec = result.PositionData[i];
|
||||||
|
result.PositionData[i].v[0] = tempVec.v[1];
|
||||||
|
result.PositionData[i].v[1] = tempVec.v[2];
|
||||||
|
result.PositionData[i].v[2] = tempVec.v[0];
|
||||||
|
|
||||||
|
/*
|
||||||
|
tempVec = result.NormalData[i];
|
||||||
|
result.NormalData[i].v[0] = tempVec.v[1];
|
||||||
|
result.NormalData[i].v[1] = tempVec.v[2];
|
||||||
|
result.NormalData[i].v[2] = tempVec.v[0];*/
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexDataStruct LoadFromTextFile02(const std::string& fileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
VertexDataStruct result;
|
||||||
|
std::ifstream filestream;
|
||||||
|
std::istringstream zipStream;
|
||||||
|
|
||||||
|
// --- 1. Открытие потока (без изменений) ---
|
||||||
|
if (!ZIPFileName.empty())
|
||||||
|
{
|
||||||
|
std::vector<char> fileData = readFileFromZIP(fileName, ZIPFileName);
|
||||||
|
std::string fileContents(fileData.begin(), fileData.end());
|
||||||
|
zipStream.str(fileContents);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
filestream.open(fileName);
|
||||||
|
if (!filestream.is_open()) {
|
||||||
|
throw std::runtime_error("Failed to open file: " + fileName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::istream& f = (!ZIPFileName.empty()) ? static_cast<std::istream&>(zipStream) : static_cast<std::istream&>(filestream);
|
||||||
|
|
||||||
|
std::string tempLine;
|
||||||
|
std::smatch match;
|
||||||
|
|
||||||
|
// Обновленные регулярки
|
||||||
|
// pattern_float стал чуть надежнее для чисел вида "0" или "-1" без точки, если вдруг Python округлит до int
|
||||||
|
static const std::regex pattern_count(R"(\d+)");
|
||||||
|
static const std::regex pattern_float(R"([-]?\d+(\.\d+)?)");
|
||||||
|
static const std::regex pattern_int(R"([-]?\d+)");
|
||||||
|
|
||||||
|
// --- 2. Парсинг Вершин (Pos + Norm + UV) ---
|
||||||
|
|
||||||
|
// Ищем заголовок ===Vertices
|
||||||
|
while (std::getline(f, tempLine)) {
|
||||||
|
if (tempLine.find("===Vertices") != std::string::npos) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
int numberVertices = 0;
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
numberVertices = std::stoi(match.str());
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("Vertices header not found or invalid.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Временные буферы для хранения "уникальных" вершин перед разверткой по индексам
|
||||||
|
std::vector<Vector3f> tempPositions(numberVertices);
|
||||||
|
std::vector<Vector3f> tempNormals(numberVertices);
|
||||||
|
std::vector<Vector2f> tempUVs(numberVertices);
|
||||||
|
|
||||||
|
for (int i = 0; i < numberVertices; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
// Строка вида: V 0: Pos(x, y, z) Norm(x, y, z) UV(u, v)
|
||||||
|
|
||||||
|
std::vector<float> floatValues;
|
||||||
|
floatValues.reserve(8); // Ожидаем ровно 8 чисел (3 pos + 3 norm + 2 uv)
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_float)) {
|
||||||
|
floatValues.push_back(std::stof(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Проверка целостности строки (ID вершины regex может поймать первым, но нас интересуют данные)
|
||||||
|
// Обычно ID идет первым (0), потом 3+3+2 float. Итого 9 чисел, если считать ID.
|
||||||
|
// Ваш Python пишет "V 0:", regex поймает 0. Потом 8 флоатов.
|
||||||
|
|
||||||
|
// Если regex ловит ID вершины как float (что вероятно), нам нужно смещение.
|
||||||
|
// ID - floatValues[0]
|
||||||
|
// Pos - [1], [2], [3]
|
||||||
|
// Norm - [4], [5], [6]
|
||||||
|
// UV - [7], [8]
|
||||||
|
|
||||||
|
if (floatValues.size() < 9) {
|
||||||
|
throw std::runtime_error("Malformed vertex line at index " + std::to_string(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
tempPositions[i] = Vector3f{ floatValues[1], floatValues[2], floatValues[3] };
|
||||||
|
tempNormals[i] = Vector3f{ floatValues[4], floatValues[5], floatValues[6] };
|
||||||
|
tempUVs[i] = Vector2f{ floatValues[7], floatValues[8] };
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- 3. Парсинг Треугольников (Индексов) ---
|
||||||
|
|
||||||
|
// Пропускаем пустые строки до заголовка треугольников
|
||||||
|
while (std::getline(f, tempLine)) {
|
||||||
|
if (tempLine.find("===Triangles") != std::string::npos) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
int numberTriangles = 0;
|
||||||
|
if (std::regex_search(tempLine, match, pattern_count)) {
|
||||||
|
numberTriangles = std::stoi(match.str());
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
throw std::runtime_error("Triangles header not found.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Резервируем память в result, чтобы избежать лишних аллокаций
|
||||||
|
result.PositionData.reserve(numberTriangles * 3);
|
||||||
|
result.NormalData.reserve(numberTriangles * 3);
|
||||||
|
result.TexCoordData.reserve(numberTriangles * 3);
|
||||||
|
|
||||||
|
for (int i = 0; i < numberTriangles; i++)
|
||||||
|
{
|
||||||
|
std::getline(f, tempLine);
|
||||||
|
// Строка вида: Tri: 0 1 2
|
||||||
|
|
||||||
|
std::vector<int> indices;
|
||||||
|
indices.reserve(3);
|
||||||
|
|
||||||
|
auto b = tempLine.cbegin();
|
||||||
|
auto e = tempLine.cend();
|
||||||
|
while (std::regex_search(b, e, match, pattern_int)) {
|
||||||
|
indices.push_back(std::stoi(match.str()));
|
||||||
|
b = match.suffix().first;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (indices.size() != 3) {
|
||||||
|
throw std::runtime_error("Malformed triangle line at index " + std::to_string(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- 4. Заполнение VertexDataStruct (Flattening) ---
|
||||||
|
// Берем данные из временных буферов по индексам и кладем в итоговый массив
|
||||||
|
|
||||||
|
for (int k = 0; k < 3; k++) {
|
||||||
|
int idx = indices[k];
|
||||||
|
result.PositionData.push_back(tempPositions[idx]);
|
||||||
|
result.NormalData.push_back(tempNormals[idx]);
|
||||||
|
result.TexCoordData.push_back(tempUVs[idx]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- 5. Конвертация координат (Blender -> OpenGL/Engine) ---
|
||||||
|
// Сохраняем вашу логику смены осей: X->Z, Y->X, Z->Y
|
||||||
|
|
||||||
|
for (size_t i = 0; i < result.PositionData.size(); i++)
|
||||||
|
{
|
||||||
|
Vector3f originalPos = result.PositionData[i];
|
||||||
|
result.PositionData[i].v[0] = originalPos.v[1]; // New X = Old Y
|
||||||
|
result.PositionData[i].v[1] = originalPos.v[2]; // New Y = Old Z
|
||||||
|
result.PositionData[i].v[2] = originalPos.v[0]; // New Z = Old X
|
||||||
|
|
||||||
|
Vector3f originalNorm = result.NormalData[i];
|
||||||
|
result.NormalData[i].v[0] = originalNorm.v[1];
|
||||||
|
result.NormalData[i].v[1] = originalNorm.v[2];
|
||||||
|
result.NormalData[i].v[2] = originalNorm.v[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Model loaded: " << numberVertices << " verts, " << numberTriangles << " tris." << std::endl;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
12
TextModel.h
Normal file
12
TextModel.h
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ZLMath.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
VertexDataStruct LoadFromTextFile(const std::string& fileName, const std::string& ZIPFileName = "");
|
||||||
|
VertexDataStruct LoadFromTextFile02(const std::string& fileName, const std::string& ZIPFileName = "");
|
||||||
|
}
|
||||||
430
TextureManager.cpp
Executable file
430
TextureManager.cpp
Executable file
@ -0,0 +1,430 @@
|
|||||||
|
#include "TextureManager.h"
|
||||||
|
#ifdef PNG_ENABLED
|
||||||
|
#include "png.h"
|
||||||
|
#endif
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
Texture::Texture(const TextureDataStruct& texData)
|
||||||
|
{
|
||||||
|
|
||||||
|
width = texData.width;
|
||||||
|
height = texData.height;
|
||||||
|
|
||||||
|
glGenTextures(1, &texID);
|
||||||
|
|
||||||
|
if (texID == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("glGenTextures did not work");
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texID);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
//This should be only for Windows
|
||||||
|
//glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
if (texData.bitSize == TextureDataStruct::BS_24BIT)
|
||||||
|
{
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, static_cast<GLsizei>(texData.width), static_cast<GLsizei>(texData.height), 0, GL_RGB, GL_UNSIGNED_BYTE, &texData.data[0]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(texData.width), static_cast<GLsizei>(texData.height), 0, GL_RGBA, GL_UNSIGNED_BYTE, &texData.data[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture::Texture(const std::array<TextureDataStruct, 6>& texDataArray)
|
||||||
|
{
|
||||||
|
// Ïðîâåðêà, ÷òî âñå ãðàíè èìåþò îäèíàêîâûå ðàçìåðû
|
||||||
|
width = texDataArray[0].width;
|
||||||
|
height = texDataArray[0].height;
|
||||||
|
|
||||||
|
for (size_t i = 1; i < 6; ++i) {
|
||||||
|
if (texDataArray[i].width != width || texDataArray[i].height != height) {
|
||||||
|
throw std::runtime_error("Cubemap faces must have the same dimensions");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glGenTextures(1, &texID);
|
||||||
|
|
||||||
|
if (texID == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("glGenTextures did not work for cubemap");
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_CUBE_MAP, texID);
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
// Íàñòðîéêà ïàðàìåòðîâ äëÿ Cubemap
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
// Èñïîëüçóåì GL_LINEAR äëÿ MIN_FILTER, òàê êàê ìèïìàïû çäåñü íå ãåíåðèðóþòñÿ
|
||||||
|
// Åñëè áû èñïîëüçîâàëèñü ìèïìàïû (e.g., GL_LINEAR_MIPMAP_LINEAR), íóæíî áûëî áû âûçâàòü glGenerateMipmap.
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
// Îáÿçàòåëüíûå ïàðàìåòðû îáåðòêè äëÿ Cubemap
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
// GL_TEXTURE_WRAP_R íå ïîääåðæèâàåòñÿ â WebGL 1.0/OpenGL ES 2.0 è âûçûâàåò îøèáêó.
|
||||||
|
// Îãðàíè÷èâàåì åãî âûçîâ òîëüêî äëÿ íàñòîëüíûõ ïëàòôîðì.
|
||||||
|
#ifndef EMSCRIPTEN
|
||||||
|
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
CheckGlError(); // Ïðîâåðêà ïîñëå óñòàíîâêè ïàðàìåòðîâ
|
||||||
|
|
||||||
|
// Çàãðóçêà äàííûõ äëÿ êàæäîé èç 6 ãðàíåé
|
||||||
|
// GL_TEXTURE_CUBE_MAP_POSITIVE_X + i äàåò ãðàíè: +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5)
|
||||||
|
for (int i = 0; i < 6; ++i)
|
||||||
|
{
|
||||||
|
GLint internalFormat;
|
||||||
|
GLenum format;
|
||||||
|
|
||||||
|
// Â WebGL 1.0/OpenGL ES 2.0 âíóòðåííèé ôîðìàò (internalFormat)
|
||||||
|
// äîëæåí ñòðîãî ñîîòâåòñòâîâàòü ôîðìàòó äàííûõ (format).
|
||||||
|
if (texDataArray[i].bitSize == TextureDataStruct::BS_24BIT)
|
||||||
|
{
|
||||||
|
internalFormat = GL_RGB; // internalFormat
|
||||||
|
format = GL_RGB; // format
|
||||||
|
}
|
||||||
|
else // BS_32BIT
|
||||||
|
{
|
||||||
|
internalFormat = GL_RGBA; // internalFormat
|
||||||
|
format = GL_RGBA; // format
|
||||||
|
}
|
||||||
|
|
||||||
|
glTexImage2D(
|
||||||
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, // Öåëåâàÿ ãðàíü
|
||||||
|
0, // Óðîâåíü MIP-òåêñòóðû
|
||||||
|
internalFormat, // Âíóòðåííèé ôîðìàò (äîëæåí ñîâïàäàòü ñ ôîðìàòîì)
|
||||||
|
static_cast<GLsizei>(width),
|
||||||
|
static_cast<GLsizei>(height),
|
||||||
|
0, // Ãðàíèöà (âñåãäà 0)
|
||||||
|
format, // Ôîðìàò èñõîäíûõ äàííûõ
|
||||||
|
GL_UNSIGNED_BYTE, // Òèï äàííûõ
|
||||||
|
texDataArray[i].data.data() // Óêàçàòåëü íà äàííûå
|
||||||
|
);
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ñíèìàåì ïðèâÿçêó äëÿ ÷èñòîòû
|
||||||
|
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture::~Texture()
|
||||||
|
{
|
||||||
|
glDeleteTextures(1, &texID);
|
||||||
|
texID = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint Texture::getTexID()
|
||||||
|
{
|
||||||
|
return texID;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t Texture::getWidth()
|
||||||
|
{
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t Texture::getHeight()
|
||||||
|
{
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp24(const std::string& fullFileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
|
||||||
|
TextureDataStruct texData;
|
||||||
|
std::vector<char> fileArr;
|
||||||
|
|
||||||
|
fileArr = !ZIPFileName.empty() ? readFileFromZIP(fullFileName, ZIPFileName) : readFile(fullFileName);
|
||||||
|
|
||||||
|
size_t fileSize = fileArr.size();
|
||||||
|
|
||||||
|
if (fileSize < 22)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("File is too short or not correct!");
|
||||||
|
}
|
||||||
|
|
||||||
|
//This refers to BITMAPV5HEADER
|
||||||
|
texData.width = *reinterpret_cast<uint32_t*>(&fileArr[18]);
|
||||||
|
texData.height = *reinterpret_cast<uint32_t*>(&fileArr[22]);
|
||||||
|
|
||||||
|
texData.bitSize = TextureDataStruct::BS_24BIT;
|
||||||
|
|
||||||
|
size_t dataSize = texData.width * texData.height * 3;
|
||||||
|
|
||||||
|
texData.data.resize(dataSize);
|
||||||
|
|
||||||
|
size_t pos = *reinterpret_cast<uint32_t*>(&fileArr[10]);
|
||||||
|
size_t x = 0;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < texData.width; i++)
|
||||||
|
for (size_t j = 0; j < texData.height; j++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (pos + 3 > fileSize)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("File is too short!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
x = (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j);
|
||||||
|
|
||||||
|
texData.data[x + 2] = fileArr[pos++];
|
||||||
|
texData.data[x + 1] = fileArr[pos++];
|
||||||
|
texData.data[x + 0] = fileArr[pos++];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return texData;
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp32(const std::string& fullFileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
|
||||||
|
TextureDataStruct texData;
|
||||||
|
std::vector<char> fileArr;
|
||||||
|
|
||||||
|
fileArr = !ZIPFileName.empty() ? readFileFromZIP(fullFileName, ZIPFileName) : readFile(fullFileName);
|
||||||
|
|
||||||
|
size_t fileSize = fileArr.size();
|
||||||
|
|
||||||
|
if (fileSize < 22)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("File is too short or not correct!");
|
||||||
|
}
|
||||||
|
|
||||||
|
//This refers to BITMAPV5HEADER
|
||||||
|
texData.width = *reinterpret_cast<uint32_t*>(&fileArr[18]);
|
||||||
|
texData.height = *reinterpret_cast<uint32_t*>(&fileArr[22]);
|
||||||
|
|
||||||
|
texData.bitSize = TextureDataStruct::BS_32BIT;
|
||||||
|
|
||||||
|
size_t dataSize = texData.width * texData.height * 4;
|
||||||
|
|
||||||
|
texData.data.resize(dataSize);
|
||||||
|
|
||||||
|
size_t pos = *reinterpret_cast<uint32_t*>(&fileArr[10]);
|
||||||
|
size_t x = 0;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < texData.width; i++)
|
||||||
|
for (size_t j = 0; j < texData.height; j++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (pos + 4 > fileSize)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("File is too short!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
x = (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j);
|
||||||
|
|
||||||
|
texData.data[x + 2] = fileArr[pos++];
|
||||||
|
texData.data[x + 1] = fileArr[pos++];
|
||||||
|
texData.data[x + 0] = fileArr[pos++];
|
||||||
|
texData.data[x + 3] = fileArr[pos++];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return texData;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef PNG_ENABLED
|
||||||
|
|
||||||
|
// Ñòðóêòóðà äëÿ õðàíåíèÿ äàííûõ î ôàéëå/ìàññèâå è òåêóùåé ïîçèöèè ÷òåíèÿ
|
||||||
|
struct png_data_t {
|
||||||
|
const char* data;
|
||||||
|
size_t size;
|
||||||
|
size_t offset;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Ïîëüçîâàòåëüñêàÿ ôóíêöèÿ ÷òåíèÿ äëÿ libpng
|
||||||
|
// 'png_ptr' - óêàçàòåëü íà ñòðóêòóðó png
|
||||||
|
// 'out_ptr' - êóäà çàïèñûâàòü ïðî÷èòàííûå äàííûå
|
||||||
|
// 'bytes_to_read' - ñêîëüêî áàéò íóæíî ïðî÷èòàòü
|
||||||
|
void user_read_data(png_structp png_ptr, png_bytep out_ptr, png_size_t bytes_to_read) {
|
||||||
|
// Ïîëó÷àåì óêàçàòåëü íà íàøó ñòðóêòóðó png_data_t, êîòîðóþ ìû óñòàíîâèëè ñ ïîìîùüþ png_set_read_fn
|
||||||
|
png_data_t* data = (png_data_t*)png_get_io_ptr(png_ptr);
|
||||||
|
|
||||||
|
if (data->offset + bytes_to_read > data->size) {
|
||||||
|
// Ïîïûòêà ïðî÷èòàòü áîëüøå, ÷åì åñòü â ìàññèâå.
|
||||||
|
// Âìåñòî âûçîâà ñòàíäàðòíîé îøèáêè, ìû ìîæåì ïðîñòî ïðî÷èòàòü îñòàòîê èëè âûçâàòü îøèáêó.
|
||||||
|
//  ýòîì ñëó÷àå ìû âûçîâåì îøèáêó libpng.
|
||||||
|
png_error(png_ptr, "PNG Read Error: Attempted to read past end of data buffer.");
|
||||||
|
bytes_to_read = data->size - data->offset; // Óñòàíàâëèâàåì, ÷òîáû ïðî÷èòàòü îñòàâøååñÿ
|
||||||
|
}
|
||||||
|
|
||||||
|
// Êîïèðóåì äàííûå èç íàøåãî ìàññèâà â áóôåð libpng
|
||||||
|
std::memcpy(out_ptr, data->data + data->offset, bytes_to_read);
|
||||||
|
|
||||||
|
// Îáíîâëÿåì ñìåùåíèå
|
||||||
|
data->offset += bytes_to_read;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ïîëüçîâàòåëüñêàÿ ôóíêöèÿ ïðåäóïðåæäåíèé (ïî æåëàíèþ, ìîæíî èñïîëüçîâàòü nullptr)
|
||||||
|
void user_warning_fn(png_structp png_ptr, png_const_charp warning_msg) {
|
||||||
|
// Çäåñü ìîæíî ðåàëèçîâàòü ëîãèðîâàíèå ïðåäóïðåæäåíèé
|
||||||
|
//throw std::runtime_error();
|
||||||
|
std::cout << "PNG Warning: " << warning_msg << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ïîëüçîâàòåëüñêàÿ ôóíêöèÿ îøèáîê (îáÿçàòåëüíà äëÿ setjmp)
|
||||||
|
void user_error_fn(png_structp png_ptr, png_const_charp error_msg) {
|
||||||
|
// Çäåñü ìîæíî ðåàëèçîâàòü ëîãèðîâàíèå îøèáîê
|
||||||
|
std::cout << "PNG Error: " << error_msg << std::endl;
|
||||||
|
// Îáÿçàòåëüíî âûçûâàåì longjmp äëÿ âûõîäà èç ïðîöåññà ÷òåíèÿ/çàïèñè PNG
|
||||||
|
longjmp(png_jmpbuf(png_ptr), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromPng(const std::vector<char>& fileArr)
|
||||||
|
{
|
||||||
|
TextureDataStruct texData;
|
||||||
|
|
||||||
|
// Ñòðóêòóðà äëÿ óïðàâëåíèÿ ÷òåíèåì èç ìàññèâà
|
||||||
|
png_data_t png_data = { fileArr.data(), fileArr.size(), 0 };
|
||||||
|
|
||||||
|
png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
|
||||||
|
if (!png) {
|
||||||
|
throw std::runtime_error("Could not create PNG read structure");
|
||||||
|
}
|
||||||
|
|
||||||
|
png_infop info = png_create_info_struct(png);
|
||||||
|
if (!info) {
|
||||||
|
png_destroy_read_struct(&png, nullptr, nullptr);
|
||||||
|
throw std::runtime_error("Could not create PNG info structure");
|
||||||
|
}
|
||||||
|
|
||||||
|
// === Óñòàíîâêà ïîëüçîâàòåëüñêèõ ôóíêöèé ÷òåíèÿ è îáðàáîòêè îøèáîê ===
|
||||||
|
// 1. Óñòàíîâêà îáðàáîò÷èêà îøèáîê è longjmp
|
||||||
|
if (setjmp(png_jmpbuf(png))) {
|
||||||
|
png_destroy_read_struct(&png, &info, nullptr);
|
||||||
|
throw std::runtime_error("Error during PNG read (longjmp was executed)");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Óñòàíîâêà ïîëüçîâàòåëüñêèõ ôóíêöèé äëÿ îáðàáîòêè îøèáîê è ïðåäóïðåæäåíèé
|
||||||
|
// Âìåñòî nullptr â error_ptr è warning_ptr ìîæíî ïåðåäàòü óêàçàòåëü íà ñâîþ ñòðóêòóðó äàííûõ, åñëè íåîáõîäèìî
|
||||||
|
png_set_error_fn(png, nullptr, user_error_fn, user_warning_fn);
|
||||||
|
|
||||||
|
// 3. Óñòàíîâêà ïîëüçîâàòåëüñêîé ôóíêöèè ÷òåíèÿ è ïåðåäà÷à åé íàøåé ñòðóêòóðû png_data
|
||||||
|
png_set_read_fn(png, &png_data, user_read_data);
|
||||||
|
// ===================================================================
|
||||||
|
|
||||||
|
png_read_info(png, info);
|
||||||
|
|
||||||
|
texData.width = png_get_image_width(png, info);
|
||||||
|
texData.height = png_get_image_height(png, info);
|
||||||
|
png_byte color_type = png_get_color_type(png, info);
|
||||||
|
png_byte bit_depth = png_get_bit_depth(png, info);
|
||||||
|
|
||||||
|
// === Áëîê ïðåîáðàçîâàíèé (îñòàâëåí áåç èçìåíåíèé) ===
|
||||||
|
if (bit_depth == 16)
|
||||||
|
png_set_strip_16(png);
|
||||||
|
|
||||||
|
if (color_type == PNG_COLOR_TYPE_PALETTE)
|
||||||
|
png_set_palette_to_rgb(png);
|
||||||
|
|
||||||
|
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
|
||||||
|
png_set_expand_gray_1_2_4_to_8(png);
|
||||||
|
|
||||||
|
if (png_get_valid(png, info, PNG_INFO_tRNS))
|
||||||
|
png_set_tRNS_to_alpha(png);
|
||||||
|
|
||||||
|
if (color_type == PNG_COLOR_TYPE_RGB ||
|
||||||
|
color_type == PNG_COLOR_TYPE_GRAY ||
|
||||||
|
color_type == PNG_COLOR_TYPE_PALETTE)
|
||||||
|
png_set_filler(png, 0xFF, PNG_FILLER_AFTER);
|
||||||
|
|
||||||
|
if (color_type == PNG_COLOR_TYPE_GRAY ||
|
||||||
|
color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
|
||||||
|
png_set_gray_to_rgb(png);
|
||||||
|
|
||||||
|
png_read_update_info(png, info);
|
||||||
|
// ====================================================
|
||||||
|
|
||||||
|
// === ×òåíèå ïèêñåëåé (îñòàâëåí áåç èçìåíåíèé) ===
|
||||||
|
png_bytep* row_pointers = (png_bytep*)malloc(sizeof(png_bytep) * texData.height);
|
||||||
|
for (int y = 0; y < texData.height; y++) {
|
||||||
|
row_pointers[y] = (png_byte*)malloc(png_get_rowbytes(png, info));
|
||||||
|
}
|
||||||
|
|
||||||
|
png_read_image(png, row_pointers);
|
||||||
|
|
||||||
|
bool has_alpha = (color_type & PNG_COLOR_MASK_ALPHA) || (png_get_valid(png, info, PNG_INFO_tRNS));
|
||||||
|
|
||||||
|
size_t dataSize;
|
||||||
|
|
||||||
|
if (has_alpha)
|
||||||
|
{
|
||||||
|
texData.bitSize = TextureDataStruct::BS_32BIT;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
texData.bitSize = TextureDataStruct::BS_24BIT;
|
||||||
|
}
|
||||||
|
|
||||||
|
int channels = has_alpha ? 4 : 3;
|
||||||
|
|
||||||
|
dataSize = texData.width * texData.height * channels;
|
||||||
|
texData.data.resize(dataSize);
|
||||||
|
|
||||||
|
|
||||||
|
for (int y = texData.height - 1; y >= 0; y--) {
|
||||||
|
png_bytep row = row_pointers[texData.height - 1 - y];
|
||||||
|
for (int x = 0; x < texData.width; x++) {
|
||||||
|
png_bytep px = &(row[x * 4]);
|
||||||
|
texData.data[(y * texData.width + x) * channels + 0] = px[0]; // R
|
||||||
|
texData.data[(y * texData.width + x) * channels + 1] = px[1]; // G
|
||||||
|
texData.data[(y * texData.width + x) * channels + 2] = px[2]; // B
|
||||||
|
if (has_alpha) {
|
||||||
|
texData.data[(y * texData.width + x) * channels + 3] = px[3]; // A
|
||||||
|
}
|
||||||
|
}
|
||||||
|
free(row_pointers[texData.height - 1 - y]);
|
||||||
|
}
|
||||||
|
free(row_pointers);
|
||||||
|
// ==================================================
|
||||||
|
|
||||||
|
png_destroy_read_struct(&png, &info, nullptr);
|
||||||
|
|
||||||
|
return texData;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromPng(const std::string& fullFileName, const std::string& ZIPFileName)
|
||||||
|
{
|
||||||
|
std::vector<char> fileArr;
|
||||||
|
|
||||||
|
fileArr = !ZIPFileName.empty() ? readFileFromZIP(fullFileName, ZIPFileName) : readFile(fullFileName);
|
||||||
|
|
||||||
|
if (fileArr.empty()) {
|
||||||
|
throw std::runtime_error("Could not read file data into memory");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Âûçûâàåì íîâóþ ôóíêöèþ, êîòîðàÿ ðàáîòàåò ñ ìàññèâîì áàéò
|
||||||
|
return CreateTextureDataFromPng(fileArr);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
56
TextureManager.h
Executable file
56
TextureManager.h
Executable file
@ -0,0 +1,56 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
#include "Utils.h"
|
||||||
|
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
#define PNG_ENABLED
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
struct TextureDataStruct
|
||||||
|
{
|
||||||
|
size_t width;
|
||||||
|
size_t height;
|
||||||
|
std::vector<char> data;
|
||||||
|
enum BitSize {
|
||||||
|
BS_24BIT,
|
||||||
|
BS_32BIT
|
||||||
|
};
|
||||||
|
|
||||||
|
BitSize bitSize;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Texture
|
||||||
|
{
|
||||||
|
size_t width = 0;
|
||||||
|
size_t height = 0;
|
||||||
|
GLuint texID = 0;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
Texture(const TextureDataStruct& texData);
|
||||||
|
|
||||||
|
//Cubemap texture:
|
||||||
|
Texture(const std::array<TextureDataStruct, 6>& texDataArray);
|
||||||
|
|
||||||
|
~Texture();
|
||||||
|
|
||||||
|
GLuint getTexID();
|
||||||
|
|
||||||
|
size_t getWidth();
|
||||||
|
size_t getHeight();
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp24(const std::string& fullFileName, const std::string& ZIPFileName="");
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp32(const std::string& fullFileName, const std::string& ZIPFileName="");
|
||||||
|
#ifdef PNG_ENABLED
|
||||||
|
TextureDataStruct CreateTextureDataFromPng(const std::string& fullFileName, const std::string& ZIPFileName = "");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
105
Utils.cpp
Executable file
105
Utils.cpp
Executable file
@ -0,0 +1,105 @@
|
|||||||
|
#include "Utils.h"
|
||||||
|
#include <cstring>
|
||||||
|
#include <iterator>
|
||||||
|
#include <vector>
|
||||||
|
#include <iostream>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <fstream>
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
#include <zip.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
std::string readTextFile(const std::string& filename)
|
||||||
|
{
|
||||||
|
std::ifstream f(filename);
|
||||||
|
|
||||||
|
std::string str((std::istreambuf_iterator<char>(f)), std::istreambuf_iterator<char>());
|
||||||
|
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<char> readFile(const std::string& filename)
|
||||||
|
{
|
||||||
|
std::ifstream file(filename, std::ios::binary);
|
||||||
|
|
||||||
|
file.unsetf(std::ios::skipws);
|
||||||
|
|
||||||
|
std::streampos fileSize;
|
||||||
|
|
||||||
|
file.seekg(0, std::ios::end);
|
||||||
|
fileSize = file.tellg();
|
||||||
|
file.seekg(0, std::ios::beg);
|
||||||
|
|
||||||
|
std::vector<char> vec;
|
||||||
|
vec.reserve(fileSize);
|
||||||
|
|
||||||
|
vec.insert(vec.begin(),
|
||||||
|
std::istream_iterator<char>(file),
|
||||||
|
std::istream_iterator<char>());
|
||||||
|
|
||||||
|
return vec;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<char> readFileFromZIP(const std::string& filename, const std::string& zipfilename) {
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
const std::string zipPath = zipfilename;
|
||||||
|
int zipErr;
|
||||||
|
zip_t* archive = zip_open(zipPath.c_str(), ZIP_RDONLY, &zipErr);
|
||||||
|
if (!archive) {
|
||||||
|
throw std::runtime_error("Ошибка открытия ZIP: " + zipPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string cleanFilename = filename;
|
||||||
|
if (cleanFilename.rfind("./", 0) == 0) {
|
||||||
|
cleanFilename = cleanFilename.substr(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Ищем в ZIP: " << cleanFilename << std::endl;
|
||||||
|
|
||||||
|
zip_file_t* zipFile = zip_fopen(archive, cleanFilename.c_str(), 0);
|
||||||
|
if (!zipFile) {
|
||||||
|
zip_close(archive);
|
||||||
|
throw std::runtime_error("Файл не найден в ZIP: " + cleanFilename);
|
||||||
|
}
|
||||||
|
|
||||||
|
zip_stat_t fileStat;
|
||||||
|
if (zip_stat(archive, cleanFilename.c_str(), 0, &fileStat) != 0) {
|
||||||
|
zip_fclose(zipFile);
|
||||||
|
zip_close(archive);
|
||||||
|
throw std::runtime_error("Ошибка чтения ZIP-статистики.");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<char> fileData;
|
||||||
|
fileData.resize(fileStat.size);
|
||||||
|
|
||||||
|
zip_fread(zipFile, fileData.data(), fileData.size());
|
||||||
|
|
||||||
|
zip_fclose(zipFile);
|
||||||
|
zip_close(archive);
|
||||||
|
|
||||||
|
return fileData;
|
||||||
|
#else
|
||||||
|
return {};
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool findString(const char* in, char* list)
|
||||||
|
{
|
||||||
|
size_t thisLength = strlen(in);
|
||||||
|
while (*list != 0)
|
||||||
|
{
|
||||||
|
size_t length = strcspn(list, " ");
|
||||||
|
|
||||||
|
if (thisLength == length)
|
||||||
|
if (!strncmp(in, list, length))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
list += length;
|
||||||
|
list += 1;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
20
Utils.h
Executable file
20
Utils.h
Executable file
@ -0,0 +1,20 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include <exception>
|
||||||
|
#include <map>
|
||||||
|
#include <stack>
|
||||||
|
#include <memory>
|
||||||
|
#include <unordered_map>
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
std::string readTextFile(const std::string& filename);
|
||||||
|
|
||||||
|
std::vector<char> readFile(const std::string& filename);
|
||||||
|
|
||||||
|
std::vector<char> readFileFromZIP(const std::string& filename, const std::string& zipfilename);
|
||||||
|
|
||||||
|
bool findString(const char* in, char* list);
|
||||||
|
|
||||||
|
}
|
||||||
757
ZLMath.cpp
Normal file
757
ZLMath.cpp
Normal file
@ -0,0 +1,757 @@
|
|||||||
|
#include "ZLMath.h"
|
||||||
|
|
||||||
|
#include <exception>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
Vector2f operator+(const Vector2f& x, const Vector2f& y)
|
||||||
|
{
|
||||||
|
Vector2f result;
|
||||||
|
|
||||||
|
result.v[0] = x.v[0] + y.v[0];
|
||||||
|
result.v[1] = x.v[1] + y.v[1];
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2f operator-(const Vector2f& x, const Vector2f& y)
|
||||||
|
{
|
||||||
|
Vector2f result;
|
||||||
|
|
||||||
|
result.v[0] = x.v[0] - y.v[0];
|
||||||
|
result.v[1] = x.v[1] - y.v[1];
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f operator+(const Vector3f& x, const Vector3f& y)
|
||||||
|
{
|
||||||
|
Vector3f result;
|
||||||
|
|
||||||
|
result.v[0] = x.v[0] + y.v[0];
|
||||||
|
result.v[1] = x.v[1] + y.v[1];
|
||||||
|
result.v[2] = x.v[2] + y.v[2];
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f operator-(const Vector3f& x, const Vector3f& y)
|
||||||
|
{
|
||||||
|
Vector3f result;
|
||||||
|
|
||||||
|
result.v[0] = x.v[0] - y.v[0];
|
||||||
|
result.v[1] = x.v[1] - y.v[1];
|
||||||
|
result.v[2] = x.v[2] - y.v[2];
