816 lines
23 KiB
C++
816 lines
23 KiB
C++
#include <boost/beast/core.hpp>
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#include <boost/beast/websocket.hpp>
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#include <boost/asio/ip/tcp.hpp>
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#include <iostream>
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#include <string>
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#include <memory>
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#include <vector>
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#include <mutex>
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#include <map>
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#include <queue>
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#include <sstream>
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#include <Eigen/Dense>
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "../src/network/ClientState.h"
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#include <random>
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#include <algorithm>
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#include <chrono>
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#include <unordered_set>
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namespace beast = boost::beast;
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namespace http = beast::http;
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namespace websocket = beast::websocket;
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namespace net = boost::asio;
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using tcp = net::ip::tcp;
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struct DeathInfo {
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int targetId = -1;
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uint64_t serverTime = 0;
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Eigen::Vector3f position = Eigen::Vector3f::Zero();
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int killerId = -1;
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};
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std::vector<std::string> split(const std::string& s, char delimiter) {
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std::vector<std::string> tokens;
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std::string token;
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std::istringstream tokenStream(s);
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while (std::getline(tokenStream, token, delimiter)) {
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tokens.push_back(token);
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}
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return tokens;
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}
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struct ServerBox {
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Eigen::Vector3f position;
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Eigen::Matrix3f rotation;
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float collisionRadius = 2.0f;
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bool destroyed = false;
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};
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struct Projectile {
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int shooterId = -1;
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uint64_t spawnMs = 0;
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Eigen::Vector3f pos;
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Eigen::Vector3f vel;
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float lifeMs = 5000.0f;
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};
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struct BoxDestroyedInfo {
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int boxIndex = -1;
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uint64_t serverTime = 0;
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Eigen::Vector3f position = Eigen::Vector3f::Zero();
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int destroyedBy = -1;
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};
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std::vector<BoxDestroyedInfo> g_boxDestructions;
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std::mutex g_boxDestructions_mutex;
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std::vector<ServerBox> g_serverBoxes;
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std::mutex g_boxes_mutex;
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std::vector<std::shared_ptr<class Session>> g_sessions;
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std::mutex g_sessions_mutex;
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std::vector<Projectile> g_projectiles;
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std::mutex g_projectiles_mutex;
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std::unordered_set<int> g_dead_players;
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std::mutex g_dead_mutex;
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class Session;
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void broadcastToAll(const std::string& message);
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class Session : public std::enable_shared_from_this<Session> {
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websocket::stream<beast::tcp_stream> ws_;
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beast::flat_buffer buffer_;
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int id_;
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bool is_writing_ = false;
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std::queue<std::shared_ptr<std::string>> writeQueue_;
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std::mutex writeMutex_;
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public:
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ClientStateInterval timedClientStates;
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explicit Session(tcp::socket&& socket, int id)
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: ws_(std::move(socket)), id_(id) {
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}
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int get_id() const { return id_; }
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bool fetchStateAtTime(std::chrono::system_clock::time_point targetTime, ClientState& outState) const {
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if (timedClientStates.canFetchClientStateAtTime(targetTime)) {
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outState = timedClientStates.fetchClientStateAtTime(targetTime);
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return true;
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}
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return false;
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}
