space-game001/resources/shaders/darklands_fog_web.fragment
Vladislav Khorev c086fe1ef0 Added darklands
2026-05-16 18:32:23 +03:00

22 lines
491 B
Plaintext

precision mediump float;
uniform sampler2D Texture;
uniform float uAlpha;
varying vec2 texCoord;
varying float fogDistance;
void main()
{
vec4 color = texture2D(Texture, texCoord).rgba;
if (color.a < 0.1)
discard;
vec3 tinted = mix(color.rgb, vec3(0.5, 0.5, 0.8), 0.3);
vec3 fogColor = vec3(0.05, 0.05, 0.2);
float fogFactor = clamp((fogDistance - 5.0) / 10.0, 0.0, 1.0);
vec3 finalColor = mix(tinted, fogColor, fogFactor);
gl_FragColor = vec4(finalColor, color.a * uAlpha);
}