space-game001/resources/w/gg/gg_action_to_stand001.txt
2026-04-13 23:19:03 +03:00

99360 lines
3.0 MiB

=== Armature Matrix ===
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, -1.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
=== Armature Bones: 65
Bone: mixamorig:Hips
HEAD_LOCAL: <Vector (0.0000, 0.9911, 0.0138)>
TAIL_LOCAL: <Vector (0.0000, 1.1001, 0.0138)>
Length: 0.1089972845587411
<Vector (1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 1.0000)>
Parent: None
Children: ['mixamorig:Spine', 'mixamorig:LeftUpLeg', 'mixamorig:RightUpLeg']
Bone: mixamorig:Spine
HEAD_LOCAL: <Vector (0.0000, 1.0951, 0.0057)>
TAIL_LOCAL: <Vector (0.0000, 1.2164, -0.0039)>
Length: 0.12173156953813699
<Vector (1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.9969, 0.0783)>
<Vector (0.0000, -0.0783, 0.9969)>
Parent: mixamorig:Hips
Children: ['mixamorig:Spine1']
Bone: mixamorig:Spine1
HEAD_LOCAL: <Vector (0.0000, 1.2164, -0.0039)>
TAIL_LOCAL: <Vector (0.0000, 1.3551, -0.0148)>
Length: 0.13912189764484334
<Vector (1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, -0.0000)>
<Vector (0.0000, 0.0000, 1.0000)>
Parent: mixamorig:Spine
Children: ['mixamorig:Spine2']
Bone: mixamorig:Spine2
HEAD_LOCAL: <Vector (0.0000, 1.3551, -0.0148)>
TAIL_LOCAL: <Vector (0.0000, 1.5006, -0.0262)>
Length: 0.14596392617438553
<Vector (1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, -0.0000)>
<Vector (0.0000, 0.0000, 1.0000)>
Parent: mixamorig:Spine1
Children: ['mixamorig:Neck', 'mixamorig:LeftShoulder', 'mixamorig:RightShoulder']
Bone: mixamorig:Neck
HEAD_LOCAL: <Vector (0.0000, 1.5112, -0.0270)>
TAIL_LOCAL: <Vector (0.0000, 1.5867, -0.0270)>
Length: 0.07551038364210673
<Vector (1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 0.9969, -0.0783)>
<Vector (0.0000, 0.0783, 0.9969)>
Parent: mixamorig:Spine2
Children: ['mixamorig:Head']
Bone: mixamorig:Head
HEAD_LOCAL: <Vector (0.0000, 1.5866, -0.0238)>
TAIL_LOCAL: <Vector (0.0000, 1.8150, -0.0238)>
Length: 0.22842300200737184
<Vector (1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 1.0000)>
Parent: mixamorig:Neck
Children: ['mixamorig:HeadTop_End']
Bone: mixamorig:HeadTop_End
HEAD_LOCAL: <Vector (0.0000, 1.8148, -0.0139)>
TAIL_LOCAL: <Vector (0.0000, 2.0432, -0.0139)>
Length: 0.22842300200737184
<Vector (1.0000, 0.0000, 0.0000)>
<Vector (0.0000, 1.0000, 0.0000)>
<Vector (0.0000, 0.0000, 1.0000)>
Parent: mixamorig:Head
Children: []
Bone: mixamorig:LeftShoulder
HEAD_LOCAL: <Vector (0.0547, 1.4842, -0.0273)>
TAIL_LOCAL: <Vector (0.1645, 1.4302, -0.0280)>
Length: 0.12234449631728982
<Vector (-0.0443, 0.8974, -0.4390)>
<Vector (-0.0001, -0.4395, -0.8983)>
<Vector (-0.9990, -0.0398, 0.0195)>
Parent: mixamorig:Spine2
Children: ['mixamorig:LeftArm']
Bone: mixamorig:LeftArm
HEAD_LOCAL: <Vector (0.1645, 1.4302, -0.0280)>
TAIL_LOCAL: <Vector (0.4380, 1.3024, 0.0067)>
Length: 0.30391930882895757
<Vector (0.9927, -0.1205, -0.0011)>
<Vector (0.1205, 0.9927, 0.0088)>
<Vector (0.0000, -0.0089, 1.0000)>
Parent: mixamorig:LeftShoulder
Children: ['mixamorig:LeftForeArm']
Bone: mixamorig:LeftForeArm
HEAD_LOCAL: <Vector (0.4380, 1.3024, 0.0067)>
TAIL_LOCAL: <Vector (0.6128, 1.2716, 0.1085)>
Length: 0.2045863764088956
<Vector (0.8105, -0.4178, -0.4106)>
<Vector (0.4582, 0.8888, 0.0000)>
<Vector (0.3649, -0.1881, 0.9118)>
Parent: mixamorig:LeftArm
Children: ['mixamorig:LeftHand']
Bone: mixamorig:LeftHand
HEAD_LOCAL: <Vector (0.6128, 1.2716, 0.1085)>
TAIL_LOCAL: <Vector (0.6906, 1.2393, 0.1624)>
Length: 0.1000321127135731
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<Vector (0.0511, 0.1845, 0.9815)>
Parent: mixamorig:LeftForeArm
Children: ['mixamorig:LeftHandThumb1', 'mixamorig:LeftHandIndex1', 'mixamorig:LeftHandMiddle1', 'mixamorig:LeftHandRing1', 'mixamorig:LeftHandPinky1']
Bone: mixamorig:LeftHandThumb1
HEAD_LOCAL: <Vector (0.6306, 1.2627, 0.1540)>
TAIL_LOCAL: <Vector (0.6470, 1.2526, 0.1888)>
Length: 0.03976046525485042
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<Vector (-0.0000, 0.3116, 0.9502)>
Parent: mixamorig:LeftHand
Children: ['mixamorig:LeftHandThumb2']
Bone: mixamorig:LeftHandThumb2
HEAD_LOCAL: <Vector (0.6449, 1.2556, 0.1904)>
TAIL_LOCAL: <Vector (0.6594, 1.2478, 0.2194)>
Length: 0.03331554898970001
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Parent: mixamorig:LeftHandThumb1
Children: ['mixamorig:LeftHandThumb3']
Bone: mixamorig:LeftHandThumb3
HEAD_LOCAL: <Vector (0.6602, 1.2466, 0.2186)>
TAIL_LOCAL: <Vector (0.6703, 1.2388, 0.2427)>
Length: 0.027254228753818922
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Parent: mixamorig:LeftHandThumb2
Children: ['mixamorig:LeftHandThumb4']
Bone: mixamorig:LeftHandThumb4
HEAD_LOCAL: <Vector (0.6715, 1.2371, 0.2415)>
TAIL_LOCAL: <Vector (0.6817, 1.2293, 0.2656)>
Length: 0.027254214871573503
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<Vector (-0.0000, 1.0000, 0.0000)>
<Vector (0.0000, -0.0000, 1.0000)>
Parent: mixamorig:LeftHandThumb3
Children: []
Bone: mixamorig:LeftHandIndex1
HEAD_LOCAL: <Vector (0.6937, 1.2550, 0.1924)>
TAIL_LOCAL: <Vector (0.7153, 1.2453, 0.2097)>
Length: 0.02935062819261132
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Parent: mixamorig:LeftHand
Children: ['mixamorig:LeftHandIndex2']
Bone: mixamorig:LeftHandIndex2
HEAD_LOCAL: <Vector (0.7156, 1.2447, 0.2090)>
TAIL_LOCAL: <Vector (0.7284, 1.2308, 0.2270)>
Length: 0.02610717496257911
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Parent: mixamorig:LeftHandIndex1
Children: ['mixamorig:LeftHandIndex3']
Bone: mixamorig:LeftHandIndex3
HEAD_LOCAL: <Vector (0.7283, 1.2310, 0.2272)>
TAIL_LOCAL: <Vector (0.7363, 1.2169, 0.2436)>
Length: 0.023005702317343227
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Parent: mixamorig:LeftHandIndex2
Children: ['mixamorig:LeftHandIndex4']
Bone: mixamorig:LeftHandIndex4
HEAD_LOCAL: <Vector (0.7361, 1.2174, 0.2440)>
TAIL_LOCAL: <Vector (0.7441, 1.2033, 0.2604)>
Length: 0.023005692196778695
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<Vector (-0.0000, 1.0000, 0.0000)>
<Vector (0.0000, -0.0000, 1.0000)>
Parent: mixamorig:LeftHandIndex3
Children: []
Bone: mixamorig:LeftHandMiddle1
HEAD_LOCAL: <Vector (0.6991, 1.2422, 0.1769)>
TAIL_LOCAL: <Vector (0.7261, 1.2306, 0.1920)>
Length: 0.032961597824678994
<Vector (0.9963, 0.0862, 0.0035)>
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<Vector (-0.0000, -0.0402, 0.9992)>
Parent: mixamorig:LeftHand
Children: ['mixamorig:LeftHandMiddle2']
Bone: mixamorig:LeftHandMiddle2
HEAD_LOCAL: <Vector (0.7262, 1.2301, 0.1914)>
TAIL_LOCAL: <Vector (0.7393, 1.2107, 0.2100)>
Length: 0.02993837092459943
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Parent: mixamorig:LeftHandMiddle1
Children: ['mixamorig:LeftHandMiddle3']
Bone: mixamorig:LeftHandMiddle3
HEAD_LOCAL: <Vector (0.7392, 1.2109, 0.2102)>
TAIL_LOCAL: <Vector (0.7496, 1.1930, 0.2270)>
Length: 0.026642283756111194
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Parent: mixamorig:LeftHandMiddle2
Children: ['mixamorig:LeftHandMiddle4']
Bone: mixamorig:LeftHandMiddle4
HEAD_LOCAL: <Vector (0.7495, 1.1933, 0.2273)>
TAIL_LOCAL: <Vector (0.7599, 1.1754, 0.2441)>
Length: 0.026642283756111194
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Parent: mixamorig:LeftHandMiddle3
Children: []
Bone: mixamorig:LeftHandRing1
HEAD_LOCAL: <Vector (0.7051, 1.2295, 0.1615)>
TAIL_LOCAL: <Vector (0.7258, 1.2136, 0.1737)>
Length: 0.02878800334196821
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<Vector (0.0000, 0.1408, 0.9900)>
Parent: mixamorig:LeftHand
Children: ['mixamorig:LeftHandRing2']
Bone: mixamorig:LeftHandRing2
HEAD_LOCAL: <Vector (0.7258, 1.2135, 0.1736)>
TAIL_LOCAL: <Vector (0.7374, 1.1944, 0.1875)>
Length: 0.026406659002406026
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Parent: mixamorig:LeftHandRing1
Children: ['mixamorig:LeftHandRing3']
Bone: mixamorig:LeftHandRing3
HEAD_LOCAL: <Vector (0.7374, 1.1944, 0.1875)>
TAIL_LOCAL: <Vector (0.7469, 1.1764, 0.2005)>
Length: 0.024116862010074267
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Parent: mixamorig:LeftHandRing2
Children: ['mixamorig:LeftHandRing4']
Bone: mixamorig:LeftHandRing4
HEAD_LOCAL: <Vector (0.7469, 1.1765, 0.2006)>
TAIL_LOCAL: <Vector (0.7564, 1.1585, 0.2136)>
Length: 0.024116862010074267
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<Vector (-0.0000, 1.0000, 0.0000)>
<Vector (-0.0000, -0.0000, 1.0000)>
Parent: mixamorig:LeftHandRing3
Children: []
Bone: mixamorig:LeftHandPinky1
HEAD_LOCAL: <Vector (0.6974, 1.2194, 0.1396)>
TAIL_LOCAL: <Vector (0.7156, 1.2050, 0.1480)>
Length: 0.024703141994075747
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Parent: mixamorig:LeftHand
Children: ['mixamorig:LeftHandPinky2']
Bone: mixamorig:LeftHandPinky2
HEAD_LOCAL: <Vector (0.7156, 1.2050, 0.1480)>
TAIL_LOCAL: <Vector (0.7280, 1.1891, 0.1574)>
Length: 0.022168958657330304
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Parent: mixamorig:LeftHandPinky1
Children: ['mixamorig:LeftHandPinky3']
Bone: mixamorig:LeftHandPinky3
HEAD_LOCAL: <Vector (0.7280, 1.1891, 0.1574)>
TAIL_LOCAL: <Vector (0.7390, 1.1768, 0.1648)>
Length: 0.018115898914435404
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Parent: mixamorig:LeftHandPinky2
Children: ['mixamorig:LeftHandPinky4']
Bone: mixamorig:LeftHandPinky4
HEAD_LOCAL: <Vector (0.7390, 1.1768, 0.1648)>
TAIL_LOCAL: <Vector (0.7501, 1.1645, 0.1721)>
Length: 0.018115898914435404
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Parent: mixamorig:LeftHandPinky3
Children: []
Bone: mixamorig:RightShoulder
HEAD_LOCAL: <Vector (-0.0547, 1.4842, -0.0267)>
TAIL_LOCAL: <Vector (-0.1645, 1.4302, -0.0261)>
Length: 0.12234451154188176
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Parent: mixamorig:Spine2
Children: ['mixamorig:RightArm']
Bone: mixamorig:RightArm
HEAD_LOCAL: <Vector (-0.1645, 1.4302, -0.0261)>
TAIL_LOCAL: <Vector (-0.4380, 1.3024, 0.0054)>
Length: 0.3035755202469755
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Parent: mixamorig:RightShoulder
Children: ['mixamorig:RightForeArm']
Bone: mixamorig:RightForeArm
HEAD_LOCAL: <Vector (-0.4380, 1.3024, 0.0054)>
TAIL_LOCAL: <Vector (-0.6128, 1.2716, 0.1086)>
Length: 0.20527515625029957
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Parent: mixamorig:RightArm
Children: ['mixamorig:RightHand']
Bone: mixamorig:RightHand
HEAD_LOCAL: <Vector (-0.6128, 1.2716, 0.1086)>
TAIL_LOCAL: <Vector (-0.6913, 1.2395, 0.1623)>
Length: 0.10036061509571267
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Parent: mixamorig:RightForeArm
Children: ['mixamorig:RightHandThumb1', 'mixamorig:RightHandIndex1', 'mixamorig:RightHandMiddle1', 'mixamorig:RightHandRing1', 'mixamorig:RightHandPinky1']
Bone: mixamorig:RightHandThumb1
HEAD_LOCAL: <Vector (-0.6312, 1.2631, 0.1533)>
TAIL_LOCAL: <Vector (-0.6476, 1.2538, 0.1877)>
Length: 0.03925145314791216
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Parent: mixamorig:RightHand
Children: ['mixamorig:RightHandThumb2']
Bone: mixamorig:RightHandThumb2
HEAD_LOCAL: <Vector (-0.6460, 1.2562, 0.1890)>
TAIL_LOCAL: <Vector (-0.6594, 1.2480, 0.2184)>
Length: 0.033332351249882486
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Parent: mixamorig:RightHandThumb1
Children: ['mixamorig:RightHandThumb3']
Bone: mixamorig:RightHandThumb3
HEAD_LOCAL: <Vector (-0.6599, 1.2473, 0.2179)>
TAIL_LOCAL: <Vector (-0.6729, 1.2416, 0.2423)>
Length: 0.028227435351567926
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Parent: mixamorig:RightHandThumb2
Children: ['mixamorig:RightHandThumb4']
Bone: mixamorig:RightHandThumb4
HEAD_LOCAL: <Vector (-0.6740, 1.2399, 0.2413)>
TAIL_LOCAL: <Vector (-0.6870, 1.2343, 0.2657)>
Length: 0.028227447724136833
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Parent: mixamorig:RightHandThumb3
Children: []
Bone: mixamorig:RightHandIndex1
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TAIL_LOCAL: <Vector (-0.7156, 1.2455, 0.2085)>
Length: 0.028259979974650375
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Parent: mixamorig:RightHand
Children: ['mixamorig:RightHandIndex2']
Bone: mixamorig:RightHandIndex2
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Length: 0.027215847162461844
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Parent: mixamorig:RightHandIndex1
Children: ['mixamorig:RightHandIndex3']
Bone: mixamorig:RightHandIndex3
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Length: 0.022672281978658903
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Parent: mixamorig:RightHandIndex2
Children: ['mixamorig:RightHandIndex4']
Bone: mixamorig:RightHandIndex4
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Parent: mixamorig:RightHandIndex3
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Bone: mixamorig:RightHandMiddle1
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Parent: mixamorig:RightHand
Children: ['mixamorig:RightHandMiddle2']
Bone: mixamorig:RightHandMiddle2
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Parent: mixamorig:RightHandMiddle1
Children: ['mixamorig:RightHandMiddle3']
Bone: mixamorig:RightHandMiddle3
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Parent: mixamorig:RightHandMiddle2
Children: ['mixamorig:RightHandMiddle4']
Bone: mixamorig:RightHandMiddle4
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Parent: mixamorig:RightHandMiddle3
Children: []
Bone: mixamorig:RightHandRing1
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Parent: mixamorig:RightHand
Children: ['mixamorig:RightHandRing2']
Bone: mixamorig:RightHandRing2
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Parent: mixamorig:RightHandRing1
Children: ['mixamorig:RightHandRing3']
Bone: mixamorig:RightHandRing3
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Length: 0.024824781332686816
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Parent: mixamorig:RightHandRing2
Children: ['mixamorig:RightHandRing4']
Bone: mixamorig:RightHandRing4
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TAIL_LOCAL: <Vector (-0.7538, 1.1574, 0.2159)>
Length: 0.024824781332686816
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UV <Vector (0.5898, 0.0959)>
UV <Vector (0.5626, 0.1411)>
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Face 44
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UV <Vector (0.5898, 0.1835)>
UV <Vector (0.5626, 0.1411)>
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Face 45
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UV <Vector (0.5898, 0.2246)>
UV <Vector (0.5626, 0.1835)>
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Face 46
UV Count: 3
UV <Vector (0.5898, 0.2646)>
UV <Vector (0.5626, 0.2246)>
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Face 47
UV Count: 3
UV <Vector (0.5898, 0.2646)>
UV <Vector (0.5626, 0.3024)>
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Face 48
UV Count: 3
UV <Vector (0.5898, 0.3024)>
UV <Vector (0.5626, 0.3363)>
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Face 49
UV Count: 3
UV <Vector (0.5898, 0.3363)>
UV <Vector (0.5626, 0.3648)>
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Face 50
UV Count: 3
UV <Vector (0.5898, 0.3648)>
UV <Vector (0.5626, 0.3880)>
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Face 51
UV Count: 3
UV <Vector (0.5898, 0.3880)>
UV <Vector (0.5626, 0.4080)>
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Face 52
UV Count: 3
UV <Vector (0.5898, 0.4299)>
UV <Vector (0.5626, 0.4080)>
UV <Vector (0.5898, 0.4080)>
Face 53
UV Count: 3
UV <Vector (0.5898, 0.4669)>
UV <Vector (0.5626, 0.4299)>
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Face 54
UV Count: 3
UV <Vector (0.5898, 0.4669)>
UV <Vector (0.5626, 0.4980)>
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Face 55
UV Count: 3
UV <Vector (0.7763, 0.0489)>
UV <Vector (0.7491, 0.0959)>
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Face 56
UV Count: 3
UV <Vector (0.7763, 0.0959)>
UV <Vector (0.7491, 0.1411)>
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Face 57
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UV <Vector (0.7763, 0.1411)>
UV <Vector (0.7491, 0.1835)>
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Face 58
UV Count: 3
UV <Vector (0.7763, 0.1835)>
UV <Vector (0.7491, 0.2246)>
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Face 59
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UV <Vector (0.7763, 0.2246)>
UV <Vector (0.7491, 0.2646)>
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Face 60
UV Count: 3
UV <Vector (0.7763, 0.2646)>
UV <Vector (0.7491, 0.3024)>
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Face 61
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UV <Vector (0.7763, 0.3024)>
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Face 62
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UV <Vector (0.7763, 0.3363)>
UV <Vector (0.7491, 0.3648)>
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Face 63
UV Count: 3
UV <Vector (0.7763, 0.3648)>
UV <Vector (0.7491, 0.3880)>
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Face 64
UV Count: 3
UV <Vector (0.7763, 0.3880)>
UV <Vector (0.7491, 0.4080)>
UV <Vector (0.7491, 0.3880)>
Face 65
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UV <Vector (0.7763, 0.4080)>
UV <Vector (0.7491, 0.4299)>
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Face 66
UV Count: 3
UV <Vector (0.7763, 0.4669)>
UV <Vector (0.7491, 0.4299)>
UV <Vector (0.7763, 0.4299)>
Face 67
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UV <Vector (0.7452, 0.0020)>
UV <Vector (0.7180, 0.0489)>
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Face 68
UV Count: 3
UV <Vector (0.7763, 0.4980)>
UV <Vector (0.7491, 0.4669)>
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Face 69
UV Count: 3
UV <Vector (0.8074, 0.0489)>
UV <Vector (0.7802, 0.0959)>
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Face 70
UV Count: 3
UV <Vector (0.8074, 0.0959)>
UV <Vector (0.7802, 0.1411)>
UV <Vector (0.7802, 0.0959)>
Face 71
UV Count: 3
UV <Vector (0.8074, 0.1411)>
UV <Vector (0.7802, 0.1835)>
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Face 72
UV Count: 3
UV <Vector (0.8074, 0.1835)>
UV <Vector (0.7802, 0.2246)>
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Face 73
UV Count: 3
UV <Vector (0.8074, 0.2246)>
UV <Vector (0.7802, 0.2646)>
UV <Vector (0.7802, 0.2246)>
Face 74
UV Count: 3
UV <Vector (0.8074, 0.2646)>
UV <Vector (0.7802, 0.3024)>
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Face 75
UV Count: 3
UV <Vector (0.8074, 0.3024)>
UV <Vector (0.7802, 0.3363)>
UV <Vector (0.7802, 0.3024)>
Face 76
UV Count: 3
UV <Vector (0.8074, 0.3363)>
UV <Vector (0.7802, 0.3648)>
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Face 77
UV Count: 3
UV <Vector (0.8074, 0.3648)>
UV <Vector (0.7802, 0.3880)>
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Face 78
UV Count: 3
UV <Vector (0.8074, 0.3880)>
UV <Vector (0.7802, 0.4080)>
UV <Vector (0.7802, 0.3880)>
Face 79
UV Count: 3
UV <Vector (0.8074, 0.4080)>
UV <Vector (0.7802, 0.4299)>
UV <Vector (0.7802, 0.4080)>
Face 80
UV Count: 3
UV <Vector (0.8074, 0.4669)>
UV <Vector (0.7802, 0.4299)>
UV <Vector (0.8074, 0.4299)>
Face 81
UV Count: 3
UV <Vector (0.7763, 0.0489)>
UV <Vector (0.7491, 0.0020)>
UV <Vector (0.7763, 0.0020)>
Face 82
UV Count: 3
UV <Vector (0.8074, 0.0489)>
UV <Vector (0.7802, 0.0020)>
UV <Vector (0.8074, 0.0020)>
Face 83
UV Count: 3
UV <Vector (0.8074, 0.4980)>
UV <Vector (0.7802, 0.4669)>
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Face 84
UV Count: 3
UV <Vector (0.7365, 0.5781)>
UV <Vector (0.6870, 0.6042)>
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Face 85
UV Count: 3
UV <Vector (0.7365, 0.6042)>
UV <Vector (0.6870, 0.6269)>
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Face 86
UV Count: 3
UV <Vector (0.7365, 0.6269)>
UV <Vector (0.6870, 0.6478)>
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Face 87
UV Count: 3
UV <Vector (0.7365, 0.6478)>
UV <Vector (0.6870, 0.6680)>
UV <Vector (0.6870, 0.6478)>
Face 88
UV Count: 3
UV <Vector (0.7365, 0.6680)>
UV <Vector (0.6870, 0.6878)>
UV <Vector (0.6870, 0.6680)>
Face 89
UV Count: 3
UV <Vector (0.7365, 0.6878)>
UV <Vector (0.6870, 0.7076)>
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Face 90
UV Count: 3
UV <Vector (0.7365, 0.7076)>
UV <Vector (0.6870, 0.7276)>
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Face 91
UV Count: 3
UV <Vector (0.7365, 0.7276)>
UV <Vector (0.6870, 0.7481)>
UV <Vector (0.6870, 0.7276)>
Face 92
UV Count: 3
UV <Vector (0.7365, 0.7481)>
UV <Vector (0.6870, 0.7696)>
UV <Vector (0.6870, 0.7481)>
Face 93
UV Count: 3
UV <Vector (0.7365, 0.7696)>
UV <Vector (0.6870, 0.7924)>
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Face 94
UV Count: 3
UV <Vector (0.7365, 0.7924)>
UV <Vector (0.6870, 0.8173)>
UV <Vector (0.6870, 0.7924)>
Face 95
UV Count: 3
UV <Vector (0.7365, 0.8173)>
UV <Vector (0.6870, 0.8440)>
UV <Vector (0.6870, 0.8173)>
Face 96
UV Count: 3
UV <Vector (0.7365, 0.8440)>
UV <Vector (0.6870, 0.8714)>
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Face 97
UV Count: 3
UV <Vector (0.7365, 0.8714)>
UV <Vector (0.6870, 0.8987)>
UV <Vector (0.6870, 0.8714)>
Face 98
UV Count: 3
UV <Vector (0.7365, 0.8987)>
UV <Vector (0.6870, 0.9286)>
UV <Vector (0.6870, 0.8987)>
Face 99
UV Count: 3
UV <Vector (0.7365, 0.9286)>
UV <Vector (0.6870, 0.9583)>
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Face 100
UV Count: 3
UV <Vector (0.7365, 0.5455)>
UV <Vector (0.6870, 0.5781)>
UV <Vector (0.6870, 0.5455)>
Face 101
UV Count: 3
UV <Vector (0.9041, 0.5424)>
UV <Vector (0.8597, 0.5946)>
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Face 102
UV Count: 3
UV <Vector (0.8597, 0.6394)>
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Face 103
UV Count: 3
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UV <Vector (0.9041, 0.6394)>
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Face 104
UV Count: 3
UV <Vector (0.8597, 0.7224)>
UV <Vector (0.9041, 0.6811)>
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Face 105
UV Count: 3
UV <Vector (0.8597, 0.7661)>
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Face 106
UV Count: 3
UV <Vector (0.9041, 0.8157)>
UV <Vector (0.8597, 0.7661)>
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Face 107
UV Count: 3
UV <Vector (0.9041, 0.8704)>
UV <Vector (0.8597, 0.8157)>
UV <Vector (0.9041, 0.8157)>
Face 108
UV Count: 3
UV <Vector (0.9041, 0.9297)>
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Face 109
UV Count: 3
UV <Vector (0.9045, 0.4080)>
UV <Vector (0.9317, 0.4669)>
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Face 110
UV Count: 3
UV <Vector (0.7365, 0.5455)>
UV <Vector (0.6870, 0.5020)>
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Face 111
UV Count: 3
UV <Vector (0.9041, 0.9506)>
UV <Vector (0.8597, 0.9297)>
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Face 112
UV Count: 3
UV <Vector (0.5277, 0.5648)>
UV <Vector (0.4928, 0.5312)>
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Face 113
UV Count: 3
UV <Vector (0.5277, 0.5312)>
UV <Vector (0.4928, 0.5033)>
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Face 114
UV Count: 3
UV <Vector (0.4757, 0.1582)>
UV <Vector (0.4269, 0.1026)>
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Face 115
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UV <Vector (0.3703, 0.1155)>
UV <Vector (0.3273, 0.0717)>
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Face 116
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UV <Vector (0.3703, 0.1580)>
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Face 117
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UV <Vector (0.3703, 0.2016)>
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Face 118
UV Count: 3
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UV Count: 3
UV <Vector (0.3703, 0.2892)>
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Face 120
UV Count: 3
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UV <Vector (0.3273, 0.2892)>
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UV Count: 3
UV <Vector (0.3703, 0.3302)>
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Face 122
UV Count: 3
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UV <Vector (0.3703, 0.4013)>
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Face 124
UV Count: 3
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Face 125
UV Count: 3
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Face 126
UV Count: 3
UV <Vector (0.3703, 0.4799)>
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Face 127
UV Count: 3
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Face 128
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UV <Vector (0.4269, 0.2266)>
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Face 129
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Face 130
UV Count: 3
UV <Vector (0.4757, 0.3798)>
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Face 131
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Face 132
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UV <Vector (0.3703, 0.0717)>
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UV <Vector (0.3703, 0.0184)>
UV <Vector (0.3273, 0.0020)>
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Face 134
UV Count: 3
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Face 135
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Face 136
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Face 137
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Face 138
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Face 139
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UV <Vector (0.5277, 0.8689)>
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Face 141
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UV Count: 3
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Face 143
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Face 144
UV Count: 3
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Face 145
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Face 146
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Face 150
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Face 165
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Face 166
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Face 167
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Face 169
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Face 170
UV Count: 3
UV <Vector (0.8423, 0.3648)>
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Face 171
UV Count: 3
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Face 172
UV Count: 3
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Face 173
UV Count: 3
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Face 174
UV Count: 3
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Face 175
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Face 176
UV Count: 3
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Face 177
UV Count: 3
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Face 178
UV Count: 3
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Face 179
UV Count: 3
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Face 180
UV Count: 3
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Face 181
UV Count: 3
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Face 182
UV Count: 3
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Face 183
UV Count: 3
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Face 184
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UV <Vector (0.1940, 0.4005)>
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UV <Vector (0.2334, 0.4476)>
UV <Vector (0.1940, 0.4246)>
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Face 186
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UV <Vector (0.1940, 0.4734)>
UV <Vector (0.2334, 0.4476)>
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Face 187
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UV <Vector (0.1940, 0.5095)>
UV <Vector (0.2334, 0.4734)>
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Face 188
UV Count: 3
UV <Vector (0.2334, 0.5358)>
UV <Vector (0.1940, 0.5095)>
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Face 189
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UV <Vector (0.0365, 0.0575)>
UV <Vector (0.0020, 0.0020)>
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Face 190
UV Count: 3
UV <Vector (0.0020, 0.3534)>
UV <Vector (0.0365, 0.2618)>
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Face 191
UV Count: 3
UV <Vector (0.0365, 0.4329)>
UV <Vector (0.0020, 0.3534)>
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Face 192
UV Count: 3
UV <Vector (0.0020, 0.5007)>
UV <Vector (0.0365, 0.4329)>
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Face 193
UV Count: 3
UV <Vector (0.0365, 0.5491)>
UV <Vector (0.0020, 0.5007)>
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Face 194
UV Count: 3
UV <Vector (0.0020, 0.6184)>
UV <Vector (0.0365, 0.5491)>
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Face 195
UV Count: 3
UV <Vector (0.0365, 0.6497)>
UV <Vector (0.0020, 0.6184)>
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Face 196
UV Count: 3
UV <Vector (0.0404, 0.2058)>
UV <Vector (0.0749, 0.0973)>
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Face 197
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UV <Vector (0.0404, 0.3106)>
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Face 198
UV Count: 3
UV <Vector (0.0749, 0.3937)>
UV <Vector (0.0404, 0.3106)>
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Face 199
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UV <Vector (0.0749, 0.4695)>
UV <Vector (0.0404, 0.3937)>
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Face 200
UV Count: 3
UV <Vector (0.0749, 0.5260)>
UV <Vector (0.0404, 0.4695)>
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Face 201
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UV <Vector (0.0749, 0.5769)>
UV <Vector (0.0404, 0.5260)>
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Face 202
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UV <Vector (0.0404, 0.6497)>
UV <Vector (0.0749, 0.5769)>
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Face 203
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UV <Vector (0.5316, 0.4080)>
UV <Vector (0.5587, 0.4669)>
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Face 204
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UV <Vector (0.1133, 0.0020)>
UV <Vector (0.0788, 0.0575)>
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Face 205
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UV <Vector (0.1133, 0.1477)>
UV <Vector (0.0788, 0.2618)>
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Face 206
UV Count: 3
UV <Vector (0.1133, 0.3534)>
UV <Vector (0.0788, 0.2618)>
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Face 207
UV Count: 3
UV <Vector (0.1133, 0.4329)>
UV <Vector (0.0788, 0.3534)>
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Face 208
UV Count: 3
UV <Vector (0.1133, 0.4329)>
UV <Vector (0.0788, 0.5007)>
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Face 209
UV Count: 3
UV <Vector (0.1133, 0.5007)>
UV <Vector (0.0788, 0.5491)>
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Face 210
UV Count: 3
UV <Vector (0.1133, 0.6184)>
UV <Vector (0.0788, 0.5491)>
UV <Vector (0.1133, 0.5491)>
Face 211
UV Count: 3
UV <Vector (0.0749, 0.0973)>
UV <Vector (0.0404, 0.0020)>
UV <Vector (0.0749, 0.0020)>
Face 212
UV Count: 3
UV <Vector (0.8734, 0.4299)>
UV <Vector (0.9006, 0.4669)>
UV <Vector (0.8734, 0.4669)>
Face 213
UV Count: 3
UV <Vector (0.1133, 0.6184)>
UV <Vector (0.0788, 0.6497)>
UV <Vector (0.0788, 0.6184)>
Face 214
UV Count: 3
UV <Vector (0.8734, 0.4980)>
UV <Vector (0.9006, 0.4669)>
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Face 215
UV Count: 3
UV <Vector (0.8734, 0.4080)>
UV <Vector (0.9006, 0.4299)>
UV <Vector (0.8734, 0.4299)>
Face 216
UV Count: 3
UV <Vector (0.9006, 0.3880)>
UV <Vector (0.8734, 0.4080)>
UV <Vector (0.8734, 0.3880)>
Face 217
UV Count: 3
UV <Vector (0.9006, 0.3648)>
UV <Vector (0.8734, 0.3880)>
UV <Vector (0.8734, 0.3648)>
Face 218
UV Count: 3
UV <Vector (0.9006, 0.3363)>
UV <Vector (0.8734, 0.3648)>
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Face 219
UV Count: 3
UV <Vector (0.8734, 0.3024)>
UV <Vector (0.9006, 0.3363)>
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Face 220
UV Count: 3
UV <Vector (0.8734, 0.2646)>
UV <Vector (0.9006, 0.3024)>
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Face 221
UV Count: 3
UV <Vector (0.9006, 0.2246)>
UV <Vector (0.8734, 0.2646)>
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Face 222
UV Count: 3
UV <Vector (0.9006, 0.1835)>
UV <Vector (0.8734, 0.2246)>
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Face 223
UV Count: 3
UV <Vector (0.9006, 0.1411)>
UV <Vector (0.8734, 0.1835)>
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Face 224
UV Count: 3
UV <Vector (0.8734, 0.0959)>
UV <Vector (0.9006, 0.1411)>
UV <Vector (0.8734, 0.1411)>
Face 225
UV Count: 3
UV <Vector (0.8734, 0.0489)>
UV <Vector (0.9006, 0.0959)>
UV <Vector (0.8734, 0.0959)>
Face 226
UV Count: 3
UV <Vector (0.9006, 0.0020)>
UV <Vector (0.8734, 0.0489)>
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Face 227
UV Count: 3
UV <Vector (0.1517, 0.0020)>
UV <Vector (0.1172, 0.0575)>
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Face 228
UV Count: 3
UV <Vector (0.1517, 0.1477)>
UV <Vector (0.1172, 0.2618)>
UV <Vector (0.1172, 0.1477)>
Face 229
UV Count: 3
UV <Vector (0.1517, 0.3534)>
UV <Vector (0.1172, 0.2618)>
UV <Vector (0.1517, 0.2618)>
Face 230
UV Count: 3
UV <Vector (0.1517, 0.4329)>
UV <Vector (0.1172, 0.3534)>
UV <Vector (0.1517, 0.3534)>
Face 231
UV Count: 3
UV <Vector (0.1517, 0.4329)>
UV <Vector (0.1172, 0.5007)>
UV <Vector (0.1172, 0.4329)>
Face 232
UV Count: 3
UV <Vector (0.1517, 0.5007)>
UV <Vector (0.1172, 0.5491)>
UV <Vector (0.1172, 0.5007)>
Face 233
UV Count: 3
UV <Vector (0.1517, 0.5491)>
UV <Vector (0.1172, 0.6184)>
UV <Vector (0.1172, 0.5491)>
Face 234
UV Count: 3
UV <Vector (0.2334, 0.1743)>
UV <Vector (0.1940, 0.0991)>
UV <Vector (0.2334, 0.0991)>
Face 235
UV Count: 3
UV <Vector (0.1517, 0.6184)>
UV <Vector (0.1172, 0.6497)>
UV <Vector (0.1172, 0.6184)>
Face 236
UV Count: 3
UV <Vector (0.9045, 0.3648)>
UV <Vector (0.9317, 0.4080)>
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Face 237
UV Count: 3
UV <Vector (0.9045, 0.3024)>
UV <Vector (0.9317, 0.3648)>
UV <Vector (0.9045, 0.3648)>
Face 238
UV Count: 3
UV <Vector (0.9045, 0.2246)>
UV <Vector (0.9317, 0.3024)>
UV <Vector (0.9045, 0.3024)>
Face 239
UV Count: 3
UV <Vector (0.9045, 0.2246)>
UV <Vector (0.9317, 0.1411)>
UV <Vector (0.9317, 0.2246)>
Face 240
UV Count: 3
UV <Vector (0.9045, 0.1411)>
UV <Vector (0.9317, 0.0489)>
UV <Vector (0.9317, 0.1411)>
Face 241
UV Count: 3
UV <Vector (0.8384, 0.1411)>
UV <Vector (0.8113, 0.0489)>
UV <Vector (0.8384, 0.0489)>
Face 242
UV Count: 3
UV <Vector (0.9045, 0.4669)>
UV <Vector (0.9317, 0.4980)>
UV <Vector (0.9045, 0.4980)>
Face 243
UV Count: 3
UV <Vector (0.9045, 0.0020)>
UV <Vector (0.9317, 0.0489)>
UV <Vector (0.9045, 0.0489)>
Face 244
UV Count: 3
UV <Vector (0.9627, 0.0489)>
UV <Vector (0.9356, 0.0959)>
UV <Vector (0.9356, 0.0489)>
Face 245
UV Count: 3
UV <Vector (0.9627, 0.0959)>
UV <Vector (0.9356, 0.1411)>
UV <Vector (0.9356, 0.0959)>
Face 246
UV Count: 3
UV <Vector (0.9627, 0.1411)>
UV <Vector (0.9356, 0.1835)>
UV <Vector (0.9356, 0.1411)>
Face 247
UV Count: 3
UV <Vector (0.9627, 0.1835)>
UV <Vector (0.9356, 0.2246)>
UV <Vector (0.9356, 0.1835)>
Face 248
UV Count: 3
UV <Vector (0.9627, 0.2246)>
UV <Vector (0.9356, 0.2646)>
UV <Vector (0.9356, 0.2246)>
Face 249
UV Count: 3
UV <Vector (0.9627, 0.2646)>
UV <Vector (0.9356, 0.3024)>
UV <Vector (0.9356, 0.2646)>
Face 250
UV Count: 3
UV <Vector (0.9627, 0.3024)>
UV <Vector (0.9356, 0.3363)>
UV <Vector (0.9356, 0.3024)>
Face 251
UV Count: 3
UV <Vector (0.9627, 0.3363)>
UV <Vector (0.9356, 0.3648)>
UV <Vector (0.9356, 0.3363)>
Face 252
UV Count: 3
UV <Vector (0.9627, 0.3648)>
UV <Vector (0.9356, 0.3880)>
UV <Vector (0.9356, 0.3648)>
Face 253
UV Count: 3
UV <Vector (0.9627, 0.3880)>
UV <Vector (0.9356, 0.4080)>
UV <Vector (0.9356, 0.3880)>
Face 254
UV Count: 3
UV <Vector (0.9627, 0.4299)>
UV <Vector (0.9356, 0.4080)>
UV <Vector (0.9627, 0.4080)>
Face 255
UV Count: 3
UV <Vector (0.9627, 0.4669)>
UV <Vector (0.9356, 0.4299)>
UV <Vector (0.9627, 0.4299)>
Face 256
UV Count: 3
UV <Vector (0.9627, 0.4980)>
UV <Vector (0.9356, 0.4669)>
UV <Vector (0.9627, 0.4669)>
Face 257
UV Count: 3
UV <Vector (0.5937, 0.9299)>
UV <Vector (0.6209, 0.8880)>
UV <Vector (0.6209, 0.9299)>
Face 258
UV Count: 3
UV <Vector (0.5937, 0.8363)>
UV <Vector (0.6209, 0.8880)>
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Face 259
UV Count: 3
UV <Vector (0.5937, 0.7646)>
UV <Vector (0.6209, 0.8363)>
UV <Vector (0.5937, 0.8363)>
Face 260
UV Count: 3
UV <Vector (0.5937, 0.7646)>
UV <Vector (0.6209, 0.6835)>
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Face 261
UV Count: 3
UV <Vector (0.5937, 0.6835)>
UV <Vector (0.6209, 0.5959)>
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Face 262
UV Count: 3
UV <Vector (0.5937, 0.5020)>
UV <Vector (0.6209, 0.5959)>
UV <Vector (0.5937, 0.5959)>
Face 263
UV Count: 3
UV <Vector (0.5898, 0.6411)>
UV <Vector (0.5626, 0.5489)>
UV <Vector (0.5898, 0.5489)>
Face 264
UV Count: 3
UV <Vector (0.5898, 0.5020)>
UV <Vector (0.5626, 0.5489)>
UV <Vector (0.5626, 0.5020)>
Face 265
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.6411)>
UV <Vector (0.5898, 0.6411)>
Face 266
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.8024)>
UV <Vector (0.5626, 0.7246)>
Face 267
UV Count: 3
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5626, 0.8648)>
UV <Vector (0.5626, 0.8024)>
Face 268
UV Count: 3
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5626, 0.9080)>
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Face 269
UV Count: 3
UV <Vector (0.5898, 0.9669)>
UV <Vector (0.5626, 0.9080)>
UV <Vector (0.5898, 0.9080)>
Face 270
UV Count: 3
UV <Vector (0.7365, 0.6042)>
UV <Vector (0.6870, 0.5455)>
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Face 271
UV Count: 3
UV <Vector (0.1901, 0.0973)>
UV <Vector (0.1556, 0.2058)>
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Face 272
UV Count: 3
UV <Vector (0.5898, 0.9980)>
UV <Vector (0.5626, 0.9669)>
UV <Vector (0.5898, 0.9669)>
Face 273
UV Count: 3
UV <Vector (0.1901, 0.3106)>
UV <Vector (0.1556, 0.2058)>
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Face 274
UV Count: 3
UV <Vector (0.1901, 0.3937)>
UV <Vector (0.1556, 0.3106)>
UV <Vector (0.1901, 0.3106)>
Face 275
UV Count: 3
UV <Vector (0.1901, 0.3937)>
UV <Vector (0.1556, 0.4695)>
UV <Vector (0.1556, 0.3937)>
Face 276
UV Count: 3
UV <Vector (0.1901, 0.4695)>
UV <Vector (0.1556, 0.5260)>
UV <Vector (0.1556, 0.4695)>
Face 277
UV Count: 3
UV <Vector (0.1901, 0.5260)>
UV <Vector (0.1556, 0.5769)>
UV <Vector (0.1556, 0.5260)>
Face 278
UV Count: 3
UV <Vector (0.1901, 0.5769)>
UV <Vector (0.1556, 0.6497)>
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Face 279
UV Count: 3
UV <Vector (0.5316, 0.9669)>
UV <Vector (0.5587, 0.9299)>
UV <Vector (0.5587, 0.9669)>
Face 280
UV Count: 3
UV <Vector (0.6520, 0.5489)>
UV <Vector (0.6248, 0.5959)>
UV <Vector (0.6248, 0.5489)>
Face 281
UV Count: 3
UV <Vector (0.6520, 0.5959)>
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UV <Vector (0.6248, 0.5959)>
Face 282
UV Count: 3
UV <Vector (0.6520, 0.6411)>
UV <Vector (0.6248, 0.6835)>
UV <Vector (0.6248, 0.6411)>
Face 283
UV Count: 3
UV <Vector (0.6520, 0.6835)>
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Face 284
UV Count: 3
UV <Vector (0.6520, 0.7246)>
UV <Vector (0.6248, 0.7646)>
UV <Vector (0.6248, 0.7246)>
Face 285
UV Count: 3
UV <Vector (0.6520, 0.8024)>
UV <Vector (0.6248, 0.7646)>
UV <Vector (0.6520, 0.7646)>
Face 286
UV Count: 3
UV <Vector (0.6520, 0.8363)>
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Face 287
UV Count: 3
UV <Vector (0.6520, 0.8648)>
UV <Vector (0.6248, 0.8363)>
UV <Vector (0.6520, 0.8363)>
Face 288
UV Count: 3
UV <Vector (0.6520, 0.8880)>
UV <Vector (0.6248, 0.8648)>
UV <Vector (0.6520, 0.8648)>
Face 289
UV Count: 3
UV <Vector (0.6520, 0.8880)>
UV <Vector (0.6248, 0.9080)>
UV <Vector (0.6248, 0.8880)>
Face 290
UV Count: 3
UV <Vector (0.6520, 0.9080)>
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UV <Vector (0.6248, 0.9080)>
Face 291
UV Count: 3
UV <Vector (0.6520, 0.9299)>
UV <Vector (0.6248, 0.9669)>
UV <Vector (0.6248, 0.9299)>
Face 292
UV Count: 3
UV <Vector (0.6520, 0.9669)>
UV <Vector (0.6248, 0.9980)>
UV <Vector (0.6248, 0.9669)>
Face 293
UV Count: 3
UV <Vector (0.6559, 0.9669)>
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Face 294
UV Count: 3
UV <Vector (0.6559, 0.9299)>
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Face 295
UV Count: 3
UV <Vector (0.6559, 0.9080)>
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UV <Vector (0.6830, 0.9080)>
Face 296
UV Count: 3
UV <Vector (0.6559, 0.8880)>
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UV <Vector (0.6830, 0.8880)>
Face 297
UV Count: 3
UV <Vector (0.6559, 0.8648)>
UV <Vector (0.6830, 0.8363)>
UV <Vector (0.6830, 0.8648)>
Face 298
UV Count: 3
UV <Vector (0.6559, 0.8363)>
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UV <Vector (0.6830, 0.8363)>
Face 299
UV Count: 3
UV <Vector (0.6559, 0.8024)>
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UV <Vector (0.6830, 0.8024)>
Face 300
UV Count: 3
UV <Vector (0.6559, 0.7246)>
UV <Vector (0.6830, 0.7646)>
UV <Vector (0.6559, 0.7646)>
Face 301
UV Count: 3
UV <Vector (0.6559, 0.6835)>
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UV <Vector (0.6559, 0.7246)>
Face 302
UV Count: 3
UV <Vector (0.6559, 0.6411)>
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Face 303
UV Count: 3
UV <Vector (0.6559, 0.6411)>
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UV <Vector (0.6830, 0.6411)>
Face 304
UV Count: 3
UV <Vector (0.6559, 0.5959)>
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UV <Vector (0.6830, 0.5959)>
Face 305
UV Count: 3
UV <Vector (0.6520, 0.5489)>
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Face 306
UV Count: 3
UV <Vector (0.6559, 0.5489)>
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UV <Vector (0.6830, 0.5489)>
Face 307
UV Count: 3
UV <Vector (0.5316, 0.9669)>
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UV <Vector (0.5316, 0.9980)>
Face 308
UV Count: 3
UV <Vector (0.5316, 0.9299)>
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UV <Vector (0.5587, 0.9299)>
Face 309
UV Count: 3
UV <Vector (0.5316, 0.8880)>
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UV <Vector (0.5316, 0.9080)>
Face 310
UV Count: 3
UV <Vector (0.5316, 0.8648)>
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UV <Vector (0.5316, 0.8880)>
Face 311
UV Count: 3
UV <Vector (0.5316, 0.8363)>
UV <Vector (0.5587, 0.8648)>
UV <Vector (0.5316, 0.8648)>
Face 312
UV Count: 3
UV <Vector (0.5316, 0.8363)>
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UV <Vector (0.5587, 0.8363)>
Face 313
UV Count: 3
UV <Vector (0.5316, 0.8024)>
UV <Vector (0.5587, 0.7646)>
UV <Vector (0.5587, 0.8024)>
Face 314
UV Count: 3
UV <Vector (0.5316, 0.7246)>
UV <Vector (0.5587, 0.7646)>
UV <Vector (0.5316, 0.7646)>
Face 315
UV Count: 3
UV <Vector (0.5316, 0.6835)>
UV <Vector (0.5587, 0.7246)>
UV <Vector (0.5316, 0.7246)>
Face 316
UV Count: 3
UV <Vector (0.5316, 0.6411)>
UV <Vector (0.5587, 0.6835)>
UV <Vector (0.5316, 0.6835)>
Face 317
UV Count: 3
UV <Vector (0.5316, 0.6411)>
UV <Vector (0.5587, 0.5959)>
UV <Vector (0.5587, 0.6411)>
Face 318
UV Count: 3
UV <Vector (0.5316, 0.5959)>
UV <Vector (0.5587, 0.5489)>
UV <Vector (0.5587, 0.5959)>
Face 319
UV Count: 3
UV <Vector (0.5316, 0.5489)>
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UV <Vector (0.5587, 0.5489)>
Face 320
UV Count: 3
UV <Vector (0.6559, 0.9980)>
UV <Vector (0.6830, 0.9669)>
UV <Vector (0.6830, 0.9980)>
Face 321
UV Count: 3
UV <Vector (0.9627, 0.0020)>
UV <Vector (0.9356, 0.0489)>
UV <Vector (0.9356, 0.0020)>
Face 322
UV Count: 3
UV <Vector (0.5898, 0.5020)>
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UV <Vector (0.5626, 0.5020)>
Face 323
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.6411)>
UV <Vector (0.5898, 0.6411)>
Face 324
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.8024)>
UV <Vector (0.5626, 0.7246)>
Face 325
UV Count: 3
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5626, 0.8648)>
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Face 326
UV Count: 3
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5626, 0.9080)>
UV <Vector (0.5626, 0.8648)>
Face 327
UV Count: 3
UV <Vector (0.5898, 0.9669)>
UV <Vector (0.5626, 0.9080)>
UV <Vector (0.5898, 0.9080)>
Face 328
UV Count: 3
UV <Vector (0.1901, 0.0020)>
UV <Vector (0.1556, 0.0973)>
UV <Vector (0.1556, 0.0020)>
Face 329
UV Count: 3
UV <Vector (0.5898, 0.9980)>
UV <Vector (0.5626, 0.9669)>
UV <Vector (0.5898, 0.9669)>
Face 330
UV Count: 3
UV <Vector (0.5316, 0.4669)>
UV <Vector (0.5587, 0.4980)>
UV <Vector (0.5316, 0.4980)>
Face 331
UV Count: 3
UV <Vector (0.5316, 0.4080)>
UV <Vector (0.5587, 0.4299)>
UV <Vector (0.5316, 0.4299)>
Face 332
UV Count: 3
UV <Vector (0.5316, 0.3880)>
UV <Vector (0.5587, 0.4080)>
UV <Vector (0.5316, 0.4080)>
Face 333
UV Count: 3
UV <Vector (0.5316, 0.3880)>
UV <Vector (0.5587, 0.3648)>
UV <Vector (0.5587, 0.3880)>
Face 334
UV Count: 3
UV <Vector (0.5316, 0.3648)>
UV <Vector (0.5587, 0.3363)>
UV <Vector (0.5587, 0.3648)>
Face 335
UV Count: 3
UV <Vector (0.5316, 0.3363)>
UV <Vector (0.5587, 0.3024)>
UV <Vector (0.5587, 0.3363)>
Face 336
UV Count: 3
UV <Vector (0.5316, 0.3024)>
UV <Vector (0.5587, 0.2646)>
UV <Vector (0.5587, 0.3024)>
Face 337
UV Count: 3
UV <Vector (0.5316, 0.2646)>
UV <Vector (0.5587, 0.2246)>
UV <Vector (0.5587, 0.2646)>
Face 338
UV Count: 3
UV <Vector (0.5316, 0.2246)>
UV <Vector (0.5587, 0.1835)>
UV <Vector (0.5587, 0.2246)>
Face 339
UV Count: 3
UV <Vector (0.5316, 0.1835)>
UV <Vector (0.5587, 0.1411)>
UV <Vector (0.5587, 0.1835)>
Face 340
UV Count: 3
UV <Vector (0.5316, 0.0959)>
UV <Vector (0.5587, 0.1411)>
UV <Vector (0.5316, 0.1411)>
Face 341
UV Count: 3
UV <Vector (0.5316, 0.0489)>
UV <Vector (0.5587, 0.0959)>
UV <Vector (0.5316, 0.0959)>
Face 342
UV Count: 3
UV <Vector (0.5316, 0.0020)>
UV <Vector (0.5587, 0.0489)>
UV <Vector (0.5316, 0.0489)>
Face 343
UV Count: 3
UV <Vector (0.8734, 0.4080)>
UV <Vector (0.9006, 0.4669)>
UV <Vector (0.8734, 0.4669)>
Face 344
UV Count: 3
UV <Vector (0.6248, 0.4669)>
UV <Vector (0.6520, 0.4980)>
UV <Vector (0.6248, 0.4980)>
Face 345
UV Count: 3
UV <Vector (0.6248, 0.4080)>
UV <Vector (0.6520, 0.4299)>
UV <Vector (0.6248, 0.4299)>
Face 346
UV Count: 3
UV <Vector (0.6248, 0.4080)>
UV <Vector (0.6520, 0.3880)>
UV <Vector (0.6520, 0.4080)>
Face 347
UV Count: 3
UV <Vector (0.6248, 0.3880)>
UV <Vector (0.6520, 0.3648)>
UV <Vector (0.6520, 0.3880)>
Face 348
UV Count: 3
UV <Vector (0.6248, 0.3648)>
UV <Vector (0.6520, 0.3363)>
UV <Vector (0.6520, 0.3648)>
Face 349
UV Count: 3
UV <Vector (0.6248, 0.3363)>
UV <Vector (0.6520, 0.3024)>
UV <Vector (0.6520, 0.3363)>
Face 350
UV Count: 3
UV <Vector (0.6248, 0.3024)>
UV <Vector (0.6520, 0.2646)>
UV <Vector (0.6520, 0.3024)>
Face 351
UV Count: 3
UV <Vector (0.6248, 0.2646)>
UV <Vector (0.6520, 0.2246)>
UV <Vector (0.6520, 0.2646)>
Face 352
UV Count: 3
UV <Vector (0.6248, 0.2246)>
UV <Vector (0.6520, 0.1835)>
UV <Vector (0.6520, 0.2246)>
Face 353
UV Count: 3
UV <Vector (0.6248, 0.1835)>
UV <Vector (0.6520, 0.1411)>
UV <Vector (0.6520, 0.1835)>
Face 354
UV Count: 3
UV <Vector (0.6248, 0.0959)>
UV <Vector (0.6520, 0.1411)>
UV <Vector (0.6248, 0.1411)>
Face 355
UV Count: 3
UV <Vector (0.6248, 0.0489)>
UV <Vector (0.6520, 0.0959)>
UV <Vector (0.6248, 0.0959)>
Face 356
UV Count: 3
UV <Vector (0.6248, 0.0020)>
UV <Vector (0.6520, 0.0489)>
UV <Vector (0.6248, 0.0489)>
Face 357
UV Count: 3
UV <Vector (0.6559, 0.3880)>
UV <Vector (0.6830, 0.4299)>
UV <Vector (0.6559, 0.4299)>
Face 358
UV Count: 3
UV <Vector (0.6559, 0.3880)>
UV <Vector (0.6830, 0.3363)>
UV <Vector (0.6830, 0.3880)>
Face 359
UV Count: 3
UV <Vector (0.6559, 0.3363)>
UV <Vector (0.6830, 0.2646)>
UV <Vector (0.6830, 0.3363)>
Face 360
UV Count: 3
UV <Vector (0.6559, 0.2646)>
UV <Vector (0.6830, 0.1835)>
UV <Vector (0.6830, 0.2646)>
Face 361
UV Count: 3
UV <Vector (0.6559, 0.0959)>
UV <Vector (0.6830, 0.1835)>
UV <Vector (0.6559, 0.1835)>
Face 362
UV Count: 3
UV <Vector (0.6559, 0.0020)>
UV <Vector (0.6830, 0.0959)>
UV <Vector (0.6559, 0.0959)>
Face 363
UV Count: 3
UV <Vector (0.5316, 0.4299)>
UV <Vector (0.5587, 0.4669)>
UV <Vector (0.5316, 0.4669)>
Face 364
UV Count: 3
UV <Vector (0.7452, 0.0489)>
UV <Vector (0.7180, 0.1411)>
UV <Vector (0.7180, 0.0489)>
Face 365
UV Count: 3
UV <Vector (0.7452, 0.2246)>
UV <Vector (0.7180, 0.1411)>
UV <Vector (0.7452, 0.1411)>
Face 366
UV Count: 3
UV <Vector (0.7452, 0.2246)>
UV <Vector (0.7180, 0.3024)>
UV <Vector (0.7180, 0.2246)>
Face 367
UV Count: 3
UV <Vector (0.7452, 0.3024)>
UV <Vector (0.7180, 0.3648)>
UV <Vector (0.7180, 0.3024)>
Face 368
UV Count: 3
UV <Vector (0.7452, 0.3648)>
UV <Vector (0.7180, 0.4080)>
UV <Vector (0.7180, 0.3648)>
Face 369
UV Count: 3
UV <Vector (0.7452, 0.4669)>
UV <Vector (0.7180, 0.4080)>
UV <Vector (0.7452, 0.4080)>
Face 370
UV Count: 3
UV <Vector (0.7141, 0.0959)>
UV <Vector (0.6870, 0.0020)>
UV <Vector (0.7141, 0.0020)>
Face 371
UV Count: 3
UV <Vector (0.7452, 0.4980)>
UV <Vector (0.7180, 0.4669)>
UV <Vector (0.7452, 0.4669)>
Face 372
UV Count: 3
UV <Vector (0.6248, 0.4299)>
UV <Vector (0.6520, 0.4669)>
UV <Vector (0.6248, 0.4669)>
Face 373
UV Count: 3
UV <Vector (0.7763, 0.0489)>
UV <Vector (0.7491, 0.0959)>
UV <Vector (0.7491, 0.0489)>
Face 374
UV Count: 3
UV <Vector (0.7763, 0.0959)>
UV <Vector (0.7491, 0.1411)>
UV <Vector (0.7491, 0.0959)>
Face 375
UV Count: 3
UV <Vector (0.7763, 0.1411)>
UV <Vector (0.7491, 0.1835)>
UV <Vector (0.7491, 0.1411)>
Face 376
UV Count: 3
UV <Vector (0.7763, 0.1835)>
UV <Vector (0.7491, 0.2246)>
UV <Vector (0.7491, 0.1835)>
Face 377
UV Count: 3
UV <Vector (0.7763, 0.2246)>
UV <Vector (0.7491, 0.2646)>
UV <Vector (0.7491, 0.2246)>
Face 378
UV Count: 3
UV <Vector (0.7763, 0.2646)>
UV <Vector (0.7491, 0.3024)>
UV <Vector (0.7491, 0.2646)>
Face 379
UV Count: 3
UV <Vector (0.7763, 0.3024)>
UV <Vector (0.7491, 0.3363)>
UV <Vector (0.7491, 0.3024)>
Face 380
UV Count: 3
UV <Vector (0.7763, 0.3363)>
UV <Vector (0.7491, 0.3648)>
UV <Vector (0.7491, 0.3363)>
Face 381
UV Count: 3
UV <Vector (0.7763, 0.3648)>
UV <Vector (0.7491, 0.3880)>
UV <Vector (0.7491, 0.3648)>
Face 382
UV Count: 3
UV <Vector (0.7763, 0.3880)>
UV <Vector (0.7491, 0.4080)>
UV <Vector (0.7491, 0.3880)>
Face 383
UV Count: 3
UV <Vector (0.7763, 0.4080)>
UV <Vector (0.7491, 0.4299)>
UV <Vector (0.7491, 0.4080)>
Face 384
UV Count: 3
UV <Vector (0.7763, 0.4299)>
UV <Vector (0.7491, 0.4669)>
UV <Vector (0.7491, 0.4299)>
Face 385
UV Count: 3
UV <Vector (0.7452, 0.0489)>
UV <Vector (0.7180, 0.0020)>
UV <Vector (0.7452, 0.0020)>
Face 386
UV Count: 3
UV <Vector (0.7763, 0.4669)>
UV <Vector (0.7491, 0.4980)>
UV <Vector (0.7491, 0.4669)>
Face 387
UV Count: 3
UV <Vector (0.8074, 0.0489)>
UV <Vector (0.7802, 0.0959)>
UV <Vector (0.7802, 0.0489)>
Face 388
UV Count: 3
UV <Vector (0.8074, 0.0959)>
UV <Vector (0.7802, 0.1411)>
UV <Vector (0.7802, 0.0959)>
Face 389
UV Count: 3
UV <Vector (0.8074, 0.1411)>
UV <Vector (0.7802, 0.1835)>
UV <Vector (0.7802, 0.1411)>
Face 390
UV Count: 3
UV <Vector (0.8074, 0.1835)>
UV <Vector (0.7802, 0.2246)>
UV <Vector (0.7802, 0.1835)>
Face 391
UV Count: 3
UV <Vector (0.8074, 0.2246)>
UV <Vector (0.7802, 0.2646)>
UV <Vector (0.7802, 0.2246)>
Face 392
UV Count: 3
UV <Vector (0.8074, 0.2646)>
UV <Vector (0.7802, 0.3024)>
UV <Vector (0.7802, 0.2646)>
Face 393
UV Count: 3
UV <Vector (0.8074, 0.3024)>
UV <Vector (0.7802, 0.3363)>
UV <Vector (0.7802, 0.3024)>
Face 394
UV Count: 3
UV <Vector (0.8074, 0.3363)>
UV <Vector (0.7802, 0.3648)>
UV <Vector (0.7802, 0.3363)>
Face 395
UV Count: 3
UV <Vector (0.8074, 0.3648)>
UV <Vector (0.7802, 0.3880)>
UV <Vector (0.7802, 0.3648)>
Face 396
UV Count: 3
UV <Vector (0.8074, 0.3880)>
UV <Vector (0.7802, 0.4080)>
UV <Vector (0.7802, 0.3880)>
Face 397
UV Count: 3
UV <Vector (0.8074, 0.4080)>
UV <Vector (0.7802, 0.4299)>
UV <Vector (0.7802, 0.4080)>
Face 398
UV Count: 3
UV <Vector (0.8074, 0.4299)>
UV <Vector (0.7802, 0.4669)>
UV <Vector (0.7802, 0.4299)>
Face 399
UV Count: 3
UV <Vector (0.7763, 0.0489)>
UV <Vector (0.7491, 0.0020)>
UV <Vector (0.7763, 0.0020)>
Face 400
UV Count: 3
UV <Vector (0.8074, 0.0489)>
UV <Vector (0.7802, 0.0020)>
UV <Vector (0.8074, 0.0020)>
Face 401
UV Count: 3
UV <Vector (0.8074, 0.4669)>
UV <Vector (0.7802, 0.4980)>
UV <Vector (0.7802, 0.4669)>
Face 402
UV Count: 3
UV <Vector (0.7365, 0.6478)>
UV <Vector (0.6870, 0.6042)>
UV <Vector (0.7365, 0.6042)>
Face 403
UV Count: 3
UV <Vector (0.7365, 0.6478)>
UV <Vector (0.6870, 0.6878)>
UV <Vector (0.6870, 0.6478)>
Face 404
UV Count: 3
UV <Vector (0.7365, 0.6878)>
UV <Vector (0.6870, 0.7276)>
UV <Vector (0.6870, 0.6878)>
Face 405
UV Count: 3
UV <Vector (0.7365, 0.7276)>
UV <Vector (0.6870, 0.7696)>
UV <Vector (0.6870, 0.7276)>
Face 406
UV Count: 3
UV <Vector (0.7365, 0.7696)>
UV <Vector (0.6870, 0.8173)>
UV <Vector (0.6870, 0.7696)>
Face 407
UV Count: 3
UV <Vector (0.7365, 0.8173)>
UV <Vector (0.6870, 0.8714)>
UV <Vector (0.6870, 0.8173)>
Face 408
UV Count: 3
UV <Vector (0.7365, 0.8714)>
UV <Vector (0.6870, 0.9286)>
UV <Vector (0.6870, 0.8714)>
Face 409
UV Count: 3
UV <Vector (0.9041, 0.5698)>
UV <Vector (0.8597, 0.5108)>
UV <Vector (0.9041, 0.5108)>
Face 410
UV Count: 3
UV <Vector (0.7365, 0.9583)>
UV <Vector (0.6870, 0.9286)>
UV <Vector (0.7365, 0.9286)>
Face 411
UV Count: 3
UV <Vector (0.7491, 0.5698)>
UV <Vector (0.7936, 0.5424)>
UV <Vector (0.7936, 0.5698)>
Face 412
UV Count: 3
UV <Vector (0.9041, 0.5108)>
UV <Vector (0.8597, 0.5020)>
UV <Vector (0.9041, 0.5020)>
Face 413
UV Count: 3
UV <Vector (0.8597, 0.6605)>
UV <Vector (0.9041, 0.6176)>
UV <Vector (0.9041, 0.6605)>
Face 414
UV Count: 3
UV <Vector (0.8597, 0.7017)>
UV <Vector (0.9041, 0.6605)>
UV <Vector (0.9041, 0.7017)>
Face 415
UV Count: 3
UV <Vector (0.8597, 0.7438)>
UV <Vector (0.9041, 0.7017)>
UV <Vector (0.9041, 0.7438)>
Face 416
UV Count: 3
UV <Vector (0.8597, 0.7900)>
UV <Vector (0.9041, 0.7438)>
UV <Vector (0.9041, 0.7900)>
Face 417
UV Count: 3
UV <Vector (0.8597, 0.8429)>
UV <Vector (0.9041, 0.7900)>
UV <Vector (0.9041, 0.8429)>
Face 418
UV Count: 3
UV <Vector (0.8597, 0.8979)>
UV <Vector (0.9041, 0.8429)>
UV <Vector (0.9041, 0.8979)>
Face 419
UV Count: 3
UV <Vector (0.8597, 0.9506)>
UV <Vector (0.9041, 0.8979)>
UV <Vector (0.9041, 0.9506)>
Face 420
UV Count: 3
UV <Vector (0.8597, 0.5424)>
UV <Vector (0.9041, 0.5020)>
UV <Vector (0.9041, 0.5424)>
Face 421
UV Count: 3
UV <Vector (0.7365, 0.5455)>
UV <Vector (0.6870, 0.5020)>
UV <Vector (0.7365, 0.5020)>
Face 422
UV Count: 3
UV <Vector (0.7936, 0.5108)>
UV <Vector (0.7491, 0.5020)>
UV <Vector (0.7936, 0.5020)>
Face 423
UV Count: 3
UV <Vector (0.7491, 0.5946)>
UV <Vector (0.7936, 0.5698)>
UV <Vector (0.7936, 0.5946)>
Face 424
UV Count: 3
UV <Vector (0.7491, 0.6176)>
UV <Vector (0.7936, 0.5946)>
UV <Vector (0.7936, 0.6176)>
Face 425
UV Count: 3
UV <Vector (0.7491, 0.6394)>
UV <Vector (0.7936, 0.6176)>
UV <Vector (0.7936, 0.6394)>
Face 426
UV Count: 3
UV <Vector (0.7491, 0.6605)>
UV <Vector (0.7936, 0.6394)>
UV <Vector (0.7936, 0.6605)>
Face 427
UV Count: 3
UV <Vector (0.7491, 0.6811)>
UV <Vector (0.7936, 0.6605)>
UV <Vector (0.7936, 0.6811)>
Face 428
UV Count: 3
UV <Vector (0.7491, 0.7017)>
UV <Vector (0.7936, 0.6811)>
UV <Vector (0.7936, 0.7017)>
Face 429
UV Count: 3
UV <Vector (0.7491, 0.7224)>
UV <Vector (0.7936, 0.7017)>
UV <Vector (0.7936, 0.7224)>
Face 430
UV Count: 3
UV <Vector (0.7491, 0.7438)>
UV <Vector (0.7936, 0.7224)>
UV <Vector (0.7936, 0.7438)>
Face 431
UV Count: 3
UV <Vector (0.7491, 0.7661)>
UV <Vector (0.7936, 0.7438)>
UV <Vector (0.7936, 0.7661)>
Face 432
UV Count: 3
UV <Vector (0.7491, 0.7900)>
UV <Vector (0.7936, 0.7661)>
UV <Vector (0.7936, 0.7900)>
Face 433
UV Count: 3
UV <Vector (0.7491, 0.8157)>
UV <Vector (0.7936, 0.7900)>
UV <Vector (0.7936, 0.8157)>
Face 434
UV Count: 3
UV <Vector (0.7491, 0.8429)>
UV <Vector (0.7936, 0.8157)>
UV <Vector (0.7936, 0.8429)>
Face 435
UV Count: 3
UV <Vector (0.7491, 0.8704)>
UV <Vector (0.7936, 0.8429)>
UV <Vector (0.7936, 0.8704)>
Face 436
UV Count: 3
UV <Vector (0.7491, 0.8979)>
UV <Vector (0.7936, 0.8704)>
UV <Vector (0.7936, 0.8979)>
Face 437
UV Count: 3
UV <Vector (0.7491, 0.9297)>
UV <Vector (0.7936, 0.8979)>
UV <Vector (0.7936, 0.9297)>
Face 438
UV Count: 3
UV <Vector (0.9041, 0.6176)>
UV <Vector (0.8597, 0.5698)>
UV <Vector (0.9041, 0.5698)>
Face 439
UV Count: 3
UV <Vector (0.7491, 0.9506)>
UV <Vector (0.7936, 0.9297)>
UV <Vector (0.7936, 0.9506)>
Face 440
UV Count: 3
UV <Vector (0.7491, 0.5424)>
UV <Vector (0.7936, 0.5108)>
UV <Vector (0.7936, 0.5424)>
Face 441
UV Count: 3
UV <Vector (0.4230, 0.0416)>
UV <Vector (0.3742, 0.0742)>
UV <Vector (0.3742, 0.0416)>
Face 442
UV Count: 3
UV <Vector (0.4230, 0.1026)>
UV <Vector (0.3742, 0.0742)>
UV <Vector (0.4230, 0.0742)>
Face 443
UV Count: 3
UV <Vector (0.4230, 0.1294)>
UV <Vector (0.3742, 0.1026)>
UV <Vector (0.4230, 0.1026)>
Face 444
UV Count: 3
UV <Vector (0.4230, 0.1582)>
UV <Vector (0.3742, 0.1294)>
UV <Vector (0.4230, 0.1294)>
Face 445
UV Count: 3
UV <Vector (0.4230, 0.1906)>
UV <Vector (0.3742, 0.1582)>
UV <Vector (0.4230, 0.1582)>
Face 446
UV Count: 3
UV <Vector (0.4230, 0.2266)>
UV <Vector (0.3742, 0.1906)>
UV <Vector (0.4230, 0.1906)>
Face 447
UV Count: 3
UV <Vector (0.4230, 0.2650)>
UV <Vector (0.3742, 0.2266)>
UV <Vector (0.4230, 0.2266)>
Face 448
UV Count: 3
UV <Vector (0.4230, 0.3044)>
UV <Vector (0.3742, 0.2650)>
UV <Vector (0.4230, 0.2650)>
Face 449
UV Count: 3
UV <Vector (0.4230, 0.3434)>
UV <Vector (0.3742, 0.3044)>
UV <Vector (0.4230, 0.3044)>
Face 450
UV Count: 3
UV <Vector (0.4230, 0.3434)>
UV <Vector (0.3742, 0.3798)>
UV <Vector (0.3742, 0.3434)>
Face 451
UV Count: 3
UV <Vector (0.4230, 0.3798)>
UV <Vector (0.3742, 0.4123)>
UV <Vector (0.3742, 0.3798)>
Face 452
UV Count: 3
UV <Vector (0.4230, 0.4123)>
UV <Vector (0.3742, 0.4539)>
UV <Vector (0.3742, 0.4123)>
Face 453
UV Count: 3
UV <Vector (0.4230, 0.5184)>
UV <Vector (0.3742, 0.4539)>
UV <Vector (0.4230, 0.4539)>
Face 454
UV Count: 3
UV <Vector (0.3234, 0.0020)>
UV <Vector (0.2805, 0.0184)>
UV <Vector (0.2805, 0.0020)>
Face 455
UV Count: 3
UV <Vector (0.2805, 0.0717)>
UV <Vector (0.3234, 0.0470)>
UV <Vector (0.3234, 0.0717)>
Face 456
UV Count: 3
UV <Vector (0.2805, 0.0941)>
UV <Vector (0.3234, 0.0717)>
UV <Vector (0.3234, 0.0941)>
Face 457
UV Count: 3
UV <Vector (0.2805, 0.1155)>
UV <Vector (0.3234, 0.0941)>
UV <Vector (0.3234, 0.1155)>
Face 458
UV Count: 3
UV <Vector (0.3234, 0.1367)>
UV <Vector (0.2805, 0.1155)>
UV <Vector (0.3234, 0.1155)>
Face 459
UV Count: 3
UV <Vector (0.3234, 0.1580)>
UV <Vector (0.2805, 0.1367)>
UV <Vector (0.3234, 0.1367)>
Face 460
UV Count: 3
UV <Vector (0.3234, 0.1797)>
UV <Vector (0.2805, 0.1580)>
UV <Vector (0.3234, 0.1580)>
Face 461
UV Count: 3
UV <Vector (0.3234, 0.2016)>
UV <Vector (0.2805, 0.1797)>
UV <Vector (0.3234, 0.1797)>
Face 462
UV Count: 3
UV <Vector (0.3234, 0.2237)>
UV <Vector (0.2805, 0.2016)>
UV <Vector (0.3234, 0.2016)>
Face 463
UV Count: 3
UV <Vector (0.3234, 0.2459)>
UV <Vector (0.2805, 0.2237)>
UV <Vector (0.3234, 0.2237)>
Face 464
UV Count: 3
UV <Vector (0.3234, 0.2678)>
UV <Vector (0.2805, 0.2459)>
UV <Vector (0.3234, 0.2459)>
Face 465
UV Count: 3
UV <Vector (0.3234, 0.2892)>
UV <Vector (0.2805, 0.2678)>
UV <Vector (0.3234, 0.2678)>
Face 466
UV Count: 3
UV <Vector (0.3234, 0.3101)>
UV <Vector (0.2805, 0.2892)>
UV <Vector (0.3234, 0.2892)>
Face 467
UV Count: 3
UV <Vector (0.3234, 0.3302)>
UV <Vector (0.2805, 0.3101)>
UV <Vector (0.3234, 0.3101)>
Face 468
UV Count: 3
UV <Vector (0.3234, 0.3496)>
UV <Vector (0.2805, 0.3302)>
UV <Vector (0.3234, 0.3302)>
Face 469
UV Count: 3
UV <Vector (0.3234, 0.3679)>
UV <Vector (0.2805, 0.3496)>
UV <Vector (0.3234, 0.3496)>
Face 470
UV Count: 3
UV <Vector (0.3234, 0.3852)>
UV <Vector (0.2805, 0.3679)>
UV <Vector (0.3234, 0.3679)>
Face 471
UV Count: 3
UV <Vector (0.3234, 0.4013)>
UV <Vector (0.2805, 0.3852)>
UV <Vector (0.3234, 0.3852)>
Face 472
UV Count: 3
UV <Vector (0.3234, 0.4164)>
UV <Vector (0.2805, 0.4013)>
UV <Vector (0.3234, 0.4013)>
Face 473
UV Count: 3
UV <Vector (0.2805, 0.4317)>
UV <Vector (0.3234, 0.4164)>
UV <Vector (0.3234, 0.4317)>
Face 474
UV Count: 3
UV <Vector (0.2805, 0.4510)>
UV <Vector (0.3234, 0.4317)>
UV <Vector (0.3234, 0.4510)>
Face 475
UV Count: 3
UV <Vector (0.2805, 0.4799)>
UV <Vector (0.3234, 0.4510)>
UV <Vector (0.3234, 0.4799)>
Face 476
UV Count: 3
UV <Vector (0.2805, 0.5243)>
UV <Vector (0.3234, 0.4799)>
UV <Vector (0.3234, 0.5243)>
Face 477
UV Count: 3
UV <Vector (0.3703, 0.0184)>
UV <Vector (0.3273, 0.0470)>
UV <Vector (0.3273, 0.0184)>
Face 478
UV Count: 3
UV <Vector (0.3703, 0.0470)>
UV <Vector (0.3273, 0.0717)>
UV <Vector (0.3273, 0.0470)>
Face 479
UV Count: 3
UV <Vector (0.3703, 0.0717)>
UV <Vector (0.3273, 0.0941)>
UV <Vector (0.3273, 0.0717)>
Face 480
UV Count: 3
UV <Vector (0.3703, 0.0941)>
UV <Vector (0.3273, 0.1155)>
UV <Vector (0.3273, 0.0941)>
Face 481
UV Count: 3
UV <Vector (0.3703, 0.1155)>
UV <Vector (0.3273, 0.1367)>
UV <Vector (0.3273, 0.1155)>
Face 482
UV Count: 3
UV <Vector (0.3703, 0.1580)>
UV <Vector (0.3273, 0.1367)>
UV <Vector (0.3703, 0.1367)>
Face 483
UV Count: 3
UV <Vector (0.3703, 0.1797)>
UV <Vector (0.3273, 0.1580)>
UV <Vector (0.3703, 0.1580)>
Face 484
UV Count: 3
UV <Vector (0.3703, 0.2016)>
UV <Vector (0.3273, 0.1797)>
UV <Vector (0.3703, 0.1797)>
Face 485
UV Count: 3
UV <Vector (0.3703, 0.2237)>
UV <Vector (0.3273, 0.2016)>
UV <Vector (0.3703, 0.2016)>
Face 486
UV Count: 3
UV <Vector (0.3703, 0.2459)>
UV <Vector (0.3273, 0.2237)>
UV <Vector (0.3703, 0.2237)>
Face 487
UV Count: 3
UV <Vector (0.3703, 0.2678)>
UV <Vector (0.3273, 0.2459)>
UV <Vector (0.3703, 0.2459)>
Face 488
UV Count: 3
UV <Vector (0.3703, 0.2892)>
UV <Vector (0.3273, 0.2678)>
UV <Vector (0.3703, 0.2678)>
Face 489
UV Count: 3
UV <Vector (0.3703, 0.3101)>
UV <Vector (0.3273, 0.2892)>
UV <Vector (0.3703, 0.2892)>
Face 490
UV Count: 3
UV <Vector (0.3703, 0.3302)>
UV <Vector (0.3273, 0.3101)>
UV <Vector (0.3703, 0.3101)>
Face 491
UV Count: 3
UV <Vector (0.3703, 0.3496)>
UV <Vector (0.3273, 0.3302)>
UV <Vector (0.3703, 0.3302)>
Face 492
UV Count: 3
UV <Vector (0.3703, 0.3679)>
UV <Vector (0.3273, 0.3496)>
UV <Vector (0.3703, 0.3496)>
Face 493
UV Count: 3
UV <Vector (0.3703, 0.3852)>
UV <Vector (0.3273, 0.3679)>
UV <Vector (0.3703, 0.3679)>
Face 494
UV Count: 3
UV <Vector (0.3703, 0.4013)>
UV <Vector (0.3273, 0.3852)>
UV <Vector (0.3703, 0.3852)>
Face 495
UV Count: 3
UV <Vector (0.3703, 0.4013)>
UV <Vector (0.3273, 0.4164)>
UV <Vector (0.3273, 0.4013)>
Face 496
UV Count: 3
UV <Vector (0.3703, 0.4164)>
UV <Vector (0.3273, 0.4317)>
UV <Vector (0.3273, 0.4164)>
Face 497
UV Count: 3
UV <Vector (0.3703, 0.4317)>
UV <Vector (0.3273, 0.4510)>
UV <Vector (0.3273, 0.4317)>
Face 498
UV Count: 3
UV <Vector (0.3703, 0.4510)>
UV <Vector (0.3273, 0.4799)>
UV <Vector (0.3273, 0.4510)>
Face 499
UV Count: 3
UV <Vector (0.3703, 0.4799)>
UV <Vector (0.3273, 0.5243)>
UV <Vector (0.3273, 0.4799)>
Face 500
UV Count: 3
UV <Vector (0.3703, 0.0020)>
UV <Vector (0.3273, 0.0184)>
UV <Vector (0.3273, 0.0020)>
Face 501
UV Count: 3
UV <Vector (0.4757, 0.0416)>
UV <Vector (0.4269, 0.0020)>
UV <Vector (0.4757, 0.0020)>
Face 502
UV Count: 3
UV <Vector (0.2805, 0.0470)>
UV <Vector (0.3234, 0.0184)>
UV <Vector (0.3234, 0.0470)>
Face 503
UV Count: 3
UV <Vector (0.8384, 0.2246)>
UV <Vector (0.8113, 0.1411)>
UV <Vector (0.8384, 0.1411)>
Face 504
UV Count: 3
UV <Vector (0.8384, 0.3024)>
UV <Vector (0.8113, 0.2246)>
UV <Vector (0.8384, 0.2246)>
Face 505
UV Count: 3
UV <Vector (0.8384, 0.3648)>
UV <Vector (0.8113, 0.3024)>
UV <Vector (0.8384, 0.3024)>
Face 506
UV Count: 3
UV <Vector (0.8384, 0.3648)>
UV <Vector (0.8113, 0.4080)>
UV <Vector (0.8113, 0.3648)>
Face 507
UV Count: 3
UV <Vector (0.8384, 0.4080)>
UV <Vector (0.8113, 0.4669)>
UV <Vector (0.8113, 0.4080)>
Face 508
UV Count: 3
UV <Vector (0.8423, 0.3880)>
UV <Vector (0.8695, 0.4299)>
UV <Vector (0.8423, 0.4299)>
Face 509
UV Count: 3
UV <Vector (0.8384, 0.4980)>
UV <Vector (0.8113, 0.4669)>
UV <Vector (0.8384, 0.4669)>
Face 510
UV Count: 3
UV <Vector (0.8423, 0.3363)>
UV <Vector (0.8695, 0.3880)>
UV <Vector (0.8423, 0.3880)>
Face 511
UV Count: 3
UV <Vector (0.8423, 0.2646)>
UV <Vector (0.8695, 0.3363)>
UV <Vector (0.8423, 0.3363)>
Face 512
UV Count: 3
UV <Vector (0.8423, 0.1835)>
UV <Vector (0.8695, 0.2646)>
UV <Vector (0.8423, 0.2646)>
Face 513
UV Count: 3
UV <Vector (0.8423, 0.0959)>
UV <Vector (0.8695, 0.1835)>
UV <Vector (0.8423, 0.1835)>
Face 514
UV Count: 3
UV <Vector (0.8695, 0.0020)>
UV <Vector (0.8423, 0.0959)>
UV <Vector (0.8423, 0.0020)>
Face 515
UV Count: 3
UV <Vector (0.4757, 0.1026)>
UV <Vector (0.4269, 0.0416)>
UV <Vector (0.4757, 0.0416)>
Face 516
UV Count: 3
UV <Vector (0.0365, 0.0973)>
UV <Vector (0.0020, 0.0575)>
UV <Vector (0.0365, 0.0575)>
Face 517
UV Count: 3
UV <Vector (0.2334, 0.0020)>
UV <Vector (0.1940, 0.0991)>
UV <Vector (0.1940, 0.0020)>
Face 518
UV Count: 3
UV <Vector (0.2334, 0.2374)>
UV <Vector (0.1940, 0.1743)>
UV <Vector (0.2334, 0.1743)>
Face 519
UV Count: 3
UV <Vector (0.2334, 0.2905)>
UV <Vector (0.1940, 0.2374)>
UV <Vector (0.2334, 0.2374)>
Face 520
UV Count: 3
UV <Vector (0.2334, 0.3349)>
UV <Vector (0.1940, 0.2905)>
UV <Vector (0.2334, 0.2905)>
Face 521
UV Count: 3
UV <Vector (0.1940, 0.3712)>
UV <Vector (0.2334, 0.3349)>
UV <Vector (0.2334, 0.3712)>
Face 522
UV Count: 3
UV <Vector (0.1940, 0.4005)>
UV <Vector (0.2334, 0.3712)>
UV <Vector (0.2334, 0.4005)>
Face 523
UV Count: 3
UV <Vector (0.2334, 0.4246)>
UV <Vector (0.1940, 0.4005)>
UV <Vector (0.2334, 0.4005)>
Face 524
UV Count: 3
UV <Vector (0.1940, 0.4476)>
UV <Vector (0.2334, 0.4246)>
UV <Vector (0.2334, 0.4476)>
Face 525
UV Count: 3
UV <Vector (0.1940, 0.4734)>
UV <Vector (0.2334, 0.4476)>
UV <Vector (0.2334, 0.4734)>
Face 526
UV Count: 3
UV <Vector (0.1940, 0.5095)>
UV <Vector (0.2334, 0.4734)>
UV <Vector (0.2334, 0.5095)>
Face 527
UV Count: 3
UV <Vector (0.2334, 0.5358)>
UV <Vector (0.1940, 0.5095)>
UV <Vector (0.2334, 0.5095)>
Face 528
UV Count: 3
UV <Vector (0.0365, 0.0575)>
UV <Vector (0.0020, 0.0020)>
UV <Vector (0.0365, 0.0020)>
Face 529
UV Count: 3
UV <Vector (0.0020, 0.1477)>
UV <Vector (0.0365, 0.0973)>
UV <Vector (0.0365, 0.1477)>
Face 530
UV Count: 3
UV <Vector (0.0020, 0.2058)>
UV <Vector (0.0365, 0.1477)>
UV <Vector (0.0365, 0.2058)>
Face 531
UV Count: 3
UV <Vector (0.0020, 0.2618)>
UV <Vector (0.0365, 0.2058)>
UV <Vector (0.0365, 0.2618)>
Face 532
UV Count: 3
UV <Vector (0.0020, 0.3106)>
UV <Vector (0.0365, 0.2618)>
UV <Vector (0.0365, 0.3106)>
Face 533
UV Count: 3
UV <Vector (0.0020, 0.3534)>
UV <Vector (0.0365, 0.3106)>
UV <Vector (0.0365, 0.3534)>
Face 534
UV Count: 3
UV <Vector (0.0020, 0.3937)>
UV <Vector (0.0365, 0.3534)>
UV <Vector (0.0365, 0.3937)>
Face 535
UV Count: 3
UV <Vector (0.0020, 0.4329)>
UV <Vector (0.0365, 0.3937)>
UV <Vector (0.0365, 0.4329)>
Face 536
UV Count: 3
UV <Vector (0.0365, 0.4695)>
UV <Vector (0.0020, 0.4329)>
UV <Vector (0.0365, 0.4329)>
Face 537
UV Count: 3
UV <Vector (0.0365, 0.5007)>
UV <Vector (0.0020, 0.4695)>
UV <Vector (0.0365, 0.4695)>
Face 538
UV Count: 3
UV <Vector (0.0365, 0.5260)>
UV <Vector (0.0020, 0.5007)>
UV <Vector (0.0365, 0.5007)>
Face 539
UV Count: 3
UV <Vector (0.0365, 0.5491)>
UV <Vector (0.0020, 0.5260)>
UV <Vector (0.0365, 0.5260)>
Face 540
UV Count: 3
UV <Vector (0.0020, 0.5769)>
UV <Vector (0.0365, 0.5491)>
UV <Vector (0.0365, 0.5769)>
Face 541
UV Count: 3
UV <Vector (0.0020, 0.6184)>
UV <Vector (0.0365, 0.5769)>
UV <Vector (0.0365, 0.6184)>
Face 542
UV Count: 3
UV <Vector (0.0020, 0.6497)>
UV <Vector (0.0365, 0.6184)>
UV <Vector (0.0365, 0.6497)>
Face 543
UV Count: 3
UV <Vector (0.0749, 0.0973)>
UV <Vector (0.0404, 0.0575)>
UV <Vector (0.0749, 0.0575)>
Face 544
UV Count: 3
UV <Vector (0.0749, 0.0575)>
UV <Vector (0.0404, 0.0020)>
UV <Vector (0.0749, 0.0020)>
Face 545
UV Count: 3
UV <Vector (0.0404, 0.1477)>
UV <Vector (0.0749, 0.0973)>
UV <Vector (0.0749, 0.1477)>
Face 546
UV Count: 3
UV <Vector (0.0404, 0.2058)>
UV <Vector (0.0749, 0.1477)>
UV <Vector (0.0749, 0.2058)>
Face 547
UV Count: 3
UV <Vector (0.0404, 0.2618)>
UV <Vector (0.0749, 0.2058)>
UV <Vector (0.0749, 0.2618)>
Face 548
UV Count: 3
UV <Vector (0.0404, 0.3106)>
UV <Vector (0.0749, 0.2618)>
UV <Vector (0.0749, 0.3106)>
Face 549
UV Count: 3
UV <Vector (0.0404, 0.3534)>
UV <Vector (0.0749, 0.3106)>
UV <Vector (0.0749, 0.3534)>
Face 550
UV Count: 3
UV <Vector (0.0404, 0.3937)>
UV <Vector (0.0749, 0.3534)>
UV <Vector (0.0749, 0.3937)>
Face 551
UV Count: 3
UV <Vector (0.0404, 0.4329)>
UV <Vector (0.0749, 0.3937)>
UV <Vector (0.0749, 0.4329)>
Face 552
UV Count: 3
UV <Vector (0.0404, 0.4695)>
UV <Vector (0.0749, 0.4329)>
UV <Vector (0.0749, 0.4695)>
Face 553
UV Count: 3
UV <Vector (0.0404, 0.5007)>
UV <Vector (0.0749, 0.4695)>
UV <Vector (0.0749, 0.5007)>
Face 554
UV Count: 3
UV <Vector (0.0749, 0.5260)>
UV <Vector (0.0404, 0.5007)>
UV <Vector (0.0749, 0.5007)>
Face 555
UV Count: 3
UV <Vector (0.0749, 0.5491)>
UV <Vector (0.0404, 0.5260)>
UV <Vector (0.0749, 0.5260)>
Face 556
UV Count: 3
UV <Vector (0.0749, 0.5769)>
UV <Vector (0.0404, 0.5491)>
UV <Vector (0.0749, 0.5491)>
Face 557
UV Count: 3
UV <Vector (0.0749, 0.6184)>
UV <Vector (0.0404, 0.5769)>
UV <Vector (0.0749, 0.5769)>
Face 558
UV Count: 3
UV <Vector (0.0404, 0.6497)>
UV <Vector (0.0749, 0.6184)>
UV <Vector (0.0749, 0.6497)>
Face 559
UV Count: 3
UV <Vector (0.1133, 0.0575)>
UV <Vector (0.0788, 0.0020)>
UV <Vector (0.1133, 0.0020)>
Face 560
UV Count: 3
UV <Vector (0.1133, 0.1477)>
UV <Vector (0.0788, 0.2618)>
UV <Vector (0.0788, 0.1477)>
Face 561
UV Count: 3
UV <Vector (0.1133, 0.3534)>
UV <Vector (0.0788, 0.2618)>
UV <Vector (0.1133, 0.2618)>
Face 562
UV Count: 3
UV <Vector (0.1133, 0.3534)>
UV <Vector (0.0788, 0.4329)>
UV <Vector (0.0788, 0.3534)>
Face 563
UV Count: 3
UV <Vector (0.1133, 0.4329)>
UV <Vector (0.0788, 0.5007)>
UV <Vector (0.0788, 0.4329)>
Face 564
UV Count: 3
UV <Vector (0.1133, 0.5007)>
UV <Vector (0.0788, 0.5491)>
UV <Vector (0.0788, 0.5007)>
Face 565
UV Count: 3
UV <Vector (0.1133, 0.6184)>
UV <Vector (0.0788, 0.5491)>
UV <Vector (0.1133, 0.5491)>
Face 566
UV Count: 3
UV <Vector (0.0020, 0.1477)>
UV <Vector (0.0365, 0.0575)>
UV <Vector (0.0365, 0.1477)>
Face 567
UV Count: 3
UV <Vector (0.9006, 0.3648)>
UV <Vector (0.8734, 0.4080)>
UV <Vector (0.8734, 0.3648)>
Face 568
UV Count: 3
UV <Vector (0.1133, 0.6184)>
UV <Vector (0.0788, 0.6497)>
UV <Vector (0.0788, 0.6184)>
Face 569
UV Count: 3
UV <Vector (0.8734, 0.4980)>
UV <Vector (0.9006, 0.4669)>
UV <Vector (0.9006, 0.4980)>
Face 570
UV Count: 3
UV <Vector (0.8734, 0.3024)>
UV <Vector (0.9006, 0.3648)>
UV <Vector (0.8734, 0.3648)>
Face 571
UV Count: 3
UV <Vector (0.8734, 0.2246)>
UV <Vector (0.9006, 0.3024)>
UV <Vector (0.8734, 0.3024)>
Face 572
UV Count: 3
UV <Vector (0.9006, 0.1411)>
UV <Vector (0.8734, 0.2246)>
UV <Vector (0.8734, 0.1411)>
Face 573
UV Count: 3
UV <Vector (0.8734, 0.0489)>
UV <Vector (0.9006, 0.1411)>
UV <Vector (0.8734, 0.1411)>
Face 574
UV Count: 3
UV <Vector (0.9006, 0.0020)>
UV <Vector (0.8734, 0.0489)>
UV <Vector (0.8734, 0.0020)>
Face 575
UV Count: 3
UV <Vector (0.1940, 0.1743)>
UV <Vector (0.2334, 0.0991)>
UV <Vector (0.2334, 0.1743)>
Face 576
UV Count: 3
UV <Vector (0.1517, 0.1477)>
UV <Vector (0.1172, 0.0575)>
UV <Vector (0.1517, 0.0575)>
Face 577
UV Count: 3
UV <Vector (0.9045, 0.3648)>
UV <Vector (0.9317, 0.4080)>
UV <Vector (0.9045, 0.4080)>
Face 578
UV Count: 3
UV <Vector (0.9045, 0.3024)>
UV <Vector (0.9317, 0.3648)>
UV <Vector (0.9045, 0.3648)>
Face 579
UV Count: 3
UV <Vector (0.9045, 0.2246)>
UV <Vector (0.9317, 0.3024)>
UV <Vector (0.9045, 0.3024)>
Face 580
UV Count: 3
UV <Vector (0.9045, 0.2246)>
UV <Vector (0.9317, 0.1411)>
UV <Vector (0.9317, 0.2246)>
Face 581
UV Count: 3
UV <Vector (0.9045, 0.1411)>
UV <Vector (0.9317, 0.0489)>
UV <Vector (0.9317, 0.1411)>
Face 582
UV Count: 3
UV <Vector (0.9045, 0.4080)>
UV <Vector (0.9317, 0.4669)>
UV <Vector (0.9045, 0.4669)>
Face 583
UV Count: 3
UV <Vector (0.8384, 0.0489)>
UV <Vector (0.8113, 0.0020)>
UV <Vector (0.8384, 0.0020)>
Face 584
UV Count: 3
UV <Vector (0.9045, 0.4669)>
UV <Vector (0.9317, 0.4980)>
UV <Vector (0.9045, 0.4980)>
Face 585
UV Count: 3
UV <Vector (0.9045, 0.0020)>
UV <Vector (0.9317, 0.0489)>
UV <Vector (0.9045, 0.0489)>
Face 586
UV Count: 3
UV <Vector (0.9627, 0.0959)>
UV <Vector (0.9356, 0.0489)>
UV <Vector (0.9627, 0.0489)>
Face 587
UV Count: 3
UV <Vector (0.9627, 0.1411)>
UV <Vector (0.9356, 0.0959)>
UV <Vector (0.9627, 0.0959)>
Face 588
UV Count: 3
UV <Vector (0.9627, 0.1411)>
UV <Vector (0.9356, 0.1835)>
UV <Vector (0.9356, 0.1411)>
Face 589
UV Count: 3
UV <Vector (0.9627, 0.1835)>
UV <Vector (0.9356, 0.2246)>
UV <Vector (0.9356, 0.1835)>
Face 590
UV Count: 3
UV <Vector (0.9627, 0.2246)>
UV <Vector (0.9356, 0.2646)>
UV <Vector (0.9356, 0.2246)>
Face 591
UV Count: 3
UV <Vector (0.9627, 0.2646)>
UV <Vector (0.9356, 0.3024)>
UV <Vector (0.9356, 0.2646)>
Face 592
UV Count: 3
UV <Vector (0.9627, 0.3024)>
UV <Vector (0.9356, 0.3363)>
UV <Vector (0.9356, 0.3024)>
Face 593
UV Count: 3
UV <Vector (0.9627, 0.3363)>
UV <Vector (0.9356, 0.3648)>
UV <Vector (0.9356, 0.3363)>
Face 594
UV Count: 3
UV <Vector (0.9627, 0.3648)>
UV <Vector (0.9356, 0.3880)>
UV <Vector (0.9356, 0.3648)>
Face 595
UV Count: 3
UV <Vector (0.9627, 0.3880)>
UV <Vector (0.9356, 0.4080)>
UV <Vector (0.9356, 0.3880)>
Face 596
UV Count: 3
UV <Vector (0.9627, 0.4299)>
UV <Vector (0.9356, 0.4080)>
UV <Vector (0.9627, 0.4080)>
Face 597
UV Count: 3
UV <Vector (0.9627, 0.4669)>
UV <Vector (0.9356, 0.4299)>
UV <Vector (0.9627, 0.4299)>
Face 598
UV Count: 3
UV <Vector (0.9938, 0.0959)>
UV <Vector (0.9667, 0.1835)>
UV <Vector (0.9667, 0.0959)>
Face 599
UV Count: 3
UV <Vector (0.9627, 0.4980)>
UV <Vector (0.9356, 0.4669)>
UV <Vector (0.9627, 0.4669)>
Face 600
UV Count: 3
UV <Vector (0.5937, 0.9669)>
UV <Vector (0.6209, 0.9299)>
UV <Vector (0.6209, 0.9669)>
Face 601
UV Count: 3
UV <Vector (0.5937, 0.9299)>
UV <Vector (0.6209, 0.9080)>
UV <Vector (0.6209, 0.9299)>
Face 602
UV Count: 3
UV <Vector (0.5937, 0.9080)>
UV <Vector (0.6209, 0.8880)>
UV <Vector (0.6209, 0.9080)>
Face 603
UV Count: 3
UV <Vector (0.5937, 0.8880)>
UV <Vector (0.6209, 0.8648)>
UV <Vector (0.6209, 0.8880)>
Face 604
UV Count: 3
UV <Vector (0.5937, 0.8648)>
UV <Vector (0.6209, 0.8363)>
UV <Vector (0.6209, 0.8648)>
Face 605
UV Count: 3
UV <Vector (0.5937, 0.8363)>
UV <Vector (0.6209, 0.8024)>
UV <Vector (0.6209, 0.8363)>
Face 606
UV Count: 3
UV <Vector (0.5937, 0.8024)>
UV <Vector (0.6209, 0.7646)>
UV <Vector (0.6209, 0.8024)>
Face 607
UV Count: 3
UV <Vector (0.5937, 0.7646)>
UV <Vector (0.6209, 0.7246)>
UV <Vector (0.6209, 0.7646)>
Face 608
UV Count: 3
UV <Vector (0.5937, 0.7246)>
UV <Vector (0.6209, 0.6835)>
UV <Vector (0.6209, 0.7246)>
Face 609
UV Count: 3
UV <Vector (0.5937, 0.6835)>
UV <Vector (0.6209, 0.6411)>
UV <Vector (0.6209, 0.6835)>
Face 610
UV Count: 3
UV <Vector (0.5937, 0.6411)>
UV <Vector (0.6209, 0.5959)>
UV <Vector (0.6209, 0.6411)>
Face 611
UV Count: 3
UV <Vector (0.5937, 0.5489)>
UV <Vector (0.6209, 0.5959)>
UV <Vector (0.5937, 0.5959)>
Face 612
UV Count: 3
UV <Vector (0.2766, 0.0991)>
UV <Vector (0.2373, 0.0020)>
UV <Vector (0.2766, 0.0020)>
Face 613
UV Count: 3
UV <Vector (0.5937, 0.5020)>
UV <Vector (0.6209, 0.5489)>
UV <Vector (0.5937, 0.5489)>
Face 614
UV Count: 3
UV <Vector (0.2766, 0.0991)>
UV <Vector (0.2373, 0.1743)>
UV <Vector (0.2373, 0.0991)>
Face 615
UV Count: 3
UV <Vector (0.2766, 0.1743)>
UV <Vector (0.2373, 0.2374)>
UV <Vector (0.2373, 0.1743)>
Face 616
UV Count: 3
UV <Vector (0.2766, 0.2374)>
UV <Vector (0.2373, 0.2905)>
UV <Vector (0.2373, 0.2374)>
Face 617
UV Count: 3
UV <Vector (0.2766, 0.2905)>
UV <Vector (0.2373, 0.3349)>
UV <Vector (0.2373, 0.2905)>
Face 618
UV Count: 3
UV <Vector (0.2766, 0.3349)>
UV <Vector (0.2373, 0.3712)>
UV <Vector (0.2373, 0.3349)>
Face 619
UV Count: 3
UV <Vector (0.2766, 0.3712)>
UV <Vector (0.2373, 0.4005)>
UV <Vector (0.2373, 0.3712)>
Face 620
UV Count: 3
UV <Vector (0.2766, 0.4005)>
UV <Vector (0.2373, 0.4246)>
UV <Vector (0.2373, 0.4005)>
Face 621
UV Count: 3
UV <Vector (0.2766, 0.4246)>
UV <Vector (0.2373, 0.4476)>
UV <Vector (0.2373, 0.4246)>
Face 622
UV Count: 3
UV <Vector (0.2766, 0.4476)>
UV <Vector (0.2373, 0.4734)>
UV <Vector (0.2373, 0.4476)>
Face 623
UV Count: 3
UV <Vector (0.2766, 0.5095)>
UV <Vector (0.2373, 0.4734)>
UV <Vector (0.2766, 0.4734)>
Face 624
UV Count: 3
UV <Vector (0.5898, 0.5020)>
UV <Vector (0.5626, 0.5489)>
UV <Vector (0.5626, 0.5020)>
Face 625
UV Count: 3
UV <Vector (0.2766, 0.5358)>
UV <Vector (0.2373, 0.5095)>
UV <Vector (0.2766, 0.5095)>
Face 626
UV Count: 3
UV <Vector (0.5898, 0.5489)>
UV <Vector (0.5626, 0.5959)>
UV <Vector (0.5626, 0.5489)>
Face 627
UV Count: 3
UV <Vector (0.5898, 0.6411)>
UV <Vector (0.5626, 0.5959)>
UV <Vector (0.5898, 0.5959)>
Face 628
UV Count: 3
UV <Vector (0.5898, 0.6835)>
UV <Vector (0.5626, 0.6411)>
UV <Vector (0.5898, 0.6411)>
Face 629
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.6835)>
UV <Vector (0.5898, 0.6835)>
Face 630
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.7646)>
UV <Vector (0.5626, 0.7246)>
Face 631
UV Count: 3
UV <Vector (0.5898, 0.7646)>
UV <Vector (0.5626, 0.8024)>
UV <Vector (0.5626, 0.7646)>
Face 632
UV Count: 3
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5626, 0.8363)>
UV <Vector (0.5626, 0.8024)>
Face 633
UV Count: 3
UV <Vector (0.5898, 0.8363)>
UV <Vector (0.5626, 0.8648)>
UV <Vector (0.5626, 0.8363)>
Face 634
UV Count: 3
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5626, 0.8880)>
UV <Vector (0.5626, 0.8648)>
Face 635
UV Count: 3
UV <Vector (0.5898, 0.8880)>
UV <Vector (0.5626, 0.9080)>
UV <Vector (0.5626, 0.8880)>
Face 636
UV Count: 3
UV <Vector (0.5898, 0.9080)>
UV <Vector (0.5626, 0.9299)>
UV <Vector (0.5626, 0.9080)>
Face 637
UV Count: 3
UV <Vector (0.5898, 0.9299)>
UV <Vector (0.5626, 0.9669)>
UV <Vector (0.5626, 0.9299)>
Face 638
UV Count: 3
UV <Vector (0.1901, 0.0020)>
UV <Vector (0.1556, 0.0575)>
UV <Vector (0.1556, 0.0020)>
Face 639
UV Count: 3
UV <Vector (0.5898, 0.9669)>
UV <Vector (0.5626, 0.9980)>
UV <Vector (0.5626, 0.9669)>
Face 640
UV Count: 3
UV <Vector (0.1901, 0.0575)>
UV <Vector (0.1556, 0.0973)>
UV <Vector (0.1556, 0.0575)>
Face 641
UV Count: 3
UV <Vector (0.1901, 0.0973)>
UV <Vector (0.1556, 0.1477)>
UV <Vector (0.1556, 0.0973)>
Face 642
UV Count: 3
UV <Vector (0.1901, 0.1477)>
UV <Vector (0.1556, 0.2058)>
UV <Vector (0.1556, 0.1477)>
Face 643
UV Count: 3
UV <Vector (0.1901, 0.2058)>
UV <Vector (0.1556, 0.2618)>
UV <Vector (0.1556, 0.2058)>
Face 644
UV Count: 3
UV <Vector (0.1901, 0.2618)>
UV <Vector (0.1556, 0.3106)>
UV <Vector (0.1556, 0.2618)>
Face 645
UV Count: 3
UV <Vector (0.1901, 0.3534)>
UV <Vector (0.1556, 0.3106)>
UV <Vector (0.1901, 0.3106)>
Face 646
UV Count: 3
UV <Vector (0.1901, 0.3534)>
UV <Vector (0.1556, 0.3937)>
UV <Vector (0.1556, 0.3534)>
Face 647
UV Count: 3
UV <Vector (0.1901, 0.3937)>
UV <Vector (0.1556, 0.4329)>
UV <Vector (0.1556, 0.3937)>
Face 648
UV Count: 3
UV <Vector (0.1901, 0.4329)>
UV <Vector (0.1556, 0.4695)>
UV <Vector (0.1556, 0.4329)>
Face 649
UV Count: 3
UV <Vector (0.1901, 0.4695)>
UV <Vector (0.1556, 0.5007)>
UV <Vector (0.1556, 0.4695)>
Face 650
UV Count: 3
UV <Vector (0.1901, 0.5007)>
UV <Vector (0.1556, 0.5260)>
UV <Vector (0.1556, 0.5007)>
Face 651
UV Count: 3
UV <Vector (0.1901, 0.5260)>
UV <Vector (0.1556, 0.5491)>
UV <Vector (0.1556, 0.5260)>
Face 652
UV Count: 3
UV <Vector (0.1901, 0.5491)>
UV <Vector (0.1556, 0.5769)>
UV <Vector (0.1556, 0.5491)>
Face 653
UV Count: 3
UV <Vector (0.1901, 0.5769)>
UV <Vector (0.1556, 0.6184)>
UV <Vector (0.1556, 0.5769)>
Face 654
UV Count: 3
UV <Vector (0.5316, 0.9669)>
UV <Vector (0.5587, 0.9299)>
UV <Vector (0.5587, 0.9669)>
Face 655
UV Count: 3
UV <Vector (0.1901, 0.6184)>
UV <Vector (0.1556, 0.6497)>
UV <Vector (0.1556, 0.6184)>
Face 656
UV Count: 3
UV <Vector (0.6559, 0.9669)>
UV <Vector (0.6830, 0.9299)>
UV <Vector (0.6830, 0.9669)>
Face 657
UV Count: 3
UV <Vector (0.6559, 0.9299)>
UV <Vector (0.6830, 0.9080)>
UV <Vector (0.6830, 0.9299)>
Face 658
UV Count: 3
UV <Vector (0.6559, 0.9080)>
UV <Vector (0.6830, 0.8880)>
UV <Vector (0.6830, 0.9080)>
Face 659
UV Count: 3
UV <Vector (0.6559, 0.8880)>
UV <Vector (0.6830, 0.8648)>
UV <Vector (0.6830, 0.8880)>
Face 660
UV Count: 3
UV <Vector (0.6559, 0.8648)>
UV <Vector (0.6830, 0.8363)>
UV <Vector (0.6830, 0.8648)>
Face 661
UV Count: 3
UV <Vector (0.6559, 0.8363)>
UV <Vector (0.6830, 0.8024)>
UV <Vector (0.6830, 0.8363)>
Face 662
UV Count: 3
UV <Vector (0.6559, 0.8024)>
UV <Vector (0.6830, 0.7646)>
UV <Vector (0.6830, 0.8024)>
Face 663
UV Count: 3
UV <Vector (0.6559, 0.7646)>
UV <Vector (0.6830, 0.7246)>
UV <Vector (0.6830, 0.7646)>
Face 664
UV Count: 3
UV <Vector (0.6559, 0.7246)>
UV <Vector (0.6830, 0.6835)>
UV <Vector (0.6830, 0.7246)>
Face 665
UV Count: 3
UV <Vector (0.6559, 0.6835)>
UV <Vector (0.6830, 0.6411)>
UV <Vector (0.6830, 0.6835)>
Face 666
UV Count: 3
UV <Vector (0.6559, 0.6411)>
UV <Vector (0.6830, 0.5959)>
UV <Vector (0.6830, 0.6411)>
Face 667
UV Count: 3
UV <Vector (0.6559, 0.5959)>
UV <Vector (0.6830, 0.5489)>
UV <Vector (0.6830, 0.5959)>
Face 668
UV Count: 3
UV <Vector (0.6559, 0.5489)>
UV <Vector (0.6830, 0.5020)>
UV <Vector (0.6830, 0.5489)>
Face 669
UV Count: 3
UV <Vector (0.5316, 0.9669)>
UV <Vector (0.5587, 0.9980)>
UV <Vector (0.5316, 0.9980)>
Face 670
UV Count: 3
UV <Vector (0.5316, 0.9299)>
UV <Vector (0.5587, 0.9080)>
UV <Vector (0.5587, 0.9299)>
Face 671
UV Count: 3
UV <Vector (0.5316, 0.8880)>
UV <Vector (0.5587, 0.9080)>
UV <Vector (0.5316, 0.9080)>
Face 672
UV Count: 3
UV <Vector (0.5316, 0.8648)>
UV <Vector (0.5587, 0.8880)>
UV <Vector (0.5316, 0.8880)>
Face 673
UV Count: 3
UV <Vector (0.5316, 0.8363)>
UV <Vector (0.5587, 0.8648)>
UV <Vector (0.5316, 0.8648)>
Face 674
UV Count: 3
UV <Vector (0.5316, 0.8024)>
UV <Vector (0.5587, 0.8363)>
UV <Vector (0.5316, 0.8363)>
Face 675
UV Count: 3
UV <Vector (0.5316, 0.7646)>
UV <Vector (0.5587, 0.8024)>
UV <Vector (0.5316, 0.8024)>
Face 676
UV Count: 3
UV <Vector (0.5316, 0.7246)>
UV <Vector (0.5587, 0.7646)>
UV <Vector (0.5316, 0.7646)>
Face 677
UV Count: 3
UV <Vector (0.5316, 0.7246)>
UV <Vector (0.5587, 0.6835)>
UV <Vector (0.5587, 0.7246)>
Face 678
UV Count: 3
UV <Vector (0.5316, 0.6835)>
UV <Vector (0.5587, 0.6411)>
UV <Vector (0.5587, 0.6835)>
Face 679
UV Count: 3
UV <Vector (0.5316, 0.6411)>
UV <Vector (0.5587, 0.5959)>
UV <Vector (0.5587, 0.6411)>
Face 680
UV Count: 3
UV <Vector (0.5316, 0.5959)>
UV <Vector (0.5587, 0.5489)>
UV <Vector (0.5587, 0.5959)>
Face 681
UV Count: 3
UV <Vector (0.5316, 0.5489)>
UV <Vector (0.5587, 0.5020)>
UV <Vector (0.5587, 0.5489)>
Face 682
UV Count: 3
UV <Vector (0.6559, 0.9980)>
UV <Vector (0.6830, 0.9669)>
UV <Vector (0.6830, 0.9980)>
Face 683
UV Count: 3
UV <Vector (0.9938, 0.1835)>
UV <Vector (0.9667, 0.2646)>
UV <Vector (0.9667, 0.1835)>
Face 684
UV Count: 3
UV <Vector (0.9938, 0.2646)>
UV <Vector (0.9667, 0.3363)>
UV <Vector (0.9667, 0.2646)>
Face 685
UV Count: 3
UV <Vector (0.9938, 0.3363)>
UV <Vector (0.9667, 0.3880)>
