space-game001/resources/start_uni_interior.lua
Vladislav Khorev 21bf3f0710 Fixing hp bugs
2026-05-18 09:17:05 +03:00

359 lines
9.6 KiB
Lua

hall_door_opened = false
teacher_door_opened = false
lection_is_over = false
player_hold_book = false
player_hold_knife = false
teacher_arrived = false
teacher_told_about_book = false
night_time = false
player_in_darklands = false
player_ghost_aware = false
function lection_hall_zone001_enter_callback()
--game_api.start_dialogue("")
--Start cutscene
if (lection_is_over == false) then
game_api.start_cutscene("test_cutscene_01")
end
end
game_api.set_trigger_zone_callbacks("lection_hall_zone001",
lection_hall_zone001_enter_callback,
nil
)
function knife_dialog_zone001_enter_callback()
print("knife_dialog_zone001_enter_callback--!")
if (player_hold_knife == false) then
if lection_is_over then
game_api.start_dialogue("knife_dialog001")
game_api.switch_navigation(4)
end
else
if (night_time == false) then
game_api.start_dialogue("knife_dialog_second001")
game_api.set_trigger_zone_enabled(1, false)
end
end
end
function knife_dialog_zone001_exit_callback()
print("knife_dialog_zone001_exit_callback--!")
if (lection_is_over) then
if (teacher_door_opened) then
game_api.switch_navigation(3)
else
game_api.switch_navigation(2)
end
end
end
game_api.set_trigger_zone_callbacks("knife_dialog_zone001",
knife_dialog_zone001_enter_callback,
knife_dialog_zone001_exit_callback
)
function on_knife_pickup()
game_api.pickup_item("knife")
game_api.deactivate_interactive_object("Knife001")
game_api.set_npc_enabled(1, false)
player_hold_knife = true
game_api.set_trigger_zone_enabled(2, true)
game_api.npc_walk_to(0, -4.57412, 0, 6.78495, on_teacher_arrived2)
end
function on_book_pickup()
if (teacher_told_about_book) then
if not player_hold_book then
game_api.pickup_item("book")
game_api.deactivate_interactive_object("Book001")
player_hold_book = true
else
game_api.remove_item("book")
game_api.activate_interactive_object("Book001")
player_hold_book = false
end
end
end
function on_bookshelf_clicked()
if not player_hold_book then
game_api.pickup_item("book")
game_api.deactivate_interactive_object("Book001")
player_hold_book = true
game_api.set_trigger_zone_enabled(3, true)
else
game_api.remove_item("book")
game_api.activate_interactive_object("Book001")
player_hold_book = false
game_api.set_trigger_zone_enabled(3, false)
end
end
function on_npc_interact(npc_index)
print("[Lua] NPC interaction! Index: " .. tostring(npc_index))
if npc_index == 1 then
if (player_ghost_aware) then
game_api.start_dialogue("aiperi_dialog001")
else
game_api.start_dialogue("knife_dialog001")
end
end
if npc_index == 0 then
if (player_ghost_aware) then
game_api.start_dialogue("teacher_dialog003")
else
game_api.start_dialogue("teacher_dialog001")
end
--game_api.set_trigger_zone_enabled(2, false)
end
if npc_index == 2 then
game_api.start_dialogue("dialog_with_ghost001")
player_ghost_aware = true
end
end
function teacher_zone001_enter_callback()
game_api.start_dialogue("teacher_dialog002")
game_api.set_trigger_zone_enabled(2, false)
teacher_told_about_book = true
end
function on_locked_door_click()
game_api.start_dialogue("door_dialog001")
-- Example: uncomment and replace "DoorName" to animate a door open over 1.5 seconds
-- game_api.rotate_object("DoorName", 90, 1.5, function()
-- print("Door finished opening!")
-- end)
end
function on_library_door_click()
if (night_time) then
game_api.start_dialogue("door_night_dialog001")
else
if (not lection_is_over) then
game_api.start_dialogue("door_dialog001")
end
end
end
function on_teachers_door_click()
if (not teacher_arrived) then
game_api.start_dialogue("door_dialog001")
else
if (not teacher_door_opened) then
teacher_door_opened = true
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
end)
game_api.switch_navigation(3)
end
end
end
function on_hall_door_click()
if (not hall_door_opened) then
hall_door_opened = true
game_api.switch_navigation(1)
game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
game_api.fade_object("Room_Cover_Main_Hall_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
end)
game_api.set_npc_enabled(0, true)
end
end
function on_teacher_arrived()
print("Teacher arrived")
end
function on_teacher_arrived2()
print("Teacher arrived2")
end
function book_dialog_zone001_enter_callback()
if (night_time == false) then
game_api.start_dialogue("book_dialog001")
game_api.switch_navigation(5)
end
if (player_in_darklands) then
game_api.start_dialogue("ghost_dialog002")
game_api.set_trigger_zone_enabled(3, false)
end
end
function book_dialog_zone001_exit_callback()
if (night_time == false) then
game_api.switch_navigation(3)
end
end
function on_computer_clicked()
print("on_computer_clicked--")
if (night_time == false) then
if (player_hold_book) then
game_api.start_cutscene("test_cutscene_02")
else
game_api.start_dialogue("book_dialog002")
end
end
end
function on_teacher_arrived_intermediate()
game_api.rotate_object("Room_N_2_Leaf001", -90, 0.5, nil)
game_api.fade_object("Room_Cover_North_3_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_North_3_001")
end)
game_api.switch_navigation(2)
game_api.npc_walk_to(0, 3.19574, 0, 6.45595, on_teacher_arrived)
teacher_arrived = true
end
game_api.set_cutscene_callback("test_cutscene_01", function()
print("Cutscene done!")