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f operator-(const Vector3f& x)
|
||||||
|
{
|
||||||
|
Vector3f result;
|
||||||
|
|
||||||
|
result.v[0] = -x.v[0];
|
||||||
|
result.v[1] = -x.v[1];
|
||||||
|
result.v[2] = -x.v[2];
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f operator+(const Vector4f& x, const Vector4f& y)
|
||||||
|
{
|
||||||
|
Vector4f result;
|
||||||
|
|
||||||
|
result.v[0] = x.v[0] + y.v[0];
|
||||||
|
result.v[1] = x.v[1] + y.v[1];
|
||||||
|
result.v[2] = x.v[2] + y.v[2];
|
||||||
|
result.v[3] = x.v[3] + y.v[3];
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f operator-(const Vector4f& x, const Vector4f& y)
|
||||||
|
{
|
||||||
|
Vector4f result;
|
||||||
|
|
||||||
|
result.v[0] = x.v[0] - y.v[0];
|
||||||
|
result.v[1] = x.v[1] - y.v[1];
|
||||||
|
result.v[2] = x.v[2] - y.v[2];
|
||||||
|
result.v[3] = x.v[3] - y.v[3];
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Matrix3f Matrix3f::Identity()
|
||||||
|
{
|
||||||
|
Matrix3f r;
|
||||||
|
|
||||||
|
r.m[0] = 1.f;
|
||||||
|
r.m[1] = 0.f;
|
||||||
|
r.m[2] = 0.f;
|
||||||
|
|
||||||
|
r.m[3] = 0.f;
|
||||||
|
r.m[4] = 1.f;
|
||||||
|
r.m[5] = 0.f;
|
||||||
|
|
||||||
|
r.m[6] = 0.f;
|
||||||
|
r.m[7] = 0.f;
|
||||||
|
r.m[8] = 1.f;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f Matrix4f::Identity()
|
||||||
|
{
|
||||||
|
Matrix4f r;
|
||||||
|
|
||||||
|
r.m[0] = 1.f;
|
||||||
|
r.m[1] = 0.f;
|
||||||
|
r.m[2] = 0.f;
|
||||||
|
r.m[3] = 0.f;
|
||||||
|
|
||||||
|
r.m[4] = 0.f;
|
||||||
|
r.m[5] = 1.f;
|
||||||
|
r.m[6] = 0.f;
|
||||||
|
r.m[7] = 0.f;
|
||||||
|
|
||||||
|
r.m[8] = 0.f;
|
||||||
|
r.m[9] = 0.f;
|
||||||
|
r.m[10] = 1.f;
|
||||||
|
r.m[11] = 0.f;
|
||||||
|
|
||||||
|
r.m[12] = 0.f;
|
||||||
|
r.m[13] = 0.f;
|
||||||
|
r.m[14] = 0.f;
|
||||||
|
r.m[15] = 1.f;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f operator*(const Matrix4f& m1, const Matrix4f& m2)
|
||||||
|
{
|
||||||
|
Matrix4f r;
|
||||||
|
|
||||||
|
r.m[0] = m1.m[0] * m2.m[0] + m1.m[4] * m2.m[1] + m1.m[8] * m2.m[2] + m1.m[12] * m2.m[3];
|
||||||
|
r.m[1] = m1.m[1] * m2.m[0] + m1.m[5] * m2.m[1] + m1.m[9] * m2.m[2] + m1.m[13] * m2.m[3];
|
||||||
|
r.m[2] = m1.m[2] * m2.m[0] + m1.m[6] * m2.m[1] + m1.m[10] * m2.m[2] + m1.m[14] * m2.m[3];
|
||||||
|
r.m[3] = m1.m[3] * m2.m[0] + m1.m[7] * m2.m[1] + m1.m[11] * m2.m[2] + m1.m[15] * m2.m[3];
|
||||||
|
|
||||||
|
r.m[4] = m1.m[0] * m2.m[4] + m1.m[4] * m2.m[5] + m1.m[8] * m2.m[6] + m1.m[12] * m2.m[7];
|
||||||
|
r.m[5] = m1.m[1] * m2.m[4] + m1.m[5] * m2.m[5] + m1.m[9] * m2.m[6] + m1.m[13] * m2.m[7];
|
||||||
|
r.m[6] = m1.m[2] * m2.m[4] + m1.m[6] * m2.m[5] + m1.m[10] * m2.m[6] + m1.m[14] * m2.m[7];
|
||||||
|
r.m[7] = m1.m[3] * m2.m[4] + m1.m[7] * m2.m[5] + m1.m[11] * m2.m[6] + m1.m[15] * m2.m[7];
|
||||||
|
|
||||||
|
|
||||||
|
r.m[8] = m1.m[0] * m2.m[8] + m1.m[4] * m2.m[9] + m1.m[8] * m2.m[10] + m1.m[12] * m2.m[11];
|
||||||
|
r.m[9] = m1.m[1] * m2.m[8] + m1.m[5] * m2.m[9] + m1.m[9] * m2.m[10] + m1.m[13] * m2.m[11];
|
||||||
|
r.m[10] = m1.m[2] * m2.m[8] + m1.m[6] * m2.m[9] + m1.m[10] * m2.m[10] + m1.m[14] * m2.m[11];
|
||||||
|
r.m[11] = m1.m[3] * m2.m[8] + m1.m[7] * m2.m[9] + m1.m[11] * m2.m[10] + m1.m[15] * m2.m[11];
|
||||||
|
|
||||||
|
r.m[12] = m1.m[0] * m2.m[12] + m1.m[4] * m2.m[13] + m1.m[8] * m2.m[14] + m1.m[12] * m2.m[15];
|
||||||
|
r.m[13] = m1.m[1] * m2.m[12] + m1.m[5] * m2.m[13] + m1.m[9] * m2.m[14] + m1.m[13] * m2.m[15];
|
||||||
|
r.m[14] = m1.m[2] * m2.m[12] + m1.m[6] * m2.m[13] + m1.m[10] * m2.m[14] + m1.m[14] * m2.m[15];
|
||||||
|
r.m[15] = m1.m[3] * m2.m[12] + m1.m[7] * m2.m[13] + m1.m[11] * m2.m[14] + m1.m[15] * m2.m[15];
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f MakeOrthoMatrix(float width, float height, float zNear, float zFar)
|
||||||
|
{
|
||||||
|
float depthRange = zFar - zNear;
|
||||||
|
|
||||||
|
if (depthRange <= 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("zFar must be greater than zNear");
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f r;
|
||||||
|
|
||||||
|
r.m[0] = 2.f / width;
|
||||||
|
r.m[1] = 0;
|
||||||
|
r.m[2] = 0;
|
||||||
|
r.m[3] = 0;
|
||||||
|
|
||||||
|
r.m[4] = 0;
|
||||||
|
r.m[5] = 2.f / height;
|
||||||
|
r.m[6] = 0;
|
||||||
|
r.m[7] = 0;
|
||||||
|
|
||||||
|
r.m[8] = 0;
|
||||||
|
r.m[9] = 0;
|
||||||
|
r.m[10] = -1 / depthRange;
|
||||||
|
r.m[11] = 0;
|
||||||
|
|
||||||
|
r.m[12] = -1;
|
||||||
|
r.m[13] = -1;
|
||||||
|
r.m[14] = zNear / depthRange;
|
||||||
|
r.m[15] = 1;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f MakePerspectiveMatrix(float fovY, float aspectRatio, float zNear, float zFar)
|
||||||
|
{
|
||||||
|
float tanHalfFovy = tan(fovY / 2.f);
|
||||||
|
Matrix4f r;
|
||||||
|
|
||||||
|
if (zNear >= zFar || aspectRatio == 0)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Invalid perspective parameters");
|
||||||
|
}
|
||||||
|
|
||||||
|
r.m[0] = 1.f / (aspectRatio * tanHalfFovy);
|
||||||
|
r.m[1] = 0;
|
||||||
|
r.m[2] = 0;
|
||||||
|
r.m[3] = 0;
|
||||||
|
|
||||||
|
r.m[4] = 0;
|
||||||
|
r.m[5] = 1.f / (tanHalfFovy);
|
||||||
|
r.m[6] = 0;
|
||||||
|
r.m[7] = 0;
|
||||||
|
|
||||||
|
r.m[8] = 0;
|
||||||
|
r.m[9] = 0;
|
||||||
|
r.m[10] = -(zFar + zNear) / (zFar - zNear);
|
||||||
|
r.m[11] = -1;
|
||||||
|
|
||||||
|
r.m[12] = 0;
|
||||||
|
r.m[13] = 0;
|
||||||
|
r.m[14] = -(2.f * zFar * zNear) / (zFar - zNear);
|
||||||
|
r.m[15] = 0;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix3f QuatToMatrix(const Vector4f& q)
|
||||||
|
{
|
||||||
|
Matrix3f m;
|
||||||
|
|
||||||
|
float wx, wy, wz, xx, yy, yz, xy, xz, zz, s, x2, y2, z2;
|
||||||
|
|
||||||
|
s = 2.0f / (q.v[0] * q.v[0] + q.v[1] * q.v[1] + q.v[2] * q.v[2] + q.v[3] * q.v[3]);
|
||||||
|
|
||||||
|
|
||||||
|
x2 = q.v[0] * s;
|
||||||
|
y2 = q.v[1] * s;
|
||||||
|
z2 = q.v[2] * s;
|
||||||
|
|
||||||
|
wx = q.v[3] * x2; wy = q.v[3] * y2; wz = q.v[3] * z2;
|
||||||
|
xx = q.v[0] * x2; xy = q.v[1] * x2; xz = q.v[2] * x2;
|
||||||
|
yy = q.v[1] * y2; yz = q.v[2] * y2;
|
||||||
|
zz = q.v[2] * z2;
|
||||||
|
|
||||||
|
m.m[0] = 1.0f - (yy + zz);
|
||||||
|
m.m[1] = xy + wz;
|
||||||
|
m.m[2] = xz - wy;
|
||||||
|
|
||||||
|
m.m[3] = xy - wz;
|
||||||
|
m.m[4] = 1.0f - (xx + zz);
|
||||||
|
m.m[5] = yz + wx;
|
||||||
|
|
||||||
|
m.m[6] = xz + wy;
|
||||||
|
m.m[7] = yz - wx;
|
||||||
|
m.m[8] = 1.0f - (xx + yy);
|
||||||
|
|
||||||
|
return m;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f MatrixToQuat(const Matrix3f& m)
|
||||||
|
{
|
||||||
|
Vector4f r;
|
||||||
|
float trace = m.m[0] + m.m[4] + m.m[8];
|
||||||
|
|
||||||
|
if (trace > 0)
|
||||||
|
{
|
||||||
|
float s = 0.5f / sqrtf(trace + 1.0f);
|
||||||
|
r.v[3] = 0.25f / s;
|
||||||
|
r.v[0] = (m.m[5] - m.m[7]) * s;
|
||||||
|
r.v[1] = (m.m[6] - m.m[2]) * s;
|
||||||
|
r.v[2] = (m.m[1] - m.m[3]) * s;
|
||||||
|
}
|
||||||
|
else if (m.m[0] > m.m[4] && m.m[0] > m.m[8])
|
||||||
|
{
|
||||||
|
float s = 2.0f * sqrtf(1.0f + m.m[0] - m.m[4] - m.m[8]);
|
||||||
|
r.v[3] = (m.m[5] - m.m[7]) / s;
|
||||||
|
r.v[0] = 0.25f * s;
|
||||||
|
r.v[1] = (m.m[1] + m.m[3]) / s;
|
||||||
|
r.v[2] = (m.m[6] + m.m[2]) / s;
|
||||||
|
}
|
||||||
|
else if (m.m[4] > m.m[8])
|
||||||
|
{
|
||||||
|
float s = 2.0f * sqrtf(1.0f + m.m[4] - m.m[0] - m.m[8]);
|
||||||
|
r.v[3] = (m.m[6] - m.m[2]) / s;
|
||||||
|
r.v[0] = (m.m[1] + m.m[3]) / s;
|
||||||
|
r.v[1] = 0.25f * s;
|
||||||
|
r.v[2] = (m.m[5] + m.m[7]) / s;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float s = 2.0f * sqrtf(1.0f + m.m[8] - m.m[0] - m.m[4]);
|
||||||
|
r.v[3] = (m.m[1] - m.m[3]) / s;
|
||||||
|
r.v[0] = (m.m[6] + m.m[2]) / s;
|
||||||
|
r.v[1] = (m.m[5] + m.m[7]) / s;
|
||||||
|
r.v[2] = 0.25f * s;
|
||||||
|
}
|
||||||
|
|
||||||
|
return r.normalized();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f QuatFromRotateAroundX(float angle)
|
||||||
|
{
|
||||||
|
Vector4f result;
|
||||||
|
|
||||||
|
result.v[0] = sinf(angle * 0.5f);
|
||||||
|
result.v[1] = 0.f;
|
||||||
|
result.v[2] = 0.f;
|
||||||
|
result.v[3] = cosf(angle * 0.5f);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f QuatFromRotateAroundY(float angle)
|
||||||
|
{
|
||||||
|
Vector4f result;
|
||||||
|
|
||||||
|
result.v[0] = 0.f;
|
||||||
|
result.v[1] = sinf(angle * 0.5f);
|
||||||
|
result.v[2] = 0.f;
|
||||||
|
result.v[3] = cosf(angle * 0.5f);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f QuatFromRotateAroundZ(float angle)
|
||||||
|
{
|
||||||
|
Vector4f result;
|
||||||
|
|
||||||
|
result.v[0] = 0.f;
|
||||||
|
result.v[1] = 0.f;
|
||||||
|
result.v[2] = sinf(angle * 0.5f);
|
||||||
|
result.v[3] = cosf(angle * 0.5f);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix3f TransposeMatrix(const Matrix3f& m)
|
||||||
|
{
|
||||||
|
Matrix3f r;
|
||||||
|
r.m[0] = m.m[0];
|
||||||
|
r.m[1] = m.m[3];
|
||||||
|
r.m[2] = m.m[6];
|
||||||
|
r.m[3] = m.m[1];
|
||||||
|
r.m[4] = m.m[4];
|
||||||
|
r.m[5] = m.m[7];
|
||||||
|
r.m[6] = m.m[2];
|
||||||
|
r.m[7] = m.m[5];
|
||||||
|
r.m[8] = m.m[8];
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix3f InverseMatrix(const Matrix3f& m)
|
||||||
|
{
|
||||||
|
float d;
|
||||||
|
Matrix3f r;
|
||||||
|
|
||||||
|
d = m.m[0] * (m.m[4] * m.m[8] - m.m[5] * m.m[7]);
|
||||||
|
d -= m.m[1] * (m.m[3] * m.m[8] - m.m[6] * m.m[5]);
|
||||||
|
d += m.m[2] * (m.m[3] * m.m[7] - m.m[6] * m.m[4]);
|
||||||
|
|
||||||
|
if (fabs(d) < 0.01f)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Error: matrix cannot be inversed!");
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
r.m[0] = (m.m[4] * m.m[8] - m.m[5] * m.m[7]) / d;
|
||||||
|
r.m[1] = -(m.m[1] * m.m[8] - m.m[2] * m.m[7]) / d;
|
||||||
|
r.m[2] = (m.m[1] * m.m[5] - m.m[2] * m.m[4]) / d;
|
||||||
|
|
||||||
|
r.m[3] = -(m.m[3] * m.m[8] - m.m[5] * m.m[6]) / d;
|
||||||
|
r.m[4] = (m.m[0] * m.m[8] - m.m[2] * m.m[6]) / d;
|
||||||
|
r.m[5] = -(m.m[0] * m.m[5] - m.m[2] * m.m[3]) / d;
|
||||||
|
|
||||||
|
r.m[6] = (m.m[3] * m.m[7] - m.m[6] * m.m[4]) / d;
|
||||||
|
r.m[7] = -(m.m[0] * m.m[7] - m.m[6] * m.m[1]) / d;
|
||||||
|
r.m[8] = (m.m[0] * m.m[4] - m.m[1] * m.m[3]) / d;
|
||||||
|
|
||||||
|
};
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Matrix4f InverseMatrix(const Matrix4f& mat)
|
||||||
|
{
|
||||||
|
Matrix4f inv;
|
||||||
|
float det;
|
||||||
|
|
||||||
|
inv.m[0] = mat.m[5] * mat.m[10] * mat.m[15] -
|
||||||
|
mat.m[5] * mat.m[11] * mat.m[14] -
|
||||||
|
mat.m[9] * mat.m[6] * mat.m[15] +
|
||||||
|
mat.m[9] * mat.m[7] * mat.m[14] +
|
||||||
|
mat.m[13] * mat.m[6] * mat.m[11] -
|
||||||
|
mat.m[13] * mat.m[7] * mat.m[10];
|
||||||
|
|
||||||
|
inv.m[4] = -mat.m[4] * mat.m[10] * mat.m[15] +
|
||||||
|
mat.m[4] * mat.m[11] * mat.m[14] +
|
||||||
|
mat.m[8] * mat.m[6] * mat.m[15] -
|
||||||
|
mat.m[8] * mat.m[7] * mat.m[14] -
|
||||||
|
mat.m[12] * mat.m[6] * mat.m[11] +
|
||||||
|
mat.m[12] * mat.m[7] * mat.m[10];
|
||||||
|
|
||||||
|
inv.m[8] = mat.m[4] * mat.m[9] * mat.m[15] -
|
||||||
|
mat.m[4] * mat.m[11] * mat.m[13] -
|
||||||
|
mat.m[8] * mat.m[5] * mat.m[15] +
|
||||||
|
mat.m[8] * mat.m[7] * mat.m[13] +
|
||||||
|
mat.m[12] * mat.m[5] * mat.m[11] -
|
||||||
|
mat.m[12] * mat.m[7] * mat.m[9];
|
||||||
|
|
||||||
|
inv.m[12] = -mat.m[4] * mat.m[9] * mat.m[14] +
|
||||||
|
mat.m[4] * mat.m[10] * mat.m[13] +
|
||||||
|
mat.m[8] * mat.m[5] * mat.m[14] -
|
||||||
|
mat.m[8] * mat.m[6] * mat.m[13] -
|
||||||
|
mat.m[12] * mat.m[5] * mat.m[10] +
|
||||||
|
mat.m[12] * mat.m[6] * mat.m[9];
|
||||||
|
|
||||||
|
inv.m[1] = -mat.m[1] * mat.m[10] * mat.m[15] +
|
||||||
|
mat.m[1] * mat.m[11] * mat.m[14] +
|
||||||
|
mat.m[9] * mat.m[2] * mat.m[15] -
|
||||||
|
mat.m[9] * mat.m[3] * mat.m[14] -
|
||||||
|
mat.m[13] * mat.m[2] * mat.m[11] +
|
||||||
|
mat.m[13] * mat.m[3] * mat.m[10];
|
||||||
|
|
||||||
|
inv.m[5] = mat.m[0] * mat.m[10] * mat.m[15] -
|
||||||
|
mat.m[0] * mat.m[11] * mat.m[14] -
|
||||||
|
mat.m[8] * mat.m[2] * mat.m[15] +
|
||||||
|
mat.m[8] * mat.m[3] * mat.m[14] +
|
||||||
|
mat.m[12] * mat.m[2] * mat.m[11] -
|
||||||
|
mat.m[12] * mat.m[3] * mat.m[10];
|
||||||
|
|
||||||
|
inv.m[9] = -mat.m[0] * mat.m[9] * mat.m[15] +
|
||||||
|
mat.m[0] * mat.m[11] * mat.m[13] +
|
||||||
|
mat.m[8] * mat.m[1] * mat.m[15] -
|
||||||
|
mat.m[8] * mat.m[3] * mat.m[13] -
|
||||||
|
mat.m[12] * mat.m[1] * mat.m[11] +
|
||||||
|
mat.m[12] * mat.m[3] * mat.m[9];
|
||||||
|
|
||||||
|
inv.m[13] = mat.m[0] * mat.m[9] * mat.m[14] -
|
||||||
|
mat.m[0] * mat.m[10] * mat.m[13] -
|
||||||
|
mat.m[8] * mat.m[1] * mat.m[14] +
|
||||||
|
mat.m[8] * mat.m[2] * mat.m[13] +
|
||||||
|
mat.m[12] * mat.m[1] * mat.m[10] -
|
||||||
|
mat.m[12] * mat.m[2] * mat.m[9];
|
||||||
|
|
||||||
|
inv.m[2] = mat.m[1] * mat.m[6] * mat.m[15] -
|
||||||
|
mat.m[1] * mat.m[7] * mat.m[14] -
|
||||||
|
mat.m[5] * mat.m[2] * mat.m[15] +
|
||||||
|
mat.m[5] * mat.m[3] * mat.m[14] +
|
||||||
|
mat.m[13] * mat.m[2] * mat.m[7] -
|
||||||
|
mat.m[13] * mat.m[3] * mat.m[6];
|
||||||
|
|
||||||
|
inv.m[6] = -mat.m[0] * mat.m[6] * mat.m[15] +
|
||||||
|
mat.m[0] * mat.m[7] * mat.m[14] +
|
||||||
|
mat.m[4] * mat.m[2] * mat.m[15] -
|
||||||
|
mat.m[4] * mat.m[3] * mat.m[14] -
|
||||||
|
mat.m[12] * mat.m[2] * mat.m[7] +
|
||||||
|
mat.m[12] * mat.m[3] * mat.m[6];
|
||||||
|
|
||||||
|
inv.m[10] = mat.m[0] * mat.m[5] * mat.m[15] -
|
||||||
|
mat.m[0] * mat.m[7] * mat.m[13] -
|
||||||
|
mat.m[4] * mat.m[1] * mat.m[15] +
|
||||||
|
mat.m[4] * mat.m[3] * mat.m[13] +
|
||||||
|
mat.m[12] * mat.m[1] * mat.m[7] -
|
||||||
|
mat.m[12] * mat.m[3] * mat.m[5];
|
||||||
|
|
||||||
|
inv.m[14] = -mat.m[0] * mat.m[5] * mat.m[14] +
|
||||||
|
mat.m[0] * mat.m[6] * mat.m[13] +
|
||||||
|
mat.m[4] * mat.m[1] * mat.m[14] -
|
||||||
|
mat.m[4] * mat.m[2] * mat.m[13] -
|
||||||
|
mat.m[12] * mat.m[1] * mat.m[6] +
|
||||||
|
mat.m[12] * mat.m[2] * mat.m[5];
|
||||||
|
|
||||||
|
inv.m[3] = -mat.m[1] * mat.m[6] * mat.m[11] +
|
||||||
|
mat.m[1] * mat.m[7] * mat.m[10] +
|
||||||
|
mat.m[5] * mat.m[2] * mat.m[11] -
|
||||||
|
mat.m[5] * mat.m[3] * mat.m[10] -
|
||||||
|
mat.m[9] * mat.m[2] * mat.m[7] +
|
||||||
|
mat.m[9] * mat.m[3] * mat.m[6];
|
||||||
|
|
||||||
|
inv.m[7] = mat.m[0] * mat.m[6] * mat.m[11] -
|
||||||
|
mat.m[0] * mat.m[7] * mat.m[10] -
|
||||||
|
mat.m[4] * mat.m[2] * mat.m[11] +
|
||||||
|
mat.m[4] * mat.m[3] * mat.m[10] +
|
||||||
|
mat.m[8] * mat.m[2] * mat.m[7] -
|
||||||
|
mat.m[8] * mat.m[3] * mat.m[6];
|
||||||
|
|
||||||
|
inv.m[11] = -mat.m[0] * mat.m[5] * mat.m[11] +
|
||||||
|
mat.m[0] * mat.m[7] * mat.m[9] +
|
||||||
|
mat.m[4] * mat.m[1] * mat.m[11] -
|
||||||
|
mat.m[4] * mat.m[3] * mat.m[9] -
|
||||||
|
mat.m[8] * mat.m[1] * mat.m[7] +
|
||||||
|
mat.m[8] * mat.m[3] * mat.m[5];
|
||||||
|
|
||||||
|
inv.m[15] = mat.m[0] * mat.m[5] * mat.m[10] -
|
||||||
|
mat.m[0] * mat.m[6] * mat.m[9] -
|
||||||
|
mat.m[4] * mat.m[1] * mat.m[10] +
|
||||||
|
mat.m[4] * mat.m[2] * mat.m[9] +
|
||||||
|
mat.m[8] * mat.m[1] * mat.m[6] -
|
||||||
|
mat.m[8] * mat.m[2] * mat.m[5];
|
||||||
|
|
||||||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
|
det = mat.m[0] * inv.m[0] + mat.m[1] * inv.m[4] + mat.m[2] * inv.m[8] + mat.m[3] * inv.m[12];
|
||||||
|
|
||||||
|
if (std::fabs(det) < 0.01f)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Error: matrix cannot be inversed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
|
det = 1.0f / det;
|
||||||
|
for (int i = 0; i < 16; i++)
|
||||||
|
{
|
||||||
|
inv.m[i] *= det;
|
||||||
|
}
|
||||||
|
|
||||||
|
return inv;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix3f CreateZRotationMatrix(float angle)
|
||||||
|
{
|
||||||
|
Matrix3f result = Matrix3f::Identity();
|
||||||
|
|
||||||
|
result.m[0] = cosf(angle);
|
||||||
|
result.m[1] = -sinf(angle);
|
||||||
|
result.m[3] = sinf(angle);
|
||||||
|
result.m[4] = cosf(angle);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f MultMatrixMatrix(const Matrix4f& m1, const Matrix4f& m2)
|
||||||
|
{
|
||||||
|
Matrix4f rx;
|
||||||
|
|
||||||
|
rx.m[0] = m1.m[0] * m2.m[0] + m1.m[4] * m2.m[1] + m1.m[8] * m2.m[2] + m1.m[12] * m2.m[3];
|
||||||
|
rx.m[1] = m1.m[1] * m2.m[0] + m1.m[5] * m2.m[1] + m1.m[9] * m2.m[2] + m1.m[13] * m2.m[3];
|
||||||
|
rx.m[2] = m1.m[2] * m2.m[0] + m1.m[6] * m2.m[1] + m1.m[10] * m2.m[2] + m1.m[14] * m2.m[3];
|
||||||
|
rx.m[3] = m1.m[3] * m2.m[0] + m1.m[7] * m2.m[1] + m1.m[11] * m2.m[2] + m1.m[15] * m2.m[3];
|
||||||
|
|
||||||
|
rx.m[4] = m1.m[0] * m2.m[4] + m1.m[4] * m2.m[5] + m1.m[8] * m2.m[6] + m1.m[12] * m2.m[7];
|
||||||
|
rx.m[5] = m1.m[1] * m2.m[4] + m1.m[5] * m2.m[5] + m1.m[9] * m2.m[6] + m1.m[13] * m2.m[7];
|
||||||
|
rx.m[6] = m1.m[2] * m2.m[4] + m1.m[6] * m2.m[5] + m1.m[10] * m2.m[6] + m1.m[14] * m2.m[7];
|
||||||
|
rx.m[7] = m1.m[3] * m2.m[4] + m1.m[7] * m2.m[5] + m1.m[11] * m2.m[6] + m1.m[15] * m2.m[7];
|
||||||
|
|
||||||
|
|
||||||
|
rx.m[8] = m1.m[0] * m2.m[8] + m1.m[4] * m2.m[9] + m1.m[8] * m2.m[10] + m1.m[12] * m2.m[11];
|
||||||
|
rx.m[9] = m1.m[1] * m2.m[8] + m1.m[5] * m2.m[9] + m1.m[9] * m2.m[10] + m1.m[13] * m2.m[11];
|
||||||
|
rx.m[10] = m1.m[2] * m2.m[8] + m1.m[6] * m2.m[9] + m1.m[10] * m2.m[10] + m1.m[14] * m2.m[11];
|
||||||
|
rx.m[11] = m1.m[3] * m2.m[8] + m1.m[7] * m2.m[9] + m1.m[11] * m2.m[10] + m1.m[15] * m2.m[11];
|
||||||
|
|
||||||
|
rx.m[12] = m1.m[0] * m2.m[12] + m1.m[4] * m2.m[13] + m1.m[8] * m2.m[14] + m1.m[12] * m2.m[15];
|
||||||
|
rx.m[13] = m1.m[1] * m2.m[12] + m1.m[5] * m2.m[13] + m1.m[9] * m2.m[14] + m1.m[13] * m2.m[15];
|
||||||
|
rx.m[14] = m1.m[2] * m2.m[12] + m1.m[6] * m2.m[13] + m1.m[10] * m2.m[14] + m1.m[14] * m2.m[15];
|
||||||
|
rx.m[15] = m1.m[3] * m2.m[12] + m1.m[7] * m2.m[13] + m1.m[11] * m2.m[14] + m1.m[15] * m2.m[15];
|
||||||
|
|
||||||
|
return rx;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix3f MultMatrixMatrix(const Matrix3f& m1, const Matrix3f& m2)
|
||||||
|
{
|
||||||
|
Matrix3f r;
|
||||||
|
|
||||||
|
r.m[0] = m1.m[0] * m2.m[0] + m1.m[3] * m2.m[1] + m1.m[6] * m2.m[2];
|
||||||
|
r.m[1] = m1.m[1] * m2.m[0] + m1.m[4] * m2.m[1] + m1.m[7] * m2.m[2];
|
||||||
|
r.m[2] = m1.m[2] * m2.m[0] + m1.m[5] * m2.m[1] + m1.m[8] * m2.m[2];
|
||||||
|
|
||||||
|
r.m[3] = m1.m[0] * m2.m[3] + m1.m[3] * m2.m[4] + m1.m[6] * m2.m[5];
|
||||||
|
r.m[4] = m1.m[1] * m2.m[3] + m1.m[4] * m2.m[4] + m1.m[7] * m2.m[5];
|
||||||
|
r.m[5] = m1.m[2] * m2.m[3] + m1.m[5] * m2.m[4] + m1.m[8] * m2.m[5];
|
||||||
|
|
||||||
|
r.m[6] = m1.m[0] * m2.m[6] + m1.m[3] * m2.m[7] + m1.m[6] * m2.m[8] ;
|
||||||
|
r.m[7] = m1.m[1] * m2.m[6] + m1.m[4] * m2.m[7] + m1.m[7] * m2.m[8];
|
||||||
|
r.m[8] = m1.m[2] * m2.m[6] + m1.m[5] * m2.m[7] + m1.m[8] * m2.m[8];
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix3f MakeTranslationMatrix(const Vector3f& p)
|
||||||
|
{
|
||||||
|
Matrix3f r = Matrix3f::Identity();
|
||||||
|
|
||||||
|
r.m[12] = p.v[0];
|
||||||
|
r.m[13] = p.v[1];
|
||||||
|
r.m[14] = p.v[2];
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix3f MakeScaleMatrix(float scale)
|
||||||
|
{
|
||||||
|
Matrix3f r = Matrix3f::Identity();
|
||||||
|
|
||||||
|
r.m[0] = scale;
|
||||||
|
r.m[5] = scale;
|
||||||
|
r.m[10] = scale;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix3f MakeRotationMatrix(const Vector3f& p)
|
||||||
|
{
|
||||||
|
Matrix3f r = Matrix3f::Identity();
|
||||||
|
|
||||||
|
r.m[12] = p.v[0];
|
||||||
|
r.m[13] = p.v[1];
|
||||||
|
r.m[14] = p.v[2];
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f operator*(Vector3f v, float scale)
|
||||||
|
{
|
||||||
|
Vector3f r = v;
|
||||||
|
|
||||||
|
r.v[0] = v.v[0] * scale;
|
||||||
|
r.v[1] = v.v[1] * scale;
|
||||||
|
r.v[2] = v.v[2] * scale;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f operator*(Vector4f v, float scale)
|
||||||
|
{
|
||||||
|
Vector4f r = v;
|
||||||
|
|
||||||
|
r.v[0] = v.v[0] * scale;
|
||||||
|
r.v[1] = v.v[1] * scale;
|
||||||
|
r.v[2] = v.v[2] * scale;
|
||||||
|
r.v[3] = v.v[3] * scale;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f MultVectorMatrix(Vector3f v, Matrix3f mt)
|
||||||
|
{
|
||||||
|
Vector3f r;
|
||||||
|
|
||||||
|
r.v[0] = v.v[0] * mt.m[0] + v.v[1] * mt.m[1] + v.v[2] * mt.m[2];
|
||||||
|
r.v[1] = v.v[0] * mt.m[3] + v.v[1] * mt.m[4] + v.v[2] * mt.m[5];
|
||||||
|
r.v[2] = v.v[0] * mt.m[6] + v.v[1] * mt.m[7] + v.v[2] * mt.m[8];
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f MultVectorMatrix(Vector4f v, Matrix4f mt)
|
||||||
|
{
|
||||||
|
Vector4f r;
|
||||||
|
|
||||||
|
r.v[0] = v.v[0] * mt.m[0] + v.v[1] * mt.m[1] + v.v[2] * mt.m[2] + v.v[3] * mt.m[3];
|
||||||
|
r.v[1] = v.v[0] * mt.m[4] + v.v[1] * mt.m[5] + v.v[2] * mt.m[6] + v.v[3] * mt.m[7];
|
||||||
|
r.v[2] = v.v[0] * mt.m[8] + v.v[1] * mt.m[9] + v.v[2] * mt.m[10] + v.v[3] * mt.m[11];
|
||||||
|
r.v[3] = v.v[0] * mt.m[12] + v.v[1] * mt.m[13] + v.v[2] * mt.m[14] + v.v[3] * mt.m[15];
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f MultMatrixVector(Matrix4f mt, Vector4f v)
|
||||||
|
{
|
||||||
|
Vector4f r;
|
||||||
|
|
||||||
|
r.v[0] = v.v[0] * mt.m[0] + v.v[1] * mt.m[4] + v.v[2] * mt.m[8] + v.v[3] * mt.m[12];
|
||||||
|
r.v[1] = v.v[0] * mt.m[1] + v.v[1] * mt.m[5] + v.v[2] * mt.m[9] + v.v[3] * mt.m[13];
|
||||||
|
r.v[2] = v.v[0] * mt.m[2] + v.v[1] * mt.m[6] + v.v[2] * mt.m[10] + v.v[3] * mt.m[14];
|
||||||
|
r.v[3] = v.v[0] * mt.m[3] + v.v[1] * mt.m[7] + v.v[2] * mt.m[11] + v.v[3] * mt.m[15];
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f MultMatrixVector(Matrix3f mt, Vector3f v)
|
||||||
|
{
|
||||||
|
Vector3f r;
|
||||||
|
|
||||||
|
r.v[0] = v.v[0] * mt.m[0] + v.v[1] * mt.m[3] + v.v[2] * mt.m[6];
|
||||||
|
r.v[1] = v.v[0] * mt.m[1] + v.v[1] * mt.m[4] + v.v[2] * mt.m[7];
|
||||||
|
r.v[2] = v.v[0] * mt.m[2] + v.v[1] * mt.m[5] + v.v[2] * mt.m[8];
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f slerp(const Vector4f& q1, const Vector4f& q2, float t)
|
||||||
|
{
|
||||||
|
const float epsilon = 1e-6f;
|
||||||
|
|
||||||
|
// Нормализация входных кватернионов
|
||||||
|
Vector4f q1_norm = q1.normalized();
|
||||||
|
Vector4f q2_norm = q2.normalized();
|
||||||
|
|
||||||
|
float cosTheta = q1_norm.dot(q2_norm);
|
||||||
|
|
||||||
|
// Если q1 и q2 близки к противоположным направлениям, корректируем q2
|
||||||
|
Vector4f q2_adjusted = q2_norm;
|
||||||
|
if (cosTheta < 0.0f) {
|
||||||
|
q2_adjusted.v[0] = -q2_adjusted.v[0];
|
||||||
|
q2_adjusted.v[1] = -q2_adjusted.v[1];
|
||||||
|
q2_adjusted.v[2] = -q2_adjusted.v[2];
|
||||||
|
q2_adjusted.v[3] = -q2_adjusted.v[3];
|
||||||
|
cosTheta = -cosTheta;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Если кватернионы близки, используем линейную интерполяцию
|
||||||
|
if (cosTheta > 1.0f - epsilon) {
|
||||||
|
Vector4f result;
|
||||||
|
|
||||||
|
result.v[0] = q1_norm.v[0] + t * (q2_adjusted.v[0] - q1_norm.v[0]);
|
||||||
|
result.v[1] = q1_norm.v[1] + t * (q2_adjusted.v[1] - q1_norm.v[1]);
|
||||||
|
result.v[2] = q1_norm.v[2] + t * (q2_adjusted.v[2] - q1_norm.v[2]);
|
||||||
|
result.v[3] = q1_norm.v[3] + t * (q2_adjusted.v[3] - q1_norm.v[3]);
|
||||||
|
|
||||||
|
return result.normalized();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Иначе используем сферическую интерполяцию
|
||||||
|
float theta = std::acos(cosTheta);
|
||||||
|
float sinTheta = std::sin(theta);
|
||||||
|
|
||||||
|
float coeff1 = std::sin((1.0f - t) * theta) / sinTheta;
|
||||||
|
float coeff2 = std::sin(t * theta) / sinTheta;
|
||||||
|
|
||||||
|
Vector4f result;
|
||||||
|
|
||||||
|
result.v[0] = coeff1 * q1_norm.v[0] + coeff2 * q2_adjusted.v[0];
|
||||||
|
result.v[1] = coeff1 * q1_norm.v[1] + coeff2 * q2_adjusted.v[1];
|
||||||
|
result.v[2] = coeff1 * q1_norm.v[2] + coeff2 * q2_adjusted.v[2];
|
||||||
|
result.v[3] = coeff1 * q1_norm.v[3] + coeff2 * q2_adjusted.v[3];
|
||||||
|
|
||||||
|
return result.normalized();
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f MakeMatrix4x4(const Matrix3f& m, const Vector3f pos)
|
||||||
|
{
|
||||||
|
Matrix4f r;
|
||||||
|
|
||||||
|
r.m[0] = m.m[0];
|
||||||
|
r.m[1] = m.m[1];
|
||||||
|
r.m[2] = m.m[2];
|
||||||
|
r.m[3] = 0;
|
||||||
|
|
||||||
|
r.m[4] = m.m[3];
|
||||||
|
r.m[5] = m.m[4];
|
||||||
|
r.m[6] = m.m[5];
|
||||||
|
r.m[7] = 0;
|
||||||
|
|
||||||
|
r.m[8] = m.m[6];
|
||||||
|
r.m[9] = m.m[7];
|
||||||
|
r.m[10] = m.m[8];
|
||||||
|
r.m[11] = 0;
|
||||||
|
|
||||||
|
r.m[12] = pos.v[0];
|
||||||
|
r.m[13] = pos.v[1];
|
||||||
|
r.m[14] = pos.v[2];
|
||||||
|
r.m[15] = 1.0;
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
144
ZLMath.h
Executable file
144
ZLMath.h
Executable file
@ -0,0 +1,144 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <exception>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
struct Vector4f
|
||||||
|
{
|
||||||
|
std::array<float, 4> v = { 0.f, 0.f, 0.f, 0.f };
|
||||||
|
|
||||||
|
Vector4f normalized() const {
|
||||||
|
double norm = std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]);
|
||||||
|
Vector4f r;
|
||||||
|
|
||||||
|
r.v[0] = v[0] / norm;
|
||||||
|
r.v[1] = v[1] / norm;
|
||||||
|
r.v[2] = v[2] / norm;
|
||||||
|
r.v[3] = v[3] / norm;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
double dot(const Vector4f& other) const {
|
||||||
|
return v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2] + v[3] * other.v[3];
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Vector3f
|
||||||
|
{
|
||||||
|
std::array<float, 3> v = { 0.f, 0.f, 0.f };
|
||||||
|
|
||||||
|
Vector3f()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f(float x, float y, float z)
|
||||||
|
: v{x,y,z}
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f normalized() const {
|
||||||
|
double norm = std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||||
|
Vector3f r;
|
||||||
|
|
||||||
|
r.v[0] = v[0] / norm;
|
||||||
|
r.v[1] = v[1] / norm;
|
||||||
|
r.v[2] = v[2] / norm;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
float squaredNorm() const {
|
||||||
|
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Îïåðàòîð âû÷èòàíèÿ
|
||||||
|
/*Vector3f operator-(const Vector3f& other) const {
|
||||||
|
return Vector3f(v[0] - other.v[0], v[1] - other.v[1], v[2] - other.v[2]);
|
||||||
|
}*/
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
struct Vector2f
|
||||||
|
{
|
||||||
|
std::array<float, 2> v = {0.f, 0.f};
|
||||||
|
};
|
||||||
|
|
||||||
|
Vector2f operator+(const Vector2f& x, const Vector2f& y);
|
||||||
|
|
||||||
|
Vector2f operator-(const Vector2f& x, const Vector2f& y);
|
||||||
|
|
||||||
|
Vector3f operator+(const Vector3f& x, const Vector3f& y);
|
||||||
|
|
||||||
|
Vector3f operator-(const Vector3f& x, const Vector3f& y);
|
||||||
|
Vector4f operator+(const Vector4f& x, const Vector4f& y);
|
||||||
|
|
||||||
|
Vector4f operator-(const Vector4f& x, const Vector4f& y);
|
||||||
|
|
||||||
|
Vector3f operator-(const Vector3f& x);
|
||||||
|
|
||||||
|
|
||||||
|
struct Matrix3f
|
||||||
|
{
|
||||||
|
std::array<float, 9> m = { 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, };
|
||||||
|
|
||||||
|
static Matrix3f Identity();
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Matrix4f
|
||||||
|
{
|
||||||
|
std::array<float, 16> m = { 0.f, 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, 0.f };
|
||||||
|
|
||||||
|
static Matrix4f Identity();
|
||||||
|
|
||||||
|
float& operator()(int row, int col) {
|
||||||
|
//return m[row * 4 + col]; //OpenGL specific
|
||||||
|
return m[col * 4 + row];
|
||||||
|
}
|
||||||
|
|
||||||
|
const float& operator()(int row, int col) const {
|
||||||
|
//return m[row * 4 + col];
|
||||||
|
return m[col * 4 + row];
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Matrix4f operator*(const Matrix4f& m1, const Matrix4f& m2);
|
||||||
|
|
||||||
|
Matrix4f MakeOrthoMatrix(float width, float height, float zNear, float zFar);
|
||||||
|
|
||||||
|
Matrix4f MakePerspectiveMatrix(float fovY, float aspectRatio, float zNear, float zFar);
|
||||||
|
|
||||||
|
Matrix3f QuatToMatrix(const Vector4f& q);
|
||||||
|
|
||||||
|
Vector4f MatrixToQuat(const Matrix3f& m);
|
||||||
|
|
||||||
|
Vector4f QuatFromRotateAroundX(float angle);
|
||||||
|
Vector4f QuatFromRotateAroundY(float angle);
|
||||||
|
Vector4f QuatFromRotateAroundZ(float angle);
|
||||||
|
|
||||||
|
Vector3f operator*(Vector3f v, float scale);
|
||||||
|
Vector4f operator*(Vector4f v, float scale);
|
||||||
|
|
||||||
|
Vector3f MultVectorMatrix(Vector3f v, Matrix3f mt);
|
||||||
|
Vector4f MultVectorMatrix(Vector4f v, Matrix4f mt);
|
||||||
|
Vector4f MultMatrixVector(Matrix4f mt, Vector4f v);
|
||||||
|
Vector3f MultMatrixVector(Matrix3f mt, Vector3f v);
|
||||||
|
|
||||||
|
Vector4f slerp(const Vector4f& q1, const Vector4f& q2, float t);
|
||||||
|
Matrix3f InverseMatrix(const Matrix3f& m);
|
||||||
|
Matrix4f InverseMatrix(const Matrix4f& m);
|
||||||
|
Matrix3f MultMatrixMatrix(const Matrix3f& m1, const Matrix3f& m2);
|
||||||
|
Matrix4f MultMatrixMatrix(const Matrix4f& m1, const Matrix4f& m2);
|
||||||
|
Matrix4f MakeMatrix4x4(const Matrix3f& m, const Vector3f pos);
|
||||||
|
|
||||||
|
};
|
||||||
15036
blender scripts/output/spaceship005.txt
Normal file
15036
blender scripts/output/spaceship005.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,49 +0,0 @@
|
|||||||
# cmake/FetchDependencies.cmake
|
|
||||||
|
|
||||||
set(THIRDPARTY_DIR "${CMAKE_CURRENT_LIST_DIR}/../thirdparty")
|
|
||||||
|
|
||||||
if(NOT EXISTS "${THIRDPARTY_DIR}")
|
|
||||||
file(MAKE_DIRECTORY "${THIRDPARTY_DIR}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
macro(check_and_download URL ARCHIVE_NAME EXTRACTED_DIR_NAME CHECK_FILE)
|
|
||||||
set(ARCHIVE_PATH "${THIRDPARTY_DIR}/${ARCHIVE_NAME}")
|
|
||||||
set(SRC_PATH "${THIRDPARTY_DIR}/${EXTRACTED_DIR_NAME}")
|
|
||||||
|
|
||||||
if(NOT EXISTS "${ARCHIVE_PATH}")
|
|
||||||
message(STATUS "Downloading ${ARCHIVE_NAME}...")
