space-game001/src/TextModel.h
2026-01-03 20:38:36 +03:00

11 lines
292 B
C++

#pragma once
#include "render/Renderer.h"
#include <unordered_map>
namespace ZL
{
VertexDataStruct LoadFromTextFile(const std::string& fileName, const std::string& ZIPFileName = "");
VertexDataStruct LoadFromTextFile02(const std::string& fileName, const std::string& ZIPFileName = "");
}