space-game001/GameObjectManager.cpp
2025-04-08 16:19:54 +06:00

910 lines
38 KiB
C++

#include "GameObjectManager.h"
#include "Environment.h"
#include "ObjLoader.h"
#include "Inventory.h"
#include "QuestScripts.h"
#include "TextModel.h" // Add this include for LoadFromTextFile
#include <iostream>
namespace ZL {
const float GameObjectManager::INVENTORY_ICON_SIZE = 44.0f;
const float GameObjectManager::INVENTORY_MARGIN = 44.0f;
const float GameObjectManager::SELECTED_CUBE_ICON_SIZE = 244.0f;
const float GameObjectManager::SELECTED_CUBE_MARGIN = 50.0f;
void GameObjectManager::initializeLoadingScreen()
{
loadingScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./loading.bmp"));
loadingScreenMesh = CreateRect2D(
{ Environment::width / 2.f, Environment::height / 2.f },
{ Environment::width / 2.f, Environment::height / 2.f },
0.5f
);
loadingScreenMeshMutable.AssignFrom(loadingScreenMesh);
loadingScreenMeshMutable.RefreshVBO();
}
void GameObjectManager::initialize() {
initializeLoadingScreen();
std::function<bool()> loadingFunction1 = [this]()
{
current_room_index = 0;
objects_in_inventory = 0;
bearName = "";
current_room_index = 0;
objects_in_inventory = 0;
//coneTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./conus.bmp"));
// Load models
/*
colorCubeMesh = CreateCube3D(5.0);
colorCubeMeshMutable.data = CreateCube3D(5.0);
colorCubeMeshMutable.RefreshVBO();
*/
return true;
};
loadingThread = std::thread([this]() {
preloadedRoomMeshArr.resize(3);
preloadedRoomMeshArr[0] = ZL::LoadFromTextFile("./oneroom001.txt");
preloadedRoomMeshArr[0].Scale(10);
preloadedRoomMeshArr[0].Move(Vector3f{ 0, 93, 0 });
preloadedRoomMeshArr[1] = ZL::LoadFromTextFile("./secondroom001.txt");
preloadedRoomMeshArr[1].Scale(10);
preloadedRoomMeshArr[1].Move(Vector3f{ 0, 93, 0 });
preloadedRoomMeshArr[2] = ZL::LoadFromTextFile("./thirdroom1.txt");
preloadedRoomMeshArr[2].Scale(10);
preloadedRoomMeshArr[2].Move(Vector3f{ 0, 93, 0 });
violaIdleModel.LoadFromFile("./idleviola_uv010.txt");
violaWalkModel.LoadFromFile("./walkviola_uv010.txt");
sideThreadLoadingCompleted = true;
});
std::function<bool()> loadingFunction2 = [this]()
{
return sideThreadLoadingCompleted;
};
std::function<bool()> loadingFunction3 = [this]()
{
// Create active object
ActiveObject cubeForFirstRoomT;
cubeForFirstRoomT.name = "cube_T";
cubeForFirstRoomT.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
cubeForFirstRoomT.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
cubeForFirstRoomT.activeObjectMesh.Scale(10);
cubeForFirstRoomT.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomT.activeObjectMesh);
cubeForFirstRoomT.activeObjectMeshMutable.RefreshVBO();
cubeForFirstRoomT.objectPos = Vector3f{ -190, 90 , 280 };
cubeForFirstRoomT.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_2_.bmp"));
cubeForFirstRoomT.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
cubeForFirstRoomT.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
cubeForFirstRoomT.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomT.activeObjectScreenMesh);
cubeForFirstRoomT.activeObjectScreenMeshMutable.RefreshVBO();
cubeForFirstRoomT.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32"));
ActiveObject cubeForFirstRoomO;
cubeForFirstRoomO.name = "cube_O";
cubeForFirstRoomO.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 1.5)));
cubeForFirstRoomO.activeObjectMesh.Scale(10);
