254 lines
7.7 KiB
C++
254 lines
7.7 KiB
C++
#pragma once
|
|
#include "render/Renderer.h"
|
|
#include "Environment.h"
|
|
#include "render/TextureManager.h"
|
|
#include "UiManager.h"
|
|
#include "items/Item.h"
|
|
#include "quest/QuestJournal.h"
|
|
#include <vector>
|
|
#include <deque>
|
|
#include <string>
|
|
#include <memory>
|
|
|
|
namespace ZL {
|
|
|
|
extern const char* CONST_ZIP_FILE;
|
|
|
|
enum class GameState {
|
|
MainMenu,
|
|
About,
|
|
Gameplay,
|
|
Inventory,
|
|
QuestJournal,
|
|
PhoneScreen
|
|
};
|
|
|
|
enum class TutorialStep {
|
|
Step0, // Dialogue hint: "click to advance"
|
|
Step1, // Camera rotation hint
|
|
Step2, // Floor tap / walk hint
|
|
Step3, // Pinch-zoom hint
|
|
Step4, // Pick-up item hint
|
|
Step5, // Post-pickup reaction (sub-state: which items were collected)
|
|
Step6, // Tutorial complete — both phone and journal opened
|
|
};
|
|
|
|
class MenuManager {
|
|
public:
|
|
UiManager uiManager;
|
|
UiManager topUiManager;
|
|
ZL::Quest::QuestJournal questJournal;
|
|
|
|
// Global night mode state — persists across location transitions.
|
|
bool isNight = false;
|
|
bool isDawn = false; // sub-variant of night: brighter pink ambient, same lighting
|
|
|
|
|
|
MenuManager(Renderer& iRenderer);
|
|
|
|
void setup(Inventory& inv, const std::string& zipFile);
|
|
|
|
void openInventory();
|
|
void selectInventoryItem(int index);
|
|
void closeInventory();
|
|
|
|
void openQuestJournal();
|
|
void closeQuestJournal();
|
|
void toggleQuestJournal();
|
|
|
|
bool isInventoryOpen() const { return state == GameState::Inventory; }
|
|
bool isQuestJournalOpen() const { return state == GameState::QuestJournal; }
|
|
|
|
void showMainMenu();
|
|
bool isMainMenuOpen() const { return state == GameState::MainMenu; }
|
|
|
|
void openPhoneScreen();
|
|
void closePhoneScreen();
|
|
bool isPhoneScreenOpen() const { return state == GameState::PhoneScreen; }
|
|
void closePhoneEntirely();
|
|
|
|
void tutorialShowTaxiHint();
|
|
|
|
void setChatUnread(int chatIndex, bool unread);
|
|
|
|
void spendMoney(int amount);
|
|
int getMoney() const { return money_; }
|
|
|
|
std::function<void()> startGameFunc;
|
|
std::function<void(const std::string&)> startDialogueFunc;
|
|
std::function<void()> startDarklandsTransitionFunc;
|
|
std::function<void()> startNightTransitionFunc;
|
|
std::function<void(int)> chatOpenCallback;
|
|
std::function<void()> skipCutsceneFunc;
|
|
std::function<void()> callTaxiFunc;
|
|
|
|
// Called when a chat message bubble should be shown (text + direction)
|
|
void onChatBubbleReady(const std::string& text, bool incoming);
|
|
|
|
void setDarklandsMode(bool enabled);
|
|
void advanceTutorialStep();
|
|
void onItemPickedUp(const std::string& itemId);
|
|
void onLocationChanged(const std::string& locationName);
|
|
void onEnemyKilledInUniInterior();
|
|
void advanceUniIntDarklandsHud();
|
|
void onPlayerStartedWalking();
|
|
|
|
// Called by Game when the player's HP changes. Stores values and updates HUD.
