1972 lines
60 KiB
C++
1972 lines
60 KiB
C++
#include "UiManager.h"
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#include "utils/Utils.h"
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#include "render/TextRenderer.h"
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#include <fstream>
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#include <iostream>
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#include <algorithm>
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#include <sstream>
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#include "GameConstants.h"
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namespace ZL {
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using json = nlohmann::json;
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static int countWrappedLines(const std::string& text) {
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if (text.empty()) return 0;
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int lines = 1;
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for (char c : text) {
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if (c == '\n') ++lines;
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}
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return lines;
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}
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static std::string limitLines(const std::string& text, int maxLines) {
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if (maxLines <= 0) return text;
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std::string out;
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int lines = 1;
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for (char c : text) {
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if (c == '\n') {
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if (lines >= maxLines) {
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out += "...";
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return out;
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}
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++lines;
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}
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out.push_back(c);
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}
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return out;
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}
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static std::string wrapTextByPixels(const std::string& input, const TextRenderer& textRenderer, float maxWidthPx, float scale, int maxLines = 0) {
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if (input.empty() || maxWidthPx <= 1.0f) return input;
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std::string output;
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std::string currentLine;
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std::string currentWord;
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auto flushLine = [&]() {
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if (!currentLine.empty()) {
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if (!output.empty()) output.push_back('\n');
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output += currentLine;
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currentLine.clear();
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}
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};
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auto pushWord = [&](const std::string& word) {
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if (word.empty()) return;
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if (currentLine.empty()) {
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currentLine = word;
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return;
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}
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const std::string candidate = currentLine + " " + word;
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if (textRenderer.measureTextWidth(candidate, scale) <= maxWidthPx) {
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currentLine = candidate;
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} else {
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flushLine();
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currentLine = word;
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}
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};
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for (size_t i = 0; i < input.size(); ++i) {
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const char ch = input[i];
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if (ch == '\n') {
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pushWord(currentWord);
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currentWord.clear();
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flushLine();
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continue;
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}
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if (ch == ' ' || ch == '\t' || ch == '\r') {
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pushWord(currentWord);
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currentWord.clear();
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continue;
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}
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currentWord.push_back(ch);
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}
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pushWord(currentWord);
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flushLine();
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return limitLines(output, maxLines);
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}
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static float applyEasing(const std::string& easing, float t) {
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if (easing == "easein") {
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return t * t;
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}
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else if (easing == "easeout") {
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float inv = 1.0f - t;
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return 1.0f - inv * inv;
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}
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return t;
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}
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void UiButton::buildMesh() {
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mesh.data.PositionData.clear();
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mesh.data.TexCoordData.clear();
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float x0 = rect.x;
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float y0 = rect.y;
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float x1 = rect.x + rect.w;
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float y1 = rect.y + rect.h;
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mesh.data.PositionData.push_back({ x0, y0, 0 });
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mesh.data.TexCoordData.push_back({ 0, 0 });
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mesh.data.PositionData.push_back({ x0, y1, 0 });
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mesh.data.TexCoordData.push_back({ 0, 1 });
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mesh.data.PositionData.push_back({ x1, y1, 0 });
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mesh.data.TexCoordData.push_back({ 1, 1 });
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mesh.data.PositionData.push_back({ x0, y0, 0 });
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mesh.data.TexCoordData.push_back({ 0, 0 });
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mesh.data.PositionData.push_back({ x1, y1, 0 });
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mesh.data.TexCoordData.push_back({ 1, 1 });
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mesh.data.PositionData.push_back({ x1, y0, 0 });
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mesh.data.TexCoordData.push_back({ 1, 0 });
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mesh.RefreshVBO();
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}
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void UiButton::draw(Renderer& renderer) const {
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if (!texNormal) return;
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const std::shared_ptr<Texture>* tex = &texNormal;
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switch (state) {
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case ButtonState::Normal: tex = &texNormal; break;
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case ButtonState::Hover: tex = &texHover; break;
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case ButtonState::Pressed: tex = &texPressed; break;
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case ButtonState::Disabled: tex = &texDisabled; break;
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}
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if (!(*tex)) return;
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renderer.PushMatrix();
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renderer.TranslateMatrix({ animOffsetX, animOffsetY, 0.0f });
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renderer.ScaleMatrix({ animScaleX, animScaleY, 1.0f });
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renderer.RenderUniform1i(textureUniformName, 0);
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glBindTexture(GL_TEXTURE_2D, (*tex)->getTexID());
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renderer.DrawVertexRenderStruct(mesh);
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renderer.PopMatrix();
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}
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void UiTextButton::buildMesh() {
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mesh.data.PositionData.clear();
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mesh.data.TexCoordData.clear();
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float x0 = rect.x;
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float y0 = rect.y;
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float x1 = rect.x + rect.w;
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float y1 = rect.y + rect.h;
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mesh.data.PositionData.push_back({ x0, y0, 0 });
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mesh.data.TexCoordData.push_back({ 0, 0 });
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mesh.data.PositionData.push_back({ x0, y1, 0 });
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mesh.data.TexCoordData.push_back({ 0, 1 });
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mesh.data.PositionData.push_back({ x1, y1, 0 });
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mesh.data.TexCoordData.push_back({ 1, 1 });
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mesh.data.PositionData.push_back({ x0, y0, 0 });
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mesh.data.TexCoordData.push_back({ 0, 0 });
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mesh.data.PositionData.push_back({ x1, y1, 0 });
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mesh.data.TexCoordData.push_back({ 1, 1 });
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mesh.data.PositionData.push_back({ x1, y0, 0 });
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mesh.data.TexCoordData.push_back({ 1, 0 });
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mesh.RefreshVBO();
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}
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void UiTextButton::draw(Renderer& renderer) const {
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// Draw background texture (optional)
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const std::shared_ptr<Texture>* tex = nullptr;
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switch (state) {
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case ButtonState::Normal: if (texNormal) tex = &texNormal; break;
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case ButtonState::Hover: tex = texHover ? &texHover : (texNormal ? &texNormal : nullptr); break;
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case ButtonState::Pressed: tex = texPressed ? &texPressed : (texNormal ? &texNormal : nullptr); break;
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case ButtonState::Disabled: tex = texDisabled ? &texDisabled : (texNormal ? &texNormal : nullptr); break;
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}
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glDisable(GL_DEPTH_TEST);
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if (tex && *tex) {
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renderer.shaderManager.PushShader(defaultShaderName);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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renderer.PushMatrix();
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renderer.TranslateMatrix({ animOffsetX, animOffsetY, 0.0f });
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renderer.ScaleMatrix({ animScaleX, animScaleY, 1.0f });
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renderer.RenderUniform1i(textureUniformName, 0);
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glBindTexture(GL_TEXTURE_2D, (*tex)->getTexID());
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renderer.DrawVertexRenderStruct(mesh);
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renderer.PopMatrix();
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renderer.shaderManager.PopShader();
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glDisable(GL_BLEND);
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}
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// Draw text on top (uses absolute coords, add anim offset manually)
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// use left padding, which is required for inventory/quest lists.
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if (textRenderer && !text.empty()) {
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const float scale = 1.0f;
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const std::string displayText = wrap
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? wrapTextByPixels(text, *textRenderer, rect.w - textPaddingX * 2.0f, scale)
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: text;
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float tx = rect.x + rect.w / 2.0f + animOffsetX;
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if (!textCentered) {
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tx = rect.x + textPaddingX + animOffsetX;
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}
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float ty;
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if (topAligned) {
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ty = rect.y + rect.h - textPaddingY - static_cast<float>(fontSize) + animOffsetY;
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} else {
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ty = rect.y + rect.h * 0.5f + textPaddingY + animOffsetY;
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}
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textRenderer->drawText(displayText, tx, ty, scale, textCentered, color);
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}
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glEnable(GL_DEPTH_TEST);
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}
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void UiTextView::draw(Renderer& renderer) const {
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(void)renderer;
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if (!textRenderer || text.empty()) {
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return;
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}
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const float scale = 1.0f;
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// Backward compatibility:
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// Old UI files, including the original inventory panel, positioned TextView
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// around the rect center. If a TextView does not explicitly request wrapping,
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// top alignment, padding or line limiting, keep that old behavior.
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const bool usesModernRectText = wrap || topAligned || paddingX != 0.0f || paddingY != 0.0f || maxLines > 0;
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if (!usesModernRectText) {
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textRenderer->drawText(
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text,
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rect.x + rect.w * 0.5f,
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rect.y + rect.h * 0.5f,
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scale,
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textCentered,
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color
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);
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return;
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}
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const float availableWidth = max(1.0f, rect.w - paddingX * 2.0f);
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const std::string finalText = wrap
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? wrapTextByPixels(text, *textRenderer, availableWidth, scale, maxLines)
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: limitLines(text, maxLines);
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float tx = textCentered ? rect.x + rect.w * 0.5f : rect.x + paddingX;
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float ty = rect.y + rect.h * 0.5f;
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if (topAligned) {
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// TextRenderer expects a baseline position. This offset places the first
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// visible line close to the top inside the TextView rectangle.
