532 lines
18 KiB
CMake
532 lines
18 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(space-game001 LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(BUILD_CONFIGS Debug Release)
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# ==============================
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# Папка для всех сторонних либ
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# ==============================
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set(THIRDPARTY_DIR "${CMAKE_SOURCE_DIR}/thirdparty1")
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file(MAKE_DIRECTORY "${THIRDPARTY_DIR}")
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macro(log msg)
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message(STATUS "${msg}")
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endmacro()
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# ===========================================
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# 1) ZLIB (zlib131.zip → zlib-1.3.1) - без изменений
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# ===========================================
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set(ZLIB_ARCHIVE "${THIRDPARTY_DIR}/zlib131.zip")
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set(ZLIB_SRC_DIR "${THIRDPARTY_DIR}/zlib-1.3.1")
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set(ZLIB_BUILD_DIR "${ZLIB_SRC_DIR}/build")
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set(ZLIB_INSTALL_DIR "${ZLIB_SRC_DIR}/install")
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if(NOT EXISTS "${ZLIB_ARCHIVE}")
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log("Downloading zlib131.zip ...")
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file(DOWNLOAD
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"https://www.zlib.net/zlib131.zip"
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"${ZLIB_ARCHIVE}"
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SHOW_PROGRESS
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)
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endif()
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if(NOT EXISTS "${ZLIB_SRC_DIR}/CMakeLists.txt")
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log("Extracting zlib131.zip to zlib-1.3.1 ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E tar xvf "${ZLIB_ARCHIVE}"
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WORKING_DIRECTORY "${THIRDPARTY_DIR}"
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RESULT_VARIABLE _zlib_extract_res
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)
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if(NOT _zlib_extract_res EQUAL 0)
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message(FATAL_ERROR "Failed to extract zlib archive")
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endif()
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endif()
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file(MAKE_DIRECTORY "${ZLIB_BUILD_DIR}")
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# проверяем, собран ли уже zlib
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set(_have_zlib FALSE)
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foreach(candidate
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"${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"
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)
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if(EXISTS "${candidate}")
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set(_have_zlib TRUE)
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break()
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endif()
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endforeach()
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if(NOT _have_zlib)
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log("Configuring zlib ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND}
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-G "${CMAKE_GENERATOR}"
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-S "${ZLIB_SRC_DIR}"
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-B "${ZLIB_BUILD_DIR}"
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-DCMAKE_INSTALL_PREFIX=${ZLIB_INSTALL_DIR}
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RESULT_VARIABLE _zlib_cfg_res
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)
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if(NOT _zlib_cfg_res EQUAL 0)
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message(FATAL_ERROR "zlib configure failed")
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endif()
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foreach(cfg IN LISTS BUILD_CONFIGS)
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log("Building ZLIB (${cfg}) ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND}
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--build "${ZLIB_BUILD_DIR}" --config ${cfg}
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RESULT_VARIABLE _zlib_build_res
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)
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if(NOT _zlib_build_res EQUAL 0)
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message(FATAL_ERROR "ZLIB build failed for configuration ${cfg}")
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endif()
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log("Installing ZLIB (${cfg}) ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND}
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--install "${ZLIB_BUILD_DIR}" --config ${cfg}
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RESULT_VARIABLE _zlib_inst_res
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)
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if(NOT _zlib_inst_res EQUAL 0)
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message(FATAL_ERROR "ZLIB install failed for configuration ${cfg}")
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endif()
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endforeach()
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endif()
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# ИСПРАВЛЕНИЕ: Используем свойства для конкретных конфигураций
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add_library(zlib_external_lib UNKNOWN IMPORTED GLOBAL)
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set_target_properties(zlib_external_lib PROPERTIES
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# Динамическая линковка (если zlib.lib - это импорт-библиотека для zlibd.dll)
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#IMPORTED_LOCATION_DEBUG "${ZLIB_INSTALL_DIR}/lib/zlibd.lib"
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#IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlib.lib"
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# Можно также указать статические библиотеки, если вы хотите их использовать
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IMPORTED_LOCATION_DEBUG "${ZLIB_INSTALL_DIR}/lib/zlibstaticd.lib"
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IMPORTED_LOCATION_RELEASE "${ZLIB_INSTALL_DIR}/lib/zlibstatic.lib"
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INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INSTALL_DIR}/include"
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)
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# ===========================================
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# 2) SDL2 (release-2.32.10.zip → SDL-release-2.32.10) - без изменений
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# ===========================================
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set(SDL2_ARCHIVE "${THIRDPARTY_DIR}/release-2.32.10.zip")
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set(SDL2_SRC_DIR "${THIRDPARTY_DIR}/SDL-release-2.32.10")
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set(SDL2_BUILD_DIR "${SDL2_SRC_DIR}/build")
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set(SDL2_INSTALL_DIR "${SDL2_SRC_DIR}/install")
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if(NOT EXISTS "${SDL2_ARCHIVE}")
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log("Downloading SDL2 release-2.32.10.zip ...")