UV <Vector (0.9667, 0.3363)>
Face 686
UV Count: 3
UV <Vector (0.9938, 0.3880)>
UV <Vector (0.9667, 0.4299)>
UV <Vector (0.9667, 0.3880)>
Face 687
UV Count: 3
UV <Vector (0.9938, 0.4980)>
UV <Vector (0.9667, 0.4299)>
UV <Vector (0.9938, 0.4299)>
Face 688
UV Count: 3
UV <Vector (0.5937, 0.9669)>
UV <Vector (0.6209, 0.9980)>
UV <Vector (0.5937, 0.9980)>
Face 689
UV Count: 3
UV <Vector (0.9627, 0.0489)>
UV <Vector (0.9356, 0.0020)>
UV <Vector (0.9627, 0.0020)>
Face 690
UV Count: 3
UV <Vector (0.5898, 0.5020)>
UV <Vector (0.5626, 0.5489)>
UV <Vector (0.5626, 0.5020)>
Face 691
UV Count: 3
UV <Vector (0.5898, 0.5489)>
UV <Vector (0.5626, 0.5959)>
UV <Vector (0.5626, 0.5489)>
Face 692
UV Count: 3
UV <Vector (0.5898, 0.5959)>
UV <Vector (0.5626, 0.6411)>
UV <Vector (0.5626, 0.5959)>
Face 693
UV Count: 3
UV <Vector (0.5898, 0.6411)>
UV <Vector (0.5626, 0.6835)>
UV <Vector (0.5626, 0.6411)>
Face 694
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.6835)>
UV <Vector (0.5898, 0.6835)>
Face 695
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.7646)>
UV <Vector (0.5626, 0.7246)>
Face 696
UV Count: 3
UV <Vector (0.5898, 0.7646)>
UV <Vector (0.5626, 0.8024)>
UV <Vector (0.5626, 0.7646)>
Face 697
UV Count: 3
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5626, 0.8363)>
UV <Vector (0.5626, 0.8024)>
Face 698
UV Count: 3
UV <Vector (0.5898, 0.8363)>
UV <Vector (0.5626, 0.8648)>
UV <Vector (0.5626, 0.8363)>
Face 699
UV Count: 3
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5626, 0.8880)>
UV <Vector (0.5626, 0.8648)>
Face 700
UV Count: 3
UV <Vector (0.5898, 0.8880)>
UV <Vector (0.5626, 0.9080)>
UV <Vector (0.5626, 0.8880)>
Face 701
UV Count: 3
UV <Vector (0.5898, 0.9080)>
UV <Vector (0.5626, 0.9299)>
UV <Vector (0.5626, 0.9080)>
Face 702
UV Count: 3
UV <Vector (0.5898, 0.9299)>
UV <Vector (0.5626, 0.9669)>
UV <Vector (0.5626, 0.9299)>
Face 703
UV Count: 3
UV <Vector (0.5898, 0.9669)>
UV <Vector (0.5626, 0.9980)>
UV <Vector (0.5626, 0.9669)>
Face 704
UV Count: 3
UV <Vector (0.8384, 0.0959)>
UV <Vector (0.8113, 0.0020)>
UV <Vector (0.8384, 0.0020)>
Face 705
UV Count: 3
UV <Vector (0.9938, 0.0959)>
UV <Vector (0.9667, 0.0020)>
UV <Vector (0.9938, 0.0020)>
Face 706
UV Count: 3
UV <Vector (0.5937, 0.9299)>
UV <Vector (0.6209, 0.9980)>
UV <Vector (0.5937, 0.9980)>
Face 707
UV Count: 3
UV <Vector (0.1133, 0.0575)>
UV <Vector (0.0788, 0.1477)>
UV <Vector (0.0788, 0.0575)>
Face 708
UV Count: 3
UV <Vector (0.5898, 0.6411)>
UV <Vector (0.5626, 0.5489)>
UV <Vector (0.5898, 0.5489)>
Face 709
UV Count: 3
UV <Vector (0.8423, 0.4299)>
UV <Vector (0.8695, 0.4980)>
UV <Vector (0.8423, 0.4980)>
Face 710
UV Count: 3
UV <Vector (0.5386, 0.4119)>
UV <Vector (0.5603, 0.4568)>
UV <Vector (0.5423, 0.4669)>
Face 711
UV Count: 3
UV <Vector (0.4987, 0.4195)>
UV <Vector (0.5132, 0.4714)>
UV <Vector (0.4910, 0.4744)>
Face 712
UV Count: 3
UV <Vector (0.4880, 0.1844)>
UV <Vector (0.5194, 0.1210)>
UV <Vector (0.4982, 0.1898)>
Face 713
UV Count: 3
UV <Vector (0.5883, 0.2085)>
UV <Vector (0.5830, 0.1364)>
UV <Vector (0.5934, 0.1391)>
Face 714
UV Count: 3
UV <Vector (0.4982, 0.1898)>
UV <Vector (0.5348, 0.1256)>
UV <Vector (0.5156, 0.1973)>
Face 715
UV Count: 3
UV <Vector (0.5745, 0.2090)>
UV <Vector (0.5734, 0.1342)>
UV <Vector (0.5830, 0.1364)>
Face 716
UV Count: 3
UV <Vector (0.4888, 0.3766)>
UV <Vector (0.4987, 0.4195)>
UV <Vector (0.4820, 0.4214)>
Face 717
UV Count: 3
UV <Vector (0.3848, 0.3936)>
UV <Vector (0.3518, 0.4383)>
UV <Vector (0.3721, 0.3858)>
Face 718
UV Count: 3
UV <Vector (0.3299, 0.3494)>
UV <Vector (0.2892, 0.3759)>
UV <Vector (0.3169, 0.3340)>
Face 719
UV Count: 3
UV <Vector (0.3360, 0.3074)>
UV <Vector (0.3069, 0.3232)>
UV <Vector (0.3267, 0.2980)>
Face 720
UV Count: 3
UV <Vector (0.3411, 0.3611)>
UV <Vector (0.3021, 0.3960)>
UV <Vector (0.3299, 0.3494)>
Face 721
UV Count: 3
UV <Vector (0.4640, 0.4200)>
UV <Vector (0.4253, 0.4740)>
UV <Vector (0.4370, 0.4138)>
Face 722
UV Count: 3
UV <Vector (0.3169, 0.3340)>
UV <Vector (0.2831, 0.3541)>
UV <Vector (0.3069, 0.3232)>
Face 723
UV Count: 3
UV <Vector (0.4725, 0.3745)>
UV <Vector (0.4820, 0.4214)>
UV <Vector (0.4640, 0.4200)>
Face 724
UV Count: 3
UV <Vector (0.2759, 0.3740)>
UV <Vector (0.2858, 0.3931)>
UV <Vector (0.2770, 0.4026)>
Face 725
UV Count: 3
UV <Vector (0.4466, 0.3698)>
UV <Vector (0.4206, 0.4080)>
UV <Vector (0.4322, 0.3661)>
Face 726
UV Count: 3
UV <Vector (0.4162, 0.1981)>
UV <Vector (0.4140, 0.1557)>
UV <Vector (0.4273, 0.1570)>
Face 727
UV Count: 3
UV <Vector (0.4140, 0.1557)>
UV <Vector (0.4329, 0.0874)>
UV <Vector (0.4403, 0.0904)>
Face 728
UV Count: 3
UV <Vector (0.4377, 0.1575)>
UV <Vector (0.4512, 0.0946)>
UV <Vector (0.4588, 0.0976)>
Face 729
UV Count: 3
UV <Vector (0.5574, 0.2461)>
UV <Vector (0.5745, 0.2090)>
UV <Vector (0.5740, 0.2491)>
Face 730
UV Count: 3
UV <Vector (0.5174, 0.2329)>
UV <Vector (0.5156, 0.1973)>
UV <Vector (0.5277, 0.2007)>
Face 731
UV Count: 3
UV <Vector (0.4037, 0.1991)>
UV <Vector (0.4059, 0.1543)>
UV <Vector (0.4140, 0.1557)>
Face 732
UV Count: 3
UV <Vector (0.4253, 0.1982)>
UV <Vector (0.4273, 0.1570)>
UV <Vector (0.4377, 0.1575)>
Face 733
UV Count: 3
UV <Vector (0.4691, 0.2174)>
UV <Vector (0.4801, 0.1803)>
UV <Vector (0.4880, 0.1844)>
Face 734
UV Count: 3
UV <Vector (0.4485, 0.1603)>
UV <Vector (0.4782, 0.1052)>
UV <Vector (0.4582, 0.1646)>
Face 735
UV Count: 3
UV <Vector (0.5485, 0.2060)>
UV <Vector (0.5734, 0.1342)>
UV <Vector (0.5612, 0.2088)>
Face 736
UV Count: 3
UV <Vector (0.5174, 0.2329)>
UV <Vector (0.5382, 0.2031)>
UV <Vector (0.5306, 0.2377)>
Face 737
UV Count: 3
UV <Vector (0.4841, 0.2214)>
UV <Vector (0.4880, 0.1844)>
UV <Vector (0.4982, 0.1898)>
Face 738
UV Count: 3
UV <Vector (0.4527, 0.2085)>
UV <Vector (0.4801, 0.1803)>
UV <Vector (0.4619, 0.2151)>
Face 739
UV Count: 3
UV <Vector (0.5306, 0.2377)>
UV <Vector (0.5485, 0.2060)>
UV <Vector (0.5430, 0.2418)>
Face 740
UV Count: 3
UV <Vector (0.4348, 0.2002)>
UV <Vector (0.4377, 0.1575)>
UV <Vector (0.4485, 0.1603)>
Face 741
UV Count: 3
UV <Vector (0.4450, 0.2039)>
UV <Vector (0.4676, 0.1712)>
UV <Vector (0.4527, 0.2085)>
Face 742
UV Count: 3
UV <Vector (0.5156, 0.1973)>
UV <Vector (0.5465, 0.1285)>
UV <Vector (0.5277, 0.2007)>
Face 743
UV Count: 3
UV <Vector (0.4348, 0.2002)>
UV <Vector (0.4582, 0.1646)>
UV <Vector (0.4450, 0.2039)>
Face 744
UV Count: 3
UV <Vector (0.4801, 0.1803)>
UV <Vector (0.5100, 0.1176)>
UV <Vector (0.4880, 0.1844)>
Face 745
UV Count: 3
UV <Vector (0.4377, 0.1575)>
UV <Vector (0.4679, 0.1011)>
UV <Vector (0.4485, 0.1603)>
Face 746
UV Count: 3
UV <Vector (0.5019, 0.2278)>
UV <Vector (0.4982, 0.1898)>
UV <Vector (0.5156, 0.1973)>
Face 747
UV Count: 3
UV <Vector (0.5485, 0.2060)>
UV <Vector (0.5558, 0.1305)>
UV <Vector (0.5651, 0.1323)>
Face 748
UV Count: 3
UV <Vector (0.5740, 0.2491)>
UV <Vector (0.5883, 0.2085)>
UV <Vector (0.5872, 0.2507)>
Face 749
UV Count: 3
UV <Vector (0.4582, 0.1646)>
UV <Vector (0.4892, 0.1096)>
UV <Vector (0.4676, 0.1712)>
Face 750
UV Count: 3
UV <Vector (0.5382, 0.2031)>
UV <Vector (0.5465, 0.1285)>
UV <Vector (0.5558, 0.1305)>
Face 751
UV Count: 3
UV <Vector (0.4273, 0.1570)>
UV <Vector (0.4403, 0.0904)>
UV <Vector (0.4512, 0.0946)>
Face 752
UV Count: 3
UV <Vector (0.5430, 0.2418)>
UV <Vector (0.5612, 0.2088)>
UV <Vector (0.5574, 0.2461)>
Face 753
UV Count: 3
UV <Vector (0.4676, 0.1712)>
UV <Vector (0.5025, 0.1147)>
UV <Vector (0.4801, 0.1803)>
Face 754
UV Count: 3
UV <Vector (0.3574, 0.3309)>
UV <Vector (0.3299, 0.3494)>
UV <Vector (0.3481, 0.3211)>
Face 755
UV Count: 3
UV <Vector (0.5218, 0.3749)>
UV <Vector (0.5386, 0.4119)>
UV <Vector (0.5183, 0.4150)>
Face 756
UV Count: 3
UV <Vector (0.3852, 0.3503)>
UV <Vector (0.3565, 0.3746)>
UV <Vector (0.3714, 0.3420)>
Face 757
UV Count: 3
UV <Vector (0.4322, 0.3661)>
UV <Vector (0.4061, 0.4022)>
UV <Vector (0.4179, 0.3619)>
Face 758
UV Count: 3
UV <Vector (0.3976, 0.3560)>
UV <Vector (0.3721, 0.3858)>
UV <Vector (0.3852, 0.3503)>
Face 759
UV Count: 3
UV <Vector (0.4179, 0.3619)>
UV <Vector (0.3848, 0.3936)>
UV <Vector (0.3976, 0.3560)>
Face 760
UV Count: 3
UV <Vector (0.4640, 0.4200)>
UV <Vector (0.4724, 0.4769)>
UV <Vector (0.4507, 0.4793)>
Face 761
UV Count: 3
UV <Vector (0.3721, 0.3858)>
UV <Vector (0.3355, 0.4244)>
UV <Vector (0.3565, 0.3746)>
Face 762
UV Count: 3
UV <Vector (0.4061, 0.4022)>
UV <Vector (0.3687, 0.4503)>
UV <Vector (0.3848, 0.3936)>
Face 763
UV Count: 3
UV <Vector (0.5753, 0.3708)>
UV <Vector (0.5580, 0.4043)>
UV <Vector (0.5588, 0.3698)>
Face 764
UV Count: 3
UV <Vector (0.3481, 0.3211)>
UV <Vector (0.3169, 0.3340)>
UV <Vector (0.3360, 0.3074)>
Face 765
UV Count: 3
UV <Vector (0.5428, 0.3734)>
UV <Vector (0.5580, 0.4043)>
UV <Vector (0.5386, 0.4119)>
Face 766
UV Count: 3
UV <Vector (0.4466, 0.3698)>
UV <Vector (0.4640, 0.4200)>
UV <Vector (0.4370, 0.4138)>
Face 767
UV Count: 3
UV <Vector (0.3714, 0.3420)>
UV <Vector (0.3411, 0.3611)>
UV <Vector (0.3574, 0.3309)>
Face 768
UV Count: 3
UV <Vector (0.5580, 0.4043)>
UV <Vector (0.5851, 0.4444)>
UV <Vector (0.5603, 0.4568)>
Face 769
UV Count: 3
UV <Vector (0.4112, 0.2611)>
UV <Vector (0.4255, 0.2533)>
UV <Vector (0.4189, 0.2645)>
Face 770
UV Count: 3
UV <Vector (0.4144, 0.2700)>
UV <Vector (0.4112, 0.2611)>
UV <Vector (0.4189, 0.2645)>
Face 771
UV Count: 3
UV <Vector (0.4207, 0.2915)>
UV <Vector (0.4144, 0.2700)>
UV <Vector (0.4201, 0.2703)>
Face 772
UV Count: 3
UV <Vector (0.4381, 0.2900)>
UV <Vector (0.4201, 0.2703)>
UV <Vector (0.4413, 0.2693)>
Face 773
UV Count: 3
UV <Vector (0.4189, 0.2645)>
UV <Vector (0.4201, 0.2703)>
UV <Vector (0.4144, 0.2700)>
Face 774
UV Count: 3
UV <Vector (0.4255, 0.2533)>
UV <Vector (0.4243, 0.2656)>
UV <Vector (0.4189, 0.2645)>
Face 775
UV Count: 3
UV <Vector (0.4503, 0.2905)>
UV <Vector (0.4413, 0.2693)>
UV <Vector (0.4545, 0.2668)>
Face 776
UV Count: 3
UV <Vector (0.4243, 0.2656)>
UV <Vector (0.4413, 0.2693)>
UV <Vector (0.4201, 0.2703)>
Face 777
UV Count: 3
UV <Vector (0.4294, 0.2565)>
UV <Vector (0.4377, 0.2644)>
UV <Vector (0.4243, 0.2656)>
Face 778
UV Count: 3
UV <Vector (0.4434, 0.2610)>
UV <Vector (0.4377, 0.2644)>
UV <Vector (0.4399, 0.2601)>
Face 779
UV Count: 3
UV <Vector (0.4545, 0.2668)>
UV <Vector (0.4413, 0.2693)>
UV <Vector (0.4434, 0.2610)>
Face 780
UV Count: 3
UV <Vector (0.4503, 0.2905)>
UV <Vector (0.4672, 0.2744)>
UV <Vector (0.4647, 0.2911)>
Face 781
UV Count: 3
UV <Vector (0.4692, 0.2608)>
UV <Vector (0.4545, 0.2668)>
UV <Vector (0.4572, 0.2584)>
Face 782
UV Count: 3
UV <Vector (0.5022, 0.2968)>
UV <Vector (0.5205, 0.2854)>
UV <Vector (0.5188, 0.3013)>
Face 783
UV Count: 3
UV <Vector (0.4884, 0.2931)>
UV <Vector (0.5054, 0.2814)>
UV <Vector (0.5022, 0.2968)>
Face 784
UV Count: 3
UV <Vector (0.3980, 0.2871)>
UV <Vector (0.4010, 0.2650)>
UV <Vector (0.4069, 0.2675)>
Face 785
UV Count: 3
UV <Vector (0.4925, 0.2774)>
UV <Vector (0.4692, 0.2608)>
UV <Vector (0.4956, 0.2678)>
Face 786
UV Count: 3
UV <Vector (0.4884, 0.2931)>
UV <Vector (0.4672, 0.2744)>
UV <Vector (0.4925, 0.2774)>
Face 787
UV Count: 3
UV <Vector (0.4925, 0.2774)>
UV <Vector (0.5076, 0.2719)>
UV <Vector (0.5054, 0.2814)>
Face 788
UV Count: 3
UV <Vector (0.4295, 0.2315)>
UV <Vector (0.4204, 0.2435)>
UV <Vector (0.4250, 0.2260)>
Face 789
UV Count: 3
UV <Vector (0.4250, 0.2260)>
UV <Vector (0.4323, 0.2251)>
UV <Vector (0.4295, 0.2315)>
Face 790
UV Count: 3
UV <Vector (0.4323, 0.2251)>
UV <Vector (0.4527, 0.2085)>
UV <Vector (0.4349, 0.2328)>
Face 791
UV Count: 3
UV <Vector (0.4349, 0.2328)>
UV <Vector (0.4619, 0.2151)>
UV <Vector (0.4482, 0.2513)>
Face 792
UV Count: 3
UV <Vector (0.4295, 0.2315)>
UV <Vector (0.4349, 0.2328)>
UV <Vector (0.4328, 0.2397)>
Face 793
UV Count: 3
UV <Vector (0.4255, 0.2533)>
UV <Vector (0.4328, 0.2397)>
UV <Vector (0.4294, 0.2565)>
Face 794
UV Count: 3
UV <Vector (0.4691, 0.2174)>
UV <Vector (0.4482, 0.2513)>
UV <Vector (0.4619, 0.2151)>
Face 795
UV Count: 3
UV <Vector (0.4328, 0.2397)>
UV <Vector (0.4482, 0.2513)>
UV <Vector (0.4425, 0.2534)>
Face 796
UV Count: 3
UV <Vector (0.4294, 0.2565)>
UV <Vector (0.4425, 0.2534)>
UV <Vector (0.4399, 0.2601)>
Face 797
UV Count: 3
UV <Vector (0.4425, 0.2534)>
UV <Vector (0.4434, 0.2610)>
UV <Vector (0.4399, 0.2601)>
Face 798
UV Count: 3
UV <Vector (0.4572, 0.2584)>
UV <Vector (0.4434, 0.2610)>
UV <Vector (0.4482, 0.2513)>
Face 799
UV Count: 3
UV <Vector (0.4691, 0.2174)>
UV <Vector (0.4692, 0.2608)>
UV <Vector (0.4572, 0.2584)>
Face 800
UV Count: 3
UV <Vector (0.5076, 0.2719)>
UV <Vector (0.5306, 0.2377)>
UV <Vector (0.5227, 0.2767)>
Face 801
UV Count: 3
UV <Vector (0.4956, 0.2678)>
UV <Vector (0.5174, 0.2329)>
UV <Vector (0.5076, 0.2719)>
Face 802
UV Count: 3
UV <Vector (0.4348, 0.2002)>
UV <Vector (0.4230, 0.2197)>
UV <Vector (0.4253, 0.1982)>
Face 803
UV Count: 3
UV <Vector (0.5019, 0.2278)>
UV <Vector (0.4692, 0.2608)>
UV <Vector (0.4841, 0.2214)>
Face 804
UV Count: 3
UV <Vector (0.4572, 0.2584)>
UV <Vector (0.4545, 0.2668)>
UV <Vector (0.4434, 0.2610)>
Face 805
UV Count: 3
UV <Vector (0.4072, 0.2576)>
UV <Vector (0.4204, 0.2435)>
UV <Vector (0.4112, 0.2611)>
Face 806
UV Count: 3
UV <Vector (0.4072, 0.2576)>
UV <Vector (0.4069, 0.2675)>
UV <Vector (0.4010, 0.2650)>
Face 807
UV Count: 3
UV <Vector (0.4010, 0.2650)>
UV <Vector (0.3799, 0.2700)>
UV <Vector (0.3959, 0.2591)>
Face 808
UV Count: 3
UV <Vector (0.3959, 0.2591)>
UV <Vector (0.3724, 0.2576)>
UV <Vector (0.3835, 0.2444)>
Face 809
UV Count: 3
UV <Vector (0.4072, 0.2576)>
UV <Vector (0.3959, 0.2591)>
UV <Vector (0.4007, 0.2529)>
Face 810
UV Count: 3
UV <Vector (0.4072, 0.2576)>
UV <Vector (0.4063, 0.2404)>
UV <Vector (0.4150, 0.2413)>
Face 811
UV Count: 3
UV <Vector (0.3662, 0.2505)>
UV <Vector (0.3835, 0.2444)>
UV <Vector (0.3724, 0.2576)>
Face 812
UV Count: 3
UV <Vector (0.3959, 0.2591)>
UV <Vector (0.3902, 0.2440)>
UV <Vector (0.4007, 0.2529)>
Face 813
UV Count: 3
UV <Vector (0.4007, 0.2529)>
UV <Vector (0.3931, 0.2388)>
UV <Vector (0.4063, 0.2404)>
Face 814
UV Count: 3
UV <Vector (0.3902, 0.2440)>
UV <Vector (0.3894, 0.2380)>
UV <Vector (0.3931, 0.2388)>
Face 815
UV Count: 3
UV <Vector (0.3776, 0.2350)>
UV <Vector (0.3894, 0.2380)>
UV <Vector (0.3835, 0.2444)>
Face 816
UV Count: 3
UV <Vector (0.5815, 0.3090)>
UV <Vector (0.5741, 0.2926)>
UV <Vector (0.5857, 0.2908)>
Face 817
UV Count: 3
UV <Vector (0.5054, 0.2814)>
UV <Vector (0.5227, 0.2767)>
UV <Vector (0.5205, 0.2854)>
Face 818
UV Count: 3
UV <Vector (0.5857, 0.2908)>
UV <Vector (0.5771, 0.2825)>
UV <Vector (0.5872, 0.2843)>
Face 819
UV Count: 3
UV <Vector (0.5324, 0.2873)>
UV <Vector (0.5188, 0.3013)>
UV <Vector (0.5205, 0.2854)>
Face 820
UV Count: 3
UV <Vector (0.5314, 0.3018)>
UV <Vector (0.5574, 0.2906)>
UV <Vector (0.5578, 0.3036)>
Face 821
UV Count: 3
UV <Vector (0.5574, 0.2813)>
UV <Vector (0.5741, 0.2926)>
UV <Vector (0.5574, 0.2906)>
Face 822
UV Count: 3
UV <Vector (0.5741, 0.2926)>
UV <Vector (0.5578, 0.3036)>
UV <Vector (0.5574, 0.2906)>
Face 823
UV Count: 3
UV <Vector (0.5324, 0.2873)>
UV <Vector (0.5574, 0.2813)>
UV <Vector (0.5574, 0.2906)>
Face 824
UV Count: 3
UV <Vector (0.4250, 0.2260)>
UV <Vector (0.4150, 0.2413)>
UV <Vector (0.4197, 0.2238)>
Face 825
UV Count: 3
UV <Vector (0.4230, 0.2197)>
UV <Vector (0.4250, 0.2260)>
UV <Vector (0.4197, 0.2238)>
Face 826
UV Count: 3
UV <Vector (0.4162, 0.1981)>
UV <Vector (0.4230, 0.2197)>
UV <Vector (0.4119, 0.2198)>
Face 827
UV Count: 3
UV <Vector (0.4037, 0.1991)>
UV <Vector (0.4119, 0.2198)>
UV <Vector (0.3920, 0.2280)>
Face 828
UV Count: 3
UV <Vector (0.4197, 0.2238)>
UV <Vector (0.4119, 0.2198)>
UV <Vector (0.4230, 0.2197)>
Face 829
UV Count: 3
UV <Vector (0.4150, 0.2413)>
UV <Vector (0.4096, 0.2246)>
UV <Vector (0.4197, 0.2238)>
Face 830
UV Count: 3
UV <Vector (0.3932, 0.1965)>
UV <Vector (0.3920, 0.2280)>
UV <Vector (0.3816, 0.2294)>
Face 831
UV Count: 3
UV <Vector (0.4096, 0.2246)>
UV <Vector (0.3920, 0.2280)>
UV <Vector (0.4119, 0.2198)>
Face 832
UV Count: 3
UV <Vector (0.4063, 0.2404)>
UV <Vector (0.3955, 0.2320)>
UV <Vector (0.4096, 0.2246)>
Face 833
UV Count: 3
UV <Vector (0.3894, 0.2380)>
UV <Vector (0.3955, 0.2320)>
UV <Vector (0.3931, 0.2388)>
Face 834
UV Count: 3
UV <Vector (0.3816, 0.2294)>
UV <Vector (0.3920, 0.2280)>
UV <Vector (0.3894, 0.2380)>
Face 835
UV Count: 3
UV <Vector (0.5872, 0.2507)>
UV <Vector (0.5771, 0.2825)>
UV <Vector (0.5740, 0.2491)>
Face 836
UV Count: 3
UV <Vector (0.5430, 0.2418)>
UV <Vector (0.5227, 0.2767)>
UV <Vector (0.5306, 0.2377)>
Face 837
UV Count: 3
UV <Vector (0.5574, 0.2461)>
UV <Vector (0.5343, 0.2781)>
UV <Vector (0.5430, 0.2418)>
Face 838
UV Count: 3
UV <Vector (0.4081, 0.2901)>
UV <Vector (0.4069, 0.2675)>
UV <Vector (0.4144, 0.2700)>
Face 839
UV Count: 3
UV <Vector (0.5574, 0.2813)>
UV <Vector (0.5740, 0.2491)>
UV <Vector (0.5771, 0.2825)>
Face 840
UV Count: 3
UV <Vector (0.3816, 0.2294)>
UV <Vector (0.3894, 0.2380)>
UV <Vector (0.3776, 0.2350)>
Face 841
UV Count: 3
UV <Vector (0.2903, 0.4168)>
UV <Vector (0.2770, 0.4026)>
UV <Vector (0.2858, 0.3931)>
Face 842
UV Count: 3
UV <Vector (0.4820, 0.4214)>
UV <Vector (0.4910, 0.4744)>
UV <Vector (0.4724, 0.4769)>
Face 843
UV Count: 3
UV <Vector (0.3565, 0.3746)>
UV <Vector (0.3166, 0.4103)>
UV <Vector (0.3411, 0.3611)>
Face 844
UV Count: 3
UV <Vector (0.5183, 0.4150)>
UV <Vector (0.5423, 0.4669)>
UV <Vector (0.5132, 0.4714)>
Face 845
UV Count: 3
UV <Vector (0.5188, 0.3013)>
UV <Vector (0.5253, 0.3348)>
UV <Vector (0.5110, 0.3345)>
Face 846
UV Count: 3
UV <Vector (0.3980, 0.2871)>
UV <Vector (0.3736, 0.3008)>
UV <Vector (0.3845, 0.2780)>
Face 847
UV Count: 3
UV <Vector (0.4647, 0.2911)>
UV <Vector (0.4811, 0.3290)>
UV <Vector (0.4561, 0.3257)>
Face 848
UV Count: 3
UV <Vector (0.5578, 0.3036)>
UV <Vector (0.5597, 0.3352)>
UV <Vector (0.5469, 0.3348)>
Face 849
UV Count: 3
UV <Vector (0.3799, 0.2700)>
UV <Vector (0.3550, 0.2807)>
UV <Vector (0.3724, 0.2576)>
Face 850
UV Count: 3
UV <Vector (0.5707, 0.3050)>
UV <Vector (0.5745, 0.3376)>
UV <Vector (0.5597, 0.3352)>
Face 851
UV Count: 3
UV <Vector (0.4207, 0.2915)>
UV <Vector (0.4298, 0.3216)>
UV <Vector (0.4104, 0.3185)>
Face 852
UV Count: 3
UV <Vector (0.4081, 0.2901)>
UV <Vector (0.4104, 0.3185)>
UV <Vector (0.3983, 0.3149)>
Face 853
UV Count: 3
UV <Vector (0.4381, 0.2900)>
UV <Vector (0.4438, 0.3241)>
UV <Vector (0.4298, 0.3216)>
Face 854
UV Count: 3
UV <Vector (0.3980, 0.2871)>
UV <Vector (0.3983, 0.3149)>
UV <Vector (0.3863, 0.3095)>
Face 855
UV Count: 3
UV <Vector (0.5314, 0.3018)>
UV <Vector (0.5469, 0.3348)>
UV <Vector (0.5253, 0.3348)>
Face 856
UV Count: 3
UV <Vector (0.3845, 0.2780)>
UV <Vector (0.3662, 0.2928)>
UV <Vector (0.3799, 0.2700)>
Face 857
UV Count: 3
UV <Vector (0.4503, 0.2905)>
UV <Vector (0.4561, 0.3257)>
UV <Vector (0.4438, 0.3241)>
Face 858
UV Count: 3
UV <Vector (0.5022, 0.2968)>
UV <Vector (0.4811, 0.3290)>
UV <Vector (0.4884, 0.2931)>
Face 859
UV Count: 3
UV <Vector (0.3724, 0.2576)>
UV <Vector (0.3466, 0.2728)>
UV <Vector (0.3662, 0.2505)>
Face 860
UV Count: 3
UV <Vector (0.5188, 0.3013)>
UV <Vector (0.4957, 0.3318)>
UV <Vector (0.5022, 0.2968)>
Face 861
UV Count: 3
UV <Vector (0.5934, 0.1391)>
UV <Vector (0.5927, 0.1132)>
UV <Vector (0.6003, 0.1143)>
Face 862
UV Count: 3
UV <Vector (0.4512, 0.0946)>
UV <Vector (0.4646, 0.0693)>
UV <Vector (0.4588, 0.0976)>
Face 863
UV Count: 3
UV <Vector (0.5465, 0.1285)>
UV <Vector (0.5462, 0.1021)>
UV <Vector (0.5578, 0.1045)>
Face 864
UV Count: 3
UV <Vector (0.4679, 0.1011)>
UV <Vector (0.4860, 0.0799)>
UV <Vector (0.4782, 0.1052)>
Face 865
UV Count: 3
UV <Vector (0.4588, 0.0976)>
UV <Vector (0.4733, 0.0730)>
UV <Vector (0.4679, 0.1011)>
Face 866
UV Count: 3
UV <Vector (0.4403, 0.0904)>
UV <Vector (0.4404, 0.0625)>
UV <Vector (0.4489, 0.0642)>
Face 867
UV Count: 3
UV <Vector (0.5348, 0.1256)>
UV <Vector (0.5315, 0.0969)>
UV <Vector (0.5462, 0.1021)>
Face 868
UV Count: 3
UV <Vector (0.5734, 0.1342)>
UV <Vector (0.5768, 0.1092)>
UV <Vector (0.5841, 0.1111)>
Face 869
UV Count: 3
UV <Vector (0.5830, 0.1364)>
UV <Vector (0.5841, 0.1111)>
UV <Vector (0.5927, 0.1132)>
Face 870
UV Count: 3
UV <Vector (0.5100, 0.1176)>
UV <Vector (0.5128, 0.0900)>
UV <Vector (0.5201, 0.0925)>
Face 871
UV Count: 3
UV <Vector (0.4403, 0.0904)>
UV <Vector (0.4575, 0.0678)>
UV <Vector (0.4512, 0.0946)>
Face 872
UV Count: 3
UV <Vector (0.5651, 0.1323)>
UV <Vector (0.5670, 0.1067)>
UV <Vector (0.5768, 0.1092)>
Face 873
UV Count: 3
UV <Vector (0.4782, 0.1052)>
UV <Vector (0.4991, 0.0841)>
UV <Vector (0.4892, 0.1096)>
Face 874
UV Count: 3
UV <Vector (0.4892, 0.1096)>
UV <Vector (0.5128, 0.0900)>
UV <Vector (0.5025, 0.1147)>
Face 875
UV Count: 3
UV <Vector (0.5558, 0.1305)>
UV <Vector (0.5578, 0.1045)>
UV <Vector (0.5670, 0.1067)>
Face 876
UV Count: 3
UV <Vector (0.5194, 0.1210)>
UV <Vector (0.5201, 0.0925)>
UV <Vector (0.5315, 0.0969)>
Face 877
UV Count: 3
UV <Vector (0.5032, 0.0698)>
UV <Vector (0.4910, 0.0600)>
UV <Vector (0.5059, 0.0659)>
Face 878
UV Count: 3
UV <Vector (0.6053, 0.0997)>
UV <Vector (0.5995, 0.0911)>
UV <Vector (0.6071, 0.0918)>
Face 879
UV Count: 3
UV <Vector (0.5162, 0.0728)>
UV <Vector (0.5059, 0.0659)>
UV <Vector (0.5163, 0.0684)>
Face 880
UV Count: 3
UV <Vector (0.4714, 0.0501)>
UV <Vector (0.4620, 0.0498)>
UV <Vector (0.4629, 0.0455)>
Face 881
UV Count: 3
UV <Vector (0.5375, 0.0789)>
UV <Vector (0.5347, 0.0716)>
UV <Vector (0.5410, 0.0740)>
Face 882
UV Count: 3
UV <Vector (0.5549, 0.0869)>
UV <Vector (0.5649, 0.0859)>
UV <Vector (0.5642, 0.0901)>
Face 883
UV Count: 3
UV <Vector (0.4784, 0.0579)>
UV <Vector (0.4714, 0.0501)>
UV <Vector (0.4816, 0.0547)>
Face 884
UV Count: 3
UV <Vector (0.4892, 0.0632)>
UV <Vector (0.4816, 0.0547)>
UV <Vector (0.4910, 0.0600)>
Face 885
UV Count: 3
UV <Vector (0.4442, 0.0477)>
UV <Vector (0.4533, 0.0438)>
UV <Vector (0.4523, 0.0477)>
Face 886
UV Count: 3
UV <Vector (0.5888, 0.0973)>
UV <Vector (0.5833, 0.0898)>
UV <Vector (0.5925, 0.0903)>
Face 887
UV Count: 3
UV <Vector (0.5980, 0.0979)>
UV <Vector (0.5925, 0.0903)>
UV <Vector (0.5995, 0.0911)>
Face 888
UV Count: 3
UV <Vector (0.5549, 0.0869)>
UV <Vector (0.5467, 0.0760)>
UV <Vector (0.5578, 0.0821)>
Face 889
UV Count: 3
UV <Vector (0.5822, 0.0952)>
UV <Vector (0.5729, 0.0891)>
UV <Vector (0.5833, 0.0898)>
Face 890
UV Count: 3
UV <Vector (0.5162, 0.0728)>
UV <Vector (0.5264, 0.0707)>
UV <Vector (0.5252, 0.0754)>
Face 891
UV Count: 3
UV <Vector (0.5642, 0.0901)>
UV <Vector (0.5729, 0.0891)>
UV <Vector (0.5726, 0.0928)>
Face 892
UV Count: 3
UV <Vector (0.4620, 0.0498)>
UV <Vector (0.4533, 0.0438)>
UV <Vector (0.4629, 0.0455)>
Face 893
UV Count: 3
UV <Vector (0.5603, 0.4568)>
UV <Vector (0.5520, 0.4729)>
UV <Vector (0.5423, 0.4669)>
Face 894
UV Count: 3
UV <Vector (0.5118, 0.5121)>
UV <Vector (0.4943, 0.5227)>
UV <Vector (0.5011, 0.5058)>
Face 895
UV Count: 3
UV <Vector (0.4970, 0.5475)>
UV <Vector (0.4705, 0.5522)>
UV <Vector (0.4792, 0.5304)>
Face 896
UV Count: 3
UV <Vector (0.5603, 0.4568)>
UV <Vector (0.5855, 0.4533)>
UV <Vector (0.5662, 0.4624)>
Face 897
UV Count: 3
UV <Vector (0.4910, 0.4744)>
UV <Vector (0.4727, 0.4963)>
UV <Vector (0.4724, 0.4769)>
Face 898
UV Count: 3
UV <Vector (0.4910, 0.4744)>
UV <Vector (0.5011, 0.5058)>
UV <Vector (0.4859, 0.5006)>
Face 899
UV Count: 3
UV <Vector (0.5423, 0.4669)>
UV <Vector (0.5426, 0.4825)>
UV <Vector (0.5342, 0.4748)>
Face 900
UV Count: 3
UV <Vector (0.5132, 0.4714)>
UV <Vector (0.5342, 0.4748)>
UV <Vector (0.5234, 0.4843)>
Face 901
UV Count: 3
UV <Vector (0.4526, 0.5394)>
UV <Vector (0.4792, 0.5304)>
UV <Vector (0.4705, 0.5522)>
Face 902
UV Count: 3
UV <Vector (0.5345, 0.4945)>
UV <Vector (0.5118, 0.5121)>
UV <Vector (0.5234, 0.4843)>
Face 903
UV Count: 3
UV <Vector (0.5426, 0.4825)>
UV <Vector (0.5234, 0.4843)>
UV <Vector (0.5342, 0.4748)>
Face 904
UV Count: 3
UV <Vector (0.5234, 0.4843)>
UV <Vector (0.5011, 0.5058)>
UV <Vector (0.5132, 0.4714)>
Face 905
UV Count: 3
UV <Vector (0.5087, 0.5535)>
UV <Vector (0.4910, 0.5616)>
UV <Vector (0.4970, 0.5475)>
Face 906
UV Count: 3
UV <Vector (0.4365, 0.5072)>
UV <Vector (0.4107, 0.5035)>
UV <Vector (0.4150, 0.4966)>
Face 907
UV Count: 3
UV <Vector (0.2874, 0.7236)>
UV <Vector (0.2615, 0.7415)>
UV <Vector (0.2633, 0.7223)>
Face 908
UV Count: 3
UV <Vector (0.3437, 0.6888)>
UV <Vector (0.3570, 0.6922)>
UV <Vector (0.3456, 0.6964)>
Face 909
UV Count: 3
UV <Vector (0.3365, 0.6941)>
UV <Vector (0.3456, 0.6964)>
UV <Vector (0.3406, 0.7020)>
Face 910
UV Count: 3
UV <Vector (0.3248, 0.7091)>
UV <Vector (0.3406, 0.7020)>
UV <Vector (0.3349, 0.7146)>
Face 911
UV Count: 3
UV <Vector (0.3349, 0.7146)>
UV <Vector (0.3259, 0.7357)>
UV <Vector (0.3248, 0.7091)>
Face 912
UV Count: 3
UV <Vector (0.3377, 0.7372)>
UV <Vector (0.3292, 0.7525)>
UV <Vector (0.3259, 0.7357)>
Face 913
UV Count: 3
UV <Vector (0.3593, 0.7634)>
UV <Vector (0.3720, 0.7779)>
UV <Vector (0.3556, 0.7757)>
Face 914
UV Count: 3
UV <Vector (0.3739, 0.7663)>
UV <Vector (0.3977, 0.7771)>
UV <Vector (0.3720, 0.7779)>
Face 915
UV Count: 3
UV <Vector (0.3853, 0.7593)>
UV <Vector (0.4089, 0.7647)>
UV <Vector (0.3977, 0.7771)>
Face 916
UV Count: 3
UV <Vector (0.3993, 0.7271)>
UV <Vector (0.4168, 0.7435)>
UV <Vector (0.3977, 0.7388)>
Face 917
UV Count: 3
UV <Vector (0.3996, 0.7183)>
UV <Vector (0.4170, 0.7237)>
UV <Vector (0.3993, 0.7271)>
Face 918
UV Count: 3
UV <Vector (0.3918, 0.7029)>
UV <Vector (0.3777, 0.6877)>
UV <Vector (0.3991, 0.6985)>
Face 919
UV Count: 3
UV <Vector (0.3564, 0.6856)>
UV <Vector (0.3745, 0.6941)>
UV <Vector (0.3570, 0.6922)>
Face 920
UV Count: 3
UV <Vector (0.3777, 0.6877)>
UV <Vector (0.3601, 0.6663)>
UV <Vector (0.3828, 0.6681)>
Face 921
UV Count: 3
UV <Vector (0.2937, 0.6500)>
UV <Vector (0.3106, 0.6073)>
UV <Vector (0.3140, 0.6485)>
Face 922
UV Count: 3
UV <Vector (0.3613, 0.6131)>
UV <Vector (0.4019, 0.5965)>
UV <Vector (0.3976, 0.6217)>
Face 923
UV Count: 3
UV <Vector (0.3329, 0.6725)>
UV <Vector (0.3564, 0.6856)>
UV <Vector (0.3437, 0.6888)>
Face 924
UV Count: 3
UV <Vector (0.3862, 0.6479)>
UV <Vector (0.3613, 0.6131)>
UV <Vector (0.3976, 0.6217)>
Face 925
UV Count: 3
UV <Vector (0.3608, 0.5885)>
UV <Vector (0.3328, 0.6090)>
UV <Vector (0.3347, 0.5860)>
Face 926
UV Count: 3
UV <Vector (0.2633, 0.7223)>
UV <Vector (0.2869, 0.6903)>
UV <Vector (0.2874, 0.7236)>
Face 927
UV Count: 3
UV <Vector (0.3365, 0.6941)>
UV <Vector (0.3329, 0.6725)>
UV <Vector (0.3437, 0.6888)>
Face 928
UV Count: 3
UV <Vector (0.3365, 0.6941)>
UV <Vector (0.3100, 0.6954)>
UV <Vector (0.3142, 0.6802)>
Face 929
UV Count: 3
UV <Vector (0.3077, 0.7272)>
UV <Vector (0.3248, 0.7091)>
UV <Vector (0.3259, 0.7357)>
Face 930
UV Count: 3
UV <Vector (0.3142, 0.6802)>
UV <Vector (0.2869, 0.6903)>
UV <Vector (0.2933, 0.6649)>
Face 931
UV Count: 3
UV <Vector (0.2874, 0.7236)>
UV <Vector (0.3100, 0.6954)>
UV <Vector (0.3077, 0.7272)>
Face 932
UV Count: 3
UV <Vector (0.3097, 0.7475)>
UV <Vector (0.3259, 0.7357)>
UV <Vector (0.3292, 0.7525)>
Face 933
UV Count: 3
UV <Vector (0.2886, 0.7427)>
UV <Vector (0.3077, 0.7272)>
UV <Vector (0.3097, 0.7475)>
Face 934
UV Count: 3
UV <Vector (0.2683, 0.6624)>
UV <Vector (0.2869, 0.6903)>
UV <Vector (0.2661, 0.6899)>
Face 935
UV Count: 3
UV <Vector (0.3329, 0.6725)>
UV <Vector (0.3140, 0.6485)>
UV <Vector (0.3329, 0.6458)>
Face 936
UV Count: 3
UV <Vector (0.2696, 0.6438)>
UV <Vector (0.2944, 0.6075)>
UV <Vector (0.2937, 0.6500)>
Face 937
UV Count: 3
UV <Vector (0.2722, 0.6052)>
UV <Vector (0.2955, 0.5821)>
UV <Vector (0.2944, 0.6075)>
Face 938
UV Count: 3
UV <Vector (0.3347, 0.5860)>
UV <Vector (0.3106, 0.6073)>
UV <Vector (0.3087, 0.5842)>
Face 939
UV Count: 3
UV <Vector (0.3087, 0.5842)>
UV <Vector (0.2944, 0.6075)>
UV <Vector (0.2955, 0.5821)>
Face 940
UV Count: 3
UV <Vector (0.3601, 0.6663)>
UV <Vector (0.3329, 0.6458)>
UV <Vector (0.3610, 0.6459)>
Face 941
UV Count: 3
UV <Vector (0.4640, 0.5862)>
UV <Vector (0.4742, 0.6082)>
UV <Vector (0.4580, 0.6018)>
Face 942
UV Count: 3
UV <Vector (0.4659, 0.6311)>
UV <Vector (0.4409, 0.6417)>
UV <Vector (0.4523, 0.6203)>
Face 943
UV Count: 3
UV <Vector (0.4468, 0.6774)>
UV <Vector (0.4258, 0.6867)>
UV <Vector (0.4332, 0.6640)>
Face 944
UV Count: 3
UV <Vector (0.4109, 0.7098)>
UV <Vector (0.4396, 0.7146)>
UV <Vector (0.4170, 0.7237)>
Face 945
UV Count: 3
UV <Vector (0.7671, 0.0170)>
UV <Vector (0.7622, 0.0406)>
UV <Vector (0.7566, 0.0324)>
Face 946
UV Count: 3
UV <Vector (0.7921, 0.0178)>
UV <Vector (0.7671, 0.0170)>
UV <Vector (0.7694, 0.0091)>
Face 947
UV Count: 3
UV <Vector (0.7362, 0.0493)>
UV <Vector (0.7439, 0.0387)>
UV <Vector (0.7453, 0.0486)>
Face 948
UV Count: 3
UV <Vector (0.7622, 0.0406)>
UV <Vector (0.7439, 0.0387)>
UV <Vector (0.7566, 0.0324)>
Face 949
UV Count: 3
UV <Vector (0.7346, 0.0394)>
UV <Vector (0.7429, 0.0289)>
UV <Vector (0.7439, 0.0387)>
Face 950
UV Count: 3
UV <Vector (0.7414, 0.0138)>
UV <Vector (0.7315, 0.0020)>
UV <Vector (0.7427, 0.0024)>
Face 951
UV Count: 3
UV <Vector (0.7429, 0.0289)>
UV <Vector (0.7321, 0.0150)>
UV <Vector (0.7414, 0.0138)>
Face 952
UV Count: 3
UV <Vector (0.7566, 0.0324)>
UV <Vector (0.7429, 0.0289)>
UV <Vector (0.7523, 0.0230)>
Face 953
UV Count: 3
UV <Vector (0.7671, 0.0170)>
UV <Vector (0.7523, 0.0230)>
UV <Vector (0.7531, 0.0152)>
Face 954
UV Count: 3
UV <Vector (0.7671, 0.0170)>
UV <Vector (0.7546, 0.0063)>
UV <Vector (0.7694, 0.0091)>
Face 955
UV Count: 3
UV <Vector (0.7414, 0.0138)>
UV <Vector (0.7523, 0.0230)>
UV <Vector (0.7429, 0.0289)>
Face 956
UV Count: 3
UV <Vector (0.7546, 0.0063)>
UV <Vector (0.7414, 0.0138)>
UV <Vector (0.7427, 0.0024)>
Face 957
UV Count: 3
UV <Vector (0.7882, 0.0286)>
UV <Vector (0.8042, 0.0266)>
UV <Vector (0.8036, 0.0372)>
Face 958
UV Count: 3
UV <Vector (0.8089, 0.0406)>
UV <Vector (0.8222, 0.0391)>
UV <Vector (0.8188, 0.0458)>
Face 959
UV Count: 3
UV <Vector (0.6204, 0.0976)>
UV <Vector (0.6312, 0.0789)>
UV <Vector (0.6366, 0.0856)>
Face 960
UV Count: 3
UV <Vector (0.6366, 0.0856)>
UV <Vector (0.6272, 0.1041)>
UV <Vector (0.6204, 0.0976)>
Face 961
UV Count: 3
UV <Vector (0.6364, 0.1103)>
UV <Vector (0.6551, 0.1094)>
UV <Vector (0.6438, 0.1190)>
Face 962
UV Count: 3
UV <Vector (0.7601, 0.0542)>
UV <Vector (0.7555, 0.0827)>
UV <Vector (0.7473, 0.0579)>
Face 963
UV Count: 3
UV <Vector (0.7995, 0.0547)>
UV <Vector (0.7874, 0.0784)>
UV <Vector (0.7848, 0.0521)>
Face 964
UV Count: 3
UV <Vector (0.7082, 0.0863)>
UV <Vector (0.6861, 0.0622)>
UV <Vector (0.7108, 0.0567)>
Face 965
UV Count: 3
UV <Vector (0.7473, 0.0579)>
UV <Vector (0.7397, 0.0839)>
UV <Vector (0.7368, 0.0591)>
Face 966
UV Count: 3
UV <Vector (0.7941, 0.2359)>
UV <Vector (0.8022, 0.2513)>
UV <Vector (0.7950, 0.2520)>
Face 967
UV Count: 3
UV <Vector (0.8119, 0.2325)>
UV <Vector (0.8194, 0.2483)>
UV <Vector (0.8109, 0.2494)>
Face 968
UV Count: 3
UV <Vector (0.7760, 0.2388)>
UV <Vector (0.7875, 0.2541)>
UV <Vector (0.7810, 0.2558)>
Face 969
UV Count: 3
UV <Vector (0.7256, 0.2521)>
UV <Vector (0.7245, 0.2718)>
UV <Vector (0.7168, 0.2561)>
Face 970
UV Count: 3
UV <Vector (0.7844, 0.2370)>
UV <Vector (0.7950, 0.2520)>
UV <Vector (0.7875, 0.2541)>
Face 971
UV Count: 3
UV <Vector (0.8032, 0.2348)>
UV <Vector (0.8109, 0.2494)>
UV <Vector (0.8022, 0.2513)>
Face 972
UV Count: 3
UV <Vector (0.7926, 0.1517)>
UV <Vector (0.8053, 0.1690)>
UV <Vector (0.7922, 0.1715)>
Face 973
UV Count: 3
UV <Vector (0.7779, 0.1513)>
UV <Vector (0.7671, 0.1763)>
UV <Vector (0.7619, 0.1513)>
Face 974
UV Count: 3
UV <Vector (0.6835, 0.1814)>
UV <Vector (0.6991, 0.1932)>
UV <Vector (0.6908, 0.1979)>
Face 975
UV Count: 3
UV <Vector (0.7619, 0.1513)>
UV <Vector (0.7566, 0.1780)>
UV <Vector (0.7500, 0.1520)>
Face 976
UV Count: 3
UV <Vector (0.8050, 0.1513)>
UV <Vector (0.8165, 0.1672)>
UV <Vector (0.8053, 0.1690)>
Face 977
UV Count: 3
UV <Vector (0.7779, 0.1513)>
UV <Vector (0.7922, 0.1715)>
UV <Vector (0.7799, 0.1737)>
Face 978
UV Count: 3
UV <Vector (0.7619, 0.1513)>
UV <Vector (0.7728, 0.0809)>
UV <Vector (0.7779, 0.1513)>
Face 979
UV Count: 3
UV <Vector (0.6438, 0.1190)>
UV <Vector (0.6920, 0.1763)>
UV <Vector (0.6835, 0.1814)>
Face 980
UV Count: 3
UV <Vector (0.7500, 0.1520)>
UV <Vector (0.7555, 0.0827)>
UV <Vector (0.7619, 0.1513)>
Face 981
UV Count: 3
UV <Vector (0.8071, 0.0513)>
UV <Vector (0.8036, 0.0372)>
UV <Vector (0.8089, 0.0406)>
Face 982
UV Count: 3
UV <Vector (0.7280, 0.1561)>
UV <Vector (0.6950, 0.0886)>
UV <Vector (0.7082, 0.0863)>
Face 983
UV Count: 3
UV <Vector (0.8050, 0.1513)>
UV <Vector (0.8157, 0.0755)>
UV <Vector (0.8167, 0.1512)>
Face 984
UV Count: 3
UV <Vector (0.7926, 0.1517)>
UV <Vector (0.8008, 0.0764)>
UV <Vector (0.8050, 0.1513)>
Face 985
UV Count: 3
UV <Vector (0.7963, 0.2594)>
UV <Vector (0.7915, 0.2697)>
UV <Vector (0.7877, 0.2613)>
Face 986
UV Count: 3
UV <Vector (0.7622, 0.0406)>
UV <Vector (0.7848, 0.0521)>
UV <Vector (0.7601, 0.0542)>
Face 987
UV Count: 3
UV <Vector (0.8159, 0.0648)>
UV <Vector (0.8071, 0.0513)>
UV <Vector (0.8162, 0.0543)>
Face 988
UV Count: 3
UV <Vector (0.8032, 0.2573)>
UV <Vector (0.8117, 0.2657)>
UV <Vector (0.8044, 0.2671)>
Face 989
UV Count: 3
UV <Vector (0.8036, 0.0372)>
UV <Vector (0.7848, 0.0521)>
UV <Vector (0.7882, 0.0286)>
Face 990
UV Count: 3
UV <Vector (0.7963, 0.2594)>
UV <Vector (0.8044, 0.2671)>
UV <Vector (0.7982, 0.2681)>
Face 991
UV Count: 3
UV <Vector (0.7453, 0.0486)>
UV <Vector (0.7368, 0.0591)>
UV <Vector (0.7362, 0.0493)>
Face 992
UV Count: 3
UV <Vector (0.8111, 0.2555)>
UV <Vector (0.8203, 0.2642)>
UV <Vector (0.8117, 0.2657)>
Face 993
UV Count: 3
UV <Vector (0.7453, 0.0486)>
UV <Vector (0.7601, 0.0542)>
UV <Vector (0.7473, 0.0579)>
Face 994
UV Count: 3
UV <Vector (0.7877, 0.2613)>
UV <Vector (0.7852, 0.2720)>
UV <Vector (0.7810, 0.2616)>
Face 995
UV Count: 3
UV <Vector (0.6419, 0.0918)>
UV <Vector (0.6364, 0.1103)>
UV <Vector (0.6272, 0.1041)>
Face 996
UV Count: 3
UV <Vector (0.7273, 0.2749)>
UV <Vector (0.7395, 0.2814)>
UV <Vector (0.7302, 0.2857)>
Face 997
UV Count: 3
UV <Vector (0.8159, 0.0648)>
UV <Vector (0.8008, 0.0764)>
UV <Vector (0.7995, 0.0547)>
Face 998
UV Count: 3
UV <Vector (0.8071, 0.0513)>
UV <Vector (0.8188, 0.0458)>
UV <Vector (0.8162, 0.0543)>
Face 999
UV Count: 3
UV <Vector (0.8036, 0.0372)>
UV <Vector (0.8111, 0.0312)>
UV <Vector (0.8089, 0.0406)>
Face 1000
UV Count: 3
UV <Vector (0.7082, 0.0357)>
UV <Vector (0.6878, 0.0374)>
UV <Vector (0.6957, 0.0235)>
Face 1001
UV Count: 3
UV <Vector (0.6957, 0.0235)>
UV <Vector (0.6755, 0.0229)>
UV <Vector (0.6880, 0.0130)>
Face 1002
UV Count: 3
UV <Vector (0.7237, 0.0501)>
UV <Vector (0.7346, 0.0394)>
UV <Vector (0.7362, 0.0493)>
Face 1003
UV Count: 3
UV <Vector (0.7228, 0.0399)>
UV <Vector (0.7050, 0.0448)>
UV <Vector (0.7082, 0.0357)>
Face 1004
UV Count: 3
UV <Vector (0.7228, 0.0399)>
UV <Vector (0.7330, 0.0298)>
UV <Vector (0.7346, 0.0394)>
Face 1005
UV Count: 3
UV <Vector (0.7197, 0.0154)>
UV <Vector (0.7315, 0.0020)>
UV <Vector (0.7321, 0.0150)>
Face 1006
UV Count: 3
UV <Vector (0.7228, 0.0288)>
UV <Vector (0.7321, 0.0150)>
UV <Vector (0.7330, 0.0298)>
Face 1007
UV Count: 3
UV <Vector (0.7082, 0.0357)>
UV <Vector (0.7228, 0.0288)>
UV <Vector (0.7228, 0.0399)>
Face 1008
UV Count: 3
UV <Vector (0.6957, 0.0235)>
UV <Vector (0.7113, 0.0248)>
UV <Vector (0.7082, 0.0357)>
Face 1009
UV Count: 3
UV <Vector (0.6991, 0.0074)>
UV <Vector (0.6957, 0.0235)>
UV <Vector (0.6880, 0.0130)>
Face 1010
UV Count: 3
UV <Vector (0.7197, 0.0154)>
UV <Vector (0.7113, 0.0248)>
UV <Vector (0.7042, 0.0169)>
Face 1011
UV Count: 3
UV <Vector (0.7138, 0.0024)>
UV <Vector (0.7042, 0.0169)>
UV <Vector (0.6991, 0.0074)>
Face 1012
UV Count: 3
UV <Vector (0.6777, 0.0454)>
UV <Vector (0.6755, 0.0229)>
UV <Vector (0.6878, 0.0374)>
Face 1013
UV Count: 3
UV <Vector (0.6679, 0.0540)>
UV <Vector (0.6478, 0.0601)>
UV <Vector (0.6588, 0.0420)>
Face 1014
UV Count: 3
UV <Vector (0.6508, 0.0696)>
UV <Vector (0.6312, 0.0789)>
UV <Vector (0.6478, 0.0601)>
Face 1015
UV Count: 3
UV <Vector (0.6572, 0.0786)>
UV <Vector (0.6366, 0.0856)>
UV <Vector (0.6508, 0.0696)>
Face 1016
UV Count: 3
UV <Vector (0.6622, 0.0921)>
UV <Vector (0.6551, 0.1094)>
UV <Vector (0.6486, 0.1003)>
Face 1017
UV Count: 3
UV <Vector (0.7233, 0.0851)>
UV <Vector (0.7108, 0.0567)>
UV <Vector (0.7243, 0.0597)>
Face 1018
UV Count: 3
UV <Vector (0.6950, 0.0886)>
UV <Vector (0.6746, 0.0721)>
UV <Vector (0.6861, 0.0622)>
Face 1019
UV Count: 3
UV <Vector (0.7397, 0.0839)>
UV <Vector (0.7243, 0.0597)>
UV <Vector (0.7368, 0.0591)>
Face 1020
UV Count: 3
UV <Vector (0.7874, 0.0784)>
UV <Vector (0.7779, 0.1513)>
UV <Vector (0.7728, 0.0809)>
Face 1021
UV Count: 3
UV <Vector (0.7586, 0.2426)>
UV <Vector (0.7586, 0.2620)>
UV <Vector (0.7497, 0.2447)>
Face 1022
UV Count: 3
UV <Vector (0.7412, 0.2471)>
UV <Vector (0.7420, 0.2670)>
UV <Vector (0.7319, 0.2499)>
Face 1023
UV Count: 3
UV <Vector (0.7760, 0.2388)>
UV <Vector (0.7738, 0.2582)>
UV <Vector (0.7677, 0.2406)>
Face 1024
UV Count: 3
UV <Vector (0.7319, 0.2499)>
UV <Vector (0.7348, 0.2689)>
UV <Vector (0.7256, 0.2521)>
Face 1025
UV Count: 3
UV <Vector (0.7677, 0.2406)>
UV <Vector (0.7659, 0.2600)>
UV <Vector (0.7586, 0.2426)>
Face 1026
UV Count: 3
UV <Vector (0.7497, 0.2447)>
UV <Vector (0.7528, 0.2627)>
UV <Vector (0.7412, 0.2471)>
Face 1027
UV Count: 3
UV <Vector (0.7268, 0.1827)>
UV <Vector (0.7090, 0.1653)>
UV <Vector (0.7182, 0.1601)>
Face 1028
UV Count: 3
UV <Vector (0.7393, 0.1532)>
UV <Vector (0.7368, 0.1812)>
UV <Vector (0.7280, 0.1561)>
Face 1029
UV Count: 3
UV <Vector (0.7073, 0.1894)>
UV <Vector (0.6920, 0.1763)>
UV <Vector (0.6996, 0.1710)>
Face 1030
UV Count: 3
UV <Vector (0.7500, 0.1520)>
UV <Vector (0.7482, 0.1788)>
UV <Vector (0.7393, 0.1532)>
Face 1031
UV Count: 3
UV <Vector (0.7171, 0.1855)>
UV <Vector (0.6996, 0.1710)>
UV <Vector (0.7090, 0.1653)>
Face 1032
UV Count: 3
UV <Vector (0.7280, 0.1561)>
UV <Vector (0.7268, 0.1827)>
UV <Vector (0.7182, 0.1601)>
Face 1033
UV Count: 3
UV <Vector (0.7280, 0.1561)>
UV <Vector (0.7233, 0.0851)>
UV <Vector (0.7393, 0.1532)>
Face 1034
UV Count: 3
UV <Vector (0.6551, 0.1094)>
UV <Vector (0.6996, 0.1710)>
UV <Vector (0.6920, 0.1763)>
Face 1035
UV Count: 3
UV <Vector (0.7393, 0.1532)>
UV <Vector (0.7397, 0.0839)>
UV <Vector (0.7500, 0.1520)>
Face 1036
UV Count: 3
UV <Vector (0.6679, 0.0540)>
UV <Vector (0.6746, 0.0721)>
UV <Vector (0.6657, 0.0704)>
Face 1037
UV Count: 3
UV <Vector (0.6673, 0.1015)>
UV <Vector (0.7090, 0.1653)>
UV <Vector (0.6996, 0.1710)>
Face 1038
UV Count: 3
UV <Vector (0.6848, 0.0924)>
UV <Vector (0.7182, 0.1601)>
UV <Vector (0.7090, 0.1653)>
Face 1039
UV Count: 3
UV <Vector (0.7782, 0.2740)>
UV <Vector (0.7679, 0.2648)>
UV <Vector (0.7745, 0.2622)>
Face 1040
UV Count: 3
UV <Vector (0.7050, 0.0448)>
UV <Vector (0.6861, 0.0622)>
UV <Vector (0.6878, 0.0374)>
Face 1041
UV Count: 3
UV <Vector (0.6657, 0.0704)>
UV <Vector (0.6622, 0.0921)>
UV <Vector (0.6572, 0.0786)>
Face 1042
UV Count: 3
UV <Vector (0.7594, 0.2657)>
UV <Vector (0.7548, 0.2775)>
UV <Vector (0.7534, 0.2665)>
Face 1043
UV Count: 3
UV <Vector (0.6861, 0.0622)>
UV <Vector (0.6777, 0.0454)>
UV <Vector (0.6878, 0.0374)>
Face 1044
UV Count: 3
UV <Vector (0.7679, 0.2756)>
UV <Vector (0.7594, 0.2657)>
UV <Vector (0.7679, 0.2648)>
Face 1045
UV Count: 3
UV <Vector (0.7362, 0.0493)>
UV <Vector (0.7243, 0.0597)>
UV <Vector (0.7237, 0.0501)>
Face 1046
UV Count: 3
UV <Vector (0.7548, 0.2775)>
UV <Vector (0.7423, 0.2684)>
UV <Vector (0.7534, 0.2665)>
Face 1047
UV Count: 3
UV <Vector (0.7237, 0.0501)>
UV <Vector (0.7108, 0.0567)>
UV <Vector (0.7050, 0.0448)>
Face 1048
UV Count: 3
UV <Vector (0.7810, 0.2616)>
UV <Vector (0.7782, 0.2740)>
UV <Vector (0.7745, 0.2622)>
Face 1049
UV Count: 3
UV <Vector (0.6622, 0.0921)>
UV <Vector (0.6419, 0.0918)>
UV <Vector (0.6572, 0.0786)>
Face 1050
UV Count: 3
UV <Vector (0.7423, 0.2684)>
UV <Vector (0.7395, 0.2814)>
UV <Vector (0.7355, 0.2723)>
Face 1051
UV Count: 3
UV <Vector (0.6848, 0.0924)>
UV <Vector (0.6622, 0.0921)>
UV <Vector (0.6746, 0.0721)>
Face 1052
UV Count: 3
UV <Vector (0.6508, 0.0696)>
UV <Vector (0.6657, 0.0704)>
UV <Vector (0.6572, 0.0786)>
Face 1053
UV Count: 3
UV <Vector (0.6777, 0.0454)>
UV <Vector (0.6588, 0.0420)>
UV <Vector (0.6660, 0.0337)>
Face 1054
UV Count: 3
UV <Vector (0.7848, 0.0521)>
UV <Vector (0.7728, 0.0809)>
UV <Vector (0.7601, 0.0542)>
Face 1055
UV Count: 3
UV <Vector (0.3922, 0.7512)>
UV <Vector (0.4168, 0.7435)>
UV <Vector (0.4089, 0.7647)>
Face 1056
UV Count: 3
UV <Vector (0.3996, 0.7183)>
UV <Vector (0.3991, 0.6985)>
UV <Vector (0.4109, 0.7098)>
Face 1057
UV Count: 3
UV <Vector (0.3991, 0.6985)>
UV <Vector (0.4258, 0.6867)>
UV <Vector (0.4109, 0.7098)>
Face 1058
UV Count: 3
UV <Vector (0.4332, 0.6640)>
UV <Vector (0.4082, 0.6769)>
UV <Vector (0.4151, 0.6562)>
Face 1059
UV Count: 3
UV <Vector (0.4523, 0.6203)>
UV <Vector (0.4223, 0.6349)>
UV <Vector (0.4290, 0.6084)>
Face 1060
UV Count: 3
UV <Vector (0.4082, 0.6769)>
UV <Vector (0.3777, 0.6877)>
UV <Vector (0.3828, 0.6681)>
Face 1061
UV Count: 3
UV <Vector (0.4151, 0.6562)>
UV <Vector (0.3828, 0.6681)>
UV <Vector (0.3862, 0.6479)>
Face 1062
UV Count: 3
UV <Vector (0.4290, 0.6084)>
UV <Vector (0.3976, 0.6217)>
UV <Vector (0.4019, 0.5965)>
Face 1063
UV Count: 3
UV <Vector (0.3608, 0.5885)>
UV <Vector (0.4053, 0.5762)>
UV <Vector (0.4019, 0.5965)>
Face 1064
UV Count: 3
UV <Vector (0.2955, 0.5821)>
UV <Vector (0.3113, 0.5479)>
UV <Vector (0.3087, 0.5842)>
Face 1065
UV Count: 3
UV <Vector (0.2736, 0.5796)>
UV <Vector (0.2971, 0.5448)>
UV <Vector (0.2955, 0.5821)>
Face 1066
UV Count: 3
UV <Vector (0.4290, 0.6084)>
UV <Vector (0.4580, 0.6018)>
UV <Vector (0.4523, 0.6203)>
Face 1067
UV Count: 3
UV <Vector (0.3087, 0.5842)>
UV <Vector (0.3381, 0.5524)>
UV <Vector (0.3347, 0.5860)>
Face 1068
UV Count: 3
UV <Vector (0.3347, 0.5860)>
UV <Vector (0.3657, 0.5622)>
UV <Vector (0.3608, 0.5885)>
Face 1069
UV Count: 3
UV <Vector (0.4019, 0.5965)>
UV <Vector (0.4328, 0.5896)>
UV <Vector (0.4290, 0.6084)>
Face 1070
UV Count: 3
UV <Vector (0.3510, 0.7581)>
UV <Vector (0.3556, 0.7757)>
UV <Vector (0.3392, 0.7707)>
Face 1071
UV Count: 3
UV <Vector (0.3451, 0.7484)>
UV <Vector (0.3392, 0.7707)>
UV <Vector (0.3292, 0.7525)>
Face 1072
UV Count: 3
UV <Vector (0.4659, 0.6311)>
UV <Vector (0.4760, 0.6498)>
UV <Vector (0.4582, 0.6473)>
Face 1073
UV Count: 3
UV <Vector (0.4666, 0.7120)>
UV <Vector (0.4468, 0.6774)>
UV <Vector (0.4712, 0.6808)>
Face 1074
UV Count: 3
UV <Vector (0.4616, 0.7400)>
UV <Vector (0.4396, 0.7146)>
UV <Vector (0.4666, 0.7120)>
Face 1075
UV Count: 3
UV <Vector (0.4170, 0.7237)>
UV <Vector (0.4354, 0.7434)>
UV <Vector (0.4168, 0.7435)>
Face 1076
UV Count: 3
UV <Vector (0.4712, 0.6808)>
UV <Vector (0.4582, 0.6473)>
UV <Vector (0.4760, 0.6498)>
Face 1077
UV Count: 3
UV <Vector (0.4223, 0.6349)>
UV <Vector (0.3862, 0.6479)>
UV <Vector (0.3976, 0.6217)>
Face 1078
UV Count: 3
UV <Vector (0.4409, 0.6417)>
UV <Vector (0.4151, 0.6562)>
UV <Vector (0.4223, 0.6349)>
Face 1079
UV Count: 3
UV <Vector (0.4582, 0.6473)>
UV <Vector (0.4332, 0.6640)>
UV <Vector (0.4409, 0.6417)>
Face 1080
UV Count: 3
UV <Vector (0.3613, 0.6131)>
UV <Vector (0.3329, 0.6458)>
UV <Vector (0.3328, 0.6090)>
Face 1081
UV Count: 3
UV <Vector (0.2683, 0.6624)>
UV <Vector (0.2937, 0.6500)>
UV <Vector (0.2933, 0.6649)>
Face 1082
UV Count: 3
UV <Vector (0.3328, 0.6090)>
UV <Vector (0.3140, 0.6485)>
UV <Vector (0.3106, 0.6073)>
Face 1083
UV Count: 3
UV <Vector (0.3828, 0.6681)>
UV <Vector (0.3610, 0.6459)>
UV <Vector (0.3862, 0.6479)>
Face 1084
UV Count: 3
UV <Vector (0.2933, 0.6649)>
UV <Vector (0.3140, 0.6485)>
UV <Vector (0.3142, 0.6802)>
Face 1085
UV Count: 3
UV <Vector (0.3977, 0.7771)>
UV <Vector (0.3793, 0.7878)>
UV <Vector (0.3720, 0.7779)>
Face 1086
UV Count: 3
UV <Vector (0.4584, 0.7565)>
UV <Vector (0.4354, 0.7434)>
UV <Vector (0.4616, 0.7400)>
Face 1087
UV Count: 3
UV <Vector (0.3161, 0.5165)>
UV <Vector (0.3456, 0.5082)>
UV <Vector (0.3444, 0.5261)>
Face 1088
UV Count: 3
UV <Vector (0.3444, 0.5261)>
UV <Vector (0.3763, 0.5263)>
UV <Vector (0.3742, 0.5377)>
Face 1089
UV Count: 3
UV <Vector (0.4109, 0.5544)>
UV <Vector (0.4397, 0.5656)>
UV <Vector (0.4360, 0.5724)>
Face 1090
UV Count: 3
UV <Vector (0.2967, 0.5092)>
UV <Vector (0.3198, 0.4983)>
UV <Vector (0.3161, 0.5165)>
Face 1091
UV Count: 3
UV <Vector (0.2766, 0.5086)>
UV <Vector (0.2978, 0.4925)>
UV <Vector (0.2967, 0.5092)>
Face 1092
UV Count: 3
UV <Vector (0.4922, 0.5932)>
UV <Vector (0.4818, 0.5827)>
UV <Vector (0.4946, 0.5874)>
Face 1093
UV Count: 3
UV <Vector (0.3742, 0.5377)>
UV <Vector (0.4139, 0.5436)>
UV <Vector (0.4109, 0.5544)>
Face 1094
UV Count: 3
UV <Vector (0.4360, 0.5724)>
UV <Vector (0.4624, 0.5769)>
UV <Vector (0.4640, 0.5862)>
Face 1095
UV Count: 3
UV <Vector (0.4328, 0.5896)>
UV <Vector (0.4640, 0.5862)>
UV <Vector (0.4580, 0.6018)>
Face 1096
UV Count: 3
UV <Vector (0.3657, 0.5622)>
UV <Vector (0.4109, 0.5544)>
UV <Vector (0.4053, 0.5762)>
Face 1097
UV Count: 3
UV <Vector (0.2754, 0.5417)>
UV <Vector (0.2967, 0.5092)>
UV <Vector (0.2971, 0.5448)>
Face 1098
UV Count: 3
UV <Vector (0.2971, 0.5448)>
UV <Vector (0.3161, 0.5165)>
UV <Vector (0.3113, 0.5479)>
Face 1099
UV Count: 3
UV <Vector (0.4053, 0.5762)>
UV <Vector (0.4360, 0.5724)>
UV <Vector (0.4328, 0.5896)>
Face 1100
UV Count: 3
UV <Vector (0.3381, 0.5524)>
UV <Vector (0.3742, 0.5377)>
UV <Vector (0.3657, 0.5622)>
Face 1101
UV Count: 3
UV <Vector (0.3113, 0.5479)>
UV <Vector (0.3444, 0.5261)>
UV <Vector (0.3381, 0.5524)>
Face 1102
UV Count: 3
UV <Vector (0.5345, 0.0232)>
UV <Vector (0.5309, 0.0211)>
UV <Vector (0.5325, 0.0211)>
Face 1103
UV Count: 3
UV <Vector (0.5311, 0.0208)>
UV <Vector (0.5345, 0.0231)>
UV <Vector (0.5302, 0.0244)>
Face 1104
UV Count: 3
UV <Vector (0.5073, 0.0113)>
UV <Vector (0.5135, 0.0148)>
UV <Vector (0.5088, 0.0159)>
Face 1105
UV Count: 3
UV <Vector (0.5345, 0.0231)>
UV <Vector (0.5418, 0.0282)>
UV <Vector (0.5371, 0.0306)>
Face 1106
UV Count: 3
UV <Vector (0.5418, 0.0282)>
UV <Vector (0.5401, 0.0391)>
UV <Vector (0.5371, 0.0306)>
Face 1107
UV Count: 3
UV <Vector (0.5482, 0.0421)>
UV <Vector (0.5443, 0.0504)>
UV <Vector (0.5416, 0.0440)>
Face 1108
UV Count: 3
UV <Vector (0.5523, 0.0572)>
UV <Vector (0.5516, 0.0694)>
UV <Vector (0.5430, 0.0640)>
Face 1109
UV Count: 3
UV <Vector (0.5601, 0.0625)>
UV <Vector (0.5720, 0.0622)>
UV <Vector (0.5679, 0.0679)>
Face 1110
UV Count: 3
UV <Vector (0.5798, 0.0751)>
UV <Vector (0.5832, 0.0709)>
UV <Vector (0.5839, 0.0743)>
Face 1111
UV Count: 3
UV <Vector (0.5811, 0.0776)>
UV <Vector (0.5835, 0.0767)>
UV <Vector (0.5826, 0.0789)>
Face 1112
UV Count: 3
UV <Vector (0.5727, 0.0740)>
UV <Vector (0.5803, 0.0745)>
UV <Vector (0.5778, 0.0778)>
Face 1113
UV Count: 3
UV <Vector (0.5803, 0.0745)>
UV <Vector (0.5806, 0.0778)>
UV <Vector (0.5778, 0.0778)>
Face 1114
UV Count: 3
UV <Vector (0.5818, 0.0768)>
UV <Vector (0.5811, 0.0776)>
UV <Vector (0.5806, 0.0778)>
Face 1115
UV Count: 3
UV <Vector (0.5814, 0.0783)>
UV <Vector (0.5806, 0.0765)>
UV <Vector (0.5811, 0.0776)>
Face 1116
UV Count: 3
UV <Vector (0.5777, 0.0775)>
UV <Vector (0.5782, 0.0727)>
UV <Vector (0.5798, 0.0751)>
Face 1117
UV Count: 3
UV <Vector (0.5745, 0.0687)>
UV <Vector (0.5681, 0.0723)>
UV <Vector (0.5710, 0.0670)>
Face 1118
UV Count: 3
UV <Vector (0.5782, 0.0727)>
UV <Vector (0.5730, 0.0741)>
UV <Vector (0.5771, 0.0709)>
Face 1119
UV Count: 3
UV <Vector (0.5681, 0.0723)>
UV <Vector (0.5648, 0.0625)>
UV <Vector (0.5710, 0.0670)>
Face 1120
UV Count: 3
UV <Vector (0.5600, 0.0683)>
UV <Vector (0.5562, 0.0552)>
UV <Vector (0.5648, 0.0625)>
Face 1121
UV Count: 3
UV <Vector (0.5562, 0.0552)>
UV <Vector (0.5429, 0.0527)>
UV <Vector (0.5478, 0.0472)>
Face 1122
UV Count: 3
UV <Vector (0.5478, 0.0472)>
UV <Vector (0.5367, 0.0435)>
UV <Vector (0.5423, 0.0398)>
Face 1123
UV Count: 3
UV <Vector (0.5423, 0.0398)>
UV <Vector (0.5416, 0.0288)>
UV <Vector (0.5490, 0.0350)>
Face 1124
UV Count: 3
UV <Vector (0.5381, 0.0306)>
UV <Vector (0.5311, 0.0251)>
UV <Vector (0.5345, 0.0232)>
Face 1125
UV Count: 3
UV <Vector (0.4882, 0.0183)>
UV <Vector (0.4989, 0.0164)>
UV <Vector (0.4937, 0.0246)>
Face 1126
UV Count: 3
UV <Vector (0.5323, 0.0208)>
UV <Vector (0.5309, 0.0211)>
UV <Vector (0.5327, 0.0195)>
Face 1127
UV Count: 3
UV <Vector (0.7963, 0.2594)>
UV <Vector (0.7875, 0.2541)>
UV <Vector (0.7950, 0.2520)>
Face 1128
UV Count: 3
UV <Vector (0.7877, 0.2613)>
UV <Vector (0.7810, 0.2558)>
UV <Vector (0.7875, 0.2541)>
Face 1129
UV Count: 3
UV <Vector (0.7810, 0.2616)>
UV <Vector (0.7738, 0.2582)>
UV <Vector (0.7810, 0.2558)>
Face 1130
UV Count: 3
UV <Vector (0.7679, 0.2648)>
UV <Vector (0.7738, 0.2582)>
UV <Vector (0.7745, 0.2622)>
Face 1131
UV Count: 3
UV <Vector (0.7594, 0.2657)>
UV <Vector (0.7659, 0.2600)>
UV <Vector (0.7679, 0.2648)>
Face 1132
UV Count: 3
UV <Vector (0.7534, 0.2665)>
UV <Vector (0.7586, 0.2620)>
UV <Vector (0.7594, 0.2657)>
Face 1133
UV Count: 3
UV <Vector (0.7534, 0.2665)>
UV <Vector (0.7420, 0.2670)>
UV <Vector (0.7528, 0.2627)>
Face 1134
UV Count: 3
UV <Vector (0.7423, 0.2684)>
UV <Vector (0.7348, 0.2689)>
UV <Vector (0.7420, 0.2670)>
Face 1135
UV Count: 3
UV <Vector (0.7273, 0.2749)>
UV <Vector (0.7348, 0.2689)>
UV <Vector (0.7355, 0.2723)>
Face 1136
UV Count: 3
UV <Vector (0.8200, 0.2525)>
UV <Vector (0.8109, 0.2494)>
UV <Vector (0.8194, 0.2483)>
Face 1137
UV Count: 3
UV <Vector (0.8111, 0.2555)>
UV <Vector (0.8022, 0.2513)>
UV <Vector (0.8109, 0.2494)>
Face 1138
UV Count: 3
UV <Vector (0.8032, 0.2573)>
UV <Vector (0.7950, 0.2520)>
UV <Vector (0.8022, 0.2513)>
Face 1139
UV Count: 3
UV <Vector (0.7268, 0.1827)>
UV <Vector (0.7412, 0.2471)>
UV <Vector (0.7171, 0.1855)>
Face 1140
UV Count: 3
UV <Vector (0.7482, 0.1788)>
UV <Vector (0.7586, 0.2426)>
UV <Vector (0.7368, 0.1812)>
Face 1141
UV Count: 3
UV <Vector (0.7319, 0.2499)>
UV <Vector (0.6991, 0.1932)>
UV <Vector (0.7073, 0.1894)>
Face 1142
UV Count: 3
UV <Vector (0.7566, 0.1780)>
UV <Vector (0.7677, 0.2406)>
UV <Vector (0.7482, 0.1788)>
Face 1143
UV Count: 3
UV <Vector (0.7171, 0.1855)>
UV <Vector (0.7319, 0.2499)>
UV <Vector (0.7073, 0.1894)>
Face 1144
UV Count: 3
UV <Vector (0.7368, 0.1812)>
UV <Vector (0.7497, 0.2447)>
UV <Vector (0.7268, 0.1827)>
Face 1145
UV Count: 3
UV <Vector (0.7922, 0.1715)>
UV <Vector (0.8119, 0.2325)>
UV <Vector (0.8032, 0.2348)>
Face 1146
UV Count: 3
UV <Vector (0.7799, 0.1737)>
UV <Vector (0.7844, 0.2370)>
UV <Vector (0.7671, 0.1763)>
Face 1147
UV Count: 3
UV <Vector (0.6908, 0.1979)>
UV <Vector (0.7256, 0.2521)>
UV <Vector (0.7168, 0.2561)>
Face 1148
UV Count: 3
UV <Vector (0.7671, 0.1763)>
UV <Vector (0.7760, 0.2388)>
UV <Vector (0.7566, 0.1780)>
Face 1149
UV Count: 3
UV <Vector (0.8053, 0.1690)>
UV <Vector (0.8201, 0.2311)>
UV <Vector (0.8119, 0.2325)>
Face 1150
UV Count: 3
UV <Vector (0.7922, 0.1715)>
UV <Vector (0.7941, 0.2359)>
UV <Vector (0.7799, 0.1737)>
Face 1151
UV Count: 3
UV <Vector (0.3233, 0.4872)>
UV <Vector (0.3517, 0.4846)>
UV <Vector (0.3491, 0.4966)>
Face 1152
UV Count: 3
UV <Vector (0.2772, 0.4777)>
UV <Vector (0.2991, 0.4672)>
UV <Vector (0.2981, 0.4798)>
Face 1153
UV Count: 3
UV <Vector (0.4168, 0.5329)>
UV <Vector (0.4526, 0.5394)>
UV <Vector (0.4447, 0.5564)>
Face 1154
UV Count: 3
UV <Vector (0.3491, 0.4966)>
UV <Vector (0.3839, 0.5022)>
UV <Vector (0.3803, 0.5140)>
Face 1155
UV Count: 3
UV <Vector (0.4855, 0.5733)>
UV <Vector (0.5026, 0.5678)>
UV <Vector (0.4980, 0.5785)>
Face 1156
UV Count: 3
UV <Vector (0.3803, 0.5140)>
UV <Vector (0.4234, 0.5206)>
UV <Vector (0.4168, 0.5329)>
Face 1157
UV Count: 3
UV <Vector (0.2981, 0.4798)>
UV <Vector (0.3265, 0.4781)>
UV <Vector (0.3233, 0.4872)>
Face 1158
UV Count: 3
UV <Vector (0.4447, 0.5564)>
UV <Vector (0.4705, 0.5522)>
UV <Vector (0.4653, 0.5673)>
Face 1159
UV Count: 3
UV <Vector (0.4801, 0.5903)>
UV <Vector (0.4853, 0.6126)>
UV <Vector (0.4742, 0.6082)>
Face 1160
UV Count: 3
UV <Vector (0.4818, 0.5827)>
UV <Vector (0.4640, 0.5862)>
UV <Vector (0.4624, 0.5769)>
Face 1161
UV Count: 3
UV <Vector (0.4818, 0.5827)>
UV <Vector (0.4653, 0.5673)>
UV <Vector (0.4855, 0.5733)>
Face 1162
UV Count: 3
UV <Vector (0.4742, 0.6082)>
UV <Vector (0.4801, 0.6324)>
UV <Vector (0.4659, 0.6311)>
Face 1163
UV Count: 3
UV <Vector (0.4523, 0.6203)>
UV <Vector (0.4742, 0.6082)>
UV <Vector (0.4659, 0.6311)>
Face 1164
UV Count: 3
UV <Vector (0.3097, 0.7475)>
UV <Vector (0.3213, 0.7814)>
UV <Vector (0.3044, 0.7802)>
Face 1165
UV Count: 3
UV <Vector (0.3392, 0.7707)>
UV <Vector (0.3213, 0.7814)>
UV <Vector (0.3292, 0.7525)>
Face 1166
UV Count: 3
UV <Vector (0.3537, 0.7863)>
UV <Vector (0.3392, 0.7707)>
UV <Vector (0.3556, 0.7757)>
Face 1167
UV Count: 3
UV <Vector (0.2435, 0.8930)>
UV <Vector (0.2446, 0.8945)>
UV <Vector (0.2433, 0.8943)>
Face 1168
UV Count: 3
UV <Vector (0.2460, 0.8995)>
UV <Vector (0.2446, 0.8987)>
UV <Vector (0.2457, 0.8986)>
Face 1169
UV Count: 3
UV <Vector (0.2436, 0.8997)>
UV <Vector (0.2446, 0.8987)>
UV <Vector (0.2445, 0.8999)>
Face 1170
UV Count: 3
UV <Vector (0.2433, 0.9028)>
UV <Vector (0.2417, 0.9047)>
UV <Vector (0.2420, 0.9027)>
Face 1171
UV Count: 3
UV <Vector (0.2416, 0.9182)>
UV <Vector (0.2391, 0.9204)>
UV <Vector (0.2396, 0.9178)>
Face 1172
UV Count: 3
UV <Vector (0.2419, 0.9150)>
UV <Vector (0.2406, 0.9114)>
UV <Vector (0.2421, 0.9115)>
Face 1173
UV Count: 3
UV <Vector (0.2441, 0.9150)>
UV <Vector (0.2421, 0.9115)>
UV <Vector (0.2435, 0.9107)>
Face 1174
UV Count: 3
UV <Vector (0.2467, 0.9136)>
UV <Vector (0.2435, 0.9107)>
UV <Vector (0.2451, 0.9106)>
Face 1175
UV Count: 3
UV <Vector (0.2490, 0.9128)>
UV <Vector (0.2451, 0.9106)>
UV <Vector (0.2467, 0.9092)>
Face 1176
UV Count: 3
UV <Vector (0.2498, 0.9078)>
UV <Vector (0.2490, 0.9128)>
UV <Vector (0.2467, 0.9092)>
Face 1177
UV Count: 3
UV <Vector (0.2419, 0.9150)>
UV <Vector (0.2396, 0.9178)>
UV <Vector (0.2401, 0.9148)>
Face 1178
UV Count: 3
UV <Vector (0.2438, 0.9204)>
UV <Vector (0.2416, 0.9182)>
UV <Vector (0.2440, 0.9182)>
Face 1179
UV Count: 3
UV <Vector (0.2438, 0.9204)>
UV <Vector (0.2462, 0.9188)>
UV <Vector (0.2465, 0.9201)>
Face 1180
UV Count: 3
UV <Vector (0.2419, 0.9150)>
UV <Vector (0.2440, 0.9182)>
UV <Vector (0.2416, 0.9182)>
Face 1181
UV Count: 3
UV <Vector (0.2462, 0.9167)>
UV <Vector (0.2440, 0.9182)>
UV <Vector (0.2441, 0.9150)>
Face 1182
UV Count: 3
UV <Vector (0.2414, 0.9303)>
UV <Vector (0.2383, 0.9252)>
UV <Vector (0.2420, 0.9254)>
Face 1183
UV Count: 3
UV <Vector (0.2410, 0.9395)>
UV <Vector (0.2336, 0.9491)>
UV <Vector (0.2358, 0.9388)>
Face 1184
UV Count: 3
UV <Vector (0.2414, 0.9303)>
UV <Vector (0.2358, 0.9388)>
UV <Vector (0.2375, 0.9298)>
Face 1185
UV Count: 3
UV <Vector (0.2414, 0.9211)>
UV <Vector (0.2383, 0.9252)>
UV <Vector (0.2391, 0.9204)>
Face 1186
UV Count: 3
UV <Vector (0.2438, 0.9204)>
UV <Vector (0.2420, 0.9254)>
UV <Vector (0.2414, 0.9211)>
Face 1187
UV Count: 3
UV <Vector (0.2414, 0.9303)>
UV <Vector (0.2450, 0.9254)>
UV <Vector (0.2451, 0.9309)>
Face 1188
UV Count: 3
UV <Vector (0.2493, 0.9272)>
UV <Vector (0.2451, 0.9309)>
UV <Vector (0.2450, 0.9254)>
Face 1189
UV Count: 3
UV <Vector (0.2531, 0.9284)>
UV <Vector (0.2490, 0.9318)>
UV <Vector (0.2493, 0.9272)>
Face 1190
UV Count: 3
UV <Vector (0.2438, 0.9204)>
UV <Vector (0.2475, 0.9225)>
UV <Vector (0.2450, 0.9254)>
Face 1191
UV Count: 3
UV <Vector (0.2502, 0.9249)>
UV <Vector (0.2450, 0.9254)>
UV <Vector (0.2475, 0.9225)>
Face 1192
UV Count: 3
UV <Vector (0.2530, 0.9256)>
UV <Vector (0.2493, 0.9272)>
UV <Vector (0.2502, 0.9249)>
Face 1193
UV Count: 3
UV <Vector (0.2441, 0.8892)>
UV <Vector (0.2464, 0.8872)>
UV <Vector (0.2459, 0.8895)>
Face 1194
UV Count: 3
UV <Vector (0.2445, 0.8867)>
UV <Vector (0.2467, 0.8851)>
UV <Vector (0.2464, 0.8872)>
Face 1195
UV Count: 3
UV <Vector (0.2450, 0.8830)>
UV <Vector (0.2467, 0.8851)>
UV <Vector (0.2447, 0.8848)>
Face 1196
UV Count: 3
UV <Vector (0.2596, 0.8886)>
UV <Vector (0.2570, 0.8841)>
UV <Vector (0.2619, 0.8842)>
Face 1197
UV Count: 3
UV <Vector (0.2509, 0.8861)>
UV <Vector (0.2493, 0.8835)>
UV <Vector (0.2515, 0.8834)>
Face 1198
UV Count: 3
UV <Vector (0.2438, 0.8913)>
UV <Vector (0.2459, 0.8895)>
UV <Vector (0.2453, 0.8917)>
Face 1199
UV Count: 3
UV <Vector (0.2434, 0.9012)>
UV <Vector (0.2420, 0.9027)>
UV <Vector (0.2423, 0.9011)>
Face 1200
UV Count: 3
UV <Vector (0.2493, 0.8959)>
UV <Vector (0.2500, 0.8974)>
UV <Vector (0.2485, 0.8966)>
Face 1201
UV Count: 3
UV <Vector (0.6841, 0.7678)>
UV <Vector (0.6867, 0.7656)>
UV <Vector (0.6882, 0.7696)>
Face 1202
UV Count: 3
UV <Vector (0.2470, 0.8950)>
UV <Vector (0.2485, 0.8966)>
UV <Vector (0.2464, 0.8961)>
Face 1203
UV Count: 3
UV <Vector (0.2433, 0.8943)>
UV <Vector (0.2443, 0.8956)>
UV <Vector (0.2432, 0.8954)>
Face 1204
UV Count: 3
UV <Vector (0.2876, 0.8197)>
UV <Vector (0.2693, 0.8504)>
UV <Vector (0.2808, 0.8144)>
Face 1205
UV Count: 3
UV <Vector (0.2482, 0.8929)>
UV <Vector (0.2498, 0.8952)>
UV <Vector (0.2475, 0.8942)>
Face 1206
UV Count: 3
UV <Vector (0.2475, 0.8942)>
UV <Vector (0.2493, 0.8959)>
UV <Vector (0.2470, 0.8950)>
Face 1207
UV Count: 3
UV <Vector (0.2493, 0.8959)>
UV <Vector (0.2520, 0.8961)>
UV <Vector (0.2525, 0.8975)>
Face 1208
UV Count: 3
UV <Vector (0.2535, 0.8954)>
UV <Vector (0.2525, 0.8975)>
UV <Vector (0.2520, 0.8961)>
Face 1209
UV Count: 3
UV <Vector (0.2510, 0.8941)>
UV <Vector (0.2520, 0.8961)>
UV <Vector (0.2498, 0.8952)>
Face 1210
UV Count: 3
UV <Vector (0.2548, 0.8975)>
UV <Vector (0.2561, 0.8944)>
UV <Vector (0.2568, 0.8975)>
Face 1211
UV Count: 3
UV <Vector (0.2525, 0.8975)>
UV <Vector (0.2533, 0.8997)>
UV <Vector (0.2518, 0.8987)>
Face 1212
UV Count: 3
UV <Vector (0.2477, 0.8990)>
UV <Vector (0.2500, 0.8974)>
UV <Vector (0.2525, 0.8975)>
Face 1213
UV Count: 3
UV <Vector (0.2478, 0.9026)>
UV <Vector (0.2518, 0.8987)>
UV <Vector (0.2533, 0.8997)>
Face 1214
UV Count: 3
UV <Vector (0.2436, 0.8997)>
UV <Vector (0.2423, 0.9011)>
UV <Vector (0.2426, 0.8993)>
Face 1215
UV Count: 3
UV <Vector (0.2460, 0.8995)>
UV <Vector (0.2477, 0.9007)>
UV <Vector (0.2459, 0.9010)>
Face 1216
UV Count: 3
UV <Vector (0.2459, 0.9010)>
UV <Vector (0.2478, 0.9026)>
UV <Vector (0.2459, 0.9027)>
Face 1217
UV Count: 3
UV <Vector (0.2493, 0.8907)>
UV <Vector (0.2510, 0.8941)>
UV <Vector (0.2482, 0.8929)>
Face 1218
UV Count: 3
UV <Vector (0.2535, 0.8954)>
UV <Vector (0.2522, 0.8918)>
UV <Vector (0.2561, 0.8944)>
Face 1219
UV Count: 3
UV <Vector (0.2501, 0.8886)>
UV <Vector (0.2522, 0.8918)>
UV <Vector (0.2493, 0.8907)>
Face 1220
UV Count: 3
UV <Vector (0.2561, 0.8944)>
UV <Vector (0.2539, 0.8898)>
UV <Vector (0.2574, 0.8916)>
Face 1221
UV Count: 3
UV <Vector (0.2509, 0.8861)>
UV <Vector (0.2539, 0.8898)>
UV <Vector (0.2501, 0.8886)>
Face 1222
UV Count: 3
UV <Vector (0.2574, 0.8916)>
UV <Vector (0.2556, 0.8869)>
UV <Vector (0.2596, 0.8886)>
Face 1223
UV Count: 3
UV <Vector (0.2459, 0.9027)>
UV <Vector (0.2461, 0.9057)>
UV <Vector (0.2450, 0.9052)>
Face 1224
UV Count: 3
UV <Vector (0.2461, 0.9057)>
UV <Vector (0.2498, 0.9052)>
UV <Vector (0.2468, 0.9069)>
Face 1225
UV Count: 3
UV <Vector (0.2468, 0.9069)>
UV <Vector (0.2498, 0.9078)>
UV <Vector (0.2467, 0.9092)>
Face 1226
UV Count: 3
UV <Vector (0.2467, 0.9136)>
UV <Vector (0.2462, 0.9167)>
UV <Vector (0.2441, 0.9150)>
Face 1227
UV Count: 3
UV <Vector (0.2490, 0.9128)>
UV <Vector (0.2480, 0.9159)>
UV <Vector (0.2467, 0.9136)>
Face 1228
UV Count: 3
UV <Vector (0.2518, 0.9123)>
UV <Vector (0.2501, 0.9157)>
UV <Vector (0.2490, 0.9128)>
Face 1229
UV Count: 3
UV <Vector (0.2477, 0.8990)>
UV <Vector (0.2518, 0.8987)>
UV <Vector (0.2477, 0.9007)>
Face 1230
UV Count: 3
UV <Vector (0.2556, 0.9070)>
UV <Vector (0.2518, 0.9123)>
UV <Vector (0.2498, 0.9078)>
Face 1231
UV Count: 3
UV <Vector (0.2603, 0.9071)>
UV <Vector (0.2562, 0.9122)>
UV <Vector (0.2556, 0.9070)>
Face 1232
UV Count: 3
UV <Vector (0.2660, 0.9082)>
UV <Vector (0.2601, 0.9129)>
UV <Vector (0.2603, 0.9071)>
Face 1233
UV Count: 3
UV <Vector (0.2712, 0.9110)>
UV <Vector (0.2642, 0.9145)>
UV <Vector (0.2660, 0.9082)>
Face 1234
UV Count: 3
UV <Vector (0.2562, 0.9122)>
UV <Vector (0.2526, 0.9158)>
UV <Vector (0.2518, 0.9123)>
Face 1235
UV Count: 3
UV <Vector (0.2498, 0.9052)>
UV <Vector (0.2533, 0.8997)>
UV <Vector (0.2544, 0.9035)>
Face 1236
UV Count: 3
UV <Vector (0.2590, 0.9027)>
UV <Vector (0.2556, 0.9070)>
UV <Vector (0.2544, 0.9035)>
Face 1237
UV Count: 3
UV <Vector (0.2544, 0.9035)>
UV <Vector (0.2569, 0.8997)>
UV <Vector (0.2590, 0.9027)>
Face 1238
UV Count: 3
UV <Vector (0.2569, 0.8997)>
UV <Vector (0.2548, 0.8975)>
UV <Vector (0.2568, 0.8975)>
Face 1239
UV Count: 3
UV <Vector (0.2453, 0.9369)>
UV <Vector (0.2414, 0.9303)>
UV <Vector (0.2451, 0.9309)>
Face 1240
UV Count: 3
UV <Vector (0.2410, 0.9395)>
UV <Vector (0.2499, 0.9411)>
UV <Vector (0.2436, 0.9485)>
Face 1241
UV Count: 3
UV <Vector (0.2436, 0.9485)>
UV <Vector (0.2362, 0.9606)>
UV <Vector (0.2336, 0.9491)>
Face 1242
UV Count: 3
UV <Vector (0.2473, 0.9568)>
UV <Vector (0.2463, 0.9775)>
UV <Vector (0.2362, 0.9606)>
Face 1243
UV Count: 3
UV <Vector (0.2785, 0.9807)>
UV <Vector (0.2603, 0.9899)>
UV <Vector (0.2678, 0.9753)>
Face 1244
UV Count: 3
UV <Vector (0.2546, 0.9401)>
UV <Vector (0.2532, 0.9507)>
UV <Vector (0.2499, 0.9411)>
Face 1245
UV Count: 3
UV <Vector (0.2577, 0.9487)>
UV <Vector (0.2637, 0.9606)>
UV <Vector (0.2532, 0.9507)>
Face 1246
UV Count: 3
UV <Vector (0.2730, 0.9663)>
UV <Vector (0.2826, 0.9630)>
UV <Vector (0.2810, 0.9704)>
Face 1247
UV Count: 3
UV <Vector (0.2532, 0.9507)>
UV <Vector (0.2436, 0.9485)>
UV <Vector (0.2499, 0.9411)>
Face 1248
UV Count: 3
UV <Vector (0.2473, 0.9568)>
UV <Vector (0.2637, 0.9606)>
UV <Vector (0.2569, 0.9687)>
Face 1249
UV Count: 3
UV <Vector (0.2678, 0.9753)>
UV <Vector (0.2810, 0.9704)>
UV <Vector (0.2785, 0.9807)>
Face 1250
UV Count: 3
UV <Vector (0.2490, 0.9318)>
UV <Vector (0.2453, 0.9369)>
UV <Vector (0.2451, 0.9309)>
Face 1251
UV Count: 3
UV <Vector (0.2532, 0.9325)>
UV <Vector (0.2499, 0.9411)>
UV <Vector (0.2490, 0.9318)>
Face 1252
UV Count: 3
UV <Vector (0.5832, 0.0709)>
UV <Vector (0.5771, 0.0709)>
UV <Vector (0.5826, 0.0673)>
Face 1253
UV Count: 3
UV <Vector (0.5771, 0.0695)>
UV <Vector (0.5679, 0.0679)>
UV <Vector (0.5720, 0.0622)>
Face 1254
UV Count: 3
UV <Vector (0.5806, 0.0778)>
UV <Vector (0.5826, 0.0789)>
UV <Vector (0.5807, 0.0807)>
Face 1255
UV Count: 3
UV <Vector (0.5778, 0.0778)>
UV <Vector (0.5807, 0.0807)>
UV <Vector (0.5764, 0.0822)>
Face 1256
UV Count: 3
UV <Vector (0.5764, 0.0822)>
UV <Vector (0.5727, 0.0740)>
UV <Vector (0.5778, 0.0778)>
Face 1257
UV Count: 3
UV <Vector (0.5727, 0.0740)>
UV <Vector (0.5625, 0.0760)>
UV <Vector (0.5679, 0.0679)>
Face 1258
UV Count: 3
UV <Vector (0.5625, 0.0760)>
UV <Vector (0.5601, 0.0625)>
UV <Vector (0.5679, 0.0679)>
Face 1259
UV Count: 3
UV <Vector (0.5804, 0.0644)>
UV <Vector (0.5771, 0.0709)>
UV <Vector (0.5745, 0.0687)>
Face 1260
UV Count: 3
UV <Vector (0.5323, 0.0459)>
UV <Vector (0.5401, 0.0391)>
UV <Vector (0.5416, 0.0440)>
Face 1261
UV Count: 3
UV <Vector (0.5315, 0.0410)>
UV <Vector (0.5371, 0.0306)>
UV <Vector (0.5401, 0.0391)>
Face 1262
UV Count: 3
UV <Vector (0.5371, 0.0306)>
UV <Vector (0.5302, 0.0244)>
UV <Vector (0.5345, 0.0231)>
Face 1263
UV Count: 3
UV <Vector (0.5146, 0.0110)>
UV <Vector (0.5084, 0.0020)>
UV <Vector (0.5185, 0.0023)>
Face 1264
UV Count: 3
UV <Vector (0.5423, 0.0398)>
UV <Vector (0.5333, 0.0329)>
UV <Vector (0.5381, 0.0306)>
Face 1265
UV Count: 3
UV <Vector (0.5323, 0.0208)>
UV <Vector (0.5328, 0.0199)>
UV <Vector (0.5325, 0.0211)>
Face 1266
UV Count: 3
UV <Vector (0.5328, 0.0199)>
UV <Vector (0.5345, 0.0232)>
UV <Vector (0.5325, 0.0211)>
Face 1267
UV Count: 3
UV <Vector (0.5364, 0.0226)>
UV <Vector (0.5381, 0.0306)>
UV <Vector (0.5345, 0.0232)>
Face 1268
UV Count: 3
UV <Vector (0.5073, 0.0113)>
UV <Vector (0.5000, 0.0068)>
UV <Vector (0.5084, 0.0020)>
Face 1269
UV Count: 3
UV <Vector (0.4942, 0.0104)>
UV <Vector (0.5029, 0.0127)>
UV <Vector (0.4989, 0.0164)>
Face 1270
UV Count: 3
UV <Vector (0.5423, 0.0398)>
UV <Vector (0.5527, 0.0412)>
UV <Vector (0.5478, 0.0472)>
Face 1271
UV Count: 3
UV <Vector (0.5478, 0.0472)>
UV <Vector (0.5611, 0.0477)>
UV <Vector (0.5562, 0.0552)>
Face 1272
UV Count: 3
UV <Vector (0.5562, 0.0552)>
UV <Vector (0.5705, 0.0548)>
UV <Vector (0.5648, 0.0625)>
Face 1273
UV Count: 3
UV <Vector (0.5705, 0.0548)>
UV <Vector (0.5710, 0.0670)>
UV <Vector (0.5648, 0.0625)>
Face 1274
UV Count: 3
UV <Vector (0.5059, 0.0659)>
UV <Vector (0.4945, 0.0534)>
UV <Vector (0.5094, 0.0578)>
Face 1275
UV Count: 3
UV <Vector (0.5076, 0.0285)>
UV <Vector (0.5154, 0.0251)>
UV <Vector (0.5139, 0.0309)>
Face 1276
UV Count: 3
UV <Vector (0.5200, 0.0169)>
UV <Vector (0.5146, 0.0110)>
UV <Vector (0.5217, 0.0140)>
Face 1277
UV Count: 3
UV <Vector (0.5252, 0.0099)>
UV <Vector (0.5146, 0.0110)>
UV <Vector (0.5185, 0.0023)>
Face 1278
UV Count: 3
UV <Vector (0.5111, 0.0470)>
UV <Vector (0.5046, 0.0354)>
UV <Vector (0.5124, 0.0386)>
Face 1279
UV Count: 3
UV <Vector (0.2560, 0.9166)>
UV <Vector (0.2601, 0.9129)>
UV <Vector (0.2588, 0.9173)>
Face 1280
UV Count: 3
UV <Vector (0.2588, 0.9173)>
UV <Vector (0.2642, 0.9145)>
UV <Vector (0.2622, 0.9195)>
Face 1281
UV Count: 3
UV <Vector (0.2588, 0.9173)>
UV <Vector (0.2585, 0.9204)>
UV <Vector (0.2568, 0.9195)>
Face 1282
UV Count: 3
UV <Vector (0.2465, 0.9201)>
UV <Vector (0.2474, 0.9189)>
UV <Vector (0.2478, 0.9203)>
Face 1283
UV Count: 3
UV <Vector (0.2613, 0.9249)>
UV <Vector (0.2599, 0.9221)>
UV <Vector (0.2633, 0.9232)>
Face 1284
UV Count: 3
UV <Vector (0.2584, 0.9254)>
UV <Vector (0.2587, 0.9228)>
UV <Vector (0.2613, 0.9249)>
Face 1285
UV Count: 3
UV <Vector (0.2462, 0.9167)>
UV <Vector (0.2474, 0.9189)>
UV <Vector (0.2462, 0.9188)>
Face 1286
UV Count: 3
UV <Vector (0.2530, 0.9256)>
UV <Vector (0.2548, 0.9237)>
UV <Vector (0.2554, 0.9255)>
Face 1287
UV Count: 3
UV <Vector (0.2480, 0.9159)>
UV <Vector (0.2480, 0.9185)>
UV <Vector (0.2462, 0.9167)>
Face 1288
UV Count: 3
UV <Vector (0.2502, 0.9249)>
UV <Vector (0.2526, 0.9240)>
UV <Vector (0.2530, 0.9256)>
Face 1289
UV Count: 3
UV <Vector (0.2501, 0.9157)>
UV <Vector (0.2493, 0.9183)>
UV <Vector (0.2480, 0.9159)>
Face 1290
UV Count: 3
UV <Vector (0.2502, 0.9249)>
UV <Vector (0.2486, 0.9219)>
UV <Vector (0.2504, 0.9236)>
Face 1291
UV Count: 3
UV <Vector (0.2526, 0.9158)>
UV <Vector (0.2508, 0.9178)>
UV <Vector (0.2501, 0.9157)>
Face 1292
UV Count: 3
UV <Vector (0.2475, 0.9225)>
UV <Vector (0.2478, 0.9203)>
UV <Vector (0.2486, 0.9219)>
Face 1293
UV Count: 3
UV <Vector (0.2560, 0.9166)>
UV <Vector (0.2568, 0.9195)>
UV <Vector (0.2548, 0.9185)>
Face 1294
UV Count: 3
UV <Vector (0.2498, 0.9052)>
UV <Vector (0.2556, 0.9070)>
UV <Vector (0.2498, 0.9078)>
Face 1295
UV Count: 3
UV <Vector (0.2548, 0.9237)>
UV <Vector (0.2559, 0.9222)>
UV <Vector (0.2569, 0.9235)>
Face 1296
UV Count: 3
UV <Vector (0.2493, 0.9183)>
UV <Vector (0.2486, 0.9191)>
UV <Vector (0.2480, 0.9185)>
Face 1297
UV Count: 3
UV <Vector (0.2480, 0.9185)>
UV <Vector (0.2483, 0.9192)>
UV <Vector (0.2474, 0.9189)>
Face 1298
UV Count: 3
UV <Vector (0.2483, 0.9192)>
UV <Vector (0.2478, 0.9203)>
UV <Vector (0.2474, 0.9189)>
Face 1299
UV Count: 3
UV <Vector (0.2478, 0.9203)>
UV <Vector (0.2492, 0.9214)>
UV <Vector (0.2486, 0.9219)>
Face 1300
UV Count: 3
UV <Vector (0.2486, 0.9219)>
UV <Vector (0.2508, 0.9225)>
UV <Vector (0.2504, 0.9236)>
Face 1301
UV Count: 3
UV <Vector (0.2563, 0.9212)>
UV <Vector (0.2568, 0.9195)>
UV <Vector (0.2585, 0.9204)>
Face 1302
UV Count: 3
UV <Vector (0.2526, 0.9240)>
UV <Vector (0.2546, 0.9224)>
UV <Vector (0.2548, 0.9237)>
Face 1303
UV Count: 3
UV <Vector (0.2570, 0.9217)>
UV <Vector (0.2585, 0.9204)>
UV <Vector (0.2599, 0.9221)>
Face 1304
UV Count: 3
UV <Vector (0.2622, 0.9195)>
UV <Vector (0.2599, 0.9221)>
UV <Vector (0.2585, 0.9204)>
Face 1305
UV Count: 3
UV <Vector (0.2523, 0.9187)>
UV <Vector (0.2508, 0.9178)>
UV <Vector (0.2525, 0.9179)>
Face 1306
UV Count: 3
UV <Vector (0.2568, 0.9195)>
UV <Vector (0.2544, 0.9194)>
UV <Vector (0.2548, 0.9185)>
Face 1307
UV Count: 3
UV <Vector (0.2526, 0.9158)>
UV <Vector (0.2548, 0.9185)>
UV <Vector (0.2525, 0.9179)>
Face 1308
UV Count: 3
UV <Vector (0.2587, 0.9228)>
UV <Vector (0.2570, 0.9217)>
UV <Vector (0.2599, 0.9221)>
Face 1309
UV Count: 3
UV <Vector (0.2504, 0.9236)>
UV <Vector (0.2527, 0.9228)>
UV <Vector (0.2526, 0.9240)>
Face 1310
UV Count: 3
UV <Vector (0.2554, 0.9255)>
UV <Vector (0.2569, 0.9235)>
UV <Vector (0.2584, 0.9254)>
Face 1311
UV Count: 3
UV <Vector (0.2548, 0.9185)>
UV <Vector (0.2523, 0.9187)>
UV <Vector (0.2525, 0.9179)>
Face 1312
UV Count: 3
UV <Vector (0.2569, 0.9235)>
UV <Vector (0.2566, 0.9220)>
UV <Vector (0.2587, 0.9228)>
Face 1313
UV Count: 3
UV <Vector (0.2687, 0.9169)>
UV <Vector (0.2622, 0.9195)>
UV <Vector (0.2642, 0.9145)>
Face 1314
UV Count: 3
UV <Vector (0.2633, 0.9232)>
UV <Vector (0.2674, 0.9211)>
UV <Vector (0.2669, 0.9249)>
Face 1315
UV Count: 3
UV <Vector (0.2633, 0.9232)>
UV <Vector (0.2643, 0.9277)>
UV <Vector (0.2613, 0.9249)>
Face 1316
UV Count: 3
UV <Vector (0.2613, 0.9249)>
UV <Vector (0.2600, 0.9285)>
UV <Vector (0.2584, 0.9254)>
Face 1317
UV Count: 3
UV <Vector (0.2584, 0.9254)>
UV <Vector (0.2562, 0.9285)>
UV <Vector (0.2554, 0.9255)>
Face 1318
UV Count: 3
UV <Vector (0.2554, 0.9255)>
UV <Vector (0.2531, 0.9284)>
UV <Vector (0.2530, 0.9256)>
Face 1319
UV Count: 3
UV <Vector (0.2546, 0.9401)>
UV <Vector (0.2573, 0.9334)>
UV <Vector (0.2586, 0.9395)>
Face 1320
UV Count: 3
UV <Vector (0.2532, 0.9325)>
UV <Vector (0.2562, 0.9285)>
UV <Vector (0.2573, 0.9334)>
Face 1321
UV Count: 3
UV <Vector (0.2600, 0.9285)>
UV <Vector (0.2573, 0.9334)>
UV <Vector (0.2562, 0.9285)>
Face 1322
UV Count: 3
UV <Vector (0.2643, 0.9277)>
UV <Vector (0.2616, 0.9334)>
UV <Vector (0.2600, 0.9285)>
Face 1323
UV Count: 3
UV <Vector (0.2669, 0.9249)>
UV <Vector (0.2671, 0.9320)>
UV <Vector (0.2643, 0.9277)>
Face 1324
UV Count: 3
UV <Vector (0.2577, 0.9487)>
UV <Vector (0.2586, 0.9395)>
UV <Vector (0.2620, 0.9462)>
Face 1325
UV Count: 3
UV <Vector (0.2616, 0.9334)>
UV <Vector (0.2586, 0.9395)>
UV <Vector (0.2573, 0.9334)>
Face 1326
UV Count: 3
UV <Vector (0.2620, 0.9462)>
UV <Vector (0.2623, 0.9384)>
UV <Vector (0.2667, 0.9411)>
Face 1327
UV Count: 3
UV <Vector (0.2673, 0.9558)>
UV <Vector (0.2620, 0.9462)>
UV <Vector (0.2704, 0.9513)>
Face 1328
UV Count: 3
UV <Vector (0.2756, 0.9601)>
UV <Vector (0.2704, 0.9513)>
UV <Vector (0.2779, 0.9547)>
Face 1329
UV Count: 3
UV <Vector (0.2756, 0.9601)>
UV <Vector (0.2842, 0.9569)>
UV <Vector (0.2826, 0.9630)>
Face 1330
UV Count: 3
UV <Vector (0.2637, 0.9606)>
UV <Vector (0.2678, 0.9753)>
UV <Vector (0.2569, 0.9687)>
Face 1331
UV Count: 3
UV <Vector (0.2673, 0.9558)>
UV <Vector (0.2730, 0.9663)>
UV <Vector (0.2637, 0.9606)>
Face 1332
UV Count: 3
UV <Vector (0.2569, 0.9687)>
UV <Vector (0.2603, 0.9899)>
UV <Vector (0.2463, 0.9775)>
Face 1333
UV Count: 3
UV <Vector (0.2561, 0.8944)>
UV <Vector (0.2604, 0.8973)>
UV <Vector (0.2568, 0.8975)>
Face 1334
UV Count: 3
UV <Vector (0.2673, 0.8937)>
UV <Vector (0.2619, 0.8842)>
UV <Vector (0.2720, 0.8879)>
Face 1335
UV Count: 3
UV <Vector (0.2596, 0.8886)>
UV <Vector (0.2604, 0.8973)>
UV <Vector (0.2574, 0.8916)>
Face 1336
UV Count: 3
UV <Vector (0.2569, 0.8997)>
UV <Vector (0.2604, 0.8973)>
UV <Vector (0.2590, 0.9027)>
Face 1337
UV Count: 3
UV <Vector (0.2672, 0.9022)>
UV <Vector (0.2603, 0.9071)>
UV <Vector (0.2590, 0.9027)>
Face 1338
UV Count: 3
UV <Vector (0.2672, 0.9022)>
UV <Vector (0.2604, 0.8973)>
UV <Vector (0.2673, 0.8937)>
Face 1339
UV Count: 3
UV <Vector (0.2737, 0.9043)>
UV <Vector (0.2660, 0.9082)>
UV <Vector (0.2672, 0.9022)>
Face 1340
UV Count: 3
UV <Vector (0.2781, 0.8979)>
UV <Vector (0.2672, 0.9022)>
UV <Vector (0.2673, 0.8937)>
Face 1341
UV Count: 3
UV <Vector (0.2781, 0.8979)>
UV <Vector (0.2720, 0.8879)>
UV <Vector (0.2816, 0.8939)>
Face 1342
UV Count: 3
UV <Vector (0.2733, 0.9235)>
UV <Vector (0.2669, 0.9249)>
UV <Vector (0.2674, 0.9211)>
Face 1343
UV Count: 3
UV <Vector (0.2781, 0.8979)>
UV <Vector (0.2798, 0.9075)>
UV <Vector (0.2737, 0.9043)>
Face 1344
UV Count: 3
UV <Vector (0.2493, 0.8835)>
UV <Vector (0.2490, 0.8750)>
UV <Vector (0.2513, 0.8702)>
Face 1345
UV Count: 3
UV <Vector (0.2766, 0.9130)>
UV <Vector (0.2737, 0.9043)>
UV <Vector (0.2798, 0.9075)>
Face 1346
UV Count: 3
UV <Vector (0.2766, 0.9130)>
UV <Vector (0.2687, 0.9169)>
UV <Vector (0.2712, 0.9110)>
Face 1347
UV Count: 3
UV <Vector (0.2798, 0.9075)>
UV <Vector (0.2827, 0.9157)>
UV <Vector (0.2766, 0.9130)>
Face 1348
UV Count: 3
UV <Vector (0.2671, 0.9320)>
UV <Vector (0.2623, 0.9384)>
UV <Vector (0.2616, 0.9334)>
Face 1349
UV Count: 3
UV <Vector (0.2667, 0.9411)>
UV <Vector (0.2704, 0.9513)>
UV <Vector (0.2620, 0.9462)>
Face 1350
UV Count: 3
UV <Vector (0.2704, 0.9513)>
UV <Vector (0.2809, 0.9479)>
UV <Vector (0.2779, 0.9547)>
Face 1351
UV Count: 3
UV <Vector (0.2842, 0.9569)>
UV <Vector (0.2809, 0.9479)>
UV <Vector (0.2875, 0.9502)>
Face 1352
UV Count: 3
UV <Vector (0.2759, 0.9364)>
UV <Vector (0.2667, 0.9411)>
UV <Vector (0.2671, 0.9320)>
Face 1353
UV Count: 3
UV <Vector (0.2736, 0.9444)>
UV <Vector (0.2840, 0.9398)>
UV <Vector (0.2809, 0.9479)>
Face 1354
UV Count: 3
UV <Vector (0.2875, 0.9502)>
UV <Vector (0.2840, 0.9398)>
UV <Vector (0.2906, 0.9413)>
Face 1355
UV Count: 3
UV <Vector (0.2720, 0.9272)>
UV <Vector (0.2759, 0.9364)>
UV <Vector (0.2671, 0.9320)>
Face 1356
UV Count: 3
UV <Vector (0.2759, 0.9364)>
UV <Vector (0.2845, 0.9328)>
UV <Vector (0.2840, 0.9398)>
Face 1357
UV Count: 3
UV <Vector (0.2741, 0.9193)>
UV <Vector (0.2674, 0.9211)>
UV <Vector (0.2687, 0.9169)>
Face 1358
UV Count: 3
UV <Vector (0.2733, 0.9235)>
UV <Vector (0.2804, 0.9211)>
UV <Vector (0.2789, 0.9256)>
Face 1359
UV Count: 3
UV <Vector (0.2804, 0.9211)>
UV <Vector (0.2855, 0.9274)>
UV <Vector (0.2789, 0.9256)>
Face 1360
UV Count: 3
UV <Vector (0.2789, 0.9256)>
UV <Vector (0.2720, 0.9272)>
UV <Vector (0.2733, 0.9235)>
Face 1361
UV Count: 3
UV <Vector (0.2775, 0.9303)>
UV <Vector (0.2855, 0.9274)>
UV <Vector (0.2845, 0.9328)>
Face 1362
UV Count: 3
UV <Vector (0.2766, 0.9130)>
UV <Vector (0.2804, 0.9211)>
UV <Vector (0.2741, 0.9193)>
Face 1363
UV Count: 3
UV <Vector (0.2840, 0.9398)>
UV <Vector (0.2903, 0.9377)>
UV <Vector (0.2906, 0.9413)>
Face 1364
UV Count: 3
UV <Vector (0.2951, 0.9379)>
UV <Vector (0.2906, 0.9413)>
UV <Vector (0.2903, 0.9377)>
Face 1365
UV Count: 3
UV <Vector (0.2826, 0.9630)>
UV <Vector (0.2916, 0.9588)>
UV <Vector (0.2900, 0.9652)>
Face 1366
UV Count: 3
UV <Vector (0.3095, 0.9292)>
UV <Vector (0.3021, 0.9287)>
UV <Vector (0.3028, 0.9253)>
Face 1367
UV Count: 3
UV <Vector (0.3007, 0.9150)>
UV <Vector (0.3098, 0.9193)>
UV <Vector (0.3033, 0.9216)>
Face 1368
UV Count: 3
UV <Vector (0.2953, 0.9091)>
UV <Vector (0.3090, 0.9123)>
UV <Vector (0.3007, 0.9150)>
Face 1369
UV Count: 3
UV <Vector (0.2870, 0.9234)>
UV <Vector (0.2827, 0.9157)>
UV <Vector (0.2887, 0.9166)>
Face 1370
UV Count: 3
UV <Vector (0.2951, 0.9379)>
UV <Vector (0.3024, 0.9417)>
UV <Vector (0.2961, 0.9421)>
Face 1371
UV Count: 3
UV <Vector (0.3062, 0.9369)>
UV <Vector (0.2993, 0.9344)>
UV <Vector (0.3021, 0.9287)>
Face 1372
UV Count: 3
UV <Vector (0.2916, 0.9588)>
UV <Vector (0.2965, 0.9673)>
UV <Vector (0.2900, 0.9652)>
Face 1373
UV Count: 3
UV <Vector (0.3066, 0.9709)>
UV <Vector (0.2965, 0.9673)>
UV <Vector (0.2997, 0.9621)>
Face 1374
UV Count: 3
UV <Vector (0.3011, 0.9827)>
UV <Vector (0.3066, 0.9709)>
UV <Vector (0.3121, 0.9804)>
Face 1375
UV Count: 3
UV <Vector (0.3046, 0.9963)>
UV <Vector (0.3121, 0.9804)>
UV <Vector (0.3179, 0.9909)>
Face 1376
UV Count: 3
UV <Vector (0.2810, 0.9704)>
UV <Vector (0.2900, 0.9652)>
UV <Vector (0.2888, 0.9719)>
Face 1377
UV Count: 3
UV <Vector (0.2785, 0.9807)>
UV <Vector (0.2888, 0.9719)>
UV <Vector (0.2892, 0.9820)>
Face 1378
UV Count: 3
UV <Vector (0.2754, 0.9961)>
UV <Vector (0.2892, 0.9820)>
UV <Vector (0.2905, 0.9980)>
Face 1379
UV Count: 3
UV <Vector (0.2965, 0.9673)>
UV <Vector (0.2888, 0.9719)>
UV <Vector (0.2900, 0.9652)>
Face 1380
UV Count: 3
UV <Vector (0.2892, 0.9820)>
UV <Vector (0.2986, 0.9738)>
UV <Vector (0.3011, 0.9827)>
Face 1381
UV Count: 3
UV <Vector (0.2905, 0.9980)>
UV <Vector (0.3011, 0.9827)>
UV <Vector (0.3046, 0.9963)>
Face 1382
UV Count: 3
UV <Vector (0.2875, 0.9502)>
UV <Vector (0.2916, 0.9588)>
UV <Vector (0.2842, 0.9569)>
Face 1383
UV Count: 3
UV <Vector (0.2997, 0.9621)>
UV <Vector (0.2948, 0.9513)>
UV <Vector (0.3028, 0.9522)>
Face 1384
UV Count: 3
UV <Vector (0.2906, 0.9413)>
UV <Vector (0.2948, 0.9513)>
UV <Vector (0.2875, 0.9502)>
Face 1385
UV Count: 3
UV <Vector (0.3028, 0.9522)>
UV <Vector (0.2961, 0.9421)>
UV <Vector (0.3024, 0.9417)>
Face 1386
UV Count: 3
UV <Vector (0.3028, 0.9522)>
UV <Vector (0.3132, 0.9489)>
UV <Vector (0.3100, 0.9555)>
Face 1387
UV Count: 3
UV <Vector (0.3073, 0.9619)>
UV <Vector (0.3028, 0.9522)>
UV <Vector (0.3100, 0.9555)>
Face 1388
UV Count: 3
UV <Vector (0.3066, 0.9709)>
UV <Vector (0.3073, 0.9619)>
UV <Vector (0.3125, 0.9674)>
Face 1389
UV Count: 3
UV <Vector (0.3121, 0.9804)>
UV <Vector (0.3125, 0.9674)>
UV <Vector (0.3189, 0.9771)>
Face 1390
UV Count: 3
UV <Vector (0.3179, 0.9909)>
UV <Vector (0.3189, 0.9771)>
UV <Vector (0.3258, 0.9858)>
Face 1391
UV Count: 3
UV <Vector (0.3189, 0.9771)>
UV <Vector (0.3332, 0.9795)>
UV <Vector (0.3258, 0.9858)>
Face 1392
UV Count: 3
UV <Vector (0.3125, 0.9674)>
UV <Vector (0.3246, 0.9700)>
UV <Vector (0.3189, 0.9771)>
Face 1393
UV Count: 3
UV <Vector (0.3177, 0.9625)>
UV <Vector (0.3073, 0.9619)>
UV <Vector (0.3100, 0.9555)>
Face 1394
UV Count: 3
UV <Vector (0.3246, 0.9700)>
UV <Vector (0.3413, 0.9696)>
UV <Vector (0.3332, 0.9795)>
Face 1395
UV Count: 3
UV <Vector (0.3177, 0.9625)>
UV <Vector (0.3301, 0.9610)>
UV <Vector (0.3246, 0.9700)>
Face 1396
UV Count: 3
UV <Vector (0.3221, 0.9554)>
UV <Vector (0.3100, 0.9555)>
UV <Vector (0.3132, 0.9489)>
Face 1397
UV Count: 3
UV <Vector (0.3132, 0.9489)>
UV <Vector (0.3261, 0.9470)>
UV <Vector (0.3221, 0.9554)>
Face 1398
UV Count: 3
UV <Vector (0.3195, 0.9346)>
UV <Vector (0.3321, 0.9292)>
UV <Vector (0.3290, 0.9392)>
Face 1399
UV Count: 3
UV <Vector (0.3217, 0.9247)>
UV <Vector (0.3337, 0.9211)>
UV <Vector (0.3321, 0.9292)>
Face 1400
UV Count: 3
UV <Vector (0.3321, 0.9292)>
UV <Vector (0.3462, 0.9256)>
UV <Vector (0.3439, 0.9336)>
Face 1401
UV Count: 3
UV <Vector (0.3290, 0.9392)>
UV <Vector (0.3439, 0.9336)>
UV <Vector (0.3392, 0.9439)>
Face 1402
UV Count: 3
UV <Vector (0.3462, 0.9256)>
UV <Vector (0.3537, 0.9359)>
UV <Vector (0.3439, 0.9336)>
Face 1403
UV Count: 3
UV <Vector (0.3439, 0.9336)>
UV <Vector (0.3511, 0.9472)>
UV <Vector (0.3392, 0.9439)>
Face 1404
UV Count: 3
UV <Vector (0.3221, 0.9554)>
UV <Vector (0.3354, 0.9518)>
UV <Vector (0.3301, 0.9610)>
Face 1405
UV Count: 3
UV <Vector (0.3301, 0.9610)>
UV <Vector (0.3476, 0.9579)>
UV <Vector (0.3413, 0.9696)>
Face 1406
UV Count: 3
UV <Vector (0.3062, 0.9369)>
UV <Vector (0.3132, 0.9489)>
UV <Vector (0.3024, 0.9417)>
Face 1407
UV Count: 3
UV <Vector (0.3195, 0.9346)>
UV <Vector (0.3062, 0.9369)>
UV <Vector (0.3095, 0.9292)>
Face 1408
UV Count: 3
UV <Vector (0.3231, 0.9169)>
UV <Vector (0.3098, 0.9193)>
UV <Vector (0.3090, 0.9123)>
Face 1409
UV Count: 3
UV <Vector (0.2633, 0.8741)>
UV <Vector (0.2619, 0.8842)>
UV <Vector (0.2570, 0.8841)>
Face 1410
UV Count: 3
UV <Vector (0.2560, 0.8476)>
UV <Vector (0.2469, 0.8693)>
UV <Vector (0.2500, 0.8464)>
Face 1411
UV Count: 3
UV <Vector (0.2626, 0.8490)>
UV <Vector (0.2513, 0.8702)>
UV <Vector (0.2560, 0.8476)>
Face 1412
UV Count: 3
UV <Vector (0.2758, 0.8545)>
UV <Vector (0.2633, 0.8741)>
UV <Vector (0.2693, 0.8504)>
Face 1413
UV Count: 3
UV <Vector (0.2808, 0.8144)>
UV <Vector (0.2626, 0.8490)>
UV <Vector (0.2711, 0.8097)>
Face 1414
UV Count: 3
UV <Vector (0.3058, 0.8337)>
UV <Vector (0.2829, 0.8569)>
UV <Vector (0.2975, 0.8273)>
Face 1415
UV Count: 3
UV <Vector (0.2793, 0.8784)>
UV <Vector (0.2816, 0.8939)>
UV <Vector (0.2720, 0.8879)>
Face 1416
UV Count: 3
UV <Vector (0.2515, 0.8834)>
UV <Vector (0.2513, 0.8702)>
UV <Vector (0.2575, 0.8718)>
Face 1417
UV Count: 3
UV <Vector (0.2720, 0.8879)>
UV <Vector (0.2716, 0.8758)>
UV <Vector (0.2793, 0.8784)>
Face 1418
UV Count: 3
UV <Vector (0.3149, 0.8411)>
UV <Vector (0.2928, 0.8630)>
UV <Vector (0.3058, 0.8337)>
Face 1419
UV Count: 3
UV <Vector (0.3222, 0.8471)>
UV <Vector (0.3010, 0.8664)>
UV <Vector (0.3149, 0.8411)>
Face 1420
UV Count: 3
UV <Vector (0.3360, 0.8570)>
UV <Vector (0.3141, 0.8722)>
UV <Vector (0.3222, 0.8471)>
Face 1421
UV Count: 3
UV <Vector (0.3503, 0.8660)>
UV <Vector (0.3258, 0.8780)>
UV <Vector (0.3360, 0.8570)>
Face 1422
UV Count: 3
UV <Vector (0.3617, 0.8774)>
UV <Vector (0.3386, 0.8852)>
UV <Vector (0.3503, 0.8660)>
Face 1423
UV Count: 3
UV <Vector (0.3617, 0.8774)>
UV <Vector (0.3580, 0.8995)>
UV <Vector (0.3484, 0.8923)>
Face 1424
UV Count: 3
UV <Vector (0.3700, 0.8863)>
UV <Vector (0.3657, 0.9047)>
UV <Vector (0.3580, 0.8995)>
Face 1425
UV Count: 3
UV <Vector (0.2500, 0.8464)>
UV <Vector (0.2626, 0.8063)>
UV <Vector (0.2560, 0.8476)>
Face 1426
UV Count: 3
UV <Vector (0.3580, 0.8995)>
UV <Vector (0.3580, 0.9194)>
UV <Vector (0.3494, 0.9163)>
Face 1427
UV Count: 3
UV <Vector (0.3391, 0.9110)>
UV <Vector (0.3580, 0.8995)>
UV <Vector (0.3494, 0.9163)>
Face 1428
UV Count: 3
UV <Vector (0.3291, 0.9055)>
UV <Vector (0.3484, 0.8923)>
UV <Vector (0.3391, 0.9110)>
Face 1429
UV Count: 3
UV <Vector (0.3176, 0.8987)>
UV <Vector (0.3386, 0.8852)>
UV <Vector (0.3291, 0.9055)>
Face 1430
UV Count: 3
UV <Vector (0.3059, 0.8923)>
UV <Vector (0.3258, 0.8780)>
UV <Vector (0.3176, 0.8987)>
Face 1431
UV Count: 3
UV <Vector (0.2967, 0.8872)>
UV <Vector (0.3141, 0.8722)>
UV <Vector (0.3059, 0.8923)>
Face 1432
UV Count: 3
UV <Vector (0.2870, 0.8824)>
UV <Vector (0.3010, 0.8664)>
UV <Vector (0.2967, 0.8872)>
Face 1433
UV Count: 3
UV <Vector (0.2793, 0.8784)>
UV <Vector (0.2928, 0.8630)>
UV <Vector (0.2870, 0.8824)>
Face 1434
UV Count: 3
UV <Vector (0.2716, 0.8758)>
UV <Vector (0.2829, 0.8569)>
UV <Vector (0.2793, 0.8784)>
Face 1435
UV Count: 3
UV <Vector (0.2758, 0.8545)>
UV <Vector (0.2975, 0.8273)>
UV <Vector (0.2829, 0.8569)>
Face 1436
UV Count: 3
UV <Vector (0.2711, 0.8097)>
UV <Vector (0.2560, 0.8476)>
UV <Vector (0.2626, 0.8063)>
Face 1437
UV Count: 3
UV <Vector (0.6832, 0.7756)>
UV <Vector (0.6831, 0.7746)>
UV <Vector (0.6882, 0.7696)>
Face 1438
UV Count: 3
UV <Vector (0.6904, 0.7655)>
UV <Vector (0.6917, 0.7654)>
UV <Vector (0.6882, 0.7696)>
Face 1439
UV Count: 3
UV <Vector (0.6831, 0.7746)>
UV <Vector (0.6833, 0.7727)>
UV <Vector (0.6882, 0.7696)>
Face 1440
UV Count: 3
UV <Vector (0.6922, 0.7658)>
UV <Vector (0.6926, 0.7667)>
UV <Vector (0.6882, 0.7696)>
Face 1441
UV Count: 3
UV <Vector (0.6926, 0.7667)>
UV <Vector (0.6929, 0.7686)>
UV <Vector (0.6882, 0.7696)>
Face 1442
UV Count: 3
UV <Vector (0.6929, 0.7686)>
UV <Vector (0.6930, 0.7714)>
UV <Vector (0.6882, 0.7696)>
Face 1443
UV Count: 3
UV <Vector (0.6833, 0.7727)>
UV <Vector (0.6832, 0.7702)>
UV <Vector (0.6882, 0.7696)>
Face 1444
UV Count: 3
UV <Vector (0.6891, 0.7652)>
UV <Vector (0.6904, 0.7655)>
UV <Vector (0.6882, 0.7696)>
Face 1445
UV Count: 3
UV <Vector (0.6930, 0.7714)>
UV <Vector (0.6913, 0.7741)>
UV <Vector (0.6882, 0.7696)>
Face 1446
UV Count: 3
UV <Vector (0.6832, 0.7702)>
UV <Vector (0.6841, 0.7678)>
UV <Vector (0.6882, 0.7696)>
Face 1447
UV Count: 3
UV <Vector (0.6913, 0.7741)>
UV <Vector (0.6882, 0.7756)>
UV <Vector (0.6882, 0.7696)>
Face 1448
UV Count: 3
UV <Vector (0.6882, 0.7756)>
UV <Vector (0.6848, 0.7753)>
UV <Vector (0.6882, 0.7696)>
Face 1449
UV Count: 3
UV <Vector (0.6867, 0.7656)>
UV <Vector (0.6891, 0.7652)>
UV <Vector (0.6882, 0.7696)>
Face 1450
UV Count: 3
UV <Vector (0.6848, 0.7753)>
UV <Vector (0.6832, 0.7756)>
UV <Vector (0.6882, 0.7696)>
Face 1451
UV Count: 3
UV <Vector (0.6917, 0.7654)>
UV <Vector (0.6922, 0.7658)>
UV <Vector (0.6882, 0.7696)>
Face 1452
UV Count: 3
UV <Vector (0.2443, 0.8956)>
UV <Vector (0.2430, 0.8968)>
UV <Vector (0.2432, 0.8954)>
Face 1453
UV Count: 3
UV <Vector (0.2430, 0.8968)>
UV <Vector (0.2438, 0.8986)>
UV <Vector (0.2427, 0.8986)>
Face 1454
UV Count: 3
UV <Vector (0.2461, 0.8972)>
