8 lines
201 B
Plaintext
8 lines
201 B
Plaintext
#version 120
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varying vec2 fTexCoord;
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uniform sampler2D Texture;
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void main() {
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vec4 col = texture2D(Texture, fTexCoord);
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// простой аддитивный блёк
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gl_FragColor = col;
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} |