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file(DOWNLOAD
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"https://github.com/libsdl-org/SDL/archive/refs/tags/release-2.32.10.zip"
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"${SDL2_ARCHIVE}"
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SHOW_PROGRESS
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)
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endif()
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if(NOT EXISTS "${SDL2_SRC_DIR}/CMakeLists.txt")
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log("Extracting SDL2 archive to SDL-release-2.32.10 ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E tar xvf "${SDL2_ARCHIVE}"
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WORKING_DIRECTORY "${THIRDPARTY_DIR}"
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RESULT_VARIABLE _sdl_extract_res
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)
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if(NOT _sdl_extract_res EQUAL 0)
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message(FATAL_ERROR "Failed to extract SDL2 archive")
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endif()
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endif()
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file(MAKE_DIRECTORY "${SDL2_BUILD_DIR}")
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set(_have_sdl2 FALSE)
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foreach(candidate
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"${SDL2_INSTALL_DIR}/lib/SDL2.lib"
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"${SDL2_INSTALL_DIR}/lib/SDL2-static.lib"
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"${SDL2_INSTALL_DIR}/lib/SDL2d.lib"
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)
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if(EXISTS "${candidate}")
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set(_have_sdl2 TRUE)
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break()
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endif()
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endforeach()
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if(NOT _have_sdl2)
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log("Configuring SDL2 ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND}
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-G "${CMAKE_GENERATOR}"
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-S "${SDL2_SRC_DIR}"
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-B "${SDL2_BUILD_DIR}"
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-DCMAKE_INSTALL_PREFIX=${SDL2_INSTALL_DIR}
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-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR} # путь к zlib для SDL2
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RESULT_VARIABLE _sdl_cfg_res
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)
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if(NOT _sdl_cfg_res EQUAL 0)
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message(FATAL_ERROR "SDL2 configure failed")
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endif()
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# --- ИЗМЕНЕНИЕ: Цикл по конфигурациям Debug и Release ---
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foreach(cfg IN LISTS BUILD_CONFIGS)
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log("Building SDL2 (${cfg}) ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND}
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--build "${SDL2_BUILD_DIR}" --config ${cfg}
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RESULT_VARIABLE _sdl_build_res
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)
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if(NOT _sdl_build_res EQUAL 0)
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message(FATAL_ERROR "SDL2 build failed for configuration ${cfg}")
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endif()
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log("Installing SDL2 (${cfg}) ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND}
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--install "${SDL2_BUILD_DIR}" --config ${cfg}
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RESULT_VARIABLE _sdl_inst_res
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)
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if(NOT _sdl_inst_res EQUAL 0)
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message(FATAL_ERROR "SDL2 install failed for configuration ${cfg}")
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endif()
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endforeach()
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# ------------------------------------------------------
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endif()
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# ИСПРАВЛЕНИЕ: SDL2: Используем свойства для конкретных конфигураций
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add_library(SDL2_external_lib UNKNOWN IMPORTED GLOBAL)
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set_target_properties(SDL2_external_lib PROPERTIES
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# Динамическая линковка SDL2
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IMPORTED_LOCATION_DEBUG "${SDL2_INSTALL_DIR}/lib/SDL2d.lib"
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IMPORTED_LOCATION_RELEASE "${SDL2_INSTALL_DIR}/lib/SDL2.lib"
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# Оба include-пути: и include, и include/SDL2
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INSTALL_DIR}/include;${SDL2_INSTALL_DIR}/include/SDL2"
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)
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# SDL2main (обычно статическая)
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add_library(SDL2main_external_lib UNKNOWN IMPORTED GLOBAL)
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set_target_properties(SDL2main_external_lib PROPERTIES
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# ИСПРАВЛЕНО: Указываем пути для Debug и Release, используя
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# соглашение, что Debug имеет суффикс 'd', а Release — нет.