cubeForFirstRoomO.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectMesh);
cubeForFirstRoomO.activeObjectMeshMutable.RefreshVBO();
cubeForFirstRoomO.objectPos = Vector3f{ 185, 90 , -365 };
cubeForFirstRoomO.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_3.bmp"));
cubeForFirstRoomO.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
cubeForFirstRoomO.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
cubeForFirstRoomO.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectScreenMesh);
cubeForFirstRoomO.activeObjectScreenMeshMutable.RefreshVBO();
cubeForFirstRoomO.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_O_icon.bmp32"));
ActiveObject cubeForFirstRoomM;
cubeForFirstRoomM.name = "cube_M";
cubeForFirstRoomM.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI)));
cubeForFirstRoomM.activeObjectMesh.Scale(10);
cubeForFirstRoomM.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectMesh);
cubeForFirstRoomM.activeObjectMeshMutable.RefreshVBO();
cubeForFirstRoomM.objectPos = Vector3f{ 200, 95 , 230 };
cubeForFirstRoomM.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001_4.bmp"));
cubeForFirstRoomM.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
cubeForFirstRoomM.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
cubeForFirstRoomM.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectScreenMesh);
cubeForFirstRoomM.activeObjectScreenMeshMutable.RefreshVBO();
cubeForFirstRoomM.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_M_icon.bmp32"));
ActiveObject lampe;
lampe.name = "lampe";
lampe.activeObjectMesh = ZL::LoadFromTextFile("./lighter.txt"); // Add ZL:: namespace
lampe.activeObjectMesh.Scale(7);
lampe.activeObjectMeshMutable.AssignFrom(lampe.activeObjectMesh);
lampe.activeObjectMeshMutable.RefreshVBO();
lampe.objectPos = Vector3f{ 85, 30, 43 };
lampe.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./temno.bmp"));
lampe.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
lampe.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
lampe.activeObjectScreenMeshMutable.AssignFrom(lampe.activeObjectScreenMesh);
lampe.activeObjectScreenMeshMutable.RefreshVBO();
lampe.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_T_icon.bmp32"));
ActiveObject carToy;
carToy.name = "carToy";
carToy.activeObjectMesh = ZL::LoadFromTextFile("./car.txt"); // Add ZL:: namespace
carToy.activeObjectMesh.Scale(12);
carToy.activeObjectMeshMutable.AssignFrom(carToy.activeObjectMesh);
carToy.activeObjectMeshMutable.RefreshVBO();
carToy.objectPos = Vector3f{ 300, 0, 315 };
carToy.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp"));
carToy.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
carToy.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
carToy.activeObjectScreenMeshMutable.AssignFrom(carToy.activeObjectScreenMesh);
carToy.activeObjectScreenMeshMutable.RefreshVBO();
carToy.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
ActiveObject lock;
lock.name = "lockFriend";
lock.activeObjectMesh = ZL::LoadFromTextFile("./lock.txt"); // Add ZL:: namespace
lock.activeObjectMesh.Scale(2);
lock.activeObjectMeshMutable.AssignFrom(lock.activeObjectMesh);
lock.activeObjectMeshMutable.RefreshVBO();
lock.objectPos = Vector3f{ 101, 100, 255 };
lock.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./temno.bmp"));
lock.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