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ty = rect.y + rect.h - paddingY - static_cast<float>(fontSize);
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}
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textRenderer->drawText(finalText, tx, ty, scale, textCentered, color);
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}
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void UiSlider::buildTrackMesh() {
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trackMesh.data.PositionData.clear();
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trackMesh.data.TexCoordData.clear();
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float x0 = rect.x;
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float y0 = rect.y;
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float x1 = rect.x + rect.w;
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float y1 = rect.y + rect.h;
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trackMesh.data.PositionData.push_back({ x0, y0, 0 });
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trackMesh.data.TexCoordData.push_back({ 0, 0 });
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trackMesh.data.PositionData.push_back({ x0, y1, 0 });
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trackMesh.data.TexCoordData.push_back({ 0, 1 });
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trackMesh.data.PositionData.push_back({ x1, y1, 0 });
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trackMesh.data.TexCoordData.push_back({ 1, 1 });
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trackMesh.data.PositionData.push_back({ x0, y0, 0 });
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trackMesh.data.TexCoordData.push_back({ 0, 0 });
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trackMesh.data.PositionData.push_back({ x1, y1, 0 });
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trackMesh.data.TexCoordData.push_back({ 1, 1 });
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trackMesh.data.PositionData.push_back({ x1, y0, 0 });
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trackMesh.data.TexCoordData.push_back({ 1, 0 });
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trackMesh.RefreshVBO();
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}
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void UiSlider::buildKnobMesh() {
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knobMesh.data.PositionData.clear();
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knobMesh.data.TexCoordData.clear();
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float kw = vertical ? rect.w * 4.0f : rect.w * 0.5f;
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float kh = vertical ? rect.w * 4.0f : rect.h * 0.5f;
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float cx = rect.x + rect.w * 0.5f;
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float cy = rect.y + (vertical ? (value * rect.h) : (rect.h * 0.5f));
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float x0 = cx - kw * 0.5f;
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float y0 = cy - kh * 0.5f;
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float x1 = cx + kw * 0.5f;
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float y1 = cy + kh * 0.5f;
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knobMesh.data.PositionData.push_back({ x0, y0, 0 });
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knobMesh.data.TexCoordData.push_back({ 0, 0 });
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knobMesh.data.PositionData.push_back({ x0, y1, 0 });
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knobMesh.data.TexCoordData.push_back({ 0, 1 });
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knobMesh.data.PositionData.push_back({ x1, y1, 0 });
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knobMesh.data.TexCoordData.push_back({ 1, 1 });
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knobMesh.data.PositionData.push_back({ x0, y0, 0 });
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knobMesh.data.TexCoordData.push_back({ 0, 0 });
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knobMesh.data.PositionData.push_back({ x1, y1, 0 });
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knobMesh.data.TexCoordData.push_back({ 1, 1 });
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knobMesh.data.PositionData.push_back({ x1, y0, 0 });
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knobMesh.data.TexCoordData.push_back({ 1, 0 });
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knobMesh.RefreshVBO();
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}
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void UiSlider::draw(Renderer& renderer) const {
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renderer.RenderUniform1i(textureUniformName, 0);
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if (texTrack) {
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glBindTexture(GL_TEXTURE_2D, texTrack->getTexID());
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renderer.DrawVertexRenderStruct(trackMesh);
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}
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if (texKnob) {
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glBindTexture(GL_TEXTURE_2D, texKnob->getTexID());
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renderer.DrawVertexRenderStruct(knobMesh);
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}
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}
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void UiStaticImage::buildMesh() {
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mesh.data.PositionData.clear();
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mesh.data.TexCoordData.clear();
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float x0 = rect.x;
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float y0 = rect.y;
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float x1 = rect.x + rect.w;
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float y1 = rect.y + rect.h;
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mesh.data.PositionData.push_back({ x0, y0, 0 });
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mesh.data.TexCoordData.push_back({ 0, 0 });
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mesh.data.PositionData.push_back({ x0, y1, 0 });
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mesh.data.TexCoordData.push_back({ 0, 1 });
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mesh.data.PositionData.push_back({ x1, y1, 0 });
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mesh.data.TexCoordData.push_back({ 1, 1 });
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mesh.data.PositionData.push_back({ x0, y0, 0 });
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mesh.data.TexCoordData.push_back({ 0, 0 });
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mesh.data.PositionData.push_back({ x1, y1, 0 });
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mesh.data.TexCoordData.push_back({ 1, 1 });
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mesh.data.PositionData.push_back({ x1, y0, 0 });
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mesh.data.TexCoordData.push_back({ 1, 0 });
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mesh.RefreshVBO();
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}
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void UiStaticImage::draw(Renderer& renderer) const {
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if (!texture) return;
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const float alpha = (fadeInEnabled && fadeInDurationMs > 0.0f)
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? std::clamp(fadeInElapsedMs / fadeInDurationMs, 0.0f, 1.0f)
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: 1.0f;
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renderer.RenderUniform1i(textureUniformName, 0);
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renderer.RenderUniform1f("uAlpha", alpha);
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glBindTexture(GL_TEXTURE_2D, texture->getTexID());
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renderer.DrawVertexRenderStruct(mesh);
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if (alpha < 1.0f) {
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renderer.RenderUniform1f("uAlpha", 1.0f); // restore for subsequent draws
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}
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}
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void UiTextField::draw(Renderer& renderer) const {
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if (textRenderer) {
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float textX = rect.x + 10.0f;
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float textY = rect.y + rect.h / 2.0f;
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if (text.empty()) {
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textRenderer->drawText(placeholder, textX, textY, 1.0f, false, placeholderColor);
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}
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else {
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textRenderer->drawText(text, textX, textY, 1.0f, false, color);
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}
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}
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}
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std::shared_ptr<UiNode> parseNode(const json& j, Renderer& renderer, const std::string& zipFile) {
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auto node = std::make_shared<UiNode>();
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// 1. Определяем тип контейнера и ориентацию
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std::string typeStr = j.value("type", "FrameLayout"); // По умолчанию FrameLayout
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if (typeStr == "LinearLayout") {
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node->layoutType = LayoutType::Linear;
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}
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else {
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node->layoutType = LayoutType::Frame;
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}
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if (j.contains("name")) node->name = j["name"].get<std::string>();
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if (j.contains("visible")) node->visible = j["visible"].get<bool>();
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// 2. Читаем размеры во временные "локальные" поля
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// Это критически важно: мы не пишем сразу в screenRect,
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// так как LinearLayout их пересчитает.
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node->localX = j.value("x", 0.0f);
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node->localY = j.value("y", 0.0f);
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if (j.contains("width")) {
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if (j["width"].is_string() && j["width"] == "match_parent") {
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node->width = -1.0f; // Наш маркер для match_parent
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}
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else {
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node->width = j["width"].get<float>();
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}
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}
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else
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{
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node->width = 0.0f;
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}
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if (j.contains("height")) {
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if (j["height"].is_string() && j["height"] == "match_parent") {
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node->height = -1.0f; // Наш маркер для match_parent
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}
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else {
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node->height = j["height"].get<float>();
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}
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}
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else
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{
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node->height = 0.0f;
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}
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// 3. Параметры компоновки
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if (j.contains("orientation")) {
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std::string orient = j["orientation"].get<std::string>();
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node->orientation = (orient == "horizontal") ? Orientation::Horizontal : Orientation::Vertical;
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}
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node->spacing = j.value("spacing", 0.0f);
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if (j.contains("horizontal_align")) {
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std::string halign = j["horizontal_align"];
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if (halign == "center") node->layoutSettings.hAlign = HorizontalAlign::Center;
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else if (halign == "right") node->layoutSettings.hAlign = HorizontalAlign::Right;
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}
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if (j.contains("vertical_align")) {
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std::string valign = j["vertical_align"];
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if (valign == "center") node->layoutSettings.vAlign = VerticalAlign::Center;
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else if (valign == "bottom") node->layoutSettings.vAlign = VerticalAlign::Bottom;
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}
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if (j.contains("horizontal_gravity")) {
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std::string hg = j["horizontal_gravity"].get<std::string>();
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if (hg == "right") node->layoutSettings.hGravity = HorizontalGravity::Right;
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else if (hg == "center") node->layoutSettings.hGravity = HorizontalGravity::Center;
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else node->layoutSettings.hGravity = HorizontalGravity::Left;
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}
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// Читаем Vertical Gravity
|
||
if (j.contains("vertical_gravity")) {
|
||
std::string vg = j["vertical_gravity"].get<std::string>();
|
||
if (vg == "bottom") node->layoutSettings.vGravity = VerticalGravity::Bottom;
|
||
else if (vg == "center") node->layoutSettings.vGravity = VerticalGravity::Center;
|
||
else node->layoutSettings.vGravity = VerticalGravity::Top;
|
||
}
|
||
|
||
// Подготавливаем базовый rect для компонентов (кнопок и т.д.)