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IMPORTED_LOCATION_DEBUG "${SDL2_INSTALL_DIR}/lib/SDL2maind.lib"
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IMPORTED_LOCATION_RELEASE "${SDL2_INSTALL_DIR}/lib/SDL2main.lib"
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INSTALL_DIR}/include"
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)
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log("-----${SDL2_INSTALL_DIR}/lib/SDL2maind.lib")
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# ===========================================
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# 3) libpng (v1.6.51.zip → libpng-1.6.51) - без изменений
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# ===========================================
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set(LIBPNG_ARCHIVE "${THIRDPARTY_DIR}/v1.6.51.zip")
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set(LIBPNG_SRC_DIR "${THIRDPARTY_DIR}/libpng-1.6.51")
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set(LIBPNG_BUILD_DIR "${LIBPNG_SRC_DIR}/build")
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set(LIBPNG_INSTALL_DIR "${LIBPNG_SRC_DIR}/install") # на будущее
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if(NOT EXISTS "${LIBPNG_ARCHIVE}")
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log("Downloading libpng v1.6.51.zip ...")
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file(DOWNLOAD
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"https://github.com/pnggroup/libpng/archive/refs/tags/v1.6.51.zip"
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"${LIBPNG_ARCHIVE}"
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SHOW_PROGRESS
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)
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endif()
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if(NOT EXISTS "${LIBPNG_SRC_DIR}/CMakeLists.txt")
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log("Extracting libpng v1.6.51.zip to libpng-1.6.51 ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E tar xvf "${LIBPNG_ARCHIVE}"
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WORKING_DIRECTORY "${THIRDPARTY_DIR}"
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RESULT_VARIABLE _png_extract_res
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)
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if(NOT _png_extract_res EQUAL 0)
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message(FATAL_ERROR "Failed to extract libpng archive")
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endif()
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endif()
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file(MAKE_DIRECTORY "${LIBPNG_BUILD_DIR}")
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# Проверяем, есть ли уже .lib (build/Debug или install/lib)
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set(_libpng_candidates
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"${LIBPNG_BUILD_DIR}/Debug/libpng16_staticd.lib"
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"${LIBPNG_BUILD_DIR}/Release/libpng16_static.lib"
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)
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set(_have_png FALSE)
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foreach(candidate IN LISTS _libpng_candidates)
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if(EXISTS "${candidate}")
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set(_have_png TRUE)
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break()
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endif()
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endforeach()
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if(NOT _have_png)
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log("Configuring libpng ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND}
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-G "${CMAKE_GENERATOR}"
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-S "${LIBPNG_SRC_DIR}"
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-B "${LIBPNG_BUILD_DIR}"
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-DCMAKE_INSTALL_PREFIX=${LIBPNG_INSTALL_DIR}
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-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}
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-DZLIB_ROOT=${ZLIB_INSTALL_DIR}
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RESULT_VARIABLE _png_cfg_res
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)
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if(NOT _png_cfg_res EQUAL 0)
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message(FATAL_ERROR "libpng configure failed")
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endif()
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# --- ИЗМЕНЕНИЕ: Цикл по конфигурациям Debug и Release ---
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foreach(cfg IN LISTS BUILD_CONFIGS)
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log("Building libpng (${cfg}) ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND}
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--build "${LIBPNG_BUILD_DIR}" --config ${cfg}
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RESULT_VARIABLE _png_build_res
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)
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if(NOT _png_build_res EQUAL 0)
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message(FATAL_ERROR "libpng build failed for configuration ${cfg}")
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endif()
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# Поскольку вы не используете "cmake --install" для libpng,
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# здесь нет необходимости в дополнительном шаге установки.