|
|
||||||
file(DOWNLOAD "${URL}" "${ARCHIVE_PATH}" SHOW_PROGRESS)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT EXISTS "${SRC_PATH}/${CHECK_FILE}")
|
|
||||||
message(STATUS "Extracting ${ARCHIVE_NAME}...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E tar xvf "${ARCHIVE_PATH}"
|
|
||||||
WORKING_DIRECTORY "${THIRDPARTY_DIR}"
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
endmacro()
|
|
||||||
|
|
||||||
# 1) ZLIB (Нужна только для инклудов, если не используете emscripten порты)
|
|
||||||
check_and_download("https://www.zlib.net/zlib131.zip" "zlib131.zip" "zlib-1.3.1" "CMakeLists.txt")
|
|
||||||
|
|
||||||
# 2) SDL2
|
|
||||||
check_and_download("https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.32.10.zip" "release-2.32.10.zip" "SDL-release-2.32.10" "CMakeLists.txt")
|
|
||||||
|
|
||||||
# 3) LibPNG
|
|
||||||
check_and_download("https://github.com/pnggroup/libpng/archive/refs/tags/v1.6.51.zip" "v1.6.51.zip" "libpng-1.6.51" "CMakeLists.txt")
|
|
||||||
|
|
||||||
# 4) LibZip
|
|
||||||
check_and_download("https://github.com/nih-at/libzip/archive/refs/tags/v1.11.4.zip" "v1.11.4.zip" "libzip-1.11.4" "CMakeLists.txt")
|
|
||||||
|
|
||||||
# 5) Eigen
|
|
||||||
check_and_download("https://gitlab.com/libeigen/eigen/-/archive/5.0.0/eigen-5.0.0.zip" "eigen-5.0.0.zip" "eigen-5.0.0" "signature_of_eigen3_matrix_library")
|
|
||||||
|
|
||||||
# 6) Boost
|
|
||||||
check_and_download("https://archives.boost.io/release/1.90.0/source/boost_1_90_0.zip" "boost_1_90_0.zip" "boost_1_90_0" "boost")
|
|
||||||
|
|
||||||
# 7) FreeType
|
|
||||||
check_and_download("https://download.savannah.gnu.org/releases/freetype/freetype-2.14.1.tar.gz" "freetype-2.14.1.tar.gz" "freetype-2.14.1" "CMakeLists.txt")
|
|
||||||
|
|
||||||
# 8) SDL_ttf
|
|
||||||
check_and_download("https://github.com/libsdl-org/SDL_ttf/archive/refs/tags/release-2.24.0.zip" "release-2.24.0.zip" "SDL_ttf-release-2.24.0" "CMakeLists.txt")
|
|
||||||
@ -1,549 +0,0 @@
|
|||||||
# cmake/ThirdParty.cmake
|
|
||||||
|
|
||||||
include("${CMAKE_CURRENT_LIST_DIR}/FetchDependencies.cmake")
|
|
||||||
|
|
||||||
macro(log msg)
|
|
||||||
message(STATUS "[ThirdParty] ${msg}")
|
|
||||||
endmacro()
|
|
||||||
|
|
||||||
set(BUILD_CONFIGS Debug Release)
|
|
||||||
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# 1) ZLIB (zlib131.zip → zlib-1.3.1) - без изменений
|
|
||||||
# ===========================================
|
|
||||||
set(ZLIB_SRC_DIR "${THIRDPARTY_DIR}/zlib-1.3.1")
|
|
||||||
set(ZLIB_BUILD_DIR "${ZLIB_SRC_DIR}/build")
|
|
||||||
set(ZLIB_INSTALL_DIR "${ZLIB_SRC_DIR}/install")
|
|
||||||
|
|
||||||
|
|
||||||
file(MAKE_DIRECTORY "${ZLIB_BUILD_DIR}")
|
|
||||||
|
|
||||||
# проверяем, собран ли уже zlib
|
|
||||||
set(_have_zlib FALSE)
|
|
||||||
foreach(candidate
|
|
||||||
"${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"
|
|
||||||
)
|
|
||||||
if(EXISTS "${candidate}")
|
|
||||||
set(_have_zlib TRUE)
|
|
||||||
break()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
|
|
||||||
if(NOT _have_zlib)
|
|
||||||
log("Configuring zlib ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
-G "${CMAKE_GENERATOR}"
|
|
||||||
-S "${ZLIB_SRC_DIR}"
|
|
||||||
-B "${ZLIB_BUILD_DIR}"
|
|
||||||
-DCMAKE_INSTALL_PREFIX=${ZLIB_INSTALL_DIR}
|
|
||||||
RESULT_VARIABLE _zlib_cfg_res
|
|
||||||
)
|
|
||||||
if(NOT _zlib_cfg_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "zlib configure failed")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
foreach(cfg IN LISTS BUILD_CONFIGS)
|
|
||||||
log("Building ZLIB (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
--build "${ZLIB_BUILD_DIR}" --config ${cfg}
|
|
||||||
RESULT_VARIABLE _zlib_build_res
|
|
||||||
)
|
|
||||||
if(NOT _zlib_build_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "ZLIB build failed for configuration ${cfg}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
log("Installing ZLIB (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
--install "${ZLIB_BUILD_DIR}" --config ${cfg}
|
|
||||||
RESULT_VARIABLE _zlib_inst_res
|
|
||||||
)
|
|
||||||
if(NOT _zlib_inst_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "ZLIB install failed for configuration ${cfg}")
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# ИСПРАВЛЕНИЕ: Используем свойства для конкретных конфигураций
|
|
||||||
add_library(zlib_external_lib UNKNOWN IMPORTED GLOBAL)
|
|
||||||
set_target_properties(zlib_external_lib PROPERTIES
|
|
||||||
# Динамическая линковка (если zlib.lib - это импорт-библиотека для zlibd.dll)
|
|
||||||
#IMPORTED_LOCATION_DEBUG "${ZLIB_INSTALL_DIR}/lib/zlibd.lib"
|
|
||||||
#IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlib.lib"
|
|
||||||
|
|
||||||
# Можно также указать статические библиотеки, если вы хотите их использовать
|
|
||||||
IMPORTED_LOCATION_DEBUG "${ZLIB_INSTALL_DIR}/lib/zlibstaticd.lib"
|
|
||||||
IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"
|
|
||||||
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INSTALL_DIR}/include"
|
|
||||||
)
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# 2) SDL2 (release-2.32.10.zip → SDL-release-2.32.10) - без изменений
|
|
||||||
# ===========================================
|
|
||||||
set(SDL2_SRC_DIR "${THIRDPARTY_DIR}/SDL-release-2.32.10")
|
|
||||||
set(SDL2_BUILD_DIR "${SDL2_SRC_DIR}/build")
|
|
||||||
set(SDL2_INSTALL_DIR "${SDL2_SRC_DIR}/install")
|
|
||||||
|
|
||||||
file(MAKE_DIRECTORY "${SDL2_BUILD_DIR}")
|
|
||||||
|
|
||||||
set(_have_sdl2 FALSE)
|
|
||||||
foreach(candidate
|
|
||||||
"${SDL2_INSTALL_DIR}/lib/SDL2.lib"
|
|
||||||
"${SDL2_INSTALL_DIR}/lib/SDL2-static.lib"
|
|
||||||
"${SDL2_INSTALL_DIR}/lib/SDL2d.lib"
|
|
||||||
)
|
|
||||||
if(EXISTS "${candidate}")
|
|
||||||
set(_have_sdl2 TRUE)
|
|
||||||
break()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
if(NOT _have_sdl2)
|
|
||||||
log("Configuring SDL2 ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
-G "${CMAKE_GENERATOR}"
|
|
||||||
-S "${SDL2_SRC_DIR}"
|
|
||||||
-B "${SDL2_BUILD_DIR}"
|
|
||||||
-DCMAKE_INSTALL_PREFIX=${SDL2_INSTALL_DIR}
|
|
||||||
-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR} # путь к zlib для SDL2
|
|
||||||
RESULT_VARIABLE _sdl_cfg_res
|
|
||||||
)
|
|
||||||
if(NOT _sdl_cfg_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "SDL2 configure failed")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# --- ИЗМЕНЕНИЕ: Цикл по конфигурациям Debug и Release ---
|
|
||||||
foreach(cfg IN LISTS BUILD_CONFIGS)
|
|
||||||
log("Building SDL2 (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
--build "${SDL2_BUILD_DIR}" --config ${cfg}
|
|
||||||
RESULT_VARIABLE _sdl_build_res
|
|
||||||
)
|
|
||||||
if(NOT _sdl_build_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "SDL2 build failed for configuration ${cfg}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
log("Installing SDL2 (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
--install "${SDL2_BUILD_DIR}" --config ${cfg}
|
|
||||||
RESULT_VARIABLE _sdl_inst_res
|
|
||||||
)
|
|
||||||
if(NOT _sdl_inst_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "SDL2 install failed for configuration ${cfg}")
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
# ------------------------------------------------------
|
|
||||||
endif()
|
|
||||||
|
|
||||||
|
|
||||||
# ИСПРАВЛЕНИЕ: SDL2: Используем свойства для конкретных конфигураций
|
|
||||||
add_library(SDL2_external_lib UNKNOWN IMPORTED GLOBAL)
|
|
||||||
set_target_properties(SDL2_external_lib PROPERTIES
|
|
||||||
# Динамическая линковка SDL2
|
|
||||||
IMPORTED_LOCATION_DEBUG "${SDL2_INSTALL_DIR}/lib/SDL2d.lib"
|
|
||||||
IMPORTED_LOCATION_RELEASE "${SDL2_INSTALL_DIR}/lib/SDL2.lib"
|
|
||||||
# Оба include-пути: и include, и include/SDL2
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INSTALL_DIR}/include;${SDL2_INSTALL_DIR}/include/SDL2"
|
|
||||||
)
|
|
||||||
|
|
||||||
# SDL2main (обычно статическая)
|
|
||||||
add_library(SDL2main_external_lib UNKNOWN IMPORTED GLOBAL)
|
|
||||||
set_target_properties(SDL2main_external_lib PROPERTIES
|
|
||||||
# ИСПРАВЛЕНО: Указываем пути для Debug и Release, используя
|
|
||||||
# соглашение, что Debug имеет суффикс 'd', а Release — нет.
|
|
||||||
IMPORTED_LOCATION_DEBUG "${SDL2_INSTALL_DIR}/lib/SDL2maind.lib"
|
|
||||||
IMPORTED_LOCATION_RELEASE "${SDL2_INSTALL_DIR}/lib/SDL2main.lib"
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INSTALL_DIR}/include"
|
|
||||||
)
|
|
||||||
|
|
||||||
log("-----${SDL2_INSTALL_DIR}/lib/SDL2maind.lib")
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# 3) libpng (v1.6.51.zip → libpng-1.6.51) - без изменений
|
|
||||||
# ===========================================
|
|
||||||
set(LIBPNG_SRC_DIR "${THIRDPARTY_DIR}/libpng-1.6.51")
|
|
||||||
set(LIBPNG_BUILD_DIR "${LIBPNG_SRC_DIR}/build")
|
|
||||||
set(LIBPNG_INSTALL_DIR "${LIBPNG_SRC_DIR}/install") # на будущее
|
|
||||||
|
|
||||||
file(MAKE_DIRECTORY "${LIBPNG_BUILD_DIR}")
|
|
||||||
|
|
||||||
# Проверяем, есть ли уже .lib (build/Debug или install/lib)
|
|
||||||
set(_libpng_candidates
|
|
||||||
"${LIBPNG_BUILD_DIR}/Debug/libpng16_staticd.lib"
|
|
||||||
"${LIBPNG_BUILD_DIR}/Release/libpng16_static.lib"
|
|
||||||
)
|
|
||||||
|
|
||||||
set(_have_png FALSE)
|
|
||||||
foreach(candidate IN LISTS _libpng_candidates)
|
|
||||||
if(EXISTS "${candidate}")
|
|
||||||
set(_have_png TRUE)
|
|
||||||
break()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
if(NOT _have_png)
|
|
||||||
log("Configuring libpng ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
-G "${CMAKE_GENERATOR}"
|
|
||||||
-S "${LIBPNG_SRC_DIR}"
|
|
||||||
-B "${LIBPNG_BUILD_DIR}"
|
|
||||||
-DCMAKE_INSTALL_PREFIX=${LIBPNG_INSTALL_DIR}
|
|
||||||
-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}
|
|
||||||
-DZLIB_ROOT=${ZLIB_INSTALL_DIR}
|
|
||||||
RESULT_VARIABLE _png_cfg_res
|
|
||||||
)
|
|
||||||
if(NOT _png_cfg_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "libpng configure failed")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# --- ИЗМЕНЕНИЕ: Цикл по конфигурациям Debug и Release ---
|
|
||||||
foreach(cfg IN LISTS BUILD_CONFIGS)
|
|
||||||
log("Building libpng (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
--build "${LIBPNG_BUILD_DIR}" --config ${cfg}
|
|
||||||
RESULT_VARIABLE _png_build_res
|
|
||||||
)
|
|
||||||
if(NOT _png_build_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "libpng build failed for configuration ${cfg}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Поскольку вы не используете "cmake --install" для libpng,
|
|
||||||
# здесь нет необходимости в дополнительном шаге установки.
|
|
||||||
# Файлы .lib будут сгенерированы в подкаталоге ${LIBPNG_BUILD_DIR}/${cfg} (например, build/Debug или build/Release).
|
|
||||||
|
|
||||||
endforeach()
|
|
||||||
# ------------------------------------------------------
|
|
||||||
endif()
|
|
||||||
|
|
||||||
add_library(libpng_external_lib UNKNOWN IMPORTED GLOBAL)
|
|
||||||
set_target_properties(libpng_external_lib PROPERTIES
|
|
||||||
# Предполагая, что libpng использует статический вариант
|
|
||||||
IMPORTED_LOCATION_DEBUG "${LIBPNG_BUILD_DIR}/Debug/libpng16_staticd.lib"
|
|
||||||
IMPORTED_LOCATION_RELEASE "${LIBPNG_BUILD_DIR}/Release/libpng16_static.lib"
|
|
||||||
|
|
||||||
# png.h, pngconf.h – в SRC, pnglibconf.h – в BUILD
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "${LIBPNG_SRC_DIR};${LIBPNG_BUILD_DIR}"
|
|
||||||
)
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# 4) libzip (v1.11.4.zip → libzip-1.11.4) - НОВАЯ ЗАВИСИМОСТЬ
|
|
||||||
# ===========================================
|
|
||||||
set(LIBZIP_SRC_DIR "${THIRDPARTY_DIR}/libzip-1.11.4")
|
|
||||||
set(LIBZIP_BUILD_DIR "${LIBZIP_SRC_DIR}/build")
|
|
||||||
#set(LIBZIP_INSTALL_DIR "${LIBZIP_SRC_DIR}/install")
|
|
||||||
set(LIBZIP_BASE_DIR "${LIBZIP_SRC_DIR}/install")
|
|
||||||
|
|
||||||
file(MAKE_DIRECTORY "${LIBZIP_BUILD_DIR}")
|
|
||||||
|
|
||||||
# Проверяем, собран ли уже libzip
|
|
||||||
set(_have_zip FALSE)
|
|
||||||
foreach(candidate
|
|
||||||
"${LIBZIP_BASE_DIR}-Debug/lib/zip.lib"
|
|
||||||
"${LIBZIP_BASE_DIR}-Release/lib/zip.lib"
|
|
||||||
)
|
|
||||||
if(EXISTS "${candidate}")
|
|
||||||
set(_have_zip TRUE)
|
|
||||||
break()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
if(NOT _have_zip)
|
|
||||||
foreach(cfg IN LISTS BUILD_CONFIGS)
|
|
||||||
log("Configuring libzip (${cfg})...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
-G "${CMAKE_GENERATOR}"
|
|
||||||
-S "${LIBZIP_SRC_DIR}"
|
|
||||||
-B "${LIBZIP_SRC_DIR}/build-${cfg}"
|
|
||||||
-DCMAKE_INSTALL_PREFIX=${LIBZIP_BASE_DIR}-${cfg}
|
|
||||||
-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}
|
|
||||||
-DZLIB_ROOT=${ZLIB_INSTALL_DIR}
|
|
||||||
-DENABLE_COMMONCRYPTO=OFF
|
|
||||||
-DENABLE_GNUTLS=OFF
|
|
||||||
-DENABLE_MBEDTLS=OFF
|
|
||||||
-DENABLE_OPENSSL=OFF
|
|
||||||
-DENABLE_WINDOWS_CRYPTO=OFF
|
|
||||||
-DENABLE_FUZZ=OFF
|
|
||||||
RESULT_VARIABLE _zip_cfg_res
|
|
||||||
)
|
|
||||||
if(NOT _zip_cfg_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "libzip configure failed")
|
|
||||||
endif()
|
|
||||||
log("Building libzip (${cfg}) ...")
|
|
||||||
|
|
||||||
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND} --build "${LIBZIP_SRC_DIR}/build-${cfg}" --config ${cfg} -v
|
|
||||||
RESULT_VARIABLE _zip_build_res
|
|
||||||
)
|
|
||||||
if(NOT _zip_build_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "libzip build failed for configuration ${cfg}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
log("Installing libzip (${cfg}) ...")
|
|
||||||
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND} --install "${LIBZIP_SRC_DIR}/build-${cfg}" --config ${cfg} -v
|
|
||||||
RESULT_VARIABLE _zip_inst_res
|
|
||||||
)
|
|
||||||
if(NOT _zip_inst_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "libzip install failed for configuration ${cfg}")
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
|
|
||||||
add_library(libzip_external_lib UNKNOWN IMPORTED GLOBAL)
|
|
||||||
set_target_properties(libzip_external_lib PROPERTIES
|
|
||||||
IMPORTED_LOCATION_DEBUG "${LIBZIP_BASE_DIR}-Debug/lib/zip.lib" # ИСПРАВЛЕНО
|
|
||||||
IMPORTED_LOCATION_RELEASE "${LIBZIP_BASE_DIR}-Release/lib/zip.lib" # ИСПРАВЛЕНО
|
|
||||||
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/include,${LIBZIP_BASE_DIR}-Release/include>"
|
|
||||||
# libzip требует zlib для линковки
|
|
||||||
INTERFACE_LINK_LIBRARIES zlib_external_lib
|
|
||||||
)
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# 5) FreeType (2.14.1) - dependency for SDL_ttf
|
|
||||||
# ===========================================
|
|
||||||
set(FREETYPE_SRC_DIR "${THIRDPARTY_DIR}/freetype-2.14.1")
|
|
||||||
set(FREETYPE_BASE_DIR "${FREETYPE_SRC_DIR}/install")
|
|
||||||
|
|
||||||
set(_have_freetype TRUE)
|
|
||||||
foreach(cfg IN LISTS BUILD_CONFIGS)
|
|
||||||
if(NOT EXISTS "${FREETYPE_BASE_DIR}-${cfg}/lib/freetype.lib" AND
|
|
||||||
NOT EXISTS "${FREETYPE_BASE_DIR}-${cfg}/lib/freetyped.lib")
|
|
||||||
set(_have_freetype FALSE)
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
if(NOT _have_freetype)
|
|
||||||
foreach(cfg IN LISTS BUILD_CONFIGS)
|
|
||||||
log("Configuring FreeType (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
-G "${CMAKE_GENERATOR}"
|
|
||||||
-S "${FREETYPE_SRC_DIR}"
|
|
||||||
-B "${FREETYPE_SRC_DIR}/build-${cfg}"
|
|
||||||
-DCMAKE_INSTALL_PREFIX=${FREETYPE_BASE_DIR}-${cfg}
|
|
||||||
-DCMAKE_PREFIX_PATH="${ZLIB_INSTALL_DIR};${LIBPNG_INSTALL_DIR}"
|
|
||||||
-DCMAKE_DISABLE_FIND_PACKAGE_HarfBuzz=TRUE
|
|
||||||
-DCMAKE_DISABLE_FIND_PACKAGE_BZip2=TRUE
|
|
||||||
-DFT_DISABLE_BROTLI=ON
|
|
||||||
-DBUILD_SHARED_LIBS=OFF
|
|
||||||
RESULT_VARIABLE _ft_cfg_res
|
|
||||||
)
|
|
||||||
if(NOT _ft_cfg_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "FreeType configure failed for ${cfg}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
log("Building FreeType (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
--build "${FREETYPE_SRC_DIR}/build-${cfg}" --config ${cfg}
|
|
||||||
RESULT_VARIABLE _ft_build_res
|
|
||||||
)
|
|
||||||
if(NOT _ft_build_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "FreeType build failed for ${cfg}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
log("Installing FreeType (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
--install "${FREETYPE_SRC_DIR}/build-${cfg}" --config ${cfg}
|
|
||||||
RESULT_VARIABLE _ft_inst_res
|
|
||||||
)
|
|
||||||
if(NOT _ft_inst_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "FreeType install failed for ${cfg}")
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(_ft_debug_lib "")
|
|
||||||
foreach(cand
|
|
||||||
"${FREETYPE_BASE_DIR}-Debug/lib/freetyped.lib"
|
|
||||||
"${FREETYPE_BASE_DIR}-Debug/lib/freetype.lib"
|
|
||||||
)
|
|
||||||
if(EXISTS "${cand}")
|
|
||||||
set(_ft_debug_lib "${cand}")
|
|
||||||
break()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
set(_ft_release_lib "")
|
|
||||||
foreach(cand
|
|
||||||
"${FREETYPE_BASE_DIR}-Release/lib/freetype.lib"
|
|
||||||
)
|
|
||||||
if(EXISTS "${cand}")
|
|
||||||
set(_ft_release_lib "${cand}")
|
|
||||||
break()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
if(_ft_debug_lib STREQUAL "" OR _ft_release_lib STREQUAL "")
|
|
||||||
message(FATAL_ERROR "FreeType libs not found in ${FREETYPE_BASE_DIR}-Debug/Release")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
add_library(freetype_external_lib UNKNOWN IMPORTED GLOBAL)
|
|
||||||
set_target_properties(freetype_external_lib PROPERTIES
|
|
||||||
IMPORTED_LOCATION_DEBUG "${_ft_debug_lib}"
|
|
||||||
IMPORTED_LOCATION_RELEASE "${_ft_release_lib}"
|
|
||||||
)
|
|
||||||
target_include_directories(freetype_external_lib INTERFACE
|
|
||||||
"$<IF:$<CONFIG:Debug>,${FREETYPE_BASE_DIR}-Debug/include/freetype2,${FREETYPE_BASE_DIR}-Release/include/freetype2>"
|
|
||||||
"$<IF:$<CONFIG:Debug>,${FREETYPE_BASE_DIR}-Debug/include,${FREETYPE_BASE_DIR}-Release/include>"
|
|
||||||
)
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# 6) SDL_ttf (2.24.0)
|
|
||||||
# ===========================================
|
|
||||||
set(SDL2TTF_SRC_DIR "${THIRDPARTY_DIR}/SDL_ttf-release-2.24.0")
|
|
||||||
set(SDL2TTF_BASE_DIR "${SDL2TTF_SRC_DIR}/install")
|
|
||||||
|
|
||||||
set(_have_sdl2ttf TRUE)
|
|
||||||
foreach(cfg IN LISTS BUILD_CONFIGS)
|
|
||||||
if(NOT EXISTS "${SDL2TTF_BASE_DIR}-${cfg}/lib/SDL2_ttf.lib" AND
|
|
||||||
NOT EXISTS "${SDL2TTF_BASE_DIR}-${cfg}/lib/SDL2_ttfd.lib")
|
|
||||||
set(_have_sdl2ttf FALSE)
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
if(NOT _have_sdl2ttf)
|
|
||||||
foreach(cfg IN LISTS BUILD_CONFIGS)
|
|
||||||
|
|
||||||
if(cfg STREQUAL "Debug")
|
|
||||||
set(_SDL2_LIB "${SDL2_INSTALL_DIR}/lib/SDL2d.lib")
|
|
||||||
else()
|
|
||||||
set(_SDL2_LIB "${SDL2_INSTALL_DIR}/lib/SDL2.lib")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(_FT_PREFIX "${FREETYPE_BASE_DIR}-${cfg}")
|
|
||||||
|
|
||||||
set(_FT_LIB "")
|
|
||||||
foreach(cand
|
|
||||||
"${_FT_PREFIX}/lib/freetyped.lib"
|
|
||||||
"${_FT_PREFIX}/lib/freetype.lib"
|
|
||||||
)
|
|
||||||
if(EXISTS "${cand}")
|
|
||||||
set(_FT_LIB "${cand}")
|
|
||||||
break()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
if(_FT_LIB STREQUAL "")
|
|
||||||
message(FATAL_ERROR "FreeType library not found for ${cfg}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
log("Configuring SDL_ttf (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
-G "${CMAKE_GENERATOR}"
|
|
||||||
-S "${SDL2TTF_SRC_DIR}"
|
|
||||||
-B "${SDL2TTF_SRC_DIR}/build-${cfg}"
|
|
||||||
-DCMAKE_INSTALL_PREFIX=${SDL2TTF_BASE_DIR}-${cfg}
|
|
||||||
-DCMAKE_PREFIX_PATH=${_FT_PREFIX};${SDL2_INSTALL_DIR}
|
|
||||||
-DSDL2_LIBRARY=${_SDL2_LIB}
|
|
||||||
-DSDL2_INCLUDE_DIR=${SDL2_INSTALL_DIR}/include/SDL2
|
|
||||||
-DFREETYPE_LIBRARY=${_FT_LIB}
|
|
||||||
-DFREETYPE_INCLUDE_DIR=${_FT_PREFIX}/include/freetype2
|
|
||||||
-DFREETYPE_INCLUDE_DIRS=${_FT_PREFIX}/include/freetype2
|
|
||||||
-DSDL2TTF_VENDORED=OFF
|
|
||||||
-DSDL2TTF_SAMPLES=OFF
|
|
||||||
RESULT_VARIABLE _ttf_cfg_res
|
|
||||||
)
|
|
||||||
if(NOT _ttf_cfg_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "SDL_ttf configure failed for ${cfg}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
log("Building SDL_ttf (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
--build "${SDL2TTF_SRC_DIR}/build-${cfg}" --config ${cfg}
|
|
||||||
RESULT_VARIABLE _ttf_build_res
|
|
||||||
)
|
|
||||||
if(NOT _ttf_build_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "SDL_ttf build failed for ${cfg}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
log("Installing SDL_ttf (${cfg}) ...")
|
|
||||||
execute_process(
|
|
||||||
COMMAND ${CMAKE_COMMAND}
|
|
||||||
--install "${SDL2TTF_SRC_DIR}/build-${cfg}" --config ${cfg}
|
|
||||||
RESULT_VARIABLE _ttf_inst_res
|
|
||||||
)
|
|
||||||
if(NOT _ttf_inst_res EQUAL 0)
|
|
||||||
message(FATAL_ERROR "SDL_ttf install failed for ${cfg}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
endforeach()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(_ttf_debug_lib "")
|
|
||||||
foreach(cand
|
|
||||||
"${SDL2TTF_BASE_DIR}-Debug/lib/SDL2_ttfd.lib"
|
|
||||||
"${SDL2TTF_BASE_DIR}-Debug/lib/SDL2_ttf.lib"
|
|
||||||
)
|
|
||||||
if(EXISTS "${cand}")
|
|
||||||
set(_ttf_debug_lib "${cand}")
|
|
||||||
break()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
set(_ttf_release_lib "")
|
|
||||||
foreach(cand
|
|
||||||
"${SDL2TTF_BASE_DIR}-Release/lib/SDL2_ttf.lib"
|
|
||||||
)
|
|
||||||
if(EXISTS "${cand}")
|
|
||||||
set(_ttf_release_lib "${cand}")
|
|
||||||
break()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
if(_ttf_debug_lib STREQUAL "" OR _ttf_release_lib STREQUAL "")
|
|
||||||
message(FATAL_ERROR "SDL_ttf libs not found in install-Debug / install-Release")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
add_library(SDL2_ttf_external_lib UNKNOWN IMPORTED GLOBAL)
|
|
||||||
set_target_properties(SDL2_ttf_external_lib PROPERTIES
|
|
||||||
IMPORTED_LOCATION_DEBUG "${_ttf_debug_lib}"
|
|
||||||
IMPORTED_LOCATION_RELEASE "${_ttf_release_lib}"
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES
|
|
||||||
"$<IF:$<CONFIG:Debug>,${SDL2TTF_BASE_DIR}-Debug/include,${SDL2TTF_BASE_DIR}-Release/include>;$<IF:$<CONFIG:Debug>,${SDL2TTF_BASE_DIR}-Debug/include/SDL2,${SDL2TTF_BASE_DIR}-Release/include/SDL2>"
|
|
||||||
INTERFACE_LINK_LIBRARIES
|
|
||||||
"SDL2_external_lib;freetype_external_lib"
|
|
||||||
)
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# 7) Eigen (5.0.0.zip → eigen-5.0.0) - HEADER-ONLY
|
|
||||||
# ===========================================
|
|
||||||
set(EIGEN_SRC_DIR "${THIRDPARTY_DIR}/eigen-5.0.0")
|
|
||||||
|
|
||||||
if(NOT TARGET eigen_external_lib)
|
|
||||||
add_library(eigen_external_lib INTERFACE)
|
|
||||||
target_include_directories(eigen_external_lib INTERFACE "${EIGEN_SRC_DIR}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# 8) Boost (1.90.0) - HEADER-ONLY
|
|
||||||
# ===========================================
|
|
||||||
set(BOOST_VERSION "1.90.0")
|
|
||||||
set(BOOST_ARCHIVE_NAME "boost_1_90_0.zip")
|
|
||||||
set(BOOST_ARCHIVE "${THIRDPARTY_DIR}/${BOOST_ARCHIVE_NAME}")
|
|
||||||
# Внутри архива папка называется boost_1_90_0
|
|
||||||
set(BOOST_SRC_DIR "${THIRDPARTY_DIR}/boost_1_90_0")
|
|
||||||
|
|
||||||
if(NOT TARGET boost_external_lib)
|
|
||||||
add_library(boost_external_lib INTERFACE)
|
|
||||||
# Boost заголовки находятся непосредственно в корне распакованной папки
|
|
||||||
target_include_directories(boost_external_lib INTERFACE "${BOOST_SRC_DIR}")
|
|
||||||
endif()
|
|
||||||
156
config/ui.json
156
config/ui.json
@ -1,156 +0,0 @@
|
|||||||
{
|
|
||||||
"root": {
|
|
||||||
"type": "FrameLayout",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"width": 1280,
|
|
||||||
"height": 720,
|
|
||||||
"children": [
|
|
||||||
{
|
|
||||||
"type": "FrameLayout",
|
|
||||||
"name": "leftPanel",
|
|
||||||
"x": 100,
|
|
||||||
"y": 100,
|
|
||||||
"width": 320,
|
|
||||||
"height": 400,
|
|
||||||
"children": [
|
|
||||||
{
|
|
||||||
"type": "LinearLayout",
|
|
||||||
"name": "mainButtons",
|
|
||||||
"orientation": "vertical",
|
|
||||||
"spacing": 10,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"width": 300,
|
|
||||||
"height": 300,
|
|
||||||
"children": [
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "playButton",
|
|
||||||
"x": 100,
|
|
||||||
"y": 300,
|
|
||||||
"width": 200,
|
|
||||||
"height": 50,
|
|
||||||
"animations": {
|
|
||||||
"buttonsExit": {
|
|
||||||
"repeat": false,
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "move",
|
|
||||||
"to": [
|
|
||||||
-400,
|
|
||||||
0
|
|
||||||
],
|
|
||||||
"duration": 1.0,
|
|
||||||
"easing": "easein"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"textures": {
|
|
||||||
"normal": "./resources/button.png",
|
|
||||||
"hover": "./resources/sand.png",
|
|
||||||
"pressed": "./resources/button.png"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "settingsButton",
|
|
||||||
"x": 100,
|
|
||||||
"y": 200,
|
|
||||||
"width": 200,
|
|
||||||
"height": 50,
|
|
||||||
"animations": {
|
|
||||||
"buttonsExit": {
|
|
||||||
"repeat": false,
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "wait",
|
|
||||||
"duration": 0.5
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "move",
|
|
||||||
"to": [
|
|
||||||
-400,
|
|
||||||
0
|
|
||||||
],
|
|
||||||
"duration": 1.0,
|
|
||||||
"easing": "easein"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"textures": {
|
|
||||||
"normal": "./resources/sand.png",
|
|
||||||
"hover": "./resources/button.png",
|
|
||||||
"pressed": "./resources/sand.png"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "exitButton",
|
|
||||||
"x": 100,
|
|
||||||
"y": 100,
|
|
||||||
"width": 200,
|
|
||||||
"height": 50,
|
|
||||||
"animations": {
|
|
||||||
"buttonsExit": {
|
|
||||||
"repeat": false,
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "wait",
|
|
||||||
"duration": 1.0
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "move",
|
|
||||||
"to": [
|
|
||||||
-400,
|
|
||||||
0
|
|
||||||
],
|
|
||||||
"duration": 1.0,
|
|
||||||
"easing": "easein"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"bgScroll": {
|
|
||||||
"repeat": true,
|
|
||||||
"steps": [
|
|
||||||
{
|
|
||||||
"type": "move",
|
|
||||||
"to": [
|
|
||||||
1280,
|
|
||||||
0
|
|
||||||
],
|
|
||||||
"duration": 5.0,
|
|
||||||
"easing": "linear"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"textures": {
|
|
||||||
"normal": "./resources/rock.png",
|
|
||||||
"hover": "./resources/button.png",
|
|
||||||
"pressed": "./resources/rock.png"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Slider",
|
|
||||||
"name": "musicVolumeSlider",
|
|
||||||
"x": 1140,
|
|
||||||
"y": 100,
|
|
||||||
"width": 10,
|
|
||||||
"height": 500,
|
|
||||||
"value": 0.5,
|
|
||||||
"orientation": "vertical",
|
|
||||||
"textures": {
|
|
||||||
"track": "./resources/musicVolumeBarTexture.png",
|
|
||||||
"knob": "./resources/musicVolumeBarButton.png"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
0
src/gl/glext.h → gl/glext.h
Normal file → Executable file
0
src/gl/glext.h → gl/glext.h
Normal file → Executable file
88
main.cpp
Executable file
88
main.cpp
Executable file
@ -0,0 +1,88 @@
|
|||||||
|
#include "Game.h"
|
||||||
|
#include "Environment.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
ZL::Game game;
|
||||||
|
void MainLoop() {
|
||||||
|
game.update();
|
||||||
|
}
|
||||||
|
int main(int argc, char* argv[]) {
|
||||||
|
try
|
||||||
|
{
|
||||||
|
constexpr int CONST_WIDTH = 1280;
|
||||||
|
constexpr int CONST_HEIGHT = 720;
|
||||||
|
|
||||||
|
ZL::Environment::width = CONST_WIDTH;
|
||||||
|
ZL::Environment::height = CONST_HEIGHT;
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
|
||||||
|
std::cerr << "SDL_Init failed: " << SDL_GetError() << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||||
|
|
||||||
|
SDL_Window* win = SDL_CreateWindow("Space Ship Game",
|
||||||
|
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
|
CONST_WIDTH, CONST_HEIGHT,
|
||||||
|
SDL_WINDOW_OPENGL);
|
||||||
|
|
||||||
|
if (!win) {
|
||||||
|
std::cerr << "SDL_CreateWindow failed: " << SDL_GetError() << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_GLContext glContext = SDL_GL_CreateContext(win);
|
||||||
|
if (!glContext) {
|
||||||
|
std::cerr << "SDL_GL_CreateContext failed: " << SDL_GetError() << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Привязка контекста к окну — важно!