UV <Vector (0.2479, 0.8982)>
UV <Vector (0.2457, 0.8986)>
Face 1455
UV Count: 3
UV <Vector (0.2464, 0.8961)>
UV <Vector (0.2480, 0.8973)>
UV <Vector (0.2461, 0.8972)>
Face 1456
UV Count: 3
UV <Vector (0.2479, 0.8982)>
UV <Vector (0.2480, 0.8973)>
UV <Vector (0.2500, 0.8974)>
Face 1457
UV Count: 3
UV <Vector (0.2480, 0.8973)>
UV <Vector (0.2485, 0.8966)>
UV <Vector (0.2500, 0.8974)>
Face 1458
UV Count: 3
UV <Vector (0.3767, 0.8942)>
UV <Vector (0.3844, 0.8782)>
UV <Vector (0.3890, 0.8879)>
Face 1459
UV Count: 3
UV <Vector (0.3537, 0.7863)>
UV <Vector (0.3720, 0.7779)>
UV <Vector (0.3793, 0.7878)>
Face 1460
UV Count: 3
UV <Vector (0.4350, 0.7594)>
UV <Vector (0.4554, 0.7713)>
UV <Vector (0.4381, 0.7727)>
Face 1461
UV Count: 3
UV <Vector (0.3494, 0.9163)>
UV <Vector (0.3555, 0.9277)>
UV <Vector (0.3462, 0.9256)>
Face 1462
UV Count: 3
UV <Vector (0.3391, 0.9110)>
UV <Vector (0.3462, 0.9256)>
UV <Vector (0.3337, 0.9211)>
Face 1463
UV Count: 3
UV <Vector (0.3291, 0.9055)>
UV <Vector (0.3337, 0.9211)>
UV <Vector (0.3231, 0.9169)>
Face 1464
UV Count: 3
UV <Vector (0.3176, 0.8987)>
UV <Vector (0.3231, 0.9169)>
UV <Vector (0.3090, 0.9123)>
Face 1465
UV Count: 3
UV <Vector (0.3059, 0.8923)>
UV <Vector (0.3090, 0.9123)>
UV <Vector (0.2963, 0.9017)>
Face 1466
UV Count: 3
UV <Vector (0.2967, 0.8872)>
UV <Vector (0.2963, 0.9017)>
UV <Vector (0.2887, 0.8968)>
Face 1467
UV Count: 3
UV <Vector (0.2870, 0.8824)>
UV <Vector (0.2887, 0.8968)>
UV <Vector (0.2816, 0.8939)>
Face 1468
UV Count: 3
UV <Vector (0.2490, 0.8750)>
UV <Vector (0.2469, 0.8693)>
UV <Vector (0.2513, 0.8702)>
Face 1469
UV Count: 3
UV <Vector (0.2406, 0.9114)>
UV <Vector (0.2420, 0.9104)>
UV <Vector (0.2421, 0.9115)>
Face 1470
UV Count: 3
UV <Vector (0.2420, 0.9095)>
UV <Vector (0.2408, 0.9102)>
UV <Vector (0.2410, 0.9093)>
Face 1471
UV Count: 3
UV <Vector (0.2420, 0.9080)>
UV <Vector (0.2411, 0.9086)>
UV <Vector (0.2412, 0.9079)>
Face 1472
UV Count: 3
UV <Vector (0.2420, 0.9073)>
UV <Vector (0.2412, 0.9079)>
UV <Vector (0.2413, 0.9072)>
Face 1473
UV Count: 3
UV <Vector (0.2421, 0.9068)>
UV <Vector (0.2413, 0.9072)>
UV <Vector (0.2414, 0.9068)>
Face 1474
UV Count: 3
UV <Vector (0.2415, 0.9064)>
UV <Vector (0.2421, 0.9068)>
UV <Vector (0.2414, 0.9068)>
Face 1475
UV Count: 3
UV <Vector (0.2424, 0.9051)>
UV <Vector (0.2417, 0.9047)>
UV <Vector (0.2428, 0.9046)>
Face 1476
UV Count: 3
UV <Vector (0.2428, 0.9046)>
UV <Vector (0.2442, 0.9029)>
UV <Vector (0.2440, 0.9047)>
Face 1477
UV Count: 3
UV <Vector (0.2461, 0.9070)>
UV <Vector (0.2451, 0.9068)>
UV <Vector (0.2456, 0.9063)>
Face 1478
UV Count: 3
UV <Vector (0.2433, 0.9028)>
UV <Vector (0.2442, 0.9013)>
UV <Vector (0.2442, 0.9029)>
Face 1479
UV Count: 3
UV <Vector (0.2461, 0.9070)>
UV <Vector (0.2461, 0.9057)>
UV <Vector (0.2468, 0.9069)>
Face 1480
UV Count: 3
UV <Vector (0.2424, 0.9051)>
UV <Vector (0.2425, 0.9059)>
UV <Vector (0.2421, 0.9059)>
Face 1481
UV Count: 3
UV <Vector (0.2440, 0.9069)>
UV <Vector (0.2434, 0.9074)>
UV <Vector (0.2434, 0.9070)>
Face 1482
UV Count: 3
UV <Vector (0.2445, 0.9065)>
UV <Vector (0.2442, 0.9073)>
UV <Vector (0.2440, 0.9069)>
Face 1483
UV Count: 3
UV <Vector (0.2421, 0.9059)>
UV <Vector (0.2424, 0.9063)>
UV <Vector (0.2421, 0.9064)>
Face 1484
UV Count: 3
UV <Vector (0.2421, 0.9115)>
UV <Vector (0.2430, 0.9101)>
UV <Vector (0.2435, 0.9107)>
Face 1485
UV Count: 3
UV <Vector (0.2420, 0.9095)>
UV <Vector (0.2425, 0.9088)>
UV <Vector (0.2427, 0.9094)>
Face 1486
UV Count: 3
UV <Vector (0.2419, 0.9089)>
UV <Vector (0.2424, 0.9082)>
UV <Vector (0.2425, 0.9088)>
Face 1487
UV Count: 3
UV <Vector (0.2424, 0.9077)>
UV <Vector (0.2420, 0.9080)>
UV <Vector (0.2420, 0.9073)>
Face 1488
UV Count: 3
UV <Vector (0.2427, 0.9074)>
UV <Vector (0.2424, 0.9077)>
UV <Vector (0.2420, 0.9073)>
Face 1489
UV Count: 3
UV <Vector (0.2434, 0.9074)>
UV <Vector (0.2428, 0.9077)>
UV <Vector (0.2427, 0.9074)>
Face 1490
UV Count: 3
UV <Vector (0.2442, 0.9073)>
UV <Vector (0.2435, 0.9081)>
UV <Vector (0.2434, 0.9074)>
Face 1491
UV Count: 3
UV <Vector (0.2454, 0.9076)>
UV <Vector (0.2442, 0.9073)>
UV <Vector (0.2451, 0.9068)>
Face 1492
UV Count: 3
UV <Vector (0.2421, 0.9059)>
UV <Vector (0.2416, 0.9052)>
UV <Vector (0.2424, 0.9051)>
Face 1493
UV Count: 3
UV <Vector (0.2431, 0.9050)>
UV <Vector (0.2440, 0.9047)>
UV <Vector (0.2439, 0.9052)>
Face 1494
UV Count: 3
UV <Vector (0.2457, 0.8958)>
UV <Vector (0.2461, 0.8972)>
UV <Vector (0.2451, 0.8971)>
Face 1495
UV Count: 3
UV <Vector (0.2451, 0.8971)>
UV <Vector (0.2457, 0.8986)>
UV <Vector (0.2446, 0.8987)>
Face 1496
UV Count: 3
UV <Vector (0.2570, 0.8841)>
UV <Vector (0.2575, 0.8718)>
UV <Vector (0.2633, 0.8741)>
Face 1497
UV Count: 3
UV <Vector (0.2693, 0.8504)>
UV <Vector (0.2575, 0.8718)>
UV <Vector (0.2626, 0.8490)>
Face 1498
UV Count: 3
UV <Vector (0.2442, 0.9029)>
UV <Vector (0.2450, 0.9052)>
UV <Vector (0.2440, 0.9047)>
Face 1499
UV Count: 3
UV <Vector (0.2484, 0.8879)>
UV <Vector (0.2509, 0.8861)>
UV <Vector (0.2501, 0.8886)>
Face 1500
UV Count: 3
UV <Vector (0.2501, 0.8886)>
UV <Vector (0.2478, 0.8901)>
UV <Vector (0.2484, 0.8879)>
Face 1501
UV Count: 3
UV <Vector (0.2470, 0.8922)>
UV <Vector (0.2493, 0.8907)>
UV <Vector (0.2482, 0.8929)>
Face 1502
UV Count: 3
UV <Vector (0.2442, 0.9013)>
UV <Vector (0.2459, 0.9027)>
UV <Vector (0.2442, 0.9029)>
Face 1503
UV Count: 3
UV <Vector (0.2445, 0.8999)>
UV <Vector (0.2459, 0.9010)>
UV <Vector (0.2442, 0.9013)>
Face 1504
UV Count: 3
UV <Vector (0.2463, 0.8938)>
UV <Vector (0.2470, 0.8950)>
UV <Vector (0.2457, 0.8947)>
Face 1505
UV Count: 3
UV <Vector (0.2470, 0.8922)>
UV <Vector (0.2475, 0.8942)>
UV <Vector (0.2463, 0.8938)>
Face 1506
UV Count: 3
UV <Vector (0.2470, 0.8950)>
UV <Vector (0.2457, 0.8958)>
UV <Vector (0.2457, 0.8947)>
Face 1507
UV Count: 3
UV <Vector (0.2556, 0.8869)>
UV <Vector (0.2515, 0.8834)>
UV <Vector (0.2570, 0.8841)>
Face 1508
UV Count: 3
UV <Vector (0.2477, 0.8990)>
UV <Vector (0.2457, 0.8986)>
UV <Vector (0.2479, 0.8982)>
Face 1509
UV Count: 3
UV <Vector (0.2447, 0.9058)>
UV <Vector (0.2440, 0.9047)>
UV <Vector (0.2450, 0.9052)>
Face 1510
UV Count: 3
UV <Vector (0.2456, 0.9063)>
UV <Vector (0.2450, 0.9052)>
UV <Vector (0.2461, 0.9057)>
Face 1511
UV Count: 3
UV <Vector (0.2451, 0.9068)>
UV <Vector (0.2447, 0.9058)>
UV <Vector (0.2456, 0.9063)>
Face 1512
UV Count: 3
UV <Vector (0.2428, 0.9046)>
UV <Vector (0.2428, 0.9054)>
UV <Vector (0.2424, 0.9051)>
Face 1513
UV Count: 3
UV <Vector (0.2434, 0.9074)>
UV <Vector (0.2429, 0.9069)>
UV <Vector (0.2434, 0.9070)>
Face 1514
UV Count: 3
UV <Vector (0.2427, 0.9074)>
UV <Vector (0.2425, 0.9068)>
UV <Vector (0.2429, 0.9069)>
Face 1515
UV Count: 3
UV <Vector (0.2421, 0.9068)>
UV <Vector (0.2425, 0.9068)>
UV <Vector (0.2420, 0.9073)>
Face 1516
UV Count: 3
UV <Vector (0.2445, 0.8999)>
UV <Vector (0.2434, 0.9012)>
UV <Vector (0.2436, 0.8997)>
Face 1517
UV Count: 3
UV <Vector (0.2441, 0.8970)>
UV <Vector (0.2446, 0.8987)>
UV <Vector (0.2438, 0.8986)>
Face 1518
UV Count: 3
UV <Vector (0.2438, 0.8986)>
UV <Vector (0.2426, 0.8993)>
UV <Vector (0.2427, 0.8986)>
Face 1519
UV Count: 3
UV <Vector (0.2443, 0.8956)>
UV <Vector (0.2457, 0.8947)>
UV <Vector (0.2457, 0.8958)>
Face 1520
UV Count: 3
UV <Vector (0.2449, 0.8933)>
UV <Vector (0.2457, 0.8947)>
UV <Vector (0.2446, 0.8945)>
Face 1521
UV Count: 3
UV <Vector (0.2424, 0.9082)>
UV <Vector (0.2428, 0.9077)>
UV <Vector (0.2428, 0.9081)>
Face 1522
UV Count: 3
UV <Vector (0.2443, 0.8956)>
UV <Vector (0.2451, 0.8971)>
UV <Vector (0.2441, 0.8970)>
Face 1523
UV Count: 3
UV <Vector (0.2425, 0.9088)>
UV <Vector (0.2428, 0.9081)>
UV <Vector (0.2431, 0.9086)>
Face 1524
UV Count: 3
UV <Vector (0.2427, 0.9094)>
UV <Vector (0.2431, 0.9086)>
UV <Vector (0.2436, 0.9091)>
Face 1525
UV Count: 3
UV <Vector (0.2435, 0.9107)>
UV <Vector (0.2442, 0.9098)>
UV <Vector (0.2451, 0.9106)>
Face 1526
UV Count: 3
UV <Vector (0.2428, 0.9081)>
UV <Vector (0.2435, 0.9081)>
UV <Vector (0.2431, 0.9086)>
Face 1527
UV Count: 3
UV <Vector (0.2430, 0.9101)>
UV <Vector (0.2436, 0.9091)>
UV <Vector (0.2442, 0.9098)>
Face 1528
UV Count: 3
UV <Vector (0.2454, 0.9076)>
UV <Vector (0.2452, 0.9090)>
UV <Vector (0.2444, 0.9082)>
Face 1529
UV Count: 3
UV <Vector (0.2461, 0.9070)>
UV <Vector (0.2460, 0.9082)>
UV <Vector (0.2454, 0.9076)>
Face 1530
UV Count: 3
UV <Vector (0.2467, 0.9092)>
UV <Vector (0.2460, 0.9082)>
UV <Vector (0.2468, 0.9069)>
Face 1531
UV Count: 3
UV <Vector (0.2452, 0.9090)>
UV <Vector (0.2461, 0.9090)>
UV <Vector (0.2455, 0.9095)>
Face 1532
UV Count: 3
UV <Vector (0.2455, 0.9095)>
UV <Vector (0.2467, 0.9092)>
UV <Vector (0.2451, 0.9106)>
Face 1533
UV Count: 3
UV <Vector (0.2442, 0.9098)>
UV <Vector (0.2455, 0.9095)>
UV <Vector (0.2451, 0.9106)>
Face 1534
UV Count: 3
UV <Vector (0.2420, 0.9104)>
UV <Vector (0.2427, 0.9094)>
UV <Vector (0.2430, 0.9101)>
Face 1535
UV Count: 3
UV <Vector (0.2419, 0.9089)>
UV <Vector (0.2410, 0.9093)>
UV <Vector (0.2411, 0.9086)>
Face 1536
UV Count: 3
UV <Vector (0.2436, 0.9091)>
UV <Vector (0.2435, 0.9081)>
UV <Vector (0.2444, 0.9082)>
Face 1537
UV Count: 3
UV <Vector (0.2444, 0.9082)>
UV <Vector (0.2442, 0.9098)>
UV <Vector (0.2436, 0.9091)>
Face 1538
UV Count: 3
UV <Vector (0.2421, 0.9064)>
UV <Vector (0.2424, 0.9066)>
UV <Vector (0.2421, 0.9068)>
Face 1539
UV Count: 3
UV <Vector (0.2421, 0.9059)>
UV <Vector (0.2415, 0.9064)>
UV <Vector (0.2415, 0.9059)>
Face 1540
UV Count: 3
UV <Vector (0.2445, 0.9065)>
UV <Vector (0.2438, 0.9063)>
UV <Vector (0.2438, 0.9060)>
Face 1541
UV Count: 3
UV <Vector (0.2425, 0.9068)>
UV <Vector (0.2432, 0.9061)>
UV <Vector (0.2433, 0.9062)>
Face 1542
UV Count: 3
UV <Vector (0.2439, 0.9052)>
UV <Vector (0.2435, 0.9057)>
UV <Vector (0.2431, 0.9050)>
Face 1543
UV Count: 3
UV <Vector (0.2440, 0.9069)>
UV <Vector (0.2436, 0.9066)>
UV <Vector (0.2438, 0.9063)>
Face 1544
UV Count: 3
UV <Vector (0.2439, 0.9052)>
UV <Vector (0.2438, 0.9059)>
UV <Vector (0.2437, 0.9058)>
Face 1545
UV Count: 3
UV <Vector (0.2425, 0.9059)>
UV <Vector (0.2432, 0.9060)>
UV <Vector (0.2424, 0.9063)>
Face 1546
UV Count: 3
UV <Vector (0.2425, 0.9068)>
UV <Vector (0.2434, 0.9067)>
UV <Vector (0.2429, 0.9069)>
Face 1547
UV Count: 3
UV <Vector (0.2431, 0.9050)>
UV <Vector (0.2433, 0.9057)>
UV <Vector (0.2428, 0.9054)>
Face 1548
UV Count: 3
UV <Vector (0.2434, 0.9070)>
UV <Vector (0.2434, 0.9067)>
UV <Vector (0.2436, 0.9066)>
Face 1549
UV Count: 3
UV <Vector (0.2428, 0.9054)>
UV <Vector (0.2432, 0.9058)>
UV <Vector (0.2425, 0.9059)>
Face 1550
UV Count: 3
UV <Vector (0.2447, 0.9058)>
UV <Vector (0.2438, 0.9060)>
UV <Vector (0.2438, 0.9059)>
Face 1551
UV Count: 3
UV <Vector (0.2424, 0.9063)>
UV <Vector (0.2432, 0.9061)>
UV <Vector (0.2424, 0.9066)>
Face 1552
UV Count: 3
UV <Vector (0.2437, 0.9058)>
UV <Vector (0.2438, 0.9060)>
UV <Vector (0.2437, 0.9060)>
Face 1553
UV Count: 3
UV <Vector (0.2435, 0.9060)>
UV <Vector (0.2433, 0.9062)>
UV <Vector (0.2433, 0.9060)>
Face 1554
UV Count: 3
UV <Vector (0.2433, 0.9057)>
UV <Vector (0.2435, 0.9060)>
UV <Vector (0.2433, 0.9060)>
Face 1555
UV Count: 3
UV <Vector (0.2437, 0.9060)>
UV <Vector (0.2438, 0.9063)>
UV <Vector (0.2436, 0.9066)>
Face 1556
UV Count: 3
UV <Vector (0.2432, 0.9060)>
UV <Vector (0.2433, 0.9062)>
UV <Vector (0.2432, 0.9061)>
Face 1557
UV Count: 3
UV <Vector (0.2432, 0.9058)>
UV <Vector (0.2433, 0.9060)>
UV <Vector (0.2432, 0.9060)>
Face 1558
UV Count: 3
UV <Vector (0.2435, 0.9060)>
UV <Vector (0.2437, 0.9058)>
UV <Vector (0.2437, 0.9060)>
Face 1559
UV Count: 3
UV <Vector (0.2434, 0.9067)>
UV <Vector (0.2437, 0.9060)>
UV <Vector (0.2436, 0.9066)>
Face 1560
UV Count: 3
UV <Vector (0.2462, 0.8747)>
UV <Vector (0.2472, 0.8832)>
UV <Vector (0.2450, 0.8830)>
Face 1561
UV Count: 3
UV <Vector (0.2453, 0.8917)>
UV <Vector (0.2463, 0.8938)>
UV <Vector (0.2449, 0.8933)>
Face 1562
UV Count: 3
UV <Vector (0.2472, 0.8832)>
UV <Vector (0.2486, 0.8855)>
UV <Vector (0.2467, 0.8851)>
Face 1563
UV Count: 3
UV <Vector (0.2459, 0.8895)>
UV <Vector (0.2484, 0.8879)>
UV <Vector (0.2478, 0.8901)>
Face 1564
UV Count: 3
UV <Vector (0.2459, 0.8895)>
UV <Vector (0.2470, 0.8922)>
UV <Vector (0.2453, 0.8917)>
Face 1565
UV Count: 3
UV <Vector (0.2464, 0.8872)>
UV <Vector (0.2486, 0.8855)>
UV <Vector (0.2484, 0.8879)>
Face 1566
UV Count: 3
UV <Vector (0.2438, 0.8913)>
UV <Vector (0.2449, 0.8933)>
UV <Vector (0.2435, 0.8930)>
Face 1567
UV Count: 3
UV <Vector (0.2853, 0.9104)>
UV <Vector (0.2923, 0.9107)>
UV <Vector (0.2902, 0.9133)>
Face 1568
UV Count: 3
UV <Vector (0.2844, 0.9021)>
UV <Vector (0.2853, 0.9104)>
UV <Vector (0.2798, 0.9075)>
Face 1569
UV Count: 3
UV <Vector (0.2894, 0.9052)>
UV <Vector (0.2887, 0.8968)>
UV <Vector (0.2963, 0.9017)>
Face 1570
UV Count: 3
UV <Vector (0.2844, 0.9021)>
UV <Vector (0.2816, 0.8939)>
UV <Vector (0.2887, 0.8968)>
Face 1571
UV Count: 3
UV <Vector (0.2894, 0.9052)>
UV <Vector (0.2953, 0.9091)>
UV <Vector (0.2923, 0.9107)>
Face 1572
UV Count: 3
UV <Vector (0.2887, 0.9166)>
UV <Vector (0.2853, 0.9104)>
UV <Vector (0.2902, 0.9133)>
Face 1573
UV Count: 3
UV <Vector (0.6501, 0.7721)>
UV <Vector (0.6535, 0.7707)>
UV <Vector (0.6530, 0.7727)>
Face 1574
UV Count: 3
UV <Vector (0.6535, 0.7707)>
UV <Vector (0.6568, 0.7726)>
UV <Vector (0.6530, 0.7727)>
Face 1575
UV Count: 3
UV <Vector (0.6568, 0.7726)>
UV <Vector (0.6612, 0.7731)>
UV <Vector (0.6605, 0.7746)>
Face 1576
UV Count: 3
UV <Vector (0.6612, 0.7731)>
UV <Vector (0.6644, 0.7770)>
UV <Vector (0.6605, 0.7746)>
Face 1577
UV Count: 3
UV <Vector (0.6644, 0.7770)>
UV <Vector (0.6679, 0.7796)>
UV <Vector (0.6668, 0.7803)>
Face 1578
UV Count: 3
UV <Vector (0.6668, 0.7803)>
UV <Vector (0.6694, 0.7844)>
UV <Vector (0.6683, 0.7847)>
Face 1579
UV Count: 3
UV <Vector (0.6683, 0.7847)>
UV <Vector (0.6698, 0.7881)>
UV <Vector (0.6688, 0.7883)>
Face 1580
UV Count: 3
UV <Vector (0.6688, 0.7883)>
UV <Vector (0.6698, 0.7903)>
UV <Vector (0.6688, 0.7905)>
Face 1581
UV Count: 3
UV <Vector (0.6688, 0.7905)>
UV <Vector (0.6695, 0.7920)>
UV <Vector (0.6687, 0.7921)>
Face 1582
UV Count: 3
UV <Vector (0.6687, 0.7921)>
UV <Vector (0.6690, 0.7937)>
UV <Vector (0.6683, 0.7934)>
Face 1583
UV Count: 3
UV <Vector (0.6683, 0.7934)>
UV <Vector (0.6675, 0.7958)>
UV <Vector (0.6670, 0.7952)>
Face 1584
UV Count: 3
UV <Vector (0.6675, 0.7958)>
UV <Vector (0.6645, 0.7969)>
UV <Vector (0.6670, 0.7952)>
Face 1585
UV Count: 3
UV <Vector (0.6647, 0.7977)>
UV <Vector (0.6615, 0.7974)>
UV <Vector (0.6645, 0.7969)>
Face 1586
UV Count: 3
UV <Vector (0.6615, 0.7974)>
UV <Vector (0.6586, 0.7978)>
UV <Vector (0.6590, 0.7971)>
Face 1587
UV Count: 3
UV <Vector (0.6590, 0.7971)>
UV <Vector (0.6558, 0.7955)>
UV <Vector (0.6566, 0.7951)>
Face 1588
UV Count: 3
UV <Vector (0.6543, 0.7920)>
UV <Vector (0.6551, 0.7894)>
UV <Vector (0.6552, 0.7920)>
Face 1589
UV Count: 3
UV <Vector (0.6551, 0.7894)>
UV <Vector (0.6549, 0.7857)>
UV <Vector (0.6557, 0.7861)>
Face 1590
UV Count: 3
UV <Vector (0.6549, 0.7857)>
UV <Vector (0.6572, 0.7843)>
UV <Vector (0.6557, 0.7861)>
Face 1591
UV Count: 3
UV <Vector (0.6564, 0.7836)>
UV <Vector (0.6581, 0.7823)>
UV <Vector (0.6572, 0.7843)>
Face 1592
UV Count: 3
UV <Vector (0.6670, 0.7952)>
UV <Vector (0.6675, 0.7932)>
UV <Vector (0.6683, 0.7934)>
Face 1593
UV Count: 3
UV <Vector (0.6572, 0.7843)>
UV <Vector (0.6592, 0.7844)>
UV <Vector (0.6578, 0.7852)>
Face 1594
UV Count: 3
UV <Vector (0.6687, 0.7921)>
UV <Vector (0.6675, 0.7932)>
UV <Vector (0.6679, 0.7919)>
Face 1595
UV Count: 3
UV <Vector (0.6557, 0.7861)>
UV <Vector (0.6578, 0.7852)>
UV <Vector (0.6565, 0.7866)>
Face 1596
UV Count: 3
UV <Vector (0.6687, 0.7921)>
UV <Vector (0.6681, 0.7906)>
UV <Vector (0.6688, 0.7905)>
Face 1597
UV Count: 3
UV <Vector (0.6551, 0.7894)>
UV <Vector (0.6565, 0.7866)>
UV <Vector (0.6564, 0.7892)>
Face 1598
UV Count: 3
UV <Vector (0.6551, 0.7894)>
UV <Vector (0.6567, 0.7913)>
UV <Vector (0.6552, 0.7920)>
Face 1599
UV Count: 3
UV <Vector (0.6590, 0.7971)>
UV <Vector (0.6581, 0.7941)>
UV <Vector (0.6599, 0.7955)>
Face 1600
UV Count: 3
UV <Vector (0.6615, 0.7974)>
UV <Vector (0.6599, 0.7955)>
UV <Vector (0.6618, 0.7959)>
Face 1601
UV Count: 3
UV <Vector (0.6645, 0.7969)>
UV <Vector (0.6618, 0.7959)>
UV <Vector (0.6640, 0.7957)>
Face 1602
UV Count: 3
UV <Vector (0.6645, 0.7969)>
UV <Vector (0.6662, 0.7947)>
UV <Vector (0.6670, 0.7952)>
Face 1603
UV Count: 3
UV <Vector (0.6552, 0.7920)>
UV <Vector (0.6581, 0.7941)>
UV <Vector (0.6566, 0.7951)>
Face 1604
UV Count: 3
UV <Vector (0.6558, 0.7955)>
UV <Vector (0.6552, 0.7920)>
UV <Vector (0.6566, 0.7951)>
Face 1605
UV Count: 3
UV <Vector (0.6662, 0.7947)>
UV <Vector (0.6661, 0.7928)>
UV <Vector (0.6675, 0.7932)>
Face 1606
UV Count: 3
UV <Vector (0.6565, 0.7866)>
UV <Vector (0.6584, 0.7863)>
UV <Vector (0.6578, 0.7879)>
Face 1607
UV Count: 3
UV <Vector (0.6581, 0.7941)>
UV <Vector (0.6604, 0.7947)>
UV <Vector (0.6599, 0.7955)>
Face 1608
UV Count: 3
UV <Vector (0.6640, 0.7957)>
UV <Vector (0.6650, 0.7939)>
UV <Vector (0.6662, 0.7947)>
Face 1609
UV Count: 3
UV <Vector (0.6578, 0.7852)>
UV <Vector (0.6597, 0.7856)>
UV <Vector (0.6584, 0.7863)>
Face 1610
UV Count: 3
UV <Vector (0.6681, 0.7906)>
UV <Vector (0.6667, 0.7916)>
UV <Vector (0.6668, 0.7901)>
Face 1611
UV Count: 3
UV <Vector (0.6567, 0.7913)>
UV <Vector (0.6591, 0.7933)>
UV <Vector (0.6581, 0.7941)>
Face 1612
UV Count: 3
UV <Vector (0.6618, 0.7959)>
UV <Vector (0.6638, 0.7951)>
UV <Vector (0.6640, 0.7957)>
Face 1613
UV Count: 3
UV <Vector (0.6675, 0.7932)>
UV <Vector (0.6667, 0.7916)>
UV <Vector (0.6679, 0.7919)>
Face 1614
UV Count: 3
UV <Vector (0.6567, 0.7913)>
UV <Vector (0.6576, 0.7896)>
UV <Vector (0.6580, 0.7912)>
Face 1615
UV Count: 3
UV <Vector (0.6564, 0.7892)>
UV <Vector (0.6578, 0.7879)>
UV <Vector (0.6576, 0.7896)>
Face 1616
UV Count: 3
UV <Vector (0.6618, 0.7959)>
UV <Vector (0.6604, 0.7947)>
UV <Vector (0.6619, 0.7951)>
Face 1617
UV Count: 3
UV <Vector (0.6501, 0.7721)>
UV <Vector (0.6523, 0.7770)>
UV <Vector (0.6486, 0.7770)>
Face 1618
UV Count: 3
UV <Vector (0.6688, 0.7905)>
UV <Vector (0.6682, 0.7883)>
UV <Vector (0.6688, 0.7883)>
Face 1619
UV Count: 3
UV <Vector (0.6683, 0.7847)>
UV <Vector (0.6682, 0.7883)>
UV <Vector (0.6676, 0.7848)>
Face 1620
UV Count: 3
UV <Vector (0.6683, 0.7847)>
UV <Vector (0.6662, 0.7804)>
UV <Vector (0.6668, 0.7803)>
Face 1621
UV Count: 3
UV <Vector (0.6668, 0.7803)>
UV <Vector (0.6639, 0.7775)>
UV <Vector (0.6644, 0.7770)>
Face 1622
UV Count: 3
UV <Vector (0.6639, 0.7775)>
UV <Vector (0.6605, 0.7746)>
UV <Vector (0.6644, 0.7770)>
Face 1623
UV Count: 3
UV <Vector (0.6605, 0.7746)>
UV <Vector (0.6564, 0.7745)>
UV <Vector (0.6568, 0.7726)>
Face 1624
UV Count: 3
UV <Vector (0.6568, 0.7726)>
UV <Vector (0.6544, 0.7750)>
UV <Vector (0.6530, 0.7727)>
Face 1625
UV Count: 3
UV <Vector (0.6544, 0.7750)>
UV <Vector (0.6523, 0.7770)>
UV <Vector (0.6530, 0.7727)>
Face 1626
UV Count: 3
UV <Vector (0.6586, 0.7898)>
UV <Vector (0.6601, 0.7904)>
UV <Vector (0.6592, 0.7908)>
Face 1627
UV Count: 3
UV <Vector (0.6555, 0.7799)>
UV <Vector (0.6588, 0.7791)>
UV <Vector (0.6588, 0.7810)>
Face 1628
UV Count: 3
UV <Vector (0.6607, 0.7819)>
UV <Vector (0.6588, 0.7791)>
UV <Vector (0.6622, 0.7809)>
Face 1629
UV Count: 3
UV <Vector (0.6621, 0.7831)>
UV <Vector (0.6622, 0.7809)>
UV <Vector (0.6639, 0.7827)>
Face 1630
UV Count: 3
UV <Vector (0.6630, 0.7851)>
UV <Vector (0.6639, 0.7827)>
UV <Vector (0.6650, 0.7854)>
Face 1631
UV Count: 3
UV <Vector (0.6633, 0.7870)>
UV <Vector (0.6650, 0.7854)>
UV <Vector (0.6657, 0.7876)>
Face 1632
UV Count: 3
UV <Vector (0.6630, 0.7887)>
UV <Vector (0.6657, 0.7876)>
UV <Vector (0.6654, 0.7896)>
Face 1633
UV Count: 3
UV <Vector (0.6627, 0.7899)>
UV <Vector (0.6654, 0.7896)>
UV <Vector (0.6650, 0.7908)>
Face 1634
UV Count: 3
UV <Vector (0.6668, 0.7901)>
UV <Vector (0.6682, 0.7883)>
UV <Vector (0.6681, 0.7906)>
Face 1635
UV Count: 3
UV <Vector (0.6676, 0.7848)>
UV <Vector (0.6671, 0.7880)>
UV <Vector (0.6664, 0.7854)>
Face 1636
UV Count: 3
UV <Vector (0.6676, 0.7848)>
UV <Vector (0.6653, 0.7816)>
UV <Vector (0.6662, 0.7804)>
Face 1637
UV Count: 3
UV <Vector (0.6662, 0.7804)>
UV <Vector (0.6630, 0.7793)>
UV <Vector (0.6639, 0.7775)>
Face 1638
UV Count: 3
UV <Vector (0.6639, 0.7775)>
UV <Vector (0.6593, 0.7772)>
UV <Vector (0.6601, 0.7753)>
Face 1639
UV Count: 3
UV <Vector (0.6564, 0.7745)>
UV <Vector (0.6593, 0.7772)>
UV <Vector (0.6563, 0.7764)>
Face 1640
UV Count: 3
UV <Vector (0.6544, 0.7750)>
UV <Vector (0.6563, 0.7764)>
UV <Vector (0.6539, 0.7764)>
Face 1641
UV Count: 3
UV <Vector (0.6539, 0.7790)>
UV <Vector (0.6559, 0.7780)>
UV <Vector (0.6555, 0.7799)>
Face 1642
UV Count: 3
UV <Vector (0.6523, 0.7770)>
UV <Vector (0.6545, 0.7774)>
UV <Vector (0.6539, 0.7790)>
Face 1643
UV Count: 3
UV <Vector (0.6545, 0.7774)>
UV <Vector (0.6563, 0.7764)>
UV <Vector (0.6559, 0.7780)>
Face 1644
UV Count: 3
UV <Vector (0.6559, 0.7780)>
UV <Vector (0.6593, 0.7772)>
UV <Vector (0.6588, 0.7791)>
Face 1645
UV Count: 3
UV <Vector (0.6588, 0.7791)>
UV <Vector (0.6630, 0.7793)>
UV <Vector (0.6622, 0.7809)>
Face 1646
UV Count: 3
UV <Vector (0.6622, 0.7809)>
UV <Vector (0.6653, 0.7816)>
UV <Vector (0.6639, 0.7827)>
Face 1647
UV Count: 3
UV <Vector (0.6653, 0.7816)>
UV <Vector (0.6650, 0.7854)>
UV <Vector (0.6639, 0.7827)>
Face 1648
UV Count: 3
UV <Vector (0.6664, 0.7854)>
UV <Vector (0.6657, 0.7876)>
UV <Vector (0.6650, 0.7854)>
Face 1649
UV Count: 3
UV <Vector (0.6623, 0.7909)>
UV <Vector (0.6650, 0.7908)>
UV <Vector (0.6645, 0.7920)>
Face 1650
UV Count: 3
UV <Vector (0.6671, 0.7880)>
UV <Vector (0.6654, 0.7896)>
UV <Vector (0.6657, 0.7876)>
Face 1651
UV Count: 3
UV <Vector (0.6637, 0.7931)>
UV <Vector (0.6623, 0.7909)>
UV <Vector (0.6645, 0.7920)>
Face 1652
UV Count: 3
UV <Vector (0.6650, 0.7908)>
UV <Vector (0.6668, 0.7901)>
UV <Vector (0.6667, 0.7916)>
Face 1653
UV Count: 3
UV <Vector (0.6645, 0.7920)>
UV <Vector (0.6667, 0.7916)>
UV <Vector (0.6661, 0.7928)>
Face 1654
UV Count: 3
UV <Vector (0.6619, 0.7951)>
UV <Vector (0.6617, 0.7933)>
UV <Vector (0.6637, 0.7931)>
Face 1655
UV Count: 3
UV <Vector (0.6615, 0.7918)>
UV <Vector (0.6617, 0.7933)>
UV <Vector (0.6606, 0.7923)>
Face 1656
UV Count: 3
UV <Vector (0.6580, 0.7912)>
UV <Vector (0.6586, 0.7898)>
UV <Vector (0.6592, 0.7908)>
Face 1657
UV Count: 3
UV <Vector (0.6606, 0.7923)>
UV <Vector (0.6604, 0.7947)>
UV <Vector (0.6591, 0.7933)>
Face 1658
UV Count: 3
UV <Vector (0.6630, 0.7851)>
UV <Vector (0.6621, 0.7869)>
UV <Vector (0.6620, 0.7850)>
Face 1659
UV Count: 3
UV <Vector (0.6633, 0.7870)>
UV <Vector (0.6620, 0.7879)>
UV <Vector (0.6621, 0.7869)>
Face 1660
UV Count: 3
UV <Vector (0.6630, 0.7887)>
UV <Vector (0.6616, 0.7889)>
UV <Vector (0.6620, 0.7879)>
Face 1661
UV Count: 3
UV <Vector (0.6598, 0.7882)>
UV <Vector (0.6616, 0.7889)>
UV <Vector (0.6609, 0.7897)>
Face 1662
UV Count: 3
UV <Vector (0.6627, 0.7899)>
UV <Vector (0.6609, 0.7897)>
UV <Vector (0.6616, 0.7889)>
Face 1663
UV Count: 3
UV <Vector (0.6603, 0.7874)>
UV <Vector (0.6584, 0.7863)>
UV <Vector (0.6597, 0.7856)>
Face 1664
UV Count: 3
UV <Vector (0.6598, 0.7882)>
UV <Vector (0.6578, 0.7879)>
UV <Vector (0.6584, 0.7863)>
Face 1665
UV Count: 3
UV <Vector (0.6578, 0.7879)>
UV <Vector (0.6586, 0.7898)>
UV <Vector (0.6576, 0.7896)>
Face 1666
UV Count: 3
UV <Vector (0.6623, 0.7909)>
UV <Vector (0.6601, 0.7904)>
UV <Vector (0.6609, 0.7897)>
Face 1667
UV Count: 3
UV <Vector (0.6606, 0.7923)>
UV <Vector (0.6601, 0.7904)>
UV <Vector (0.6615, 0.7918)>
Face 1668
UV Count: 3
UV <Vector (0.6591, 0.7933)>
UV <Vector (0.6592, 0.7908)>
UV <Vector (0.6606, 0.7923)>
Face 1669
UV Count: 3
UV <Vector (0.6637, 0.7931)>
UV <Vector (0.6638, 0.7951)>
UV <Vector (0.6619, 0.7951)>
Face 1670
UV Count: 3
UV <Vector (0.6593, 0.7892)>
UV <Vector (0.6609, 0.7897)>
UV <Vector (0.6601, 0.7904)>
Face 1671
UV Count: 3
UV <Vector (0.6650, 0.7939)>
UV <Vector (0.6645, 0.7920)>
UV <Vector (0.6661, 0.7928)>
Face 1672
UV Count: 3
UV <Vector (0.6621, 0.7831)>
UV <Vector (0.6620, 0.7850)>
UV <Vector (0.6616, 0.7833)>
Face 1673
UV Count: 3
UV <Vector (0.6607, 0.7819)>
UV <Vector (0.6616, 0.7833)>
UV <Vector (0.6599, 0.7829)>
Face 1674
UV Count: 3
UV <Vector (0.6616, 0.7889)>
UV <Vector (0.6611, 0.7873)>
UV <Vector (0.6620, 0.7879)>
Face 1675
UV Count: 3
UV <Vector (0.6608, 0.7860)>
UV <Vector (0.6603, 0.7874)>
UV <Vector (0.6597, 0.7856)>
Face 1676
UV Count: 3
UV <Vector (0.6621, 0.7869)>
UV <Vector (0.6611, 0.7873)>
UV <Vector (0.6608, 0.7860)>
Face 1677
UV Count: 3
UV <Vector (0.6620, 0.7850)>
UV <Vector (0.6608, 0.7860)>
UV <Vector (0.6603, 0.7845)>
Face 1678
UV Count: 3
UV <Vector (0.6603, 0.7845)>
UV <Vector (0.6597, 0.7856)>
UV <Vector (0.6592, 0.7844)>
Face 1679
UV Count: 3
UV <Vector (0.6599, 0.7829)>
UV <Vector (0.6592, 0.7844)>
UV <Vector (0.6581, 0.7823)>
Face 1680
UV Count: 3
UV <Vector (0.6616, 0.7833)>
UV <Vector (0.6603, 0.7845)>
UV <Vector (0.6599, 0.7829)>
Face 1681
UV Count: 3
UV <Vector (0.6599, 0.7829)>
UV <Vector (0.6588, 0.7810)>
UV <Vector (0.6607, 0.7819)>
Face 1682
UV Count: 3
UV <Vector (0.6564, 0.7819)>
UV <Vector (0.6588, 0.7810)>
UV <Vector (0.6581, 0.7823)>
Face 1683
UV Count: 3
UV <Vector (0.6559, 0.7687)>
UV <Vector (0.6535, 0.7707)>
UV <Vector (0.6524, 0.7684)>
Face 1684
UV Count: 3
UV <Vector (0.6559, 0.7687)>
UV <Vector (0.6552, 0.7652)>
UV <Vector (0.6571, 0.7668)>
Face 1685
UV Count: 3
UV <Vector (0.6571, 0.7668)>
UV <Vector (0.6622, 0.7713)>
UV <Vector (0.6559, 0.7687)>
Face 1686
UV Count: 3
UV <Vector (0.6566, 0.7706)>
UV <Vector (0.6622, 0.7713)>
UV <Vector (0.6612, 0.7731)>
Face 1687
UV Count: 3
UV <Vector (0.6657, 0.7657)>
UV <Vector (0.6571, 0.7668)>
UV <Vector (0.6552, 0.7652)>
Face 1688
UV Count: 3
UV <Vector (0.6622, 0.7713)>
UV <Vector (0.6697, 0.7719)>
UV <Vector (0.6666, 0.7750)>
Face 1689
UV Count: 3
UV <Vector (0.6666, 0.7750)>
UV <Vector (0.6729, 0.7766)>
UV <Vector (0.6693, 0.7787)>
Face 1690
UV Count: 3
UV <Vector (0.6693, 0.7787)>
UV <Vector (0.6751, 0.7830)>
UV <Vector (0.6711, 0.7841)>
Face 1691
UV Count: 3
UV <Vector (0.6622, 0.7713)>
UV <Vector (0.6654, 0.7759)>
UV <Vector (0.6612, 0.7731)>
Face 1692
UV Count: 3
UV <Vector (0.6666, 0.7750)>
UV <Vector (0.6679, 0.7796)>
UV <Vector (0.6654, 0.7759)>
Face 1693
UV Count: 3
UV <Vector (0.6679, 0.7796)>
UV <Vector (0.6711, 0.7841)>
UV <Vector (0.6694, 0.7844)>
Face 1694
UV Count: 3
UV <Vector (0.6751, 0.7830)>
UV <Vector (0.6715, 0.7874)>
UV <Vector (0.6711, 0.7841)>
Face 1695
UV Count: 3
UV <Vector (0.6715, 0.7874)>
UV <Vector (0.6729, 0.7907)>
UV <Vector (0.6710, 0.7902)>
Face 1696
UV Count: 3
UV <Vector (0.6729, 0.7907)>
UV <Vector (0.6706, 0.7923)>
UV <Vector (0.6710, 0.7902)>
Face 1697
UV Count: 3
UV <Vector (0.6725, 0.7930)>
UV <Vector (0.6699, 0.7947)>
UV <Vector (0.6706, 0.7923)>
Face 1698
UV Count: 3
UV <Vector (0.6694, 0.7844)>
UV <Vector (0.6715, 0.7874)>
UV <Vector (0.6698, 0.7881)>
Face 1699
UV Count: 3
UV <Vector (0.6698, 0.7881)>
UV <Vector (0.6710, 0.7902)>
UV <Vector (0.6698, 0.7903)>
Face 1700
UV Count: 3
UV <Vector (0.6698, 0.7903)>
UV <Vector (0.6706, 0.7923)>
UV <Vector (0.6695, 0.7920)>
Face 1701
UV Count: 3
UV <Vector (0.6706, 0.7923)>
UV <Vector (0.6690, 0.7937)>
UV <Vector (0.6695, 0.7920)>
Face 1702
UV Count: 3
UV <Vector (0.6549, 0.7857)>
UV <Vector (0.6524, 0.7880)>
UV <Vector (0.6529, 0.7854)>
Face 1703
UV Count: 3
UV <Vector (0.6513, 0.7845)>
UV <Vector (0.6524, 0.7880)>
UV <Vector (0.6488, 0.7866)>
Face 1704
UV Count: 3
UV <Vector (0.6486, 0.7770)>
UV <Vector (0.6513, 0.7845)>
UV <Vector (0.6488, 0.7866)>
Face 1705
UV Count: 3
UV <Vector (0.6541, 0.7894)>
UV <Vector (0.6526, 0.7917)>
UV <Vector (0.6524, 0.7880)>
Face 1706
UV Count: 3
UV <Vector (0.6543, 0.7920)>
UV <Vector (0.6546, 0.7961)>
UV <Vector (0.6526, 0.7917)>
Face 1707
UV Count: 3
UV <Vector (0.6586, 0.7978)>
UV <Vector (0.6546, 0.7961)>
UV <Vector (0.6558, 0.7955)>
Face 1708
UV Count: 3
UV <Vector (0.6615, 0.7983)>
UV <Vector (0.6579, 0.7996)>
UV <Vector (0.6586, 0.7978)>
Face 1709
UV Count: 3
UV <Vector (0.6615, 0.7983)>
UV <Vector (0.6650, 0.7991)>
UV <Vector (0.6615, 0.7995)>
Face 1710
UV Count: 3
UV <Vector (0.6647, 0.7977)>
UV <Vector (0.6687, 0.7968)>
UV <Vector (0.6650, 0.7991)>
Face 1711
UV Count: 3
UV <Vector (0.6675, 0.7958)>
UV <Vector (0.6699, 0.7947)>
UV <Vector (0.6687, 0.7968)>
Face 1712
UV Count: 3
UV <Vector (0.6488, 0.7866)>
UV <Vector (0.6526, 0.7917)>
UV <Vector (0.6501, 0.7930)>
Face 1713
UV Count: 3
UV <Vector (0.6501, 0.7930)>
UV <Vector (0.6546, 0.7961)>
UV <Vector (0.6540, 0.8008)>
Face 1714
UV Count: 3
UV <Vector (0.6615, 0.7995)>
UV <Vector (0.6579, 0.8004)>
UV <Vector (0.6579, 0.7996)>
Face 1715
UV Count: 3
UV <Vector (0.6579, 0.7996)>
UV <Vector (0.6540, 0.8008)>
UV <Vector (0.6546, 0.7961)>
Face 1716
UV Count: 3
UV <Vector (0.6540, 0.8008)>
UV <Vector (0.6615, 0.8003)>
UV <Vector (0.6659, 0.8027)>
Face 1717
UV Count: 3
UV <Vector (0.6650, 0.7991)>
UV <Vector (0.6615, 0.8003)>
UV <Vector (0.6615, 0.7995)>
Face 1718
UV Count: 3
UV <Vector (0.6659, 0.8027)>
UV <Vector (0.6687, 0.7968)>
UV <Vector (0.6746, 0.7989)>
Face 1719
UV Count: 3
UV <Vector (0.6731, 0.7963)>
UV <Vector (0.6687, 0.7968)>
UV <Vector (0.6699, 0.7947)>
Face 1720
UV Count: 3
UV <Vector (0.6764, 0.7889)>
UV <Vector (0.6725, 0.7930)>
UV <Vector (0.6729, 0.7907)>
Face 1721
UV Count: 3
UV <Vector (0.6731, 0.7963)>
UV <Vector (0.6792, 0.7912)>
UV <Vector (0.6746, 0.7989)>
Face 1722
UV Count: 3
UV <Vector (0.6764, 0.7889)>
UV <Vector (0.6792, 0.7812)>
UV <Vector (0.6792, 0.7912)>
Face 1723
UV Count: 3
UV <Vector (0.6697, 0.7719)>
UV <Vector (0.6657, 0.7657)>
UV <Vector (0.6742, 0.7711)>
Face 1724
UV Count: 3
UV <Vector (0.3217, 0.9247)>
UV <Vector (0.3095, 0.9292)>
UV <Vector (0.3098, 0.9193)>
Face 1725
UV Count: 3
UV <Vector (0.3392, 0.9439)>
UV <Vector (0.3476, 0.9579)>
UV <Vector (0.3354, 0.9518)>
Face 1726
UV Count: 3
UV <Vector (0.3261, 0.9470)>
UV <Vector (0.3392, 0.9439)>
UV <Vector (0.3354, 0.9518)>
Face 1727
UV Count: 3
UV <Vector (0.3170, 0.9421)>
UV <Vector (0.3290, 0.9392)>
UV <Vector (0.3261, 0.9470)>
Face 1728
UV Count: 3
UV <Vector (0.3098, 0.9193)>
UV <Vector (0.3028, 0.9253)>
UV <Vector (0.3033, 0.9216)>
Face 1729
UV Count: 3
UV <Vector (0.6729, 0.7766)>
UV <Vector (0.6742, 0.7711)>
UV <Vector (0.6775, 0.7759)>
Face 1730
UV Count: 3
UV <Vector (0.6751, 0.7830)>
UV <Vector (0.6775, 0.7759)>
UV <Vector (0.6792, 0.7812)>
Face 1731
UV Count: 3
UV <Vector (0.6539, 0.7790)>
UV <Vector (0.6513, 0.7845)>
UV <Vector (0.6523, 0.7770)>
Face 1732
UV Count: 3
UV <Vector (0.6549, 0.7857)>
UV <Vector (0.6564, 0.7819)>
UV <Vector (0.6564, 0.7836)>
Face 1733
UV Count: 3
UV <Vector (0.6555, 0.7799)>
UV <Vector (0.6529, 0.7854)>
UV <Vector (0.6539, 0.7790)>
Face 1734
UV Count: 3
UV <Vector (0.2993, 0.8164)>
UV <Vector (0.2975, 0.8273)>
UV <Vector (0.2876, 0.8197)>
Face 1735
UV Count: 3
UV <Vector (0.3670, 0.8502)>
UV <Vector (0.3697, 0.8571)>
UV <Vector (0.3503, 0.8660)>
Face 1736
UV Count: 3
UV <Vector (0.3351, 0.8383)>
UV <Vector (0.3360, 0.8570)>
UV <Vector (0.3222, 0.8471)>
Face 1737
UV Count: 3
UV <Vector (0.3294, 0.8341)>
UV <Vector (0.3222, 0.8471)>
UV <Vector (0.3149, 0.8411)>
Face 1738
UV Count: 3
UV <Vector (0.3189, 0.8262)>
UV <Vector (0.3149, 0.8411)>
UV <Vector (0.3058, 0.8337)>
Face 1739
UV Count: 3
UV <Vector (0.2869, 0.8059)>
UV <Vector (0.2876, 0.8197)>
UV <Vector (0.2808, 0.8144)>
Face 1740
UV Count: 3
UV <Vector (0.2711, 0.8097)>
UV <Vector (0.2869, 0.8059)>
UV <Vector (0.2808, 0.8144)>
Face 1741
UV Count: 3
UV <Vector (0.2756, 0.7944)>
UV <Vector (0.2626, 0.8063)>
UV <Vector (0.2692, 0.7883)>
Face 1742
UV Count: 3
UV <Vector (0.2572, 0.7842)>
UV <Vector (0.2626, 0.8063)>
UV <Vector (0.2549, 0.8050)>
Face 1743
UV Count: 3
UV <Vector (0.3617, 0.8774)>
UV <Vector (0.3697, 0.8571)>
UV <Vector (0.3780, 0.8672)>
Face 1744
UV Count: 3
UV <Vector (0.4168, 0.7435)>
UV <Vector (0.4350, 0.7594)>
UV <Vector (0.4089, 0.7647)>
Face 1745
UV Count: 3
UV <Vector (0.4018, 0.7834)>
UV <Vector (0.4089, 0.7647)>
UV <Vector (0.4180, 0.7786)>
Face 1746
UV Count: 3
UV <Vector (0.4350, 0.7594)>
UV <Vector (0.4180, 0.7786)>
UV <Vector (0.4089, 0.7647)>
Face 1747
UV Count: 3
UV <Vector (0.4381, 0.7727)>
UV <Vector (0.4543, 0.7843)>
UV <Vector (0.4372, 0.7842)>
Face 1748
UV Count: 3
UV <Vector (0.4372, 0.7842)>
UV <Vector (0.4516, 0.7991)>
UV <Vector (0.4359, 0.7960)>
Face 1749
UV Count: 3
UV <Vector (0.4359, 0.7960)>
UV <Vector (0.4470, 0.8158)>
UV <Vector (0.4321, 0.8119)>
Face 1750
UV Count: 3
UV <Vector (0.4321, 0.8119)>
UV <Vector (0.4417, 0.8300)>
UV <Vector (0.4276, 0.8252)>
Face 1751
UV Count: 3
UV <Vector (0.4180, 0.7786)>
UV <Vector (0.4372, 0.7842)>
UV <Vector (0.4181, 0.7849)>
Face 1752
UV Count: 3
UV <Vector (0.4359, 0.7960)>
UV <Vector (0.4181, 0.7849)>
UV <Vector (0.4372, 0.7842)>
Face 1753
UV Count: 3
UV <Vector (0.4321, 0.8119)>
UV <Vector (0.4179, 0.7951)>
UV <Vector (0.4359, 0.7960)>
Face 1754
UV Count: 3
UV <Vector (0.4170, 0.8100)>
UV <Vector (0.4276, 0.8252)>
UV <Vector (0.4133, 0.8219)>
Face 1755
UV Count: 3
UV <Vector (0.3823, 0.7918)>
UV <Vector (0.4018, 0.7834)>
UV <Vector (0.4022, 0.7887)>
Face 1756
UV Count: 3
UV <Vector (0.4018, 0.7834)>
UV <Vector (0.4181, 0.7849)>
UV <Vector (0.4022, 0.7887)>
Face 1757
UV Count: 3
UV <Vector (0.4179, 0.7951)>
UV <Vector (0.4022, 0.7887)>
UV <Vector (0.4181, 0.7849)>
Face 1758
UV Count: 3
UV <Vector (0.4170, 0.8100)>
UV <Vector (0.4018, 0.7959)>
UV <Vector (0.4179, 0.7951)>
Face 1759
UV Count: 3
UV <Vector (0.4133, 0.8219)>
UV <Vector (0.4010, 0.8075)>
UV <Vector (0.4170, 0.8100)>
Face 1760
UV Count: 3
UV <Vector (0.4022, 0.7887)>
UV <Vector (0.3840, 0.7958)>
UV <Vector (0.3823, 0.7918)>
Face 1761
UV Count: 3
UV <Vector (0.4010, 0.8075)>
UV <Vector (0.3840, 0.7958)>
UV <Vector (0.4018, 0.7959)>
Face 1762
UV Count: 3
UV <Vector (0.3992, 0.8189)>
UV <Vector (0.3831, 0.8060)>
UV <Vector (0.4010, 0.8075)>
Face 1763
UV Count: 3
UV <Vector (0.3793, 0.7878)>
UV <Vector (0.3554, 0.7897)>
UV <Vector (0.3537, 0.7863)>
Face 1764
UV Count: 3
UV <Vector (0.3560, 0.7923)>
UV <Vector (0.3823, 0.7918)>
UV <Vector (0.3840, 0.7958)>
Face 1765
UV Count: 3
UV <Vector (0.3568, 0.8020)>
UV <Vector (0.3840, 0.7958)>
UV <Vector (0.3831, 0.8060)>
Face 1766
UV Count: 3
UV <Vector (0.3587, 0.8122)>
UV <Vector (0.3831, 0.8060)>
UV <Vector (0.3802, 0.8161)>
Face 1767
UV Count: 3
UV <Vector (0.3780, 0.8672)>
UV <Vector (0.3700, 0.8863)>
UV <Vector (0.3617, 0.8774)>
Face 1768
UV Count: 3
UV <Vector (0.3890, 0.8879)>
UV <Vector (0.3959, 0.8742)>
UV <Vector (0.4012, 0.8829)>
Face 1769
UV Count: 3
UV <Vector (0.4012, 0.8829)>
UV <Vector (0.4106, 0.8683)>
UV <Vector (0.4179, 0.8758)>
Face 1770
UV Count: 3
UV <Vector (0.4106, 0.8683)>
UV <Vector (0.4248, 0.8658)>
UV <Vector (0.4179, 0.8758)>
Face 1771
UV Count: 3
UV <Vector (0.4305, 0.8541)>
UV <Vector (0.4251, 0.8292)>
UV <Vector (0.4387, 0.8347)>
Face 1772
UV Count: 3
UV <Vector (0.4387, 0.8347)>
UV <Vector (0.4276, 0.8252)>
UV <Vector (0.4417, 0.8300)>
Face 1773
UV Count: 3
UV <Vector (0.4248, 0.8658)>
UV <Vector (0.4167, 0.8474)>
UV <Vector (0.4305, 0.8541)>
Face 1774
UV Count: 3
UV <Vector (0.4133, 0.8219)>
UV <Vector (0.4251, 0.8292)>
UV <Vector (0.4102, 0.8246)>
Face 1775
UV Count: 3
UV <Vector (0.3992, 0.8189)>
UV <Vector (0.4102, 0.8246)>
UV <Vector (0.3997, 0.8220)>
Face 1776
UV Count: 3
UV <Vector (0.3992, 0.8189)>
UV <Vector (0.3838, 0.8192)>
UV <Vector (0.3802, 0.8161)>
Face 1777
UV Count: 3
UV <Vector (0.3802, 0.8161)>
UV <Vector (0.3605, 0.8176)>
UV <Vector (0.3587, 0.8122)>
Face 1778
UV Count: 3
UV <Vector (0.3350, 0.7834)>
UV <Vector (0.3210, 0.7852)>
UV <Vector (0.3213, 0.7814)>
Face 1779
UV Count: 3
UV <Vector (0.3213, 0.7814)>
UV <Vector (0.3049, 0.7837)>
UV <Vector (0.3044, 0.7802)>
Face 1780
UV Count: 3
UV <Vector (0.3345, 0.7871)>
UV <Vector (0.3213, 0.7895)>
UV <Vector (0.3210, 0.7852)>
Face 1781
UV Count: 3
UV <Vector (0.3210, 0.7852)>
UV <Vector (0.3047, 0.7880)>
UV <Vector (0.3049, 0.7837)>
Face 1782
UV Count: 3
UV <Vector (0.3347, 0.7910)>
UV <Vector (0.3213, 0.7988)>
UV <Vector (0.3213, 0.7895)>
Face 1783
UV Count: 3
UV <Vector (0.3047, 0.7880)>
UV <Vector (0.3213, 0.7988)>
UV <Vector (0.3007, 0.7918)>
Face 1784
UV Count: 3
UV <Vector (0.3355, 0.8006)>
UV <Vector (0.3208, 0.8055)>
UV <Vector (0.3213, 0.7988)>
Face 1785
UV Count: 3
UV <Vector (0.3155, 0.7991)>
UV <Vector (0.3208, 0.8055)>
UV <Vector (0.3147, 0.8042)>
Face 1786
UV Count: 3
UV <Vector (0.3537, 0.7863)>
UV <Vector (0.3345, 0.7871)>
UV <Vector (0.3350, 0.7834)>
Face 1787
UV Count: 3
UV <Vector (0.3347, 0.7910)>
UV <Vector (0.3554, 0.7897)>
UV <Vector (0.3560, 0.7923)>
Face 1788
UV Count: 3
UV <Vector (0.3355, 0.8006)>
UV <Vector (0.3560, 0.7923)>
UV <Vector (0.3568, 0.8020)>
Face 1789
UV Count: 3
UV <Vector (0.3360, 0.8089)>
UV <Vector (0.3568, 0.8020)>
UV <Vector (0.3587, 0.8122)>
Face 1790
UV Count: 3
UV <Vector (0.3360, 0.8089)>
UV <Vector (0.3195, 0.8099)>
UV <Vector (0.3208, 0.8055)>
Face 1791
UV Count: 3
UV <Vector (0.3147, 0.8042)>
UV <Vector (0.3195, 0.8099)>
UV <Vector (0.3123, 0.8077)>
Face 1792
UV Count: 3
UV <Vector (0.3361, 0.8126)>
UV <Vector (0.3587, 0.8122)>
UV <Vector (0.3605, 0.8176)>
Face 1793
UV Count: 3
UV <Vector (0.3838, 0.8192)>
UV <Vector (0.3577, 0.8298)>
UV <Vector (0.3605, 0.8176)>
Face 1794
UV Count: 3
UV <Vector (0.4102, 0.8246)>
UV <Vector (0.3963, 0.8381)>
UV <Vector (0.3997, 0.8220)>
Face 1795
UV Count: 3
UV <Vector (0.3195, 0.8099)>
UV <Vector (0.3189, 0.8262)>
UV <Vector (0.3123, 0.8077)>
Face 1796
UV Count: 3
UV <Vector (0.3605, 0.8176)>
UV <Vector (0.3465, 0.8323)>
UV <Vector (0.3361, 0.8126)>
Face 1797
UV Count: 3
UV <Vector (0.3997, 0.8220)>
UV <Vector (0.3833, 0.8332)>
UV <Vector (0.3838, 0.8192)>
Face 1798
UV Count: 3
UV <Vector (0.3361, 0.8126)>
UV <Vector (0.3276, 0.8291)>
UV <Vector (0.3195, 0.8099)>
Face 1799
UV Count: 3
UV <Vector (0.4090, 0.8418)>
UV <Vector (0.4251, 0.8292)>
UV <Vector (0.4167, 0.8474)>
Face 1800
UV Count: 3
UV <Vector (0.4167, 0.8474)>
UV <Vector (0.4028, 0.8552)>
UV <Vector (0.4090, 0.8418)>
Face 1801
UV Count: 3
UV <Vector (0.4090, 0.8418)>
UV <Vector (0.3946, 0.8504)>
UV <Vector (0.3963, 0.8381)>
Face 1802
UV Count: 3
UV <Vector (0.3963, 0.8381)>
UV <Vector (0.3798, 0.8428)>
UV <Vector (0.3833, 0.8332)>
Face 1803
UV Count: 3
UV <Vector (0.3577, 0.8298)>
UV <Vector (0.3798, 0.8428)>
UV <Vector (0.3536, 0.8367)>
Face 1804
UV Count: 3
UV <Vector (0.3959, 0.8742)>
UV <Vector (0.4006, 0.8588)>
UV <Vector (0.4106, 0.8683)>
Face 1805
UV Count: 3
UV <Vector (0.3883, 0.8614)>
UV <Vector (0.3907, 0.8517)>
UV <Vector (0.4006, 0.8588)>
Face 1806
UV Count: 3
UV <Vector (0.4006, 0.8588)>
UV <Vector (0.4114, 0.8605)>
UV <Vector (0.4106, 0.8683)>
Face 1807
UV Count: 3
UV <Vector (0.4006, 0.8588)>
UV <Vector (0.3946, 0.8504)>
UV <Vector (0.4028, 0.8552)>
Face 1808
UV Count: 3
UV <Vector (0.3883, 0.8614)>
UV <Vector (0.3844, 0.8782)>
UV <Vector (0.3780, 0.8672)>
Face 1809
UV Count: 3
UV <Vector (0.3824, 0.8562)>
UV <Vector (0.3780, 0.8672)>
UV <Vector (0.3697, 0.8571)>
Face 1810
UV Count: 3
UV <Vector (0.3824, 0.8562)>
UV <Vector (0.3825, 0.8460)>
UV <Vector (0.3907, 0.8517)>
Face 1811
UV Count: 3
UV <Vector (0.3946, 0.8504)>
UV <Vector (0.3825, 0.8460)>
UV <Vector (0.3798, 0.8428)>
Face 1812
UV Count: 3
UV <Vector (0.3536, 0.8367)>
UV <Vector (0.3825, 0.8460)>
UV <Vector (0.3655, 0.8420)>
Face 1813
UV Count: 3
UV <Vector (0.3655, 0.8420)>
UV <Vector (0.3745, 0.8519)>
UV <Vector (0.3670, 0.8502)>
Face 1814
UV Count: 3
UV <Vector (0.3697, 0.8571)>
UV <Vector (0.3745, 0.8519)>
UV <Vector (0.3824, 0.8562)>
Face 1815
UV Count: 3
UV <Vector (0.3655, 0.8420)>
UV <Vector (0.3496, 0.8450)>
UV <Vector (0.3536, 0.8367)>
Face 1816
UV Count: 3
UV <Vector (0.3465, 0.8323)>
UV <Vector (0.3536, 0.8367)>
UV <Vector (0.3379, 0.8344)>
Face 1817
UV Count: 3
UV <Vector (0.3379, 0.8344)>
UV <Vector (0.3496, 0.8450)>
UV <Vector (0.3351, 0.8383)>
Face 1818
UV Count: 3
UV <Vector (0.3351, 0.8383)>
UV <Vector (0.3320, 0.8324)>
UV <Vector (0.3379, 0.8344)>
Face 1819
UV Count: 3
UV <Vector (0.3465, 0.8323)>
UV <Vector (0.3320, 0.8324)>
UV <Vector (0.3276, 0.8291)>
Face 1820
UV Count: 3
UV <Vector (0.3276, 0.8291)>
UV <Vector (0.3294, 0.8341)>
UV <Vector (0.3189, 0.8262)>
Face 1821
UV Count: 3
UV <Vector (0.3147, 0.8042)>
UV <Vector (0.2989, 0.7954)>
UV <Vector (0.3155, 0.7991)>
Face 1822
UV Count: 3
UV <Vector (0.3155, 0.7991)>
UV <Vector (0.3007, 0.7918)>
UV <Vector (0.3213, 0.7988)>
Face 1823
UV Count: 3
UV <Vector (0.2975, 0.7991)>
UV <Vector (0.3123, 0.8077)>
UV <Vector (0.2938, 0.8005)>
Face 1824
UV Count: 3
UV <Vector (0.2938, 0.8005)>
UV <Vector (0.2993, 0.8164)>
UV <Vector (0.2869, 0.8059)>
Face 1825
UV Count: 3
UV <Vector (0.3077, 0.8209)>
UV <Vector (0.3123, 0.8077)>
UV <Vector (0.3189, 0.8262)>
Face 1826
UV Count: 3
UV <Vector (0.3044, 0.7802)>
UV <Vector (0.2864, 0.7822)>
UV <Vector (0.2830, 0.7780)>
Face 1827
UV Count: 3
UV <Vector (0.2694, 0.7806)>
UV <Vector (0.2584, 0.7725)>
UV <Vector (0.2747, 0.7746)>
Face 1828
UV Count: 3
UV <Vector (0.2821, 0.7844)>
UV <Vector (0.2759, 0.7837)>
UV <Vector (0.2775, 0.7785)>
Face 1829
UV Count: 3
UV <Vector (0.2694, 0.7806)>
UV <Vector (0.2775, 0.7785)>
UV <Vector (0.2759, 0.7837)>
Face 1830
UV Count: 3
UV <Vector (0.2830, 0.7780)>
UV <Vector (0.2775, 0.7785)>
UV <Vector (0.2747, 0.7746)>
Face 1831
UV Count: 3
UV <Vector (0.2830, 0.7780)>
UV <Vector (0.2821, 0.7844)>
UV <Vector (0.2775, 0.7785)>
Face 1832
UV Count: 3
UV <Vector (0.2938, 0.8005)>
UV <Vector (0.2802, 0.7877)>
UV <Vector (0.2975, 0.7991)>
Face 1833
UV Count: 3
UV <Vector (0.2989, 0.7954)>
UV <Vector (0.2864, 0.7822)>
UV <Vector (0.3007, 0.7918)>
Face 1834
UV Count: 3
UV <Vector (0.2869, 0.8059)>
UV <Vector (0.2785, 0.7884)>
UV <Vector (0.2938, 0.8005)>
Face 1835
UV Count: 3
UV <Vector (0.3049, 0.7837)>
UV <Vector (0.3007, 0.7918)>
UV <Vector (0.2864, 0.7822)>
Face 1836
UV Count: 3
UV <Vector (0.2694, 0.7806)>
UV <Vector (0.2572, 0.7842)>
UV <Vector (0.2577, 0.7787)>
Face 1837
UV Count: 3
UV <Vector (0.2759, 0.7837)>
UV <Vector (0.2785, 0.7884)>
UV <Vector (0.2752, 0.7860)>
Face 1838
UV Count: 3
UV <Vector (0.2752, 0.7860)>
UV <Vector (0.2694, 0.7806)>
UV <Vector (0.2759, 0.7837)>
Face 1839
UV Count: 3
UV <Vector (0.2692, 0.7883)>
UV <Vector (0.2785, 0.7884)>
UV <Vector (0.2756, 0.7944)>
Face 1840
UV Count: 3
UV <Vector (0.2802, 0.7877)>
UV <Vector (0.2989, 0.7954)>
UV <Vector (0.2975, 0.7991)>
Face 1841
UV Count: 3
UV <Vector (0.2759, 0.3740)>
UV <Vector (0.2831, 0.3541)>
UV <Vector (0.2892, 0.3759)>
Face 1842
UV Count: 3
UV <Vector (0.4855, 0.5733)>
UV <Vector (0.4705, 0.5522)>
UV <Vector (0.4910, 0.5616)>
Face 1843
UV Count: 3
UV <Vector (0.4397, 0.5656)>
UV <Vector (0.4653, 0.5673)>
UV <Vector (0.4624, 0.5769)>
Face 1844
UV Count: 3
UV <Vector (0.2978, 0.4925)>
UV <Vector (0.3233, 0.4872)>
UV <Vector (0.3198, 0.4983)>
Face 1845
UV Count: 3
UV <Vector (0.3763, 0.5263)>
UV <Vector (0.4168, 0.5329)>
UV <Vector (0.4139, 0.5436)>
Face 1846
UV Count: 3
UV <Vector (0.4946, 0.5874)>
UV <Vector (0.4855, 0.5733)>
UV <Vector (0.4980, 0.5785)>
Face 1847
UV Count: 3
UV <Vector (0.3456, 0.5082)>
UV <Vector (0.3803, 0.5140)>
UV <Vector (0.3763, 0.5263)>
Face 1848
UV Count: 3
UV <Vector (0.4139, 0.5436)>
UV <Vector (0.4447, 0.5564)>
UV <Vector (0.4397, 0.5656)>
Face 1849
UV Count: 3
UV <Vector (0.2770, 0.4892)>
UV <Vector (0.2981, 0.4798)>
UV <Vector (0.2978, 0.4925)>
Face 1850
UV Count: 3
UV <Vector (0.3198, 0.4983)>
UV <Vector (0.3491, 0.4966)>
UV <Vector (0.3456, 0.5082)>
Face 1851
UV Count: 3
UV <Vector (0.4618, 0.5216)>
UV <Vector (0.4452, 0.4909)>
UV <Vector (0.4727, 0.4963)>
Face 1852
UV Count: 3
UV <Vector (0.4970, 0.5475)>
UV <Vector (0.4943, 0.5227)>
UV <Vector (0.5041, 0.5309)>
Face 1853
UV Count: 3
UV <Vector (0.4198, 0.4854)>
UV <Vector (0.4365, 0.5072)>
UV <Vector (0.4150, 0.4966)>
Face 1854
UV Count: 3
UV <Vector (0.4859, 0.5006)>
UV <Vector (0.4943, 0.5227)>
UV <Vector (0.4792, 0.5304)>
Face 1855
UV Count: 3
UV <Vector (0.5160, 0.5365)>
UV <Vector (0.4970, 0.5475)>
UV <Vector (0.5041, 0.5309)>
Face 1856
UV Count: 3
UV <Vector (0.4365, 0.5072)>
UV <Vector (0.4526, 0.5394)>
UV <Vector (0.4234, 0.5206)>
Face 1857
UV Count: 3
UV <Vector (0.5118, 0.5121)>
UV <Vector (0.5160, 0.5365)>
UV <Vector (0.5041, 0.5309)>
Face 1858
UV Count: 3
UV <Vector (0.4727, 0.4963)>
UV <Vector (0.4507, 0.4793)>
UV <Vector (0.4724, 0.4769)>
Face 1859
UV Count: 3
UV <Vector (0.4859, 0.5006)>
UV <Vector (0.4618, 0.5216)>
UV <Vector (0.4727, 0.4963)>
Face 1860
UV Count: 3
UV <Vector (0.4253, 0.4740)>
UV <Vector (0.4452, 0.4909)>
UV <Vector (0.4198, 0.4854)>
Face 1861
UV Count: 3
UV <Vector (0.4107, 0.5035)>
UV <Vector (0.3839, 0.5022)>
UV <Vector (0.3855, 0.4926)>
Face 1862
UV Count: 3
UV <Vector (0.3855, 0.4926)>
UV <Vector (0.3517, 0.4846)>
UV <Vector (0.3551, 0.4755)>
Face 1863
UV Count: 3
UV <Vector (0.2774, 0.4631)>
UV <Vector (0.2944, 0.4424)>
UV <Vector (0.2991, 0.4672)>
Face 1864
UV Count: 3
UV <Vector (0.2944, 0.4424)>
UV <Vector (0.2773, 0.4294)>
UV <Vector (0.2903, 0.4168)>
Face 1865
UV Count: 3
UV <Vector (0.3021, 0.4401)>
UV <Vector (0.2903, 0.4168)>
UV <Vector (0.3084, 0.4293)>
Face 1866
UV Count: 3
UV <Vector (0.3253, 0.4430)>
UV <Vector (0.3021, 0.4401)>
UV <Vector (0.3084, 0.4293)>
Face 1867
UV Count: 3
UV <Vector (0.2944, 0.4424)>
UV <Vector (0.3146, 0.4542)>
UV <Vector (0.2991, 0.4672)>
Face 1868
UV Count: 3
UV <Vector (0.3265, 0.4781)>
UV <Vector (0.3146, 0.4542)>
UV <Vector (0.3343, 0.4648)>
Face 1869
UV Count: 3
UV <Vector (0.3343, 0.4648)>
UV <Vector (0.3517, 0.4846)>
UV <Vector (0.3265, 0.4781)>
Face 1870
UV Count: 3
UV <Vector (0.3343, 0.4648)>
UV <Vector (0.3253, 0.4430)>
UV <Vector (0.3431, 0.4522)>
Face 1871
UV Count: 3
UV <Vector (0.3551, 0.4755)>
UV <Vector (0.3431, 0.4522)>
UV <Vector (0.3621, 0.4618)>
Face 1872
UV Count: 3
UV <Vector (0.3518, 0.4383)>
UV <Vector (0.3253, 0.4430)>
UV <Vector (0.3355, 0.4244)>
Face 1873
UV Count: 3
UV <Vector (0.3355, 0.4244)>
UV <Vector (0.3084, 0.4293)>
UV <Vector (0.3166, 0.4103)>
Face 1874
UV Count: 3
UV <Vector (0.3166, 0.4103)>
UV <Vector (0.2903, 0.4168)>
UV <Vector (0.3021, 0.3960)>
Face 1875
UV Count: 3
UV <Vector (0.3021, 0.3960)>
UV <Vector (0.2858, 0.3931)>
UV <Vector (0.2892, 0.3759)>
Face 1876
UV Count: 3
UV <Vector (0.4020, 0.4646)>
UV <Vector (0.4370, 0.4138)>
UV <Vector (0.4253, 0.4740)>
Face 1877
UV Count: 3
UV <Vector (0.4206, 0.4080)>
UV <Vector (0.3849, 0.4576)>
UV <Vector (0.4061, 0.4022)>
Face 1878
UV Count: 3
UV <Vector (0.3621, 0.4618)>
UV <Vector (0.3518, 0.4383)>
UV <Vector (0.3687, 0.4503)>
Face 1879
UV Count: 3
UV <Vector (0.3791, 0.4706)>
UV <Vector (0.3551, 0.4755)>
UV <Vector (0.3621, 0.4618)>
Face 1880
UV Count: 3
UV <Vector (0.3791, 0.4706)>
UV <Vector (0.3687, 0.4503)>
UV <Vector (0.3849, 0.4576)>
Face 1881
UV Count: 3
UV <Vector (0.4198, 0.4854)>
UV <Vector (0.4020, 0.4646)>
UV <Vector (0.4253, 0.4740)>
Face 1882
UV Count: 3
UV <Vector (0.3956, 0.4859)>
UV <Vector (0.4198, 0.4854)>
UV <Vector (0.4150, 0.4966)>
Face 1883
UV Count: 3
UV <Vector (0.4107, 0.5035)>
UV <Vector (0.3956, 0.4859)>
UV <Vector (0.4150, 0.4966)>
Face 1884
UV Count: 3
UV <Vector (0.3791, 0.4706)>
UV <Vector (0.3956, 0.4859)>
UV <Vector (0.3855, 0.4926)>
Face 1885
UV Count: 3
UV <Vector (0.3978, 0.4769)>
UV <Vector (0.3849, 0.4576)>
UV <Vector (0.4020, 0.4646)>
Face 1886
UV Count: 3
UV <Vector (0.5048, 0.3770)>
UV <Vector (0.5183, 0.4150)>
UV <Vector (0.4987, 0.4195)>
Face 1887
UV Count: 3
UV <Vector (0.5227, 0.2767)>
UV <Vector (0.5324, 0.2873)>
UV <Vector (0.5205, 0.2854)>
Face 1888
UV Count: 3
UV <Vector (0.4450, 0.2039)>
UV <Vector (0.4275, 0.2216)>
UV <Vector (0.4348, 0.2002)>
Face 1889
UV Count: 3
UV <Vector (0.8117, 0.2657)>
UV <Vector (0.8045, 0.2690)>
UV <Vector (0.8044, 0.2671)>
Face 1890
UV Count: 3
UV <Vector (0.8005, 0.2796)>
UV <Vector (0.8045, 0.2690)>
UV <Vector (0.8063, 0.2819)>
Face 1891
UV Count: 3
UV <Vector (0.8203, 0.2642)>
UV <Vector (0.8120, 0.2679)>
UV <Vector (0.8117, 0.2657)>
Face 1892
UV Count: 3
UV <Vector (0.7982, 0.2681)>
UV <Vector (0.8045, 0.2690)>
UV <Vector (0.7990, 0.2705)>
Face 1893
UV Count: 3
UV <Vector (0.7990, 0.2705)>
UV <Vector (0.7915, 0.2697)>
UV <Vector (0.7982, 0.2681)>
Face 1894
UV Count: 3
UV <Vector (0.7917, 0.2717)>
UV <Vector (0.7852, 0.2720)>
UV <Vector (0.7915, 0.2697)>
Face 1895
UV Count: 3
UV <Vector (0.7849, 0.2733)>
UV <Vector (0.7782, 0.2740)>
UV <Vector (0.7852, 0.2720)>
Face 1896
UV Count: 3
UV <Vector (0.7782, 0.2752)>
UV <Vector (0.7679, 0.2756)>
UV <Vector (0.7782, 0.2740)>
Face 1897
UV Count: 3
UV <Vector (0.7675, 0.2772)>
UV <Vector (0.7614, 0.2767)>
UV <Vector (0.7679, 0.2756)>
Face 1898
UV Count: 3
UV <Vector (0.7611, 0.2784)>
UV <Vector (0.7548, 0.2775)>
UV <Vector (0.7614, 0.2767)>
Face 1899
UV Count: 3
UV <Vector (0.7539, 0.2798)>
UV <Vector (0.7450, 0.2795)>
UV <Vector (0.7548, 0.2775)>
Face 1900
UV Count: 3
UV <Vector (0.7450, 0.2795)>
UV <Vector (0.7411, 0.2836)>
UV <Vector (0.7395, 0.2814)>
Face 1901
UV Count: 3
UV <Vector (0.7395, 0.2814)>
UV <Vector (0.7333, 0.2870)>
UV <Vector (0.7302, 0.2857)>
Face 1902
UV Count: 3
UV <Vector (0.8022, 0.2988)>
UV <Vector (0.8016, 0.2915)>
UV <Vector (0.8051, 0.2988)>
Face 1903
UV Count: 3
UV <Vector (0.8097, 0.3020)>
UV <Vector (0.8142, 0.3051)>
UV <Vector (0.8118, 0.3064)>
Face 1904
UV Count: 3
UV <Vector (0.8148, 0.2998)>
UV <Vector (0.8142, 0.3051)>
UV <Vector (0.8124, 0.3005)>
Face 1905
UV Count: 3
UV <Vector (0.8118, 0.3064)>
UV <Vector (0.8170, 0.3121)>
UV <Vector (0.8150, 0.3132)>
Face 1906
UV Count: 3
UV <Vector (0.8162, 0.3045)>
UV <Vector (0.8170, 0.3121)>
UV <Vector (0.8142, 0.3051)>
Face 1907
UV Count: 3
UV <Vector (0.8186, 0.3162)>
UV <Vector (0.8184, 0.3181)>
UV <Vector (0.8171, 0.3168)>
Face 1908
UV Count: 3
UV <Vector (0.8186, 0.3162)>
UV <Vector (0.8202, 0.3172)>
UV <Vector (0.8194, 0.3178)>
Face 1909
UV Count: 3
UV <Vector (0.6996, 0.3088)>
UV <Vector (0.6954, 0.3102)>
UV <Vector (0.6954, 0.3087)>
Face 1910
UV Count: 3
UV <Vector (0.6954, 0.3102)>
UV <Vector (0.6991, 0.3123)>
UV <Vector (0.6951, 0.3115)>
Face 1911
UV Count: 3
UV <Vector (0.6988, 0.3061)>
UV <Vector (0.6954, 0.3087)>
UV <Vector (0.6946, 0.3067)>
Face 1912
UV Count: 3
UV <Vector (0.6951, 0.3115)>
UV <Vector (0.6974, 0.3144)>
UV <Vector (0.6937, 0.3127)>
Face 1913
UV Count: 3
UV <Vector (0.6919, 0.3095)>
UV <Vector (0.6936, 0.3088)>
UV <Vector (0.6935, 0.3099)>
Face 1914
UV Count: 3
UV <Vector (0.8194, 0.3178)>
UV <Vector (0.8214, 0.3175)>
UV <Vector (0.8197, 0.3190)>
Face 1915
UV Count: 3
UV <Vector (0.6923, 0.3112)>
UV <Vector (0.6935, 0.3099)>
UV <Vector (0.6934, 0.3110)>
Face 1916
UV Count: 3
UV <Vector (0.8184, 0.3181)>
UV <Vector (0.8197, 0.3190)>
UV <Vector (0.8177, 0.3191)>
Face 1917
UV Count: 3
UV <Vector (0.8199, 0.3155)>
UV <Vector (0.8219, 0.3109)>
UV <Vector (0.8222, 0.3155)>
Face 1918
UV Count: 3
UV <Vector (0.8159, 0.3178)>
UV <Vector (0.8150, 0.3132)>
UV <Vector (0.8171, 0.3168)>
Face 1919
UV Count: 3
UV <Vector (0.6996, 0.3088)>
UV <Vector (0.7054, 0.3070)>
UV <Vector (0.7055, 0.3095)>
Face 1920
UV Count: 3
UV <Vector (0.6991, 0.3123)>
UV <Vector (0.7038, 0.3159)>
UV <Vector (0.6974, 0.3144)>
Face 1921
UV Count: 3
UV <Vector (0.6997, 0.3105)>
UV <Vector (0.7055, 0.3095)>
UV <Vector (0.7057, 0.3113)>
Face 1922
UV Count: 3
UV <Vector (0.6997, 0.3105)>
UV <Vector (0.7049, 0.3133)>
UV <Vector (0.6991, 0.3123)>
Face 1923
UV Count: 3
UV <Vector (0.8201, 0.3036)>
UV <Vector (0.8188, 0.3114)>
UV <Vector (0.8162, 0.3045)>
Face 1924
UV Count: 3
UV <Vector (0.8130, 0.3142)>
UV <Vector (0.8118, 0.3064)>
UV <Vector (0.8150, 0.3132)>
Face 1925
UV Count: 3
UV <Vector (0.7038, 0.3159)>
UV <Vector (0.7107, 0.3158)>
UV <Vector (0.7086, 0.3189)>
Face 1926
UV Count: 3
UV <Vector (0.7055, 0.3095)>
UV <Vector (0.7121, 0.3117)>
UV <Vector (0.7057, 0.3113)>
Face 1927
UV Count: 3
UV <Vector (0.7057, 0.3113)>
UV <Vector (0.7107, 0.3158)>
UV <Vector (0.7049, 0.3133)>
Face 1928
UV Count: 3
UV <Vector (0.7054, 0.3070)>
UV <Vector (0.7119, 0.3090)>
UV <Vector (0.7055, 0.3095)>
Face 1929
UV Count: 3
UV <Vector (0.8133, 0.2947)>
UV <Vector (0.8124, 0.3005)>
UV <Vector (0.8105, 0.2957)>
Face 1930
UV Count: 3
UV <Vector (0.8075, 0.2972)>
UV <Vector (0.8124, 0.3005)>
UV <Vector (0.8097, 0.3020)>
Face 1931
UV Count: 3
UV <Vector (0.8089, 0.3080)>
UV <Vector (0.8097, 0.3020)>
UV <Vector (0.8118, 0.3064)>
Face 1932
UV Count: 3
UV <Vector (0.8148, 0.2998)>
UV <Vector (0.8201, 0.3036)>
UV <Vector (0.8162, 0.3045)>
Face 1933
UV Count: 3
UV <Vector (0.8177, 0.3191)>
UV <Vector (0.8171, 0.3168)>
UV <Vector (0.8184, 0.3181)>
Face 1934
UV Count: 3
UV <Vector (0.8202, 0.3172)>
UV <Vector (0.8222, 0.3155)>
UV <Vector (0.8214, 0.3175)>
Face 1935
UV Count: 3
UV <Vector (0.6934, 0.3110)>
UV <Vector (0.6937, 0.3127)>
UV <Vector (0.6923, 0.3112)>
Face 1936
UV Count: 3
UV <Vector (0.6946, 0.3067)>
UV <Vector (0.6936, 0.3088)>
UV <Vector (0.6929, 0.3077)>
Face 1937
UV Count: 3
UV <Vector (0.6954, 0.3102)>
UV <Vector (0.6934, 0.3110)>
UV <Vector (0.6935, 0.3099)>
Face 1938
UV Count: 3
UV <Vector (0.6954, 0.3087)>
UV <Vector (0.6935, 0.3099)>
UV <Vector (0.6936, 0.3088)>
Face 1939
UV Count: 3
UV <Vector (0.8170, 0.3121)>
UV <Vector (0.8199, 0.3155)>
UV <Vector (0.8186, 0.3162)>
Face 1940
UV Count: 3
UV <Vector (0.8170, 0.3121)>
UV <Vector (0.8171, 0.3168)>
UV <Vector (0.8150, 0.3132)>
Face 1941
UV Count: 3
UV <Vector (0.6828, 0.3403)>
UV <Vector (0.6836, 0.3392)>
UV <Vector (0.6842, 0.3399)>
Face 1942
UV Count: 3
UV <Vector (0.6828, 0.3403)>
UV <Vector (0.6843, 0.3408)>
UV <Vector (0.6836, 0.3414)>
Face 1943
UV Count: 3
UV <Vector (0.8012, 0.3440)>
UV <Vector (0.8021, 0.3446)>
UV <Vector (0.8007, 0.3447)>
Face 1944
UV Count: 3
UV <Vector (0.8026, 0.3434)>
UV <Vector (0.8021, 0.3446)>
UV <Vector (0.8018, 0.3434)>
Face 1945
UV Count: 3
UV <Vector (0.8025, 0.3422)>
UV <Vector (0.8014, 0.3406)>
UV <Vector (0.8027, 0.3405)>
Face 1946
UV Count: 3
UV <Vector (0.6960, 0.3416)>
UV <Vector (0.6985, 0.3390)>
UV <Vector (0.6986, 0.3417)>
Face 1947
UV Count: 3
UV <Vector (0.6960, 0.3416)>
UV <Vector (0.6985, 0.3435)>
UV <Vector (0.6958, 0.3434)>
Face 1948
UV Count: 3
UV <Vector (0.8015, 0.3423)>
UV <Vector (0.8003, 0.3411)>
UV <Vector (0.8014, 0.3406)>
Face 1949
UV Count: 3
UV <Vector (0.6958, 0.3392)>
UV <Vector (0.6981, 0.3358)>
UV <Vector (0.6985, 0.3390)>
Face 1950
UV Count: 3
UV <Vector (0.6847, 0.3385)>
UV <Vector (0.6853, 0.3364)>
UV <Vector (0.6862, 0.3383)>
Face 1951
UV Count: 3
UV <Vector (0.8042, 0.3424)>
UV <Vector (0.8027, 0.3405)>
UV <Vector (0.8048, 0.3404)>
Face 1952
UV Count: 3
UV <Vector (0.7986, 0.3418)>
UV <Vector (0.7985, 0.3372)>
UV <Vector (0.8003, 0.3411)>
Face 1953
UV Count: 3
UV <Vector (0.6953, 0.3363)>
UV <Vector (0.6897, 0.3351)>
UV <Vector (0.6948, 0.3337)>
Face 1954
UV Count: 3
UV <Vector (0.8003, 0.3367)>
UV <Vector (0.7971, 0.3319)>
UV <Vector (0.7986, 0.3313)>
Face 1955
UV Count: 3
UV <Vector (0.6869, 0.3418)>
UV <Vector (0.6907, 0.3396)>
UV <Vector (0.6910, 0.3414)>
Face 1956
UV Count: 3
UV <Vector (0.7985, 0.3372)>
UV <Vector (0.7945, 0.3328)>
UV <Vector (0.7971, 0.3319)>
Face 1957
UV Count: 3
UV <Vector (0.8036, 0.3357)>
UV <Vector (0.8001, 0.3312)>
UV <Vector (0.8018, 0.3306)>
Face 1958
UV Count: 3
UV <Vector (0.6867, 0.3402)>
UV <Vector (0.6903, 0.3373)>
UV <Vector (0.6907, 0.3396)>
Face 1959
UV Count: 3
UV <Vector (0.6869, 0.3418)>
UV <Vector (0.6908, 0.3429)>
UV <Vector (0.6865, 0.3433)>
Face 1960
UV Count: 3
UV <Vector (0.8001, 0.3312)>
UV <Vector (0.8003, 0.3367)>
UV <Vector (0.7986, 0.3313)>
Face 1961
UV Count: 3
UV <Vector (0.8007, 0.3427)>
UV <Vector (0.8018, 0.3434)>
UV <Vector (0.8012, 0.3440)>
Face 1962
UV Count: 3
UV <Vector (0.7994, 0.3436)>
UV <Vector (0.8012, 0.3440)>
UV <Vector (0.8007, 0.3447)>
Face 1963
UV Count: 3
UV <Vector (0.6843, 0.3408)>
UV <Vector (0.6849, 0.3425)>
UV <Vector (0.6836, 0.3414)>
Face 1964
UV Count: 3
UV <Vector (0.6854, 0.3399)>
UV <Vector (0.6843, 0.3408)>
UV <Vector (0.6842, 0.3399)>
Face 1965
UV Count: 3
UV <Vector (0.8015, 0.3423)>
UV <Vector (0.8026, 0.3434)>
UV <Vector (0.8018, 0.3434)>
Face 1966
UV Count: 3
UV <Vector (0.8026, 0.3434)>
UV <Vector (0.8042, 0.3424)>
UV <Vector (0.8035, 0.3437)>
Face 1967
UV Count: 3
UV <Vector (0.6834, 0.3375)>
UV <Vector (0.6836, 0.3392)>
UV <Vector (0.6827, 0.3387)>
Face 1968
UV Count: 3
UV <Vector (0.6847, 0.3385)>
UV <Vector (0.6842, 0.3399)>
UV <Vector (0.6836, 0.3392)>
Face 1969
UV Count: 3
UV <Vector (0.7126, 0.3449)>
UV <Vector (0.7027, 0.3449)>
UV <Vector (0.7019, 0.3420)>
Face 1970
UV Count: 3
UV <Vector (0.7905, 0.3185)>
UV <Vector (0.7949, 0.3250)>
UV <Vector (0.7922, 0.3257)>
Face 1971
UV Count: 3
UV <Vector (0.7949, 0.3250)>
UV <Vector (0.7949, 0.3171)>
UV <Vector (0.7967, 0.3246)>
Face 1972
UV Count: 3
UV <Vector (0.7014, 0.3354)>
UV <Vector (0.7115, 0.3364)>
UV <Vector (0.7020, 0.3388)>
Face 1973
UV Count: 3
UV <Vector (0.7012, 0.3321)>
UV <Vector (0.7104, 0.3316)>
UV <Vector (0.7014, 0.3354)>
Face 1974
UV Count: 3
UV <Vector (0.7972, 0.3166)>
UV <Vector (0.8004, 0.3238)>
UV <Vector (0.7986, 0.3242)>
Face 1975
UV Count: 3
UV <Vector (0.7949, 0.3171)>
UV <Vector (0.7986, 0.3242)>
UV <Vector (0.7967, 0.3246)>
Face 1976
UV Count: 3
UV <Vector (0.7115, 0.3364)>
UV <Vector (0.7019, 0.3420)>
UV <Vector (0.7020, 0.3388)>
Face 1977
UV Count: 3
UV <Vector (0.7945, 0.3328)>
UV <Vector (0.7964, 0.3290)>
UV <Vector (0.7971, 0.3319)>
Face 1978
UV Count: 3
UV <Vector (0.7994, 0.3282)>
UV <Vector (0.7986, 0.3313)>
UV <Vector (0.7980, 0.3286)>
Face 1979
UV Count: 3
UV <Vector (0.8018, 0.3306)>
UV <Vector (0.7994, 0.3282)>
UV <Vector (0.8010, 0.3277)>
Face 1980
UV Count: 3
UV <Vector (0.7986, 0.3313)>
UV <Vector (0.7964, 0.3290)>
UV <Vector (0.7980, 0.3286)>
Face 1981
UV Count: 3
UV <Vector (0.6953, 0.3363)>
UV <Vector (0.6975, 0.3329)>
UV <Vector (0.6981, 0.3358)>
Face 1982
UV Count: 3
UV <Vector (0.6903, 0.3373)>
UV <Vector (0.6958, 0.3392)>
UV <Vector (0.6907, 0.3396)>
Face 1983
UV Count: 3
UV <Vector (0.6908, 0.3429)>
UV <Vector (0.6960, 0.3416)>
UV <Vector (0.6958, 0.3434)>
Face 1984
UV Count: 3
UV <Vector (0.6910, 0.3414)>
UV <Vector (0.6958, 0.3392)>
UV <Vector (0.6960, 0.3416)>
Face 1985
UV Count: 3
UV <Vector (0.7020, 0.3388)>
UV <Vector (0.6986, 0.3417)>
UV <Vector (0.6985, 0.3390)>
Face 1986
UV Count: 3
UV <Vector (0.7980, 0.3286)>
UV <Vector (0.7986, 0.3242)>
UV <Vector (0.7994, 0.3282)>
Face 1987
UV Count: 3
UV <Vector (0.7986, 0.3242)>
UV <Vector (0.8010, 0.3277)>
UV <Vector (0.7994, 0.3282)>
Face 1988
UV Count: 3
UV <Vector (0.6975, 0.3329)>
UV <Vector (0.7014, 0.3354)>
UV <Vector (0.6981, 0.3358)>
Face 1989
UV Count: 3
UV <Vector (0.6981, 0.3358)>
UV <Vector (0.7020, 0.3388)>
UV <Vector (0.6985, 0.3390)>
Face 1990
UV Count: 3
UV <Vector (0.7964, 0.3290)>
UV <Vector (0.7967, 0.3246)>
UV <Vector (0.7980, 0.3286)>
Face 1991
UV Count: 3
UV <Vector (0.7922, 0.3257)>
UV <Vector (0.7964, 0.3290)>
UV <Vector (0.7934, 0.3302)>
Face 1992
UV Count: 3
UV <Vector (0.7019, 0.3420)>
UV <Vector (0.6985, 0.3435)>
UV <Vector (0.6986, 0.3417)>
Face 1993
UV Count: 3
UV <Vector (0.6849, 0.3425)>
UV <Vector (0.6869, 0.3418)>
UV <Vector (0.6865, 0.3433)>
Face 1994
UV Count: 3
UV <Vector (0.6854, 0.3399)>
UV <Vector (0.6862, 0.3383)>
UV <Vector (0.6867, 0.3402)>
Face 1995
UV Count: 3
UV <Vector (0.6855, 0.3412)>
UV <Vector (0.6867, 0.3402)>
UV <Vector (0.6869, 0.3418)>
Face 1996
UV Count: 3
UV <Vector (0.8007, 0.3427)>
UV <Vector (0.7986, 0.3418)>
UV <Vector (0.8003, 0.3411)>
Face 1997
UV Count: 3
UV <Vector (0.8036, 0.3357)>
UV <Vector (0.8027, 0.3405)>
UV <Vector (0.8016, 0.3364)>
Face 1998
UV Count: 3
UV <Vector (0.6903, 0.3373)>
UV <Vector (0.6853, 0.3364)>
UV <Vector (0.6897, 0.3351)>
Face 1999
UV Count: 3
UV <Vector (0.8003, 0.3367)>
UV <Vector (0.8003, 0.3411)>
UV <Vector (0.7985, 0.3372)>
Face 2000
UV Count: 3
UV <Vector (0.8016, 0.3364)>
UV <Vector (0.8014, 0.3406)>
UV <Vector (0.8003, 0.3367)>
Face 2001
UV Count: 3
UV <Vector (0.7233, 0.3786)>
UV <Vector (0.7229, 0.3779)>
UV <Vector (0.7234, 0.3777)>
Face 2002
UV Count: 3
UV <Vector (0.7233, 0.3786)>
UV <Vector (0.7241, 0.3779)>
UV <Vector (0.7242, 0.3789)>
Face 2003
UV Count: 3
UV <Vector (0.7239, 0.3795)>
UV <Vector (0.7233, 0.3786)>
UV <Vector (0.7242, 0.3789)>
Face 2004
UV Count: 3
UV <Vector (0.7223, 0.3791)>
UV <Vector (0.7233, 0.3786)>
UV <Vector (0.7230, 0.3797)>
Face 2005
UV Count: 3
UV <Vector (0.7887, 0.3505)>
UV <Vector (0.7880, 0.3481)>
UV <Vector (0.7892, 0.3484)>
Face 2006
UV Count: 3
UV <Vector (0.7275, 0.3659)>
UV <Vector (0.7255, 0.3626)>
UV <Vector (0.7281, 0.3630)>
Face 2007
UV Count: 3
UV <Vector (0.7275, 0.3659)>
UV <Vector (0.7299, 0.3635)>
UV <Vector (0.7290, 0.3663)>
Face 2008
UV Count: 3
UV <Vector (0.7874, 0.3502)>
UV <Vector (0.7865, 0.3482)>
UV <Vector (0.7880, 0.3481)>
Face 2009
UV Count: 3
UV <Vector (0.7220, 0.3656)>
UV <Vector (0.7255, 0.3626)>
UV <Vector (0.7251, 0.3657)>
Face 2010
UV Count: 3
UV <Vector (0.7226, 0.3770)>
UV <Vector (0.7213, 0.3761)>
UV <Vector (0.7227, 0.3758)>
Face 2011
UV Count: 3
UV <Vector (0.7217, 0.3776)>
UV <Vector (0.7194, 0.3770)>
UV <Vector (0.7213, 0.3761)>
Face 2012
UV Count: 3
UV <Vector (0.7847, 0.3484)>
UV <Vector (0.7858, 0.3431)>
UV <Vector (0.7865, 0.3482)>
Face 2013
UV Count: 3
UV <Vector (0.7220, 0.3656)>
UV <Vector (0.7201, 0.3717)>
UV <Vector (0.7192, 0.3658)>
Face 2014
UV Count: 3
UV <Vector (0.7877, 0.3431)>
UV <Vector (0.7854, 0.3366)>
UV <Vector (0.7870, 0.3363)>
Face 2015
UV Count: 3
UV <Vector (0.7259, 0.3758)>
UV <Vector (0.7246, 0.3713)>
UV <Vector (0.7263, 0.3713)>
Face 2016
UV Count: 3
UV <Vector (0.7858, 0.3431)>
UV <Vector (0.7825, 0.3371)>
UV <Vector (0.7854, 0.3366)>
Face 2017
UV Count: 3
UV <Vector (0.7201, 0.3717)>
UV <Vector (0.7174, 0.3662)>
UV <Vector (0.7192, 0.3658)>
Face 2018
UV Count: 3
UV <Vector (0.7244, 0.3757)>
UV <Vector (0.7222, 0.3714)>
UV <Vector (0.7246, 0.3713)>
Face 2019
UV Count: 3
UV <Vector (0.7259, 0.3758)>
UV <Vector (0.7279, 0.3719)>
UV <Vector (0.7272, 0.3766)>
Face 2020
UV Count: 3
UV <Vector (0.7886, 0.3366)>
UV <Vector (0.7877, 0.3431)>
UV <Vector (0.7870, 0.3363)>
Face 2021
UV Count: 3
UV <Vector (0.7864, 0.3503)>
UV <Vector (0.7873, 0.3517)>
UV <Vector (0.7863, 0.3518)>
Face 2022
UV Count: 3
UV <Vector (0.7849, 0.3505)>
UV <Vector (0.7863, 0.3518)>
UV <Vector (0.7857, 0.3521)>
Face 2023
UV Count: 3
UV <Vector (0.7241, 0.3779)>
UV <Vector (0.7257, 0.3781)>
UV <Vector (0.7242, 0.3789)>
Face 2024
UV Count: 3
UV <Vector (0.7238, 0.3768)>
UV <Vector (0.7241, 0.3779)>
UV <Vector (0.7234, 0.3777)>
Face 2025
UV Count: 3
UV <Vector (0.7873, 0.3517)>
UV <Vector (0.7887, 0.3505)>
UV <Vector (0.7882, 0.3520)>
Face 2026
UV Count: 3
UV <Vector (0.7208, 0.3788)>
UV <Vector (0.7224, 0.3783)>
UV <Vector (0.7223, 0.3791)>
Face 2027
UV Count: 3
UV <Vector (0.7217, 0.3776)>
UV <Vector (0.7229, 0.3779)>
UV <Vector (0.7224, 0.3783)>
Face 2028
UV Count: 3
UV <Vector (0.7226, 0.3770)>
UV <Vector (0.7234, 0.3777)>
UV <Vector (0.7229, 0.3779)>
Face 2029
UV Count: 3
UV <Vector (0.7343, 0.3496)>
UV <Vector (0.7321, 0.3592)>
UV <Vector (0.7292, 0.3595)>
Face 2030
UV Count: 3
UV <Vector (0.7798, 0.3221)>
UV <Vector (0.7839, 0.3282)>
UV <Vector (0.7810, 0.3287)>
Face 2031
UV Count: 3
UV <Vector (0.7839, 0.3282)>
UV <Vector (0.7848, 0.3193)>
UV <Vector (0.7860, 0.3279)>
Face 2032
UV Count: 3
UV <Vector (0.7221, 0.3582)>
UV <Vector (0.7287, 0.3473)>
UV <Vector (0.7262, 0.3587)>
Face 2033
UV Count: 3
UV <Vector (0.7184, 0.3575)>
UV <Vector (0.7224, 0.3457)>
UV <Vector (0.7221, 0.3582)>
Face 2034
UV Count: 3
UV <Vector (0.7163, 0.3582)>
UV <Vector (0.7150, 0.3465)>
UV <Vector (0.7184, 0.3575)>
Face 2035
UV Count: 3
UV <Vector (0.7860, 0.3279)>
UV <Vector (0.7877, 0.3197)>
UV <Vector (0.7882, 0.3277)>
Face 2036
UV Count: 3
UV <Vector (0.7262, 0.3587)>
UV <Vector (0.7343, 0.3496)>
UV <Vector (0.7292, 0.3595)>
Face 2037
UV Count: 3
UV <Vector (0.7854, 0.3366)>
UV <Vector (0.7818, 0.3338)>
UV <Vector (0.7850, 0.3330)>
Face 2038
UV Count: 3
UV <Vector (0.7885, 0.3328)>
UV <Vector (0.7870, 0.3363)>
UV <Vector (0.7869, 0.3329)>
Face 2039
UV Count: 3
UV <Vector (0.7192, 0.3658)>
UV <Vector (0.7170, 0.3628)>
UV <Vector (0.7187, 0.3624)>
Face 2040
UV Count: 3
UV <Vector (0.7870, 0.3363)>
UV <Vector (0.7850, 0.3330)>
UV <Vector (0.7869, 0.3329)>
Face 2041
UV Count: 3
UV <Vector (0.7220, 0.3623)>
UV <Vector (0.7192, 0.3658)>
UV <Vector (0.7187, 0.3624)>
Face 2042
UV Count: 3
UV <Vector (0.7246, 0.3713)>
UV <Vector (0.7220, 0.3656)>
UV <Vector (0.7251, 0.3657)>
Face 2043
UV Count: 3
UV <Vector (0.7263, 0.3713)>
UV <Vector (0.7290, 0.3663)>
UV <Vector (0.7279, 0.3719)>
Face 2044
UV Count: 3
UV <Vector (0.7263, 0.3713)>
UV <Vector (0.7251, 0.3657)>
UV <Vector (0.7275, 0.3659)>
Face 2045
UV Count: 3
UV <Vector (0.7262, 0.3587)>
UV <Vector (0.7281, 0.3630)>
UV <Vector (0.7255, 0.3626)>
Face 2046
UV Count: 3
UV <Vector (0.7869, 0.3329)>
UV <Vector (0.7882, 0.3277)>
UV <Vector (0.7885, 0.3328)>
Face 2047
UV Count: 3
UV <Vector (0.7163, 0.3582)>
UV <Vector (0.7187, 0.3624)>
UV <Vector (0.7170, 0.3628)>
Face 2048
UV Count: 3
UV <Vector (0.7187, 0.3624)>
UV <Vector (0.7221, 0.3582)>
UV <Vector (0.7220, 0.3623)>
Face 2049
UV Count: 3
UV <Vector (0.7221, 0.3582)>
UV <Vector (0.7255, 0.3626)>
UV <Vector (0.7220, 0.3623)>
Face 2050
UV Count: 3
UV <Vector (0.7850, 0.3330)>
UV <Vector (0.7860, 0.3279)>
UV <Vector (0.7869, 0.3329)>
Face 2051
UV Count: 3
UV <Vector (0.7818, 0.3338)>
UV <Vector (0.7839, 0.3282)>
UV <Vector (0.7850, 0.3330)>
Face 2052
UV Count: 3
UV <Vector (0.7292, 0.3595)>
UV <Vector (0.7299, 0.3635)>
UV <Vector (0.7281, 0.3630)>
Face 2053
UV Count: 3
UV <Vector (0.7257, 0.3781)>
UV <Vector (0.7259, 0.3758)>
UV <Vector (0.7272, 0.3766)>
Face 2054
UV Count: 3
UV <Vector (0.7238, 0.3768)>
UV <Vector (0.7227, 0.3758)>
UV <Vector (0.7244, 0.3757)>
Face 2055
UV Count: 3
UV <Vector (0.7248, 0.3770)>
UV <Vector (0.7244, 0.3757)>
UV <Vector (0.7259, 0.3758)>
Face 2056
UV Count: 3
UV <Vector (0.7864, 0.3503)>
UV <Vector (0.7847, 0.3484)>
UV <Vector (0.7865, 0.3482)>
Face 2057
UV Count: 3
UV <Vector (0.7201, 0.3717)>
UV <Vector (0.7194, 0.3770)>
UV <Vector (0.7182, 0.3722)>
Face 2058
UV Count: 3
UV <Vector (0.7222, 0.3714)>
UV <Vector (0.7213, 0.3761)>
UV <Vector (0.7201, 0.3717)>
Face 2059
UV Count: 3
UV <Vector (0.7877, 0.3431)>
UV <Vector (0.7865, 0.3482)>
UV <Vector (0.7858, 0.3431)>
Face 2060
UV Count: 3
UV <Vector (0.7891, 0.3431)>
UV <Vector (0.7880, 0.3481)>
UV <Vector (0.7877, 0.3431)>
Face 2061
UV Count: 3
UV <Vector (0.7643, 0.3702)>
UV <Vector (0.7637, 0.3700)>
UV <Vector (0.7640, 0.3696)>
Face 2062
UV Count: 3
UV <Vector (0.7643, 0.3702)>
UV <Vector (0.7646, 0.3694)>
UV <Vector (0.7651, 0.3700)>
Face 2063
UV Count: 3
UV <Vector (0.7650, 0.3705)>
UV <Vector (0.7643, 0.3702)>
UV <Vector (0.7651, 0.3700)>
Face 2064
UV Count: 3
UV <Vector (0.7639, 0.3709)>
UV <Vector (0.7643, 0.3702)>
UV <Vector (0.7646, 0.3708)>
Face 2065
UV Count: 3
UV <Vector (0.7741, 0.3496)>
UV <Vector (0.7738, 0.3476)>
UV <Vector (0.7747, 0.3480)>
Face 2066
UV Count: 3
UV <Vector (0.7621, 0.3574)>
UV <Vector (0.7574, 0.3567)>
UV <Vector (0.7610, 0.3552)>
Face 2067
UV Count: 3
UV <Vector (0.7634, 0.3569)>
UV <Vector (0.7610, 0.3552)>
UV <Vector (0.7625, 0.3540)>
Face 2068
UV Count: 3
UV <Vector (0.7732, 0.3494)>
UV <Vector (0.7730, 0.3475)>
UV <Vector (0.7738, 0.3476)>
Face 2069
UV Count: 3
UV <Vector (0.7587, 0.3592)>
UV <Vector (0.7532, 0.3588)>
UV <Vector (0.7574, 0.3567)>
Face 2070
UV Count: 3
UV <Vector (0.7629, 0.3696)>
UV <Vector (0.7614, 0.3700)>
UV <Vector (0.7622, 0.3688)>
Face 2071
UV Count: 3
UV <Vector (0.7627, 0.3706)>
UV <Vector (0.7608, 0.3716)>
UV <Vector (0.7614, 0.3700)>
Face 2072
UV Count: 3
UV <Vector (0.7716, 0.3473)>
UV <Vector (0.7730, 0.3427)>
UV <Vector (0.7730, 0.3475)>
Face 2073
UV Count: 3
UV <Vector (0.7551, 0.3616)>
UV <Vector (0.7576, 0.3675)>
UV <Vector (0.7532, 0.3632)>
Face 2074
UV Count: 3
UV <Vector (0.7741, 0.3430)>
UV <Vector (0.7734, 0.3367)>
UV <Vector (0.7745, 0.3366)>
Face 2075
UV Count: 3
UV <Vector (0.7637, 0.3674)>
UV <Vector (0.7639, 0.3625)>
UV <Vector (0.7653, 0.3667)>
Face 2076
UV Count: 3
UV <Vector (0.7712, 0.3425)>
UV <Vector (0.7734, 0.3367)>
UV <Vector (0.7730, 0.3427)>
Face 2077
UV Count: 3
UV <Vector (0.7576, 0.3675)>
UV <Vector (0.7523, 0.3643)>
UV <Vector (0.7532, 0.3632)>
Face 2078
UV Count: 3
UV <Vector (0.7622, 0.3688)>
UV <Vector (0.7614, 0.3638)>
UV <Vector (0.7637, 0.3674)>
Face 2079
UV Count: 3
UV <Vector (0.7653, 0.3667)>
UV <Vector (0.7653, 0.3623)>
UV <Vector (0.7666, 0.3669)>
Face 2080
UV Count: 3
UV <Vector (0.7755, 0.3371)>
UV <Vector (0.7741, 0.3430)>
UV <Vector (0.7745, 0.3366)>
Face 2081
UV Count: 3
UV <Vector (0.7725, 0.3493)>
UV <Vector (0.7730, 0.3504)>
UV <Vector (0.7725, 0.3503)>
Face 2082
UV Count: 3
UV <Vector (0.7721, 0.3504)>
UV <Vector (0.7725, 0.3493)>
UV <Vector (0.7725, 0.3503)>
Face 2083
UV Count: 3
UV <Vector (0.7646, 0.3694)>
UV <Vector (0.7661, 0.3689)>
UV <Vector (0.7651, 0.3700)>
Face 2084
UV Count: 3
UV <Vector (0.7638, 0.3687)>
UV <Vector (0.7646, 0.3694)>
UV <Vector (0.7640, 0.3696)>
Face 2085
UV Count: 3
UV <Vector (0.7730, 0.3504)>
UV <Vector (0.7741, 0.3496)>
UV <Vector (0.7736, 0.3507)>
Face 2086
UV Count: 3
UV <Vector (0.7629, 0.3717)>
UV <Vector (0.7635, 0.3706)>
UV <Vector (0.7639, 0.3709)>
Face 2087
UV Count: 3
UV <Vector (0.7627, 0.3706)>
UV <Vector (0.7637, 0.3700)>
UV <Vector (0.7635, 0.3706)>
Face 2088
UV Count: 3
UV <Vector (0.7629, 0.3696)>
UV <Vector (0.7640, 0.3696)>
UV <Vector (0.7637, 0.3700)>
Face 2089
UV Count: 3
UV <Vector (0.7562, 0.3397)>
UV <Vector (0.7613, 0.3492)>
UV <Vector (0.7587, 0.3509)>
Face 2090
UV Count: 3
UV <Vector (0.7715, 0.3214)>
UV <Vector (0.7735, 0.3289)>
UV <Vector (0.7714, 0.3289)>
Face 2091
UV Count: 3
UV <Vector (0.7735, 0.3289)>
UV <Vector (0.7757, 0.3211)>
UV <Vector (0.7748, 0.3290)>
Face 2092
UV Count: 3
UV <Vector (0.7424, 0.3448)>
UV <Vector (0.7554, 0.3531)>
UV <Vector (0.7510, 0.3557)>
Face 2093
UV Count: 3
UV <Vector (0.7479, 0.3569)>
UV <Vector (0.7424, 0.3448)>
UV <Vector (0.7510, 0.3557)>
Face 2094
UV Count: 3
UV <Vector (0.7465, 0.3584)>
UV <Vector (0.7391, 0.3501)>
UV <Vector (0.7479, 0.3569)>
Face 2095
UV Count: 3
UV <Vector (0.7748, 0.3290)>
UV <Vector (0.7778, 0.3221)>
UV <Vector (0.7765, 0.3292)>
Face 2096
UV Count: 3
UV <Vector (0.7493, 0.3412)>
UV <Vector (0.7587, 0.3509)>
UV <Vector (0.7554, 0.3531)>
Face 2097
UV Count: 3
UV <Vector (0.7734, 0.3367)>
UV <Vector (0.7713, 0.3336)>
UV <Vector (0.7736, 0.3333)>
Face 2098
UV Count: 3
UV <Vector (0.7759, 0.3337)>
UV <Vector (0.7745, 0.3366)>
UV <Vector (0.7748, 0.3335)>
Face 2099
UV Count: 3
UV <Vector (0.7532, 0.3632)>
UV <Vector (0.7499, 0.3617)>
UV <Vector (0.7507, 0.3608)>
Face 2100
UV Count: 3
UV <Vector (0.7745, 0.3366)>
UV <Vector (0.7736, 0.3333)>
UV <Vector (0.7748, 0.3335)>
Face 2101
UV Count: 3
UV <Vector (0.7551, 0.3616)>
UV <Vector (0.7507, 0.3608)>
UV <Vector (0.7532, 0.3588)>
Face 2102
UV Count: 3
UV <Vector (0.7614, 0.3638)>
UV <Vector (0.7551, 0.3616)>
UV <Vector (0.7587, 0.3592)>
Face 2103
UV Count: 3
UV <Vector (0.7639, 0.3625)>
UV <Vector (0.7634, 0.3569)>
UV <Vector (0.7653, 0.3623)>
Face 2104
UV Count: 3
UV <Vector (0.7639, 0.3625)>
UV <Vector (0.7587, 0.3592)>
UV <Vector (0.7621, 0.3574)>
Face 2105
UV Count: 3
UV <Vector (0.7574, 0.3567)>
UV <Vector (0.7587, 0.3509)>
UV <Vector (0.7610, 0.3552)>
Face 2106
UV Count: 3
UV <Vector (0.7748, 0.3335)>
UV <Vector (0.7765, 0.3292)>
UV <Vector (0.7759, 0.3337)>
Face 2107
UV Count: 3
UV <Vector (0.7465, 0.3584)>
UV <Vector (0.7507, 0.3608)>
UV <Vector (0.7499, 0.3617)>
Face 2108
UV Count: 3
UV <Vector (0.7507, 0.3608)>
UV <Vector (0.7510, 0.3557)>
UV <Vector (0.7532, 0.3588)>
Face 2109
UV Count: 3
UV <Vector (0.7532, 0.3588)>
UV <Vector (0.7554, 0.3531)>
UV <Vector (0.7574, 0.3567)>
Face 2110
UV Count: 3
UV <Vector (0.7736, 0.3333)>
UV <Vector (0.7748, 0.3290)>
UV <Vector (0.7748, 0.3335)>
Face 2111
UV Count: 3
UV <Vector (0.7714, 0.3289)>
UV <Vector (0.7736, 0.3333)>
UV <Vector (0.7713, 0.3336)>
Face 2112
UV Count: 3
UV <Vector (0.7587, 0.3509)>
UV <Vector (0.7625, 0.3540)>
UV <Vector (0.7610, 0.3552)>
Face 2113
UV Count: 3
UV <Vector (0.7661, 0.3689)>
UV <Vector (0.7653, 0.3667)>
UV <Vector (0.7666, 0.3669)>
Face 2114
UV Count: 3
UV <Vector (0.7638, 0.3687)>
UV <Vector (0.7622, 0.3688)>
UV <Vector (0.7637, 0.3674)>
Face 2115
UV Count: 3
UV <Vector (0.7649, 0.3683)>
UV <Vector (0.7637, 0.3674)>
UV <Vector (0.7653, 0.3667)>
Face 2116
UV Count: 3
UV <Vector (0.7725, 0.3493)>
UV <Vector (0.7716, 0.3473)>
UV <Vector (0.7730, 0.3475)>
Face 2117
UV Count: 3
UV <Vector (0.7576, 0.3675)>
UV <Vector (0.7608, 0.3716)>
UV <Vector (0.7567, 0.3687)>
Face 2118
UV Count: 3
UV <Vector (0.7588, 0.3660)>
UV <Vector (0.7614, 0.3700)>
UV <Vector (0.7576, 0.3675)>
Face 2119
UV Count: 3
UV <Vector (0.7741, 0.3430)>
UV <Vector (0.7730, 0.3475)>
UV <Vector (0.7730, 0.3427)>
Face 2120
UV Count: 3
UV <Vector (0.7751, 0.3431)>
UV <Vector (0.7738, 0.3476)>
UV <Vector (0.7741, 0.3430)>
Face 2121
UV Count: 3
UV <Vector (0.7813, 0.3259)>
UV <Vector (0.7810, 0.3262)>
UV <Vector (0.7809, 0.3258)>
Face 2122
UV Count: 3
UV <Vector (0.7813, 0.3259)>
UV <Vector (0.7811, 0.3254)>
UV <Vector (0.7815, 0.3254)>
Face 2123
UV Count: 3
UV <Vector (0.7817, 0.3256)>
UV <Vector (0.7813, 0.3259)>
UV <Vector (0.7815, 0.3254)>
Face 2124
UV Count: 3
UV <Vector (0.7816, 0.3264)>
UV <Vector (0.7813, 0.3259)>
UV <Vector (0.7817, 0.3261)>
Face 2125
UV Count: 3
UV <Vector (0.7612, 0.3418)>
UV <Vector (0.7614, 0.3400)>
UV <Vector (0.7622, 0.3405)>
Face 2126
UV Count: 3
UV <Vector (0.7719, 0.3229)>
UV <Vector (0.7695, 0.3253)>
UV <Vector (0.7694, 0.3223)>
Face 2127
UV Count: 3
UV <Vector (0.7719, 0.3229)>
UV <Vector (0.7701, 0.3203)>
UV <Vector (0.7725, 0.3209)>
Face 2128
UV Count: 3
UV <Vector (0.7605, 0.3415)>
UV <Vector (0.7601, 0.3399)>
UV <Vector (0.7614, 0.3400)>
Face 2129
UV Count: 3
UV <Vector (0.7714, 0.3275)>
UV <Vector (0.7695, 0.3253)>
UV <Vector (0.7722, 0.3255)>
Face 2130
UV Count: 3
UV <Vector (0.7805, 0.3264)>
UV <Vector (0.7798, 0.3274)>
UV <Vector (0.7796, 0.3264)>
Face 2131
UV Count: 3
UV <Vector (0.7808, 0.3269)>
UV <Vector (0.7808, 0.3287)>
UV <Vector (0.7798, 0.3274)>
Face 2132
UV Count: 3
UV <Vector (0.7590, 0.3395)>
UV <Vector (0.7604, 0.3357)>
UV <Vector (0.7601, 0.3399)>
Face 2133
UV Count: 3
UV <Vector (0.7761, 0.3271)>
UV <Vector (0.7718, 0.3298)>
UV <Vector (0.7714, 0.3275)>
Face 2134
UV Count: 3
UV <Vector (0.7622, 0.3359)>
UV <Vector (0.7612, 0.3307)>
UV <Vector (0.7629, 0.3309)>
Face 2135
UV Count: 3
UV <Vector (0.7798, 0.3242)>
UV <Vector (0.7762, 0.3254)>
UV <Vector (0.7763, 0.3235)>
Face 2136
UV Count: 3
UV <Vector (0.7588, 0.3355)>
UV <Vector (0.7612, 0.3307)>
UV <Vector (0.7604, 0.3357)>
Face 2137
UV Count: 3
UV <Vector (0.7766, 0.3287)>
UV <Vector (0.7722, 0.3309)>
UV <Vector (0.7718, 0.3298)>
Face 2138
UV Count: 3
UV <Vector (0.7796, 0.3264)>
UV <Vector (0.7762, 0.3254)>
UV <Vector (0.7795, 0.3255)>
Face 2139
UV Count: 3
UV <Vector (0.7798, 0.3242)>
UV <Vector (0.7771, 0.3220)>
UV <Vector (0.7805, 0.3232)>
Face 2140
UV Count: 3
UV <Vector (0.7632, 0.3362)>
UV <Vector (0.7629, 0.3309)>
UV <Vector (0.7641, 0.3308)>
Face 2141
UV Count: 3
UV <Vector (0.7597, 0.3421)>
UV <Vector (0.7605, 0.3415)>
UV <Vector (0.7602, 0.3423)>
Face 2142
UV Count: 3
UV <Vector (0.7595, 0.3422)>
UV <Vector (0.7599, 0.3413)>
UV <Vector (0.7597, 0.3421)>
Face 2143
UV Count: 3
UV <Vector (0.7811, 0.3254)>
UV <Vector (0.7815, 0.3244)>
UV <Vector (0.7815, 0.3254)>
Face 2144
UV Count: 3
UV <Vector (0.7809, 0.3258)>
UV <Vector (0.7808, 0.3251)>
UV <Vector (0.7811, 0.3254)>
Face 2145
UV Count: 3
UV <Vector (0.7605, 0.3415)>
UV <Vector (0.7605, 0.3424)>
UV <Vector (0.7602, 0.3423)>
Face 2146
UV Count: 3
UV <Vector (0.7816, 0.3273)>
UV <Vector (0.7812, 0.3265)>
UV <Vector (0.7816, 0.3264)>
Face 2147
UV Count: 3
UV <Vector (0.7812, 0.3265)>
UV <Vector (0.7805, 0.3264)>
UV <Vector (0.7810, 0.3262)>
Face 2148
UV Count: 3
UV <Vector (0.7805, 0.3264)>
UV <Vector (0.7809, 0.3258)>
UV <Vector (0.7810, 0.3262)>
Face 2149
UV Count: 3
UV <Vector (0.7596, 0.3197)>
UV <Vector (0.7664, 0.3192)>
UV <Vector (0.7663, 0.3220)>
Face 2150
UV Count: 3
UV <Vector (0.7596, 0.3232)>
UV <Vector (0.7627, 0.3177)>
UV <Vector (0.7618, 0.3239)>
Face 2151
UV Count: 3
UV <Vector (0.7627, 0.3177)>
UV <Vector (0.7639, 0.3239)>
UV <Vector (0.7618, 0.3239)>
Face 2152
UV Count: 3
UV <Vector (0.7583, 0.3282)>
UV <Vector (0.7664, 0.3251)>
UV <Vector (0.7656, 0.3278)>
Face 2153
UV Count: 3
UV <Vector (0.7597, 0.3332)>
UV <Vector (0.7656, 0.3278)>
UV <Vector (0.7653, 0.3316)>
Face 2154
UV Count: 3
UV <Vector (0.7661, 0.3328)>
UV <Vector (0.7597, 0.3332)>
UV <Vector (0.7653, 0.3316)>
Face 2155
UV Count: 3
UV <Vector (0.7650, 0.3181)>
UV <Vector (0.7654, 0.3238)>
UV <Vector (0.7639, 0.3239)>
Face 2156
UV Count: 3
UV <Vector (0.7579, 0.3235)>
UV <Vector (0.7663, 0.3220)>
UV <Vector (0.7664, 0.3251)>
Face 2157
UV Count: 3
UV <Vector (0.7592, 0.3302)>
UV <Vector (0.7617, 0.3277)>
UV <Vector (0.7612, 0.3307)>
Face 2158
UV Count: 3
UV <Vector (0.7641, 0.3308)>
UV <Vector (0.7636, 0.3280)>
UV <Vector (0.7647, 0.3277)>
Face 2159
UV Count: 3
UV <Vector (0.7718, 0.3298)>
UV <Vector (0.7695, 0.3315)>
UV <Vector (0.7691, 0.3306)>
Face 2160
UV Count: 3
UV <Vector (0.7629, 0.3309)>
UV <Vector (0.7617, 0.3277)>
UV <Vector (0.7636, 0.3280)>
Face 2161
UV Count: 3
UV <Vector (0.7687, 0.3277)>
UV <Vector (0.7718, 0.3298)>
UV <Vector (0.7691, 0.3306)>
Face 2162
UV Count: 3
UV <Vector (0.7761, 0.3271)>
UV <Vector (0.7722, 0.3255)>
UV <Vector (0.7762, 0.3254)>
Face 2163
UV Count: 3
UV <Vector (0.7763, 0.3235)>
UV <Vector (0.7725, 0.3209)>
UV <Vector (0.7771, 0.3220)>
Face 2164
UV Count: 3
UV <Vector (0.7763, 0.3235)>
UV <Vector (0.7722, 0.3255)>
UV <Vector (0.7719, 0.3229)>
Face 2165
UV Count: 3
UV <Vector (0.7664, 0.3251)>
UV <Vector (0.7694, 0.3223)>
UV <Vector (0.7695, 0.3253)>
Face 2166
UV Count: 3
UV <Vector (0.7639, 0.3239)>
UV <Vector (0.7647, 0.3277)>
UV <Vector (0.7636, 0.3280)>
Face 2167
UV Count: 3
UV <Vector (0.7661, 0.3328)>
UV <Vector (0.7691, 0.3306)>
UV <Vector (0.7695, 0.3315)>
Face 2168
UV Count: 3
UV <Vector (0.7691, 0.3306)>
UV <Vector (0.7656, 0.3278)>
UV <Vector (0.7687, 0.3277)>
Face 2169
UV Count: 3
UV <Vector (0.7687, 0.3277)>
UV <Vector (0.7664, 0.3251)>
UV <Vector (0.7695, 0.3253)>
Face 2170
UV Count: 3
UV <Vector (0.7617, 0.3277)>
UV <Vector (0.7639, 0.3239)>
UV <Vector (0.7636, 0.3280)>
Face 2171
UV Count: 3
UV <Vector (0.7594, 0.3274)>
UV <Vector (0.7618, 0.3239)>
UV <Vector (0.7617, 0.3277)>
Face 2172
UV Count: 3
UV <Vector (0.7694, 0.3223)>
UV <Vector (0.7664, 0.3192)>
UV <Vector (0.7701, 0.3203)>
Face 2173
UV Count: 3
UV <Vector (0.7815, 0.3244)>
UV <Vector (0.7798, 0.3242)>
UV <Vector (0.7805, 0.3232)>
Face 2174
UV Count: 3
UV <Vector (0.7804, 0.3257)>
UV <Vector (0.7796, 0.3264)>
UV <Vector (0.7795, 0.3255)>
Face 2175
UV Count: 3
UV <Vector (0.7804, 0.3257)>
UV <Vector (0.7798, 0.3242)>
UV <Vector (0.7808, 0.3251)>
Face 2176
UV Count: 3
UV <Vector (0.7590, 0.3411)>
UV <Vector (0.7601, 0.3399)>
UV <Vector (0.7599, 0.3413)>
Face 2177
UV Count: 3
UV <Vector (0.7766, 0.3287)>
UV <Vector (0.7808, 0.3287)>
UV <Vector (0.7770, 0.3300)>
Face 2178
UV Count: 3
UV <Vector (0.7761, 0.3271)>
UV <Vector (0.7798, 0.3274)>
UV <Vector (0.7766, 0.3287)>
Face 2179
UV Count: 3
UV <Vector (0.7614, 0.3400)>
UV <Vector (0.7604, 0.3357)>
UV <Vector (0.7622, 0.3359)>
Face 2180
UV Count: 3
UV <Vector (0.7632, 0.3362)>
UV <Vector (0.7614, 0.3400)>
UV <Vector (0.7622, 0.3359)>
Face 2181
UV Count: 3
UV <Vector (0.7126, 0.3449)>
UV <Vector (0.7118, 0.3515)>
UV <Vector (0.7094, 0.3509)>
Face 2182
UV Count: 3
UV <Vector (0.7366, 0.3555)>
UV <Vector (0.7391, 0.3501)>
UV <Vector (0.7381, 0.3552)>
Face 2183
UV Count: 3
UV <Vector (0.7612, 0.3401)>
UV <Vector (0.7597, 0.3332)>
UV <Vector (0.7627, 0.3360)>
Face 2184
UV Count: 3
UV <Vector (0.7566, 0.3149)>
UV <Vector (0.7617, 0.3170)>
UV <Vector (0.7596, 0.3197)>
Face 2185
UV Count: 3
UV <Vector (0.7335, 0.2921)>
UV <Vector (0.7333, 0.2870)>
UV <Vector (0.7411, 0.2836)>
Face 2186
UV Count: 3
UV <Vector (0.7564, 0.3044)>
UV <Vector (0.7566, 0.3149)>
UV <Vector (0.7531, 0.3058)>
Face 2187
UV Count: 3
UV <Vector (0.7727, 0.3030)>
UV <Vector (0.7811, 0.2857)>
UV <Vector (0.7826, 0.3024)>
Face 2188
UV Count: 3
UV <Vector (0.8120, 0.2679)>
UV <Vector (0.8212, 0.2673)>
UV <Vector (0.8222, 0.2722)>
Face 2189
UV Count: 3
UV <Vector (0.7782, 0.2752)>
UV <Vector (0.7702, 0.2877)>
UV <Vector (0.7675, 0.2772)>
Face 2190
UV Count: 3
UV <Vector (0.7520, 0.2913)>
UV <Vector (0.7531, 0.3058)>
UV <Vector (0.7471, 0.2925)>
Face 2191
UV Count: 3
UV <Vector (0.7479, 0.3140)>
UV <Vector (0.7531, 0.3058)>
UV <Vector (0.7566, 0.3149)>
Face 2192
UV Count: 3
UV <Vector (0.7471, 0.2817)>
UV <Vector (0.7471, 0.2925)>
UV <Vector (0.7411, 0.2836)>
Face 2193
UV Count: 3
UV <Vector (0.8063, 0.2819)>
UV <Vector (0.8075, 0.2972)>
UV <Vector (0.8005, 0.2796)>
Face 2194
UV Count: 3
UV <Vector (0.7352, 0.2958)>
UV <Vector (0.7254, 0.2955)>
UV <Vector (0.7335, 0.2921)>
Face 2195
UV Count: 3
UV <Vector (0.7352, 0.2958)>
UV <Vector (0.7313, 0.3055)>
UV <Vector (0.7287, 0.3003)>
Face 2196
UV Count: 3
UV <Vector (0.7152, 0.3292)>
UV <Vector (0.7188, 0.3352)>
UV <Vector (0.7133, 0.3324)>
Face 2197
UV Count: 3
UV <Vector (0.7243, 0.3203)>
UV <Vector (0.7309, 0.3279)>
UV <Vector (0.7232, 0.3259)>
Face 2198
UV Count: 3
UV <Vector (0.7479, 0.3140)>
UV <Vector (0.7407, 0.3102)>
UV <Vector (0.7454, 0.3071)>
Face 2199
UV Count: 3
UV <Vector (0.7454, 0.3071)>
UV <Vector (0.7471, 0.2925)>
UV <Vector (0.7531, 0.3058)>
Face 2200
UV Count: 3
UV <Vector (0.7479, 0.3140)>
UV <Vector (0.7442, 0.3243)>
UV <Vector (0.7406, 0.3166)>
Face 2201
UV Count: 3
UV <Vector (0.7367, 0.3075)>
UV <Vector (0.7285, 0.3110)>
UV <Vector (0.7313, 0.3055)>
Face 2202
UV Count: 3
UV <Vector (0.7345, 0.3156)>
UV <Vector (0.7407, 0.3102)>
UV <Vector (0.7406, 0.3166)>
Face 2203
UV Count: 3
UV <Vector (0.7321, 0.3215)>
UV <Vector (0.7406, 0.3166)>
UV <Vector (0.7442, 0.3243)>
Face 2204
UV Count: 3
UV <Vector (0.7115, 0.3364)>
UV <Vector (0.7188, 0.3352)>
UV <Vector (0.7163, 0.3389)>
Face 2205
UV Count: 3
UV <Vector (0.7630, 0.2879)>
UV <Vector (0.7675, 0.2772)>
UV <Vector (0.7702, 0.2877)>
Face 2206
UV Count: 3
UV <Vector (0.7872, 0.2842)>
UV <Vector (0.7782, 0.2752)>
UV <Vector (0.7849, 0.2733)>
Face 2207
UV Count: 3
UV <Vector (0.7702, 0.2877)>
UV <Vector (0.7658, 0.3043)>
UV <Vector (0.7630, 0.2879)>
Face 2208
UV Count: 3
UV <Vector (0.7917, 0.3011)>
UV <Vector (0.7811, 0.2857)>
UV <Vector (0.7872, 0.2842)>
Face 2209
UV Count: 3
UV <Vector (0.7821, 0.3195)>
UV <Vector (0.7837, 0.3135)>
UV <Vector (0.7848, 0.3193)>
Face 2210
UV Count: 3
UV <Vector (0.7848, 0.3193)>
UV <Vector (0.7875, 0.3155)>
UV <Vector (0.7877, 0.3197)>
Face 2211
UV Count: 3
UV <Vector (0.7821, 0.3195)>
UV <Vector (0.7789, 0.3168)>
UV <Vector (0.7811, 0.3136)>
Face 2212
UV Count: 3
UV <Vector (0.7928, 0.3174)>
UV <Vector (0.7935, 0.3118)>
UV <Vector (0.7949, 0.3171)>
Face 2213
UV Count: 3
UV <Vector (0.7949, 0.3171)>
UV <Vector (0.7966, 0.3125)>
UV <Vector (0.7972, 0.3166)>
Face 2214
UV Count: 3
UV <Vector (0.7928, 0.3174)>
UV <Vector (0.7892, 0.3151)>
UV <Vector (0.7904, 0.3122)>
Face 2215
UV Count: 3
UV <Vector (0.7735, 0.3208)>
UV <Vector (0.7753, 0.3145)>
UV <Vector (0.7757, 0.3211)>
Face 2216
UV Count: 3
UV <Vector (0.7757, 0.3211)>
UV <Vector (0.7775, 0.3170)>
UV <Vector (0.7778, 0.3221)>
Face 2217
UV Count: 3
UV <Vector (0.7735, 0.3208)>
UV <Vector (0.7711, 0.3164)>
UV <Vector (0.7728, 0.3143)>
Face 2218
UV Count: 3
UV <Vector (0.7778, 0.3221)>
UV <Vector (0.7789, 0.3168)>
UV <Vector (0.7798, 0.3221)>
Face 2219
UV Count: 3
UV <Vector (0.7905, 0.3185)>
UV <Vector (0.7875, 0.3155)>
UV <Vector (0.7892, 0.3151)>
Face 2220
UV Count: 3
UV <Vector (0.7650, 0.3181)>