|
||
// На этапе парсинга мы даем им "желаемый" размер
|
||
UiRect initialRect = { node->localX, node->localY, node->width, node->height };
|
||
|
||
|
||
if (typeStr == "Button") {
|
||
auto btn = std::make_shared<UiButton>();
|
||
btn->name = node->name;
|
||
btn->rect = initialRect;
|
||
|
||
if (!j.contains("textures") || !j["textures"].is_object()) {
|
||
std::cerr << "UiManager: Button '" << btn->name << "' missing textures" << std::endl;
|
||
throw std::runtime_error("UI button textures missing");
|
||
}
|
||
auto t = j["textures"];
|
||
auto loadTex = [&](const std::string& key)->std::shared_ptr<Texture> {
|
||
if (!t.contains(key) || !t[key].is_string()) return nullptr;
|
||
std::string path = t[key].get<std::string>();
|
||
try {
|
||
std::cout << "UiManager: loading texture for button '" << btn->name << "' : " << path << " Zip file: " << zipFile << std::endl;
|
||
return renderer.textureManager.LoadFromPng(path, zipFile, true);
|
||
}
|
||
catch (const std::exception& e) {
|
||
std::cerr << "UiManager: failed load texture " << path << " : " << e.what() << std::endl;
|
||
throw std::runtime_error("UI texture load failed: " + path);
|
||
}
|
||
};
|
||
|
||
btn->texNormal = loadTex("normal");
|
||
btn->texHover = loadTex("hover");
|
||
btn->texPressed = loadTex("pressed");
|
||
btn->texDisabled = loadTex("disabled");
|
||
|
||
btn->border = j.value("border", 0.0f);
|
||
if (j.contains("clickZoneWidth")) btn->clickZoneWidth = j["clickZoneWidth"].get<float>();
|
||
if (j.contains("clickZoneHeight")) btn->clickZoneHeight = j["clickZoneHeight"].get<float>();
|
||
|
||
node->button = btn;
|
||
}
|
||
else if (typeStr == "Slider") {
|
||
auto s = std::make_shared<UiSlider>();
|
||
s->name = node->name;
|
||
s->rect = initialRect;
|
||
|
||
if (!j.contains("textures") || !j["textures"].is_object()) {
|
||
std::cerr << "UiManager: Slider '" << s->name << "' missing textures" << std::endl;
|
||
throw std::runtime_error("UI slider textures missing");
|
||
}
|
||
auto t = j["textures"];
|
||
auto loadTex = [&](const std::string& key)->std::shared_ptr<Texture> {
|
||
if (!t.contains(key) || !t[key].is_string()) return nullptr;
|
||
std::string path = t[key].get<std::string>();
|
||
try {
|
||
std::cout << "UiManager: --loading texture for slider '" << s->name << "' : " << path << " Zip file: " << zipFile << std::endl;
|
||
return renderer.textureManager.LoadFromPng(path, zipFile, true);
|
||
}
|
||
catch (const std::exception& e) {
|
||
std::cerr << "UiManager: failed load texture " << path << " : " << e.what() << std::endl;
|
||
throw std::runtime_error("UI texture load failed: " + path);
|
||
}
|
||
};
|
||
|
||
s->texTrack = loadTex("track");
|
||
s->texKnob = loadTex("knob");
|
||
|
||
if (j.contains("value")) s->value = j["value"].get<float>();
|
||
if (j.contains("orientation")) {
|
||
std::string orient = j["orientation"].get<std::string>();
|
||
std::transform(orient.begin(), orient.end(), orient.begin(), ::tolower);
|
||
s->vertical = (orient != "horizontal");
|
||
}
|
||
|
||
node->slider = s;
|
||
}
|
||
else if (typeStr == "TextField") {
|
||
auto tf = std::make_shared<UiTextField>();
|
||
tf->name = node->name;
|
||
tf->rect = initialRect;
|
||
|
||
if (j.contains("placeholder")) tf->placeholder = j["placeholder"].get<std::string>();
|
||
if (j.contains("fontPath")) tf->fontPath = j["fontPath"].get<std::string>();
|
||
if (j.contains("fontSize")) tf->fontSize = j["fontSize"].get<int>();
|
||
if (j.contains("maxLength")) tf->maxLength = j["maxLength"].get<int>();
|
||
|
||
if (j.contains("color") && j["color"].is_array() && j["color"].size() == 4) {
|
||
for (int i = 0; i < 4; ++i) {
|
||
tf->color[i] = j["color"][i].get<float>();
|
||
}
|
||
}
|
||
if (j.contains("placeholderColor") && j["placeholderColor"].is_array() && j["placeholderColor"].size() == 4) {
|
||
for (int i = 0; i < 4; ++i) {
|
||
tf->placeholderColor[i] = j["placeholderColor"][i].get<float>();
|
||
}
|
||
}
|
||
if (j.contains("backgroundColor") && j["backgroundColor"].is_array() && j["backgroundColor"].size() == 4) {
|
||
for (int i = 0; i < 4; ++i) {
|
||
tf->backgroundColor[i] = j["backgroundColor"][i].get<float>();
|
||
}
|
||
}
|
||
if (j.contains("borderColor") && j["borderColor"].is_array() && j["borderColor"].size() == 4) {
|
||
for (int i = 0; i < 4; ++i) {
|
||
tf->borderColor[i] = j["borderColor"][i].get<float>();
|
||
}
|
||
}
|
||
|
||
tf->textRenderer = std::make_unique<TextRenderer>();
|
||
if (!tf->textRenderer->init(renderer, tf->fontPath, tf->fontSize, zipFile)) {
|
||
std::cerr << "Failed to init TextRenderer for TextField: " << tf->name << std::endl;
|
||
}
|
||
|
||
node->textField = tf;
|
||
}
|
||
|
||
if (typeStr == "TextButton") {
|
||
auto tb = std::make_shared<UiTextButton>();
|
||
tb->name = node->name;
|
||
tb->rect = initialRect;
|
||
tb->border = j.value("border", 0.0f);
|
||
|
||
// Textures are optional
|
||
if (j.contains("textures") && j["textures"].is_object()) {
|
||
auto t = j["textures"];
|
||
auto loadTex = [&](const std::string& key) -> std::shared_ptr<Texture> {
|
||
if (!t.contains(key) || !t[key].is_string()) return nullptr;
|
||
std::string path = t[key].get<std::string>();
|
||
try {
|
||
return renderer.textureManager.LoadFromPng(path, zipFile, true);
|
||
}
|
||
catch (const std::exception& e) {
|
||
std::cerr << "UiManager: TextButton '" << tb->name << "' failed to load texture " << path << ": " << e.what() << std::endl;
|
||
return nullptr;
|
||
}
|
||
};
|
||
tb->texNormal = loadTex("normal");
|
||
tb->texHover = loadTex("hover");
|
||
tb->texPressed = loadTex("pressed");
|
||
tb->texDisabled = loadTex("disabled");
|
||
}
|
||
|
||
if (j.contains("text")) tb->text = j["text"].get<std::string>();
|
||
if (j.contains("fontPath")) tb->fontPath = j["fontPath"].get<std::string>();
|
||
if (j.contains("fontSize")) tb->fontSize = j["fontSize"].get<int>();
|
||
if (j.contains("textCentered")) tb->textCentered = j["textCentered"].get<bool>();
|
||
if (j.contains("textPaddingX")) tb->textPaddingX = j["textPaddingX"].get<float>();
|
||
if (j.contains("textPaddingY")) tb->textPaddingY = j["textPaddingY"].get<float>();
|
||
if (j.contains("wrap")) tb->wrap = j["wrap"].get<bool>();
|
||
if (j.contains("topAligned")) tb->topAligned = j["topAligned"].get<bool>();
|
||
if (j.contains("color") && j["color"].is_array() && j["color"].size() == 4) {
|
||
for (int i = 0; i < 4; ++i) tb->color[i] = j["color"][i].get<float>();
|
||
}
|
||
if (j.contains("clickZoneWidth")) tb->clickZoneWidth = j["clickZoneWidth"].get<float>();
|
||
if (j.contains("clickZoneHeight")) tb->clickZoneHeight = j["clickZoneHeight"].get<float>();
|
||
|
||
tb->textRenderer = std::make_unique<TextRenderer>();
|
||
if (!tb->textRenderer->init(renderer, tb->fontPath, tb->fontSize, zipFile)) {
|
||
std::cerr << "UiManager: Failed to init TextRenderer for TextButton: " << tb->name << std::endl;
|
||
}
|
||
|
||
node->textButton = tb;
|
||
}
|
||
|
||
if (j.contains("animations") && j["animations"].is_object()) {
|
||
for (auto it = j["animations"].begin(); it != j["animations"].end(); ++it) {
|
||
std::string animName = it.key();
|
||
const auto& animDef = it.value();
|
||
UiNode::AnimSequence seq;
|
||
if (animDef.contains("repeat") && animDef["repeat"].is_boolean()) seq.repeat = animDef["repeat"].get<bool>();
|
||
if (animDef.contains("steps") && animDef["steps"].is_array()) {
|
||
for (const auto& step : animDef["steps"]) {
|
||
UiNode::AnimStep s;
|
||
if (step.contains("type") && step["type"].is_string()) {
|
||
s.type = step["type"].get<std::string>();
|
||
std::transform(s.type.begin(), s.type.end(), s.type.begin(), ::tolower);
|
||
}
|
||
if (step.contains("to") && step["to"].is_array() && step["to"].size() >= 2) {
|
||
s.toX = step["to"][0].get<float>();
|
||
s.toY = step["to"][1].get<float>();
|
||
}
|
||
if (step.contains("duration")) {
|
||
s.durationMs = step["duration"].get<float>() * 1000.0f;
|
||
}
|
||
if (step.contains("easing") && step["easing"].is_string()) {
|
||
s.easing = step["easing"].get<std::string>();
|
||
std::transform(s.easing.begin(), s.easing.end(), s.easing.begin(), ::tolower);
|
||
}
|
||
seq.steps.push_back(s);
|
||
}
|
||
}
|
||
node->animations[animName] = std::move(seq);