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void send_message(const std::string& msg) {
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auto ss = std::make_shared<std::string>(msg);
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{
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std::lock_guard<std::mutex> lock(writeMutex_);
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writeQueue_.push(ss);
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}
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doWrite();
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}
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void run() {
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{
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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g_sessions.push_back(shared_from_this());
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}
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ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
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if (ec) return;
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std::cout << "Client " << self->id_ << " connected\n";
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self->init();
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});
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}
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bool IsMessageValid(const std::string& fullMessage) {
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#ifdef ENABLE_NETWORK_CHECKSUM
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size_t hashPos = fullMessage.find("#hash:");
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if (hashPos == std::string::npos) {
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return false; // Хеша нет, хотя он ожидался
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}
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std::string originalContent = fullMessage.substr(0, hashPos);
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std::string receivedHashStr = fullMessage.substr(hashPos + 6); // 6 — длина "#hash:"
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// Вычисляем ожидаемый хеш от контента
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size_t expectedHash = fnv1a_hash(originalContent + NET_SECRET);
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std::stringstream ss;
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ss << std::hex << expectedHash;
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return ss.str() == receivedHashStr;
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#else
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return true; // В режиме отладки пропускаем всё
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#endif
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}
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private:
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/*
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void init() {
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sendBoxesToClient();
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auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
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timer->expires_after(std::chrono::milliseconds(100));
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timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
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if (!ec) {
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self->send_message("ID:" + std::to_string(self->id_));
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self->do_read();
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}
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});
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}
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*/
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void sendBoxesToClient() {
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std::lock_guard<std::mutex> lock(g_boxes_mutex);
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std::string boxMsg = "BOXES:";
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for (const auto& box : g_serverBoxes) {
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Eigen::Quaternionf q(box.rotation);
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boxMsg += std::to_string(box.position.x()) + ":" +
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std::to_string(box.position.y()) + ":" +
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std::to_string(box.position.z()) + ":" +
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std::to_string(q.w()) + ":" +
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std::to_string(q.x()) + ":" +
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std::to_string(q.y()) + ":" +
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std::to_string(q.z()) + "|";
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}
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if (!boxMsg.empty() && boxMsg.back() == '|') boxMsg.pop_back();
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send_message(boxMsg);
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}
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public:
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/*
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explicit Session(tcp::socket&& socket, int id)
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: ws_(std::move(socket)), id_(id) {
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}*/
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void init()
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{
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sendBoxesToClient();
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auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
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timer->expires_after(std::chrono::milliseconds(100));
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timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
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if (!ec) {
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int64_t serverNow = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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self->send_message("ID:" + std::to_string(self->id_) + ":" + std::to_string(serverNow));
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self->do_read();
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}
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});
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}
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/*
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void run() {
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{
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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g_sessions.push_back(shared_from_this());