lock.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
lock.activeObjectScreenMeshMutable.AssignFrom(lock.activeObjectScreenMesh);
lock.activeObjectScreenMeshMutable.RefreshVBO();
lock.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
ActiveObject door;
door.name = "doorGlory";
door.activeObjectMesh = ZL::LoadFromTextFile("./door.txt"); // Add ZL:: namespace
door.activeObjectMesh.Scale(60);
door.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundY(-M_PI * 0.5)));
door.activeObjectMeshMutable.AssignFrom(door.activeObjectMesh);
door.activeObjectMeshMutable.RefreshVBO();
door.objectPos = Vector3f{ -350, -40, -60 };
door.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./door.bmp"));
door.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
door.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
door.activeObjectScreenMeshMutable.AssignFrom(door.activeObjectScreenMesh);
door.activeObjectScreenMeshMutable.RefreshVBO();
door.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
Room room_1;
room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001.bmp"));
room_1.objects.push_back(cubeForFirstRoomT);
room_1.objects.push_back(cubeForFirstRoomO);
room_1.objects.push_back(cubeForFirstRoomM);
room_1.sound_name = "lullaby-music-vol20-186394--online-audio-convert.com.ogg";
room_1.roomLogic = createRoom1Logic();
room_1.textMesh = preloadedRoomMeshArr[0];
room_1.textMeshMutable.AssignFrom(room_1.textMesh);
room_1.collisionMgr.setRoomBoundary(790, 790);
room_1.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ 80, 0, 200 }, Vector3f{ 400, 0, 400 }));
room_1.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -220, 0, 165 }, Vector3f{ -143, 0, 230 }));
room_1.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -400, 0, 125 }, Vector3f{ -121, 0, 400 }));
room_1.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -380, 0, -92 }, Vector3f{ -240, 0, 100 }));
room_1.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -399, 0, -390 }, Vector3f{ -236, 0, -100 }));
room_1.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -220, 0, -400 }, Vector3f{ -150, 0, -230 }));
room_1.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ 156, 0, -400 }, Vector3f{ 380, 0, -360 }));
rooms.push_back(room_1);
//aoMgr.addActiveObject(ao1);
Room room_2;
room_2.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./seconroom.bmp"));
room_2.objects.push_back(lampe);
room_2.objects.push_back(carToy);
room_2.sound_name = "unholy-choir-1-279337--online-audio-convert.com.ogg";
room_2.roomLogic = createRoom2Logic();
room_2.textMesh = preloadedRoomMeshArr[1];
room_2.textMeshMutable.AssignFrom(room_2.textMesh);
room_2.collisionMgr.setRoomBoundary(790, 790);
room_2.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -227, 0, -166 }, Vector3f{ 398, 0, -154 }));
room_2.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -328, 0, 182 }, Vector3f{ -216, 0, 332 }));
room_2.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -227, 0, -400 }, Vector3f{ -208, 0, -165}));
room_2.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ 263, 0, 295 }, Vector3f{ 303, 0, 335 }));
rooms.push_back(room_2);
activeObjects = rooms[current_room_index].objects;
Room room_3;
room_3.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./DefaultMaterial_Base_color_1001.bmp"));
room_3.sound_name = "unseen-danger-fss-no-copyright-music-252588--online-audio-convert.com.ogg";