UV <Vector (0.7625, 0.3130)>
UV <Vector (0.7662, 0.3126)>
Face 2221
UV Count: 3
UV <Vector (0.7650, 0.3181)>
UV <Vector (0.7686, 0.3161)>
UV <Vector (0.7675, 0.3192)>
Face 2222
UV Count: 3
UV <Vector (0.7627, 0.3177)>
UV <Vector (0.7599, 0.3137)>
UV <Vector (0.7625, 0.3130)>
Face 2223
UV Count: 3
UV <Vector (0.7675, 0.3192)>
UV <Vector (0.7711, 0.3164)>
UV <Vector (0.7715, 0.3214)>
Face 2224
UV Count: 3
UV <Vector (0.7728, 0.3143)>
UV <Vector (0.7686, 0.3161)>
UV <Vector (0.7662, 0.3126)>
Face 2225
UV Count: 3
UV <Vector (0.7789, 0.3168)>
UV <Vector (0.7753, 0.3145)>
UV <Vector (0.7811, 0.3136)>
Face 2226
UV Count: 3
UV <Vector (0.7904, 0.3122)>
UV <Vector (0.7875, 0.3155)>
UV <Vector (0.7837, 0.3135)>
Face 2227
UV Count: 3
UV <Vector (0.8097, 0.3020)>
UV <Vector (0.8051, 0.2988)>
UV <Vector (0.8075, 0.2972)>
Face 2228
UV Count: 3
UV <Vector (0.8022, 0.3025)>
UV <Vector (0.8051, 0.2988)>
UV <Vector (0.8058, 0.3026)>
Face 2229
UV Count: 3
UV <Vector (0.7970, 0.3009)>
UV <Vector (0.8022, 0.3025)>
UV <Vector (0.7980, 0.3076)>
Face 2230
UV Count: 3
UV <Vector (0.7929, 0.3085)>
UV <Vector (0.7970, 0.3009)>
UV <Vector (0.7980, 0.3076)>
Face 2231
UV Count: 3
UV <Vector (0.7929, 0.3085)>
UV <Vector (0.7966, 0.3125)>
UV <Vector (0.7935, 0.3118)>
Face 2232
UV Count: 3
UV <Vector (0.7630, 0.2879)>
UV <Vector (0.7539, 0.2798)>
UV <Vector (0.7611, 0.2784)>
Face 2233
UV Count: 3
UV <Vector (0.7630, 0.2879)>
UV <Vector (0.7609, 0.3050)>
UV <Vector (0.7572, 0.2897)>
Face 2234
UV Count: 3
UV <Vector (0.7929, 0.3085)>
UV <Vector (0.7886, 0.3047)>
UV <Vector (0.7917, 0.3011)>
Face 2235
UV Count: 3
UV <Vector (0.7826, 0.3024)>
UV <Vector (0.7886, 0.3047)>
UV <Vector (0.7834, 0.3056)>
Face 2236
UV Count: 3
UV <Vector (0.7834, 0.3056)>
UV <Vector (0.7895, 0.3089)>
UV <Vector (0.7834, 0.3104)>
Face 2237
UV Count: 3
UV <Vector (0.7904, 0.3122)>
UV <Vector (0.7929, 0.3085)>
UV <Vector (0.7935, 0.3118)>
Face 2238
UV Count: 3
UV <Vector (0.7834, 0.3104)>
UV <Vector (0.7904, 0.3122)>
UV <Vector (0.7837, 0.3135)>
Face 2239
UV Count: 3
UV <Vector (0.7811, 0.3136)>
UV <Vector (0.7834, 0.3104)>
UV <Vector (0.7837, 0.3135)>
Face 2240
UV Count: 3
UV <Vector (0.7754, 0.3114)>
UV <Vector (0.7811, 0.3136)>
UV <Vector (0.7753, 0.3145)>
Face 2241
UV Count: 3
UV <Vector (0.7728, 0.3143)>
UV <Vector (0.7754, 0.3114)>
UV <Vector (0.7753, 0.3145)>
Face 2242
UV Count: 3
UV <Vector (0.7691, 0.3105)>
UV <Vector (0.7728, 0.3143)>
UV <Vector (0.7662, 0.3126)>
Face 2243
UV Count: 3
UV <Vector (0.7685, 0.3064)>
UV <Vector (0.7662, 0.3126)>
UV <Vector (0.7658, 0.3043)>
Face 2244
UV Count: 3
UV <Vector (0.7625, 0.3130)>
UV <Vector (0.7658, 0.3043)>
UV <Vector (0.7662, 0.3126)>
Face 2245
UV Count: 3
UV <Vector (0.7609, 0.3050)>
UV <Vector (0.7599, 0.3137)>
UV <Vector (0.7564, 0.3044)>
Face 2246
UV Count: 3
UV <Vector (0.7564, 0.3044)>
UV <Vector (0.7572, 0.2897)>
UV <Vector (0.7609, 0.3050)>
Face 2247
UV Count: 3
UV <Vector (0.7539, 0.2798)>
UV <Vector (0.7520, 0.2913)>
UV <Vector (0.7471, 0.2817)>
Face 2248
UV Count: 3
UV <Vector (0.7952, 0.2925)>
UV <Vector (0.7917, 0.3011)>
UV <Vector (0.7872, 0.2842)>
Face 2249
UV Count: 3
UV <Vector (0.7849, 0.2733)>
UV <Vector (0.7940, 0.2807)>
UV <Vector (0.7872, 0.2842)>
Face 2250
UV Count: 3
UV <Vector (0.7685, 0.3064)>
UV <Vector (0.7727, 0.3030)>
UV <Vector (0.7720, 0.3062)>
Face 2251
UV Count: 3
UV <Vector (0.7691, 0.3105)>
UV <Vector (0.7720, 0.3062)>
UV <Vector (0.7726, 0.3114)>
Face 2252
UV Count: 3
UV <Vector (0.7726, 0.3114)>
UV <Vector (0.7752, 0.3091)>
UV <Vector (0.7754, 0.3114)>
Face 2253
UV Count: 3
UV <Vector (0.7720, 0.3062)>
UV <Vector (0.7761, 0.3055)>
UV <Vector (0.7752, 0.3091)>
Face 2254
UV Count: 3
UV <Vector (0.7826, 0.3024)>
UV <Vector (0.7761, 0.3055)>
UV <Vector (0.7727, 0.3030)>
Face 2255
UV Count: 3
UV <Vector (0.7804, 0.3082)>
UV <Vector (0.7834, 0.3104)>
UV <Vector (0.7807, 0.3106)>
Face 2256
UV Count: 3
UV <Vector (0.7761, 0.3055)>
UV <Vector (0.7804, 0.3082)>
UV <Vector (0.7752, 0.3091)>
Face 2257
UV Count: 3
UV <Vector (0.7807, 0.3106)>
UV <Vector (0.7752, 0.3091)>
UV <Vector (0.7804, 0.3082)>
Face 2258
UV Count: 3
UV <Vector (0.7990, 0.2705)>
UV <Vector (0.7940, 0.2807)>
UV <Vector (0.7917, 0.2717)>
Face 2259
UV Count: 3
UV <Vector (0.8133, 0.2947)>
UV <Vector (0.8063, 0.2819)>
UV <Vector (0.8123, 0.2799)>
Face 2260
UV Count: 3
UV <Vector (0.8005, 0.2796)>
UV <Vector (0.7981, 0.2914)>
UV <Vector (0.7940, 0.2807)>
Face 2261
UV Count: 3
UV <Vector (0.7940, 0.2807)>
UV <Vector (0.7952, 0.2925)>
UV <Vector (0.7872, 0.2842)>
Face 2262
UV Count: 3
UV <Vector (0.8075, 0.2972)>
UV <Vector (0.8016, 0.2915)>
UV <Vector (0.8005, 0.2796)>
Face 2263
UV Count: 3
UV <Vector (0.8175, 0.2931)>
UV <Vector (0.8123, 0.2799)>
UV <Vector (0.8175, 0.2792)>
Face 2264
UV Count: 3
UV <Vector (0.8022, 0.2988)>
UV <Vector (0.7952, 0.2925)>
UV <Vector (0.7981, 0.2914)>
Face 2265
UV Count: 3
UV <Vector (0.7130, 0.3185)>
UV <Vector (0.7086, 0.3189)>
UV <Vector (0.7107, 0.3158)>
Face 2266
UV Count: 3
UV <Vector (0.7130, 0.3185)>
UV <Vector (0.7159, 0.3150)>
UV <Vector (0.7177, 0.3186)>
Face 2267
UV Count: 3
UV <Vector (0.7121, 0.3117)>
UV <Vector (0.7159, 0.3150)>
UV <Vector (0.7107, 0.3158)>
Face 2268
UV Count: 3
UV <Vector (0.7119, 0.3090)>
UV <Vector (0.7153, 0.3109)>
UV <Vector (0.7121, 0.3117)>
Face 2269
UV Count: 3
UV <Vector (0.7151, 0.3071)>
UV <Vector (0.7116, 0.3066)>
UV <Vector (0.7141, 0.3038)>
Face 2270
UV Count: 3
UV <Vector (0.8133, 0.2947)>
UV <Vector (0.8186, 0.2971)>
UV <Vector (0.8148, 0.2998)>
Face 2271
UV Count: 3
UV <Vector (0.7285, 0.3110)>
UV <Vector (0.7321, 0.3215)>
UV <Vector (0.7243, 0.3203)>
Face 2272
UV Count: 3
UV <Vector (0.7285, 0.3110)>
UV <Vector (0.7153, 0.3109)>
UV <Vector (0.7238, 0.3052)>
Face 2273
UV Count: 3
UV <Vector (0.7151, 0.3071)>
UV <Vector (0.7238, 0.3052)>
UV <Vector (0.7153, 0.3109)>
Face 2274
UV Count: 3
UV <Vector (0.7287, 0.3003)>
UV <Vector (0.7141, 0.3038)>
UV <Vector (0.7254, 0.2955)>
Face 2275
UV Count: 3
UV <Vector (0.7313, 0.3055)>
UV <Vector (0.7238, 0.3052)>
UV <Vector (0.7287, 0.3003)>
Face 2276
UV Count: 3
UV <Vector (0.7545, 0.3181)>
UV <Vector (0.7596, 0.3197)>
UV <Vector (0.7579, 0.3235)>
Face 2277
UV Count: 3
UV <Vector (0.7545, 0.3181)>
UV <Vector (0.7479, 0.3140)>
UV <Vector (0.7566, 0.3149)>
Face 2278
UV Count: 3
UV <Vector (0.7597, 0.3332)>
UV <Vector (0.7539, 0.3376)>
UV <Vector (0.7568, 0.3327)>
Face 2279
UV Count: 3
UV <Vector (0.7568, 0.3327)>
UV <Vector (0.7516, 0.3357)>
UV <Vector (0.7541, 0.3298)>
Face 2280
UV Count: 3
UV <Vector (0.7493, 0.3412)>
UV <Vector (0.7539, 0.3376)>
UV <Vector (0.7562, 0.3397)>
Face 2281
UV Count: 3
UV <Vector (0.7568, 0.3327)>
UV <Vector (0.7583, 0.3282)>
UV <Vector (0.7597, 0.3332)>
Face 2282
UV Count: 3
UV <Vector (0.7541, 0.3244)>
UV <Vector (0.7545, 0.3181)>
UV <Vector (0.7579, 0.3235)>
Face 2283
UV Count: 3
UV <Vector (0.7583, 0.3282)>
UV <Vector (0.7541, 0.3244)>
UV <Vector (0.7579, 0.3235)>
Face 2284
UV Count: 3
UV <Vector (0.7521, 0.3197)>
UV <Vector (0.7492, 0.3274)>
UV <Vector (0.7442, 0.3243)>
Face 2285
UV Count: 3
UV <Vector (0.7496, 0.3331)>
UV <Vector (0.7541, 0.3298)>
UV <Vector (0.7516, 0.3357)>
Face 2286
UV Count: 3
UV <Vector (0.7511, 0.3299)>
UV <Vector (0.7541, 0.3244)>
UV <Vector (0.7541, 0.3298)>
Face 2287
UV Count: 3
UV <Vector (0.7163, 0.3389)>
UV <Vector (0.7177, 0.3429)>
UV <Vector (0.7147, 0.3423)>
Face 2288
UV Count: 3
UV <Vector (0.7309, 0.3279)>
UV <Vector (0.7442, 0.3243)>
UV <Vector (0.7443, 0.3309)>
Face 2289
UV Count: 3
UV <Vector (0.7478, 0.3302)>
UV <Vector (0.7442, 0.3243)>
UV <Vector (0.7492, 0.3274)>
Face 2290
UV Count: 3
UV <Vector (0.7478, 0.3302)>
UV <Vector (0.7511, 0.3299)>
UV <Vector (0.7496, 0.3331)>
Face 2291
UV Count: 3
UV <Vector (0.7343, 0.3496)>
UV <Vector (0.7394, 0.3459)>
UV <Vector (0.7391, 0.3501)>
Face 2292
UV Count: 3
UV <Vector (0.7346, 0.3460)>
UV <Vector (0.7406, 0.3426)>
UV <Vector (0.7394, 0.3459)>
Face 2293
UV Count: 3
UV <Vector (0.7394, 0.3459)>
UV <Vector (0.7424, 0.3448)>
UV <Vector (0.7391, 0.3501)>
Face 2294
UV Count: 3
UV <Vector (0.7287, 0.3473)>
UV <Vector (0.7346, 0.3460)>
UV <Vector (0.7343, 0.3496)>
Face 2295
UV Count: 3
UV <Vector (0.7150, 0.3465)>
UV <Vector (0.7147, 0.3423)>
UV <Vector (0.7177, 0.3429)>
Face 2296
UV Count: 3
UV <Vector (0.7309, 0.3279)>
UV <Vector (0.7213, 0.3323)>
UV <Vector (0.7232, 0.3259)>
Face 2297
UV Count: 3
UV <Vector (0.7177, 0.3429)>
UV <Vector (0.7224, 0.3457)>
UV <Vector (0.7150, 0.3465)>
Face 2298
UV Count: 3
UV <Vector (0.7227, 0.3408)>
UV <Vector (0.7287, 0.3473)>
UV <Vector (0.7224, 0.3457)>
Face 2299
UV Count: 3
UV <Vector (0.7159, 0.3150)>
UV <Vector (0.7243, 0.3203)>
UV <Vector (0.7177, 0.3186)>
Face 2300
UV Count: 3
UV <Vector (0.7463, 0.3386)>
UV <Vector (0.7424, 0.3448)>
UV <Vector (0.7406, 0.3426)>
Face 2301
UV Count: 3
UV <Vector (0.7463, 0.3386)>
UV <Vector (0.7516, 0.3357)>
UV <Vector (0.7493, 0.3412)>
Face 2302
UV Count: 3
UV <Vector (0.7443, 0.3309)>
UV <Vector (0.7496, 0.3331)>
UV <Vector (0.7463, 0.3386)>
Face 2303
UV Count: 3
UV <Vector (0.7404, 0.3349)>
UV <Vector (0.7463, 0.3386)>
UV <Vector (0.7406, 0.3426)>
Face 2304
UV Count: 3
UV <Vector (0.7309, 0.3279)>
UV <Vector (0.7404, 0.3349)>
UV <Vector (0.7300, 0.3350)>
Face 2305
UV Count: 3
UV <Vector (0.7322, 0.3428)>
UV <Vector (0.7404, 0.3349)>
UV <Vector (0.7406, 0.3426)>
Face 2306
UV Count: 3
UV <Vector (0.7213, 0.3323)>
UV <Vector (0.7265, 0.3372)>
UV <Vector (0.7188, 0.3352)>
Face 2307
UV Count: 3
UV <Vector (0.7243, 0.3203)>
UV <Vector (0.7172, 0.3238)>
UV <Vector (0.7177, 0.3186)>
Face 2308
UV Count: 3
UV <Vector (0.7265, 0.3372)>
UV <Vector (0.7322, 0.3428)>
UV <Vector (0.7227, 0.3408)>
Face 2309
UV Count: 3
UV <Vector (0.7188, 0.3352)>
UV <Vector (0.7227, 0.3408)>
UV <Vector (0.7163, 0.3389)>
Face 2310
UV Count: 3
UV <Vector (0.7454, 0.3071)>
UV <Vector (0.7367, 0.3075)>
UV <Vector (0.7352, 0.2958)>
Face 2311
UV Count: 3
UV <Vector (0.7232, 0.3259)>
UV <Vector (0.7152, 0.3292)>
UV <Vector (0.7172, 0.3238)>
Face 2312
UV Count: 3
UV <Vector (0.7115, 0.3364)>
UV <Vector (0.7147, 0.3423)>
UV <Vector (0.7126, 0.3449)>
Face 2313
UV Count: 3
UV <Vector (0.7082, 0.3289)>
UV <Vector (0.7119, 0.3302)>
UV <Vector (0.7104, 0.3316)>
Face 2314
UV Count: 3
UV <Vector (0.7972, 0.3166)>
UV <Vector (0.7996, 0.3137)>
UV <Vector (0.7993, 0.3165)>
Face 2315
UV Count: 3
UV <Vector (0.7104, 0.3316)>
UV <Vector (0.7133, 0.3324)>
UV <Vector (0.7115, 0.3364)>
Face 2316
UV Count: 3
UV <Vector (0.7142, 0.3265)>
UV <Vector (0.7125, 0.3230)>
UV <Vector (0.7153, 0.3234)>
Face 2317
UV Count: 3
UV <Vector (0.7101, 0.3271)>
UV <Vector (0.7142, 0.3265)>
UV <Vector (0.7119, 0.3302)>
Face 2318
UV Count: 3
UV <Vector (0.7119, 0.3302)>
UV <Vector (0.7152, 0.3292)>
UV <Vector (0.7133, 0.3324)>
Face 2319
UV Count: 3
UV <Vector (0.7142, 0.3265)>
UV <Vector (0.7172, 0.3238)>
UV <Vector (0.7152, 0.3292)>
Face 2320
UV Count: 3
UV <Vector (0.7172, 0.3238)>
UV <Vector (0.7159, 0.3205)>
UV <Vector (0.7177, 0.3186)>
Face 2321
UV Count: 3
UV <Vector (0.7130, 0.3185)>
UV <Vector (0.7159, 0.3205)>
UV <Vector (0.7130, 0.3204)>
Face 2322
UV Count: 3
UV <Vector (0.7130, 0.3204)>
UV <Vector (0.7153, 0.3234)>
UV <Vector (0.7125, 0.3230)>
Face 2323
UV Count: 3
UV <Vector (0.7984, 0.3109)>
UV <Vector (0.7996, 0.3137)>
UV <Vector (0.7966, 0.3125)>
Face 2324
UV Count: 3
UV <Vector (0.8005, 0.3113)>
UV <Vector (0.7998, 0.3081)>
UV <Vector (0.8015, 0.3091)>
Face 2325
UV Count: 3
UV <Vector (0.8015, 0.3091)>
UV <Vector (0.8010, 0.3057)>
UV <Vector (0.8030, 0.3067)>
Face 2326
UV Count: 3
UV <Vector (0.7980, 0.3076)>
UV <Vector (0.7984, 0.3109)>
UV <Vector (0.7966, 0.3125)>
Face 2327
UV Count: 3
UV <Vector (0.8010, 0.3057)>
UV <Vector (0.7980, 0.3076)>
UV <Vector (0.8022, 0.3025)>
Face 2328
UV Count: 3
UV <Vector (0.8042, 0.3050)>
UV <Vector (0.8010, 0.3057)>
UV <Vector (0.8022, 0.3025)>
Face 2329
UV Count: 3
UV <Vector (0.5154, 0.0251)>
UV <Vector (0.5135, 0.0148)>
UV <Vector (0.5200, 0.0169)>
Face 2330
UV Count: 3
UV <Vector (0.5163, 0.0684)>
UV <Vector (0.5094, 0.0578)>
UV <Vector (0.5174, 0.0599)>
Face 2331
UV Count: 3
UV <Vector (0.5124, 0.0386)>
UV <Vector (0.5170, 0.0461)>
UV <Vector (0.5111, 0.0470)>
Face 2332
UV Count: 3
UV <Vector (0.5139, 0.0309)>
UV <Vector (0.5213, 0.0267)>
UV <Vector (0.5201, 0.0317)>
Face 2333
UV Count: 3
UV <Vector (0.5154, 0.0251)>
UV <Vector (0.5218, 0.0207)>
UV <Vector (0.5213, 0.0267)>
Face 2334
UV Count: 3
UV <Vector (0.5101, 0.0232)>
UV <Vector (0.5088, 0.0159)>
UV <Vector (0.5135, 0.0148)>
Face 2335
UV Count: 3
UV <Vector (0.5076, 0.0285)>
UV <Vector (0.4979, 0.0316)>
UV <Vector (0.5020, 0.0247)>
Face 2336
UV Count: 3
UV <Vector (0.4945, 0.0534)>
UV <Vector (0.4935, 0.0388)>
UV <Vector (0.5005, 0.0428)>
Face 2337
UV Count: 3
UV <Vector (0.4860, 0.0501)>
UV <Vector (0.4910, 0.0600)>
UV <Vector (0.4816, 0.0547)>
Face 2338
UV Count: 3
UV <Vector (0.5247, 0.0205)>
UV <Vector (0.5200, 0.0169)>
UV <Vector (0.5217, 0.0140)>
Face 2339
UV Count: 3
UV <Vector (0.5213, 0.0267)>
UV <Vector (0.5247, 0.0205)>
UV <Vector (0.5253, 0.0270)>
Face 2340
UV Count: 3
UV <Vector (0.5213, 0.0267)>
UV <Vector (0.5245, 0.0315)>
UV <Vector (0.5201, 0.0317)>
Face 2341
UV Count: 3
UV <Vector (0.5185, 0.0383)>
UV <Vector (0.5232, 0.0452)>
UV <Vector (0.5170, 0.0461)>
Face 2342
UV Count: 3
UV <Vector (0.5293, 0.0162)>
UV <Vector (0.5217, 0.0140)>
UV <Vector (0.5252, 0.0099)>
Face 2343
UV Count: 3
UV <Vector (0.5327, 0.0195)>
UV <Vector (0.5345, 0.0231)>
UV <Vector (0.5323, 0.0208)>
Face 2344
UV Count: 3
UV <Vector (0.5029, 0.0127)>
UV <Vector (0.5088, 0.0159)>
UV <Vector (0.5051, 0.0193)>
Face 2345
UV Count: 3
UV <Vector (0.5201, 0.0317)>
UV <Vector (0.5240, 0.0377)>
UV <Vector (0.5185, 0.0383)>
Face 2346
UV Count: 3
UV <Vector (0.5101, 0.0232)>
UV <Vector (0.5020, 0.0247)>
UV <Vector (0.5051, 0.0193)>
Face 2347
UV Count: 3
UV <Vector (0.5139, 0.0309)>
UV <Vector (0.5185, 0.0383)>
UV <Vector (0.5124, 0.0386)>
Face 2348
UV Count: 3
UV <Vector (0.5046, 0.0354)>
UV <Vector (0.5139, 0.0309)>
UV <Vector (0.5124, 0.0386)>
Face 2349
UV Count: 3
UV <Vector (0.5051, 0.0193)>
UV <Vector (0.4989, 0.0164)>
UV <Vector (0.5029, 0.0127)>
Face 2350
UV Count: 3
UV <Vector (0.5020, 0.0247)>
UV <Vector (0.4937, 0.0246)>
UV <Vector (0.4989, 0.0164)>
Face 2351
UV Count: 3
UV <Vector (0.5302, 0.0244)>
UV <Vector (0.5247, 0.0205)>
UV <Vector (0.5293, 0.0162)>
Face 2352
UV Count: 3
UV <Vector (0.5307, 0.0319)>
UV <Vector (0.5253, 0.0270)>
UV <Vector (0.5302, 0.0244)>
Face 2353
UV Count: 3
UV <Vector (0.5240, 0.0377)>
UV <Vector (0.5307, 0.0319)>
UV <Vector (0.5315, 0.0410)>
Face 2354
UV Count: 3
UV <Vector (0.5232, 0.0452)>
UV <Vector (0.5315, 0.0410)>
UV <Vector (0.5323, 0.0459)>
Face 2355
UV Count: 3
UV <Vector (0.5340, 0.0565)>
UV <Vector (0.5232, 0.0452)>
UV <Vector (0.5323, 0.0459)>
Face 2356
UV Count: 3
UV <Vector (0.5174, 0.0599)>
UV <Vector (0.5232, 0.0452)>
UV <Vector (0.5239, 0.0598)>
Face 2357
UV Count: 3
UV <Vector (0.5046, 0.0354)>
UV <Vector (0.4935, 0.0388)>
UV <Vector (0.4979, 0.0316)>
Face 2358
UV Count: 3
UV <Vector (0.5111, 0.0470)>
UV <Vector (0.5174, 0.0599)>
UV <Vector (0.5094, 0.0578)>
Face 2359
UV Count: 3
UV <Vector (0.5094, 0.0578)>
UV <Vector (0.5005, 0.0428)>
UV <Vector (0.5111, 0.0470)>
Face 2360
UV Count: 3
UV <Vector (0.5443, 0.0504)>
UV <Vector (0.5323, 0.0459)>
UV <Vector (0.5416, 0.0440)>
Face 2361
UV Count: 3
UV <Vector (0.5401, 0.0391)>
UV <Vector (0.5482, 0.0421)>
UV <Vector (0.5416, 0.0440)>
Face 2362
UV Count: 3
UV <Vector (0.4872, 0.0330)>
UV <Vector (0.4979, 0.0316)>
UV <Vector (0.4935, 0.0388)>
Face 2363
UV Count: 3
UV <Vector (0.4817, 0.0282)>
UV <Vector (0.4937, 0.0246)>
UV <Vector (0.4872, 0.0330)>
Face 2364
UV Count: 3
UV <Vector (0.4797, 0.0412)>
UV <Vector (0.4935, 0.0388)>
UV <Vector (0.4860, 0.0501)>
Face 2365
UV Count: 3
UV <Vector (0.4817, 0.0282)>
UV <Vector (0.4797, 0.0412)>
UV <Vector (0.4728, 0.0348)>
Face 2366
UV Count: 3
UV <Vector (0.4754, 0.0470)>
UV <Vector (0.4816, 0.0547)>
UV <Vector (0.4714, 0.0501)>
Face 2367
UV Count: 3
UV <Vector (0.4797, 0.0412)>
UV <Vector (0.4754, 0.0470)>
UV <Vector (0.4728, 0.0438)>
Face 2368
UV Count: 3
UV <Vector (0.4728, 0.0438)>
UV <Vector (0.4714, 0.0501)>
UV <Vector (0.4629, 0.0455)>
Face 2369
UV Count: 3
UV <Vector (0.5781, 0.0610)>
UV <Vector (0.5745, 0.0687)>
UV <Vector (0.5710, 0.0670)>
Face 2370
UV Count: 3
UV <Vector (0.5730, 0.0741)>
UV <Vector (0.5745, 0.0687)>
UV <Vector (0.5771, 0.0709)>
Face 2371
UV Count: 3
UV <Vector (0.4728, 0.0348)>
UV <Vector (0.4728, 0.0438)>
UV <Vector (0.4678, 0.0361)>
Face 2372
UV Count: 3
UV <Vector (0.4629, 0.0455)>
UV <Vector (0.4678, 0.0361)>
UV <Vector (0.4728, 0.0438)>
Face 2373
UV Count: 3
UV <Vector (0.4523, 0.0477)>
UV <Vector (0.4620, 0.0498)>
UV <Vector (0.4613, 0.0527)>
Face 2374
UV Count: 3
UV <Vector (0.4690, 0.0545)>
UV <Vector (0.4620, 0.0498)>
UV <Vector (0.4714, 0.0501)>
Face 2375
UV Count: 3
UV <Vector (0.5516, 0.0694)>
UV <Vector (0.5410, 0.0740)>
UV <Vector (0.5430, 0.0640)>
Face 2376
UV Count: 3
UV <Vector (0.5729, 0.0891)>
UV <Vector (0.5687, 0.0797)>
UV <Vector (0.5764, 0.0822)>
Face 2377
UV Count: 3
UV <Vector (0.5649, 0.0859)>
UV <Vector (0.5625, 0.0760)>
UV <Vector (0.5687, 0.0797)>
Face 2378
UV Count: 3
UV <Vector (0.5163, 0.0684)>
UV <Vector (0.5239, 0.0598)>
UV <Vector (0.5264, 0.0707)>
Face 2379
UV Count: 3
UV <Vector (0.5571, 0.0518)>
UV <Vector (0.5601, 0.0625)>
UV <Vector (0.5523, 0.0572)>
Face 2380
UV Count: 3
UV <Vector (0.5578, 0.0821)>
UV <Vector (0.5516, 0.0694)>
UV <Vector (0.5625, 0.0760)>
Face 2381
UV Count: 3
UV <Vector (0.4646, 0.0693)>
UV <Vector (0.4613, 0.0527)>
UV <Vector (0.4690, 0.0545)>
Face 2382
UV Count: 3
UV <Vector (0.4489, 0.0642)>
UV <Vector (0.4613, 0.0527)>
UV <Vector (0.4575, 0.0678)>
Face 2383
UV Count: 3
UV <Vector (0.5670, 0.1067)>
UV <Vector (0.5642, 0.0901)>
UV <Vector (0.5726, 0.0928)>
Face 2384
UV Count: 3
UV <Vector (0.5128, 0.0900)>
UV <Vector (0.5252, 0.0754)>
UV <Vector (0.5201, 0.0925)>
Face 2385
UV Count: 3
UV <Vector (0.5768, 0.1092)>
UV <Vector (0.5726, 0.0928)>
UV <Vector (0.5822, 0.0952)>
Face 2386
UV Count: 3
UV <Vector (0.5462, 0.1021)>
UV <Vector (0.5415, 0.0804)>
UV <Vector (0.5549, 0.0869)>
Face 2387
UV Count: 3
UV <Vector (0.5927, 0.1132)>
UV <Vector (0.5888, 0.0973)>
UV <Vector (0.5980, 0.0979)>
Face 2388
UV Count: 3
UV <Vector (0.5841, 0.1111)>
UV <Vector (0.5822, 0.0952)>
UV <Vector (0.5888, 0.0973)>
Face 2389
UV Count: 3
UV <Vector (0.4489, 0.0642)>
UV <Vector (0.4442, 0.0477)>
UV <Vector (0.4523, 0.0477)>
Face 2390
UV Count: 3
UV <Vector (0.4733, 0.0730)>
UV <Vector (0.4892, 0.0632)>
UV <Vector (0.4860, 0.0799)>
Face 2391
UV Count: 3
UV <Vector (0.4646, 0.0693)>
UV <Vector (0.4784, 0.0579)>
UV <Vector (0.4733, 0.0730)>
Face 2392
UV Count: 3
UV <Vector (0.5578, 0.1045)>
UV <Vector (0.5549, 0.0869)>
UV <Vector (0.5642, 0.0901)>
Face 2393
UV Count: 3
UV <Vector (0.5324, 0.0898)>
UV <Vector (0.5333, 0.0770)>
UV <Vector (0.5375, 0.0789)>
Face 2394
UV Count: 3
UV <Vector (0.4991, 0.0841)>
UV <Vector (0.5162, 0.0728)>
UV <Vector (0.5128, 0.0900)>
Face 2395
UV Count: 3
UV <Vector (0.6003, 0.1143)>
UV <Vector (0.5980, 0.0979)>
UV <Vector (0.6053, 0.0997)>
Face 2396
UV Count: 3
UV <Vector (0.4860, 0.0799)>
UV <Vector (0.5032, 0.0698)>
UV <Vector (0.4991, 0.0841)>
Face 2397
UV Count: 3
UV <Vector (0.5264, 0.0707)>
UV <Vector (0.5333, 0.0770)>
UV <Vector (0.5252, 0.0754)>
Face 2398
UV Count: 3
UV <Vector (0.5340, 0.0565)>
UV <Vector (0.5264, 0.0707)>
UV <Vector (0.5239, 0.0598)>
Face 2399
UV Count: 3
UV <Vector (0.5252, 0.0754)>
UV <Vector (0.5271, 0.0886)>
UV <Vector (0.5201, 0.0925)>
Face 2400
UV Count: 3
UV <Vector (0.5271, 0.0886)>
UV <Vector (0.5315, 0.0969)>
UV <Vector (0.5201, 0.0925)>
Face 2401
UV Count: 3
UV <Vector (0.4533, 0.0438)>
UV <Vector (0.4623, 0.0374)>
UV <Vector (0.4629, 0.0455)>
Face 2402
UV Count: 3
UV <Vector (0.5833, 0.0898)>
UV <Vector (0.5764, 0.0822)>
UV <Vector (0.5868, 0.0826)>
Face 2403
UV Count: 3
UV <Vector (0.5925, 0.0903)>
UV <Vector (0.5868, 0.0826)>
UV <Vector (0.5953, 0.0837)>
Face 2404
UV Count: 3
UV <Vector (0.5806, 0.0765)>
UV <Vector (0.5777, 0.0775)>
UV <Vector (0.5798, 0.0751)>
Face 2405
UV Count: 3
UV <Vector (0.5806, 0.0765)>
UV <Vector (0.5839, 0.0743)>
UV <Vector (0.5835, 0.0767)>
Face 2406
UV Count: 3
UV <Vector (0.4483, 0.0348)>
UV <Vector (0.4533, 0.0438)>
UV <Vector (0.4455, 0.0398)>
Face 2407
UV Count: 3
UV <Vector (0.6036, 0.0856)>
UV <Vector (0.6071, 0.0918)>
UV <Vector (0.5995, 0.0911)>
Face 2408
UV Count: 3
UV <Vector (0.5995, 0.0911)>
UV <Vector (0.5953, 0.0837)>
UV <Vector (0.6036, 0.0856)>
Face 2409
UV Count: 3
UV <Vector (0.5324, 0.0898)>
UV <Vector (0.5415, 0.0804)>
UV <Vector (0.5315, 0.0969)>
Face 2410
UV Count: 3
UV <Vector (0.5510, 0.0468)>
UV <Vector (0.5523, 0.0572)>
UV <Vector (0.5443, 0.0504)>
Face 2411
UV Count: 3
UV <Vector (0.5430, 0.0640)>
UV <Vector (0.5347, 0.0716)>
UV <Vector (0.5340, 0.0565)>
Face 2412
UV Count: 3
UV <Vector (0.5443, 0.0504)>
UV <Vector (0.5430, 0.0640)>
UV <Vector (0.5340, 0.0565)>
Face 2413
UV Count: 3
UV <Vector (0.5415, 0.0804)>
UV <Vector (0.5410, 0.0740)>
UV <Vector (0.5467, 0.0760)>
Face 2414
UV Count: 3
UV <Vector (0.8469, 0.2781)>
UV <Vector (0.8661, 0.2797)>
UV <Vector (0.8561, 0.2844)>
Face 2415
UV Count: 3
UV <Vector (0.8536, 0.1561)>
UV <Vector (0.8436, 0.1520)>
UV <Vector (0.8550, 0.1492)>
Face 2416
UV Count: 3
UV <Vector (0.8372, 0.1784)>
UV <Vector (0.8345, 0.1619)>
UV <Vector (0.8425, 0.1652)>
Face 2417
UV Count: 3
UV <Vector (0.8358, 0.1966)>
UV <Vector (0.8278, 0.1780)>
UV <Vector (0.8372, 0.1784)>
Face 2418
UV Count: 3
UV <Vector (0.8375, 0.2121)>
UV <Vector (0.8261, 0.1982)>
UV <Vector (0.8358, 0.1966)>
Face 2419
UV Count: 3
UV <Vector (0.8407, 0.2243)>
UV <Vector (0.8337, 0.2333)>
UV <Vector (0.8310, 0.2250)>
Face 2420
UV Count: 3
UV <Vector (0.8459, 0.2470)>
UV <Vector (0.8338, 0.2573)>
UV <Vector (0.8351, 0.2460)>
Face 2421
UV Count: 3
UV <Vector (0.8438, 0.2592)>
UV <Vector (0.8364, 0.2761)>
UV <Vector (0.8338, 0.2573)>
Face 2422
UV Count: 3
UV <Vector (0.8469, 0.2781)>
UV <Vector (0.8364, 0.2761)>
UV <Vector (0.8450, 0.2722)>
Face 2423
UV Count: 3
UV <Vector (0.8561, 0.2844)>
UV <Vector (0.8470, 0.2895)>
UV <Vector (0.8469, 0.2781)>
Face 2424
UV Count: 3
UV <Vector (0.8661, 0.2797)>
UV <Vector (0.8612, 0.2925)>
UV <Vector (0.8561, 0.2844)>
Face 2425
UV Count: 3
UV <Vector (0.8661, 0.2797)>
UV <Vector (0.8784, 0.2737)>
UV <Vector (0.8718, 0.2874)>
Face 2426
UV Count: 3
UV <Vector (0.8676, 0.2639)>
UV <Vector (0.8784, 0.2737)>
UV <Vector (0.8680, 0.2736)>
Face 2427
UV Count: 3
UV <Vector (0.8615, 0.2458)>
UV <Vector (0.8751, 0.2517)>
UV <Vector (0.8654, 0.2577)>
Face 2428
UV Count: 3
UV <Vector (0.8599, 0.2285)>
UV <Vector (0.8713, 0.2293)>
UV <Vector (0.8703, 0.2340)>
Face 2429
UV Count: 3
UV <Vector (0.8615, 0.2398)>
UV <Vector (0.8723, 0.2430)>
UV <Vector (0.8615, 0.2458)>
Face 2430
UV Count: 3
UV <Vector (0.8617, 0.2207)>
UV <Vector (0.8734, 0.2165)>
UV <Vector (0.8713, 0.2293)>
Face 2431
UV Count: 3
UV <Vector (0.8639, 0.2074)>
UV <Vector (0.8773, 0.2018)>
UV <Vector (0.8734, 0.2165)>
Face 2432
UV Count: 3
UV <Vector (0.8668, 0.1985)>
UV <Vector (0.8784, 0.1858)>
UV <Vector (0.8773, 0.2018)>
Face 2433
UV Count: 3
UV <Vector (0.8678, 0.1846)>
UV <Vector (0.8753, 0.1711)>
UV <Vector (0.8784, 0.1858)>
Face 2434
UV Count: 3
UV <Vector (0.8606, 0.1611)>
UV <Vector (0.8550, 0.1492)>
UV <Vector (0.8683, 0.1564)>
Face 2435
UV Count: 3
UV <Vector (0.8653, 0.1721)>
UV <Vector (0.8683, 0.1564)>
UV <Vector (0.8753, 0.1711)>
Face 2436
UV Count: 3
UV <Vector (0.8425, 0.1652)>
UV <Vector (0.8436, 0.1520)>
UV <Vector (0.8482, 0.1577)>
Face 2437
UV Count: 3
UV <Vector (0.8375, 0.2121)>
UV <Vector (0.8310, 0.2250)>
UV <Vector (0.8280, 0.2151)>
Face 2438
UV Count: 3
UV <Vector (0.8615, 0.2398)>
UV <Vector (0.8703, 0.2340)>
UV <Vector (0.8725, 0.2371)>
Face 2439
UV Count: 3
UV <Vector (0.8654, 0.2577)>
UV <Vector (0.8779, 0.2589)>
UV <Vector (0.8676, 0.2639)>
Face 2440
UV Count: 3
UV <Vector (0.8442, 0.2309)>
UV <Vector (0.8351, 0.2460)>
UV <Vector (0.8337, 0.2333)>
Face 2441
UV Count: 3
UV <Vector (0.8450, 0.2722)>
UV <Vector (0.8680, 0.2736)>
UV <Vector (0.8469, 0.2781)>
Face 2442
UV Count: 3
UV <Vector (0.8654, 0.2577)>
UV <Vector (0.8450, 0.2722)>
UV <Vector (0.8438, 0.2592)>
Face 2443
UV Count: 3
UV <Vector (0.8459, 0.2470)>
UV <Vector (0.8654, 0.2577)>
UV <Vector (0.8438, 0.2592)>
Face 2444
UV Count: 3
UV <Vector (0.8459, 0.2470)>
UV <Vector (0.8615, 0.2398)>
UV <Vector (0.8615, 0.2458)>
Face 2445
UV Count: 3
UV <Vector (0.8599, 0.2285)>
UV <Vector (0.8442, 0.2309)>
UV <Vector (0.8407, 0.2243)>
Face 2446
UV Count: 3
UV <Vector (0.8407, 0.2243)>
UV <Vector (0.8617, 0.2207)>
UV <Vector (0.8599, 0.2285)>
Face 2447
UV Count: 3
UV <Vector (0.8639, 0.2074)>
UV <Vector (0.8375, 0.2121)>
UV <Vector (0.8358, 0.1966)>
Face 2448
UV Count: 3
UV <Vector (0.8668, 0.1985)>
UV <Vector (0.8358, 0.1966)>
UV <Vector (0.8372, 0.1784)>
Face 2449
UV Count: 3
UV <Vector (0.8678, 0.1846)>
UV <Vector (0.8372, 0.1784)>
UV <Vector (0.8425, 0.1652)>
Face 2450
UV Count: 3
UV <Vector (0.8653, 0.1721)>
UV <Vector (0.8425, 0.1652)>
UV <Vector (0.8482, 0.1577)>
Face 2451
UV Count: 3
UV <Vector (0.8482, 0.1577)>
UV <Vector (0.8606, 0.1611)>
UV <Vector (0.8653, 0.1721)>
Face 2452
UV Count: 3
UV <Vector (0.3077, 0.8209)>
UV <Vector (0.3058, 0.8337)>
UV <Vector (0.2975, 0.8273)>
Face 2453
UV Count: 3
UV <Vector (0.2747, 0.7746)>
UV <Vector (0.2615, 0.7415)>
UV <Vector (0.2886, 0.7427)>
Face 2454
UV Count: 3
UV <Vector (0.3044, 0.7802)>
UV <Vector (0.2830, 0.7780)>
UV <Vector (0.2747, 0.7746)>
Face 2455
UV Count: 3
UV <Vector (0.3044, 0.7802)>
UV <Vector (0.2886, 0.7427)>
UV <Vector (0.3097, 0.7475)>
Face 2456
UV Count: 3
UV <Vector (0.2509, 0.9188)>
UV <Vector (0.2493, 0.9183)>
UV <Vector (0.2508, 0.9178)>
Face 2457
UV Count: 3
UV <Vector (0.8123, 0.2799)>
UV <Vector (0.8045, 0.2690)>
UV <Vector (0.8120, 0.2679)>
Face 2458
UV Count: 3
UV <Vector (0.0433, 0.4100)>
UV <Vector (0.0228, 0.4465)>
UV <Vector (0.0274, 0.4028)>
Face 2459
UV Count: 3
UV <Vector (0.0765, 0.4180)>
UV <Vector (0.0616, 0.4614)>
UV <Vector (0.0602, 0.4135)>
Face 2460
UV Count: 3
UV <Vector (0.0640, 0.1861)>
UV <Vector (0.0869, 0.2308)>
UV <Vector (0.0795, 0.2349)>
Face 2461
UV Count: 3
UV <Vector (0.0137, 0.2472)>
UV <Vector (0.0194, 0.1961)>
UV <Vector (0.0236, 0.2480)>
Face 2462
UV Count: 3
UV <Vector (0.0533, 0.1893)>
UV <Vector (0.0795, 0.2349)>
UV <Vector (0.0669, 0.2404)>
Face 2463
UV Count: 3
UV <Vector (0.0236, 0.2480)>
UV <Vector (0.0261, 0.1947)>
UV <Vector (0.0333, 0.2482)>
Face 2464
UV Count: 3
UV <Vector (0.0860, 0.3825)>
UV <Vector (0.0765, 0.4180)>
UV <Vector (0.0727, 0.3823)>
Face 2465
UV Count: 3
UV <Vector (0.2059, 0.4382)>
UV <Vector (0.1757, 0.3975)>
UV <Vector (0.1869, 0.3903)>
Face 2466
UV Count: 3
UV <Vector (0.2630, 0.3772)>
UV <Vector (0.2232, 0.3556)>
UV <Vector (0.2338, 0.3408)>
Face 2467
UV Count: 3
UV <Vector (0.2417, 0.3302)>
UV <Vector (0.2149, 0.3191)>
UV <Vector (0.2222, 0.3100)>
Face 2468
UV Count: 3
UV <Vector (0.2520, 0.3973)>
UV <Vector (0.2139, 0.3669)>
UV <Vector (0.2232, 0.3556)>
Face 2469
UV Count: 3
UV <Vector (0.1379, 0.4686)>
UV <Vector (0.1062, 0.4197)>
UV <Vector (0.1296, 0.4150)>
Face 2470
UV Count: 3
UV <Vector (0.2665, 0.3557)>
UV <Vector (0.2338, 0.3408)>
UV <Vector (0.2417, 0.3302)>
Face 2471
UV Count: 3
UV <Vector (0.0997, 0.3812)>
UV <Vector (0.0907, 0.4203)>
UV <Vector (0.0860, 0.3825)>
Face 2472
UV Count: 3
UV <Vector (0.2677, 0.3937)>
UV <Vector (0.2759, 0.3740)>
UV <Vector (0.2770, 0.4026)>
Face 2473
UV Count: 3
UV <Vector (0.1440, 0.4102)>
UV <Vector (0.1218, 0.3775)>
UV <Vector (0.1340, 0.3743)>
Face 2474
UV Count: 3
UV <Vector (0.1401, 0.2380)>
UV <Vector (0.1392, 0.2073)>
UV <Vector (0.1494, 0.2379)>
Face 2475
UV Count: 3
UV <Vector (0.1392, 0.2073)>
UV <Vector (0.1228, 0.1604)>
UV <Vector (0.1448, 0.2059)>
Face 2476
UV Count: 3
UV <Vector (0.1224, 0.2098)>
UV <Vector (0.1105, 0.1662)>
UV <Vector (0.1298, 0.2090)>
Face 2477
UV Count: 3
UV <Vector (0.0236, 0.2480)>
UV <Vector (0.0350, 0.2760)>
UV <Vector (0.0224, 0.2776)>
Face 2478
UV Count: 3
UV <Vector (0.0653, 0.2669)>
UV <Vector (0.0669, 0.2404)>
UV <Vector (0.0770, 0.2630)>
Face 2479
UV Count: 3
UV <Vector (0.1494, 0.2379)>
UV <Vector (0.1448, 0.2059)>
UV <Vector (0.1569, 0.2352)>
Face 2480
UV Count: 3
UV <Vector (0.1334, 0.2387)>
UV <Vector (0.1298, 0.2090)>
UV <Vector (0.1401, 0.2380)>
Face 2481
UV Count: 3
UV <Vector (0.1016, 0.2547)>
UV <Vector (0.0926, 0.2276)>
UV <Vector (0.1069, 0.2528)>
Face 2482
UV Count: 3
UV <Vector (0.0922, 0.1745)>
UV <Vector (0.1148, 0.2123)>
UV <Vector (0.1080, 0.2157)>
Face 2483
UV Count: 3
UV <Vector (0.0261, 0.1947)>
UV <Vector (0.0426, 0.2464)>
UV <Vector (0.0333, 0.2482)>
Face 2484
UV Count: 3
UV <Vector (0.0502, 0.2445)>
UV <Vector (0.0653, 0.2669)>
UV <Vector (0.0553, 0.2703)>
Face 2485
UV Count: 3
UV <Vector (0.0904, 0.2580)>
UV <Vector (0.0869, 0.2308)>
UV <Vector (0.1016, 0.2547)>
Face 2486
UV Count: 3
UV <Vector (0.0926, 0.2276)>
UV <Vector (0.1136, 0.2476)>
UV <Vector (0.1069, 0.2528)>
Face 2487
UV Count: 3
UV <Vector (0.0426, 0.2464)>
UV <Vector (0.0553, 0.2703)>
UV <Vector (0.0459, 0.2732)>
Face 2488
UV Count: 3
UV <Vector (0.1265, 0.2406)>
UV <Vector (0.1224, 0.2098)>
UV <Vector (0.1334, 0.2387)>
Face 2489
UV Count: 3
UV <Vector (0.1014, 0.2207)>
UV <Vector (0.1191, 0.2439)>
UV <Vector (0.1136, 0.2476)>
Face 2490
UV Count: 3
UV <Vector (0.0451, 0.1912)>
UV <Vector (0.0669, 0.2404)>
UV <Vector (0.0580, 0.2428)>
Face 2491
UV Count: 3
UV <Vector (0.1080, 0.2157)>
UV <Vector (0.1265, 0.2406)>
UV <Vector (0.1191, 0.2439)>
Face 2492
UV Count: 3
UV <Vector (0.0705, 0.1837)>
UV <Vector (0.0926, 0.2276)>
UV <Vector (0.0869, 0.2308)>
Face 2493
UV Count: 3
UV <Vector (0.0992, 0.1713)>
UV <Vector (0.1224, 0.2098)>
UV <Vector (0.1148, 0.2123)>
Face 2494
UV Count: 3
UV <Vector (0.0770, 0.2630)>
UV <Vector (0.0795, 0.2349)>
UV <Vector (0.0904, 0.2580)>
Face 2495
UV Count: 3
UV <Vector (0.0426, 0.2464)>
UV <Vector (0.0386, 0.1925)>
UV <Vector (0.0502, 0.2445)>
Face 2496
UV Count: 3
UV <Vector (0.0137, 0.2472)>
UV <Vector (0.0224, 0.2776)>
UV <Vector (0.0125, 0.2782)>
Face 2497
UV Count: 3
UV <Vector (0.0847, 0.1778)>
UV <Vector (0.1080, 0.2157)>
UV <Vector (0.1014, 0.2207)>
Face 2498
UV Count: 3
UV <Vector (0.0502, 0.2445)>
UV <Vector (0.0451, 0.1912)>
UV <Vector (0.0580, 0.2428)>
Face 2499
UV Count: 3
UV <Vector (0.1298, 0.2090)>
UV <Vector (0.1179, 0.1628)>
UV <Vector (0.1392, 0.2073)>
Face 2500
UV Count: 3
UV <Vector (0.0333, 0.2482)>
UV <Vector (0.0459, 0.2732)>
UV <Vector (0.0350, 0.2760)>
Face 2501
UV Count: 3
UV <Vector (0.0756, 0.1816)>
UV <Vector (0.1014, 0.2207)>
UV <Vector (0.0926, 0.2276)>
Face 2502
UV Count: 3
UV <Vector (0.2232, 0.3556)>
UV <Vector (0.1979, 0.3415)>
UV <Vector (0.2054, 0.3322)>
Face 2503
UV Count: 3
UV <Vector (0.0587, 0.3800)>
UV <Vector (0.0433, 0.4100)>
UV <Vector (0.0414, 0.3779)>
Face 2504
UV Count: 3
UV <Vector (0.2006, 0.3798)>
UV <Vector (0.1744, 0.3599)>
UV <Vector (0.1862, 0.3520)>
Face 2505
UV Count: 3
UV <Vector (0.1568, 0.4052)>
UV <Vector (0.1340, 0.3743)>
UV <Vector (0.1462, 0.3707)>
Face 2506
UV Count: 3
UV <Vector (0.1869, 0.3903)>
UV <Vector (0.1637, 0.3652)>
UV <Vector (0.1744, 0.3599)>
Face 2507
UV Count: 3
UV <Vector (0.1757, 0.3975)>
UV <Vector (0.1462, 0.3707)>
UV <Vector (0.1637, 0.3652)>
Face 2508
UV Count: 3
UV <Vector (0.1062, 0.4197)>
UV <Vector (0.0963, 0.4686)>
UV <Vector (0.0907, 0.4203)>
Face 2509
UV Count: 3
UV <Vector (0.2212, 0.4253)>
UV <Vector (0.1869, 0.3903)>
UV <Vector (0.2006, 0.3798)>
Face 2510
UV Count: 3
UV <Vector (0.1901, 0.4491)>
UV <Vector (0.1568, 0.4052)>
UV <Vector (0.1757, 0.3975)>
Face 2511
UV Count: 3
UV <Vector (0.0274, 0.4028)>
UV <Vector (0.0147, 0.3741)>
UV <Vector (0.0283, 0.3741)>
Face 2512
UV Count: 3
UV <Vector (0.2338, 0.3408)>
UV <Vector (0.2054, 0.3322)>
UV <Vector (0.2149, 0.3191)>
Face 2513
UV Count: 3
UV <Vector (0.0414, 0.3779)>
UV <Vector (0.0274, 0.4028)>
UV <Vector (0.0283, 0.3741)>
Face 2514
UV Count: 3
UV <Vector (0.1218, 0.3775)>
UV <Vector (0.1062, 0.4197)>
UV <Vector (0.0997, 0.3812)>
Face 2515
UV Count: 3
UV <Vector (0.2139, 0.3669)>
UV <Vector (0.1862, 0.3520)>
UV <Vector (0.1979, 0.3415)>
Face 2516
UV Count: 3
UV <Vector (0.0274, 0.4028)>
UV <Vector (0.0028, 0.4348)>
UV <Vector (0.0124, 0.4016)>
Face 2517
UV Count: 3
UV <Vector (0.1483, 0.2859)>
UV <Vector (0.1365, 0.2806)>
UV <Vector (0.1399, 0.2726)>
Face 2518
UV Count: 3
UV <Vector (0.1483, 0.2859)>
UV <Vector (0.1462, 0.2932)>
UV <Vector (0.1423, 0.2891)>
Face 2519
UV Count: 3
UV <Vector (0.1422, 0.3110)>
UV <Vector (0.1462, 0.2932)>
UV <Vector (0.1524, 0.3092)>
Face 2520
UV Count: 3
UV <Vector (0.1416, 0.2938)>
UV <Vector (0.1279, 0.3104)>
UV <Vector (0.1246, 0.2939)>
Face 2521
UV Count: 3
UV <Vector (0.1423, 0.2891)>
UV <Vector (0.1416, 0.2938)>
UV <Vector (0.1380, 0.2903)>
Face 2522
UV Count: 3
UV <Vector (0.1365, 0.2806)>
UV <Vector (0.1380, 0.2903)>
UV <Vector (0.1335, 0.2833)>
Face 2523
UV Count: 3
UV <Vector (0.1246, 0.2939)>
UV <Vector (0.1181, 0.3111)>
UV <Vector (0.1141, 0.2924)>
Face 2524
UV Count: 3
UV <Vector (0.1380, 0.2903)>
UV <Vector (0.1246, 0.2939)>
UV <Vector (0.1273, 0.2899)>
Face 2525
UV Count: 3
UV <Vector (0.1335, 0.2833)>
UV <Vector (0.1273, 0.2899)>
UV <Vector (0.1254, 0.2866)>
Face 2526
UV Count: 3
UV <Vector (0.1273, 0.2899)>
UV <Vector (0.1227, 0.2874)>
UV <Vector (0.1254, 0.2866)>
Face 2527
UV Count: 3
UV <Vector (0.1141, 0.2924)>
UV <Vector (0.1227, 0.2874)>
UV <Vector (0.1246, 0.2939)>
Face 2528
UV Count: 3
UV <Vector (0.1043, 0.2987)>
UV <Vector (0.1181, 0.3111)>
UV <Vector (0.1065, 0.3119)>
Face 2529
UV Count: 3
UV <Vector (0.1141, 0.2924)>
UV <Vector (0.1025, 0.2880)>
UV <Vector (0.1117, 0.2858)>
Face 2530
UV Count: 3
UV <Vector (0.0622, 0.3072)>
UV <Vector (0.0765, 0.3165)>
UV <Vector (0.0633, 0.3198)>
Face 2531
UV Count: 3
UV <Vector (0.0742, 0.3042)>
UV <Vector (0.0876, 0.3136)>
UV <Vector (0.0765, 0.3165)>
Face 2532
UV Count: 3
UV <Vector (0.1606, 0.3062)>
UV <Vector (0.1567, 0.2883)>
UV <Vector (0.1711, 0.2977)>
Face 2533
UV Count: 3
UV <Vector (0.0844, 0.3012)>
UV <Vector (0.1025, 0.2880)>
UV <Vector (0.1043, 0.2987)>
Face 2534
UV Count: 3
UV <Vector (0.1043, 0.2987)>
UV <Vector (0.0876, 0.3136)>
UV <Vector (0.0844, 0.3012)>
Face 2535
UV Count: 3
UV <Vector (0.0726, 0.2968)>
UV <Vector (0.0844, 0.3012)>
UV <Vector (0.0742, 0.3042)>
Face 2536
UV Count: 3
UV <Vector (0.1399, 0.2726)>
UV <Vector (0.1321, 0.2639)>
UV <Vector (0.1353, 0.2595)>
Face 2537
UV Count: 3
UV <Vector (0.1297, 0.2592)>
UV <Vector (0.1353, 0.2595)>
UV <Vector (0.1321, 0.2639)>
Face 2538
UV Count: 3
UV <Vector (0.1297, 0.2592)>
UV <Vector (0.1136, 0.2476)>
UV <Vector (0.1191, 0.2439)>
Face 2539
UV Count: 3
UV <Vector (0.1281, 0.2653)>
UV <Vector (0.1069, 0.2528)>
UV <Vector (0.1136, 0.2476)>
Face 2540
UV Count: 3
UV <Vector (0.1321, 0.2639)>
UV <Vector (0.1281, 0.2653)>
UV <Vector (0.1297, 0.2592)>
Face 2541
UV Count: 3
UV <Vector (0.1365, 0.2806)>
UV <Vector (0.1301, 0.2704)>
UV <Vector (0.1321, 0.2639)>
Face 2542
UV Count: 3
UV <Vector (0.1186, 0.2800)>
UV <Vector (0.1016, 0.2547)>
UV <Vector (0.1069, 0.2528)>
Face 2543
UV Count: 3
UV <Vector (0.1301, 0.2704)>
UV <Vector (0.1186, 0.2800)>
UV <Vector (0.1281, 0.2653)>
Face 2544
UV Count: 3
UV <Vector (0.1335, 0.2833)>
UV <Vector (0.1231, 0.2814)>
UV <Vector (0.1301, 0.2704)>
Face 2545
UV Count: 3
UV <Vector (0.1227, 0.2874)>
UV <Vector (0.1231, 0.2814)>
UV <Vector (0.1254, 0.2866)>
Face 2546
UV Count: 3
UV <Vector (0.1117, 0.2858)>
UV <Vector (0.1186, 0.2800)>
UV <Vector (0.1227, 0.2874)>
Face 2547
UV Count: 3
UV <Vector (0.1025, 0.2880)>
UV <Vector (0.1016, 0.2547)>
UV <Vector (0.1117, 0.2858)>
Face 2548
UV Count: 3
UV <Vector (0.0726, 0.2968)>
UV <Vector (0.0553, 0.2703)>
UV <Vector (0.0653, 0.2669)>
Face 2549
UV Count: 3
UV <Vector (0.0819, 0.2937)>
UV <Vector (0.0653, 0.2669)>
UV <Vector (0.0770, 0.2630)>
Face 2550
UV Count: 3
UV <Vector (0.1365, 0.2545)>
UV <Vector (0.1265, 0.2406)>
UV <Vector (0.1334, 0.2387)>
Face 2551
UV Count: 3
UV <Vector (0.1025, 0.2880)>
UV <Vector (0.0770, 0.2630)>
UV <Vector (0.0904, 0.2580)>
Face 2552
UV Count: 3
UV <Vector (0.1117, 0.2858)>
UV <Vector (0.1227, 0.2874)>
UV <Vector (0.1141, 0.2924)>
Face 2553
UV Count: 3
UV <Vector (0.1399, 0.2726)>
UV <Vector (0.1512, 0.2828)>
UV <Vector (0.1483, 0.2859)>
Face 2554
UV Count: 3
UV <Vector (0.1512, 0.2828)>
UV <Vector (0.1521, 0.2908)>
UV <Vector (0.1483, 0.2859)>
Face 2555
UV Count: 3
UV <Vector (0.1567, 0.2883)>
UV <Vector (0.1743, 0.2908)>
UV <Vector (0.1711, 0.2977)>
Face 2556
UV Count: 3
UV <Vector (0.1604, 0.2832)>
UV <Vector (0.1792, 0.2798)>
UV <Vector (0.1743, 0.2908)>
Face 2557
UV Count: 3
UV <Vector (0.1512, 0.2828)>
UV <Vector (0.1604, 0.2832)>
UV <Vector (0.1567, 0.2883)>
Face 2558
UV Count: 3
UV <Vector (0.1506, 0.2692)>
UV <Vector (0.1512, 0.2828)>
UV <Vector (0.1440, 0.2706)>
Face 2559
UV Count: 3
UV <Vector (0.1689, 0.2703)>
UV <Vector (0.1836, 0.2732)>
UV <Vector (0.1792, 0.2798)>
Face 2560
UV Count: 3
UV <Vector (0.1635, 0.2707)>
UV <Vector (0.1604, 0.2832)>
UV <Vector (0.1560, 0.2786)>
Face 2561
UV Count: 3
UV <Vector (0.1608, 0.2669)>
UV <Vector (0.1560, 0.2786)>
UV <Vector (0.1506, 0.2692)>
Face 2562
UV Count: 3
UV <Vector (0.1636, 0.2659)>
UV <Vector (0.1635, 0.2707)>
UV <Vector (0.1608, 0.2669)>
Face 2563
UV Count: 3
UV <Vector (0.1725, 0.2622)>
UV <Vector (0.1689, 0.2703)>
UV <Vector (0.1636, 0.2659)>
Face 2564
UV Count: 3
UV <Vector (0.0131, 0.3232)>
UV <Vector (0.0201, 0.3108)>
UV <Vector (0.0220, 0.3207)>
Face 2565
UV Count: 3
UV <Vector (0.0607, 0.3003)>
UV <Vector (0.0742, 0.3042)>
UV <Vector (0.0622, 0.3072)>
Face 2566
UV Count: 3
UV <Vector (0.0184, 0.3028)>
UV <Vector (0.0112, 0.3086)>
UV <Vector (0.0105, 0.3036)>
Face 2567
UV Count: 3
UV <Vector (0.0529, 0.3084)>
UV <Vector (0.0633, 0.3198)>
UV <Vector (0.0533, 0.3199)>
Face 2568
UV Count: 3
UV <Vector (0.0332, 0.3101)>
UV <Vector (0.0533, 0.3199)>
UV <Vector (0.0322, 0.3203)>
Face 2569
UV Count: 3
UV <Vector (0.0201, 0.3108)>
UV <Vector (0.0336, 0.3029)>
UV <Vector (0.0332, 0.3101)>
Face 2570
UV Count: 3
UV <Vector (0.0201, 0.3108)>
UV <Vector (0.0322, 0.3203)>
UV <Vector (0.0220, 0.3207)>
Face 2571
UV Count: 3
UV <Vector (0.0529, 0.3084)>
UV <Vector (0.0336, 0.3029)>
UV <Vector (0.0516, 0.3012)>
Face 2572
UV Count: 3
UV <Vector (0.1353, 0.2595)>
UV <Vector (0.1440, 0.2706)>
UV <Vector (0.1399, 0.2726)>
Face 2573
UV Count: 3
UV <Vector (0.1353, 0.2595)>
UV <Vector (0.1365, 0.2545)>
UV <Vector (0.1392, 0.2575)>
Face 2574
UV Count: 3
UV <Vector (0.1365, 0.2545)>
UV <Vector (0.1401, 0.2380)>
UV <Vector (0.1448, 0.2539)>
Face 2575
UV Count: 3
UV <Vector (0.1494, 0.2379)>
UV <Vector (0.1448, 0.2539)>
UV <Vector (0.1401, 0.2380)>
Face 2576
UV Count: 3
UV <Vector (0.1392, 0.2575)>
UV <Vector (0.1448, 0.2539)>
UV <Vector (0.1469, 0.2574)>
Face 2577
UV Count: 3
UV <Vector (0.1440, 0.2706)>
UV <Vector (0.1469, 0.2574)>
UV <Vector (0.1506, 0.2692)>
Face 2578
UV Count: 3
UV <Vector (0.1606, 0.2585)>
UV <Vector (0.1569, 0.2352)>
UV <Vector (0.1686, 0.2584)>
Face 2579
UV Count: 3
UV <Vector (0.1469, 0.2574)>
UV <Vector (0.1606, 0.2585)>
UV <Vector (0.1583, 0.2619)>
Face 2580
UV Count: 3
UV <Vector (0.1506, 0.2692)>
UV <Vector (0.1583, 0.2619)>
UV <Vector (0.1608, 0.2669)>
Face 2581
UV Count: 3
UV <Vector (0.1583, 0.2619)>
UV <Vector (0.1636, 0.2659)>
UV <Vector (0.1608, 0.2669)>
Face 2582
UV Count: 3
UV <Vector (0.1686, 0.2584)>
UV <Vector (0.1636, 0.2659)>
UV <Vector (0.1606, 0.2585)>
Face 2583
UV Count: 3
UV <Vector (0.0184, 0.3028)>
UV <Vector (0.0125, 0.2782)>
UV <Vector (0.0224, 0.2776)>
Face 2584
UV Count: 3
UV <Vector (0.0607, 0.3003)>
UV <Vector (0.0459, 0.2732)>
UV <Vector (0.0553, 0.2703)>
Face 2585
UV Count: 3
UV <Vector (0.0516, 0.3012)>
UV <Vector (0.0350, 0.2760)>
UV <Vector (0.0459, 0.2732)>
Face 2586
UV Count: 3
UV <Vector (0.1524, 0.3092)>
UV <Vector (0.1521, 0.2908)>
UV <Vector (0.1606, 0.3062)>
Face 2587
UV Count: 3
UV <Vector (0.0336, 0.3029)>
UV <Vector (0.0224, 0.2776)>
UV <Vector (0.0350, 0.2760)>
Face 2588
UV Count: 3
UV <Vector (0.1686, 0.2584)>
UV <Vector (0.1725, 0.2622)>
UV <Vector (0.1636, 0.2659)>
Face 2589
UV Count: 3
UV <Vector (0.2644, 0.4172)>
UV <Vector (0.2770, 0.4026)>
UV <Vector (0.2773, 0.4294)>
Face 2590
UV Count: 3
UV <Vector (0.0907, 0.4203)>
UV <Vector (0.0804, 0.4653)>
UV <Vector (0.0765, 0.4180)>
Face 2591
UV Count: 3
UV <Vector (0.2387, 0.4116)>
UV <Vector (0.2006, 0.3798)>
UV <Vector (0.2139, 0.3669)>
Face 2592
UV Count: 3
UV <Vector (0.0602, 0.4135)>
UV <Vector (0.0373, 0.4560)>
UV <Vector (0.0433, 0.4100)>
Face 2593
UV Count: 3
UV <Vector (0.0633, 0.3198)>
UV <Vector (0.0572, 0.3465)>
UV <Vector (0.0533, 0.3199)>
Face 2594
UV Count: 3
UV <Vector (0.1819, 0.3160)>
UV <Vector (0.1606, 0.3062)>
UV <Vector (0.1711, 0.2977)>
Face 2595
UV Count: 3
UV <Vector (0.1065, 0.3119)>
UV <Vector (0.0933, 0.3426)>
UV <Vector (0.0876, 0.3136)>
Face 2596
UV Count: 3
UV <Vector (0.0322, 0.3203)>
UV <Vector (0.0292, 0.3455)>
UV <Vector (0.0220, 0.3207)>
Face 2597
UV Count: 3
UV <Vector (0.1961, 0.2975)>
UV <Vector (0.1743, 0.2908)>
UV <Vector (0.1792, 0.2798)>
Face 2598
UV Count: 3
UV <Vector (0.0220, 0.3207)>
UV <Vector (0.0170, 0.3467)>
UV <Vector (0.0131, 0.3232)>
Face 2599
UV Count: 3
UV <Vector (0.1422, 0.3110)>
UV <Vector (0.1356, 0.3362)>
UV <Vector (0.1279, 0.3104)>
Face 2600
UV Count: 3
UV <Vector (0.1524, 0.3092)>
UV <Vector (0.1518, 0.3329)>
UV <Vector (0.1422, 0.3110)>
Face 2601
UV Count: 3
UV <Vector (0.1279, 0.3104)>
UV <Vector (0.1241, 0.3384)>
UV <Vector (0.1181, 0.3111)>
Face 2602
UV Count: 3
UV <Vector (0.1606, 0.3062)>
UV <Vector (0.1619, 0.3294)>
UV <Vector (0.1524, 0.3092)>
Face 2603
UV Count: 3
UV <Vector (0.0533, 0.3199)>
UV <Vector (0.0395, 0.3458)>
UV <Vector (0.0322, 0.3203)>
Face 2604
UV Count: 3
UV <Vector (0.1876, 0.3087)>
UV <Vector (0.1711, 0.2977)>
UV <Vector (0.1743, 0.2908)>
Face 2605
UV Count: 3
UV <Vector (0.1181, 0.3111)>
UV <Vector (0.1139, 0.3400)>
UV <Vector (0.1065, 0.3119)>
Face 2606
UV Count: 3
UV <Vector (0.0933, 0.3426)>
UV <Vector (0.0765, 0.3165)>
UV <Vector (0.0876, 0.3136)>
Face 2607
UV Count: 3
UV <Vector (0.2026, 0.2899)>
UV <Vector (0.1792, 0.2798)>
UV <Vector (0.1836, 0.2732)>
Face 2608
UV Count: 3
UV <Vector (0.0813, 0.3447)>
UV <Vector (0.0633, 0.3198)>
UV <Vector (0.0765, 0.3165)>
Face 2609
UV Count: 3
UV <Vector (0.0120, 0.1976)>
UV <Vector (0.0132, 0.1796)>
UV <Vector (0.0194, 0.1961)>
Face 2610
UV Count: 3
UV <Vector (0.1003, 0.1495)>
UV <Vector (0.1105, 0.1662)>
UV <Vector (0.1053, 0.1686)>
Face 2611
UV Count: 3
UV <Vector (0.0451, 0.1912)>
UV <Vector (0.0456, 0.1731)>
UV <Vector (0.0533, 0.1893)>
Face 2612
UV Count: 3
UV <Vector (0.0861, 0.1575)>
UV <Vector (0.0992, 0.1713)>
UV <Vector (0.0922, 0.1745)>
Face 2613
UV Count: 3
UV <Vector (0.0945, 0.1523)>
UV <Vector (0.1053, 0.1686)>
UV <Vector (0.0992, 0.1713)>
Face 2614
UV Count: 3
UV <Vector (0.1179, 0.1628)>
UV <Vector (0.1165, 0.1437)>
UV <Vector (0.1228, 0.1604)>
Face 2615
UV Count: 3
UV <Vector (0.0533, 0.1893)>
UV <Vector (0.0556, 0.1697)>
UV <Vector (0.0640, 0.1861)>
Face 2616
UV Count: 3
UV <Vector (0.0261, 0.1947)>
UV <Vector (0.0244, 0.1773)>
UV <Vector (0.0320, 0.1936)>
Face 2617
UV Count: 3
UV <Vector (0.0194, 0.1961)>
UV <Vector (0.0193, 0.1784)>
UV <Vector (0.0261, 0.1947)>
Face 2618
UV Count: 3
UV <Vector (0.0705, 0.1837)>
UV <Vector (0.0683, 0.1649)>
UV <Vector (0.0756, 0.1816)>
Face 2619
UV Count: 3
UV <Vector (0.1050, 0.1482)>
UV <Vector (0.1179, 0.1628)>
UV <Vector (0.1105, 0.1662)>
Face 2620
UV Count: 3
UV <Vector (0.0320, 0.1936)>
UV <Vector (0.0312, 0.1758)>
UV <Vector (0.0386, 0.1925)>
Face 2621
UV Count: 3
UV <Vector (0.0774, 0.1606)>
UV <Vector (0.0922, 0.1745)>
UV <Vector (0.0847, 0.1778)>
Face 2622
UV Count: 3
UV <Vector (0.0683, 0.1649)>
UV <Vector (0.0847, 0.1778)>
UV <Vector (0.0756, 0.1816)>
Face 2623
UV Count: 3
UV <Vector (0.0386, 0.1925)>
UV <Vector (0.0377, 0.1745)>
UV <Vector (0.0451, 0.1912)>
Face 2624
UV Count: 3
UV <Vector (0.0640, 0.1861)>
UV <Vector (0.0633, 0.1666)>
UV <Vector (0.0705, 0.1837)>
Face 2625
UV Count: 3
UV <Vector (0.0743, 0.1512)>
UV <Vector (0.0822, 0.1443)>
UV <Vector (0.0834, 0.1463)>
Face 2626
UV Count: 3
UV <Vector (0.0050, 0.1698)>
UV <Vector (0.0093, 0.1640)>
UV <Vector (0.0101, 0.1688)>
Face 2627
UV Count: 3
UV <Vector (0.0658, 0.1534)>
UV <Vector (0.0724, 0.1487)>
UV <Vector (0.0743, 0.1512)>
Face 2628
UV Count: 3
UV <Vector (0.0948, 0.1368)>
UV <Vector (0.1003, 0.1333)>
UV <Vector (0.1011, 0.1361)>
Face 2629
UV Count: 3
UV <Vector (0.0517, 0.1575)>
UV <Vector (0.0536, 0.1528)>
UV <Vector (0.0545, 0.1563)>
Face 2630
UV Count: 3
UV <Vector (0.0333, 0.1617)>
UV <Vector (0.0400, 0.1626)>
UV <Vector (0.0336, 0.1645)>
Face 2631
UV Count: 3
UV <Vector (0.0905, 0.1423)>
UV <Vector (0.0948, 0.1368)>
UV <Vector (0.0966, 0.1396)>
Face 2632
UV Count: 3
UV <Vector (0.0834, 0.1463)>
UV <Vector (0.0882, 0.1403)>
UV <Vector (0.0905, 0.1423)>
Face 2633
UV Count: 3
UV <Vector (0.1067, 0.1316)>
UV <Vector (0.1131, 0.1338)>
UV <Vector (0.1076, 0.1342)>
Face 2634
UV Count: 3
UV <Vector (0.0165, 0.1687)>
UV <Vector (0.0205, 0.1637)>
UV <Vector (0.0211, 0.1675)>
Face 2635
UV Count: 3
UV <Vector (0.0101, 0.1688)>
UV <Vector (0.0141, 0.1638)>
UV <Vector (0.0165, 0.1687)>
Face 2636
UV Count: 3
UV <Vector (0.0400, 0.1626)>
UV <Vector (0.0457, 0.1555)>
UV <Vector (0.0490, 0.1585)>
Face 2637
UV Count: 3
UV <Vector (0.0211, 0.1675)>
UV <Vector (0.0277, 0.1636)>
UV <Vector (0.0278, 0.1661)>
Face 2638
UV Count: 3
UV <Vector (0.0591, 0.1522)>
UV <Vector (0.0658, 0.1534)>
UV <Vector (0.0599, 0.1553)>
Face 2639
UV Count: 3
UV <Vector (0.0277, 0.1636)>
UV <Vector (0.0336, 0.1645)>
UV <Vector (0.0278, 0.1661)>
Face 2640
UV Count: 3
UV <Vector (0.1011, 0.1361)>
UV <Vector (0.1003, 0.1333)>
UV <Vector (0.1067, 0.1316)>
Face 2641
UV Count: 3
UV <Vector (0.0289, 0.4604)>
UV <Vector (0.0228, 0.4465)>
UV <Vector (0.0373, 0.4560)>
Face 2642
UV Count: 3
UV <Vector (0.0600, 0.4961)>
UV <Vector (0.0741, 0.5066)>
UV <Vector (0.0649, 0.5128)>
Face 2643
UV Count: 3
UV <Vector (0.0919, 0.5345)>
UV <Vector (0.0694, 0.5277)>
UV <Vector (0.0864, 0.5145)>
Face 2644
UV Count: 3
UV <Vector (0.0020, 0.4423)>
UV <Vector (0.0228, 0.4465)>
UV <Vector (0.0175, 0.4509)>
Face 2645
UV Count: 3
UV <Vector (0.0947, 0.4854)>
UV <Vector (0.0804, 0.4653)>
UV <Vector (0.0963, 0.4686)>
Face 2646
UV Count: 3
UV <Vector (0.0804, 0.4653)>
UV <Vector (0.0696, 0.4915)>
UV <Vector (0.0616, 0.4614)>
Face 2647
UV Count: 3
UV <Vector (0.0361, 0.4690)>
UV <Vector (0.0373, 0.4560)>
UV <Vector (0.0437, 0.4631)>
Face 2648
UV Count: 3
UV <Vector (0.0437, 0.4631)>
UV <Vector (0.0616, 0.4614)>
UV <Vector (0.0521, 0.4717)>
Face 2649
UV Count: 3
UV <Vector (0.1089, 0.5249)>
UV <Vector (0.0864, 0.5145)>
UV <Vector (0.1024, 0.5083)>
Face 2650
UV Count: 3
UV <Vector (0.0421, 0.4795)>
UV <Vector (0.0600, 0.4961)>
UV <Vector (0.0489, 0.4990)>
Face 2651
UV Count: 3
UV <Vector (0.0361, 0.4690)>
UV <Vector (0.0521, 0.4717)>
UV <Vector (0.0421, 0.4795)>
Face 2652
UV Count: 3
UV <Vector (0.0521, 0.4717)>
UV <Vector (0.0696, 0.4915)>
UV <Vector (0.0600, 0.4961)>
Face 2653
UV Count: 3
UV <Vector (0.0730, 0.5405)>
UV <Vector (0.0587, 0.5316)>
UV <Vector (0.0694, 0.5277)>
Face 2654
UV Count: 3
UV <Vector (0.1493, 0.4960)>
UV <Vector (0.1259, 0.4976)>
UV <Vector (0.1459, 0.4895)>
Face 2655
UV Count: 3
UV <Vector (0.2394, 0.7193)>
UV <Vector (0.2615, 0.7415)>
UV <Vector (0.2348, 0.7376)>
Face 2656
UV Count: 3
UV <Vector (0.1780, 0.6776)>
UV <Vector (0.1911, 0.6764)>
UV <Vector (0.1882, 0.6833)>
Face 2657
UV Count: 3
UV <Vector (0.1882, 0.6833)>
UV <Vector (0.1971, 0.6826)>
UV <Vector (0.1920, 0.6894)>
Face 2658
UV Count: 3
UV <Vector (0.2058, 0.6988)>
UV <Vector (0.1920, 0.6894)>
UV <Vector (0.1971, 0.6826)>
Face 2659
UV Count: 3
UV <Vector (0.1953, 0.7023)>
UV <Vector (0.2001, 0.7240)>
UV <Vector (0.1886, 0.7234)>
Face 2660
UV Count: 3
UV <Vector (0.1886, 0.7234)>
UV <Vector (0.1939, 0.7395)>
UV <Vector (0.1796, 0.7327)>
Face 2661
UV Count: 3
UV <Vector (0.1491, 0.7555)>
UV <Vector (0.1635, 0.7443)>
UV <Vector (0.1648, 0.7566)>
Face 2662
UV Count: 3
UV <Vector (0.1494, 0.7444)>
UV <Vector (0.1255, 0.7501)>
UV <Vector (0.1401, 0.7359)>
Face 2663
UV Count: 3
UV <Vector (0.1401, 0.7359)>
UV <Vector (0.1174, 0.7368)>
UV <Vector (0.1351, 0.7272)>
Face 2664
UV Count: 3
UV <Vector (0.1138, 0.7158)>
UV <Vector (0.1328, 0.7037)>
UV <Vector (0.1322, 0.7148)>
Face 2665
UV Count: 3
UV <Vector (0.1169, 0.6975)>
UV <Vector (0.1340, 0.6953)>
UV <Vector (0.1328, 0.7037)>
Face 2666
UV Count: 3
UV <Vector (0.1437, 0.6823)>
UV <Vector (0.1593, 0.6702)>
UV <Vector (0.1612, 0.6767)>
Face 2667
UV Count: 3
UV <Vector (0.1797, 0.6715)>
UV <Vector (0.1612, 0.6767)>
UV <Vector (0.1593, 0.6702)>
Face 2668
UV Count: 3
UV <Vector (0.1593, 0.6702)>
UV <Vector (0.1789, 0.6526)>
UV <Vector (0.1797, 0.6715)>
Face 2669
UV Count: 3
UV <Vector (0.2451, 0.6465)>
UV <Vector (0.2342, 0.6026)>
UV <Vector (0.2500, 0.6048)>
Face 2670
UV Count: 3
UV <Vector (0.1489, 0.5819)>
UV <Vector (0.1850, 0.6021)>
UV <Vector (0.1499, 0.6057)>
Face 2671
UV Count: 3
UV <Vector (0.1797, 0.6715)>
UV <Vector (0.2039, 0.6625)>
UV <Vector (0.1911, 0.6764)>
Face 2672
UV Count: 3
UV <Vector (0.1571, 0.6316)>
UV <Vector (0.1850, 0.6021)>
UV <Vector (0.1810, 0.6332)>
Face 2673
UV Count: 3
UV <Vector (0.1883, 0.5790)>
UV <Vector (0.2125, 0.6017)>
UV <Vector (0.1850, 0.6021)>
Face 2674
UV Count: 3
UV <Vector (0.2633, 0.7223)>
UV <Vector (0.2456, 0.6869)>
UV <Vector (0.2661, 0.6899)>
Face 2675
UV Count: 3
UV <Vector (0.1971, 0.6826)>
UV <Vector (0.2039, 0.6625)>
UV <Vector (0.2207, 0.6727)>
Face 2676
UV Count: 3
UV <Vector (0.1971, 0.6826)>
UV <Vector (0.2224, 0.6881)>
UV <Vector (0.2058, 0.6988)>
Face 2677
UV Count: 3
UV <Vector (0.2191, 0.7192)>
UV <Vector (0.2058, 0.6988)>
UV <Vector (0.2224, 0.6881)>
Face 2678
UV Count: 3
UV <Vector (0.2207, 0.6727)>
UV <Vector (0.2456, 0.6869)>
UV <Vector (0.2224, 0.6881)>
Face 2679
UV Count: 3
UV <Vector (0.2394, 0.7193)>
UV <Vector (0.2224, 0.6881)>
UV <Vector (0.2456, 0.6869)>
Face 2680
UV Count: 3
UV <Vector (0.2135, 0.7383)>
UV <Vector (0.2001, 0.7240)>
UV <Vector (0.2191, 0.7192)>
Face 2681
UV Count: 3
UV <Vector (0.2348, 0.7376)>
UV <Vector (0.2191, 0.7192)>
UV <Vector (0.2394, 0.7193)>
Face 2682
UV Count: 3
UV <Vector (0.2456, 0.6869)>
UV <Vector (0.2683, 0.6624)>
UV <Vector (0.2661, 0.6899)>
Face 2683
UV Count: 3
UV <Vector (0.2256, 0.6421)>
UV <Vector (0.2039, 0.6625)>
UV <Vector (0.2078, 0.6369)>
Face 2684
UV Count: 3
UV <Vector (0.2696, 0.6438)>
UV <Vector (0.2500, 0.6048)>
UV <Vector (0.2722, 0.6052)>
Face 2685
UV Count: 3
UV <Vector (0.2518, 0.5797)>
UV <Vector (0.2722, 0.6052)>
UV <Vector (0.2500, 0.6048)>
Face 2686
UV Count: 3
UV <Vector (0.2133, 0.5794)>
UV <Vector (0.2342, 0.6026)>
UV <Vector (0.2125, 0.6017)>
Face 2687
UV Count: 3
UV <Vector (0.2500, 0.6048)>
UV <Vector (0.2386, 0.5804)>
UV <Vector (0.2518, 0.5797)>
Face 2688
UV Count: 3
UV <Vector (0.2078, 0.6369)>
UV <Vector (0.1789, 0.6526)>
UV <Vector (0.1810, 0.6332)>
Face 2689
UV Count: 3
UV <Vector (0.0819, 0.5836)>
UV <Vector (0.0938, 0.5653)>
UV <Vector (0.0972, 0.5799)>
Face 2690
UV Count: 3
UV <Vector (0.0861, 0.6053)>
UV <Vector (0.1073, 0.6184)>
UV <Vector (0.0909, 0.6211)>
Face 2691
UV Count: 3
UV <Vector (0.0968, 0.6502)>
UV <Vector (0.1146, 0.6620)>
UV <Vector (0.0976, 0.6855)>
Face 2692
UV Count: 3
UV <Vector (0.1248, 0.6856)>
UV <Vector (0.0976, 0.6855)>
UV <Vector (0.1146, 0.6620)>
Face 2693
UV Count: 3
UV <Vector (0.6693, 0.3987)>
UV <Vector (0.6742, 0.4223)>
UV <Vector (0.6482, 0.4103)>
Face 2694
UV Count: 3
UV <Vector (0.6693, 0.3987)>
UV <Vector (0.6443, 0.3994)>
UV <Vector (0.6670, 0.3908)>
Face 2695
UV Count: 3
UV <Vector (0.7002, 0.4310)>
UV <Vector (0.6925, 0.4203)>
UV <Vector (0.7018, 0.4211)>
Face 2696
UV Count: 3
UV <Vector (0.6925, 0.4203)>
UV <Vector (0.6742, 0.4223)>
UV <Vector (0.6798, 0.4141)>
Face 2697
UV Count: 3
UV <Vector (0.6935, 0.4106)>
UV <Vector (0.7018, 0.4211)>
UV <Vector (0.6925, 0.4203)>
Face 2698
UV Count: 3
UV <Vector (0.6950, 0.3955)>
UV <Vector (0.7049, 0.3836)>
UV <Vector (0.7043, 0.3967)>
Face 2699
UV Count: 3
UV <Vector (0.6935, 0.4106)>
UV <Vector (0.7043, 0.3967)>
UV <Vector (0.7034, 0.4115)>
Face 2700
UV Count: 3
UV <Vector (0.6798, 0.4141)>
UV <Vector (0.6935, 0.4106)>
UV <Vector (0.6925, 0.4203)>
Face 2701
UV Count: 3
UV <Vector (0.6693, 0.3987)>
UV <Vector (0.6841, 0.4046)>
UV <Vector (0.6798, 0.4141)>
Face 2702
UV Count: 3
UV <Vector (0.6818, 0.3879)>
UV <Vector (0.6693, 0.3987)>
UV <Vector (0.6670, 0.3908)>
Face 2703
UV Count: 3
UV <Vector (0.6950, 0.3955)>
UV <Vector (0.6841, 0.4046)>
UV <Vector (0.6833, 0.3969)>
Face 2704
UV Count: 3
UV <Vector (0.6950, 0.3955)>
UV <Vector (0.6818, 0.3879)>
UV <Vector (0.6937, 0.3840)>
Face 2705
UV Count: 3
UV <Vector (0.6482, 0.4103)>
UV <Vector (0.6322, 0.4083)>
UV <Vector (0.6443, 0.3994)>
Face 2706
UV Count: 3
UV <Vector (0.6275, 0.4222)>
UV <Vector (0.6142, 0.4207)>
UV <Vector (0.6253, 0.4129)>
Face 2707
UV Count: 3
UV <Vector (0.8160, 0.4792)>
UV <Vector (0.8052, 0.4606)>
UV <Vector (0.8222, 0.4738)>
Face 2708
UV Count: 3
UV <Vector (0.8092, 0.4857)>
UV <Vector (0.7998, 0.4672)>
UV <Vector (0.8160, 0.4792)>
Face 2709
UV Count: 3
UV <Vector (0.8000, 0.4919)>
UV <Vector (0.7813, 0.4911)>
UV <Vector (0.7878, 0.4819)>
Face 2710
UV Count: 3
UV <Vector (0.6809, 0.4643)>
UV <Vector (0.6763, 0.4359)>
UV <Vector (0.6891, 0.4395)>
Face 2711
UV Count: 3
UV <Vector (0.6490, 0.4600)>
UV <Vector (0.6369, 0.4364)>
UV <Vector (0.6516, 0.4337)>
Face 2712
UV Count: 3
UV <Vector (0.7503, 0.4439)>
UV <Vector (0.7282, 0.4680)>
UV <Vector (0.7256, 0.4384)>
Face 2713
UV Count: 3
UV <Vector (0.6967, 0.4655)>
UV <Vector (0.6891, 0.4395)>
UV <Vector (0.6996, 0.4408)>
Face 2714
UV Count: 3
UV <Vector (0.6423, 0.6175)>
UV <Vector (0.6342, 0.6330)>
UV <Vector (0.6332, 0.6164)>
Face 2715
UV Count: 3
UV <Vector (0.6245, 0.6141)>
UV <Vector (0.6170, 0.6299)>
UV <Vector (0.6163, 0.6127)>
Face 2716
UV Count: 3
UV <Vector (0.6604, 0.6204)>
UV <Vector (0.6489, 0.6358)>
UV <Vector (0.6520, 0.6186)>
Face 2717
UV Count: 3
UV <Vector (0.7119, 0.6534)>
UV <Vector (0.7108, 0.6337)>
UV <Vector (0.7196, 0.6378)>
Face 2718
UV Count: 3
UV <Vector (0.6520, 0.6186)>
UV <Vector (0.6414, 0.6336)>
UV <Vector (0.6423, 0.6175)>
Face 2719
UV Count: 3
UV <Vector (0.6332, 0.6164)>
UV <Vector (0.6255, 0.6311)>
UV <Vector (0.6245, 0.6141)>
Face 2720
UV Count: 3
UV <Vector (0.6438, 0.5333)>
UV <Vector (0.6311, 0.5506)>
UV <Vector (0.6314, 0.5329)>
Face 2721
UV Count: 3
UV <Vector (0.6693, 0.5579)>
UV <Vector (0.6585, 0.5329)>
UV <Vector (0.6745, 0.5329)>
Face 2722
UV Count: 3
UV <Vector (0.7529, 0.5630)>
UV <Vector (0.7373, 0.5749)>
UV <Vector (0.7444, 0.5580)>
Face 2723
UV Count: 3
UV <Vector (0.6798, 0.5596)>
UV <Vector (0.6745, 0.5329)>
UV <Vector (0.6864, 0.5337)>
Face 2724
UV Count: 3
UV <Vector (0.6314, 0.5329)>
UV <Vector (0.6199, 0.5489)>
UV <Vector (0.6197, 0.5328)>
Face 2725
UV Count: 3
UV <Vector (0.6585, 0.5329)>
UV <Vector (0.6442, 0.5531)>
UV <Vector (0.6438, 0.5333)>
Face 2726
UV Count: 3
UV <Vector (0.6745, 0.5329)>
UV <Vector (0.6636, 0.4625)>
UV <Vector (0.6809, 0.4643)>
Face 2727
UV Count: 3
UV <Vector (0.7444, 0.5580)>
UV <Vector (0.7926, 0.5006)>
UV <Vector (0.7529, 0.5630)>
Face 2728
UV Count: 3
UV <Vector (0.6864, 0.5337)>
UV <Vector (0.6809, 0.4643)>
UV <Vector (0.6967, 0.4655)>
Face 2729
UV Count: 3
UV <Vector (0.6293, 0.4329)>
UV <Vector (0.6328, 0.4188)>
UV <Vector (0.6369, 0.4364)>
Face 2730
UV Count: 3
UV <Vector (0.7282, 0.4680)>
UV <Vector (0.7182, 0.5417)>
UV <Vector (0.7084, 0.5378)>
Face 2731
UV Count: 3
UV <Vector (0.6314, 0.5329)>
UV <Vector (0.6207, 0.4571)>
UV <Vector (0.6356, 0.4581)>
Face 2732
UV Count: 3
UV <Vector (0.6438, 0.5333)>
UV <Vector (0.6356, 0.4581)>
UV <Vector (0.6490, 0.4600)>
Face 2733
UV Count: 3
UV <Vector (0.6449, 0.6513)>
UV <Vector (0.6401, 0.6411)>
UV <Vector (0.6487, 0.6429)>
Face 2734
UV Count: 3
UV <Vector (0.6742, 0.4223)>
UV <Vector (0.6516, 0.4337)>
UV <Vector (0.6482, 0.4103)>
Face 2735
UV Count: 3
UV <Vector (0.6293, 0.4329)>
UV <Vector (0.6205, 0.4465)>
UV <Vector (0.6202, 0.4359)>
Face 2736
UV Count: 3
UV <Vector (0.6332, 0.6390)>
UV <Vector (0.6247, 0.6474)>
UV <Vector (0.6253, 0.6372)>
Face 2737
UV Count: 3
UV <Vector (0.6516, 0.4337)>
UV <Vector (0.6328, 0.4188)>
UV <Vector (0.6482, 0.4103)>
Face 2738
UV Count: 3
UV <Vector (0.6401, 0.6411)>
UV <Vector (0.6320, 0.6488)>
UV <Vector (0.6332, 0.6390)>
Face 2739
UV Count: 3
UV <Vector (0.6996, 0.4408)>
UV <Vector (0.6911, 0.4302)>
UV <Vector (0.7002, 0.4310)>
Face 2740
UV Count: 3
UV <Vector (0.6253, 0.6372)>
UV <Vector (0.6161, 0.6458)>
UV <Vector (0.6164, 0.6342)>
Face 2741
UV Count: 3
UV <Vector (0.6911, 0.4302)>
UV <Vector (0.6763, 0.4359)>
UV <Vector (0.6742, 0.4223)>
Face 2742
UV Count: 3
UV <Vector (0.6512, 0.6536)>
UV <Vector (0.6487, 0.6429)>
UV <Vector (0.6554, 0.6433)>
Face 2743
UV Count: 3
UV <Vector (0.8000, 0.4919)>
UV <Vector (0.7945, 0.4734)>
UV <Vector (0.8092, 0.4857)>
Face 2744
UV Count: 3
UV <Vector (0.7091, 0.6565)>
UV <Vector (0.6969, 0.6630)>
UV <Vector (0.7009, 0.6540)>
Face 2745
UV Count: 3
UV <Vector (0.6356, 0.4581)>
UV <Vector (0.6205, 0.4465)>
UV <Vector (0.6369, 0.4364)>
Face 2746
UV Count: 3
UV <Vector (0.6176, 0.4275)>
UV <Vector (0.6293, 0.4329)>
UV <Vector (0.6202, 0.4359)>
Face 2747
UV Count: 3
UV <Vector (0.6328, 0.4188)>
UV <Vector (0.6253, 0.4129)>
UV <Vector (0.6322, 0.4083)>
Face 2748
UV Count: 3
UV <Vector (0.7486, 0.4190)>
UV <Vector (0.7282, 0.4174)>
UV <Vector (0.7407, 0.4052)>
Face 2749
UV Count: 3
UV <Vector (0.7609, 0.4045)>
UV <Vector (0.7407, 0.4052)>
UV <Vector (0.7484, 0.3946)>
Face 2750
UV Count: 3
UV <Vector (0.7018, 0.4211)>
UV <Vector (0.7127, 0.4317)>
UV <Vector (0.7002, 0.4310)>
Face 2751
UV Count: 3
UV <Vector (0.7314, 0.4265)>
UV <Vector (0.7136, 0.4215)>
UV <Vector (0.7282, 0.4174)>
Face 2752
UV Count: 3
UV <Vector (0.7136, 0.4215)>
UV <Vector (0.7034, 0.4115)>
UV <Vector (0.7136, 0.4105)>
Face 2753
UV Count: 3
UV <Vector (0.7167, 0.3971)>
UV <Vector (0.7049, 0.3836)>
UV <Vector (0.7226, 0.3841)>
Face 2754
UV Count: 3
UV <Vector (0.7136, 0.4105)>
UV <Vector (0.7043, 0.3967)>
UV <Vector (0.7167, 0.3971)>
Face 2755
UV Count: 3
UV <Vector (0.7282, 0.4174)>
UV <Vector (0.7136, 0.4105)>
UV <Vector (0.7251, 0.4064)>
Face 2756
UV Count: 3
UV <Vector (0.7407, 0.4052)>
UV <Vector (0.7251, 0.4064)>
UV <Vector (0.7322, 0.3986)>
Face 2757
UV Count: 3
UV <Vector (0.7407, 0.4052)>
UV <Vector (0.7373, 0.3890)>
UV <Vector (0.7484, 0.3946)>
Face 2758
UV Count: 3
UV <Vector (0.7167, 0.3971)>
UV <Vector (0.7251, 0.4064)>
UV <Vector (0.7136, 0.4105)>
Face 2759
UV Count: 3
UV <Vector (0.7226, 0.3841)>
UV <Vector (0.7322, 0.3986)>
UV <Vector (0.7167, 0.3971)>
Face 2760
UV Count: 3
UV <Vector (0.7609, 0.4045)>
UV <Vector (0.7587, 0.4270)>
UV <Vector (0.7486, 0.4190)>
Face 2761
UV Count: 3
UV <Vector (0.7685, 0.4357)>
UV <Vector (0.7886, 0.4418)>
UV <Vector (0.7856, 0.4512)>
Face 2762
UV Count: 3
UV <Vector (0.7856, 0.4512)>
UV <Vector (0.8052, 0.4606)>
UV <Vector (0.7998, 0.4672)>
Face 2763
UV Count: 3
UV <Vector (0.7998, 0.4672)>
UV <Vector (0.7792, 0.4603)>
UV <Vector (0.7856, 0.4512)>
Face 2764
UV Count: 3
UV <Vector (0.7742, 0.4738)>
UV <Vector (0.7813, 0.4911)>
UV <Vector (0.7691, 0.4831)>
Face 2765
UV Count: 3
UV <Vector (0.7256, 0.4384)>
UV <Vector (0.7131, 0.4667)>
UV <Vector (0.7121, 0.4413)>
Face 2766
UV Count: 3
UV <Vector (0.7618, 0.4537)>
UV <Vector (0.7414, 0.4702)>
UV <Vector (0.7503, 0.4439)>
Face 2767
UV Count: 3
UV <Vector (0.7121, 0.4413)>
UV <Vector (0.6967, 0.4655)>
UV <Vector (0.6996, 0.4408)>
Face 2768
UV Count: 3
UV <Vector (0.6585, 0.5329)>
UV <Vector (0.6490, 0.4600)>
UV <Vector (0.6636, 0.4625)>
Face 2769
UV Count: 3
UV <Vector (0.6778, 0.6243)>
UV <Vector (0.6778, 0.6436)>
UV <Vector (0.6705, 0.6416)>
Face 2770
UV Count: 3
UV <Vector (0.6952, 0.6287)>
UV <Vector (0.6944, 0.6486)>
UV <Vector (0.6836, 0.6443)>
Face 2771
UV Count: 3
UV <Vector (0.6604, 0.6204)>
UV <Vector (0.6626, 0.6399)>
UV <Vector (0.6554, 0.6375)>
Face 2772
UV Count: 3
UV <Vector (0.7045, 0.6315)>
UV <Vector (0.7016, 0.6506)>
UV <Vector (0.6944, 0.6486)>
Face 2773
UV Count: 3
UV <Vector (0.6687, 0.6222)>
UV <Vector (0.6705, 0.6416)>
UV <Vector (0.6626, 0.6399)>
Face 2774
UV Count: 3
UV <Vector (0.6867, 0.6264)>
UV <Vector (0.6836, 0.6443)>
UV <Vector (0.6778, 0.6436)>
Face 2775
UV Count: 3
UV <Vector (0.7274, 0.5470)>
UV <Vector (0.7096, 0.5643)>
UV <Vector (0.7182, 0.5417)>
Face 2776
UV Count: 3
UV <Vector (0.6971, 0.5348)>
UV <Vector (0.6996, 0.5628)>
UV <Vector (0.6882, 0.5604)>
Face 2777
UV Count: 3
UV <Vector (0.7444, 0.5580)>
UV <Vector (0.7291, 0.5711)>
UV <Vector (0.7368, 0.5526)>
Face 2778
UV Count: 3
UV <Vector (0.6864, 0.5337)>
UV <Vector (0.6882, 0.5604)>
UV <Vector (0.6798, 0.5596)>
Face 2779
UV Count: 3
UV <Vector (0.7368, 0.5526)>
UV <Vector (0.7193, 0.5672)>
UV <Vector (0.7274, 0.5470)>
Face 2780
UV Count: 3
UV <Vector (0.7084, 0.5378)>
UV <Vector (0.7096, 0.5643)>
UV <Vector (0.6996, 0.5628)>
Face 2781
UV Count: 3
UV <Vector (0.7084, 0.5378)>
UV <Vector (0.7131, 0.4667)>
UV <Vector (0.7282, 0.4680)>
Face 2782
UV Count: 3
UV <Vector (0.7368, 0.5526)>
UV <Vector (0.7813, 0.4911)>
UV <Vector (0.7444, 0.5580)>
Face 2783
UV Count: 3
UV <Vector (0.6971, 0.5348)>
UV <Vector (0.6967, 0.4655)>
UV <Vector (0.7131, 0.4667)>
Face 2784
UV Count: 3
UV <Vector (0.7618, 0.4537)>
UV <Vector (0.7685, 0.4357)>
UV <Vector (0.7707, 0.4521)>
Face 2785
UV Count: 3
UV <Vector (0.7274, 0.5470)>
UV <Vector (0.7691, 0.4831)>
UV <Vector (0.7368, 0.5526)>
Face 2786
UV Count: 3
UV <Vector (0.7182, 0.5417)>
UV <Vector (0.7516, 0.4740)>
UV <Vector (0.7274, 0.5470)>
Face 2787
UV Count: 3
UV <Vector (0.6685, 0.6464)>
UV <Vector (0.6582, 0.6556)>
UV <Vector (0.6619, 0.6438)>
Face 2788
UV Count: 3
UV <Vector (0.7314, 0.4265)>
UV <Vector (0.7503, 0.4439)>
UV <Vector (0.7256, 0.4384)>
Face 2789
UV Count: 3
UV <Vector (0.7742, 0.4738)>
UV <Vector (0.7707, 0.4521)>
UV <Vector (0.7792, 0.4603)>
Face 2790
UV Count: 3
UV <Vector (0.6770, 0.6474)>
UV <Vector (0.6816, 0.6592)>
UV <Vector (0.6750, 0.6583)>
Face 2791
UV Count: 3
UV <Vector (0.7587, 0.4270)>
UV <Vector (0.7503, 0.4439)>
UV <Vector (0.7486, 0.4190)>
Face 2792
UV Count: 3
UV <Vector (0.6770, 0.6474)>
UV <Vector (0.6685, 0.6572)>
UV <Vector (0.6685, 0.6464)>
Face 2793
UV Count: 3
UV <Vector (0.7002, 0.4310)>
UV <Vector (0.7121, 0.4413)>
UV <Vector (0.6996, 0.4408)>
Face 2794
UV Count: 3
UV <Vector (0.6941, 0.6500)>
UV <Vector (0.6816, 0.6592)>
UV <Vector (0.6830, 0.6481)>
Face 2795
UV Count: 3
UV <Vector (0.7127, 0.4317)>
UV <Vector (0.7256, 0.4384)>
UV <Vector (0.7121, 0.4413)>
Face 2796
UV Count: 3
UV <Vector (0.6554, 0.6433)>
UV <Vector (0.6582, 0.6556)>
UV <Vector (0.6512, 0.6536)>
Face 2797
UV Count: 3
UV <Vector (0.7945, 0.4734)>
UV <Vector (0.7742, 0.4738)>
UV <Vector (0.7792, 0.4603)>
Face 2798
UV Count: 3
UV <Vector (0.7009, 0.6540)>
UV <Vector (0.6914, 0.6612)>
UV <Vector (0.6941, 0.6500)>
Face 2799
UV Count: 3
UV <Vector (0.7742, 0.4738)>
UV <Vector (0.7516, 0.4740)>
UV <Vector (0.7618, 0.4537)>
Face 2800
UV Count: 3
UV <Vector (0.7707, 0.4521)>
UV <Vector (0.7856, 0.4512)>
UV <Vector (0.7792, 0.4603)>
Face 2801
UV Count: 3
UV <Vector (0.7587, 0.4270)>
UV <Vector (0.7776, 0.4236)>
UV <Vector (0.7685, 0.4357)>
Face 2802
UV Count: 3
UV <Vector (0.6636, 0.4625)>
UV <Vector (0.6516, 0.4337)>
UV <Vector (0.6763, 0.4359)>
Face 2803
UV Count: 3
UV <Vector (0.1351, 0.7272)>
UV <Vector (0.1138, 0.7158)>
UV <Vector (0.1322, 0.7148)>
Face 2804
UV Count: 3
UV <Vector (0.1340, 0.6953)>
UV <Vector (0.1376, 0.6770)>
UV <Vector (0.1437, 0.6823)>
Face 2805
UV Count: 3
UV <Vector (0.1376, 0.6770)>
UV <Vector (0.1146, 0.6620)>
UV <Vector (0.1325, 0.6556)>
Face 2806
UV Count: 3
UV <Vector (0.1113, 0.6400)>
UV <Vector (0.1325, 0.6556)>
UV <Vector (0.1146, 0.6620)>
Face 2807
UV Count: 3
UV <Vector (0.1000, 0.5974)>
UV <Vector (0.1254, 0.6147)>
UV <Vector (0.1073, 0.6184)>
Face 2808
UV Count: 3
UV <Vector (0.1593, 0.6702)>
UV <Vector (0.1325, 0.6556)>
UV <Vector (0.1574, 0.6510)>
Face 2809
UV Count: 3
UV <Vector (0.1574, 0.6510)>
UV <Vector (0.1290, 0.6353)>
UV <Vector (0.1571, 0.6316)>
Face 2810
UV Count: 3
UV <Vector (0.1499, 0.6057)>
UV <Vector (0.1226, 0.5895)>
UV <Vector (0.1489, 0.5819)>
Face 2811
UV Count: 3
UV <Vector (0.1883, 0.5790)>
UV <Vector (0.1481, 0.5628)>
UV <Vector (0.1862, 0.5537)>
Face 2812
UV Count: 3
UV <Vector (0.2518, 0.5797)>
UV <Vector (0.2396, 0.5448)>
UV <Vector (0.2537, 0.5430)>
Face 2813
UV Count: 3
UV <Vector (0.2736, 0.5796)>
UV <Vector (0.2537, 0.5430)>
UV <Vector (0.2754, 0.5417)>
Face 2814
UV Count: 3
UV <Vector (0.1226, 0.5895)>
UV <Vector (0.0972, 0.5799)>
UV <Vector (0.1214, 0.5720)>
Face 2815
UV Count: 3
UV <Vector (0.2386, 0.5804)>
UV <Vector (0.2133, 0.5469)>
UV <Vector (0.2396, 0.5448)>
Face 2816
UV Count: 3
UV <Vector (0.2133, 0.5794)>
UV <Vector (0.1862, 0.5537)>
UV <Vector (0.2133, 0.5469)>
Face 2817
UV Count: 3
UV <Vector (0.1489, 0.5819)>
UV <Vector (0.1214, 0.5720)>
UV <Vector (0.1481, 0.5628)>
Face 2818
UV Count: 3
UV <Vector (0.1648, 0.7566)>
UV <Vector (0.1723, 0.7409)>
UV <Vector (0.1811, 0.7549)>
Face 2819
UV Count: 3
UV <Vector (0.1811, 0.7549)>
UV <Vector (0.1796, 0.7327)>
UV <Vector (0.1939, 0.7395)>
Face 2820
UV Count: 3
UV <Vector (0.0743, 0.6207)>
UV <Vector (0.0861, 0.6053)>
UV <Vector (0.0909, 0.6211)>
Face 2821
UV Count: 3
UV <Vector (0.0968, 0.6502)>
UV <Vector (0.0732, 0.6788)>
UV <Vector (0.0740, 0.6496)>
Face 2822
UV Count: 3
UV <Vector (0.0733, 0.7052)>
UV <Vector (0.0976, 0.6855)>
UV <Vector (0.0967, 0.7126)>
Face 2823
UV Count: 3
UV <Vector (0.1169, 0.6975)>
UV <Vector (0.0967, 0.7126)>
UV <Vector (0.0976, 0.6855)>
Face 2824
UV Count: 3
UV <Vector (0.0909, 0.6211)>
UV <Vector (0.0740, 0.6496)>
UV <Vector (0.0743, 0.6207)>
Face 2825
UV Count: 3
UV <Vector (0.1571, 0.6316)>
UV <Vector (0.1254, 0.6147)>
UV <Vector (0.1499, 0.6057)>
Face 2826
UV Count: 3
UV <Vector (0.1073, 0.6184)>
UV <Vector (0.1290, 0.6353)>
UV <Vector (0.1113, 0.6400)>
Face 2827
UV Count: 3
UV <Vector (0.0909, 0.6211)>
UV <Vector (0.1113, 0.6400)>
UV <Vector (0.0968, 0.6502)>
Face 2828
UV Count: 3
UV <Vector (0.1850, 0.6021)>
UV <Vector (0.2078, 0.6369)>
UV <Vector (0.1810, 0.6332)>
Face 2829
UV Count: 3
UV <Vector (0.2683, 0.6624)>
UV <Vector (0.2451, 0.6465)>
UV <Vector (0.2696, 0.6438)>
Face 2830
UV Count: 3
UV <Vector (0.2125, 0.6017)>
UV <Vector (0.2256, 0.6421)>
UV <Vector (0.2078, 0.6369)>
Face 2831
UV Count: 3
UV <Vector (0.1574, 0.6510)>
UV <Vector (0.1810, 0.6332)>
UV <Vector (0.1789, 0.6526)>
Face 2832
UV Count: 3
UV <Vector (0.2433, 0.6611)>
UV <Vector (0.2256, 0.6421)>
UV <Vector (0.2451, 0.6465)>
Face 2833
UV Count: 3
UV <Vector (0.1255, 0.7501)>
UV <Vector (0.1405, 0.7634)>
UV <Vector (0.1206, 0.7552)>
Face 2834
UV Count: 3
UV <Vector (0.0967, 0.7126)>
UV <Vector (0.0735, 0.7207)>
UV <Vector (0.0733, 0.7052)>
Face 2835
UV Count: 3
UV <Vector (0.2093, 0.5043)>
UV <Vector (0.2372, 0.5140)>
UV <Vector (0.2093, 0.5214)>
Face 2836
UV Count: 3
UV <Vector (0.1793, 0.5193)>
UV <Vector (0.2093, 0.5214)>
UV <Vector (0.1805, 0.5301)>
Face 2837
UV Count: 3
UV <Vector (0.1179, 0.5495)>
UV <Vector (0.1451, 0.5423)>
UV <Vector (0.1204, 0.5561)>
Face 2838
UV Count: 3
UV <Vector (0.2346, 0.4962)>
UV <Vector (0.2565, 0.5081)>
UV <Vector (0.2372, 0.5140)>
Face 2839
UV Count: 3
UV <Vector (0.2563, 0.4916)>
UV <Vector (0.2766, 0.5086)>
UV <Vector (0.2565, 0.5081)>
Face 2840
UV Count: 3
UV <Vector (0.0680, 0.5679)>
UV <Vector (0.0785, 0.5600)>
UV <Vector (0.0790, 0.5669)>
Face 2841
UV Count: 3
UV <Vector (0.1433, 0.5321)>
UV <Vector (0.1805, 0.5301)>
UV <Vector (0.1451, 0.5423)>
Face 2842
UV Count: 3
UV <Vector (0.0963, 0.5572)>
UV <Vector (0.1204, 0.5561)>
UV <Vector (0.0938, 0.5653)>
Face 2843
UV Count: 3
UV <Vector (0.0938, 0.5653)>
UV <Vector (0.1214, 0.5720)>
UV <Vector (0.0972, 0.5799)>
Face 2844
UV Count: 3
UV <Vector (0.1451, 0.5423)>
UV <Vector (0.1862, 0.5537)>
UV <Vector (0.1481, 0.5628)>
Face 2845
UV Count: 3
UV <Vector (0.2565, 0.5081)>
UV <Vector (0.2754, 0.5417)>
UV <Vector (0.2537, 0.5430)>
Face 2846
UV Count: 3
UV <Vector (0.2372, 0.5140)>
UV <Vector (0.2537, 0.5430)>
UV <Vector (0.2396, 0.5448)>
Face 2847
UV Count: 3
UV <Vector (0.1204, 0.5561)>
UV <Vector (0.1481, 0.5628)>
UV <Vector (0.1214, 0.5720)>
Face 2848
UV Count: 3
UV <Vector (0.1805, 0.5301)>
UV <Vector (0.2133, 0.5469)>
UV <Vector (0.1862, 0.5537)>
Face 2849
UV Count: 3
UV <Vector (0.2093, 0.5214)>
UV <Vector (0.2396, 0.5448)>
UV <Vector (0.2133, 0.5469)>
Face 2850
UV Count: 3
UV <Vector (0.0536, 0.1220)>
UV <Vector (0.0511, 0.1228)>
UV <Vector (0.0527, 0.1217)>
Face 2851
UV Count: 3
UV <Vector (0.0542, 0.1212)>
UV <Vector (0.0526, 0.1231)>
UV <Vector (0.0533, 0.1216)>
Face 2852
UV Count: 3
UV <Vector (0.0690, 0.1134)>
UV <Vector (0.0653, 0.1160)>
UV <Vector (0.0643, 0.1137)>
Face 2853
UV Count: 3
UV <Vector (0.0526, 0.1231)>
UV <Vector (0.0491, 0.1265)>
UV <Vector (0.0512, 0.1224)>
Face 2854
UV Count: 3
UV <Vector (0.0518, 0.1276)>
UV <Vector (0.0468, 0.1311)>
UV <Vector (0.0491, 0.1265)>
Face 2855
UV Count: 3
UV <Vector (0.0477, 0.1392)>
UV <Vector (0.0456, 0.1342)>
UV <Vector (0.0494, 0.1354)>
Face 2856
UV Count: 3
UV <Vector (0.0427, 0.1511)>
UV <Vector (0.0426, 0.1433)>
UV <Vector (0.0483, 0.1478)>
Face 2857
UV Count: 3
UV <Vector (0.0374, 0.1463)>
UV <Vector (0.0297, 0.1455)>
UV <Vector (0.0356, 0.1413)>
Face 2858
UV Count: 3
UV <Vector (0.0223, 0.1537)>
UV <Vector (0.0201, 0.1514)>
UV <Vector (0.0232, 0.1523)>
Face 2859
UV Count: 3
UV <Vector (0.0202, 0.1550)>
UV <Vector (0.0220, 0.1552)>
UV <Vector (0.0210, 0.1564)>
Face 2860
UV Count: 3
UV <Vector (0.0285, 0.1533)>
UV <Vector (0.0233, 0.1530)>
UV <Vector (0.0258, 0.1500)>
Face 2861
UV Count: 3
UV <Vector (0.0226, 0.1553)>
UV <Vector (0.0233, 0.1530)>
UV <Vector (0.0247, 0.1556)>
Face 2862
UV Count: 3
UV <Vector (0.0220, 0.1552)>
UV <Vector (0.0220, 0.1543)>
UV <Vector (0.0226, 0.1553)>
Face 2863
UV Count: 3
UV <Vector (0.0220, 0.1545)>
UV <Vector (0.0218, 0.1552)>
UV <Vector (0.0220, 0.1552)>
Face 2864
UV Count: 3
UV <Vector (0.0232, 0.1523)>
UV <Vector (0.0235, 0.1550)>
UV <Vector (0.0223, 0.1537)>
Face 2865
UV Count: 3
UV <Vector (0.0253, 0.1499)>
UV <Vector (0.0291, 0.1521)>
UV <Vector (0.0277, 0.1533)>
Face 2866
UV Count: 3
UV <Vector (0.0232, 0.1523)>
UV <Vector (0.0261, 0.1531)>
UV <Vector (0.0250, 0.1541)>
Face 2867
UV Count: 3
UV <Vector (0.0312, 0.1463)>
UV <Vector (0.0291, 0.1521)>
UV <Vector (0.0274, 0.1489)>
Face 2868
UV Count: 3
UV <Vector (0.0312, 0.1463)>
UV <Vector (0.0395, 0.1459)>
UV <Vector (0.0340, 0.1498)>
Face 2869
UV Count: 3
UV <Vector (0.0365, 0.1420)>
UV <Vector (0.0448, 0.1407)>
UV <Vector (0.0395, 0.1459)>
Face 2870
UV Count: 3
UV <Vector (0.0419, 0.1372)>
UV <Vector (0.0488, 0.1353)>
UV <Vector (0.0448, 0.1407)>
Face 2871
UV Count: 3
UV <Vector (0.0462, 0.1260)>
UV <Vector (0.0455, 0.1329)>
UV <Vector (0.0414, 0.1297)>
Face 2872
UV Count: 3
UV <Vector (0.0530, 0.1243)>
UV <Vector (0.0484, 0.1273)>
UV <Vector (0.0511, 0.1228)>
Face 2873
UV Count: 3
UV <Vector (0.0747, 0.1162)>
UV <Vector (0.0818, 0.1167)>
UV <Vector (0.0786, 0.1211)>
Face 2874
UV Count: 3
UV <Vector (0.0533, 0.1216)>
UV <Vector (0.0536, 0.1220)>
UV <Vector (0.0527, 0.1217)>
Face 2875
UV Count: 3
UV <Vector (0.6401, 0.6411)>
UV <Vector (0.6489, 0.6358)>
UV <Vector (0.6487, 0.6429)>
Face 2876
UV Count: 3
UV <Vector (0.6487, 0.6429)>
UV <Vector (0.6554, 0.6375)>
UV <Vector (0.6554, 0.6433)>
Face 2877
UV Count: 3
UV <Vector (0.6554, 0.6433)>
UV <Vector (0.6626, 0.6399)>
UV <Vector (0.6619, 0.6438)>
Face 2878
UV Count: 3
UV <Vector (0.6626, 0.6399)>
UV <Vector (0.6685, 0.6464)>
UV <Vector (0.6619, 0.6438)>
Face 2879
UV Count: 3
UV <Vector (0.6705, 0.6416)>
UV <Vector (0.6770, 0.6474)>
UV <Vector (0.6685, 0.6464)>
Face 2880
UV Count: 3
UV <Vector (0.6778, 0.6436)>
UV <Vector (0.6830, 0.6481)>
UV <Vector (0.6770, 0.6474)>
Face 2881
UV Count: 3
UV <Vector (0.6830, 0.6481)>
UV <Vector (0.6944, 0.6486)>
UV <Vector (0.6941, 0.6500)>
Face 2882
UV Count: 3
UV <Vector (0.6941, 0.6500)>
UV <Vector (0.7016, 0.6506)>
UV <Vector (0.7009, 0.6540)>
Face 2883
UV Count: 3
UV <Vector (0.7016, 0.6506)>
UV <Vector (0.7091, 0.6565)>
UV <Vector (0.7009, 0.6540)>
Face 2884
UV Count: 3
UV <Vector (0.6164, 0.6342)>
UV <Vector (0.6255, 0.6311)>
UV <Vector (0.6253, 0.6372)>
Face 2885
UV Count: 3
UV <Vector (0.6253, 0.6372)>
UV <Vector (0.6342, 0.6330)>
UV <Vector (0.6332, 0.6390)>
Face 2886
UV Count: 3
UV <Vector (0.6332, 0.6390)>
UV <Vector (0.6414, 0.6336)>
UV <Vector (0.6401, 0.6411)>
Face 2887
UV Count: 3
UV <Vector (0.7096, 0.5643)>
UV <Vector (0.6952, 0.6287)>
UV <Vector (0.6867, 0.6264)>
Face 2888
UV Count: 3
UV <Vector (0.6882, 0.5604)>
UV <Vector (0.6778, 0.6243)>
UV <Vector (0.6687, 0.6222)>
Face 2889
UV Count: 3
UV <Vector (0.7373, 0.5749)>
UV <Vector (0.7045, 0.6315)>
UV <Vector (0.7291, 0.5711)>
Face 2890
UV Count: 3
UV <Vector (0.6798, 0.5596)>
UV <Vector (0.6687, 0.6222)>
UV <Vector (0.6604, 0.6204)>
Face 2891
UV Count: 3
UV <Vector (0.7193, 0.5672)>
UV <Vector (0.7045, 0.6315)>
UV <Vector (0.6952, 0.6287)>
Face 2892
UV Count: 3
UV <Vector (0.6996, 0.5628)>
UV <Vector (0.6867, 0.6264)>
UV <Vector (0.6778, 0.6243)>
Face 2893
UV Count: 3
UV <Vector (0.6442, 0.5531)>
UV <Vector (0.6245, 0.6141)>
UV <Vector (0.6311, 0.5506)>
Face 2894
UV Count: 3
UV <Vector (0.6520, 0.6186)>
UV <Vector (0.6565, 0.5554)>
UV <Vector (0.6693, 0.5579)>
Face 2895
UV Count: 3
UV <Vector (0.7456, 0.5795)>
UV <Vector (0.7108, 0.6337)>
UV <Vector (0.7373, 0.5749)>
Face 2896
UV Count: 3
UV <Vector (0.6604, 0.6204)>
UV <Vector (0.6693, 0.5579)>
UV <Vector (0.6798, 0.5596)>
Face 2897
UV Count: 3
UV <Vector (0.6311, 0.5506)>
UV <Vector (0.6163, 0.6127)>
UV <Vector (0.6199, 0.5489)>
Face 2898
UV Count: 3
UV <Vector (0.6423, 0.6175)>
UV <Vector (0.6442, 0.5531)>
UV <Vector (0.6565, 0.5554)>
Face 2899
UV Count: 3
UV <Vector (0.2047, 0.4817)>
UV <Vector (0.2317, 0.4854)>
UV <Vector (0.2067, 0.4931)>
Face 2900
UV Count: 3
UV <Vector (0.2559, 0.4667)>
UV <Vector (0.2772, 0.4777)>
UV <Vector (0.2565, 0.4791)>
Face 2901
UV Count: 3
UV <Vector (0.1089, 0.5249)>
UV <Vector (0.1416, 0.5222)>
UV <Vector (0.1144, 0.5408)>
Face 2902
UV Count: 3
UV <Vector (0.1739, 0.4965)>
UV <Vector (0.2067, 0.4931)>
UV <Vector (0.1765, 0.5076)>
Face 2903
UV Count: 3
UV <Vector (0.0623, 0.5446)>
UV <Vector (0.0764, 0.5514)>
UV <Vector (0.0649, 0.5543)>
Face 2904
UV Count: 3
UV <Vector (0.1367, 0.5106)>
UV <Vector (0.1765, 0.5076)>
UV <Vector (0.1416, 0.5222)>
Face 2905
UV Count: 3
UV <Vector (0.2290, 0.4765)>
UV <Vector (0.2565, 0.4791)>
UV <Vector (0.2317, 0.4854)>
Face 2906
UV Count: 3
UV <Vector (0.0919, 0.5345)>
UV <Vector (0.1144, 0.5408)>
UV <Vector (0.0949, 0.5483)>
Face 2907
UV Count: 3
UV <Vector (0.0714, 0.5859)>
UV <Vector (0.0790, 0.5669)>
UV <Vector (0.0819, 0.5836)>
Face 2908
UV Count: 3
UV <Vector (0.0785, 0.5600)>
UV <Vector (0.0938, 0.5653)>
UV <Vector (0.0790, 0.5669)>
Face 2909
UV Count: 3
UV <Vector (0.0949, 0.5483)>
UV <Vector (0.0785, 0.5600)>
UV <Vector (0.0764, 0.5514)>
Face 2910
UV Count: 3
UV <Vector (0.0732, 0.6044)>
UV <Vector (0.0819, 0.5836)>
UV <Vector (0.0861, 0.6053)>
Face 2911
UV Count: 3
UV <Vector (0.1000, 0.5974)>
UV <Vector (0.0819, 0.5836)>
UV <Vector (0.0972, 0.5799)>
Face 2912
UV Count: 3
UV <Vector (0.1959, 0.7685)>
UV <Vector (0.2135, 0.7383)>
UV <Vector (0.2123, 0.7707)>
Face 2913
UV Count: 3
UV <Vector (0.1811, 0.7549)>
UV <Vector (0.1959, 0.7685)>
UV <Vector (0.1826, 0.7677)>
Face 2914
UV Count: 3
UV <Vector (0.1811, 0.7549)>
UV <Vector (0.1645, 0.7668)>
UV <Vector (0.1648, 0.7566)>
Face 2915
UV Count: 3
UV <Vector (0.2433, 0.8943)>
UV <Vector (0.2421, 0.8929)>
UV <Vector (0.2435, 0.8930)>
Face 2916
UV Count: 3
UV <Vector (0.2392, 0.8985)>
UV <Vector (0.2408, 0.8981)>
UV <Vector (0.2406, 0.8993)>
Face 2917
UV Count: 3
UV <Vector (0.2408, 0.8981)>
UV <Vector (0.2414, 0.8993)>
UV <Vector (0.2406, 0.8993)>
Face 2918
UV Count: 3
UV <Vector (0.2417, 0.9047)>
UV <Vector (0.2408, 0.9024)>
UV <Vector (0.2420, 0.9027)>
Face 2919
UV Count: 3
UV <Vector (0.2376, 0.9175)>
UV <Vector (0.2391, 0.9204)>
UV <Vector (0.2368, 0.9203)>
Face 2920
UV Count: 3
UV <Vector (0.2406, 0.9114)>
UV <Vector (0.2383, 0.9144)>
UV <Vector (0.2392, 0.9110)>
Face 2921
UV Count: 3
UV <Vector (0.2392, 0.9110)>
UV <Vector (0.2362, 0.9137)>
UV <Vector (0.2382, 0.9098)>
Face 2922
UV Count: 3
UV <Vector (0.2342, 0.9116)>
UV <Vector (0.2382, 0.9098)>
UV <Vector (0.2362, 0.9137)>
Face 2923
UV Count: 3
UV <Vector (0.2367, 0.9092)>
UV <Vector (0.2324, 0.9101)>
UV <Vector (0.2356, 0.9074)>
Face 2924
UV Count: 3
UV <Vector (0.2331, 0.9052)>
UV <Vector (0.2324, 0.9101)>
UV <Vector (0.2299, 0.9087)>
Face 2925
UV Count: 3
UV <Vector (0.2383, 0.9144)>
UV <Vector (0.2396, 0.9178)>
UV <Vector (0.2376, 0.9175)>
Face 2926
UV Count: 3
UV <Vector (0.2348, 0.9188)>
UV <Vector (0.2376, 0.9175)>
UV <Vector (0.2368, 0.9203)>
Face 2927
UV Count: 3
UV <Vector (0.2330, 0.9166)>
UV <Vector (0.2348, 0.9188)>
UV <Vector (0.2324, 0.9177)>
Face 2928
UV Count: 3
UV <Vector (0.2353, 0.9167)>
UV <Vector (0.2383, 0.9144)>
UV <Vector (0.2376, 0.9175)>
Face 2929
UV Count: 3
UV <Vector (0.2337, 0.9146)>
UV <Vector (0.2353, 0.9167)>
UV <Vector (0.2330, 0.9166)>
Face 2930
UV Count: 3
UV <Vector (0.2383, 0.9252)>
UV <Vector (0.2336, 0.9289)>
UV <Vector (0.2348, 0.9241)>
Face 2931
UV Count: 3
UV <Vector (0.2307, 0.9375)>
UV <Vector (0.2336, 0.9491)>
UV <Vector (0.2251, 0.9446)>
Face 2932
UV Count: 3
UV <Vector (0.2336, 0.9289)>
UV <Vector (0.2358, 0.9388)>
UV <Vector (0.2307, 0.9375)>
Face 2933
UV Count: 3
UV <Vector (0.2368, 0.9203)>
UV <Vector (0.2383, 0.9252)>
UV <Vector (0.2348, 0.9241)>
Face 2934
UV Count: 3
UV <Vector (0.2348, 0.9188)>
UV <Vector (0.2348, 0.9241)>
UV <Vector (0.2320, 0.9231)>
Face 2935
UV Count: 3
UV <Vector (0.2320, 0.9231)>
UV <Vector (0.2336, 0.9289)>
UV <Vector (0.2300, 0.9282)>
Face 2936
UV Count: 3
UV <Vector (0.2274, 0.9234)>
UV <Vector (0.2300, 0.9282)>
UV <Vector (0.2262, 0.9277)>
Face 2937
UV Count: 3
UV <Vector (0.2235, 0.9232)>
UV <Vector (0.2262, 0.9277)>
UV <Vector (0.2221, 0.9269)>
Face 2938
UV Count: 3
UV <Vector (0.2348, 0.9188)>
UV <Vector (0.2306, 0.9196)>
UV <Vector (0.2324, 0.9177)>
Face 2939
UV Count: 3
UV <Vector (0.2273, 0.9209)>
UV <Vector (0.2320, 0.9231)>
UV <Vector (0.2274, 0.9234)>
Face 2940
UV Count: 3
UV <Vector (0.2245, 0.9207)>
UV <Vector (0.2274, 0.9234)>
UV <Vector (0.2235, 0.9232)>
Face 2941
UV Count: 3
UV <Vector (0.2441, 0.8892)>
UV <Vector (0.2425, 0.8866)>
UV <Vector (0.2445, 0.8867)>
Face 2942
UV Count: 3
UV <Vector (0.2425, 0.8866)>
UV <Vector (0.2447, 0.8848)>
UV <Vector (0.2445, 0.8867)>
Face 2943
UV Count: 3
UV <Vector (0.2450, 0.8830)>
UV <Vector (0.2427, 0.8845)>
UV <Vector (0.2428, 0.8826)>
Face 2944
UV Count: 3
UV <Vector (0.2333, 0.8807)>
UV <Vector (0.2295, 0.8842)>
UV <Vector (0.2286, 0.8794)>
Face 2945
UV Count: 3
UV <Vector (0.2407, 0.8822)>
UV <Vector (0.2385, 0.8843)>
UV <Vector (0.2386, 0.8815)>
Face 2946
UV Count: 3
UV <Vector (0.2422, 0.8912)>
UV <Vector (0.2441, 0.8892)>
UV <Vector (0.2438, 0.8913)>
Face 2947
UV Count: 3
UV <Vector (0.2423, 0.9011)>
UV <Vector (0.2408, 0.9024)>
UV <Vector (0.2412, 0.9008)>
Face 2948
UV Count: 3
UV <Vector (0.2372, 0.8941)>
UV <Vector (0.2360, 0.8953)>
UV <Vector (0.2337, 0.8947)>
Face 2949
UV Count: 3
UV <Vector (0.6979, 0.7730)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.7005, 0.7752)>
Face 2950
UV Count: 3
UV <Vector (0.2396, 0.8939)>
UV <Vector (0.2377, 0.8949)>
UV <Vector (0.2372, 0.8941)>
Face 2951
UV Count: 3
UV <Vector (0.2433, 0.8943)>
UV <Vector (0.2420, 0.8953)>
UV <Vector (0.2421, 0.8941)>
Face 2952
UV Count: 3
UV <Vector (0.2303, 0.8454)>
UV <Vector (0.2200, 0.8119)>
UV <Vector (0.2278, 0.8083)>
Face 2953
UV Count: 3
UV <Vector (0.2369, 0.8933)>
UV <Vector (0.2390, 0.8916)>
UV <Vector (0.2394, 0.8930)>
Face 2954
UV Count: 3
UV <Vector (0.2394, 0.8930)>
UV <Vector (0.2372, 0.8941)>
UV <Vector (0.2369, 0.8933)>
Face 2955
UV Count: 3
UV <Vector (0.2346, 0.8935)>
UV <Vector (0.2372, 0.8941)>
UV <Vector (0.2337, 0.8947)>
Face 2956
UV Count: 3
UV <Vector (0.2333, 0.8924)>
UV <Vector (0.2337, 0.8947)>
UV <Vector (0.2315, 0.8940)>
Face 2957
UV Count: 3
UV <Vector (0.2361, 0.8919)>
UV <Vector (0.2346, 0.8935)>
UV <Vector (0.2333, 0.8924)>
Face 2958
UV Count: 3
UV <Vector (0.2315, 0.8940)>
UV <Vector (0.2311, 0.8906)>
UV <Vector (0.2333, 0.8924)>
Face 2959
UV Count: 3
UV <Vector (0.2337, 0.8947)>
UV <Vector (0.2323, 0.8965)>
UV <Vector (0.2315, 0.8940)>
Face 2960
UV Count: 3
UV <Vector (0.2360, 0.8953)>
UV <Vector (0.2378, 0.8975)>
UV <Vector (0.2337, 0.8947)>
Face 2961
UV Count: 3
UV <Vector (0.2366, 0.9009)>
UV <Vector (0.2340, 0.8960)>
UV <Vector (0.2373, 0.8990)>
Face 2962
UV Count: 3
UV <Vector (0.2423, 0.9011)>
UV <Vector (0.2414, 0.8993)>
UV <Vector (0.2426, 0.8993)>
Face 2963
UV Count: 3
UV <Vector (0.2392, 0.8985)>
UV <Vector (0.2373, 0.8990)>
UV <Vector (0.2378, 0.8975)>
Face 2964
UV Count: 3
UV <Vector (0.2389, 0.8999)>
UV <Vector (0.2366, 0.9009)>
UV <Vector (0.2373, 0.8990)>
Face 2965
UV Count: 3
UV <Vector (0.2361, 0.8919)>
UV <Vector (0.2386, 0.8891)>
UV <Vector (0.2390, 0.8916)>
Face 2966
UV Count: 3
UV <Vector (0.2333, 0.8924)>
UV <Vector (0.2357, 0.8893)>
UV <Vector (0.2361, 0.8919)>
Face 2967
UV Count: 3
UV <Vector (0.2386, 0.8869)>
UV <Vector (0.2357, 0.8893)>
UV <Vector (0.2346, 0.8869)>
Face 2968
UV Count: 3
UV <Vector (0.2311, 0.8906)>
UV <Vector (0.2346, 0.8869)>
UV <Vector (0.2357, 0.8893)>
Face 2969
UV Count: 3
UV <Vector (0.2346, 0.8869)>
UV <Vector (0.2385, 0.8843)>
UV <Vector (0.2386, 0.8869)>
Face 2970
UV Count: 3
UV <Vector (0.2338, 0.8837)>
UV <Vector (0.2307, 0.8876)>
UV <Vector (0.2295, 0.8842)>
Face 2971
UV Count: 3
UV <Vector (0.2383, 0.9016)>
UV <Vector (0.2372, 0.9043)>
UV <Vector (0.2366, 0.9009)>
Face 2972
UV Count: 3
UV <Vector (0.2339, 0.9027)>
UV <Vector (0.2372, 0.9043)>
UV <Vector (0.2362, 0.9053)>
Face 2973
UV Count: 3
UV <Vector (0.2362, 0.9053)>
UV <Vector (0.2331, 0.9052)>
UV <Vector (0.2339, 0.9027)>
Face 2974
UV Count: 3
UV <Vector (0.2342, 0.9116)>
UV <Vector (0.2337, 0.9146)>
UV <Vector (0.2323, 0.9133)>
Face 2975
UV Count: 3
UV <Vector (0.2324, 0.9101)>
UV <Vector (0.2323, 0.9133)>
UV <Vector (0.2304, 0.9125)>
Face 2976
UV Count: 3
UV <Vector (0.2299, 0.9087)>
UV <Vector (0.2304, 0.9125)>
UV <Vector (0.2281, 0.9117)>
Face 2977
UV Count: 3
UV <Vector (0.2378, 0.8975)>
UV <Vector (0.2340, 0.8960)>
UV <Vector (0.2337, 0.8947)>
Face 2978
UV Count: 3
UV <Vector (0.2279, 0.9027)>
UV <Vector (0.2299, 0.9087)>
UV <Vector (0.2259, 0.9073)>
Face 2979
UV Count: 3
UV <Vector (0.2259, 0.9073)>
UV <Vector (0.2235, 0.9013)>
UV <Vector (0.2279, 0.9027)>
Face 2980
UV Count: 3
UV <Vector (0.2220, 0.9068)>
UV <Vector (0.2180, 0.9007)>
UV <Vector (0.2235, 0.9013)>
Face 2981
UV Count: 3
UV <Vector (0.2177, 0.9070)>
UV <Vector (0.2124, 0.9017)>
UV <Vector (0.2180, 0.9007)>
Face 2982
UV Count: 3
UV <Vector (0.2281, 0.9117)>
UV <Vector (0.2259, 0.9073)>
UV <Vector (0.2299, 0.9087)>
Face 2983
UV Count: 3
UV <Vector (0.2323, 0.8965)>
UV <Vector (0.2339, 0.9027)>
UV <Vector (0.2301, 0.8997)>
Face 2984
UV Count: 3
UV <Vector (0.2260, 0.8976)>
UV <Vector (0.2279, 0.9027)>
UV <Vector (0.2235, 0.9013)>
Face 2985
UV Count: 3
UV <Vector (0.2289, 0.8955)>
UV <Vector (0.2301, 0.8997)>
UV <Vector (0.2260, 0.8976)>
Face 2986
UV Count: 3
