89 lines
2.5 KiB
C++
Executable File
89 lines
2.5 KiB
C++
Executable File
#include "Game.h"
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#include "Environment.h"
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#include <iostream>
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ZL::Game game;
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void MainLoop() {
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game.update();
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}
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int main(int argc, char* argv[]) {
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try
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{
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constexpr int CONST_WIDTH = 1280;
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constexpr int CONST_HEIGHT = 720;
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ZL::Environment::width = CONST_WIDTH;
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ZL::Environment::height = CONST_HEIGHT;
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#ifdef EMSCRIPTEN
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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std::cerr << "SDL_Init failed: " << SDL_GetError() << std::endl;
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return 1;
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_Window* win = SDL_CreateWindow("Space Ship Game",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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CONST_WIDTH, CONST_HEIGHT,
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SDL_WINDOW_OPENGL);
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if (!win) {
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std::cerr << "SDL_CreateWindow failed: " << SDL_GetError() << std::endl;
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return 1;
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}
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SDL_GLContext glContext = SDL_GL_CreateContext(win);
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if (!glContext) {
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std::cerr << "SDL_GL_CreateContext failed: " << SDL_GetError() << std::endl;
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return 1;
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}
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// Привязка контекста к окну — важно!
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SDL_GL_MakeCurrent(win, glContext);
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ZL::Environment::window = win;
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#else
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
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SDL_Log("SDL init failed: %s", SDL_GetError());
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return 1;
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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ZL::Environment::window = SDL_CreateWindow(
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"Space Ship Game",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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CONST_WIDTH, CONST_HEIGHT,
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SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
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);
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SDL_GLContext ctx = SDL_GL_CreateContext(ZL::Environment::window);
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SDL_GL_MakeCurrent(ZL::Environment::window, ctx);
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#endif
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game.setup();
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#ifdef EMSCRIPTEN
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emscripten_set_main_loop(MainLoop, 0, 1);
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#else
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while (!game.shouldExit()) {
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game.update();
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SDL_Delay(2);
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}
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#endif
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}
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catch (const std::exception& e)
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{
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std::cout << e.what() << std::endl;
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}
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return 0;
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}
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