|
||||||
|
SDL_GL_MakeCurrent(win, glContext);
|
||||||
|
|
||||||
|
ZL::Environment::window = win;
|
||||||
|
#else
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
|
||||||
|
SDL_Log("SDL init failed: %s", SDL_GetError());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||||
|
|
||||||
|
ZL::Environment::window = SDL_CreateWindow(
|
||||||
|
"Space Ship Game",
|
||||||
|
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||||
|
CONST_WIDTH, CONST_HEIGHT,
|
||||||
|
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
|
||||||
|
);
|
||||||
|
|
||||||
|
SDL_GLContext ctx = SDL_GL_CreateContext(ZL::Environment::window);
|
||||||
|
SDL_GL_MakeCurrent(ZL::Environment::window, ctx);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
game.setup();
|
||||||
|
|
||||||
|
#ifdef EMSCRIPTEN
|
||||||
|
emscripten_set_main_loop(MainLoop, 0, 1);
|
||||||
|
#else
|
||||||
|
while (!game.shouldExit()) {
|
||||||
|
game.update();
|
||||||
|
SDL_Delay(2);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
catch (const std::exception& e)
|
||||||
|
{
|
||||||
|
std::cout << e.what() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
65
proj-android/.gitignore
vendored
65
proj-android/.gitignore
vendored
@ -1,65 +0,0 @@
|
|||||||
# Built application files
|
|
||||||
*.apk
|
|
||||||
*.ap_
|
|
||||||
*.aab
|
|
||||||
|
|
||||||
# Files for the ART/Dalvik VM
|
|
||||||
*.dex
|
|
||||||
|
|
||||||
# Java class files
|
|
||||||
*.class
|
|
||||||
|
|
||||||
# Generated files
|
|
||||||
bin/
|
|
||||||
gen/
|
|
||||||
out/
|
|
||||||
|
|
||||||
# Gradle files
|
|
||||||
.gradle/
|
|
||||||
build/
|
|
||||||
.idea/
|
|
||||||
|
|
||||||
# Local configuration file (sdk path, etc)
|
|
||||||
local.properties
|
|
||||||
|
|
||||||
# CMake build files
|
|
||||||
CMakeFiles/
|
|
||||||
cmake_install.cmake
|
|
||||||
CMakeCache.txt
|
|
||||||
Makefile
|
|
||||||
*.cmake
|
|
||||||
|
|
||||||
# Android Studio
|
|
||||||
*.iml
|
|
||||||
.idea/
|
|
||||||
.cxx/
|
|
||||||
.gradle/
|
|
||||||
.DS_Store
|
|
||||||
/captures/
|
|
||||||
.externalNativeBuild/
|
|
||||||
|
|
||||||
# NDK
|
|
||||||
.obj/
|
|
||||||
*.o
|
|
||||||
*.so
|
|
||||||
|
|
||||||
# SDL2 (если используешь)
|
|
||||||
libs/
|
|
||||||
obj/
|
|
||||||
|
|
||||||
# Временные файлы
|
|
||||||
*.swp
|
|
||||||
*.swo
|
|
||||||
*~
|
|
||||||
.thumbs.db
|
|
||||||
desktop.ini
|
|
||||||
|
|
||||||
# Проектные специфичные
|
|
||||||
app/build/
|
|
||||||
*.log
|
|
||||||
app/jni/libpng
|
|
||||||
app/jni/SDL
|
|
||||||
app/jni/zlib
|
|
||||||
|
|
||||||
app/src/main/assets/resources
|
|
||||||
|
|
||||||
@ -1 +0,0 @@
|
|||||||
### Перед запуском в папке ```app/jni/```(рядом с src) нужно создать три папки с исходниками библиотек ```libpng```, ```SDL```, ```zlib```
|
|
||||||
@ -1,74 +0,0 @@
|
|||||||
def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');
|
|
||||||
def buildAsApplication = !buildAsLibrary
|
|
||||||
if (buildAsApplication) {
|
|
||||||
apply plugin: 'com.android.application'
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
apply plugin: 'com.android.library'
|
|
||||||
}
|
|
||||||
|
|
||||||
android {
|
|
||||||
if (buildAsApplication) {
|
|
||||||
namespace "org.libsdl.app"
|
|
||||||
}
|
|
||||||
compileSdkVersion 34
|
|
||||||
defaultConfig {
|
|
||||||
minSdkVersion 19
|
|
||||||
targetSdkVersion 34
|
|
||||||
versionCode 1
|
|
||||||
versionName "1.0"
|
|
||||||
externalNativeBuild {
|
|
||||||
/*ndkBuild {
|
|
||||||
arguments "APP_PLATFORM=android-19"
|
|
||||||
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
|
||||||
}*/
|
|
||||||
cmake {
|
|
||||||
arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
|
|
||||||
cppFlags "-std=c++11 -frtti -fexceptions"
|
|
||||||
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
buildTypes {
|
|
||||||
release {
|
|
||||||
minifyEnabled false
|
|
||||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
applicationVariants.all { variant ->
|
|
||||||
tasks["merge${variant.name.capitalize()}Assets"]
|
|
||||||
.dependsOn("externalNativeBuild${variant.name.capitalize()}")
|
|
||||||
}
|
|
||||||
if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {
|
|
||||||
sourceSets.main {
|
|
||||||
jniLibs.srcDir 'libs'
|
|
||||||
}
|
|
||||||
externalNativeBuild {
|
|
||||||
/*ndkBuild {
|
|
||||||
path 'jni/Android.mk'
|
|
||||||
}*/
|
|
||||||
cmake {
|
|
||||||
path 'jni/CMakeLists.txt'
|
|
||||||
version '3.22.1'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
lint {
|
|
||||||
abortOnError false
|
|
||||||
}
|
|
||||||
|
|
||||||
if (buildAsLibrary) {
|
|
||||||
libraryVariants.all { variant ->
|
|
||||||
variant.outputs.all { output ->
|
|
||||||
if (output.outputFileName != null && output.outputFileName.endsWith(".aar")) {
|
|
||||||
output.outputFileName = "org.libsdl.app.aar"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
dependencies {
|
|
||||||
implementation fileTree(include: ['*.jar'], dir: 'libs')
|
|
||||||
}
|
|
||||||
@ -1,68 +0,0 @@
|
|||||||
cmake_minimum_required(VERSION 3.6)
|
|
||||||
|
|
||||||
project(GAME)
|
|
||||||
|
|
||||||
if(POLICY CMP0079)
|
|
||||||
cmake_policy(SET CMP0079 NEW)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# ==============================================================================
|
|
||||||
# 1. АВТО-ЗАГРУЗКА ИСХОДНИКОВ
|
|
||||||
# ==============================================================================
|
|
||||||
# Путь относительно текущего файла к папке с общими скриптами
|
|
||||||
include("${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/FetchDependencies.cmake")
|
|
||||||
|
|
||||||
# Теперь мы уверены, что папка thirdparty заполнена исходниками.
|
|
||||||
# Определяем базовый путь для удобства:
|
|
||||||
set(TP_ROOT "${THIRDPARTY_DIR}")
|
|
||||||
|
|
||||||
# ==============================================================================
|
|
||||||
# 2. НАСТРОЙКА ЗАВИСИМОСТЕЙ (СОБИРАЕМ ИЗ ИСХОДНИКОВ)
|
|
||||||
# ==============================================================================
|
|
||||||
|
|
||||||
# --- ZLIB ---
|
|
||||||
add_subdirectory("${TP_ROOT}/zlib-1.3.1" zlib-build)
|
|
||||||
|
|
||||||
# --- LIBPNG ---
|
|
||||||
set(PNG_STATIC ON CACHE BOOL "Build static library" FORCE)
|
|
||||||
set(PNG_SHARED OFF CACHE BOOL "Don't build shared library" FORCE)
|
|
||||||
set(PNG_TESTS OFF CACHE BOOL "Disable tests" FORCE)
|
|
||||||
set(PNG_TOOLS OFF CACHE BOOL "Disable tools" FORCE)
|
|
||||||
set(PNG_EXECUTABLES OFF CACHE BOOL "Disable executables" FORCE)
|
|
||||||
set(PNG_DEBUG OFF CACHE BOOL "Disable debug" FORCE)
|
|
||||||
set(SKIP_INSTALL_ALL ON CACHE BOOL "Skip installation" FORCE)
|
|
||||||
set(PNG_HARDWARE_OPTIMIZATIONS OFF CACHE BOOL "Disable hardware optimizations" FORCE)
|
|
||||||
set(PNG_ARM_NEON "off" CACHE STRING "Disable ARM NEON" FORCE)
|
|
||||||
|
|
||||||
add_subdirectory("${TP_ROOT}/libpng-1.6.51" libpng-build)
|
|
||||||
|
|
||||||
# --- SDL2 ---
|
|
||||||
# Android-версия SDL требует специфичных настроек, но add_subdirectory обычно подхватывает их сама
|
|
||||||
add_subdirectory("${TP_ROOT}/SDL-release-2.32.10" sdl-build)
|
|
||||||
|
|
||||||
# --- LIBZIP ---
|
|
||||||
# Отключаем поиск системных крипто-библиотек, так как в NDK их может не быть в стандартных путях
|
|
||||||
set(ENABLE_GNUTLS OFF CACHE BOOL "" FORCE)
|
|
||||||
set(ENABLE_OPENSSL OFF CACHE BOOL "" FORCE)
|
|
||||||
set(ENABLE_WINDOWS_CRYPTO OFF CACHE BOOL "" FORCE)
|
|
||||||
set(ENABLE_COMMONCRYPTO OFF CACHE BOOL "" FORCE)
|
|
||||||
set(ENABLE_MBEDTLS OFF CACHE BOOL "" FORCE)
|
|
||||||
|
|
||||||
add_subdirectory("${TP_ROOT}/libzip-1.11.4" libzip-build)
|
|
||||||
|
|
||||||
# --- EIGEN & BOOST (Header-only) ---
|
|
||||||
# Мы создаем интерфейсные таргеты здесь, чтобы они были доступны в подпапке src
|
|
||||||
if(NOT TARGET eigen_external_lib)
|
|
||||||
add_library(eigen_external_lib INTERFACE)
|
|
||||||
target_include_directories(eigen_external_lib INTERFACE "${TP_ROOT}/eigen-5.0.0")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT TARGET boost_external_lib)
|
|
||||||
add_library(boost_external_lib INTERFACE)
|
|
||||||
target_include_directories(boost_external_lib INTERFACE "${TP_ROOT}/boost_1_90_0")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# ==============================================================================
|
|
||||||
# 3. ОСНОВНОЙ КОД
|
|
||||||
# ==============================================================================
|
|
||||||
add_subdirectory(src)
|
|
||||||
@ -1,92 +0,0 @@
|
|||||||
cmake_minimum_required(VERSION 3.6)
|
|
||||||
|
|
||||||
project(MY_APP CXX)
|
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 17)
|
|
||||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
||||||
|
|
||||||
|
|
||||||
# Определение путей
|
|
||||||
set(SOURCE_RES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../../resources")
|
|
||||||
set(TARGET_RES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../src/main/assets/resources")
|
|
||||||
|
|
||||||
# Получаем список всех файлов в исходной директории для отслеживания зависимостей
|
|
||||||
file(GLOB_RECURSE RES_FILES RELATIVE "${SOURCE_RES_DIR}" "${SOURCE_RES_DIR}/*")
|
|
||||||
|
|
||||||
set(COPY_COMMANDS "")
|
|
||||||
|
|
||||||
foreach(RES_FILE ${RES_FILES})
|
|
||||||
set(SRC "${SOURCE_RES_DIR}/${RES_FILE}")
|
|
||||||
set(DST "${TARGET_RES_DIR}/${RES_FILE}")
|
|
||||||
|
|
||||||
# Команда копирования конкретного файла, если он изменился
|
|
||||||
add_custom_command(
|
|
||||||
OUTPUT "${DST}"
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${TARGET_RES_DIR}"
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SRC}" "${DST}"
|
|
||||||
DEPENDS "${SRC}"
|
|
||||||
COMMENT "Syncing resource: ${RES_FILE}"
|
|
||||||
)
|
|
||||||
list(APPEND RES_OUTPUTS "${DST}")
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
# Создаем кастомную цель, которая будет запускать процесс копирования
|
|
||||||
add_custom_target(sync_resources ALL DEPENDS ${RES_OUTPUTS})
|
|
||||||
|
|
||||||
|
|
||||||
add_library(main SHARED
|
|
||||||
SDL_android_main.c
|
|
||||||
../../../../src/BoneAnimatedModel.cpp
|
|
||||||
../../../../src/Environment.cpp
|
|
||||||
../../../../src/Game.cpp
|
|
||||||
../../../../src/main.cpp
|
|
||||||
../../../../src/Projectile.cpp
|
|
||||||
../../../../src/SparkEmitter.cpp
|
|
||||||
../../../../src/TextModel.cpp
|
|
||||||
../../../../src/UiManager.cpp
|
|
||||||
../../../../src/utils/Perlin.cpp
|
|
||||||
../../../../src/utils/TaskManager.cpp
|
|
||||||
../../../../src/utils/Utils.cpp
|
|
||||||
../../../../src/planet/PlanetData.cpp
|
|
||||||
../../../../src/planet/PlanetObject.cpp
|
|
||||||
../../../../src/planet/StoneObject.cpp
|
|
||||||
../../../../src/render/FrameBuffer.cpp
|
|
||||||
../../../../src/render/Renderer.cpp
|
|
||||||
../../../../src/render/ShaderManager.cpp
|
|
||||||
../../../../src/render/TextureManager.cpp
|
|
||||||
../../../../src/render/OpenGlExtensions.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
# Подключаем заголовки
|
|
||||||
target_include_directories(main PRIVATE
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../SDL/include
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../zlib
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../libpng
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../../thirdparty/eigen-5.0.0
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../../thirdparty/boost_1_90_0
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../../src
|
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/../libzip
|
|
||||||
)
|
|
||||||
|
|
||||||
# ВАЖНО: Линкуемся с png_static (статика) или png_shared (динамика)
|
|
||||||
# Так как мы установили PNG_STATIC=ON и PNG_SHARED=OFF,
|
|
||||||
# должна создаться цель png_static
|
|
||||||
target_link_libraries(main
|
|
||||||
png_static # ← ЭТО ПРАВИЛЬНОЕ ИМЯ ЦЕЛИ!
|
|
||||||
z
|
|
||||||
SDL2
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
find_library(OPENGLES2_LIB GLESv2)
|
|
||||||
|
|
||||||
target_link_libraries(main
|
|
||||||
${OPENGLES2_LIB} # OpenGL ES 2.0/3.0
|
|
||||||
log
|
|
||||||
android
|
|
||||||
OpenSLES
|
|
||||||
dl
|
|
||||||
zip
|
|
||||||
)
|
|
||||||
|
|
||||||
add_dependencies(main sync_resources)
|
|
||||||
@ -1,9 +0,0 @@
|
|||||||
#include <jni.h>
|
|
||||||
#include <android/log.h>
|
|
||||||
|
|
||||||
extern int SDL_main(int argc, char *argv[]);
|
|
||||||
|
|
||||||
void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj) {
|
|
||||||
/* Run the application code! */
|
|
||||||
SDL_main(0, NULL);
|
|
||||||
}
|
|
||||||
98
proj-android/app/proguard-rules.pro
vendored
98
proj-android/app/proguard-rules.pro
vendored
@ -1,98 +0,0 @@
|
|||||||
# Add project specific ProGuard rules here.
|
|
||||||
# By default, the flags in this file are appended to flags specified
|
|
||||||
# in [sdk]/tools/proguard/proguard-android.txt
|
|
||||||
# You can edit the include path and order by changing the proguardFiles
|
|
||||||
# directive in build.gradle.
|
|
||||||
#
|
|
||||||
# For more details, see
|
|
||||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
|
||||||
|
|
||||||
# Add any project specific keep options here:
|
|
||||||
|
|
||||||
# If your project uses WebView with JS, uncomment the following
|
|
||||||
# and specify the fully qualified class name to the JavaScript interface
|
|
||||||
# class:
|
|
||||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
|
||||||
# public *;
|
|
||||||
#}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLInputConnection {
|
|
||||||
void nativeCommitText(java.lang.String, int);
|
|
||||||
void nativeGenerateScancodeForUnichar(char);
|
|
||||||
}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses class org.libsdl.app.SDLActivity {
|
|
||||||
# for some reason these aren't compatible with allowoptimization modifier
|
|
||||||
boolean supportsRelativeMouse();
|
|
||||||
void setWindowStyle(boolean);
|
|
||||||
}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
|
|
||||||
java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
|
|
||||||
boolean onNativeSoftReturnKey();
|
|
||||||
void onNativeKeyboardFocusLost();
|
|
||||||
boolean isScreenKeyboardShown();
|
|
||||||
android.util.DisplayMetrics getDisplayDPI();
|
|
||||||
java.lang.String clipboardGetText();
|
|
||||||
boolean clipboardHasText();
|
|
||||||
void clipboardSetText(java.lang.String);
|
|
||||||
int createCustomCursor(int[], int, int, int, int);
|
|
||||||
void destroyCustomCursor(int);
|
|
||||||
android.content.Context getContext();
|
|
||||||
boolean getManifestEnvironmentVariables();
|
|
||||||
android.view.Surface getNativeSurface();
|
|
||||||
void initTouch();
|
|
||||||
boolean isAndroidTV();
|
|
||||||
boolean isChromebook();
|
|
||||||
boolean isDeXMode();
|
|
||||||
boolean isTablet();
|
|
||||||
void manualBackButton();
|
|
||||||
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
|
|
||||||
void minimizeWindow();
|
|
||||||
int openURL(java.lang.String);
|
|
||||||
void requestPermission(java.lang.String, int);
|
|
||||||
int showToast(java.lang.String, int, int, int, int);
|
|
||||||
boolean sendMessage(int, int);
|
|
||||||
boolean setActivityTitle(java.lang.String);
|
|
||||||
boolean setCustomCursor(int);
|
|
||||||
void setOrientation(int, int, boolean, java.lang.String);
|
|
||||||
boolean setRelativeMouseEnabled(boolean);
|
|
||||||
boolean setSystemCursor(int);
|
|
||||||
boolean shouldMinimizeOnFocusLoss();
|
|
||||||
boolean showTextInput(int, int, int, int);
|
|
||||||
}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
|
|
||||||
boolean initialize(boolean, boolean);
|
|
||||||
boolean openDevice(int);
|
|
||||||
int sendOutputReport(int, byte[]);
|
|
||||||
int sendFeatureReport(int, byte[]);
|
|
||||||
boolean getFeatureReport(int, byte[]);
|
|
||||||
void closeDevice(int);
|
|
||||||
}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
|
|
||||||
int[] getAudioOutputDevices();
|
|
||||||
int[] getAudioInputDevices();
|
|
||||||
int[] audioOpen(int, int, int, int, int);
|
|
||||||
void audioWriteFloatBuffer(float[]);
|
|
||||||
void audioWriteShortBuffer(short[]);
|
|
||||||
void audioWriteByteBuffer(byte[]);
|
|
||||||
void audioClose();
|
|
||||||
int[] captureOpen(int, int, int, int, int);
|
|
||||||
int captureReadFloatBuffer(float[], boolean);
|
|
||||||
int captureReadShortBuffer(short[], boolean);
|
|
||||||
int captureReadByteBuffer(byte[], boolean);
|
|
||||||
void captureClose();
|
|
||||||
void audioSetThreadPriority(boolean, int);
|
|
||||||
native int nativeSetupJNI();
|
|
||||||
native void removeAudioDevice(boolean, int);
|
|
||||||
native void addAudioDevice(boolean, int);
|
|
||||||
}
|
|
||||||
|
|
||||||
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
|
|
||||||
void pollInputDevices();
|
|
||||||
void pollHapticDevices();
|
|
||||||
void hapticRun(int, float, int);
|
|
||||||
void hapticStop(int);
|
|
||||||
}
|
|
||||||
@ -1,99 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<!-- Replace com.test.game with the identifier of your game below, e.g.
|
|
||||||
com.gamemaker.game
|
|
||||||
-->
|
|
||||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
|
||||||
android:versionCode="1"
|
|
||||||
android:versionName="1.0"
|
|
||||||
android:installLocation="auto">
|
|
||||||
|
|
||||||
<!-- OpenGL ES 2.0 -->
|
|
||||||
<uses-feature android:glEsVersion="0x00020000" />
|
|
||||||
|
|
||||||
<!-- Touchscreen support -->
|
|
||||||
<uses-feature
|
|
||||||
android:name="android.hardware.touchscreen"
|
|
||||||
android:required="false" />
|
|
||||||
|
|
||||||
<!-- Game controller support -->
|
|
||||||
<uses-feature
|
|
||||||
android:name="android.hardware.bluetooth"
|
|
||||||
android:required="false" />
|
|
||||||
<uses-feature
|
|
||||||
android:name="android.hardware.gamepad"
|
|
||||||
android:required="false" />
|
|
||||||
<uses-feature
|
|
||||||
android:name="android.hardware.usb.host"
|
|
||||||
android:required="false" />
|
|
||||||
|
|
||||||
<!-- External mouse input events -->
|
|
||||||
<uses-feature
|
|
||||||
android:name="android.hardware.type.pc"
|
|
||||||
android:required="false" />
|
|
||||||
|
|
||||||
<!-- Audio recording support -->
|
|
||||||
<!-- if you want to capture audio, uncomment this. -->
|
|
||||||
<!-- <uses-feature
|
|
||||||
android:name="android.hardware.microphone"
|
|
||||||
android:required="false" /> -->
|
|
||||||
|
|
||||||
<!-- Allow downloading to the external storage on Android 5.1 and older -->
|
|
||||||
<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
|
|
||||||
|
|
||||||
<!-- Allow access to Bluetooth devices -->
|
|
||||||
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
|
|
||||||
<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
|
|
||||||
<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
|
|
||||||
|
|
||||||
<!-- Allow access to the vibrator -->
|
|
||||||
<uses-permission android:name="android.permission.VIBRATE" />
|
|
||||||
|
|
||||||
<!-- if you want to capture audio, uncomment this. -->
|
|
||||||
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
|
|
||||||
|
|
||||||
<!-- Create a Java class extending SDLActivity and place it in a
|
|
||||||
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
|
|
||||||
|
|
||||||
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
|
|
||||||
in the XML below.
|
|
||||||
|
|
||||||
An example Java class can be found in README-android.md
|
|
||||||
-->
|
|
||||||
<application android:label="@string/app_name"
|
|
||||||
android:icon="@mipmap/ic_launcher"
|
|
||||||
android:allowBackup="true"
|
|
||||||
android:theme="@style/AppTheme"
|
|
||||||
android:hardwareAccelerated="true" >
|
|
||||||
|
|
||||||
<!-- Example of setting SDL hints from AndroidManifest.xml:
|
|
||||||
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
|
|
||||||
-->
|
|
||||||
|
|
||||||
<activity android:name="SDLActivity"
|
|
||||||
android:label="@string/app_name"
|
|
||||||
android:alwaysRetainTaskState="true"
|
|
||||||
android:launchMode="singleInstance"
|
|
||||||
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
|
|
||||||
android:preferMinimalPostProcessing="true"
|
|
||||||
android:exported="true"
|
|
||||||
>
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.intent.action.MAIN" />
|
|
||||||
<category android:name="android.intent.category.LAUNCHER" />
|
|
||||||
</intent-filter>
|
|
||||||
<!-- Let Android know that we can handle some USB devices and should receive this event -->
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
|
|
||||||
</intent-filter>
|
|
||||||
<!-- Drop file event -->
|
|
||||||
<!--
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.intent.action.VIEW" />
|
|
||||||
<category android:name="android.intent.category.DEFAULT" />
|
|
||||||
<data android:mimeType="*/*" />
|
|
||||||
</intent-filter>
|
|
||||||
-->
|
|
||||||
</activity>
|
|
||||||
</application>
|
|
||||||
|
|
||||||
</manifest>
|
|
||||||
@ -1,22 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.hardware.usb.UsbDevice;
|
|
||||||
|
|
||||||
interface HIDDevice
|
|
||||||
{
|
|
||||||
public int getId();
|
|
||||||
public int getVendorId();
|
|
||||||
public int getProductId();
|
|
||||||
public String getSerialNumber();
|
|
||||||
public int getVersion();
|
|
||||||
public String getManufacturerName();
|
|
||||||
public String getProductName();
|
|
||||||
public UsbDevice getDevice();
|
|
||||||
public boolean open();
|
|
||||||
public int sendFeatureReport(byte[] report);
|
|
||||||
public int sendOutputReport(byte[] report);
|
|
||||||
public boolean getFeatureReport(byte[] report);
|
|
||||||
public void setFrozen(boolean frozen);
|
|
||||||
public void close();
|
|
||||||
public void shutdown();
|
|
||||||
}
|
|
||||||
@ -1,650 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.content.Context;
|
|
||||||
import android.bluetooth.BluetoothDevice;
|
|
||||||
import android.bluetooth.BluetoothGatt;
|
|
||||||
import android.bluetooth.BluetoothGattCallback;
|
|
||||||
import android.bluetooth.BluetoothGattCharacteristic;
|
|
||||||
import android.bluetooth.BluetoothGattDescriptor;
|
|
||||||
import android.bluetooth.BluetoothManager;
|
|
||||||
import android.bluetooth.BluetoothProfile;
|
|
||||||
import android.bluetooth.BluetoothGattService;
|
|
||||||
import android.hardware.usb.UsbDevice;
|
|
||||||
import android.os.Handler;
|
|
||||||
import android.os.Looper;
|
|
||||||
import android.util.Log;
|
|
||||||
import android.os.*;
|
|
||||||
|
|
||||||
//import com.android.internal.util.HexDump;
|
|
||||||
|
|
||||||
import java.lang.Runnable;
|
|
||||||
import java.util.Arrays;
|
|
||||||
import java.util.LinkedList;
|
|
||||||
import java.util.UUID;
|
|
||||||
|
|
||||||
class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDevice {
|
|
||||||
|
|
||||||
private static final String TAG = "hidapi";
|
|
||||||
private HIDDeviceManager mManager;
|
|
||||||
private BluetoothDevice mDevice;
|
|
||||||
private int mDeviceId;
|
|
||||||
private BluetoothGatt mGatt;
|
|
||||||
private boolean mIsRegistered = false;
|
|
||||||
private boolean mIsConnected = false;
|
|
||||||
private boolean mIsChromebook = false;
|
|
||||||
private boolean mIsReconnecting = false;
|
|
||||||
private boolean mFrozen = false;
|
|
||||||
private LinkedList<GattOperation> mOperations;
|
|
||||||
GattOperation mCurrentOperation = null;
|
|
||||||
private Handler mHandler;
|
|
||||||
|
|
||||||
private static final int TRANSPORT_AUTO = 0;
|
|
||||||
private static final int TRANSPORT_BREDR = 1;
|
|
||||||
private static final int TRANSPORT_LE = 2;
|
|
||||||
|
|
||||||
private static final int CHROMEBOOK_CONNECTION_CHECK_INTERVAL = 10000;
|
|
||||||
|
|
||||||
static public final UUID steamControllerService = UUID.fromString("100F6C32-1735-4313-B402-38567131E5F3");
|
|
||||||
static public final UUID inputCharacteristic = UUID.fromString("100F6C33-1735-4313-B402-38567131E5F3");
|
|
||||||
static public final UUID reportCharacteristic = UUID.fromString("100F6C34-1735-4313-B402-38567131E5F3");
|
|
||||||
static private final byte[] enterValveMode = new byte[] { (byte)0xC0, (byte)0x87, 0x03, 0x08, 0x07, 0x00 };
|
|
||||||
|
|
||||||
static class GattOperation {
|
|
||||||
private enum Operation {
|
|
||||||
CHR_READ,
|
|
||||||
CHR_WRITE,
|
|
||||||
ENABLE_NOTIFICATION
|
|
||||||
}
|
|
||||||
|
|
||||||
Operation mOp;
|
|
||||||
UUID mUuid;
|
|
||||||
byte[] mValue;
|
|
||||||
BluetoothGatt mGatt;
|
|
||||||
boolean mResult = true;
|
|
||||||
|
|
||||||
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid) {
|
|
||||||
mGatt = gatt;
|
|
||||||
mOp = operation;
|
|
||||||
mUuid = uuid;
|
|
||||||
}
|
|
||||||
|
|
||||||
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid, byte[] value) {
|
|
||||||
mGatt = gatt;
|
|
||||||
mOp = operation;
|
|
||||||
mUuid = uuid;
|
|
||||||
mValue = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void run() {
|
|
||||||
// This is executed in main thread
|
|
||||||
BluetoothGattCharacteristic chr;
|
|
||||||
|
|
||||||
switch (mOp) {
|
|
||||||
case CHR_READ:
|
|
||||||
chr = getCharacteristic(mUuid);
|
|
||||||
//Log.v(TAG, "Reading characteristic " + chr.getUuid());
|
|
||||||
if (!mGatt.readCharacteristic(chr)) {
|
|
||||||
Log.e(TAG, "Unable to read characteristic " + mUuid.toString());
|
|
||||||
mResult = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
mResult = true;
|
|
||||||
break;
|
|
||||||
case CHR_WRITE:
|
|
||||||
chr = getCharacteristic(mUuid);
|
|
||||||
//Log.v(TAG, "Writing characteristic " + chr.getUuid() + " value=" + HexDump.toHexString(value));
|
|
||||||
chr.setValue(mValue);
|
|
||||||
if (!mGatt.writeCharacteristic(chr)) {
|
|
||||||
Log.e(TAG, "Unable to write characteristic " + mUuid.toString());
|
|
||||||
mResult = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
mResult = true;
|
|
||||||
break;
|
|
||||||
case ENABLE_NOTIFICATION:
|
|
||||||
chr = getCharacteristic(mUuid);
|
|
||||||
//Log.v(TAG, "Writing descriptor of " + chr.getUuid());
|
|
||||||
if (chr != null) {
|
|
||||||
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
|
|
||||||
if (cccd != null) {
|
|
||||||
int properties = chr.getProperties();
|
|
||||||
byte[] value;
|
|
||||||
if ((properties & BluetoothGattCharacteristic.PROPERTY_NOTIFY) == BluetoothGattCharacteristic.PROPERTY_NOTIFY) {
|
|
||||||
value = BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE;
|
|
||||||
} else if ((properties & BluetoothGattCharacteristic.PROPERTY_INDICATE) == BluetoothGattCharacteristic.PROPERTY_INDICATE) {
|
|
||||||
value = BluetoothGattDescriptor.ENABLE_INDICATION_VALUE;
|
|
||||||
} else {
|
|
||||||
Log.e(TAG, "Unable to start notifications on input characteristic");
|
|
||||||
mResult = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
mGatt.setCharacteristicNotification(chr, true);
|
|
||||||
cccd.setValue(value);
|
|
||||||
if (!mGatt.writeDescriptor(cccd)) {
|
|
||||||
Log.e(TAG, "Unable to write descriptor " + mUuid.toString());
|
|
||||||
mResult = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
mResult = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean finish() {
|
|
||||||
return mResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
private BluetoothGattCharacteristic getCharacteristic(UUID uuid) {
|
|
||||||
BluetoothGattService valveService = mGatt.getService(steamControllerService);
|
|
||||||
if (valveService == null)
|
|
||||||
return null;
|
|
||||||
return valveService.getCharacteristic(uuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
static public GattOperation readCharacteristic(BluetoothGatt gatt, UUID uuid) {
|
|
||||||
return new GattOperation(gatt, Operation.CHR_READ, uuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
static public GattOperation writeCharacteristic(BluetoothGatt gatt, UUID uuid, byte[] value) {
|
|
||||||
return new GattOperation(gatt, Operation.CHR_WRITE, uuid, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
static public GattOperation enableNotification(BluetoothGatt gatt, UUID uuid) {
|
|
||||||
return new GattOperation(gatt, Operation.ENABLE_NOTIFICATION, uuid);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public HIDDeviceBLESteamController(HIDDeviceManager manager, BluetoothDevice device) {
|
|
||||||
mManager = manager;
|
|
||||||
mDevice = device;
|
|
||||||
mDeviceId = mManager.getDeviceIDForIdentifier(getIdentifier());
|
|
||||||
mIsRegistered = false;
|
|
||||||
mIsChromebook = mManager.getContext().getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
|
|
||||||
mOperations = new LinkedList<GattOperation>();
|
|
||||||
mHandler = new Handler(Looper.getMainLooper());
|
|
||||||
|
|
||||||
mGatt = connectGatt();
|
|
||||||
// final HIDDeviceBLESteamController finalThis = this;
|
|
||||||
// mHandler.postDelayed(new Runnable() {
|
|
||||||
// @Override
|
|
||||||
// public void run() {
|
|
||||||
// finalThis.checkConnectionForChromebookIssue();
|
|
||||||
// }
|
|
||||||
// }, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getIdentifier() {
|
|
||||||
return String.format("SteamController.%s", mDevice.getAddress());
|
|
||||||
}
|
|
||||||
|
|
||||||
public BluetoothGatt getGatt() {
|
|
||||||
return mGatt;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
|
|
||||||
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
|
|
||||||
private BluetoothGatt connectGatt(boolean managed) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
|
|
||||||
try {
|
|
||||||
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
|
|
||||||
} catch (Exception e) {
|
|
||||||
return mDevice.connectGatt(mManager.getContext(), managed, this);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
return mDevice.connectGatt(mManager.getContext(), managed, this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private BluetoothGatt connectGatt() {
|
|
||||||
return connectGatt(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected int getConnectionState() {
|
|
||||||
|
|
||||||
Context context = mManager.getContext();
|
|
||||||
if (context == null) {
|
|
||||||
// We are lacking any context to get our Bluetooth information. We'll just assume disconnected.
|
|
||||||
return BluetoothProfile.STATE_DISCONNECTED;
|
|
||||||
}
|
|
||||||
|
|
||||||
BluetoothManager btManager = (BluetoothManager)context.getSystemService(Context.BLUETOOTH_SERVICE);
|
|
||||||
if (btManager == null) {
|
|
||||||
// This device doesn't support Bluetooth. We should never be here, because how did
|
|
||||||
// we instantiate a device to start with?
|
|
||||||
return BluetoothProfile.STATE_DISCONNECTED;
|
|
||||||
}
|
|
||||||
|
|
||||||
return btManager.getConnectionState(mDevice, BluetoothProfile.GATT);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void reconnect() {
|
|
||||||
|
|
||||||
if (getConnectionState() != BluetoothProfile.STATE_CONNECTED) {
|
|
||||||
mGatt.disconnect();
|
|
||||||
mGatt = connectGatt();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void checkConnectionForChromebookIssue() {
|
|
||||||
if (!mIsChromebook) {
|
|
||||||
// We only do this on Chromebooks, because otherwise it's really annoying to just attempt
|
|
||||||
// over and over.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int connectionState = getConnectionState();
|
|
||||||
|
|
||||||
switch (connectionState) {
|
|
||||||
case BluetoothProfile.STATE_CONNECTED:
|
|
||||||
if (!mIsConnected) {
|
|
||||||
// We are in the Bad Chromebook Place. We can force a disconnect
|
|
||||||
// to try to recover.
|
|
||||||
Log.v(TAG, "Chromebook: We are in a very bad state; the controller shows as connected in the underlying Bluetooth layer, but we never received a callback. Forcing a reconnect.");
|
|
||||||
mIsReconnecting = true;
|
|
||||||
mGatt.disconnect();
|
|
||||||
mGatt = connectGatt(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else if (!isRegistered()) {
|
|
||||||
if (mGatt.getServices().size() > 0) {
|
|
||||||
Log.v(TAG, "Chromebook: We are connected to a controller, but never got our registration. Trying to recover.");
|
|
||||||
probeService(this);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Log.v(TAG, "Chromebook: We are connected to a controller, but never discovered services. Trying to recover.");
|
|
||||||
mIsReconnecting = true;
|
|
||||||
mGatt.disconnect();
|
|
||||||
mGatt = connectGatt(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Log.v(TAG, "Chromebook: We are connected, and registered. Everything's good!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BluetoothProfile.STATE_DISCONNECTED:
|
|
||||||
Log.v(TAG, "Chromebook: We have either been disconnected, or the Chromebook BtGatt.ContextMap bug has bitten us. Attempting a disconnect/reconnect, but we may not be able to recover.");
|
|
||||||
|
|
||||||
mIsReconnecting = true;
|
|
||||||
mGatt.disconnect();
|
|
||||||
mGatt = connectGatt(false);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BluetoothProfile.STATE_CONNECTING:
|
|
||||||
Log.v(TAG, "Chromebook: We're still trying to connect. Waiting a bit longer.");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
final HIDDeviceBLESteamController finalThis = this;
|
|
||||||
mHandler.postDelayed(new Runnable() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
finalThis.checkConnectionForChromebookIssue();
|
|
||||||
}
|
|
||||||
}, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isRegistered() {
|
|
||||||
return mIsRegistered;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void setRegistered() {
|
|
||||||
mIsRegistered = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean probeService(HIDDeviceBLESteamController controller) {
|
|
||||||
|
|
||||||
if (isRegistered()) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!mIsConnected) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
Log.v(TAG, "probeService controller=" + controller);
|
|
||||||
|
|
||||||
for (BluetoothGattService service : mGatt.getServices()) {
|
|
||||||
if (service.getUuid().equals(steamControllerService)) {
|
|
||||||
Log.v(TAG, "Found Valve steam controller service " + service.getUuid());
|
|
||||||
|
|
||||||
for (BluetoothGattCharacteristic chr : service.getCharacteristics()) {
|
|
||||||
if (chr.getUuid().equals(inputCharacteristic)) {
|
|
||||||
Log.v(TAG, "Found input characteristic");
|
|
||||||
// Start notifications
|
|
||||||
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
|
|
||||||
if (cccd != null) {
|
|
||||||
enableNotification(chr.getUuid());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((mGatt.getServices().size() == 0) && mIsChromebook && !mIsReconnecting) {
|
|
||||||
Log.e(TAG, "Chromebook: Discovered services were empty; this almost certainly means the BtGatt.ContextMap bug has bitten us.");
|
|
||||||
mIsConnected = false;
|
|
||||||
mIsReconnecting = true;
|
|
||||||
mGatt.disconnect();
|
|
||||||
mGatt = connectGatt(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
private void finishCurrentGattOperation() {
|
|
||||||
GattOperation op = null;
|
|
||||||
synchronized (mOperations) {
|
|
||||||
if (mCurrentOperation != null) {
|
|
||||||
op = mCurrentOperation;
|
|
||||||
mCurrentOperation = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (op != null) {
|
|
||||||
boolean result = op.finish(); // TODO: Maybe in main thread as well?
|
|
||||||
|
|
||||||
// Our operation failed, let's add it back to the beginning of our queue.
|
|
||||||
if (!result) {
|
|
||||||
mOperations.addFirst(op);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
executeNextGattOperation();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void executeNextGattOperation() {
|
|
||||||
synchronized (mOperations) {
|
|
||||||
if (mCurrentOperation != null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (mOperations.isEmpty())
|
|
||||||
return;
|
|
||||||
|
|
||||||
mCurrentOperation = mOperations.removeFirst();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Run in main thread
|
|
||||||
mHandler.post(new Runnable() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
synchronized (mOperations) {
|
|
||||||
if (mCurrentOperation == null) {
|
|
||||||
Log.e(TAG, "Current operation null in executor?");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
mCurrentOperation.run();
|
|
||||||
// now wait for the GATT callback and when it comes, finish this operation
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private void queueGattOperation(GattOperation op) {
|
|
||||||
synchronized (mOperations) {
|
|
||||||
mOperations.add(op);
|
|
||||||
}
|
|
||||||
executeNextGattOperation();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void enableNotification(UUID chrUuid) {
|
|
||||||
GattOperation op = HIDDeviceBLESteamController.GattOperation.enableNotification(mGatt, chrUuid);
|
|
||||||
queueGattOperation(op);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void writeCharacteristic(UUID uuid, byte[] value) {
|
|
||||||
GattOperation op = HIDDeviceBLESteamController.GattOperation.writeCharacteristic(mGatt, uuid, value);
|
|
||||||
queueGattOperation(op);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void readCharacteristic(UUID uuid) {
|
|
||||||
GattOperation op = HIDDeviceBLESteamController.GattOperation.readCharacteristic(mGatt, uuid);
|
|
||||||
queueGattOperation(op);
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
////////////// BluetoothGattCallback overridden methods
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
public void onConnectionStateChange(BluetoothGatt g, int status, int newState) {
|
|
||||||
//Log.v(TAG, "onConnectionStateChange status=" + status + " newState=" + newState);
|
|
||||||
mIsReconnecting = false;
|
|
||||||
if (newState == 2) {
|
|
||||||
mIsConnected = true;
|
|
||||||
// Run directly, without GattOperation
|
|
||||||
if (!isRegistered()) {
|
|
||||||
mHandler.post(new Runnable() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
mGatt.discoverServices();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (newState == 0) {
|
|
||||||
mIsConnected = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Disconnection is handled in SteamLink using the ACTION_ACL_DISCONNECTED Intent.