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}
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ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
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if (ec) return;
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std::cout << "Client " << self->id_ << " connected\n";
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self->init();
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// self->send_message("ID:" + std::to_string(self->id_));
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// self->do_read();
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});
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}*/
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/*void send_message(std::string msg) {
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auto ss = std::make_shared<std::string>(std::move(msg));
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ws_.async_write(net::buffer(*ss), [ss](beast::error_code, std::size_t) {});
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}
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int get_id() const {
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return id_;
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}*/
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ClientState get_latest_state(std::chrono::system_clock::time_point now) {
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if (timedClientStates.timedStates.empty()) {
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return {};
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}
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// 1. Берем самое последнее известное состояние
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ClientState latest = timedClientStates.timedStates.back();
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// 3. Применяем компенсацию лага (экстраполяцию).
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// Функция внутри использует simulate_physics, чтобы переместить объект
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// из точки lastUpdateServerTime в точку now.
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latest.apply_lag_compensation(now);
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return latest;
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}
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/*
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void send_message(std::string msg) {
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auto ss = std::make_shared<std::string>(std::move(msg));
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if (is_writing_) {
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ws_.async_write(net::buffer(*ss),
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[self = shared_from_this(), ss](beast::error_code ec, std::size_t) {
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if (ec) {
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std::cerr << "Write error: " << ec.message() << std::endl;
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}
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});
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}
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else {
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is_writing_ = true;
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ws_.async_write(net::buffer(*ss),
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[self = shared_from_this(), ss](beast::error_code ec, std::size_t) {
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self->is_writing_ = false;
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if (ec) {
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std::cerr << "Write error: " << ec.message() << std::endl;
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}
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});
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}
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}*/
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void doWrite() {
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std::lock_guard<std::mutex> lock(writeMutex_);
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if (is_writing_ || writeQueue_.empty()) {
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return;
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}
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is_writing_ = true;
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auto message = writeQueue_.front();
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ws_.async_write(net::buffer(*message),
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[self = shared_from_this(), message](beast::error_code ec, std::size_t) {
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if (ec) {
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std::cerr << "Write error: " << ec.message() << std::endl;
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return;
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}
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{
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std::lock_guard<std::mutex> lock(self->writeMutex_);
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self->writeQueue_.pop();
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self->is_writing_ = false;
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}
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self->doWrite();
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});
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}
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private:
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void do_read() {
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ws_.async_read(buffer_, [self = shared_from_this()](beast::error_code ec, std::size_t) {
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if (ec) {
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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g_sessions.erase(std::remove_if(g_sessions.begin(), g_sessions.end(),
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[self](const std::shared_ptr<Session>& session) {
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return session.get() == self.get();
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}), g_sessions.end());
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std::cout << "Client " << self->id_ << " disconnected\n";
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return;
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}
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std::string msg = beast::buffers_to_string(self->buffer_.data());
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self->process_message(msg);
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self->buffer_.consume(self->buffer_.size());
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self->do_read();
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});
