space-game001/resources/shaders/default_desktop.fragment
2026-04-20 00:21:51 +03:00

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//precisionmediump float;
uniform sampler2D Texture;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
//gl_FragColor = vec4(color.rgb*0.1 + vec3(0.9, 0.9, 0.9), 1.0);
if(color.a < 0.1)
discard;
gl_FragColor = color;
}