22 lines
546 B
Plaintext
22 lines
546 B
Plaintext
// Вершинный шейдер (Vertex Shader)
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attribute vec3 vPosition;
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attribute vec2 vTexCoord;
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varying vec2 TexCoord;
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varying vec3 worldPosition;
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uniform mat4 ProjectionModelViewMatrix;
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uniform mat4 ModelViewMatrix;
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void main()
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{
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// Преобразование позиции в пространство вида (View Space)
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vec4 viewPosition = ModelViewMatrix * vec4(vPosition.xyz, 1.0);
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gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
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TexCoord = vTexCoord;
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worldPosition = vPosition;
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} |