room_3.objects.push_back(lock);
room_3.objects.push_back(door);
room_3.roomLogic = createRoom3Logic();
room_3.textMesh = preloadedRoomMeshArr[2];
room_3.textMeshMutable.AssignFrom(room_3.textMesh);
room_3.collisionMgr.setRoomBoundary(790, 790);
rooms.push_back(room_3);
activeObjects = rooms[current_room_index].objects;
// Initialize audio
/*
audioPlayer = std::make_unique<AudioPlayer>();
if (audioPlayer) {
audioPlayer->playMusic(rooms[current_room_index].sound_name);
}*/
#ifdef AUDIO
audioPlayerAsync.resetAsync();
audioPlayerAsync.playMusicAsync(rooms[current_room_index].sound_name);
#endif
// Initialize inventory
inventoryIconMesh = CreateRect2D(
{ 0.0f, 40.0f },
{ INVENTORY_ICON_SIZE / 2, INVENTORY_ICON_SIZE / 2 },
0.5f
);
inventoryIconMeshMutable.AssignFrom(inventoryIconMesh);
inventoryIconMeshMutable.RefreshVBO();
//roomTexturePtr = rooms[current_room_index].roomTexture;
monsterTexturePtr1 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster001.bmp32"));
monsterTexturePtr2 = std::make_shared<Texture>(CreateTextureDataFromBmp32("./monster002.bmp32"));
monsterScreenMesh = CreateRect2D({ 0.f, 0.f }, { 300.f, 300.f }, 0.5);
monsterScreenMeshMutable.AssignFrom(monsterScreenMesh);
monsterScreenMeshMutable.RefreshVBO();
violaTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./viola.bmp"));
if (!dialogTextures.empty()) { // Проверяем, есть ли диалоги
dialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24(dialogTextures[dialogIndex]));
isDialogActive = true;
}
batteryDialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./battery_dialog.bmp"));
finalGoodTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./final_good.bmp"));
finalBadTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./final_bad.bmp"));
//SDL_ShowCursor(SDL_DISABLE);
SDL_SetRelativeMouseMode(SDL_TRUE);
return true;
};
loadingFunctions.push_back(loadingFunction1);
loadingFunctions.push_back(loadingFunction2);
loadingFunctions.push_back(loadingFunction3);
}
void GameObjectManager::switch_room(int index){
current_room_index = index;
//roomTexturePtr = rooms[current_room_index].roomTexture;
//audioPlayer.reset(); // This deletes the current AudioPlayer
// Reinitialize it
/*audioPlayer = std::make_unique<AudioPlayer>();
if (audioPlayer) {
audioPlayer->playMusic(rooms[current_room_index].sound_name);
}*/
#ifdef AUDIO
audioPlayerAsync.stopAsync();
audioPlayerAsync.resetAsync();
audioPlayerAsync.playMusicAsync(rooms[current_room_index].sound_name);
#endif
activeObjects = rooms[current_room_index].objects;
std::cout << "Current music" << rooms[current_room_index].sound_name << std::endl;
Environment::cameraShift = Vector3f{};
Environment::characterPos = Vector3f{};
}
void GameObjectManager::handleEvent(const SDL_Event& event) {
// debug room switching
/*if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_RIGHT) {
}
else */if (event.type == SDL_MOUSEBUTTONDOWN) {
if (Environment::finalIsBad || Environment::finalIsGood)
{
return;
}
if (isDialogActive) {
dialogIndex++;
if (dialogIndex < dialogTextures.size()) {
dialogTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24(dialogTextures[dialogIndex]));
}
else {
isDialogActive = false;
}
}
else if (isBatteryDialogActive) {
isBatteryDialogActive = false;
}
else
{
const auto highlightedObjects = rooms[current_room_index].findByHighlighted(true);
if (InventoryItem* item = GetItemSelected(true)) {