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}
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void process_message(const std::string& msg) {
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if (!IsMessageValid(msg)) {
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// Логируем попытку подмены и просто выходим из обработки
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std::cout << "[Security] Invalid packet hash. Dropping message: " << msg << std::endl;
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return;
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}
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std::string cleanMessage = msg.substr(0, msg.find("#hash:"));
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std::cout << "Received from player " << id_ << ": " << cleanMessage << std::endl;
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auto parts = split(cleanMessage, ':');
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if (parts.empty()) return;
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std::string type = parts[0];
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if (type == "UPD") {
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{
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std::lock_guard<std::mutex> gd(g_dead_mutex);
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if (g_dead_players.find(id_) != g_dead_players.end()) {
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std::cout << "Server: Ignoring UPD from dead player " << id_ << std::endl;
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return;
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}
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}
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if (parts.size() < 16) return;
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uint64_t clientTimestamp = std::stoull(parts[1]);
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ClientState receivedState;
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receivedState.id = id_;
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std::chrono::system_clock::time_point uptime_timepoint{
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std::chrono::milliseconds(clientTimestamp)
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};
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receivedState.lastUpdateServerTime = uptime_timepoint;
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receivedState.handle_full_sync(parts, 2);
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timedClientStates.add_state(receivedState);
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retranslateMessage(cleanMessage);
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}
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else if (parts[0] == "RESPAWN") {
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{
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std::lock_guard<std::mutex> gd(g_dead_mutex);
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g_dead_players.erase(id_);
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}
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std::string respawnMsg = "RESPAWN_ACK:" + std::to_string(id_);
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broadcastToAll(respawnMsg);
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std::cout << "Server: Player " << id_ << " respawned\n";
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}
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else if (parts[0] == "FIRE") {
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if (parts.size() < 10) return;
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uint64_t clientTime = std::stoull(parts[1]);
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Eigen::Vector3f pos{
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std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
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};
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Eigen::Quaternionf dir(
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std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
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);
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float velocity = std::stof(parts[9]);
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int shotCount = 2;
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if (parts.size() >= 11) {
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try { shotCount = std::stoi(parts[10]); }
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catch (...) { shotCount = 2; }
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}
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std::string broadcast = "PROJECTILE:" +
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std::to_string(id_) + ":" +
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std::to_string(clientTime) + ":" +
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std::to_string(pos.x()) + ":" +
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std::to_string(pos.y()) + ":" +
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std::to_string(pos.z()) + ":" +
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std::to_string(dir.w()) + ":" +
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std::to_string(dir.x()) + ":" +
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std::to_string(dir.y()) + ":" +
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std::to_string(dir.z()) + ":" +
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std::to_string(velocity);
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{
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) {
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session->send_message(broadcast);
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}
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}
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}
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{
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const std::vector<Eigen::Vector3f> localOffsets = {
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Eigen::Vector3f(-1.5f, 0.9f, 5.0f),
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Eigen::Vector3f(1.5f, 0.9f, 5.0f)
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};
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uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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std::lock_guard<std::mutex> pl(g_projectiles_mutex);
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for (int i = 0; i < std::min(shotCount, (int)localOffsets.size()); ++i) {
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Projectile pr;
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pr.shooterId = id_;
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pr.spawnMs = now_ms;
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Eigen::Vector3f shotPos = pos + dir.toRotationMatrix() * localOffsets[i];