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# Файлы .lib будут сгенерированы в подкаталоге ${LIBPNG_BUILD_DIR}/${cfg} (например, build/Debug или build/Release).
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endforeach()
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# ------------------------------------------------------
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endif()
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add_library(libpng_external_lib UNKNOWN IMPORTED GLOBAL)
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set_target_properties(libpng_external_lib PROPERTIES
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# Предполагая, что libpng использует статический вариант
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IMPORTED_LOCATION_DEBUG "${LIBPNG_BUILD_DIR}/Debug/libpng16_staticd.lib"
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IMPORTED_LOCATION_RELEASE "${LIBPNG_BUILD_DIR}/Release/libpng16_static.lib"
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# png.h, pngconf.h – в SRC, pnglibconf.h – в BUILD
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INTERFACE_INCLUDE_DIRECTORIES "${LIBPNG_SRC_DIR};${LIBPNG_BUILD_DIR}"
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)
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# ===========================================
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# 4) libzip (v1.11.4.zip → libzip-1.11.4) - НОВАЯ ЗАВИСИМОСТЬ
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# ===========================================
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set(LIBZIP_ARCHIVE "${THIRDPARTY_DIR}/v1.11.4.zip")
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set(LIBZIP_SRC_DIR "${THIRDPARTY_DIR}/libzip-1.11.4")
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set(LIBZIP_BUILD_DIR "${LIBZIP_SRC_DIR}/build")
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#set(LIBZIP_INSTALL_DIR "${LIBZIP_SRC_DIR}/install")
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set(LIBZIP_BASE_DIR "${LIBZIP_SRC_DIR}/install")
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if(NOT EXISTS "${LIBZIP_ARCHIVE}")
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log("Downloading libzip v1.11.4.zip ...")
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file(DOWNLOAD
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"https://github.com/nih-at/libzip/archive/refs/tags/v1.11.4.zip"
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"${LIBZIP_ARCHIVE}"
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SHOW_PROGRESS
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)
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endif()
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if(NOT EXISTS "${LIBZIP_SRC_DIR}/CMakeLists.txt")
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log("Extracting libzip v1.11.4.zip to libzip-1.11.4 ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E tar xvf "${LIBZIP_ARCHIVE}"
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WORKING_DIRECTORY "${THIRDPARTY_DIR}"
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RESULT_VARIABLE _zip_extract_res
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)
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if(NOT _zip_extract_res EQUAL 0)
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message(FATAL_ERROR "Failed to extract libzip archive")
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endif()
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endif()
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file(MAKE_DIRECTORY "${LIBZIP_BUILD_DIR}")
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# Проверяем, собран ли уже libzip
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set(_have_zip FALSE)
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foreach(candidate
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"${LIBZIP_BASE_DIR}-Debug/lib/zip.lib"
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"${LIBZIP_BASE_DIR}-Release/lib/zip.lib"
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)
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if(EXISTS "${candidate}")
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set(_have_zip TRUE)
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break()
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endif()
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endforeach()
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if(NOT _have_zip)
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foreach(cfg IN LISTS BUILD_CONFIGS)
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log("Configuring libzip (${cfg})...")