UV <Vector (0.2315, 0.8940)>
UV <Vector (0.2289, 0.8955)>
UV <Vector (0.2296, 0.8933)>
Face 2987
UV Count: 3
UV <Vector (0.2277, 0.9336)>
UV <Vector (0.2336, 0.9289)>
UV <Vector (0.2307, 0.9375)>
Face 2988
UV Count: 3
UV <Vector (0.2222, 0.9358)>
UV <Vector (0.2307, 0.9375)>
UV <Vector (0.2251, 0.9446)>
Face 2989
UV Count: 3
UV <Vector (0.2251, 0.9446)>
UV <Vector (0.2268, 0.9576)>
UV <Vector (0.2189, 0.9504)>
Face 2990
UV Count: 3
UV <Vector (0.2189, 0.9504)>
UV <Vector (0.2125, 0.9679)>
UV <Vector (0.2067, 0.9571)>
Face 2991
UV Count: 3
UV <Vector (0.1972, 0.9732)>
UV <Vector (0.1851, 0.9603)>
UV <Vector (0.1956, 0.9591)>
Face 2992
UV Count: 3
UV <Vector (0.2159, 0.9431)>
UV <Vector (0.2183, 0.9333)>
UV <Vector (0.2222, 0.9358)>
Face 2993
UV Count: 3
UV <Vector (0.2037, 0.9480)>
UV <Vector (0.2127, 0.9398)>
UV <Vector (0.2159, 0.9431)>
Face 2994
UV Count: 3
UV <Vector (0.1940, 0.9499)>
UV <Vector (0.1868, 0.9443)>
UV <Vector (0.1937, 0.9439)>
Face 2995
UV Count: 3
UV <Vector (0.2251, 0.9446)>
UV <Vector (0.2159, 0.9431)>
UV <Vector (0.2222, 0.9358)>
Face 2996
UV Count: 3
UV <Vector (0.2189, 0.9504)>
UV <Vector (0.2037, 0.9480)>
UV <Vector (0.2159, 0.9431)>
Face 2997
UV Count: 3
UV <Vector (0.1956, 0.9591)>
UV <Vector (0.1860, 0.9510)>
UV <Vector (0.1940, 0.9499)>
Face 2998
UV Count: 3
UV <Vector (0.2262, 0.9277)>
UV <Vector (0.2277, 0.9336)>
UV <Vector (0.2222, 0.9358)>
Face 2999
UV Count: 3
UV <Vector (0.2221, 0.9269)>
UV <Vector (0.2222, 0.9358)>
UV <Vector (0.2183, 0.9333)>
Face 3000
UV Count: 3
UV <Vector (0.0238, 0.1512)>
UV <Vector (0.0201, 0.1514)>
UV <Vector (0.0204, 0.1492)>
Face 3001
UV Count: 3
UV <Vector (0.0320, 0.1495)>
UV <Vector (0.0258, 0.1500)>
UV <Vector (0.0297, 0.1455)>
Face 3002
UV Count: 3
UV <Vector (0.0210, 0.1564)>
UV <Vector (0.0226, 0.1553)>
UV <Vector (0.0225, 0.1576)>
Face 3003
UV Count: 3
UV <Vector (0.0225, 0.1576)>
UV <Vector (0.0247, 0.1556)>
UV <Vector (0.0255, 0.1587)>
Face 3004
UV Count: 3
UV <Vector (0.0255, 0.1587)>
UV <Vector (0.0285, 0.1533)>
UV <Vector (0.0309, 0.1573)>
Face 3005
UV Count: 3
UV <Vector (0.0285, 0.1533)>
UV <Vector (0.0352, 0.1551)>
UV <Vector (0.0309, 0.1573)>
Face 3006
UV Count: 3
UV <Vector (0.0374, 0.1463)>
UV <Vector (0.0352, 0.1551)>
UV <Vector (0.0320, 0.1495)>
Face 3007
UV Count: 3
UV <Vector (0.0238, 0.1512)>
UV <Vector (0.0218, 0.1474)>
UV <Vector (0.0253, 0.1499)>
Face 3008
UV Count: 3
UV <Vector (0.0503, 0.1325)>
UV <Vector (0.0551, 0.1364)>
UV <Vector (0.0494, 0.1354)>
Face 3009
UV Count: 3
UV <Vector (0.0518, 0.1276)>
UV <Vector (0.0555, 0.1334)>
UV <Vector (0.0503, 0.1325)>
Face 3010
UV Count: 3
UV <Vector (0.0518, 0.1276)>
UV <Vector (0.0553, 0.1234)>
UV <Vector (0.0556, 0.1280)>
Face 3011
UV Count: 3
UV <Vector (0.0643, 0.1137)>
UV <Vector (0.0677, 0.1074)>
UV <Vector (0.0690, 0.1134)>
Face 3012
UV Count: 3
UV <Vector (0.0512, 0.1289)>
UV <Vector (0.0455, 0.1329)>
UV <Vector (0.0484, 0.1273)>
Face 3013
UV Count: 3
UV <Vector (0.0533, 0.1216)>
UV <Vector (0.0527, 0.1206)>
UV <Vector (0.0542, 0.1212)>
Face 3014
UV Count: 3
UV <Vector (0.0511, 0.1228)>
UV <Vector (0.0527, 0.1206)>
UV <Vector (0.0527, 0.1217)>
Face 3015
UV Count: 3
UV <Vector (0.0484, 0.1273)>
UV <Vector (0.0499, 0.1223)>
UV <Vector (0.0511, 0.1228)>
Face 3016
UV Count: 3
UV <Vector (0.0690, 0.1134)>
UV <Vector (0.0734, 0.1100)>
UV <Vector (0.0719, 0.1140)>
Face 3017
UV Count: 3
UV <Vector (0.0774, 0.1119)>
UV <Vector (0.0719, 0.1140)>
UV <Vector (0.0734, 0.1100)>
Face 3018
UV Count: 3
UV <Vector (0.0455, 0.1329)>
UV <Vector (0.0390, 0.1334)>
UV <Vector (0.0414, 0.1297)>
Face 3019
UV Count: 3
UV <Vector (0.0419, 0.1372)>
UV <Vector (0.0337, 0.1373)>
UV <Vector (0.0390, 0.1334)>
Face 3020
UV Count: 3
UV <Vector (0.0365, 0.1420)>
UV <Vector (0.0278, 0.1416)>
UV <Vector (0.0337, 0.1373)>
Face 3021
UV Count: 3
UV <Vector (0.0274, 0.1489)>
UV <Vector (0.0278, 0.1416)>
UV <Vector (0.0312, 0.1463)>
Face 3022
UV Count: 3
UV <Vector (0.0724, 0.1487)>
UV <Vector (0.0795, 0.1400)>
UV <Vector (0.0822, 0.1443)>
Face 3023
UV Count: 3
UV <Vector (0.0647, 0.1228)>
UV <Vector (0.0698, 0.1245)>
UV <Vector (0.0660, 0.1264)>
Face 3024
UV Count: 3
UV <Vector (0.0612, 0.1179)>
UV <Vector (0.0643, 0.1137)>
UV <Vector (0.0653, 0.1160)>
Face 3025
UV Count: 3
UV <Vector (0.0574, 0.1137)>
UV <Vector (0.0643, 0.1137)>
UV <Vector (0.0599, 0.1161)>
Face 3026
UV Count: 3
UV <Vector (0.0685, 0.1365)>
UV <Vector (0.0721, 0.1288)>
UV <Vector (0.0752, 0.1334)>
Face 3027
UV Count: 3
UV <Vector (0.2220, 0.9068)>
UV <Vector (0.2246, 0.9115)>
UV <Vector (0.2218, 0.9112)>
Face 3028
UV Count: 3
UV <Vector (0.2177, 0.9070)>
UV <Vector (0.2218, 0.9112)>
UV <Vector (0.2180, 0.9122)>
Face 3029
UV Count: 3
UV <Vector (0.2218, 0.9112)>
UV <Vector (0.2211, 0.9142)>
UV <Vector (0.2180, 0.9122)>
Face 3030
UV Count: 3
UV <Vector (0.2324, 0.9177)>
UV <Vector (0.2319, 0.9163)>
UV <Vector (0.2330, 0.9166)>
Face 3031
UV Count: 3
UV <Vector (0.2194, 0.9153)>
UV <Vector (0.2172, 0.9175)>
UV <Vector (0.2159, 0.9152)>
Face 3032
UV Count: 3
UV <Vector (0.2202, 0.9164)>
UV <Vector (0.2197, 0.9188)>
UV <Vector (0.2172, 0.9175)>
Face 3033
UV Count: 3
UV <Vector (0.2319, 0.9163)>
UV <Vector (0.2337, 0.9146)>
UV <Vector (0.2330, 0.9166)>
Face 3034
UV Count: 3
UV <Vector (0.2235, 0.9184)>
UV <Vector (0.2245, 0.9207)>
UV <Vector (0.2224, 0.9198)>
Face 3035
UV Count: 3
UV <Vector (0.2315, 0.9157)>
UV <Vector (0.2323, 0.9133)>
UV <Vector (0.2337, 0.9146)>
Face 3036
UV Count: 3
UV <Vector (0.2254, 0.9193)>
UV <Vector (0.2273, 0.9209)>
UV <Vector (0.2245, 0.9207)>
Face 3037
UV Count: 3
UV <Vector (0.2303, 0.9151)>
UV <Vector (0.2304, 0.9125)>
UV <Vector (0.2323, 0.9133)>
Face 3038
UV Count: 3
UV <Vector (0.2273, 0.9209)>
UV <Vector (0.2298, 0.9187)>
UV <Vector (0.2306, 0.9196)>
Face 3039
UV Count: 3
UV <Vector (0.2291, 0.9142)>
UV <Vector (0.2281, 0.9117)>
UV <Vector (0.2304, 0.9125)>
Face 3040
UV Count: 3
UV <Vector (0.2306, 0.9196)>
UV <Vector (0.2311, 0.9175)>
UV <Vector (0.2324, 0.9177)>
Face 3041
UV Count: 3
UV <Vector (0.2246, 0.9115)>
UV <Vector (0.2230, 0.9139)>
UV <Vector (0.2218, 0.9112)>
Face 3042
UV Count: 3
UV <Vector (0.2339, 0.9027)>
UV <Vector (0.2279, 0.9027)>
UV <Vector (0.2301, 0.8997)>
Face 3043
UV Count: 3
UV <Vector (0.2235, 0.9184)>
UV <Vector (0.2230, 0.9167)>
UV <Vector (0.2241, 0.9173)>
Face 3044
UV Count: 3
UV <Vector (0.2303, 0.9151)>
UV <Vector (0.2307, 0.9161)>
UV <Vector (0.2298, 0.9157)>
Face 3045
UV Count: 3
UV <Vector (0.2315, 0.9157)>
UV <Vector (0.2310, 0.9162)>
UV <Vector (0.2307, 0.9161)>
Face 3046
UV Count: 3
UV <Vector (0.2311, 0.9175)>
UV <Vector (0.2310, 0.9162)>
UV <Vector (0.2319, 0.9163)>
Face 3047
UV Count: 3
UV <Vector (0.2311, 0.9175)>
UV <Vector (0.2294, 0.9180)>
UV <Vector (0.2305, 0.9167)>
Face 3048
UV Count: 3
UV <Vector (0.2298, 0.9187)>
UV <Vector (0.2276, 0.9186)>
UV <Vector (0.2294, 0.9180)>
Face 3049
UV Count: 3
UV <Vector (0.2230, 0.9139)>
UV <Vector (0.2230, 0.9156)>
UV <Vector (0.2211, 0.9142)>
Face 3050
UV Count: 3
UV <Vector (0.2254, 0.9193)>
UV <Vector (0.2241, 0.9173)>
UV <Vector (0.2257, 0.9182)>
Face 3051
UV Count: 3
UV <Vector (0.2211, 0.9142)>
UV <Vector (0.2222, 0.9159)>
UV <Vector (0.2194, 0.9153)>
Face 3052
UV Count: 3
UV <Vector (0.2180, 0.9122)>
UV <Vector (0.2194, 0.9153)>
UV <Vector (0.2159, 0.9152)>
Face 3053
UV Count: 3
UV <Vector (0.2291, 0.9142)>
UV <Vector (0.2274, 0.9146)>
UV <Vector (0.2276, 0.9137)>
Face 3054
UV Count: 3
UV <Vector (0.2230, 0.9139)>
UV <Vector (0.2253, 0.9146)>
UV <Vector (0.2237, 0.9151)>
Face 3055
UV Count: 3
UV <Vector (0.2281, 0.9117)>
UV <Vector (0.2252, 0.9136)>
UV <Vector (0.2246, 0.9115)>
Face 3056
UV Count: 3
UV <Vector (0.2202, 0.9164)>
UV <Vector (0.2222, 0.9159)>
UV <Vector (0.2224, 0.9163)>
Face 3057
UV Count: 3
UV <Vector (0.2275, 0.9197)>
UV <Vector (0.2257, 0.9182)>
UV <Vector (0.2276, 0.9186)>
Face 3058
UV Count: 3
UV <Vector (0.2217, 0.9176)>
UV <Vector (0.2224, 0.9198)>
UV <Vector (0.2197, 0.9188)>
Face 3059
UV Count: 3
UV <Vector (0.2252, 0.9136)>
UV <Vector (0.2274, 0.9146)>
UV <Vector (0.2253, 0.9146)>
Face 3060
UV Count: 3
UV <Vector (0.2217, 0.9176)>
UV <Vector (0.2224, 0.9163)>
UV <Vector (0.2230, 0.9167)>
Face 3061
UV Count: 3
UV <Vector (0.2129, 0.9079)>
UV <Vector (0.2180, 0.9122)>
UV <Vector (0.2128, 0.9121)>
Face 3062
UV Count: 3
UV <Vector (0.2159, 0.9152)>
UV <Vector (0.2128, 0.9121)>
UV <Vector (0.2180, 0.9122)>
Face 3063
UV Count: 3
UV <Vector (0.2159, 0.9152)>
UV <Vector (0.2136, 0.9190)>
UV <Vector (0.2121, 0.9157)>
Face 3064
UV Count: 3
UV <Vector (0.2172, 0.9175)>
UV <Vector (0.2173, 0.9211)>
UV <Vector (0.2136, 0.9190)>
Face 3065
UV Count: 3
UV <Vector (0.2197, 0.9188)>
UV <Vector (0.2207, 0.9223)>
UV <Vector (0.2173, 0.9211)>
Face 3066
UV Count: 3
UV <Vector (0.2224, 0.9198)>
UV <Vector (0.2235, 0.9232)>
UV <Vector (0.2207, 0.9223)>
Face 3067
UV Count: 3
UV <Vector (0.2183, 0.9333)>
UV <Vector (0.2181, 0.9264)>
UV <Vector (0.2221, 0.9269)>
Face 3068
UV Count: 3
UV <Vector (0.2221, 0.9269)>
UV <Vector (0.2207, 0.9223)>
UV <Vector (0.2235, 0.9232)>
Face 3069
UV Count: 3
UV <Vector (0.2173, 0.9211)>
UV <Vector (0.2181, 0.9264)>
UV <Vector (0.2143, 0.9251)>
Face 3070
UV Count: 3
UV <Vector (0.2136, 0.9190)>
UV <Vector (0.2143, 0.9251)>
UV <Vector (0.2098, 0.9220)>
Face 3071
UV Count: 3
UV <Vector (0.2121, 0.9157)>
UV <Vector (0.2098, 0.9220)>
UV <Vector (0.2069, 0.9163)>
Face 3072
UV Count: 3
UV <Vector (0.2127, 0.9398)>
UV <Vector (0.2150, 0.9314)>
UV <Vector (0.2183, 0.9333)>
Face 3073
UV Count: 3
UV <Vector (0.2143, 0.9251)>
UV <Vector (0.2150, 0.9314)>
UV <Vector (0.2120, 0.9293)>
Face 3074
UV Count: 3
UV <Vector (0.2097, 0.9362)>
UV <Vector (0.2120, 0.9293)>
UV <Vector (0.2150, 0.9314)>
Face 3075
UV Count: 3
UV <Vector (0.2021, 0.9428)>
UV <Vector (0.2097, 0.9362)>
UV <Vector (0.2127, 0.9398)>
Face 3076
UV Count: 3
UV <Vector (0.1937, 0.9439)>
UV <Vector (0.2008, 0.9379)>
UV <Vector (0.2021, 0.9428)>
Face 3077
UV Count: 3
UV <Vector (0.1873, 0.9386)>
UV <Vector (0.1937, 0.9439)>
UV <Vector (0.1868, 0.9443)>
Face 3078
UV Count: 3
UV <Vector (0.1956, 0.9591)>
UV <Vector (0.2037, 0.9480)>
UV <Vector (0.2067, 0.9571)>
Face 3079
UV Count: 3
UV <Vector (0.1940, 0.9499)>
UV <Vector (0.2021, 0.9428)>
UV <Vector (0.2037, 0.9480)>
Face 3080
UV Count: 3
UV <Vector (0.2067, 0.9571)>
UV <Vector (0.1972, 0.9732)>
UV <Vector (0.1956, 0.9591)>
Face 3081
UV Count: 3
UV <Vector (0.2263, 0.8922)>
UV <Vector (0.2311, 0.8906)>
UV <Vector (0.2296, 0.8933)>
Face 3082
UV Count: 3
UV <Vector (0.2209, 0.8869)>
UV <Vector (0.2286, 0.8794)>
UV <Vector (0.2295, 0.8842)>
Face 3083
UV Count: 3
UV <Vector (0.2295, 0.8842)>
UV <Vector (0.2263, 0.8922)>
UV <Vector (0.2209, 0.8869)>
Face 3084
UV Count: 3
UV <Vector (0.2263, 0.8922)>
UV <Vector (0.2289, 0.8955)>
UV <Vector (0.2260, 0.8976)>
Face 3085
UV Count: 3
UV <Vector (0.2186, 0.8947)>
UV <Vector (0.2235, 0.9013)>
UV <Vector (0.2180, 0.9007)>
Face 3086
UV Count: 3
UV <Vector (0.2263, 0.8922)>
UV <Vector (0.2186, 0.8947)>
UV <Vector (0.2209, 0.8869)>
Face 3087
UV Count: 3
UV <Vector (0.2120, 0.8949)>
UV <Vector (0.2180, 0.9007)>
UV <Vector (0.2124, 0.9017)>
Face 3088
UV Count: 3
UV <Vector (0.2097, 0.8877)>
UV <Vector (0.2186, 0.8947)>
UV <Vector (0.2120, 0.8949)>
Face 3089
UV Count: 3
UV <Vector (0.2181, 0.8802)>
UV <Vector (0.2097, 0.8877)>
UV <Vector (0.2075, 0.8832)>
Face 3090
UV Count: 3
UV <Vector (0.2121, 0.9157)>
UV <Vector (0.2068, 0.9125)>
UV <Vector (0.2128, 0.9121)>
Face 3091
UV Count: 3
UV <Vector (0.2097, 0.8877)>
UV <Vector (0.2055, 0.8961)>
UV <Vector (0.2028, 0.8899)>
Face 3092
UV Count: 3
UV <Vector (0.2407, 0.8822)>
UV <Vector (0.2433, 0.8742)>
UV <Vector (0.2428, 0.8826)>
Face 3093
UV Count: 3
UV <Vector (0.2120, 0.8949)>
UV <Vector (0.2069, 0.9020)>
UV <Vector (0.2055, 0.8961)>
Face 3094
UV Count: 3
UV <Vector (0.2129, 0.9079)>
UV <Vector (0.2069, 0.9020)>
UV <Vector (0.2124, 0.9017)>
Face 3095
UV Count: 3
UV <Vector (0.2006, 0.9028)>
UV <Vector (0.2055, 0.8961)>
UV <Vector (0.2069, 0.9020)>
Face 3096
UV Count: 3
UV <Vector (0.2098, 0.9220)>
UV <Vector (0.2120, 0.9293)>
UV <Vector (0.2073, 0.9302)>
Face 3097
UV Count: 3
UV <Vector (0.2073, 0.9302)>
UV <Vector (0.2008, 0.9379)>
UV <Vector (0.2002, 0.9310)>
Face 3098
UV Count: 3
UV <Vector (0.1928, 0.9318)>
UV <Vector (0.2008, 0.9379)>
UV <Vector (0.1934, 0.9386)>
Face 3099
UV Count: 3
UV <Vector (0.1873, 0.9386)>
UV <Vector (0.1928, 0.9318)>
UV <Vector (0.1934, 0.9386)>
Face 3100
UV Count: 3
UV <Vector (0.2073, 0.9302)>
UV <Vector (0.2006, 0.9232)>
UV <Vector (0.2098, 0.9220)>
Face 3101
UV Count: 3
UV <Vector (0.1924, 0.9238)>
UV <Vector (0.2002, 0.9310)>
UV <Vector (0.1928, 0.9318)>
Face 3102
UV Count: 3
UV <Vector (0.1864, 0.9319)>
UV <Vector (0.1924, 0.9238)>
UV <Vector (0.1928, 0.9318)>
Face 3103
UV Count: 3
UV <Vector (0.2069, 0.9163)>
UV <Vector (0.2006, 0.9232)>
UV <Vector (0.2010, 0.9173)>
Face 3104
UV Count: 3
UV <Vector (0.1940, 0.9175)>
UV <Vector (0.2006, 0.9232)>
UV <Vector (0.1924, 0.9238)>
Face 3105
UV Count: 3
UV <Vector (0.2128, 0.9121)>
UV <Vector (0.2073, 0.9085)>
UV <Vector (0.2129, 0.9079)>
Face 3106
UV Count: 3
UV <Vector (0.2068, 0.9125)>
UV <Vector (0.2011, 0.9083)>
UV <Vector (0.2073, 0.9085)>
Face 3107
UV Count: 3
UV <Vector (0.1947, 0.9125)>
UV <Vector (0.2011, 0.9083)>
UV <Vector (0.2011, 0.9128)>
Face 3108
UV Count: 3
UV <Vector (0.2069, 0.9163)>
UV <Vector (0.2011, 0.9128)>
UV <Vector (0.2068, 0.9125)>
Face 3109
UV Count: 3
UV <Vector (0.2010, 0.9173)>
UV <Vector (0.1947, 0.9125)>
UV <Vector (0.2011, 0.9128)>
Face 3110
UV Count: 3
UV <Vector (0.2011, 0.9083)>
UV <Vector (0.2069, 0.9020)>
UV <Vector (0.2073, 0.9085)>
Face 3111
UV Count: 3
UV <Vector (0.1924, 0.9238)>
UV <Vector (0.1875, 0.9202)>
UV <Vector (0.1940, 0.9175)>
Face 3112
UV Count: 3
UV <Vector (0.1862, 0.9233)>
UV <Vector (0.1833, 0.9190)>
UV <Vector (0.1875, 0.9202)>
Face 3113
UV Count: 3
UV <Vector (0.1868, 0.9443)>
UV <Vector (0.1804, 0.9381)>
UV <Vector (0.1873, 0.9386)>
Face 3114
UV Count: 3
UV <Vector (0.1796, 0.9090)>
UV <Vector (0.1730, 0.9075)>
UV <Vector (0.1799, 0.9058)>
Face 3115
UV Count: 3
UV <Vector (0.1846, 0.8972)>
UV <Vector (0.1753, 0.8987)>
UV <Vector (0.1778, 0.8926)>
Face 3116
UV Count: 3
UV <Vector (0.1778, 0.8926)>
UV <Vector (0.1910, 0.8934)>
UV <Vector (0.1846, 0.8972)>
Face 3117
UV Count: 3
UV <Vector (0.1945, 0.9084)>
UV <Vector (0.2006, 0.9028)>
UV <Vector (0.2011, 0.9083)>
Face 3118
UV Count: 3
UV <Vector (0.1758, 0.9203)>
UV <Vector (0.1833, 0.9190)>
UV <Vector (0.1812, 0.9225)>
Face 3119
UV Count: 3
UV <Vector (0.1805, 0.9148)>
UV <Vector (0.1738, 0.9151)>
UV <Vector (0.1796, 0.9090)>
Face 3120
UV Count: 3
UV <Vector (0.1804, 0.9381)>
UV <Vector (0.1738, 0.9439)>
UV <Vector (0.1725, 0.9387)>
Face 3121
UV Count: 3
UV <Vector (0.1643, 0.9442)>
UV <Vector (0.1738, 0.9439)>
UV <Vector (0.1703, 0.9488)>
Face 3122
UV Count: 3
UV <Vector (0.1643, 0.9442)>
UV <Vector (0.1657, 0.9556)>
UV <Vector (0.1571, 0.9507)>
Face 3123
UV Count: 3
UV <Vector (0.1571, 0.9507)>
UV <Vector (0.1591, 0.9659)>
UV <Vector (0.1495, 0.9579)>
Face 3124
UV Count: 3
UV <Vector (0.1860, 0.9510)>
UV <Vector (0.1799, 0.9440)>
UV <Vector (0.1868, 0.9443)>
Face 3125
UV Count: 3
UV <Vector (0.1851, 0.9603)>
UV <Vector (0.1791, 0.9500)>
UV <Vector (0.1860, 0.9510)>
Face 3126
UV Count: 3
UV <Vector (0.1831, 0.9738)>
UV <Vector (0.1758, 0.9583)>
UV <Vector (0.1851, 0.9603)>
Face 3127
UV Count: 3
UV <Vector (0.1791, 0.9500)>
UV <Vector (0.1738, 0.9439)>
UV <Vector (0.1799, 0.9440)>
Face 3128
UV Count: 3
UV <Vector (0.1703, 0.9488)>
UV <Vector (0.1758, 0.9583)>
UV <Vector (0.1657, 0.9556)>
Face 3129
UV Count: 3
UV <Vector (0.1657, 0.9556)>
UV <Vector (0.1702, 0.9712)>
UV <Vector (0.1591, 0.9659)>
Face 3130
UV Count: 3
UV <Vector (0.1804, 0.9381)>
UV <Vector (0.1864, 0.9319)>
UV <Vector (0.1873, 0.9386)>
Face 3131
UV Count: 3
UV <Vector (0.1725, 0.9387)>
UV <Vector (0.1798, 0.9308)>
UV <Vector (0.1804, 0.9381)>
Face 3132
UV Count: 3
UV <Vector (0.1862, 0.9233)>
UV <Vector (0.1798, 0.9308)>
UV <Vector (0.1812, 0.9225)>
Face 3133
UV Count: 3
UV <Vector (0.1726, 0.9293)>
UV <Vector (0.1812, 0.9225)>
UV <Vector (0.1798, 0.9308)>
Face 3134
UV Count: 3
UV <Vector (0.1726, 0.9293)>
UV <Vector (0.1645, 0.9237)>
UV <Vector (0.1758, 0.9203)>
Face 3135
UV Count: 3
UV <Vector (0.1661, 0.9364)>
UV <Vector (0.1726, 0.9293)>
UV <Vector (0.1725, 0.9387)>
Face 3136
UV Count: 3
UV <Vector (0.1643, 0.9442)>
UV <Vector (0.1661, 0.9364)>
UV <Vector (0.1725, 0.9387)>
Face 3137
UV Count: 3
UV <Vector (0.1571, 0.9507)>
UV <Vector (0.1602, 0.9397)>
UV <Vector (0.1643, 0.9442)>
Face 3138
UV Count: 3
UV <Vector (0.1495, 0.9579)>
UV <Vector (0.1523, 0.9461)>
UV <Vector (0.1571, 0.9507)>
Face 3139
UV Count: 3
UV <Vector (0.1397, 0.9446)>
UV <Vector (0.1523, 0.9461)>
UV <Vector (0.1443, 0.9516)>
Face 3140
UV Count: 3
UV <Vector (0.1493, 0.9387)>
UV <Vector (0.1602, 0.9397)>
UV <Vector (0.1523, 0.9461)>
Face 3141
UV Count: 3
UV <Vector (0.1661, 0.9364)>
UV <Vector (0.1571, 0.9342)>
UV <Vector (0.1656, 0.9302)>
Face 3142
UV Count: 3
UV <Vector (0.1353, 0.9342)>
UV <Vector (0.1493, 0.9387)>
UV <Vector (0.1397, 0.9446)>
Face 3143
UV Count: 3
UV <Vector (0.1470, 0.9297)>
UV <Vector (0.1571, 0.9342)>
UV <Vector (0.1493, 0.9387)>
Face 3144
UV Count: 3
UV <Vector (0.1656, 0.9302)>
UV <Vector (0.1553, 0.9270)>
UV <Vector (0.1645, 0.9237)>
Face 3145
UV Count: 3
UV <Vector (0.1539, 0.9188)>
UV <Vector (0.1645, 0.9237)>
UV <Vector (0.1553, 0.9270)>
Face 3146
UV Count: 3
UV <Vector (0.1531, 0.9018)>
UV <Vector (0.1628, 0.9096)>
UV <Vector (0.1533, 0.9113)>
Face 3147
UV Count: 3
UV <Vector (0.1537, 0.8943)>
UV <Vector (0.1634, 0.9004)>
UV <Vector (0.1531, 0.9018)>
Face 3148
UV Count: 3
UV <Vector (0.1531, 0.9018)>
UV <Vector (0.1417, 0.8954)>
UV <Vector (0.1537, 0.8943)>
Face 3149
UV Count: 3
UV <Vector (0.1533, 0.9113)>
UV <Vector (0.1418, 0.9028)>
UV <Vector (0.1531, 0.9018)>
Face 3150
UV Count: 3
UV <Vector (0.1328, 0.9025)>
UV <Vector (0.1417, 0.8954)>
UV <Vector (0.1418, 0.9028)>
Face 3151
UV Count: 3
UV <Vector (0.1324, 0.9129)>
UV <Vector (0.1418, 0.9028)>
UV <Vector (0.1435, 0.9128)>
Face 3152
UV Count: 3
UV <Vector (0.1553, 0.9270)>
UV <Vector (0.1448, 0.9206)>
UV <Vector (0.1539, 0.9188)>
Face 3153
UV Count: 3
UV <Vector (0.1470, 0.9297)>
UV <Vector (0.1328, 0.9228)>
UV <Vector (0.1448, 0.9206)>
Face 3154
UV Count: 3
UV <Vector (0.1738, 0.9151)>
UV <Vector (0.1645, 0.9237)>
UV <Vector (0.1630, 0.9168)>
Face 3155
UV Count: 3
UV <Vector (0.1738, 0.9151)>
UV <Vector (0.1628, 0.9096)>
UV <Vector (0.1730, 0.9075)>
Face 3156
UV Count: 3
UV <Vector (0.1753, 0.8987)>
UV <Vector (0.1641, 0.8932)>
UV <Vector (0.1778, 0.8926)>
Face 3157
UV Count: 3
UV <Vector (0.2286, 0.8794)>
UV <Vector (0.2300, 0.8695)>
UV <Vector (0.2333, 0.8807)>
Face 3158
UV Count: 3
UV <Vector (0.2469, 0.8693)>
UV <Vector (0.2438, 0.8460)>
UV <Vector (0.2500, 0.8464)>
Face 3159
UV Count: 3
UV <Vector (0.2371, 0.8457)>
UV <Vector (0.2424, 0.8690)>
UV <Vector (0.2361, 0.8689)>
Face 3160
UV Count: 3
UV <Vector (0.2231, 0.8477)>
UV <Vector (0.2300, 0.8695)>
UV <Vector (0.2217, 0.8689)>
Face 3161
UV Count: 3
UV <Vector (0.2371, 0.8457)>
UV <Vector (0.2278, 0.8083)>
UV <Vector (0.2381, 0.8060)>
Face 3162
UV Count: 3
UV <Vector (0.2158, 0.8482)>
UV <Vector (0.1997, 0.8211)>
UV <Vector (0.2089, 0.8168)>
Face 3163
UV Count: 3
UV <Vector (0.2075, 0.8832)>
UV <Vector (0.2138, 0.8693)>
UV <Vector (0.2181, 0.8802)>
Face 3164
UV Count: 3
UV <Vector (0.2386, 0.8815)>
UV <Vector (0.2424, 0.8690)>
UV <Vector (0.2407, 0.8822)>
Face 3165
UV Count: 3
UV <Vector (0.2181, 0.8802)>
UV <Vector (0.2217, 0.8689)>
UV <Vector (0.2286, 0.8794)>
Face 3166
UV Count: 3
UV <Vector (0.2050, 0.8516)>
UV <Vector (0.1895, 0.8260)>
UV <Vector (0.1997, 0.8211)>
Face 3167
UV Count: 3
UV <Vector (0.1966, 0.8527)>
UV <Vector (0.1814, 0.8299)>
UV <Vector (0.1895, 0.8260)>
Face 3168
UV Count: 3
UV <Vector (0.1831, 0.8549)>
UV <Vector (0.1665, 0.8360)>
UV <Vector (0.1814, 0.8299)>
Face 3169
UV Count: 3
UV <Vector (0.1710, 0.8575)>
UV <Vector (0.1514, 0.8407)>
UV <Vector (0.1665, 0.8360)>
Face 3170
UV Count: 3
UV <Vector (0.1577, 0.8611)>
UV <Vector (0.1385, 0.8490)>
UV <Vector (0.1514, 0.8407)>
Face 3171
UV Count: 3
UV <Vector (0.1385, 0.8490)>
UV <Vector (0.1371, 0.8696)>
UV <Vector (0.1292, 0.8553)>
Face 3172
UV Count: 3
UV <Vector (0.1292, 0.8553)>
UV <Vector (0.1290, 0.8726)>
UV <Vector (0.1215, 0.8609)>
Face 3173
UV Count: 3
UV <Vector (0.2471, 0.8046)>
UV <Vector (0.2500, 0.8464)>
UV <Vector (0.2438, 0.8460)>
Face 3174
UV Count: 3
UV <Vector (0.1327, 0.8873)>
UV <Vector (0.1371, 0.8696)>
UV <Vector (0.1410, 0.8864)>
Face 3175
UV Count: 3
UV <Vector (0.1513, 0.8841)>
UV <Vector (0.1371, 0.8696)>
UV <Vector (0.1472, 0.8653)>
Face 3176
UV Count: 3
UV <Vector (0.1615, 0.8816)>
UV <Vector (0.1472, 0.8653)>
UV <Vector (0.1577, 0.8611)>
Face 3177
UV Count: 3
UV <Vector (0.1735, 0.8782)>
UV <Vector (0.1577, 0.8611)>
UV <Vector (0.1710, 0.8575)>
Face 3178
UV Count: 3
UV <Vector (0.1857, 0.8753)>
UV <Vector (0.1710, 0.8575)>
UV <Vector (0.1831, 0.8549)>
Face 3179
UV Count: 3
UV <Vector (0.1955, 0.8730)>
UV <Vector (0.1831, 0.8549)>
UV <Vector (0.1966, 0.8527)>
Face 3180
UV Count: 3
UV <Vector (0.2056, 0.8711)>
UV <Vector (0.1966, 0.8527)>
UV <Vector (0.2050, 0.8516)>
Face 3181
UV Count: 3
UV <Vector (0.2138, 0.8693)>
UV <Vector (0.2050, 0.8516)>
UV <Vector (0.2158, 0.8482)>
Face 3182
UV Count: 3
UV <Vector (0.2217, 0.8689)>
UV <Vector (0.2158, 0.8482)>
UV <Vector (0.2231, 0.8477)>
Face 3183
UV Count: 3
UV <Vector (0.2231, 0.8477)>
UV <Vector (0.2089, 0.8168)>
UV <Vector (0.2200, 0.8119)>
Face 3184
UV Count: 3
UV <Vector (0.2381, 0.8060)>
UV <Vector (0.2438, 0.8460)>
UV <Vector (0.2371, 0.8457)>
Face 3185
UV Count: 3
UV <Vector (0.6971, 0.7652)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.6969, 0.7662)>
Face 3186
UV Count: 3
UV <Vector (0.7042, 0.7753)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.7055, 0.7754)>
Face 3187
UV Count: 3
UV <Vector (0.6969, 0.7662)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.6972, 0.7681)>
Face 3188
UV Count: 3
UV <Vector (0.7060, 0.7750)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.7064, 0.7741)>
Face 3189
UV Count: 3
UV <Vector (0.7064, 0.7741)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.7068, 0.7722)>
Face 3190
UV Count: 3
UV <Vector (0.7068, 0.7722)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.7068, 0.7694)>
Face 3191
UV Count: 3
UV <Vector (0.6972, 0.7681)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.6971, 0.7706)>
Face 3192
UV Count: 3
UV <Vector (0.7029, 0.7756)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.7042, 0.7753)>
Face 3193
UV Count: 3
UV <Vector (0.7068, 0.7694)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.7051, 0.7667)>
Face 3194
UV Count: 3
UV <Vector (0.6971, 0.7706)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.6979, 0.7730)>
Face 3195
UV Count: 3
UV <Vector (0.7051, 0.7667)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.7020, 0.7652)>
Face 3196
UV Count: 3
UV <Vector (0.7020, 0.7652)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.6986, 0.7655)>
Face 3197
UV Count: 3
UV <Vector (0.7005, 0.7752)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.7029, 0.7756)>
Face 3198
UV Count: 3
UV <Vector (0.6986, 0.7655)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.6971, 0.7652)>
Face 3199
UV Count: 3
UV <Vector (0.7055, 0.7754)>
UV <Vector (0.7021, 0.7712)>
UV <Vector (0.7060, 0.7750)>
Face 3200
UV Count: 3
UV <Vector (0.2430, 0.8968)>
UV <Vector (0.2420, 0.8953)>
UV <Vector (0.2432, 0.8954)>
Face 3201
UV Count: 3
UV <Vector (0.2430, 0.8968)>
UV <Vector (0.2416, 0.8983)>
UV <Vector (0.2418, 0.8966)>
Face 3202
UV Count: 3
UV <Vector (0.2378, 0.8967)>
UV <Vector (0.2398, 0.8963)>
UV <Vector (0.2397, 0.8977)>
Face 3203
UV Count: 3
UV <Vector (0.2380, 0.8958)>
UV <Vector (0.2399, 0.8951)>
UV <Vector (0.2398, 0.8963)>
Face 3204
UV Count: 3
UV <Vector (0.2378, 0.8967)>
UV <Vector (0.2360, 0.8953)>
UV <Vector (0.2380, 0.8958)>
Face 3205
UV Count: 3
UV <Vector (0.2380, 0.8958)>
UV <Vector (0.2360, 0.8953)>
UV <Vector (0.2377, 0.8949)>
Face 3206
UV Count: 3
UV <Vector (0.1215, 0.8609)>
UV <Vector (0.1179, 0.8449)>
UV <Vector (0.1292, 0.8553)>
Face 3207
UV Count: 3
UV <Vector (0.1645, 0.7668)>
UV <Vector (0.1491, 0.7555)>
UV <Vector (0.1648, 0.7566)>
Face 3208
UV Count: 3
UV <Vector (0.0737, 0.7347)>
UV <Vector (0.0944, 0.7273)>
UV <Vector (0.0893, 0.7389)>
Face 3209
UV Count: 3
UV <Vector (0.1331, 0.8950)>
UV <Vector (0.1410, 0.8864)>
UV <Vector (0.1417, 0.8954)>
Face 3210
UV Count: 3
UV <Vector (0.1417, 0.8954)>
UV <Vector (0.1513, 0.8841)>
UV <Vector (0.1537, 0.8943)>
Face 3211
UV Count: 3
UV <Vector (0.1537, 0.8943)>
UV <Vector (0.1615, 0.8816)>
UV <Vector (0.1641, 0.8932)>
Face 3212
UV Count: 3
UV <Vector (0.1641, 0.8932)>
UV <Vector (0.1735, 0.8782)>
UV <Vector (0.1778, 0.8926)>
Face 3213
UV Count: 3
UV <Vector (0.1778, 0.8926)>
UV <Vector (0.1857, 0.8753)>
UV <Vector (0.1920, 0.8863)>
Face 3214
UV Count: 3
UV <Vector (0.1920, 0.8863)>
UV <Vector (0.1955, 0.8730)>
UV <Vector (0.2003, 0.8839)>
Face 3215
UV Count: 3
UV <Vector (0.2003, 0.8839)>
UV <Vector (0.2056, 0.8711)>
UV <Vector (0.2075, 0.8832)>
Face 3216
UV Count: 3
UV <Vector (0.2469, 0.8693)>
UV <Vector (0.2433, 0.8742)>
UV <Vector (0.2424, 0.8690)>
Face 3217
UV Count: 3
UV <Vector (0.2397, 0.9100)>
UV <Vector (0.2406, 0.9114)>
UV <Vector (0.2392, 0.9110)>
Face 3218
UV Count: 3
UV <Vector (0.2408, 0.9102)>
UV <Vector (0.2400, 0.9092)>
UV <Vector (0.2410, 0.9093)>
Face 3219
UV Count: 3
UV <Vector (0.2411, 0.9086)>
UV <Vector (0.2404, 0.9077)>
UV <Vector (0.2412, 0.9079)>
Face 3220
UV Count: 3
UV <Vector (0.2412, 0.9079)>
UV <Vector (0.2406, 0.9071)>
UV <Vector (0.2413, 0.9072)>
Face 3221
UV Count: 3
UV <Vector (0.2414, 0.9068)>
UV <Vector (0.2406, 0.9071)>
UV <Vector (0.2407, 0.9066)>
Face 3222
UV Count: 3
UV <Vector (0.2415, 0.9064)>
UV <Vector (0.2407, 0.9066)>
UV <Vector (0.2408, 0.9062)>
Face 3223
UV Count: 3
UV <Vector (0.2409, 0.9049)>
UV <Vector (0.2417, 0.9047)>
UV <Vector (0.2416, 0.9052)>
Face 3224
UV Count: 3
UV <Vector (0.2407, 0.9043)>
UV <Vector (0.2399, 0.9022)>
UV <Vector (0.2408, 0.9024)>
Face 3225
UV Count: 3
UV <Vector (0.2369, 0.9055)>
UV <Vector (0.2379, 0.9056)>
UV <Vector (0.2373, 0.9063)>
Face 3226
UV Count: 3
UV <Vector (0.2408, 0.9024)>
UV <Vector (0.2404, 0.9007)>
UV <Vector (0.2412, 0.9008)>
Face 3227
UV Count: 3
UV <Vector (0.2372, 0.9043)>
UV <Vector (0.2369, 0.9055)>
UV <Vector (0.2362, 0.9053)>
Face 3228
UV Count: 3
UV <Vector (0.2406, 0.9056)>
UV <Vector (0.2409, 0.9049)>
UV <Vector (0.2410, 0.9057)>
Face 3229
UV Count: 3
UV <Vector (0.2393, 0.9067)>
UV <Vector (0.2389, 0.9061)>
UV <Vector (0.2394, 0.9064)>
Face 3230
UV Count: 3
UV <Vector (0.2385, 0.9064)>
UV <Vector (0.2385, 0.9055)>
UV <Vector (0.2389, 0.9061)>
Face 3231
UV Count: 3
UV <Vector (0.2406, 0.9060)>
UV <Vector (0.2410, 0.9057)>
UV <Vector (0.2408, 0.9062)>
Face 3232
UV Count: 3
UV <Vector (0.2388, 0.9094)>
UV <Vector (0.2392, 0.9110)>
UV <Vector (0.2382, 0.9098)>
Face 3233
UV Count: 3
UV <Vector (0.2400, 0.9092)>
UV <Vector (0.2397, 0.9084)>
UV <Vector (0.2402, 0.9086)>
Face 3234
UV Count: 3
UV <Vector (0.2402, 0.9086)>
UV <Vector (0.2400, 0.9078)>
UV <Vector (0.2404, 0.9077)>
Face 3235
UV Count: 3
UV <Vector (0.2401, 0.9073)>
UV <Vector (0.2404, 0.9077)>
UV <Vector (0.2400, 0.9078)>
Face 3236
UV Count: 3
UV <Vector (0.2399, 0.9069)>
UV <Vector (0.2401, 0.9073)>
UV <Vector (0.2398, 0.9073)>
Face 3237
UV Count: 3
UV <Vector (0.2393, 0.9067)>
UV <Vector (0.2398, 0.9073)>
UV <Vector (0.2389, 0.9074)>
Face 3238
UV Count: 3
UV <Vector (0.2385, 0.9064)>
UV <Vector (0.2389, 0.9074)>
UV <Vector (0.2381, 0.9072)>
Face 3239
UV Count: 3
UV <Vector (0.2385, 0.9064)>
UV <Vector (0.2373, 0.9063)>
UV <Vector (0.2379, 0.9056)>
Face 3240
UV Count: 3
UV <Vector (0.2410, 0.9057)>
UV <Vector (0.2416, 0.9052)>
UV <Vector (0.2415, 0.9059)>
Face 3241
UV Count: 3
UV <Vector (0.2403, 0.9046)>
UV <Vector (0.2395, 0.9040)>
UV <Vector (0.2407, 0.9043)>
Face 3242
UV Count: 3
UV <Vector (0.2398, 0.8963)>
UV <Vector (0.2406, 0.8950)>
UV <Vector (0.2408, 0.8965)>
Face 3243
UV Count: 3
UV <Vector (0.2397, 0.8977)>
UV <Vector (0.2408, 0.8965)>
UV <Vector (0.2408, 0.8981)>
Face 3244
UV Count: 3
UV <Vector (0.2333, 0.8807)>
UV <Vector (0.2361, 0.8689)>
UV <Vector (0.2386, 0.8815)>
Face 3245
UV Count: 3
UV <Vector (0.2303, 0.8454)>
UV <Vector (0.2361, 0.8689)>
UV <Vector (0.2300, 0.8695)>
Face 3246
UV Count: 3
UV <Vector (0.2399, 0.9022)>
UV <Vector (0.2384, 0.9042)>
UV <Vector (0.2383, 0.9016)>
Face 3247
UV Count: 3
UV <Vector (0.2404, 0.8867)>
UV <Vector (0.2385, 0.8843)>
UV <Vector (0.2409, 0.8844)>
Face 3248
UV Count: 3
UV <Vector (0.2403, 0.8890)>
UV <Vector (0.2386, 0.8869)>
UV <Vector (0.2404, 0.8867)>
Face 3249
UV Count: 3
UV <Vector (0.2405, 0.8912)>
UV <Vector (0.2386, 0.8891)>
UV <Vector (0.2403, 0.8890)>
Face 3250
UV Count: 3
UV <Vector (0.2404, 0.9007)>
UV <Vector (0.2383, 0.9016)>
UV <Vector (0.2389, 0.8999)>
Face 3251
UV Count: 3
UV <Vector (0.2406, 0.8993)>
UV <Vector (0.2389, 0.8999)>
UV <Vector (0.2392, 0.8985)>
Face 3252
UV Count: 3
UV <Vector (0.2407, 0.8929)>
UV <Vector (0.2396, 0.8939)>
UV <Vector (0.2394, 0.8930)>
Face 3253
UV Count: 3
UV <Vector (0.2394, 0.8930)>
UV <Vector (0.2405, 0.8912)>
UV <Vector (0.2407, 0.8929)>
Face 3254
UV Count: 3
UV <Vector (0.2410, 0.8940)>
UV <Vector (0.2399, 0.8951)>
UV <Vector (0.2396, 0.8939)>
Face 3255
UV Count: 3
UV <Vector (0.2386, 0.8815)>
UV <Vector (0.2338, 0.8837)>
UV <Vector (0.2333, 0.8807)>
Face 3256
UV Count: 3
UV <Vector (0.2378, 0.8975)>
UV <Vector (0.2397, 0.8977)>
UV <Vector (0.2392, 0.8985)>
Face 3257
UV Count: 3
UV <Vector (0.2386, 0.9048)>
UV <Vector (0.2395, 0.9040)>
UV <Vector (0.2395, 0.9045)>
Face 3258
UV Count: 3
UV <Vector (0.2384, 0.9042)>
UV <Vector (0.2375, 0.9051)>
UV <Vector (0.2372, 0.9043)>
Face 3259
UV Count: 3
UV <Vector (0.2379, 0.9056)>
UV <Vector (0.2386, 0.9048)>
UV <Vector (0.2385, 0.9055)>
Face 3260
UV Count: 3
UV <Vector (0.2409, 0.9049)>
UV <Vector (0.2403, 0.9046)>
UV <Vector (0.2407, 0.9043)>
Face 3261
UV Count: 3
UV <Vector (0.2399, 0.9065)>
UV <Vector (0.2393, 0.9067)>
UV <Vector (0.2394, 0.9064)>
Face 3262
UV Count: 3
UV <Vector (0.2399, 0.9069)>
UV <Vector (0.2403, 0.9064)>
UV <Vector (0.2406, 0.9071)>
Face 3263
UV Count: 3
UV <Vector (0.2403, 0.9064)>
UV <Vector (0.2407, 0.9066)>
UV <Vector (0.2406, 0.9071)>
Face 3264
UV Count: 3
UV <Vector (0.2412, 0.9008)>
UV <Vector (0.2406, 0.8993)>
UV <Vector (0.2414, 0.8993)>
Face 3265
UV Count: 3
UV <Vector (0.2408, 0.8981)>
UV <Vector (0.2418, 0.8966)>
UV <Vector (0.2416, 0.8983)>
Face 3266
UV Count: 3
UV <Vector (0.2416, 0.8983)>
UV <Vector (0.2426, 0.8993)>
UV <Vector (0.2414, 0.8993)>
Face 3267
UV Count: 3
UV <Vector (0.2420, 0.8953)>
UV <Vector (0.2410, 0.8940)>
UV <Vector (0.2421, 0.8941)>
Face 3268
UV Count: 3
UV <Vector (0.2410, 0.8940)>
UV <Vector (0.2421, 0.8929)>
UV <Vector (0.2421, 0.8941)>
Face 3269
UV Count: 3
UV <Vector (0.2398, 0.9073)>
UV <Vector (0.2400, 0.9078)>
UV <Vector (0.2396, 0.9076)>
Face 3270
UV Count: 3
UV <Vector (0.2408, 0.8965)>
UV <Vector (0.2420, 0.8953)>
UV <Vector (0.2418, 0.8966)>
Face 3271
UV Count: 3
UV <Vector (0.2397, 0.9084)>
UV <Vector (0.2396, 0.9076)>
UV <Vector (0.2400, 0.9078)>
Face 3272
UV Count: 3
UV <Vector (0.2393, 0.9089)>
UV <Vector (0.2392, 0.9080)>
UV <Vector (0.2397, 0.9084)>
Face 3273
UV Count: 3
UV <Vector (0.2378, 0.9088)>
UV <Vector (0.2382, 0.9098)>
UV <Vector (0.2367, 0.9092)>
Face 3274
UV Count: 3
UV <Vector (0.2396, 0.9076)>
UV <Vector (0.2389, 0.9074)>
UV <Vector (0.2398, 0.9073)>
Face 3275
UV Count: 3
UV <Vector (0.2388, 0.9094)>
UV <Vector (0.2386, 0.9083)>
UV <Vector (0.2393, 0.9089)>
Face 3276
UV Count: 3
UV <Vector (0.2371, 0.9077)>
UV <Vector (0.2373, 0.9063)>
UV <Vector (0.2381, 0.9072)>
Face 3277
UV Count: 3
UV <Vector (0.2366, 0.9067)>
UV <Vector (0.2369, 0.9055)>
UV <Vector (0.2373, 0.9063)>
Face 3278
UV Count: 3
UV <Vector (0.2356, 0.9074)>
UV <Vector (0.2366, 0.9067)>
UV <Vector (0.2362, 0.9074)>
Face 3279
UV Count: 3
UV <Vector (0.2362, 0.9074)>
UV <Vector (0.2371, 0.9077)>
UV <Vector (0.2366, 0.9081)>
Face 3280
UV Count: 3
UV <Vector (0.2356, 0.9074)>
UV <Vector (0.2366, 0.9081)>
UV <Vector (0.2367, 0.9092)>
Face 3281
UV Count: 3
UV <Vector (0.2366, 0.9081)>
UV <Vector (0.2378, 0.9088)>
UV <Vector (0.2367, 0.9092)>
Face 3282
UV Count: 3
UV <Vector (0.2397, 0.9100)>
UV <Vector (0.2393, 0.9089)>
UV <Vector (0.2400, 0.9092)>
Face 3283
UV Count: 3
UV <Vector (0.2410, 0.9093)>
UV <Vector (0.2402, 0.9086)>
UV <Vector (0.2411, 0.9086)>
Face 3284
UV Count: 3
UV <Vector (0.2389, 0.9074)>
UV <Vector (0.2386, 0.9083)>
UV <Vector (0.2381, 0.9072)>
Face 3285
UV Count: 3
UV <Vector (0.2378, 0.9088)>
UV <Vector (0.2381, 0.9072)>
UV <Vector (0.2386, 0.9083)>
Face 3286
UV Count: 3
UV <Vector (0.2405, 0.9063)>
UV <Vector (0.2408, 0.9062)>
UV <Vector (0.2407, 0.9066)>
Face 3287
UV Count: 3
UV <Vector (0.2415, 0.9059)>
UV <Vector (0.2408, 0.9062)>
UV <Vector (0.2410, 0.9057)>
Face 3288
UV Count: 3
UV <Vector (0.2385, 0.9055)>
UV <Vector (0.2393, 0.9056)>
UV <Vector (0.2389, 0.9061)>
Face 3289
UV Count: 3
UV <Vector (0.2403, 0.9064)>
UV <Vector (0.2399, 0.9055)>
UV <Vector (0.2405, 0.9063)>
Face 3290
UV Count: 3
UV <Vector (0.2397, 0.9051)>
UV <Vector (0.2395, 0.9045)>
UV <Vector (0.2403, 0.9046)>
Face 3291
UV Count: 3
UV <Vector (0.2389, 0.9061)>
UV <Vector (0.2393, 0.9060)>
UV <Vector (0.2394, 0.9064)>
Face 3292
UV Count: 3
UV <Vector (0.2395, 0.9045)>
UV <Vector (0.2394, 0.9052)>
UV <Vector (0.2386, 0.9048)>
Face 3293
UV Count: 3
UV <Vector (0.2399, 0.9054)>
UV <Vector (0.2406, 0.9056)>
UV <Vector (0.2406, 0.9060)>
Face 3294
UV Count: 3
UV <Vector (0.2395, 0.9060)>
UV <Vector (0.2403, 0.9064)>
UV <Vector (0.2399, 0.9065)>
Face 3295
UV Count: 3
UV <Vector (0.2399, 0.9052)>
UV <Vector (0.2403, 0.9046)>
UV <Vector (0.2405, 0.9050)>
Face 3296
UV Count: 3
UV <Vector (0.2394, 0.9064)>
UV <Vector (0.2395, 0.9060)>
UV <Vector (0.2399, 0.9065)>
Face 3297
UV Count: 3
UV <Vector (0.2400, 0.9053)>
UV <Vector (0.2405, 0.9050)>
UV <Vector (0.2406, 0.9056)>
Face 3298
UV Count: 3
UV <Vector (0.2386, 0.9048)>
UV <Vector (0.2393, 0.9053)>
UV <Vector (0.2385, 0.9055)>
Face 3299
UV Count: 3
UV <Vector (0.2399, 0.9055)>
UV <Vector (0.2406, 0.9060)>
UV <Vector (0.2405, 0.9063)>
Face 3300
UV Count: 3
UV <Vector (0.2393, 0.9053)>
UV <Vector (0.2396, 0.9051)>
UV <Vector (0.2395, 0.9053)>
Face 3301
UV Count: 3
UV <Vector (0.2398, 0.9054)>
UV <Vector (0.2395, 0.9060)>
UV <Vector (0.2396, 0.9054)>
Face 3302
UV Count: 3
UV <Vector (0.2399, 0.9052)>
UV <Vector (0.2396, 0.9054)>
UV <Vector (0.2397, 0.9051)>
Face 3303
UV Count: 3
UV <Vector (0.2393, 0.9056)>
UV <Vector (0.2395, 0.9053)>
UV <Vector (0.2393, 0.9060)>
Face 3304
UV Count: 3
UV <Vector (0.2399, 0.9054)>
UV <Vector (0.2397, 0.9056)>
UV <Vector (0.2398, 0.9054)>
Face 3305
UV Count: 3
UV <Vector (0.2400, 0.9053)>
UV <Vector (0.2398, 0.9054)>
UV <Vector (0.2399, 0.9052)>
Face 3306
UV Count: 3
UV <Vector (0.2396, 0.9054)>
UV <Vector (0.2396, 0.9051)>
UV <Vector (0.2397, 0.9051)>
Face 3307
UV Count: 3
UV <Vector (0.2395, 0.9060)>
UV <Vector (0.2395, 0.9053)>
UV <Vector (0.2396, 0.9054)>
Face 3308
UV Count: 3
UV <Vector (0.2462, 0.8747)>
UV <Vector (0.2428, 0.8826)>
UV <Vector (0.2433, 0.8742)>
Face 3309
UV Count: 3
UV <Vector (0.2422, 0.8912)>
UV <Vector (0.2407, 0.8929)>
UV <Vector (0.2405, 0.8912)>
Face 3310
UV Count: 3
UV <Vector (0.2409, 0.8844)>
UV <Vector (0.2428, 0.8826)>
UV <Vector (0.2427, 0.8845)>
Face 3311
UV Count: 3
UV <Vector (0.2423, 0.8890)>
UV <Vector (0.2404, 0.8867)>
UV <Vector (0.2425, 0.8866)>
Face 3312
UV Count: 3
UV <Vector (0.2405, 0.8912)>
UV <Vector (0.2423, 0.8890)>
UV <Vector (0.2422, 0.8912)>
Face 3313
UV Count: 3
UV <Vector (0.2425, 0.8866)>
UV <Vector (0.2409, 0.8844)>
UV <Vector (0.2427, 0.8845)>
Face 3314
UV Count: 3
UV <Vector (0.2435, 0.8930)>
UV <Vector (0.2422, 0.8912)>
UV <Vector (0.2438, 0.8913)>
Face 3315
UV Count: 3
UV <Vector (0.1932, 0.8956)>
UV <Vector (0.1997, 0.8972)>
UV <Vector (0.1945, 0.8984)>
Face 3316
UV Count: 3
UV <Vector (0.1997, 0.8972)>
UV <Vector (0.2028, 0.8899)>
UV <Vector (0.2055, 0.8961)>
Face 3317
UV Count: 3
UV <Vector (0.1974, 0.8914)>
UV <Vector (0.2003, 0.8839)>
UV <Vector (0.2028, 0.8899)>
Face 3318
UV Count: 3
UV <Vector (0.2075, 0.8832)>
UV <Vector (0.2028, 0.8899)>
UV <Vector (0.2003, 0.8839)>
Face 3319
UV Count: 3
UV <Vector (0.1974, 0.8914)>
UV <Vector (0.1910, 0.8934)>
UV <Vector (0.1920, 0.8863)>
Face 3320
UV Count: 3
UV <Vector (0.1948, 0.9019)>
UV <Vector (0.1997, 0.8972)>
UV <Vector (0.2006, 0.9028)>
Face 3321
UV Count: 3
UV <Vector (0.6433, 0.7721)>
UV <Vector (0.6398, 0.7707)>
UV <Vector (0.6409, 0.7684)>
Face 3322
UV Count: 3
UV <Vector (0.6365, 0.7726)>
UV <Vector (0.6398, 0.7707)>
UV <Vector (0.6404, 0.7727)>
Face 3323
UV Count: 3
UV <Vector (0.6365, 0.7726)>
UV <Vector (0.6321, 0.7731)>
UV <Vector (0.6367, 0.7706)>
Face 3324
UV Count: 3
UV <Vector (0.6289, 0.7770)>
UV <Vector (0.6321, 0.7731)>
UV <Vector (0.6329, 0.7746)>
Face 3325
UV Count: 3
UV <Vector (0.6289, 0.7770)>
UV <Vector (0.6255, 0.7796)>
UV <Vector (0.6280, 0.7759)>
Face 3326
UV Count: 3
UV <Vector (0.6266, 0.7803)>
UV <Vector (0.6239, 0.7844)>
UV <Vector (0.6255, 0.7796)>
Face 3327
UV Count: 3
UV <Vector (0.6251, 0.7847)>
UV <Vector (0.6235, 0.7881)>
UV <Vector (0.6239, 0.7844)>
Face 3328
UV Count: 3
UV <Vector (0.6245, 0.7883)>
UV <Vector (0.6236, 0.7903)>
UV <Vector (0.6235, 0.7881)>
Face 3329
UV Count: 3
UV <Vector (0.6246, 0.7905)>
UV <Vector (0.6239, 0.7920)>
UV <Vector (0.6236, 0.7903)>
Face 3330
UV Count: 3
UV <Vector (0.6247, 0.7921)>
UV <Vector (0.6244, 0.7937)>
UV <Vector (0.6239, 0.7920)>
Face 3331
UV Count: 3
UV <Vector (0.6251, 0.7934)>
UV <Vector (0.6258, 0.7958)>
UV <Vector (0.6244, 0.7937)>
Face 3332
UV Count: 3
UV <Vector (0.6264, 0.7952)>
UV <Vector (0.6286, 0.7977)>
UV <Vector (0.6258, 0.7958)>
Face 3333
UV Count: 3
UV <Vector (0.6289, 0.7969)>
UV <Vector (0.6319, 0.7983)>
UV <Vector (0.6286, 0.7977)>
Face 3334
UV Count: 3
UV <Vector (0.6343, 0.7971)>
UV <Vector (0.6319, 0.7983)>
UV <Vector (0.6318, 0.7974)>
Face 3335
UV Count: 3
UV <Vector (0.6368, 0.7951)>
UV <Vector (0.6348, 0.7978)>
UV <Vector (0.6343, 0.7971)>
Face 3336
UV Count: 3
UV <Vector (0.6382, 0.7920)>
UV <Vector (0.6392, 0.7894)>
UV <Vector (0.6391, 0.7920)>
Face 3337
UV Count: 3
UV <Vector (0.6383, 0.7894)>
UV <Vector (0.6384, 0.7857)>
UV <Vector (0.6392, 0.7894)>
Face 3338
UV Count: 3
UV <Vector (0.6376, 0.7861)>
UV <Vector (0.6369, 0.7836)>
UV <Vector (0.6384, 0.7857)>
Face 3339
UV Count: 3
UV <Vector (0.6353, 0.7823)>
UV <Vector (0.6369, 0.7836)>
UV <Vector (0.6361, 0.7843)>
Face 3340
UV Count: 3
UV <Vector (0.6259, 0.7932)>
UV <Vector (0.6264, 0.7952)>
UV <Vector (0.6251, 0.7934)>
Face 3341
UV Count: 3
UV <Vector (0.6361, 0.7843)>
UV <Vector (0.6341, 0.7844)>
UV <Vector (0.6353, 0.7823)>
Face 3342
UV Count: 3
UV <Vector (0.6247, 0.7921)>
UV <Vector (0.6259, 0.7932)>
UV <Vector (0.6251, 0.7934)>
Face 3343
UV Count: 3
UV <Vector (0.6376, 0.7861)>
UV <Vector (0.6356, 0.7852)>
UV <Vector (0.6361, 0.7843)>
Face 3344
UV Count: 3
UV <Vector (0.6252, 0.7906)>
UV <Vector (0.6247, 0.7921)>
UV <Vector (0.6246, 0.7905)>
Face 3345
UV Count: 3
UV <Vector (0.6383, 0.7894)>
UV <Vector (0.6368, 0.7866)>
UV <Vector (0.6376, 0.7861)>
Face 3346
UV Count: 3
UV <Vector (0.6367, 0.7913)>
UV <Vector (0.6383, 0.7894)>
UV <Vector (0.6382, 0.7920)>
Face 3347
UV Count: 3
UV <Vector (0.6343, 0.7971)>
UV <Vector (0.6352, 0.7941)>
UV <Vector (0.6368, 0.7951)>
Face 3348
UV Count: 3
UV <Vector (0.6318, 0.7974)>
UV <Vector (0.6335, 0.7955)>
UV <Vector (0.6343, 0.7971)>
Face 3349
UV Count: 3
UV <Vector (0.6293, 0.7957)>
UV <Vector (0.6318, 0.7974)>
UV <Vector (0.6289, 0.7969)>
Face 3350
UV Count: 3
UV <Vector (0.6271, 0.7947)>
UV <Vector (0.6289, 0.7969)>
UV <Vector (0.6264, 0.7952)>
Face 3351
UV Count: 3
UV <Vector (0.6352, 0.7941)>
UV <Vector (0.6382, 0.7920)>
UV <Vector (0.6368, 0.7951)>
Face 3352
UV Count: 3
UV <Vector (0.6382, 0.7920)>
UV <Vector (0.6375, 0.7955)>
UV <Vector (0.6368, 0.7951)>
Face 3353
UV Count: 3
UV <Vector (0.6273, 0.7928)>
UV <Vector (0.6271, 0.7947)>
UV <Vector (0.6259, 0.7932)>
Face 3354
UV Count: 3
UV <Vector (0.6368, 0.7866)>
UV <Vector (0.6349, 0.7863)>
UV <Vector (0.6356, 0.7852)>
Face 3355
UV Count: 3
UV <Vector (0.6329, 0.7947)>
UV <Vector (0.6352, 0.7941)>
UV <Vector (0.6335, 0.7955)>
Face 3356
UV Count: 3
UV <Vector (0.6283, 0.7939)>
UV <Vector (0.6293, 0.7957)>
UV <Vector (0.6271, 0.7947)>
Face 3357
UV Count: 3
UV <Vector (0.6356, 0.7852)>
UV <Vector (0.6337, 0.7856)>
UV <Vector (0.6341, 0.7844)>
Face 3358
UV Count: 3
UV <Vector (0.6252, 0.7906)>
UV <Vector (0.6266, 0.7916)>
UV <Vector (0.6254, 0.7919)>
Face 3359
UV Count: 3
UV <Vector (0.6342, 0.7933)>
UV <Vector (0.6367, 0.7913)>
UV <Vector (0.6352, 0.7941)>
Face 3360
UV Count: 3
UV <Vector (0.6296, 0.7951)>
UV <Vector (0.6315, 0.7959)>
UV <Vector (0.6293, 0.7957)>
Face 3361
UV Count: 3
UV <Vector (0.6266, 0.7916)>
UV <Vector (0.6259, 0.7932)>
UV <Vector (0.6254, 0.7919)>
Face 3362
UV Count: 3
UV <Vector (0.6367, 0.7913)>
UV <Vector (0.6357, 0.7896)>
UV <Vector (0.6369, 0.7892)>
Face 3363
UV Count: 3
UV <Vector (0.6369, 0.7892)>
UV <Vector (0.6355, 0.7879)>
UV <Vector (0.6368, 0.7866)>
Face 3364
UV Count: 3
UV <Vector (0.6315, 0.7959)>
UV <Vector (0.6329, 0.7947)>
UV <Vector (0.6335, 0.7955)>
Face 3365
UV Count: 3
UV <Vector (0.6411, 0.7770)>
UV <Vector (0.6433, 0.7721)>
UV <Vector (0.6447, 0.7770)>
Face 3366
UV Count: 3
UV <Vector (0.6252, 0.7883)>
UV <Vector (0.6246, 0.7905)>
UV <Vector (0.6245, 0.7883)>
Face 3367
UV Count: 3
UV <Vector (0.6251, 0.7847)>
UV <Vector (0.6252, 0.7883)>
UV <Vector (0.6245, 0.7883)>
Face 3368
UV Count: 3
UV <Vector (0.6271, 0.7804)>
UV <Vector (0.6251, 0.7847)>
UV <Vector (0.6266, 0.7803)>
Face 3369
UV Count: 3
UV <Vector (0.6266, 0.7803)>
UV <Vector (0.6294, 0.7775)>
UV <Vector (0.6271, 0.7804)>
Face 3370
UV Count: 3
UV <Vector (0.6329, 0.7746)>
UV <Vector (0.6294, 0.7775)>
UV <Vector (0.6289, 0.7770)>
Face 3371
UV Count: 3
UV <Vector (0.6329, 0.7746)>
UV <Vector (0.6369, 0.7745)>
UV <Vector (0.6332, 0.7753)>
Face 3372
UV Count: 3
UV <Vector (0.6404, 0.7727)>
UV <Vector (0.6369, 0.7745)>
UV <Vector (0.6365, 0.7726)>
Face 3373
UV Count: 3
UV <Vector (0.6411, 0.7770)>
UV <Vector (0.6389, 0.7750)>
UV <Vector (0.6404, 0.7727)>
Face 3374
UV Count: 3
UV <Vector (0.6332, 0.7904)>
UV <Vector (0.6348, 0.7898)>
UV <Vector (0.6341, 0.7908)>
Face 3375
UV Count: 3
UV <Vector (0.6345, 0.7791)>
UV <Vector (0.6378, 0.7799)>
UV <Vector (0.6346, 0.7810)>
Face 3376
UV Count: 3
UV <Vector (0.6327, 0.7819)>
UV <Vector (0.6345, 0.7791)>
UV <Vector (0.6346, 0.7810)>
Face 3377
UV Count: 3
UV <Vector (0.6312, 0.7831)>
UV <Vector (0.6312, 0.7809)>
UV <Vector (0.6327, 0.7819)>
Face 3378
UV Count: 3
UV <Vector (0.6304, 0.7851)>
UV <Vector (0.6295, 0.7827)>
UV <Vector (0.6312, 0.7831)>
Face 3379
UV Count: 3
UV <Vector (0.6301, 0.7870)>
UV <Vector (0.6283, 0.7854)>
UV <Vector (0.6304, 0.7851)>
Face 3380
UV Count: 3
UV <Vector (0.6304, 0.7887)>
UV <Vector (0.6277, 0.7876)>
UV <Vector (0.6301, 0.7870)>
Face 3381
UV Count: 3
UV <Vector (0.6279, 0.7896)>
UV <Vector (0.6307, 0.7899)>
UV <Vector (0.6283, 0.7908)>
Face 3382
UV Count: 3
UV <Vector (0.6266, 0.7901)>
UV <Vector (0.6252, 0.7883)>
UV <Vector (0.6263, 0.7880)>
Face 3383
UV Count: 3
UV <Vector (0.6257, 0.7848)>
UV <Vector (0.6263, 0.7880)>
UV <Vector (0.6252, 0.7883)>
Face 3384
UV Count: 3
UV <Vector (0.6281, 0.7816)>
UV <Vector (0.6257, 0.7848)>
UV <Vector (0.6271, 0.7804)>
Face 3385
UV Count: 3
UV <Vector (0.6303, 0.7793)>
UV <Vector (0.6271, 0.7804)>
UV <Vector (0.6294, 0.7775)>
Face 3386
UV Count: 3
UV <Vector (0.6340, 0.7772)>
UV <Vector (0.6294, 0.7775)>
UV <Vector (0.6332, 0.7753)>
Face 3387
UV Count: 3
UV <Vector (0.6340, 0.7772)>
UV <Vector (0.6369, 0.7745)>
UV <Vector (0.6370, 0.7764)>
Face 3388
UV Count: 3
UV <Vector (0.6370, 0.7764)>
UV <Vector (0.6389, 0.7750)>
UV <Vector (0.6394, 0.7764)>
Face 3389
UV Count: 3
UV <Vector (0.6374, 0.7780)>
UV <Vector (0.6395, 0.7790)>
UV <Vector (0.6378, 0.7799)>
Face 3390
UV Count: 3
UV <Vector (0.6388, 0.7774)>
UV <Vector (0.6411, 0.7770)>
UV <Vector (0.6395, 0.7790)>
Face 3391
UV Count: 3
UV <Vector (0.6370, 0.7764)>
UV <Vector (0.6388, 0.7774)>
UV <Vector (0.6374, 0.7780)>
Face 3392
UV Count: 3
UV <Vector (0.6374, 0.7780)>
UV <Vector (0.6340, 0.7772)>
UV <Vector (0.6370, 0.7764)>
Face 3393
UV Count: 3
UV <Vector (0.6345, 0.7791)>
UV <Vector (0.6303, 0.7793)>
UV <Vector (0.6340, 0.7772)>
Face 3394
UV Count: 3
UV <Vector (0.6312, 0.7809)>
UV <Vector (0.6281, 0.7816)>
UV <Vector (0.6303, 0.7793)>
Face 3395
UV Count: 3
UV <Vector (0.6283, 0.7854)>
UV <Vector (0.6281, 0.7816)>
UV <Vector (0.6295, 0.7827)>
Face 3396
UV Count: 3
UV <Vector (0.6277, 0.7876)>
UV <Vector (0.6269, 0.7854)>
UV <Vector (0.6283, 0.7854)>
Face 3397
UV Count: 3
UV <Vector (0.6283, 0.7908)>
UV <Vector (0.6311, 0.7909)>
UV <Vector (0.6288, 0.7920)>
Face 3398
UV Count: 3
UV <Vector (0.6279, 0.7896)>
UV <Vector (0.6263, 0.7880)>
UV <Vector (0.6277, 0.7876)>
Face 3399
UV Count: 3
UV <Vector (0.6297, 0.7931)>
UV <Vector (0.6311, 0.7909)>
UV <Vector (0.6319, 0.7918)>
Face 3400
UV Count: 3
UV <Vector (0.6266, 0.7901)>
UV <Vector (0.6283, 0.7908)>
UV <Vector (0.6266, 0.7916)>
Face 3401
UV Count: 3
UV <Vector (0.6266, 0.7916)>
UV <Vector (0.6288, 0.7920)>
UV <Vector (0.6273, 0.7928)>
Face 3402
UV Count: 3
UV <Vector (0.6316, 0.7933)>
UV <Vector (0.6314, 0.7951)>
UV <Vector (0.6297, 0.7931)>
Face 3403
UV Count: 3
UV <Vector (0.6319, 0.7918)>
UV <Vector (0.6316, 0.7933)>
UV <Vector (0.6297, 0.7931)>
Face 3404
UV Count: 3
UV <Vector (0.6353, 0.7912)>
UV <Vector (0.6348, 0.7898)>
UV <Vector (0.6357, 0.7896)>
Face 3405
UV Count: 3
UV <Vector (0.6328, 0.7923)>
UV <Vector (0.6329, 0.7947)>
UV <Vector (0.6316, 0.7933)>
Face 3406
UV Count: 3
UV <Vector (0.6304, 0.7851)>
UV <Vector (0.6312, 0.7869)>
UV <Vector (0.6301, 0.7870)>
Face 3407
UV Count: 3
UV <Vector (0.6301, 0.7870)>
UV <Vector (0.6313, 0.7879)>
UV <Vector (0.6304, 0.7887)>
Face 3408
UV Count: 3
UV <Vector (0.6304, 0.7887)>
UV <Vector (0.6318, 0.7889)>
UV <Vector (0.6307, 0.7899)>
Face 3409
UV Count: 3
UV <Vector (0.6336, 0.7882)>
UV <Vector (0.6318, 0.7889)>
UV <Vector (0.6331, 0.7874)>
Face 3410
UV Count: 3
UV <Vector (0.6324, 0.7897)>
UV <Vector (0.6307, 0.7899)>
UV <Vector (0.6318, 0.7889)>
Face 3411
UV Count: 3
UV <Vector (0.6331, 0.7874)>
UV <Vector (0.6349, 0.7863)>
UV <Vector (0.6336, 0.7882)>
Face 3412
UV Count: 3
UV <Vector (0.6355, 0.7879)>
UV <Vector (0.6336, 0.7882)>
UV <Vector (0.6349, 0.7863)>
Face 3413
UV Count: 3
UV <Vector (0.6357, 0.7896)>
UV <Vector (0.6341, 0.7892)>
UV <Vector (0.6355, 0.7879)>
Face 3414
UV Count: 3
UV <Vector (0.6332, 0.7904)>
UV <Vector (0.6311, 0.7909)>
UV <Vector (0.6324, 0.7897)>
Face 3415
UV Count: 3
UV <Vector (0.6328, 0.7923)>
UV <Vector (0.6332, 0.7904)>
UV <Vector (0.6341, 0.7908)>
Face 3416
UV Count: 3
UV <Vector (0.6342, 0.7933)>
UV <Vector (0.6341, 0.7908)>
UV <Vector (0.6353, 0.7912)>
Face 3417
UV Count: 3
UV <Vector (0.6297, 0.7931)>
UV <Vector (0.6296, 0.7951)>
UV <Vector (0.6283, 0.7939)>
Face 3418
UV Count: 3
UV <Vector (0.6324, 0.7897)>
UV <Vector (0.6341, 0.7892)>
UV <Vector (0.6332, 0.7904)>
Face 3419
UV Count: 3
UV <Vector (0.6283, 0.7939)>
UV <Vector (0.6288, 0.7920)>
UV <Vector (0.6297, 0.7931)>
Face 3420
UV Count: 3
UV <Vector (0.6312, 0.7831)>
UV <Vector (0.6314, 0.7850)>
UV <Vector (0.6304, 0.7851)>
Face 3421
UV Count: 3
UV <Vector (0.6327, 0.7819)>
UV <Vector (0.6318, 0.7833)>
UV <Vector (0.6312, 0.7831)>
Face 3422
UV Count: 3
UV <Vector (0.6323, 0.7873)>
UV <Vector (0.6318, 0.7889)>
UV <Vector (0.6313, 0.7879)>
Face 3423
UV Count: 3
UV <Vector (0.6325, 0.7860)>
UV <Vector (0.6331, 0.7874)>
UV <Vector (0.6323, 0.7873)>
Face 3424
UV Count: 3
UV <Vector (0.6312, 0.7869)>
UV <Vector (0.6323, 0.7873)>
UV <Vector (0.6313, 0.7879)>
Face 3425
UV Count: 3
UV <Vector (0.6314, 0.7850)>
UV <Vector (0.6325, 0.7860)>
UV <Vector (0.6312, 0.7869)>
Face 3426
UV Count: 3
UV <Vector (0.6337, 0.7856)>
UV <Vector (0.6330, 0.7845)>
UV <Vector (0.6341, 0.7844)>
Face 3427
UV Count: 3
UV <Vector (0.6341, 0.7844)>
UV <Vector (0.6335, 0.7829)>
UV <Vector (0.6353, 0.7823)>
Face 3428
UV Count: 3
UV <Vector (0.6318, 0.7833)>
UV <Vector (0.6330, 0.7845)>
UV <Vector (0.6314, 0.7850)>
Face 3429
UV Count: 3
UV <Vector (0.6346, 0.7810)>
UV <Vector (0.6335, 0.7829)>
UV <Vector (0.6327, 0.7819)>
Face 3430
UV Count: 3
UV <Vector (0.6370, 0.7819)>
UV <Vector (0.6346, 0.7810)>
UV <Vector (0.6378, 0.7799)>
Face 3431
UV Count: 3
UV <Vector (0.6398, 0.7707)>
UV <Vector (0.6375, 0.7687)>
UV <Vector (0.6409, 0.7684)>
Face 3432
UV Count: 3
UV <Vector (0.6375, 0.7687)>
UV <Vector (0.6381, 0.7652)>
UV <Vector (0.6409, 0.7684)>
Face 3433
UV Count: 3
UV <Vector (0.6312, 0.7713)>
UV <Vector (0.6363, 0.7668)>
UV <Vector (0.6375, 0.7687)>
Face 3434
UV Count: 3
UV <Vector (0.6367, 0.7706)>
UV <Vector (0.6312, 0.7713)>
UV <Vector (0.6375, 0.7687)>
Face 3435
UV Count: 3
UV <Vector (0.6277, 0.7657)>
UV <Vector (0.6363, 0.7668)>
UV <Vector (0.6291, 0.7679)>
Face 3436
UV Count: 3
UV <Vector (0.6312, 0.7713)>
UV <Vector (0.6237, 0.7719)>
UV <Vector (0.6291, 0.7679)>
Face 3437
UV Count: 3
UV <Vector (0.6268, 0.7750)>
UV <Vector (0.6204, 0.7766)>
UV <Vector (0.6237, 0.7719)>
Face 3438
UV Count: 3
UV <Vector (0.6240, 0.7787)>
UV <Vector (0.6182, 0.7830)>
UV <Vector (0.6204, 0.7766)>
Face 3439
UV Count: 3
UV <Vector (0.6280, 0.7759)>
UV <Vector (0.6312, 0.7713)>
UV <Vector (0.6321, 0.7731)>
Face 3440
UV Count: 3
UV <Vector (0.6255, 0.7796)>
UV <Vector (0.6268, 0.7750)>
UV <Vector (0.6280, 0.7759)>
Face 3441
UV Count: 3
UV <Vector (0.6255, 0.7796)>
UV <Vector (0.6222, 0.7841)>
UV <Vector (0.6240, 0.7787)>
Face 3442
UV Count: 3
UV <Vector (0.6218, 0.7874)>
UV <Vector (0.6182, 0.7830)>
UV <Vector (0.6222, 0.7841)>
Face 3443
UV Count: 3
UV <Vector (0.6218, 0.7874)>
UV <Vector (0.6204, 0.7907)>
UV <Vector (0.6170, 0.7889)>
Face 3444
UV Count: 3
UV <Vector (0.6228, 0.7923)>
UV <Vector (0.6204, 0.7907)>
UV <Vector (0.6223, 0.7902)>
Face 3445
UV Count: 3
UV <Vector (0.6234, 0.7947)>
UV <Vector (0.6209, 0.7930)>
UV <Vector (0.6228, 0.7923)>
Face 3446
UV Count: 3
UV <Vector (0.6239, 0.7844)>
UV <Vector (0.6218, 0.7874)>
UV <Vector (0.6222, 0.7841)>
Face 3447
UV Count: 3
UV <Vector (0.6235, 0.7881)>
UV <Vector (0.6223, 0.7902)>
UV <Vector (0.6218, 0.7874)>
Face 3448
UV Count: 3
UV <Vector (0.6236, 0.7903)>
UV <Vector (0.6228, 0.7923)>
UV <Vector (0.6223, 0.7902)>
Face 3449
UV Count: 3
UV <Vector (0.6244, 0.7937)>
UV <Vector (0.6228, 0.7923)>
UV <Vector (0.6239, 0.7920)>
Face 3450
UV Count: 3
UV <Vector (0.6384, 0.7857)>
UV <Vector (0.6410, 0.7880)>
UV <Vector (0.6392, 0.7894)>
Face 3451
UV Count: 3
UV <Vector (0.6420, 0.7845)>
UV <Vector (0.6410, 0.7880)>
UV <Vector (0.6405, 0.7854)>
Face 3452
UV Count: 3
UV <Vector (0.6420, 0.7845)>
UV <Vector (0.6447, 0.7770)>
UV <Vector (0.6446, 0.7866)>
Face 3453
UV Count: 3
UV <Vector (0.6392, 0.7894)>
UV <Vector (0.6407, 0.7917)>
UV <Vector (0.6391, 0.7920)>
Face 3454
UV Count: 3
UV <Vector (0.6391, 0.7920)>
UV <Vector (0.6387, 0.7961)>
UV <Vector (0.6375, 0.7955)>
Face 3455
UV Count: 3
UV <Vector (0.6387, 0.7961)>
UV <Vector (0.6348, 0.7978)>
UV <Vector (0.6375, 0.7955)>
Face 3456
UV Count: 3
UV <Vector (0.6355, 0.7996)>
UV <Vector (0.6319, 0.7983)>
UV <Vector (0.6348, 0.7978)>
Face 3457
UV Count: 3
UV <Vector (0.6319, 0.7983)>
UV <Vector (0.6283, 0.7991)>
UV <Vector (0.6286, 0.7977)>
Face 3458
UV Count: 3
UV <Vector (0.6286, 0.7977)>
UV <Vector (0.6246, 0.7968)>
UV <Vector (0.6258, 0.7958)>
Face 3459
UV Count: 3
UV <Vector (0.6258, 0.7958)>
UV <Vector (0.6234, 0.7947)>
UV <Vector (0.6244, 0.7937)>
Face 3460
UV Count: 3
UV <Vector (0.6446, 0.7866)>
UV <Vector (0.6407, 0.7917)>
UV <Vector (0.6410, 0.7880)>
Face 3461
UV Count: 3
UV <Vector (0.6432, 0.7930)>
UV <Vector (0.6387, 0.7961)>
UV <Vector (0.6407, 0.7917)>
Face 3462
UV Count: 3
UV <Vector (0.6355, 0.8004)>
UV <Vector (0.6319, 0.7995)>
UV <Vector (0.6355, 0.7996)>
Face 3463
UV Count: 3
UV <Vector (0.6355, 0.7996)>
UV <Vector (0.6393, 0.8008)>
UV <Vector (0.6355, 0.8004)>
Face 3464
UV Count: 3
UV <Vector (0.6393, 0.8008)>
UV <Vector (0.6318, 0.8003)>
UV <Vector (0.6355, 0.8004)>
Face 3465
UV Count: 3
UV <Vector (0.6318, 0.8003)>
UV <Vector (0.6283, 0.7991)>
UV <Vector (0.6319, 0.7995)>
Face 3466
UV Count: 3
UV <Vector (0.6274, 0.8027)>
UV <Vector (0.6246, 0.7968)>
UV <Vector (0.6283, 0.7991)>
Face 3467
UV Count: 3
UV <Vector (0.6246, 0.7968)>
UV <Vector (0.6202, 0.7963)>
UV <Vector (0.6234, 0.7947)>
Face 3468
UV Count: 3
UV <Vector (0.6170, 0.7889)>
UV <Vector (0.6209, 0.7930)>
UV <Vector (0.6202, 0.7963)>
Face 3469
UV Count: 3
UV <Vector (0.6142, 0.7912)>
UV <Vector (0.6202, 0.7963)>
UV <Vector (0.6188, 0.7989)>
Face 3470
UV Count: 3
UV <Vector (0.6142, 0.7812)>
UV <Vector (0.6170, 0.7889)>
UV <Vector (0.6142, 0.7912)>
Face 3471
UV Count: 3
UV <Vector (0.6277, 0.7657)>
UV <Vector (0.6237, 0.7719)>
UV <Vector (0.6191, 0.7711)>
Face 3472
UV Count: 3
UV <Vector (0.1730, 0.9075)>
UV <Vector (0.1634, 0.9004)>
UV <Vector (0.1753, 0.8987)>
Face 3473
UV Count: 3
UV <Vector (0.1328, 0.9228)>
UV <Vector (0.1435, 0.9128)>
UV <Vector (0.1448, 0.9206)>
Face 3474
UV Count: 3
UV <Vector (0.1539, 0.9188)>
UV <Vector (0.1435, 0.9128)>
UV <Vector (0.1533, 0.9113)>
Face 3475
UV Count: 3
UV <Vector (0.1533, 0.9113)>
UV <Vector (0.1630, 0.9168)>
UV <Vector (0.1539, 0.9188)>
Face 3476
UV Count: 3
UV <Vector (0.1799, 0.9058)>
UV <Vector (0.1753, 0.8987)>
UV <Vector (0.1804, 0.9025)>
Face 3477
UV Count: 3
UV <Vector (0.6204, 0.7766)>
UV <Vector (0.6191, 0.7711)>
UV <Vector (0.6237, 0.7719)>
Face 3478
UV Count: 3
UV <Vector (0.6159, 0.7759)>
UV <Vector (0.6182, 0.7830)>
UV <Vector (0.6142, 0.7812)>
Face 3479
UV Count: 3
UV <Vector (0.6420, 0.7845)>
UV <Vector (0.6395, 0.7790)>
UV <Vector (0.6411, 0.7770)>
Face 3480
UV Count: 3
UV <Vector (0.6384, 0.7857)>
UV <Vector (0.6370, 0.7819)>
UV <Vector (0.6378, 0.7799)>
Face 3481
UV Count: 3
UV <Vector (0.6405, 0.7854)>
UV <Vector (0.6378, 0.7799)>
UV <Vector (0.6395, 0.7790)>
Face 3482
UV Count: 3
UV <Vector (0.2089, 0.8168)>
UV <Vector (0.2096, 0.8062)>
UV <Vector (0.2200, 0.8119)>
Face 3483
UV Count: 3
UV <Vector (0.1514, 0.8407)>
UV <Vector (0.1396, 0.8232)>
UV <Vector (0.1566, 0.8220)>
Face 3484
UV Count: 3
UV <Vector (0.1713, 0.8190)>
UV <Vector (0.1665, 0.8360)>
UV <Vector (0.1566, 0.8220)>
Face 3485
UV Count: 3
UV <Vector (0.1814, 0.8299)>
UV <Vector (0.1776, 0.8163)>
UV <Vector (0.1895, 0.8260)>
Face 3486
UV Count: 3
UV <Vector (0.1895, 0.8260)>
UV <Vector (0.1890, 0.8111)>
UV <Vector (0.1997, 0.8211)>
Face 3487
UV Count: 3
UV <Vector (0.2200, 0.8119)>
UV <Vector (0.2238, 0.7989)>
UV <Vector (0.2278, 0.8083)>
Face 3488
UV Count: 3
UV <Vector (0.2381, 0.8060)>
UV <Vector (0.2238, 0.7989)>
UV <Vector (0.2371, 0.7902)>
Face 3489
UV Count: 3
UV <Vector (0.2471, 0.8046)>
UV <Vector (0.2371, 0.7902)>
UV <Vector (0.2446, 0.7856)>
Face 3490
UV Count: 3
UV <Vector (0.2549, 0.8050)>
UV <Vector (0.2446, 0.7856)>
UV <Vector (0.2572, 0.7842)>
Face 3491
UV Count: 3
UV <Vector (0.1356, 0.8289)>
UV <Vector (0.1385, 0.8490)>
UV <Vector (0.1260, 0.8364)>
Face 3492
UV Count: 3
UV <Vector (0.0944, 0.7273)>
UV <Vector (0.1138, 0.7158)>
UV <Vector (0.1174, 0.7368)>
Face 3493
UV Count: 3
UV <Vector (0.1174, 0.7368)>
UV <Vector (0.1206, 0.7552)>
UV <Vector (0.1065, 0.7478)>
Face 3494
UV Count: 3
UV <Vector (0.1065, 0.7478)>
UV <Vector (0.0944, 0.7273)>
UV <Vector (0.1174, 0.7368)>
Face 3495
UV Count: 3
UV <Vector (0.0893, 0.7389)>
UV <Vector (0.0725, 0.7467)>
UV <Vector (0.0737, 0.7347)>
Face 3496
UV Count: 3
UV <Vector (0.0880, 0.7496)>
UV <Vector (0.0724, 0.7605)>
UV <Vector (0.0725, 0.7467)>
Face 3497
UV Count: 3
UV <Vector (0.0871, 0.7605)>
UV <Vector (0.0735, 0.7764)>
UV <Vector (0.0724, 0.7605)>
Face 3498
UV Count: 3
UV <Vector (0.0876, 0.7756)>
UV <Vector (0.0756, 0.7903)>
UV <Vector (0.0735, 0.7764)>
Face 3499
UV Count: 3
UV <Vector (0.1065, 0.7478)>
UV <Vector (0.0880, 0.7496)>
UV <Vector (0.0893, 0.7389)>
Face 3500
UV Count: 3
UV <Vector (0.0871, 0.7605)>
UV <Vector (0.1053, 0.7536)>
UV <Vector (0.1037, 0.7629)>
Face 3501
UV Count: 3
UV <Vector (0.0876, 0.7756)>
UV <Vector (0.1037, 0.7629)>
UV <Vector (0.1018, 0.7768)>
Face 3502
UV Count: 3
UV <Vector (0.0893, 0.7886)>
UV <Vector (0.1018, 0.7768)>
UV <Vector (0.1029, 0.7883)>
Face 3503
UV Count: 3
UV <Vector (0.1369, 0.7665)>
UV <Vector (0.1206, 0.7552)>
UV <Vector (0.1405, 0.7634)>
Face 3504
UV Count: 3
UV <Vector (0.1206, 0.7552)>
UV <Vector (0.1053, 0.7536)>
UV <Vector (0.1065, 0.7478)>
Face 3505
UV Count: 3
UV <Vector (0.1037, 0.7629)>
UV <Vector (0.1192, 0.7600)>
UV <Vector (0.1182, 0.7667)>
Face 3506
UV Count: 3
UV <Vector (0.1018, 0.7768)>
UV <Vector (0.1182, 0.7667)>
UV <Vector (0.1168, 0.7774)>
Face 3507
UV Count: 3
UV <Vector (0.1029, 0.7883)>
UV <Vector (0.1168, 0.7774)>
UV <Vector (0.1163, 0.7882)>
Face 3508
UV Count: 3
UV <Vector (0.1346, 0.7699)>
UV <Vector (0.1192, 0.7600)>
UV <Vector (0.1369, 0.7665)>
Face 3509
UV Count: 3
UV <Vector (0.1168, 0.7774)>
UV <Vector (0.1346, 0.7699)>
UV <Vector (0.1336, 0.7795)>
Face 3510
UV Count: 3
UV <Vector (0.1163, 0.7882)>
UV <Vector (0.1336, 0.7795)>
UV <Vector (0.1343, 0.7893)>
Face 3511
UV Count: 3
UV <Vector (0.1623, 0.7696)>
UV <Vector (0.1405, 0.7634)>
UV <Vector (0.1645, 0.7668)>
Face 3512
UV Count: 3
UV <Vector (0.1369, 0.7665)>
UV <Vector (0.1613, 0.7720)>
UV <Vector (0.1346, 0.7699)>
Face 3513
UV Count: 3
UV <Vector (0.1346, 0.7699)>
UV <Vector (0.1586, 0.7809)>
UV <Vector (0.1336, 0.7795)>
Face 3514
UV Count: 3
UV <Vector (0.1336, 0.7795)>
UV <Vector (0.1549, 0.7899)>
UV <Vector (0.1343, 0.7893)>
Face 3515
UV Count: 3
UV <Vector (0.1292, 0.8553)>
UV <Vector (0.1260, 0.8364)>
UV <Vector (0.1385, 0.8490)>
Face 3516
UV Count: 3
UV <Vector (0.1118, 0.8527)>
UV <Vector (0.1084, 0.8391)>
UV <Vector (0.1179, 0.8449)>
Face 3517
UV Count: 3
UV <Vector (0.1019, 0.8457)>
UV <Vector (0.0963, 0.8308)>
UV <Vector (0.1084, 0.8391)>
Face 3518
UV Count: 3
UV <Vector (0.0840, 0.8257)>
UV <Vector (0.0963, 0.8308)>
UV <Vector (0.0883, 0.8361)>
Face 3519
UV Count: 3
UV <Vector (0.0812, 0.8141)>
UV <Vector (0.0908, 0.7927)>
UV <Vector (0.0949, 0.8107)>
Face 3520
UV Count: 3
UV <Vector (0.0893, 0.7886)>
UV <Vector (0.0774, 0.7951)>
UV <Vector (0.0756, 0.7903)>
Face 3521
UV Count: 3
UV <Vector (0.0840, 0.8257)>
UV <Vector (0.0949, 0.8107)>
UV <Vector (0.0971, 0.8236)>
Face 3522
UV Count: 3
UV <Vector (0.1029, 0.7883)>
UV <Vector (0.0908, 0.7927)>
UV <Vector (0.0893, 0.7886)>
Face 3523
UV Count: 3
UV <Vector (0.1163, 0.7882)>
UV <Vector (0.1052, 0.7913)>
UV <Vector (0.1029, 0.7883)>
Face 3524
UV Count: 3
UV <Vector (0.1304, 0.7914)>
UV <Vector (0.1163, 0.7882)>
UV <Vector (0.1343, 0.7893)>
Face 3525
UV Count: 3
UV <Vector (0.1521, 0.7946)>
UV <Vector (0.1343, 0.7893)>
UV <Vector (0.1549, 0.7899)>
Face 3526
UV Count: 3
UV <Vector (0.1955, 0.7721)>
UV <Vector (0.1826, 0.7677)>
UV <Vector (0.1959, 0.7685)>
Face 3527
UV Count: 3
UV <Vector (0.2111, 0.7739)>
UV <Vector (0.1959, 0.7685)>
UV <Vector (0.2123, 0.7707)>
Face 3528
UV Count: 3
UV <Vector (0.1943, 0.7761)>
UV <Vector (0.1823, 0.7713)>
UV <Vector (0.1955, 0.7721)>
Face 3529
UV Count: 3
UV <Vector (0.2105, 0.7781)>
UV <Vector (0.1955, 0.7721)>
UV <Vector (0.2111, 0.7739)>
Face 3530
UV Count: 3
UV <Vector (0.1925, 0.7849)>
UV <Vector (0.1814, 0.7749)>
UV <Vector (0.1943, 0.7761)>
Face 3531
UV Count: 3
UV <Vector (0.2105, 0.7781)>
UV <Vector (0.1925, 0.7849)>
UV <Vector (0.1943, 0.7761)>
Face 3532
UV Count: 3
UV <Vector (0.1916, 0.7913)>
UV <Vector (0.1787, 0.7838)>
UV <Vector (0.1925, 0.7849)>
Face 3533
UV Count: 3
UV <Vector (0.1916, 0.7913)>
UV <Vector (0.1979, 0.7864)>
UV <Vector (0.1977, 0.7914)>
Face 3534
UV Count: 3
UV <Vector (0.1823, 0.7713)>
UV <Vector (0.1645, 0.7668)>
UV <Vector (0.1826, 0.7677)>
Face 3535
UV Count: 3
UV <Vector (0.1623, 0.7696)>
UV <Vector (0.1814, 0.7749)>
UV <Vector (0.1613, 0.7720)>
Face 3536
UV Count: 3
UV <Vector (0.1613, 0.7720)>
UV <Vector (0.1787, 0.7838)>
UV <Vector (0.1586, 0.7809)>
Face 3537
UV Count: 3
UV <Vector (0.1586, 0.7809)>
UV <Vector (0.1766, 0.7914)>
UV <Vector (0.1549, 0.7899)>
Face 3538
UV Count: 3
UV <Vector (0.1919, 0.7958)>
UV <Vector (0.1766, 0.7914)>
UV <Vector (0.1916, 0.7913)>
Face 3539
UV Count: 3
UV <Vector (0.1977, 0.7914)>
UV <Vector (0.1919, 0.7958)>
UV <Vector (0.1916, 0.7913)>
Face 3540
UV Count: 3
UV <Vector (0.1549, 0.7899)>
UV <Vector (0.1758, 0.7949)>
UV <Vector (0.1521, 0.7946)>
Face 3541
UV Count: 3
UV <Vector (0.1522, 0.8064)>
UV <Vector (0.1304, 0.7914)>
UV <Vector (0.1521, 0.7946)>
Face 3542
UV Count: 3
UV <Vector (0.1152, 0.8062)>
UV <Vector (0.1052, 0.7913)>
UV <Vector (0.1152, 0.7910)>
Face 3543
UV Count: 3
UV <Vector (0.1890, 0.8111)>
UV <Vector (0.1919, 0.7958)>
UV <Vector (0.1991, 0.7952)>
Face 3544
UV Count: 3
UV <Vector (0.1758, 0.7949)>
UV <Vector (0.1522, 0.8064)>
UV <Vector (0.1521, 0.7946)>
Face 3545
UV Count: 3
UV <Vector (0.1281, 0.8044)>
UV <Vector (0.1152, 0.7910)>
UV <Vector (0.1304, 0.7914)>
Face 3546
UV Count: 3
UV <Vector (0.1803, 0.8120)>
UV <Vector (0.1758, 0.7949)>
UV <Vector (0.1919, 0.7958)>
Face 3547
UV Count: 3
UV <Vector (0.0908, 0.7927)>
UV <Vector (0.1030, 0.8072)>
UV <Vector (0.0949, 0.8107)>
Face 3548
UV Count: 3
UV <Vector (0.0949, 0.8107)>
UV <Vector (0.1060, 0.8205)>
UV <Vector (0.0971, 0.8236)>
Face 3549
UV Count: 3
UV <Vector (0.1143, 0.8178)>
UV <Vector (0.1030, 0.8072)>
UV <Vector (0.1152, 0.8062)>
Face 3550
UV Count: 3
UV <Vector (0.1293, 0.8139)>
UV <Vector (0.1152, 0.8062)>
UV <Vector (0.1281, 0.8044)>
Face 3551
UV Count: 3
UV <Vector (0.1522, 0.8064)>
UV <Vector (0.1293, 0.8139)>
UV <Vector (0.1281, 0.8044)>
Face 3552
UV Count: 3
UV <Vector (0.1073, 0.8242)>
UV <Vector (0.1084, 0.8391)>
UV <Vector (0.0963, 0.8308)>
Face 3553
UV Count: 3
UV <Vector (0.1176, 0.8197)>
UV <Vector (0.1178, 0.8290)>
UV <Vector (0.1073, 0.8242)>
Face 3554
UV Count: 3
UV <Vector (0.0971, 0.8236)>
UV <Vector (0.1073, 0.8242)>
UV <Vector (0.0963, 0.8308)>
Face 3555
UV Count: 3
UV <Vector (0.1143, 0.8178)>
UV <Vector (0.1073, 0.8242)>
UV <Vector (0.1060, 0.8205)>
Face 3556
UV Count: 3
UV <Vector (0.1179, 0.8449)>
UV <Vector (0.1178, 0.8290)>
UV <Vector (0.1260, 0.8364)>
Face 3557
UV Count: 3
UV <Vector (0.1260, 0.8364)>
UV <Vector (0.1242, 0.8255)>
UV <Vector (0.1356, 0.8289)>
Face 3558
UV Count: 3
UV <Vector (0.1262, 0.8162)>
UV <Vector (0.1242, 0.8255)>
UV <Vector (0.1176, 0.8197)>
Face 3559
UV Count: 3
UV <Vector (0.1143, 0.8178)>
UV <Vector (0.1262, 0.8162)>
UV <Vector (0.1176, 0.8197)>
Face 3560
UV Count: 3
UV <Vector (0.1546, 0.8136)>
UV <Vector (0.1262, 0.8162)>
UV <Vector (0.1293, 0.8139)>
Face 3561
UV Count: 3
UV <Vector (0.1323, 0.8232)>
UV <Vector (0.1426, 0.8160)>
UV <Vector (0.1396, 0.8232)>
Face 3562
UV Count: 3
UV <Vector (0.1356, 0.8289)>
UV <Vector (0.1323, 0.8232)>
UV <Vector (0.1396, 0.8232)>
Face 3563
UV Count: 3
UV <Vector (0.1566, 0.8220)>
UV <Vector (0.1426, 0.8160)>
UV <Vector (0.1546, 0.8136)>
Face 3564
UV Count: 3
UV <Vector (0.1621, 0.8110)>
UV <Vector (0.1546, 0.8136)>
UV <Vector (0.1522, 0.8064)>
Face 3565
UV Count: 3
UV <Vector (0.1566, 0.8220)>
UV <Vector (0.1696, 0.8147)>
UV <Vector (0.1713, 0.8190)>
Face 3566
UV Count: 3
UV <Vector (0.1755, 0.8141)>
UV <Vector (0.1713, 0.8190)>
UV <Vector (0.1696, 0.8147)>
Face 3567
UV Count: 3
UV <Vector (0.1621, 0.8110)>
UV <Vector (0.1755, 0.8141)>
UV <Vector (0.1696, 0.8147)>
Face 3568
UV Count: 3
UV <Vector (0.1803, 0.8120)>
UV <Vector (0.1776, 0.8163)>
UV <Vector (0.1755, 0.8141)>
Face 3569
UV Count: 3
UV <Vector (0.2145, 0.7863)>
UV <Vector (0.1977, 0.7914)>
UV <Vector (0.1979, 0.7864)>
Face 3570
UV Count: 3
UV <Vector (0.2135, 0.7825)>
UV <Vector (0.1979, 0.7864)>
UV <Vector (0.1925, 0.7849)>
Face 3571
UV Count: 3
UV <Vector (0.1991, 0.7952)>
UV <Vector (0.2150, 0.7901)>
UV <Vector (0.2182, 0.7923)>
Face 3572
UV Count: 3
UV <Vector (0.2182, 0.7923)>
UV <Vector (0.2096, 0.8062)>
UV <Vector (0.1991, 0.7952)>
Face 3573
UV Count: 3
UV <Vector (0.1991, 0.7952)>
UV <Vector (0.2007, 0.8087)>
UV <Vector (0.1890, 0.8111)>
Face 3574
UV Count: 3
UV <Vector (0.2123, 0.7707)>
UV <Vector (0.2292, 0.7762)>
UV <Vector (0.2111, 0.7739)>
Face 3575
UV Count: 3
UV <Vector (0.2584, 0.7725)>
UV <Vector (0.2460, 0.7781)>
UV <Vector (0.2421, 0.7712)>
Face 3576
UV Count: 3
UV <Vector (0.2391, 0.7798)>
UV <Vector (0.2329, 0.7792)>
UV <Vector (0.2385, 0.7744)>
Face 3577
UV Count: 3
UV <Vector (0.2460, 0.7781)>
UV <Vector (0.2385, 0.7744)>
UV <Vector (0.2421, 0.7712)>
Face 3578
UV Count: 3
UV <Vector (0.2334, 0.7729)>
UV <Vector (0.2421, 0.7712)>
UV <Vector (0.2385, 0.7744)>
Face 3579
UV Count: 3
UV <Vector (0.2334, 0.7729)>
UV <Vector (0.2329, 0.7792)>
UV <Vector (0.2292, 0.7762)>
Face 3580
UV Count: 3
UV <Vector (0.2182, 0.7923)>
UV <Vector (0.2341, 0.7827)>
UV <Vector (0.2355, 0.7838)>
Face 3581
UV Count: 3
UV <Vector (0.2145, 0.7863)>
UV <Vector (0.2292, 0.7762)>
UV <Vector (0.2329, 0.7792)>
Face 3582
UV Count: 3
UV <Vector (0.2355, 0.7838)>
UV <Vector (0.2238, 0.7989)>
UV <Vector (0.2182, 0.7923)>
Face 3583
UV Count: 3
UV <Vector (0.2111, 0.7739)>
UV <Vector (0.2135, 0.7825)>
UV <Vector (0.2105, 0.7781)>
Face 3584
UV Count: 3
UV <Vector (0.2572, 0.7842)>
UV <Vector (0.2460, 0.7781)>
UV <Vector (0.2577, 0.7787)>
Face 3585
UV Count: 3
UV <Vector (0.2355, 0.7838)>
UV <Vector (0.2391, 0.7798)>
UV <Vector (0.2392, 0.7821)>
Face 3586
UV Count: 3
UV <Vector (0.2460, 0.7781)>
UV <Vector (0.2392, 0.7821)>
UV <Vector (0.2391, 0.7798)>
Face 3587
UV Count: 3
UV <Vector (0.2371, 0.7902)>
UV <Vector (0.2392, 0.7821)>
UV <Vector (0.2446, 0.7856)>
Face 3588
UV Count: 3
UV <Vector (0.2145, 0.7863)>
UV <Vector (0.2341, 0.7827)>
UV <Vector (0.2150, 0.7901)>
Face 3589
UV Count: 3
UV <Vector (0.2665, 0.3557)>
UV <Vector (0.2759, 0.3740)>
UV <Vector (0.2630, 0.3772)>
Face 3590
UV Count: 3
UV <Vector (0.0919, 0.5345)>
UV <Vector (0.0764, 0.5514)>
UV <Vector (0.0730, 0.5405)>
Face 3591
UV Count: 3
UV <Vector (0.0949, 0.5483)>
UV <Vector (0.1179, 0.5495)>
UV <Vector (0.0963, 0.5572)>
Face 3592
UV Count: 3
UV <Vector (0.2317, 0.4854)>
UV <Vector (0.2563, 0.4916)>
UV <Vector (0.2346, 0.4962)>
Face 3593
UV Count: 3
UV <Vector (0.1416, 0.5222)>
UV <Vector (0.1793, 0.5193)>
UV <Vector (0.1433, 0.5321)>
Face 3594
UV Count: 3
UV <Vector (0.0667, 0.5624)>
UV <Vector (0.0764, 0.5514)>
UV <Vector (0.0785, 0.5600)>
Face 3595
UV Count: 3
UV <Vector (0.1765, 0.5076)>
UV <Vector (0.2093, 0.5043)>
UV <Vector (0.1793, 0.5193)>
Face 3596
UV Count: 3
UV <Vector (0.1144, 0.5408)>
UV <Vector (0.1433, 0.5321)>
UV <Vector (0.1179, 0.5495)>
Face 3597
UV Count: 3
UV <Vector (0.2565, 0.4791)>
UV <Vector (0.2770, 0.4892)>
UV <Vector (0.2563, 0.4916)>
Face 3598
UV Count: 3
UV <Vector (0.2067, 0.4931)>
UV <Vector (0.2346, 0.4962)>
UV <Vector (0.2093, 0.5043)>
Face 3599
UV Count: 3
UV <Vector (0.1193, 0.4825)>
UV <Vector (0.1024, 0.5083)>
UV <Vector (0.0947, 0.4854)>
Face 3600
UV Count: 3
UV <Vector (0.0741, 0.5066)>
UV <Vector (0.0694, 0.5277)>
UV <Vector (0.0649, 0.5128)>
Face 3601
UV Count: 3
UV <Vector (0.1422, 0.4790)>
UV <Vector (0.1259, 0.4976)>
UV <Vector (0.1193, 0.4825)>
Face 3602
UV Count: 3
UV <Vector (0.0830, 0.4882)>
UV <Vector (0.0741, 0.5066)>
UV <Vector (0.0696, 0.4915)>
Face 3603
UV Count: 3
UV <Vector (0.0694, 0.5277)>
UV <Vector (0.0542, 0.5164)>
UV <Vector (0.0649, 0.5128)>
Face 3604
UV Count: 3
UV <Vector (0.1259, 0.4976)>
UV <Vector (0.1089, 0.5249)>
UV <Vector (0.1024, 0.5083)>
Face 3605
UV Count: 3
UV <Vector (0.0600, 0.4961)>
UV <Vector (0.0542, 0.5164)>
UV <Vector (0.0489, 0.4990)>
Face 3606
UV Count: 3
UV <Vector (0.1152, 0.4720)>
UV <Vector (0.0947, 0.4854)>
UV <Vector (0.0963, 0.4686)>
Face 3607
UV Count: 3
UV <Vector (0.1024, 0.5083)>
UV <Vector (0.0830, 0.4882)>
UV <Vector (0.0947, 0.4854)>
Face 3608
UV Count: 3
UV <Vector (0.1379, 0.4686)>
UV <Vector (0.1193, 0.4825)>
UV <Vector (0.1152, 0.4720)>
Face 3609
UV Count: 3
UV <Vector (0.1739, 0.4965)>
UV <Vector (0.1493, 0.4960)>
UV <Vector (0.1729, 0.4875)>
Face 3610
UV Count: 3
UV <Vector (0.1729, 0.4875)>
UV <Vector (0.2047, 0.4817)>
UV <Vector (0.1739, 0.4965)>
Face 3611
UV Count: 3
UV <Vector (0.2607, 0.4424)>
UV <Vector (0.2774, 0.4631)>
UV <Vector (0.2559, 0.4667)>
Face 3612
UV Count: 3
UV <Vector (0.2773, 0.4294)>
UV <Vector (0.2607, 0.4424)>
UV <Vector (0.2644, 0.4172)>
Face 3613
UV Count: 3
UV <Vector (0.2644, 0.4172)>
UV <Vector (0.2532, 0.4402)>
UV <Vector (0.2470, 0.4296)>
Face 3614
UV Count: 3
UV <Vector (0.2309, 0.4428)>
UV <Vector (0.2532, 0.4402)>
UV <Vector (0.2410, 0.4537)>
Face 3615
UV Count: 3
UV <Vector (0.2410, 0.4537)>
UV <Vector (0.2607, 0.4424)>
UV <Vector (0.2559, 0.4667)>
Face 3616
UV Count: 3
UV <Vector (0.2290, 0.4765)>
UV <Vector (0.2410, 0.4537)>
UV <Vector (0.2559, 0.4667)>
Face 3617
UV Count: 3
UV <Vector (0.2047, 0.4817)>
UV <Vector (0.2219, 0.4635)>
UV <Vector (0.2290, 0.4765)>
Face 3618
UV Count: 3
UV <Vector (0.2309, 0.4428)>
UV <Vector (0.2219, 0.4635)>
UV <Vector (0.2139, 0.4514)>
Face 3619
UV Count: 3
UV <Vector (0.2139, 0.4514)>
UV <Vector (0.2020, 0.4730)>
UV <Vector (0.1959, 0.4599)>
Face 3620
UV Count: 3
UV <Vector (0.2059, 0.4382)>
UV <Vector (0.2309, 0.4428)>
UV <Vector (0.2139, 0.4514)>
Face 3621
UV Count: 3
UV <Vector (0.2212, 0.4253)>
UV <Vector (0.2470, 0.4296)>
UV <Vector (0.2309, 0.4428)>
Face 3622
UV Count: 3
UV <Vector (0.2387, 0.4116)>
UV <Vector (0.2644, 0.4172)>
UV <Vector (0.2470, 0.4296)>
Face 3623
UV Count: 3
UV <Vector (0.2520, 0.3973)>
UV <Vector (0.2677, 0.3937)>
UV <Vector (0.2644, 0.4172)>
Face 3624
UV Count: 3
UV <Vector (0.1592, 0.4612)>
UV <Vector (0.1296, 0.4150)>
UV <Vector (0.1440, 0.4102)>
Face 3625
UV Count: 3
UV <Vector (0.1440, 0.4102)>
UV <Vector (0.1750, 0.4554)>
UV <Vector (0.1592, 0.4612)>
Face 3626
UV Count: 3
UV <Vector (0.2059, 0.4382)>
UV <Vector (0.1959, 0.4599)>
UV <Vector (0.1901, 0.4491)>
Face 3627
UV Count: 3
UV <Vector (0.1799, 0.4675)>
UV <Vector (0.2020, 0.4730)>
UV <Vector (0.1729, 0.4875)>
Face 3628
UV Count: 3
UV <Vector (0.1901, 0.4491)>
UV <Vector (0.1799, 0.4675)>
UV <Vector (0.1750, 0.4554)>
Face 3629
UV Count: 3
UV <Vector (0.1422, 0.4790)>
UV <Vector (0.1592, 0.4612)>
UV <Vector (0.1625, 0.4725)>
Face 3630
UV Count: 3
UV <Vector (0.1640, 0.4808)>
UV <Vector (0.1422, 0.4790)>
UV <Vector (0.1625, 0.4725)>
Face 3631
UV Count: 3
UV <Vector (0.1640, 0.4808)>
UV <Vector (0.1493, 0.4960)>
UV <Vector (0.1459, 0.4895)>
Face 3632
UV Count: 3
UV <Vector (0.1799, 0.4675)>
UV <Vector (0.1640, 0.4808)>
UV <Vector (0.1625, 0.4725)>
Face 3633
UV Count: 3
UV <Vector (0.1750, 0.4554)>
UV <Vector (0.1625, 0.4725)>
UV <Vector (0.1592, 0.4612)>
Face 3634
UV Count: 3
UV <Vector (0.0727, 0.3823)>
UV <Vector (0.0602, 0.4135)>
UV <Vector (0.0587, 0.3800)>
Face 3635
UV Count: 3
UV <Vector (0.0529, 0.3084)>
UV <Vector (0.0607, 0.3003)>
UV <Vector (0.0622, 0.3072)>
Face 3636
UV Count: 3
UV <Vector (0.1331, 0.2563)>
UV <Vector (0.1191, 0.2439)>
UV <Vector (0.1265, 0.2406)>
Face 3637
UV Count: 3
UV <Vector (0.6320, 0.6488)>
UV <Vector (0.6244, 0.6496)>
UV <Vector (0.6247, 0.6474)>
Face 3638
UV Count: 3
UV <Vector (0.6360, 0.6612)>
UV <Vector (0.6319, 0.6506)>
UV <Vector (0.6374, 0.6522)>
Face 3639
UV Count: 3
UV <Vector (0.6244, 0.6496)>
UV <Vector (0.6161, 0.6458)>
UV <Vector (0.6247, 0.6474)>
Face 3640
UV Count: 3
UV <Vector (0.6382, 0.6498)>
UV <Vector (0.6319, 0.6506)>
UV <Vector (0.6320, 0.6488)>
Face 3641
UV Count: 3
UV <Vector (0.6382, 0.6498)>
UV <Vector (0.6447, 0.6533)>
UV <Vector (0.6374, 0.6522)>
Face 3642
UV Count: 3
UV <Vector (0.6512, 0.6536)>
UV <Vector (0.6447, 0.6533)>
UV <Vector (0.6449, 0.6513)>
Face 3643
UV Count: 3
UV <Vector (0.6582, 0.6556)>
UV <Vector (0.6515, 0.6550)>
UV <Vector (0.6512, 0.6536)>
Face 3644
UV Count: 3
UV <Vector (0.6685, 0.6572)>
UV <Vector (0.6582, 0.6569)>
UV <Vector (0.6582, 0.6556)>
Face 3645
UV Count: 3
UV <Vector (0.6750, 0.6583)>
UV <Vector (0.6689, 0.6588)>
UV <Vector (0.6685, 0.6572)>
Face 3646
UV Count: 3
UV <Vector (0.6816, 0.6592)>
UV <Vector (0.6753, 0.6601)>
UV <Vector (0.6750, 0.6583)>
Face 3647
UV Count: 3
UV <Vector (0.6914, 0.6612)>
UV <Vector (0.6825, 0.6614)>
UV <Vector (0.6816, 0.6592)>
Face 3648
UV Count: 3
UV <Vector (0.6914, 0.6612)>
UV <Vector (0.6953, 0.6652)>
UV <Vector (0.6893, 0.6634)>
Face 3649
UV Count: 3
UV <Vector (0.6969, 0.6630)>
UV <Vector (0.7031, 0.6686)>
UV <Vector (0.6953, 0.6652)>
Face 3650
UV Count: 3
UV <Vector (0.6348, 0.6732)>
UV <Vector (0.6342, 0.6804)>
UV <Vector (0.6313, 0.6804)>
Face 3651
UV Count: 3
UV <Vector (0.6267, 0.6836)>
UV <Vector (0.6222, 0.6867)>
UV <Vector (0.6240, 0.6822)>
Face 3652
UV Count: 3
UV <Vector (0.6240, 0.6822)>
UV <Vector (0.6202, 0.6861)>
UV <Vector (0.6216, 0.6814)>
Face 3653
UV Count: 3
UV <Vector (0.6246, 0.6880)>
UV <Vector (0.6194, 0.6937)>
UV <Vector (0.6222, 0.6867)>
Face 3654
UV Count: 3
UV <Vector (0.6194, 0.6937)>
UV <Vector (0.6202, 0.6861)>
UV <Vector (0.6222, 0.6867)>
Face 3655
UV Count: 3
UV <Vector (0.6180, 0.6997)>
UV <Vector (0.6178, 0.6979)>
UV <Vector (0.6193, 0.6985)>
Face 3656
UV Count: 3
UV <Vector (0.6178, 0.6979)>
UV <Vector (0.6162, 0.6988)>
UV <Vector (0.6165, 0.6971)>
Face 3657
UV Count: 3
UV <Vector (0.7410, 0.6919)>
UV <Vector (0.7368, 0.6904)>
UV <Vector (0.7410, 0.6903)>
Face 3658
UV Count: 3
UV <Vector (0.7410, 0.6919)>
UV <Vector (0.7373, 0.6940)>
UV <Vector (0.7367, 0.6922)>
Face 3659
UV Count: 3
UV <Vector (0.7410, 0.6903)>
UV <Vector (0.7376, 0.6878)>
UV <Vector (0.7418, 0.6884)>
Face 3660
UV Count: 3
UV <Vector (0.7390, 0.6961)>
UV <Vector (0.7413, 0.6932)>
UV <Vector (0.7427, 0.6943)>
Face 3661
UV Count: 3
UV <Vector (0.7445, 0.6912)>
UV <Vector (0.7428, 0.6905)>
UV <Vector (0.7435, 0.6893)>
Face 3662
UV Count: 3
UV <Vector (0.6170, 0.6994)>
UV <Vector (0.6150, 0.6991)>
UV <Vector (0.6162, 0.6988)>
Face 3663
UV Count: 3
UV <Vector (0.7441, 0.6928)>
UV <Vector (0.7429, 0.6916)>
UV <Vector (0.7445, 0.6912)>
Face 3664
UV Count: 3
UV <Vector (0.6180, 0.6997)>
UV <Vector (0.6167, 0.7007)>
UV <Vector (0.6170, 0.6994)>
Face 3665
UV Count: 3
UV <Vector (0.6142, 0.6971)>
UV <Vector (0.6176, 0.6931)>
UV <Vector (0.6165, 0.6971)>
Face 3666
UV Count: 3
UV <Vector (0.6214, 0.6948)>
UV <Vector (0.6205, 0.6995)>
UV <Vector (0.6193, 0.6985)>
Face 3667
UV Count: 3
UV <Vector (0.7368, 0.6904)>
UV <Vector (0.7310, 0.6887)>
UV <Vector (0.7376, 0.6878)>
Face 3668
UV Count: 3
UV <Vector (0.7326, 0.6976)>
UV <Vector (0.7373, 0.6940)>
UV <Vector (0.7390, 0.6961)>
Face 3669
UV Count: 3
UV <Vector (0.7367, 0.6922)>
UV <Vector (0.7309, 0.6911)>
UV <Vector (0.7368, 0.6904)>
Face 3670
UV Count: 3
UV <Vector (0.7315, 0.6949)>
UV <Vector (0.7367, 0.6922)>
UV <Vector (0.7373, 0.6940)>
Face 3671
UV Count: 3
UV <Vector (0.6176, 0.6931)>
UV <Vector (0.6163, 0.6852)>
UV <Vector (0.6202, 0.6861)>
Face 3672
UV Count: 3
UV <Vector (0.6246, 0.6880)>
UV <Vector (0.6234, 0.6959)>
UV <Vector (0.6214, 0.6948)>
Face 3673
UV Count: 3
UV <Vector (0.7326, 0.6976)>
UV <Vector (0.7257, 0.6975)>
UV <Vector (0.7315, 0.6949)>
Face 3674
UV Count: 3
UV <Vector (0.7243, 0.6934)>
UV <Vector (0.7309, 0.6911)>
UV <Vector (0.7307, 0.6930)>
Face 3675
UV Count: 3
UV <Vector (0.7257, 0.6975)>
UV <Vector (0.7307, 0.6930)>
UV <Vector (0.7315, 0.6949)>
Face 3676
UV Count: 3
UV <Vector (0.7245, 0.6907)>
UV <Vector (0.7310, 0.6887)>
UV <Vector (0.7309, 0.6911)>
Face 3677
UV Count: 3
UV <Vector (0.6240, 0.6822)>
UV <Vector (0.6231, 0.6763)>
UV <Vector (0.6259, 0.6773)>
Face 3678
UV Count: 3
UV <Vector (0.6289, 0.6789)>
UV <Vector (0.6240, 0.6822)>
UV <Vector (0.6259, 0.6773)>
Face 3679
UV Count: 3
UV <Vector (0.6267, 0.6836)>
UV <Vector (0.6275, 0.6896)>
UV <Vector (0.6246, 0.6880)>
Face 3680
UV Count: 3
UV <Vector (0.6216, 0.6814)>
UV <Vector (0.6163, 0.6852)>
UV <Vector (0.6178, 0.6788)>
Face 3681
UV Count: 3
UV <Vector (0.6193, 0.6985)>
UV <Vector (0.6187, 0.7008)>
UV <Vector (0.6180, 0.6997)>
Face 3682
UV Count: 3
UV <Vector (0.6162, 0.6988)>
UV <Vector (0.6142, 0.6971)>
UV <Vector (0.6165, 0.6971)>
Face 3683
UV Count: 3
UV <Vector (0.7427, 0.6943)>
UV <Vector (0.7430, 0.6926)>
UV <Vector (0.7441, 0.6928)>
Face 3684
UV Count: 3
UV <Vector (0.7428, 0.6905)>
UV <Vector (0.7418, 0.6884)>
UV <Vector (0.7435, 0.6893)>
Face 3685
UV Count: 3
UV <Vector (0.7430, 0.6926)>
UV <Vector (0.7410, 0.6919)>
UV <Vector (0.7429, 0.6916)>
Face 3686
UV Count: 3
UV <Vector (0.7429, 0.6916)>
UV <Vector (0.7410, 0.6903)>
UV <Vector (0.7428, 0.6905)>
Face 3687
UV Count: 3
UV <Vector (0.6194, 0.6937)>
UV <Vector (0.6165, 0.6971)>
UV <Vector (0.6176, 0.6931)>
Face 3688
UV Count: 3
UV <Vector (0.6193, 0.6985)>
UV <Vector (0.6194, 0.6937)>
UV <Vector (0.6214, 0.6948)>
Face 3689
UV Count: 3
UV <Vector (0.7536, 0.7220)>
UV <Vector (0.7528, 0.7209)>
UV <Vector (0.7537, 0.7203)>
Face 3690
UV Count: 3
UV <Vector (0.7521, 0.7225)>
UV <Vector (0.7536, 0.7220)>
UV <Vector (0.7528, 0.7231)>
Face 3691
UV Count: 3
UV <Vector (0.6352, 0.7256)>
UV <Vector (0.6343, 0.7263)>
UV <Vector (0.6346, 0.7251)>
Face 3692
UV Count: 3
UV <Vector (0.6343, 0.7263)>
UV <Vector (0.6338, 0.7250)>
UV <Vector (0.6346, 0.7251)>
Face 3693
UV Count: 3
UV <Vector (0.6350, 0.7223)>
UV <Vector (0.6339, 0.7238)>
UV <Vector (0.6337, 0.7221)>
Face 3694
UV Count: 3
UV <Vector (0.7404, 0.7233)>
UV <Vector (0.7379, 0.7207)>
UV <Vector (0.7406, 0.7208)>
Face 3695
UV Count: 3
UV <Vector (0.7379, 0.7252)>
UV <Vector (0.7404, 0.7233)>
UV <Vector (0.7406, 0.7250)>
Face 3696
UV Count: 3
UV <Vector (0.6361, 0.7227)>
UV <Vector (0.6349, 0.7239)>
UV <Vector (0.6350, 0.7223)>
Face 3697
UV Count: 3
UV <Vector (0.7406, 0.7208)>
UV <Vector (0.7383, 0.7175)>
UV <Vector (0.7411, 0.7179)>
Face 3698
UV Count: 3
UV <Vector (0.7511, 0.7180)>
UV <Vector (0.7517, 0.7201)>
UV <Vector (0.7502, 0.7199)>
Face 3699
UV Count: 3
UV <Vector (0.6337, 0.7221)>
UV <Vector (0.6322, 0.7241)>
UV <Vector (0.6316, 0.7221)>
Face 3700
UV Count: 3
UV <Vector (0.6379, 0.7188)>
UV <Vector (0.6378, 0.7235)>
UV <Vector (0.6361, 0.7227)>
Face 3701
UV Count: 3
UV <Vector (0.7411, 0.7179)>
UV <Vector (0.7467, 0.7167)>
UV <Vector (0.7461, 0.7189)>
Face 3702
UV Count: 3
UV <Vector (0.6393, 0.7135)>
UV <Vector (0.6361, 0.7184)>
UV <Vector (0.6378, 0.7130)>
Face 3703
UV Count: 3
UV <Vector (0.7495, 0.7235)>
UV <Vector (0.7457, 0.7212)>
UV <Vector (0.7497, 0.7218)>
Face 3704
UV Count: 3
UV <Vector (0.6379, 0.7188)>
UV <Vector (0.6419, 0.7145)>
UV <Vector (0.6401, 0.7195)>
Face 3705
UV Count: 3
UV <Vector (0.6363, 0.7128)>
UV <Vector (0.6328, 0.7174)>
UV <Vector (0.6346, 0.7122)>
Face 3706
UV Count: 3
UV <Vector (0.7457, 0.7212)>
UV <Vector (0.7502, 0.7199)>
UV <Vector (0.7497, 0.7218)>
Face 3707
UV Count: 3
UV <Vector (0.7456, 0.7246)>
UV <Vector (0.7495, 0.7235)>
UV <Vector (0.7499, 0.7250)>
Face 3708
UV Count: 3
UV <Vector (0.6363, 0.7128)>
UV <Vector (0.6361, 0.7184)>
UV <Vector (0.6348, 0.7180)>
Face 3709
UV Count: 3
UV <Vector (0.6346, 0.7251)>
UV <Vector (0.6357, 0.7244)>
UV <Vector (0.6352, 0.7256)>
Face 3710
UV Count: 3
UV <Vector (0.6352, 0.7256)>
UV <Vector (0.6370, 0.7252)>
UV <Vector (0.6357, 0.7263)>
Face 3711
UV Count: 3
UV <Vector (0.7521, 0.7225)>
UV <Vector (0.7515, 0.7242)>
UV <Vector (0.7509, 0.7228)>
Face 3712
UV Count: 3
UV <Vector (0.7521, 0.7225)>
UV <Vector (0.7510, 0.7215)>
UV <Vector (0.7522, 0.7215)>
Face 3713
UV Count: 3
UV <Vector (0.6346, 0.7251)>
UV <Vector (0.6339, 0.7238)>
UV <Vector (0.6349, 0.7239)>
Face 3714
UV Count: 3
UV <Vector (0.6329, 0.7253)>
UV <Vector (0.6339, 0.7238)>
UV <Vector (0.6338, 0.7250)>
Face 3715
UV Count: 3
UV <Vector (0.7528, 0.7209)>
UV <Vector (0.7530, 0.7191)>
UV <Vector (0.7537, 0.7203)>
Face 3716
UV Count: 3
UV <Vector (0.7522, 0.7215)>
UV <Vector (0.7517, 0.7201)>
UV <Vector (0.7528, 0.7209)>
Face 3717
UV Count: 3
UV <Vector (0.7338, 0.7266)>
UV <Vector (0.7238, 0.7265)>
UV <Vector (0.7345, 0.7237)>
Face 3718
UV Count: 3
UV <Vector (0.6415, 0.7066)>
UV <Vector (0.6459, 0.7001)>
UV <Vector (0.6442, 0.7074)>
Face 3719
UV Count: 3
UV <Vector (0.6415, 0.7066)>
UV <Vector (0.6415, 0.6988)>
UV <Vector (0.6436, 0.6991)>
Face 3720
UV Count: 3
UV <Vector (0.7350, 0.7170)>
UV <Vector (0.7249, 0.7180)>
UV <Vector (0.7260, 0.7133)>
Face 3721
UV Count: 3
UV <Vector (0.7352, 0.7138)>
UV <Vector (0.7260, 0.7133)>
UV <Vector (0.7282, 0.7106)>
Face 3722
UV Count: 3
UV <Vector (0.6360, 0.7054)>
UV <Vector (0.6392, 0.6983)>
UV <Vector (0.6378, 0.7058)>
Face 3723
UV Count: 3
UV <Vector (0.6378, 0.7058)>
UV <Vector (0.6415, 0.6988)>
UV <Vector (0.6397, 0.7062)>
Face 3724
UV Count: 3
UV <Vector (0.7345, 0.7205)>
UV <Vector (0.7238, 0.7265)>
UV <Vector (0.7249, 0.7180)>
Face 3725
UV Count: 3
UV <Vector (0.6393, 0.7135)>
UV <Vector (0.6430, 0.7118)>
UV <Vector (0.6419, 0.7145)>
Face 3726
UV Count: 3
UV <Vector (0.6370, 0.7099)>
UV <Vector (0.6378, 0.7130)>
UV <Vector (0.6363, 0.7128)>
Face 3727
UV Count: 3
UV <Vector (0.6370, 0.7099)>
UV <Vector (0.6346, 0.7122)>
UV <Vector (0.6354, 0.7093)>
Face 3728
UV Count: 3
UV <Vector (0.6400, 0.7106)>
UV <Vector (0.6378, 0.7130)>
UV <Vector (0.6384, 0.7102)>
Face 3729
UV Count: 3
UV <Vector (0.7383, 0.7175)>
UV <Vector (0.7416, 0.7153)>
UV <Vector (0.7411, 0.7179)>
Face 3730
UV Count: 3
UV <Vector (0.7457, 0.7212)>
UV <Vector (0.7411, 0.7179)>
UV <Vector (0.7461, 0.7189)>
Face 3731
UV Count: 3
UV <Vector (0.7456, 0.7246)>
UV <Vector (0.7404, 0.7233)>
UV <Vector (0.7454, 0.7230)>
Face 3732
UV Count: 3
UV <Vector (0.7454, 0.7230)>
UV <Vector (0.7406, 0.7208)>
UV <Vector (0.7457, 0.7212)>
Face 3733
UV Count: 3
UV <Vector (0.7379, 0.7207)>
UV <Vector (0.7345, 0.7237)>
UV <Vector (0.7345, 0.7205)>
Face 3734
UV Count: 3
UV <Vector (0.6384, 0.7102)>
UV <Vector (0.6378, 0.7058)>
UV <Vector (0.6397, 0.7062)>
Face 3735
UV Count: 3
UV <Vector (0.6354, 0.7093)>
UV <Vector (0.6378, 0.7058)>
UV <Vector (0.6370, 0.7099)>
Face 3736
UV Count: 3
UV <Vector (0.7389, 0.7146)>
UV <Vector (0.7350, 0.7170)>
UV <Vector (0.7352, 0.7138)>
Face 3737
UV Count: 3
UV <Vector (0.7383, 0.7175)>
UV <Vector (0.7345, 0.7205)>
UV <Vector (0.7350, 0.7170)>
Face 3738
UV Count: 3
UV <Vector (0.6400, 0.7106)>
UV <Vector (0.6397, 0.7062)>
UV <Vector (0.6415, 0.7066)>
Face 3739
UV Count: 3
UV <Vector (0.6400, 0.7106)>
UV <Vector (0.6442, 0.7074)>
UV <Vector (0.6430, 0.7118)>
Face 3740
UV Count: 3
UV <Vector (0.7379, 0.7252)>
UV <Vector (0.7345, 0.7237)>
UV <Vector (0.7378, 0.7233)>
Face 3741
UV Count: 3
UV <Vector (0.7515, 0.7242)>
UV <Vector (0.7495, 0.7235)>
UV <Vector (0.7509, 0.7228)>
Face 3742
UV Count: 3
UV <Vector (0.7510, 0.7215)>
UV <Vector (0.7502, 0.7199)>
UV <Vector (0.7517, 0.7201)>
Face 3743
UV Count: 3
UV <Vector (0.7509, 0.7228)>
UV <Vector (0.7497, 0.7218)>
UV <Vector (0.7510, 0.7215)>
Face 3744
UV Count: 3
UV <Vector (0.6357, 0.7244)>
UV <Vector (0.6378, 0.7235)>
UV <Vector (0.6370, 0.7252)>
Face 3745
UV Count: 3
UV <Vector (0.6328, 0.7174)>
UV <Vector (0.6337, 0.7221)>
UV <Vector (0.6316, 0.7221)>
Face 3746
UV Count: 3
UV <Vector (0.7461, 0.7189)>
UV <Vector (0.7511, 0.7180)>
UV <Vector (0.7502, 0.7199)>
Face 3747
UV Count: 3
UV <Vector (0.6361, 0.7184)>
UV <Vector (0.6361, 0.7227)>
UV <Vector (0.6350, 0.7223)>
Face 3748
UV Count: 3
UV <Vector (0.6348, 0.7180)>
UV <Vector (0.6350, 0.7223)>
UV <Vector (0.6337, 0.7221)>
Face 3749
UV Count: 3
UV <Vector (0.7131, 0.7602)>
UV <Vector (0.7135, 0.7595)>
UV <Vector (0.7140, 0.7600)>
Face 3750
UV Count: 3
UV <Vector (0.7123, 0.7596)>
UV <Vector (0.7131, 0.7602)>
UV <Vector (0.7122, 0.7605)>
Face 3751