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pr.pos = shotPos;
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Eigen::Vector3f localForward(0.0f, 0.0f, -1.0f);
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Eigen::Vector3f worldForward = dir.toRotationMatrix() * localForward;
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float len = worldForward.norm();
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if (len > 1e-6f) worldForward /= len;
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pr.vel = worldForward * velocity;
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pr.lifeMs = 5000.0f;
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g_projectiles.push_back(pr);
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std::cout << "Server: Created projectile from player " << id_
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<< " at pos (" << shotPos.x() << ", " << shotPos.y() << ", " << shotPos.z()
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<< ") vel (" << pr.vel.x() << ", " << pr.vel.y() << ", " << pr.vel.z() << ")" << std::endl;
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}
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}
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}
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}
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void retranslateMessage(const std::string& msg) {
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std::string event_msg = "EVENT:" + std::to_string(id_) + ":" + msg;
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) {
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session->send_message(event_msg);
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}
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}
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}
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};
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void broadcastToAll(const std::string& message) {
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (const auto& session : g_sessions) {
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session->send_message(message);
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}
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}
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void update_world(net::steady_timer& timer, net::io_context& ioc) {
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static auto last_snapshot_time = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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/*static uint64_t lastTickCount = 0;
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if (lastTickCount == 0) {
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//lastTickCount = SDL_GetTicks64();
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lastTickCount = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count();
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lastTickCount = (lastTickCount / 50) * 50;
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return;
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}
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auto newTickCount = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count();
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newTickCount = (newTickCount / 50) * 50;
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int64_t deltaMs = static_cast<int64_t>(newTickCount - lastTickCount);
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std::chrono::system_clock::time_point nowRounded = std::chrono::system_clock::time_point(std::chrono::milliseconds(newTickCount));
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*/
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// For each player
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// Get letest state + add time (until newTickCount)
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// Calculate if collisions with boxes
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// Рассылка Snapshot раз в 1000мс
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/*
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if (std::chrono::duration_cast<std::chrono::milliseconds>(now - last_snapshot_time).count() >= 1000) {
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last_snapshot_time = now;
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auto system_now = std::chrono::system_clock::now();
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std::string snapshot_msg = "SNAPSHOT:" + std::to_string(
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||
std::chrono::duration_cast<std::chrono::milliseconds>(
|
||
system_now.time_since_epoch()).count()
|
||
);
|
||
|
||
std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
||
|
||
// Формируем общую строку состояний всех игроков
|
||
for (auto& session : g_sessions) {
|
||
ClientState st = session->get_latest_state(system_now);
|
||
snapshot_msg += "|" + std::to_string(session->get_id()) + ":" + st.formPingMessageContent();
|
||
}
|
||
|
||
for (auto& session : g_sessions) {
|
||
session->send_message(snapshot_msg);
|
||
}
|
||
}*/
|
||
|
||
const std::chrono::milliseconds interval(50);
|
||
timer.expires_after(interval);
|
||
|
||
timer.async_wait([&](const boost::system::error_code& ec) {
|
||
if (ec) return;
|
||
|
||
auto now = std::chrono::system_clock::now();
|
||
uint64_t now_ms = static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count());
|
||
|
||
std::vector<DeathInfo> deathEvents;
|
||
|
||
{
|
||
std::lock_guard<std::mutex> pl(g_projectiles_mutex);
|
||
std::vector<int> indicesToRemove;
|
||
|
||
float dt = 50.0f / 1000.0f;
|
||
|
||
for (size_t i = 0; i < g_projectiles.size(); ++i) {
|
||
auto& pr = g_projectiles[i];
|
||
|
||
pr.pos += pr.vel * dt;
|
||
|
||
if (now_ms > pr.spawnMs + static_cast<uint64_t>(pr.lifeMs)) {
|
||
indicesToRemove.push_back(static_cast<int>(i));
|
||
continue;
|
||
}
|
||
|
||
bool hitDetected = false;
|
||
|
||
{
|
||
std::lock_guard<std::mutex> lm(g_sessions_mutex);
|
||
std::lock_guard<std::mutex> gd(g_dead_mutex);
|
||
|
||
for (auto& session : g_sessions) {
|
||
int targetId = session->get_id();
|
||
|
||
if (targetId == pr.shooterId) continue;
|
||
if (g_dead_players.find(targetId) != g_dead_players.end()) continue;
|
||
|
||
ClientState targetState;
|
||
if (!session->fetchStateAtTime(now, targetState)) continue;
|
||
|
||
Eigen::Vector3f diff = pr.pos - targetState.position;
|
||
const float shipRadius = 15.0f;
|
||
const float projectileRadius = 1.5f;
|
||
float combinedRadius = shipRadius + projectileRadius;
|
||
|
||
if (diff.squaredNorm() <= combinedRadius * combinedRadius) {
|
||
DeathInfo death;
|
||
death.targetId = targetId;
|
||
death.serverTime = now_ms;
|
||
death.position = pr.pos;
|
||
death.killerId = pr.shooterId;
|
||
|
||
deathEvents.push_back(death);
|
||
g_dead_players.insert(targetId);
|
||
indicesToRemove.push_back(static_cast<int>(i));
|
||
hitDetected = true;
|
||
|
||
std::cout << "Server: *** HIT DETECTED! ***" << std::endl;
