13 lines
332 B
C++
13 lines
332 B
C++
#include "GameObjectManager.h"
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const float GameObjectManager::INVENTORY_ICON_SIZE = 32.0f;
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const float GameObjectManager::INVENTORY_MARGIN = 10.0f;
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void GameObjectManager::initialize() {
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// Implementation coming from main.cpp setup()
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}
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void GameObjectManager::update() {
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// Implementation coming from main.cpp update()
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}
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