space-game001/resources/shaders/cutscene_fade_web.fragment

12 lines
215 B
Plaintext

precision mediump float;
uniform sampler2D Texture;
uniform float uAlpha;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture, texCoord).rgba;
color.a *= uAlpha;
gl_FragColor = color;
}