space-game001/dialogEditor/src/components/RightPanel/inspectors/LineInspector.tsx
2026-06-05 21:17:51 +03:00

115 lines
3.9 KiB
TypeScript

import { useState } from 'react';
import { LineNode } from '../../../types/dialogue';
import { useDialogueStore } from '../../../store/dialogueStore';
import { SpeakerField } from '../shared/SpeakerField';
import { AutoSaveTextArea } from '../shared/TextArea';
import { useValidation } from '../../../hooks/useValidation';
import styles from '../RightPanel.module.css';
interface Props {
node: LineNode;
dialogueId: string;
}
export function LineInspector({ node, dialogueId }: Props) {
const { updateNode, deleteNode, file } = useDialogueStore();
const { issuesByNodeId } = useValidation();
const [showAdvanced, setShowAdvanced] = useState(false);
const issues = issuesByNodeId[node.id] ?? [];
const dialogue = file?.dialogues.find(d => d.id === dialogueId);
const nodeIds = dialogue?.nodes.map(n => n.id) ?? [];
function update(patch: Partial<LineNode>) {
updateNode(dialogueId, node.id, patch);
}
function field(label: string, key: keyof LineNode, placeholder?: string) {
const val = (node[key] as string) ?? '';
return (
<div>
<label className={styles.label}>{label}</label>
<input
className={styles.input}
value={val}
placeholder={placeholder}
onChange={e => update({ [key]: e.target.value } as Partial<LineNode>)}
list={key === 'next' ? `nodelist-${node.id}` : undefined}
/>
{key === 'next' && (
<datalist id={`nodelist-${node.id}`}>
{nodeIds.map(id => <option key={id} value={id} />)}
</datalist>
)}
</div>
);
}
return (
<div className={styles.inspector}>
<div className={styles.inspectorHeader}>
<span className={styles.nodeTypeBadge} style={{ background: '#1e66f5' }}>Line</span>
<span className={styles.nodeIdLabel}>{node.id}</span>
<button className={styles.deleteNodeBtn} onClick={() => deleteNode(dialogueId, node.id)} title="Delete node">🗑</button>
</div>
{issues.length > 0 && (
<div className={styles.issueList}>
{issues.map((issue, i) => (
<div key={i} className={issue.severity === 'error' ? styles.issueError : styles.issueWarning}>
{issue.severity === 'error' ? '⚠' : '!'} {issue.message}
</div>
))}
</div>
)}
{field('Node ID', 'id')}
<SpeakerField
speaker={node.speaker}
portrait={node.portrait}
onSpeakerChange={(s, p) => update({ speaker: s, portrait: p })}
/>
<AutoSaveTextArea
label="Text"
value={node.text}
placeholder="Dialogue line text..."
onSave={v => update({ text: v })}
/>
{field('Next node', 'next', 'node_id')}
{dialogue?.mobileMode && (
<div>
<label className={styles.label}>Chat Bubble</label>
<select
className={styles.select}
value={node.chatBubble ?? ''}
onChange={e => update({ chatBubble: e.target.value as 'in' | 'out' | undefined || undefined })}
>
<option value="">(auto)</option>
<option value="in">in</option>
<option value="out">out</option>
</select>
</div>
)}
<button
className={styles.advancedToggle}
onClick={() => setShowAdvanced(v => !v)}
>
{showAdvanced ? '▼' : '▶'} Advanced triggers
</button>
{showAdvanced && (
<div className={styles.advancedSection}>
{field('questUnlock', 'questUnlock', 'quest_id')}
{field('objectiveComplete', 'objectiveComplete', 'group.objective')}
{field('objectiveVisible', 'objectiveVisible', 'group.objective')}
{field('questFail', 'questFail', 'quest_id')}
{field('questComplete', 'questComplete', 'quest_id')}
{field('luaCallback', 'luaCallback', 'on_event_name')}
</div>
)}
</div>
);
}