|
||
}
|
||
}
|
||
|
||
if (typeStr == "StaticImage") {
|
||
auto img = std::make_shared<UiStaticImage>();
|
||
img->name = node->name;
|
||
img->rect = initialRect;
|
||
|
||
std::string texPath;
|
||
if (j.contains("texture") && j["texture"].is_string()) {
|
||
texPath = j["texture"].get<std::string>();
|
||
}
|
||
else if (j.contains("textures") && j["textures"].is_object() && j["textures"].contains("normal")) {
|
||
texPath = j["textures"]["normal"].get<std::string>();
|
||
}
|
||
|
||
if (!texPath.empty()) {
|
||
try {
|
||
img->texture = renderer.textureManager.LoadFromPng(texPath, zipFile, true);
|
||
}
|
||
catch (const std::exception& e) {
|
||
std::cerr << "UiManager: failed load texture for StaticImage '" << img->name << "' : " << e.what() << std::endl;
|
||
}
|
||
}
|
||
|
||
node->staticImage = img;
|
||
|
||
// Optional fade-in on display
|
||
if (j.contains("fadeIn") && j["fadeIn"].is_object()) {
|
||
const auto& fi = j["fadeIn"];
|
||
img->fadeInEnabled = true;
|
||
img->fadeInDurationMs = fi.value("durationMs", 1000.0f);
|
||
img->fadeInElapsedMs = 0.0f;
|
||
}
|
||
|
||
// Optional pulse-scale animation
|
||
if (j.contains("pulse") && j["pulse"].is_object()) {
|
||
const auto& p = j["pulse"];
|
||
node->pulseEnabled = true;
|
||
node->pulseMinScale = p.value("minScale", 0.9f);
|
||
node->pulseMaxScale = p.value("maxScale", 1.1f);
|
||
node->pulsePeriodMs = p.value("periodMs", 1000.0f);
|
||
}
|
||
}
|
||
|
||
if (typeStr == "TextView") {
|
||
auto tv = std::make_shared<UiTextView>();
|
||
|
||
tv->name = node->name;
|
||
tv->rect = initialRect;
|
||
if (j.contains("text")) tv->text = j["text"].get<std::string>();
|
||
if (j.contains("fontPath")) tv->fontPath = j["fontPath"].get<std::string>();
|
||
if (j.contains("fontSize")) tv->fontSize = j["fontSize"].get<int>();
|
||
if (j.contains("color") && j["color"].is_array() && j["color"].size() == 4) {
|
||
for (int i = 0; i < 4; ++i) {
|
||
tv->color[i] = j["color"][i].get<float>();
|
||
}
|
||
}
|
||
if (j.contains("textCentered")) tv->textCentered = j["textCentered"].get<bool>();
|
||
if (j.contains("wrap")) tv->wrap = j["wrap"].get<bool>();
|
||
if (j.contains("topAligned")) tv->topAligned = j["topAligned"].get<bool>();
|
||
if (j.contains("paddingX")) tv->paddingX = j["paddingX"].get<float>();
|
||
if (j.contains("paddingY")) tv->paddingY = j["paddingY"].get<float>();
|
||
if (j.contains("maxLines")) tv->maxLines = j["maxLines"].get<int>();
|
||
|
||
tv->textRenderer = std::make_unique<TextRenderer>();
|
||
if (!tv->textRenderer->init(renderer, tv->fontPath, tv->fontSize, zipFile)) {
|
||
std::cerr << "Failed to init TextRenderer for TextView: " << tv->name << std::endl;
|
||
}
|
||
|
||
node->textView = tv;
|
||
}
|
||
|
||
if (j.contains("children") && j["children"].is_array()) {
|
||
for (const auto& ch : j["children"]) {
|
||
node->children.push_back(parseNode(ch, renderer, zipFile));
|
||
}
|
||
}
|
||
|
||
return node;
|
||
}
|
||
|
||
std::shared_ptr<UiNode> loadUiFromFile(const std::string& path, Renderer& renderer, const std::string& zipFile)
|
||
{
|
||
std::shared_ptr<UiNode> root;
|
||
|
||
std::string content;
|
||
try {
|
||
if (zipFile.empty()) {
|
||
content = readTextFile(path);
|
||
}
|
||
else {
|
||
auto buf = readFileFromZIP(path, zipFile);
|
||
if (buf.empty()) {
|
||
std::cerr << "UiManager: failed to read " << path << " from zip " << zipFile << std::endl;
|
||
throw std::runtime_error("Failed to load UI file: " + path);
|
||
}
|
||
content.assign(buf.begin(), buf.end());
|
||
}
|
||
}
|
||
catch (const std::exception& e) {
|
||
std::cerr << "UiManager: failed to open " << path << " : " << e.what() << std::endl;
|
||
throw std::runtime_error("Failed to load UI file: " + path);
|
||
}
|
||
|
||
json j;
|
||
try {
|
||
j = json::parse(content);
|
||
}
|
||
catch (const std::exception& e) {
|
||
std::cerr << "UiManager: json parse error: " << e.what() << std::endl;
|
||
throw std::runtime_error("Failed to load UI file: " + path);
|
||
}
|
||
|
||
if (!j.contains("root") || !j["root"].is_object()) {
|
||
std::cerr << "UiManager: root node missing or invalid" << std::endl;
|
||
throw std::runtime_error("Failed to load UI file: " + path);
|
||
}
|
||
|
||
|
||
root = parseNode(j["root"], renderer, zipFile);
|
||
|
||
return root;
|
||
}
|
||
|
||
void UiManager::replaceRoot(std::shared_ptr<UiNode> newRoot) {
|
||
root = newRoot;
|
||
layoutNode(
|
||
root,
|
||
0.0f, 0.0f, // parentX, parentY (экран начинается с 0,0)
|
||
Environment::projectionWidth, // parentW
|
||
Environment::projectionHeight, // parentH
|
||
root->localX, // finalLocalX
|
||
root->localY // finalLocalY
|
||
);
|
||
buttons.clear();
|
||
textButtons.clear();
|
||
allInteractives.clear();
|
||
sliders.clear();
|
||
textViews.clear();
|
||
textFields.clear();
|
||
staticImages.clear();
|
||
pulsingNodes.clear();
|
||
popInNodes.clear();
|
||
collectButtonsAndSliders(root);
|
||
|
||
nodeActiveAnims.clear();
|
||
|
||
for (auto& b : buttons) {
|
||
b->buildMesh();
|
||
}
|
||
for (auto& tb : textButtons) {
|
||
tb->buildMesh();
|
||
}
|
||
for (auto& s : sliders) {
|
||
s->buildTrackMesh();
|
||
s->buildKnobMesh();
|
||
}
|
||
for (auto& img : staticImages) {
|
||
img->buildMesh();
|
||
}
|
||
}
|
||
|
||
void UiManager::loadFromFile(const std::string& path, Renderer& renderer, const std::string& zipFile) {
|
||
|
||
std::shared_ptr<UiNode> newRoot = loadUiFromFile(path, renderer, zipFile);
|
||
replaceRoot(newRoot);
|
||
}
|
||
|
||
void UiManager::appendFromFile(const std::string& path, Renderer& renderer, const std::string& zipFile) {
|
||
std::shared_ptr<UiNode> extraRoot = loadUiFromFile(path, renderer, zipFile);
|
||
if (!extraRoot) {
|
||
std::cerr << "UiManager: appendFromFile failed: " << path << std::endl;
|
||
return;
|
||
}
|
||
|
||
if (!root) {
|
||
replaceRoot(extraRoot);
|
||
return;
|
||
}
|
||
|
||
for (auto& child : extraRoot->children) {
|
||
root->children.push_back(child);
|
||
}
|
||
|
||
replaceRoot(root);
|
||
}
|
||
|
||
|
||
void UiManager::layoutNode(const std::shared_ptr<UiNode>& node, float parentX, float parentY, float parentW, float parentH, float finalLocalX, float finalLocalY) {
|
||
|
||
node->screenRect.w = (node->width < 0) ? parentW : node->width;
|
||
node->screenRect.h = (node->height < 0) ? parentH : node->height;
|
||
|
||
// ТЕПЕРЬ используем переданные координаты, а не node->localX напрямую
|
||
node->screenRect.x = parentX + finalLocalX;
|
||
node->screenRect.y = parentY + finalLocalY;
|
||
|
||
float currentW = node->screenRect.w;
|
||
float currentH = node->screenRect.h;
|
||
|
||
if (node->layoutType == LayoutType::Linear) {
|
||
float totalContentWidth = 0;
|
||
float totalContentHeight = 0;
|
||
|
||
// Предварительный расчет занимаемого места всеми детьми
|
||
for (size_t i = 0; i < node->children.size(); ++i) {
|
||
if (node->orientation == Orientation::Vertical) {
|
||
totalContentHeight += node->children[i]->height;
|
||
if (i < node->children.size() - 1) totalContentHeight += node->spacing;
|
||
}
|
||
else {
|
||
totalContentWidth += node->children[i]->width;
|
||
if (i < node->children.size() - 1) totalContentWidth += node->spacing;
|
||
}
|
||
}
|
||
|
||
float startX = 0;
|
||
float startY = currentH;
|
||
|
||
if (node->orientation == Orientation::Vertical) {
|
||
if (node->layoutSettings.vAlign == VerticalAlign::Center) {
|
||
startY = (currentH + totalContentHeight) / 2.0f;
|
||
}
|
||
else if (node->layoutSettings.vAlign == VerticalAlign::Bottom) {
|
||
startY = totalContentHeight;
|
||
}
|
||
}
|
||
|
||
// Горизонтальное выравнивание всего блока
|
||
if (node->orientation == Orientation::Horizontal) {
|
||
if (node->layoutSettings.hAlign == HorizontalAlign::Center) {
|
||
startX = (currentW - totalContentWidth) / 2.0f;
|
||
}
|
||
else if (node->layoutSettings.hAlign == HorizontalAlign::Right) {
|
||
startX = currentW - totalContentWidth;
|
||
}
|
||
}
|
||
|
||
float cursorX = startX;
|
||
float cursorY = startY;
|
||
|
||
for (auto& child : node->children) {
|
||
|
||
float childW = (child->width < 0) ? currentW : child->width;
|
||
float childH = (child->height < 0) ? currentH : child->height;
|
||
|
||
if (node->orientation == Orientation::Vertical) {
