12 lines
226 B
Plaintext
12 lines
226 B
Plaintext
attribute vec3 vPosition;
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uniform mat4 ProjectionModelViewMatrix;
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varying vec3 dir;
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void main(){
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vec4 realVertexPos = vec4(vPosition.xyz, 1.0);
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gl_Position = ProjectionModelViewMatrix * realVertexPos;
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dir = vPosition;
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} |