space-game001/shaders/spark.vertex
2025-12-17 17:05:40 +06:00

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#version 120
attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 fTexCoord;
void main() {
fTexCoord = vTexCoord;
gl_Position = gl_ModelViewProjectionMatrix * vec4(vPosition, 1.0);
}