space-game001/src/network/LocalClient.h
2026-01-18 13:18:59 +03:00

25 lines
645 B
C++

#pragma once
// WebSocketClient.h
#include "NetworkInterface.h"
#include <queue>
namespace ZL {
class LocalClient : public INetworkClient {
private:
std::queue<std::string> messageQueue;
public:
void Connect(const std::string& host, uint16_t port) override;
void Poll() override;
void Send(const std::string& message) override;
bool IsConnected() const override { return true; }
int GetClientId() const { return 1; }
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
return std::unordered_map<int, ClientStateInterval>();
}
};
}