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onServicesDiscovered(BluetoothGatt gatt, int status) {
|
|
||||||
//Log.v(TAG, "onServicesDiscovered status=" + status);
|
|
||||||
if (status == 0) {
|
|
||||||
if (gatt.getServices().size() == 0) {
|
|
||||||
Log.v(TAG, "onServicesDiscovered returned zero services; something has gone horribly wrong down in Android's Bluetooth stack.");
|
|
||||||
mIsReconnecting = true;
|
|
||||||
mIsConnected = false;
|
|
||||||
gatt.disconnect();
|
|
||||||
mGatt = connectGatt(false);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
probeService(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onCharacteristicRead(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
|
|
||||||
//Log.v(TAG, "onCharacteristicRead status=" + status + " uuid=" + characteristic.getUuid());
|
|
||||||
|
|
||||||
if (characteristic.getUuid().equals(reportCharacteristic) && !mFrozen) {
|
|
||||||
mManager.HIDDeviceFeatureReport(getId(), characteristic.getValue());
|
|
||||||
}
|
|
||||||
|
|
||||||
finishCurrentGattOperation();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onCharacteristicWrite(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
|
|
||||||
//Log.v(TAG, "onCharacteristicWrite status=" + status + " uuid=" + characteristic.getUuid());
|
|
||||||
|
|
||||||
if (characteristic.getUuid().equals(reportCharacteristic)) {
|
|
||||||
// Only register controller with the native side once it has been fully configured
|
|
||||||
if (!isRegistered()) {
|
|
||||||
Log.v(TAG, "Registering Steam Controller with ID: " + getId());
|
|
||||||
mManager.HIDDeviceConnected(getId(), getIdentifier(), getVendorId(), getProductId(), getSerialNumber(), getVersion(), getManufacturerName(), getProductName(), 0, 0, 0, 0);
|
|
||||||
setRegistered();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
finishCurrentGattOperation();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onCharacteristicChanged(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic) {
|
|
||||||
// Enable this for verbose logging of controller input reports
|
|
||||||
//Log.v(TAG, "onCharacteristicChanged uuid=" + characteristic.getUuid() + " data=" + HexDump.dumpHexString(characteristic.getValue()));
|
|
||||||
|
|
||||||
if (characteristic.getUuid().equals(inputCharacteristic) && !mFrozen) {
|
|
||||||
mManager.HIDDeviceInputReport(getId(), characteristic.getValue());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDescriptorRead(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
|
|
||||||
//Log.v(TAG, "onDescriptorRead status=" + status);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onDescriptorWrite(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
|
|
||||||
BluetoothGattCharacteristic chr = descriptor.getCharacteristic();
|
|
||||||
//Log.v(TAG, "onDescriptorWrite status=" + status + " uuid=" + chr.getUuid() + " descriptor=" + descriptor.getUuid());
|
|
||||||
|
|
||||||
if (chr.getUuid().equals(inputCharacteristic)) {
|
|
||||||
boolean hasWrittenInputDescriptor = true;
|
|
||||||
BluetoothGattCharacteristic reportChr = chr.getService().getCharacteristic(reportCharacteristic);
|
|
||||||
if (reportChr != null) {
|
|
||||||
Log.v(TAG, "Writing report characteristic to enter valve mode");
|
|
||||||
reportChr.setValue(enterValveMode);
|
|
||||||
gatt.writeCharacteristic(reportChr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
finishCurrentGattOperation();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onReliableWriteCompleted(BluetoothGatt gatt, int status) {
|
|
||||||
//Log.v(TAG, "onReliableWriteCompleted status=" + status);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onReadRemoteRssi(BluetoothGatt gatt, int rssi, int status) {
|
|
||||||
//Log.v(TAG, "onReadRemoteRssi status=" + status);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onMtuChanged(BluetoothGatt gatt, int mtu, int status) {
|
|
||||||
//Log.v(TAG, "onMtuChanged status=" + status);
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//////// Public API
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getId() {
|
|
||||||
return mDeviceId;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getVendorId() {
|
|
||||||
// Valve Corporation
|
|
||||||
final int VALVE_USB_VID = 0x28DE;
|
|
||||||
return VALVE_USB_VID;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getProductId() {
|
|
||||||
// We don't have an easy way to query from the Bluetooth device, but we know what it is
|
|
||||||
final int D0G_BLE2_PID = 0x1106;
|
|
||||||
return D0G_BLE2_PID;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getSerialNumber() {
|
|
||||||
// This will be read later via feature report by Steam
|
|
||||||
return "12345";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getVersion() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getManufacturerName() {
|
|
||||||
return "Valve Corporation";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getProductName() {
|
|
||||||
return "Steam Controller";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public UsbDevice getDevice() {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean open() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int sendFeatureReport(byte[] report) {
|
|
||||||
if (!isRegistered()) {
|
|
||||||
Log.e(TAG, "Attempted sendFeatureReport before Steam Controller is registered!");
|
|
||||||
if (mIsConnected) {
|
|
||||||
probeService(this);
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// We need to skip the first byte, as that doesn't go over the air
|
|
||||||
byte[] actual_report = Arrays.copyOfRange(report, 1, report.length - 1);
|
|
||||||
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(actual_report));
|
|
||||||
writeCharacteristic(reportCharacteristic, actual_report);
|
|
||||||
return report.length;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int sendOutputReport(byte[] report) {
|
|
||||||
if (!isRegistered()) {
|
|
||||||
Log.e(TAG, "Attempted sendOutputReport before Steam Controller is registered!");
|
|
||||||
if (mIsConnected) {
|
|
||||||
probeService(this);
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(report));
|
|
||||||
writeCharacteristic(reportCharacteristic, report);
|
|
||||||
return report.length;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean getFeatureReport(byte[] report) {
|
|
||||||
if (!isRegistered()) {
|
|
||||||
Log.e(TAG, "Attempted getFeatureReport before Steam Controller is registered!");
|
|
||||||
if (mIsConnected) {
|
|
||||||
probeService(this);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Log.v(TAG, "getFeatureReport");
|
|
||||||
readCharacteristic(reportCharacteristic);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void setFrozen(boolean frozen) {
|
|
||||||
mFrozen = frozen;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void shutdown() {
|
|
||||||
close();
|
|
||||||
|
|
||||||
BluetoothGatt g = mGatt;
|
|
||||||
if (g != null) {
|
|
||||||
g.disconnect();
|
|
||||||
g.close();
|
|
||||||
mGatt = null;
|
|
||||||
}
|
|
||||||
mManager = null;
|
|
||||||
mIsRegistered = false;
|
|
||||||
mIsConnected = false;
|
|
||||||
mOperations.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@ -1,698 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.app.Activity;
|
|
||||||
import android.app.AlertDialog;
|
|
||||||
import android.app.PendingIntent;
|
|
||||||
import android.bluetooth.BluetoothAdapter;
|
|
||||||
import android.bluetooth.BluetoothDevice;
|
|
||||||
import android.bluetooth.BluetoothManager;
|
|
||||||
import android.bluetooth.BluetoothProfile;
|
|
||||||
import android.os.Build;
|
|
||||||
import android.util.Log;
|
|
||||||
import android.content.BroadcastReceiver;
|
|
||||||
import android.content.Context;
|
|
||||||
import android.content.DialogInterface;
|
|
||||||
import android.content.Intent;
|
|
||||||
import android.content.IntentFilter;
|
|
||||||
import android.content.SharedPreferences;
|
|
||||||
import android.content.pm.PackageManager;
|
|
||||||
import android.hardware.usb.*;
|
|
||||||
import android.os.Handler;
|
|
||||||
import android.os.Looper;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.HashMap;
|
|
||||||
import java.util.Iterator;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
public class HIDDeviceManager {
|
|
||||||
private static final String TAG = "hidapi";
|
|
||||||
private static final String ACTION_USB_PERMISSION = "org.libsdl.app.USB_PERMISSION";
|
|
||||||
|
|
||||||
private static HIDDeviceManager sManager;
|
|
||||||
private static int sManagerRefCount = 0;
|
|
||||||
|
|
||||||
public static HIDDeviceManager acquire(Context context) {
|
|
||||||
if (sManagerRefCount == 0) {
|
|
||||||
sManager = new HIDDeviceManager(context);
|
|
||||||
}
|
|
||||||
++sManagerRefCount;
|
|
||||||
return sManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void release(HIDDeviceManager manager) {
|
|
||||||
if (manager == sManager) {
|
|
||||||
--sManagerRefCount;
|
|
||||||
if (sManagerRefCount == 0) {
|
|
||||||
sManager.close();
|
|
||||||
sManager = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Context mContext;
|
|
||||||
private HashMap<Integer, HIDDevice> mDevicesById = new HashMap<Integer, HIDDevice>();
|
|
||||||
private HashMap<BluetoothDevice, HIDDeviceBLESteamController> mBluetoothDevices = new HashMap<BluetoothDevice, HIDDeviceBLESteamController>();
|
|
||||||
private int mNextDeviceId = 0;
|
|
||||||
private SharedPreferences mSharedPreferences = null;
|
|
||||||
private boolean mIsChromebook = false;
|
|
||||||
private UsbManager mUsbManager;
|
|
||||||
private Handler mHandler;
|
|
||||||
private BluetoothManager mBluetoothManager;
|
|
||||||
private List<BluetoothDevice> mLastBluetoothDevices;
|
|
||||||
|
|
||||||
private final BroadcastReceiver mUsbBroadcast = new BroadcastReceiver() {
|
|
||||||
@Override
|
|
||||||
public void onReceive(Context context, Intent intent) {
|
|
||||||
String action = intent.getAction();
|
|
||||||
if (action.equals(UsbManager.ACTION_USB_DEVICE_ATTACHED)) {
|
|
||||||
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
|
|
||||||
handleUsbDeviceAttached(usbDevice);
|
|
||||||
} else if (action.equals(UsbManager.ACTION_USB_DEVICE_DETACHED)) {
|
|
||||||
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
|
|
||||||
handleUsbDeviceDetached(usbDevice);
|
|
||||||
} else if (action.equals(HIDDeviceManager.ACTION_USB_PERMISSION)) {
|
|
||||||
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
|
|
||||||
handleUsbDevicePermission(usbDevice, intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
private final BroadcastReceiver mBluetoothBroadcast = new BroadcastReceiver() {
|
|
||||||
@Override
|
|
||||||
public void onReceive(Context context, Intent intent) {
|
|
||||||
String action = intent.getAction();
|
|
||||||
// Bluetooth device was connected. If it was a Steam Controller, handle it
|
|
||||||
if (action.equals(BluetoothDevice.ACTION_ACL_CONNECTED)) {
|
|
||||||
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
|
|
||||||
Log.d(TAG, "Bluetooth device connected: " + device);
|
|
||||||
|
|
||||||
if (isSteamController(device)) {
|
|
||||||
connectBluetoothDevice(device);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bluetooth device was disconnected, remove from controller manager (if any)
|
|
||||||
if (action.equals(BluetoothDevice.ACTION_ACL_DISCONNECTED)) {
|
|
||||||
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
|
|
||||||
Log.d(TAG, "Bluetooth device disconnected: " + device);
|
|
||||||
|
|
||||||
disconnectBluetoothDevice(device);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
private HIDDeviceManager(final Context context) {
|
|
||||||
mContext = context;
|
|
||||||
|
|
||||||
HIDDeviceRegisterCallback();
|
|
||||||
|
|
||||||
mSharedPreferences = mContext.getSharedPreferences("hidapi", Context.MODE_PRIVATE);
|
|
||||||
mIsChromebook = mContext.getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
|
|
||||||
|
|
||||||
// if (shouldClear) {
|
|
||||||
// SharedPreferences.Editor spedit = mSharedPreferences.edit();
|
|
||||||
// spedit.clear();
|
|
||||||
// spedit.commit();
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
{
|
|
||||||
mNextDeviceId = mSharedPreferences.getInt("next_device_id", 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Context getContext() {
|
|
||||||
return mContext;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getDeviceIDForIdentifier(String identifier) {
|
|
||||||
SharedPreferences.Editor spedit = mSharedPreferences.edit();
|
|
||||||
|
|
||||||
int result = mSharedPreferences.getInt(identifier, 0);
|
|
||||||
if (result == 0) {
|
|
||||||
result = mNextDeviceId++;
|
|
||||||
spedit.putInt("next_device_id", mNextDeviceId);
|
|
||||||
}
|
|
||||||
|
|
||||||
spedit.putInt(identifier, result);
|
|
||||||
spedit.commit();
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initializeUSB() {
|
|
||||||
mUsbManager = (UsbManager)mContext.getSystemService(Context.USB_SERVICE);
|
|
||||||
if (mUsbManager == null) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
// Logging
|
|
||||||
for (UsbDevice device : mUsbManager.getDeviceList().values()) {
|
|
||||||
Log.i(TAG,"Path: " + device.getDeviceName());
|
|
||||||
Log.i(TAG,"Manufacturer: " + device.getManufacturerName());
|
|
||||||
Log.i(TAG,"Product: " + device.getProductName());
|
|
||||||
Log.i(TAG,"ID: " + device.getDeviceId());
|
|
||||||
Log.i(TAG,"Class: " + device.getDeviceClass());
|
|
||||||
Log.i(TAG,"Protocol: " + device.getDeviceProtocol());
|
|
||||||
Log.i(TAG,"Vendor ID " + device.getVendorId());
|
|
||||||
Log.i(TAG,"Product ID: " + device.getProductId());
|
|
||||||
Log.i(TAG,"Interface count: " + device.getInterfaceCount());
|
|
||||||
Log.i(TAG,"---------------------------------------");
|
|
||||||
|
|
||||||
// Get interface details
|
|
||||||
for (int index = 0; index < device.getInterfaceCount(); index++) {
|
|
||||||
UsbInterface mUsbInterface = device.getInterface(index);
|
|
||||||
Log.i(TAG," ***** *****");
|
|
||||||
Log.i(TAG," Interface index: " + index);
|
|
||||||
Log.i(TAG," Interface ID: " + mUsbInterface.getId());
|
|
||||||
Log.i(TAG," Interface class: " + mUsbInterface.getInterfaceClass());
|
|
||||||
Log.i(TAG," Interface subclass: " + mUsbInterface.getInterfaceSubclass());
|
|
||||||
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
|
|
||||||
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
|
|
||||||
|
|
||||||
// Get endpoint details
|
|
||||||
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
|
|
||||||
{
|
|
||||||
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
|
|
||||||
Log.i(TAG," ++++ ++++ ++++");
|
|
||||||
Log.i(TAG," Endpoint index: " + epi);
|
|
||||||
Log.i(TAG," Attributes: " + mEndpoint.getAttributes());
|
|
||||||
Log.i(TAG," Direction: " + mEndpoint.getDirection());
|
|
||||||
Log.i(TAG," Number: " + mEndpoint.getEndpointNumber());
|
|
||||||
Log.i(TAG," Interval: " + mEndpoint.getInterval());
|
|
||||||
Log.i(TAG," Packet size: " + mEndpoint.getMaxPacketSize());
|
|
||||||
Log.i(TAG," Type: " + mEndpoint.getType());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Log.i(TAG," No more devices connected.");
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Register for USB broadcasts and permission completions
|
|
||||||
IntentFilter filter = new IntentFilter();
|
|
||||||
filter.addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED);
|
|
||||||
filter.addAction(UsbManager.ACTION_USB_DEVICE_DETACHED);
|
|
||||||
filter.addAction(HIDDeviceManager.ACTION_USB_PERMISSION);
|
|
||||||
mContext.registerReceiver(mUsbBroadcast, filter);
|
|
||||||
|
|
||||||
for (UsbDevice usbDevice : mUsbManager.getDeviceList().values()) {
|
|
||||||
handleUsbDeviceAttached(usbDevice);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
UsbManager getUSBManager() {
|
|
||||||
return mUsbManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void shutdownUSB() {
|
|
||||||
try {
|
|
||||||
mContext.unregisterReceiver(mUsbBroadcast);
|
|
||||||
} catch (Exception e) {
|
|
||||||
// We may not have registered, that's okay
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isHIDDeviceInterface(UsbDevice usbDevice, UsbInterface usbInterface) {
|
|
||||||
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_HID) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
if (isXbox360Controller(usbDevice, usbInterface) || isXboxOneController(usbDevice, usbInterface)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isXbox360Controller(UsbDevice usbDevice, UsbInterface usbInterface) {
|
|
||||||
final int XB360_IFACE_SUBCLASS = 93;
|
|
||||||
final int XB360_IFACE_PROTOCOL = 1; // Wired
|
|
||||||
final int XB360W_IFACE_PROTOCOL = 129; // Wireless
|
|
||||||
final int[] SUPPORTED_VENDORS = {
|
|
||||||
0x0079, // GPD Win 2
|
|
||||||
0x044f, // Thrustmaster
|
|
||||||
0x045e, // Microsoft
|
|
||||||
0x046d, // Logitech
|
|
||||||
0x056e, // Elecom
|
|
||||||
0x06a3, // Saitek
|
|
||||||
0x0738, // Mad Catz
|
|
||||||
0x07ff, // Mad Catz
|
|
||||||
0x0e6f, // PDP
|
|
||||||
0x0f0d, // Hori
|
|
||||||
0x1038, // SteelSeries
|
|
||||||
0x11c9, // Nacon
|
|
||||||
0x12ab, // Unknown
|
|
||||||
0x1430, // RedOctane
|
|
||||||
0x146b, // BigBen
|
|
||||||
0x1532, // Razer Sabertooth
|
|
||||||
0x15e4, // Numark
|
|
||||||
0x162e, // Joytech
|
|
||||||
0x1689, // Razer Onza
|
|
||||||
0x1949, // Lab126, Inc.
|
|
||||||
0x1bad, // Harmonix
|
|
||||||
0x20d6, // PowerA
|
|
||||||
0x24c6, // PowerA
|
|
||||||
0x2c22, // Qanba
|
|
||||||
0x2dc8, // 8BitDo
|
|
||||||
0x9886, // ASTRO Gaming
|
|
||||||
};
|
|
||||||
|
|
||||||
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
|
|
||||||
usbInterface.getInterfaceSubclass() == XB360_IFACE_SUBCLASS &&
|
|
||||||
(usbInterface.getInterfaceProtocol() == XB360_IFACE_PROTOCOL ||
|
|
||||||
usbInterface.getInterfaceProtocol() == XB360W_IFACE_PROTOCOL)) {
|
|
||||||
int vendor_id = usbDevice.getVendorId();
|
|
||||||
for (int supportedVid : SUPPORTED_VENDORS) {
|
|
||||||
if (vendor_id == supportedVid) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean isXboxOneController(UsbDevice usbDevice, UsbInterface usbInterface) {
|
|
||||||
final int XB1_IFACE_SUBCLASS = 71;
|
|
||||||
final int XB1_IFACE_PROTOCOL = 208;
|
|
||||||
final int[] SUPPORTED_VENDORS = {
|
|
||||||
0x03f0, // HP
|
|
||||||
0x044f, // Thrustmaster
|
|
||||||
0x045e, // Microsoft
|
|
||||||
0x0738, // Mad Catz
|
|
||||||
0x0b05, // ASUS
|
|
||||||
0x0e6f, // PDP
|
|
||||||
0x0f0d, // Hori
|
|
||||||
0x10f5, // Turtle Beach
|
|
||||||
0x1532, // Razer Wildcat
|
|
||||||
0x20d6, // PowerA
|
|
||||||
0x24c6, // PowerA
|
|
||||||
0x2dc8, // 8BitDo
|
|
||||||
0x2e24, // Hyperkin
|
|
||||||
0x3537, // GameSir
|
|
||||||
};
|
|
||||||
|
|
||||||
if (usbInterface.getId() == 0 &&
|
|
||||||
usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
|
|
||||||
usbInterface.getInterfaceSubclass() == XB1_IFACE_SUBCLASS &&
|
|
||||||
usbInterface.getInterfaceProtocol() == XB1_IFACE_PROTOCOL) {
|
|
||||||
int vendor_id = usbDevice.getVendorId();
|
|
||||||
for (int supportedVid : SUPPORTED_VENDORS) {
|
|
||||||
if (vendor_id == supportedVid) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleUsbDeviceAttached(UsbDevice usbDevice) {
|
|
||||||
connectHIDDeviceUSB(usbDevice);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleUsbDeviceDetached(UsbDevice usbDevice) {
|
|
||||||
List<Integer> devices = new ArrayList<Integer>();
|
|
||||||
for (HIDDevice device : mDevicesById.values()) {
|
|
||||||
if (usbDevice.equals(device.getDevice())) {
|
|
||||||
devices.add(device.getId());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (int id : devices) {
|
|
||||||
HIDDevice device = mDevicesById.get(id);
|
|
||||||
mDevicesById.remove(id);
|
|
||||||
device.shutdown();
|
|
||||||
HIDDeviceDisconnected(id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleUsbDevicePermission(UsbDevice usbDevice, boolean permission_granted) {
|
|
||||||
for (HIDDevice device : mDevicesById.values()) {
|
|
||||||
if (usbDevice.equals(device.getDevice())) {
|
|
||||||
boolean opened = false;
|
|
||||||
if (permission_granted) {
|
|
||||||
opened = device.open();
|
|
||||||
}
|
|
||||||
HIDDeviceOpenResult(device.getId(), opened);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void connectHIDDeviceUSB(UsbDevice usbDevice) {
|
|
||||||
synchronized (this) {
|
|
||||||
int interface_mask = 0;
|
|
||||||
for (int interface_index = 0; interface_index < usbDevice.getInterfaceCount(); interface_index++) {
|
|
||||||
UsbInterface usbInterface = usbDevice.getInterface(interface_index);
|
|
||||||
if (isHIDDeviceInterface(usbDevice, usbInterface)) {
|
|
||||||
// Check to see if we've already added this interface
|
|
||||||
// This happens with the Xbox Series X controller which has a duplicate interface 0, which is inactive
|
|
||||||
int interface_id = usbInterface.getId();
|
|
||||||
if ((interface_mask & (1 << interface_id)) != 0) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
interface_mask |= (1 << interface_id);
|
|
||||||
|
|
||||||
HIDDeviceUSB device = new HIDDeviceUSB(this, usbDevice, interface_index);
|
|
||||||
int id = device.getId();
|
|
||||||
mDevicesById.put(id, device);
|
|
||||||
HIDDeviceConnected(id, device.getIdentifier(), device.getVendorId(), device.getProductId(), device.getSerialNumber(), device.getVersion(), device.getManufacturerName(), device.getProductName(), usbInterface.getId(), usbInterface.getInterfaceClass(), usbInterface.getInterfaceSubclass(), usbInterface.getInterfaceProtocol());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initializeBluetooth() {
|
|
||||||
Log.d(TAG, "Initializing Bluetooth");
|
|
||||||
|
|
||||||
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
|
|
||||||
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
|
|
||||||
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
|
|
||||||
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
|
|
||||||
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
|
|
||||||
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find bonded bluetooth controllers and create SteamControllers for them
|
|
||||||
mBluetoothManager = (BluetoothManager)mContext.getSystemService(Context.BLUETOOTH_SERVICE);
|
|
||||||
if (mBluetoothManager == null) {
|
|
||||||
// This device doesn't support Bluetooth.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
BluetoothAdapter btAdapter = mBluetoothManager.getAdapter();
|
|
||||||
if (btAdapter == null) {
|
|
||||||
// This device has Bluetooth support in the codebase, but has no available adapters.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get our bonded devices.
|
|
||||||
for (BluetoothDevice device : btAdapter.getBondedDevices()) {
|
|
||||||
|
|
||||||
Log.d(TAG, "Bluetooth device available: " + device);
|
|
||||||
if (isSteamController(device)) {
|
|
||||||
connectBluetoothDevice(device);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// NOTE: These don't work on Chromebooks, to my undying dismay.
|
|
||||||
IntentFilter filter = new IntentFilter();
|
|
||||||
filter.addAction(BluetoothDevice.ACTION_ACL_CONNECTED);
|
|
||||||
filter.addAction(BluetoothDevice.ACTION_ACL_DISCONNECTED);
|
|
||||||
mContext.registerReceiver(mBluetoothBroadcast, filter);
|
|
||||||
|
|
||||||
if (mIsChromebook) {
|
|
||||||
mHandler = new Handler(Looper.getMainLooper());
|
|
||||||
mLastBluetoothDevices = new ArrayList<BluetoothDevice>();
|
|
||||||
|
|
||||||
// final HIDDeviceManager finalThis = this;
|
|
||||||
// mHandler.postDelayed(new Runnable() {
|
|
||||||
// @Override
|
|
||||||
// public void run() {
|
|
||||||
// finalThis.chromebookConnectionHandler();
|
|
||||||
// }
|
|
||||||
// }, 5000);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void shutdownBluetooth() {
|
|
||||||
try {
|
|
||||||
mContext.unregisterReceiver(mBluetoothBroadcast);
|
|
||||||
} catch (Exception e) {
|
|
||||||
// We may not have registered, that's okay
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Chromebooks do not pass along ACTION_ACL_CONNECTED / ACTION_ACL_DISCONNECTED properly.
|
|
||||||
// This function provides a sort of dummy version of that, watching for changes in the
|
|
||||||
// connected devices and attempting to add controllers as things change.
|
|
||||||
public void chromebookConnectionHandler() {
|
|
||||||
if (!mIsChromebook) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ArrayList<BluetoothDevice> disconnected = new ArrayList<BluetoothDevice>();
|
|
||||||
ArrayList<BluetoothDevice> connected = new ArrayList<BluetoothDevice>();
|
|
||||||
|
|
||||||
List<BluetoothDevice> currentConnected = mBluetoothManager.getConnectedDevices(BluetoothProfile.GATT);
|
|
||||||
|
|
||||||
for (BluetoothDevice bluetoothDevice : currentConnected) {
|
|
||||||
if (!mLastBluetoothDevices.contains(bluetoothDevice)) {
|
|
||||||
connected.add(bluetoothDevice);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (BluetoothDevice bluetoothDevice : mLastBluetoothDevices) {
|
|
||||||
if (!currentConnected.contains(bluetoothDevice)) {
|
|
||||||
disconnected.add(bluetoothDevice);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mLastBluetoothDevices = currentConnected;
|
|
||||||
|
|
||||||
for (BluetoothDevice bluetoothDevice : disconnected) {
|
|
||||||
disconnectBluetoothDevice(bluetoothDevice);
|
|
||||||
}
|
|
||||||
for (BluetoothDevice bluetoothDevice : connected) {
|
|
||||||
connectBluetoothDevice(bluetoothDevice);
|
|
||||||
}
|
|
||||||
|
|
||||||
final HIDDeviceManager finalThis = this;
|
|
||||||
mHandler.postDelayed(new Runnable() {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
finalThis.chromebookConnectionHandler();
|
|
||||||
}
|
|
||||||
}, 10000);
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean connectBluetoothDevice(BluetoothDevice bluetoothDevice) {
|
|
||||||
Log.v(TAG, "connectBluetoothDevice device=" + bluetoothDevice);
|
|
||||||
synchronized (this) {
|
|
||||||
if (mBluetoothDevices.containsKey(bluetoothDevice)) {
|
|
||||||
Log.v(TAG, "Steam controller with address " + bluetoothDevice + " already exists, attempting reconnect");
|
|
||||||
|
|
||||||
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
|
|
||||||
device.reconnect();
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
HIDDeviceBLESteamController device = new HIDDeviceBLESteamController(this, bluetoothDevice);
|
|
||||||
int id = device.getId();
|
|
||||||
mBluetoothDevices.put(bluetoothDevice, device);
|
|
||||||
mDevicesById.put(id, device);
|
|
||||||
|
|
||||||
// The Steam Controller will mark itself connected once initialization is complete
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void disconnectBluetoothDevice(BluetoothDevice bluetoothDevice) {
|
|
||||||
synchronized (this) {
|
|
||||||
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
|
|
||||||
if (device == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
int id = device.getId();
|
|
||||||
mBluetoothDevices.remove(bluetoothDevice);
|
|
||||||
mDevicesById.remove(id);
|
|
||||||
device.shutdown();
|
|
||||||
HIDDeviceDisconnected(id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isSteamController(BluetoothDevice bluetoothDevice) {
|
|
||||||
// Sanity check. If you pass in a null device, by definition it is never a Steam Controller.
|
|
||||||
if (bluetoothDevice == null) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the device has no local name, we really don't want to try an equality check against it.
|
|
||||||
if (bluetoothDevice.getName() == null) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return bluetoothDevice.getName().equals("SteamController") && ((bluetoothDevice.getType() & BluetoothDevice.DEVICE_TYPE_LE) != 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void close() {
|
|
||||||
shutdownUSB();
|
|
||||||
shutdownBluetooth();
|
|
||||||
synchronized (this) {
|
|
||||||
for (HIDDevice device : mDevicesById.values()) {
|
|
||||||
device.shutdown();
|
|
||||||
}
|
|
||||||
mDevicesById.clear();
|
|
||||||
mBluetoothDevices.clear();
|
|
||||||
HIDDeviceReleaseCallback();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setFrozen(boolean frozen) {
|
|
||||||
synchronized (this) {
|
|
||||||
for (HIDDevice device : mDevicesById.values()) {
|
|
||||||
device.setFrozen(frozen);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
private HIDDevice getDevice(int id) {
|
|
||||||
synchronized (this) {
|
|
||||||
HIDDevice result = mDevicesById.get(id);
|
|
||||||
if (result == null) {
|
|
||||||
Log.v(TAG, "No device for id: " + id);
|
|
||||||
Log.v(TAG, "Available devices: " + mDevicesById.keySet());
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
////////// JNI interface functions
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
public boolean initialize(boolean usb, boolean bluetooth) {
|
|
||||||
Log.v(TAG, "initialize(" + usb + ", " + bluetooth + ")");
|
|
||||||
|
|
||||||
if (usb) {
|
|
||||||
initializeUSB();
|
|
||||||
}
|
|
||||||
if (bluetooth) {
|
|
||||||
initializeBluetooth();
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean openDevice(int deviceID) {
|
|
||||||
Log.v(TAG, "openDevice deviceID=" + deviceID);
|
|
||||||
HIDDevice device = getDevice(deviceID);
|
|
||||||
if (device == null) {
|
|
||||||
HIDDeviceDisconnected(deviceID);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Look to see if this is a USB device and we have permission to access it
|
|
||||||
UsbDevice usbDevice = device.getDevice();
|
|
||||||
if (usbDevice != null && !mUsbManager.hasPermission(usbDevice)) {
|
|
||||||
HIDDeviceOpenPending(deviceID);
|
|
||||||
try {
|
|
||||||
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
|
|
||||||
int flags;
|
|
||||||
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
|
|
||||||
flags = FLAG_MUTABLE;
|
|
||||||
} else {
|
|
||||||
flags = 0;
|
|
||||||
}
|
|
||||||
if (Build.VERSION.SDK_INT >= 33 /* Android 14.0 (U) */) {
|
|
||||||
Intent intent = new Intent(HIDDeviceManager.ACTION_USB_PERMISSION);
|
|
||||||
intent.setPackage(mContext.getPackageName());
|
|
||||||
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, intent, flags));
|
|
||||||
} else {
|
|
||||||
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
|
|
||||||
}
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
|
|
||||||
HIDDeviceOpenResult(deviceID, false);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
return device.open();
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int sendOutputReport(int deviceID, byte[] report) {
|
|
||||||
try {
|
|
||||||
//Log.v(TAG, "sendOutputReport deviceID=" + deviceID + " length=" + report.length);
|
|
||||||
HIDDevice device;
|
|
||||||
device = getDevice(deviceID);
|
|
||||||
if (device == null) {
|
|
||||||
HIDDeviceDisconnected(deviceID);
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return device.sendOutputReport(report);
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int sendFeatureReport(int deviceID, byte[] report) {
|
|
||||||
try {
|
|
||||||
//Log.v(TAG, "sendFeatureReport deviceID=" + deviceID + " length=" + report.length);
|
|
||||||
HIDDevice device;
|
|
||||||
device = getDevice(deviceID);
|
|
||||||
if (device == null) {
|
|
||||||
HIDDeviceDisconnected(deviceID);
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return device.sendFeatureReport(report);
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean getFeatureReport(int deviceID, byte[] report) {
|
|
||||||
try {
|
|
||||||
//Log.v(TAG, "getFeatureReport deviceID=" + deviceID);
|
|
||||||
HIDDevice device;
|
|
||||||
device = getDevice(deviceID);
|
|
||||||
if (device == null) {
|
|
||||||
HIDDeviceDisconnected(deviceID);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return device.getFeatureReport(report);
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void closeDevice(int deviceID) {
|
|
||||||
try {
|
|
||||||
Log.v(TAG, "closeDevice deviceID=" + deviceID);
|
|
||||||
HIDDevice device;
|
|
||||||
device = getDevice(deviceID);
|
|
||||||
if (device == null) {
|
|
||||||
HIDDeviceDisconnected(deviceID);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
device.close();
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
/////////////// Native methods
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
private native void HIDDeviceRegisterCallback();
|
|
||||||
private native void HIDDeviceReleaseCallback();
|
|
||||||
|
|
||||||
native void HIDDeviceConnected(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, String manufacturer_string, String product_string, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
|
|
||||||
native void HIDDeviceOpenPending(int deviceID);
|
|
||||||
native void HIDDeviceOpenResult(int deviceID, boolean opened);
|
|
||||||
native void HIDDeviceDisconnected(int deviceID);
|
|
||||||
|
|
||||||
native void HIDDeviceInputReport(int deviceID, byte[] report);
|
|
||||||
native void HIDDeviceFeatureReport(int deviceID, byte[] report);
|
|
||||||
}
|
|
||||||
@ -1,309 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.hardware.usb.*;
|
|
||||||
import android.os.Build;
|
|
||||||
import android.util.Log;
|
|
||||||
import java.util.Arrays;
|
|
||||||
|
|
||||||
class HIDDeviceUSB implements HIDDevice {
|
|
||||||
|
|
||||||
private static final String TAG = "hidapi";
|
|
||||||
|
|
||||||
protected HIDDeviceManager mManager;
|
|
||||||
protected UsbDevice mDevice;
|
|
||||||
protected int mInterfaceIndex;
|
|
||||||
protected int mInterface;
|
|
||||||
protected int mDeviceId;
|
|
||||||
protected UsbDeviceConnection mConnection;
|
|
||||||
protected UsbEndpoint mInputEndpoint;
|
|
||||||
protected UsbEndpoint mOutputEndpoint;
|
|
||||||
protected InputThread mInputThread;
|
|
||||||
protected boolean mRunning;
|
|
||||||
protected boolean mFrozen;
|
|
||||||
|
|
||||||
public HIDDeviceUSB(HIDDeviceManager manager, UsbDevice usbDevice, int interface_index) {
|
|
||||||
mManager = manager;
|
|
||||||
mDevice = usbDevice;
|
|
||||||
mInterfaceIndex = interface_index;
|
|
||||||
mInterface = mDevice.getInterface(mInterfaceIndex).getId();
|
|
||||||
mDeviceId = manager.getDeviceIDForIdentifier(getIdentifier());
|
|
||||||
mRunning = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getIdentifier() {
|
|
||||||
return String.format("%s/%x/%x/%d", mDevice.getDeviceName(), mDevice.getVendorId(), mDevice.getProductId(), mInterfaceIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getId() {
|
|
||||||
return mDeviceId;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getVendorId() {
|
|
||||||
return mDevice.getVendorId();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getProductId() {
|
|
||||||
return mDevice.getProductId();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getSerialNumber() {
|
|
||||||
String result = null;
|
|
||||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
|
||||||
try {
|
|
||||||
result = mDevice.getSerialNumber();
|
|
||||||
}
|
|
||||||
catch (SecurityException exception) {
|
|
||||||
//Log.w(TAG, "App permissions mean we cannot get serial number for device " + getDeviceName() + " message: " + exception.getMessage());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (result == null) {
|
|
||||||
result = "";
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getVersion() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getManufacturerName() {
|
|
||||||
String result = null;
|
|
||||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
|
||||||
result = mDevice.getManufacturerName();
|
|
||||||
}
|
|
||||||
if (result == null) {
|
|
||||||
result = String.format("%x", getVendorId());
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getProductName() {
|
|
||||||
String result = null;
|
|
||||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
|
||||||
result = mDevice.getProductName();
|
|
||||||
}
|
|
||||||
if (result == null) {
|
|
||||||
result = String.format("%x", getProductId());
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public UsbDevice getDevice() {
|
|
||||||
return mDevice;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getDeviceName() {
|
|
||||||
return getManufacturerName() + " " + getProductName() + "(0x" + String.format("%x", getVendorId()) + "/0x" + String.format("%x", getProductId()) + ")";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean open() {
|
|
||||||
mConnection = mManager.getUSBManager().openDevice(mDevice);
|
|
||||||
if (mConnection == null) {
|
|
||||||
Log.w(TAG, "Unable to open USB device " + getDeviceName());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Force claim our interface
|
|
||||||
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
|
|
||||||
if (!mConnection.claimInterface(iface, true)) {
|
|
||||||
Log.w(TAG, "Failed to claim interfaces on USB device " + getDeviceName());
|
|
||||||
close();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find the endpoints
|
|
||||||
for (int j = 0; j < iface.getEndpointCount(); j++) {
|
|
||||||
UsbEndpoint endpt = iface.getEndpoint(j);
|
|
||||||
switch (endpt.getDirection()) {
|
|
||||||
case UsbConstants.USB_DIR_IN:
|
|
||||||
if (mInputEndpoint == null) {
|
|
||||||
mInputEndpoint = endpt;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case UsbConstants.USB_DIR_OUT:
|
|
||||||
if (mOutputEndpoint == null) {
|
|
||||||
mOutputEndpoint = endpt;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make sure the required endpoints were present
|
|
||||||
if (mInputEndpoint == null || mOutputEndpoint == null) {
|
|
||||||
Log.w(TAG, "Missing required endpoint on USB device " + getDeviceName());
|
|
||||||
close();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start listening for input
|
|
||||||
mRunning = true;
|
|
||||||
mInputThread = new InputThread();
|
|
||||||
mInputThread.start();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int sendFeatureReport(byte[] report) {
|
|
||||||
int res = -1;
|
|
||||||
int offset = 0;
|
|
||||||
int length = report.length;
|
|
||||||
boolean skipped_report_id = false;
|
|
||||||
byte report_number = report[0];
|
|
||||||
|
|
||||||
if (report_number == 0x0) {
|
|
||||||
++offset;
|
|
||||||
--length;
|
|
||||||
skipped_report_id = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
res = mConnection.controlTransfer(
|
|
||||||
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_OUT,
|
|
||||||
0x09/*HID set_report*/,
|
|
||||||
(3/*HID feature*/ << 8) | report_number,
|
|
||||||
mInterface,
|
|
||||||
report, offset, length,
|
|
||||||
1000/*timeout millis*/);
|
|
||||||
|
|
||||||
if (res < 0) {
|
|
||||||
Log.w(TAG, "sendFeatureReport() returned " + res + " on device " + getDeviceName());
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (skipped_report_id) {
|
|
||||||
++length;
|
|
||||||
}
|
|
||||||
return length;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int sendOutputReport(byte[] report) {
|
|
||||||
int r = mConnection.bulkTransfer(mOutputEndpoint, report, report.length, 1000);
|
|
||||||
if (r != report.length) {
|
|
||||||
Log.w(TAG, "sendOutputReport() returned " + r + " on device " + getDeviceName());
|
|
||||||
}
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean getFeatureReport(byte[] report) {
|
|
||||||
int res = -1;
|
|
||||||
int offset = 0;
|
|
||||||
int length = report.length;
|
|
||||||
boolean skipped_report_id = false;
|
|
||||||
byte report_number = report[0];
|
|
||||||
|
|
||||||
if (report_number == 0x0) {
|
|
||||||
/* Offset the return buffer by 1, so that the report ID
|
|
||||||
will remain in byte 0. */
|
|
||||||
++offset;
|
|
||||||
--length;
|
|
||||||
skipped_report_id = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
res = mConnection.controlTransfer(
|
|
||||||
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_IN,
|
|
||||||
0x01/*HID get_report*/,
|
|
||||||
(3/*HID feature*/ << 8) | report_number,
|
|
||||||
mInterface,
|
|
||||||
report, offset, length,
|
|
||||||
1000/*timeout millis*/);
|
|
||||||
|
|
||||||
if (res < 0) {
|
|
||||||
Log.w(TAG, "getFeatureReport() returned " + res + " on device " + getDeviceName());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (skipped_report_id) {
|
|
||||||
++res;
|
|
||||||
++length;
|
|
||||||
}
|
|
||||||
|
|
||||||
byte[] data;
|
|
||||||
if (res == length) {
|
|
||||||
data = report;
|
|
||||||
} else {
|
|
||||||
data = Arrays.copyOfRange(report, 0, res);
|
|
||||||
}
|
|
||||||
mManager.HIDDeviceFeatureReport(mDeviceId, data);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
mRunning = false;
|
|
||||||
if (mInputThread != null) {
|
|
||||||
while (mInputThread.isAlive()) {
|
|
||||||
mInputThread.interrupt();
|
|
||||||
try {
|
|
||||||
mInputThread.join();
|
|
||||||
} catch (InterruptedException e) {
|
|
||||||
// Keep trying until we're done
|
|
||||||
}
|
|
||||||
}
|
|
||||||
mInputThread = null;
|
|
||||||
}
|
|
||||||
if (mConnection != null) {
|
|
||||||
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
|
|
||||||
mConnection.releaseInterface(iface);
|
|
||||||
mConnection.close();
|
|
||||||
mConnection = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void shutdown() {
|
|
||||||
close();
|
|
||||||
mManager = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void setFrozen(boolean frozen) {
|
|
||||||
mFrozen = frozen;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected class InputThread extends Thread {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
int packetSize = mInputEndpoint.getMaxPacketSize();
|
|
||||||
byte[] packet = new byte[packetSize];
|
|
||||||
while (mRunning) {
|
|
||||||
int r;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
r = mConnection.bulkTransfer(mInputEndpoint, packet, packetSize, 1000);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Log.v(TAG, "Exception in UsbDeviceConnection bulktransfer: " + e);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (r < 0) {
|
|
||||||
// Could be a timeout or an I/O error
|
|
||||||
}
|
|
||||||
if (r > 0) {
|
|
||||||
byte[] data;
|
|
||||||
if (r == packetSize) {
|
|
||||||
data = packet;
|
|
||||||
} else {
|
|
||||||
data = Arrays.copyOfRange(packet, 0, r);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!mFrozen) {
|
|
||||||
mManager.HIDDeviceInputReport(mDeviceId, data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,90 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.content.Context;
|
|
||||||
|
|
||||||
import java.lang.Class;
|
|
||||||
import java.lang.reflect.Method;
|
|
||||||
|
|
||||||
/**
|
|
||||||
SDL library initialization
|
|
||||||
*/
|
|
||||||
public class SDL {
|
|
||||||
|
|
||||||
// This function should be called first and sets up the native code
|
|
||||||
// so it can call into the Java classes
|
|
||||||
public static void setupJNI() {
|
|
||||||
SDLActivity.nativeSetupJNI();
|
|
||||||
SDLAudioManager.nativeSetupJNI();
|
|
||||||
SDLControllerManager.nativeSetupJNI();
|
|
||||||
}
|
|
||||||
|
|
||||||
// This function should be called each time the activity is started
|
|
||||||
public static void initialize() {
|
|
||||||
setContext(null);
|
|
||||||
|
|
||||||
SDLActivity.initialize();
|
|
||||||
SDLAudioManager.initialize();
|
|
||||||
SDLControllerManager.initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
// This function stores the current activity (SDL or not)
|
|
||||||
public static void setContext(Context context) {
|
|
||||||
SDLAudioManager.setContext(context);
|
|
||||||
mContext = context;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Context getContext() {
|
|
||||||
return mContext;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
|
|
||||||
loadLibrary(libraryName, mContext);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void loadLibrary(String libraryName, Context context) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
|
|
||||||
|
|
||||||
if (libraryName == null) {
|
|
||||||
throw new NullPointerException("No library name provided.");
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
// Let's see if we have ReLinker available in the project. This is necessary for
|
|
||||||
// some projects that have huge numbers of local libraries bundled, and thus may
|
|
||||||
// trip a bug in Android's native library loader which ReLinker works around. (If
|
|
||||||
// loadLibrary works properly, ReLinker will simply use the normal Android method
|
|
||||||
// internally.)