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execute_process(
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COMMAND ${CMAKE_COMMAND}
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-G "${CMAKE_GENERATOR}"
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-S "${LIBZIP_SRC_DIR}"
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-B "${LIBZIP_SRC_DIR}/build-${cfg}"
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-DCMAKE_INSTALL_PREFIX=${LIBZIP_BASE_DIR}-${cfg}
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-DCMAKE_PREFIX_PATH=${ZLIB_INSTALL_DIR}
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-DZLIB_ROOT=${ZLIB_INSTALL_DIR}
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-DENABLE_COMMONCRYPTO=OFF
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-DENABLE_GNUTLS=OFF
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-DENABLE_MBEDTLS=OFF
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-DENABLE_OPENSSL=OFF
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-DENABLE_WINDOWS_CRYPTO=OFF
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-DENABLE_FUZZ=OFF
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RESULT_VARIABLE _zip_cfg_res
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)
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if(NOT _zip_cfg_res EQUAL 0)
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message(FATAL_ERROR "libzip configure failed")
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endif()
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log("Building libzip (${cfg}) ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND} --build "${LIBZIP_SRC_DIR}/build-${cfg}" --config ${cfg} -v
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RESULT_VARIABLE _zip_build_res
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)
|
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if(NOT _zip_build_res EQUAL 0)
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message(FATAL_ERROR "libzip build failed for configuration ${cfg}")
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endif()
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log("Installing libzip (${cfg}) ...")
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execute_process(
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COMMAND ${CMAKE_COMMAND} --install "${LIBZIP_SRC_DIR}/build-${cfg}" --config ${cfg} -v
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RESULT_VARIABLE _zip_inst_res
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)
|
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if(NOT _zip_inst_res EQUAL 0)
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message(FATAL_ERROR "libzip install failed for configuration ${cfg}")
|
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endif()
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endforeach()
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endif()
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add_library(libzip_external_lib UNKNOWN IMPORTED GLOBAL)
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set_target_properties(libzip_external_lib PROPERTIES
|
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IMPORTED_LOCATION_DEBUG "${LIBZIP_BASE_DIR}-Debug/lib/zip.lib" # ИСПРАВЛЕНО
|
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IMPORTED_LOCATION_RELEASE "${LIBZIP_BASE_DIR}-Release/lib/zip.lib" # ИСПРАВЛЕНО
|
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INTERFACE_INCLUDE_DIRECTORIES "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/include,${LIBZIP_BASE_DIR}-Release/include>"
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# libzip требует zlib для линковки
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INTERFACE_LINK_LIBRARIES zlib_external_lib
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)
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# ===========================================
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# Основной проект space-game001
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# ===========================================
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add_executable(space-game001
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main.cpp
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Game.cpp
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Game.h
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Environment.cpp
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Environment.h
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Renderer.cpp
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Renderer.h
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ShaderManager.cpp
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ShaderManager.h
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TextureManager.cpp
