8 lines
202 B
Plaintext
8 lines
202 B
Plaintext
#version 120
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attribute vec3 vPosition;
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attribute vec2 vTexCoord;
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varying vec2 fTexCoord;
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void main() {
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fTexCoord = vTexCoord;
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gl_Position = gl_ModelViewProjectionMatrix * vec4(vPosition, 1.0);
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} |