39 lines
822 B
C++
Executable File
39 lines
822 B
C++
Executable File
#pragma once
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#include "OpenGlExtensions.h"
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#include "GameObjectManager.h"
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#include "RenderSystem.h"
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#include "Environment.h"
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namespace ZL {
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class Game {
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public:
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Game();
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~Game();
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void setup();
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void run();
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void update();
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void render();
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bool shouldExit() const { return Environment::exitGameLoop; }
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private:
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void processTickCount();
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void drawScene();
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SDL_Window* window;
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SDL_GLContext glContext;
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RenderSystem renderSystem;
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GameObjectManager gameObjects;
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Renderer& renderer; // Ссылка на renderer из RenderSystem
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size_t newTickCount;
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size_t lastTickCount;
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static const size_t CONST_TIMER_INTERVAL = 10;
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static const size_t CONST_MAX_TIME_INTERVAL = 1000;
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};
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} // namespace ZL
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