UV Count: 3
UV <Vector (0.7125, 0.7611)>
UV <Vector (0.7131, 0.7602)>
UV <Vector (0.7134, 0.7613)>
Face 3752
UV Count: 3
UV <Vector (0.7131, 0.7602)>
UV <Vector (0.7141, 0.7608)>
UV <Vector (0.7134, 0.7613)>
Face 3753
UV Count: 3
UV <Vector (0.6484, 0.7298)>
UV <Vector (0.6477, 0.7322)>
UV <Vector (0.6472, 0.7300)>
Face 3754
UV Count: 3
UV <Vector (0.7089, 0.7476)>
UV <Vector (0.7109, 0.7442)>
UV <Vector (0.7113, 0.7474)>
Face 3755
UV Count: 3
UV <Vector (0.7074, 0.7480)>
UV <Vector (0.7083, 0.7447)>
UV <Vector (0.7089, 0.7476)>
Face 3756
UV Count: 3
UV <Vector (0.6499, 0.7299)>
UV <Vector (0.6490, 0.7318)>
UV <Vector (0.6484, 0.7298)>
Face 3757
UV Count: 3
UV <Vector (0.7113, 0.7474)>
UV <Vector (0.7144, 0.7440)>
UV <Vector (0.7144, 0.7473)>
Face 3758
UV Count: 3
UV <Vector (0.7151, 0.7578)>
UV <Vector (0.7138, 0.7587)>
UV <Vector (0.7137, 0.7574)>
Face 3759
UV Count: 3
UV <Vector (0.7170, 0.7586)>
UV <Vector (0.7147, 0.7593)>
UV <Vector (0.7151, 0.7578)>
Face 3760
UV Count: 3
UV <Vector (0.6506, 0.7248)>
UV <Vector (0.6517, 0.7300)>
UV <Vector (0.6499, 0.7299)>
Face 3761
UV Count: 3
UV <Vector (0.7144, 0.7473)>
UV <Vector (0.7163, 0.7534)>
UV <Vector (0.7142, 0.7531)>
Face 3762
UV Count: 3
UV <Vector (0.6510, 0.7183)>
UV <Vector (0.6487, 0.7248)>
UV <Vector (0.6494, 0.7179)>
Face 3763
UV Count: 3
UV <Vector (0.7105, 0.7575)>
UV <Vector (0.7118, 0.7529)>
UV <Vector (0.7120, 0.7573)>
Face 3764
UV Count: 3
UV <Vector (0.6506, 0.7248)>
UV <Vector (0.6539, 0.7188)>
UV <Vector (0.6531, 0.7249)>
Face 3765
UV Count: 3
UV <Vector (0.7190, 0.7478)>
UV <Vector (0.7163, 0.7534)>
UV <Vector (0.7172, 0.7474)>
Face 3766
UV Count: 3
UV <Vector (0.7120, 0.7573)>
UV <Vector (0.7142, 0.7531)>
UV <Vector (0.7137, 0.7574)>
Face 3767
UV Count: 3
UV <Vector (0.7085, 0.7535)>
UV <Vector (0.7105, 0.7575)>
UV <Vector (0.7092, 0.7582)>
Face 3768
UV Count: 3
UV <Vector (0.6478, 0.7182)>
UV <Vector (0.6487, 0.7248)>
UV <Vector (0.6473, 0.7247)>
Face 3769
UV Count: 3
UV <Vector (0.6491, 0.7334)>
UV <Vector (0.6500, 0.7320)>
UV <Vector (0.6501, 0.7334)>
Face 3770
UV Count: 3
UV <Vector (0.6501, 0.7334)>
UV <Vector (0.6515, 0.7322)>
UV <Vector (0.6507, 0.7337)>
Face 3771
UV Count: 3
UV <Vector (0.7123, 0.7596)>
UV <Vector (0.7107, 0.7597)>
UV <Vector (0.7116, 0.7586)>
Face 3772
UV Count: 3
UV <Vector (0.7123, 0.7596)>
UV <Vector (0.7127, 0.7585)>
UV <Vector (0.7130, 0.7594)>
Face 3773
UV Count: 3
UV <Vector (0.6491, 0.7334)>
UV <Vector (0.6477, 0.7322)>
UV <Vector (0.6490, 0.7318)>
Face 3774
UV Count: 3
UV <Vector (0.7140, 0.7600)>
UV <Vector (0.7156, 0.7605)>
UV <Vector (0.7141, 0.7608)>
Face 3775
UV Count: 3
UV <Vector (0.7135, 0.7595)>
UV <Vector (0.7147, 0.7593)>
UV <Vector (0.7140, 0.7600)>
Face 3776
UV Count: 3
UV <Vector (0.7130, 0.7594)>
UV <Vector (0.7138, 0.7587)>
UV <Vector (0.7135, 0.7595)>
Face 3777
UV Count: 3
UV <Vector (0.7043, 0.7408)>
UV <Vector (0.7021, 0.7312)>
UV <Vector (0.7072, 0.7411)>
Face 3778
UV Count: 3
UV <Vector (0.6525, 0.7098)>
UV <Vector (0.6566, 0.7037)>
UV <Vector (0.6554, 0.7103)>
Face 3779
UV Count: 3
UV <Vector (0.6525, 0.7098)>
UV <Vector (0.6516, 0.7009)>
UV <Vector (0.6543, 0.7012)>
Face 3780
UV Count: 3
UV <Vector (0.7143, 0.7399)>
UV <Vector (0.7077, 0.7289)>
UV <Vector (0.7140, 0.7273)>
Face 3781
UV Count: 3
UV <Vector (0.7180, 0.7391)>
UV <Vector (0.7140, 0.7273)>
UV <Vector (0.7214, 0.7281)>
Face 3782
UV Count: 3
UV <Vector (0.7201, 0.7398)>
UV <Vector (0.7214, 0.7281)>
UV <Vector (0.7246, 0.7332)>
Face 3783
UV Count: 3
UV <Vector (0.6504, 0.7096)>
UV <Vector (0.6487, 0.7013)>
UV <Vector (0.6516, 0.7009)>
Face 3784
UV Count: 3
UV <Vector (0.7102, 0.7403)>
UV <Vector (0.7021, 0.7312)>
UV <Vector (0.7077, 0.7289)>
Face 3785
UV Count: 3
UV <Vector (0.6510, 0.7183)>
UV <Vector (0.6546, 0.7155)>
UV <Vector (0.6539, 0.7188)>
Face 3786
UV Count: 3
UV <Vector (0.6479, 0.7144)>
UV <Vector (0.6494, 0.7179)>
UV <Vector (0.6478, 0.7182)>
Face 3787
UV Count: 3
UV <Vector (0.7195, 0.7444)>
UV <Vector (0.7172, 0.7474)>
UV <Vector (0.7177, 0.7441)>
Face 3788
UV Count: 3
UV <Vector (0.6514, 0.7147)>
UV <Vector (0.6494, 0.7179)>
UV <Vector (0.6495, 0.7145)>
Face 3789
UV Count: 3
UV <Vector (0.7177, 0.7441)>
UV <Vector (0.7144, 0.7473)>
UV <Vector (0.7144, 0.7440)>
Face 3790
UV Count: 3
UV <Vector (0.7118, 0.7529)>
UV <Vector (0.7144, 0.7473)>
UV <Vector (0.7142, 0.7531)>
Face 3791
UV Count: 3
UV <Vector (0.7085, 0.7535)>
UV <Vector (0.7089, 0.7476)>
UV <Vector (0.7101, 0.7530)>
Face 3792
UV Count: 3
UV <Vector (0.7101, 0.7530)>
UV <Vector (0.7113, 0.7474)>
UV <Vector (0.7118, 0.7529)>
Face 3793
UV Count: 3
UV <Vector (0.7109, 0.7442)>
UV <Vector (0.7072, 0.7411)>
UV <Vector (0.7102, 0.7403)>
Face 3794
UV Count: 3
UV <Vector (0.6495, 0.7145)>
UV <Vector (0.6482, 0.7094)>
UV <Vector (0.6504, 0.7096)>
Face 3795
UV Count: 3
UV <Vector (0.7177, 0.7441)>
UV <Vector (0.7201, 0.7398)>
UV <Vector (0.7195, 0.7444)>
Face 3796
UV Count: 3
UV <Vector (0.7177, 0.7441)>
UV <Vector (0.7143, 0.7399)>
UV <Vector (0.7180, 0.7391)>
Face 3797
UV Count: 3
UV <Vector (0.7109, 0.7442)>
UV <Vector (0.7143, 0.7399)>
UV <Vector (0.7144, 0.7440)>
Face 3798
UV Count: 3
UV <Vector (0.6514, 0.7147)>
UV <Vector (0.6504, 0.7096)>
UV <Vector (0.6525, 0.7098)>
Face 3799
UV Count: 3
UV <Vector (0.6546, 0.7155)>
UV <Vector (0.6525, 0.7098)>
UV <Vector (0.6554, 0.7103)>
Face 3800
UV Count: 3
UV <Vector (0.7065, 0.7452)>
UV <Vector (0.7072, 0.7411)>
UV <Vector (0.7083, 0.7447)>
Face 3801
UV Count: 3
UV <Vector (0.7107, 0.7597)>
UV <Vector (0.7105, 0.7575)>
UV <Vector (0.7116, 0.7586)>
Face 3802
UV Count: 3
UV <Vector (0.7127, 0.7585)>
UV <Vector (0.7137, 0.7574)>
UV <Vector (0.7138, 0.7587)>
Face 3803
UV Count: 3
UV <Vector (0.7116, 0.7586)>
UV <Vector (0.7120, 0.7573)>
UV <Vector (0.7127, 0.7585)>
Face 3804
UV Count: 3
UV <Vector (0.6500, 0.7320)>
UV <Vector (0.6517, 0.7300)>
UV <Vector (0.6515, 0.7322)>
Face 3805
UV Count: 3
UV <Vector (0.7163, 0.7534)>
UV <Vector (0.7170, 0.7586)>
UV <Vector (0.7151, 0.7578)>
Face 3806
UV Count: 3
UV <Vector (0.7142, 0.7531)>
UV <Vector (0.7151, 0.7578)>
UV <Vector (0.7137, 0.7574)>
Face 3807
UV Count: 3
UV <Vector (0.6487, 0.7248)>
UV <Vector (0.6499, 0.7299)>
UV <Vector (0.6484, 0.7298)>
Face 3808
UV Count: 3
UV <Vector (0.6473, 0.7247)>
UV <Vector (0.6484, 0.7298)>
UV <Vector (0.6472, 0.7300)>
Face 3809
UV Count: 3
UV <Vector (0.6721, 0.7518)>
UV <Vector (0.6727, 0.7517)>
UV <Vector (0.6729, 0.7522)>
Face 3810
UV Count: 3
UV <Vector (0.6718, 0.7511)>
UV <Vector (0.6721, 0.7518)>
UV <Vector (0.6713, 0.7517)>
Face 3811
UV Count: 3
UV <Vector (0.6714, 0.7521)>
UV <Vector (0.6721, 0.7518)>
UV <Vector (0.6718, 0.7524)>
Face 3812
UV Count: 3
UV <Vector (0.6721, 0.7518)>
UV <Vector (0.6725, 0.7525)>
UV <Vector (0.6718, 0.7524)>
Face 3813
UV Count: 3
UV <Vector (0.6626, 0.7293)>
UV <Vector (0.6623, 0.7313)>
UV <Vector (0.6617, 0.7296)>
Face 3814
UV Count: 3
UV <Vector (0.6743, 0.7390)>
UV <Vector (0.6790, 0.7384)>
UV <Vector (0.6777, 0.7408)>
Face 3815
UV Count: 3
UV <Vector (0.6730, 0.7385)>
UV <Vector (0.6754, 0.7369)>
UV <Vector (0.6743, 0.7390)>
Face 3816
UV Count: 3
UV <Vector (0.6634, 0.7292)>
UV <Vector (0.6632, 0.7311)>
UV <Vector (0.6626, 0.7293)>
Face 3817
UV Count: 3
UV <Vector (0.6777, 0.7408)>
UV <Vector (0.6832, 0.7404)>
UV <Vector (0.6813, 0.7433)>
Face 3818
UV Count: 3
UV <Vector (0.6750, 0.7516)>
UV <Vector (0.6735, 0.7512)>
UV <Vector (0.6742, 0.7504)>
Face 3819
UV Count: 3
UV <Vector (0.6756, 0.7533)>
UV <Vector (0.6737, 0.7522)>
UV <Vector (0.6750, 0.7516)>
Face 3820
UV Count: 3
UV <Vector (0.6634, 0.7243)>
UV <Vector (0.6648, 0.7290)>
UV <Vector (0.6634, 0.7292)>
Face 3821
UV Count: 3
UV <Vector (0.6813, 0.7433)>
UV <Vector (0.6788, 0.7491)>
UV <Vector (0.6776, 0.7476)>
Face 3822
UV Count: 3
UV <Vector (0.6630, 0.7184)>
UV <Vector (0.6623, 0.7246)>
UV <Vector (0.6619, 0.7183)>
Face 3823
UV Count: 3
UV <Vector (0.6725, 0.7442)>
UV <Vector (0.6727, 0.7490)>
UV <Vector (0.6711, 0.7484)>
Face 3824
UV Count: 3
UV <Vector (0.6630, 0.7184)>
UV <Vector (0.6652, 0.7241)>
UV <Vector (0.6634, 0.7243)>
Face 3825
UV Count: 3
UV <Vector (0.6841, 0.7459)>
UV <Vector (0.6788, 0.7491)>
UV <Vector (0.6832, 0.7449)>
Face 3826
UV Count: 3
UV <Vector (0.6750, 0.7454)>
UV <Vector (0.6742, 0.7504)>
UV <Vector (0.6727, 0.7490)>
Face 3827
UV Count: 3
UV <Vector (0.6711, 0.7440)>
UV <Vector (0.6711, 0.7484)>
UV <Vector (0.6698, 0.7486)>
Face 3828
UV Count: 3
UV <Vector (0.6609, 0.7187)>
UV <Vector (0.6623, 0.7246)>
UV <Vector (0.6613, 0.7247)>
Face 3829
UV Count: 3
UV <Vector (0.6634, 0.7321)>
UV <Vector (0.6639, 0.7310)>
UV <Vector (0.6639, 0.7320)>
Face 3830
UV Count: 3
UV <Vector (0.6643, 0.7320)>
UV <Vector (0.6639, 0.7310)>
UV <Vector (0.6648, 0.7308)>
Face 3831
UV Count: 3
UV <Vector (0.6718, 0.7511)>
UV <Vector (0.6703, 0.7506)>
UV <Vector (0.6715, 0.7499)>
Face 3832
UV Count: 3
UV <Vector (0.6718, 0.7511)>
UV <Vector (0.6726, 0.7504)>
UV <Vector (0.6724, 0.7512)>
Face 3833
UV Count: 3
UV <Vector (0.6634, 0.7321)>
UV <Vector (0.6623, 0.7313)>
UV <Vector (0.6632, 0.7311)>
Face 3834
UV Count: 3
UV <Vector (0.6729, 0.7522)>
UV <Vector (0.6735, 0.7534)>
UV <Vector (0.6725, 0.7525)>
Face 3835
UV Count: 3
UV <Vector (0.6729, 0.7522)>
UV <Vector (0.6735, 0.7512)>
UV <Vector (0.6737, 0.7522)>
Face 3836
UV Count: 3
UV <Vector (0.6724, 0.7512)>
UV <Vector (0.6735, 0.7512)>
UV <Vector (0.6727, 0.7517)>
Face 3837
UV Count: 3
UV <Vector (0.6751, 0.7309)>
UV <Vector (0.6802, 0.7214)>
UV <Vector (0.6777, 0.7326)>
Face 3838
UV Count: 3
UV <Vector (0.6629, 0.7105)>
UV <Vector (0.6649, 0.7030)>
UV <Vector (0.6651, 0.7105)>
Face 3839
UV Count: 3
UV <Vector (0.6629, 0.7105)>
UV <Vector (0.6607, 0.7027)>
UV <Vector (0.6629, 0.7025)>
Face 3840
UV Count: 3
UV <Vector (0.6854, 0.7374)>
UV <Vector (0.6871, 0.7228)>
UV <Vector (0.6940, 0.7264)>
Face 3841
UV Count: 3
UV <Vector (0.6885, 0.7386)>
UV <Vector (0.6940, 0.7264)>
UV <Vector (0.6973, 0.7317)>
Face 3842
UV Count: 3
UV <Vector (0.6899, 0.7401)>
UV <Vector (0.6973, 0.7317)>
UV <Vector (0.6983, 0.7368)>
Face 3843
UV Count: 3
UV <Vector (0.6616, 0.7106)>
UV <Vector (0.6586, 0.7037)>
UV <Vector (0.6607, 0.7027)>
Face 3844
UV Count: 3
UV <Vector (0.6777, 0.7326)>
UV <Vector (0.6871, 0.7228)>
UV <Vector (0.6810, 0.7348)>
Face 3845
UV Count: 3
UV <Vector (0.6630, 0.7184)>
UV <Vector (0.6651, 0.7153)>
UV <Vector (0.6651, 0.7184)>
Face 3846
UV Count: 3
UV <Vector (0.6605, 0.7153)>
UV <Vector (0.6619, 0.7183)>
UV <Vector (0.6609, 0.7187)>
Face 3847
UV Count: 3
UV <Vector (0.6865, 0.7433)>
UV <Vector (0.6832, 0.7449)>
UV <Vector (0.6857, 0.7424)>
Face 3848
UV Count: 3
UV <Vector (0.6628, 0.7149)>
UV <Vector (0.6619, 0.7183)>
UV <Vector (0.6616, 0.7151)>
Face 3849
UV Count: 3
UV <Vector (0.6857, 0.7424)>
UV <Vector (0.6813, 0.7433)>
UV <Vector (0.6832, 0.7404)>
Face 3850
UV Count: 3
UV <Vector (0.6750, 0.7454)>
UV <Vector (0.6813, 0.7433)>
UV <Vector (0.6776, 0.7476)>
Face 3851
UV Count: 3
UV <Vector (0.6730, 0.7385)>
UV <Vector (0.6725, 0.7442)>
UV <Vector (0.6711, 0.7440)>
Face 3852
UV Count: 3
UV <Vector (0.6725, 0.7442)>
UV <Vector (0.6777, 0.7408)>
UV <Vector (0.6750, 0.7454)>
Face 3853
UV Count: 3
UV <Vector (0.6754, 0.7369)>
UV <Vector (0.6810, 0.7348)>
UV <Vector (0.6790, 0.7384)>
Face 3854
UV Count: 3
UV <Vector (0.6616, 0.7151)>
UV <Vector (0.6599, 0.7109)>
UV <Vector (0.6616, 0.7106)>
Face 3855
UV Count: 3
UV <Vector (0.6857, 0.7424)>
UV <Vector (0.6899, 0.7401)>
UV <Vector (0.6865, 0.7433)>
Face 3856
UV Count: 3
UV <Vector (0.6857, 0.7424)>
UV <Vector (0.6854, 0.7374)>
UV <Vector (0.6885, 0.7386)>
Face 3857
UV Count: 3
UV <Vector (0.6832, 0.7404)>
UV <Vector (0.6810, 0.7348)>
UV <Vector (0.6854, 0.7374)>
Face 3858
UV Count: 3
UV <Vector (0.6628, 0.7149)>
UV <Vector (0.6616, 0.7106)>
UV <Vector (0.6629, 0.7105)>
Face 3859
UV Count: 3
UV <Vector (0.6628, 0.7149)>
UV <Vector (0.6651, 0.7105)>
UV <Vector (0.6651, 0.7153)>
Face 3860
UV Count: 3
UV <Vector (0.6739, 0.7356)>
UV <Vector (0.6777, 0.7326)>
UV <Vector (0.6754, 0.7369)>
Face 3861
UV Count: 3
UV <Vector (0.6703, 0.7506)>
UV <Vector (0.6711, 0.7484)>
UV <Vector (0.6715, 0.7499)>
Face 3862
UV Count: 3
UV <Vector (0.6726, 0.7504)>
UV <Vector (0.6742, 0.7504)>
UV <Vector (0.6735, 0.7512)>
Face 3863
UV Count: 3
UV <Vector (0.6715, 0.7499)>
UV <Vector (0.6727, 0.7490)>
UV <Vector (0.6726, 0.7504)>
Face 3864
UV Count: 3
UV <Vector (0.6639, 0.7310)>
UV <Vector (0.6648, 0.7290)>
UV <Vector (0.6648, 0.7308)>
Face 3865
UV Count: 3
UV <Vector (0.6788, 0.7491)>
UV <Vector (0.6756, 0.7533)>
UV <Vector (0.6750, 0.7516)>
Face 3866
UV Count: 3
UV <Vector (0.6776, 0.7476)>
UV <Vector (0.6750, 0.7516)>
UV <Vector (0.6742, 0.7504)>
Face 3867
UV Count: 3
UV <Vector (0.6623, 0.7246)>
UV <Vector (0.6634, 0.7292)>
UV <Vector (0.6626, 0.7293)>
Face 3868
UV Count: 3
UV <Vector (0.6613, 0.7247)>
UV <Vector (0.6626, 0.7293)>
UV <Vector (0.6617, 0.7296)>
Face 3869
UV Count: 3
UV <Vector (0.6551, 0.7075)>
UV <Vector (0.6554, 0.7078)>
UV <Vector (0.6552, 0.7081)>
Face 3870
UV Count: 3
UV <Vector (0.6553, 0.7071)>
UV <Vector (0.6551, 0.7075)>
UV <Vector (0.6549, 0.7071)>
Face 3871
UV Count: 3
UV <Vector (0.6547, 0.7073)>
UV <Vector (0.6551, 0.7075)>
UV <Vector (0.6547, 0.7077)>
Face 3872
UV Count: 3
UV <Vector (0.6551, 0.7075)>
UV <Vector (0.6548, 0.7080)>
UV <Vector (0.6547, 0.7077)>
Face 3873
UV Count: 3
UV <Vector (0.6750, 0.7216)>
UV <Vector (0.6752, 0.7235)>
UV <Vector (0.6742, 0.7221)>
Face 3874
UV Count: 3
UV <Vector (0.6645, 0.7045)>
UV <Vector (0.6669, 0.7069)>
UV <Vector (0.6642, 0.7071)>
Face 3875
UV Count: 3
UV <Vector (0.6663, 0.7019)>
UV <Vector (0.6645, 0.7045)>
UV <Vector (0.6639, 0.7026)>
Face 3876
UV Count: 3
UV <Vector (0.6763, 0.7215)>
UV <Vector (0.6759, 0.7231)>
UV <Vector (0.6750, 0.7216)>
Face 3877
UV Count: 3
UV <Vector (0.6669, 0.7069)>
UV <Vector (0.6651, 0.7092)>
UV <Vector (0.6642, 0.7071)>
Face 3878
UV Count: 3
UV <Vector (0.6566, 0.7091)>
UV <Vector (0.6559, 0.7080)>
UV <Vector (0.6568, 0.7081)>
Face 3879
UV Count: 3
UV <Vector (0.6556, 0.7103)>
UV <Vector (0.6556, 0.7085)>
UV <Vector (0.6566, 0.7091)>
Face 3880
UV Count: 3
UV <Vector (0.6760, 0.7173)>
UV <Vector (0.6774, 0.7212)>
UV <Vector (0.6763, 0.7215)>
Face 3881
UV Count: 3
UV <Vector (0.6646, 0.7115)>
UV <Vector (0.6603, 0.7087)>
UV <Vector (0.6651, 0.7092)>
Face 3882
UV Count: 3
UV <Vector (0.6752, 0.7123)>
UV <Vector (0.6742, 0.7176)>
UV <Vector (0.6735, 0.7125)>
Face 3883
UV Count: 3
UV <Vector (0.6566, 0.7059)>
UV <Vector (0.6602, 0.7070)>
UV <Vector (0.6569, 0.7071)>
Face 3884
UV Count: 3
UV <Vector (0.6752, 0.7123)>
UV <Vector (0.6776, 0.7171)>
UV <Vector (0.6760, 0.7173)>
Face 3885
UV Count: 3
UV <Vector (0.6643, 0.7125)>
UV <Vector (0.6598, 0.7104)>
UV <Vector (0.6646, 0.7115)>
Face 3886
UV Count: 3
UV <Vector (0.6602, 0.7070)>
UV <Vector (0.6568, 0.7081)>
UV <Vector (0.6569, 0.7071)>
Face 3887
UV Count: 3
UV <Vector (0.6593, 0.7036)>
UV <Vector (0.6566, 0.7059)>
UV <Vector (0.6559, 0.7048)>
Face 3888
UV Count: 3
UV <Vector (0.6735, 0.7125)>
UV <Vector (0.6732, 0.7178)>
UV <Vector (0.6723, 0.7124)>
Face 3889
UV Count: 3
UV <Vector (0.6767, 0.7238)>
UV <Vector (0.6759, 0.7231)>
UV <Vector (0.6765, 0.7230)>
Face 3890
UV Count: 3
UV <Vector (0.6769, 0.7238)>
UV <Vector (0.6765, 0.7230)>
UV <Vector (0.6774, 0.7228)>
Face 3891
UV Count: 3
UV <Vector (0.6553, 0.7071)>
UV <Vector (0.6549, 0.7060)>
UV <Vector (0.6556, 0.7068)>
Face 3892
UV Count: 3
UV <Vector (0.6555, 0.7074)>
UV <Vector (0.6556, 0.7068)>
UV <Vector (0.6560, 0.7073)>
Face 3893
UV Count: 3
UV <Vector (0.6759, 0.7241)>
UV <Vector (0.6759, 0.7231)>
UV <Vector (0.6762, 0.7239)>
Face 3894
UV Count: 3
UV <Vector (0.6552, 0.7081)>
UV <Vector (0.6548, 0.7089)>
UV <Vector (0.6548, 0.7080)>
Face 3895
UV Count: 3
UV <Vector (0.6552, 0.7081)>
UV <Vector (0.6559, 0.7080)>
UV <Vector (0.6556, 0.7085)>
Face 3896
UV Count: 3
UV <Vector (0.6555, 0.7074)>
UV <Vector (0.6559, 0.7080)>
UV <Vector (0.6554, 0.7078)>
Face 3897
UV Count: 3
UV <Vector (0.6700, 0.7009)>
UV <Vector (0.6768, 0.7013)>
UV <Vector (0.6701, 0.7036)>
Face 3898
UV Count: 3
UV <Vector (0.6768, 0.7048)>
UV <Vector (0.6737, 0.6993)>
UV <Vector (0.6763, 0.6993)>
Face 3899
UV Count: 3
UV <Vector (0.6725, 0.7056)>
UV <Vector (0.6737, 0.6993)>
UV <Vector (0.6746, 0.7056)>
Face 3900
UV Count: 3
UV <Vector (0.6700, 0.7067)>
UV <Vector (0.6781, 0.7099)>
UV <Vector (0.6708, 0.7095)>
Face 3901
UV Count: 3
UV <Vector (0.6708, 0.7095)>
UV <Vector (0.6767, 0.7149)>
UV <Vector (0.6711, 0.7133)>
Face 3902
UV Count: 3
UV <Vector (0.6703, 0.7145)>
UV <Vector (0.6767, 0.7149)>
UV <Vector (0.6737, 0.7176)>
Face 3903
UV Count: 3
UV <Vector (0.6710, 0.7054)>
UV <Vector (0.6714, 0.6997)>
UV <Vector (0.6725, 0.7056)>
Face 3904
UV Count: 3
UV <Vector (0.6701, 0.7036)>
UV <Vector (0.6785, 0.7052)>
UV <Vector (0.6700, 0.7067)>
Face 3905
UV Count: 3
UV <Vector (0.6747, 0.7094)>
UV <Vector (0.6772, 0.7119)>
UV <Vector (0.6752, 0.7123)>
Face 3906
UV Count: 3
UV <Vector (0.6728, 0.7096)>
UV <Vector (0.6723, 0.7124)>
UV <Vector (0.6717, 0.7094)>
Face 3907
UV Count: 3
UV <Vector (0.6669, 0.7131)>
UV <Vector (0.6646, 0.7115)>
UV <Vector (0.6673, 0.7122)>
Face 3908
UV Count: 3
UV <Vector (0.6747, 0.7094)>
UV <Vector (0.6735, 0.7125)>
UV <Vector (0.6728, 0.7096)>
Face 3909
UV Count: 3
UV <Vector (0.6677, 0.7094)>
UV <Vector (0.6646, 0.7115)>
UV <Vector (0.6651, 0.7092)>
Face 3910
UV Count: 3
UV <Vector (0.6642, 0.7071)>
UV <Vector (0.6603, 0.7087)>
UV <Vector (0.6602, 0.7070)>
Face 3911
UV Count: 3
UV <Vector (0.6639, 0.7026)>
UV <Vector (0.6601, 0.7052)>
UV <Vector (0.6593, 0.7036)>
Face 3912
UV Count: 3
UV <Vector (0.6601, 0.7052)>
UV <Vector (0.6642, 0.7071)>
UV <Vector (0.6602, 0.7070)>
Face 3913
UV Count: 3
UV <Vector (0.6670, 0.7039)>
UV <Vector (0.6700, 0.7067)>
UV <Vector (0.6669, 0.7069)>
Face 3914
UV Count: 3
UV <Vector (0.6717, 0.7094)>
UV <Vector (0.6725, 0.7056)>
UV <Vector (0.6728, 0.7096)>
Face 3915
UV Count: 3
UV <Vector (0.6673, 0.7122)>
UV <Vector (0.6703, 0.7145)>
UV <Vector (0.6669, 0.7131)>
Face 3916
UV Count: 3
UV <Vector (0.6673, 0.7122)>
UV <Vector (0.6708, 0.7095)>
UV <Vector (0.6711, 0.7133)>
Face 3917
UV Count: 3
UV <Vector (0.6677, 0.7094)>
UV <Vector (0.6700, 0.7067)>
UV <Vector (0.6708, 0.7095)>
Face 3918
UV Count: 3
UV <Vector (0.6747, 0.7094)>
UV <Vector (0.6725, 0.7056)>
UV <Vector (0.6746, 0.7056)>
Face 3919
UV Count: 3
UV <Vector (0.6770, 0.7091)>
UV <Vector (0.6746, 0.7056)>
UV <Vector (0.6768, 0.7048)>
Face 3920
UV Count: 3
UV <Vector (0.6670, 0.7039)>
UV <Vector (0.6700, 0.7009)>
UV <Vector (0.6701, 0.7036)>
Face 3921
UV Count: 3
UV <Vector (0.6549, 0.7060)>
UV <Vector (0.6566, 0.7059)>
UV <Vector (0.6556, 0.7068)>
Face 3922
UV Count: 3
UV <Vector (0.6560, 0.7073)>
UV <Vector (0.6568, 0.7081)>
UV <Vector (0.6559, 0.7080)>
Face 3923
UV Count: 3
UV <Vector (0.6556, 0.7068)>
UV <Vector (0.6569, 0.7071)>
UV <Vector (0.6560, 0.7073)>
Face 3924
UV Count: 3
UV <Vector (0.6763, 0.7215)>
UV <Vector (0.6774, 0.7228)>
UV <Vector (0.6765, 0.7230)>
Face 3925
UV Count: 3
UV <Vector (0.6598, 0.7104)>
UV <Vector (0.6556, 0.7103)>
UV <Vector (0.6566, 0.7091)>
Face 3926
UV Count: 3
UV <Vector (0.6603, 0.7087)>
UV <Vector (0.6566, 0.7091)>
UV <Vector (0.6568, 0.7081)>
Face 3927
UV Count: 3
UV <Vector (0.6760, 0.7173)>
UV <Vector (0.6750, 0.7216)>
UV <Vector (0.6742, 0.7176)>
Face 3928
UV Count: 3
UV <Vector (0.6732, 0.7178)>
UV <Vector (0.6750, 0.7216)>
UV <Vector (0.6742, 0.7221)>
Face 3929
UV Count: 3
UV <Vector (0.7246, 0.7332)>
UV <Vector (0.7238, 0.7265)>
UV <Vector (0.7270, 0.7325)>
Face 3930
UV Count: 3
UV <Vector (0.6998, 0.7371)>
UV <Vector (0.6973, 0.7317)>
UV <Vector (0.7021, 0.7312)>
Face 3931
UV Count: 3
UV <Vector (0.6752, 0.7217)>
UV <Vector (0.6767, 0.7149)>
UV <Vector (0.6802, 0.7214)>
Face 3932
UV Count: 3
UV <Vector (0.6798, 0.6965)>
UV <Vector (0.6747, 0.6986)>
UV <Vector (0.6765, 0.6954)>
Face 3933
UV Count: 3
UV <Vector (0.6953, 0.6652)>
UV <Vector (0.7031, 0.6686)>
UV <Vector (0.7029, 0.6737)>
Face 3934
UV Count: 3
UV <Vector (0.6798, 0.6965)>
UV <Vector (0.6800, 0.6861)>
UV <Vector (0.6833, 0.6875)>
Face 3935
UV Count: 3
UV <Vector (0.6538, 0.6840)>
UV <Vector (0.6662, 0.6694)>
UV <Vector (0.6637, 0.6846)>
Face 3936
UV Count: 3
UV <Vector (0.6142, 0.6539)>
UV <Vector (0.6152, 0.6489)>
UV <Vector (0.6244, 0.6496)>
Face 3937
UV Count: 3
UV <Vector (0.6582, 0.6569)>
UV <Vector (0.6662, 0.6694)>
UV <Vector (0.6553, 0.6673)>
Face 3938
UV Count: 3
UV <Vector (0.6833, 0.6875)>
UV <Vector (0.6844, 0.6729)>
UV <Vector (0.6893, 0.6742)>
Face 3939
UV Count: 3
UV <Vector (0.6833, 0.6875)>
UV <Vector (0.6885, 0.6956)>
UV <Vector (0.6798, 0.6965)>
Face 3940
UV Count: 3
UV <Vector (0.6893, 0.6634)>
UV <Vector (0.6893, 0.6742)>
UV <Vector (0.6844, 0.6729)>
Face 3941
UV Count: 3
UV <Vector (0.6301, 0.6635)>
UV <Vector (0.6289, 0.6789)>
UV <Vector (0.6259, 0.6773)>
Face 3942
UV Count: 3
UV <Vector (0.7012, 0.6775)>
UV <Vector (0.7110, 0.6771)>
UV <Vector (0.7077, 0.6820)>
Face 3943
UV Count: 3
UV <Vector (0.7051, 0.6872)>
UV <Vector (0.7012, 0.6775)>
UV <Vector (0.7077, 0.6820)>
Face 3944
UV Count: 3
UV <Vector (0.7212, 0.7108)>
UV <Vector (0.7176, 0.7169)>
UV <Vector (0.7151, 0.7139)>
Face 3945
UV Count: 3
UV <Vector (0.7121, 0.7019)>
UV <Vector (0.7055, 0.7096)>
UV <Vector (0.7043, 0.7032)>
Face 3946
UV Count: 3
UV <Vector (0.6957, 0.6918)>
UV <Vector (0.6885, 0.6956)>
UV <Vector (0.6910, 0.6887)>
Face 3947
UV Count: 3
UV <Vector (0.6893, 0.6742)>
UV <Vector (0.6910, 0.6887)>
UV <Vector (0.6833, 0.6875)>
Face 3948
UV Count: 3
UV <Vector (0.6922, 0.7060)>
UV <Vector (0.6885, 0.6956)>
UV <Vector (0.6958, 0.6982)>
Face 3949
UV Count: 3
UV <Vector (0.6997, 0.6891)>
UV <Vector (0.7079, 0.6927)>
UV <Vector (0.7019, 0.6972)>
Face 3950
UV Count: 3
UV <Vector (0.7019, 0.6972)>
UV <Vector (0.6957, 0.6918)>
UV <Vector (0.6997, 0.6891)>
Face 3951
UV Count: 3
UV <Vector (0.7043, 0.7032)>
UV <Vector (0.6958, 0.6982)>
UV <Vector (0.7019, 0.6972)>
Face 3952
UV Count: 3
UV <Vector (0.7249, 0.7180)>
UV <Vector (0.7176, 0.7169)>
UV <Vector (0.7231, 0.7140)>
Face 3953
UV Count: 3
UV <Vector (0.6689, 0.6588)>
UV <Vector (0.6734, 0.6695)>
UV <Vector (0.6662, 0.6694)>
Face 3954
UV Count: 3
UV <Vector (0.6582, 0.6569)>
UV <Vector (0.6492, 0.6659)>
UV <Vector (0.6515, 0.6550)>
Face 3955
UV Count: 3
UV <Vector (0.6706, 0.6859)>
UV <Vector (0.6662, 0.6694)>
UV <Vector (0.6734, 0.6695)>
Face 3956
UV Count: 3
UV <Vector (0.6553, 0.6673)>
UV <Vector (0.6447, 0.6827)>
UV <Vector (0.6492, 0.6659)>
Face 3957
UV Count: 3
UV <Vector (0.6527, 0.6952)>
UV <Vector (0.6543, 0.7012)>
UV <Vector (0.6516, 0.7009)>
Face 3958
UV Count: 3
UV <Vector (0.6489, 0.6972)>
UV <Vector (0.6516, 0.7009)>
UV <Vector (0.6487, 0.7013)>
Face 3959
UV Count: 3
UV <Vector (0.6543, 0.7012)>
UV <Vector (0.6575, 0.6985)>
UV <Vector (0.6566, 0.7037)>
Face 3960
UV Count: 3
UV <Vector (0.6429, 0.6934)>
UV <Vector (0.6436, 0.6991)>
UV <Vector (0.6415, 0.6988)>
Face 3961
UV Count: 3
UV <Vector (0.6398, 0.6941)>
UV <Vector (0.6415, 0.6988)>
UV <Vector (0.6392, 0.6983)>
Face 3962
UV Count: 3
UV <Vector (0.6436, 0.6991)>
UV <Vector (0.6472, 0.6967)>
UV <Vector (0.6459, 0.7001)>
Face 3963
UV Count: 3
UV <Vector (0.6611, 0.6961)>
UV <Vector (0.6629, 0.7025)>
UV <Vector (0.6607, 0.7027)>
Face 3964
UV Count: 3
UV <Vector (0.6589, 0.6987)>
UV <Vector (0.6607, 0.7027)>
UV <Vector (0.6586, 0.7037)>
Face 3965
UV Count: 3
UV <Vector (0.6629, 0.7025)>
UV <Vector (0.6653, 0.6980)>
UV <Vector (0.6649, 0.7030)>
Face 3966
UV Count: 3
UV <Vector (0.6586, 0.7037)>
UV <Vector (0.6575, 0.6985)>
UV <Vector (0.6589, 0.6987)>
Face 3967
UV Count: 3
UV <Vector (0.6459, 0.7001)>
UV <Vector (0.6489, 0.6972)>
UV <Vector (0.6487, 0.7013)>
Face 3968
UV Count: 3
UV <Vector (0.6714, 0.6997)>
UV <Vector (0.6739, 0.6946)>
UV <Vector (0.6737, 0.6993)>
Face 3969
UV Count: 3
UV <Vector (0.6678, 0.6977)>
UV <Vector (0.6714, 0.6997)>
UV <Vector (0.6689, 0.7008)>
Face 3970
UV Count: 3
UV <Vector (0.6737, 0.6993)>
UV <Vector (0.6765, 0.6954)>
UV <Vector (0.6763, 0.6993)>
Face 3971
UV Count: 3
UV <Vector (0.6689, 0.7008)>
UV <Vector (0.6653, 0.6980)>
UV <Vector (0.6678, 0.6977)>
Face 3972
UV Count: 3
UV <Vector (0.6636, 0.6959)>
UV <Vector (0.6678, 0.6977)>
UV <Vector (0.6653, 0.6980)>
Face 3973
UV Count: 3
UV <Vector (0.6611, 0.6961)>
UV <Vector (0.6575, 0.6985)>
UV <Vector (0.6553, 0.6952)>
Face 3974
UV Count: 3
UV <Vector (0.6489, 0.6972)>
UV <Vector (0.6461, 0.6938)>
UV <Vector (0.6527, 0.6952)>
Face 3975
UV Count: 3
UV <Vector (0.6313, 0.6804)>
UV <Vector (0.6267, 0.6836)>
UV <Vector (0.6289, 0.6789)>
Face 3976
UV Count: 3
UV <Vector (0.6342, 0.6841)>
UV <Vector (0.6313, 0.6804)>
UV <Vector (0.6342, 0.6804)>
Face 3977
UV Count: 3
UV <Vector (0.6342, 0.6841)>
UV <Vector (0.6394, 0.6825)>
UV <Vector (0.6384, 0.6892)>
Face 3978
UV Count: 3
UV <Vector (0.6435, 0.6901)>
UV <Vector (0.6394, 0.6825)>
UV <Vector (0.6447, 0.6827)>
Face 3979
UV Count: 3
UV <Vector (0.6398, 0.6941)>
UV <Vector (0.6435, 0.6901)>
UV <Vector (0.6429, 0.6934)>
Face 3980
UV Count: 3
UV <Vector (0.6825, 0.6614)>
UV <Vector (0.6734, 0.6695)>
UV <Vector (0.6753, 0.6601)>
Face 3981
UV Count: 3
UV <Vector (0.6734, 0.6695)>
UV <Vector (0.6755, 0.6866)>
UV <Vector (0.6706, 0.6859)>
Face 3982
UV Count: 3
UV <Vector (0.6435, 0.6901)>
UV <Vector (0.6478, 0.6863)>
UV <Vector (0.6469, 0.6905)>
Face 3983
UV Count: 3
UV <Vector (0.6478, 0.6863)>
UV <Vector (0.6538, 0.6840)>
UV <Vector (0.6530, 0.6873)>
Face 3984
UV Count: 3
UV <Vector (0.6469, 0.6905)>
UV <Vector (0.6530, 0.6873)>
UV <Vector (0.6530, 0.6920)>
Face 3985
UV Count: 3
UV <Vector (0.6461, 0.6938)>
UV <Vector (0.6435, 0.6901)>
UV <Vector (0.6469, 0.6905)>
Face 3986
UV Count: 3
UV <Vector (0.6461, 0.6938)>
UV <Vector (0.6530, 0.6920)>
UV <Vector (0.6527, 0.6952)>
Face 3987
UV Count: 3
UV <Vector (0.6553, 0.6952)>
UV <Vector (0.6530, 0.6920)>
UV <Vector (0.6557, 0.6922)>
Face 3988
UV Count: 3
UV <Vector (0.6553, 0.6952)>
UV <Vector (0.6610, 0.6931)>
UV <Vector (0.6611, 0.6961)>
Face 3989
UV Count: 3
UV <Vector (0.6636, 0.6959)>
UV <Vector (0.6610, 0.6931)>
UV <Vector (0.6638, 0.6931)>
Face 3990
UV Count: 3
UV <Vector (0.6636, 0.6959)>
UV <Vector (0.6673, 0.6922)>
UV <Vector (0.6702, 0.6942)>
Face 3991
UV Count: 3
UV <Vector (0.6702, 0.6942)>
UV <Vector (0.6679, 0.6881)>
UV <Vector (0.6706, 0.6859)>
Face 3992
UV Count: 3
UV <Vector (0.6739, 0.6946)>
UV <Vector (0.6706, 0.6859)>
UV <Vector (0.6755, 0.6866)>
Face 3993
UV Count: 3
UV <Vector (0.6765, 0.6954)>
UV <Vector (0.6755, 0.6866)>
UV <Vector (0.6800, 0.6861)>
Face 3994
UV Count: 3
UV <Vector (0.6800, 0.6861)>
UV <Vector (0.6792, 0.6714)>
UV <Vector (0.6844, 0.6729)>
Face 3995
UV Count: 3
UV <Vector (0.6825, 0.6614)>
UV <Vector (0.6844, 0.6729)>
UV <Vector (0.6792, 0.6714)>
Face 3996
UV Count: 3
UV <Vector (0.6412, 0.6742)>
UV <Vector (0.6447, 0.6827)>
UV <Vector (0.6394, 0.6825)>
Face 3997
UV Count: 3
UV <Vector (0.6515, 0.6550)>
UV <Vector (0.6424, 0.6624)>
UV <Vector (0.6447, 0.6533)>
Face 3998
UV Count: 3
UV <Vector (0.6637, 0.6846)>
UV <Vector (0.6679, 0.6881)>
UV <Vector (0.6644, 0.6879)>
Face 3999
UV Count: 3
UV <Vector (0.6644, 0.6879)>
UV <Vector (0.6673, 0.6922)>
UV <Vector (0.6638, 0.6931)>
Face 4000
UV Count: 3
UV <Vector (0.6612, 0.6908)>
UV <Vector (0.6638, 0.6931)>
UV <Vector (0.6610, 0.6931)>
Face 4001
UV Count: 3
UV <Vector (0.6644, 0.6879)>
UV <Vector (0.6603, 0.6872)>
UV <Vector (0.6637, 0.6846)>
Face 4002
UV Count: 3
UV <Vector (0.6603, 0.6872)>
UV <Vector (0.6538, 0.6840)>
UV <Vector (0.6637, 0.6846)>
Face 4003
UV Count: 3
UV <Vector (0.6530, 0.6920)>
UV <Vector (0.6560, 0.6899)>
UV <Vector (0.6557, 0.6922)>
Face 4004
UV Count: 3
UV <Vector (0.6560, 0.6899)>
UV <Vector (0.6603, 0.6872)>
UV <Vector (0.6612, 0.6908)>
Face 4005
UV Count: 3
UV <Vector (0.6557, 0.6922)>
UV <Vector (0.6612, 0.6908)>
UV <Vector (0.6610, 0.6931)>
Face 4006
UV Count: 3
UV <Vector (0.6424, 0.6624)>
UV <Vector (0.6374, 0.6522)>
UV <Vector (0.6447, 0.6533)>
Face 4007
UV Count: 3
UV <Vector (0.6231, 0.6763)>
UV <Vector (0.6301, 0.6635)>
UV <Vector (0.6259, 0.6773)>
Face 4008
UV Count: 3
UV <Vector (0.6383, 0.6730)>
UV <Vector (0.6360, 0.6612)>
UV <Vector (0.6424, 0.6624)>
Face 4009
UV Count: 3
UV <Vector (0.6412, 0.6742)>
UV <Vector (0.6424, 0.6624)>
UV <Vector (0.6492, 0.6659)>
Face 4010
UV Count: 3
UV <Vector (0.6348, 0.6732)>
UV <Vector (0.6289, 0.6789)>
UV <Vector (0.6360, 0.6612)>
Face 4011
UV Count: 3
UV <Vector (0.6241, 0.6616)>
UV <Vector (0.6189, 0.6747)>
UV <Vector (0.6189, 0.6609)>
Face 4012
UV Count: 3
UV <Vector (0.6342, 0.6804)>
UV <Vector (0.6412, 0.6742)>
UV <Vector (0.6394, 0.6825)>
Face 4013
UV Count: 3
UV <Vector (0.7278, 0.7006)>
UV <Vector (0.7234, 0.7002)>
UV <Vector (0.7257, 0.6975)>
Face 4014
UV Count: 3
UV <Vector (0.7205, 0.6966)>
UV <Vector (0.7234, 0.7002)>
UV <Vector (0.7187, 0.7002)>
Face 4015
UV Count: 3
UV <Vector (0.7243, 0.6934)>
UV <Vector (0.7205, 0.6966)>
UV <Vector (0.7211, 0.6926)>
Face 4016
UV Count: 3
UV <Vector (0.7245, 0.6907)>
UV <Vector (0.7211, 0.6926)>
UV <Vector (0.7213, 0.6887)>
Face 4017
UV Count: 3
UV <Vector (0.7248, 0.6883)>
UV <Vector (0.7213, 0.6887)>
UV <Vector (0.7223, 0.6854)>
Face 4018
UV Count: 3
UV <Vector (0.6231, 0.6763)>
UV <Vector (0.6178, 0.6788)>
UV <Vector (0.6189, 0.6747)>
Face 4019
UV Count: 3
UV <Vector (0.7043, 0.7032)>
UV <Vector (0.7079, 0.6927)>
UV <Vector (0.7121, 0.7019)>
Face 4020
UV Count: 3
UV <Vector (0.7079, 0.6927)>
UV <Vector (0.7211, 0.6926)>
UV <Vector (0.7205, 0.6966)>
Face 4021
UV Count: 3
UV <Vector (0.7213, 0.6887)>
UV <Vector (0.7126, 0.6868)>
UV <Vector (0.7077, 0.6820)>
Face 4022
UV Count: 3
UV <Vector (0.7077, 0.6820)>
UV <Vector (0.7223, 0.6854)>
UV <Vector (0.7213, 0.6887)>
Face 4023
UV Count: 3
UV <Vector (0.7126, 0.6868)>
UV <Vector (0.7051, 0.6872)>
UV <Vector (0.7077, 0.6820)>
Face 4024
UV Count: 3
UV <Vector (0.6768, 0.7013)>
UV <Vector (0.6819, 0.6997)>
UV <Vector (0.6785, 0.7052)>
Face 4025
UV Count: 3
UV <Vector (0.6885, 0.6956)>
UV <Vector (0.6819, 0.6997)>
UV <Vector (0.6798, 0.6965)>
Face 4026
UV Count: 3
UV <Vector (0.6767, 0.7149)>
UV <Vector (0.6825, 0.7192)>
UV <Vector (0.6802, 0.7214)>
Face 4027
UV Count: 3
UV <Vector (0.6796, 0.7143)>
UV <Vector (0.6848, 0.7173)>
UV <Vector (0.6825, 0.7192)>
Face 4028
UV Count: 3
UV <Vector (0.6871, 0.7228)>
UV <Vector (0.6825, 0.7192)>
UV <Vector (0.6848, 0.7173)>
Face 4029
UV Count: 3
UV <Vector (0.6781, 0.7099)>
UV <Vector (0.6796, 0.7143)>
UV <Vector (0.6767, 0.7149)>
Face 4030
UV Count: 3
UV <Vector (0.6785, 0.7052)>
UV <Vector (0.6843, 0.7013)>
UV <Vector (0.6823, 0.7060)>
Face 4031
UV Count: 3
UV <Vector (0.6823, 0.7060)>
UV <Vector (0.6781, 0.7099)>
UV <Vector (0.6785, 0.7052)>
Face 4032
UV Count: 3
UV <Vector (0.6872, 0.7090)>
UV <Vector (0.6843, 0.7013)>
UV <Vector (0.6922, 0.7060)>
Face 4033
UV Count: 3
UV <Vector (0.6868, 0.7147)>
UV <Vector (0.6823, 0.7114)>
UV <Vector (0.6853, 0.7115)>
Face 4034
UV Count: 3
UV <Vector (0.6823, 0.7060)>
UV <Vector (0.6853, 0.7115)>
UV <Vector (0.6823, 0.7114)>
Face 4035
UV Count: 3
UV <Vector (0.7201, 0.7206)>
UV <Vector (0.7187, 0.7245)>
UV <Vector (0.7137, 0.7224)>
Face 4036
UV Count: 3
UV <Vector (0.7055, 0.7096)>
UV <Vector (0.6922, 0.7060)>
UV <Vector (0.7043, 0.7032)>
Face 4037
UV Count: 3
UV <Vector (0.6887, 0.7119)>
UV <Vector (0.6922, 0.7060)>
UV <Vector (0.6921, 0.7126)>
Face 4038
UV Count: 3
UV <Vector (0.6853, 0.7115)>
UV <Vector (0.6887, 0.7119)>
UV <Vector (0.6868, 0.7147)>
Face 4039
UV Count: 3
UV <Vector (0.6970, 0.7276)>
UV <Vector (0.7021, 0.7312)>
UV <Vector (0.6973, 0.7317)>
Face 4040
UV Count: 3
UV <Vector (0.6958, 0.7242)>
UV <Vector (0.7018, 0.7276)>
UV <Vector (0.6970, 0.7276)>
Face 4041
UV Count: 3
UV <Vector (0.6940, 0.7264)>
UV <Vector (0.6970, 0.7276)>
UV <Vector (0.6973, 0.7317)>
Face 4042
UV Count: 3
UV <Vector (0.7077, 0.7289)>
UV <Vector (0.7018, 0.7276)>
UV <Vector (0.7042, 0.7244)>
Face 4043
UV Count: 3
UV <Vector (0.7214, 0.7281)>
UV <Vector (0.7217, 0.7240)>
UV <Vector (0.7238, 0.7265)>
Face 4044
UV Count: 3
UV <Vector (0.7151, 0.7139)>
UV <Vector (0.7055, 0.7096)>
UV <Vector (0.7132, 0.7075)>
Face 4045
UV Count: 3
UV <Vector (0.7140, 0.7273)>
UV <Vector (0.7187, 0.7245)>
UV <Vector (0.7214, 0.7281)>
Face 4046
UV Count: 3
UV <Vector (0.7077, 0.7289)>
UV <Vector (0.7137, 0.7224)>
UV <Vector (0.7140, 0.7273)>
Face 4047
UV Count: 3
UV <Vector (0.7121, 0.7019)>
UV <Vector (0.7205, 0.6966)>
UV <Vector (0.7187, 0.7002)>
Face 4048
UV Count: 3
UV <Vector (0.6901, 0.7202)>
UV <Vector (0.6940, 0.7264)>
UV <Vector (0.6871, 0.7228)>
Face 4049
UV Count: 3
UV <Vector (0.6848, 0.7173)>
UV <Vector (0.6901, 0.7202)>
UV <Vector (0.6871, 0.7228)>
Face 4050
UV Count: 3
UV <Vector (0.6921, 0.7126)>
UV <Vector (0.6868, 0.7147)>
UV <Vector (0.6887, 0.7119)>
Face 4051
UV Count: 3
UV <Vector (0.6901, 0.7202)>
UV <Vector (0.6960, 0.7166)>
UV <Vector (0.6958, 0.7242)>
Face 4052
UV Count: 3
UV <Vector (0.7055, 0.7096)>
UV <Vector (0.6960, 0.7166)>
UV <Vector (0.6921, 0.7126)>
Face 4053
UV Count: 3
UV <Vector (0.7042, 0.7244)>
UV <Vector (0.6960, 0.7166)>
UV <Vector (0.7064, 0.7166)>
Face 4054
UV Count: 3
UV <Vector (0.7151, 0.7139)>
UV <Vector (0.7099, 0.7189)>
UV <Vector (0.7064, 0.7166)>
Face 4055
UV Count: 3
UV <Vector (0.7192, 0.7054)>
UV <Vector (0.7121, 0.7019)>
UV <Vector (0.7187, 0.7002)>
Face 4056
UV Count: 3
UV <Vector (0.7042, 0.7244)>
UV <Vector (0.7099, 0.7189)>
UV <Vector (0.7137, 0.7224)>
Face 4057
UV Count: 3
UV <Vector (0.7137, 0.7224)>
UV <Vector (0.7176, 0.7169)>
UV <Vector (0.7201, 0.7206)>
Face 4058
UV Count: 3
UV <Vector (0.6910, 0.6887)>
UV <Vector (0.6997, 0.6891)>
UV <Vector (0.6957, 0.6918)>
Face 4059
UV Count: 3
UV <Vector (0.7212, 0.7108)>
UV <Vector (0.7132, 0.7075)>
UV <Vector (0.7192, 0.7054)>
Face 4060
UV Count: 3
UV <Vector (0.7249, 0.7180)>
UV <Vector (0.7217, 0.7240)>
UV <Vector (0.7201, 0.7206)>
Face 4061
UV Count: 3
UV <Vector (0.7245, 0.7118)>
UV <Vector (0.7282, 0.7106)>
UV <Vector (0.7260, 0.7133)>
Face 4062
UV Count: 3
UV <Vector (0.6368, 0.6954)>
UV <Vector (0.6392, 0.6983)>
UV <Vector (0.6371, 0.6982)>
Face 4063
UV Count: 3
UV <Vector (0.7260, 0.7133)>
UV <Vector (0.7231, 0.7140)>
UV <Vector (0.7245, 0.7118)>
Face 4064
UV Count: 3
UV <Vector (0.7222, 0.7082)>
UV <Vector (0.7239, 0.7046)>
UV <Vector (0.7248, 0.7068)>
Face 4065
UV Count: 3
UV <Vector (0.7222, 0.7082)>
UV <Vector (0.7263, 0.7088)>
UV <Vector (0.7245, 0.7118)>
Face 4066
UV Count: 3
UV <Vector (0.7212, 0.7108)>
UV <Vector (0.7245, 0.7118)>
UV <Vector (0.7231, 0.7140)>
Face 4067
UV Count: 3
UV <Vector (0.7192, 0.7054)>
UV <Vector (0.7222, 0.7082)>
UV <Vector (0.7212, 0.7108)>
Face 4068
UV Count: 3
UV <Vector (0.7205, 0.7022)>
UV <Vector (0.7192, 0.7054)>
UV <Vector (0.7187, 0.7002)>
Face 4069
UV Count: 3
UV <Vector (0.7234, 0.7002)>
UV <Vector (0.7205, 0.7022)>
UV <Vector (0.7187, 0.7002)>
Face 4070
UV Count: 3
UV <Vector (0.7211, 0.7050)>
UV <Vector (0.7234, 0.7021)>
UV <Vector (0.7239, 0.7046)>
Face 4071
UV Count: 3
UV <Vector (0.6368, 0.6954)>
UV <Vector (0.6380, 0.6925)>
UV <Vector (0.6398, 0.6941)>
Face 4072
UV Count: 3
UV <Vector (0.6366, 0.6898)>
UV <Vector (0.6359, 0.6930)>
UV <Vector (0.6349, 0.6907)>
Face 4073
UV Count: 3
UV <Vector (0.6354, 0.6874)>
UV <Vector (0.6349, 0.6907)>
UV <Vector (0.6334, 0.6883)>
Face 4074
UV Count: 3
UV <Vector (0.6384, 0.6892)>
UV <Vector (0.6380, 0.6925)>
UV <Vector (0.6366, 0.6898)>
Face 4075
UV Count: 3
UV <Vector (0.6384, 0.6892)>
UV <Vector (0.6354, 0.6874)>
UV <Vector (0.6342, 0.6841)>
Face 4076
UV Count: 3
UV <Vector (0.6354, 0.6874)>
UV <Vector (0.6322, 0.6866)>
UV <Vector (0.6342, 0.6841)>
Face 4077
UV Count: 3
UV <Vector (0.0647, 0.1228)>
UV <Vector (0.0653, 0.1160)>
UV <Vector (0.0679, 0.1212)>
Face 4078
UV Count: 3
UV <Vector (0.0657, 0.1505)>
UV <Vector (0.0699, 0.1435)>
UV <Vector (0.0724, 0.1487)>
Face 4079
UV Count: 3
UV <Vector (0.0647, 0.1362)>
UV <Vector (0.0673, 0.1312)>
UV <Vector (0.0685, 0.1365)>
Face 4080
UV Count: 3
UV <Vector (0.0660, 0.1264)>
UV <Vector (0.0611, 0.1242)>
UV <Vector (0.0647, 0.1228)>
Face 4081
UV Count: 3
UV <Vector (0.0603, 0.1204)>
UV <Vector (0.0647, 0.1228)>
UV <Vector (0.0611, 0.1242)>
Face 4082
UV Count: 3
UV <Vector (0.0683, 0.1165)>
UV <Vector (0.0679, 0.1212)>
UV <Vector (0.0653, 0.1160)>
Face 4083
UV Count: 3
UV <Vector (0.0698, 0.1245)>
UV <Vector (0.0763, 0.1260)>
UV <Vector (0.0721, 0.1288)>
Face 4084
UV Count: 3
UV <Vector (0.0795, 0.1304)>
UV <Vector (0.0795, 0.1400)>
UV <Vector (0.0752, 0.1334)>
Face 4085
UV Count: 3
UV <Vector (0.0822, 0.1443)>
UV <Vector (0.0850, 0.1375)>
UV <Vector (0.0882, 0.1403)>
Face 4086
UV Count: 3
UV <Vector (0.0585, 0.1204)>
UV <Vector (0.0612, 0.1179)>
UV <Vector (0.0603, 0.1204)>
Face 4087
UV Count: 3
UV <Vector (0.0611, 0.1242)>
UV <Vector (0.0585, 0.1204)>
UV <Vector (0.0603, 0.1204)>
Face 4088
UV Count: 3
UV <Vector (0.0594, 0.1274)>
UV <Vector (0.0611, 0.1242)>
UV <Vector (0.0621, 0.1272)>
Face 4089
UV Count: 3
UV <Vector (0.0607, 0.1358)>
UV <Vector (0.0634, 0.1313)>
UV <Vector (0.0647, 0.1362)>
Face 4090
UV Count: 3
UV <Vector (0.0552, 0.1180)>
UV <Vector (0.0599, 0.1161)>
UV <Vector (0.0585, 0.1204)>
Face 4091
UV Count: 3
UV <Vector (0.0530, 0.1212)>
UV <Vector (0.0526, 0.1231)>
UV <Vector (0.0512, 0.1224)>
Face 4092
UV Count: 3
UV <Vector (0.0683, 0.1165)>
UV <Vector (0.0719, 0.1140)>
UV <Vector (0.0709, 0.1184)>
Face 4093
UV Count: 3
UV <Vector (0.0600, 0.1311)>
UV <Vector (0.0621, 0.1272)>
UV <Vector (0.0634, 0.1313)>
Face 4094
UV Count: 3
UV <Vector (0.0679, 0.1212)>
UV <Vector (0.0732, 0.1217)>
UV <Vector (0.0698, 0.1245)>
Face 4095
UV Count: 3
UV <Vector (0.0634, 0.1313)>
UV <Vector (0.0660, 0.1264)>
UV <Vector (0.0673, 0.1312)>
Face 4096
UV Count: 3
UV <Vector (0.0660, 0.1264)>
UV <Vector (0.0721, 0.1288)>
UV <Vector (0.0673, 0.1312)>
Face 4097
UV Count: 3
UV <Vector (0.0709, 0.1184)>
UV <Vector (0.0747, 0.1162)>
UV <Vector (0.0732, 0.1217)>
Face 4098
UV Count: 3
UV <Vector (0.0786, 0.1211)>
UV <Vector (0.0732, 0.1217)>
UV <Vector (0.0747, 0.1162)>
Face 4099
UV Count: 3
UV <Vector (0.0553, 0.1234)>
UV <Vector (0.0585, 0.1204)>
UV <Vector (0.0586, 0.1246)>
Face 4100
UV Count: 3
UV <Vector (0.0556, 0.1280)>
UV <Vector (0.0586, 0.1246)>
UV <Vector (0.0594, 0.1274)>
Face 4101
UV Count: 3
UV <Vector (0.0556, 0.1280)>
UV <Vector (0.0600, 0.1311)>
UV <Vector (0.0555, 0.1334)>
Face 4102
UV Count: 3
UV <Vector (0.0555, 0.1334)>
UV <Vector (0.0607, 0.1358)>
UV <Vector (0.0551, 0.1364)>
Face 4103
UV Count: 3
UV <Vector (0.0541, 0.1431)>
UV <Vector (0.0607, 0.1358)>
UV <Vector (0.0606, 0.1451)>
Face 4104
UV Count: 3
UV <Vector (0.0648, 0.1450)>
UV <Vector (0.0607, 0.1358)>
UV <Vector (0.0647, 0.1362)>
Face 4105
UV Count: 3
UV <Vector (0.0721, 0.1288)>
UV <Vector (0.0795, 0.1304)>
UV <Vector (0.0752, 0.1334)>
Face 4106
UV Count: 3
UV <Vector (0.0648, 0.1450)>
UV <Vector (0.0685, 0.1365)>
UV <Vector (0.0699, 0.1435)>
Face 4107
UV Count: 3
UV <Vector (0.0699, 0.1435)>
UV <Vector (0.0752, 0.1334)>
UV <Vector (0.0795, 0.1400)>
Face 4108
UV Count: 3
UV <Vector (0.0477, 0.1392)>
UV <Vector (0.0551, 0.1364)>
UV <Vector (0.0541, 0.1431)>
Face 4109
UV Count: 3
UV <Vector (0.0503, 0.1325)>
UV <Vector (0.0456, 0.1342)>
UV <Vector (0.0468, 0.1311)>
Face 4110
UV Count: 3
UV <Vector (0.0834, 0.1263)>
UV <Vector (0.0763, 0.1260)>
UV <Vector (0.0786, 0.1211)>
Face 4111
UV Count: 3
UV <Vector (0.0867, 0.1228)>
UV <Vector (0.0786, 0.1211)>
UV <Vector (0.0818, 0.1167)>
Face 4112
UV Count: 3
UV <Vector (0.0888, 0.1313)>
UV <Vector (0.0795, 0.1304)>
UV <Vector (0.0834, 0.1263)>
Face 4113
UV Count: 3
UV <Vector (0.0888, 0.1313)>
UV <Vector (0.0867, 0.1228)>
UV <Vector (0.0930, 0.1266)>
Face 4114
UV Count: 3
UV <Vector (0.0882, 0.1403)>
UV <Vector (0.0920, 0.1350)>
UV <Vector (0.0948, 0.1368)>
Face 4115
UV Count: 3
UV <Vector (0.0888, 0.1313)>
UV <Vector (0.0920, 0.1350)>
UV <Vector (0.0850, 0.1375)>
Face 4116
UV Count: 3
UV <Vector (0.0948, 0.1368)>
UV <Vector (0.0935, 0.1326)>
UV <Vector (0.1003, 0.1333)>
Face 4117
UV Count: 3
UV <Vector (0.0253, 0.1499)>
UV <Vector (0.0231, 0.1453)>
UV <Vector (0.0274, 0.1489)>
Face 4118
UV Count: 3
UV <Vector (0.0253, 0.1499)>
UV <Vector (0.0261, 0.1531)>
UV <Vector (0.0238, 0.1512)>
Face 4119
UV Count: 3
UV <Vector (0.0935, 0.1326)>
UV <Vector (0.0930, 0.1266)>
UV <Vector (0.0964, 0.1272)>
Face 4120
UV Count: 3
UV <Vector (0.0964, 0.1272)>
UV <Vector (0.1003, 0.1333)>
UV <Vector (0.0935, 0.1326)>
Face 4121
UV Count: 3
UV <Vector (0.1011, 0.1361)>
UV <Vector (0.1076, 0.1342)>
UV <Vector (0.1017, 0.1381)>
Face 4122
UV Count: 3
UV <Vector (0.0966, 0.1396)>
UV <Vector (0.1011, 0.1361)>
UV <Vector (0.1017, 0.1381)>
Face 4123
UV Count: 3
UV <Vector (0.0494, 0.1543)>
UV <Vector (0.0427, 0.1511)>
UV <Vector (0.0483, 0.1478)>
Face 4124
UV Count: 3
UV <Vector (0.0277, 0.1636)>
UV <Vector (0.0309, 0.1573)>
UV <Vector (0.0333, 0.1617)>
Face 4125
UV Count: 3
UV <Vector (0.0333, 0.1617)>
UV <Vector (0.0352, 0.1551)>
UV <Vector (0.0382, 0.1593)>
Face 4126
UV Count: 3
UV <Vector (0.0606, 0.1451)>
UV <Vector (0.0657, 0.1505)>
UV <Vector (0.0591, 0.1522)>
Face 4127
UV Count: 3
UV <Vector (0.0374, 0.1463)>
UV <Vector (0.0397, 0.1397)>
UV <Vector (0.0426, 0.1433)>
Face 4128
UV Count: 3
UV <Vector (0.0382, 0.1593)>
UV <Vector (0.0427, 0.1511)>
UV <Vector (0.0457, 0.1555)>
Face 4129
UV Count: 3
UV <Vector (0.1003, 0.1495)>
UV <Vector (0.1017, 0.1381)>
UV <Vector (0.1050, 0.1482)>
Face 4130
UV Count: 3
UV <Vector (0.1017, 0.1381)>
UV <Vector (0.1108, 0.1452)>
UV <Vector (0.1050, 0.1482)>
Face 4131
UV Count: 3
UV <Vector (0.0312, 0.1758)>
UV <Vector (0.0336, 0.1645)>
UV <Vector (0.0377, 0.1745)>
Face 4132
UV Count: 3
UV <Vector (0.0599, 0.1553)>
UV <Vector (0.0683, 0.1649)>
UV <Vector (0.0633, 0.1666)>
Face 4133
UV Count: 3
UV <Vector (0.0244, 0.1773)>
UV <Vector (0.0278, 0.1661)>
UV <Vector (0.0312, 0.1758)>
Face 4134
UV Count: 3
UV <Vector (0.0456, 0.1731)>
UV <Vector (0.0490, 0.1585)>
UV <Vector (0.0556, 0.1697)>
Face 4135
UV Count: 3
UV <Vector (0.0132, 0.1796)>
UV <Vector (0.0165, 0.1687)>
UV <Vector (0.0193, 0.1784)>
Face 4136
UV Count: 3
UV <Vector (0.0193, 0.1784)>
UV <Vector (0.0211, 0.1675)>
UV <Vector (0.0244, 0.1773)>
Face 4137
UV Count: 3
UV <Vector (0.1108, 0.1452)>
UV <Vector (0.1131, 0.1338)>
UV <Vector (0.1165, 0.1437)>
Face 4138
UV Count: 3
UV <Vector (0.0834, 0.1463)>
UV <Vector (0.0945, 0.1523)>
UV <Vector (0.0861, 0.1575)>
Face 4139
UV Count: 3
UV <Vector (0.0905, 0.1423)>
UV <Vector (0.1003, 0.1495)>
UV <Vector (0.0945, 0.1523)>
Face 4140
UV Count: 3
UV <Vector (0.0377, 0.1745)>
UV <Vector (0.0400, 0.1626)>
UV <Vector (0.0456, 0.1731)>
Face 4141
UV Count: 3
UV <Vector (0.0551, 0.1648)>
UV <Vector (0.0545, 0.1563)>
UV <Vector (0.0586, 0.1640)>
Face 4142
UV Count: 3
UV <Vector (0.0658, 0.1534)>
UV <Vector (0.0774, 0.1606)>
UV <Vector (0.0683, 0.1649)>
Face 4143
UV Count: 3
UV <Vector (0.0079, 0.1801)>
UV <Vector (0.0101, 0.1688)>
UV <Vector (0.0132, 0.1796)>
Face 4144
UV Count: 3
UV <Vector (0.0743, 0.1512)>
UV <Vector (0.0861, 0.1575)>
UV <Vector (0.0774, 0.1606)>
Face 4145
UV Count: 3
UV <Vector (0.0591, 0.1522)>
UV <Vector (0.0545, 0.1563)>
UV <Vector (0.0536, 0.1528)>
Face 4146
UV Count: 3
UV <Vector (0.0541, 0.1431)>
UV <Vector (0.0591, 0.1522)>
UV <Vector (0.0536, 0.1528)>
Face 4147
UV Count: 3
UV <Vector (0.0599, 0.1553)>
UV <Vector (0.0586, 0.1640)>
UV <Vector (0.0545, 0.1563)>
Face 4148
UV Count: 3
UV <Vector (0.0586, 0.1640)>
UV <Vector (0.0556, 0.1697)>
UV <Vector (0.0551, 0.1648)>
Face 4149
UV Count: 3
UV <Vector (0.1002, 0.1278)>
UV <Vector (0.1067, 0.1316)>
UV <Vector (0.1003, 0.1333)>
Face 4150
UV Count: 3
UV <Vector (0.0205, 0.1637)>
UV <Vector (0.0255, 0.1587)>
UV <Vector (0.0277, 0.1636)>
Face 4151
UV Count: 3
UV <Vector (0.0141, 0.1638)>
UV <Vector (0.0184, 0.1587)>
UV <Vector (0.0205, 0.1637)>
Face 4152
UV Count: 3
UV <Vector (0.0220, 0.1545)>
UV <Vector (0.0235, 0.1550)>
UV <Vector (0.0226, 0.1553)>
Face 4153
UV Count: 3
UV <Vector (0.0220, 0.1545)>
UV <Vector (0.0199, 0.1535)>
UV <Vector (0.0223, 0.1537)>
Face 4154
UV Count: 3
UV <Vector (0.1067, 0.1316)>
UV <Vector (0.1096, 0.1252)>
UV <Vector (0.1118, 0.1284)>
Face 4155
UV Count: 3
UV <Vector (0.0040, 0.1643)>
UV <Vector (0.0066, 0.1601)>
UV <Vector (0.0093, 0.1640)>
Face 4156
UV Count: 3
UV <Vector (0.0093, 0.1640)>
UV <Vector (0.0125, 0.1591)>
UV <Vector (0.0141, 0.1638)>
Face 4157
UV Count: 3
UV <Vector (0.0490, 0.1585)>
UV <Vector (0.0551, 0.1648)>
UV <Vector (0.0556, 0.1697)>
Face 4158
UV Count: 3
UV <Vector (0.0426, 0.1433)>
UV <Vector (0.0437, 0.1369)>
UV <Vector (0.0477, 0.1392)>
Face 4159
UV Count: 3
UV <Vector (0.0536, 0.1528)>
UV <Vector (0.0483, 0.1478)>
UV <Vector (0.0541, 0.1431)>
Face 4160
UV Count: 3
UV <Vector (0.0483, 0.1478)>
UV <Vector (0.0477, 0.1392)>
UV <Vector (0.0541, 0.1431)>
Face 4161
UV Count: 3
UV <Vector (0.0490, 0.1585)>
UV <Vector (0.0494, 0.1543)>
UV <Vector (0.0517, 0.1575)>
Face 4162
UV Count: 3
UV <Vector (0.8484, 0.1371)>
UV <Vector (0.8365, 0.1264)>
UV <Vector (0.8576, 0.1308)>
Face 4163
UV Count: 3
UV <Vector (0.8510, 0.0088)>
UV <Vector (0.8609, 0.0047)>
UV <Vector (0.8564, 0.0104)>
Face 4164
UV Count: 3
UV <Vector (0.8700, 0.0146)>
UV <Vector (0.8673, 0.0311)>
UV <Vector (0.8620, 0.0179)>
Face 4165
UV Count: 3
UV <Vector (0.8767, 0.0307)>
UV <Vector (0.8688, 0.0493)>
UV <Vector (0.8673, 0.0311)>
Face 4166
UV Count: 3
UV <Vector (0.8784, 0.0509)>
UV <Vector (0.8670, 0.0649)>
UV <Vector (0.8688, 0.0493)>
Face 4167
UV Count: 3
UV <Vector (0.8638, 0.0771)>
UV <Vector (0.8708, 0.0860)>
UV <Vector (0.8603, 0.0837)>
Face 4168
UV Count: 3
UV <Vector (0.8586, 0.0998)>
UV <Vector (0.8707, 0.1100)>
UV <Vector (0.8607, 0.1119)>
Face 4169
UV Count: 3
UV <Vector (0.8607, 0.1119)>
UV <Vector (0.8682, 0.1288)>
UV <Vector (0.8595, 0.1250)>
Face 4170
UV Count: 3
UV <Vector (0.8682, 0.1288)>
UV <Vector (0.8576, 0.1308)>
UV <Vector (0.8595, 0.1250)>
Face 4171
UV Count: 3
UV <Vector (0.8576, 0.1422)>
UV <Vector (0.8484, 0.1371)>
UV <Vector (0.8576, 0.1308)>
Face 4172
UV Count: 3
UV <Vector (0.8433, 0.1453)>
UV <Vector (0.8384, 0.1324)>
UV <Vector (0.8484, 0.1371)>
Face 4173
UV Count: 3
UV <Vector (0.8384, 0.1324)>
UV <Vector (0.8261, 0.1264)>
UV <Vector (0.8365, 0.1264)>
Face 4174
UV Count: 3
UV <Vector (0.8261, 0.1264)>
UV <Vector (0.8369, 0.1167)>
UV <Vector (0.8365, 0.1264)>
Face 4175
UV Count: 3
UV <Vector (0.8294, 0.1045)>
UV <Vector (0.8430, 0.0985)>
UV <Vector (0.8392, 0.1104)>
Face 4176
UV Count: 3
UV <Vector (0.8446, 0.0812)>
UV <Vector (0.8332, 0.0821)>
UV <Vector (0.8428, 0.0735)>
Face 4177
UV Count: 3
UV <Vector (0.8322, 0.0957)>
UV <Vector (0.8430, 0.0926)>
UV <Vector (0.8430, 0.0985)>
Face 4178
UV Count: 3
UV <Vector (0.8428, 0.0735)>
UV <Vector (0.8311, 0.0693)>
UV <Vector (0.8406, 0.0602)>
Face 4179
UV Count: 3
UV <Vector (0.8406, 0.0602)>
UV <Vector (0.8273, 0.0546)>
UV <Vector (0.8378, 0.0513)>
Face 4180
UV Count: 3
UV <Vector (0.8378, 0.0513)>
UV <Vector (0.8261, 0.0386)>
UV <Vector (0.8367, 0.0373)>
Face 4181
UV Count: 3
UV <Vector (0.8367, 0.0373)>
UV <Vector (0.8292, 0.0238)>
UV <Vector (0.8392, 0.0249)>
Face 4182
UV Count: 3
UV <Vector (0.8439, 0.0138)>
UV <Vector (0.8495, 0.0020)>
UV <Vector (0.8510, 0.0088)>
Face 4183
UV Count: 3
UV <Vector (0.8392, 0.0249)>
UV <Vector (0.8362, 0.0092)>
UV <Vector (0.8439, 0.0138)>
Face 4184
UV Count: 3
UV <Vector (0.8609, 0.0047)>
UV <Vector (0.8620, 0.0179)>
UV <Vector (0.8564, 0.0104)>
Face 4185
UV Count: 3
UV <Vector (0.8670, 0.0649)>
UV <Vector (0.8735, 0.0777)>
UV <Vector (0.8638, 0.0771)>
Face 4186
UV Count: 3
UV <Vector (0.8430, 0.0926)>
UV <Vector (0.8342, 0.0867)>
UV <Vector (0.8446, 0.0812)>
Face 4187
UV Count: 3
UV <Vector (0.8266, 0.1117)>
UV <Vector (0.8392, 0.1104)>
UV <Vector (0.8369, 0.1167)>
Face 4188
UV Count: 3
UV <Vector (0.8603, 0.0837)>
UV <Vector (0.8694, 0.0987)>
UV <Vector (0.8586, 0.0998)>
Face 4189
UV Count: 3
UV <Vector (0.8595, 0.1250)>
UV <Vector (0.8365, 0.1264)>
UV <Vector (0.8369, 0.1167)>
Face 4190
UV Count: 3
UV <Vector (0.8595, 0.1250)>
UV <Vector (0.8392, 0.1104)>
UV <Vector (0.8607, 0.1119)>
Face 4191
UV Count: 3
UV <Vector (0.8586, 0.0998)>
UV <Vector (0.8392, 0.1104)>
UV <Vector (0.8430, 0.0985)>
Face 4192
UV Count: 3
UV <Vector (0.8430, 0.0926)>
UV <Vector (0.8586, 0.0998)>
UV <Vector (0.8430, 0.0985)>
Face 4193
UV Count: 3
UV <Vector (0.8603, 0.0837)>
UV <Vector (0.8446, 0.0812)>
UV <Vector (0.8638, 0.0771)>
Face 4194
UV Count: 3
UV <Vector (0.8428, 0.0735)>
UV <Vector (0.8638, 0.0771)>
UV <Vector (0.8446, 0.0812)>
Face 4195
UV Count: 3
UV <Vector (0.8670, 0.0649)>
UV <Vector (0.8406, 0.0602)>
UV <Vector (0.8688, 0.0493)>
Face 4196
UV Count: 3
UV <Vector (0.8688, 0.0493)>
UV <Vector (0.8378, 0.0513)>
UV <Vector (0.8673, 0.0311)>
Face 4197
UV Count: 3
UV <Vector (0.8673, 0.0311)>
UV <Vector (0.8367, 0.0373)>
UV <Vector (0.8620, 0.0179)>
Face 4198
UV Count: 3
UV <Vector (0.8392, 0.0249)>
UV <Vector (0.8620, 0.0179)>
UV <Vector (0.8367, 0.0373)>
Face 4199
UV Count: 3
UV <Vector (0.8564, 0.0104)>
UV <Vector (0.8439, 0.0138)>
UV <Vector (0.8510, 0.0088)>
Face 4200
UV Count: 3
UV <Vector (0.2007, 0.8087)>
UV <Vector (0.1997, 0.8211)>
UV <Vector (0.1890, 0.8111)>
Face 4201
UV Count: 3
UV <Vector (0.2615, 0.7415)>
UV <Vector (0.2421, 0.7712)>
UV <Vector (0.2348, 0.7376)>
Face 4202
UV Count: 3
UV <Vector (0.2123, 0.7707)>
UV <Vector (0.2421, 0.7712)>
UV <Vector (0.2334, 0.7729)>
Face 4203
UV Count: 3
UV <Vector (0.2348, 0.7376)>
UV <Vector (0.2123, 0.7707)>
UV <Vector (0.2135, 0.7383)>
Face 4204
UV Count: 3
UV <Vector (0.2303, 0.9151)>
UV <Vector (0.2287, 0.9150)>
UV <Vector (0.2291, 0.9142)>
Face 4205
UV Count: 3
UV <Vector (0.6241, 0.6616)>
UV <Vector (0.6319, 0.6506)>
UV <Vector (0.6301, 0.6635)>
Face 4206
UV Count: 3
UV <Vector (0.5110, 0.3345)>
UV <Vector (0.5218, 0.3749)>
UV <Vector (0.5048, 0.3770)>
Face 4207
UV Count: 3
UV <Vector (0.3863, 0.3095)>
UV <Vector (0.3574, 0.3309)>
UV <Vector (0.3736, 0.3008)>
Face 4208
UV Count: 3
UV <Vector (0.4561, 0.3257)>
UV <Vector (0.4725, 0.3745)>
UV <Vector (0.4466, 0.3698)>
Face 4209
UV Count: 3
UV <Vector (0.5469, 0.3348)>
UV <Vector (0.5588, 0.3698)>
UV <Vector (0.5428, 0.3734)>
Face 4210
UV Count: 3
UV <Vector (0.3662, 0.2928)>
UV <Vector (0.3360, 0.3074)>
UV <Vector (0.3550, 0.2807)>
Face 4211
UV Count: 3
UV <Vector (0.5745, 0.3376)>
UV <Vector (0.5588, 0.3698)>
UV <Vector (0.5597, 0.3352)>
Face 4212
UV Count: 3
UV <Vector (0.4104, 0.3185)>
UV <Vector (0.4179, 0.3619)>
UV <Vector (0.3976, 0.3560)>
Face 4213
UV Count: 3
UV <Vector (0.4104, 0.3185)>
UV <Vector (0.3852, 0.3503)>
UV <Vector (0.3983, 0.3149)>
Face 4214
UV Count: 3
UV <Vector (0.4298, 0.3216)>
UV <Vector (0.4322, 0.3661)>
UV <Vector (0.4179, 0.3619)>
Face 4215
UV Count: 3
UV <Vector (0.3983, 0.3149)>
UV <Vector (0.3714, 0.3420)>
UV <Vector (0.3863, 0.3095)>
Face 4216
UV Count: 3
UV <Vector (0.5253, 0.3348)>
UV <Vector (0.5428, 0.3734)>
UV <Vector (0.5218, 0.3749)>
Face 4217
UV Count: 3
UV <Vector (0.3736, 0.3008)>
UV <Vector (0.3481, 0.3211)>
UV <Vector (0.3662, 0.2928)>
Face 4218
UV Count: 3
UV <Vector (0.4438, 0.3241)>
UV <Vector (0.4466, 0.3698)>
UV <Vector (0.4322, 0.3661)>
Face 4219
UV Count: 3
UV <Vector (0.4957, 0.3318)>
UV <Vector (0.4725, 0.3745)>
UV <Vector (0.4811, 0.3290)>
Face 4220
UV Count: 3
UV <Vector (0.3550, 0.2807)>
UV <Vector (0.3267, 0.2980)>
UV <Vector (0.3466, 0.2728)>
Face 4221
UV Count: 3
UV <Vector (0.4957, 0.3318)>
UV <Vector (0.5048, 0.3770)>
UV <Vector (0.4888, 0.3766)>
Face 4222
UV Count: 3
UV <Vector (0.0688, 0.3466)>
UV <Vector (0.0587, 0.3800)>
UV <Vector (0.0572, 0.3465)>
Face 4223
UV Count: 3
UV <Vector (0.1979, 0.3415)>
UV <Vector (0.1717, 0.3242)>
UV <Vector (0.1819, 0.3160)>
Face 4224
UV Count: 3
UV <Vector (0.1139, 0.3400)>
UV <Vector (0.0997, 0.3812)>
UV <Vector (0.0933, 0.3426)>
Face 4225
UV Count: 3
UV <Vector (0.0395, 0.3458)>
UV <Vector (0.0283, 0.3741)>
UV <Vector (0.0292, 0.3455)>
Face 4226
UV Count: 3
UV <Vector (0.2149, 0.3191)>
UV <Vector (0.1876, 0.3087)>
UV <Vector (0.1961, 0.2975)>
Face 4227
UV Count: 3
UV <Vector (0.0283, 0.3741)>
UV <Vector (0.0170, 0.3467)>
UV <Vector (0.0292, 0.3455)>
Face 4228
UV Count: 3
UV <Vector (0.1518, 0.3329)>
UV <Vector (0.1462, 0.3707)>
UV <Vector (0.1356, 0.3362)>
Face 4229
UV Count: 3
UV <Vector (0.1744, 0.3599)>
UV <Vector (0.1518, 0.3329)>
UV <Vector (0.1619, 0.3294)>
Face 4230
UV Count: 3
UV <Vector (0.1356, 0.3362)>
UV <Vector (0.1340, 0.3743)>
UV <Vector (0.1241, 0.3384)>
Face 4231
UV Count: 3
UV <Vector (0.1862, 0.3520)>
UV <Vector (0.1619, 0.3294)>
UV <Vector (0.1717, 0.3242)>
Face 4232
UV Count: 3
UV <Vector (0.0572, 0.3465)>
UV <Vector (0.0414, 0.3779)>
UV <Vector (0.0395, 0.3458)>
Face 4233
UV Count: 3
UV <Vector (0.2054, 0.3322)>
UV <Vector (0.1819, 0.3160)>
UV <Vector (0.1876, 0.3087)>
Face 4234
UV Count: 3
UV <Vector (0.1241, 0.3384)>
UV <Vector (0.1218, 0.3775)>
UV <Vector (0.1139, 0.3400)>
Face 4235
UV Count: 3
UV <Vector (0.0997, 0.3812)>
UV <Vector (0.0813, 0.3447)>
UV <Vector (0.0933, 0.3426)>
Face 4236
UV Count: 3
UV <Vector (0.2222, 0.3100)>
UV <Vector (0.1961, 0.2975)>
UV <Vector (0.2026, 0.2899)>
Face 4237
UV Count: 3
UV <Vector (0.0813, 0.3447)>
UV <Vector (0.0727, 0.3823)>
UV <Vector (0.0688, 0.3466)>
Face 4238
UV Count: 3
UV <Vector (0.5744, 0.6740)>
UV <Vector (0.6712, 0.6712)>
UV <Vector (0.5945, 0.7225)>
Face 4239
UV Count: 3
UV <Vector (0.5040, 0.7404)>
UV <Vector (0.5744, 0.6740)>
UV <Vector (0.5945, 0.7225)>
Face 4240
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.5535, 0.5132)>
UV <Vector (0.5455, 0.5324)>
Face 4241
UV Count: 3
UV <Vector (0.5548, 0.6267)>
UV <Vector (0.6341, 0.6341)>
UV <Vector (0.5744, 0.6740)>
Face 4242
UV Count: 3
UV <Vector (0.6712, 0.6712)>
UV <Vector (0.6740, 0.5744)>
UV <Vector (0.7225, 0.5945)>
Face 4243
UV Count: 3
UV <Vector (0.6712, 0.6712)>
UV <Vector (0.7607, 0.6104)>
UV <Vector (0.7005, 0.7005)>
Face 4244
UV Count: 3
UV <Vector (0.7005, 0.7005)>
UV <Vector (0.7607, 0.6104)>
UV <Vector (0.7005, 0.7005)>
Face 4245
UV Count: 3
UV <Vector (0.7819, 0.5040)>
UV <Vector (0.7607, 0.6104)>
UV <Vector (0.7607, 0.6104)>
Face 4246
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.5454, 0.4732)>
UV <Vector (0.5534, 0.4924)>
Face 4247
UV Count: 3
UV <Vector (0.5699, 0.6054)>
UV <Vector (0.5455, 0.5324)>
UV <Vector (0.6039, 0.5713)>
Face 4248
UV Count: 3
UV <Vector (0.5979, 0.5979)>
UV <Vector (0.6740, 0.5744)>
UV <Vector (0.6341, 0.6341)>
Face 4249
UV Count: 3
UV <Vector (0.7225, 0.5945)>
UV <Vector (0.6880, 0.5040)>
UV <Vector (0.7404, 0.5040)>
Face 4250
UV Count: 3
UV <Vector (0.6039, 0.5713)>
UV <Vector (0.5535, 0.5132)>
UV <Vector (0.6222, 0.5269)>
Face 4251
UV Count: 3
UV <Vector (0.6740, 0.5744)>
UV <Vector (0.6368, 0.5040)>
UV <Vector (0.6880, 0.5040)>
Face 4252
UV Count: 3
UV <Vector (0.7607, 0.6104)>
UV <Vector (0.7404, 0.5040)>
UV <Vector (0.7819, 0.5040)>
Face 4253
UV Count: 3
UV <Vector (0.6880, 0.5040)>
UV <Vector (0.7225, 0.4136)>
UV <Vector (0.7404, 0.5040)>
Face 4254
UV Count: 3
UV <Vector (0.7404, 0.5040)>
UV <Vector (0.7607, 0.3977)>
UV <Vector (0.7819, 0.5040)>
Face 4255
UV Count: 3
UV <Vector (0.7819, 0.5040)>
UV <Vector (0.7607, 0.3977)>
UV <Vector (0.7819, 0.5040)>
Face 4256
UV Count: 3
UV <Vector (0.7005, 0.3076)>
UV <Vector (0.7607, 0.3977)>
UV <Vector (0.7607, 0.3977)>
Face 4257
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.5114, 0.4506)>
UV <Vector (0.5307, 0.4585)>
Face 4258
UV Count: 3
UV <Vector (0.6222, 0.5269)>
UV <Vector (0.5534, 0.4924)>
UV <Vector (0.6222, 0.4788)>
Face 4259
UV Count: 3
UV <Vector (0.6368, 0.5040)>
UV <Vector (0.6740, 0.4337)>
UV <Vector (0.6880, 0.5040)>
Face 4260
UV Count: 3
UV <Vector (0.7225, 0.4136)>
UV <Vector (0.6341, 0.3740)>
UV <Vector (0.6712, 0.3369)>
Face 4261
UV Count: 3
UV <Vector (0.6222, 0.4788)>
UV <Vector (0.5454, 0.4732)>
UV <Vector (0.6038, 0.4344)>
Face 4262
UV Count: 3
UV <Vector (0.6740, 0.4337)>
UV <Vector (0.5979, 0.4102)>
UV <Vector (0.6341, 0.3740)>
Face 4263
UV Count: 3
UV <Vector (0.7225, 0.4136)>
UV <Vector (0.7005, 0.3076)>
UV <Vector (0.7607, 0.3977)>
Face 4264
UV Count: 3
UV <Vector (0.6712, 0.3369)>
UV <Vector (0.6104, 0.2474)>
UV <Vector (0.7005, 0.3076)>
Face 4265
UV Count: 3
UV <Vector (0.7005, 0.3076)>
UV <Vector (0.6104, 0.2474)>
UV <Vector (0.7005, 0.3076)>
Face 4266
UV Count: 3
UV <Vector (0.6341, 0.3740)>
UV <Vector (0.5945, 0.2856)>
UV <Vector (0.6712, 0.3369)>
Face 4267
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.4714, 0.4586)>
UV <Vector (0.4907, 0.4507)>
Face 4268
UV Count: 3
UV <Vector (0.6038, 0.4344)>
UV <Vector (0.5307, 0.4585)>
UV <Vector (0.5698, 0.4003)>
Face 4269
UV Count: 3
UV <Vector (0.5979, 0.4102)>
UV <Vector (0.5744, 0.3341)>
UV <Vector (0.6341, 0.3740)>
Face 4270
UV Count: 3
UV <Vector (0.5744, 0.3341)>
UV <Vector (0.5040, 0.2676)>
UV <Vector (0.5945, 0.2856)>
Face 4271
UV Count: 3
UV <Vector (0.5307, 0.4585)>
UV <Vector (0.5253, 0.3818)>
UV <Vector (0.5698, 0.4003)>
Face 4272
UV Count: 3
UV <Vector (0.5744, 0.3341)>
UV <Vector (0.5040, 0.3713)>
UV <Vector (0.5040, 0.3201)>
Face 4273
UV Count: 3
UV <Vector (0.6104, 0.2474)>
UV <Vector (0.5040, 0.2676)>
UV <Vector (0.5040, 0.2262)>
Face 4274
UV Count: 3
UV <Vector (0.6104, 0.2474)>
UV <Vector (0.5040, 0.2262)>
UV <Vector (0.6104, 0.2474)>
Face 4275
UV Count: 3
UV <Vector (0.5040, 0.2262)>
UV <Vector (0.4136, 0.2856)>
UV <Vector (0.3977, 0.2474)>
Face 4276
UV Count: 3
UV <Vector (0.5040, 0.2262)>
UV <Vector (0.3977, 0.2474)>
UV <Vector (0.5040, 0.2262)>
Face 4277
UV Count: 3
UV <Vector (0.5040, 0.2676)>
UV <Vector (0.4337, 0.3341)>
UV <Vector (0.4136, 0.2856)>
Face 4278
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.4489, 0.4926)>
UV <Vector (0.4568, 0.4733)>
Face 4279
UV Count: 3
UV <Vector (0.5114, 0.4506)>
UV <Vector (0.4771, 0.3818)>
UV <Vector (0.5253, 0.3818)>
Face 4280
UV Count: 3
UV <Vector (0.5040, 0.3713)>
UV <Vector (0.4337, 0.3341)>
UV <Vector (0.5040, 0.3201)>
Face 4281
UV Count: 3
UV <Vector (0.4136, 0.2856)>
UV <Vector (0.3740, 0.3740)>
UV <Vector (0.3369, 0.3369)>
Face 4282
UV Count: 3
UV <Vector (0.4337, 0.3341)>
UV <Vector (0.4102, 0.4102)>
UV <Vector (0.3740, 0.3740)>
Face 4283
UV Count: 3
UV <Vector (0.3977, 0.2474)>
UV <Vector (0.3369, 0.3369)>
UV <Vector (0.3076, 0.3076)>
Face 4284
UV Count: 3
UV <Vector (0.3977, 0.2474)>
UV <Vector (0.3076, 0.3076)>
UV <Vector (0.3977, 0.2474)>
Face 4285
UV Count: 3
UV <Vector (0.2856, 0.4136)>
UV <Vector (0.3076, 0.3076)>
UV <Vector (0.3369, 0.3369)>
Face 4286
UV Count: 3
UV <Vector (0.4771, 0.3818)>
UV <Vector (0.4714, 0.4586)>
UV <Vector (0.4326, 0.4002)>
Face 4287
UV Count: 3
UV <Vector (0.3076, 0.3076)>
UV <Vector (0.2474, 0.3977)>
UV <Vector (0.3076, 0.3076)>
Face 4288
UV Count: 3
UV <Vector (0.3740, 0.3740)>
UV <Vector (0.2856, 0.4136)>
UV <Vector (0.3369, 0.3369)>
Face 4289
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.4908, 0.5551)>
UV <Vector (0.4717, 0.5471)>
Face 4290
UV Count: 3
UV <Vector (0.4326, 0.4002)>
UV <Vector (0.4568, 0.4733)>
UV <Vector (0.3985, 0.4342)>
Face 4291
UV Count: 3
UV <Vector (0.4102, 0.4102)>
UV <Vector (0.3341, 0.4337)>
UV <Vector (0.3740, 0.3740)>
Face 4292
UV Count: 3
UV <Vector (0.2856, 0.4136)>
UV <Vector (0.3201, 0.5040)>
UV <Vector (0.2676, 0.5040)>
Face 4293
UV Count: 3
UV <Vector (0.2474, 0.3977)>
UV <Vector (0.2676, 0.5040)>
UV <Vector (0.2262, 0.5040)>
Face 4294
UV Count: 3
UV <Vector (0.2474, 0.3977)>
UV <Vector (0.2262, 0.5040)>
UV <Vector (0.2474, 0.3977)>
Face 4295
UV Count: 3
UV <Vector (0.2262, 0.5040)>
UV <Vector (0.2474, 0.6104)>
UV <Vector (0.2262, 0.5040)>
Face 4296
UV Count: 3
UV <Vector (0.4568, 0.4733)>
UV <Vector (0.3800, 0.4787)>
UV <Vector (0.3985, 0.4342)>
Face 4297
UV Count: 3
UV <Vector (0.3341, 0.4337)>
UV <Vector (0.3713, 0.5040)>
UV <Vector (0.3201, 0.5040)>
Face 4298
UV Count: 3
UV <Vector (0.3201, 0.5040)>
UV <Vector (0.2856, 0.5945)>
UV <Vector (0.2676, 0.5040)>
Face 4299
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.5308, 0.5472)>
UV <Vector (0.5116, 0.5551)>
Face 4300
UV Count: 3
UV <Vector (0.3800, 0.4787)>
UV <Vector (0.4489, 0.5133)>
UV <Vector (0.3800, 0.5269)>
Face 4301
UV Count: 3
UV <Vector (0.3713, 0.5040)>
UV <Vector (0.3341, 0.5744)>
UV <Vector (0.3201, 0.5040)>
Face 4302
UV Count: 3
UV <Vector (0.2262, 0.5040)>
UV <Vector (0.2856, 0.5945)>
UV <Vector (0.2474, 0.6104)>
Face 4303
UV Count: 3
UV <Vector (0.3341, 0.5744)>
UV <Vector (0.3369, 0.6712)>
UV <Vector (0.2856, 0.5945)>
Face 4304
UV Count: 3
UV <Vector (0.2474, 0.6104)>
UV <Vector (0.3369, 0.6712)>
UV <Vector (0.3076, 0.7005)>
Face 4305
UV Count: 3
UV <Vector (0.2474, 0.6104)>
UV <Vector (0.3076, 0.7005)>
UV <Vector (0.2474, 0.6104)>
Face 4306
UV Count: 3
UV <Vector (0.3076, 0.7005)>
UV <Vector (0.3977, 0.7607)>
UV <Vector (0.3076, 0.7005)>
Face 4307
UV Count: 3
UV <Vector (0.4489, 0.5133)>
UV <Vector (0.3985, 0.5715)>
UV <Vector (0.3800, 0.5269)>
Face 4308
UV Count: 3
UV <Vector (0.3341, 0.5744)>
UV <Vector (0.4102, 0.5979)>
UV <Vector (0.3740, 0.6341)>
Face 4309
UV Count: 3
UV <Vector (0.3369, 0.6712)>
UV <Vector (0.4337, 0.6740)>
UV <Vector (0.4136, 0.7225)>
Face 4310
UV Count: 3
UV <Vector (0.3985, 0.5715)>
UV <Vector (0.4717, 0.5471)>
UV <Vector (0.4327, 0.6056)>
Face 4311
UV Count: 3
UV <Vector (0.3740, 0.6341)>
UV <Vector (0.4533, 0.6267)>
UV <Vector (0.4337, 0.6740)>
Face 4312
UV Count: 3
UV <Vector (0.3076, 0.7005)>
UV <Vector (0.4136, 0.7225)>
UV <Vector (0.3977, 0.7607)>
Face 4313
UV Count: 3
UV <Vector (0.4337, 0.6740)>
UV <Vector (0.5040, 0.7404)>
UV <Vector (0.4136, 0.7225)>
Face 4314
UV Count: 3
UV <Vector (0.4136, 0.7225)>
UV <Vector (0.5040, 0.7819)>
UV <Vector (0.3977, 0.7607)>
Face 4315
UV Count: 3
UV <Vector (0.3977, 0.7607)>
UV <Vector (0.5040, 0.7819)>
UV <Vector (0.3977, 0.7607)>
Face 4316
UV Count: 3
UV <Vector (0.6104, 0.7607)>
UV <Vector (0.5040, 0.7819)>
UV <Vector (0.5040, 0.7819)>
Face 4317
UV Count: 3
UV <Vector (0.4717, 0.5471)>
UV <Vector (0.4774, 0.6240)>
UV <Vector (0.4327, 0.6056)>
Face 4318
UV Count: 3
UV <Vector (0.4533, 0.6267)>
UV <Vector (0.5040, 0.6880)>
UV <Vector (0.4337, 0.6740)>
Face 4319
UV Count: 3
UV <Vector (0.6104, 0.7607)>
UV <Vector (0.7005, 0.7005)>
UV <Vector (0.6104, 0.7607)>
Face 4320
UV Count: 3
UV <Vector (0.4908, 0.5551)>
UV <Vector (0.5256, 0.6239)>
UV <Vector (0.4774, 0.6240)>
Face 4321
UV Count: 3
UV <Vector (0.5040, 0.6880)>
UV <Vector (0.5548, 0.6267)>
UV <Vector (0.5744, 0.6740)>
Face 4322
UV Count: 3
UV <Vector (0.5040, 0.7819)>
UV <Vector (0.5945, 0.7225)>
UV <Vector (0.6104, 0.7607)>
Face 4323
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.4569, 0.5325)>
UV <Vector (0.4489, 0.5133)>
Face 4324
UV Count: 3
UV <Vector (0.5256, 0.6239)>
UV <Vector (0.5308, 0.5472)>
UV <Vector (0.5699, 0.6054)>
Face 4325
UV Count: 3
UV <Vector (0.5945, 0.7225)>
UV <Vector (0.7005, 0.7005)>
UV <Vector (0.6104, 0.7607)>
Face 4326
UV Count: 3
UV <Vector (0.5316, 0.4980)>
UV <Vector (0.5316, 0.4669)>
UV <Vector (0.5587, 0.4669)>
Face 4327
UV Count: 3
UV <Vector (0.5316, 0.3648)>
UV <Vector (0.5587, 0.3648)>
UV <Vector (0.5587, 0.4080)>
Face 4328
UV Count: 3
UV <Vector (0.5316, 0.3648)>
UV <Vector (0.5316, 0.3024)>
UV <Vector (0.5587, 0.3024)>
Face 4329
UV Count: 3
UV <Vector (0.5316, 0.3024)>
UV <Vector (0.5316, 0.2246)>
UV <Vector (0.5587, 0.2246)>
Face 4330
UV Count: 3
UV <Vector (0.5316, 0.2246)>
UV <Vector (0.5316, 0.1411)>
UV <Vector (0.5587, 0.1411)>
Face 4331
UV Count: 3
UV <Vector (0.5316, 0.0489)>
UV <Vector (0.5587, 0.0489)>
UV <Vector (0.5587, 0.1411)>
Face 4332
UV Count: 3
UV <Vector (0.6559, 0.4299)>
UV <Vector (0.6830, 0.4299)>
UV <Vector (0.6830, 0.4980)>
Face 4333
UV Count: 3
UV <Vector (0.5316, 0.0489)>
UV <Vector (0.5316, 0.0020)>
UV <Vector (0.5587, 0.0020)>
Face 4334
UV Count: 3
UV <Vector (0.5898, 0.0020)>
UV <Vector (0.5898, 0.0489)>
UV <Vector (0.5626, 0.0489)>
Face 4335
UV Count: 3
UV <Vector (0.6559, 0.4669)>
UV <Vector (0.6830, 0.4669)>
UV <Vector (0.6830, 0.4980)>
Face 4336
UV Count: 3
UV <Vector (0.6559, 0.4080)>
UV <Vector (0.6830, 0.4080)>
UV <Vector (0.6830, 0.4299)>
Face 4337
UV Count: 3
UV <Vector (0.6559, 0.3880)>
UV <Vector (0.6830, 0.3880)>
UV <Vector (0.6830, 0.4080)>
Face 4338
UV Count: 3
UV <Vector (0.6559, 0.3880)>
UV <Vector (0.6559, 0.3648)>
UV <Vector (0.6830, 0.3648)>
Face 4339
UV Count: 3
UV <Vector (0.6559, 0.3648)>
UV <Vector (0.6559, 0.3363)>
UV <Vector (0.6830, 0.3363)>
Face 4340
UV Count: 3
UV <Vector (0.6559, 0.3363)>
UV <Vector (0.6559, 0.3024)>
UV <Vector (0.6830, 0.3024)>
Face 4341
UV Count: 3
UV <Vector (0.6559, 0.3024)>
UV <Vector (0.6559, 0.2646)>
UV <Vector (0.6830, 0.2646)>
Face 4342
UV Count: 3
UV <Vector (0.6559, 0.2646)>
UV <Vector (0.6559, 0.2246)>
UV <Vector (0.6830, 0.2246)>
Face 4343
UV Count: 3
UV <Vector (0.6559, 0.2246)>
UV <Vector (0.6559, 0.1835)>
UV <Vector (0.6830, 0.1835)>
Face 4344
UV Count: 3
UV <Vector (0.6559, 0.1411)>
UV <Vector (0.6830, 0.1411)>
UV <Vector (0.6830, 0.1835)>
Face 4345
UV Count: 3
UV <Vector (0.6559, 0.0959)>
UV <Vector (0.6830, 0.0959)>
UV <Vector (0.6830, 0.1411)>
Face 4346
UV Count: 3
UV <Vector (0.6559, 0.0489)>
UV <Vector (0.6830, 0.0489)>
UV <Vector (0.6830, 0.0959)>
Face 4347
UV Count: 3
UV <Vector (0.6559, 0.0489)>
UV <Vector (0.6559, 0.0020)>
UV <Vector (0.6830, 0.0020)>
Face 4348
UV Count: 3
UV <Vector (0.7141, 0.1835)>
UV <Vector (0.6870, 0.1835)>
UV <Vector (0.6870, 0.0959)>
Face 4349
UV Count: 3
UV <Vector (0.7141, 0.2646)>
UV <Vector (0.6870, 0.2646)>
UV <Vector (0.6870, 0.1835)>
Face 4350
UV Count: 3
UV <Vector (0.7141, 0.2646)>
UV <Vector (0.7141, 0.3363)>
UV <Vector (0.6870, 0.3363)>
Face 4351
UV Count: 3
UV <Vector (0.7141, 0.3363)>
UV <Vector (0.7141, 0.3880)>
UV <Vector (0.6870, 0.3880)>
Face 4352
UV Count: 3
UV <Vector (0.7141, 0.4299)>
UV <Vector (0.6870, 0.4299)>
UV <Vector (0.6870, 0.3880)>
Face 4353
UV Count: 3
UV <Vector (0.7141, 0.4980)>
UV <Vector (0.6870, 0.4980)>
UV <Vector (0.6870, 0.4299)>
Face 4354
UV Count: 3
UV <Vector (0.6559, 0.4299)>
UV <Vector (0.6830, 0.4299)>
UV <Vector (0.6830, 0.4669)>
Face 4355
UV Count: 3
UV <Vector (0.7452, 0.0489)>
UV <Vector (0.7452, 0.0959)>
UV <Vector (0.7180, 0.0959)>
Face 4356
UV Count: 3
UV <Vector (0.7452, 0.0959)>
UV <Vector (0.7452, 0.1411)>
UV <Vector (0.7180, 0.1411)>
Face 4357
UV Count: 3
UV <Vector (0.7452, 0.1835)>
UV <Vector (0.7180, 0.1835)>
UV <Vector (0.7180, 0.1411)>
Face 4358
UV Count: 3
UV <Vector (0.7452, 0.2246)>
UV <Vector (0.7180, 0.2246)>
UV <Vector (0.7180, 0.1835)>
Face 4359
UV Count: 3
UV <Vector (0.7452, 0.2246)>
UV <Vector (0.7452, 0.2646)>
UV <Vector (0.7180, 0.2646)>
Face 4360
UV Count: 3
UV <Vector (0.7452, 0.2646)>
UV <Vector (0.7452, 0.3024)>
UV <Vector (0.7180, 0.3024)>
Face 4361
UV Count: 3
UV <Vector (0.7452, 0.3024)>
UV <Vector (0.7452, 0.3363)>
UV <Vector (0.7180, 0.3363)>
Face 4362
UV Count: 3
UV <Vector (0.7452, 0.3363)>
UV <Vector (0.7452, 0.3648)>
UV <Vector (0.7180, 0.3648)>
Face 4363
UV Count: 3
UV <Vector (0.7452, 0.3648)>
UV <Vector (0.7452, 0.3880)>
UV <Vector (0.7180, 0.3880)>
Face 4364
UV Count: 3
UV <Vector (0.7452, 0.3880)>
UV <Vector (0.7452, 0.4080)>
UV <Vector (0.7180, 0.4080)>
Face 4365
UV Count: 3
UV <Vector (0.7452, 0.4299)>
UV <Vector (0.7180, 0.4299)>
UV <Vector (0.7180, 0.4080)>
Face 4366
UV Count: 3
UV <Vector (0.7452, 0.4669)>
UV <Vector (0.7180, 0.4669)>
UV <Vector (0.7180, 0.4299)>
Face 4367
UV Count: 3
UV <Vector (0.7452, 0.4669)>
UV <Vector (0.7452, 0.4980)>
UV <Vector (0.7180, 0.4980)>
Face 4368
UV Count: 3
UV <Vector (0.5898, 0.0489)>
UV <Vector (0.5898, 0.0959)>
UV <Vector (0.5626, 0.0959)>
Face 4369
UV Count: 3
UV <Vector (0.5898, 0.0959)>
UV <Vector (0.5898, 0.1411)>
UV <Vector (0.5626, 0.1411)>
Face 4370
UV Count: 3
UV <Vector (0.5898, 0.1835)>
UV <Vector (0.5626, 0.1835)>
UV <Vector (0.5626, 0.1411)>
Face 4371
UV Count: 3
UV <Vector (0.5898, 0.2246)>
UV <Vector (0.5626, 0.2246)>
UV <Vector (0.5626, 0.1835)>
Face 4372
UV Count: 3
UV <Vector (0.5898, 0.2646)>
UV <Vector (0.5626, 0.2646)>
UV <Vector (0.5626, 0.2246)>
Face 4373
UV Count: 3
UV <Vector (0.5898, 0.2646)>
UV <Vector (0.5898, 0.3024)>
UV <Vector (0.5626, 0.3024)>
Face 4374
UV Count: 3
UV <Vector (0.5898, 0.3024)>
UV <Vector (0.5898, 0.3363)>
UV <Vector (0.5626, 0.3363)>
Face 4375
UV Count: 3
UV <Vector (0.5898, 0.3363)>
UV <Vector (0.5898, 0.3648)>
UV <Vector (0.5626, 0.3648)>
Face 4376
UV Count: 3
UV <Vector (0.5898, 0.3648)>
UV <Vector (0.5898, 0.3880)>
UV <Vector (0.5626, 0.3880)>
Face 4377
UV Count: 3
UV <Vector (0.5898, 0.3880)>
UV <Vector (0.5898, 0.4080)>
UV <Vector (0.5626, 0.4080)>
Face 4378
UV Count: 3
UV <Vector (0.5898, 0.4299)>
UV <Vector (0.5626, 0.4299)>
UV <Vector (0.5626, 0.4080)>
Face 4379
UV Count: 3
UV <Vector (0.5898, 0.4669)>
UV <Vector (0.5626, 0.4669)>
UV <Vector (0.5626, 0.4299)>
Face 4380
UV Count: 3
UV <Vector (0.5898, 0.4669)>
UV <Vector (0.5898, 0.4980)>
UV <Vector (0.5626, 0.4980)>
Face 4381
UV Count: 3
UV <Vector (0.7763, 0.0489)>
UV <Vector (0.7763, 0.0959)>
UV <Vector (0.7491, 0.0959)>
Face 4382
UV Count: 3
UV <Vector (0.7763, 0.0959)>
UV <Vector (0.7763, 0.1411)>
UV <Vector (0.7491, 0.1411)>
Face 4383
UV Count: 3
UV <Vector (0.7763, 0.1411)>
UV <Vector (0.7763, 0.1835)>
UV <Vector (0.7491, 0.1835)>
Face 4384
UV Count: 3
UV <Vector (0.7763, 0.1835)>
UV <Vector (0.7763, 0.2246)>
UV <Vector (0.7491, 0.2246)>
Face 4385
UV Count: 3
UV <Vector (0.7763, 0.2246)>
UV <Vector (0.7763, 0.2646)>
UV <Vector (0.7491, 0.2646)>
Face 4386
UV Count: 3
UV <Vector (0.7763, 0.2646)>
UV <Vector (0.7763, 0.3024)>
UV <Vector (0.7491, 0.3024)>
Face 4387
UV Count: 3
UV <Vector (0.7763, 0.3024)>
UV <Vector (0.7763, 0.3363)>
UV <Vector (0.7491, 0.3363)>
Face 4388
UV Count: 3
UV <Vector (0.7763, 0.3363)>
UV <Vector (0.7763, 0.3648)>
UV <Vector (0.7491, 0.3648)>
Face 4389
UV Count: 3
UV <Vector (0.7763, 0.3648)>
UV <Vector (0.7763, 0.3880)>
UV <Vector (0.7491, 0.3880)>
Face 4390
UV Count: 3
UV <Vector (0.7763, 0.3880)>
UV <Vector (0.7763, 0.4080)>
UV <Vector (0.7491, 0.4080)>
Face 4391
UV Count: 3
UV <Vector (0.7763, 0.4080)>
UV <Vector (0.7763, 0.4299)>
UV <Vector (0.7491, 0.4299)>
Face 4392
UV Count: 3
UV <Vector (0.7763, 0.4669)>
UV <Vector (0.7491, 0.4669)>
UV <Vector (0.7491, 0.4299)>
Face 4393
UV Count: 3
UV <Vector (0.7452, 0.0020)>
UV <Vector (0.7452, 0.0489)>
UV <Vector (0.7180, 0.0489)>
Face 4394
UV Count: 3
UV <Vector (0.7763, 0.4980)>
UV <Vector (0.7491, 0.4980)>
UV <Vector (0.7491, 0.4669)>
Face 4395
UV Count: 3
UV <Vector (0.8074, 0.0489)>
UV <Vector (0.8074, 0.0959)>
UV <Vector (0.7802, 0.0959)>
Face 4396
UV Count: 3
UV <Vector (0.8074, 0.0959)>
UV <Vector (0.8074, 0.1411)>
UV <Vector (0.7802, 0.1411)>
Face 4397
UV Count: 3
UV <Vector (0.8074, 0.1411)>
UV <Vector (0.8074, 0.1835)>
UV <Vector (0.7802, 0.1835)>
Face 4398
UV Count: 3
UV <Vector (0.8074, 0.1835)>
UV <Vector (0.8074, 0.2246)>
UV <Vector (0.7802, 0.2246)>
Face 4399
UV Count: 3
UV <Vector (0.8074, 0.2246)>
UV <Vector (0.8074, 0.2646)>
UV <Vector (0.7802, 0.2646)>
Face 4400
UV Count: 3
UV <Vector (0.8074, 0.2646)>
UV <Vector (0.8074, 0.3024)>
UV <Vector (0.7802, 0.3024)>
Face 4401
UV Count: 3
UV <Vector (0.8074, 0.3024)>
UV <Vector (0.8074, 0.3363)>
UV <Vector (0.7802, 0.3363)>
Face 4402
UV Count: 3
UV <Vector (0.8074, 0.3363)>
UV <Vector (0.8074, 0.3648)>
UV <Vector (0.7802, 0.3648)>
Face 4403
UV Count: 3
UV <Vector (0.8074, 0.3648)>
UV <Vector (0.8074, 0.3880)>
UV <Vector (0.7802, 0.3880)>
Face 4404
UV Count: 3
UV <Vector (0.8074, 0.3880)>
UV <Vector (0.8074, 0.4080)>
UV <Vector (0.7802, 0.4080)>
Face 4405
UV Count: 3
UV <Vector (0.8074, 0.4080)>
UV <Vector (0.8074, 0.4299)>
UV <Vector (0.7802, 0.4299)>
Face 4406
UV Count: 3
UV <Vector (0.8074, 0.4669)>
UV <Vector (0.7802, 0.4669)>
UV <Vector (0.7802, 0.4299)>
Face 4407
UV Count: 3
UV <Vector (0.7763, 0.0489)>
UV <Vector (0.7491, 0.0489)>
UV <Vector (0.7491, 0.0020)>
Face 4408
UV Count: 3
UV <Vector (0.8074, 0.0489)>
UV <Vector (0.7802, 0.0489)>
UV <Vector (0.7802, 0.0020)>
Face 4409
UV Count: 3
UV <Vector (0.8074, 0.4980)>
UV <Vector (0.7802, 0.4980)>
UV <Vector (0.7802, 0.4669)>
Face 4410
UV Count: 3
UV <Vector (0.7365, 0.5781)>
UV <Vector (0.7365, 0.6042)>
UV <Vector (0.6870, 0.6042)>
Face 4411
UV Count: 3
UV <Vector (0.7365, 0.6042)>
UV <Vector (0.7365, 0.6269)>
UV <Vector (0.6870, 0.6269)>
Face 4412
UV Count: 3
UV <Vector (0.7365, 0.6269)>
UV <Vector (0.7365, 0.6478)>
UV <Vector (0.6870, 0.6478)>
Face 4413
UV Count: 3
UV <Vector (0.7365, 0.6478)>
UV <Vector (0.7365, 0.6680)>
UV <Vector (0.6870, 0.6680)>
Face 4414
UV Count: 3
UV <Vector (0.7365, 0.6680)>
UV <Vector (0.7365, 0.6878)>
UV <Vector (0.6870, 0.6878)>
Face 4415
UV Count: 3
UV <Vector (0.7365, 0.6878)>
UV <Vector (0.7365, 0.7076)>
UV <Vector (0.6870, 0.7076)>
Face 4416
UV Count: 3
UV <Vector (0.7365, 0.7076)>
UV <Vector (0.7365, 0.7276)>
UV <Vector (0.6870, 0.7276)>
Face 4417
UV Count: 3
UV <Vector (0.7365, 0.7276)>
UV <Vector (0.7365, 0.7481)>
UV <Vector (0.6870, 0.7481)>
Face 4418
UV Count: 3
UV <Vector (0.7365, 0.7481)>
UV <Vector (0.7365, 0.7696)>
UV <Vector (0.6870, 0.7696)>
Face 4419
UV Count: 3
UV <Vector (0.7365, 0.7696)>
UV <Vector (0.7365, 0.7924)>
UV <Vector (0.6870, 0.7924)>
Face 4420
UV Count: 3
UV <Vector (0.7365, 0.7924)>
UV <Vector (0.7365, 0.8173)>
UV <Vector (0.6870, 0.8173)>
Face 4421
UV Count: 3
UV <Vector (0.7365, 0.8173)>
UV <Vector (0.7365, 0.8440)>
UV <Vector (0.6870, 0.8440)>
Face 4422
UV Count: 3
UV <Vector (0.7365, 0.8440)>
UV <Vector (0.7365, 0.8714)>
UV <Vector (0.6870, 0.8714)>
Face 4423
UV Count: 3
UV <Vector (0.7365, 0.8714)>
UV <Vector (0.7365, 0.8987)>
UV <Vector (0.6870, 0.8987)>
Face 4424
UV Count: 3
UV <Vector (0.7365, 0.8987)>
UV <Vector (0.7365, 0.9286)>
UV <Vector (0.6870, 0.9286)>
Face 4425
UV Count: 3
UV <Vector (0.7365, 0.9286)>
UV <Vector (0.7365, 0.9583)>
UV <Vector (0.6870, 0.9583)>
Face 4426
UV Count: 3
UV <Vector (0.7365, 0.5455)>
UV <Vector (0.7365, 0.5781)>
UV <Vector (0.6870, 0.5781)>
Face 4427
UV Count: 3
UV <Vector (0.9041, 0.5424)>
UV <Vector (0.9041, 0.5946)>
UV <Vector (0.8597, 0.5946)>
Face 4428
UV Count: 3
UV <Vector (0.8597, 0.6394)>
UV <Vector (0.8597, 0.5946)>
UV <Vector (0.9041, 0.5946)>
Face 4429
UV Count: 3
UV <Vector (0.8597, 0.6811)>
UV <Vector (0.8597, 0.6394)>
UV <Vector (0.9041, 0.6394)>
Face 4430
UV Count: 3
UV <Vector (0.8597, 0.7224)>
UV <Vector (0.8597, 0.6811)>
UV <Vector (0.9041, 0.6811)>
Face 4431
UV Count: 3
UV <Vector (0.8597, 0.7661)>
UV <Vector (0.8597, 0.7224)>
UV <Vector (0.9041, 0.7224)>
Face 4432
UV Count: 3
UV <Vector (0.9041, 0.8157)>
UV <Vector (0.8597, 0.8157)>
UV <Vector (0.8597, 0.7661)>
Face 4433
UV Count: 3
UV <Vector (0.9041, 0.8704)>
UV <Vector (0.8597, 0.8704)>
UV <Vector (0.8597, 0.8157)>
Face 4434
UV Count: 3
UV <Vector (0.9041, 0.9297)>
UV <Vector (0.8597, 0.9297)>
UV <Vector (0.8597, 0.8704)>
Face 4435
UV Count: 3
UV <Vector (0.9045, 0.4080)>
UV <Vector (0.9317, 0.4080)>
UV <Vector (0.9317, 0.4669)>
Face 4436
UV Count: 3
UV <Vector (0.7365, 0.5455)>
UV <Vector (0.6870, 0.5455)>
UV <Vector (0.6870, 0.5020)>
Face 4437
UV Count: 3
UV <Vector (0.9041, 0.9506)>
UV <Vector (0.8597, 0.9506)>
UV <Vector (0.8597, 0.9297)>
Face 4438
UV Count: 3
UV <Vector (0.5277, 0.5648)>
UV <Vector (0.4928, 0.5648)>
UV <Vector (0.4928, 0.5312)>
Face 4439
UV Count: 3
UV <Vector (0.5277, 0.5312)>
UV <Vector (0.4928, 0.5312)>
UV <Vector (0.4928, 0.5033)>
Face 4440
UV Count: 3
UV <Vector (0.4757, 0.1582)>
UV <Vector (0.4269, 0.1582)>
UV <Vector (0.4269, 0.1026)>
Face 4441
UV Count: 3
UV <Vector (0.3703, 0.1155)>
UV <Vector (0.3273, 0.1155)>
UV <Vector (0.3273, 0.0717)>
Face 4442
UV Count: 3
UV <Vector (0.3703, 0.1580)>
UV <Vector (0.3273, 0.1580)>
UV <Vector (0.3273, 0.1155)>
Face 4443
UV Count: 3
UV <Vector (0.3703, 0.2016)>
UV <Vector (0.3273, 0.2016)>
UV <Vector (0.3273, 0.1580)>
Face 4444
UV Count: 3
UV <Vector (0.3703, 0.2459)>
UV <Vector (0.3273, 0.2459)>
UV <Vector (0.3273, 0.2016)>
Face 4445
UV Count: 3
UV <Vector (0.3703, 0.2892)>
UV <Vector (0.3273, 0.2892)>
UV <Vector (0.3273, 0.2459)>
Face 4446
UV Count: 3
UV <Vector (0.3703, 0.3302)>
UV <Vector (0.3273, 0.3302)>
UV <Vector (0.3273, 0.2892)>
Face 4447
UV Count: 3
UV <Vector (0.3703, 0.3302)>
UV <Vector (0.3703, 0.3679)>
UV <Vector (0.3273, 0.3679)>
Face 4448
UV Count: 3
UV <Vector (0.3703, 0.3679)>
UV <Vector (0.3703, 0.4013)>
UV <Vector (0.3273, 0.4013)>
Face 4449
UV Count: 3
UV <Vector (0.3703, 0.4013)>
UV <Vector (0.3703, 0.4317)>
UV <Vector (0.3273, 0.4317)>
Face 4450
UV Count: 3
UV <Vector (0.3703, 0.4799)>
UV <Vector (0.3273, 0.4799)>
UV <Vector (0.3273, 0.4317)>
Face 4451
UV Count: 3
UV <Vector (0.5277, 0.1822)>
UV <Vector (0.4796, 0.1822)>
UV <Vector (0.4796, 0.1527)>
Face 4452
UV Count: 3
UV <Vector (0.3703, 0.4799)>
UV <Vector (0.3703, 0.5243)>
UV <Vector (0.3273, 0.5243)>
Face 4453
UV Count: 3
UV <Vector (0.4757, 0.2266)>
UV <Vector (0.4269, 0.2266)>
UV <Vector (0.4269, 0.1582)>
Face 4454
UV Count: 3
UV <Vector (0.4757, 0.3044)>
UV <Vector (0.4269, 0.3044)>
UV <Vector (0.4269, 0.2266)>
Face 4455
UV Count: 3
UV <Vector (0.4757, 0.3798)>
UV <Vector (0.4269, 0.3798)>
UV <Vector (0.4269, 0.3044)>
Face 4456
UV Count: 3
UV <Vector (0.4757, 0.3798)>
UV <Vector (0.4757, 0.4539)>
UV <Vector (0.4269, 0.4539)>
Face 4457
UV Count: 3
UV <Vector (0.4757, 0.5184)>
UV <Vector (0.4269, 0.5184)>
UV <Vector (0.4269, 0.4539)>
Face 4458
UV Count: 3
UV <Vector (0.3703, 0.0717)>
UV <Vector (0.3273, 0.0717)>
UV <Vector (0.3273, 0.0184)>
Face 4459
UV Count: 3
UV <Vector (0.3703, 0.0184)>
UV <Vector (0.3273, 0.0184)>
UV <Vector (0.3273, 0.0020)>
Face 4460
UV Count: 3
UV <Vector (0.5277, 0.6068)>
UV <Vector (0.4928, 0.6068)>
UV <Vector (0.4928, 0.5648)>
Face 4461
UV Count: 3
UV <Vector (0.5277, 0.6535)>
UV <Vector (0.4928, 0.6535)>
UV <Vector (0.4928, 0.6068)>
Face 4462
UV Count: 3
UV <Vector (0.5277, 0.7118)>
UV <Vector (0.4928, 0.7118)>
UV <Vector (0.4928, 0.6535)>
Face 4463
UV Count: 3
UV <Vector (0.5277, 0.7826)>
UV <Vector (0.4928, 0.7826)>
UV <Vector (0.4928, 0.7118)>
Face 4464
UV Count: 3
UV <Vector (0.5277, 0.7826)>
UV <Vector (0.5277, 0.8308)>
UV <Vector (0.4928, 0.8308)>
Face 4465
UV Count: 3
UV <Vector (0.5277, 0.9214)>
UV <Vector (0.4928, 0.9214)>
UV <Vector (0.4928, 0.8689)>
Face 4466
UV Count: 3
UV <Vector (0.5277, 0.8689)>
UV <Vector (0.4928, 0.8689)>
UV <Vector (0.4928, 0.8308)>
Face 4467
UV Count: 3
UV <Vector (0.4230, 0.0020)>
UV <Vector (0.4230, 0.0416)>
UV <Vector (0.3742, 0.0416)>
Face 4468
UV Count: 3
UV <Vector (0.5277, 0.0332)>
UV <Vector (0.4796, 0.0332)>
UV <Vector (0.4796, 0.0131)>
Face 4469
UV Count: 3
UV <Vector (0.5277, 0.0131)>
UV <Vector (0.4796, 0.0131)>
UV <Vector (0.4796, 0.0020)>
Face 4470
UV Count: 3
UV <Vector (0.5277, 0.0513)>
UV <Vector (0.4796, 0.0513)>
UV <Vector (0.4796, 0.0332)>
Face 4471
UV Count: 3
UV <Vector (0.5277, 0.0680)>
UV <Vector (0.4796, 0.0680)>
UV <Vector (0.4796, 0.0513)>
Face 4472
UV Count: 3
UV <Vector (0.5277, 0.0835)>
UV <Vector (0.4796, 0.0835)>
UV <Vector (0.4796, 0.0680)>
Face 4473
UV Count: 3
UV <Vector (0.5277, 0.0981)>
UV <Vector (0.4796, 0.0981)>
UV <Vector (0.4796, 0.0835)>
Face 4474
UV Count: 3
UV <Vector (0.5277, 0.1119)>
UV <Vector (0.4796, 0.1119)>
UV <Vector (0.4796, 0.0981)>
Face 4475
UV Count: 3
UV <Vector (0.5277, 0.1253)>
UV <Vector (0.4796, 0.1253)>
UV <Vector (0.4796, 0.1119)>
Face 4476
UV Count: 3
UV <Vector (0.5277, 0.1388)>
UV <Vector (0.4796, 0.1388)>
UV <Vector (0.4796, 0.1253)>
Face 4477
UV Count: 3
UV <Vector (0.5277, 0.1527)>
UV <Vector (0.4796, 0.1527)>
UV <Vector (0.4796, 0.1388)>
Face 4478
UV Count: 3
UV <Vector (0.5277, 0.2137)>
UV <Vector (0.4796, 0.2137)>
UV <Vector (0.4796, 0.1822)>
Face 4479
UV Count: 3
UV <Vector (0.5277, 0.2462)>
UV <Vector (0.4796, 0.2462)>
UV <Vector (0.4796, 0.2137)>
Face 4480
UV Count: 3
UV <Vector (0.4796, 0.2794)>
UV <Vector (0.4796, 0.2462)>
UV <Vector (0.5277, 0.2462)>
Face 4481
UV Count: 3
UV <Vector (0.4796, 0.3138)>
UV <Vector (0.4796, 0.2794)>
UV <Vector (0.5277, 0.2794)>
Face 4482
UV Count: 3
UV <Vector (0.4796, 0.3487)>
UV <Vector (0.4796, 0.3138)>
UV <Vector (0.5277, 0.3138)>
Face 4483
UV Count: 3
UV <Vector (0.4796, 0.3984)>
UV <Vector (0.4796, 0.3816)>
UV <Vector (0.5277, 0.3816)>
Face 4484
UV Count: 3
UV <Vector (0.4796, 0.4193)>
UV <Vector (0.4796, 0.3984)>
UV <Vector (0.5277, 0.3984)>
Face 4485
UV Count: 3
UV <Vector (0.4796, 0.4505)>
UV <Vector (0.4796, 0.4193)>
UV <Vector (0.5277, 0.4193)>
Face 4486
UV Count: 3
UV <Vector (0.5277, 0.4994)>
UV <Vector (0.4796, 0.4994)>
UV <Vector (0.4796, 0.4505)>
Face 4487
UV Count: 3
UV <Vector (0.4796, 0.3816)>
UV <Vector (0.4796, 0.3487)>
UV <Vector (0.5277, 0.3487)>
Face 4488
UV Count: 3
UV <Vector (0.8384, 0.1835)>
UV <Vector (0.8113, 0.1835)>
UV <Vector (0.8113, 0.0959)>
Face 4489
UV Count: 3
UV <Vector (0.8384, 0.2646)>
UV <Vector (0.8113, 0.2646)>
UV <Vector (0.8113, 0.1835)>
Face 4490
UV Count: 3
UV <Vector (0.8384, 0.3363)>
UV <Vector (0.8113, 0.3363)>
UV <Vector (0.8113, 0.2646)>
Face 4491
UV Count: 3
UV <Vector (0.8384, 0.3880)>
UV <Vector (0.8113, 0.3880)>
UV <Vector (0.8113, 0.3363)>
Face 4492
UV Count: 3
UV <Vector (0.8384, 0.3880)>
UV <Vector (0.8384, 0.4299)>
UV <Vector (0.8113, 0.4299)>
Face 4493
UV Count: 3
UV <Vector (0.8384, 0.4980)>
UV <Vector (0.8113, 0.4980)>
UV <Vector (0.8113, 0.4299)>
Face 4494
UV Count: 3
UV <Vector (0.8423, 0.4080)>
UV <Vector (0.8695, 0.4080)>
UV <Vector (0.8695, 0.4669)>
Face 4495
UV Count: 3
UV <Vector (0.8423, 0.4669)>
UV <Vector (0.8695, 0.4669)>
UV <Vector (0.8695, 0.4980)>
Face 4496
UV Count: 3
UV <Vector (0.8423, 0.3648)>
UV <Vector (0.8695, 0.3648)>
UV <Vector (0.8695, 0.4080)>
Face 4497
UV Count: 3
UV <Vector (0.8423, 0.3024)>
UV <Vector (0.8695, 0.3024)>
UV <Vector (0.8695, 0.3648)>
Face 4498
UV Count: 3
UV <Vector (0.8423, 0.2246)>
UV <Vector (0.8695, 0.2246)>
UV <Vector (0.8695, 0.3024)>
Face 4499
UV Count: 3
UV <Vector (0.8423, 0.1411)>
UV <Vector (0.8695, 0.1411)>
UV <Vector (0.8695, 0.2246)>
Face 4500
UV Count: 3
UV <Vector (0.8423, 0.0489)>
UV <Vector (0.8695, 0.0489)>
UV <Vector (0.8695, 0.1411)>
Face 4501
UV Count: 3
UV <Vector (0.1133, 0.0575)>
UV <Vector (0.1133, 0.1477)>
UV <Vector (0.0788, 0.1477)>
Face 4502
UV Count: 3
UV <Vector (0.0020, 0.2618)>
UV <Vector (0.0020, 0.1477)>
UV <Vector (0.0365, 0.1477)>
Face 4503
UV Count: 3
UV <Vector (0.8423, 0.0489)>
UV <Vector (0.8423, 0.0020)>
UV <Vector (0.8695, 0.0020)>
Face 4504
UV Count: 3
UV <Vector (0.2334, 0.0020)>
UV <Vector (0.2334, 0.0991)>
UV <Vector (0.1940, 0.0991)>
Face 4505
UV Count: 3
UV <Vector (0.2334, 0.2374)>
UV <Vector (0.1940, 0.2374)>
UV <Vector (0.1940, 0.1743)>
Face 4506
UV Count: 3
UV <Vector (0.2334, 0.2905)>
UV <Vector (0.1940, 0.2905)>
UV <Vector (0.1940, 0.2374)>
Face 4507
UV Count: 3
UV <Vector (0.1940, 0.3349)>
UV <Vector (0.1940, 0.2905)>
UV <Vector (0.2334, 0.2905)>
Face 4508
UV Count: 3
UV <Vector (0.1940, 0.3712)>
UV <Vector (0.1940, 0.3349)>
UV <Vector (0.2334, 0.3349)>
Face 4509
UV Count: 3
UV <Vector (0.1940, 0.4005)>
UV <Vector (0.1940, 0.3712)>
UV <Vector (0.2334, 0.3712)>
Face 4510
UV Count: 3
UV <Vector (0.2334, 0.4246)>
UV <Vector (0.1940, 0.4246)>
UV <Vector (0.1940, 0.4005)>
Face 4511
UV Count: 3
UV <Vector (0.2334, 0.4476)>
UV <Vector (0.1940, 0.4476)>
UV <Vector (0.1940, 0.4246)>
Face 4512
UV Count: 3
UV <Vector (0.1940, 0.4734)>
UV <Vector (0.1940, 0.4476)>
UV <Vector (0.2334, 0.4476)>
Face 4513
UV Count: 3
UV <Vector (0.1940, 0.5095)>
UV <Vector (0.1940, 0.4734)>
UV <Vector (0.2334, 0.4734)>
Face 4514
UV Count: 3
UV <Vector (0.2334, 0.5358)>
UV <Vector (0.1940, 0.5358)>
UV <Vector (0.1940, 0.5095)>
Face 4515
UV Count: 3
UV <Vector (0.0365, 0.0575)>
UV <Vector (0.0020, 0.0575)>
UV <Vector (0.0020, 0.0020)>
Face 4516
UV Count: 3
UV <Vector (0.0020, 0.3534)>
UV <Vector (0.0020, 0.2618)>
UV <Vector (0.0365, 0.2618)>
Face 4517
