28 lines
714 B
C++
28 lines
714 B
C++
#include "Environment.h"
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namespace ZL {
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int Environment::windowHeaderHeight = 0;
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int Environment::width = 0;
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int Environment::height = 0;
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float Environment::zoom = 10.0f;
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bool Environment::leftPressed = false;
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bool Environment::rightPressed = false;
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bool Environment::upPressed = false;
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bool Environment::downPressed = false;
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Vector3f Environment::cameraShift = {0, 0, 0};
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Vector3f Environment::characterPos = {0, 0, 0};
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float Environment::violaCurrentIdleFrame = 0.f;
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int Environment::violaLastIdleFrame = -1;
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float Environment::violaCurrentWalkFrame = 0.f;
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int Environment::violaLastWalkFrame = 0;
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int Environment::violaCurrentAnimation = 0;
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float Environment::violaAngleAroundY = 0.f;
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} // namespace ZL
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