space-game001/resources/start_dorm.lua
2026-06-03 14:37:09 +03:00

219 lines
5.8 KiB
Lua

-- ============================================
-- NPC PATROL WAYPOINTS
-- ============================================
bathroom_door_opened = false
player_door_opened = false
alik_door_opened = false
local function step2()
game_api.npc_walk_to(0, 1.03298, 0, -4.61801, step1)
end
function step1()
game_api.npc_walk_to(0, -6.65295, 0, 4.15397, step2)
end
step1()
game_api.start_dialogue("dialog_start001")
phone_picked_up = false
journal_picked_up = false
function on_npc_interact(npc_index)
if npc_index == 2 then
local player_alik_aware = game_api.getIntValue("player_alik_aware")
local player_container_aware = game_api.getIntValue("player_container_aware")
if player_container_aware == 1 then
game_api.start_dialogue("dialog_alik003")
elseif player_alik_aware == 1 then
game_api.start_dialogue("dialog_alik002")
game_api.setIntValue("player_container_aware", 1)
else
game_api.start_dialogue("dialog_alik001")
end
end
if npc_index == 0 then
game_api.start_dialogue("dialog_female_student001")
end
if npc_index == 1 then
game_api.start_dialogue("dialog_female_student002")
end
end
function on_phone_pickup()
game_api.pickup_item("phone")
game_api.deactivate_interactive_object("Phone001")
game_api.start_dialogue("dialog_phone_pickup001")
phone_picked_up = true
game_api.quest_set_objective_completed("tutorial_take_items", "take_phone")
end
function on_journal_pickup()
game_api.pickup_item("journal")
game_api.deactivate_interactive_object("Journal001")
game_api.start_dialogue("dialog_journal_pickup001")
journal_picked_up = true
game_api.quest_set_objective_completed("tutorial_take_items", "take_journal")
end
--[[
function pickup_phone_zone001_enter_callback()
print("pickup_phone_zone001_enter_callback--!")
if (not phone_picked_up) or (not journal_picked_up) then
game_api.start_dialogue("dialog_phone001")
game_api.switch_navigation(1)
end
end
function pickup_phone_zone001_exit_callback()
print("pickup_phone_zone001_exit_callback--!")
game_api.switch_navigation(0)
end
game_api.set_trigger_zone_callbacks("pickup_phone_zone001",
pickup_phone_zone001_enter_callback,
pickup_phone_zone001_exit_callback
)]]
function ladder_zone001_enter_callback()
game_api.start_dialogue("dialog_second_floor001")
end
game_api.set_trigger_zone_callbacks("ladder_zone001",
ladder_zone001_enter_callback,
nil
)
function on_bed_sleep()
local need_sleep = game_api.getIntValue("need_sleep")
print("Lua script need sleep =")
print(need_sleep)
if (need_sleep==0) then
game_api.start_dialogue("dialog_no_sleep001")
else
game_api.start_cutscene("sleep_cutscene001")
game_api.setIntValue("need_sleep", 0)
game_api.set_player_hp(200)
end
end
function on_alik_bathroom_click()
game_api.start_dialogue("door_bathroom_alik_dialog001")
end
function on_locked_door_click()
game_api.start_dialogue("door_locked_dialog001")
end
function on_alik_door_click()
if (alik_door_opened == false) then
alik_door_opened = true
game_api.start_dialogue("door_alik_dialog001")
game_api.rotate_object("Door_Room_-1_-1_1_Leaf_001", -90, 0.5, nil)
game_api.fade_object("Room_Cover_LivingRoom_W_S_2_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_S_2_001")
end)
if (bathroom_door_opened) then
game_api.switch_navigation(5) -- all open
else
game_api.switch_navigation(4) --b
end
end
end
function on_player_bathroom_click()
if (bathroom_door_opened == false) then
bathroom_door_opened = true
game_api.start_dialogue("door_bathroom_dialog001")
game_api.rotate_object("Door_Bath_-1_1_1_Leaf_002", -90, 0.5, nil)
game_api.fade_object("Room_Cover_Bath_W_N_2_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_Bath_W_N_2_001")
end)
if (player_door_opened) then
if (alik_door_opened) then
game_api.switch_navigation(5) ---all open
else
game_api.switch_navigation(3) -- a
end
else
game_api.switch_navigation(1) --ca
end
end
end
function on_player_door_click()
if (not phone_picked_up) or (not journal_picked_up) then
game_api.start_dialogue("dialog_phone001")
else
if (player_door_opened == false) then
player_door_opened = true
game_api.player_stop()
game_api.rotate_object("Door_Room_-1_1_1_Leaf_001", 90, 0.25, nil)
game_api.fade_object("Room_Cover_Main_Hall_And_Corridors_002", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_Main_Hall_And_Corridors_002")
end)
game_api.fade_object("Room_Cover_Utility_W_N_3_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_Utility_W_N_3_001")
end)
game_api.fade_object("Room_Cover_Utility_W_S_3_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_Utility_W_S_3_001")
end)
if (bathroom_door_opened) then
game_api.switch_navigation(3) --a
else
game_api.switch_navigation(2) --ba
end
end
end
end
game_api.set_location_callbacks(
function()
print("Enter location dorm")
local hp = game_api.getFloatValue("player_hp")
game_api.set_player_hp(hp)
end,
function()
print("Exit location dorm")
local hp = game_api.get_player_hp()
game_api.setFloatValue("player_hp", hp)
end
)
game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_N_2_001")
--debug
--game_api.deactivate_interactive_object("Room_Cover_Bath_W_N_2_001")
--game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_S_2_001")
--game_api.deactivate_interactive_object("Room_Cover_Main_Hall_And_Corridors_002")
--game_api.deactivate_interactive_object("Room_Cover_Utility_W_N_3_001")
--game_api.deactivate_interactive_object("Room_Cover_Utility_W_S_3_001")
--debug end
game_api.rotate_object("Door_Utility_-1_1_2_Leaf_001", 90, 0.01, nil)
game_api.rotate_object("Door_Utility_-1_-1_2_Leaf_001", -90, 0.01, nil)
game_api.switch_navigation(0)
print("Lua script loaded successfully--!")