std::cout << item->name << std::endl;
if (current_room_index == 0) {
if (bearName.length() <= 3) {
if (item->name == "cube_T") {
bearName += "T";
selectedCubes.push_back(*item);
gInventoryMap.erase(item->name);
objects_in_inventory--;
}
else if (item->name == "cube_O") {
bearName += "O";
selectedCubes.push_back(*item);
gInventoryMap.erase(item->name);
objects_in_inventory--;
}
else if (item->name == "cube_M") {
bearName += "M";
selectedCubes.push_back(*item);
gInventoryMap.erase(item->name);
objects_in_inventory--;
}
}
}
else if (current_room_index == 1) {
if (InventoryItem* item = GetItemSelected(true)) {
std::cout << item->name << std::endl;
if (item->name == "carToy") {
// Проверить, наведена ли мышь на лампу
const auto highlightedObjects = rooms[current_room_index].findByHighlighted(true);
std::cout << highlightedObjects.size() << std::endl;
for (auto* ao : highlightedObjects) {
if (ao && ao->name == "lampe") {
// Create a new lamp object with updated texture
ActiveObject updatedLamp = *ao;
// Change from dark to lit texture
updatedLamp.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./base_Base_color_1001.bmp"));
// Replace the old lamp with updated one
rooms[current_room_index].removeByPtr(ao);
rooms[current_room_index].objects.push_back(updatedLamp);
activeObjects = rooms[current_room_index].objects;
// Remove car from inventory
gInventoryMap.erase(item->name);
objects_in_inventory--;
// Play sound effect
// audioPlayerAsync.playSoundAsync("lamp_on.ogg");
//AddItemToInventory(ao->name, ao->inventoryIconTexturePtr, objects_in_inventory+1);
//objects_in_inventory++;
//switch_room(2);
Environment::goToLevel3 = true;
break;
}
}
}
}
}
else if (current_room_index == 2) {
if (InventoryItem* item = GetItemSelected(true)) {
if (item->name == "lockFriend") {}
}
}
}
else {
const auto highlightedObjects = rooms[current_room_index].findByHighlighted(true);
for (auto* ao : highlightedObjects) {
if (!ao) {
continue;
}
if (ao->name != "lampe" && ao->name != "doorGlory" && ao->name != "lockFriend") {
AddItemToInventory(ao->name, ao->inventoryIconTexturePtr, objects_in_inventory + 1);
objects_in_inventory++;
rooms[current_room_index].removeByPtr(ao);
activeObjects = rooms[current_room_index].objects;
}
else if (current_room_index == 1 && ao->name == "lampe")
{
if (isBatteryDialogActive == false)
{
isBatteryDialogActive = true;
}
}
else if (current_room_index == 2 && ao->name == "doorGlory") {
hasMadeChoise = true;
hasChoisedFriendship = false;
// debug switching
Environment::finalIsBad = true;
}
else if (current_room_index == 2 && ao->name == "lockFriend") {
hasMadeChoise = true;
hasChoisedFriendship = true;
// debug switching
Environment::finalIsGood = true;
}
//aoMgr.removeByName(ao->name);
}
// bx.Interpolate(animationCounter);
// animationCounter += 2;
}
}
}
else if (event.type == SDL_MOUSEWHEEL) {
static const float zoomstep = 1.0f;
if (event.wheel.y > 0) {
Environment::zoom -= zoomstep;
}
else if (event.wheel.y < 0) {
Environment::zoom += zoomstep;
}
if (Environment::zoom < zoomstep) {
Environment::zoom = zoomstep;
}
if (Environment::zoom > 4) {
Environment::zoom = 4;
}
}
else if (event.type == SDL_KEYDOWN) {
switch (event.key.keysym.sym) {
case SDLK_i:
Environment::settings_inverseVertical = !Environment::settings_inverseVertical;
break;
case SDLK_SPACE:
Environment::showMouse = !Environment::showMouse;
if (Environment::showMouse) {