|
||
std::cout << "Server: Projectile at ("
|
||
<< pr.pos.x() << ", " << pr.pos.y() << ", " << pr.pos.z()
|
||
<< ") hit player " << targetId << std::endl;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (hitDetected) continue;
|
||
}
|
||
|
||
if (!indicesToRemove.empty()) {
|
||
std::sort(indicesToRemove.rbegin(), indicesToRemove.rend());
|
||
for (int idx : indicesToRemove) {
|
||
if (idx >= 0 && idx < (int)g_projectiles.size()) {
|
||
g_projectiles.erase(g_projectiles.begin() + idx);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
{
|
||
std::lock_guard<std::mutex> bm(g_boxes_mutex);
|
||
const float projectileHitRadius = 1.5f;
|
||
const float boxCollisionRadius = 2.0f;
|
||
|
||
std::vector<std::pair<size_t, size_t>> boxProjectileCollisions;
|
||
|
||
for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
|
||
if (g_serverBoxes[bi].destroyed) continue;
|
||
|
||
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 6.0f, 45000.0f);
|
||
|
||
for (size_t pi = 0; pi < g_projectiles.size(); ++pi) {
|
||
const auto& pr = g_projectiles[pi];
|
||
Eigen::Vector3f diff = pr.pos - boxWorld;
|
||
float thresh = boxCollisionRadius + projectileHitRadius;
|
||
|
||
if (diff.squaredNorm() <= thresh * thresh) {
|
||
boxProjectileCollisions.push_back({ bi, pi });
|
||
}
|
||
}
|
||
}
|
||
|
||
for (const auto& [boxIdx, projIdx] : boxProjectileCollisions) {
|
||
g_serverBoxes[boxIdx].destroyed = true;
|
||
|
||
Eigen::Vector3f boxWorld = g_serverBoxes[boxIdx].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
|
||
|
||
BoxDestroyedInfo destruction;
|
||
destruction.boxIndex = static_cast<int>(boxIdx);
|
||
destruction.serverTime = now_ms;
|
||
destruction.position = boxWorld;
|
||
destruction.destroyedBy = g_projectiles[projIdx].shooterId;
|
||
|
||
{
|
||
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
|
||
g_boxDestructions.push_back(destruction);
|
||
}
|
||
|
||
std::cout << "Server: Box " << boxIdx << " destroyed by projectile from player "
|
||
<< g_projectiles[projIdx].shooterId << std::endl;
|
||
}
|
||
}
|
||
|
||
{
|
||
std::lock_guard<std::mutex> bm(g_boxes_mutex);
|
||
std::lock_guard<std::mutex> lm(g_sessions_mutex);
|
||
|
||
const float shipCollisionRadius = 15.0f;
|
||
const float boxCollisionRadius = 2.0f;
|
||
|
||
for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
|
||
if (g_serverBoxes[bi].destroyed) continue;
|
||
|
||
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
|
||
|
||
for (auto& session : g_sessions) {
|
||
{
|
||
std::lock_guard<std::mutex> gd(g_dead_mutex);
|
||
if (g_dead_players.find(session->get_id()) != g_dead_players.end()) {
|
||
continue;
|
||
}
|
||
}
|
||
|
||
ClientState shipState;
|
||
if (!session->fetchStateAtTime(now, shipState)) continue;
|
||
|
||
Eigen::Vector3f diff = shipState.position - boxWorld;
|
||
float thresh = shipCollisionRadius + boxCollisionRadius;
|
||
|
||
if (diff.squaredNorm() <= thresh * thresh) {
|
||
g_serverBoxes[bi].destroyed = true;
|
||
|
||
BoxDestroyedInfo destruction;
|
||
destruction.boxIndex = static_cast<int>(bi);
|
||
destruction.serverTime = now_ms;
|
||
destruction.position = boxWorld;
|
||
destruction.destroyedBy = session->get_id();
|
||
|
||
{
|
||
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
|
||
g_boxDestructions.push_back(destruction);
|
||
}
|
||
|
||
std::cout << "Server: Box " << bi << " destroyed by ship collision with player "
|
||
<< session->get_id() << std::endl;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!deathEvents.empty()) {
|
||
for (const auto& death : deathEvents) {
|
||
std::string deadMsg = "DEAD:" +
|
||
std::to_string(death.serverTime) + ":" +
|
||
std::to_string(death.targetId) + ":" +
|
||
std::to_string(death.position.x()) + ":" +
|
||
std::to_string(death.position.y()) + ":" +
|
||
std::to_string(death.position.z()) + ":" +
|
||
std::to_string(death.killerId);
|
||
|
||
broadcastToAll(deadMsg);
|
||
|
||
std::cout << "Server: Sent DEAD event - Player " << death.targetId
|
||
<< " killed by " << death.killerId << std::endl;
|
||
}
|
||
}
|
||
|
||
{
|
||
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
|
||
for (const auto& destruction : g_boxDestructions) {
|
||
std::string boxMsg = "BOX_DESTROYED:" +
|
||
std::to_string(destruction.boxIndex) + ":" +
|
||
std::to_string(destruction.serverTime) + ":" +
|
||
std::to_string(destruction.position.x()) + ":" +
|
||
std::to_string(destruction.position.y()) + ":" +
|
||
std::to_string(destruction.position.z()) + ":" +
|
||
std::to_string(destruction.destroyedBy);
|
||
|
||
broadcastToAll(boxMsg);
|
||
std::cout << "Server: Broadcasted BOX_DESTROYED for box " << destruction.boxIndex << std::endl;
|
||
}
|
||
g_boxDestructions.clear();
|
||
}
|
||
|
||
update_world(timer, ioc);
|
||
});
|
||
}
|
||
|
||
std::vector<ServerBox> generateServerBoxes(int count) {
|
||
std::vector<ServerBox> boxes;
|
||
std::random_device rd;
|
||
std::mt19937 gen(rd());
|
||
|
||
const float MIN_COORD = -100.0f;
|
||
const float MAX_COORD = 100.0f;
|
||
const float MIN_DISTANCE = 3.0f;
|
||
const float MIN_DISTANCE_SQUARED = MIN_DISTANCE * MIN_DISTANCE;
|
||
const int MAX_ATTEMPTS = 1000;
|
||
|
||
std::uniform_real_distribution<> posDistrib(MIN_COORD, MAX_COORD);
|
||
std::uniform_real_distribution<> angleDistrib(0.0, M_PI * 2.0);
|
||
|
||
for (int i = 0; i < count; i++) {
|
||
bool accepted = false;
|
||
int attempts = 0;
|
||
|
||
while (!accepted && attempts < MAX_ATTEMPTS) {
|
||
ServerBox box;
|
||
box.position = Eigen::Vector3f(
|
||
(float)posDistrib(gen),
|
||
(float)posDistrib(gen),
|
||
(float)posDistrib(gen)
|
||
);
|
||
|
||
accepted = true;
|
||
for (const auto& existingBox : boxes) {
|
||
Eigen::Vector3f diff = box.position - existingBox.position;
|
||
if (diff.squaredNorm() < MIN_DISTANCE_SQUARED) {
|
||
accepted = false;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (accepted) {
|
||
float randomAngle = (float)angleDistrib(gen);
|
||
Eigen::Vector3f axis = Eigen::Vector3f::Random().normalized();
|
||
box.rotation = Eigen::AngleAxisf(randomAngle, axis).toRotationMatrix();
|
||
boxes.push_back(box);
|
||
}
|
||
|
||
attempts++;
|
||
}
|
||
}
|
||
|
||
return boxes;
|
||
}
|
||
|
||
int main() {
|
||
try {
|
||
{
|
||
std::lock_guard<std::mutex> lock(g_boxes_mutex);
|
||
g_serverBoxes = generateServerBoxes(50);
|
||
std::cout << "Generated " << g_serverBoxes.size() << " boxes on server\n";
|
||
}
|
||
net::io_context ioc;
|
||
tcp::acceptor acceptor{ ioc, {tcp::v4(), 8081} };
|
||
|
||
int next_id = 1000;
|
||
|
||
std::cout << "Server started on port 8081...\n";
|
||
|
||
auto do_accept = [&](auto& self_fn) -> void {
|
||
acceptor.async_accept([&, self_fn](beast::error_code ec, tcp::socket socket) {
|
||
if (!ec) {
|
||
std::make_shared<Session>(std::move(socket), next_id++)->run();
|
||
}
|
||
self_fn(self_fn);
|
||
});
|
||
};
|
||
|
||
net::steady_timer timer(ioc);
|
||
update_world(timer, ioc);
|
||
|
||
do_accept(do_accept);
|
||
ioc.run();
|
||
}
|
||
catch (std::exception const& e) {
|
||
std::cerr << "Error: " << e.what() << std::endl;
|
||
}
|
||
return 0;
|
||
} |