58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#include "QuestScripts.h"
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#include "GameObjectManager.h"
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#include "Inventory.h"
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#include <iostream>
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#include <chrono>
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#include <thread>
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namespace ZL
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{
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std::function<void(GameObjectManager&, size_t)> createRoom1Logic()
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{
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return [elapsedTime = 0u](GameObjectManager& gom, size_t ms) mutable
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{
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if (gom.bearName.compare("TOM") == 0) {
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elapsedTime += ms;
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if (elapsedTime >= 2000) {
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gInventoryMap.clear();
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gom.switch_room(1);
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}
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} else if (gom.selectedCubes.size() >= 3 && gom.bearName.compare("TOM") != 0) {
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std::cout << "Else" << std::endl;
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elapsedTime += ms;
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if (elapsedTime >= 2000) {
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gom.bearName = "";
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for (const auto& cube : gom.selectedCubes) {
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gInventoryMap[cube.name] = cube;
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}
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gom.selectedCubes.clear();
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elapsedTime = 0;
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}
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}
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};
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}
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std::function<void(GameObjectManager&, size_t)> createRoom2Logic()
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{
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return [](GameObjectManager& gom, size_t ms)
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// Simple test logic
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{
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};
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}
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std::function<void(GameObjectManager&, size_t)> createRoom3Logic()
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{
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return [](GameObjectManager& gom, size_t ms)
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// Simple test logic
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{
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};
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}
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}
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