SDL_SetRelativeMouseMode(SDL_FALSE);
}
else {
SDL_SetRelativeMouseMode(SDL_TRUE);
lastMouseX = 0;
lastMouseY = 0;
}
break;
case SDLK_ESCAPE:
case SDLK_q:
if (loadingThread.joinable())
{
loadingThread.join();
}
#ifdef AUDIO
audioPlayerAsync.exit();
#endif
Environment::exitGameLoop = true;
break;
case SDLK_LEFT:
case SDLK_a:
if (Environment::finalIsBad || Environment::finalIsGood)
{
return;
}
Environment::leftPressed = true;
#ifdef AUDIO
audioPlayerAsync.playSoundAsync("walk.ogg"); // Заменено
#endif
if (Environment::violaCurrentAnimation == 0) {
Environment::violaCurrentAnimation = 1;
Environment::violaLastWalkFrame = -1;
}
break;
case SDLK_RIGHT:
case SDLK_d:
if (Environment::finalIsBad || Environment::finalIsGood)
{
return;
}
Environment::rightPressed = true;
#ifdef AUDIO
audioPlayerAsync.playSoundAsync("walk.ogg"); // Заменено
#endif
if (Environment::violaCurrentAnimation == 0) {
Environment::violaCurrentAnimation = 1;
Environment::violaLastWalkFrame = -1;
}
break;
case SDLK_UP:
case SDLK_w:
if (Environment::finalIsBad || Environment::finalIsGood)
{
return;
}
Environment::upPressed = true;
#ifdef AUDIO
audioPlayerAsync.playSoundAsync("walk.ogg"); // Заменено
#endif
if (Environment::violaCurrentAnimation == 0) {
Environment::violaCurrentAnimation = 1;
Environment::violaLastWalkFrame = -1;
}
break;
case SDLK_DOWN:
case SDLK_s:
if (Environment::finalIsBad || Environment::finalIsGood)
{
return;
}
Environment::downPressed = true;
#ifdef AUDIO
audioPlayerAsync.playSoundAsync("walk.ogg"); // Заменено
#endif
if (Environment::violaCurrentAnimation == 0) {
Environment::violaCurrentAnimation = 1;
Environment::violaLastWalkFrame = -1;
}
break;
case SDLK_1:
case SDLK_2:
case SDLK_3:
case SDLK_4:
case SDLK_5:
case SDLK_6:
case SDLK_7:
case SDLK_8:
case SDLK_9:
{
if (Environment::finalIsBad || Environment::finalIsGood)
{
return;
}
UnselectAllItems();
if (InventoryItem* item = GetItemByHotkey(event.key.keysym.sym - SDLK_1 + 1)) {
item->isSelected = true;
}
}
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT: {
// Switch to next room
/*int nextRoom = current_room_index + 1;
if (nextRoom < rooms.size()) {
switch_room(nextRoom);
}*/
break;
}
}
}
else if (event.type == SDL_KEYUP) {
switch (event.key.keysym.sym) {
case SDLK_LEFT:
case SDLK_a:
if (Environment::finalIsBad || Environment::finalIsGood)
{
return;
}
Environment::leftPressed = false;
if (!Environment::leftPressed && !Environment::rightPressed && !Environment::upPressed && !Environment::downPressed) {
if (Environment::violaCurrentAnimation == 1) {
Environment::violaCurrentAnimation = 0;
Environment::violaCurrentIdleFrame = -1;
}
}
break;
case SDLK_RIGHT:
case SDLK_d:
if (Environment::finalIsBad || Environment::finalIsGood)
{
return;
}
Environment::rightPressed = false;
if (!Environment::leftPressed && !Environment::rightPressed && !Environment::upPressed && !Environment::downPressed) {
if (Environment::violaCurrentAnimation == 1) {
Environment::violaCurrentAnimation = 0;
Environment::violaCurrentIdleFrame = -1;
}
}
break;
case SDLK_UP:
case SDLK_w:
if (Environment::finalIsBad || Environment::finalIsGood)
{
return;
}
Environment::upPressed = false;
if (!Environment::leftPressed && !Environment::rightPressed && !Environment::upPressed && !Environment::downPressed) {
if (Environment::violaCurrentAnimation == 1) {
Environment::violaCurrentAnimation = 0;
Environment::violaCurrentIdleFrame = -1;