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TextureManager.h
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TextModel.cpp
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TextModel.h
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AudioPlayerAsync.cpp
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AudioPlayerAsync.h
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BoneAnimatedModel.cpp
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BoneAnimatedModel.h
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ZLMath.cpp
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ZLMath.h
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OpenGlExtensions.cpp
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OpenGlExtensions.h
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Utils.cpp
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Utils.h
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)
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# Установка проекта по умолчанию для Visual Studio
|
||
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT space-game001)
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|
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# include-пути проекта
|
||
target_include_directories(space-game001 PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}"
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#"${CMAKE_CURRENT_SOURCE_DIR}/gl"
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#"${CMAKE_CURRENT_SOURCE_DIR}/cmakeaudioplayer/include"
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#"${SDL2_INSTALL_DIR}/include"
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#"${SDL2_INSTALL_DIR}/include/SDL2"
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#"${LIBZIP_INSTALL_DIR}-Release/include" # Добавил include-путь для libzip
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)
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|
||
set_target_properties(space-game001 PROPERTIES
|
||
OUTPUT_NAME "space-game001"
|
||
)
|
||
|
||
# Определения препроцессора:
|
||
# PNG_ENABLED – включает код PNG в TextureManager
|
||
# SDL_MAIN_HANDLED – отключает переопределение main -> SDL_main
|
||
target_compile_definitions(space-game001 PRIVATE
|
||
PNG_ENABLED
|
||
SDL_MAIN_HANDLED
|
||
)
|
||
|
||
# Линкуем с SDL2main, если он вообще установлен
|
||
target_link_libraries(space-game001 PRIVATE SDL2main_external_lib)
|
||
|
||
# Линкуем сторонние библиотеки
|
||
target_link_libraries(space-game001 PRIVATE
|
||
SDL2_external_lib
|
||
libpng_external_lib
|
||
zlib_external_lib
|
||
libzip_external_lib
|
||
)
|
||
|
||
# Линкуем OpenGL (Windows)
|
||
if(WIN32)
|
||
target_link_libraries(space-game001 PRIVATE opengl32)
|
||
endif()
|
||
|
||
# ===========================================
|
||
# Копирование SDL2d.dll и zlibd.dll рядом с exe
|
||
# ===========================================
|
||
if (WIN32)
|
||
|
||
# SDL2: в Debug - SDL2d.dll, в Release - SDL2.dll
|
||
set(SDL2_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2_INSTALL_DIR}/bin/SDL2d.dll,${SDL2_INSTALL_DIR}/bin/SDL2.dll>")
|
||
set(SDL2_DLL_DST "$<IF:$<CONFIG:Debug>,$<TARGET_FILE_DIR:space-game001>/SDL2d.dll,$<TARGET_FILE_DIR:space-game001>/SDL2.dll>")
|
||
|
||
|
||
set(LIBZIP_DLL_SRC "$<IF:$<CONFIG:Debug>,${LIBZIP_BASE_DIR}-Debug/bin/zip.dll,${LIBZIP_BASE_DIR}-Release/bin/zip.dll>")
|
||
|
||
add_custom_command(TARGET space-game001 POST_BUILD
|
||
COMMAND ${CMAKE_COMMAND} -E echo "Copying DLLs to output folder..."
|
||
|
||
# Копируем SDL2 (целевое имя всегда SDL2.dll)
|
||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||
"${SDL2_DLL_SRC}"
|
||
"${SDL2_DLL_DST}"
|
||
|
||
# Копируем LIBZIP (целевое имя всегда zip.dll)
|
||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||
"${LIBZIP_DLL_SRC}"
|
||
"$<TARGET_FILE_DIR:space-game001>/zip.dll"
|
||
)
|
||
endif()
|
||
|
||
# ===========================================
|
||
# Копирование ресурсов после сборки
|
||
# ===========================================
|
||
|
||
# Какие папки с ресурсами нужно копировать
|
||
set(RUNTIME_RESOURCE_DIRS
|
||
"resources"
|
||
"shaders"
|
||
)
|
||
|
||
# Копируем ресурсы и шейдеры в папку exe и в корень build/
|
||
foreach(resdir IN LISTS RUNTIME_RESOURCE_DIRS)
|
||
add_custom_command(TARGET space-game001 POST_BUILD
|
||
COMMAND ${CMAKE_COMMAND} -E echo "Copying ${resdir} to runtime folders..."
|
||
# 1) туда, где лежит exe (build/Debug, build/Release и т.п.)
|
||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||
"${CMAKE_SOURCE_DIR}/${resdir}"
|
||
"$<TARGET_FILE_DIR:space-game001>/${resdir}"
|
||
# 2) в корень build, если захочешь запускать из этой папки
|
||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||
"${CMAKE_SOURCE_DIR}/${resdir}"
|
||
"${CMAKE_BINARY_DIR}/${resdir}"
|
||
)
|
||
endforeach() |