88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
#pragma once
|
|
|
|
#include "NetworkInterface.h"
|
|
#include <queue>
|
|
#include <vector>
|
|
#include <Eigen/Dense>
|
|
#include <chrono>
|
|
#include <random>
|
|
|
|
namespace ZL {
|
|
|
|
struct LocalServerBox {
|
|
Eigen::Vector3f position;
|
|
Eigen::Matrix3f rotation;
|
|
float collisionRadius = 2.0f;
|
|
bool destroyed = false;
|
|
};
|
|
|
|
struct LocalProjectile {
|
|
int shooterId = -1;
|
|
uint64_t spawnMs = 0;
|
|
Eigen::Vector3f pos;
|
|
Eigen::Vector3f vel;
|
|
float lifeMs = 5000.0f;
|
|
};
|
|
|
|
struct LocalNPC {
|
|
int id = -1;
|
|
ClientState currentState;
|
|
ClientStateInterval stateHistory;
|
|
Eigen::Vector3f targetPosition;
|
|
uint64_t lastStateUpdateMs = 0;
|
|
bool destroyed = false;
|
|
int shipType = 0;
|
|
};
|
|
|
|
class LocalClient : public INetworkClient {
|
|
private:
|
|
std::queue<std::string> messageQueue;
|
|
std::vector<LocalServerBox> serverBoxes;
|
|
std::vector<LocalProjectile> projectiles;
|
|
std::vector<ProjectileInfo> pendingProjectiles;
|
|
std::vector<DeathInfo> pendingDeaths;
|
|
std::vector<BoxDestroyedInfo> pendingBoxDestructions;
|
|
std::vector<int> pendingRespawns;
|
|
|
|
uint64_t lastUpdateMs = 0;
|
|
ClientState localPlayerState;
|
|
bool hasLocalPlayerState = false;
|
|
|
|
std::vector<LocalNPC> npcs;
|
|
|
|
void updatePhysics();
|
|
void checkCollisions();
|
|
void generateBoxes();
|
|
void initializeNPCs();
|
|
void updateNPCs();
|
|
Eigen::Vector3f generateRandomPosition();
|
|
|
|
public:
|
|
void Connect(const std::string& host, uint16_t port) override;
|
|
|
|
void Poll() override;
|
|
|
|
void Send(const std::string& message) override;
|
|
|
|
bool IsConnected() const override { return true; }
|
|
int GetClientId() const override { return 1; }
|
|
std::vector<ProjectileInfo> getPendingProjectiles() override;
|
|
|
|
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override;
|
|
|
|
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override;
|
|
|
|
std::vector<DeathInfo> getPendingDeaths() override;
|
|
|
|
std::vector<int> getPendingRespawns() override {
|
|
return {};
|
|
}
|
|
|
|
std::vector<BoxDestroyedInfo> getPendingBoxDestructions() override;
|
|
|
|
void setLocalPlayerState(const ClientState& state) {
|
|
localPlayerState = state;
|
|
hasLocalPlayerState = true;
|
|
}
|
|
};
|
|
} |