31 lines
698 B
C++
31 lines
698 B
C++
#pragma once
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#include "render/OpenGlExtensions.h"
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#include <memory>
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namespace ZL {
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class FrameBuffer {
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private:
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GLuint fbo = 0;
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GLuint textureID = 0;
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int width, height;
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bool useMipmaps;
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public:
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FrameBuffer(int w, int h, bool useMipmaps = false);
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~FrameBuffer();
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FrameBuffer(const FrameBuffer&) = delete;
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FrameBuffer& operator=(const FrameBuffer&) = delete;
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void Bind();
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void Unbind();
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void GenerateMipmaps();
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GLuint getTextureID() const { return textureID; }
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int getWidth() const { return width; }
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int getHeight() const { return height; }
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};
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} // namespace ZL
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