space-game001/space-game001plain.html
2025-12-07 17:48:23 +03:00

100 lines
4.2 KiB
HTML

<!doctypehtml>
<html lang=en-us>
<head>
<meta charset=utf-8>
<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
<title>Space Game</title>
<style>
body {
font-family: arial;
margin: 0;
overflow: hidden;
padding: 0;
min-height: 100vh;
background-color: #000;
}
.emscripten {
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block
}
div.emscripten {
text-align: center
}
div.emscripten_border {
border: 1px solid #000
}
canvas.emscripten {
border: 0 none;
background-color: #000;
width: 90%;
height: 100vh;
}
@-webkit-keyframes rotation {
from {
-webkit-transform: rotate(0)
}
to {
-webkit-transform: rotate(360deg)
}
}
@-moz-keyframes rotation {
from {
-moz-transform: rotate(0)
}
to {
-moz-transform: rotate(360deg)
}
}
@-o-keyframes rotation {
from {
-o-transform: rotate(0)
}
to {
-o-transform: rotate(360deg)
}
}
@keyframes rotation {
from {
transform: rotate(0)
}
to {
transform: rotate(360deg)
}
}
#status {
display: none;
}
#progress {
height: 20px;
width: 300px
}
</style>
</head>
<body>
<div class=emscripten id=status></div>
<div class=emscripten><progress hidden id=progress max=100 value=0></progress></div>
<div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault()
tabindex=-1></canvas></div>
<script>var statusElement = document.getElementById("status"), progressElement = document.getElementById("progress"), spinnerElement = document.getElementById("spinner"), Module = { print: function () { var e = document.getElementById("output"); return e && (e.value = ""), function (t) { arguments.length > 1 && (t = Array.prototype.slice.call(arguments).join(" ")), console.log(t), e && (e.value += t + "\n", e.scrollTop = e.scrollHeight) } }(), canvas: (() => { var e = document.getElementById("canvas"); return e.addEventListener("webglcontextlost", (e => { alert("WebGL context lost. You will need to reload the page."), e.preventDefault() }), !1), e })(), setStatus: e => { if (Module.setStatus.last || (Module.setStatus.last = { time: Date.now(), text: "" }), e !== Module.setStatus.last.text) { var t = e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/), n = Date.now(); t && n - Module.setStatus.last.time < 30 || (Module.setStatus.last.time = n, Module.setStatus.last.text = e, t ? (e = t[1], progressElement.value = 100 * parseInt(t[2]), progressElement.max = 100 * parseInt(t[4]), progressElement.hidden = !1, spinnerElement.hidden = !1) : (progressElement.value = null, progressElement.max = null, progressElement.hidden = !0, e || (spinnerElement.style.display = "none")), statusElement.innerHTML = e) } }, totalDependencies: 0, monitorRunDependencies: e => { this.totalDependencies = Math.max(this.totalDependencies, e), Module.setStatus(e ? "Preparing... (" + (this.totalDependencies - e) + "/" + this.totalDependencies + ")" : "All downloads complete.") } }; Module.setStatus("Downloading..."), window.onerror = e => { Module.setStatus("Exception thrown, see JavaScript console"), spinnerElement.style.display = "none", Module.setStatus = e => { e && console.error("[post-exception status] " + e) } }</script>
<script async src=space-game001.js></script>
</body>
</html>