lection_is_over = true
game_api.set_npc_enabled(1, true)
game_api.npc_walk_to(0, 0.758123, 0, 6.50063, on_teacher_arrived_intermediate)
end)
game_api.set_cutscene_callback("test_cutscene_02", function()
print("Cutscene 2 done!")
night_time = true
--game_api.set_trigger_zone_enabled(1, false)
game_api.set_npc_enabled(0, false)
game_api.switch_navigation(5)
game_api.rotate_object("Room_N_2_Leaf001", 90, 0.01, nil)
game_api.activate_interactive_object("Room_Cover_Corridor_001")
game_api.activate_interactive_object("Room_Cover_Main_Hall_001")
game_api.activate_interactive_object("Room_Cover_North_1_001")
game_api.activate_interactive_object("Room_Cover_North_2_001")
game_api.activate_interactive_object("Room_Cover_South_1_001")
game_api.activate_interactive_object("Room_Cover_South_2_001")
game_api.activate_interactive_object("Room_Cover_South_3_001")
game_api.fade_object("Room_Cover_Corridor_001", 1, 0.01, nil)
game_api.fade_object("Room_Cover_South_3_001", 1, 0.01, nil)
game_api.fade_object("Room_Cover_North_1_001", 1, 0.01, nil)
game_api.fade_object("Room_Cover_Main_Hall_001", 1, 0.01, nil)
game_api.activate_interactive_object("Note001")
end)
function on_note_pickup()
game_api.start_dialogue("note_dialog001")
game_api.pickup_item("note_spell")
game_api.deactivate_interactive_object("Note001")
end
function on_report_card_pickup()
game_api.start_dialogue("dialog_report_card001")
end
function on_bookshelf_teacher_clicked()
game_api.start_dialogue("dialog_report_card001")
end
game_api.set_darklands_callbacks(
function()
game_api.start_dialogue("ghost_dialog001")
game_api.set_npc_enabled(2, true)
game_api.set_npc_enabled(3, true)
game_api.set_npc_enabled(4, true)
game_api.set_npc_enabled(5, true)
game_api.switch_navigation(6)
player_in_darklands = true
end,
function()
player_in_darklands = false
game_api.start_cutscene("test_cutscene_03")
game_api.set_npc_enabled(2, false)
game_api.set_npc_enabled(2, false)
game_api.set_npc_enabled(3, false)
game_api.set_npc_enabled(4, false)
game_api.set_npc_enabled(5, false)
game_api.switch_navigation(3)
game_api.setIntValue("day", 1)
game_api.setIntValue("need_sleep", 1)
game_api.set_player_hp(10)
end
)
game_api.set_trigger_zone_callbacks("teacher_dialog_zone001",
teacher_zone001_enter_callback,
nil
)
game_api.set_trigger_zone_callbacks("book_dialog_zone001",
book_dialog_zone001_enter_callback,
book_dialog_zone001_exit_callback
)
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
game_api.deactivate_interactive_object("Room_Cover_North_1_001")
game_api.deactivate_interactive_object("Note001")
game_api.set_npc_enabled(0, false)
game_api.set_npc_enabled(1, false)
game_api.set_npc_enabled(2, false)
game_api.set_npc_enabled(3, false)
game_api.set_npc_enabled(4, false)
game_api.set_npc_enabled(5, false)
function setDay1setup()
game_api.switch_navigation(5)
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
game_api.deactivate_interactive_object("Room_Cover_North_1_001")
game_api.activate_interactive_object("Room_Cover_North_2_001")
game_api.deactivate_interactive_object("Room_Cover_North_3_001")
game_api.activate_interactive_object("Room_Cover_South_1_001")
game_api.activate_interactive_object("Room_Cover_South_2_001")
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
game_api.set_npc_enabled(0, true)
game_api.set_npc_enabled(1, true)
game_api.set_npc_enabled(2, false)
game_api.set_npc_enabled(3, false)
game_api.set_npc_enabled(4, false)
game_api.set_npc_enabled(5, false)
end
game_api.set_location_callbacks(
function()
print("Enter location uni interior")
local hp = game_api.getFloatValue("player_hp")
game_api.set_player_hp(hp)
--[[
local need_sleep = game_api.getIntValue("need_sleep")
local day = game_api.getIntValue("day")
if (day==1) then
setDay1setup()
end]]
end,
function()
print("Exit location uni interior")
local hp = game_api.get_player_hp()
game_api.setFloatValue("player_hp", hp)
end
)
print("Lua script loaded successfully!")