}
}
break;
case SDLK_DOWN:
case SDLK_s:
if (Environment::finalIsBad || Environment::finalIsGood)
{
return;
}
Environment::downPressed = false;
if (!Environment::leftPressed && !Environment::rightPressed && !Environment::upPressed && !Environment::downPressed) {
if (Environment::violaCurrentAnimation == 1) {
Environment::violaCurrentAnimation = 0;
Environment::violaCurrentIdleFrame = -1;
}
}
break;
}
}
if (event.type == SDL_MOUSEMOTION) {
if (!Environment::showMouse) {
int mouseX, mouseY;
SDL_GetRelativeMouseState(&mouseX, &mouseY);
float diffX = 0.01f * mouseX;
float diffY = 0.01f * mouseY;
Environment::cameraPhi += diffX;
if (Environment::settings_inverseVertical) {
Environment::cameraAlpha -= diffY;
}
else {
Environment::cameraAlpha += diffY;
}
if (Environment::cameraAlpha < 0.1 * M_PI / 2.0) {
Environment::cameraAlpha = 0.1 * M_PI / 2.0;
}
else if (Environment::cameraAlpha > 0.9 * M_PI / 2.0) {
Environment::cameraAlpha = 0.9 * M_PI / 2.0;
}
}
else {
lastMouseX = event.motion.x;
lastMouseY = event.motion.y;
}
}
}
void GameObjectManager::updateScene(size_t ms) {
const float SPEED = 0.1f;
Vector2f directionVector = { 0.f, SPEED }; // x and z
// Вычисляем новые координаты вектора
float x_new = directionVector.v[0] * cos(Environment::cameraPhi) - directionVector.v[1] * sin(Environment::cameraPhi);
float y_new = directionVector.v[0] * sin(Environment::cameraPhi) + directionVector.v[1] * cos(Environment::cameraPhi);
// Обновляем вектор
directionVector.v[0] = x_new;
directionVector.v[1] = y_new;
// Only forward is allowed
/*
if (Environment::leftPressed) {
Environment::cameraShift.v[0] += SPEED * ms;
}
if (Environment::rightPressed) {
Environment::cameraShift.v[0] -= SPEED * ms;
}
if (Environment::upPressed) {
Environment::cameraShift.v[2] += SPEED * ms;
}
if (Environment::downPressed) {
Environment::cameraShift.v[2] -= SPEED * ms;
}
*/
Vector3f newPosition = Environment::cameraShift;
if (Environment::upPressed) {
newPosition.v[0] += directionVector.v[0] * ms;
newPosition.v[2] += directionVector.v[1] * ms;
}
if (Environment::downPressed) {
newPosition.v[0] -= directionVector.v[0] * ms;
newPosition.v[2] -= directionVector.v[1] * ms;
}
if (Environment::rightPressed) {
newPosition.v[2] += directionVector.v[0] * ms;
newPosition.v[0] -= directionVector.v[1] * ms;
}
if (Environment::leftPressed) {
newPosition.v[2] -= directionVector.v[0] * ms;
newPosition.v[0] += directionVector.v[1] * ms;
}
Vector3f characterNewPos{-newPosition.v[0], -newPosition.v[1], -newPosition.v[2]};
std::cout << "Player position: x=" << characterNewPos.v[0]
<< ", y=" << characterNewPos.v[1]
<< ", z=" << characterNewPos.v[2] << "\r";
std::cout.flush();
// Заменяем проверку walkArea.isInside() на проверку через collisionMgr
if (rooms[current_room_index].collisionMgr.checkCollision(characterNewPos) == false) {
Environment::cameraShift = newPosition;
Environment::characterPos = characterNewPos;
/*
std::cout << "Player position: x=" << characterNewPos.v[0]
<< ", y=" << characterNewPos.v[1]
<< ", z=" << characterNewPos.v[2] << "\r";
std::cout.flush(); // Чтобы обновлялось в той же строке*/
}
for (auto& obj : rooms[current_room_index].objects)
{
float dist = sqrtf(
pow(Environment::characterPos.v[0] - obj.objectPos.v[0], 2) +
pow(Environment::characterPos.v[1] - obj.objectPos.v[1], 2) +
pow(Environment::characterPos.v[2] - obj.objectPos.v[2], 2)
);