UV Count: 3
UV <Vector (0.0365, 0.4329)>
UV <Vector (0.0020, 0.4329)>
UV <Vector (0.0020, 0.3534)>
Face 4518
UV Count: 3
UV <Vector (0.0020, 0.5007)>
UV <Vector (0.0020, 0.4329)>
UV <Vector (0.0365, 0.4329)>
Face 4519
UV Count: 3
UV <Vector (0.0365, 0.5491)>
UV <Vector (0.0020, 0.5491)>
UV <Vector (0.0020, 0.5007)>
Face 4520
UV Count: 3
UV <Vector (0.0020, 0.6184)>
UV <Vector (0.0020, 0.5491)>
UV <Vector (0.0365, 0.5491)>
Face 4521
UV Count: 3
UV <Vector (0.0365, 0.6497)>
UV <Vector (0.0020, 0.6497)>
UV <Vector (0.0020, 0.6184)>
Face 4522
UV Count: 3
UV <Vector (0.0404, 0.2058)>
UV <Vector (0.0404, 0.0973)>
UV <Vector (0.0749, 0.0973)>
Face 4523
UV Count: 3
UV <Vector (0.0404, 0.3106)>
UV <Vector (0.0404, 0.2058)>
UV <Vector (0.0749, 0.2058)>
Face 4524
UV Count: 3
UV <Vector (0.0749, 0.3937)>
UV <Vector (0.0404, 0.3937)>
UV <Vector (0.0404, 0.3106)>
Face 4525
UV Count: 3
UV <Vector (0.0749, 0.4695)>
UV <Vector (0.0404, 0.4695)>
UV <Vector (0.0404, 0.3937)>
Face 4526
UV Count: 3
UV <Vector (0.0749, 0.5260)>
UV <Vector (0.0404, 0.5260)>
UV <Vector (0.0404, 0.4695)>
Face 4527
UV Count: 3
UV <Vector (0.0749, 0.5769)>
UV <Vector (0.0404, 0.5769)>
UV <Vector (0.0404, 0.5260)>
Face 4528
UV Count: 3
UV <Vector (0.0404, 0.6497)>
UV <Vector (0.0404, 0.5769)>
UV <Vector (0.0749, 0.5769)>
Face 4529
UV Count: 3
UV <Vector (0.5316, 0.4080)>
UV <Vector (0.5587, 0.4080)>
UV <Vector (0.5587, 0.4669)>
Face 4530
UV Count: 3
UV <Vector (0.1133, 0.0020)>
UV <Vector (0.1133, 0.0575)>
UV <Vector (0.0788, 0.0575)>
Face 4531
UV Count: 3
UV <Vector (0.1133, 0.1477)>
UV <Vector (0.1133, 0.2618)>
UV <Vector (0.0788, 0.2618)>
Face 4532
UV Count: 3
UV <Vector (0.1133, 0.3534)>
UV <Vector (0.0788, 0.3534)>
UV <Vector (0.0788, 0.2618)>
Face 4533
UV Count: 3
UV <Vector (0.1133, 0.4329)>
UV <Vector (0.0788, 0.4329)>
UV <Vector (0.0788, 0.3534)>
Face 4534
UV Count: 3
UV <Vector (0.1133, 0.4329)>
UV <Vector (0.1133, 0.5007)>
UV <Vector (0.0788, 0.5007)>
Face 4535
UV Count: 3
UV <Vector (0.1133, 0.5007)>
UV <Vector (0.1133, 0.5491)>
UV <Vector (0.0788, 0.5491)>
Face 4536
UV Count: 3
UV <Vector (0.1133, 0.6184)>
UV <Vector (0.0788, 0.6184)>
UV <Vector (0.0788, 0.5491)>
Face 4537
UV Count: 3
UV <Vector (0.0749, 0.0973)>
UV <Vector (0.0404, 0.0973)>
UV <Vector (0.0404, 0.0020)>
Face 4538
UV Count: 3
UV <Vector (0.8734, 0.4299)>
UV <Vector (0.9006, 0.4299)>
UV <Vector (0.9006, 0.4669)>
Face 4539
UV Count: 3
UV <Vector (0.1133, 0.6184)>
UV <Vector (0.1133, 0.6497)>
UV <Vector (0.0788, 0.6497)>
Face 4540
UV Count: 3
UV <Vector (0.8734, 0.4980)>
UV <Vector (0.8734, 0.4669)>
UV <Vector (0.9006, 0.4669)>
Face 4541
UV Count: 3
UV <Vector (0.8734, 0.4080)>
UV <Vector (0.9006, 0.4080)>
UV <Vector (0.9006, 0.4299)>
Face 4542
UV Count: 3
UV <Vector (0.9006, 0.3880)>
UV <Vector (0.9006, 0.4080)>
UV <Vector (0.8734, 0.4080)>
Face 4543
UV Count: 3
UV <Vector (0.9006, 0.3648)>
UV <Vector (0.9006, 0.3880)>
UV <Vector (0.8734, 0.3880)>
Face 4544
UV Count: 3
UV <Vector (0.9006, 0.3363)>
UV <Vector (0.9006, 0.3648)>
UV <Vector (0.8734, 0.3648)>
Face 4545
UV Count: 3
UV <Vector (0.8734, 0.3024)>
UV <Vector (0.9006, 0.3024)>
UV <Vector (0.9006, 0.3363)>
Face 4546
UV Count: 3
UV <Vector (0.8734, 0.2646)>
UV <Vector (0.9006, 0.2646)>
UV <Vector (0.9006, 0.3024)>
Face 4547
UV Count: 3
UV <Vector (0.9006, 0.2246)>
UV <Vector (0.9006, 0.2646)>
UV <Vector (0.8734, 0.2646)>
Face 4548
UV Count: 3
UV <Vector (0.9006, 0.1835)>
UV <Vector (0.9006, 0.2246)>
UV <Vector (0.8734, 0.2246)>
Face 4549
UV Count: 3
UV <Vector (0.9006, 0.1411)>
UV <Vector (0.9006, 0.1835)>
UV <Vector (0.8734, 0.1835)>
Face 4550
UV Count: 3
UV <Vector (0.8734, 0.0959)>
UV <Vector (0.9006, 0.0959)>
UV <Vector (0.9006, 0.1411)>
Face 4551
UV Count: 3
UV <Vector (0.8734, 0.0489)>
UV <Vector (0.9006, 0.0489)>
UV <Vector (0.9006, 0.0959)>
Face 4552
UV Count: 3
UV <Vector (0.9006, 0.0020)>
UV <Vector (0.9006, 0.0489)>
UV <Vector (0.8734, 0.0489)>
Face 4553
UV Count: 3
UV <Vector (0.1517, 0.0020)>
UV <Vector (0.1517, 0.0575)>
UV <Vector (0.1172, 0.0575)>
Face 4554
UV Count: 3
UV <Vector (0.1517, 0.1477)>
UV <Vector (0.1517, 0.2618)>
UV <Vector (0.1172, 0.2618)>
Face 4555
UV Count: 3
UV <Vector (0.1517, 0.3534)>
UV <Vector (0.1172, 0.3534)>
UV <Vector (0.1172, 0.2618)>
Face 4556
UV Count: 3
UV <Vector (0.1517, 0.4329)>
UV <Vector (0.1172, 0.4329)>
UV <Vector (0.1172, 0.3534)>
Face 4557
UV Count: 3
UV <Vector (0.1517, 0.4329)>
UV <Vector (0.1517, 0.5007)>
UV <Vector (0.1172, 0.5007)>
Face 4558
UV Count: 3
UV <Vector (0.1517, 0.5007)>
UV <Vector (0.1517, 0.5491)>
UV <Vector (0.1172, 0.5491)>
Face 4559
UV Count: 3
UV <Vector (0.1517, 0.5491)>
UV <Vector (0.1517, 0.6184)>
UV <Vector (0.1172, 0.6184)>
Face 4560
UV Count: 3
UV <Vector (0.2334, 0.1743)>
UV <Vector (0.1940, 0.1743)>
UV <Vector (0.1940, 0.0991)>
Face 4561
UV Count: 3
UV <Vector (0.1517, 0.6184)>
UV <Vector (0.1517, 0.6497)>
UV <Vector (0.1172, 0.6497)>
Face 4562
UV Count: 3
UV <Vector (0.9045, 0.3648)>
UV <Vector (0.9317, 0.3648)>
UV <Vector (0.9317, 0.4080)>
Face 4563
UV Count: 3
UV <Vector (0.9045, 0.3024)>
UV <Vector (0.9317, 0.3024)>
UV <Vector (0.9317, 0.3648)>
Face 4564
UV Count: 3
UV <Vector (0.9045, 0.2246)>
UV <Vector (0.9317, 0.2246)>
UV <Vector (0.9317, 0.3024)>
Face 4565
UV Count: 3
UV <Vector (0.9045, 0.2246)>
UV <Vector (0.9045, 0.1411)>
UV <Vector (0.9317, 0.1411)>
Face 4566
UV Count: 3
UV <Vector (0.9045, 0.1411)>
UV <Vector (0.9045, 0.0489)>
UV <Vector (0.9317, 0.0489)>
Face 4567
UV Count: 3
UV <Vector (0.8384, 0.1411)>
UV <Vector (0.8113, 0.1411)>
UV <Vector (0.8113, 0.0489)>
Face 4568
UV Count: 3
UV <Vector (0.9045, 0.4669)>
UV <Vector (0.9317, 0.4669)>
UV <Vector (0.9317, 0.4980)>
Face 4569
UV Count: 3
UV <Vector (0.9045, 0.0020)>
UV <Vector (0.9317, 0.0020)>
UV <Vector (0.9317, 0.0489)>
Face 4570
UV Count: 3
UV <Vector (0.9627, 0.0489)>
UV <Vector (0.9627, 0.0959)>
UV <Vector (0.9356, 0.0959)>
Face 4571
UV Count: 3
UV <Vector (0.9627, 0.0959)>
UV <Vector (0.9627, 0.1411)>
UV <Vector (0.9356, 0.1411)>
Face 4572
UV Count: 3
UV <Vector (0.9627, 0.1411)>
UV <Vector (0.9627, 0.1835)>
UV <Vector (0.9356, 0.1835)>
Face 4573
UV Count: 3
UV <Vector (0.9627, 0.1835)>
UV <Vector (0.9627, 0.2246)>
UV <Vector (0.9356, 0.2246)>
Face 4574
UV Count: 3
UV <Vector (0.9627, 0.2246)>
UV <Vector (0.9627, 0.2646)>
UV <Vector (0.9356, 0.2646)>
Face 4575
UV Count: 3
UV <Vector (0.9627, 0.2646)>
UV <Vector (0.9627, 0.3024)>
UV <Vector (0.9356, 0.3024)>
Face 4576
UV Count: 3
UV <Vector (0.9627, 0.3024)>
UV <Vector (0.9627, 0.3363)>
UV <Vector (0.9356, 0.3363)>
Face 4577
UV Count: 3
UV <Vector (0.9627, 0.3363)>
UV <Vector (0.9627, 0.3648)>
UV <Vector (0.9356, 0.3648)>
Face 4578
UV Count: 3
UV <Vector (0.9627, 0.3648)>
UV <Vector (0.9627, 0.3880)>
UV <Vector (0.9356, 0.3880)>
Face 4579
UV Count: 3
UV <Vector (0.9627, 0.3880)>
UV <Vector (0.9627, 0.4080)>
UV <Vector (0.9356, 0.4080)>
Face 4580
UV Count: 3
UV <Vector (0.9627, 0.4299)>
UV <Vector (0.9356, 0.4299)>
UV <Vector (0.9356, 0.4080)>
Face 4581
UV Count: 3
UV <Vector (0.9627, 0.4669)>
UV <Vector (0.9356, 0.4669)>
UV <Vector (0.9356, 0.4299)>
Face 4582
UV Count: 3
UV <Vector (0.9627, 0.4980)>
UV <Vector (0.9356, 0.4980)>
UV <Vector (0.9356, 0.4669)>
Face 4583
UV Count: 3
UV <Vector (0.5937, 0.9299)>
UV <Vector (0.5937, 0.8880)>
UV <Vector (0.6209, 0.8880)>
Face 4584
UV Count: 3
UV <Vector (0.5937, 0.8363)>
UV <Vector (0.6209, 0.8363)>
UV <Vector (0.6209, 0.8880)>
Face 4585
UV Count: 3
UV <Vector (0.5937, 0.7646)>
UV <Vector (0.6209, 0.7646)>
UV <Vector (0.6209, 0.8363)>
Face 4586
UV Count: 3
UV <Vector (0.5937, 0.7646)>
UV <Vector (0.5937, 0.6835)>
UV <Vector (0.6209, 0.6835)>
Face 4587
UV Count: 3
UV <Vector (0.5937, 0.6835)>
UV <Vector (0.5937, 0.5959)>
UV <Vector (0.6209, 0.5959)>
Face 4588
UV Count: 3
UV <Vector (0.5937, 0.5020)>
UV <Vector (0.6209, 0.5020)>
UV <Vector (0.6209, 0.5959)>
Face 4589
UV Count: 3
UV <Vector (0.5898, 0.6411)>
UV <Vector (0.5626, 0.6411)>
UV <Vector (0.5626, 0.5489)>
Face 4590
UV Count: 3
UV <Vector (0.5898, 0.5020)>
UV <Vector (0.5898, 0.5489)>
UV <Vector (0.5626, 0.5489)>
Face 4591
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.7246)>
UV <Vector (0.5626, 0.6411)>
Face 4592
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5626, 0.8024)>
Face 4593
UV Count: 3
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5626, 0.8648)>
Face 4594
UV Count: 3
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5898, 0.9080)>
UV <Vector (0.5626, 0.9080)>
Face 4595
UV Count: 3
UV <Vector (0.5898, 0.9669)>
UV <Vector (0.5626, 0.9669)>
UV <Vector (0.5626, 0.9080)>
Face 4596
UV Count: 3
UV <Vector (0.7365, 0.6042)>
UV <Vector (0.6870, 0.6042)>
UV <Vector (0.6870, 0.5455)>
Face 4597
UV Count: 3
UV <Vector (0.1901, 0.0973)>
UV <Vector (0.1901, 0.2058)>
UV <Vector (0.1556, 0.2058)>
Face 4598
UV Count: 3
UV <Vector (0.5898, 0.9980)>
UV <Vector (0.5626, 0.9980)>
UV <Vector (0.5626, 0.9669)>
Face 4599
UV Count: 3
UV <Vector (0.1901, 0.3106)>
UV <Vector (0.1556, 0.3106)>
UV <Vector (0.1556, 0.2058)>
Face 4600
UV Count: 3
UV <Vector (0.1901, 0.3937)>
UV <Vector (0.1556, 0.3937)>
UV <Vector (0.1556, 0.3106)>
Face 4601
UV Count: 3
UV <Vector (0.1901, 0.3937)>
UV <Vector (0.1901, 0.4695)>
UV <Vector (0.1556, 0.4695)>
Face 4602
UV Count: 3
UV <Vector (0.1901, 0.4695)>
UV <Vector (0.1901, 0.5260)>
UV <Vector (0.1556, 0.5260)>
Face 4603
UV Count: 3
UV <Vector (0.1901, 0.5260)>
UV <Vector (0.1901, 0.5769)>
UV <Vector (0.1556, 0.5769)>
Face 4604
UV Count: 3
UV <Vector (0.1901, 0.5769)>
UV <Vector (0.1901, 0.6497)>
UV <Vector (0.1556, 0.6497)>
Face 4605
UV Count: 3
UV <Vector (0.5316, 0.9669)>
UV <Vector (0.5316, 0.9299)>
UV <Vector (0.5587, 0.9299)>
Face 4606
UV Count: 3
UV <Vector (0.6520, 0.5489)>
UV <Vector (0.6520, 0.5959)>
UV <Vector (0.6248, 0.5959)>
Face 4607
UV Count: 3
UV <Vector (0.6520, 0.5959)>
UV <Vector (0.6520, 0.6411)>
UV <Vector (0.6248, 0.6411)>
Face 4608
UV Count: 3
UV <Vector (0.6520, 0.6411)>
UV <Vector (0.6520, 0.6835)>
UV <Vector (0.6248, 0.6835)>
Face 4609
UV Count: 3
UV <Vector (0.6520, 0.6835)>
UV <Vector (0.6520, 0.7246)>
UV <Vector (0.6248, 0.7246)>
Face 4610
UV Count: 3
UV <Vector (0.6520, 0.7246)>
UV <Vector (0.6520, 0.7646)>
UV <Vector (0.6248, 0.7646)>
Face 4611
UV Count: 3
UV <Vector (0.6520, 0.8024)>
UV <Vector (0.6248, 0.8024)>
UV <Vector (0.6248, 0.7646)>
Face 4612
UV Count: 3
UV <Vector (0.6520, 0.8363)>
UV <Vector (0.6248, 0.8363)>
UV <Vector (0.6248, 0.8024)>
Face 4613
UV Count: 3
UV <Vector (0.6520, 0.8648)>
UV <Vector (0.6248, 0.8648)>
UV <Vector (0.6248, 0.8363)>
Face 4614
UV Count: 3
UV <Vector (0.6520, 0.8880)>
UV <Vector (0.6248, 0.8880)>
UV <Vector (0.6248, 0.8648)>
Face 4615
UV Count: 3
UV <Vector (0.6520, 0.8880)>
UV <Vector (0.6520, 0.9080)>
UV <Vector (0.6248, 0.9080)>
Face 4616
UV Count: 3
UV <Vector (0.6520, 0.9080)>
UV <Vector (0.6520, 0.9299)>
UV <Vector (0.6248, 0.9299)>
Face 4617
UV Count: 3
UV <Vector (0.6520, 0.9299)>
UV <Vector (0.6520, 0.9669)>
UV <Vector (0.6248, 0.9669)>
Face 4618
UV Count: 3
UV <Vector (0.6520, 0.9669)>
UV <Vector (0.6520, 0.9980)>
UV <Vector (0.6248, 0.9980)>
Face 4619
UV Count: 3
UV <Vector (0.6559, 0.9669)>
UV <Vector (0.6559, 0.9299)>
UV <Vector (0.6830, 0.9299)>
Face 4620
UV Count: 3
UV <Vector (0.6559, 0.9299)>
UV <Vector (0.6559, 0.9080)>
UV <Vector (0.6830, 0.9080)>
Face 4621
UV Count: 3
UV <Vector (0.6559, 0.9080)>
UV <Vector (0.6559, 0.8880)>
UV <Vector (0.6830, 0.8880)>
Face 4622
UV Count: 3
UV <Vector (0.6559, 0.8880)>
UV <Vector (0.6559, 0.8648)>
UV <Vector (0.6830, 0.8648)>
Face 4623
UV Count: 3
UV <Vector (0.6559, 0.8648)>
UV <Vector (0.6559, 0.8363)>
UV <Vector (0.6830, 0.8363)>
Face 4624
UV Count: 3
UV <Vector (0.6559, 0.8363)>
UV <Vector (0.6559, 0.8024)>
UV <Vector (0.6830, 0.8024)>
Face 4625
UV Count: 3
UV <Vector (0.6559, 0.8024)>
UV <Vector (0.6559, 0.7646)>
UV <Vector (0.6830, 0.7646)>
Face 4626
UV Count: 3
UV <Vector (0.6559, 0.7246)>
UV <Vector (0.6830, 0.7246)>
UV <Vector (0.6830, 0.7646)>
Face 4627
UV Count: 3
UV <Vector (0.6559, 0.6835)>
UV <Vector (0.6830, 0.6835)>
UV <Vector (0.6830, 0.7246)>
Face 4628
UV Count: 3
UV <Vector (0.6559, 0.6411)>
UV <Vector (0.6830, 0.6411)>
UV <Vector (0.6830, 0.6835)>
Face 4629
UV Count: 3
UV <Vector (0.6559, 0.6411)>
UV <Vector (0.6559, 0.5959)>
UV <Vector (0.6830, 0.5959)>
Face 4630
UV Count: 3
UV <Vector (0.6559, 0.5959)>
UV <Vector (0.6559, 0.5489)>
UV <Vector (0.6830, 0.5489)>
Face 4631
UV Count: 3
UV <Vector (0.6520, 0.5489)>
UV <Vector (0.6248, 0.5489)>
UV <Vector (0.6248, 0.5020)>
Face 4632
UV Count: 3
UV <Vector (0.6559, 0.5489)>
UV <Vector (0.6559, 0.5020)>
UV <Vector (0.6830, 0.5020)>
Face 4633
UV Count: 3
UV <Vector (0.5316, 0.9669)>
UV <Vector (0.5587, 0.9669)>
UV <Vector (0.5587, 0.9980)>
Face 4634
UV Count: 3
UV <Vector (0.5316, 0.9299)>
UV <Vector (0.5316, 0.9080)>
UV <Vector (0.5587, 0.9080)>
Face 4635
UV Count: 3
UV <Vector (0.5316, 0.8880)>
UV <Vector (0.5587, 0.8880)>
UV <Vector (0.5587, 0.9080)>
Face 4636
UV Count: 3
UV <Vector (0.5316, 0.8648)>
UV <Vector (0.5587, 0.8648)>
UV <Vector (0.5587, 0.8880)>
Face 4637
UV Count: 3
UV <Vector (0.5316, 0.8363)>
UV <Vector (0.5587, 0.8363)>
UV <Vector (0.5587, 0.8648)>
Face 4638
UV Count: 3
UV <Vector (0.5316, 0.8363)>
UV <Vector (0.5316, 0.8024)>
UV <Vector (0.5587, 0.8024)>
Face 4639
UV Count: 3
UV <Vector (0.5316, 0.8024)>
UV <Vector (0.5316, 0.7646)>
UV <Vector (0.5587, 0.7646)>
Face 4640
UV Count: 3
UV <Vector (0.5316, 0.7246)>
UV <Vector (0.5587, 0.7246)>
UV <Vector (0.5587, 0.7646)>
Face 4641
UV Count: 3
UV <Vector (0.5316, 0.6835)>
UV <Vector (0.5587, 0.6835)>
UV <Vector (0.5587, 0.7246)>
Face 4642
UV Count: 3
UV <Vector (0.5316, 0.6411)>
UV <Vector (0.5587, 0.6411)>
UV <Vector (0.5587, 0.6835)>
Face 4643
UV Count: 3
UV <Vector (0.5316, 0.6411)>
UV <Vector (0.5316, 0.5959)>
UV <Vector (0.5587, 0.5959)>
Face 4644
UV Count: 3
UV <Vector (0.5316, 0.5959)>
UV <Vector (0.5316, 0.5489)>
UV <Vector (0.5587, 0.5489)>
Face 4645
UV Count: 3
UV <Vector (0.5316, 0.5489)>
UV <Vector (0.5316, 0.5020)>
UV <Vector (0.5587, 0.5020)>
Face 4646
UV Count: 3
UV <Vector (0.6559, 0.9980)>
UV <Vector (0.6559, 0.9669)>
UV <Vector (0.6830, 0.9669)>
Face 4647
UV Count: 3
UV <Vector (0.9627, 0.0020)>
UV <Vector (0.9627, 0.0489)>
UV <Vector (0.9356, 0.0489)>
Face 4648
UV Count: 3
UV <Vector (0.5898, 0.5020)>
UV <Vector (0.5898, 0.5489)>
UV <Vector (0.5626, 0.5489)>
Face 4649
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.7246)>
UV <Vector (0.5626, 0.6411)>
Face 4650
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5626, 0.8024)>
Face 4651
UV Count: 3
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5626, 0.8648)>
Face 4652
UV Count: 3
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5898, 0.9080)>
UV <Vector (0.5626, 0.9080)>
Face 4653
UV Count: 3
UV <Vector (0.5898, 0.9669)>
UV <Vector (0.5626, 0.9669)>
UV <Vector (0.5626, 0.9080)>
Face 4654
UV Count: 3
UV <Vector (0.1901, 0.0020)>
UV <Vector (0.1901, 0.0973)>
UV <Vector (0.1556, 0.0973)>
Face 4655
UV Count: 3
UV <Vector (0.5898, 0.9980)>
UV <Vector (0.5626, 0.9980)>
UV <Vector (0.5626, 0.9669)>
Face 4656
UV Count: 3
UV <Vector (0.5316, 0.4669)>
UV <Vector (0.5587, 0.4669)>
UV <Vector (0.5587, 0.4980)>
Face 4657
UV Count: 3
UV <Vector (0.5316, 0.4080)>
UV <Vector (0.5587, 0.4080)>
UV <Vector (0.5587, 0.4299)>
Face 4658
UV Count: 3
UV <Vector (0.5316, 0.3880)>
UV <Vector (0.5587, 0.3880)>
UV <Vector (0.5587, 0.4080)>
Face 4659
UV Count: 3
UV <Vector (0.5316, 0.3880)>
UV <Vector (0.5316, 0.3648)>
UV <Vector (0.5587, 0.3648)>
Face 4660
UV Count: 3
UV <Vector (0.5316, 0.3648)>
UV <Vector (0.5316, 0.3363)>
UV <Vector (0.5587, 0.3363)>
Face 4661
UV Count: 3
UV <Vector (0.5316, 0.3363)>
UV <Vector (0.5316, 0.3024)>
UV <Vector (0.5587, 0.3024)>
Face 4662
UV Count: 3
UV <Vector (0.5316, 0.3024)>
UV <Vector (0.5316, 0.2646)>
UV <Vector (0.5587, 0.2646)>
Face 4663
UV Count: 3
UV <Vector (0.5316, 0.2646)>
UV <Vector (0.5316, 0.2246)>
UV <Vector (0.5587, 0.2246)>
Face 4664
UV Count: 3
UV <Vector (0.5316, 0.2246)>
UV <Vector (0.5316, 0.1835)>
UV <Vector (0.5587, 0.1835)>
Face 4665
UV Count: 3
UV <Vector (0.5316, 0.1835)>
UV <Vector (0.5316, 0.1411)>
UV <Vector (0.5587, 0.1411)>
Face 4666
UV Count: 3
UV <Vector (0.5316, 0.0959)>
UV <Vector (0.5587, 0.0959)>
UV <Vector (0.5587, 0.1411)>
Face 4667
UV Count: 3
UV <Vector (0.5316, 0.0489)>
UV <Vector (0.5587, 0.0489)>
UV <Vector (0.5587, 0.0959)>
Face 4668
UV Count: 3
UV <Vector (0.5316, 0.0020)>
UV <Vector (0.5587, 0.0020)>
UV <Vector (0.5587, 0.0489)>
Face 4669
UV Count: 3
UV <Vector (0.8734, 0.4080)>
UV <Vector (0.9006, 0.4080)>
UV <Vector (0.9006, 0.4669)>
Face 4670
UV Count: 3
UV <Vector (0.6248, 0.4669)>
UV <Vector (0.6520, 0.4669)>
UV <Vector (0.6520, 0.4980)>
Face 4671
UV Count: 3
UV <Vector (0.6248, 0.4080)>
UV <Vector (0.6520, 0.4080)>
UV <Vector (0.6520, 0.4299)>
Face 4672
UV Count: 3
UV <Vector (0.6248, 0.4080)>
UV <Vector (0.6248, 0.3880)>
UV <Vector (0.6520, 0.3880)>
Face 4673
UV Count: 3
UV <Vector (0.6248, 0.3880)>
UV <Vector (0.6248, 0.3648)>
UV <Vector (0.6520, 0.3648)>
Face 4674
UV Count: 3
UV <Vector (0.6248, 0.3648)>
UV <Vector (0.6248, 0.3363)>
UV <Vector (0.6520, 0.3363)>
Face 4675
UV Count: 3
UV <Vector (0.6248, 0.3363)>
UV <Vector (0.6248, 0.3024)>
UV <Vector (0.6520, 0.3024)>
Face 4676
UV Count: 3
UV <Vector (0.6248, 0.3024)>
UV <Vector (0.6248, 0.2646)>
UV <Vector (0.6520, 0.2646)>
Face 4677
UV Count: 3
UV <Vector (0.6248, 0.2646)>
UV <Vector (0.6248, 0.2246)>
UV <Vector (0.6520, 0.2246)>
Face 4678
UV Count: 3
UV <Vector (0.6248, 0.2246)>
UV <Vector (0.6248, 0.1835)>
UV <Vector (0.6520, 0.1835)>
Face 4679
UV Count: 3
UV <Vector (0.6248, 0.1835)>
UV <Vector (0.6248, 0.1411)>
UV <Vector (0.6520, 0.1411)>
Face 4680
UV Count: 3
UV <Vector (0.6248, 0.0959)>
UV <Vector (0.6520, 0.0959)>
UV <Vector (0.6520, 0.1411)>
Face 4681
UV Count: 3
UV <Vector (0.6248, 0.0489)>
UV <Vector (0.6520, 0.0489)>
UV <Vector (0.6520, 0.0959)>
Face 4682
UV Count: 3
UV <Vector (0.6248, 0.0020)>
UV <Vector (0.6520, 0.0020)>
UV <Vector (0.6520, 0.0489)>
Face 4683
UV Count: 3
UV <Vector (0.6559, 0.3880)>
UV <Vector (0.6830, 0.3880)>
UV <Vector (0.6830, 0.4299)>
Face 4684
UV Count: 3
UV <Vector (0.6559, 0.3880)>
UV <Vector (0.6559, 0.3363)>
UV <Vector (0.6830, 0.3363)>
Face 4685
UV Count: 3
UV <Vector (0.6559, 0.3363)>
UV <Vector (0.6559, 0.2646)>
UV <Vector (0.6830, 0.2646)>
Face 4686
UV Count: 3
UV <Vector (0.6559, 0.2646)>
UV <Vector (0.6559, 0.1835)>
UV <Vector (0.6830, 0.1835)>
Face 4687
UV Count: 3
UV <Vector (0.6559, 0.0959)>
UV <Vector (0.6830, 0.0959)>
UV <Vector (0.6830, 0.1835)>
Face 4688
UV Count: 3
UV <Vector (0.6559, 0.0020)>
UV <Vector (0.6830, 0.0020)>
UV <Vector (0.6830, 0.0959)>
Face 4689
UV Count: 3
UV <Vector (0.5316, 0.4299)>
UV <Vector (0.5587, 0.4299)>
UV <Vector (0.5587, 0.4669)>
Face 4690
UV Count: 3
UV <Vector (0.7452, 0.0489)>
UV <Vector (0.7452, 0.1411)>
UV <Vector (0.7180, 0.1411)>
Face 4691
UV Count: 3
UV <Vector (0.7452, 0.2246)>
UV <Vector (0.7180, 0.2246)>
UV <Vector (0.7180, 0.1411)>
Face 4692
UV Count: 3
UV <Vector (0.7452, 0.2246)>
UV <Vector (0.7452, 0.3024)>
UV <Vector (0.7180, 0.3024)>
Face 4693
UV Count: 3
UV <Vector (0.7452, 0.3024)>
UV <Vector (0.7452, 0.3648)>
UV <Vector (0.7180, 0.3648)>
Face 4694
UV Count: 3
UV <Vector (0.7452, 0.3648)>
UV <Vector (0.7452, 0.4080)>
UV <Vector (0.7180, 0.4080)>
Face 4695
UV Count: 3
UV <Vector (0.7452, 0.4669)>
UV <Vector (0.7180, 0.4669)>
UV <Vector (0.7180, 0.4080)>
Face 4696
UV Count: 3
UV <Vector (0.7141, 0.0959)>
UV <Vector (0.6870, 0.0959)>
UV <Vector (0.6870, 0.0020)>
Face 4697
UV Count: 3
UV <Vector (0.7452, 0.4980)>
UV <Vector (0.7180, 0.4980)>
UV <Vector (0.7180, 0.4669)>
Face 4698
UV Count: 3
UV <Vector (0.6248, 0.4299)>
UV <Vector (0.6520, 0.4299)>
UV <Vector (0.6520, 0.4669)>
Face 4699
UV Count: 3
UV <Vector (0.7763, 0.0489)>
UV <Vector (0.7763, 0.0959)>
UV <Vector (0.7491, 0.0959)>
Face 4700
UV Count: 3
UV <Vector (0.7763, 0.0959)>
UV <Vector (0.7763, 0.1411)>
UV <Vector (0.7491, 0.1411)>
Face 4701
UV Count: 3
UV <Vector (0.7763, 0.1411)>
UV <Vector (0.7763, 0.1835)>
UV <Vector (0.7491, 0.1835)>
Face 4702
UV Count: 3
UV <Vector (0.7763, 0.1835)>
UV <Vector (0.7763, 0.2246)>
UV <Vector (0.7491, 0.2246)>
Face 4703
UV Count: 3
UV <Vector (0.7763, 0.2246)>
UV <Vector (0.7763, 0.2646)>
UV <Vector (0.7491, 0.2646)>
Face 4704
UV Count: 3
UV <Vector (0.7763, 0.2646)>
UV <Vector (0.7763, 0.3024)>
UV <Vector (0.7491, 0.3024)>
Face 4705
UV Count: 3
UV <Vector (0.7763, 0.3024)>
UV <Vector (0.7763, 0.3363)>
UV <Vector (0.7491, 0.3363)>
Face 4706
UV Count: 3
UV <Vector (0.7763, 0.3363)>
UV <Vector (0.7763, 0.3648)>
UV <Vector (0.7491, 0.3648)>
Face 4707
UV Count: 3
UV <Vector (0.7763, 0.3648)>
UV <Vector (0.7763, 0.3880)>
UV <Vector (0.7491, 0.3880)>
Face 4708
UV Count: 3
UV <Vector (0.7763, 0.3880)>
UV <Vector (0.7763, 0.4080)>
UV <Vector (0.7491, 0.4080)>
Face 4709
UV Count: 3
UV <Vector (0.7763, 0.4080)>
UV <Vector (0.7763, 0.4299)>
UV <Vector (0.7491, 0.4299)>
Face 4710
UV Count: 3
UV <Vector (0.7763, 0.4299)>
UV <Vector (0.7763, 0.4669)>
UV <Vector (0.7491, 0.4669)>
Face 4711
UV Count: 3
UV <Vector (0.7452, 0.0489)>
UV <Vector (0.7180, 0.0489)>
UV <Vector (0.7180, 0.0020)>
Face 4712
UV Count: 3
UV <Vector (0.7763, 0.4669)>
UV <Vector (0.7763, 0.4980)>
UV <Vector (0.7491, 0.4980)>
Face 4713
UV Count: 3
UV <Vector (0.8074, 0.0489)>
UV <Vector (0.8074, 0.0959)>
UV <Vector (0.7802, 0.0959)>
Face 4714
UV Count: 3
UV <Vector (0.8074, 0.0959)>
UV <Vector (0.8074, 0.1411)>
UV <Vector (0.7802, 0.1411)>
Face 4715
UV Count: 3
UV <Vector (0.8074, 0.1411)>
UV <Vector (0.8074, 0.1835)>
UV <Vector (0.7802, 0.1835)>
Face 4716
UV Count: 3
UV <Vector (0.8074, 0.1835)>
UV <Vector (0.8074, 0.2246)>
UV <Vector (0.7802, 0.2246)>
Face 4717
UV Count: 3
UV <Vector (0.8074, 0.2246)>
UV <Vector (0.8074, 0.2646)>
UV <Vector (0.7802, 0.2646)>
Face 4718
UV Count: 3
UV <Vector (0.8074, 0.2646)>
UV <Vector (0.8074, 0.3024)>
UV <Vector (0.7802, 0.3024)>
Face 4719
UV Count: 3
UV <Vector (0.8074, 0.3024)>
UV <Vector (0.8074, 0.3363)>
UV <Vector (0.7802, 0.3363)>
Face 4720
UV Count: 3
UV <Vector (0.8074, 0.3363)>
UV <Vector (0.8074, 0.3648)>
UV <Vector (0.7802, 0.3648)>
Face 4721
UV Count: 3
UV <Vector (0.8074, 0.3648)>
UV <Vector (0.8074, 0.3880)>
UV <Vector (0.7802, 0.3880)>
Face 4722
UV Count: 3
UV <Vector (0.8074, 0.3880)>
UV <Vector (0.8074, 0.4080)>
UV <Vector (0.7802, 0.4080)>
Face 4723
UV Count: 3
UV <Vector (0.8074, 0.4080)>
UV <Vector (0.8074, 0.4299)>
UV <Vector (0.7802, 0.4299)>
Face 4724
UV Count: 3
UV <Vector (0.8074, 0.4299)>
UV <Vector (0.8074, 0.4669)>
UV <Vector (0.7802, 0.4669)>
Face 4725
UV Count: 3
UV <Vector (0.7763, 0.0489)>
UV <Vector (0.7491, 0.0489)>
UV <Vector (0.7491, 0.0020)>
Face 4726
UV Count: 3
UV <Vector (0.8074, 0.0489)>
UV <Vector (0.7802, 0.0489)>
UV <Vector (0.7802, 0.0020)>
Face 4727
UV Count: 3
UV <Vector (0.8074, 0.4669)>
UV <Vector (0.8074, 0.4980)>
UV <Vector (0.7802, 0.4980)>
Face 4728
UV Count: 3
UV <Vector (0.7365, 0.6478)>
UV <Vector (0.6870, 0.6478)>
UV <Vector (0.6870, 0.6042)>
Face 4729
UV Count: 3
UV <Vector (0.7365, 0.6478)>
UV <Vector (0.7365, 0.6878)>
UV <Vector (0.6870, 0.6878)>
Face 4730
UV Count: 3
UV <Vector (0.7365, 0.6878)>
UV <Vector (0.7365, 0.7276)>
UV <Vector (0.6870, 0.7276)>
Face 4731
UV Count: 3
UV <Vector (0.7365, 0.7276)>
UV <Vector (0.7365, 0.7696)>
UV <Vector (0.6870, 0.7696)>
Face 4732
UV Count: 3
UV <Vector (0.7365, 0.7696)>
UV <Vector (0.7365, 0.8173)>
UV <Vector (0.6870, 0.8173)>
Face 4733
UV Count: 3
UV <Vector (0.7365, 0.8173)>
UV <Vector (0.7365, 0.8714)>
UV <Vector (0.6870, 0.8714)>
Face 4734
UV Count: 3
UV <Vector (0.7365, 0.8714)>
UV <Vector (0.7365, 0.9286)>
UV <Vector (0.6870, 0.9286)>
Face 4735
UV Count: 3
UV <Vector (0.9041, 0.5698)>
UV <Vector (0.8597, 0.5698)>
UV <Vector (0.8597, 0.5108)>
Face 4736
UV Count: 3
UV <Vector (0.7365, 0.9583)>
UV <Vector (0.6870, 0.9583)>
UV <Vector (0.6870, 0.9286)>
Face 4737
UV Count: 3
UV <Vector (0.7491, 0.5698)>
UV <Vector (0.7491, 0.5424)>
UV <Vector (0.7936, 0.5424)>
Face 4738
UV Count: 3
UV <Vector (0.9041, 0.5108)>
UV <Vector (0.8597, 0.5108)>
UV <Vector (0.8597, 0.5020)>
Face 4739
UV Count: 3
UV <Vector (0.8597, 0.6605)>
UV <Vector (0.8597, 0.6176)>
UV <Vector (0.9041, 0.6176)>
Face 4740
UV Count: 3
UV <Vector (0.8597, 0.7017)>
UV <Vector (0.8597, 0.6605)>
UV <Vector (0.9041, 0.6605)>
Face 4741
UV Count: 3
UV <Vector (0.8597, 0.7438)>
UV <Vector (0.8597, 0.7017)>
UV <Vector (0.9041, 0.7017)>
Face 4742
UV Count: 3
UV <Vector (0.8597, 0.7900)>
UV <Vector (0.8597, 0.7438)>
UV <Vector (0.9041, 0.7438)>
Face 4743
UV Count: 3
UV <Vector (0.8597, 0.8429)>
UV <Vector (0.8597, 0.7900)>
UV <Vector (0.9041, 0.7900)>
Face 4744
UV Count: 3
UV <Vector (0.8597, 0.8979)>
UV <Vector (0.8597, 0.8429)>
UV <Vector (0.9041, 0.8429)>
Face 4745
UV Count: 3
UV <Vector (0.8597, 0.9506)>
UV <Vector (0.8597, 0.8979)>
UV <Vector (0.9041, 0.8979)>
Face 4746
UV Count: 3
UV <Vector (0.8597, 0.5424)>
UV <Vector (0.8597, 0.5020)>
UV <Vector (0.9041, 0.5020)>
Face 4747
UV Count: 3
UV <Vector (0.7365, 0.5455)>
UV <Vector (0.6870, 0.5455)>
UV <Vector (0.6870, 0.5020)>
Face 4748
UV Count: 3
UV <Vector (0.7936, 0.5108)>
UV <Vector (0.7491, 0.5108)>
UV <Vector (0.7491, 0.5020)>
Face 4749
UV Count: 3
UV <Vector (0.7491, 0.5946)>
UV <Vector (0.7491, 0.5698)>
UV <Vector (0.7936, 0.5698)>
Face 4750
UV Count: 3
UV <Vector (0.7491, 0.6176)>
UV <Vector (0.7491, 0.5946)>
UV <Vector (0.7936, 0.5946)>
Face 4751
UV Count: 3
UV <Vector (0.7491, 0.6394)>
UV <Vector (0.7491, 0.6176)>
UV <Vector (0.7936, 0.6176)>
Face 4752
UV Count: 3
UV <Vector (0.7491, 0.6605)>
UV <Vector (0.7491, 0.6394)>
UV <Vector (0.7936, 0.6394)>
Face 4753
UV Count: 3
UV <Vector (0.7491, 0.6811)>
UV <Vector (0.7491, 0.6605)>
UV <Vector (0.7936, 0.6605)>
Face 4754
UV Count: 3
UV <Vector (0.7491, 0.7017)>
UV <Vector (0.7491, 0.6811)>
UV <Vector (0.7936, 0.6811)>
Face 4755
UV Count: 3
UV <Vector (0.7491, 0.7224)>
UV <Vector (0.7491, 0.7017)>
UV <Vector (0.7936, 0.7017)>
Face 4756
UV Count: 3
UV <Vector (0.7491, 0.7438)>
UV <Vector (0.7491, 0.7224)>
UV <Vector (0.7936, 0.7224)>
Face 4757
UV Count: 3
UV <Vector (0.7491, 0.7661)>
UV <Vector (0.7491, 0.7438)>
UV <Vector (0.7936, 0.7438)>
Face 4758
UV Count: 3
UV <Vector (0.7491, 0.7900)>
UV <Vector (0.7491, 0.7661)>
UV <Vector (0.7936, 0.7661)>
Face 4759
UV Count: 3
UV <Vector (0.7491, 0.8157)>
UV <Vector (0.7491, 0.7900)>
UV <Vector (0.7936, 0.7900)>
Face 4760
UV Count: 3
UV <Vector (0.7491, 0.8429)>
UV <Vector (0.7491, 0.8157)>
UV <Vector (0.7936, 0.8157)>
Face 4761
UV Count: 3
UV <Vector (0.7491, 0.8704)>
UV <Vector (0.7491, 0.8429)>
UV <Vector (0.7936, 0.8429)>
Face 4762
UV Count: 3
UV <Vector (0.7491, 0.8979)>
UV <Vector (0.7491, 0.8704)>
UV <Vector (0.7936, 0.8704)>
Face 4763
UV Count: 3
UV <Vector (0.7491, 0.9297)>
UV <Vector (0.7491, 0.8979)>
UV <Vector (0.7936, 0.8979)>
Face 4764
UV Count: 3
UV <Vector (0.9041, 0.6176)>
UV <Vector (0.8597, 0.6176)>
UV <Vector (0.8597, 0.5698)>
Face 4765
UV Count: 3
UV <Vector (0.7491, 0.9506)>
UV <Vector (0.7491, 0.9297)>
UV <Vector (0.7936, 0.9297)>
Face 4766
UV Count: 3
UV <Vector (0.7491, 0.5424)>
UV <Vector (0.7491, 0.5108)>
UV <Vector (0.7936, 0.5108)>
Face 4767
UV Count: 3
UV <Vector (0.4230, 0.0416)>
UV <Vector (0.4230, 0.0742)>
UV <Vector (0.3742, 0.0742)>
Face 4768
UV Count: 3
UV <Vector (0.4230, 0.1026)>
UV <Vector (0.3742, 0.1026)>
UV <Vector (0.3742, 0.0742)>
Face 4769
UV Count: 3
UV <Vector (0.4230, 0.1294)>
UV <Vector (0.3742, 0.1294)>
UV <Vector (0.3742, 0.1026)>
Face 4770
UV Count: 3
UV <Vector (0.4230, 0.1582)>
UV <Vector (0.3742, 0.1582)>
UV <Vector (0.3742, 0.1294)>
Face 4771
UV Count: 3
UV <Vector (0.4230, 0.1906)>
UV <Vector (0.3742, 0.1906)>
UV <Vector (0.3742, 0.1582)>
Face 4772
UV Count: 3
UV <Vector (0.4230, 0.2266)>
UV <Vector (0.3742, 0.2266)>
UV <Vector (0.3742, 0.1906)>
Face 4773
UV Count: 3
UV <Vector (0.4230, 0.2650)>
UV <Vector (0.3742, 0.2650)>
UV <Vector (0.3742, 0.2266)>
Face 4774
UV Count: 3
UV <Vector (0.4230, 0.3044)>
UV <Vector (0.3742, 0.3044)>
UV <Vector (0.3742, 0.2650)>
Face 4775
UV Count: 3
UV <Vector (0.4230, 0.3434)>
UV <Vector (0.3742, 0.3434)>
UV <Vector (0.3742, 0.3044)>
Face 4776
UV Count: 3
UV <Vector (0.4230, 0.3434)>
UV <Vector (0.4230, 0.3798)>
UV <Vector (0.3742, 0.3798)>
Face 4777
UV Count: 3
UV <Vector (0.4230, 0.3798)>
UV <Vector (0.4230, 0.4123)>
UV <Vector (0.3742, 0.4123)>
Face 4778
UV Count: 3
UV <Vector (0.4230, 0.4123)>
UV <Vector (0.4230, 0.4539)>
UV <Vector (0.3742, 0.4539)>
Face 4779
UV Count: 3
UV <Vector (0.4230, 0.5184)>
UV <Vector (0.3742, 0.5184)>
UV <Vector (0.3742, 0.4539)>
Face 4780
UV Count: 3
UV <Vector (0.3234, 0.0020)>
UV <Vector (0.3234, 0.0184)>
UV <Vector (0.2805, 0.0184)>
Face 4781
UV Count: 3
UV <Vector (0.2805, 0.0717)>
UV <Vector (0.2805, 0.0470)>
UV <Vector (0.3234, 0.0470)>
Face 4782
UV Count: 3
UV <Vector (0.2805, 0.0941)>
UV <Vector (0.2805, 0.0717)>
UV <Vector (0.3234, 0.0717)>
Face 4783
UV Count: 3
UV <Vector (0.2805, 0.1155)>
UV <Vector (0.2805, 0.0941)>
UV <Vector (0.3234, 0.0941)>
Face 4784
UV Count: 3
UV <Vector (0.3234, 0.1367)>
UV <Vector (0.2805, 0.1367)>
UV <Vector (0.2805, 0.1155)>
Face 4785
UV Count: 3
UV <Vector (0.3234, 0.1580)>
UV <Vector (0.2805, 0.1580)>
UV <Vector (0.2805, 0.1367)>
Face 4786
UV Count: 3
UV <Vector (0.3234, 0.1797)>
UV <Vector (0.2805, 0.1797)>
UV <Vector (0.2805, 0.1580)>
Face 4787
UV Count: 3
UV <Vector (0.3234, 0.2016)>
UV <Vector (0.2805, 0.2016)>
UV <Vector (0.2805, 0.1797)>
Face 4788
UV Count: 3
UV <Vector (0.3234, 0.2237)>
UV <Vector (0.2805, 0.2237)>
UV <Vector (0.2805, 0.2016)>
Face 4789
UV Count: 3
UV <Vector (0.3234, 0.2459)>
UV <Vector (0.2805, 0.2459)>
UV <Vector (0.2805, 0.2237)>
Face 4790
UV Count: 3
UV <Vector (0.3234, 0.2678)>
UV <Vector (0.2805, 0.2678)>
UV <Vector (0.2805, 0.2459)>
Face 4791
UV Count: 3
UV <Vector (0.3234, 0.2892)>
UV <Vector (0.2805, 0.2892)>
UV <Vector (0.2805, 0.2678)>
Face 4792
UV Count: 3
UV <Vector (0.3234, 0.3101)>
UV <Vector (0.2805, 0.3101)>
UV <Vector (0.2805, 0.2892)>
Face 4793
UV Count: 3
UV <Vector (0.3234, 0.3302)>
UV <Vector (0.2805, 0.3302)>
UV <Vector (0.2805, 0.3101)>
Face 4794
UV Count: 3
UV <Vector (0.3234, 0.3496)>
UV <Vector (0.2805, 0.3496)>
UV <Vector (0.2805, 0.3302)>
Face 4795
UV Count: 3
UV <Vector (0.3234, 0.3679)>
UV <Vector (0.2805, 0.3679)>
UV <Vector (0.2805, 0.3496)>
Face 4796
UV Count: 3
UV <Vector (0.3234, 0.3852)>
UV <Vector (0.2805, 0.3852)>
UV <Vector (0.2805, 0.3679)>
Face 4797
UV Count: 3
UV <Vector (0.3234, 0.4013)>
UV <Vector (0.2805, 0.4013)>
UV <Vector (0.2805, 0.3852)>
Face 4798
UV Count: 3
UV <Vector (0.3234, 0.4164)>
UV <Vector (0.2805, 0.4164)>
UV <Vector (0.2805, 0.4013)>
Face 4799
UV Count: 3
UV <Vector (0.2805, 0.4317)>
UV <Vector (0.2805, 0.4164)>
UV <Vector (0.3234, 0.4164)>
Face 4800
UV Count: 3
UV <Vector (0.2805, 0.4510)>
UV <Vector (0.2805, 0.4317)>
UV <Vector (0.3234, 0.4317)>
Face 4801
UV Count: 3
UV <Vector (0.2805, 0.4799)>
UV <Vector (0.2805, 0.4510)>
UV <Vector (0.3234, 0.4510)>
Face 4802
UV Count: 3
UV <Vector (0.2805, 0.5243)>
UV <Vector (0.2805, 0.4799)>
UV <Vector (0.3234, 0.4799)>
Face 4803
UV Count: 3
UV <Vector (0.3703, 0.0184)>
UV <Vector (0.3703, 0.0470)>
UV <Vector (0.3273, 0.0470)>
Face 4804
UV Count: 3
UV <Vector (0.3703, 0.0470)>
UV <Vector (0.3703, 0.0717)>
UV <Vector (0.3273, 0.0717)>
Face 4805
UV Count: 3
UV <Vector (0.3703, 0.0717)>
UV <Vector (0.3703, 0.0941)>
UV <Vector (0.3273, 0.0941)>
Face 4806
UV Count: 3
UV <Vector (0.3703, 0.0941)>
UV <Vector (0.3703, 0.1155)>
UV <Vector (0.3273, 0.1155)>
Face 4807
UV Count: 3
UV <Vector (0.3703, 0.1155)>
UV <Vector (0.3703, 0.1367)>
UV <Vector (0.3273, 0.1367)>
Face 4808
UV Count: 3
UV <Vector (0.3703, 0.1580)>
UV <Vector (0.3273, 0.1580)>
UV <Vector (0.3273, 0.1367)>
Face 4809
UV Count: 3
UV <Vector (0.3703, 0.1797)>
UV <Vector (0.3273, 0.1797)>
UV <Vector (0.3273, 0.1580)>
Face 4810
UV Count: 3
UV <Vector (0.3703, 0.2016)>
UV <Vector (0.3273, 0.2016)>
UV <Vector (0.3273, 0.1797)>
Face 4811
UV Count: 3
UV <Vector (0.3703, 0.2237)>
UV <Vector (0.3273, 0.2237)>
UV <Vector (0.3273, 0.2016)>
Face 4812
UV Count: 3
UV <Vector (0.3703, 0.2459)>
UV <Vector (0.3273, 0.2459)>
UV <Vector (0.3273, 0.2237)>
Face 4813
UV Count: 3
UV <Vector (0.3703, 0.2678)>
UV <Vector (0.3273, 0.2678)>
UV <Vector (0.3273, 0.2459)>
Face 4814
UV Count: 3
UV <Vector (0.3703, 0.2892)>
UV <Vector (0.3273, 0.2892)>
UV <Vector (0.3273, 0.2678)>
Face 4815
UV Count: 3
UV <Vector (0.3703, 0.3101)>
UV <Vector (0.3273, 0.3101)>
UV <Vector (0.3273, 0.2892)>
Face 4816
UV Count: 3
UV <Vector (0.3703, 0.3302)>
UV <Vector (0.3273, 0.3302)>
UV <Vector (0.3273, 0.3101)>
Face 4817
UV Count: 3
UV <Vector (0.3703, 0.3496)>
UV <Vector (0.3273, 0.3496)>
UV <Vector (0.3273, 0.3302)>
Face 4818
UV Count: 3
UV <Vector (0.3703, 0.3679)>
UV <Vector (0.3273, 0.3679)>
UV <Vector (0.3273, 0.3496)>
Face 4819
UV Count: 3
UV <Vector (0.3703, 0.3852)>
UV <Vector (0.3273, 0.3852)>
UV <Vector (0.3273, 0.3679)>
Face 4820
UV Count: 3
UV <Vector (0.3703, 0.4013)>
UV <Vector (0.3273, 0.4013)>
UV <Vector (0.3273, 0.3852)>
Face 4821
UV Count: 3
UV <Vector (0.3703, 0.4013)>
UV <Vector (0.3703, 0.4164)>
UV <Vector (0.3273, 0.4164)>
Face 4822
UV Count: 3
UV <Vector (0.3703, 0.4164)>
UV <Vector (0.3703, 0.4317)>
UV <Vector (0.3273, 0.4317)>
Face 4823
UV Count: 3
UV <Vector (0.3703, 0.4317)>
UV <Vector (0.3703, 0.4510)>
UV <Vector (0.3273, 0.4510)>
Face 4824
UV Count: 3
UV <Vector (0.3703, 0.4510)>
UV <Vector (0.3703, 0.4799)>
UV <Vector (0.3273, 0.4799)>
Face 4825
UV Count: 3
UV <Vector (0.3703, 0.4799)>
UV <Vector (0.3703, 0.5243)>
UV <Vector (0.3273, 0.5243)>
Face 4826
UV Count: 3
UV <Vector (0.3703, 0.0020)>
UV <Vector (0.3703, 0.0184)>
UV <Vector (0.3273, 0.0184)>
Face 4827
UV Count: 3
UV <Vector (0.4757, 0.0416)>
UV <Vector (0.4269, 0.0416)>
UV <Vector (0.4269, 0.0020)>
Face 4828
UV Count: 3
UV <Vector (0.2805, 0.0470)>
UV <Vector (0.2805, 0.0184)>
UV <Vector (0.3234, 0.0184)>
Face 4829
UV Count: 3
UV <Vector (0.8384, 0.2246)>
UV <Vector (0.8113, 0.2246)>
UV <Vector (0.8113, 0.1411)>
Face 4830
UV Count: 3
UV <Vector (0.8384, 0.3024)>
UV <Vector (0.8113, 0.3024)>
UV <Vector (0.8113, 0.2246)>
Face 4831
UV Count: 3
UV <Vector (0.8384, 0.3648)>
UV <Vector (0.8113, 0.3648)>
UV <Vector (0.8113, 0.3024)>
Face 4832
UV Count: 3
UV <Vector (0.8384, 0.3648)>
UV <Vector (0.8384, 0.4080)>
UV <Vector (0.8113, 0.4080)>
Face 4833
UV Count: 3
UV <Vector (0.8384, 0.4080)>
UV <Vector (0.8384, 0.4669)>
UV <Vector (0.8113, 0.4669)>
Face 4834
UV Count: 3
UV <Vector (0.8423, 0.3880)>
UV <Vector (0.8695, 0.3880)>
UV <Vector (0.8695, 0.4299)>
Face 4835
UV Count: 3
UV <Vector (0.8384, 0.4980)>
UV <Vector (0.8113, 0.4980)>
UV <Vector (0.8113, 0.4669)>
Face 4836
UV Count: 3
UV <Vector (0.8423, 0.3363)>
UV <Vector (0.8695, 0.3363)>
UV <Vector (0.8695, 0.3880)>
Face 4837
UV Count: 3
UV <Vector (0.8423, 0.2646)>
UV <Vector (0.8695, 0.2646)>
UV <Vector (0.8695, 0.3363)>
Face 4838
UV Count: 3
UV <Vector (0.8423, 0.1835)>
UV <Vector (0.8695, 0.1835)>
UV <Vector (0.8695, 0.2646)>
Face 4839
UV Count: 3
UV <Vector (0.8423, 0.0959)>
UV <Vector (0.8695, 0.0959)>
UV <Vector (0.8695, 0.1835)>
Face 4840
UV Count: 3
UV <Vector (0.8695, 0.0020)>
UV <Vector (0.8695, 0.0959)>
UV <Vector (0.8423, 0.0959)>
Face 4841
UV Count: 3
UV <Vector (0.4757, 0.1026)>
UV <Vector (0.4269, 0.1026)>
UV <Vector (0.4269, 0.0416)>
Face 4842
UV Count: 3
UV <Vector (0.0365, 0.0973)>
UV <Vector (0.0020, 0.0973)>
UV <Vector (0.0020, 0.0575)>
Face 4843
UV Count: 3
UV <Vector (0.2334, 0.0020)>
UV <Vector (0.2334, 0.0991)>
UV <Vector (0.1940, 0.0991)>
Face 4844
UV Count: 3
UV <Vector (0.2334, 0.2374)>
UV <Vector (0.1940, 0.2374)>
UV <Vector (0.1940, 0.1743)>
Face 4845
UV Count: 3
UV <Vector (0.2334, 0.2905)>
UV <Vector (0.1940, 0.2905)>
UV <Vector (0.1940, 0.2374)>
Face 4846
UV Count: 3
UV <Vector (0.2334, 0.3349)>
UV <Vector (0.1940, 0.3349)>
UV <Vector (0.1940, 0.2905)>
Face 4847
UV Count: 3
UV <Vector (0.1940, 0.3712)>
UV <Vector (0.1940, 0.3349)>
UV <Vector (0.2334, 0.3349)>
Face 4848
UV Count: 3
UV <Vector (0.1940, 0.4005)>
UV <Vector (0.1940, 0.3712)>
UV <Vector (0.2334, 0.3712)>
Face 4849
UV Count: 3
UV <Vector (0.2334, 0.4246)>
UV <Vector (0.1940, 0.4246)>
UV <Vector (0.1940, 0.4005)>
Face 4850
UV Count: 3
UV <Vector (0.1940, 0.4476)>
UV <Vector (0.1940, 0.4246)>
UV <Vector (0.2334, 0.4246)>
Face 4851
UV Count: 3
UV <Vector (0.1940, 0.4734)>
UV <Vector (0.1940, 0.4476)>
UV <Vector (0.2334, 0.4476)>
Face 4852
UV Count: 3
UV <Vector (0.1940, 0.5095)>
UV <Vector (0.1940, 0.4734)>
UV <Vector (0.2334, 0.4734)>
Face 4853
UV Count: 3
UV <Vector (0.2334, 0.5358)>
UV <Vector (0.1940, 0.5358)>
UV <Vector (0.1940, 0.5095)>
Face 4854
UV Count: 3
UV <Vector (0.0365, 0.0575)>
UV <Vector (0.0020, 0.0575)>
UV <Vector (0.0020, 0.0020)>
Face 4855
UV Count: 3
UV <Vector (0.0020, 0.1477)>
UV <Vector (0.0020, 0.0973)>
UV <Vector (0.0365, 0.0973)>
Face 4856
UV Count: 3
UV <Vector (0.0020, 0.2058)>
UV <Vector (0.0020, 0.1477)>
UV <Vector (0.0365, 0.1477)>
Face 4857
UV Count: 3
UV <Vector (0.0020, 0.2618)>
UV <Vector (0.0020, 0.2058)>
UV <Vector (0.0365, 0.2058)>
Face 4858
UV Count: 3
UV <Vector (0.0020, 0.3106)>
UV <Vector (0.0020, 0.2618)>
UV <Vector (0.0365, 0.2618)>
Face 4859
UV Count: 3
UV <Vector (0.0020, 0.3534)>
UV <Vector (0.0020, 0.3106)>
UV <Vector (0.0365, 0.3106)>
Face 4860
UV Count: 3
UV <Vector (0.0020, 0.3937)>
UV <Vector (0.0020, 0.3534)>
UV <Vector (0.0365, 0.3534)>
Face 4861
UV Count: 3
UV <Vector (0.0020, 0.4329)>
UV <Vector (0.0020, 0.3937)>
UV <Vector (0.0365, 0.3937)>
Face 4862
UV Count: 3
UV <Vector (0.0365, 0.4695)>
UV <Vector (0.0020, 0.4695)>
UV <Vector (0.0020, 0.4329)>
Face 4863
UV Count: 3
UV <Vector (0.0365, 0.5007)>
UV <Vector (0.0020, 0.5007)>
UV <Vector (0.0020, 0.4695)>
Face 4864
UV Count: 3
UV <Vector (0.0365, 0.5260)>
UV <Vector (0.0020, 0.5260)>
UV <Vector (0.0020, 0.5007)>
Face 4865
UV Count: 3
UV <Vector (0.0365, 0.5491)>
UV <Vector (0.0020, 0.5491)>
UV <Vector (0.0020, 0.5260)>
Face 4866
UV Count: 3
UV <Vector (0.0020, 0.5769)>
UV <Vector (0.0020, 0.5491)>
UV <Vector (0.0365, 0.5491)>
Face 4867
UV Count: 3
UV <Vector (0.0020, 0.6184)>
UV <Vector (0.0020, 0.5769)>
UV <Vector (0.0365, 0.5769)>
Face 4868
UV Count: 3
UV <Vector (0.0020, 0.6497)>
UV <Vector (0.0020, 0.6184)>
UV <Vector (0.0365, 0.6184)>
Face 4869
UV Count: 3
UV <Vector (0.0749, 0.0973)>
UV <Vector (0.0404, 0.0973)>
UV <Vector (0.0404, 0.0575)>
Face 4870
UV Count: 3
UV <Vector (0.0749, 0.0575)>
UV <Vector (0.0404, 0.0575)>
UV <Vector (0.0404, 0.0020)>
Face 4871
UV Count: 3
UV <Vector (0.0404, 0.1477)>
UV <Vector (0.0404, 0.0973)>
UV <Vector (0.0749, 0.0973)>
Face 4872
UV Count: 3
UV <Vector (0.0404, 0.2058)>
UV <Vector (0.0404, 0.1477)>
UV <Vector (0.0749, 0.1477)>
Face 4873
UV Count: 3
UV <Vector (0.0404, 0.2618)>
UV <Vector (0.0404, 0.2058)>
UV <Vector (0.0749, 0.2058)>
Face 4874
UV Count: 3
UV <Vector (0.0404, 0.3106)>
UV <Vector (0.0404, 0.2618)>
UV <Vector (0.0749, 0.2618)>
Face 4875
UV Count: 3
UV <Vector (0.0404, 0.3534)>
UV <Vector (0.0404, 0.3106)>
UV <Vector (0.0749, 0.3106)>
Face 4876
UV Count: 3
UV <Vector (0.0404, 0.3937)>
UV <Vector (0.0404, 0.3534)>
UV <Vector (0.0749, 0.3534)>
Face 4877
UV Count: 3
UV <Vector (0.0404, 0.4329)>
UV <Vector (0.0404, 0.3937)>
UV <Vector (0.0749, 0.3937)>
Face 4878
UV Count: 3
UV <Vector (0.0404, 0.4695)>
UV <Vector (0.0404, 0.4329)>
UV <Vector (0.0749, 0.4329)>
Face 4879
UV Count: 3
UV <Vector (0.0404, 0.5007)>
UV <Vector (0.0404, 0.4695)>
UV <Vector (0.0749, 0.4695)>
Face 4880
UV Count: 3
UV <Vector (0.0749, 0.5260)>
UV <Vector (0.0404, 0.5260)>
UV <Vector (0.0404, 0.5007)>
Face 4881
UV Count: 3
UV <Vector (0.0749, 0.5491)>
UV <Vector (0.0404, 0.5491)>
UV <Vector (0.0404, 0.5260)>
Face 4882
UV Count: 3
UV <Vector (0.0749, 0.5769)>
UV <Vector (0.0404, 0.5769)>
UV <Vector (0.0404, 0.5491)>
Face 4883
UV Count: 3
UV <Vector (0.0749, 0.6184)>
UV <Vector (0.0404, 0.6184)>
UV <Vector (0.0404, 0.5769)>
Face 4884
UV Count: 3
UV <Vector (0.0404, 0.6497)>
UV <Vector (0.0404, 0.6184)>
UV <Vector (0.0749, 0.6184)>
Face 4885
UV Count: 3
UV <Vector (0.1133, 0.0575)>
UV <Vector (0.0788, 0.0575)>
UV <Vector (0.0788, 0.0020)>
Face 4886
UV Count: 3
UV <Vector (0.1133, 0.1477)>
UV <Vector (0.1133, 0.2618)>
UV <Vector (0.0788, 0.2618)>
Face 4887
UV Count: 3
UV <Vector (0.1133, 0.3534)>
UV <Vector (0.0788, 0.3534)>
UV <Vector (0.0788, 0.2618)>
Face 4888
UV Count: 3
UV <Vector (0.1133, 0.3534)>
UV <Vector (0.1133, 0.4329)>
UV <Vector (0.0788, 0.4329)>
Face 4889
UV Count: 3
UV <Vector (0.1133, 0.4329)>
UV <Vector (0.1133, 0.5007)>
UV <Vector (0.0788, 0.5007)>
Face 4890
UV Count: 3
UV <Vector (0.1133, 0.5007)>
UV <Vector (0.1133, 0.5491)>
UV <Vector (0.0788, 0.5491)>
Face 4891
UV Count: 3
UV <Vector (0.1133, 0.6184)>
UV <Vector (0.0788, 0.6184)>
UV <Vector (0.0788, 0.5491)>
Face 4892
UV Count: 3
UV <Vector (0.0020, 0.1477)>
UV <Vector (0.0020, 0.0575)>
UV <Vector (0.0365, 0.0575)>
Face 4893
UV Count: 3
UV <Vector (0.9006, 0.3648)>
UV <Vector (0.9006, 0.4080)>
UV <Vector (0.8734, 0.4080)>
Face 4894
UV Count: 3
UV <Vector (0.1133, 0.6184)>
UV <Vector (0.1133, 0.6497)>
UV <Vector (0.0788, 0.6497)>
Face 4895
UV Count: 3
UV <Vector (0.8734, 0.4980)>
UV <Vector (0.8734, 0.4669)>
UV <Vector (0.9006, 0.4669)>
Face 4896
UV Count: 3
UV <Vector (0.8734, 0.3024)>
UV <Vector (0.9006, 0.3024)>
UV <Vector (0.9006, 0.3648)>
Face 4897
UV Count: 3
UV <Vector (0.8734, 0.2246)>
UV <Vector (0.9006, 0.2246)>
UV <Vector (0.9006, 0.3024)>
Face 4898
UV Count: 3
UV <Vector (0.9006, 0.1411)>
UV <Vector (0.9006, 0.2246)>
UV <Vector (0.8734, 0.2246)>
Face 4899
UV Count: 3
UV <Vector (0.8734, 0.0489)>
UV <Vector (0.9006, 0.0489)>
UV <Vector (0.9006, 0.1411)>
Face 4900
UV Count: 3
UV <Vector (0.9006, 0.0020)>
UV <Vector (0.9006, 0.0489)>
UV <Vector (0.8734, 0.0489)>
Face 4901
UV Count: 3
UV <Vector (0.1940, 0.1743)>
UV <Vector (0.1940, 0.0991)>
UV <Vector (0.2334, 0.0991)>
Face 4902
UV Count: 3
UV <Vector (0.1517, 0.1477)>
UV <Vector (0.1172, 0.1477)>
UV <Vector (0.1172, 0.0575)>
Face 4903
UV Count: 3
UV <Vector (0.9045, 0.3648)>
UV <Vector (0.9317, 0.3648)>
UV <Vector (0.9317, 0.4080)>
Face 4904
UV Count: 3
UV <Vector (0.9045, 0.3024)>
UV <Vector (0.9317, 0.3024)>
UV <Vector (0.9317, 0.3648)>
Face 4905
UV Count: 3
UV <Vector (0.9045, 0.2246)>
UV <Vector (0.9317, 0.2246)>
UV <Vector (0.9317, 0.3024)>
Face 4906
UV Count: 3
UV <Vector (0.9045, 0.2246)>
UV <Vector (0.9045, 0.1411)>
UV <Vector (0.9317, 0.1411)>
Face 4907
UV Count: 3
UV <Vector (0.9045, 0.1411)>
UV <Vector (0.9045, 0.0489)>
UV <Vector (0.9317, 0.0489)>
Face 4908
UV Count: 3
UV <Vector (0.9045, 0.4080)>
UV <Vector (0.9317, 0.4080)>
UV <Vector (0.9317, 0.4669)>
Face 4909
UV Count: 3
UV <Vector (0.8384, 0.0489)>
UV <Vector (0.8113, 0.0489)>
UV <Vector (0.8113, 0.0020)>
Face 4910
UV Count: 3
UV <Vector (0.9045, 0.4669)>
UV <Vector (0.9317, 0.4669)>
UV <Vector (0.9317, 0.4980)>
Face 4911
UV Count: 3
UV <Vector (0.9045, 0.0020)>
UV <Vector (0.9317, 0.0020)>
UV <Vector (0.9317, 0.0489)>
Face 4912
UV Count: 3
UV <Vector (0.9627, 0.0959)>
UV <Vector (0.9356, 0.0959)>
UV <Vector (0.9356, 0.0489)>
Face 4913
UV Count: 3
UV <Vector (0.9627, 0.1411)>
UV <Vector (0.9356, 0.1411)>
UV <Vector (0.9356, 0.0959)>
Face 4914
UV Count: 3
UV <Vector (0.9627, 0.1411)>
UV <Vector (0.9627, 0.1835)>
UV <Vector (0.9356, 0.1835)>
Face 4915
UV Count: 3
UV <Vector (0.9627, 0.1835)>
UV <Vector (0.9627, 0.2246)>
UV <Vector (0.9356, 0.2246)>
Face 4916
UV Count: 3
UV <Vector (0.9627, 0.2246)>
UV <Vector (0.9627, 0.2646)>
UV <Vector (0.9356, 0.2646)>
Face 4917
UV Count: 3
UV <Vector (0.9627, 0.2646)>
UV <Vector (0.9627, 0.3024)>
UV <Vector (0.9356, 0.3024)>
Face 4918
UV Count: 3
UV <Vector (0.9627, 0.3024)>
UV <Vector (0.9627, 0.3363)>
UV <Vector (0.9356, 0.3363)>
Face 4919
UV Count: 3
UV <Vector (0.9627, 0.3363)>
UV <Vector (0.9627, 0.3648)>
UV <Vector (0.9356, 0.3648)>
Face 4920
UV Count: 3
UV <Vector (0.9627, 0.3648)>
UV <Vector (0.9627, 0.3880)>
UV <Vector (0.9356, 0.3880)>
Face 4921
UV Count: 3
UV <Vector (0.9627, 0.3880)>
UV <Vector (0.9627, 0.4080)>
UV <Vector (0.9356, 0.4080)>
Face 4922
UV Count: 3
UV <Vector (0.9627, 0.4299)>
UV <Vector (0.9356, 0.4299)>
UV <Vector (0.9356, 0.4080)>
Face 4923
UV Count: 3
UV <Vector (0.9627, 0.4669)>
UV <Vector (0.9356, 0.4669)>
UV <Vector (0.9356, 0.4299)>
Face 4924
UV Count: 3
UV <Vector (0.9938, 0.0959)>
UV <Vector (0.9938, 0.1835)>
UV <Vector (0.9667, 0.1835)>
Face 4925
UV Count: 3
UV <Vector (0.9627, 0.4980)>
UV <Vector (0.9356, 0.4980)>
UV <Vector (0.9356, 0.4669)>
Face 4926
UV Count: 3
UV <Vector (0.5937, 0.9669)>
UV <Vector (0.5937, 0.9299)>
UV <Vector (0.6209, 0.9299)>
Face 4927
UV Count: 3
UV <Vector (0.5937, 0.9299)>
UV <Vector (0.5937, 0.9080)>
UV <Vector (0.6209, 0.9080)>
Face 4928
UV Count: 3
UV <Vector (0.5937, 0.9080)>
UV <Vector (0.5937, 0.8880)>
UV <Vector (0.6209, 0.8880)>
Face 4929
UV Count: 3
UV <Vector (0.5937, 0.8880)>
UV <Vector (0.5937, 0.8648)>
UV <Vector (0.6209, 0.8648)>
Face 4930
UV Count: 3
UV <Vector (0.5937, 0.8648)>
UV <Vector (0.5937, 0.8363)>
UV <Vector (0.6209, 0.8363)>
Face 4931
UV Count: 3
UV <Vector (0.5937, 0.8363)>
UV <Vector (0.5937, 0.8024)>
UV <Vector (0.6209, 0.8024)>
Face 4932
UV Count: 3
UV <Vector (0.5937, 0.8024)>
UV <Vector (0.5937, 0.7646)>
UV <Vector (0.6209, 0.7646)>
Face 4933
UV Count: 3
UV <Vector (0.5937, 0.7646)>
UV <Vector (0.5937, 0.7246)>
UV <Vector (0.6209, 0.7246)>
Face 4934
UV Count: 3
UV <Vector (0.5937, 0.7246)>
UV <Vector (0.5937, 0.6835)>
UV <Vector (0.6209, 0.6835)>
Face 4935
UV Count: 3
UV <Vector (0.5937, 0.6835)>
UV <Vector (0.5937, 0.6411)>
UV <Vector (0.6209, 0.6411)>
Face 4936
UV Count: 3
UV <Vector (0.5937, 0.6411)>
UV <Vector (0.5937, 0.5959)>
UV <Vector (0.6209, 0.5959)>
Face 4937
UV Count: 3
UV <Vector (0.5937, 0.5489)>
UV <Vector (0.6209, 0.5489)>
UV <Vector (0.6209, 0.5959)>
Face 4938
UV Count: 3
UV <Vector (0.2766, 0.0991)>
UV <Vector (0.2373, 0.0991)>
UV <Vector (0.2373, 0.0020)>
Face 4939
UV Count: 3
UV <Vector (0.5937, 0.5020)>
UV <Vector (0.6209, 0.5020)>
UV <Vector (0.6209, 0.5489)>
Face 4940
UV Count: 3
UV <Vector (0.2766, 0.0991)>
UV <Vector (0.2766, 0.1743)>
UV <Vector (0.2373, 0.1743)>
Face 4941
UV Count: 3
UV <Vector (0.2766, 0.1743)>
UV <Vector (0.2766, 0.2374)>
UV <Vector (0.2373, 0.2374)>
Face 4942
UV Count: 3
UV <Vector (0.2766, 0.2374)>
UV <Vector (0.2766, 0.2905)>
UV <Vector (0.2373, 0.2905)>
Face 4943
UV Count: 3
UV <Vector (0.2766, 0.2905)>
UV <Vector (0.2766, 0.3349)>
UV <Vector (0.2373, 0.3349)>
Face 4944
UV Count: 3
UV <Vector (0.2766, 0.3349)>
UV <Vector (0.2766, 0.3712)>
UV <Vector (0.2373, 0.3712)>
Face 4945
UV Count: 3
UV <Vector (0.2766, 0.3712)>
UV <Vector (0.2766, 0.4005)>
UV <Vector (0.2373, 0.4005)>
Face 4946
UV Count: 3
UV <Vector (0.2766, 0.4005)>
UV <Vector (0.2766, 0.4246)>
UV <Vector (0.2373, 0.4246)>
Face 4947
UV Count: 3
UV <Vector (0.2766, 0.4246)>
UV <Vector (0.2766, 0.4476)>
UV <Vector (0.2373, 0.4476)>
Face 4948
UV Count: 3
UV <Vector (0.2766, 0.4476)>
UV <Vector (0.2766, 0.4734)>
UV <Vector (0.2373, 0.4734)>
Face 4949
UV Count: 3
UV <Vector (0.2766, 0.5095)>
UV <Vector (0.2373, 0.5095)>
UV <Vector (0.2373, 0.4734)>
Face 4950
UV Count: 3
UV <Vector (0.5898, 0.5020)>
UV <Vector (0.5898, 0.5489)>
UV <Vector (0.5626, 0.5489)>
Face 4951
UV Count: 3
UV <Vector (0.2766, 0.5358)>
UV <Vector (0.2373, 0.5358)>
UV <Vector (0.2373, 0.5095)>
Face 4952
UV Count: 3
UV <Vector (0.5898, 0.5489)>
UV <Vector (0.5898, 0.5959)>
UV <Vector (0.5626, 0.5959)>
Face 4953
UV Count: 3
UV <Vector (0.5898, 0.6411)>
UV <Vector (0.5626, 0.6411)>
UV <Vector (0.5626, 0.5959)>
Face 4954
UV Count: 3
UV <Vector (0.5898, 0.6835)>
UV <Vector (0.5626, 0.6835)>
UV <Vector (0.5626, 0.6411)>
Face 4955
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.7246)>
UV <Vector (0.5626, 0.6835)>
Face 4956
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5898, 0.7646)>
UV <Vector (0.5626, 0.7646)>
Face 4957
UV Count: 3
UV <Vector (0.5898, 0.7646)>
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5626, 0.8024)>
Face 4958
UV Count: 3
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5898, 0.8363)>
UV <Vector (0.5626, 0.8363)>
Face 4959
UV Count: 3
UV <Vector (0.5898, 0.8363)>
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5626, 0.8648)>
Face 4960
UV Count: 3
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5898, 0.8880)>
UV <Vector (0.5626, 0.8880)>
Face 4961
UV Count: 3
UV <Vector (0.5898, 0.8880)>
UV <Vector (0.5898, 0.9080)>
UV <Vector (0.5626, 0.9080)>
Face 4962
UV Count: 3
UV <Vector (0.5898, 0.9080)>
UV <Vector (0.5898, 0.9299)>
UV <Vector (0.5626, 0.9299)>
Face 4963
UV Count: 3
UV <Vector (0.5898, 0.9299)>
UV <Vector (0.5898, 0.9669)>
UV <Vector (0.5626, 0.9669)>
Face 4964
UV Count: 3
UV <Vector (0.1901, 0.0020)>
UV <Vector (0.1901, 0.0575)>
UV <Vector (0.1556, 0.0575)>
Face 4965
UV Count: 3
UV <Vector (0.5898, 0.9669)>
UV <Vector (0.5898, 0.9980)>
UV <Vector (0.5626, 0.9980)>
Face 4966
UV Count: 3
UV <Vector (0.1901, 0.0575)>
UV <Vector (0.1901, 0.0973)>
UV <Vector (0.1556, 0.0973)>
Face 4967
UV Count: 3
UV <Vector (0.1901, 0.0973)>
UV <Vector (0.1901, 0.1477)>
UV <Vector (0.1556, 0.1477)>
Face 4968
UV Count: 3
UV <Vector (0.1901, 0.1477)>
UV <Vector (0.1901, 0.2058)>
UV <Vector (0.1556, 0.2058)>
Face 4969
UV Count: 3
UV <Vector (0.1901, 0.2058)>
UV <Vector (0.1901, 0.2618)>
UV <Vector (0.1556, 0.2618)>
Face 4970
UV Count: 3
UV <Vector (0.1901, 0.2618)>
UV <Vector (0.1901, 0.3106)>
UV <Vector (0.1556, 0.3106)>
Face 4971
UV Count: 3
UV <Vector (0.1901, 0.3534)>
UV <Vector (0.1556, 0.3534)>
UV <Vector (0.1556, 0.3106)>
Face 4972
UV Count: 3
UV <Vector (0.1901, 0.3534)>
UV <Vector (0.1901, 0.3937)>
UV <Vector (0.1556, 0.3937)>
Face 4973
UV Count: 3
UV <Vector (0.1901, 0.3937)>
UV <Vector (0.1901, 0.4329)>
UV <Vector (0.1556, 0.4329)>
Face 4974
UV Count: 3
UV <Vector (0.1901, 0.4329)>
UV <Vector (0.1901, 0.4695)>
UV <Vector (0.1556, 0.4695)>
Face 4975
UV Count: 3
UV <Vector (0.1901, 0.4695)>
UV <Vector (0.1901, 0.5007)>
UV <Vector (0.1556, 0.5007)>
Face 4976
UV Count: 3
UV <Vector (0.1901, 0.5007)>
UV <Vector (0.1901, 0.5260)>
UV <Vector (0.1556, 0.5260)>
Face 4977
UV Count: 3
UV <Vector (0.1901, 0.5260)>
UV <Vector (0.1901, 0.5491)>
UV <Vector (0.1556, 0.5491)>
Face 4978
UV Count: 3
UV <Vector (0.1901, 0.5491)>
UV <Vector (0.1901, 0.5769)>
UV <Vector (0.1556, 0.5769)>
Face 4979
UV Count: 3
UV <Vector (0.1901, 0.5769)>
UV <Vector (0.1901, 0.6184)>
UV <Vector (0.1556, 0.6184)>
Face 4980
UV Count: 3
UV <Vector (0.5316, 0.9669)>
UV <Vector (0.5316, 0.9299)>
UV <Vector (0.5587, 0.9299)>
Face 4981
UV Count: 3
UV <Vector (0.1901, 0.6184)>
UV <Vector (0.1901, 0.6497)>
UV <Vector (0.1556, 0.6497)>
Face 4982
UV Count: 3
UV <Vector (0.6559, 0.9669)>
UV <Vector (0.6559, 0.9299)>
UV <Vector (0.6830, 0.9299)>
Face 4983
UV Count: 3
UV <Vector (0.6559, 0.9299)>
UV <Vector (0.6559, 0.9080)>
UV <Vector (0.6830, 0.9080)>
Face 4984
UV Count: 3
UV <Vector (0.6559, 0.9080)>
UV <Vector (0.6559, 0.8880)>
UV <Vector (0.6830, 0.8880)>
Face 4985
UV Count: 3
UV <Vector (0.6559, 0.8880)>
UV <Vector (0.6559, 0.8648)>
UV <Vector (0.6830, 0.8648)>
Face 4986
UV Count: 3
UV <Vector (0.6559, 0.8648)>
UV <Vector (0.6559, 0.8363)>
UV <Vector (0.6830, 0.8363)>
Face 4987
UV Count: 3
UV <Vector (0.6559, 0.8363)>
UV <Vector (0.6559, 0.8024)>
UV <Vector (0.6830, 0.8024)>
Face 4988
UV Count: 3
UV <Vector (0.6559, 0.8024)>
UV <Vector (0.6559, 0.7646)>
UV <Vector (0.6830, 0.7646)>
Face 4989
UV Count: 3
UV <Vector (0.6559, 0.7646)>
UV <Vector (0.6559, 0.7246)>
UV <Vector (0.6830, 0.7246)>
Face 4990
UV Count: 3
UV <Vector (0.6559, 0.7246)>
UV <Vector (0.6559, 0.6835)>
UV <Vector (0.6830, 0.6835)>
Face 4991
UV Count: 3
UV <Vector (0.6559, 0.6835)>
UV <Vector (0.6559, 0.6411)>
UV <Vector (0.6830, 0.6411)>
Face 4992
UV Count: 3
UV <Vector (0.6559, 0.6411)>
UV <Vector (0.6559, 0.5959)>
UV <Vector (0.6830, 0.5959)>
Face 4993
UV Count: 3
UV <Vector (0.6559, 0.5959)>
UV <Vector (0.6559, 0.5489)>
UV <Vector (0.6830, 0.5489)>
Face 4994
UV Count: 3
UV <Vector (0.6559, 0.5489)>
UV <Vector (0.6559, 0.5020)>
UV <Vector (0.6830, 0.5020)>
Face 4995
UV Count: 3
UV <Vector (0.5316, 0.9669)>
UV <Vector (0.5587, 0.9669)>
UV <Vector (0.5587, 0.9980)>
Face 4996
UV Count: 3
UV <Vector (0.5316, 0.9299)>
UV <Vector (0.5316, 0.9080)>
UV <Vector (0.5587, 0.9080)>
Face 4997
UV Count: 3
UV <Vector (0.5316, 0.8880)>
UV <Vector (0.5587, 0.8880)>
UV <Vector (0.5587, 0.9080)>
Face 4998
UV Count: 3
UV <Vector (0.5316, 0.8648)>
UV <Vector (0.5587, 0.8648)>
UV <Vector (0.5587, 0.8880)>
Face 4999
UV Count: 3
UV <Vector (0.5316, 0.8363)>
UV <Vector (0.5587, 0.8363)>
UV <Vector (0.5587, 0.8648)>
Face 5000
UV Count: 3
UV <Vector (0.5316, 0.8024)>
UV <Vector (0.5587, 0.8024)>
UV <Vector (0.5587, 0.8363)>
Face 5001
UV Count: 3
UV <Vector (0.5316, 0.7646)>
UV <Vector (0.5587, 0.7646)>
UV <Vector (0.5587, 0.8024)>
Face 5002
UV Count: 3
UV <Vector (0.5316, 0.7246)>
UV <Vector (0.5587, 0.7246)>
UV <Vector (0.5587, 0.7646)>
Face 5003
UV Count: 3
UV <Vector (0.5316, 0.7246)>
UV <Vector (0.5316, 0.6835)>
UV <Vector (0.5587, 0.6835)>
Face 5004
UV Count: 3
UV <Vector (0.5316, 0.6835)>
UV <Vector (0.5316, 0.6411)>
UV <Vector (0.5587, 0.6411)>
Face 5005
UV Count: 3
UV <Vector (0.5316, 0.6411)>
UV <Vector (0.5316, 0.5959)>
UV <Vector (0.5587, 0.5959)>
Face 5006
UV Count: 3
UV <Vector (0.5316, 0.5959)>
UV <Vector (0.5316, 0.5489)>
UV <Vector (0.5587, 0.5489)>
Face 5007
UV Count: 3
UV <Vector (0.5316, 0.5489)>
UV <Vector (0.5316, 0.5020)>
UV <Vector (0.5587, 0.5020)>
Face 5008
UV Count: 3
UV <Vector (0.6559, 0.9980)>
UV <Vector (0.6559, 0.9669)>
UV <Vector (0.6830, 0.9669)>
Face 5009
UV Count: 3
UV <Vector (0.9938, 0.1835)>
UV <Vector (0.9938, 0.2646)>
UV <Vector (0.9667, 0.2646)>
Face 5010
UV Count: 3
UV <Vector (0.9938, 0.2646)>
UV <Vector (0.9938, 0.3363)>
UV <Vector (0.9667, 0.3363)>
Face 5011
UV Count: 3
UV <Vector (0.9938, 0.3363)>
UV <Vector (0.9938, 0.3880)>
UV <Vector (0.9667, 0.3880)>
Face 5012
UV Count: 3
UV <Vector (0.9938, 0.3880)>
UV <Vector (0.9938, 0.4299)>
UV <Vector (0.9667, 0.4299)>
Face 5013
UV Count: 3
UV <Vector (0.9938, 0.4980)>
UV <Vector (0.9667, 0.4980)>
UV <Vector (0.9667, 0.4299)>
Face 5014
UV Count: 3
UV <Vector (0.5937, 0.9669)>
UV <Vector (0.6209, 0.9669)>
UV <Vector (0.6209, 0.9980)>
Face 5015
UV Count: 3
UV <Vector (0.9627, 0.0489)>
UV <Vector (0.9356, 0.0489)>
UV <Vector (0.9356, 0.0020)>
Face 5016
UV Count: 3
UV <Vector (0.5898, 0.5020)>
UV <Vector (0.5898, 0.5489)>
UV <Vector (0.5626, 0.5489)>
Face 5017
UV Count: 3
UV <Vector (0.5898, 0.5489)>
UV <Vector (0.5898, 0.5959)>
UV <Vector (0.5626, 0.5959)>
Face 5018
UV Count: 3
UV <Vector (0.5898, 0.5959)>
UV <Vector (0.5898, 0.6411)>
UV <Vector (0.5626, 0.6411)>
Face 5019
UV Count: 3
UV <Vector (0.5898, 0.6411)>
UV <Vector (0.5898, 0.6835)>
UV <Vector (0.5626, 0.6835)>
Face 5020
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5626, 0.7246)>
UV <Vector (0.5626, 0.6835)>
Face 5021
UV Count: 3
UV <Vector (0.5898, 0.7246)>
UV <Vector (0.5898, 0.7646)>
UV <Vector (0.5626, 0.7646)>
Face 5022
UV Count: 3
UV <Vector (0.5898, 0.7646)>
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5626, 0.8024)>
Face 5023
UV Count: 3
UV <Vector (0.5898, 0.8024)>
UV <Vector (0.5898, 0.8363)>
UV <Vector (0.5626, 0.8363)>
Face 5024
UV Count: 3
UV <Vector (0.5898, 0.8363)>
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5626, 0.8648)>
Face 5025
UV Count: 3
UV <Vector (0.5898, 0.8648)>
UV <Vector (0.5898, 0.8880)>
UV <Vector (0.5626, 0.8880)>
Face 5026
UV Count: 3
UV <Vector (0.5898, 0.8880)>
UV <Vector (0.5898, 0.9080)>
UV <Vector (0.5626, 0.9080)>
Face 5027
UV Count: 3
UV <Vector (0.5898, 0.9080)>
UV <Vector (0.5898, 0.9299)>
UV <Vector (0.5626, 0.9299)>
Face 5028
UV Count: 3
UV <Vector (0.5898, 0.9299)>
UV <Vector (0.5898, 0.9669)>
UV <Vector (0.5626, 0.9669)>
Face 5029
UV Count: 3
UV <Vector (0.5898, 0.9669)>
UV <Vector (0.5898, 0.9980)>
UV <Vector (0.5626, 0.9980)>
Face 5030
UV Count: 3
UV <Vector (0.8384, 0.0959)>
UV <Vector (0.8113, 0.0959)>
UV <Vector (0.8113, 0.0020)>
Face 5031
UV Count: 3
UV <Vector (0.9938, 0.0959)>
UV <Vector (0.9667, 0.0959)>
UV <Vector (0.9667, 0.0020)>
Face 5032
UV Count: 3
UV <Vector (0.5937, 0.9299)>
UV <Vector (0.6209, 0.9299)>
UV <Vector (0.6209, 0.9980)>
Face 5033
UV Count: 3
UV <Vector (0.1133, 0.0575)>
UV <Vector (0.1133, 0.1477)>
UV <Vector (0.0788, 0.1477)>
Face 5034
UV Count: 3
UV <Vector (0.5898, 0.6411)>
UV <Vector (0.5626, 0.6411)>
UV <Vector (0.5626, 0.5489)>
Face 5035
UV Count: 3
UV <Vector (0.8423, 0.4299)>
UV <Vector (0.8695, 0.4299)>
UV <Vector (0.8695, 0.4980)>
Face 5036
UV Count: 3
UV <Vector (0.5386, 0.4119)>
UV <Vector (0.5580, 0.4043)>
UV <Vector (0.5603, 0.4568)>
Face 5037
UV Count: 3
UV <Vector (0.4987, 0.4195)>
UV <Vector (0.5183, 0.4150)>
UV <Vector (0.5132, 0.4714)>
Face 5038
UV Count: 3
UV <Vector (0.4880, 0.1844)>
UV <Vector (0.5100, 0.1176)>
UV <Vector (0.5194, 0.1210)>
Face 5039
UV Count: 3
UV <Vector (0.5883, 0.2085)>
UV <Vector (0.5745, 0.2090)>
UV <Vector (0.5830, 0.1364)>
Face 5040
UV Count: 3
UV <Vector (0.4982, 0.1898)>
UV <Vector (0.5194, 0.1210)>
UV <Vector (0.5348, 0.1256)>
Face 5041
UV Count: 3
UV <Vector (0.5745, 0.2090)>
UV <Vector (0.5612, 0.2088)>
UV <Vector (0.5734, 0.1342)>
Face 5042
UV Count: 3
UV <Vector (0.4888, 0.3766)>
UV <Vector (0.5048, 0.3770)>
UV <Vector (0.4987, 0.4195)>
Face 5043
UV Count: 3
UV <Vector (0.3848, 0.3936)>
UV <Vector (0.3687, 0.4503)>
UV <Vector (0.3518, 0.4383)>
Face 5044
UV Count: 3
UV <Vector (0.3299, 0.3494)>
UV <Vector (0.3021, 0.3960)>
UV <Vector (0.2892, 0.3759)>
Face 5045
UV Count: 3
UV <Vector (0.3360, 0.3074)>
UV <Vector (0.3169, 0.3340)>
UV <Vector (0.3069, 0.3232)>
Face 5046
UV Count: 3
UV <Vector (0.3411, 0.3611)>
UV <Vector (0.3166, 0.4103)>
UV <Vector (0.3021, 0.3960)>
Face 5047
UV Count: 3
UV <Vector (0.4640, 0.4200)>
UV <Vector (0.4507, 0.4793)>
UV <Vector (0.4253, 0.4740)>
Face 5048
UV Count: 3
UV <Vector (0.3169, 0.3340)>
UV <Vector (0.2892, 0.3759)>
UV <Vector (0.2831, 0.3541)>
Face 5049
UV Count: 3
UV <Vector (0.4725, 0.3745)>
UV <Vector (0.4888, 0.3766)>
UV <Vector (0.4820, 0.4214)>
Face 5050
UV Count: 3
UV <Vector (0.2759, 0.3740)>
UV <Vector (0.2892, 0.3759)>
UV <Vector (0.2858, 0.3931)>
Face 5051
UV Count: 3
UV <Vector (0.4466, 0.3698)>
UV <Vector (0.4370, 0.4138)>
UV <Vector (0.4206, 0.4080)>
Face 5052
UV Count: 3
UV <Vector (0.4162, 0.1981)>
UV <Vector (0.4037, 0.1991)>
UV <Vector (0.4140, 0.1557)>
Face 5053
UV Count: 3
UV <Vector (0.4140, 0.1557)>
UV <Vector (0.4059, 0.1543)>
UV <Vector (0.4329, 0.0874)>
Face 5054
UV Count: 3
UV <Vector (0.4377, 0.1575)>
UV <Vector (0.4273, 0.1570)>
UV <Vector (0.4512, 0.0946)>
Face 5055
UV Count: 3
UV <Vector (0.5574, 0.2461)>
UV <Vector (0.5612, 0.2088)>
UV <Vector (0.5745, 0.2090)>
Face 5056
UV Count: 3
UV <Vector (0.5174, 0.2329)>
UV <Vector (0.5019, 0.2278)>
UV <Vector (0.5156, 0.1973)>
Face 5057
UV Count: 3
UV <Vector (0.4037, 0.1991)>
UV <Vector (0.3932, 0.1965)>
UV <Vector (0.4059, 0.1543)>
Face 5058
UV Count: 3
UV <Vector (0.4253, 0.1982)>
UV <Vector (0.4162, 0.1981)>
UV <Vector (0.4273, 0.1570)>
Face 5059
UV Count: 3
UV <Vector (0.4691, 0.2174)>
UV <Vector (0.4619, 0.2151)>
UV <Vector (0.4801, 0.1803)>
Face 5060
UV Count: 3
UV <Vector (0.4485, 0.1603)>
UV <Vector (0.4679, 0.1011)>
UV <Vector (0.4782, 0.1052)>
Face 5061
UV Count: 3
UV <Vector (0.5485, 0.2060)>
UV <Vector (0.5651, 0.1323)>
UV <Vector (0.5734, 0.1342)>
Face 5062
UV Count: 3
UV <Vector (0.5174, 0.2329)>
UV <Vector (0.5277, 0.2007)>
UV <Vector (0.5382, 0.2031)>
Face 5063
UV Count: 3
UV <Vector (0.4841, 0.2214)>
UV <Vector (0.4691, 0.2174)>
UV <Vector (0.4880, 0.1844)>
Face 5064
UV Count: 3
UV <Vector (0.4527, 0.2085)>
UV <Vector (0.4676, 0.1712)>
UV <Vector (0.4801, 0.1803)>
Face 5065
UV Count: 3
UV <Vector (0.5306, 0.2377)>
UV <Vector (0.5382, 0.2031)>
UV <Vector (0.5485, 0.2060)>
Face 5066
UV Count: 3
UV <Vector (0.4348, 0.2002)>
UV <Vector (0.4253, 0.1982)>
UV <Vector (0.4377, 0.1575)>
Face 5067
UV Count: 3
UV <Vector (0.4450, 0.2039)>
UV <Vector (0.4582, 0.1646)>
UV <Vector (0.4676, 0.1712)>
Face 5068
UV Count: 3
UV <Vector (0.5156, 0.1973)>
UV <Vector (0.5348, 0.1256)>
UV <Vector (0.5465, 0.1285)>
Face 5069
UV Count: 3
UV <Vector (0.4348, 0.2002)>
UV <Vector (0.4485, 0.1603)>
UV <Vector (0.4582, 0.1646)>
Face 5070
UV Count: 3
UV <Vector (0.4801, 0.1803)>
UV <Vector (0.5025, 0.1147)>
UV <Vector (0.5100, 0.1176)>
Face 5071
UV Count: 3
UV <Vector (0.4377, 0.1575)>
UV <Vector (0.4588, 0.0976)>
UV <Vector (0.4679, 0.1011)>
Face 5072
UV Count: 3
UV <Vector (0.5019, 0.2278)>
UV <Vector (0.4841, 0.2214)>
UV <Vector (0.4982, 0.1898)>
Face 5073
UV Count: 3
UV <Vector (0.5485, 0.2060)>
UV <Vector (0.5382, 0.2031)>
UV <Vector (0.5558, 0.1305)>
Face 5074
UV Count: 3
UV <Vector (0.5740, 0.2491)>
UV <Vector (0.5745, 0.2090)>
UV <Vector (0.5883, 0.2085)>
Face 5075
UV Count: 3
UV <Vector (0.4582, 0.1646)>
UV <Vector (0.4782, 0.1052)>
UV <Vector (0.4892, 0.1096)>
Face 5076
UV Count: 3
UV <Vector (0.5382, 0.2031)>
UV <Vector (0.5277, 0.2007)>
UV <Vector (0.5465, 0.1285)>
Face 5077
UV Count: 3
UV <Vector (0.4273, 0.1570)>
UV <Vector (0.4140, 0.1557)>
UV <Vector (0.4403, 0.0904)>
Face 5078
UV Count: 3
UV <Vector (0.5430, 0.2418)>
UV <Vector (0.5485, 0.2060)>
UV <Vector (0.5612, 0.2088)>
Face 5079
UV Count: 3
UV <Vector (0.4676, 0.1712)>
UV <Vector (0.4892, 0.1096)>
UV <Vector (0.5025, 0.1147)>
Face 5080
UV Count: 3
UV <Vector (0.3574, 0.3309)>
UV <Vector (0.3411, 0.3611)>
UV <Vector (0.3299, 0.3494)>
Face 5081
UV Count: 3
UV <Vector (0.5218, 0.3749)>
UV <Vector (0.5428, 0.3734)>
UV <Vector (0.5386, 0.4119)>
Face 5082
UV Count: 3
UV <Vector (0.3852, 0.3503)>
UV <Vector (0.3721, 0.3858)>
UV <Vector (0.3565, 0.3746)>
Face 5083
UV Count: 3
UV <Vector (0.4322, 0.3661)>
UV <Vector (0.4206, 0.4080)>
UV <Vector (0.4061, 0.4022)>
Face 5084
UV Count: 3
UV <Vector (0.3976, 0.3560)>
UV <Vector (0.3848, 0.3936)>
UV <Vector (0.3721, 0.3858)>
Face 5085
UV Count: 3
UV <Vector (0.4179, 0.3619)>
UV <Vector (0.4061, 0.4022)>
UV <Vector (0.3848, 0.3936)>
Face 5086
UV Count: 3
UV <Vector (0.4640, 0.4200)>
UV <Vector (0.4820, 0.4214)>
UV <Vector (0.4724, 0.4769)>
Face 5087
UV Count: 3
UV <Vector (0.3721, 0.3858)>
UV <Vector (0.3518, 0.4383)>
UV <Vector (0.3355, 0.4244)>
Face 5088
UV Count: 3
UV <Vector (0.4061, 0.4022)>
UV <Vector (0.3849, 0.4576)>
UV <Vector (0.3687, 0.4503)>
Face 5089
UV Count: 3
UV <Vector (0.5753, 0.3708)>
UV <Vector (0.5762, 0.4040)>
UV <Vector (0.5580, 0.4043)>
Face 5090
UV Count: 3
UV <Vector (0.3481, 0.3211)>
UV <Vector (0.3299, 0.3494)>
UV <Vector (0.3169, 0.3340)>
Face 5091
UV Count: 3
UV <Vector (0.5428, 0.3734)>
UV <Vector (0.5588, 0.3698)>
UV <Vector (0.5580, 0.4043)>
Face 5092
UV Count: 3
UV <Vector (0.4466, 0.3698)>
UV <Vector (0.4725, 0.3745)>
UV <Vector (0.4640, 0.4200)>
Face 5093
UV Count: 3
UV <Vector (0.3714, 0.3420)>
UV <Vector (0.3565, 0.3746)>
UV <Vector (0.3411, 0.3611)>
Face 5094
UV Count: 3
UV <Vector (0.5580, 0.4043)>
UV <Vector (0.5762, 0.4040)>
UV <Vector (0.5851, 0.4444)>
Face 5095
UV Count: 3
UV <Vector (0.4112, 0.2611)>
UV <Vector (0.4204, 0.2435)>
UV <Vector (0.4255, 0.2533)>
Face 5096
UV Count: 3
UV <Vector (0.4144, 0.2700)>
UV <Vector (0.4069, 0.2675)>
UV <Vector (0.4112, 0.2611)>
Face 5097
UV Count: 3
UV <Vector (0.4207, 0.2915)>
UV <Vector (0.4081, 0.2901)>
UV <Vector (0.4144, 0.2700)>
Face 5098
UV Count: 3
UV <Vector (0.4381, 0.2900)>
UV <Vector (0.4207, 0.2915)>
UV <Vector (0.4201, 0.2703)>
Face 5099
UV Count: 3
UV <Vector (0.4189, 0.2645)>
UV <Vector (0.4243, 0.2656)>
UV <Vector (0.4201, 0.2703)>
Face 5100
UV Count: 3
UV <Vector (0.4255, 0.2533)>
UV <Vector (0.4294, 0.2565)>
UV <Vector (0.4243, 0.2656)>
Face 5101
UV Count: 3
UV <Vector (0.4503, 0.2905)>
UV <Vector (0.4381, 0.2900)>
UV <Vector (0.4413, 0.2693)>
Face 5102
UV Count: 3
UV <Vector (0.4243, 0.2656)>
UV <Vector (0.4377, 0.2644)>
UV <Vector (0.4413, 0.2693)>
Face 5103
UV Count: 3
UV <Vector (0.4294, 0.2565)>
UV <Vector (0.4399, 0.2601)>
UV <Vector (0.4377, 0.2644)>
Face 5104
UV Count: 3
UV <Vector (0.4434, 0.2610)>
UV <Vector (0.4413, 0.2693)>
UV <Vector (0.4377, 0.2644)>
Face 5105
UV Count: 3
UV <Vector (0.4503, 0.2905)>
UV <Vector (0.4545, 0.2668)>
UV <Vector (0.4672, 0.2744)>
Face 5106
UV Count: 3
UV <Vector (0.4692, 0.2608)>
UV <Vector (0.4672, 0.2744)>
UV <Vector (0.4545, 0.2668)>
Face 5107
UV Count: 3
UV <Vector (0.5022, 0.2968)>
UV <Vector (0.5054, 0.2814)>
UV <Vector (0.5205, 0.2854)>
Face 5108
UV Count: 3
UV <Vector (0.4884, 0.2931)>
UV <Vector (0.4925, 0.2774)>
UV <Vector (0.5054, 0.2814)>
Face 5109
UV Count: 3
UV <Vector (0.3980, 0.2871)>
UV <Vector (0.3845, 0.2780)>
UV <Vector (0.4010, 0.2650)>
Face 5110
UV Count: 3
UV <Vector (0.4925, 0.2774)>
UV <Vector (0.4672, 0.2744)>
UV <Vector (0.4692, 0.2608)>
Face 5111
UV Count: 3
UV <Vector (0.4884, 0.2931)>
UV <Vector (0.4647, 0.2911)>
UV <Vector (0.4672, 0.2744)>
Face 5112
UV Count: 3
UV <Vector (0.4925, 0.2774)>
UV <Vector (0.4956, 0.2678)>
UV <Vector (0.5076, 0.2719)>
Face 5113
UV Count: 3
UV <Vector (0.4295, 0.2315)>
UV <Vector (0.4255, 0.2533)>
UV <Vector (0.4204, 0.2435)>
Face 5114
UV Count: 3
UV <Vector (0.4250, 0.2260)>
UV <Vector (0.4275, 0.2216)>
UV <Vector (0.4323, 0.2251)>
Face 5115
UV Count: 3
UV <Vector (0.4323, 0.2251)>
UV <Vector (0.4450, 0.2039)>
UV <Vector (0.4527, 0.2085)>
Face 5116
UV Count: 3
UV <Vector (0.4349, 0.2328)>
UV <Vector (0.4527, 0.2085)>
UV <Vector (0.4619, 0.2151)>
Face 5117
UV Count: 3
UV <Vector (0.4295, 0.2315)>
UV <Vector (0.4323, 0.2251)>
UV <Vector (0.4349, 0.2328)>
Face 5118
UV Count: 3
UV <Vector (0.4255, 0.2533)>
UV <Vector (0.4295, 0.2315)>
UV <Vector (0.4328, 0.2397)>
Face 5119
UV Count: 3
UV <Vector (0.4691, 0.2174)>
UV <Vector (0.4572, 0.2584)>
UV <Vector (0.4482, 0.2513)>
Face 5120
UV Count: 3
UV <Vector (0.4328, 0.2397)>
UV <Vector (0.4349, 0.2328)>
UV <Vector (0.4482, 0.2513)>
Face 5121
UV Count: 3
UV <Vector (0.4294, 0.2565)>
UV <Vector (0.4328, 0.2397)>
UV <Vector (0.4425, 0.2534)>
Face 5122
UV Count: 3
UV <Vector (0.4425, 0.2534)>
UV <Vector (0.4482, 0.2513)>
UV <Vector (0.4434, 0.2610)>
Face 5123
UV Count: 3
UV <Vector (0.4691, 0.2174)>
UV <Vector (0.4841, 0.2214)>
UV <Vector (0.4692, 0.2608)>
Face 5124
UV Count: 3
UV <Vector (0.5076, 0.2719)>
UV <Vector (0.5174, 0.2329)>
UV <Vector (0.5306, 0.2377)>
Face 5125
UV Count: 3
UV <Vector (0.4956, 0.2678)>
UV <Vector (0.5019, 0.2278)>
UV <Vector (0.5174, 0.2329)>
Face 5126
UV Count: 3
UV <Vector (0.4348, 0.2002)>
UV <Vector (0.4275, 0.2216)>
UV <Vector (0.4230, 0.2197)>
Face 5127
UV Count: 3
UV <Vector (0.5019, 0.2278)>
UV <Vector (0.4956, 0.2678)>
UV <Vector (0.4692, 0.2608)>
Face 5128
UV Count: 3
UV <Vector (0.4072, 0.2576)>
UV <Vector (0.4150, 0.2413)>
UV <Vector (0.4204, 0.2435)>
Face 5129
UV Count: 3
UV <Vector (0.4072, 0.2576)>
UV <Vector (0.4112, 0.2611)>
UV <Vector (0.4069, 0.2675)>
Face 5130
UV Count: 3
UV <Vector (0.4010, 0.2650)>
UV <Vector (0.3845, 0.2780)>
UV <Vector (0.3799, 0.2700)>
Face 5131
UV Count: 3
UV <Vector (0.3959, 0.2591)>
UV <Vector (0.3799, 0.2700)>
UV <Vector (0.3724, 0.2576)>
Face 5132
UV Count: 3
UV <Vector (0.4072, 0.2576)>
UV <Vector (0.4010, 0.2650)>
UV <Vector (0.3959, 0.2591)>
Face 5133
UV Count: 3
UV <Vector (0.4072, 0.2576)>
UV <Vector (0.4007, 0.2529)>
UV <Vector (0.4063, 0.2404)>
Face 5134
UV Count: 3
UV <Vector (0.3662, 0.2505)>
UV <Vector (0.3776, 0.2350)>
UV <Vector (0.3835, 0.2444)>
Face 5135
UV Count: 3
UV <Vector (0.3959, 0.2591)>
UV <Vector (0.3835, 0.2444)>
UV <Vector (0.3902, 0.2440)>
Face 5136
UV Count: 3
UV <Vector (0.4007, 0.2529)>
UV <Vector (0.3902, 0.2440)>
UV <Vector (0.3931, 0.2388)>
Face 5137
UV Count: 3
UV <Vector (0.3902, 0.2440)>
UV <Vector (0.3835, 0.2444)>
UV <Vector (0.3894, 0.2380)>
Face 5138
UV Count: 3
UV <Vector (0.5815, 0.3090)>
UV <Vector (0.5707, 0.3050)>
UV <Vector (0.5741, 0.2926)>
Face 5139
UV Count: 3
UV <Vector (0.5054, 0.2814)>
UV <Vector (0.5076, 0.2719)>
UV <Vector (0.5227, 0.2767)>
Face 5140
UV Count: 3
UV <Vector (0.5857, 0.2908)>
UV <Vector (0.5741, 0.2926)>
UV <Vector (0.5771, 0.2825)>
Face 5141
UV Count: 3
UV <Vector (0.5324, 0.2873)>
UV <Vector (0.5314, 0.3018)>
UV <Vector (0.5188, 0.3013)>
Face 5142
UV Count: 3
UV <Vector (0.5314, 0.3018)>
UV <Vector (0.5324, 0.2873)>
UV <Vector (0.5574, 0.2906)>
Face 5143
UV Count: 3
UV <Vector (0.5574, 0.2813)>
UV <Vector (0.5771, 0.2825)>
UV <Vector (0.5741, 0.2926)>
Face 5144
UV Count: 3
UV <Vector (0.5741, 0.2926)>
UV <Vector (0.5707, 0.3050)>
UV <Vector (0.5578, 0.3036)>
Face 5145
UV Count: 3
UV <Vector (0.5324, 0.2873)>
UV <Vector (0.5343, 0.2781)>
UV <Vector (0.5574, 0.2813)>
Face 5146
UV Count: 3
UV <Vector (0.4250, 0.2260)>
UV <Vector (0.4204, 0.2435)>
UV <Vector (0.4150, 0.2413)>
Face 5147
UV Count: 3
UV <Vector (0.4230, 0.2197)>
UV <Vector (0.4275, 0.2216)>
UV <Vector (0.4250, 0.2260)>
Face 5148
UV Count: 3
UV <Vector (0.4162, 0.1981)>
UV <Vector (0.4253, 0.1982)>
UV <Vector (0.4230, 0.2197)>
Face 5149
UV Count: 3
UV <Vector (0.4037, 0.1991)>
UV <Vector (0.4162, 0.1981)>
UV <Vector (0.4119, 0.2198)>
Face 5150
UV Count: 3
UV <Vector (0.4197, 0.2238)>
UV <Vector (0.4096, 0.2246)>
UV <Vector (0.4119, 0.2198)>
Face 5151
UV Count: 3
UV <Vector (0.4150, 0.2413)>
UV <Vector (0.4063, 0.2404)>
UV <Vector (0.4096, 0.2246)>
Face 5152
UV Count: 3
UV <Vector (0.3932, 0.1965)>
UV <Vector (0.4037, 0.1991)>
UV <Vector (0.3920, 0.2280)>
Face 5153
UV Count: 3
UV <Vector (0.4096, 0.2246)>
UV <Vector (0.3955, 0.2320)>
UV <Vector (0.3920, 0.2280)>
Face 5154
UV Count: 3
UV <Vector (0.4063, 0.2404)>
UV <Vector (0.3931, 0.2388)>
UV <Vector (0.3955, 0.2320)>
Face 5155
UV Count: 3
UV <Vector (0.3894, 0.2380)>
UV <Vector (0.3920, 0.2280)>
UV <Vector (0.3955, 0.2320)>
Face 5156
UV Count: 3
UV <Vector (0.5872, 0.2507)>
UV <Vector (0.5872, 0.2843)>
UV <Vector (0.5771, 0.2825)>
Face 5157
UV Count: 3
UV <Vector (0.5430, 0.2418)>
UV <Vector (0.5343, 0.2781)>
UV <Vector (0.5227, 0.2767)>
Face 5158
UV Count: 3
UV <Vector (0.5574, 0.2461)>
UV <Vector (0.5574, 0.2813)>
UV <Vector (0.5343, 0.2781)>
Face 5159
UV Count: 3
UV <Vector (0.4081, 0.2901)>
UV <Vector (0.3980, 0.2871)>
UV <Vector (0.4069, 0.2675)>
Face 5160
UV Count: 3
UV <Vector (0.5574, 0.2813)>
UV <Vector (0.5574, 0.2461)>
UV <Vector (0.5740, 0.2491)>
Face 5161
UV Count: 3
UV <Vector (0.2903, 0.4168)>
UV <Vector (0.2773, 0.4294)>
UV <Vector (0.2770, 0.4026)>
Face 5162
UV Count: 3
UV <Vector (0.4820, 0.4214)>
UV <Vector (0.4987, 0.4195)>
UV <Vector (0.4910, 0.4744)>
Face 5163
UV Count: 3
UV <Vector (0.3565, 0.3746)>
UV <Vector (0.3355, 0.4244)>
UV <Vector (0.3166, 0.4103)>
Face 5164
UV Count: 3
UV <Vector (0.5183, 0.4150)>
UV <Vector (0.5386, 0.4119)>
UV <Vector (0.5423, 0.4669)>
Face 5165
UV Count: 3
UV <Vector (0.5188, 0.3013)>
UV <Vector (0.5314, 0.3018)>
UV <Vector (0.5253, 0.3348)>
Face 5166
UV Count: 3
UV <Vector (0.3980, 0.2871)>
UV <Vector (0.3863, 0.3095)>
UV <Vector (0.3736, 0.3008)>
Face 5167
UV Count: 3
UV <Vector (0.4647, 0.2911)>
UV <Vector (0.4884, 0.2931)>
UV <Vector (0.4811, 0.3290)>
Face 5168
UV Count: 3
UV <Vector (0.5578, 0.3036)>
UV <Vector (0.5707, 0.3050)>
UV <Vector (0.5597, 0.3352)>
Face 5169
UV Count: 3
UV <Vector (0.3799, 0.2700)>
UV <Vector (0.3662, 0.2928)>
UV <Vector (0.3550, 0.2807)>
Face 5170
UV Count: 3
UV <Vector (0.5707, 0.3050)>
UV <Vector (0.5815, 0.3090)>
UV <Vector (0.5745, 0.3376)>
Face 5171
UV Count: 3
UV <Vector (0.4207, 0.2915)>
UV <Vector (0.4381, 0.2900)>
UV <Vector (0.4298, 0.3216)>
Face 5172
UV Count: 3
UV <Vector (0.4081, 0.2901)>
UV <Vector (0.4207, 0.2915)>
UV <Vector (0.4104, 0.3185)>
Face 5173
UV Count: 3
UV <Vector (0.4381, 0.2900)>
UV <Vector (0.4503, 0.2905)>
UV <Vector (0.4438, 0.3241)>
Face 5174
UV Count: 3
UV <Vector (0.3980, 0.2871)>
UV <Vector (0.4081, 0.2901)>
UV <Vector (0.3983, 0.3149)>
Face 5175
UV Count: 3
UV <Vector (0.5314, 0.3018)>
UV <Vector (0.5578, 0.3036)>
UV <Vector (0.5469, 0.3348)>
Face 5176
UV Count: 3
UV <Vector (0.3845, 0.2780)>
UV <Vector (0.3736, 0.3008)>
UV <Vector (0.3662, 0.2928)>
Face 5177
UV Count: 3
UV <Vector (0.4503, 0.2905)>
UV <Vector (0.4647, 0.2911)>
UV <Vector (0.4561, 0.3257)>
Face 5178
UV Count: 3
UV <Vector (0.5022, 0.2968)>
UV <Vector (0.4957, 0.3318)>
UV <Vector (0.4811, 0.3290)>
Face 5179
UV Count: 3
UV <Vector (0.3724, 0.2576)>
UV <Vector (0.3550, 0.2807)>
UV <Vector (0.3466, 0.2728)>
Face 5180
UV Count: 3
UV <Vector (0.5188, 0.3013)>
UV <Vector (0.5110, 0.3345)>
UV <Vector (0.4957, 0.3318)>
Face 5181
UV Count: 3
UV <Vector (0.5934, 0.1391)>
UV <Vector (0.5830, 0.1364)>
UV <Vector (0.5927, 0.1132)>
Face 5182
UV Count: 3
UV <Vector (0.4512, 0.0946)>
UV <Vector (0.4575, 0.0678)>
UV <Vector (0.4646, 0.0693)>
Face 5183
UV Count: 3
UV <Vector (0.5465, 0.1285)>
UV <Vector (0.5348, 0.1256)>
UV <Vector (0.5462, 0.1021)>
Face 5184
UV Count: 3
UV <Vector (0.4679, 0.1011)>
UV <Vector (0.4733, 0.0730)>
UV <Vector (0.4860, 0.0799)>
Face 5185
UV Count: 3
UV <Vector (0.4588, 0.0976)>
UV <Vector (0.4646, 0.0693)>
UV <Vector (0.4733, 0.0730)>
Face 5186
UV Count: 3
UV <Vector (0.4403, 0.0904)>
UV <Vector (0.4329, 0.0874)>
UV <Vector (0.4404, 0.0625)>
Face 5187
UV Count: 3
UV <Vector (0.5348, 0.1256)>
UV <Vector (0.5194, 0.1210)>
UV <Vector (0.5315, 0.0969)>
Face 5188
UV Count: 3
UV <Vector (0.5734, 0.1342)>
UV <Vector (0.5651, 0.1323)>
UV <Vector (0.5768, 0.1092)>
Face 5189
UV Count: 3
UV <Vector (0.5830, 0.1364)>
UV <Vector (0.5734, 0.1342)>
UV <Vector (0.5841, 0.1111)>
Face 5190
UV Count: 3
UV <Vector (0.5100, 0.1176)>
UV <Vector (0.5025, 0.1147)>
UV <Vector (0.5128, 0.0900)>
Face 5191
UV Count: 3
UV <Vector (0.4403, 0.0904)>
UV <Vector (0.4489, 0.0642)>
UV <Vector (0.4575, 0.0678)>
Face 5192
UV Count: 3
UV <Vector (0.5651, 0.1323)>
UV <Vector (0.5558, 0.1305)>
UV <Vector (0.5670, 0.1067)>
Face 5193
UV Count: 3
UV <Vector (0.4782, 0.1052)>
UV <Vector (0.4860, 0.0799)>
UV <Vector (0.4991, 0.0841)>
Face 5194
UV Count: 3
UV <Vector (0.4892, 0.1096)>
UV <Vector (0.4991, 0.0841)>
UV <Vector (0.5128, 0.0900)>
Face 5195
UV Count: 3
UV <Vector (0.5558, 0.1305)>
UV <Vector (0.5465, 0.1285)>
UV <Vector (0.5578, 0.1045)>
Face 5196
UV Count: 3
UV <Vector (0.5194, 0.1210)>
UV <Vector (0.5100, 0.1176)>
UV <Vector (0.5201, 0.0925)>
Face 5197
UV Count: 3
UV <Vector (0.5032, 0.0698)>
UV <Vector (0.4892, 0.0632)>
UV <Vector (0.4910, 0.0600)>
Face 5198
UV Count: 3
UV <Vector (0.6053, 0.0997)>
UV <Vector (0.5980, 0.0979)>
UV <Vector (0.5995, 0.0911)>
Face 5199
UV Count: 3
UV <Vector (0.5162, 0.0728)>
UV <Vector (0.5032, 0.0698)>
UV <Vector (0.5059, 0.0659)>
Face 5200
UV Count: 3
UV <Vector (0.5375, 0.0789)>
UV <Vector (0.5333, 0.0770)>
UV <Vector (0.5347, 0.0716)>
Face 5201
UV Count: 3
UV <Vector (0.5549, 0.0869)>
UV <Vector (0.5578, 0.0821)>
UV <Vector (0.5649, 0.0859)>
Face 5202
UV Count: 3
UV <Vector (0.4784, 0.0579)>
UV <Vector (0.4690, 0.0545)>
UV <Vector (0.4714, 0.0501)>
Face 5203
UV Count: 3
UV <Vector (0.4892, 0.0632)>
UV <Vector (0.4784, 0.0579)>
UV <Vector (0.4816, 0.0547)>
Face 5204
UV Count: 3
UV <Vector (0.4442, 0.0477)>
UV <Vector (0.4455, 0.0398)>
UV <Vector (0.4533, 0.0438)>
Face 5205
UV Count: 3
UV <Vector (0.5888, 0.0973)>
UV <Vector (0.5822, 0.0952)>
UV <Vector (0.5833, 0.0898)>
Face 5206
UV Count: 3
UV <Vector (0.5980, 0.0979)>
UV <Vector (0.5888, 0.0973)>
UV <Vector (0.5925, 0.0903)>
Face 5207
UV Count: 3
UV <Vector (0.5549, 0.0869)>
UV <Vector (0.5415, 0.0804)>
UV <Vector (0.5467, 0.0760)>
Face 5208
UV Count: 3
UV <Vector (0.5822, 0.0952)>
UV <Vector (0.5726, 0.0928)>
UV <Vector (0.5729, 0.0891)>
Face 5209
UV Count: 3
UV <Vector (0.5162, 0.0728)>
UV <Vector (0.5163, 0.0684)>
UV <Vector (0.5264, 0.0707)>
Face 5210
UV Count: 3
UV <Vector (0.5642, 0.0901)>
UV <Vector (0.5649, 0.0859)>
UV <Vector (0.5729, 0.0891)>
Face 5211
UV Count: 3
UV <Vector (0.5603, 0.4568)>
UV <Vector (0.5662, 0.4624)>
UV <Vector (0.5520, 0.4729)>
Face 5212
UV Count: 3
UV <Vector (0.5118, 0.5121)>
UV <Vector (0.5041, 0.5309)>
UV <Vector (0.4943, 0.5227)>
Face 5213
UV Count: 3
UV <Vector (0.4970, 0.5475)>
UV <Vector (0.4910, 0.5616)>
UV <Vector (0.4705, 0.5522)>
Face 5214
UV Count: 3
UV <Vector (0.5603, 0.4568)>
UV <Vector (0.5851, 0.4444)>
UV <Vector (0.5855, 0.4533)>
Face 5215
UV Count: 3
UV <Vector (0.4910, 0.4744)>
UV <Vector (0.4859, 0.5006)>
UV <Vector (0.4727, 0.4963)>
Face 5216
UV Count: 3
UV <Vector (0.4910, 0.4744)>
UV <Vector (0.5132, 0.4714)>
UV <Vector (0.5011, 0.5058)>
Face 5217
UV Count: 3
UV <Vector (0.5423, 0.4669)>
UV <Vector (0.5520, 0.4729)>
UV <Vector (0.5426, 0.4825)>
Face 5218
UV Count: 3
UV <Vector (0.5132, 0.4714)>
UV <Vector (0.5423, 0.4669)>
UV <Vector (0.5342, 0.4748)>
Face 5219
UV Count: 3
UV <Vector (0.4526, 0.5394)>
UV <Vector (0.4618, 0.5216)>
UV <Vector (0.4792, 0.5304)>
Face 5220
UV Count: 3
UV <Vector (0.5345, 0.4945)>
UV <Vector (0.5244, 0.5168)>
UV <Vector (0.5118, 0.5121)>
Face 5221
UV Count: 3
UV <Vector (0.5426, 0.4825)>
UV <Vector (0.5345, 0.4945)>
UV <Vector (0.5234, 0.4843)>
Face 5222
UV Count: 3
UV <Vector (0.5234, 0.4843)>
UV <Vector (0.5118, 0.5121)>
UV <Vector (0.5011, 0.5058)>
Face 5223
UV Count: 3
UV <Vector (0.5087, 0.5535)>
UV <Vector (0.5026, 0.5678)>
UV <Vector (0.4910, 0.5616)>
Face 5224
UV Count: 3
UV <Vector (0.4365, 0.5072)>
UV <Vector (0.4234, 0.5206)>
UV <Vector (0.4107, 0.5035)>
Face 5225
UV Count: 3
UV <Vector (0.2874, 0.7236)>
UV <Vector (0.2886, 0.7427)>
UV <Vector (0.2615, 0.7415)>
Face 5226
UV Count: 3
UV <Vector (0.3437, 0.6888)>
UV <Vector (0.3564, 0.6856)>
UV <Vector (0.3570, 0.6922)>
Face 5227
UV Count: 3
UV <Vector (0.3365, 0.6941)>
UV <Vector (0.3437, 0.6888)>
UV <Vector (0.3456, 0.6964)>
Face 5228
UV Count: 3
UV <Vector (0.3248, 0.7091)>
UV <Vector (0.3365, 0.6941)>
UV <Vector (0.3406, 0.7020)>
Face 5229
UV Count: 3
UV <Vector (0.3349, 0.7146)>
UV <Vector (0.3377, 0.7372)>
UV <Vector (0.3259, 0.7357)>
Face 5230
UV Count: 3
UV <Vector (0.3377, 0.7372)>
UV <Vector (0.3451, 0.7484)>
UV <Vector (0.3292, 0.7525)>
Face 5231
UV Count: 3
UV <Vector (0.3593, 0.7634)>
UV <Vector (0.3739, 0.7663)>
UV <Vector (0.3720, 0.7779)>
Face 5232
UV Count: 3
UV <Vector (0.3739, 0.7663)>
UV <Vector (0.3853, 0.7593)>
UV <Vector (0.3977, 0.7771)>
Face 5233
UV Count: 3
UV <Vector (0.3853, 0.7593)>
UV <Vector (0.3922, 0.7512)>
UV <Vector (0.4089, 0.7647)>
Face 5234
UV Count: 3
UV <Vector (0.3993, 0.7271)>
UV <Vector (0.4170, 0.7237)>
UV <Vector (0.4168, 0.7435)>
Face 5235
UV Count: 3
UV <Vector (0.3996, 0.7183)>
UV <Vector (0.4109, 0.7098)>
UV <Vector (0.4170, 0.7237)>
Face 5236
UV Count: 3
UV <Vector (0.3918, 0.7029)>
UV <Vector (0.3745, 0.6941)>
UV <Vector (0.3777, 0.6877)>
Face 5237
UV Count: 3
UV <Vector (0.3564, 0.6856)>
UV <Vector (0.3777, 0.6877)>
UV <Vector (0.3745, 0.6941)>
Face 5238
UV Count: 3
UV <Vector (0.3777, 0.6877)>
UV <Vector (0.3564, 0.6856)>
UV <Vector (0.3601, 0.6663)>
Face 5239
UV Count: 3
UV <Vector (0.2937, 0.6500)>
UV <Vector (0.2944, 0.6075)>
UV <Vector (0.3106, 0.6073)>
Face 5240
UV Count: 3
UV <Vector (0.3613, 0.6131)>
UV <Vector (0.3608, 0.5885)>
UV <Vector (0.4019, 0.5965)>
Face 5241
UV Count: 3
UV <Vector (0.3329, 0.6725)>
UV <Vector (0.3601, 0.6663)>
UV <Vector (0.3564, 0.6856)>
Face 5242
UV Count: 3
UV <Vector (0.3862, 0.6479)>
UV <Vector (0.3610, 0.6459)>
UV <Vector (0.3613, 0.6131)>
Face 5243
UV Count: 3
UV <Vector (0.3608, 0.5885)>
UV <Vector (0.3613, 0.6131)>
UV <Vector (0.3328, 0.6090)>
Face 5244
UV Count: 3
UV <Vector (0.2633, 0.7223)>
UV <Vector (0.2661, 0.6899)>
UV <Vector (0.2869, 0.6903)>
Face 5245
UV Count: 3
UV <Vector (0.3365, 0.6941)>
UV <Vector (0.3142, 0.6802)>
UV <Vector (0.3329, 0.6725)>
Face 5246
UV Count: 3
UV <Vector (0.3365, 0.6941)>
UV <Vector (0.3248, 0.7091)>
UV <Vector (0.3100, 0.6954)>
Face 5247
UV Count: 3
UV <Vector (0.3077, 0.7272)>
UV <Vector (0.3100, 0.6954)>
UV <Vector (0.3248, 0.7091)>
Face 5248
UV Count: 3
UV <Vector (0.3142, 0.6802)>
UV <Vector (0.3100, 0.6954)>
UV <Vector (0.2869, 0.6903)>
Face 5249
UV Count: 3
UV <Vector (0.2874, 0.7236)>
UV <Vector (0.2869, 0.6903)>
UV <Vector (0.3100, 0.6954)>
Face 5250
UV Count: 3
UV <Vector (0.3097, 0.7475)>
UV <Vector (0.3077, 0.7272)>
UV <Vector (0.3259, 0.7357)>
Face 5251
UV Count: 3
UV <Vector (0.2886, 0.7427)>
UV <Vector (0.2874, 0.7236)>
UV <Vector (0.3077, 0.7272)>
Face 5252
UV Count: 3
UV <Vector (0.2683, 0.6624)>
UV <Vector (0.2933, 0.6649)>
UV <Vector (0.2869, 0.6903)>
Face 5253
UV Count: 3
UV <Vector (0.3329, 0.6725)>
UV <Vector (0.3142, 0.6802)>
UV <Vector (0.3140, 0.6485)>
Face 5254
UV Count: 3
UV <Vector (0.2696, 0.6438)>
UV <Vector (0.2722, 0.6052)>
UV <Vector (0.2944, 0.6075)>
Face 5255
UV Count: 3
UV <Vector (0.2722, 0.6052)>
UV <Vector (0.2736, 0.5796)>
UV <Vector (0.2955, 0.5821)>
Face 5256
UV Count: 3
UV <Vector (0.3347, 0.5860)>
UV <Vector (0.3328, 0.6090)>
UV <Vector (0.3106, 0.6073)>
Face 5257
UV Count: 3
UV <Vector (0.3087, 0.5842)>
UV <Vector (0.3106, 0.6073)>
UV <Vector (0.2944, 0.6075)>
Face 5258
UV Count: 3
UV <Vector (0.3601, 0.6663)>
UV <Vector (0.3329, 0.6725)>
UV <Vector (0.3329, 0.6458)>
Face 5259
UV Count: 3
UV <Vector (0.4640, 0.5862)>
UV <Vector (0.4801, 0.5903)>
UV <Vector (0.4742, 0.6082)>
Face 5260
UV Count: 3
UV <Vector (0.4659, 0.6311)>
UV <Vector (0.4582, 0.6473)>
UV <Vector (0.4409, 0.6417)>
Face 5261
UV Count: 3
UV <Vector (0.4468, 0.6774)>
UV <Vector (0.4396, 0.7146)>
UV <Vector (0.4258, 0.6867)>
Face 5262
UV Count: 3
UV <Vector (0.4109, 0.7098)>
UV <Vector (0.4258, 0.6867)>
UV <Vector (0.4396, 0.7146)>
Face 5263
UV Count: 3
UV <Vector (0.7671, 0.0170)>
UV <Vector (0.7882, 0.0286)>
UV <Vector (0.7622, 0.0406)>
Face 5264
UV Count: 3
UV <Vector (0.7921, 0.0178)>
UV <Vector (0.7882, 0.0286)>
UV <Vector (0.7671, 0.0170)>
Face 5265
UV Count: 3
UV <Vector (0.7362, 0.0493)>
UV <Vector (0.7346, 0.0394)>
UV <Vector (0.7439, 0.0387)>
Face 5266
UV Count: 3
UV <Vector (0.7622, 0.0406)>
UV <Vector (0.7453, 0.0486)>
UV <Vector (0.7439, 0.0387)>
Face 5267
UV Count: 3
UV <Vector (0.7346, 0.0394)>
UV <Vector (0.7330, 0.0298)>
UV <Vector (0.7429, 0.0289)>
Face 5268
UV Count: 3
UV <Vector (0.7414, 0.0138)>
UV <Vector (0.7321, 0.0150)>
UV <Vector (0.7315, 0.0020)>
Face 5269
UV Count: 3
UV <Vector (0.7429, 0.0289)>
UV <Vector (0.7330, 0.0298)>
UV <Vector (0.7321, 0.0150)>
Face 5270
UV Count: 3
UV <Vector (0.7566, 0.0324)>
UV <Vector (0.7439, 0.0387)>
UV <Vector (0.7429, 0.0289)>
Face 5271
UV Count: 3
UV <Vector (0.7671, 0.0170)>
UV <Vector (0.7566, 0.0324)>
UV <Vector (0.7523, 0.0230)>
Face 5272
UV Count: 3
UV <Vector (0.7671, 0.0170)>
UV <Vector (0.7531, 0.0152)>
UV <Vector (0.7546, 0.0063)>
Face 5273
UV Count: 3
UV <Vector (0.7414, 0.0138)>
UV <Vector (0.7531, 0.0152)>
UV <Vector (0.7523, 0.0230)>
Face 5274
UV Count: 3
UV <Vector (0.7546, 0.0063)>
UV <Vector (0.7531, 0.0152)>
UV <Vector (0.7414, 0.0138)>
Face 5275
UV Count: 3
UV <Vector (0.7882, 0.0286)>
UV <Vector (0.7921, 0.0178)>
UV <Vector (0.8042, 0.0266)>
Face 5276
UV Count: 3
UV <Vector (0.8089, 0.0406)>
UV <Vector (0.8111, 0.0312)>
UV <Vector (0.8222, 0.0391)>
Face 5277
UV Count: 3
UV <Vector (0.6204, 0.0976)>
UV <Vector (0.6142, 0.0921)>
UV <Vector (0.6312, 0.0789)>
Face 5278
UV Count: 3
UV <Vector (0.6366, 0.0856)>
UV <Vector (0.6419, 0.0918)>
UV <Vector (0.6272, 0.1041)>
Face 5279
UV Count: 3
UV <Vector (0.6364, 0.1103)>
UV <Vector (0.6486, 0.1003)>
UV <Vector (0.6551, 0.1094)>
Face 5280
UV Count: 3
UV <Vector (0.7601, 0.0542)>
UV <Vector (0.7728, 0.0809)>
UV <Vector (0.7555, 0.0827)>
Face 5281
UV Count: 3
UV <Vector (0.7995, 0.0547)>
UV <Vector (0.8008, 0.0764)>
UV <Vector (0.7874, 0.0784)>
Face 5282
UV Count: 3
UV <Vector (0.7082, 0.0863)>
UV <Vector (0.6950, 0.0886)>
UV <Vector (0.6861, 0.0622)>
Face 5283
UV Count: 3
UV <Vector (0.7473, 0.0579)>