|
||
cursorY -= childH; // используем вычисленный childH
|
||
|
||
float childX = 0;
|
||
float freeSpaceX = currentW - childW;
|
||
if (node->layoutSettings.hAlign == HorizontalAlign::Center) childX = freeSpaceX / 2.0f;
|
||
else if (node->layoutSettings.hAlign == HorizontalAlign::Right) childX = freeSpaceX;
|
||
|
||
child->localX = childX;
|
||
child->localY = cursorY;
|
||
cursorY -= node->spacing;
|
||
}
|
||
else {
|
||
child->localX = cursorX;
|
||
|
||
// Вертикальное выравнивание внутри "строки" (Cross-axis alignment)
|
||
float childY = 0;
|
||
float freeSpaceY = currentH - childH;
|
||
|
||
if (node->layoutSettings.vAlign == VerticalAlign::Center) {
|
||
childY = freeSpaceY / 2.0f;
|
||
}
|
||
else if (node->layoutSettings.vAlign == VerticalAlign::Top) {
|
||
childY = freeSpaceY; // Прижимаем к верхнему краю (т.к. Y растет вверх)
|
||
}
|
||
else if (node->layoutSettings.vAlign == VerticalAlign::Bottom) {
|
||
childY = 0; // Прижимаем к нижнему краю
|
||
}
|
||
|
||
child->localY = childY;
|
||
|
||
// Сдвигаем курсор вправо для следующего элемента
|
||
cursorX += childW + node->spacing;
|
||
}
|
||
layoutNode(child, node->screenRect.x, node->screenRect.y, currentW, currentH, child->localX, child->localY);
|
||
}
|
||
}
|
||
else {
|
||
for (auto& child : node->children) {
|
||
float childW = (child->width < 0) ? currentW : child->width;
|
||
float childH = (child->height < 0) ? currentH : child->height;
|
||
|
||
float fLX = child->localX;
|
||
float fLY = child->localY;
|
||
|
||
if (child->layoutSettings.hGravity == HorizontalGravity::Right) {
|
||
fLX = currentW - childW - child->localX;
|
||
}
|
||
else if (child->layoutSettings.hGravity == HorizontalGravity::Center) {
|
||
fLX = (currentW - childW) / 2.0f + child->localX;
|
||
}
|
||
if (child->layoutSettings.vGravity == VerticalGravity::Top) {
|
||
fLY = currentH - childH - child->localY;
|
||
}
|
||
else if (child->layoutSettings.vGravity == VerticalGravity::Center) {
|
||
fLY = (currentH - childH) / 2.0f + child->localY;
|
||
}
|
||
|
||
// Передаем рассчитанные fLX, fLY в рекурсию
|
||
layoutNode(child, node->screenRect.x, node->screenRect.y, currentW, currentH, fLX, fLY);
|
||
}
|
||
}
|
||
|
||
// Обновляем меши визуальных компонентов
|
||
syncComponentRects(node);
|
||
}
|
||
|
||
void UiManager::syncComponentRects(const std::shared_ptr<UiNode>& node) {
|
||
if (!node) return;
|
||
|
||
// 1. Обновляем кнопку
|
||
if (node->button) {
|
||
node->button->rect = node->screenRect;
|
||
node->button->buildMesh();
|
||
}
|
||
|
||
if (node->textButton) {
|
||
node->textButton->rect = node->screenRect;
|
||
node->textButton->buildMesh();
|
||
}
|
||
|
||
// 2. Обновляем слайдер
|
||
if (node->slider) {
|
||
node->slider->rect = node->screenRect;
|
||
node->slider->buildTrackMesh();
|
||
node->slider->buildKnobMesh();
|
||
}
|
||
|
||
// 3. Обновляем текстовое поле (TextView)
|
||
if (node->textView) {
|
||
node->textView->rect = node->screenRect;
|
||
// Если в TextView реализован кэш меша для текста, его нужно обновить здесь
|
||
// node->textView->rebuildText();
|
||
}
|
||
|
||
// 4. Обновляем поле ввода (TextField)
|
||
if (node->textField) {
|
||
node->textField->rect = node->screenRect;
|
||
// Аналогично для курсора и фонового меша
|
||
}
|
||
|
||
// 5. Обновляем статическое изображение
|
||
if (node->staticImage) {
|
||
node->staticImage->rect = node->screenRect;
|
||
node->staticImage->buildMesh();
|
||
}
|
||
}
|
||
|
||
void UiManager::updateAllLayouts() {
|
||
if (!root) return;
|
||
|
||
// Запускаем расчет от корня, передавая размеры экрана как "родительские"
|
||
layoutNode(
|
||
root,
|
||
0.0f, 0.0f, // parentX, parentY (экран начинается с 0,0)
|
||
Environment::projectionWidth, // parentW
|
||
Environment::projectionHeight, // parentH
|
||
root->localX, // finalLocalX
|
||
root->localY // finalLocalY
|
||
);
|
||
}
|
||
|
||
void UiManager::startPopIn(const std::string& nodeName, float durationMs) {
|
||
auto node = findNode(nodeName);
|
||
if (!node) return;
|
||
node->scaleX = 0.0f;
|
||
node->scaleY = 0.0f;
|
||
node->popInActive = true;
|
||
node->popInProgress = 0.0f;
|
||
node->popInDurationMs = durationMs;
|
||
popInNodes.push_back(node);
|
||
}
|
||
|
||
void UiManager::collectButtonsAndSliders(const std::shared_ptr<UiNode>& node) {
|
||
if (node->button) {
|
||
buttons.push_back(node->button);
|
||
allInteractives.push_back(node->button);
|
||
}
|
||
if (node->textButton) {
|
||
textButtons.push_back(node->textButton);
|
||
allInteractives.push_back(node->textButton);
|
||
}
|
||
if (node->slider) {
|
||
sliders.push_back(node->slider);
|
||
}
|
||
if (node->textView) {
|
||
textViews.push_back(node->textView);
|
||
}
|
||
if (node->textField) {
|
||
textFields.push_back(node->textField);
|
||
}
|
||
if (node->staticImage) {
|
||
staticImages.push_back(node->staticImage);
|
||
if (node->staticImage->fadeInEnabled) {
|
||
node->staticImage->fadeInElapsedMs = 0.0f; // restart fade every time UI is shown
|
||
}
|
||
}
|
||
if (node->pulseEnabled && node->staticImage) {
|
||
pulsingNodes.push_back(node);
|
||
}
|
||
for (auto& c : node->children) collectButtonsAndSliders(c);
|
||
}
|
||
|
||
bool UiManager::setButtonCallback(const std::string& name, std::function<void(const std::string&)> cb) {
|
||
auto b = findButton(name);
|
||
if (!b) {
|
||
std::cerr << "UiManager: setButtonCallback failed, button not found: " << name << std::endl;
|
||
return false;
|
||
}
|
||
b->onClick = std::move(cb);
|
||
return true;
|
||
}
|
||
|
||
bool UiManager::setButtonPressCallback(const std::string& name, std::function<void(const std::string&)> cb) {
|
||
auto b = findButton(name);
|
||
if (!b) {
|
||
std::cerr << "UiManager: setButtonPressCallback failed, button not found: " << name << std::endl;
|
||
return false;
|
||
}
|
||
b->onPress = std::move(cb);
|
||
return true;
|
||
}
|
||
|
||
bool UiManager::addSlider(const std::string& name, const UiRect& rect, Renderer& renderer, const std::string& zipFile,
|
||
const std::string& trackPath, const std::string& knobPath, float initialValue, bool vertical) {
|
||
|
||
auto s = std::make_shared<UiSlider>();
|
||
s->name = name;
|
||
s->rect = rect;
|
||
s->value = std::clamp(initialValue, 0.0f, 1.0f);
|
||
s->vertical = vertical;
|
||
|
||
try {
|
||
if (!trackPath.empty())
|
||
s->texTrack = renderer.textureManager.LoadFromPng(trackPath, zipFile, true);
|
||
if (!knobPath.empty())
|
||
s->texKnob = renderer.textureManager.LoadFromPng(knobPath, zipFile, true);
|
||
}
|
||
catch (const std::exception& e) {
|
||
std::cerr << "UiManager: addSlider failed to load textures: " << e.what() << std::endl;
|
||
return false;
|
||
}
|
||
|
||
s->buildTrackMesh();
|
||
s->buildKnobMesh();
|
||
|
||
sliders.push_back(s);
|
||
return true;
|
||
}
|
||
|
||
std::shared_ptr<UiSlider> UiManager::findSlider(const std::string& name) {
|
||
for (auto& s : sliders) if (s->name == name) return s;
|
||
return nullptr;
|
||
}
|
||
|
||
bool UiManager::setSliderCallback(const std::string& name, std::function<void(const std::string&, float)> cb) {
|
||
auto s = findSlider(name);
|
||
if (!s) {
|
||
std::cerr << "UiManager: setSliderCallback failed, slider not found: " << name << std::endl;
|
||
return false;
|
||
}
|
||
s->onValueChanged = std::move(cb);
|
||
return true;
|
||
}
|
||
|
||
bool UiManager::setSliderValue(const std::string& name, float value) {
|
||
auto s = findSlider(name);
|
||
if (!s) return false;
|
||
value = std::clamp(value, 0.0f, 1.0f);
|
||
if (fabs(s->value - value) < 1e-6f) return true;
|
||
s->value = value;
|
||
s->buildKnobMesh();
|
||
if (s->onValueChanged) s->onValueChanged(s->name, s->value);
|
||
return true;
|
||
}
|
||
|
||
std::shared_ptr<UiTextField> UiManager::findTextField(const std::string& name) {
|
||
for (auto& tf : textFields) if (tf->name == name) return tf;
|
||
return nullptr;
|
||
}
|
||
|
||
bool UiManager::setTextFieldCallback(const std::string& name, std::function<void(const std::string&, const std::string&)> cb) {
|
||
auto tf = findTextField(name);
|
||
if (!tf) {
|
||
std::cerr << "UiManager: setTextFieldCallback failed, textfield not found: " << name << std::endl;
|
||
return false;
|
||
}
|
||
