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Vladislav Khorev 0cc3dce9a8 Fixing bug
2023-12-03 22:39:08 +03:00
gl Upload to github 2021-06-30 20:31:14 +05:00
ZeptoLabTestBin Switch to use SDL 2023-12-03 21:10:02 +03:00
.gitignore Upload to github 2021-06-30 20:31:14 +05:00
background.bmp Reduce size of bundle 2023-12-03 22:29:29 +03:00
bird.bmp32 Reduce size of bundle 2023-12-03 22:29:29 +03:00
default.fragment SDL for Emscripten is working 2023-12-03 22:18:33 +03:00
default.vertex Upload to github 2021-06-30 20:31:14 +05:00
game_over.bmp32 Reduce size of bundle 2023-12-03 22:29:29 +03:00
Game.cpp Upload to github 2021-06-30 20:31:14 +05:00
Game.h Switch to use SDL 2023-12-03 21:10:02 +03:00
jumpingbird.data Reduce size of bundle 2023-12-03 22:29:29 +03:00
jumpingbird.html Reduce size of bundle 2023-12-03 22:29:29 +03:00
jumpingbird.js Reduce size of bundle 2023-12-03 22:29:29 +03:00
jumpingbird.wasm Fixing bug 2023-12-03 22:39:08 +03:00
main.cpp Fixing bug 2023-12-03 22:39:08 +03:00
Math.cpp SDL compiling for Emscripten 2023-12-03 21:36:04 +03:00
Math.h SDL compiling for Emscripten 2023-12-03 21:36:04 +03:00
OpenGlExtensions.cpp SDL compiling for Emscripten 2023-12-03 21:36:04 +03:00
OpenGlExtensions.h SDL compiling for Emscripten 2023-12-03 21:36:04 +03:00
Physics.cpp Upload to github 2021-06-30 20:31:14 +05:00
Physics.h Upload to github 2021-06-30 20:31:14 +05:00
pipe.bmp32 Reduce size of bundle 2023-12-03 22:29:29 +03:00
Readme.md SDL for Emscripten is working 2023-12-03 22:18:33 +03:00
Renderer.cpp SDL compiling for Emscripten 2023-12-03 21:36:04 +03:00
Renderer.h SDL compiling for Emscripten 2023-12-03 21:36:04 +03:00
ShaderManager.cpp SDL for Emscripten is working 2023-12-03 22:18:33 +03:00
ShaderManager.h Switch to use SDL 2023-12-03 21:10:02 +03:00
TextureManager.cpp SDL compiling for Emscripten 2023-12-03 21:36:04 +03:00
TextureManager.h Switch to use SDL 2023-12-03 21:10:02 +03:00
Utils.cpp Upload to github 2021-06-30 20:31:14 +05:00
Utils.h SDL compiling for Emscripten 2023-12-03 21:36:04 +03:00
ZeptoLabTest1.sln Upload to github 2021-06-30 20:31:14 +05:00
ZeptoLabTest1.vcxproj Switch to use SDL 2023-12-03 21:10:02 +03:00
ZeptoLabTest1.vcxproj.filters Upload to github 2021-06-30 20:31:14 +05:00
ZeptoLabTest1.zip Upload to github 2021-06-30 20:31:14 +05:00

Script to run:

emcc main.cpp Game.cpp Math.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -sTOTAL_MEMORY=33554432 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS="[""png""]" -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.fragment --preload-file default.vertex --preload-file game_over.bmp32 --preload-file pipe.bmp32 -o jumpingbird.html