space-game001/TextModel.h

12 lines
305 B
C++

#pragma once
#include "ZLMath.h"
#include "Renderer.h"
#include <unordered_map>
namespace ZL
{
VertexDataStruct LoadFromTextFile(const std::string& fileName, const std::string& ZIPFileName = "");
VertexDataStruct LoadFromTextFile02(const std::string& fileName, const std::string& ZIPFileName = "");
}