|
|
void updateHealthBar(float hp, float maxHp);
|
|
|
|
void onCutsceneStarted();
|
|
void onCutsceneFinished();
|
|
bool cutsceneHudActive_ = false;
|
|
|
|
// Toast notification system
|
|
void showToast(const std::string& iconPath, const std::string& text);
|
|
void update(float deltaMs);
|
|
|
|
TutorialStep tutorialStep = TutorialStep::Step0;
|
|
|
|
protected:
|
|
Renderer& renderer;
|
|
|
|
private:
|
|
void enterGameplay();
|
|
void refreshQuestJournalUi();
|
|
void selectQuestByIndex(int index);
|
|
void refreshItemPickupHud();
|
|
void setupStep5Callbacks();
|
|
void setupGameplayHudCallbacks();
|
|
void openPhoneMessenger();
|
|
void openPhoneBank();
|
|
void openPhoneVideo();
|
|
void openPhoneTaxi();
|
|
void openPhoneMapScreen(std::shared_ptr<UiNode> mapRoot);
|
|
void refreshChatUnreadIndicators();
|
|
void resetPhoneChatNodes();
|
|
void recomputePhoneChatPositions();
|
|
void openPhoneChatFromList(int chatIndex, std::shared_ptr<UiNode> chatRoot);
|
|
void returnToPhoneChatList();
|
|
void closePhoneScreenFromChat();
|
|
void applyUniIntHud();
|
|
void rebuildChatBubblesFromHistory(int chatIndex);
|
|
void showAboutScreen();
|
|
|
|
// Toast internals
|
|
struct ToastEntry {
|
|
std::string iconPath;
|
|
std::string text;
|
|
float timer = 0.0f;
|
|
enum class State { FadeIn, Visible, FadeOut } state = State::FadeIn;
|
|
float currentAlpha() const;
|
|
};
|
|
struct ToastMessage { std::string iconPath; std::string text; };
|
|
|
|
void updateToasts(float deltaMs);
|
|
void applyToastsToUi();
|
|
void hideAllToastWidgets();
|
|
|
|
std::vector<ToastEntry> activeToasts_;
|
|
std::deque<ToastMessage> toastQueue_;
|
|
|
|
static constexpr float TOAST_FADE_MS = 1000.0f;
|
|
static constexpr float TOAST_VISIBLE_MS = 2000.0f;
|
|
|
|
GameState state = GameState::Gameplay;
|
|
Inventory* inventory = nullptr;
|
|
//std::string zipFile_;
|
|
int inventorySelectedIndex_ = -1;
|
|
|
|
enum class UniIntTutorialState { Step10, Step11, DarklandsActive, DarklandsStep13, DarklandsFull };
|
|
UniIntTutorialState uniIntTutorialState_ = UniIntTutorialState::Step10;
|
|
std::string currentLocationName_;
|
|
bool currentIsDarklands_ = false;
|
|
|
|
bool tutorialPhonePickedUp = false;
|
|
bool tutorialJournalPickedUp = false;
|
|
//bool tutorialPhoneScreenOpened = false;
|
|
bool tutorialPhoneChatScreenOpened = false;
|
|
bool tutorialJournalScreenOpened = false;
|
|
bool tutorialMessengerScreenOpened = false;
|
|
//bool tutorialTaxiScreenOpened = false;
|
|
|
|
bool tutorialNeedOpenTaxiScreen = false;
|
|
|
|
std::shared_ptr<UiNode> hudRoot;
|
|
std::shared_ptr<UiNode> hudStep1Root;
|
|
std::shared_ptr<UiNode> hudStep2Root;
|
|
std::shared_ptr<UiNode> hudStep3Root;
|
|
std::shared_ptr<UiNode> hudStep4Root;
