space-game001/src/planet/StoneObject.h
2026-01-09 15:24:01 +03:00

58 lines
1.9 KiB
C++

#pragma once
#include "render/Renderer.h"
#include "PlanetData.h"
namespace ZL {
struct StoneParams
{
static const float BASE_SCALE; // Îáùèé ðàçìåð êàìíÿ
static const float MIN_AXIS_SCALE; // Ìèíèìàëüíîå ðàñòÿæåíèå/ñæàòèå ïî îñè
static const float MAX_AXIS_SCALE; // Ìàêñèìàëüíîå ðàñòÿæåíèå/ñæàòèå ïî îñè
static const float MIN_PERTURBATION; // Ìèíèìàëüíîå ðàäèàëüíîå âîçìóùåíèå âåðøèíû
static const float MAX_PERTURBATION; // Ìàêñèìàëüíîå ðàäèàëüíîå âîçìóùåíèå âåðøèíû
static const int STONES_PER_TRIANGLE;
};
struct StoneInstance {
uint64_t seed;
Vector3f position;
Vector3f scale;
Eigen::Quaternionf rotation;
};
enum class ChunkStatus {
Empty, // Äàííûõ íåò
Generating, // Çàäà÷à â TaskManager (CPU)
ReadyToUpload, // Äàííûå â ïàìÿòè, æäóò î÷åðåäè â ãëàâíûé ïîòîê
Live // Çàãðóæåíî â GPU è ãîòîâî ê îòðèñîâêå
};
struct StoneGroup {
// mesh.PositionData è ïðî÷èå áóäóò çàïîëíÿòüñÿ â inflate()
VertexDataStruct mesh;
std::vector<std::vector<StoneInstance>> allInstances;
// Î÷èùàåò ñòàðóþ ãåîìåòðèþ è ãåíåðèðóåò íîâóþ äëÿ óêàçàííûõ èíäåêñîâ
std::vector<VertexRenderStruct> inflate(int count);
VertexRenderStruct inflateOne(int index, float scaleModifier);
VertexDataStruct inflateOneDataOnly(int index, float scaleModifier);
std::vector<ChunkStatus> statuses;
// Èíèöèàëèçàöèÿ ñòàòóñîâ ïðè ñîçäàíèè ãðóïïû
void initStatuses() {
statuses.assign(allInstances.size(), ChunkStatus::Empty);
}
};
// Òåïåðü âîçâðàùàåò çàãîòîâêó ñî âñåìè ïàðàìåòðàìè, íî áåç òÿæåëîãî ìåøà
StoneGroup CreateStoneGroupData(uint64_t globalSeed, const LodLevel& lodLevel);
Triangle createLocalTriangle(const Triangle& sampleTri);
} // namespace ZL