43 lines
641 B
C++
43 lines
641 B
C++
#pragma once
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#include "Renderer.h"
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#include "TextureManager.h"
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namespace ZL
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{
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struct MeshGroup
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{
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std::vector<std::shared_ptr<Texture>> textures;
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std::vector<VertexDataStruct> meshes;
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std::vector<VertexRenderStruct> renderMeshes;
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};
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struct AnimatedModel
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{
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std::vector<MeshGroup> parts;
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void RefreshRenderMeshes()
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{
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for (int i = 0; i < parts.size(); i++)
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{
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parts[i].renderMeshes.resize(parts[i].meshes.size());
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for (int j = 0; j < parts[i].meshes.size(); j++)
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{
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parts[i].renderMeshes[j].AssignFrom(parts[i].meshes[j]);
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parts[i].renderMeshes[j].RefreshVBO();
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}
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}
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}
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};
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} |