space-game001/resources/shaders/default_shadow.vertex

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#version 120
attribute vec3 vPosition;
attribute vec2 vTexCoord;
attribute vec3 vNormal;
varying vec2 texCoord;
varying vec4 fragPosLightSpace;
varying vec3 fragNormal;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 uLightFromCamera;
void main()
{
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
texCoord = vTexCoord;
fragPosLightSpace = uLightFromCamera * ModelViewMatrix * vec4(vPosition, 1.0);
fragNormal = mat3(ModelViewMatrix) * vNormal;
}