space-game001/resources/shaders/default_desktop.fragment
2026-02-08 22:38:24 +03:00

12 lines
237 B
Plaintext

//precisionmediump float;
uniform sampler2D Texture;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
//gl_FragColor = vec4(color.rgb*0.1 + vec3(0.9, 0.9, 0.9), 1.0);
gl_FragColor = color;
}