space-game001/shaders/defaultColor_fog_stones.vertex
2025-12-20 23:08:26 +03:00

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// Вершинный шейдер (Vertex Shader)
attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 TexCoord;
uniform mat4 ProjectionModelViewMatrix;
void main()
{
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
TexCoord = vTexCoord;
}