|
|
std::shared_ptr<UiNode> hudStep5aRoot;
|
|
std::shared_ptr<UiNode> hudStep5bRoot;
|
|
std::shared_ptr<UiNode> hudStep5abRoot;
|
|
std::shared_ptr<UiNode> hudUniExtRoot;
|
|
std::shared_ptr<UiNode> hudUniIntStep10Root;
|
|
std::shared_ptr<UiNode> hudUniIntStep11Root;
|
|
std::shared_ptr<UiNode> hudUniIntStep12Root;
|
|
std::shared_ptr<UiNode> hudUniIntFullRoot;
|
|
std::shared_ptr<UiNode> hudUniIntStep13Root;
|
|
std::shared_ptr<UiNode> hudUniIntDarkFullRoot;
|
|
std::shared_ptr<UiNode> hudUniExtDarkRoot;
|
|
|
|
|
|
std::shared_ptr<UiNode> hudCutsceneRoot_;
|
|
std::shared_ptr<UiNode> hudTopHintRoot_;
|
|
|
|
|
|
std::shared_ptr<UiNode> phoneMainRoot;
|
|
std::shared_ptr<UiNode> phoneMainHintARoot;
|
|
std::shared_ptr<UiNode> phoneMainHintBRoot;
|
|
std::shared_ptr<UiNode> phoneMainHintABRoot;
|
|
|
|
std::shared_ptr<UiNode> phoneBankRoot;
|
|
std::shared_ptr<UiNode> phoneVideoRoot;
|
|
std::shared_ptr<UiNode> phoneMapDormRoot;
|
|
std::shared_ptr<UiNode> phoneMapUniRoot;
|
|
std::shared_ptr<UiNode> phoneChatListRoot;
|
|
std::shared_ptr<UiNode> phoneChatListHintRoot;
|
|
std::shared_ptr<UiNode> phoneChat1Root;
|
|
std::shared_ptr<UiNode> phoneChat2Root;
|
|
std::shared_ptr<UiNode> phoneChat3Root;
|
|
|
|
std::shared_ptr<UiNode> mainMenuRoot;
|
|
std::shared_ptr<UiNode> aboutScreenRoot;
|
|
|
|
std::shared_ptr<UiNode> newInventoryRoot;
|
|
std::shared_ptr<UiNode> questJournalRoot;
|
|
|
|
std::shared_ptr<Texture> texObjectiveCompleted_;
|
|
std::shared_ptr<Texture> texObjectiveBlank_;
|
|
std::shared_ptr<Texture> texItemSelected_;
|
|
std::shared_ptr<Texture> texItemTransparent_;
|
|
|
|
float currentPlayerHp_ = 200.f;
|
|
float currentPlayerMaxHp_ = 200.f;
|
|
void applyCurrentHealthBar();
|
|
|
|
int selectedQuestIndex = -1;
|
|
std::vector<std::string> visibleQuestIds;
|
|
|
|
bool chatUnread_[3] = { true, true, true };
|
|
int money_ = 5500;
|
|
|
|
// Phone chat state
|
|
struct PhoneChatBubbleInfo {
|
|
std::string nodeName;
|
|
float height;
|
|
};
|
|
std::vector<PhoneChatBubbleInfo> phoneChatVisibleBubbles_;
|
|
|
|
// Per-chat message history (max 5 messages each)
|
|
struct StoredChatMessage { std::string text; bool incoming; };
|
|
std::vector<StoredChatMessage> chatHistory_[3];
|
|
int activeChatIndex_ = -1;
|
|
|
|
// Preloaded bubble textures
|
|
std::shared_ptr<Texture> texBubbleInCenter_, texBubbleInLT_, texBubbleInLB_, texBubbleInRT_, texBubbleInRB_;
|
|
std::shared_ptr<Texture> texBubbleOutCenter_, texBubbleOutLT_, texBubbleOutLB_, texBubbleOutRT_, texBubbleOutRB_;
|
|
|
|
static constexpr float CHAT_TOP_Y = 610.0f;
|
|
static constexpr float CHAT_BOTTOM_Y = 290.0f;
|
|
static constexpr float CHAT_SPACING = 10.0f;
|
|
};
|
|
|
|
} // namespace ZL
|