tf->onTextChanged = std::move(cb);
|
||
return true;
|
||
}
|
||
|
||
std::string UiManager::getTextFieldValue(const std::string& name) {
|
||
auto tf = findTextField(name);
|
||
if (!tf) return "";
|
||
return tf->text;
|
||
}
|
||
|
||
bool UiManager::pushMenuFromSavedRoot(std::shared_ptr<UiNode> newRoot)
|
||
{
|
||
MenuState prev;
|
||
prev.root = root;
|
||
prev.buttons = buttons;
|
||
prev.textButtons = textButtons;
|
||
prev.allInteractives = allInteractives;
|
||
prev.sliders = sliders;
|
||
prev.textViews = textViews;
|
||
prev.textFields = textFields;
|
||
prev.staticImages = staticImages;
|
||
prev.pulsingNodes = pulsingNodes;
|
||
prev.pressedButtons = pressedButtons;
|
||
prev.pressedTextButtons = pressedTextButtons;
|
||
prev.pressedSliders = pressedSliders;
|
||
prev.focusedTextField = focusedTextField;
|
||
prev.path = "";
|
||
prev.popInNodes = popInNodes;
|
||
|
||
prev.animCallbacks = animCallbacks;
|
||
|
||
try {
|
||
nodeActiveAnims.clear();
|
||
animCallbacks.clear();
|
||
focusedTextField = nullptr;
|
||
for (auto& b : buttons) {
|
||
if (b) {
|
||
b->animOffsetX = 0.0f;
|
||
b->animOffsetY = 0.0f;
|
||
b->animScaleX = 1.0f;
|
||
b->animScaleY = 1.0f;
|
||
}
|
||
}
|
||
for (auto& tb : textButtons) {
|
||
if (tb) {
|
||
tb->animOffsetX = 0.0f;
|
||
tb->animOffsetY = 0.0f;
|
||
tb->animScaleX = 1.0f;
|
||
tb->animScaleY = 1.0f;
|
||
}
|
||
}
|
||
|
||
replaceRoot(newRoot);
|
||
menuStack.push_back(std::move(prev));
|
||
return true;
|
||
}
|
||
catch (const std::exception& e) {
|
||
std::cerr << "UiManager: pushMenuFromFile failed to load from root : " << e.what() << std::endl;
|
||
animCallbacks = prev.animCallbacks;
|
||
return false;
|
||
}
|
||
}
|
||
|
||
bool UiManager::pushMenuFromFile(const std::string& path, Renderer& renderer, const std::string& zipFile) {
|
||
auto newRoot = loadUiFromFile(path, renderer, zipFile);
|
||
return pushMenuFromSavedRoot(newRoot);
|
||
}
|
||
|
||
bool UiManager::popMenu() {
|
||
if (menuStack.empty()) {
|
||
std::cerr << "UiManager: popMenu called but menu stack is empty" << std::endl;
|
||
return false;
|
||
}
|
||
auto s = menuStack.back();
|
||
menuStack.pop_back();
|
||
|
||
nodeActiveAnims.clear();
|
||
|
||
root = s.root;
|
||
buttons = s.buttons;
|
||
textButtons = s.textButtons;
|
||
allInteractives = s.allInteractives;
|
||
sliders = s.sliders;
|
||
textViews = s.textViews;
|
||
textFields = s.textFields;
|
||
staticImages = s.staticImages;
|
||
pulsingNodes = s.pulsingNodes;
|
||
popInNodes = s.popInNodes;
|
||
pressedButtons = s.pressedButtons;
|
||
pressedTextButtons = s.pressedTextButtons;
|
||
pressedSliders = s.pressedSliders;
|
||
focusedTextField = s.focusedTextField;
|
||
|
||
animCallbacks = s.animCallbacks;
|
||
|
||
for (auto& b : buttons) {
|
||
if (b) {
|
||
b->animOffsetX = 0.0f;
|
||
b->animOffsetY = 0.0f;
|
||
b->animScaleX = 1.0f;
|
||
b->animScaleY = 1.0f;
|
||
b->buildMesh();
|
||
}
|
||
}
|
||
for (auto& tb : textButtons) {
|
||
if (tb) {
|
||
tb->animOffsetX = 0.0f;
|
||
tb->animOffsetY = 0.0f;
|
||
tb->animScaleX = 1.0f;
|
||
tb->animScaleY = 1.0f;
|
||
tb->buildMesh();
|
||
}
|
||
}
|
||
|
||
for (auto& sl : sliders) {
|
||
if (sl) {
|
||
sl->buildTrackMesh();
|
||
sl->buildKnobMesh();
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
void UiManager::clearMenuStack() {
|
||
menuStack.clear();
|
||
}
|
||
|
||
void UiManager::draw(Renderer& renderer) {
|
||
renderer.PushProjectionMatrix(Environment::projectionWidth, Environment::projectionHeight, -1, 1);
|
||
renderer.PushMatrix();
|
||
renderer.LoadIdentity();
|
||
renderer.RenderUniform1f("uAlpha", 1.0f); // ensure alpha is fully opaque unless a widget overrides it
|
||
|
||
std::function<void(const std::shared_ptr<UiNode>&)> drawNode =
|
||
[&](const std::shared_ptr<UiNode>& node) {
|
||
if (!node || !node->visible) return;
|
||
|
||
renderer.PushMatrix();
|
||
renderer.TranslateMatrix({ node->screenRect.x + node->screenRect.w * 0.5f,
|
||
node->screenRect.y + node->screenRect.h * 0.5f, 0.0f });
|
||
renderer.ScaleMatrix({ node->scaleX, node->scaleY, 1.0f });
|
||
renderer.TranslateMatrix({ -(node->screenRect.x + node->screenRect.w * 0.5f),
|
||
-(node->screenRect.y + node->screenRect.h * 0.5f), 0.0f });
|
||
|
||
|
||
// 1. Сначала изображения
|
||
if (node->staticImage) {
|
||
node->staticImage->draw(renderer);
|
||
}
|
||
|
||
// 2. Потом кнопки
|
||
if (node->button) {
|
||
node->button->draw(renderer);
|
||
}
|
||
if (node->textButton) {
|
||
node->textButton->draw(renderer);
|
||
}
|
||
|
||
// 3. Потом слайдеры
|
||
if (node->slider) {
|
||
node->slider->draw(renderer);
|
||
}
|
||
|
||
// 4. Потом текстовые поля
|
||
if (node->textField) {
|
||
node->textField->draw(renderer);
|
||
}
|
||
|
||
// 5. ПОСЛЕДНИЙ - ТЕКСТ (поверх всего!)
|
||
if (node->textView) {
|
||
node->textView->draw(renderer);
|
||
}
|
||
|
||
// Рисуем детей
|
||
for (auto& child : node->children) {
|
||
drawNode(child);
|
||
}
|
||
|
||
renderer.PopMatrix();
|
||
};
|
||
|
||
drawNode(root);
|
||
|
||
renderer.PopMatrix();
|
||
renderer.PopProjectionMatrix();
|
||
}
|
||
|
||
static std::shared_ptr<UiNode> findNodeByName(const std::shared_ptr<UiNode>& node, const std::string& name) {
|
||
if (!node) return nullptr;
|
||
if (!name.empty() && node->name == name) return node;
|
||
for (auto& c : node->children) {
|
||
auto r = findNodeByName(c, name);
|
||
if (r) return r;
|
||
}
|
||
return nullptr;
|
||
}
|
||
|
||
void UiManager::update(float deltaMs) {
|
||
if (!root) return;
|
||
|
||
// Fade-in animations (StaticImage elements with fadeInEnabled == true)
|
||
for (auto& img : staticImages) {
|
||
if (!img || !img->fadeInEnabled) continue;
|
||
if (img->fadeInElapsedMs < img->fadeInDurationMs) {
|
||
img->fadeInElapsedMs += deltaMs;
|
||
if (img->fadeInElapsedMs > img->fadeInDurationMs)
|
||
img->fadeInElapsedMs = img->fadeInDurationMs;
|
||
}
|
||
}
|
||
|
||
// Pulse-scale animations (StaticImage nodes with pulseEnabled == true)
|
||
for (auto& node : pulsingNodes) {
|
||
if (!node) continue;
|
||
node->pulseElapsedMs += deltaMs;
|
||
if (node->pulseElapsedMs >= node->pulsePeriodMs)
|
||
node->pulseElapsedMs = std::fmod(node->pulseElapsedMs, node->pulsePeriodMs);
|
||
const float phase = node->pulseElapsedMs / node->pulsePeriodMs;
|
||
const float t = (std::sin(phase * 2.0f * static_cast<float>(M_PI)) + 1.0f) * 0.5f;
|
||
const float s = node->pulseMinScale + (node->pulseMaxScale - node->pulseMinScale) * t;
|
||
node->scaleX = s;
|
||
node->scaleY = s;
|
||
}
|
||
|
||
// Pop-in scale animations (scale 0 → 1 on bubble reveal)
|
||
for (auto& node : popInNodes) {
|
||
if (!node || !node->popInActive) continue;
|
||
node->popInProgress += deltaMs / node->popInDurationMs;
|
||
if (node->popInProgress >= 1.0f) {
|
||
node->popInProgress = 1.0f;
|
||
node->popInActive = false;
|
||
node->scaleX = 1.0f;
|
||
node->scaleY = 1.0f;
|
||
} else {
|
||
// ease-out quad
|
||
const float t = node->popInProgress;
|
||
const float s = 1.0f - (1.0f - t) * (1.0f - t);
|
||
node->scaleX = s;
|
||
node->scaleY = s;
|
||
}
|
||
}
|
||
popInNodes.erase(std::remove_if(popInNodes.begin(), popInNodes.end(),
|
||
[](const auto& n) { return !n || !n->popInActive; }), popInNodes.end());
|
||
|
||
std::vector<std::pair<std::shared_ptr<UiNode>, size_t>> animationsToRemove;
|
||
std::vector<std::function<void()>> pendingCallbacks;
|
||
|
||
for (auto& kv : nodeActiveAnims) {
|
||
auto node = kv.first;
|
||
auto& activeList = kv.second;
|
||
|
||
for (size_t i = 0; i < activeList.size(); ++i) {
|
||
auto& act = activeList[i];
|
||
if (!act.seq) {
|
||
animationsToRemove.push_back({ node, i });
|
||
continue;
|
||
}
|
||
|
||
const auto& steps = act.seq->steps;
|
||
|
||
if (act.stepIndex >= steps.size()) {
|
||
if (act.repeat) {
|
||
if (node->button) {
|
||
node->button->animOffsetX = act.origOffsetX;
|
||
node->button->animOffsetY = act.origOffsetY;
|
||
node->button->animScaleX = act.origScaleX;
|
||
node->button->animScaleY = act.origScaleY;
|
||
}
|
||
if (node->textButton) {
|
||
node->textButton->animOffsetX = act.origOffsetX;
|
||
node->textButton->animOffsetY = act.origOffsetY;
|
||
node->textButton->animScaleX = act.origScaleX;
|
||
node->textButton->animScaleY = act.origScaleY;
