space-game001/shaders/default_web.fragment
Vladislav Khorev b45d9300bd New version
2025-11-30 22:46:42 +03:00

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precision mediump float;
uniform sampler2D Texture;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
//gl_FragColor = vec4(color.rgb*0.1 + vec3(0.9, 0.9, 0.9), 1.0);
gl_FragColor = color;
}