space-game001/GameObjectManager.cpp

13 lines
332 B
C++

#include "GameObjectManager.h"
const float GameObjectManager::INVENTORY_ICON_SIZE = 32.0f;
const float GameObjectManager::INVENTORY_MARGIN = 10.0f;
void GameObjectManager::initialize() {
// Implementation coming from main.cpp setup()
}
void GameObjectManager::update() {
// Implementation coming from main.cpp update()
}