|
||
}
|
||
act.stepIndex = 0;
|
||
act.elapsedMs = 0.0f;
|
||
act.stepStarted = false;
|
||
}
|
||
else {
|
||
if (act.onComplete) {
|
||
pendingCallbacks.push_back(act.onComplete);
|
||
}
|
||
animationsToRemove.push_back({ node, i });
|
||
}
|
||
continue;
|
||
}
|
||
|
||
const auto& step = steps[act.stepIndex];
|
||
|
||
if (step.durationMs <= 0.0f) {
|
||
if (step.type == "move") {
|
||
if (node->button) {
|
||
node->button->animOffsetX = step.toX;
|
||
node->button->animOffsetY = step.toY;
|
||
}
|
||
if (node->textButton) {
|
||
node->textButton->animOffsetX = step.toX;
|
||
node->textButton->animOffsetY = step.toY;
|
||
}
|
||
}
|
||
else if (step.type == "scale") {
|
||
if (node->button) {
|
||
node->button->animScaleX = step.toX;
|
||
node->button->animScaleY = step.toY;
|
||
}
|
||
if (node->textButton) {
|
||
node->textButton->animScaleX = step.toX;
|
||
node->textButton->animScaleY = step.toY;
|
||
}
|
||
}
|
||
act.stepIndex++;
|
||
act.elapsedMs = 0.0f;
|
||
act.stepStarted = false;
|
||
continue;
|
||
}
|
||
|
||
if (!act.stepStarted && act.stepIndex == 0 && act.elapsedMs == 0.0f) {
|
||
if (node->button) {
|
||
act.origOffsetX = node->button->animOffsetX;
|
||
act.origOffsetY = node->button->animOffsetY;
|
||
act.origScaleX = node->button->animScaleX;
|
||
act.origScaleY = node->button->animScaleY;
|
||
}
|
||
else if (node->textButton) {
|
||
act.origOffsetX = node->textButton->animOffsetX;
|
||
act.origOffsetY = node->textButton->animOffsetY;
|
||
act.origScaleX = node->textButton->animScaleX;
|
||
act.origScaleY = node->textButton->animScaleY;
|
||
}
|
||
else {
|
||
act.origOffsetX = act.origOffsetY = 0.0f;
|
||
act.origScaleX = act.origScaleY = 1.0f;
|
||
}
|
||
}
|
||
|
||
float prevElapsed = act.elapsedMs;
|
||
act.elapsedMs += deltaMs;
|
||
|
||
if (!act.stepStarted && prevElapsed == 0.0f) {
|
||
if (node->button) {
|
||
act.startOffsetX = node->button->animOffsetX;
|
||
act.startOffsetY = node->button->animOffsetY;
|
||
act.startScaleX = node->button->animScaleX;
|
||
act.startScaleY = node->button->animScaleY;
|
||
}
|
||
else if (node->textButton) {
|
||
act.startOffsetX = node->textButton->animOffsetX;
|
||
act.startOffsetY = node->textButton->animOffsetY;
|
||
act.startScaleX = node->textButton->animScaleX;
|
||
act.startScaleY = node->textButton->animScaleY;
|
||
}
|
||
else {
|
||
act.startOffsetX = act.startOffsetY = 0.0f;
|
||
act.startScaleX = act.startScaleY = 1.0f;
|
||
}
|
||
if (step.type == "move") {
|
||
act.endOffsetX = step.toX;
|
||
act.endOffsetY = step.toY;
|
||
}
|
||
else if (step.type == "scale") {
|
||
act.endScaleX = step.toX;
|
||
act.endScaleY = step.toY;
|
||
}
|
||
act.stepStarted = true;
|
||
}
|
||
float t = (step.durationMs > 0.0f) ? (act.elapsedMs / step.durationMs) : 1.0f;
|
||
if (t > 1.0f) t = 1.0f;
|
||
float te = applyEasing(step.easing, t);
|
||
|
||
if (step.type == "move") {
|
||
float nx = act.startOffsetX + (act.endOffsetX - act.startOffsetX) * te;
|
||
float ny = act.startOffsetY + (act.endOffsetY - act.startOffsetY) * te;
|
||
if (node->button) {
|
||
node->button->animOffsetX = nx;
|
||
node->button->animOffsetY = ny;
|
||
}
|
||
if (node->textButton) {
|
||
node->textButton->animOffsetX = nx;
|
||
node->textButton->animOffsetY = ny;
|
||
}
|
||
}
|
||
else if (step.type == "scale") {
|
||
float sx = act.startScaleX + (act.endScaleX - act.startScaleX) * te;
|
||
float sy = act.startScaleY + (act.endScaleY - act.startScaleY) * te;
|
||
if (node->button) {
|
||
node->button->animScaleX = sx;
|
||
node->button->animScaleY = sy;
|
||
}
|
||
if (node->textButton) {
|
||
node->textButton->animScaleX = sx;
|
||
node->textButton->animScaleY = sy;
|
||
}
|
||
}
|
||
else if (step.type == "wait") {
|
||
//wait
|
||
}
|
||
if (act.elapsedMs >= step.durationMs) {
|
||
act.stepIndex++;
|
||
act.elapsedMs = 0.0f;
|
||
act.stepStarted = false;
|
||
}
|
||
}
|
||
}
|
||
|
||
for (auto it = animationsToRemove.rbegin(); it != animationsToRemove.rend(); ++it) {
|
||
auto& [node, index] = *it;
|
||
if (nodeActiveAnims.find(node) != nodeActiveAnims.end()) {
|
||
auto& animList = nodeActiveAnims[node];
|
||
if (index < animList.size()) {
|
||
animList.erase(animList.begin() + index);
|
||
}
|
||
if (animList.empty()) {
|
||
nodeActiveAnims.erase(node);
|
||
}
|
||
}
|
||
}
|
||
|
||
for (auto& cb : pendingCallbacks) {
|
||
try {
|
||
cb();
|
||
}
|
||
catch (...) {
|
||
std::cerr << "UiManager: animation onComplete callback threw exception" << std::endl;
|
||
}
|
||
}
|
||
}
|
||
|
||
void UiManager::onTouchMove(int64_t fingerId, int x, int y) {
|
||
// Hover state updates only make sense for mouse (single pointer)
|
||
if (fingerId == MOUSE_FINGER_ID) {
|
||
for (auto& b : buttons) {
|
||
if (b->state != ButtonState::Disabled)
|
||
{
|
||
if (b->getClickZoneRect().containsConsideringBorder((float)x, (float)y, b->border)) {
|
||
if (b->state != ButtonState::Pressed) b->state = ButtonState::Hover;
|
||
}
|
||
else {
|
||
if (b->state != ButtonState::Pressed) b->state = ButtonState::Normal;
|
||
}
|
||
}
|
||
}
|
||
for (auto& tb : textButtons) {
|
||
if (tb->state != ButtonState::Disabled)
|
||
{
|
||
if (tb->getClickZoneRect().containsConsideringBorder((float)x, (float)y, tb->border)) {
|
||
if (tb->state != ButtonState::Pressed) tb->state = ButtonState::Hover;
|
||
}
|
||
else {
|
||
if (tb->state != ButtonState::Pressed) tb->state = ButtonState::Normal;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
auto it = pressedSliders.find(fingerId);
|
||
if (it != pressedSliders.end()) {
|
||
auto s = it->second;
|
||
float t;
|
||
if (s->vertical) {
|
||
t = (y - s->rect.y) / s->rect.h;
|
||
}
|
||
else {
|
||
t = (x - s->rect.x) / s->rect.w;
|
||
}
|
||
if (t < 0.0f) t = 0.0f;
|
||
if (t > 1.0f) t = 1.0f;
|
||
s->value = t;
|
||
s->buildKnobMesh();
|
||
if (s->onValueChanged) s->onValueChanged(s->name, s->value);
|
||
}
|
||
}
|
||
|
||
|
||
void UiManager::onTouchDown(int64_t fingerId, int x, int y) {
|
||
// Iterate allInteractives in reverse DFS order: later-declared elements have higher priority.
|
||
// At most one button or textButton is pressed per touch.
|
||
for (auto it = allInteractives.rbegin(); it != allInteractives.rend(); ++it) {
|
||
if (std::holds_alternative<std::shared_ptr<UiButton>>(*it)) {
|
||
auto& b = std::get<std::shared_ptr<UiButton>>(*it);
|
||
if (b->state != ButtonState::Disabled &&
|
||
b->getClickZoneRect().containsConsideringBorder((float)x, (float)y, b->border)) {
|
||
b->state = ButtonState::Pressed;
|
||
pressedButtons[fingerId] = b;
|
||
if (b->onPress) b->onPress(b->name);
|
||
break;
|
||
}
|
||
} else {
|
||
auto& tb = std::get<std::shared_ptr<UiTextButton>>(*it);
|
||
if (tb->state != ButtonState::Disabled &&
|
||
tb->getClickZoneRect().containsConsideringBorder((float)x, (float)y, tb->border)) {
|
||
tb->state = ButtonState::Pressed;
|
||
pressedTextButtons[fingerId] = tb;
|
||
if (tb->onPress) tb->onPress(tb->name);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
for (auto& s : sliders) {
|
||
if (s->rect.contains((float)x, (float)y)) {
|
||
pressedSliders[fingerId] = s;
|
||
float t;
|
||
if (s->vertical) {
|
||
t = (y - s->rect.y) / s->rect.h;
|
||
}
|
||
else {
|
||
t = (x - s->rect.x) / s->rect.w;
|
||
}
|
||
if (t < 0.0f) t = 0.0f;
|
||
if (t > 1.0f) t = 1.0f;
|
||
s->value = t;
|
||
s->buildKnobMesh();
|
||
if (s->onValueChanged) s->onValueChanged(s->name, s->value);
|
||
break;
|
||
}
|
||
}
|
||
|
||
for (auto& tf : textFields) {
|
||
if (tf->rect.contains((float)x, (float)y)) {
|
||
focusedTextField = tf;
|
||
tf->focused = true;
|
||
}
|
||
else {
|
||
tf->focused = false;
|
||
}
|
||
}
|
||
}
|
||
|
||
void UiManager::onTouchUp(int64_t fingerId, int x, int y) {
|
||
std::vector<std::shared_ptr<UiButton>> clicked;
|
||
std::vector<std::shared_ptr<UiTextButton>> clickedText;
|
||
|
||
auto btnIt = pressedButtons.find(fingerId);
|
||
if (btnIt != pressedButtons.end()) {
|
||
auto b = btnIt->second;
|
||
if (b) {
|
||
bool contains = b->getClickZoneRect().contains((float)x, (float)y);
|
||
if (b->state == ButtonState::Pressed) {
|
||
if (contains) {
|
||
clicked.push_back(b);
|
||
}
|
||
// On mouse: leave Hover if still over button. On touch: always Normal.