|
|
||||||
//
|
|
||||||
// To use ReLinker, just add it as a dependency. For more information, see
|
|
||||||
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
|
|
||||||
//
|
|
||||||
Class<?> relinkClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
|
|
||||||
Class<?> relinkListenerClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
|
|
||||||
Class<?> contextClass = context.getClassLoader().loadClass("android.content.Context");
|
|
||||||
Class<?> stringClass = context.getClassLoader().loadClass("java.lang.String");
|
|
||||||
|
|
||||||
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
|
|
||||||
// they've changed during updates.
|
|
||||||
Method forceMethod = relinkClass.getDeclaredMethod("force");
|
|
||||||
Object relinkInstance = forceMethod.invoke(null);
|
|
||||||
Class<?> relinkInstanceClass = relinkInstance.getClass();
|
|
||||||
|
|
||||||
// Actually load the library!
|
|
||||||
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
|
|
||||||
loadMethod.invoke(relinkInstance, context, libraryName, null, null);
|
|
||||||
}
|
|
||||||
catch (final Throwable e) {
|
|
||||||
// Fall back
|
|
||||||
try {
|
|
||||||
System.loadLibrary(libraryName);
|
|
||||||
}
|
|
||||||
catch (final UnsatisfiedLinkError ule) {
|
|
||||||
throw ule;
|
|
||||||
}
|
|
||||||
catch (final SecurityException se) {
|
|
||||||
throw se;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected static Context mContext;
|
|
||||||
}
|
|
||||||
File diff suppressed because it is too large
Load Diff
@ -1,514 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import android.content.Context;
|
|
||||||
import android.media.AudioDeviceCallback;
|
|
||||||
import android.media.AudioDeviceInfo;
|
|
||||||
import android.media.AudioFormat;
|
|
||||||
import android.media.AudioManager;
|
|
||||||
import android.media.AudioRecord;
|
|
||||||
import android.media.AudioTrack;
|
|
||||||
import android.media.MediaRecorder;
|
|
||||||
import android.os.Build;
|
|
||||||
import android.util.Log;
|
|
||||||
|
|
||||||
import java.util.Arrays;
|
|
||||||
|
|
||||||
public class SDLAudioManager {
|
|
||||||
protected static final String TAG = "SDLAudio";
|
|
||||||
|
|
||||||
protected static AudioTrack mAudioTrack;
|
|
||||||
protected static AudioRecord mAudioRecord;
|
|
||||||
protected static Context mContext;
|
|
||||||
|
|
||||||
private static final int[] NO_DEVICES = {};
|
|
||||||
|
|
||||||
private static AudioDeviceCallback mAudioDeviceCallback;
|
|
||||||
|
|
||||||
public static void initialize() {
|
|
||||||
mAudioTrack = null;
|
|
||||||
mAudioRecord = null;
|
|
||||||
mAudioDeviceCallback = null;
|
|
||||||
|
|
||||||
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
|
|
||||||
{
|
|
||||||
mAudioDeviceCallback = new AudioDeviceCallback() {
|
|
||||||
@Override
|
|
||||||
public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
|
|
||||||
Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
|
|
||||||
Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void setContext(Context context) {
|
|
||||||
mContext = context;
|
|
||||||
if (context != null) {
|
|
||||||
registerAudioDeviceCallback();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void release(Context context) {
|
|
||||||
unregisterAudioDeviceCallback(context);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Audio
|
|
||||||
|
|
||||||
protected static String getAudioFormatString(int audioFormat) {
|
|
||||||
switch (audioFormat) {
|
|
||||||
case AudioFormat.ENCODING_PCM_8BIT:
|
|
||||||
return "8-bit";
|
|
||||||
case AudioFormat.ENCODING_PCM_16BIT:
|
|
||||||
return "16-bit";
|
|
||||||
case AudioFormat.ENCODING_PCM_FLOAT:
|
|
||||||
return "float";
|
|
||||||
default:
|
|
||||||
return Integer.toString(audioFormat);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
|
||||||
int channelConfig;
|
|
||||||
int sampleSize;
|
|
||||||
int frameSize;
|
|
||||||
|
|
||||||
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
|
|
||||||
|
|
||||||
/* On older devices let's use known good settings */
|
|
||||||
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
|
|
||||||
if (desiredChannels > 2) {
|
|
||||||
desiredChannels = 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
|
|
||||||
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
|
|
||||||
if (sampleRate < 8000) {
|
|
||||||
sampleRate = 8000;
|
|
||||||
} else if (sampleRate > 48000) {
|
|
||||||
sampleRate = 48000;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
|
|
||||||
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
|
|
||||||
if (Build.VERSION.SDK_INT < minSDKVersion) {
|
|
||||||
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
switch (audioFormat)
|
|
||||||
{
|
|
||||||
case AudioFormat.ENCODING_PCM_8BIT:
|
|
||||||
sampleSize = 1;
|
|
||||||
break;
|
|
||||||
case AudioFormat.ENCODING_PCM_16BIT:
|
|
||||||
sampleSize = 2;
|
|
||||||
break;
|
|
||||||
case AudioFormat.ENCODING_PCM_FLOAT:
|
|
||||||
sampleSize = 4;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
Log.v(TAG, "Requested format " + audioFormat + ", getting ENCODING_PCM_16BIT");
|
|
||||||
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
|
|
||||||
sampleSize = 2;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isCapture) {
|
|
||||||
switch (desiredChannels) {
|
|
||||||
case 1:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_IN_MONO;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
|
|
||||||
desiredChannels = 2;
|
|
||||||
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
switch (desiredChannels) {
|
|
||||||
case 1:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_MONO;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_STEREO | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
|
|
||||||
break;
|
|
||||||
case 5:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_QUAD | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
|
|
||||||
break;
|
|
||||||
case 6:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
|
|
||||||
break;
|
|
||||||
case 7:
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
|
|
||||||
break;
|
|
||||||
case 8:
|
|
||||||
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
|
|
||||||
} else {
|
|
||||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
|
|
||||||
desiredChannels = 6;
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
|
|
||||||
desiredChannels = 2;
|
|
||||||
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Log.v(TAG, "Speaker configuration (and order of channels):");
|
|
||||||
|
|
||||||
if ((channelConfig & 0x00000004) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000008) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000010) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_FRONT_CENTER");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000020) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_LOW_FREQUENCY");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000040) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_BACK_LEFT");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000080) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_BACK_RIGHT");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000100) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT_OF_CENTER");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000200) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT_OF_CENTER");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000400) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_BACK_CENTER");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00000800) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_SIDE_LEFT");
|
|
||||||
}
|
|
||||||
if ((channelConfig & 0x00001000) != 0) {
|
|
||||||
Log.v(TAG, " CHANNEL_OUT_SIDE_RIGHT");
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
frameSize = (sampleSize * desiredChannels);
|
|
||||||
|
|
||||||
// Let the user pick a larger buffer if they really want -- but ye
|
|
||||||
// gods they probably shouldn't, the minimums are horrifyingly high
|
|
||||||
// latency already
|
|
||||||
int minBufferSize;
|
|
||||||
if (isCapture) {
|
|
||||||
minBufferSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
|
|
||||||
} else {
|
|
||||||
minBufferSize = AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat);
|
|
||||||
}
|
|
||||||
desiredFrames = Math.max(desiredFrames, (minBufferSize + frameSize - 1) / frameSize);
|
|
||||||
|
|
||||||
int[] results = new int[4];
|
|
||||||
|
|
||||||
if (isCapture) {
|
|
||||||
if (mAudioRecord == null) {
|
|
||||||
mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
|
|
||||||
channelConfig, audioFormat, desiredFrames * frameSize);
|
|
||||||
|
|
||||||
// see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
|
|
||||||
if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
|
|
||||||
Log.e(TAG, "Failed during initialization of AudioRecord");
|
|
||||||
mAudioRecord.release();
|
|
||||||
mAudioRecord = null;
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
|
|
||||||
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
|
|
||||||
}
|
|
||||||
|
|
||||||
mAudioRecord.startRecording();
|
|
||||||
}
|
|
||||||
|
|
||||||
results[0] = mAudioRecord.getSampleRate();
|
|
||||||
results[1] = mAudioRecord.getAudioFormat();
|
|
||||||
results[2] = mAudioRecord.getChannelCount();
|
|
||||||
|
|
||||||
} else {
|
|
||||||
if (mAudioTrack == null) {
|
|
||||||
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
|
|
||||||
|
|
||||||
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
|
|
||||||
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
|
|
||||||
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
|
|
||||||
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
|
|
||||||
/* Try again, with safer values */
|
|
||||||
|
|
||||||
Log.e(TAG, "Failed during initialization of Audio Track");
|
|
||||||
mAudioTrack.release();
|
|
||||||
mAudioTrack = null;
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
|
|
||||||
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
|
|
||||||
}
|
|
||||||
|
|
||||||
mAudioTrack.play();
|
|
||||||
}
|
|
||||||
|
|
||||||
results[0] = mAudioTrack.getSampleRate();
|
|
||||||
results[1] = mAudioTrack.getAudioFormat();
|
|
||||||
results[2] = mAudioTrack.getChannelCount();
|
|
||||||
}
|
|
||||||
results[3] = desiredFrames;
|
|
||||||
|
|
||||||
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", got " + results[3] + " frames of " + results[2] + " channel " + getAudioFormatString(results[1]) + " audio at " + results[0] + " Hz");
|
|
||||||
|
|
||||||
return results;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
|
|
||||||
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
|
|
||||||
.findFirst()
|
|
||||||
.orElse(null);
|
|
||||||
} else {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
|
|
||||||
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
|
|
||||||
.findFirst()
|
|
||||||
.orElse(null);
|
|
||||||
} else {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void registerAudioDeviceCallback() {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void unregisterAudioDeviceCallback(Context context) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static int[] getAudioOutputDevices() {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
|
|
||||||
} else {
|
|
||||||
return NO_DEVICES;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static int[] getAudioInputDevices() {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
|
||||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
|
|
||||||
} else {
|
|
||||||
return NO_DEVICES;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
|
||||||
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void audioWriteFloatBuffer(float[] buffer) {
|
|
||||||
if (mAudioTrack == null) {
|
|
||||||
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
|
|
||||||
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < buffer.length;) {
|
|
||||||
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
|
|
||||||
if (result > 0) {
|
|
||||||
i += result;
|
|
||||||
} else if (result == 0) {
|
|
||||||
try {
|
|
||||||
Thread.sleep(1);
|
|
||||||
} catch(InterruptedException e) {
|
|
||||||
// Nom nom
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Log.w(TAG, "SDL audio: error return from write(float)");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void audioWriteShortBuffer(short[] buffer) {
|
|
||||||
if (mAudioTrack == null) {
|
|
||||||
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < buffer.length;) {
|
|
||||||
int result = mAudioTrack.write(buffer, i, buffer.length - i);
|
|
||||||
if (result > 0) {
|
|
||||||
i += result;
|
|
||||||
} else if (result == 0) {
|
|
||||||
try {
|
|
||||||
Thread.sleep(1);
|
|
||||||
} catch(InterruptedException e) {
|
|
||||||
// Nom nom
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Log.w(TAG, "SDL audio: error return from write(short)");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void audioWriteByteBuffer(byte[] buffer) {
|
|
||||||
if (mAudioTrack == null) {
|
|
||||||
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < buffer.length; ) {
|
|
||||||
int result = mAudioTrack.write(buffer, i, buffer.length - i);
|
|
||||||
if (result > 0) {
|
|
||||||
i += result;
|
|
||||||
} else if (result == 0) {
|
|
||||||
try {
|
|
||||||
Thread.sleep(1);
|
|
||||||
} catch(InterruptedException e) {
|
|
||||||
// Nom nom
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Log.w(TAG, "SDL audio: error return from write(byte)");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
|
||||||
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
|
|
||||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
|
||||||
return 0;
|
|
||||||
} else {
|
|
||||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
|
|
||||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
|
||||||
return mAudioRecord.read(buffer, 0, buffer.length);
|
|
||||||
} else {
|
|
||||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
|
|
||||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
|
||||||
return mAudioRecord.read(buffer, 0, buffer.length);
|
|
||||||
} else {
|
|
||||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static void audioClose() {
|
|
||||||
if (mAudioTrack != null) {
|
|
||||||
mAudioTrack.stop();
|
|
||||||
mAudioTrack.release();
|
|
||||||
mAudioTrack = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static void captureClose() {
|
|
||||||
if (mAudioRecord != null) {
|
|
||||||
mAudioRecord.stop();
|
|
||||||
mAudioRecord.release();
|
|
||||||
mAudioRecord = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** This method is called by SDL using JNI. */
|
|
||||||
public static void audioSetThreadPriority(boolean iscapture, int device_id) {
|
|
||||||
try {
|
|
||||||
|
|
||||||
/* Set thread name */
|
|
||||||
if (iscapture) {
|
|
||||||
Thread.currentThread().setName("SDLAudioC" + device_id);
|
|
||||||
} else {
|
|
||||||
Thread.currentThread().setName("SDLAudioP" + device_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Set thread priority */
|
|
||||||
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_AUDIO);
|
|
||||||
|
|
||||||
} catch (Exception e) {
|
|
||||||
Log.v(TAG, "modify thread properties failed " + e.toString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static native int nativeSetupJNI();
|
|
||||||
|
|
||||||
public static native void removeAudioDevice(boolean isCapture, int deviceId);
|
|
||||||
|
|
||||||
public static native void addAudioDevice(boolean isCapture, int deviceId);
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,856 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.Collections;
|
|
||||||
import java.util.Comparator;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import android.content.Context;
|
|
||||||
import android.os.Build;
|
|
||||||
import android.os.VibrationEffect;
|
|
||||||
import android.os.Vibrator;
|
|
||||||
import android.util.Log;
|
|
||||||
import android.view.InputDevice;
|
|
||||||
import android.view.KeyEvent;
|
|
||||||
import android.view.MotionEvent;
|
|
||||||
import android.view.View;
|
|
||||||
|
|
||||||
|
|
||||||
public class SDLControllerManager
|
|
||||||
{
|
|
||||||
|
|
||||||
public static native int nativeSetupJNI();
|
|
||||||
|
|
||||||
public static native int nativeAddJoystick(int device_id, String name, String desc,
|
|
||||||
int vendor_id, int product_id,
|
|
||||||
boolean is_accelerometer, int button_mask,
|
|
||||||
int naxes, int axis_mask, int nhats, int nballs);
|
|
||||||
public static native int nativeRemoveJoystick(int device_id);
|
|
||||||
public static native int nativeAddHaptic(int device_id, String name);
|
|
||||||
public static native int nativeRemoveHaptic(int device_id);
|
|
||||||
public static native int onNativePadDown(int device_id, int keycode);
|
|
||||||
public static native int onNativePadUp(int device_id, int keycode);
|
|
||||||
public static native void onNativeJoy(int device_id, int axis,
|
|
||||||
float value);
|
|
||||||
public static native void onNativeHat(int device_id, int hat_id,
|
|
||||||
int x, int y);
|
|
||||||
|
|
||||||
protected static SDLJoystickHandler mJoystickHandler;
|
|
||||||
protected static SDLHapticHandler mHapticHandler;
|
|
||||||
|
|
||||||
private static final String TAG = "SDLControllerManager";
|
|
||||||
|
|
||||||
public static void initialize() {
|
|
||||||
if (mJoystickHandler == null) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
|
|
||||||
mJoystickHandler = new SDLJoystickHandler_API19();
|
|
||||||
} else {
|
|
||||||
mJoystickHandler = new SDLJoystickHandler_API16();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mHapticHandler == null) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
|
|
||||||
mHapticHandler = new SDLHapticHandler_API26();
|
|
||||||
} else {
|
|
||||||
mHapticHandler = new SDLHapticHandler();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
|
|
||||||
public static boolean handleJoystickMotionEvent(MotionEvent event) {
|
|
||||||
return mJoystickHandler.handleMotionEvent(event);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void pollInputDevices() {
|
|
||||||
mJoystickHandler.pollInputDevices();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void pollHapticDevices() {
|
|
||||||
mHapticHandler.pollHapticDevices();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void hapticRun(int device_id, float intensity, int length) {
|
|
||||||
mHapticHandler.run(device_id, intensity, length);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by SDL using JNI.
|
|
||||||
*/
|
|
||||||
public static void hapticStop(int device_id)
|
|
||||||
{
|
|
||||||
mHapticHandler.stop(device_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if a given device is considered a possible SDL joystick
|
|
||||||
public static boolean isDeviceSDLJoystick(int deviceId) {
|
|
||||||
InputDevice device = InputDevice.getDevice(deviceId);
|
|
||||||
// We cannot use InputDevice.isVirtual before API 16, so let's accept
|
|
||||||
// only nonnegative device ids (VIRTUAL_KEYBOARD equals -1)
|
|
||||||
if ((device == null) || (deviceId < 0)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
int sources = device.getSources();
|
|
||||||
|
|
||||||
/* This is called for every button press, so let's not spam the logs */
|
|
||||||
/*
|
|
||||||
if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
|
|
||||||
Log.v(TAG, "Input device " + device.getName() + " has class joystick.");
|
|
||||||
}
|
|
||||||
if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
|
|
||||||
Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
|
|
||||||
}
|
|
||||||
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
|
|
||||||
Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
return ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ||
|
|
||||||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
|
|
||||||
((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLJoystickHandler {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles given MotionEvent.
|
|
||||||
* @param event the event to be handled.
|
|
||||||
* @return if given event was processed.
|
|
||||||
*/
|
|
||||||
public boolean handleMotionEvent(MotionEvent event) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles adding and removing of input devices.
|
|
||||||
*/
|
|
||||||
public void pollInputDevices() {
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Actual joystick functionality available for API >= 12 devices */
|
|
||||||
class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
|
||||||
|
|
||||||
static class SDLJoystick {
|
|
||||||
public int device_id;
|
|
||||||
public String name;
|
|
||||||
public String desc;
|
|
||||||
public ArrayList<InputDevice.MotionRange> axes;
|
|
||||||
public ArrayList<InputDevice.MotionRange> hats;
|
|
||||||
}
|
|
||||||
static class RangeComparator implements Comparator<InputDevice.MotionRange> {
|
|
||||||
@Override
|
|
||||||
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
|
|
||||||
// Some controllers, like the Moga Pro 2, return AXIS_GAS (22) for right trigger and AXIS_BRAKE (23) for left trigger - swap them so they're sorted in the right order for SDL
|
|
||||||
int arg0Axis = arg0.getAxis();
|
|
||||||
int arg1Axis = arg1.getAxis();
|
|
||||||
if (arg0Axis == MotionEvent.AXIS_GAS) {
|
|
||||||
arg0Axis = MotionEvent.AXIS_BRAKE;
|
|
||||||
} else if (arg0Axis == MotionEvent.AXIS_BRAKE) {
|
|
||||||
arg0Axis = MotionEvent.AXIS_GAS;
|
|
||||||
}
|
|
||||||
if (arg1Axis == MotionEvent.AXIS_GAS) {
|
|
||||||
arg1Axis = MotionEvent.AXIS_BRAKE;
|
|
||||||
} else if (arg1Axis == MotionEvent.AXIS_BRAKE) {
|
|
||||||
arg1Axis = MotionEvent.AXIS_GAS;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
|
|
||||||
// This is because the usual pairing are:
|
|
||||||
// - AXIS_X + AXIS_Y (left stick).
|
|
||||||
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
|
|
||||||
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
|
|
||||||
// This sorts the axes in the above order, which tends to be correct
|
|
||||||
// for Xbox-ish game pads that have the right stick on RX/RY and the
|
|
||||||
// triggers on Z/RZ.
|
|
||||||
//
|
|
||||||
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
|
|
||||||
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
|
|
||||||
//
|
|
||||||
// References:
|
|
||||||
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
|
|
||||||
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
|
|
||||||
if (arg0Axis == MotionEvent.AXIS_Z) {
|
|
||||||
arg0Axis = MotionEvent.AXIS_RZ - 1;
|
|
||||||
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
|
|
||||||
--arg0Axis;
|
|
||||||
}
|
|
||||||
if (arg1Axis == MotionEvent.AXIS_Z) {
|
|
||||||
arg1Axis = MotionEvent.AXIS_RZ - 1;
|
|
||||||
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
|
|
||||||
--arg1Axis;
|
|
||||||
}
|
|
||||||
|
|
||||||
return arg0Axis - arg1Axis;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private final ArrayList<SDLJoystick> mJoysticks;
|
|
||||||
|
|
||||||
public SDLJoystickHandler_API16() {
|
|
||||||
|
|
||||||
mJoysticks = new ArrayList<SDLJoystick>();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void pollInputDevices() {
|
|
||||||
int[] deviceIds = InputDevice.getDeviceIds();
|
|
||||||
|
|
||||||
for (int device_id : deviceIds) {
|
|
||||||
if (SDLControllerManager.isDeviceSDLJoystick(device_id)) {
|
|
||||||
SDLJoystick joystick = getJoystick(device_id);
|
|
||||||
if (joystick == null) {
|
|
||||||
InputDevice joystickDevice = InputDevice.getDevice(device_id);
|
|
||||||
joystick = new SDLJoystick();
|
|
||||||
joystick.device_id = device_id;
|
|
||||||
joystick.name = joystickDevice.getName();
|
|
||||||
joystick.desc = getJoystickDescriptor(joystickDevice);
|
|
||||||
joystick.axes = new ArrayList<InputDevice.MotionRange>();
|
|
||||||
joystick.hats = new ArrayList<InputDevice.MotionRange>();
|
|
||||||
|
|
||||||
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
|
|
||||||
Collections.sort(ranges, new RangeComparator());
|
|
||||||
for (InputDevice.MotionRange range : ranges) {
|
|
||||||
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
|
|
||||||
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
|
|
||||||
joystick.hats.add(range);
|
|
||||||
} else {
|
|
||||||
joystick.axes.add(range);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mJoysticks.add(joystick);
|
|
||||||
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
|
|
||||||
getVendorId(joystickDevice), getProductId(joystickDevice), false,
|
|
||||||
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Check removed devices */
|
|
||||||
ArrayList<Integer> removedDevices = null;
|
|
||||||
for (SDLJoystick joystick : mJoysticks) {
|
|
||||||
int device_id = joystick.device_id;
|
|
||||||
int i;
|
|
||||||
for (i = 0; i < deviceIds.length; i++) {
|
|
||||||
if (device_id == deviceIds[i]) break;
|
|
||||||
}
|
|
||||||
if (i == deviceIds.length) {
|
|
||||||
if (removedDevices == null) {
|
|
||||||
removedDevices = new ArrayList<Integer>();
|
|
||||||
}
|
|
||||||
removedDevices.add(device_id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (removedDevices != null) {
|
|
||||||
for (int device_id : removedDevices) {
|
|
||||||
SDLControllerManager.nativeRemoveJoystick(device_id);
|
|
||||||
for (int i = 0; i < mJoysticks.size(); i++) {
|
|
||||||
if (mJoysticks.get(i).device_id == device_id) {
|
|
||||||
mJoysticks.remove(i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected SDLJoystick getJoystick(int device_id) {
|
|
||||||
for (SDLJoystick joystick : mJoysticks) {
|
|
||||||
if (joystick.device_id == device_id) {
|
|
||||||
return joystick;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean handleMotionEvent(MotionEvent event) {
|
|
||||||
int actionPointerIndex = event.getActionIndex();
|
|
||||||
int action = event.getActionMasked();
|
|
||||||
if (action == MotionEvent.ACTION_MOVE) {
|
|
||||||
SDLJoystick joystick = getJoystick(event.getDeviceId());
|
|
||||||
if (joystick != null) {
|
|
||||||
for (int i = 0; i < joystick.axes.size(); i++) {
|
|
||||||
InputDevice.MotionRange range = joystick.axes.get(i);
|
|
||||||
/* Normalize the value to -1...1 */
|
|
||||||
float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
|
|
||||||
SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
|
|
||||||
}
|
|
||||||
for (int i = 0; i < joystick.hats.size() / 2; i++) {
|
|
||||||
int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
|
|
||||||
int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
|
|
||||||
SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getJoystickDescriptor(InputDevice joystickDevice) {
|
|
||||||
String desc = joystickDevice.getDescriptor();
|
|
||||||
|
|
||||||
if (desc != null && !desc.isEmpty()) {
|
|
||||||
return desc;
|
|
||||||
}
|
|
||||||
|
|
||||||
return joystickDevice.getName();
|
|
||||||
}
|
|
||||||
public int getProductId(InputDevice joystickDevice) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
public int getVendorId(InputDevice joystickDevice) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
public int getButtonMask(InputDevice joystickDevice) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getProductId(InputDevice joystickDevice) {
|
|
||||||
return joystickDevice.getProductId();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getVendorId(InputDevice joystickDevice) {
|
|
||||||
return joystickDevice.getVendorId();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
|
|
||||||
// For compatibility, keep computing the axis mask like before,
|
|
||||||
// only really distinguishing 2, 4 and 6 axes.
|
|
||||||
int axis_mask = 0;
|
|
||||||
if (ranges.size() >= 2) {
|
|
||||||
// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
|
|
||||||
axis_mask |= 0x0003;
|
|
||||||
}
|
|
||||||
if (ranges.size() >= 4) {
|
|
||||||
// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
|
|
||||||
axis_mask |= 0x000c;
|
|
||||||
}
|
|
||||||
if (ranges.size() >= 6) {
|
|
||||||
// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
|
|
||||||
axis_mask |= 0x0030;
|
|
||||||
}
|
|
||||||
// Also add an indicator bit for whether the sorting order has changed.
|
|
||||||
// This serves to disable outdated gamecontrollerdb.txt mappings.
|
|
||||||
boolean have_z = false;
|
|
||||||
boolean have_past_z_before_rz = false;
|
|
||||||
for (InputDevice.MotionRange range : ranges) {
|
|
||||||
int axis = range.getAxis();
|
|
||||||
if (axis == MotionEvent.AXIS_Z) {
|
|
||||||
have_z = true;
|
|
||||||
} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
|
|
||||||
have_past_z_before_rz = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (have_z && have_past_z_before_rz) {
|
|
||||||
// If both these exist, the compare() function changed sorting order.
|
|
||||||
// Set a bit to indicate this fact.
|
|
||||||
axis_mask |= 0x8000;
|
|
||||||
}
|
|
||||||
return axis_mask;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getButtonMask(InputDevice joystickDevice) {
|
|
||||||
int button_mask = 0;
|
|
||||||
int[] keys = new int[] {
|
|
||||||
KeyEvent.KEYCODE_BUTTON_A,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_B,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_X,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_Y,
|
|
||||||
KeyEvent.KEYCODE_BACK,
|
|
||||||
KeyEvent.KEYCODE_MENU,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_MODE,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_START,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_THUMBL,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_THUMBR,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_L1,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_R1,
|
|
||||||
KeyEvent.KEYCODE_DPAD_UP,
|
|
||||||
KeyEvent.KEYCODE_DPAD_DOWN,
|
|
||||||
KeyEvent.KEYCODE_DPAD_LEFT,
|
|
||||||
KeyEvent.KEYCODE_DPAD_RIGHT,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_SELECT,
|
|
||||||
KeyEvent.KEYCODE_DPAD_CENTER,
|
|
||||||
|
|
||||||
// These don't map into any SDL controller buttons directly
|
|
||||||
KeyEvent.KEYCODE_BUTTON_L2,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_R2,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_C,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_Z,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_1,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_2,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_3,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_4,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_5,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_6,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_7,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_8,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_9,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_10,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_11,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_12,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_13,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_14,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_15,
|
|
||||||
KeyEvent.KEYCODE_BUTTON_16,
|
|
||||||
};
|
|
||||||
int[] masks = new int[] {
|
|
||||||
(1 << 0), // A -> A
|
|
||||||
(1 << 1), // B -> B
|
|
||||||
(1 << 2), // X -> X
|
|
||||||
(1 << 3), // Y -> Y
|
|
||||||
(1 << 4), // BACK -> BACK
|
|
||||||
(1 << 6), // MENU -> START
|
|
||||||
(1 << 5), // MODE -> GUIDE
|
|
||||||
(1 << 6), // START -> START
|
|
||||||
(1 << 7), // THUMBL -> LEFTSTICK
|
|
||||||
(1 << 8), // THUMBR -> RIGHTSTICK
|
|
||||||
(1 << 9), // L1 -> LEFTSHOULDER
|
|
||||||
(1 << 10), // R1 -> RIGHTSHOULDER
|
|
||||||
(1 << 11), // DPAD_UP -> DPAD_UP
|
|
||||||
(1 << 12), // DPAD_DOWN -> DPAD_DOWN
|
|
||||||
(1 << 13), // DPAD_LEFT -> DPAD_LEFT
|
|
||||||
(1 << 14), // DPAD_RIGHT -> DPAD_RIGHT
|
|
||||||
(1 << 4), // SELECT -> BACK
|
|
||||||
(1 << 0), // DPAD_CENTER -> A
|
|
||||||
(1 << 15), // L2 -> ??
|
|
||||||
(1 << 16), // R2 -> ??
|
|
||||||
(1 << 17), // C -> ??
|
|
||||||
(1 << 18), // Z -> ??
|
|
||||||
(1 << 20), // 1 -> ??
|
|
||||||
(1 << 21), // 2 -> ??
|
|
||||||
(1 << 22), // 3 -> ??
|
|
||||||
(1 << 23), // 4 -> ??
|
|
||||||
(1 << 24), // 5 -> ??
|
|
||||||
(1 << 25), // 6 -> ??
|
|
||||||
(1 << 26), // 7 -> ??
|
|
||||||
(1 << 27), // 8 -> ??
|
|
||||||
(1 << 28), // 9 -> ??
|
|
||||||
(1 << 29), // 10 -> ??
|
|
||||||
(1 << 30), // 11 -> ??
|
|
||||||
(1 << 31), // 12 -> ??
|
|
||||||
// We're out of room...
|
|
||||||
0xFFFFFFFF, // 13 -> ??
|
|
||||||
0xFFFFFFFF, // 14 -> ??
|
|
||||||
0xFFFFFFFF, // 15 -> ??
|
|
||||||
0xFFFFFFFF, // 16 -> ??
|
|
||||||
};
|
|
||||||
boolean[] has_keys = joystickDevice.hasKeys(keys);
|
|
||||||
for (int i = 0; i < keys.length; ++i) {
|
|
||||||
if (has_keys[i]) {
|
|
||||||
button_mask |= masks[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return button_mask;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLHapticHandler_API26 extends SDLHapticHandler {
|
|
||||||
@Override
|
|
||||||
public void run(int device_id, float intensity, int length) {
|
|
||||||
SDLHaptic haptic = getHaptic(device_id);
|
|
||||||
if (haptic != null) {
|
|
||||||
Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
|
|
||||||
if (intensity == 0.0f) {
|
|
||||||
stop(device_id);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int vibeValue = Math.round(intensity * 255);
|
|
||||||
|
|
||||||
if (vibeValue > 255) {
|
|
||||||
vibeValue = 255;
|
|
||||||
}
|
|
||||||
if (vibeValue < 1) {
|
|
||||||
stop(device_id);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
haptic.vib.vibrate(VibrationEffect.createOneShot(length, vibeValue));
|
|
||||||
}
|
|
||||||
catch (Exception e) {
|
|
||||||
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
|
|
||||||
// something went horribly wrong with the Android 8.0 APIs.
|
|
||||||
haptic.vib.vibrate(length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLHapticHandler {
|
|
||||||
|
|
||||||
static class SDLHaptic {
|
|
||||||
public int device_id;
|
|
||||||
public String name;
|
|
||||||
public Vibrator vib;
|
|
||||||
}
|
|
||||||
|
|
||||||
private final ArrayList<SDLHaptic> mHaptics;
|
|
||||||
|
|
||||||
public SDLHapticHandler() {
|
|
||||||
mHaptics = new ArrayList<SDLHaptic>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void run(int device_id, float intensity, int length) {
|
|
||||||
SDLHaptic haptic = getHaptic(device_id);
|
|
||||||
if (haptic != null) {
|
|
||||||
haptic.vib.vibrate(length);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void stop(int device_id) {
|
|
||||||
SDLHaptic haptic = getHaptic(device_id);
|
|
||||||
if (haptic != null) {
|
|
||||||
haptic.vib.cancel();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void pollHapticDevices() {
|
|
||||||
|
|
||||||
final int deviceId_VIBRATOR_SERVICE = 999999;
|
|
||||||
boolean hasVibratorService = false;
|
|
||||||
|
|
||||||
int[] deviceIds = InputDevice.getDeviceIds();
|
|
||||||
// It helps processing the device ids in reverse order
|
|
||||||
// For example, in the case of the XBox 360 wireless dongle,
|
|
||||||
// so the first controller seen by SDL matches what the receiver
|
|
||||||
// considers to be the first controller
|
|
||||||
|
|
||||||
for (int i = deviceIds.length - 1; i > -1; i--) {
|
|
||||||
SDLHaptic haptic = getHaptic(deviceIds[i]);
|
|
||||||
if (haptic == null) {
|
|
||||||
InputDevice device = InputDevice.getDevice(deviceIds[i]);
|
|
||||||
Vibrator vib = device.getVibrator();
|
|
||||||
if (vib != null) {
|
|
||||||
if (vib.hasVibrator()) {
|
|
||||||
haptic = new SDLHaptic();
|
|
||||||
haptic.device_id = deviceIds[i];
|
|
||||||
haptic.name = device.getName();
|
|
||||||
haptic.vib = vib;
|
|
||||||
mHaptics.add(haptic);
|
|
||||||
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Check VIBRATOR_SERVICE */
|
|
||||||
Vibrator vib = (Vibrator) SDL.getContext().getSystemService(Context.VIBRATOR_SERVICE);
|
|
||||||
if (vib != null) {
|
|
||||||
hasVibratorService = vib.hasVibrator();
|
|
||||||
|
|
||||||
if (hasVibratorService) {
|
|
||||||
SDLHaptic haptic = getHaptic(deviceId_VIBRATOR_SERVICE);
|
|
||||||
if (haptic == null) {
|
|
||||||
haptic = new SDLHaptic();
|
|
||||||
haptic.device_id = deviceId_VIBRATOR_SERVICE;
|
|
||||||
haptic.name = "VIBRATOR_SERVICE";
|
|
||||||
haptic.vib = vib;
|
|
||||||
mHaptics.add(haptic);
|
|
||||||
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Check removed devices */
|
|
||||||
ArrayList<Integer> removedDevices = null;
|
|
||||||
for (SDLHaptic haptic : mHaptics) {
|
|
||||||
int device_id = haptic.device_id;
|
|
||||||
int i;
|
|
||||||
for (i = 0; i < deviceIds.length; i++) {
|
|
||||||
if (device_id == deviceIds[i]) break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (device_id != deviceId_VIBRATOR_SERVICE || !hasVibratorService) {
|
|
||||||
if (i == deviceIds.length) {
|
|
||||||
if (removedDevices == null) {
|
|
||||||
removedDevices = new ArrayList<Integer>();
|
|
||||||
}
|
|
||||||
removedDevices.add(device_id);
|
|
||||||
}
|
|
||||||
} // else: don't remove the vibrator if it is still present
|
|
||||||
}
|
|
||||||
|
|
||||||
if (removedDevices != null) {
|
|
||||||
for (int device_id : removedDevices) {
|
|
||||||
SDLControllerManager.nativeRemoveHaptic(device_id);
|
|
||||||
for (int i = 0; i < mHaptics.size(); i++) {
|
|
||||||
if (mHaptics.get(i).device_id == device_id) {
|
|
||||||
mHaptics.remove(i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected SDLHaptic getHaptic(int device_id) {
|
|
||||||
for (SDLHaptic haptic : mHaptics) {
|
|
||||||
if (haptic.device_id == device_id) {
|
|
||||||
return haptic;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
|
|
||||||
// Generic Motion (mouse hover, joystick...) events go here
|
|
||||||
@Override
|
|
||||||
public boolean onGenericMotion(View v, MotionEvent event) {
|
|
||||||
float x, y;
|
|
||||||
int action;
|
|
||||||
|
|
||||||
switch ( event.getSource() ) {
|
|
||||||
case InputDevice.SOURCE_JOYSTICK:
|
|
||||||
return SDLControllerManager.handleJoystickMotionEvent(event);
|
|
||||||
|
|
||||||
case InputDevice.SOURCE_MOUSE:
|
|
||||||
action = event.getActionMasked();
|
|
||||||
switch (action) {
|
|
||||||
case MotionEvent.ACTION_SCROLL:
|
|
||||||
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
|
||||||
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_HOVER_MOVE:
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Event was not managed
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean supportsRelativeMouse() {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean inRelativeMode() {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean setRelativeMouseEnabled(boolean enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void reclaimRelativeMouseModeIfNeeded()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getEventX(MotionEvent event) {
|
|
||||||
return event.getX(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getEventY(MotionEvent event) {
|
|
||||||
return event.getY(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLGenericMotionListener_API24 extends SDLGenericMotionListener_API12 {
|
|
||||||
// Generic Motion (mouse hover, joystick...) events go here
|
|
||||||
|
|
||||||
private boolean mRelativeModeEnabled;
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean onGenericMotion(View v, MotionEvent event) {
|
|
||||||
|
|
||||||
// Handle relative mouse mode
|
|
||||||
if (mRelativeModeEnabled) {
|
|
||||||
if (event.getSource() == InputDevice.SOURCE_MOUSE) {
|
|
||||||
int action = event.getActionMasked();
|
|
||||||
if (action == MotionEvent.ACTION_HOVER_MOVE) {
|
|
||||||
float x = event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
|
|
||||||
float y = event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, true);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Event was not managed, call SDLGenericMotionListener_API12 method
|
|
||||||
return super.onGenericMotion(v, event);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean supportsRelativeMouse() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean inRelativeMode() {
|
|
||||||
return mRelativeModeEnabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean setRelativeMouseEnabled(boolean enabled) {
|
|
||||||
mRelativeModeEnabled = enabled;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public float getEventX(MotionEvent event) {
|
|
||||||
if (mRelativeModeEnabled) {
|
|
||||||
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
|
|
||||||
} else {
|
|
||||||
return event.getX(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public float getEventY(MotionEvent event) {
|
|
||||||
if (mRelativeModeEnabled) {
|
|
||||||
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
|
|
||||||
} else {
|
|
||||||
return event.getY(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
|
|
||||||
// Generic Motion (mouse hover, joystick...) events go here
|
|
||||||
private boolean mRelativeModeEnabled;
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean onGenericMotion(View v, MotionEvent event) {
|
|
||||||
float x, y;
|
|
||||||
int action;
|
|
||||||
|
|
||||||
switch ( event.getSource() ) {
|
|
||||||
case InputDevice.SOURCE_JOYSTICK:
|
|
||||||
return SDLControllerManager.handleJoystickMotionEvent(event);
|
|
||||||
|
|
||||||
case InputDevice.SOURCE_MOUSE:
|
|
||||||
// DeX desktop mouse cursor is a separate non-standard input type.
