space-game001/defaultColor.vertex
2025-02-22 20:58:34 +03:00

11 lines
213 B
Plaintext

attribute vec3 vPosition;
attribute vec3 vColor;
varying vec3 color;
uniform mat4 ProjectionModelViewMatrix;
void main()
{
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
color = vColor;
}