space-game001/shaders/spark.fragment
2025-12-17 17:05:40 +06:00

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#version 120
varying vec2 fTexCoord;
uniform sampler2D Texture;
void main() {
vec4 col = texture2D(Texture, fTexCoord);
// простой аддитивный блёк
gl_FragColor = col;
}