15 lines
226 B
GLSL
15 lines
226 B
GLSL
#version 130
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in vec3 position;
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in vec2 texcoord;
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uniform mat4 projection;
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uniform mat4 modelView;
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out vec2 texCoord;
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void main() {
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gl_Position = projection * modelView * vec4(position, 1.0);
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texCoord = texcoord;
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}
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