space-game001/app/jni/CMakeLists.txt
2025-12-05 17:27:03 +06:00

41 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.6)
project(GAME)
if(POLICY CMP0079)
cmake_policy(SET CMP0079 NEW)
endif()
# Копируем pnglibconf.h.prebuilt
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/libpng/scripts/pnglibconf.h.prebuilt
${CMAKE_CURRENT_SOURCE_DIR}/libpng/pnglibconf.h
)
# Сначала zlib
add_subdirectory(zlib)
# ВАЖНО: Установите опции ДО add_subdirectory(libpng)
# Libpng создает ДВЕ цели: png_shared (shared) и png_static (static)
# Мы хотим статическую библиотеку для Android
set(PNG_STATIC ON CACHE BOOL "Build static library" FORCE)
set(PNG_SHARED OFF CACHE BOOL "Don't build shared library" FORCE)
set(PNG_TESTS OFF CACHE BOOL "Disable tests" FORCE)
set(PNG_TOOLS OFF CACHE BOOL "Disable tools" FORCE)
set(PNG_EXECUTABLES OFF CACHE BOOL "Disable executables" FORCE)
set(PNG_DEBUG OFF CACHE BOOL "Disable debug" FORCE)
set(SKIP_INSTALL_ALL ON CACHE BOOL "Skip installation" FORCE)
# Для Android отключаем оптимизации
set(PNG_HARDWARE_OPTIMIZATIONS OFF CACHE BOOL "Disable hardware optimizations" FORCE)
set(PNG_ARM_NEON "off" CACHE STRING "Disable ARM NEON" FORCE)
# Добавляем libpng
add_subdirectory(libpng)
# Затем SDL
add_subdirectory(SDL)
# И ваш код
add_subdirectory(src)