|
|
||||||
case InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN:
|
|
||||||
action = event.getActionMasked();
|
|
||||||
switch (action) {
|
|
||||||
case MotionEvent.ACTION_SCROLL:
|
|
||||||
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
|
||||||
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_HOVER_MOVE:
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case InputDevice.SOURCE_MOUSE_RELATIVE:
|
|
||||||
action = event.getActionMasked();
|
|
||||||
switch (action) {
|
|
||||||
case MotionEvent.ACTION_SCROLL:
|
|
||||||
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
|
||||||
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_HOVER_MOVE:
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, true);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Event was not managed
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean supportsRelativeMouse() {
|
|
||||||
return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean inRelativeMode() {
|
|
||||||
return mRelativeModeEnabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean setRelativeMouseEnabled(boolean enabled) {
|
|
||||||
if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
|
|
||||||
if (enabled) {
|
|
||||||
SDLActivity.getContentView().requestPointerCapture();
|
|
||||||
} else {
|
|
||||||
SDLActivity.getContentView().releasePointerCapture();
|
|
||||||
}
|
|
||||||
mRelativeModeEnabled = enabled;
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void reclaimRelativeMouseModeIfNeeded()
|
|
||||||
{
|
|
||||||
if (mRelativeModeEnabled && !SDLActivity.isDeXMode()) {
|
|
||||||
SDLActivity.getContentView().requestPointerCapture();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public float getEventX(MotionEvent event) {
|
|
||||||
// Relative mouse in capture mode will only have relative for X/Y
|
|
||||||
return event.getX(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public float getEventY(MotionEvent event) {
|
|
||||||
// Relative mouse in capture mode will only have relative for X/Y
|
|
||||||
return event.getY(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,405 +0,0 @@
|
|||||||
package org.libsdl.app;
|
|
||||||
|
|
||||||
|
|
||||||
import android.content.Context;
|
|
||||||
import android.content.pm.ActivityInfo;
|
|
||||||
import android.hardware.Sensor;
|
|
||||||
import android.hardware.SensorEvent;
|
|
||||||
import android.hardware.SensorEventListener;
|
|
||||||
import android.hardware.SensorManager;
|
|
||||||
import android.os.Build;
|
|
||||||
import android.util.DisplayMetrics;
|
|
||||||
import android.util.Log;
|
|
||||||
import android.view.Display;
|
|
||||||
import android.view.InputDevice;
|
|
||||||
import android.view.KeyEvent;
|
|
||||||
import android.view.MotionEvent;
|
|
||||||
import android.view.Surface;
|
|
||||||
import android.view.SurfaceHolder;
|
|
||||||
import android.view.SurfaceView;
|
|
||||||
import android.view.View;
|
|
||||||
import android.view.WindowManager;
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
SDLSurface. This is what we draw on, so we need to know when it's created
|
|
||||||
in order to do anything useful.
|
|
||||||
|
|
||||||
Because of this, that's where we set up the SDL thread
|
|
||||||
*/
|
|
||||||
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|
||||||
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
|
|
||||||
|
|
||||||
// Sensors
|
|
||||||
protected SensorManager mSensorManager;
|
|
||||||
protected Display mDisplay;
|
|
||||||
|
|
||||||
// Keep track of the surface size to normalize touch events
|
|
||||||
protected float mWidth, mHeight;
|
|
||||||
|
|
||||||
// Is SurfaceView ready for rendering
|
|
||||||
public boolean mIsSurfaceReady;
|
|
||||||
|
|
||||||
// Startup
|
|
||||||
public SDLSurface(Context context) {
|
|
||||||
super(context);
|
|
||||||
getHolder().addCallback(this);
|
|
||||||
|
|
||||||
setFocusable(true);
|
|
||||||
setFocusableInTouchMode(true);
|
|
||||||
requestFocus();
|
|
||||||
setOnKeyListener(this);
|
|
||||||
setOnTouchListener(this);
|
|
||||||
|
|
||||||
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
|
|
||||||
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
|
|
||||||
|
|
||||||
setOnGenericMotionListener(SDLActivity.getMotionListener());
|
|
||||||
|
|
||||||
// Some arbitrary defaults to avoid a potential division by zero
|
|
||||||
mWidth = 1.0f;
|
|
||||||
mHeight = 1.0f;
|
|
||||||
|
|
||||||
mIsSurfaceReady = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handlePause() {
|
|
||||||
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleResume() {
|
|
||||||
setFocusable(true);
|
|
||||||
setFocusableInTouchMode(true);
|
|
||||||
requestFocus();
|
|
||||||
setOnKeyListener(this);
|
|
||||||
setOnTouchListener(this);
|
|
||||||
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Surface getNativeSurface() {
|
|
||||||
return getHolder().getSurface();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Called when we have a valid drawing surface
|
|
||||||
@Override
|
|
||||||
public void surfaceCreated(SurfaceHolder holder) {
|
|
||||||
Log.v("SDL", "surfaceCreated()");
|
|
||||||
SDLActivity.onNativeSurfaceCreated();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Called when we lose the surface
|
|
||||||
@Override
|
|
||||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
|
||||||
Log.v("SDL", "surfaceDestroyed()");
|
|
||||||
|
|
||||||
// Transition to pause, if needed
|
|
||||||
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
|
|
||||||
SDLActivity.handleNativeState();
|
|
||||||
|
|
||||||
mIsSurfaceReady = false;
|
|
||||||
SDLActivity.onNativeSurfaceDestroyed();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Called when the surface is resized
|
|
||||||
@Override
|
|
||||||
public void surfaceChanged(SurfaceHolder holder,
|
|
||||||
int format, int width, int height) {
|
|
||||||
Log.v("SDL", "surfaceChanged()");
|
|
||||||
|
|
||||||
if (SDLActivity.mSingleton == null) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
mWidth = width;
|
|
||||||
mHeight = height;
|
|
||||||
int nDeviceWidth = width;
|
|
||||||
int nDeviceHeight = height;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (Build.VERSION.SDK_INT >= 17 /* Android 4.2 (JELLY_BEAN_MR1) */) {
|
|
||||||
DisplayMetrics realMetrics = new DisplayMetrics();
|
|
||||||
mDisplay.getRealMetrics( realMetrics );
|
|
||||||
nDeviceWidth = realMetrics.widthPixels;
|
|
||||||
nDeviceHeight = realMetrics.heightPixels;
|
|
||||||
}
|
|
||||||
} catch(Exception ignored) {
|
|
||||||
}
|
|
||||||
|
|
||||||
synchronized(SDLActivity.getContext()) {
|
|
||||||
// In case we're waiting on a size change after going fullscreen, send a notification.
|
|
||||||
SDLActivity.getContext().notifyAll();
|
|
||||||
}
|
|
||||||
|
|
||||||
Log.v("SDL", "Window size: " + width + "x" + height);
|
|
||||||
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
|
|
||||||
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
|
|
||||||
SDLActivity.onNativeResize();
|
|
||||||
|
|
||||||
// Prevent a screen distortion glitch,
|
|
||||||
// for instance when the device is in Landscape and a Portrait App is resumed.
|
|
||||||
boolean skip = false;
|
|
||||||
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
|
|
||||||
|
|
||||||
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
|
|
||||||
if (mWidth > mHeight) {
|
|
||||||
skip = true;
|
|
||||||
}
|
|
||||||
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
|
|
||||||
if (mWidth < mHeight) {
|
|
||||||
skip = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Special Patch for Square Resolution: Black Berry Passport
|
|
||||||
if (skip) {
|
|
||||||
double min = Math.min(mWidth, mHeight);
|
|
||||||
double max = Math.max(mWidth, mHeight);
|
|
||||||
|
|
||||||
if (max / min < 1.20) {
|
|
||||||
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
|
|
||||||
skip = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Don't skip in MultiWindow.
|
|
||||||
if (skip) {
|
|
||||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
|
||||||
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
|
|
||||||
Log.v("SDL", "Don't skip in Multi-Window");
|
|
||||||
skip = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (skip) {
|
|
||||||
Log.v("SDL", "Skip .. Surface is not ready.");
|
|
||||||
mIsSurfaceReady = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
|
|
||||||
SDLActivity.onNativeSurfaceChanged();
|
|
||||||
|
|
||||||
/* Surface is ready */
|
|
||||||
mIsSurfaceReady = true;
|
|
||||||
|
|
||||||
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
|
|
||||||
SDLActivity.handleNativeState();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Key events
|
|
||||||
@Override
|
|
||||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
|
||||||
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Touch events
|
|
||||||
@Override
|
|
||||||
public boolean onTouch(View v, MotionEvent event) {
|
|
||||||
/* Ref: http://developer.android.com/training/gestures/multi.html */
|
|
||||||
int touchDevId = event.getDeviceId();
|
|
||||||
final int pointerCount = event.getPointerCount();
|
|
||||||
int action = event.getActionMasked();
|
|
||||||
int pointerFingerId;
|
|
||||||
int i = -1;
|
|
||||||
float x,y,p;
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Prevent id to be -1, since it's used in SDL internal for synthetic events
|
|
||||||
* Appears when using Android emulator, eg:
|
|
||||||
* adb shell input mouse tap 100 100
|
|
||||||
* adb shell input touchscreen tap 100 100
|
|
||||||
*/
|
|
||||||
if (touchDevId < 0) {
|
|
||||||
touchDevId -= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 12290 = Samsung DeX mode desktop mouse
|
|
||||||
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
|
|
||||||
// 0x2 = SOURCE_CLASS_POINTER
|
|
||||||
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
|
|
||||||
int mouseButton = 1;
|
|
||||||
try {
|
|
||||||
Object object = event.getClass().getMethod("getButtonState").invoke(event);
|
|
||||||
if (object != null) {
|
|
||||||
mouseButton = (Integer) object;
|
|
||||||
}
|
|
||||||
} catch(Exception ignored) {
|
|
||||||
}
|
|
||||||
|
|
||||||
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
|
|
||||||
// if we are. We'll leverage our existing mouse motion listener
|
|
||||||
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
|
|
||||||
x = motionListener.getEventX(event);
|
|
||||||
y = motionListener.getEventY(event);
|
|
||||||
|
|
||||||
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
|
|
||||||
} else {
|
|
||||||
switch(action) {
|
|
||||||
case MotionEvent.ACTION_MOVE:
|
|
||||||
for (i = 0; i < pointerCount; i++) {
|
|
||||||
pointerFingerId = event.getPointerId(i);
|
|
||||||
x = event.getX(i) / mWidth;
|
|
||||||
y = event.getY(i) / mHeight;
|
|
||||||
p = event.getPressure(i);
|
|
||||||
if (p > 1.0f) {
|
|
||||||
// may be larger than 1.0f on some devices
|
|
||||||
// see the documentation of getPressure(i)
|
|
||||||
p = 1.0f;
|
|
||||||
}
|
|
||||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_UP:
|
|
||||||
case MotionEvent.ACTION_DOWN:
|
|
||||||
// Primary pointer up/down, the index is always zero
|
|
||||||
i = 0;
|
|
||||||
/* fallthrough */
|
|
||||||
case MotionEvent.ACTION_POINTER_UP:
|
|
||||||
case MotionEvent.ACTION_POINTER_DOWN:
|
|
||||||
// Non primary pointer up/down
|
|
||||||
if (i == -1) {
|
|
||||||
i = event.getActionIndex();
|
|
||||||
}
|
|
||||||
|
|
||||||
pointerFingerId = event.getPointerId(i);
|
|
||||||
x = event.getX(i) / mWidth;
|
|
||||||
y = event.getY(i) / mHeight;
|
|
||||||
p = event.getPressure(i);
|
|
||||||
if (p > 1.0f) {
|
|
||||||
// may be larger than 1.0f on some devices
|
|
||||||
// see the documentation of getPressure(i)
|
|
||||||
p = 1.0f;
|
|
||||||
}
|
|
||||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_CANCEL:
|
|
||||||
for (i = 0; i < pointerCount; i++) {
|
|
||||||
pointerFingerId = event.getPointerId(i);
|
|
||||||
x = event.getX(i) / mWidth;
|
|
||||||
y = event.getY(i) / mHeight;
|
|
||||||
p = event.getPressure(i);
|
|
||||||
if (p > 1.0f) {
|
|
||||||
// may be larger than 1.0f on some devices
|
|
||||||
// see the documentation of getPressure(i)
|
|
||||||
p = 1.0f;
|
|
||||||
}
|
|
||||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sensor events
|
|
||||||
public void enableSensor(int sensortype, boolean enabled) {
|
|
||||||
// TODO: This uses getDefaultSensor - what if we have >1 accels?
|
|
||||||
if (enabled) {
|
|
||||||
mSensorManager.registerListener(this,
|
|
||||||
mSensorManager.getDefaultSensor(sensortype),
|
|
||||||
SensorManager.SENSOR_DELAY_GAME, null);
|
|
||||||
} else {
|
|
||||||
mSensorManager.unregisterListener(this,
|
|
||||||
mSensorManager.getDefaultSensor(sensortype));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onAccuracyChanged(Sensor sensor, int accuracy) {
|
|
||||||
// TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onSensorChanged(SensorEvent event) {
|
|
||||||
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
|
|
||||||
|
|
||||||
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
|
|
||||||
// We thus should check here.
|
|
||||||
int newOrientation;
|
|
||||||
|
|
||||||
float x, y;
|
|
||||||
switch (mDisplay.getRotation()) {
|
|
||||||
case Surface.ROTATION_90:
|
|
||||||
x = -event.values[1];
|
|
||||||
y = event.values[0];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
|
|
||||||
break;
|
|
||||||
case Surface.ROTATION_270:
|
|
||||||
x = event.values[1];
|
|
||||||
y = -event.values[0];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
|
|
||||||
break;
|
|
||||||
case Surface.ROTATION_180:
|
|
||||||
x = -event.values[0];
|
|
||||||
y = -event.values[1];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
|
|
||||||
break;
|
|
||||||
case Surface.ROTATION_0:
|
|
||||||
default:
|
|
||||||
x = event.values[0];
|
|
||||||
y = event.values[1];
|
|
||||||
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (newOrientation != SDLActivity.mCurrentOrientation) {
|
|
||||||
SDLActivity.mCurrentOrientation = newOrientation;
|
|
||||||
SDLActivity.onNativeOrientationChanged(newOrientation);
|
|
||||||
}
|
|
||||||
|
|
||||||
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
|
|
||||||
y / SensorManager.GRAVITY_EARTH,
|
|
||||||
event.values[2] / SensorManager.GRAVITY_EARTH);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Captured pointer events for API 26.
|
|
||||||
public boolean onCapturedPointerEvent(MotionEvent event)
|
|
||||||
{
|
|
||||||
int action = event.getActionMasked();
|
|
||||||
|
|
||||||
float x, y;
|
|
||||||
switch (action) {
|
|
||||||
case MotionEvent.ACTION_SCROLL:
|
|
||||||
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
|
||||||
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_HOVER_MOVE:
|
|
||||||
case MotionEvent.ACTION_MOVE:
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
SDLActivity.onNativeMouse(0, action, x, y, true);
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_BUTTON_PRESS:
|
|
||||||
case MotionEvent.ACTION_BUTTON_RELEASE:
|
|
||||||
|
|
||||||
// Change our action value to what SDL's code expects.
|
|
||||||
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
|
|
||||||
action = MotionEvent.ACTION_DOWN;
|
|
||||||
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
|
|
||||||
action = MotionEvent.ACTION_UP;
|
|
||||||
}
|
|
||||||
|
|
||||||
x = event.getX(0);
|
|
||||||
y = event.getY(0);
|
|
||||||
int button = event.getButtonState();
|
|
||||||
|
|
||||||
SDLActivity.onNativeMouse(button, action, x, y, true);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
BIN
proj-android/app/src/main/res/mipmap-hdpi/ic_launcher.png
(Stored with Git LFS)
BIN
proj-android/app/src/main/res/mipmap-hdpi/ic_launcher.png
(Stored with Git LFS)
Binary file not shown.
BIN
proj-android/app/src/main/res/mipmap-mdpi/ic_launcher.png
(Stored with Git LFS)
BIN
proj-android/app/src/main/res/mipmap-mdpi/ic_launcher.png
(Stored with Git LFS)
Binary file not shown.
BIN
proj-android/app/src/main/res/mipmap-xhdpi/ic_launcher.png
(Stored with Git LFS)
BIN
proj-android/app/src/main/res/mipmap-xhdpi/ic_launcher.png
(Stored with Git LFS)
Binary file not shown.
BIN
proj-android/app/src/main/res/mipmap-xxhdpi/ic_launcher.png
(Stored with Git LFS)
BIN
proj-android/app/src/main/res/mipmap-xxhdpi/ic_launcher.png
(Stored with Git LFS)
Binary file not shown.
BIN
proj-android/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png
(Stored with Git LFS)
BIN
proj-android/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png
(Stored with Git LFS)
Binary file not shown.
@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<resources>
|
|
||||||
<color name="colorPrimary">#3F51B5</color>
|
|
||||||
<color name="colorPrimaryDark">#303F9F</color>
|
|
||||||
<color name="colorAccent">#FF4081</color>
|
|
||||||
</resources>
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
<resources>
|
|
||||||
<string name="app_name">Game</string>
|
|
||||||
</resources>
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<resources>
|
|
||||||
<!-- Base application theme. -->
|
|
||||||
<style name="AppTheme" parent="android:Theme.NoTitleBar.Fullscreen">
|
|
||||||
<!-- Customize your theme here. -->
|
|
||||||
</style>
|
|
||||||
</resources>
|
|
||||||
@ -1,25 +0,0 @@
|
|||||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
|
||||||
|
|
||||||
buildscript {
|
|
||||||
repositories {
|
|
||||||
mavenCentral()
|
|
||||||
google()
|
|
||||||
}
|
|
||||||
dependencies {
|
|
||||||
classpath 'com.android.tools.build:gradle:8.1.1'
|
|
||||||
|
|
||||||
// NOTE: Do not place your application dependencies here; they belong
|
|
||||||
// in the individual module build.gradle files
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
allprojects {
|
|
||||||
repositories {
|
|
||||||
mavenCentral()
|
|
||||||
google()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
task clean(type: Delete) {
|
|
||||||
delete rootProject.buildDir
|
|
||||||
}
|
|
||||||
@ -1,17 +0,0 @@
|
|||||||
# Project-wide Gradle settings.
|
|
||||||
|
|
||||||
# IDE (e.g. Android Studio) users:
|
|
||||||
# Gradle settings configured through the IDE *will override*
|
|
||||||
# any settings specified in this file.
|
|
||||||
|
|
||||||
# For more details on how to configure your build environment visit
|
|
||||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
|
||||||
|
|
||||||
# Specifies the JVM arguments used for the daemon process.
|
|
||||||
# The setting is particularly useful for tweaking memory settings.
|
|
||||||
org.gradle.jvmargs=-Xmx1536m
|
|
||||||
|
|
||||||
# When configured, Gradle will run in incubating parallel mode.
|
|
||||||
# This option should only be used with decoupled projects. More details, visit
|
|
||||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
|
||||||
# org.gradle.parallel=true
|
|
||||||
BIN
proj-android/gradle/wrapper/gradle-wrapper.jar
vendored
BIN
proj-android/gradle/wrapper/gradle-wrapper.jar
vendored
Binary file not shown.
@ -1,6 +0,0 @@
|
|||||||
#Sat Jan 10 10:31:05 MSK 2026
|
|
||||||
distributionBase=GRADLE_USER_HOME
|
|
||||||
distributionPath=wrapper/dists
|
|
||||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip
|
|
||||||
zipStoreBase=GRADLE_USER_HOME
|
|
||||||
zipStorePath=wrapper/dists
|
|
||||||
160
proj-android/gradlew
vendored
160
proj-android/gradlew
vendored
@ -1,160 +0,0 @@
|
|||||||
#!/usr/bin/env bash
|
|
||||||
|
|
||||||
##############################################################################
|
|
||||||
##
|
|
||||||
## Gradle start up script for UN*X
|
|
||||||
##
|
|
||||||
##############################################################################
|
|
||||||
|
|
||||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
|
||||||
DEFAULT_JVM_OPTS=""
|
|
||||||
|
|
||||||
APP_NAME="Gradle"
|
|
||||||
APP_BASE_NAME=`basename "$0"`
|
|
||||||
|
|
||||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
|
||||||
MAX_FD="maximum"
|
|
||||||
|
|
||||||
warn ( ) {
|
|
||||||
echo "$*"
|
|
||||||
}
|
|
||||||
|
|
||||||
die ( ) {
|
|
||||||
echo
|
|
||||||
echo "$*"
|
|
||||||
echo
|
|
||||||
exit 1
|
|
||||||
}
|
|
||||||
|
|
||||||
# OS specific support (must be 'true' or 'false').
|
|
||||||
cygwin=false
|
|
||||||
msys=false
|
|
||||||
darwin=false
|
|
||||||
case "`uname`" in
|
|
||||||
CYGWIN* )
|
|
||||||
cygwin=true
|
|
||||||
;;
|
|
||||||
Darwin* )
|
|
||||||
darwin=true
|
|
||||||
;;
|
|
||||||
MINGW* )
|
|
||||||
msys=true
|
|
||||||
;;
|
|
||||||
esac
|
|
||||||
|
|
||||||
# Attempt to set APP_HOME
|
|
||||||
# Resolve links: $0 may be a link
|
|
||||||
PRG="$0"
|
|
||||||
# Need this for relative symlinks.
|
|
||||||
while [ -h "$PRG" ] ; do
|
|
||||||
ls=`ls -ld "$PRG"`
|
|
||||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
|
||||||
if expr "$link" : '/.*' > /dev/null; then
|
|
||||||
PRG="$link"
|
|
||||||
else
|
|
||||||
PRG=`dirname "$PRG"`"/$link"
|
|
||||||
fi
|
|
||||||
done
|
|
||||||
SAVED="`pwd`"
|
|
||||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
|
||||||
APP_HOME="`pwd -P`"
|
|
||||||
cd "$SAVED" >/dev/null
|
|
||||||
|
|
||||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
|
||||||
|
|
||||||
# Determine the Java command to use to start the JVM.
|
|
||||||
if [ -n "$JAVA_HOME" ] ; then
|
|
||||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
|
||||||
# IBM's JDK on AIX uses strange locations for the executables
|
|
||||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
|
||||||
else
|
|
||||||
JAVACMD="$JAVA_HOME/bin/java"
|
|
||||||
fi
|
|
||||||
if [ ! -x "$JAVACMD" ] ; then
|
|
||||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
|
||||||
|
|
||||||
Please set the JAVA_HOME variable in your environment to match the
|
|
||||||
location of your Java installation."
|
|
||||||
fi
|
|
||||||
else
|
|
||||||
JAVACMD="java"
|
|
||||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
|
||||||
|
|
||||||
Please set the JAVA_HOME variable in your environment to match the
|
|
||||||
location of your Java installation."
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Increase the maximum file descriptors if we can.
|
|
||||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
|
||||||
MAX_FD_LIMIT=`ulimit -H -n`
|
|
||||||
if [ $? -eq 0 ] ; then
|
|
||||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
|
||||||
MAX_FD="$MAX_FD_LIMIT"
|
|
||||||
fi
|
|
||||||
ulimit -n $MAX_FD
|
|
||||||
if [ $? -ne 0 ] ; then
|
|
||||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
|
||||||
fi
|
|
||||||
else
|
|
||||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
|
|
||||||
# For Darwin, add options to specify how the application appears in the dock
|
|
||||||
if $darwin; then
|
|
||||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
|
||||||
fi
|
|
||||||
|
|
||||||
# For Cygwin, switch paths to Windows format before running java
|
|
||||||
if $cygwin ; then
|
|
||||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
|
||||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
|
||||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
|
||||||
|
|
||||||
# We build the pattern for arguments to be converted via cygpath
|
|
||||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
|
||||||
SEP=""
|
|
||||||
for dir in $ROOTDIRSRAW ; do
|
|
||||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
|
||||||
SEP="|"
|
|
||||||
done
|
|
||||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
|
||||||
# Add a user-defined pattern to the cygpath arguments
|
|
||||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
|
||||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
|
||||||
fi
|
|
||||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
|
||||||
i=0
|
|
||||||
for arg in "$@" ; do
|
|
||||||
CHECK=`echo "$arg"|grep -E -c "$OURCYGPATTERN" -`
|
|
||||||
CHECK2=`echo "$arg"|grep -E -c "^-"` ### Determine if an option
|
|
||||||
|
|
||||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
|
||||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
|
||||||
else
|
|
||||||
eval `echo args$i`="\"$arg\""
|
|
||||||
fi
|
|
||||||
i=$((i+1))
|
|
||||||
done
|
|
||||||
case $i in
|
|
||||||
(0) set -- ;;
|
|
||||||
(1) set -- "$args0" ;;
|
|
||||||
(2) set -- "$args0" "$args1" ;;
|
|
||||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
|
||||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
|
||||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
|
||||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
|
||||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
|
||||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
|
||||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
|
||||||
esac
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
|
||||||
function splitJvmOpts() {
|
|
||||||
JVM_OPTS=("$@")
|
|
||||||
}
|
|
||||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
|
||||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
|
||||||
|
|
||||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
|
||||||
90
proj-android/gradlew.bat
vendored
90
proj-android/gradlew.bat
vendored
@ -1,90 +0,0 @@
|
|||||||
@if "%DEBUG%" == "" @echo off
|
|
||||||
@rem ##########################################################################
|
|
||||||
@rem
|
|
||||||
@rem Gradle startup script for Windows
|
|
||||||
@rem
|
|
||||||
@rem ##########################################################################
|
|
||||||
|
|
||||||
@rem Set local scope for the variables with windows NT shell
|
|
||||||
if "%OS%"=="Windows_NT" setlocal
|
|
||||||
|
|
||||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
|
||||||
set DEFAULT_JVM_OPTS=
|
|
||||||
|
|
||||||
set DIRNAME=%~dp0
|
|
||||||
if "%DIRNAME%" == "" set DIRNAME=.
|
|
||||||
set APP_BASE_NAME=%~n0
|
|
||||||
set APP_HOME=%DIRNAME%
|
|
||||||
|
|
||||||
@rem Find java.exe
|
|
||||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
|
||||||
|
|
||||||
set JAVA_EXE=java.exe
|
|
||||||
%JAVA_EXE% -version >NUL 2>&1
|
|
||||||
if "%ERRORLEVEL%" == "0" goto init
|
|
||||||
|
|
||||||
echo.
|
|
||||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
|
||||||
echo.
|
|
||||||
echo Please set the JAVA_HOME variable in your environment to match the
|
|
||||||
echo location of your Java installation.
|
|
||||||
|
|
||||||
goto fail
|
|
||||||
|
|
||||||
:findJavaFromJavaHome
|
|
||||||
set JAVA_HOME=%JAVA_HOME:"=%
|
|
||||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
|
||||||
|
|
||||||
if exist "%JAVA_EXE%" goto init
|
|
||||||
|
|
||||||
echo.
|
|
||||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
|
||||||
echo.
|
|
||||||
echo Please set the JAVA_HOME variable in your environment to match the
|
|
||||||
echo location of your Java installation.
|
|
||||||
|
|
||||||
goto fail
|
|
||||||
|
|
||||||
:init
|
|
||||||
@rem Get command-line arguments, handling Windowz variants
|
|
||||||
|
|
||||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
|
||||||
if "%@eval[2+2]" == "4" goto 4NT_args
|
|
||||||
|
|
||||||
:win9xME_args
|
|
||||||
@rem Slurp the command line arguments.
|
|
||||||
set CMD_LINE_ARGS=
|
|
||||||
set _SKIP=2
|
|
||||||
|
|
||||||
:win9xME_args_slurp
|
|
||||||
if "x%~1" == "x" goto execute
|
|
||||||
|
|
||||||
set CMD_LINE_ARGS=%*
|
|
||||||
goto execute
|
|
||||||
|
|
||||||
:4NT_args
|
|
||||||
@rem Get arguments from the 4NT Shell from JP Software
|
|
||||||
set CMD_LINE_ARGS=%$
|
|
||||||
|
|
||||||
:execute
|
|
||||||
@rem Setup the command line
|
|
||||||
|
|
||||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
|
||||||
|
|
||||||
@rem Execute Gradle
|
|
||||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
|
||||||
|
|
||||||
:end
|
|
||||||
@rem End local scope for the variables with windows NT shell
|
|
||||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
|
||||||
|
|
||||||
:fail
|
|
||||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
|
||||||
rem the _cmd.exe /c_ return code!
|
|
||||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
|
||||||
exit /b 1
|
|
||||||
|
|
||||||
:mainEnd
|
|
||||||
if "%OS%"=="Windows_NT" endlocal
|
|
||||||
|
|
||||||
:omega
|
|
||||||
@ -1 +0,0 @@
|
|||||||
include ':app'
|
|
||||||
@ -1,181 +0,0 @@
|
|||||||
cmake_minimum_required(VERSION 3.15)
|
|
||||||
|
|
||||||
# Фикс для Ninja на Windows
|
|
||||||
if(NOT CMAKE_MAKE_PROGRAM AND WIN32)
|
|
||||||
set(POTENTIAL_NINJA "${CMAKE_CURRENT_SOURCE_DIR}/ninja/ninja.exe")
|
|
||||||
if(EXISTS "${POTENTIAL_NINJA}")
|
|
||||||
set(CMAKE_MAKE_PROGRAM "${POTENTIAL_NINJA}" CACHE FILEPATH "Path to ninja" FORCE)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
project(space-game001 CXX)
|
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 17)
|
|
||||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
||||||
|
|
||||||
# --- АВТО-ЗАГРУЗКА ЗАВИСИМОСТЕЙ ---
|
|
||||||
include("${CMAKE_CURRENT_SOURCE_DIR}/../cmake/FetchDependencies.cmake")
|
|
||||||
# Теперь гарантированно есть папка ../thirdparty со всеми исходниками
|
|
||||||
|
|
||||||
# Список исходных файлов (без изменений)
|
|
||||||
set(SOURCES
|
|
||||||
../src/main.cpp
|
|
||||||
../src/Game.cpp
|
|
||||||
../src/Game.h
|
|
||||||
../src/Environment.cpp
|
|
||||||
../src/Environment.h
|
|
||||||
../src/render/Renderer.cpp
|
|
||||||
../src/render/Renderer.h
|
|
||||||
../src/render/ShaderManager.cpp
|
|
||||||
../src/render/ShaderManager.h
|
|
||||||
../src/render/TextureManager.cpp
|
|
||||||
../src/render/TextureManager.h
|
|
||||||
../src/TextModel.cpp
|
|
||||||
../src/TextModel.h
|
|
||||||
../src/AudioPlayerAsync.cpp
|
|
||||||
../src/AudioPlayerAsync.h
|
|
||||||
../src/BoneAnimatedModel.cpp
|
|
||||||
../src/BoneAnimatedModel.h
|
|
||||||
../src/render/OpenGlExtensions.cpp
|
|
||||||
../src/render/OpenGlExtensions.h
|
|
||||||
../src/utils/Utils.cpp
|
|
||||||
../src/utils/Utils.h
|
|
||||||
../src/SparkEmitter.cpp
|
|
||||||
../src/SparkEmitter.h
|
|
||||||
../src/planet/PlanetObject.cpp
|
|
||||||
../src/planet/PlanetObject.h
|
|
||||||
../src/planet/PlanetData.cpp
|
|
||||||
../src/planet/PlanetData.h
|
|
||||||
../src/utils/Perlin.cpp
|
|
||||||
../src/utils/Perlin.h
|
|
||||||
../src/utils/TaskManager.cpp
|
|
||||||
../src/utils/TaskManager.h
|
|
||||||
../src/planet/StoneObject.cpp
|
|
||||||
../src/planet/StoneObject.h
|
|
||||||
../src/render/FrameBuffer.cpp
|
|
||||||
../src/render/FrameBuffer.h
|
|
||||||
../src/UiManager.cpp
|
|
||||||
../src/UiManager.h
|
|
||||||
../src/Projectile.h
|
|
||||||
../src/Projectile.cpp
|
|
||||||
../src/network/NetworkInterface.h
|
|
||||||
../src/network/LocalClient.h
|
|
||||||
../src/network/LocalClient.cpp
|
|
||||||
../src/network/ClientState.h
|
|
||||||
../src/network/ClientState.cpp
|
|
||||||
../src/network/WebSocketClientBase.h
|
|
||||||
../src/network/WebSocketClientBase.cpp
|
|
||||||
../src/network/WebSocketClientEmscripten.h
|
|
||||||
../src/network/WebSocketClientEmscripten.cpp
|
|
||||||
../src/render/TextRenderer.h
|
|
||||||
../src/render/TextRenderer.cpp
|
|
||||||
../src/MenuManager.h
|
|
||||||
../src/MenuManager.cpp
|
|
||||||
../src/Space.h
|
|
||||||
../src/Space.cpp
|
|
||||||
../src/GameConstants.h
|
|
||||||
../src/GameConstants.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
add_executable(space-game001 ${SOURCES})
|
|
||||||
|
|
||||||
# Настройка путей к инклудам (используем скачанные исходники)
|
|
||||||
target_include_directories(space-game001 PRIVATE
|
|
||||||
../src
|
|
||||||
../thirdparty/eigen-5.0.0
|
|
||||||
../thirdparty/boost_1_90_0
|
|
||||||
)
|
|
||||||
|
|
||||||
# Сборка libzip через add_subdirectory (Emscripten соберет её из исходников)
|
|
||||||
# Опции для либзипа, чтобы он не искал лишнего в системе
|
|
||||||
set(ENABLE_GNUTLS OFF CACHE BOOL "" FORCE)
|
|
||||||
set(ENABLE_OPENSSL OFF CACHE BOOL "" FORCE)
|
|
||||||
set(ENABLE_WINDOWS_CRYPTO OFF CACHE BOOL "" FORCE)
|
|
||||||
set(ENABLE_COMMONCRYPTO OFF CACHE BOOL "" FORCE)
|
|
||||||
|
|
||||||
add_subdirectory("../thirdparty/libzip-1.11.4" libzip-build)
|
|
||||||
|
|
||||||
target_link_libraries(space-game001 PRIVATE zip z websocket.js)
|
|
||||||
|
|
||||||
# Эмскриптен-флаги
|
|
||||||
set(EMSCRIPTEN_FLAGS
|
|
||||||
"-sUSE_SDL=2"
|
|
||||||
"-sUSE_SDL_IMAGE=2"
|
|
||||||
"-sUSE_LIBPNG=1"
|
|
||||||
"-sUSE_ZLIB=1"
|
|
||||||
"-sUSE_SDL_TTF=2"
|
|
||||||
#"-pthread"
|
|
||||||
#"-sUSE_PTHREADS=1"
|
|
||||||
"-fexceptions"
|
|
||||||
"-DNETWORK"
|
|
||||||
)
|
|
||||||
|
|
||||||
target_compile_options(space-game001 PRIVATE ${EMSCRIPTEN_FLAGS} "-O2")
|
|
||||||
|
|
||||||
# Only loading.png and the shaders used before resources.zip is ready are preloaded.
|
|
||||||
# resources.zip is downloaded asynchronously at runtime and served as a separate file.
|
|
||||||
set(EMSCRIPTEN_LINK_FLAGS
|
|
||||||
${EMSCRIPTEN_FLAGS}
|
|
||||||
"-O2"
|
|
||||||
#"-sPTHREAD_POOL_SIZE=4"
|
|
||||||
"-sALLOW_MEMORY_GROWTH=1"
|
|
||||||
"-sFULL_ES3=1"
|
|
||||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/loading.png@resources/loading.png"
|
|
||||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/shaders@resources/shaders"
|
|
||||||
)
|
|
||||||
|
|
||||||
# Применяем настройки линковки
|
|
||||||
target_link_options(space-game001 PRIVATE ${EMSCRIPTEN_LINK_FLAGS})
|
|
||||||
|
|
||||||
# Для совместимости со старыми версиями CMake, если target_link_options недостаточно
|
|
||||||
string(REPLACE ";" " " EMSCRIPTEN_LINK_FLAGS_STR "${EMSCRIPTEN_LINK_FLAGS}")
|
|
||||||
set_target_properties(space-game001 PROPERTIES
|
|
||||||
LINK_FLAGS "${EMSCRIPTEN_LINK_FLAGS_STR}"
|
|
||||||
SUFFIX ".html"
|
|
||||||
)
|
|
||||||
|
|
||||||
# --- Ресурсы и Деплой (без изменений) ---
|
|
||||||
set(RESOURCES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../resources")
|
|
||||||
set(RESOURCES_ZIP "${CMAKE_CURRENT_BINARY_DIR}/resources.zip")
|
|
||||||
get_filename_component(RESOURCES_PARENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/.." ABSOLUTE)
|
|
||||||
|
|
||||||
add_custom_command(
|
|
||||||
OUTPUT "${RESOURCES_ZIP}"
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E tar "cf" "${RESOURCES_ZIP}" --format=zip "resources"
|
|
||||||
WORKING_DIRECTORY "${RESOURCES_PARENT_DIR}"
|
|
||||||
DEPENDS "${RESOURCES_PARENT_DIR}/resources"
|
|
||||||
)
|
|
||||||
|
|
||||||
add_custom_target(pack_resources DEPENDS "${RESOURCES_ZIP}")
|
|
||||||
add_dependencies(space-game001 pack_resources)
|
|
||||||
|
|
||||||
|
|
||||||
# Определяем путь к директории установки (относительно папки билда)
|
|
||||||
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/public")
|
|
||||||
|
|
||||||
# 1. Устанавливаем основной HTML файл
|
|
||||||
install(TARGETS space-game001
|
|
||||||
RUNTIME DESTINATION .
|
|
||||||
)
|
|
||||||
|
|
||||||
# 2. Устанавливаем сопутствующие файлы (JS, WASM и сгенерированный архив данных)
|
|
||||||
# Emscripten создает их в той же папке, что и таргет
|
|
||||||
install(FILES
|
|
||||||
"${CMAKE_CURRENT_BINARY_DIR}/space-game001.js"
|
|
||||||
"${CMAKE_CURRENT_BINARY_DIR}/space-game001.wasm"
|
|
||||||
"${CMAKE_CURRENT_BINARY_DIR}/space-game001.data"
|
|
||||||
DESTINATION .
|
|
||||||
)
|
|
||||||
|
|
||||||
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/space-game001plain.html"
|
|
||||||
DESTINATION .
|
|
||||||
)
|
|
||||||
|
|
||||||
# resources.zip is served separately and downloaded asynchronously at runtime
|
|
||||||
install(FILES "${RESOURCES_ZIP}" DESTINATION .)
|
|
||||||
|
|
||||||
add_custom_command(TARGET space-game001 POST_BUILD
|
|
||||||
COMMAND ${CMAKE_COMMAND} --install .
|
|
||||||
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
|
|
||||||
COMMENT "Automatically deploying to public directory..."
|
|
||||||
)
|
|
||||||
@ -1,39 +0,0 @@
|
|||||||
# how to build
|
|
||||||
|
|
||||||
If emsdk is not installed, you need to clone it from here: https://github.com/emscripten-core/emsdk
|
|
||||||
|
|
||||||
and install:
|
|
||||||
```
|
|
||||||
C:\Work\Projects\emsdk\emsdk.bat install latest
|
|
||||||
```
|
|
||||||
|
|
||||||
Then activate the environment:
|
|
||||||
```
|
|
||||||
C:\Work\Projects\emsdk\emsdk.bat activate latest
|
|
||||||
C:\Work\Projects\emsdk\emsdk_env.bat
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
Optionally clear cache:
|
|
||||||
```
|
|
||||||
emcc --clear-cache
|
|
||||||
embuilder build sdl2 sdl2_ttf sdl2_image sdl2_image_jpg sdl2_image_png
|
|
||||||
```
|
|
||||||
|
|
||||||
Build:
|
|
||||||
```
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
emcmake cmake -G Ninja ..
|
|
||||||
cmake --build .
|
|
||||||
```
|
|
||||||
|
|
||||||
Optionally install:
|
|
||||||
```
|
|
||||||
cmake --install .
|
|
||||||
```
|
|
||||||
|
|
||||||
Run:
|
|
||||||
```
|
|
||||||
emrun --no_browser --port 8080 public
|
|
||||||
```
|
|
||||||
Binary file not shown.
