41 lines
1.3 KiB
CMake
41 lines
1.3 KiB
CMake
cmake_minimum_required(VERSION 3.6)
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project(GAME)
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if(POLICY CMP0079)
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cmake_policy(SET CMP0079 NEW)
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endif()
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# Копируем pnglibconf.h.prebuilt
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_CURRENT_SOURCE_DIR}/libpng/scripts/pnglibconf.h.prebuilt
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${CMAKE_CURRENT_SOURCE_DIR}/libpng/pnglibconf.h
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)
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# Сначала zlib
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add_subdirectory(zlib)
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# ВАЖНО: Установите опции ДО add_subdirectory(libpng)
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# Libpng создает ДВЕ цели: png_shared (shared) и png_static (static)
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# Мы хотим статическую библиотеку для Android
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set(PNG_STATIC ON CACHE BOOL "Build static library" FORCE)
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set(PNG_SHARED OFF CACHE BOOL "Don't build shared library" FORCE)
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set(PNG_TESTS OFF CACHE BOOL "Disable tests" FORCE)
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set(PNG_TOOLS OFF CACHE BOOL "Disable tools" FORCE)
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set(PNG_EXECUTABLES OFF CACHE BOOL "Disable executables" FORCE)
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set(PNG_DEBUG OFF CACHE BOOL "Disable debug" FORCE)
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set(SKIP_INSTALL_ALL ON CACHE BOOL "Skip installation" FORCE)
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# Для Android отключаем оптимизации
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set(PNG_HARDWARE_OPTIMIZATIONS OFF CACHE BOOL "Disable hardware optimizations" FORCE)
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set(PNG_ARM_NEON "off" CACHE STRING "Disable ARM NEON" FORCE)
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# Добавляем libpng
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add_subdirectory(libpng)
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# Затем SDL
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add_subdirectory(SDL)
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# И ваш код
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add_subdirectory(src) |