space-game001/AnimatedModel.h
2025-02-23 21:24:15 +03:00

43 lines
641 B
C++

#pragma once
#include "Renderer.h"
#include "TextureManager.h"
namespace ZL
{
struct MeshGroup
{
std::vector<std::shared_ptr<Texture>> textures;
std::vector<VertexDataStruct> meshes;
std::vector<VertexRenderStruct> renderMeshes;
};
struct AnimatedModel
{
std::vector<MeshGroup> parts;
void RefreshRenderMeshes()
{
for (int i = 0; i < parts.size(); i++)
{
parts[i].renderMeshes.resize(parts[i].meshes.size());
for (int j = 0; j < parts[i].meshes.size(); j++)
{
parts[i].renderMeshes[j].AssignFrom(parts[i].meshes[j]);
parts[i].renderMeshes[j].RefreshVBO();
}
}
}
};
}