|
||
b->state = (contains && fingerId == MOUSE_FINGER_ID) ? ButtonState::Hover : ButtonState::Normal;
|
||
}
|
||
}
|
||
pressedButtons.erase(btnIt);
|
||
}
|
||
|
||
auto tbIt = pressedTextButtons.find(fingerId);
|
||
if (tbIt != pressedTextButtons.end()) {
|
||
auto tb = tbIt->second;
|
||
if (tb) {
|
||
bool contains = tb->getClickZoneRect().contains((float)x, (float)y);
|
||
if (tb->state == ButtonState::Pressed) {
|
||
if (contains) {
|
||
clickedText.push_back(tb);
|
||
}
|
||
tb->state = (contains && fingerId == MOUSE_FINGER_ID) ? ButtonState::Hover : ButtonState::Normal;
|
||
}
|
||
}
|
||
pressedTextButtons.erase(tbIt);
|
||
}
|
||
|
||
pressedSliders.erase(fingerId);
|
||
|
||
for (auto& b : clicked) {
|
||
if (b->onClick) {
|
||
b->onClick(b->name);
|
||
}
|
||
}
|
||
for (auto& tb : clickedText) {
|
||
if (tb->onClick) {
|
||
tb->onClick(tb->name);
|
||
}
|
||
}
|
||
}
|
||
|
||
void UiManager::onKeyPress(unsigned char key) {
|
||
if (!focusedTextField) return;
|
||
|
||
if (key >= 32 && key <= 126) {
|
||
if (focusedTextField->text.length() < (size_t)focusedTextField->maxLength) {
|
||
focusedTextField->text += key;
|
||
if (focusedTextField->onTextChanged) {
|
||
focusedTextField->onTextChanged(focusedTextField->name, focusedTextField->text);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void UiManager::onKeyBackspace() {
|
||
if (!focusedTextField) return;
|
||
|
||
if (!focusedTextField->text.empty()) {
|
||
focusedTextField->text.pop_back();
|
||
if (focusedTextField->onTextChanged) {
|
||
focusedTextField->onTextChanged(focusedTextField->name, focusedTextField->text);
|
||
}
|
||
}
|
||
}
|
||
|
||
std::shared_ptr<UiButton> UiManager::findButton(const std::string& name) {
|
||
for (auto& b : buttons) if (b->name == name) return b;
|
||
return nullptr;
|
||
}
|
||
|
||
bool UiManager::startAnimationOnNode(const std::string& nodeName, const std::string& animName) {
|
||
if (!root) return false;
|
||
auto node = findNodeByName(root, nodeName);
|
||
if (!node) return false;
|
||
auto it = node->animations.find(animName);
|
||
if (it == node->animations.end()) return false;
|
||
|
||
ActiveAnim aa;
|
||
aa.name = animName;
|
||
aa.seq = &it->second;
|
||
aa.stepIndex = 0;
|
||
aa.elapsedMs = 0.0f;
|
||
aa.repeat = it->second.repeat;
|
||
aa.stepStarted = false;
|
||
if (node->button) {
|
||
aa.origOffsetX = node->button->animOffsetX;
|
||
aa.origOffsetY = node->button->animOffsetY;
|
||
aa.origScaleX = node->button->animScaleX;
|
||
aa.origScaleY = node->button->animScaleY;
|
||
}
|
||
else if (node->textButton) {
|
||
aa.origOffsetX = node->textButton->animOffsetX;
|
||
aa.origOffsetY = node->textButton->animOffsetY;
|
||
aa.origScaleX = node->textButton->animScaleX;
|
||
aa.origScaleY = node->textButton->animScaleY;
|
||
}
|
||
auto cbIt = animCallbacks.find({ nodeName, animName });
|
||
if (cbIt != animCallbacks.end()) aa.onComplete = cbIt->second;
|
||
nodeActiveAnims[node].push_back(std::move(aa));
|
||
return true;
|
||
}
|
||
|
||
bool UiManager::stopAnimationOnNode(const std::string& nodeName, const std::string& animName) {
|
||
if (!root) return false;
|
||
auto node = findNodeByName(root, nodeName);
|
||
if (!node) return false;
|
||
auto it = nodeActiveAnims.find(node);
|
||
if (it != nodeActiveAnims.end()) {
|
||
auto& animList = it->second;
|
||
for (auto animIt = animList.begin(); animIt != animList.end(); ) {
|
||
if (animIt->name == animName) {
|
||
animIt = animList.erase(animIt);
|
||
}
|
||
else {
|
||
++animIt;
|
||
}
|
||
}
|
||
if (animList.empty()) {
|
||
nodeActiveAnims.erase(it);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
void UiManager::startAnimation(const std::string& animName) {
|
||
if (!root) return;
|
||
std::function<void(const std::shared_ptr<UiNode>&)> traverse = [&](const std::shared_ptr<UiNode>& n) {
|
||
if (!n) return;
|
||
auto it = n->animations.find(animName);
|
||
if (it != n->animations.end()) {
|
||
ActiveAnim aa;
|
||
aa.name = animName;
|
||
aa.seq = &it->second;
|
||
aa.stepIndex = 0;
|
||
aa.elapsedMs = 0.0f;
|
||
aa.repeat = it->second.repeat;
|
||
aa.stepStarted = false;
|
||
if (n->button) {
|
||
aa.origOffsetX = n->button->animOffsetX;
|
||
aa.origOffsetY = n->button->animOffsetY;
|
||
aa.origScaleX = n->button->animScaleX;
|
||
aa.origScaleY = n->button->animScaleY;
|
||
}
|
||
else if (n->textButton) {
|
||
aa.origOffsetX = n->textButton->animOffsetX;
|
||
aa.origOffsetY = n->textButton->animOffsetY;
|
||
aa.origScaleX = n->textButton->animScaleX;
|
||
aa.origScaleY = n->textButton->animScaleY;
|
||
}
|
||
auto cbIt = animCallbacks.find({ n->name, animName });
|
||
if (cbIt != animCallbacks.end()) aa.onComplete = cbIt->second;
|
||
nodeActiveAnims[n].push_back(std::move(aa));
|
||
}
|
||
for (auto& c : n->children) traverse(c);
|
||
};
|
||
traverse(root);
|
||
}
|
||
|
||
bool UiManager::setAnimationCallback(const std::string& nodeName, const std::string& animName, std::function<void()> cb) {
|
||
animCallbacks[{nodeName, animName}] = std::move(cb);
|
||
return true;
|
||
}
|
||
|
||
std::shared_ptr<UiStaticImage> UiManager::findStaticImage(const std::string& name) {
|
||
for (auto& img : staticImages) {
|
||
if (img->name == name) return img;
|
||
}
|
||
return nullptr;
|
||
}
|
||
|
||
std::shared_ptr<UiTextView> UiManager::findTextView(const std::string& name) {
|
||
for (auto& tv : textViews) {
|
||
if (tv->name == name) return tv;
|
||
}
|
||
return nullptr;
|
||
}
|
||
|
||
bool UiManager::setText(const std::string& name, const std::string& newText) {
|
||
auto tv = findTextView(name);
|
||
if (!tv) {
|
||
return false;
|
||
}
|
||
tv->text = newText;
|
||
return true;
|
||
}
|
||
|
||
bool UiManager::setTextColor(const std::string& name, const std::array<float, 4>& color) {
|
||
auto tv = findTextView(name);
|
||
if (!tv) {
|
||
return false;
|
||
}
|
||
tv->color = color;
|
||
return true;
|
||
}
|
||
|
||
std::shared_ptr<UiTextButton> UiManager::findTextButton(const std::string& name) {
|
||
for (auto& tb : textButtons) if (tb->name == name) return tb;
|
||
return nullptr;
|
||
}
|
||
|
||
bool UiManager::setTextButtonCallback(const std::string& name, std::function<void(const std::string&)> cb) {
|
||
auto tb = findTextButton(name);
|
||
if (!tb) {
|
||
std::cerr << "UiManager: setTextButtonCallback failed, textButton not found: " << name << std::endl;
|
||
return false;
|
||
}
|
||
tb->onClick = std::move(cb);
|
||
return true;
|
||
}
|
||
|
||
bool UiManager::setTextButtonPressCallback(const std::string& name, std::function<void(const std::string&)> cb) {
|
||
auto tb = findTextButton(name);
|
||
if (!tb) {
|
||
std::cerr << "UiManager: setTextButtonPressCallback failed, textButton not found: " << name << std::endl;
|
||
return false;
|
||
}
|
||
tb->onPress = std::move(cb);
|
||
return true;
|
||
}
|
||
|
||
bool UiManager::setTextButtonText(const std::string& name, const std::string& newText) {
|
||
auto tb = findTextButton(name);
|
||
if (!tb) return false;
|
||
tb->text = newText;
|
||
return true;
|
||
}
|
||
|
||
bool UiManager::setTextButtonColor(const std::string& name, const std::array<float, 4>& color) {
|
||
auto tb = findTextButton(name);
|
||
if (!tb) return false;
|
||
tb->color = color;
|
||
return true;
|
||
}
|
||
|
||
std::shared_ptr<UiNode> UiManager::findNode(const std::string& name) {
|
||
if (!root) return nullptr;
|
||
return findNodeByName(root, name);
|
||
}
|
||
|
||
bool UiManager::setNodeVisible(const std::string& nodeName, bool visible) {
|
||
if (!root) return false;
|
||
auto node = findNodeByName(root, nodeName);
|
||
if (!node) return false;
|
||
node->visible = visible;
|
||
return true;
|
||
}
|
||
|
||
bool UiManager::getNodeVisible(const std::string& nodeName) {
|
||
if (!root) return false;
|
||
auto node = findNodeByName(root, nodeName);
|
||
if (!node) return false;
|
||
return node->visible;
|
||
}
|
||
} // namespace ZL
|