18 lines
485 B
C++
18 lines
485 B
C++
#pragma once
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#include "TextureManager.h"
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#include "Math.h"
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#include <memory>
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struct ActiveObject {
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std::shared_ptr<ZL::Texture> activeObjectTexturePtr;
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ZL::VertexDataStruct activeObjectMesh;
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ZL::VertexRenderStruct activeObjectMeshMutable;
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std::shared_ptr<ZL::Texture> activeObjectScreenTexturePtr;
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ZL::VertexDataStruct activeObjectScreenMesh;
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ZL::VertexRenderStruct activeObjectScreenMeshMutable;
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ZL::Vector3f objectPos;
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bool highlighted = false;
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};
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