@ -1,2 +0,0 @@
|
|||||||
<!doctypehtml><html lang=en-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>Emscripten-Generated Code</title><style>body{font-family:arial;margin:0;padding:none}.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:1px solid #000}canvas.emscripten{border:0 none;background-color:#000}#emscripten_logo{display:inline-block;margin:0;padding:6px;width:265px}.spinner{height:30px;width:30px;margin:0;margin-top:20px;margin-left:20px;display:inline-block;vertical-align:top;-webkit-animation:rotation .8s linear infinite;-moz-animation:rotation .8s linear infinite;-o-animation:rotation .8s linear infinite;animation:rotation .8s linear infinite;border-left:5px solid #ebebeb;border-right:5px solid #ebebeb;border-bottom:5px solid #ebebeb;border-top:5px solid #787878;border-radius:100%;background-color:#bdd72e}@-webkit-keyframes rotation{from{-webkit-transform:rotate(0)}to{-webkit-transform:rotate(360deg)}}@-moz-keyframes rotation{from{-moz-transform:rotate(0)}to{-moz-transform:rotate(360deg)}}@-o-keyframes rotation{from{-o-transform:rotate(0)}to{-o-transform:rotate(360deg)}}@keyframes rotation{from{transform:rotate(0)}to{transform:rotate(360deg)}}#status{display:inline-block;vertical-align:top;margin-top:30px;margin-left:20px;font-weight:700;color:#787878}#progress{height:20px;width:300px}#controls{display:inline-block;float:right;vertical-align:top;margin-top:30px;margin-right:20px}#output{width:100%;height:200px;margin:0 auto;margin-top:10px;border-left:0;border-right:0px;padding-left:0;padding-right:0;display:block;background-color:#000;color:#fff;font-family:'Lucida Console',Monaco,monospace;outline:0}</style></head><body><script src="https://cdn.jsdelivr.net/npm/eruda"></script>
|
|
||||||
<script>eruda.init();</script><a href=http://emscripten.org><img id=emscripten_logo src=""></a><div class=spinner id=spinner></div><div class=emscripten id=status>Downloading...</div><span id=controls><span><input type=checkbox id=resize>Resize canvas</span> <span><input type=checkbox id=pointerLock checked>Lock/hide mouse pointer </span><span><input type=button onclick='Module.requestFullscreen(document.getElementById("pointerLock").checked,document.getElementById("resize").checked)'value=Fullscreen></span></span><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><textarea id=output rows=8></textarea><script>var statusElement=document.getElementById("status"),progressElement=document.getElementById("progress"),spinnerElement=document.getElementById("spinner"),canvasElement=document.getElementById("canvas"),outputElement=document.getElementById("output");outputElement&&(outputElement.value=""),canvasElement.addEventListener("webglcontextlost",(e=>{alert("WebGL context lost. You will need to reload the page."),e.preventDefault()}),!1);var Module={print(...e){if(console.log(...e),outputElement){var t=e.join(" ");outputElement.value+=t+"\n",outputElement.scrollTop=outputElement.scrollHeight}},canvas:canvasElement,setStatus(e){if(Module.setStatus.last||(Module.setStatus.last={time:Date.now(),text:""}),e!==Module.setStatus.last.text){var t=e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/),n=Date.now();t&&n-Module.setStatus.last.time<30||(Module.setStatus.last.time=n,Module.setStatus.last.text=e,t?(e=t[1],progressElement.value=100*parseInt(t[2]),progressElement.max=100*parseInt(t[4]),progressElement.hidden=!1,spinnerElement.hidden=!1):(progressElement.value=null,progressElement.max=null,progressElement.hidden=!0,e||(spinnerElement.style.display="none")),statusElement.innerHTML=e)}},totalDependencies:0,monitorRunDependencies(e){this.totalDependencies=Math.max(this.totalDependencies,e),Module.setStatus(e?"Preparing... ("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=e=>{Module.setStatus("Exception thrown, see JavaScript console"),spinnerElement.style.display="none",Module.setStatus=e=>{e&&console.error("[post-exception status] "+e)}}</script><script async src="space-game001.js" crossorigin="anonymous"></script></body></html>
|
|
||||||
@ -1,232 +0,0 @@
|
|||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en-us">
|
|
||||||
<head>
|
|
||||||
<meta charset="utf-8">
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
|
|
||||||
<title>Space Game</title>
|
|
||||||
<style>
|
|
||||||
body, html {
|
|
||||||
margin: 0; padding: 0; width: 100%; height: 100%;
|
|
||||||
overflow: hidden; background-color: #000;
|
|
||||||
position: fixed;
|
|
||||||
}
|
|
||||||
#canvas {
|
|
||||||
display: block;
|
|
||||||
position: absolute;
|
|
||||||
top: 0; left: 0;
|
|
||||||
width: 100vw; height: 100vh;
|
|
||||||
border: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
#fs-button {
|
|
||||||
position: absolute;
|
|
||||||
top: 10px; right: 10px;
|
|
||||||
padding: 10px;
|
|
||||||
z-index: 10;
|
|
||||||
background: rgba(255,255,255,0.3);
|
|
||||||
color: white; border: 1px solid white;
|
|
||||||
cursor: pointer;
|
|
||||||
font-family: sans-serif;
|
|
||||||
border-radius: 5px;
|
|
||||||
}
|
|
||||||
#status { color: white; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); }
|
|
||||||
|
|
||||||
/* Nick modal */
|
|
||||||
#nickOverlay {
|
|
||||||
position: absolute;
|
|
||||||
inset: 0;
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: center;
|
|
||||||
background: rgba(0,0,0,0.85);
|
|
||||||
z-index: 9999;
|
|
||||||
}
|
|
||||||
#nickBox {
|
|
||||||
background: #111;
|
|
||||||
border: 1px solid #444;
|
|
||||||
padding: 24px;
|
|
||||||
width: 320px;
|
|
||||||
box-shadow: 0 8px 24px rgba(0,0,0,0.6);
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
#nickBox h2 { margin: 0 0 12px 0; font-size: 18px; color: #eee; }
|
|
||||||
#nickBox input[type="text"] {
|
|
||||||
width: 100%;
|
|
||||||
padding: 10px;
|
|
||||||
font-size: 16px;
|
|
||||||
box-sizing: border-box;
|
|
||||||
margin-bottom: 12px;
|
|
||||||
border: 1px solid #333;
|
|
||||||
background: #000;
|
|
||||||
color: #fff;
|
|
||||||
}
|
|
||||||
#nickBox button {
|
|
||||||
padding: 10px 16px;
|
|
||||||
font-size: 16px;
|
|
||||||
background: #2a9fd6;
|
|
||||||
border: none;
|
|
||||||
color: #fff;
|
|
||||||
cursor: pointer;
|
|
||||||
}
|
|
||||||
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<button id="fs-button">Fullscreen</button>
|
|
||||||
<div id="status">Downloading...</div>
|
|
||||||
<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas>
|
|
||||||
<!--
|
|
||||||
<script>
|
|
||||||
var statusElement = document.getElementById("status");
|
|
||||||
var canvas = document.getElementById("canvas");
|
|
||||||
|
|
||||||
var Module = {
|
|
||||||
canvas: canvas,
|
|
||||||
setStatus: function(text) {
|
|
||||||
statusElement.innerHTML = text;
|
|
||||||
statusElement.style.display = text ? 'block' : 'none';
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
document.getElementById('fs-button').addEventListener('click', function() {
|
|
||||||
if (!document.fullscreenElement) {
|
|
||||||
document.documentElement.requestFullscreen().catch(e => {
|
|
||||||
console.error(`Error attempting to enable full-screen mode: ${e.message}`);
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
document.exitFullscreen();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
window.addEventListener("orientationchange", function() {
|
|
||||||
setTimeout(() => {
|
|
||||||
window.dispatchEvent(new Event('resize'));
|
|
||||||
}, 200);
|
|
||||||
});
|
|
||||||
|
|
||||||
</script>
|
|
||||||
<script async src="space-game001.js"></script>-->
|
|
||||||
|
|
||||||
<div id="nickOverlay" style="display:none;">
|
|
||||||
<div id="nickBox">
|
|
||||||
<h2>Enter your nickname</h2>
|
|
||||||
<input id="nickInput" type="text" maxlength="32" placeholder="Player" />
|
|
||||||
<div>
|
|
||||||
<button id="nickSubmit">Start</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<script>
|
|
||||||
// Utility: подготовить глобальный Module до загрузки Emscripten-скрипта
|
|
||||||
function prepareModuleEnvironment() {
|
|
||||||
window.Module = window.Module || {};
|
|
||||||
var canvasEl = document.getElementById('canvas');
|
|
||||||
// Устанавливаем canvas для Emscripten, чтобы createContext не падал
|
|
||||||
window.Module.canvas = canvasEl;
|
|
||||||
// Подготовим заглушку setStatus, если ещё нет
|
|
||||||
window.Module.setStatus = window.Module.setStatus || function (text) {
|
|
||||||
var statusElement = document.getElementById("status");
|
|
||||||
statusElement.innerHTML = text;
|
|
||||||
statusElement.style.display = text ? 'block' : 'none';
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Show overlay only if no nickname saved.
|
|
||||||
function loadGameScript() {
|
|
||||||
var s = document.createElement('script');
|
|
||||||
s.src = 'space-game001.js';
|
|
||||||
s.async = true;
|
|
||||||
document.body.appendChild(s);
|
|
||||||
}
|
|
||||||
|
|
||||||
function showNickOverlay() {
|
|
||||||
var overlay = document.getElementById('nickOverlay');
|
|
||||||
overlay.style.display = 'flex';
|
|
||||||
var input = document.getElementById('nickInput');
|
|
||||||
input.focus();
|
|
||||||
}
|
|
||||||
|
|
||||||
function hideNickOverlay() {
|
|
||||||
var overlay = document.getElementById('nickOverlay');
|
|
||||||
overlay.style.display = 'none';
|
|
||||||
}
|
|
||||||
|
|
||||||
function saveNickAndStart(nick) {
|
|
||||||
try {
|
|
||||||
if (!nick || nick.trim() === '') nick = 'Player';
|
|
||||||
localStorage.setItem('spacegame_nick', nick);
|
|
||||||
} catch (e) {
|
|
||||||
console.warn('localStorage not available', e);
|
|
||||||
}
|
|
||||||
hideNickOverlay();
|
|
||||||
// перед загрузкой скрипта гарантируем, что Module.canvas задан
|
|
||||||
prepareModuleEnvironment();
|
|
||||||
loadGameScript();
|
|
||||||
}
|
|
||||||
|
|
||||||
document.getElementById('fs-button').addEventListener('click', function() {
|
|
||||||
if (!document.fullscreenElement) {
|
|
||||||
document.documentElement.requestFullscreen().catch(function(e) {
|
|
||||||
console.error('Fullscreen error: ' + e.message);
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
document.exitFullscreen();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
document.addEventListener('DOMContentLoaded', function() {
|
|
||||||
// Готовим Module сразу — даже если откроется модалка, поле canvas будет доступно для скрипта (если он загружается позже)
|
|
||||||
prepareModuleEnvironment();
|
|
||||||
|
|
||||||
var stored = null;
|
|
||||||
try {
|
|
||||||
stored = localStorage.getItem('spacegame_nick');
|
|
||||||
} catch (e) {
|
|
||||||
console.warn('localStorage not available', e);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (stored && stored.trim() !== '') {
|
|
||||||
// Nick is present — start immediately
|
|
||||||
loadGameScript();
|
|
||||||
} else {
|
|
||||||
// Show modal to request nickname before loading WASM
|
|
||||||
showNickOverlay();
|
|
||||||
var submit = document.getElementById('nickSubmit');
|
|
||||||
var input = document.getElementById('nickInput');
|
|
||||||
|
|
||||||
submit.addEventListener('click', function() {
|
|
||||||
saveNickAndStart(input.value);
|
|
||||||
});
|
|
||||||
|
|
||||||
input.addEventListener('input', function() {
|
|
||||||
// Strip any character that is not a-z, A-Z, 0-9 or space
|
|
||||||
var pos = this.selectionStart;
|
|
||||||
var cleaned = this.value.replace(/[^a-zA-Z0-9 ]/g, '');
|
|
||||||
if (cleaned !== this.value) {
|
|
||||||
this.value = cleaned;
|
|
||||||
this.setSelectionRange(pos - 1, pos - 1);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
input.addEventListener('keydown', function(e) {
|
|
||||||
if (e.key === 'Enter') {
|
|
||||||
saveNickAndStart(input.value);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
window.addEventListener("orientationchange", function() {
|
|
||||||
// Chrome на Android обновляет innerWidth/Height не мгновенно.
|
|
||||||
// Ждем завершения анимации поворота.
|
|
||||||
setTimeout(() => {
|
|
||||||
// В Emscripten это вызовет ваш onWindowResized в C++
|
|
||||||
window.dispatchEvent(new Event('resize'));
|
|
||||||
}, 200);
|
|
||||||
});
|
|
||||||
|
|
||||||
</script>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@ -1,180 +0,0 @@
|
|||||||
cmake_minimum_required(VERSION 3.16)
|
|
||||||
|
|
||||||
project(space-game001 LANGUAGES CXX)
|
|
||||||
|
|
||||||
set(CMAKE_CXX_STANDARD 17)
|
|
||||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
||||||
|
|
||||||
include(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/ThirdParty.cmake)
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# Основной проект space-game001
|
|
||||||
# ===========================================
|
|
||||||
add_executable(space-game001
|
|
||||||
../src/main.cpp
|
|
||||||
../src/Game.cpp
|
|
||||||
../src/Game.h
|
|
||||||
../src/Environment.cpp
|
|
||||||
../src/Environment.h
|
|
||||||
../src/render/Renderer.cpp
|
|
||||||
../src/render/Renderer.h
|
|
||||||
../src/render/ShaderManager.cpp
|
|
||||||
../src/render/ShaderManager.h
|
|
||||||
../src/render/TextureManager.cpp
|
|
||||||
../src/render/TextureManager.h
|
|
||||||
../src/TextModel.cpp
|
|
||||||
../src/TextModel.h
|
|
||||||
../src/AudioPlayerAsync.cpp
|
|
||||||
../src/AudioPlayerAsync.h
|
|
||||||
../src/BoneAnimatedModel.cpp
|
|
||||||
../src/BoneAnimatedModel.h
|
|
||||||
../src/render/OpenGlExtensions.cpp
|
|
||||||
../src/render/OpenGlExtensions.h
|
|
||||||
../src/utils/Utils.cpp
|
|
||||||
../src/utils/Utils.h
|
|
||||||
../src/SparkEmitter.cpp
|
|
||||||
../src/SparkEmitter.h
|
|
||||||
../src/planet/PlanetObject.cpp
|
|
||||||
../src/planet/PlanetObject.h
|
|
||||||
../src/planet/PlanetData.cpp
|
|
||||||
../src/planet/PlanetData.h
|
|
||||||
../src/utils/Perlin.cpp
|
|
||||||
../src/utils/Perlin.h
|
|
||||||
../src/utils/TaskManager.cpp
|
|
||||||
../src/utils/TaskManager.h
|
|
||||||
../src/planet/StoneObject.cpp
|
|
||||||
../src/planet/StoneObject.h
|
|
||||||
../src/render/FrameBuffer.cpp
|
|
||||||
../src/render/FrameBuffer.h
|
|
||||||
../src/UiManager.cpp
|
|
||||||
../src/UiManager.h
|
|
||||||
../src/Projectile.h
|
|
||||||
../src/Projectile.cpp
|
|
||||||
../src/network/NetworkInterface.h
|
|
||||||
../src/network/LocalClient.h
|
|
||||||
../src/network/LocalClient.cpp
|
|
||||||
../src/network/ClientState.h
|
|
||||||
../src/network/ClientState.cpp
|
|
||||||
../src/network/WebSocketClient.h
|
|
||||||
../src/network/WebSocketClient.cpp
|
|
||||||
../src/network/WebSocketClientBase.h
|
|
||||||
../src/network/WebSocketClientBase.cpp
|
|
||||||
../src/network/WebSocketClientEmscripten.h
|
|
||||||
../src/network/WebSocketClientEmscripten.cpp
|
|
||||||
../src/render/TextRenderer.h
|
|
||||||
../src/render/TextRenderer.cpp
|
|
||||||
../src/MenuManager.h
|
|
||||||
../src/MenuManager.cpp
|
|
||||||
../src/Space.h
|
|
||||||
../src/Space.cpp
|
|
||||||
../src/GameConstants.h
|
|
||||||
../src/GameConstants.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
# Установка проекта по умолчанию для Visual Studio
|
|
||||||
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT space-game001)
|
|
||||||
|
|
||||||
# include-пути проекта
|
|
||||||
target_include_directories(space-game001 PRIVATE
|
|
||||||
"${CMAKE_CURRENT_SOURCE_DIR}/../src"
|
|
||||||
)
|
|
||||||
|
|
||||||
set_target_properties(space-game001 PROPERTIES
|
|
||||||
OUTPUT_NAME "space-game001"
|
|
||||||
)
|
|
||||||
|
|
||||||
# Определения препроцессора:
|
|
||||||
# PNG_ENABLED – включает код PNG в TextureManager
|
|
||||||
# SDL_MAIN_HANDLED – отключает переопределение main -> SDL_main
|
|
||||||
target_compile_definitions(space-game001 PRIVATE
|
|
||||||
WIN32_LEAN_AND_MEAN
|
|
||||||
PNG_ENABLED
|
|
||||||
SDL_MAIN_HANDLED
|
|
||||||
NETWORK
|
|
||||||
# SIMPLIFIED
|
|
||||||
)
|
|
||||||
|
|
||||||
# Линкуем с SDL2main, если он вообще установлен
|
|
||||||
target_link_libraries(space-game001 PRIVATE SDL2main_external_lib)
|
|
||||||
|
|
||||||
# Линкуем сторонние библиотеки
|
|
||||||
target_link_libraries(space-game001 PRIVATE
|
|
||||||
SDL2_external_lib
|
|
||||||
libpng_external_lib
|
|
||||||
zlib_external_lib
|
|
||||||
libzip_external_lib
|
|
||||||
freetype_external_lib
|
|
||||||
SDL2_ttf_external_lib
|
|
||||||
eigen_external_lib
|
|
||||||
boost_external_lib
|
|
||||||
)
|
|
||||||
|
|
||||||
# Линкуем OpenGL (Windows)
|
|
||||||
if(WIN32)
|
|
||||||
target_link_libraries(space-game001 PRIVATE opengl32)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# Копирование SDL2d.dll и zlibd.dll рядом с exe
|
|
||||||
# ===========================================
|
|
||||||
if (WIN32)
|
|
||||||
|
|
||||||
# SDL2: в Debug - SDL2d.dll, в Release - SDL2.dll
|
|
||||||
set(SDL2_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2_INSTALL_DIR}/bin/SDL2d.dll,${SDL2_INSTALL_DIR}/bin/SDL2.dll>")
|
|
||||||
set(SDL2_DLL_DST "$<IF:$<CONFIG:Debug>,$<TARGET_FILE_DIR:space-game001>/SDL2d.dll,$<TARGET_FILE_DIR:space-game001>/SDL2.dll>")
|
|
||||||
|
|
||||||
|
|
||||||
set(LIBZIP_DLL_SRC "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/bin/zip.dll,${LIBZIP_BASE_DIR}-Release/bin/zip.dll>")
|
|
||||||
|
|
||||||
set(ZLIB_DLL_SRC "$<IF:$<CONFIG:Debug>,${ZLIB_INSTALL_DIR}/bin/zlibd.dll,${ZLIB_INSTALL_DIR}/bin/zlib.dll>")
|
|
||||||
set(ZLIB_DLL_DST "$<IF:$<CONFIG:Debug>,$<TARGET_FILE_DIR:space-game001>/zlibd.dll,$<TARGET_FILE_DIR:space-game001>/zlib.dll>")
|
|
||||||
|
|
||||||
set(SDL2TTF_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2TTF_BASE_DIR}-Debug/bin/SDL2_ttfd.dll,${SDL2TTF_BASE_DIR}-Release/bin/SDL2_ttf.dll>")
|
|
||||||
|
|
||||||
|
|
||||||
add_custom_command(TARGET space-game001 POST_BUILD
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E echo "Copying DLLs to output folder..."
|
|
||||||
|
|
||||||
# Копируем SDL2 (целевое имя всегда SDL2.dll)
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
||||||
"${SDL2_DLL_SRC}"
|
|
||||||
"${SDL2_DLL_DST}"
|
|
||||||
|
|
||||||
# Копируем LIBZIP (целевое имя всегда zip.dll)
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
||||||
"${LIBZIP_DLL_SRC}"
|
|
||||||
"$<TARGET_FILE_DIR:space-game001>/zip.dll"
|
|
||||||
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
||||||
"${ZLIB_DLL_SRC}"
|
|
||||||
"${ZLIB_DLL_DST}"
|
|
||||||
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
||||||
"${SDL2TTF_DLL_SRC}"
|
|
||||||
"$<TARGET_FILE_DIR:space-game001>"
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# ===========================================
|
|
||||||
# Копирование ресурсов после сборки
|
|
||||||
# ===========================================
|
|
||||||
|
|
||||||
# Какие папки с ресурсами нужно копировать
|
|
||||||
set(RUNTIME_RESOURCE_DIRS
|
|
||||||
"resources"
|
|
||||||
)
|
|
||||||
|
|
||||||
# Копируем ресурсы и шейдеры в папку exe и в корень build/
|
|
||||||
foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
|
|
||||||
add_custom_command(TARGET space-game001 POST_BUILD
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to runtime folders..."
|
|
||||||
# 1) туда, где лежит exe (build/Debug, build/Release и т.п.)
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
|
||||||
"${CMAKE_SOURCE_DIR}/../${resdir}"
|
|
||||||
"$<TARGET_FILE_DIR:space-game001>/${resdir}"
|
|
||||||
# 2) в корень build, если захочешь запускать из этой папки
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
|
||||||
"${CMAKE_SOURCE_DIR}/../${resdir}"
|
|
||||||
"${CMAKE_BINARY_DIR}/${resdir}"
|
|
||||||
)
|
|
||||||
endforeach()
|
|
||||||
BIN
resources/Cargo_Base_color_sRGB.png
(Stored with Git LFS)
BIN
resources/Cargo_Base_color_sRGB.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/DefaultMaterial_BaseColor.png
(Stored with Git LFS)
Normal file
BIN
resources/DefaultMaterial_BaseColor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/MainCharacter_Base_color_sRGB.png
(Stored with Git LFS)
BIN
resources/MainCharacter_Base_color_sRGB.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/black.png
(Stored with Git LFS)
BIN
resources/black.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/blue_transparent.png
(Stored with Git LFS)
BIN
resources/blue_transparent.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/box/box.png
(Stored with Git LFS)
BIN
resources/box/box.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button.png
(Stored with Git LFS)
Normal file
BIN
resources/button.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/button_info.png
(Stored with Git LFS)
BIN
resources/button_info.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_info_pressed.png
(Stored with Git LFS)
BIN
resources/button_info_pressed.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_invmouse.png
(Stored with Git LFS)
BIN
resources/button_invmouse.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_invmouse_pressed.png
(Stored with Git LFS)
BIN
resources/button_invmouse_pressed.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_minus.png
(Stored with Git LFS)
BIN
resources/button_minus.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_minus_disabled.png
(Stored with Git LFS)
BIN
resources/button_minus_disabled.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_minus_pressed.png
(Stored with Git LFS)
BIN
resources/button_minus_pressed.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_players.png
(Stored with Git LFS)
BIN
resources/button_players.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_players_disabled.png
(Stored with Git LFS)
BIN
resources/button_players_disabled.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_plus.png
(Stored with Git LFS)
BIN
resources/button_plus.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_plus_disabled.png
(Stored with Git LFS)
BIN
resources/button_plus_disabled.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_plus_pressed.png
(Stored with Git LFS)
BIN
resources/button_plus_pressed.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/button_take.png
(Stored with Git LFS)
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resources/button_take.png
(Stored with Git LFS)
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resources/button_take_disabled.png
(Stored with Git LFS)
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resources/button_take_disabled.png
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resources/button_take_pressed.png
(Stored with Git LFS)
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resources/button_take_pressed.png
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@ -1,218 +0,0 @@
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{
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|
||||||
"root": {
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|
||||||
"type": "LinearLayout",
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|
||||||
"orientation": "vertical",
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|
||||||
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|
||||||
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|
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|
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|
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"y": 0,
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|
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"width": "match_parent",
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"height": "match_parent",
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|
||||||
"children": [
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|
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{
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"type": "StaticImage",
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|
||||||
"name": "titleBtn",
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|
||||||
"width": 434,
|
|
||||||
"height": 35,
|
|
||||||
"texture": "resources/main_menu/title.png"
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|
||||||
},
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|
||||||
{
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|
||||||
"type": "StaticImage",
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|
||||||
"name": "aboutSpace1",
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|
||||||
"width": 434,
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|
||||||
"height": 10
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|
||||||
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||||||
{
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|
||||||
"type": "FrameLayout",
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"spacing": 10,
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"width": 434,
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|
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"children": [
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{
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"type": "TextView",
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"name": "aboutText1",
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||||||
"x": -300,
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|
||||||
"y": 0,
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|
||||||
"horizontal_gravity": "left",
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|
||||||
"vertical_gravity": "top",
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|
||||||
"text": "Producer: Vladislav Khorev",
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|
||||||
"fontSize": 32,
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|
||||||
"color": [
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|
||||||
255,
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|
||||||
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|
||||||
255,
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|
||||||
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{
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||||||
"type": "TextView",
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"name": "aboutText2",
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"width": 434,
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||||||
"height": 40,
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||||||
"x": -300,
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|
||||||
"y": 60,
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|
||||||
"horizontal_gravity": "left",
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|
||||||
"vertical_gravity": "top",
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|
||||||
"text": "Lead Developer: Vladislav Khorev",
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|
||||||
"fontSize": 32,
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"color": [
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255,
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||||||
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{
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||||||
"type": "TextView",
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"name": "aboutText2",
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|
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"width": 434,
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|
||||||
"height": 40,
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|
||||||
"x": -300,
|
|
||||||
"y": 120,
|
|
||||||
"horizontal_gravity": "left",
|
|
||||||
"vertical_gravity": "top",
|
|
||||||
"text": "Game Designer: Leila Bobrova",
|
|
||||||
"fontSize": 32,
|
|
||||||
"color": [
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||||||
255,
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||||||
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||||||
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||||||
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||||||
],
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|
||||||
"centered": false
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},
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|
||||||
{
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|
||||||
"type": "TextView",
|
|
||||||
"name": "aboutText2",
|
|
||||||
"width": 434,
|
|
||||||
"height": 40,
|
|
||||||
"x": -300,
|
|
||||||
"y": 180,
|
|
||||||
"horizontal_gravity": "left",
|
|
||||||
"vertical_gravity": "top",
|
|
||||||
"text": "Developers: ",
|
|
||||||
"fontSize": 32,
|
|
||||||
"color": [
|
|
||||||
255,
|
|
||||||
255,
|
|
||||||
255,
|
|
||||||
1
|
|
||||||
],
|
|
||||||
"centered": false
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|
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},
|
|
||||||
{
|
|
||||||
"type": "TextView",
|
|
||||||
"name": "aboutText2",
|
|
||||||
"width": 434,
|
|
||||||
"height": 40,
|
|
||||||
"x": -300,
|
|
||||||
"y": 220,
|
|
||||||
"horizontal_gravity": "left",
|
|
||||||
"vertical_gravity": "top",
|
|
||||||
"text": "Vladislav Kan",
|
|
||||||
"fontSize": 32,
|
|
||||||
"color": [
|
|
||||||
255,
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|
||||||
255,
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|
||||||
255,
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||||||
1
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],
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"centered": false
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},
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{
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"type": "TextView",
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"name": "aboutText2",
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"width": 434,
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||||||
"height": 40,
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||||||
"x": -300,
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||||||
"y": 260,
|
|
||||||
"horizontal_gravity": "left",
|
|
||||||
"vertical_gravity": "top",
|
|
||||||
"text": "Beksultan Almazbekov",
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|
||||||
"fontSize": 32,
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|
||||||
"color": [
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|
||||||
255,
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|
||||||
255,
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255,
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1
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"centered": false
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},
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{
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"type": "TextView",
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"name": "aboutText2",
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"width": 434,
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|
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"height": 40,
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"x": -300,
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||||||
"y": 300,
|
|
||||||
"horizontal_gravity": "left",
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|
||||||
"vertical_gravity": "top",
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|
||||||
"text": "Sergei Zotov",
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|
||||||
"fontSize": 32,
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|
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"color": [
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|
||||||
255,
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|
||||||
255,
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||||||
255,
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1
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"centered": false
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},
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{
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"type": "TextView",
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"name": "aboutText2",
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"width": 434,
|
|
||||||
"height": 40,
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||||||
"x": -300,
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|
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"y": 360,
|
|
||||||
"horizontal_gravity": "left",
|
|
||||||
"vertical_gravity": "top",
|
|
||||||
"text": "3D Artist: David \"nokken\" Im",
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|
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"fontSize": 32,
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"color": [
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255,
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255,
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255,
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1
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],
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"centered": false
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},
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{
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"type": "TextView",
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"name": "aboutText2",
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"width": 434,
|
|
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"height": 40,
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"x": -300,
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|
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"y": 420,
|
|
||||||
"horizontal_gravity": "left",
|
|
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"vertical_gravity": "top",
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|
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"text": "UI/UX Design: Kenje Kazmatova",
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|
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"fontSize": 32,
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"color": [
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|
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255,
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255,
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255,
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1
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|
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],
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"centered": false
|
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}
|
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]
|
|
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},
|
|
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{
|
|
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"type": "Button",
|
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"name": "aboutBackButton",
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|
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"width": 382,
|
|
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"height": 56,
|
|
||||||
"textures": {
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|
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"normal": "resources/game_over/Secondarybutton.png",
|
|
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"hover": "resources/game_over/Secondarybutton.png",
|
|
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"pressed": "resources/game_over/Secondarybutton.png"
|
|
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}
|
|
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}
|
|
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]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,22 +0,0 @@
|
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{
|
|
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"root": {
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|
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"type": "FrameLayout",
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|
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"x": 0,
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|
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"y": 0,
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"width": "match_parent",
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"height": "match_parent",
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|
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"children": [
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|
||||||
{
|
|
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"type": "StaticImage",
|
|
||||||
"name": "connecting",
|
|
||||||
"x" : 0,
|
|
||||||
"y" : 0,
|
|
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"width": 488,
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|
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"height": 154,
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|
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"horizontal_gravity": "center",
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|
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"vertical_gravity": "center",
|
|
||||||
"texture": "resources/connecting.png"
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|
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}
|
|
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]
|
|
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}
|
|
||||||
}
|
|
||||||
@ -1,52 +0,0 @@
|
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{
|
|
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"root": {
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|
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"type": "FrameLayout",
|
|
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"x": 0,
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|
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"y": 0,
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"width": "match_parent",
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"height": "match_parent",
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|
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"children": [
|
|
||||||
{
|
|
||||||
"type": "StaticImage",
|
|
||||||
"name": "connectionFailed",
|
|
||||||
"x" : 0,
|
|
||||||
"y" : 0,
|
|
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"width": 488,
|
|
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"height": 308,
|
|
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"horizontal_gravity": "center",
|
|
||||||
"vertical_gravity": "center",
|
|
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"texture": "resources/connection_failed.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "connectionFailedReconnectButton",
|
|
||||||
"width": 382,
|
|
||||||
"height": 56,
|
|
||||||
"x" : 0,
|
|
||||||
"y" : -20,
|
|
||||||
"horizontal_gravity": "center",
|
|
||||||
"vertical_gravity": "center",
|
|
||||||
"textures": {
|
|
||||||
"normal": "resources/game_over/reconnect1.png",
|
|
||||||
"hover": "resources/game_over/reconnect2.png",
|
|
||||||
"pressed": "resources/game_over/reconnect3.png"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "connectionFailedGoBack",
|
|
||||||
"width": 382,
|
|
||||||
"height": 56,
|
|
||||||
"x" : 0,
|
|
||||||
"y" : -86,
|
|
||||||
"horizontal_gravity": "center",
|
|
||||||
"vertical_gravity": "center",
|
|
||||||
"textures": {
|
|
||||||
"normal": "resources/game_over/Secondarybutton.png",
|
|
||||||
"hover": "resources/game_over/Secondarybutton.png",
|
|
||||||
"pressed": "resources/game_over/Secondarybutton.png"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,52 +0,0 @@
|
|||||||
{
|
|
||||||
"root": {
|
|
||||||
"type": "FrameLayout",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"width": "match_parent",
|
|
||||||
"height": "match_parent",
|
|
||||||
"children": [
|
|
||||||
{
|
|
||||||
"type": "StaticImage",
|
|
||||||
"name": "connectionLost",
|
|
||||||
"x" : 0,
|
|
||||||
"y" : 0,
|
|
||||||
"width": 488,
|
|
||||||
"height": 308,
|
|
||||||
"horizontal_gravity": "center",
|
|
||||||
"vertical_gravity": "center",
|
|
||||||
"texture": "resources/connection_lost.png"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "reconnectButton",
|
|
||||||
"width": 382,
|
|
||||||
"height": 56,
|
|
||||||
"x" : 0,
|
|
||||||
"y" : -20,
|
|
||||||
"horizontal_gravity": "center",
|
|
||||||
"vertical_gravity": "center",
|
|
||||||
"textures": {
|
|
||||||
"normal": "resources/game_over/reconnect1.png",
|
|
||||||
"hover": "resources/game_over/reconnect2.png",
|
|
||||||
"pressed": "resources/game_over/reconnect3.png"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "exitServerButton",
|
|
||||||
"width": 382,
|
|
||||||
"height": 56,
|
|
||||||
"x" : 0,
|
|
||||||
"y" : -86,
|
|
||||||
"horizontal_gravity": "center",
|
|
||||||
"vertical_gravity": "center",
|
|
||||||
"textures": {
|
|
||||||
"normal": "resources/game_over/Secondarybutton.png",
|
|
||||||
"hover": "resources/game_over/Secondarybutton.png",
|
|
||||||
"pressed": "resources/game_over/Secondarybutton.png"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,21 +0,0 @@
|
|||||||
{
|
|
||||||
"enabled": true,
|
|
||||||
|
|
||||||
"referenceResolution": [1280, 720],
|
|
||||||
|
|
||||||
"color": [1.0, 1.0, 1.0],
|
|
||||||
"cl_crosshairalpha": 1.0,
|
|
||||||
"cl_crosshairthickness": 2.0,
|
|
||||||
|
|
||||||
"centerGapPx": 10.0,
|
|
||||||
|
|
||||||
"top": {
|
|
||||||
"lengthPx": 14.0,
|
|
||||||
"angleDeg": 90.0
|
|
||||||
},
|
|
||||||
|
|
||||||
"arms": [
|
|
||||||
{ "lengthPx": 20.0, "angleDeg": 210.0 },
|
|
||||||
{ "lengthPx": 20.0, "angleDeg": 330.0 }
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@ -1,15 +0,0 @@
|
|||||||
{
|
|
||||||
"emissionPoints": [
|
|
||||||
{ "position": [0.0, 0.0, 0.0] }
|
|
||||||
],
|
|
||||||
"texture": "resources/spark_white.png",
|
|
||||||
"speedRange": [10.0, 30.0],
|
|
||||||
"zSpeedRange": [-1.0, 1.0],
|
|
||||||
"scaleRange": [5.0, 10.0],
|
|
||||||
"lifeTimeRange": [200.0, 800.0],
|
|
||||||
"emissionRate": 50.0,
|
|
||||||
"maxParticles": 5,
|
|
||||||
"particleSize": 2,
|
|
||||||
"biasX": 0.1,
|
|
||||||
"shaderProgramName": "default"
|
|
||||||
}
|
|
||||||
@ -1,85 +0,0 @@
|
|||||||
{
|
|
||||||
"root": {
|
|
||||||
"type": "LinearLayout",
|
|
||||||
"orientation": "vertical",
|
|
||||||
"vertical_align": "center",
|
|
||||||
"horizontal_align": "center",
|
|
||||||
"spacing": 10,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"width": "match_parent",
|
|
||||||
"height": "match_parent",
|
|
||||||
"children": [
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "gameOverText",
|
|
||||||
"width": 327,
|
|
||||||
"height": 26,
|
|
||||||
"textures": {
|
|
||||||
"normal": "resources/game_over/MissionFailed.png",
|
|
||||||
"hover": "resources/game_over/MissionFailed.png",
|
|
||||||
"pressed": "resources/game_over/MissionFailed.png"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "underlineBtn",
|
|
||||||
"width": 168,
|
|
||||||
"height": 44,
|
|
||||||
"textures": {
|
|
||||||
"normal": "resources/game_over/Container.png",
|
|
||||||
"hover": "resources/game_over/Container.png",
|
|
||||||
"pressed": "resources/game_over/Container.png"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "finalscore",
|
|
||||||
"width": 87,
|
|
||||||
"height": 9,
|
|
||||||
"textures": {
|
|
||||||
"normal": "resources/game_over/FinalScore.png",
|
|
||||||
"hover": "resources/game_over/FinalScore.png",
|
|
||||||
"pressed": "resources/game_over/FinalScore.png"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "TextView",
|
|
||||||
"name": "scoreText",
|
|
||||||
"width": 600,
|
|
||||||
"height": 80,
|
|
||||||
"text": "0",
|
|
||||||
"fontSize": 36,
|
|
||||||
"color": [
|
|
||||||
0,
|
|
||||||
217,
|
|
||||||
255,
|
|
||||||
1
|
|
||||||
],
|
|
||||||
"align": "center"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "restartButton",
|
|
||||||
"width": 382,
|
|
||||||
"height": 56,
|
|
||||||
"textures": {
|
|
||||||
"normal": "resources/game_over/Filledbuttons.png",
|
|
||||||
"hover": "resources/game_over/Variant5.png",
|
|
||||||
"pressed": "resources/game_over/Variant6.png"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "Button",
|
|
||||||
"name": "gameOverExitButton",
|
|
||||||
"width": 382,
|
|
||||||
"height": 56,
|
|
||||||
"textures": {
|
|
||||||
"normal": "resources/game_over/Secondarybutton.png",
|
|
||||||
"hover": "resources/game_over/Secondarybutton.png",
|
|
||||||
"pressed": "resources/game_over/Secondarybutton.png"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user