obj.highlighted = (dist < 150.f);
}
/*
for (auto& [key, obj] : aoMgr.activeObjectsEntities) {
float dist = sqrtf(
pow(Environment::characterPos.v[0] - obj.objectPos.v[0], 2) +
pow(Environment::characterPos.v[1] - obj.objectPos.v[1], 2) +
pow(Environment::characterPos.v[2] - obj.objectPos.v[2], 2)
);
obj.highlighted = (dist < 50.f);
}*/
if (rooms[current_room_index].roomLogic) {
rooms[current_room_index].roomLogic(*this, ms);
}
if (Environment::violaCurrentAnimation == 0) {
Environment::violaCurrentIdleFrame += ms / 24.f;
//Environment::violaCurrentIdleFrame = 0;
while (Environment::violaCurrentIdleFrame >= 40) {
Environment::violaCurrentIdleFrame -= 40;
}
if (int(Environment::violaCurrentIdleFrame) != Environment::violaLastIdleFrame) {
violaIdleModel.Interpolate(int(Environment::violaCurrentIdleFrame));
Environment::violaLastIdleFrame = int(Environment::violaCurrentIdleFrame);
}
}
else if (Environment::violaCurrentAnimation == 1) {
Environment::violaCurrentWalkFrame += ms / 24.f;
while (Environment::violaCurrentWalkFrame >= 30) {
Environment::violaCurrentWalkFrame -= 30;
}
if (int(Environment::violaCurrentWalkFrame) != Environment::violaLastWalkFrame) {
violaWalkModel.Interpolate(int(Environment::violaCurrentWalkFrame));
Environment::violaLastWalkFrame = int(Environment::violaCurrentWalkFrame);
}
}
if (Environment::monsterState == 0)
{
Environment::monsterTimer += ms;
if (Environment::monsterTimer > 500)
{
Environment::monsterTimer = 0;
Environment::monsterState = 1;
}
}
else
{
Environment::monsterTimer += ms;
if (Environment::monsterTimer > 500)
{
Environment::monsterTimer = 0;
Environment::monsterState = 0;
}
}
if (Environment::goToLevel3)
{
Environment::goTolevel3Timer += ms;
if (Environment::goTolevel3Timer > 1500)
{
Environment::goToLevel3 = false;
switch_room(2);
}
}
//float Environment::monsterTimer = 0.0;
//int Environment::monsterState = 1;
}
bool GameObjectManager::isPointInObject(int screenX, int screenY, int objectScreenX, int objectScreenY) const {
// Простая проверка попадания точки в квадрат 64x64 вокруг центра объекта
const int objectSize = 32; // Половина размера области выделения
return (screenX >= objectScreenX - objectSize &&
screenX <= objectScreenX + objectSize &&
screenY >= objectScreenY - objectSize &&
screenY <= objectScreenY + objectSize);
}
void GameObjectManager::checkMouseIntersection(int mouseX, int mouseY, const Matrix4f& projectionModelView) {
for (auto& ao : activeObjects) {
int screenX, screenY;
worldToScreenCoordinates(ao.objectPos, projectionModelView,
Environment::width, Environment::height, screenX, screenY);
if (isPointInObject(mouseX, mouseY, screenX, screenY)) {
std::cout << "Mouse over object at screen coordinates: "
<< screenX << ", " << screenY
<< " (world pos: "
<< ao.objectPos.v[0] << ", "
<< ao.objectPos.v[1] << ", "
<< ao.objectPos.v[2] << ")"
<< std::endl;
}
}
}
void GameObjectManager::worldToScreenCoordinates(Vector3f objectPos,
Matrix4f projectionModelView,
int screenWidth, int screenHeight,
int& screenX, int& screenY) {
Vector4f inx = { objectPos.v[0], objectPos.v[1], objectPos.v[2], 1.0f };
Vector4f clipCoords = MultMatrixVector(projectionModelView, inx);
float ndcX = clipCoords.v[0] / clipCoords.v[3];
float ndcY = clipCoords.v[1] / clipCoords.v[3];
screenX = (int)((ndcX + 1.0f) * 0.5f * screenWidth);
screenY = (int)((1.0f + ndcY) * 0.5f * screenHeight);
}
} // namespace ZL