79 lines
1.7 KiB
CMake
79 lines
1.7 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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# Название проекта
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project(SDLApp VERSION 1.0 LANGUAGES CXX)
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# Устанавливаем стандарт C++
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# Активируем многопоточность
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
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# Находим библиотеки с помощью pkg-config
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(SDL2 REQUIRED sdl2)
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pkg_check_modules(GL REQUIRED gl)
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option(AUDIO "Enable audio support" ON)
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if(AUDIO)
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pkg_check_modules(VORBIS REQUIRED vorbis vorbisfile ogg)
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pkg_check_modules(OPENAL REQUIRED openal)
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add_definitions(-DAUDIO)
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endif()
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# Определяем исполняемый файл и исходники
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add_executable(sdl_app
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Game.cpp
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main.cpp
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Math.cpp
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OpenGlExtensions.cpp
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Physics.cpp
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Renderer.cpp
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ShaderManager.cpp
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TextureManager.cpp
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Utils.cpp
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BoneAnimatedModel.cpp
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ObjLoader.cpp
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TextModel.cpp
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Inventory.cpp
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Environment.cpp
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GameObjectManager.cpp
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RenderSystem.cpp
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QuestScripts.cpp
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)
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if(AUDIO)
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target_sources(sdl_app PRIVATE
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cmakeaudioplayer/src/AudioPlayer.cpp
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AudioPlayerAsync.cpp
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)
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endif()
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target_include_directories(sdl_app PRIVATE
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${SDL2_INCLUDE_DIRS}
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${GL_INCLUDE_DIRS}
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)
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if(AUDIO)
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target_include_directories(sdl_app PRIVATE
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${VORBIS_INCLUDE_DIRS}
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${OPENAL_INCLUDE_DIRS}
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cmakeaudioplayer/include
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)
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endif()
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target_link_libraries(sdl_app
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${SDL2_LIBRARIES}
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${GL_LIBRARIES}
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Threads::Threads
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)
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if(AUDIO)
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target_link_libraries(sdl_app
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${VORBIS_LIBRARIES}
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${OPENAL_LIBRARIES}
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)
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endif() |