UV <Vector (0.7555, 0.0827)>
UV <Vector (0.7397, 0.0839)>
Face 5284
UV Count: 3
UV <Vector (0.7941, 0.2359)>
UV <Vector (0.8032, 0.2348)>
UV <Vector (0.8022, 0.2513)>
Face 5285
UV Count: 3
UV <Vector (0.8119, 0.2325)>
UV <Vector (0.8201, 0.2311)>
UV <Vector (0.8194, 0.2483)>
Face 5286
UV Count: 3
UV <Vector (0.7760, 0.2388)>
UV <Vector (0.7844, 0.2370)>
UV <Vector (0.7875, 0.2541)>
Face 5287
UV Count: 3
UV <Vector (0.7256, 0.2521)>
UV <Vector (0.7348, 0.2689)>
UV <Vector (0.7245, 0.2718)>
Face 5288
UV Count: 3
UV <Vector (0.7844, 0.2370)>
UV <Vector (0.7941, 0.2359)>
UV <Vector (0.7950, 0.2520)>
Face 5289
UV Count: 3
UV <Vector (0.8032, 0.2348)>
UV <Vector (0.8119, 0.2325)>
UV <Vector (0.8109, 0.2494)>
Face 5290
UV Count: 3
UV <Vector (0.7926, 0.1517)>
UV <Vector (0.8050, 0.1513)>
UV <Vector (0.8053, 0.1690)>
Face 5291
UV Count: 3
UV <Vector (0.7779, 0.1513)>
UV <Vector (0.7799, 0.1737)>
UV <Vector (0.7671, 0.1763)>
Face 5292
UV Count: 3
UV <Vector (0.6835, 0.1814)>
UV <Vector (0.6920, 0.1763)>
UV <Vector (0.6991, 0.1932)>
Face 5293
UV Count: 3
UV <Vector (0.7619, 0.1513)>
UV <Vector (0.7671, 0.1763)>
UV <Vector (0.7566, 0.1780)>
Face 5294
UV Count: 3
UV <Vector (0.8050, 0.1513)>
UV <Vector (0.8167, 0.1512)>
UV <Vector (0.8165, 0.1672)>
Face 5295
UV Count: 3
UV <Vector (0.7779, 0.1513)>
UV <Vector (0.7926, 0.1517)>
UV <Vector (0.7922, 0.1715)>
Face 5296
UV Count: 3
UV <Vector (0.7619, 0.1513)>
UV <Vector (0.7555, 0.0827)>
UV <Vector (0.7728, 0.0809)>
Face 5297
UV Count: 3
UV <Vector (0.6438, 0.1190)>
UV <Vector (0.6551, 0.1094)>
UV <Vector (0.6920, 0.1763)>
Face 5298
UV Count: 3
UV <Vector (0.7500, 0.1520)>
UV <Vector (0.7397, 0.0839)>
UV <Vector (0.7555, 0.0827)>
Face 5299
UV Count: 3
UV <Vector (0.8071, 0.0513)>
UV <Vector (0.7995, 0.0547)>
UV <Vector (0.8036, 0.0372)>
Face 5300
UV Count: 3
UV <Vector (0.7280, 0.1561)>
UV <Vector (0.7182, 0.1601)>
UV <Vector (0.6950, 0.0886)>
Face 5301
UV Count: 3
UV <Vector (0.8050, 0.1513)>
UV <Vector (0.8008, 0.0764)>
UV <Vector (0.8157, 0.0755)>
Face 5302
UV Count: 3
UV <Vector (0.7926, 0.1517)>
UV <Vector (0.7874, 0.0784)>
UV <Vector (0.8008, 0.0764)>
Face 5303
UV Count: 3
UV <Vector (0.7963, 0.2594)>
UV <Vector (0.7982, 0.2681)>
UV <Vector (0.7915, 0.2697)>
Face 5304
UV Count: 3
UV <Vector (0.7622, 0.0406)>
UV <Vector (0.7882, 0.0286)>
UV <Vector (0.7848, 0.0521)>
Face 5305
UV Count: 3
UV <Vector (0.8159, 0.0648)>
UV <Vector (0.7995, 0.0547)>
UV <Vector (0.8071, 0.0513)>
Face 5306
UV Count: 3
UV <Vector (0.8032, 0.2573)>
UV <Vector (0.8111, 0.2555)>
UV <Vector (0.8117, 0.2657)>
Face 5307
UV Count: 3
UV <Vector (0.8036, 0.0372)>
UV <Vector (0.7995, 0.0547)>
UV <Vector (0.7848, 0.0521)>
Face 5308
UV Count: 3
UV <Vector (0.7963, 0.2594)>
UV <Vector (0.8032, 0.2573)>
UV <Vector (0.8044, 0.2671)>
Face 5309
UV Count: 3
UV <Vector (0.7453, 0.0486)>
UV <Vector (0.7473, 0.0579)>
UV <Vector (0.7368, 0.0591)>
Face 5310
UV Count: 3
UV <Vector (0.8111, 0.2555)>
UV <Vector (0.8200, 0.2525)>
UV <Vector (0.8203, 0.2642)>
Face 5311
UV Count: 3
UV <Vector (0.7453, 0.0486)>
UV <Vector (0.7622, 0.0406)>
UV <Vector (0.7601, 0.0542)>
Face 5312
UV Count: 3
UV <Vector (0.7877, 0.2613)>
UV <Vector (0.7915, 0.2697)>
UV <Vector (0.7852, 0.2720)>
Face 5313
UV Count: 3
UV <Vector (0.6419, 0.0918)>
UV <Vector (0.6486, 0.1003)>
UV <Vector (0.6364, 0.1103)>
Face 5314
UV Count: 3
UV <Vector (0.7273, 0.2749)>
UV <Vector (0.7355, 0.2723)>
UV <Vector (0.7395, 0.2814)>
Face 5315
UV Count: 3
UV <Vector (0.8159, 0.0648)>
UV <Vector (0.8157, 0.0755)>
UV <Vector (0.8008, 0.0764)>
Face 5316
UV Count: 3
UV <Vector (0.8071, 0.0513)>
UV <Vector (0.8089, 0.0406)>
UV <Vector (0.8188, 0.0458)>
Face 5317
UV Count: 3
UV <Vector (0.8036, 0.0372)>
UV <Vector (0.8042, 0.0266)>
UV <Vector (0.8111, 0.0312)>
Face 5318
UV Count: 3
UV <Vector (0.7082, 0.0357)>
UV <Vector (0.7050, 0.0448)>
UV <Vector (0.6878, 0.0374)>
Face 5319
UV Count: 3
UV <Vector (0.6957, 0.0235)>
UV <Vector (0.6878, 0.0374)>
UV <Vector (0.6755, 0.0229)>
Face 5320
UV Count: 3
UV <Vector (0.7237, 0.0501)>
UV <Vector (0.7228, 0.0399)>
UV <Vector (0.7346, 0.0394)>
Face 5321
UV Count: 3
UV <Vector (0.7228, 0.0399)>
UV <Vector (0.7237, 0.0501)>
UV <Vector (0.7050, 0.0448)>
Face 5322
UV Count: 3
UV <Vector (0.7228, 0.0399)>
UV <Vector (0.7228, 0.0288)>
UV <Vector (0.7330, 0.0298)>
Face 5323
UV Count: 3
UV <Vector (0.7197, 0.0154)>
UV <Vector (0.7138, 0.0024)>
UV <Vector (0.7315, 0.0020)>
Face 5324
UV Count: 3
UV <Vector (0.7228, 0.0288)>
UV <Vector (0.7197, 0.0154)>
UV <Vector (0.7321, 0.0150)>
Face 5325
UV Count: 3
UV <Vector (0.7082, 0.0357)>
UV <Vector (0.7113, 0.0248)>
UV <Vector (0.7228, 0.0288)>
Face 5326
UV Count: 3
UV <Vector (0.6957, 0.0235)>
UV <Vector (0.7042, 0.0169)>
UV <Vector (0.7113, 0.0248)>
Face 5327
UV Count: 3
UV <Vector (0.6991, 0.0074)>
UV <Vector (0.7042, 0.0169)>
UV <Vector (0.6957, 0.0235)>
Face 5328
UV Count: 3
UV <Vector (0.7197, 0.0154)>
UV <Vector (0.7228, 0.0288)>
UV <Vector (0.7113, 0.0248)>
Face 5329
UV Count: 3
UV <Vector (0.7138, 0.0024)>
UV <Vector (0.7197, 0.0154)>
UV <Vector (0.7042, 0.0169)>
Face 5330
UV Count: 3
UV <Vector (0.6777, 0.0454)>
UV <Vector (0.6660, 0.0337)>
UV <Vector (0.6755, 0.0229)>
Face 5331
UV Count: 3
UV <Vector (0.6679, 0.0540)>
UV <Vector (0.6508, 0.0696)>
UV <Vector (0.6478, 0.0601)>
Face 5332
UV Count: 3
UV <Vector (0.6508, 0.0696)>
UV <Vector (0.6366, 0.0856)>
UV <Vector (0.6312, 0.0789)>
Face 5333
UV Count: 3
UV <Vector (0.6572, 0.0786)>
UV <Vector (0.6419, 0.0918)>
UV <Vector (0.6366, 0.0856)>
Face 5334
UV Count: 3
UV <Vector (0.6622, 0.0921)>
UV <Vector (0.6673, 0.1015)>
UV <Vector (0.6551, 0.1094)>
Face 5335
UV Count: 3
UV <Vector (0.7233, 0.0851)>
UV <Vector (0.7082, 0.0863)>
UV <Vector (0.7108, 0.0567)>
Face 5336
UV Count: 3
UV <Vector (0.6950, 0.0886)>
UV <Vector (0.6848, 0.0924)>
UV <Vector (0.6746, 0.0721)>
Face 5337
UV Count: 3
UV <Vector (0.7397, 0.0839)>
UV <Vector (0.7233, 0.0851)>
UV <Vector (0.7243, 0.0597)>
Face 5338
UV Count: 3
UV <Vector (0.7874, 0.0784)>
UV <Vector (0.7926, 0.1517)>
UV <Vector (0.7779, 0.1513)>
Face 5339
UV Count: 3
UV <Vector (0.7586, 0.2426)>
UV <Vector (0.7659, 0.2600)>
UV <Vector (0.7586, 0.2620)>
Face 5340
UV Count: 3
UV <Vector (0.7412, 0.2471)>
UV <Vector (0.7528, 0.2627)>
UV <Vector (0.7420, 0.2670)>
Face 5341
UV Count: 3
UV <Vector (0.7760, 0.2388)>
UV <Vector (0.7810, 0.2558)>
UV <Vector (0.7738, 0.2582)>
Face 5342
UV Count: 3
UV <Vector (0.7319, 0.2499)>
UV <Vector (0.7420, 0.2670)>
UV <Vector (0.7348, 0.2689)>
Face 5343
UV Count: 3
UV <Vector (0.7677, 0.2406)>
UV <Vector (0.7738, 0.2582)>
UV <Vector (0.7659, 0.2600)>
Face 5344
UV Count: 3
UV <Vector (0.7497, 0.2447)>
UV <Vector (0.7586, 0.2620)>
UV <Vector (0.7528, 0.2627)>
Face 5345
UV Count: 3
UV <Vector (0.7268, 0.1827)>
UV <Vector (0.7171, 0.1855)>
UV <Vector (0.7090, 0.1653)>
Face 5346
UV Count: 3
UV <Vector (0.7393, 0.1532)>
UV <Vector (0.7482, 0.1788)>
UV <Vector (0.7368, 0.1812)>
Face 5347
UV Count: 3
UV <Vector (0.7073, 0.1894)>
UV <Vector (0.6991, 0.1932)>
UV <Vector (0.6920, 0.1763)>
Face 5348
UV Count: 3
UV <Vector (0.7500, 0.1520)>
UV <Vector (0.7566, 0.1780)>
UV <Vector (0.7482, 0.1788)>
Face 5349
UV Count: 3
UV <Vector (0.7171, 0.1855)>
UV <Vector (0.7073, 0.1894)>
UV <Vector (0.6996, 0.1710)>
Face 5350
UV Count: 3
UV <Vector (0.7280, 0.1561)>
UV <Vector (0.7368, 0.1812)>
UV <Vector (0.7268, 0.1827)>
Face 5351
UV Count: 3
UV <Vector (0.7280, 0.1561)>
UV <Vector (0.7082, 0.0863)>
UV <Vector (0.7233, 0.0851)>
Face 5352
UV Count: 3
UV <Vector (0.6551, 0.1094)>
UV <Vector (0.6673, 0.1015)>
UV <Vector (0.6996, 0.1710)>
Face 5353
UV Count: 3
UV <Vector (0.7393, 0.1532)>
UV <Vector (0.7233, 0.0851)>
UV <Vector (0.7397, 0.0839)>
Face 5354
UV Count: 3
UV <Vector (0.6679, 0.0540)>
UV <Vector (0.6777, 0.0454)>
UV <Vector (0.6746, 0.0721)>
Face 5355
UV Count: 3
UV <Vector (0.6673, 0.1015)>
UV <Vector (0.6848, 0.0924)>
UV <Vector (0.7090, 0.1653)>
Face 5356
UV Count: 3
UV <Vector (0.6848, 0.0924)>
UV <Vector (0.6950, 0.0886)>
UV <Vector (0.7182, 0.1601)>
Face 5357
UV Count: 3
UV <Vector (0.7782, 0.2740)>
UV <Vector (0.7679, 0.2756)>
UV <Vector (0.7679, 0.2648)>
Face 5358
UV Count: 3
UV <Vector (0.7050, 0.0448)>
UV <Vector (0.7108, 0.0567)>
UV <Vector (0.6861, 0.0622)>
Face 5359
UV Count: 3
UV <Vector (0.6657, 0.0704)>
UV <Vector (0.6746, 0.0721)>
UV <Vector (0.6622, 0.0921)>
Face 5360
UV Count: 3
UV <Vector (0.7594, 0.2657)>
UV <Vector (0.7614, 0.2767)>
UV <Vector (0.7548, 0.2775)>
Face 5361
UV Count: 3
UV <Vector (0.6861, 0.0622)>
UV <Vector (0.6746, 0.0721)>
UV <Vector (0.6777, 0.0454)>
Face 5362
UV Count: 3
UV <Vector (0.7679, 0.2756)>
UV <Vector (0.7614, 0.2767)>
UV <Vector (0.7594, 0.2657)>
Face 5363
UV Count: 3
UV <Vector (0.7362, 0.0493)>
UV <Vector (0.7368, 0.0591)>
UV <Vector (0.7243, 0.0597)>
Face 5364
UV Count: 3
UV <Vector (0.7548, 0.2775)>
UV <Vector (0.7450, 0.2795)>
UV <Vector (0.7423, 0.2684)>
Face 5365
UV Count: 3
UV <Vector (0.7237, 0.0501)>
UV <Vector (0.7243, 0.0597)>
UV <Vector (0.7108, 0.0567)>
Face 5366
UV Count: 3
UV <Vector (0.7810, 0.2616)>
UV <Vector (0.7852, 0.2720)>
UV <Vector (0.7782, 0.2740)>
Face 5367
UV Count: 3
UV <Vector (0.6622, 0.0921)>
UV <Vector (0.6486, 0.1003)>
UV <Vector (0.6419, 0.0918)>
Face 5368
UV Count: 3
UV <Vector (0.7423, 0.2684)>
UV <Vector (0.7450, 0.2795)>
UV <Vector (0.7395, 0.2814)>
Face 5369
UV Count: 3
UV <Vector (0.6848, 0.0924)>
UV <Vector (0.6673, 0.1015)>
UV <Vector (0.6622, 0.0921)>
Face 5370
UV Count: 3
UV <Vector (0.6508, 0.0696)>
UV <Vector (0.6679, 0.0540)>
UV <Vector (0.6657, 0.0704)>
Face 5371
UV Count: 3
UV <Vector (0.6777, 0.0454)>
UV <Vector (0.6679, 0.0540)>
UV <Vector (0.6588, 0.0420)>
Face 5372
UV Count: 3
UV <Vector (0.7848, 0.0521)>
UV <Vector (0.7874, 0.0784)>
UV <Vector (0.7728, 0.0809)>
Face 5373
UV Count: 3
UV <Vector (0.3922, 0.7512)>
UV <Vector (0.3977, 0.7388)>
UV <Vector (0.4168, 0.7435)>
Face 5374
UV Count: 3
UV <Vector (0.3996, 0.7183)>
UV <Vector (0.3918, 0.7029)>
UV <Vector (0.3991, 0.6985)>
Face 5375
UV Count: 3
UV <Vector (0.3991, 0.6985)>
UV <Vector (0.4082, 0.6769)>
UV <Vector (0.4258, 0.6867)>
Face 5376
UV Count: 3
UV <Vector (0.4332, 0.6640)>
UV <Vector (0.4258, 0.6867)>
UV <Vector (0.4082, 0.6769)>
Face 5377
UV Count: 3
UV <Vector (0.4523, 0.6203)>
UV <Vector (0.4409, 0.6417)>
UV <Vector (0.4223, 0.6349)>
Face 5378
UV Count: 3
UV <Vector (0.4082, 0.6769)>
UV <Vector (0.3991, 0.6985)>
UV <Vector (0.3777, 0.6877)>
Face 5379
UV Count: 3
UV <Vector (0.4151, 0.6562)>
UV <Vector (0.4082, 0.6769)>
UV <Vector (0.3828, 0.6681)>
Face 5380
UV Count: 3
UV <Vector (0.4290, 0.6084)>
UV <Vector (0.4223, 0.6349)>
UV <Vector (0.3976, 0.6217)>
Face 5381
UV Count: 3
UV <Vector (0.3608, 0.5885)>
UV <Vector (0.3657, 0.5622)>
UV <Vector (0.4053, 0.5762)>
Face 5382
UV Count: 3
UV <Vector (0.2955, 0.5821)>
UV <Vector (0.2971, 0.5448)>
UV <Vector (0.3113, 0.5479)>
Face 5383
UV Count: 3
UV <Vector (0.2736, 0.5796)>
UV <Vector (0.2754, 0.5417)>
UV <Vector (0.2971, 0.5448)>
Face 5384
UV Count: 3
UV <Vector (0.4290, 0.6084)>
UV <Vector (0.4328, 0.5896)>
UV <Vector (0.4580, 0.6018)>
Face 5385
UV Count: 3
UV <Vector (0.3087, 0.5842)>
UV <Vector (0.3113, 0.5479)>
UV <Vector (0.3381, 0.5524)>
Face 5386
UV Count: 3
UV <Vector (0.3347, 0.5860)>
UV <Vector (0.3381, 0.5524)>
UV <Vector (0.3657, 0.5622)>
Face 5387
UV Count: 3
UV <Vector (0.4019, 0.5965)>
UV <Vector (0.4053, 0.5762)>
UV <Vector (0.4328, 0.5896)>
Face 5388
UV Count: 3
UV <Vector (0.3510, 0.7581)>
UV <Vector (0.3593, 0.7634)>
UV <Vector (0.3556, 0.7757)>
Face 5389
UV Count: 3
UV <Vector (0.3451, 0.7484)>
UV <Vector (0.3510, 0.7581)>
UV <Vector (0.3392, 0.7707)>
Face 5390
UV Count: 3
UV <Vector (0.4659, 0.6311)>
UV <Vector (0.4801, 0.6324)>
UV <Vector (0.4760, 0.6498)>
Face 5391
UV Count: 3
UV <Vector (0.4666, 0.7120)>
UV <Vector (0.4396, 0.7146)>
UV <Vector (0.4468, 0.6774)>
Face 5392
UV Count: 3
UV <Vector (0.4616, 0.7400)>
UV <Vector (0.4354, 0.7434)>
UV <Vector (0.4396, 0.7146)>
Face 5393
UV Count: 3
UV <Vector (0.4170, 0.7237)>
UV <Vector (0.4396, 0.7146)>
UV <Vector (0.4354, 0.7434)>
Face 5394
UV Count: 3
UV <Vector (0.4712, 0.6808)>
UV <Vector (0.4468, 0.6774)>
UV <Vector (0.4582, 0.6473)>
Face 5395
UV Count: 3
UV <Vector (0.4223, 0.6349)>
UV <Vector (0.4151, 0.6562)>
UV <Vector (0.3862, 0.6479)>
Face 5396
UV Count: 3
UV <Vector (0.4409, 0.6417)>
UV <Vector (0.4332, 0.6640)>
UV <Vector (0.4151, 0.6562)>
Face 5397
UV Count: 3
UV <Vector (0.4582, 0.6473)>
UV <Vector (0.4468, 0.6774)>
UV <Vector (0.4332, 0.6640)>
Face 5398
UV Count: 3
UV <Vector (0.3613, 0.6131)>
UV <Vector (0.3610, 0.6459)>
UV <Vector (0.3329, 0.6458)>
Face 5399
UV Count: 3
UV <Vector (0.2683, 0.6624)>
UV <Vector (0.2696, 0.6438)>
UV <Vector (0.2937, 0.6500)>
Face 5400
UV Count: 3
UV <Vector (0.3328, 0.6090)>
UV <Vector (0.3329, 0.6458)>
UV <Vector (0.3140, 0.6485)>
Face 5401
UV Count: 3
UV <Vector (0.3828, 0.6681)>
UV <Vector (0.3601, 0.6663)>
UV <Vector (0.3610, 0.6459)>
Face 5402
UV Count: 3
UV <Vector (0.2933, 0.6649)>
UV <Vector (0.2937, 0.6500)>
UV <Vector (0.3140, 0.6485)>
Face 5403
UV Count: 3
UV <Vector (0.3977, 0.7771)>
UV <Vector (0.4018, 0.7834)>
UV <Vector (0.3793, 0.7878)>
Face 5404
UV Count: 3
UV <Vector (0.4584, 0.7565)>
UV <Vector (0.4350, 0.7594)>
UV <Vector (0.4354, 0.7434)>
Face 5405
UV Count: 3
UV <Vector (0.3161, 0.5165)>
UV <Vector (0.3198, 0.4983)>
UV <Vector (0.3456, 0.5082)>
Face 5406
UV Count: 3
UV <Vector (0.3444, 0.5261)>
UV <Vector (0.3456, 0.5082)>
UV <Vector (0.3763, 0.5263)>
Face 5407
UV Count: 3
UV <Vector (0.4109, 0.5544)>
UV <Vector (0.4139, 0.5436)>
UV <Vector (0.4397, 0.5656)>
Face 5408
UV Count: 3
UV <Vector (0.2967, 0.5092)>
UV <Vector (0.2978, 0.4925)>
UV <Vector (0.3198, 0.4983)>
Face 5409
UV Count: 3
UV <Vector (0.2766, 0.5086)>
UV <Vector (0.2770, 0.4892)>
UV <Vector (0.2978, 0.4925)>
Face 5410
UV Count: 3
UV <Vector (0.4922, 0.5932)>
UV <Vector (0.4801, 0.5903)>
UV <Vector (0.4818, 0.5827)>
Face 5411
UV Count: 3
UV <Vector (0.3742, 0.5377)>
UV <Vector (0.3763, 0.5263)>
UV <Vector (0.4139, 0.5436)>
Face 5412
UV Count: 3
UV <Vector (0.4360, 0.5724)>
UV <Vector (0.4397, 0.5656)>
UV <Vector (0.4624, 0.5769)>
Face 5413
UV Count: 3
UV <Vector (0.4328, 0.5896)>
UV <Vector (0.4360, 0.5724)>
UV <Vector (0.4640, 0.5862)>
Face 5414
UV Count: 3
UV <Vector (0.3657, 0.5622)>
UV <Vector (0.3742, 0.5377)>
UV <Vector (0.4109, 0.5544)>
Face 5415
UV Count: 3
UV <Vector (0.2754, 0.5417)>
UV <Vector (0.2766, 0.5086)>
UV <Vector (0.2967, 0.5092)>
Face 5416
UV Count: 3
UV <Vector (0.2971, 0.5448)>
UV <Vector (0.2967, 0.5092)>
UV <Vector (0.3161, 0.5165)>
Face 5417
UV Count: 3
UV <Vector (0.4053, 0.5762)>
UV <Vector (0.4109, 0.5544)>
UV <Vector (0.4360, 0.5724)>
Face 5418
UV Count: 3
UV <Vector (0.3381, 0.5524)>
UV <Vector (0.3444, 0.5261)>
UV <Vector (0.3742, 0.5377)>
Face 5419
UV Count: 3
UV <Vector (0.3113, 0.5479)>
UV <Vector (0.3161, 0.5165)>
UV <Vector (0.3444, 0.5261)>
Face 5420
UV Count: 3
UV <Vector (0.5345, 0.0232)>
UV <Vector (0.5311, 0.0251)>
UV <Vector (0.5309, 0.0211)>
Face 5421
UV Count: 3
UV <Vector (0.5311, 0.0208)>
UV <Vector (0.5323, 0.0208)>
UV <Vector (0.5345, 0.0231)>
Face 5422
UV Count: 3
UV <Vector (0.5073, 0.0113)>
UV <Vector (0.5146, 0.0110)>
UV <Vector (0.5135, 0.0148)>
Face 5423
UV Count: 3
UV <Vector (0.5345, 0.0231)>
UV <Vector (0.5368, 0.0213)>
UV <Vector (0.5418, 0.0282)>
Face 5424
UV Count: 3
UV <Vector (0.5418, 0.0282)>
UV <Vector (0.5462, 0.0364)>
UV <Vector (0.5401, 0.0391)>
Face 5425
UV Count: 3
UV <Vector (0.5482, 0.0421)>
UV <Vector (0.5510, 0.0468)>
UV <Vector (0.5443, 0.0504)>
Face 5426
UV Count: 3
UV <Vector (0.5523, 0.0572)>
UV <Vector (0.5601, 0.0625)>
UV <Vector (0.5516, 0.0694)>
Face 5427
UV Count: 3
UV <Vector (0.5601, 0.0625)>
UV <Vector (0.5634, 0.0549)>
UV <Vector (0.5720, 0.0622)>
Face 5428
UV Count: 3
UV <Vector (0.5798, 0.0751)>
UV <Vector (0.5782, 0.0727)>
UV <Vector (0.5832, 0.0709)>
Face 5429
UV Count: 3
UV <Vector (0.5811, 0.0776)>
UV <Vector (0.5806, 0.0765)>
UV <Vector (0.5835, 0.0767)>
Face 5430
UV Count: 3
UV <Vector (0.5727, 0.0740)>
UV <Vector (0.5771, 0.0695)>
UV <Vector (0.5803, 0.0745)>
Face 5431
UV Count: 3
UV <Vector (0.5803, 0.0745)>
UV <Vector (0.5818, 0.0768)>
UV <Vector (0.5806, 0.0778)>
Face 5432
UV Count: 3
UV <Vector (0.5818, 0.0768)>
UV <Vector (0.5814, 0.0783)>
UV <Vector (0.5811, 0.0776)>
Face 5433
UV Count: 3
UV <Vector (0.5814, 0.0783)>
UV <Vector (0.5794, 0.0782)>
UV <Vector (0.5806, 0.0765)>
Face 5434
UV Count: 3
UV <Vector (0.5777, 0.0775)>
UV <Vector (0.5750, 0.0759)>
UV <Vector (0.5782, 0.0727)>
Face 5435
UV Count: 3
UV <Vector (0.5745, 0.0687)>
UV <Vector (0.5704, 0.0743)>
UV <Vector (0.5681, 0.0723)>
Face 5436
UV Count: 3
UV <Vector (0.5782, 0.0727)>
UV <Vector (0.5750, 0.0759)>
UV <Vector (0.5730, 0.0741)>
Face 5437
UV Count: 3
UV <Vector (0.5681, 0.0723)>
UV <Vector (0.5600, 0.0683)>
UV <Vector (0.5648, 0.0625)>
Face 5438
UV Count: 3
UV <Vector (0.5600, 0.0683)>
UV <Vector (0.5511, 0.0615)>
UV <Vector (0.5562, 0.0552)>
Face 5439
UV Count: 3
UV <Vector (0.5562, 0.0552)>
UV <Vector (0.5511, 0.0615)>
UV <Vector (0.5429, 0.0527)>
Face 5440
UV Count: 3
UV <Vector (0.5478, 0.0472)>
UV <Vector (0.5429, 0.0527)>
UV <Vector (0.5367, 0.0435)>
Face 5441
UV Count: 3
UV <Vector (0.5423, 0.0398)>
UV <Vector (0.5381, 0.0306)>
UV <Vector (0.5416, 0.0288)>
Face 5442
UV Count: 3
UV <Vector (0.5381, 0.0306)>
UV <Vector (0.5333, 0.0329)>
UV <Vector (0.5311, 0.0251)>
Face 5443
UV Count: 3
UV <Vector (0.4882, 0.0183)>
UV <Vector (0.4942, 0.0104)>
UV <Vector (0.4989, 0.0164)>
Face 5444
UV Count: 3
UV <Vector (0.5323, 0.0208)>
UV <Vector (0.5325, 0.0211)>
UV <Vector (0.5309, 0.0211)>
Face 5445
UV Count: 3
UV <Vector (0.7963, 0.2594)>
UV <Vector (0.7877, 0.2613)>
UV <Vector (0.7875, 0.2541)>
Face 5446
UV Count: 3
UV <Vector (0.7877, 0.2613)>
UV <Vector (0.7810, 0.2616)>
UV <Vector (0.7810, 0.2558)>
Face 5447
UV Count: 3
UV <Vector (0.7810, 0.2616)>
UV <Vector (0.7745, 0.2622)>
UV <Vector (0.7738, 0.2582)>
Face 5448
UV Count: 3
UV <Vector (0.7679, 0.2648)>
UV <Vector (0.7659, 0.2600)>
UV <Vector (0.7738, 0.2582)>
Face 5449
UV Count: 3
UV <Vector (0.7594, 0.2657)>
UV <Vector (0.7586, 0.2620)>
UV <Vector (0.7659, 0.2600)>
Face 5450
UV Count: 3
UV <Vector (0.7534, 0.2665)>
UV <Vector (0.7528, 0.2627)>
UV <Vector (0.7586, 0.2620)>
Face 5451
UV Count: 3
UV <Vector (0.7534, 0.2665)>
UV <Vector (0.7423, 0.2684)>
UV <Vector (0.7420, 0.2670)>
Face 5452
UV Count: 3
UV <Vector (0.7423, 0.2684)>
UV <Vector (0.7355, 0.2723)>
UV <Vector (0.7348, 0.2689)>
Face 5453
UV Count: 3
UV <Vector (0.7273, 0.2749)>
UV <Vector (0.7245, 0.2718)>
UV <Vector (0.7348, 0.2689)>
Face 5454
UV Count: 3
UV <Vector (0.8200, 0.2525)>
UV <Vector (0.8111, 0.2555)>
UV <Vector (0.8109, 0.2494)>
Face 5455
UV Count: 3
UV <Vector (0.8111, 0.2555)>
UV <Vector (0.8032, 0.2573)>
UV <Vector (0.8022, 0.2513)>
Face 5456
UV Count: 3
UV <Vector (0.8032, 0.2573)>
UV <Vector (0.7963, 0.2594)>
UV <Vector (0.7950, 0.2520)>
Face 5457
UV Count: 3
UV <Vector (0.7268, 0.1827)>
UV <Vector (0.7497, 0.2447)>
UV <Vector (0.7412, 0.2471)>
Face 5458
UV Count: 3
UV <Vector (0.7482, 0.1788)>
UV <Vector (0.7677, 0.2406)>
UV <Vector (0.7586, 0.2426)>
Face 5459
UV Count: 3
UV <Vector (0.7319, 0.2499)>
UV <Vector (0.7256, 0.2521)>
UV <Vector (0.6991, 0.1932)>
Face 5460
UV Count: 3
UV <Vector (0.7566, 0.1780)>
UV <Vector (0.7760, 0.2388)>
UV <Vector (0.7677, 0.2406)>
Face 5461
UV Count: 3
UV <Vector (0.7171, 0.1855)>
UV <Vector (0.7412, 0.2471)>
UV <Vector (0.7319, 0.2499)>
Face 5462
UV Count: 3
UV <Vector (0.7368, 0.1812)>
UV <Vector (0.7586, 0.2426)>
UV <Vector (0.7497, 0.2447)>
Face 5463
UV Count: 3
UV <Vector (0.7922, 0.1715)>
UV <Vector (0.8053, 0.1690)>
UV <Vector (0.8119, 0.2325)>
Face 5464
UV Count: 3
UV <Vector (0.7799, 0.1737)>
UV <Vector (0.7941, 0.2359)>
UV <Vector (0.7844, 0.2370)>
Face 5465
UV Count: 3
UV <Vector (0.6908, 0.1979)>
UV <Vector (0.6991, 0.1932)>
UV <Vector (0.7256, 0.2521)>
Face 5466
UV Count: 3
UV <Vector (0.7671, 0.1763)>
UV <Vector (0.7844, 0.2370)>
UV <Vector (0.7760, 0.2388)>
Face 5467
UV Count: 3
UV <Vector (0.8053, 0.1690)>
UV <Vector (0.8165, 0.1672)>
UV <Vector (0.8201, 0.2311)>
Face 5468
UV Count: 3
UV <Vector (0.7922, 0.1715)>
UV <Vector (0.8032, 0.2348)>
UV <Vector (0.7941, 0.2359)>
Face 5469
UV Count: 3
UV <Vector (0.3233, 0.4872)>
UV <Vector (0.3265, 0.4781)>
UV <Vector (0.3517, 0.4846)>
Face 5470
UV Count: 3
UV <Vector (0.2772, 0.4777)>
UV <Vector (0.2774, 0.4631)>
UV <Vector (0.2991, 0.4672)>
Face 5471
UV Count: 3
UV <Vector (0.4168, 0.5329)>
UV <Vector (0.4234, 0.5206)>
UV <Vector (0.4526, 0.5394)>
Face 5472
UV Count: 3
UV <Vector (0.3491, 0.4966)>
UV <Vector (0.3517, 0.4846)>
UV <Vector (0.3839, 0.5022)>
Face 5473
UV Count: 3
UV <Vector (0.4855, 0.5733)>
UV <Vector (0.4910, 0.5616)>
UV <Vector (0.5026, 0.5678)>
Face 5474
UV Count: 3
UV <Vector (0.3803, 0.5140)>
UV <Vector (0.3839, 0.5022)>
UV <Vector (0.4234, 0.5206)>
Face 5475
UV Count: 3
UV <Vector (0.2981, 0.4798)>
UV <Vector (0.2991, 0.4672)>
UV <Vector (0.3265, 0.4781)>
Face 5476
UV Count: 3
UV <Vector (0.4447, 0.5564)>
UV <Vector (0.4526, 0.5394)>
UV <Vector (0.4705, 0.5522)>
Face 5477
UV Count: 3
UV <Vector (0.4801, 0.5903)>
UV <Vector (0.4922, 0.5932)>
UV <Vector (0.4853, 0.6126)>
Face 5478
UV Count: 3
UV <Vector (0.4818, 0.5827)>
UV <Vector (0.4801, 0.5903)>
UV <Vector (0.4640, 0.5862)>
Face 5479
UV Count: 3
UV <Vector (0.4818, 0.5827)>
UV <Vector (0.4624, 0.5769)>
UV <Vector (0.4653, 0.5673)>
Face 5480
UV Count: 3
UV <Vector (0.4742, 0.6082)>
UV <Vector (0.4853, 0.6126)>
UV <Vector (0.4801, 0.6324)>
Face 5481
UV Count: 3
UV <Vector (0.4523, 0.6203)>
UV <Vector (0.4580, 0.6018)>
UV <Vector (0.4742, 0.6082)>
Face 5482
UV Count: 3
UV <Vector (0.3097, 0.7475)>
UV <Vector (0.3292, 0.7525)>
UV <Vector (0.3213, 0.7814)>
Face 5483
UV Count: 3
UV <Vector (0.3392, 0.7707)>
UV <Vector (0.3350, 0.7834)>
UV <Vector (0.3213, 0.7814)>
Face 5484
UV Count: 3
UV <Vector (0.3537, 0.7863)>
UV <Vector (0.3350, 0.7834)>
UV <Vector (0.3392, 0.7707)>
Face 5485
UV Count: 3
UV <Vector (0.2435, 0.8930)>
UV <Vector (0.2449, 0.8933)>
UV <Vector (0.2446, 0.8945)>
Face 5486
UV Count: 3
UV <Vector (0.2460, 0.8995)>
UV <Vector (0.2445, 0.8999)>
UV <Vector (0.2446, 0.8987)>
Face 5487
UV Count: 3
UV <Vector (0.2436, 0.8997)>
UV <Vector (0.2438, 0.8986)>
UV <Vector (0.2446, 0.8987)>
Face 5488
UV Count: 3
UV <Vector (0.2433, 0.9028)>
UV <Vector (0.2428, 0.9046)>
UV <Vector (0.2417, 0.9047)>
Face 5489
UV Count: 3
UV <Vector (0.2416, 0.9182)>
UV <Vector (0.2414, 0.9211)>
UV <Vector (0.2391, 0.9204)>
Face 5490
UV Count: 3
UV <Vector (0.2419, 0.9150)>
UV <Vector (0.2401, 0.9148)>
UV <Vector (0.2406, 0.9114)>
Face 5491
UV Count: 3
UV <Vector (0.2441, 0.9150)>
UV <Vector (0.2419, 0.9150)>
UV <Vector (0.2421, 0.9115)>
Face 5492
UV Count: 3
UV <Vector (0.2467, 0.9136)>
UV <Vector (0.2441, 0.9150)>
UV <Vector (0.2435, 0.9107)>
Face 5493
UV Count: 3
UV <Vector (0.2490, 0.9128)>
UV <Vector (0.2467, 0.9136)>
UV <Vector (0.2451, 0.9106)>
Face 5494
UV Count: 3
UV <Vector (0.2498, 0.9078)>
UV <Vector (0.2518, 0.9123)>
UV <Vector (0.2490, 0.9128)>
Face 5495
UV Count: 3
UV <Vector (0.2419, 0.9150)>
UV <Vector (0.2416, 0.9182)>
UV <Vector (0.2396, 0.9178)>
Face 5496
UV Count: 3
UV <Vector (0.2438, 0.9204)>
UV <Vector (0.2414, 0.9211)>
UV <Vector (0.2416, 0.9182)>
Face 5497
UV Count: 3
UV <Vector (0.2438, 0.9204)>
UV <Vector (0.2440, 0.9182)>
UV <Vector (0.2462, 0.9188)>
Face 5498
UV Count: 3
UV <Vector (0.2419, 0.9150)>
UV <Vector (0.2441, 0.9150)>
UV <Vector (0.2440, 0.9182)>
Face 5499
UV Count: 3
UV <Vector (0.2462, 0.9167)>
UV <Vector (0.2462, 0.9188)>
UV <Vector (0.2440, 0.9182)>
Face 5500
UV Count: 3
UV <Vector (0.2414, 0.9303)>
UV <Vector (0.2375, 0.9298)>
UV <Vector (0.2383, 0.9252)>
Face 5501
UV Count: 3
UV <Vector (0.2410, 0.9395)>
UV <Vector (0.2436, 0.9485)>
UV <Vector (0.2336, 0.9491)>
Face 5502
UV Count: 3
UV <Vector (0.2414, 0.9303)>
UV <Vector (0.2410, 0.9395)>
UV <Vector (0.2358, 0.9388)>
Face 5503
UV Count: 3
UV <Vector (0.2414, 0.9211)>
UV <Vector (0.2420, 0.9254)>
UV <Vector (0.2383, 0.9252)>
Face 5504
UV Count: 3
UV <Vector (0.2438, 0.9204)>
UV <Vector (0.2450, 0.9254)>
UV <Vector (0.2420, 0.9254)>
Face 5505
UV Count: 3
UV <Vector (0.2414, 0.9303)>
UV <Vector (0.2420, 0.9254)>
UV <Vector (0.2450, 0.9254)>
Face 5506
UV Count: 3
UV <Vector (0.2493, 0.9272)>
UV <Vector (0.2490, 0.9318)>
UV <Vector (0.2451, 0.9309)>
Face 5507
UV Count: 3
UV <Vector (0.2531, 0.9284)>
UV <Vector (0.2532, 0.9325)>
UV <Vector (0.2490, 0.9318)>
Face 5508
UV Count: 3
UV <Vector (0.2438, 0.9204)>
UV <Vector (0.2465, 0.9201)>
UV <Vector (0.2475, 0.9225)>
Face 5509
UV Count: 3
UV <Vector (0.2502, 0.9249)>
UV <Vector (0.2493, 0.9272)>
UV <Vector (0.2450, 0.9254)>
Face 5510
UV Count: 3
UV <Vector (0.2530, 0.9256)>
UV <Vector (0.2531, 0.9284)>
UV <Vector (0.2493, 0.9272)>
Face 5511
UV Count: 3
UV <Vector (0.2441, 0.8892)>
UV <Vector (0.2445, 0.8867)>
UV <Vector (0.2464, 0.8872)>
Face 5512
UV Count: 3
UV <Vector (0.2445, 0.8867)>
UV <Vector (0.2447, 0.8848)>
UV <Vector (0.2467, 0.8851)>
Face 5513
UV Count: 3
UV <Vector (0.2450, 0.8830)>
UV <Vector (0.2472, 0.8832)>
UV <Vector (0.2467, 0.8851)>
Face 5514
UV Count: 3
UV <Vector (0.2596, 0.8886)>
UV <Vector (0.2556, 0.8869)>
UV <Vector (0.2570, 0.8841)>
Face 5515
UV Count: 3
UV <Vector (0.2509, 0.8861)>
UV <Vector (0.2486, 0.8855)>
UV <Vector (0.2493, 0.8835)>
Face 5516
UV Count: 3
UV <Vector (0.2438, 0.8913)>
UV <Vector (0.2441, 0.8892)>
UV <Vector (0.2459, 0.8895)>
Face 5517
UV Count: 3
UV <Vector (0.2434, 0.9012)>
UV <Vector (0.2433, 0.9028)>
UV <Vector (0.2420, 0.9027)>
Face 5518
UV Count: 3
UV <Vector (0.2493, 0.8959)>
UV <Vector (0.2525, 0.8975)>
UV <Vector (0.2500, 0.8974)>
Face 5519
UV Count: 3
UV <Vector (0.2470, 0.8950)>
UV <Vector (0.2493, 0.8959)>
UV <Vector (0.2485, 0.8966)>
Face 5520
UV Count: 3
UV <Vector (0.2433, 0.8943)>
UV <Vector (0.2446, 0.8945)>
UV <Vector (0.2443, 0.8956)>
Face 5521
UV Count: 3
UV <Vector (0.2876, 0.8197)>
UV <Vector (0.2758, 0.8545)>
UV <Vector (0.2693, 0.8504)>
Face 5522
UV Count: 3
UV <Vector (0.2482, 0.8929)>
UV <Vector (0.2510, 0.8941)>
UV <Vector (0.2498, 0.8952)>
Face 5523
UV Count: 3
UV <Vector (0.2475, 0.8942)>
UV <Vector (0.2498, 0.8952)>
UV <Vector (0.2493, 0.8959)>
Face 5524
UV Count: 3
UV <Vector (0.2493, 0.8959)>
UV <Vector (0.2498, 0.8952)>
UV <Vector (0.2520, 0.8961)>
Face 5525
UV Count: 3
UV <Vector (0.2535, 0.8954)>
UV <Vector (0.2548, 0.8975)>
UV <Vector (0.2525, 0.8975)>
Face 5526
UV Count: 3
UV <Vector (0.2510, 0.8941)>
UV <Vector (0.2535, 0.8954)>
UV <Vector (0.2520, 0.8961)>
Face 5527
UV Count: 3
UV <Vector (0.2548, 0.8975)>
UV <Vector (0.2535, 0.8954)>
UV <Vector (0.2561, 0.8944)>
Face 5528
UV Count: 3
UV <Vector (0.2525, 0.8975)>
UV <Vector (0.2548, 0.8975)>
UV <Vector (0.2533, 0.8997)>
Face 5529
UV Count: 3
UV <Vector (0.2477, 0.8990)>
UV <Vector (0.2479, 0.8982)>
UV <Vector (0.2500, 0.8974)>
Face 5530
UV Count: 3
UV <Vector (0.2478, 0.9026)>
UV <Vector (0.2477, 0.9007)>
UV <Vector (0.2518, 0.8987)>
Face 5531
UV Count: 3
UV <Vector (0.2436, 0.8997)>
UV <Vector (0.2434, 0.9012)>
UV <Vector (0.2423, 0.9011)>
Face 5532
UV Count: 3
UV <Vector (0.2460, 0.8995)>
UV <Vector (0.2477, 0.8990)>
UV <Vector (0.2477, 0.9007)>
Face 5533
UV Count: 3
UV <Vector (0.2459, 0.9010)>
UV <Vector (0.2477, 0.9007)>
UV <Vector (0.2478, 0.9026)>
Face 5534
UV Count: 3
UV <Vector (0.2493, 0.8907)>
UV <Vector (0.2522, 0.8918)>
UV <Vector (0.2510, 0.8941)>
Face 5535
UV Count: 3
UV <Vector (0.2535, 0.8954)>
UV <Vector (0.2510, 0.8941)>
UV <Vector (0.2522, 0.8918)>
Face 5536
UV Count: 3
UV <Vector (0.2501, 0.8886)>
UV <Vector (0.2539, 0.8898)>
UV <Vector (0.2522, 0.8918)>
Face 5537
UV Count: 3
UV <Vector (0.2561, 0.8944)>
UV <Vector (0.2522, 0.8918)>
UV <Vector (0.2539, 0.8898)>
Face 5538
UV Count: 3
UV <Vector (0.2509, 0.8861)>
UV <Vector (0.2556, 0.8869)>
UV <Vector (0.2539, 0.8898)>
Face 5539
UV Count: 3
UV <Vector (0.2574, 0.8916)>
UV <Vector (0.2539, 0.8898)>
UV <Vector (0.2556, 0.8869)>
Face 5540
UV Count: 3
UV <Vector (0.2459, 0.9027)>
UV <Vector (0.2478, 0.9026)>
UV <Vector (0.2461, 0.9057)>
Face 5541
UV Count: 3
UV <Vector (0.2461, 0.9057)>
UV <Vector (0.2478, 0.9026)>
UV <Vector (0.2498, 0.9052)>
Face 5542
UV Count: 3
UV <Vector (0.2468, 0.9069)>
UV <Vector (0.2498, 0.9052)>
UV <Vector (0.2498, 0.9078)>
Face 5543
UV Count: 3
UV <Vector (0.2467, 0.9136)>
UV <Vector (0.2480, 0.9159)>
UV <Vector (0.2462, 0.9167)>
Face 5544
UV Count: 3
UV <Vector (0.2490, 0.9128)>
UV <Vector (0.2501, 0.9157)>
UV <Vector (0.2480, 0.9159)>
Face 5545
UV Count: 3
UV <Vector (0.2518, 0.9123)>
UV <Vector (0.2526, 0.9158)>
UV <Vector (0.2501, 0.9157)>
Face 5546
UV Count: 3
UV <Vector (0.2477, 0.8990)>
UV <Vector (0.2525, 0.8975)>
UV <Vector (0.2518, 0.8987)>
Face 5547
UV Count: 3
UV <Vector (0.2556, 0.9070)>
UV <Vector (0.2562, 0.9122)>
UV <Vector (0.2518, 0.9123)>
Face 5548
UV Count: 3
UV <Vector (0.2603, 0.9071)>
UV <Vector (0.2601, 0.9129)>
UV <Vector (0.2562, 0.9122)>
Face 5549
UV Count: 3
UV <Vector (0.2660, 0.9082)>
UV <Vector (0.2642, 0.9145)>
UV <Vector (0.2601, 0.9129)>
Face 5550
UV Count: 3
UV <Vector (0.2712, 0.9110)>
UV <Vector (0.2687, 0.9169)>
UV <Vector (0.2642, 0.9145)>
Face 5551
UV Count: 3
UV <Vector (0.2562, 0.9122)>
UV <Vector (0.2560, 0.9166)>
UV <Vector (0.2526, 0.9158)>
Face 5552
UV Count: 3
UV <Vector (0.2498, 0.9052)>
UV <Vector (0.2478, 0.9026)>
UV <Vector (0.2533, 0.8997)>
Face 5553
UV Count: 3
UV <Vector (0.2590, 0.9027)>
UV <Vector (0.2603, 0.9071)>
UV <Vector (0.2556, 0.9070)>
Face 5554
UV Count: 3
UV <Vector (0.2544, 0.9035)>
UV <Vector (0.2533, 0.8997)>
UV <Vector (0.2569, 0.8997)>
Face 5555
UV Count: 3
UV <Vector (0.2569, 0.8997)>
UV <Vector (0.2533, 0.8997)>
UV <Vector (0.2548, 0.8975)>
Face 5556
UV Count: 3
UV <Vector (0.2453, 0.9369)>
UV <Vector (0.2410, 0.9395)>
UV <Vector (0.2414, 0.9303)>
Face 5557
UV Count: 3
UV <Vector (0.2410, 0.9395)>
UV <Vector (0.2453, 0.9369)>
UV <Vector (0.2499, 0.9411)>
Face 5558
UV Count: 3
UV <Vector (0.2436, 0.9485)>
UV <Vector (0.2473, 0.9568)>
UV <Vector (0.2362, 0.9606)>
Face 5559
UV Count: 3
UV <Vector (0.2473, 0.9568)>
UV <Vector (0.2569, 0.9687)>
UV <Vector (0.2463, 0.9775)>
Face 5560
UV Count: 3
UV <Vector (0.2785, 0.9807)>
UV <Vector (0.2754, 0.9961)>
UV <Vector (0.2603, 0.9899)>
Face 5561
UV Count: 3
UV <Vector (0.2546, 0.9401)>
UV <Vector (0.2577, 0.9487)>
UV <Vector (0.2532, 0.9507)>
Face 5562
UV Count: 3
UV <Vector (0.2577, 0.9487)>
UV <Vector (0.2673, 0.9558)>
UV <Vector (0.2637, 0.9606)>
Face 5563
UV Count: 3
UV <Vector (0.2730, 0.9663)>
UV <Vector (0.2756, 0.9601)>
UV <Vector (0.2826, 0.9630)>
Face 5564
UV Count: 3
UV <Vector (0.2532, 0.9507)>
UV <Vector (0.2473, 0.9568)>
UV <Vector (0.2436, 0.9485)>
Face 5565
UV Count: 3
UV <Vector (0.2473, 0.9568)>
UV <Vector (0.2532, 0.9507)>
UV <Vector (0.2637, 0.9606)>
Face 5566
UV Count: 3
UV <Vector (0.2678, 0.9753)>
UV <Vector (0.2730, 0.9663)>
UV <Vector (0.2810, 0.9704)>
Face 5567
UV Count: 3
UV <Vector (0.2490, 0.9318)>
UV <Vector (0.2499, 0.9411)>
UV <Vector (0.2453, 0.9369)>
Face 5568
UV Count: 3
UV <Vector (0.2532, 0.9325)>
UV <Vector (0.2546, 0.9401)>
UV <Vector (0.2499, 0.9411)>
Face 5569
UV Count: 3
UV <Vector (0.5832, 0.0709)>
UV <Vector (0.5782, 0.0727)>
UV <Vector (0.5771, 0.0709)>
Face 5570
UV Count: 3
UV <Vector (0.5771, 0.0695)>
UV <Vector (0.5727, 0.0740)>
UV <Vector (0.5679, 0.0679)>
Face 5571
UV Count: 3
UV <Vector (0.5806, 0.0778)>
UV <Vector (0.5811, 0.0776)>
UV <Vector (0.5826, 0.0789)>
Face 5572
UV Count: 3
UV <Vector (0.5778, 0.0778)>
UV <Vector (0.5806, 0.0778)>
UV <Vector (0.5807, 0.0807)>
Face 5573
UV Count: 3
UV <Vector (0.5764, 0.0822)>
UV <Vector (0.5687, 0.0797)>
UV <Vector (0.5727, 0.0740)>
Face 5574
UV Count: 3
UV <Vector (0.5727, 0.0740)>
UV <Vector (0.5687, 0.0797)>
UV <Vector (0.5625, 0.0760)>
Face 5575
UV Count: 3
UV <Vector (0.5625, 0.0760)>
UV <Vector (0.5516, 0.0694)>
UV <Vector (0.5601, 0.0625)>
Face 5576
UV Count: 3
UV <Vector (0.5804, 0.0644)>
UV <Vector (0.5826, 0.0673)>
UV <Vector (0.5771, 0.0709)>
Face 5577
UV Count: 3
UV <Vector (0.5323, 0.0459)>
UV <Vector (0.5315, 0.0410)>
UV <Vector (0.5401, 0.0391)>
Face 5578
UV Count: 3
UV <Vector (0.5315, 0.0410)>
UV <Vector (0.5307, 0.0319)>
UV <Vector (0.5371, 0.0306)>
Face 5579
UV Count: 3
UV <Vector (0.5371, 0.0306)>
UV <Vector (0.5307, 0.0319)>
UV <Vector (0.5302, 0.0244)>
Face 5580
UV Count: 3
UV <Vector (0.5146, 0.0110)>
UV <Vector (0.5073, 0.0113)>
UV <Vector (0.5084, 0.0020)>
Face 5581
UV Count: 3
UV <Vector (0.5423, 0.0398)>
UV <Vector (0.5367, 0.0435)>
UV <Vector (0.5333, 0.0329)>
Face 5582
UV Count: 3
UV <Vector (0.5323, 0.0208)>
UV <Vector (0.5311, 0.0208)>
UV <Vector (0.5328, 0.0199)>
Face 5583
UV Count: 3
UV <Vector (0.5328, 0.0199)>
UV <Vector (0.5364, 0.0226)>
UV <Vector (0.5345, 0.0232)>
Face 5584
UV Count: 3
UV <Vector (0.5364, 0.0226)>
UV <Vector (0.5416, 0.0288)>
UV <Vector (0.5381, 0.0306)>
Face 5585
UV Count: 3
UV <Vector (0.5073, 0.0113)>
UV <Vector (0.5029, 0.0127)>
UV <Vector (0.5000, 0.0068)>
Face 5586
UV Count: 3
UV <Vector (0.4942, 0.0104)>
UV <Vector (0.5000, 0.0068)>
UV <Vector (0.5029, 0.0127)>
Face 5587
UV Count: 3
UV <Vector (0.5423, 0.0398)>
UV <Vector (0.5490, 0.0350)>
UV <Vector (0.5527, 0.0412)>
Face 5588
UV Count: 3
UV <Vector (0.5478, 0.0472)>
UV <Vector (0.5527, 0.0412)>
UV <Vector (0.5611, 0.0477)>
Face 5589
UV Count: 3
UV <Vector (0.5562, 0.0552)>
UV <Vector (0.5611, 0.0477)>
UV <Vector (0.5705, 0.0548)>
Face 5590
UV Count: 3
UV <Vector (0.5705, 0.0548)>
UV <Vector (0.5781, 0.0610)>
UV <Vector (0.5710, 0.0670)>
Face 5591
UV Count: 3
UV <Vector (0.5059, 0.0659)>
UV <Vector (0.4910, 0.0600)>
UV <Vector (0.4945, 0.0534)>
Face 5592
UV Count: 3
UV <Vector (0.5076, 0.0285)>
UV <Vector (0.5101, 0.0232)>
UV <Vector (0.5154, 0.0251)>
Face 5593
UV Count: 3
UV <Vector (0.5200, 0.0169)>
UV <Vector (0.5135, 0.0148)>
UV <Vector (0.5146, 0.0110)>
Face 5594
UV Count: 3
UV <Vector (0.5252, 0.0099)>
UV <Vector (0.5217, 0.0140)>
UV <Vector (0.5146, 0.0110)>
Face 5595
UV Count: 3
UV <Vector (0.5111, 0.0470)>
UV <Vector (0.5005, 0.0428)>
UV <Vector (0.5046, 0.0354)>
Face 5596
UV Count: 3
UV <Vector (0.2560, 0.9166)>
UV <Vector (0.2562, 0.9122)>
UV <Vector (0.2601, 0.9129)>
Face 5597
UV Count: 3
UV <Vector (0.2588, 0.9173)>
UV <Vector (0.2601, 0.9129)>
UV <Vector (0.2642, 0.9145)>
Face 5598
UV Count: 3
UV <Vector (0.2588, 0.9173)>
UV <Vector (0.2622, 0.9195)>
UV <Vector (0.2585, 0.9204)>
Face 5599
UV Count: 3
UV <Vector (0.2465, 0.9201)>
UV <Vector (0.2462, 0.9188)>
UV <Vector (0.2474, 0.9189)>
Face 5600
UV Count: 3
UV <Vector (0.2613, 0.9249)>
UV <Vector (0.2587, 0.9228)>
UV <Vector (0.2599, 0.9221)>
Face 5601
UV Count: 3
UV <Vector (0.2584, 0.9254)>
UV <Vector (0.2569, 0.9235)>
UV <Vector (0.2587, 0.9228)>
Face 5602
UV Count: 3
UV <Vector (0.2462, 0.9167)>
UV <Vector (0.2480, 0.9185)>
UV <Vector (0.2474, 0.9189)>
Face 5603
UV Count: 3
UV <Vector (0.2530, 0.9256)>
UV <Vector (0.2526, 0.9240)>
UV <Vector (0.2548, 0.9237)>
Face 5604
UV Count: 3
UV <Vector (0.2480, 0.9159)>
UV <Vector (0.2493, 0.9183)>
UV <Vector (0.2480, 0.9185)>
Face 5605
UV Count: 3
UV <Vector (0.2502, 0.9249)>
UV <Vector (0.2504, 0.9236)>
UV <Vector (0.2526, 0.9240)>
Face 5606
UV Count: 3
UV <Vector (0.2501, 0.9157)>
UV <Vector (0.2508, 0.9178)>
UV <Vector (0.2493, 0.9183)>
Face 5607
UV Count: 3
UV <Vector (0.2502, 0.9249)>
UV <Vector (0.2475, 0.9225)>
UV <Vector (0.2486, 0.9219)>
Face 5608
UV Count: 3
UV <Vector (0.2526, 0.9158)>
UV <Vector (0.2525, 0.9179)>
UV <Vector (0.2508, 0.9178)>
Face 5609
UV Count: 3
UV <Vector (0.2475, 0.9225)>
UV <Vector (0.2465, 0.9201)>
UV <Vector (0.2478, 0.9203)>
Face 5610
UV Count: 3
UV <Vector (0.2560, 0.9166)>
UV <Vector (0.2588, 0.9173)>
UV <Vector (0.2568, 0.9195)>
Face 5611
UV Count: 3
UV <Vector (0.2498, 0.9052)>
UV <Vector (0.2544, 0.9035)>
UV <Vector (0.2556, 0.9070)>
Face 5612
UV Count: 3
UV <Vector (0.2548, 0.9237)>
UV <Vector (0.2546, 0.9224)>
UV <Vector (0.2559, 0.9222)>
Face 5613
UV Count: 3
UV <Vector (0.2493, 0.9183)>
UV <Vector (0.2496, 0.9190)>
UV <Vector (0.2486, 0.9191)>
Face 5614
UV Count: 3
UV <Vector (0.2480, 0.9185)>
UV <Vector (0.2486, 0.9191)>
UV <Vector (0.2483, 0.9192)>
Face 5615
UV Count: 3
UV <Vector (0.2483, 0.9192)>
UV <Vector (0.2486, 0.9197)>
UV <Vector (0.2478, 0.9203)>
Face 5616
UV Count: 3
UV <Vector (0.2478, 0.9203)>
UV <Vector (0.2486, 0.9197)>
UV <Vector (0.2492, 0.9214)>
Face 5617
UV Count: 3
UV <Vector (0.2486, 0.9219)>
UV <Vector (0.2492, 0.9214)>
UV <Vector (0.2508, 0.9225)>
Face 5618
UV Count: 3
UV <Vector (0.2563, 0.9212)>
UV <Vector (0.2557, 0.9204)>
UV <Vector (0.2568, 0.9195)>
Face 5619
UV Count: 3
UV <Vector (0.2526, 0.9240)>
UV <Vector (0.2527, 0.9228)>
UV <Vector (0.2546, 0.9224)>
Face 5620
UV Count: 3
UV <Vector (0.2570, 0.9217)>
UV <Vector (0.2563, 0.9212)>
UV <Vector (0.2585, 0.9204)>
Face 5621
UV Count: 3
UV <Vector (0.2622, 0.9195)>
UV <Vector (0.2633, 0.9232)>
UV <Vector (0.2599, 0.9221)>
Face 5622
UV Count: 3
UV <Vector (0.2523, 0.9187)>
UV <Vector (0.2509, 0.9188)>
UV <Vector (0.2508, 0.9178)>
Face 5623
UV Count: 3
UV <Vector (0.2568, 0.9195)>
UV <Vector (0.2557, 0.9204)>
UV <Vector (0.2544, 0.9194)>
Face 5624
UV Count: 3
UV <Vector (0.2526, 0.9158)>
UV <Vector (0.2560, 0.9166)>
UV <Vector (0.2548, 0.9185)>
Face 5625
UV Count: 3
UV <Vector (0.2587, 0.9228)>
UV <Vector (0.2566, 0.9220)>
UV <Vector (0.2570, 0.9217)>
Face 5626
UV Count: 3
UV <Vector (0.2504, 0.9236)>
UV <Vector (0.2508, 0.9225)>
UV <Vector (0.2527, 0.9228)>
Face 5627
UV Count: 3
UV <Vector (0.2554, 0.9255)>
UV <Vector (0.2548, 0.9237)>
UV <Vector (0.2569, 0.9235)>
Face 5628
UV Count: 3
UV <Vector (0.2548, 0.9185)>
UV <Vector (0.2544, 0.9194)>
UV <Vector (0.2523, 0.9187)>
Face 5629
UV Count: 3
UV <Vector (0.2569, 0.9235)>
UV <Vector (0.2559, 0.9222)>
UV <Vector (0.2566, 0.9220)>
Face 5630
UV Count: 3
UV <Vector (0.2687, 0.9169)>
UV <Vector (0.2674, 0.9211)>
UV <Vector (0.2622, 0.9195)>
Face 5631
UV Count: 3
UV <Vector (0.2633, 0.9232)>
UV <Vector (0.2622, 0.9195)>
UV <Vector (0.2674, 0.9211)>
Face 5632
UV Count: 3
UV <Vector (0.2633, 0.9232)>
UV <Vector (0.2669, 0.9249)>
UV <Vector (0.2643, 0.9277)>
Face 5633
UV Count: 3
UV <Vector (0.2613, 0.9249)>
UV <Vector (0.2643, 0.9277)>
UV <Vector (0.2600, 0.9285)>
Face 5634
UV Count: 3
UV <Vector (0.2584, 0.9254)>
UV <Vector (0.2600, 0.9285)>
UV <Vector (0.2562, 0.9285)>
Face 5635
UV Count: 3
UV <Vector (0.2554, 0.9255)>
UV <Vector (0.2562, 0.9285)>
UV <Vector (0.2531, 0.9284)>
Face 5636
UV Count: 3
UV <Vector (0.2546, 0.9401)>
UV <Vector (0.2532, 0.9325)>
UV <Vector (0.2573, 0.9334)>
Face 5637
UV Count: 3
UV <Vector (0.2532, 0.9325)>
UV <Vector (0.2531, 0.9284)>
UV <Vector (0.2562, 0.9285)>
Face 5638
UV Count: 3
UV <Vector (0.2600, 0.9285)>
UV <Vector (0.2616, 0.9334)>
UV <Vector (0.2573, 0.9334)>
Face 5639
UV Count: 3
UV <Vector (0.2643, 0.9277)>
UV <Vector (0.2671, 0.9320)>
UV <Vector (0.2616, 0.9334)>
Face 5640
UV Count: 3
UV <Vector (0.2669, 0.9249)>
UV <Vector (0.2720, 0.9272)>
UV <Vector (0.2671, 0.9320)>
Face 5641
UV Count: 3
UV <Vector (0.2577, 0.9487)>
UV <Vector (0.2546, 0.9401)>
UV <Vector (0.2586, 0.9395)>
Face 5642
UV Count: 3
UV <Vector (0.2616, 0.9334)>
UV <Vector (0.2623, 0.9384)>
UV <Vector (0.2586, 0.9395)>
Face 5643
UV Count: 3
UV <Vector (0.2620, 0.9462)>
UV <Vector (0.2586, 0.9395)>
UV <Vector (0.2623, 0.9384)>
Face 5644
UV Count: 3
UV <Vector (0.2673, 0.9558)>
UV <Vector (0.2577, 0.9487)>
UV <Vector (0.2620, 0.9462)>
Face 5645
UV Count: 3
UV <Vector (0.2756, 0.9601)>
UV <Vector (0.2673, 0.9558)>
UV <Vector (0.2704, 0.9513)>
Face 5646
UV Count: 3
UV <Vector (0.2756, 0.9601)>
UV <Vector (0.2779, 0.9547)>
UV <Vector (0.2842, 0.9569)>
Face 5647
UV Count: 3
UV <Vector (0.2637, 0.9606)>
UV <Vector (0.2730, 0.9663)>
UV <Vector (0.2678, 0.9753)>
Face 5648
UV Count: 3
UV <Vector (0.2673, 0.9558)>
UV <Vector (0.2756, 0.9601)>
UV <Vector (0.2730, 0.9663)>
Face 5649
UV Count: 3
UV <Vector (0.2569, 0.9687)>
UV <Vector (0.2678, 0.9753)>
UV <Vector (0.2603, 0.9899)>
Face 5650
UV Count: 3
UV <Vector (0.2561, 0.8944)>
UV <Vector (0.2574, 0.8916)>
UV <Vector (0.2604, 0.8973)>
Face 5651
UV Count: 3
UV <Vector (0.2673, 0.8937)>
UV <Vector (0.2596, 0.8886)>
UV <Vector (0.2619, 0.8842)>
Face 5652
UV Count: 3
UV <Vector (0.2596, 0.8886)>
UV <Vector (0.2673, 0.8937)>
UV <Vector (0.2604, 0.8973)>
Face 5653
UV Count: 3
UV <Vector (0.2569, 0.8997)>
UV <Vector (0.2568, 0.8975)>
UV <Vector (0.2604, 0.8973)>
Face 5654
UV Count: 3
UV <Vector (0.2672, 0.9022)>
UV <Vector (0.2660, 0.9082)>
UV <Vector (0.2603, 0.9071)>
Face 5655
UV Count: 3
UV <Vector (0.2672, 0.9022)>
UV <Vector (0.2590, 0.9027)>
UV <Vector (0.2604, 0.8973)>
Face 5656
UV Count: 3
UV <Vector (0.2737, 0.9043)>
UV <Vector (0.2712, 0.9110)>
UV <Vector (0.2660, 0.9082)>
Face 5657
UV Count: 3
UV <Vector (0.2781, 0.8979)>
UV <Vector (0.2737, 0.9043)>
UV <Vector (0.2672, 0.9022)>
Face 5658
UV Count: 3
UV <Vector (0.2781, 0.8979)>
UV <Vector (0.2673, 0.8937)>
UV <Vector (0.2720, 0.8879)>
Face 5659
UV Count: 3
UV <Vector (0.2733, 0.9235)>
UV <Vector (0.2720, 0.9272)>
UV <Vector (0.2669, 0.9249)>
Face 5660
UV Count: 3
UV <Vector (0.2781, 0.8979)>
UV <Vector (0.2844, 0.9021)>
UV <Vector (0.2798, 0.9075)>
Face 5661
UV Count: 3
UV <Vector (0.2493, 0.8835)>
UV <Vector (0.2472, 0.8832)>
UV <Vector (0.2490, 0.8750)>
Face 5662
UV Count: 3
UV <Vector (0.2766, 0.9130)>
UV <Vector (0.2712, 0.9110)>
UV <Vector (0.2737, 0.9043)>
Face 5663
UV Count: 3
UV <Vector (0.2766, 0.9130)>
UV <Vector (0.2741, 0.9193)>
UV <Vector (0.2687, 0.9169)>
Face 5664
UV Count: 3
UV <Vector (0.2798, 0.9075)>
UV <Vector (0.2853, 0.9104)>
UV <Vector (0.2827, 0.9157)>
Face 5665
UV Count: 3
UV <Vector (0.2671, 0.9320)>
UV <Vector (0.2667, 0.9411)>
UV <Vector (0.2623, 0.9384)>
Face 5666
UV Count: 3
UV <Vector (0.2667, 0.9411)>
UV <Vector (0.2736, 0.9444)>
UV <Vector (0.2704, 0.9513)>
Face 5667
UV Count: 3
UV <Vector (0.2704, 0.9513)>
UV <Vector (0.2736, 0.9444)>
UV <Vector (0.2809, 0.9479)>
Face 5668
UV Count: 3
UV <Vector (0.2842, 0.9569)>
UV <Vector (0.2779, 0.9547)>
UV <Vector (0.2809, 0.9479)>
Face 5669
UV Count: 3
UV <Vector (0.2759, 0.9364)>
UV <Vector (0.2736, 0.9444)>
UV <Vector (0.2667, 0.9411)>
Face 5670
UV Count: 3
UV <Vector (0.2736, 0.9444)>
UV <Vector (0.2759, 0.9364)>
UV <Vector (0.2840, 0.9398)>
Face 5671
UV Count: 3
UV <Vector (0.2875, 0.9502)>
UV <Vector (0.2809, 0.9479)>
UV <Vector (0.2840, 0.9398)>
Face 5672
UV Count: 3
UV <Vector (0.2720, 0.9272)>
UV <Vector (0.2775, 0.9303)>
UV <Vector (0.2759, 0.9364)>
Face 5673
UV Count: 3
UV <Vector (0.2759, 0.9364)>
UV <Vector (0.2775, 0.9303)>
UV <Vector (0.2845, 0.9328)>
Face 5674
UV Count: 3
UV <Vector (0.2741, 0.9193)>
UV <Vector (0.2733, 0.9235)>
UV <Vector (0.2674, 0.9211)>
Face 5675
UV Count: 3
UV <Vector (0.2733, 0.9235)>
UV <Vector (0.2741, 0.9193)>
UV <Vector (0.2804, 0.9211)>
Face 5676
UV Count: 3
UV <Vector (0.2804, 0.9211)>
UV <Vector (0.2870, 0.9234)>
UV <Vector (0.2855, 0.9274)>
Face 5677
UV Count: 3
UV <Vector (0.2789, 0.9256)>
UV <Vector (0.2775, 0.9303)>
UV <Vector (0.2720, 0.9272)>
Face 5678
UV Count: 3
UV <Vector (0.2775, 0.9303)>
UV <Vector (0.2789, 0.9256)>
UV <Vector (0.2855, 0.9274)>
Face 5679
UV Count: 3
UV <Vector (0.2766, 0.9130)>
UV <Vector (0.2827, 0.9157)>
UV <Vector (0.2804, 0.9211)>
Face 5680
UV Count: 3
UV <Vector (0.2840, 0.9398)>
UV <Vector (0.2845, 0.9328)>
UV <Vector (0.2903, 0.9377)>
Face 5681
UV Count: 3
UV <Vector (0.2951, 0.9379)>
UV <Vector (0.2961, 0.9421)>
UV <Vector (0.2906, 0.9413)>
Face 5682
UV Count: 3
UV <Vector (0.2826, 0.9630)>
UV <Vector (0.2842, 0.9569)>
UV <Vector (0.2916, 0.9588)>
Face 5683
UV Count: 3
UV <Vector (0.3095, 0.9292)>
UV <Vector (0.3062, 0.9369)>
UV <Vector (0.3021, 0.9287)>
Face 5684
UV Count: 3
UV <Vector (0.3007, 0.9150)>
UV <Vector (0.3090, 0.9123)>
UV <Vector (0.3098, 0.9193)>
Face 5685
UV Count: 3
UV <Vector (0.2953, 0.9091)>
UV <Vector (0.2963, 0.9017)>
UV <Vector (0.3090, 0.9123)>
Face 5686
UV Count: 3
UV <Vector (0.2870, 0.9234)>
UV <Vector (0.2804, 0.9211)>
UV <Vector (0.2827, 0.9157)>
Face 5687
UV Count: 3
UV <Vector (0.2951, 0.9379)>
UV <Vector (0.2993, 0.9344)>
UV <Vector (0.3024, 0.9417)>
Face 5688
UV Count: 3
UV <Vector (0.3062, 0.9369)>
UV <Vector (0.3024, 0.9417)>
UV <Vector (0.2993, 0.9344)>
Face 5689
UV Count: 3
UV <Vector (0.2916, 0.9588)>
UV <Vector (0.2997, 0.9621)>
UV <Vector (0.2965, 0.9673)>
Face 5690
UV Count: 3
UV <Vector (0.3066, 0.9709)>
UV <Vector (0.2986, 0.9738)>
UV <Vector (0.2965, 0.9673)>
Face 5691
UV Count: 3
UV <Vector (0.3011, 0.9827)>
UV <Vector (0.2986, 0.9738)>
UV <Vector (0.3066, 0.9709)>
Face 5692
UV Count: 3
UV <Vector (0.3046, 0.9963)>
UV <Vector (0.3011, 0.9827)>
UV <Vector (0.3121, 0.9804)>
Face 5693
UV Count: 3
UV <Vector (0.2810, 0.9704)>
UV <Vector (0.2826, 0.9630)>
UV <Vector (0.2900, 0.9652)>
Face 5694
UV Count: 3
UV <Vector (0.2785, 0.9807)>
UV <Vector (0.2810, 0.9704)>
UV <Vector (0.2888, 0.9719)>
Face 5695
UV Count: 3
UV <Vector (0.2754, 0.9961)>
UV <Vector (0.2785, 0.9807)>
UV <Vector (0.2892, 0.9820)>
Face 5696
UV Count: 3
UV <Vector (0.2965, 0.9673)>
UV <Vector (0.2986, 0.9738)>
UV <Vector (0.2888, 0.9719)>
Face 5697
UV Count: 3
UV <Vector (0.2892, 0.9820)>
UV <Vector (0.2888, 0.9719)>
UV <Vector (0.2986, 0.9738)>
Face 5698
UV Count: 3
UV <Vector (0.2905, 0.9980)>
UV <Vector (0.2892, 0.9820)>
UV <Vector (0.3011, 0.9827)>
Face 5699
UV Count: 3
UV <Vector (0.2875, 0.9502)>
UV <Vector (0.2948, 0.9513)>
UV <Vector (0.2916, 0.9588)>
Face 5700
UV Count: 3
UV <Vector (0.2997, 0.9621)>
UV <Vector (0.2916, 0.9588)>
UV <Vector (0.2948, 0.9513)>
Face 5701
UV Count: 3
UV <Vector (0.2906, 0.9413)>
UV <Vector (0.2961, 0.9421)>
UV <Vector (0.2948, 0.9513)>
Face 5702
UV Count: 3
UV <Vector (0.3028, 0.9522)>
UV <Vector (0.2948, 0.9513)>
UV <Vector (0.2961, 0.9421)>
Face 5703
UV Count: 3
UV <Vector (0.3028, 0.9522)>
UV <Vector (0.3024, 0.9417)>
UV <Vector (0.3132, 0.9489)>
Face 5704
UV Count: 3
UV <Vector (0.3073, 0.9619)>
UV <Vector (0.2997, 0.9621)>
UV <Vector (0.3028, 0.9522)>
Face 5705
UV Count: 3
UV <Vector (0.3066, 0.9709)>
UV <Vector (0.2997, 0.9621)>
UV <Vector (0.3073, 0.9619)>
Face 5706
UV Count: 3
UV <Vector (0.3121, 0.9804)>
UV <Vector (0.3066, 0.9709)>
UV <Vector (0.3125, 0.9674)>
Face 5707
UV Count: 3
UV <Vector (0.3179, 0.9909)>
UV <Vector (0.3121, 0.9804)>
UV <Vector (0.3189, 0.9771)>
Face 5708
UV Count: 3
UV <Vector (0.3189, 0.9771)>
UV <Vector (0.3246, 0.9700)>
UV <Vector (0.3332, 0.9795)>
Face 5709
UV Count: 3
UV <Vector (0.3125, 0.9674)>
UV <Vector (0.3177, 0.9625)>
UV <Vector (0.3246, 0.9700)>
Face 5710
UV Count: 3
UV <Vector (0.3177, 0.9625)>
UV <Vector (0.3125, 0.9674)>
UV <Vector (0.3073, 0.9619)>
Face 5711
UV Count: 3
UV <Vector (0.3246, 0.9700)>
UV <Vector (0.3301, 0.9610)>
UV <Vector (0.3413, 0.9696)>
Face 5712
UV Count: 3
UV <Vector (0.3177, 0.9625)>
UV <Vector (0.3221, 0.9554)>
UV <Vector (0.3301, 0.9610)>
Face 5713
UV Count: 3
UV <Vector (0.3221, 0.9554)>
UV <Vector (0.3177, 0.9625)>
UV <Vector (0.3100, 0.9555)>
Face 5714
UV Count: 3
UV <Vector (0.3132, 0.9489)>
UV <Vector (0.3170, 0.9421)>
UV <Vector (0.3261, 0.9470)>
Face 5715
UV Count: 3
UV <Vector (0.3195, 0.9346)>
UV <Vector (0.3217, 0.9247)>
UV <Vector (0.3321, 0.9292)>
Face 5716
UV Count: 3
UV <Vector (0.3217, 0.9247)>
UV <Vector (0.3231, 0.9169)>
UV <Vector (0.3337, 0.9211)>
Face 5717
UV Count: 3
UV <Vector (0.3321, 0.9292)>
UV <Vector (0.3337, 0.9211)>
UV <Vector (0.3462, 0.9256)>
Face 5718
UV Count: 3
UV <Vector (0.3290, 0.9392)>
UV <Vector (0.3321, 0.9292)>
UV <Vector (0.3439, 0.9336)>
Face 5719
UV Count: 3
UV <Vector (0.3462, 0.9256)>
UV <Vector (0.3555, 0.9277)>
UV <Vector (0.3537, 0.9359)>
Face 5720
UV Count: 3
UV <Vector (0.3439, 0.9336)>
UV <Vector (0.3537, 0.9359)>
UV <Vector (0.3511, 0.9472)>
Face 5721
UV Count: 3
UV <Vector (0.3221, 0.9554)>
UV <Vector (0.3261, 0.9470)>
UV <Vector (0.3354, 0.9518)>
Face 5722
UV Count: 3
UV <Vector (0.3301, 0.9610)>
UV <Vector (0.3354, 0.9518)>
UV <Vector (0.3476, 0.9579)>
Face 5723
UV Count: 3
UV <Vector (0.3062, 0.9369)>
UV <Vector (0.3170, 0.9421)>
UV <Vector (0.3132, 0.9489)>
Face 5724
UV Count: 3
UV <Vector (0.3195, 0.9346)>
UV <Vector (0.3170, 0.9421)>
UV <Vector (0.3062, 0.9369)>
Face 5725
UV Count: 3
UV <Vector (0.3231, 0.9169)>
UV <Vector (0.3217, 0.9247)>
UV <Vector (0.3098, 0.9193)>
Face 5726
UV Count: 3
UV <Vector (0.2633, 0.8741)>
UV <Vector (0.2716, 0.8758)>
UV <Vector (0.2619, 0.8842)>
Face 5727
UV Count: 3
UV <Vector (0.2560, 0.8476)>
UV <Vector (0.2513, 0.8702)>
UV <Vector (0.2469, 0.8693)>
Face 5728
UV Count: 3
UV <Vector (0.2626, 0.8490)>
UV <Vector (0.2575, 0.8718)>
UV <Vector (0.2513, 0.8702)>
Face 5729
UV Count: 3
UV <Vector (0.2758, 0.8545)>
UV <Vector (0.2716, 0.8758)>
UV <Vector (0.2633, 0.8741)>
Face 5730
UV Count: 3
UV <Vector (0.2808, 0.8144)>
UV <Vector (0.2693, 0.8504)>
UV <Vector (0.2626, 0.8490)>
Face 5731
UV Count: 3
UV <Vector (0.3058, 0.8337)>
UV <Vector (0.2928, 0.8630)>
UV <Vector (0.2829, 0.8569)>
Face 5732
UV Count: 3
UV <Vector (0.2793, 0.8784)>
UV <Vector (0.2870, 0.8824)>
UV <Vector (0.2816, 0.8939)>
Face 5733
UV Count: 3
UV <Vector (0.2515, 0.8834)>
UV <Vector (0.2493, 0.8835)>
UV <Vector (0.2513, 0.8702)>
Face 5734
UV Count: 3
UV <Vector (0.2720, 0.8879)>
UV <Vector (0.2619, 0.8842)>
UV <Vector (0.2716, 0.8758)>
Face 5735
UV Count: 3
UV <Vector (0.3149, 0.8411)>
UV <Vector (0.3010, 0.8664)>
UV <Vector (0.2928, 0.8630)>
Face 5736
UV Count: 3
UV <Vector (0.3222, 0.8471)>
UV <Vector (0.3141, 0.8722)>
UV <Vector (0.3010, 0.8664)>
Face 5737
UV Count: 3
UV <Vector (0.3360, 0.8570)>
UV <Vector (0.3258, 0.8780)>
UV <Vector (0.3141, 0.8722)>
Face 5738
UV Count: 3
UV <Vector (0.3503, 0.8660)>
UV <Vector (0.3386, 0.8852)>
UV <Vector (0.3258, 0.8780)>
Face 5739
UV Count: 3
UV <Vector (0.3617, 0.8774)>
UV <Vector (0.3484, 0.8923)>
UV <Vector (0.3386, 0.8852)>
Face 5740
UV Count: 3
UV <Vector (0.3617, 0.8774)>
UV <Vector (0.3700, 0.8863)>
UV <Vector (0.3580, 0.8995)>
Face 5741
UV Count: 3
UV <Vector (0.3700, 0.8863)>
UV <Vector (0.3767, 0.8942)>
UV <Vector (0.3657, 0.9047)>
Face 5742
UV Count: 3
UV <Vector (0.2500, 0.8464)>
UV <Vector (0.2549, 0.8050)>
UV <Vector (0.2626, 0.8063)>
Face 5743
UV Count: 3
UV <Vector (0.3580, 0.8995)>
UV <Vector (0.3657, 0.9047)>
UV <Vector (0.3580, 0.9194)>
Face 5744
UV Count: 3
UV <Vector (0.3391, 0.9110)>
UV <Vector (0.3484, 0.8923)>
UV <Vector (0.3580, 0.8995)>
Face 5745
UV Count: 3
UV <Vector (0.3291, 0.9055)>
UV <Vector (0.3386, 0.8852)>
UV <Vector (0.3484, 0.8923)>
Face 5746
UV Count: 3
UV <Vector (0.3176, 0.8987)>
UV <Vector (0.3258, 0.8780)>
UV <Vector (0.3386, 0.8852)>
Face 5747
UV Count: 3
UV <Vector (0.3059, 0.8923)>
UV <Vector (0.3141, 0.8722)>
UV <Vector (0.3258, 0.8780)>
Face 5748
UV Count: 3
UV <Vector (0.2967, 0.8872)>
UV <Vector (0.3010, 0.8664)>
UV <Vector (0.3141, 0.8722)>
Face 5749
UV Count: 3
UV <Vector (0.2870, 0.8824)>
UV <Vector (0.2928, 0.8630)>
UV <Vector (0.3010, 0.8664)>
Face 5750
UV Count: 3
UV <Vector (0.2793, 0.8784)>
UV <Vector (0.2829, 0.8569)>
UV <Vector (0.2928, 0.8630)>
Face 5751
UV Count: 3
UV <Vector (0.2716, 0.8758)>
UV <Vector (0.2758, 0.8545)>
UV <Vector (0.2829, 0.8569)>
Face 5752
UV Count: 3
UV <Vector (0.2758, 0.8545)>
UV <Vector (0.2876, 0.8197)>
UV <Vector (0.2975, 0.8273)>
Face 5753
UV Count: 3
UV <Vector (0.2711, 0.8097)>
UV <Vector (0.2626, 0.8490)>
UV <Vector (0.2560, 0.8476)>
Face 5754
UV Count: 3
UV <Vector (0.2443, 0.8956)>
UV <Vector (0.2441, 0.8970)>
UV <Vector (0.2430, 0.8968)>
Face 5755
UV Count: 3
UV <Vector (0.2430, 0.8968)>
UV <Vector (0.2441, 0.8970)>
UV <Vector (0.2438, 0.8986)>
Face 5756
UV Count: 3
UV <Vector (0.2461, 0.8972)>
UV <Vector (0.2480, 0.8973)>
UV <Vector (0.2479, 0.8982)>
Face 5757
UV Count: 3
UV <Vector (0.2464, 0.8961)>
UV <Vector (0.2485, 0.8966)>
UV <Vector (0.2480, 0.8973)>
Face 5758
UV Count: 3
UV <Vector (0.3767, 0.8942)>
UV <Vector (0.3700, 0.8863)>
UV <Vector (0.3844, 0.8782)>
Face 5759
UV Count: 3
UV <Vector (0.3537, 0.7863)>
UV <Vector (0.3556, 0.7757)>
UV <Vector (0.3720, 0.7779)>
Face 5760
UV Count: 3
UV <Vector (0.4350, 0.7594)>
UV <Vector (0.4584, 0.7565)>
UV <Vector (0.4554, 0.7713)>
Face 5761
UV Count: 3
UV <Vector (0.3494, 0.9163)>
UV <Vector (0.3580, 0.9194)>
UV <Vector (0.3555, 0.9277)>
Face 5762
UV Count: 3
UV <Vector (0.3391, 0.9110)>
UV <Vector (0.3494, 0.9163)>
UV <Vector (0.3462, 0.9256)>
Face 5763
UV Count: 3
UV <Vector (0.3291, 0.9055)>
UV <Vector (0.3391, 0.9110)>
UV <Vector (0.3337, 0.9211)>
Face 5764
UV Count: 3
UV <Vector (0.3176, 0.8987)>
UV <Vector (0.3291, 0.9055)>
UV <Vector (0.3231, 0.9169)>
Face 5765
UV Count: 3
UV <Vector (0.3059, 0.8923)>
UV <Vector (0.3176, 0.8987)>
UV <Vector (0.3090, 0.9123)>
Face 5766
UV Count: 3
UV <Vector (0.2967, 0.8872)>
UV <Vector (0.3059, 0.8923)>
UV <Vector (0.2963, 0.9017)>
Face 5767
UV Count: 3
UV <Vector (0.2870, 0.8824)>
UV <Vector (0.2967, 0.8872)>
UV <Vector (0.2887, 0.8968)>
Face 5768
UV Count: 3
UV <Vector (0.2490, 0.8750)>
UV <Vector (0.2462, 0.8747)>
UV <Vector (0.2469, 0.8693)>
Face 5769
UV Count: 3
UV <Vector (0.2406, 0.9114)>
UV <Vector (0.2408, 0.9102)>
UV <Vector (0.2420, 0.9104)>
Face 5770
UV Count: 3
UV <Vector (0.2420, 0.9095)>
UV <Vector (0.2420, 0.9104)>
UV <Vector (0.2408, 0.9102)>
Face 5771
UV Count: 3
UV <Vector (0.2420, 0.9080)>
UV <Vector (0.2419, 0.9089)>
UV <Vector (0.2411, 0.9086)>
Face 5772
UV Count: 3
UV <Vector (0.2420, 0.9073)>
UV <Vector (0.2420, 0.9080)>
UV <Vector (0.2412, 0.9079)>
Face 5773
UV Count: 3
UV <Vector (0.2421, 0.9068)>
UV <Vector (0.2420, 0.9073)>
UV <Vector (0.2413, 0.9072)>
Face 5774
UV Count: 3
UV <Vector (0.2415, 0.9064)>
UV <Vector (0.2421, 0.9064)>
UV <Vector (0.2421, 0.9068)>
Face 5775
UV Count: 3
UV <Vector (0.2424, 0.9051)>
UV <Vector (0.2416, 0.9052)>
UV <Vector (0.2417, 0.9047)>
Face 5776
UV Count: 3
UV <Vector (0.2428, 0.9046)>
UV <Vector (0.2433, 0.9028)>
UV <Vector (0.2442, 0.9029)>
Face 5777
UV Count: 3
UV <Vector (0.2461, 0.9070)>
UV <Vector (0.2454, 0.9076)>
UV <Vector (0.2451, 0.9068)>
Face 5778
UV Count: 3
UV <Vector (0.2433, 0.9028)>
UV <Vector (0.2434, 0.9012)>
UV <Vector (0.2442, 0.9013)>
Face 5779
UV Count: 3
UV <Vector (0.2461, 0.9070)>
UV <Vector (0.2456, 0.9063)>
UV <Vector (0.2461, 0.9057)>
Face 5780
UV Count: 3
UV <Vector (0.2424, 0.9051)>
UV <Vector (0.2428, 0.9054)>
UV <Vector (0.2425, 0.9059)>
Face 5781
UV Count: 3
UV <Vector (0.2440, 0.9069)>
UV <Vector (0.2442, 0.9073)>
UV <Vector (0.2434, 0.9074)>
Face 5782
UV Count: 3
UV <Vector (0.2445, 0.9065)>
UV <Vector (0.2451, 0.9068)>
UV <Vector (0.2442, 0.9073)>
Face 5783
UV Count: 3
UV <Vector (0.2421, 0.9059)>
UV <Vector (0.2425, 0.9059)>
UV <Vector (0.2424, 0.9063)>
Face 5784
UV Count: 3
UV <Vector (0.2421, 0.9115)>
UV <Vector (0.2420, 0.9104)>
UV <Vector (0.2430, 0.9101)>
Face 5785
UV Count: 3
UV <Vector (0.2420, 0.9095)>
UV <Vector (0.2419, 0.9089)>
UV <Vector (0.2425, 0.9088)>
Face 5786
UV Count: 3
UV <Vector (0.2419, 0.9089)>
UV <Vector (0.2420, 0.9080)>
UV <Vector (0.2424, 0.9082)>
Face 5787
UV Count: 3
UV <Vector (0.2424, 0.9077)>
UV <Vector (0.2424, 0.9082)>
UV <Vector (0.2420, 0.9080)>
Face 5788
UV Count: 3
UV <Vector (0.2427, 0.9074)>
UV <Vector (0.2428, 0.9077)>
UV <Vector (0.2424, 0.9077)>
Face 5789
UV Count: 3
UV <Vector (0.2434, 0.9074)>
UV <Vector (0.2435, 0.9081)>
UV <Vector (0.2428, 0.9077)>
Face 5790
UV Count: 3
UV <Vector (0.2442, 0.9073)>
UV <Vector (0.2444, 0.9082)>
UV <Vector (0.2435, 0.9081)>
Face 5791
UV Count: 3
UV <Vector (0.2454, 0.9076)>
UV <Vector (0.2444, 0.9082)>
UV <Vector (0.2442, 0.9073)>
Face 5792
UV Count: 3
UV <Vector (0.2421, 0.9059)>
UV <Vector (0.2415, 0.9059)>
UV <Vector (0.2416, 0.9052)>
Face 5793
UV Count: 3
UV <Vector (0.2431, 0.9050)>
UV <Vector (0.2428, 0.9046)>
UV <Vector (0.2440, 0.9047)>
Face 5794
UV Count: 3
UV <Vector (0.2457, 0.8958)>
UV <Vector (0.2464, 0.8961)>
UV <Vector (0.2461, 0.8972)>
Face 5795
UV Count: 3
UV <Vector (0.2451, 0.8971)>
UV <Vector (0.2461, 0.8972)>
UV <Vector (0.2457, 0.8986)>
Face 5796
UV Count: 3
UV <Vector (0.2570, 0.8841)>
UV <Vector (0.2515, 0.8834)>
UV <Vector (0.2575, 0.8718)>
Face 5797
UV Count: 3
UV <Vector (0.2693, 0.8504)>
UV <Vector (0.2633, 0.8741)>
UV <Vector (0.2575, 0.8718)>
Face 5798
UV Count: 3
UV <Vector (0.2442, 0.9029)>
UV <Vector (0.2459, 0.9027)>
UV <Vector (0.2450, 0.9052)>
Face 5799
UV Count: 3
UV <Vector (0.2484, 0.8879)>
UV <Vector (0.2486, 0.8855)>
UV <Vector (0.2509, 0.8861)>
Face 5800
UV Count: 3
UV <Vector (0.2501, 0.8886)>
UV <Vector (0.2493, 0.8907)>
UV <Vector (0.2478, 0.8901)>
Face 5801
UV Count: 3
UV <Vector (0.2470, 0.8922)>
UV <Vector (0.2478, 0.8901)>
UV <Vector (0.2493, 0.8907)>
Face 5802
UV Count: 3
UV <Vector (0.2442, 0.9013)>
UV <Vector (0.2459, 0.9010)>
UV <Vector (0.2459, 0.9027)>
Face 5803
UV Count: 3
UV <Vector (0.2445, 0.8999)>
UV <Vector (0.2460, 0.8995)>
UV <Vector (0.2459, 0.9010)>
Face 5804
UV Count: 3
UV <Vector (0.2463, 0.8938)>
UV <Vector (0.2475, 0.8942)>
UV <Vector (0.2470, 0.8950)>
Face 5805
UV Count: 3
UV <Vector (0.2470, 0.8922)>
UV <Vector (0.2482, 0.8929)>
UV <Vector (0.2475, 0.8942)>
Face 5806
UV Count: 3
UV <Vector (0.2470, 0.8950)>
UV <Vector (0.2464, 0.8961)>
UV <Vector (0.2457, 0.8958)>
Face 5807
UV Count: 3
UV <Vector (0.2556, 0.8869)>
UV <Vector (0.2509, 0.8861)>
UV <Vector (0.2515, 0.8834)>
Face 5808
UV Count: 3
UV <Vector (0.2477, 0.8990)>
UV <Vector (0.2460, 0.8995)>
UV <Vector (0.2457, 0.8986)>
Face 5809
UV Count: 3
UV <Vector (0.2447, 0.9058)>
UV <Vector (0.2439, 0.9052)>
UV <Vector (0.2440, 0.9047)>
Face 5810
UV Count: 3
UV <Vector (0.2456, 0.9063)>
UV <Vector (0.2447, 0.9058)>
UV <Vector (0.2450, 0.9052)>
Face 5811
UV Count: 3
UV <Vector (0.2451, 0.9068)>
UV <Vector (0.2445, 0.9065)>
UV <Vector (0.2447, 0.9058)>
Face 5812
UV Count: 3
UV <Vector (0.2428, 0.9046)>
UV <Vector (0.2431, 0.9050)>
UV <Vector (0.2428, 0.9054)>
Face 5813
UV Count: 3
UV <Vector (0.2434, 0.9074)>
UV <Vector (0.2427, 0.9074)>
UV <Vector (0.2429, 0.9069)>
Face 5814
UV Count: 3
UV <Vector (0.2427, 0.9074)>
UV <Vector (0.2420, 0.9073)>
UV <Vector (0.2425, 0.9068)>
Face 5815
UV Count: 3
UV <Vector (0.2421, 0.9068)>
UV <Vector (0.2424, 0.9066)>
UV <Vector (0.2425, 0.9068)>
Face 5816
UV Count: 3
UV <Vector (0.2445, 0.8999)>
UV <Vector (0.2442, 0.9013)>
UV <Vector (0.2434, 0.9012)>
Face 5817
UV Count: 3
UV <Vector (0.2441, 0.8970)>
UV <Vector (0.2451, 0.8971)>
UV <Vector (0.2446, 0.8987)>
Face 5818
UV Count: 3
UV <Vector (0.2438, 0.8986)>
UV <Vector (0.2436, 0.8997)>
UV <Vector (0.2426, 0.8993)>
Face 5819
UV Count: 3
UV <Vector (0.2443, 0.8956)>
UV <Vector (0.2446, 0.8945)>
UV <Vector (0.2457, 0.8947)>
Face 5820
UV Count: 3
UV <Vector (0.2449, 0.8933)>
UV <Vector (0.2463, 0.8938)>
UV <Vector (0.2457, 0.8947)>
Face 5821
UV Count: 3
UV <Vector (0.2424, 0.9082)>
UV <Vector (0.2424, 0.9077)>
UV <Vector (0.2428, 0.9077)>
Face 5822
UV Count: 3
UV <Vector (0.2443, 0.8956)>
UV <Vector (0.2457, 0.8958)>
UV <Vector (0.2451, 0.8971)>
Face 5823
UV Count: 3
UV <Vector (0.2425, 0.9088)>
UV <Vector (0.2424, 0.9082)>
UV <Vector (0.2428, 0.9081)>
Face 5824
UV Count: 3
UV <Vector (0.2427, 0.9094)>
UV <Vector (0.2425, 0.9088)>
UV <Vector (0.2431, 0.9086)>
Face 5825
UV Count: 3
UV <Vector (0.2435, 0.9107)>
UV <Vector (0.2430, 0.9101)>
UV <Vector (0.2442, 0.9098)>
Face 5826
UV Count: 3
UV <Vector (0.2428, 0.9081)>
UV <Vector (0.2428, 0.9077)>
UV <Vector (0.2435, 0.9081)>
Face 5827
UV Count: 3
UV <Vector (0.2430, 0.9101)>
UV <Vector (0.2427, 0.9094)>
UV <Vector (0.2436, 0.9091)>
Face 5828
UV Count: 3
UV <Vector (0.2454, 0.9076)>
UV <Vector (0.2460, 0.9082)>
UV <Vector (0.2452, 0.9090)>
Face 5829
UV Count: 3
UV <Vector (0.2461, 0.9070)>
UV <Vector (0.2468, 0.9069)>
UV <Vector (0.2460, 0.9082)>
Face 5830
UV Count: 3
UV <Vector (0.2467, 0.9092)>
UV <Vector (0.2461, 0.9090)>
UV <Vector (0.2460, 0.9082)>
Face 5831
UV Count: 3
UV <Vector (0.2452, 0.9090)>
UV <Vector (0.2460, 0.9082)>
UV <Vector (0.2461, 0.9090)>
Face 5832
UV Count: 3
UV <Vector (0.2455, 0.9095)>
UV <Vector (0.2461, 0.9090)>
UV <Vector (0.2467, 0.9092)>
Face 5833
UV Count: 3
UV <Vector (0.2442, 0.9098)>
UV <Vector (0.2452, 0.9090)>
UV <Vector (0.2455, 0.9095)>
Face 5834
UV Count: 3
UV <Vector (0.2420, 0.9104)>
UV <Vector (0.2420, 0.9095)>
UV <Vector (0.2427, 0.9094)>
Face 5835
UV Count: 3
UV <Vector (0.2419, 0.9089)>
UV <Vector (0.2420, 0.9095)>
UV <Vector (0.2410, 0.9093)>
Face 5836
UV Count: 3
UV <Vector (0.2436, 0.9091)>
UV <Vector (0.2431, 0.9086)>
UV <Vector (0.2435, 0.9081)>
Face 5837
UV Count: 3
UV <Vector (0.2444, 0.9082)>
UV <Vector (0.2452, 0.9090)>
UV <Vector (0.2442, 0.9098)>
Face 5838
UV Count: 3
UV <Vector (0.2421, 0.9064)>
UV <Vector (0.2424, 0.9063)>
UV <Vector (0.2424, 0.9066)>
Face 5839
UV Count: 3
UV <Vector (0.2421, 0.9059)>
UV <Vector (0.2421, 0.9064)>
UV <Vector (0.2415, 0.9064)>
Face 5840
UV Count: 3
UV <Vector (0.2445, 0.9065)>
UV <Vector (0.2440, 0.9069)>
UV <Vector (0.2438, 0.9063)>
Face 5841
UV Count: 3
UV <Vector (0.2425, 0.9068)>
UV <Vector (0.2424, 0.9066)>
UV <Vector (0.2432, 0.9061)>
Face 5842
UV Count: 3
UV <Vector (0.2439, 0.9052)>
UV <Vector (0.2437, 0.9058)>
UV <Vector (0.2435, 0.9057)>
Face 5843
UV Count: 3
UV <Vector (0.2440, 0.9069)>
UV <Vector (0.2434, 0.9070)>
UV <Vector (0.2436, 0.9066)>
Face 5844
UV Count: 3
UV <Vector (0.2439, 0.9052)>
UV <Vector (0.2447, 0.9058)>
UV <Vector (0.2438, 0.9059)>
Face 5845
UV Count: 3
UV <Vector (0.2425, 0.9059)>
UV <Vector (0.2432, 0.9058)>
UV <Vector (0.2432, 0.9060)>
Face 5846
UV Count: 3
UV <Vector (0.2425, 0.9068)>
UV <Vector (0.2433, 0.9062)>
UV <Vector (0.2434, 0.9067)>
Face 5847
UV Count: 3
UV <Vector (0.2431, 0.9050)>
UV <Vector (0.2435, 0.9057)>
UV <Vector (0.2433, 0.9057)>
Face 5848
UV Count: 3
UV <Vector (0.2434, 0.9070)>
UV <Vector (0.2429, 0.9069)>
UV <Vector (0.2434, 0.9067)>
Face 5849
UV Count: 3
UV <Vector (0.2428, 0.9054)>
UV <Vector (0.2433, 0.9057)>
UV <Vector (0.2432, 0.9058)>
Face 5850
UV Count: 3
UV <Vector (0.2447, 0.9058)>
UV <Vector (0.2445, 0.9065)>
UV <Vector (0.2438, 0.9060)>
Face 5851
UV Count: 3
UV <Vector (0.2424, 0.9063)>
UV <Vector (0.2432, 0.9060)>
UV <Vector (0.2432, 0.9061)>
Face 5852
UV Count: 3
UV <Vector (0.2437, 0.9058)>
UV <Vector (0.2438, 0.9059)>
UV <Vector (0.2438, 0.9060)>
Face 5853
UV Count: 3
UV <Vector (0.2435, 0.9060)>
UV <Vector (0.2434, 0.9067)>
UV <Vector (0.2433, 0.9062)>
Face 5854
UV Count: 3
UV <Vector (0.2433, 0.9057)>
UV <Vector (0.2435, 0.9057)>
UV <Vector (0.2435, 0.9060)>
Face 5855
UV Count: 3
UV <Vector (0.2437, 0.9060)>
UV <Vector (0.2438, 0.9060)>
UV <Vector (0.2438, 0.9063)>
Face 5856
UV Count: 3
UV <Vector (0.2432, 0.9060)>
UV <Vector (0.2433, 0.9060)>
UV <Vector (0.2433, 0.9062)>
Face 5857
UV Count: 3
UV <Vector (0.2432, 0.9058)>
UV <Vector (0.2433, 0.9057)>
UV <Vector (0.2433, 0.9060)>
Face 5858
UV Count: 3
UV <Vector (0.2435, 0.9060)>
UV <Vector (0.2435, 0.9057)>
UV <Vector (0.2437, 0.9058)>
Face 5859
UV Count: 3
UV <Vector (0.2434, 0.9067)>
UV <Vector (0.2435, 0.9060)>
UV <Vector (0.2437, 0.9060)>
Face 5860
UV Count: 3
UV <Vector (0.2462, 0.8747)>
UV <Vector (0.2490, 0.8750)>
UV <Vector (0.2472, 0.8832)>
Face 5861
UV Count: 3
UV <Vector (0.2453, 0.8917)>
UV <Vector (0.2470, 0.8922)>
UV <Vector (0.2463, 0.8938)>
Face 5862
UV Count: 3
UV <Vector (0.2472, 0.8832)>
UV <Vector (0.2493, 0.8835)>
UV <Vector (0.2486, 0.8855)>
Face 5863
UV Count: 3
UV <Vector (0.2459, 0.8895)>
UV <Vector (0.2464, 0.8872)>
UV <Vector (0.2484, 0.8879)>
Face 5864
UV Count: 3
UV <Vector (0.2459, 0.8895)>
UV <Vector (0.2478, 0.8901)>
UV <Vector (0.2470, 0.8922)>
Face 5865
UV Count: 3
UV <Vector (0.2464, 0.8872)>
UV <Vector (0.2467, 0.8851)>
UV <Vector (0.2486, 0.8855)>
Face 5866
UV Count: 3
UV <Vector (0.2438, 0.8913)>
UV <Vector (0.2453, 0.8917)>
UV <Vector (0.2449, 0.8933)>
Face 5867
UV Count: 3
UV <Vector (0.2853, 0.9104)>
UV <Vector (0.2894, 0.9052)>
UV <Vector (0.2923, 0.9107)>
Face 5868
UV Count: 3
UV <Vector (0.2844, 0.9021)>
UV <Vector (0.2894, 0.9052)>
UV <Vector (0.2853, 0.9104)>
Face 5869
UV Count: 3
UV <Vector (0.2894, 0.9052)>
UV <Vector (0.2844, 0.9021)>
UV <Vector (0.2887, 0.8968)>
Face 5870
UV Count: 3
UV <Vector (0.2844, 0.9021)>
UV <Vector (0.2781, 0.8979)>
UV <Vector (0.2816, 0.8939)>
Face 5871
UV Count: 3
UV <Vector (0.2894, 0.9052)>
UV <Vector (0.2963, 0.9017)>
UV <Vector (0.2953, 0.9091)>
Face 5872
UV Count: 3
UV <Vector (0.2887, 0.9166)>
UV <Vector (0.2827, 0.9157)>
UV <Vector (0.2853, 0.9104)>
Face 5873
UV Count: 3
UV <Vector (0.6501, 0.7721)>
UV <Vector (0.6524, 0.7684)>
UV <Vector (0.6535, 0.7707)>
Face 5874
UV Count: 3
UV <Vector (0.6535, 0.7707)>
UV <Vector (0.6566, 0.7706)>
UV <Vector (0.6568, 0.7726)>
Face 5875
UV Count: 3
UV <Vector (0.6568, 0.7726)>
UV <Vector (0.6566, 0.7706)>
UV <Vector (0.6612, 0.7731)>
Face 5876
UV Count: 3
UV <Vector (0.6612, 0.7731)>
UV <Vector (0.6654, 0.7759)>
UV <Vector (0.6644, 0.7770)>
Face 5877
UV Count: 3
UV <Vector (0.6644, 0.7770)>
UV <Vector (0.6654, 0.7759)>
UV <Vector (0.6679, 0.7796)>
Face 5878
UV Count: 3
UV <Vector (0.6668, 0.7803)>
UV <Vector (0.6679, 0.7796)>
UV <Vector (0.6694, 0.7844)>
Face 5879
UV Count: 3
UV <Vector (0.6683, 0.7847)>
UV <Vector (0.6694, 0.7844)>
UV <Vector (0.6698, 0.7881)>
Face 5880
UV Count: 3
UV <Vector (0.6688, 0.7883)>
UV <Vector (0.6698, 0.7881)>
UV <Vector (0.6698, 0.7903)>
Face 5881
UV Count: 3
UV <Vector (0.6688, 0.7905)>
UV <Vector (0.6698, 0.7903)>
UV <Vector (0.6695, 0.7920)>
Face 5882
UV Count: 3
UV <Vector (0.6687, 0.7921)>
UV <Vector (0.6695, 0.7920)>
UV <Vector (0.6690, 0.7937)>
Face 5883
UV Count: 3
UV <Vector (0.6683, 0.7934)>
UV <Vector (0.6690, 0.7937)>
UV <Vector (0.6675, 0.7958)>
Face 5884
UV Count: 3
UV <Vector (0.6675, 0.7958)>
UV <Vector (0.6647, 0.7977)>
UV <Vector (0.6645, 0.7969)>
Face 5885
UV Count: 3
UV <Vector (0.6647, 0.7977)>
UV <Vector (0.6615, 0.7983)>
UV <Vector (0.6615, 0.7974)>
Face 5886
UV Count: 3
UV <Vector (0.6615, 0.7974)>
UV <Vector (0.6615, 0.7983)>
UV <Vector (0.6586, 0.7978)>
Face 5887
UV Count: 3
UV <Vector (0.6590, 0.7971)>
UV <Vector (0.6586, 0.7978)>
UV <Vector (0.6558, 0.7955)>
Face 5888
UV Count: 3
UV <Vector (0.6543, 0.7920)>
UV <Vector (0.6541, 0.7894)>
UV <Vector (0.6551, 0.7894)>
Face 5889
UV Count: 3
UV <Vector (0.6551, 0.7894)>
UV <Vector (0.6541, 0.7894)>
UV <Vector (0.6549, 0.7857)>
Face 5890
UV Count: 3
UV <Vector (0.6549, 0.7857)>
UV <Vector (0.6564, 0.7836)>
UV <Vector (0.6572, 0.7843)>
Face 5891
UV Count: 3
UV <Vector (0.6564, 0.7836)>
UV <Vector (0.6564, 0.7819)>
UV <Vector (0.6581, 0.7823)>
Face 5892
UV Count: 3
UV <Vector (0.6670, 0.7952)>
UV <Vector (0.6662, 0.7947)>
UV <Vector (0.6675, 0.7932)>
Face 5893
UV Count: 3
UV <Vector (0.6572, 0.7843)>
UV <Vector (0.6581, 0.7823)>
UV <Vector (0.6592, 0.7844)>
Face 5894
UV Count: 3
UV <Vector (0.6687, 0.7921)>
UV <Vector (0.6683, 0.7934)>
UV <Vector (0.6675, 0.7932)>
Face 5895
UV Count: 3
UV <Vector (0.6557, 0.7861)>
UV <Vector (0.6572, 0.7843)>
UV <Vector (0.6578, 0.7852)>
Face 5896
UV Count: 3
UV <Vector (0.6687, 0.7921)>
UV <Vector (0.6679, 0.7919)>
UV <Vector (0.6681, 0.7906)>
Face 5897
UV Count: 3
UV <Vector (0.6551, 0.7894)>
UV <Vector (0.6557, 0.7861)>
UV <Vector (0.6565, 0.7866)>
Face 5898
UV Count: 3
UV <Vector (0.6551, 0.7894)>
UV <Vector (0.6564, 0.7892)>
UV <Vector (0.6567, 0.7913)>
Face 5899
UV Count: 3
UV <Vector (0.6590, 0.7971)>
UV <Vector (0.6566, 0.7951)>
UV <Vector (0.6581, 0.7941)>
Face 5900
UV Count: 3
UV <Vector (0.6615, 0.7974)>
UV <Vector (0.6590, 0.7971)>
UV <Vector (0.6599, 0.7955)>
Face 5901
UV Count: 3
UV <Vector (0.6645, 0.7969)>
UV <Vector (0.6615, 0.7974)>
UV <Vector (0.6618, 0.7959)>
Face 5902
UV Count: 3
UV <Vector (0.6645, 0.7969)>
UV <Vector (0.6640, 0.7957)>
UV <Vector (0.6662, 0.7947)>
Face 5903
UV Count: 3
UV <Vector (0.6552, 0.7920)>
UV <Vector (0.6567, 0.7913)>
UV <Vector (0.6581, 0.7941)>
Face 5904
UV Count: 3
UV <Vector (0.6558, 0.7955)>
UV <Vector (0.6543, 0.7920)>
UV <Vector (0.6552, 0.7920)>
Face 5905
UV Count: 3
UV <Vector (0.6662, 0.7947)>
UV <Vector (0.6650, 0.7939)>
UV <Vector (0.6661, 0.7928)>
Face 5906
UV Count: 3
UV <Vector (0.6565, 0.7866)>
UV <Vector (0.6578, 0.7852)>
UV <Vector (0.6584, 0.7863)>
Face 5907
UV Count: 3
UV <Vector (0.6581, 0.7941)>
UV <Vector (0.6591, 0.7933)>
UV <Vector (0.6604, 0.7947)>
Face 5908
UV Count: 3
UV <Vector (0.6640, 0.7957)>
UV <Vector (0.6638, 0.7951)>
UV <Vector (0.6650, 0.7939)>
Face 5909
UV Count: 3
UV <Vector (0.6578, 0.7852)>
UV <Vector (0.6592, 0.7844)>
UV <Vector (0.6597, 0.7856)>
Face 5910
UV Count: 3
UV <Vector (0.6681, 0.7906)>
UV <Vector (0.6679, 0.7919)>
UV <Vector (0.6667, 0.7916)>
Face 5911
UV Count: 3
UV <Vector (0.6567, 0.7913)>
UV <Vector (0.6580, 0.7912)>
UV <Vector (0.6591, 0.7933)>
Face 5912
UV Count: 3
UV <Vector (0.6618, 0.7959)>
UV <Vector (0.6619, 0.7951)>
UV <Vector (0.6638, 0.7951)>
Face 5913
UV Count: 3
UV <Vector (0.6675, 0.7932)>
UV <Vector (0.6661, 0.7928)>
UV <Vector (0.6667, 0.7916)>
Face 5914
UV Count: 3
UV <Vector (0.6567, 0.7913)>
UV <Vector (0.6564, 0.7892)>
UV <Vector (0.6576, 0.7896)>
Face 5915
UV Count: 3
UV <Vector (0.6564, 0.7892)>
UV <Vector (0.6565, 0.7866)>
UV <Vector (0.6578, 0.7879)>
Face 5916
UV Count: 3
UV <Vector (0.6618, 0.7959)>
UV <Vector (0.6599, 0.7955)>
UV <Vector (0.6604, 0.7947)>
Face 5917
UV Count: 3
UV <Vector (0.6501, 0.7721)>
UV <Vector (0.6530, 0.7727)>
UV <Vector (0.6523, 0.7770)>
Face 5918
UV Count: 3
UV <Vector (0.6688, 0.7905)>
UV <Vector (0.6681, 0.7906)>
UV <Vector (0.6682, 0.7883)>
Face 5919
UV Count: 3
UV <Vector (0.6683, 0.7847)>
UV <Vector (0.6688, 0.7883)>
UV <Vector (0.6682, 0.7883)>
Face 5920
UV Count: 3
UV <Vector (0.6683, 0.7847)>
UV <Vector (0.6676, 0.7848)>
UV <Vector (0.6662, 0.7804)>
Face 5921
UV Count: 3
UV <Vector (0.6668, 0.7803)>
UV <Vector (0.6662, 0.7804)>
UV <Vector (0.6639, 0.7775)>
Face 5922
UV Count: 3
UV <Vector (0.6639, 0.7775)>
UV <Vector (0.6601, 0.7753)>
UV <Vector (0.6605, 0.7746)>
Face 5923
UV Count: 3
UV <Vector (0.6605, 0.7746)>
UV <Vector (0.6601, 0.7753)>
UV <Vector (0.6564, 0.7745)>
Face 5924
UV Count: 3
UV <Vector (0.6568, 0.7726)>
UV <Vector (0.6564, 0.7745)>
UV <Vector (0.6544, 0.7750)>
Face 5925
UV Count: 3
UV <Vector (0.6544, 0.7750)>
UV <Vector (0.6539, 0.7764)>
UV <Vector (0.6523, 0.7770)>
Face 5926
UV Count: 3
UV <Vector (0.6586, 0.7898)>
UV <Vector (0.6593, 0.7892)>
UV <Vector (0.6601, 0.7904)>
Face 5927
UV Count: 3
UV <Vector (0.6555, 0.7799)>
UV <Vector (0.6559, 0.7780)>
UV <Vector (0.6588, 0.7791)>
Face 5928
UV Count: 3
UV <Vector (0.6607, 0.7819)>
UV <Vector (0.6588, 0.7810)>
UV <Vector (0.6588, 0.7791)>
Face 5929
UV Count: 3
UV <Vector (0.6621, 0.7831)>
UV <Vector (0.6607, 0.7819)>
UV <Vector (0.6622, 0.7809)>
Face 5930
UV Count: 3
UV <Vector (0.6630, 0.7851)>
UV <Vector (0.6621, 0.7831)>
UV <Vector (0.6639, 0.7827)>
Face 5931
UV Count: 3
UV <Vector (0.6633, 0.7870)>
UV <Vector (0.6630, 0.7851)>
UV <Vector (0.6650, 0.7854)>
Face 5932
UV Count: 3
UV <Vector (0.6630, 0.7887)>
UV <Vector (0.6633, 0.7870)>
UV <Vector (0.6657, 0.7876)>
Face 5933
UV Count: 3
UV <Vector (0.6627, 0.7899)>
UV <Vector (0.6630, 0.7887)>
UV <Vector (0.6654, 0.7896)>
Face 5934
UV Count: 3
UV <Vector (0.6668, 0.7901)>
UV <Vector (0.6671, 0.7880)>
UV <Vector (0.6682, 0.7883)>
Face 5935
UV Count: 3
UV <Vector (0.6676, 0.7848)>
UV <Vector (0.6682, 0.7883)>
UV <Vector (0.6671, 0.7880)>
Face 5936
UV Count: 3
UV <Vector (0.6676, 0.7848)>
UV <Vector (0.6664, 0.7854)>
UV <Vector (0.6653, 0.7816)>
Face 5937
UV Count: 3
UV <Vector (0.6662, 0.7804)>
UV <Vector (0.6653, 0.7816)>
UV <Vector (0.6630, 0.7793)>
Face 5938
UV Count: 3
UV <Vector (0.6639, 0.7775)>
UV <Vector (0.6630, 0.7793)>
UV <Vector (0.6593, 0.7772)>
Face 5939
UV Count: 3
UV <Vector (0.6564, 0.7745)>
UV <Vector (0.6601, 0.7753)>
UV <Vector (0.6593, 0.7772)>
Face 5940
UV Count: 3
UV <Vector (0.6544, 0.7750)>
UV <Vector (0.6564, 0.7745)>
UV <Vector (0.6563, 0.7764)>
Face 5941
UV Count: 3
UV <Vector (0.6539, 0.7790)>
UV <Vector (0.6545, 0.7774)>
UV <Vector (0.6559, 0.7780)>
Face 5942
UV Count: 3
UV <Vector (0.6523, 0.7770)>
UV <Vector (0.6539, 0.7764)>
UV <Vector (0.6545, 0.7774)>
Face 5943
UV Count: 3
UV <Vector (0.6545, 0.7774)>
UV <Vector (0.6539, 0.7764)>
UV <Vector (0.6563, 0.7764)>
Face 5944
UV Count: 3
UV <Vector (0.6559, 0.7780)>
UV <Vector (0.6563, 0.7764)>
UV <Vector (0.6593, 0.7772)>
Face 5945
UV Count: 3
UV <Vector (0.6588, 0.7791)>
UV <Vector (0.6593, 0.7772)>
UV <Vector (0.6630, 0.7793)>
Face 5946
UV Count: 3
UV <Vector (0.6622, 0.7809)>
UV <Vector (0.6630, 0.7793)>
UV <Vector (0.6653, 0.7816)>
Face 5947
UV Count: 3
UV <Vector (0.6653, 0.7816)>
UV <Vector (0.6664, 0.7854)>
UV <Vector (0.6650, 0.7854)>
Face 5948
UV Count: 3
UV <Vector (0.6664, 0.7854)>
UV <Vector (0.6671, 0.7880)>
UV <Vector (0.6657, 0.7876)>
Face 5949
UV Count: 3
UV <Vector (0.6623, 0.7909)>
UV <Vector (0.6627, 0.7899)>
UV <Vector (0.6650, 0.7908)>
Face 5950
UV Count: 3
UV <Vector (0.6671, 0.7880)>
UV <Vector (0.6668, 0.7901)>
UV <Vector (0.6654, 0.7896)>
Face 5951
UV Count: 3
UV <Vector (0.6637, 0.7931)>
UV <Vector (0.6615, 0.7918)>
UV <Vector (0.6623, 0.7909)>
Face 5952
UV Count: 3
UV <Vector (0.6650, 0.7908)>
UV <Vector (0.6654, 0.7896)>
UV <Vector (0.6668, 0.7901)>
Face 5953
UV Count: 3
UV <Vector (0.6645, 0.7920)>
UV <Vector (0.6650, 0.7908)>
UV <Vector (0.6667, 0.7916)>
Face 5954
UV Count: 3
UV <Vector (0.6619, 0.7951)>
UV <Vector (0.6604, 0.7947)>
UV <Vector (0.6617, 0.7933)>
Face 5955
UV Count: 3
UV <Vector (0.6615, 0.7918)>
UV <Vector (0.6637, 0.7931)>
UV <Vector (0.6617, 0.7933)>
Face 5956
UV Count: 3
UV <Vector (0.6580, 0.7912)>
UV <Vector (0.6576, 0.7896)>
UV <Vector (0.6586, 0.7898)>
Face 5957
UV Count: 3
UV <Vector (0.6606, 0.7923)>
UV <Vector (0.6617, 0.7933)>
UV <Vector (0.6604, 0.7947)>
Face 5958
UV Count: 3
UV <Vector (0.6630, 0.7851)>
UV <Vector (0.6633, 0.7870)>
UV <Vector (0.6621, 0.7869)>
Face 5959
UV Count: 3
UV <Vector (0.6633, 0.7870)>
UV <Vector (0.6630, 0.7887)>
UV <Vector (0.6620, 0.7879)>
Face 5960
UV Count: 3
UV <Vector (0.6630, 0.7887)>
UV <Vector (0.6627, 0.7899)>
UV <Vector (0.6616, 0.7889)>
Face 5961
UV Count: 3
UV <Vector (0.6598, 0.7882)>
UV <Vector (0.6603, 0.7874)>
UV <Vector (0.6616, 0.7889)>
Face 5962
UV Count: 3
UV <Vector (0.6627, 0.7899)>
UV <Vector (0.6623, 0.7909)>
UV <Vector (0.6609, 0.7897)>
Face 5963
UV Count: 3
UV <Vector (0.6603, 0.7874)>
UV <Vector (0.6598, 0.7882)>
UV <Vector (0.6584, 0.7863)>
Face 5964
UV Count: 3
UV <Vector (0.6598, 0.7882)>
UV <Vector (0.6593, 0.7892)>
UV <Vector (0.6578, 0.7879)>
Face 5965
UV Count: 3
UV <Vector (0.6578, 0.7879)>
UV <Vector (0.6593, 0.7892)>
UV <Vector (0.6586, 0.7898)>
Face 5966
UV Count: 3
UV <Vector (0.6623, 0.7909)>
UV <Vector (0.6615, 0.7918)>
UV <Vector (0.6601, 0.7904)>
Face 5967
UV Count: 3
UV <Vector (0.6606, 0.7923)>
UV <Vector (0.6592, 0.7908)>
UV <Vector (0.6601, 0.7904)>
Face 5968
UV Count: 3
UV <Vector (0.6591, 0.7933)>
UV <Vector (0.6580, 0.7912)>
UV <Vector (0.6592, 0.7908)>
Face 5969
UV Count: 3
UV <Vector (0.6637, 0.7931)>
UV <Vector (0.6650, 0.7939)>
UV <Vector (0.6638, 0.7951)>
Face 5970
UV Count: 3
UV <Vector (0.6593, 0.7892)>
UV <Vector (0.6598, 0.7882)>
UV <Vector (0.6609, 0.7897)>
Face 5971
UV Count: 3
UV <Vector (0.6650, 0.7939)>
UV <Vector (0.6637, 0.7931)>
UV <Vector (0.6645, 0.7920)>
Face 5972
UV Count: 3
UV <Vector (0.6621, 0.7831)>
UV <Vector (0.6630, 0.7851)>
UV <Vector (0.6620, 0.7850)>
Face 5973
UV Count: 3
UV <Vector (0.6607, 0.7819)>
UV <Vector (0.6621, 0.7831)>
UV <Vector (0.6616, 0.7833)>
Face 5974
UV Count: 3
UV <Vector (0.6616, 0.7889)>
UV <Vector (0.6603, 0.7874)>
UV <Vector (0.6611, 0.7873)>
Face 5975
UV Count: 3
UV <Vector (0.6608, 0.7860)>
UV <Vector (0.6611, 0.7873)>
UV <Vector (0.6603, 0.7874)>
Face 5976
UV Count: 3
UV <Vector (0.6621, 0.7869)>
UV <Vector (0.6620, 0.7879)>
UV <Vector (0.6611, 0.7873)>
Face 5977
UV Count: 3
UV <Vector (0.6620, 0.7850)>
UV <Vector (0.6621, 0.7869)>
UV <Vector (0.6608, 0.7860)>
Face 5978
UV Count: 3
UV <Vector (0.6603, 0.7845)>
UV <Vector (0.6608, 0.7860)>
UV <Vector (0.6597, 0.7856)>
Face 5979
UV Count: 3
UV <Vector (0.6599, 0.7829)>
UV <Vector (0.6603, 0.7845)>
UV <Vector (0.6592, 0.7844)>
Face 5980
UV Count: 3
UV <Vector (0.6616, 0.7833)>
UV <Vector (0.6620, 0.7850)>
UV <Vector (0.6603, 0.7845)>
Face 5981
UV Count: 3
UV <Vector (0.6599, 0.7829)>
UV <Vector (0.6581, 0.7823)>
UV <Vector (0.6588, 0.7810)>
Face 5982
UV Count: 3
UV <Vector (0.6564, 0.7819)>
UV <Vector (0.6555, 0.7799)>
UV <Vector (0.6588, 0.7810)>
Face 5983
UV Count: 3
UV <Vector (0.6559, 0.7687)>
UV <Vector (0.6566, 0.7706)>
UV <Vector (0.6535, 0.7707)>
Face 5984
UV Count: 3
UV <Vector (0.6559, 0.7687)>
UV <Vector (0.6524, 0.7684)>
UV <Vector (0.6552, 0.7652)>
Face 5985
UV Count: 3
UV <Vector (0.6571, 0.7668)>
UV <Vector (0.6642, 0.7679)>
UV <Vector (0.6622, 0.7713)>
Face 5986
UV Count: 3
UV <Vector (0.6566, 0.7706)>
UV <Vector (0.6559, 0.7687)>
UV <Vector (0.6622, 0.7713)>
Face 5987
UV Count: 3
UV <Vector (0.6657, 0.7657)>
UV <Vector (0.6642, 0.7679)>
UV <Vector (0.6571, 0.7668)>
Face 5988
UV Count: 3
UV <Vector (0.6622, 0.7713)>
UV <Vector (0.6642, 0.7679)>
UV <Vector (0.6697, 0.7719)>
Face 5989
UV Count: 3
UV <Vector (0.6666, 0.7750)>
UV <Vector (0.6697, 0.7719)>
UV <Vector (0.6729, 0.7766)>
Face 5990
UV Count: 3
UV <Vector (0.6693, 0.7787)>
UV <Vector (0.6729, 0.7766)>
UV <Vector (0.6751, 0.7830)>
Face 5991
UV Count: 3
UV <Vector (0.6622, 0.7713)>
UV <Vector (0.6666, 0.7750)>
UV <Vector (0.6654, 0.7759)>
Face 5992
UV Count: 3
UV <Vector (0.6666, 0.7750)>
UV <Vector (0.6693, 0.7787)>
UV <Vector (0.6679, 0.7796)>
Face 5993
UV Count: 3
UV <Vector (0.6679, 0.7796)>
UV <Vector (0.6693, 0.7787)>
UV <Vector (0.6711, 0.7841)>
Face 5994
UV Count: 3
UV <Vector (0.6751, 0.7830)>
UV <Vector (0.6764, 0.7889)>
UV <Vector (0.6715, 0.7874)>
Face 5995
UV Count: 3
UV <Vector (0.6715, 0.7874)>
UV <Vector (0.6764, 0.7889)>
UV <Vector (0.6729, 0.7907)>
Face 5996
UV Count: 3
UV <Vector (0.6729, 0.7907)>
UV <Vector (0.6725, 0.7930)>
UV <Vector (0.6706, 0.7923)>
Face 5997
UV Count: 3
UV <Vector (0.6725, 0.7930)>
UV <Vector (0.6731, 0.7963)>
UV <Vector (0.6699, 0.7947)>
Face 5998
UV Count: 3
UV <Vector (0.6694, 0.7844)>
UV <Vector (0.6711, 0.7841)>
UV <Vector (0.6715, 0.7874)>
Face 5999
UV Count: 3
UV <Vector (0.6698, 0.7881)>
UV <Vector (0.6715, 0.7874)>
UV <Vector (0.6710, 0.7902)>
Face 6000
UV Count: 3
UV <Vector (0.6698, 0.7903)>
UV <Vector (0.6710, 0.7902)>
UV <Vector (0.6706, 0.7923)>
Face 6001
UV Count: 3
UV <Vector (0.6706, 0.7923)>
UV <Vector (0.6699, 0.7947)>
UV <Vector (0.6690, 0.7937)>
Face 6002
UV Count: 3
UV <Vector (0.6549, 0.7857)>
UV <Vector (0.6541, 0.7894)>
UV <Vector (0.6524, 0.7880)>
Face 6003
UV Count: 3
UV <Vector (0.6513, 0.7845)>
UV <Vector (0.6529, 0.7854)>
UV <Vector (0.6524, 0.7880)>
Face 6004
UV Count: 3
UV <Vector (0.6486, 0.7770)>
UV <Vector (0.6523, 0.7770)>
UV <Vector (0.6513, 0.7845)>
Face 6005
UV Count: 3
UV <Vector (0.6541, 0.7894)>
UV <Vector (0.6543, 0.7920)>
UV <Vector (0.6526, 0.7917)>
Face 6006
UV Count: 3
UV <Vector (0.6543, 0.7920)>
UV <Vector (0.6558, 0.7955)>
UV <Vector (0.6546, 0.7961)>
Face 6007
UV Count: 3
UV <Vector (0.6586, 0.7978)>
UV <Vector (0.6579, 0.7996)>
UV <Vector (0.6546, 0.7961)>
Face 6008
UV Count: 3
UV <Vector (0.6615, 0.7983)>
UV <Vector (0.6615, 0.7995)>
UV <Vector (0.6579, 0.7996)>
Face 6009
UV Count: 3
UV <Vector (0.6615, 0.7983)>
UV <Vector (0.6647, 0.7977)>
UV <Vector (0.6650, 0.7991)>
Face 6010
UV Count: 3
UV <Vector (0.6647, 0.7977)>
UV <Vector (0.6675, 0.7958)>
UV <Vector (0.6687, 0.7968)>
Face 6011
UV Count: 3
UV <Vector (0.6675, 0.7958)>
UV <Vector (0.6690, 0.7937)>
UV <Vector (0.6699, 0.7947)>
Face 6012
UV Count: 3
UV <Vector (0.6488, 0.7866)>
UV <Vector (0.6524, 0.7880)>
UV <Vector (0.6526, 0.7917)>
Face 6013
UV Count: 3
UV <Vector (0.6501, 0.7930)>
UV <Vector (0.6526, 0.7917)>
UV <Vector (0.6546, 0.7961)>
Face 6014
UV Count: 3
UV <Vector (0.6615, 0.7995)>
UV <Vector (0.6615, 0.8003)>
UV <Vector (0.6579, 0.8004)>
Face 6015
UV Count: 3
UV <Vector (0.6579, 0.7996)>
UV <Vector (0.6579, 0.8004)>
UV <Vector (0.6540, 0.8008)>
Face 6016
UV Count: 3
UV <Vector (0.6540, 0.8008)>
UV <Vector (0.6579, 0.8004)>
UV <Vector (0.6615, 0.8003)>
Face 6017
UV Count: 3
UV <Vector (0.6650, 0.7991)>
UV <Vector (0.6659, 0.8027)>
UV <Vector (0.6615, 0.8003)>
Face 6018
UV Count: 3
UV <Vector (0.6659, 0.8027)>
UV <Vector (0.6650, 0.7991)>
UV <Vector (0.6687, 0.7968)>
Face 6019
UV Count: 3
UV <Vector (0.6731, 0.7963)>
UV <Vector (0.6746, 0.7989)>
UV <Vector (0.6687, 0.7968)>
Face 6020
UV Count: 3
UV <Vector (0.6764, 0.7889)>
UV <Vector (0.6731, 0.7963)>
UV <Vector (0.6725, 0.7930)>
Face 6021
UV Count: 3
UV <Vector (0.6731, 0.7963)>
UV <Vector (0.6764, 0.7889)>
UV <Vector (0.6792, 0.7912)>
Face 6022
UV Count: 3
UV <Vector (0.6764, 0.7889)>
UV <Vector (0.6751, 0.7830)>
UV <Vector (0.6792, 0.7812)>
Face 6023
UV Count: 3
UV <Vector (0.6697, 0.7719)>
UV <Vector (0.6642, 0.7679)>
UV <Vector (0.6657, 0.7657)>
Face 6024
UV Count: 3
UV <Vector (0.3217, 0.9247)>
UV <Vector (0.3195, 0.9346)>
UV <Vector (0.3095, 0.9292)>
Face 6025
UV Count: 3
UV <Vector (0.3392, 0.9439)>
UV <Vector (0.3511, 0.9472)>
UV <Vector (0.3476, 0.9579)>
Face 6026
UV Count: 3
UV <Vector (0.3261, 0.9470)>
UV <Vector (0.3290, 0.9392)>
UV <Vector (0.3392, 0.9439)>
Face 6027
UV Count: 3
UV <Vector (0.3170, 0.9421)>
UV <Vector (0.3195, 0.9346)>
UV <Vector (0.3290, 0.9392)>
Face 6028
UV Count: 3
UV <Vector (0.3098, 0.9193)>
UV <Vector (0.3095, 0.9292)>
UV <Vector (0.3028, 0.9253)>
Face 6029
UV Count: 3
UV <Vector (0.6729, 0.7766)>
UV <Vector (0.6697, 0.7719)>
UV <Vector (0.6742, 0.7711)>
Face 6030
UV Count: 3
UV <Vector (0.6751, 0.7830)>
UV <Vector (0.6729, 0.7766)>
UV <Vector (0.6775, 0.7759)>
Face 6031
UV Count: 3
UV <Vector (0.6539, 0.7790)>
UV <Vector (0.6529, 0.7854)>
UV <Vector (0.6513, 0.7845)>
Face 6032
UV Count: 3
UV <Vector (0.6549, 0.7857)>
UV <Vector (0.6555, 0.7799)>
UV <Vector (0.6564, 0.7819)>
Face 6033
UV Count: 3
UV <Vector (0.6555, 0.7799)>
UV <Vector (0.6549, 0.7857)>
UV <Vector (0.6529, 0.7854)>
Face 6034
UV Count: 3
UV <Vector (0.2993, 0.8164)>
UV <Vector (0.3077, 0.8209)>
UV <Vector (0.2975, 0.8273)>
Face 6035
UV Count: 3
UV <Vector (0.3503, 0.8660)>
UV <Vector (0.3360, 0.8570)>
UV <Vector (0.3496, 0.8450)>
Face 6036
UV Count: 3
UV <Vector (0.3496, 0.8450)>
UV <Vector (0.3670, 0.8502)>
UV <Vector (0.3503, 0.8660)>
Face 6037
UV Count: 3
UV <Vector (0.3351, 0.8383)>
UV <Vector (0.3496, 0.8450)>
UV <Vector (0.3360, 0.8570)>
Face 6038
UV Count: 3
UV <Vector (0.3294, 0.8341)>
UV <Vector (0.3351, 0.8383)>
UV <Vector (0.3222, 0.8471)>
Face 6039
UV Count: 3
UV <Vector (0.3189, 0.8262)>
UV <Vector (0.3294, 0.8341)>
UV <Vector (0.3149, 0.8411)>
Face 6040
UV Count: 3
UV <Vector (0.2869, 0.8059)>
UV <Vector (0.2993, 0.8164)>
UV <Vector (0.2876, 0.8197)>
Face 6041
UV Count: 3
UV <Vector (0.2711, 0.8097)>
UV <Vector (0.2756, 0.7944)>
UV <Vector (0.2869, 0.8059)>
Face 6042
UV Count: 3
UV <Vector (0.2756, 0.7944)>
UV <Vector (0.2711, 0.8097)>
UV <Vector (0.2626, 0.8063)>
Face 6043
UV Count: 3
UV <Vector (0.2572, 0.7842)>
UV <Vector (0.2692, 0.7883)>
UV <Vector (0.2626, 0.8063)>
Face 6044
UV Count: 3
UV <Vector (0.3617, 0.8774)>
UV <Vector (0.3503, 0.8660)>
UV <Vector (0.3697, 0.8571)>
Face 6045
UV Count: 3
UV <Vector (0.4168, 0.7435)>
UV <Vector (0.4354, 0.7434)>
UV <Vector (0.4350, 0.7594)>
Face 6046
UV Count: 3
UV <Vector (0.4018, 0.7834)>
UV <Vector (0.3977, 0.7771)>
UV <Vector (0.4089, 0.7647)>
Face 6047
UV Count: 3
UV <Vector (0.4350, 0.7594)>
UV <Vector (0.4381, 0.7727)>
UV <Vector (0.4180, 0.7786)>
Face 6048
UV Count: 3
UV <Vector (0.4381, 0.7727)>
UV <Vector (0.4554, 0.7713)>
UV <Vector (0.4543, 0.7843)>
Face 6049
UV Count: 3
UV <Vector (0.4372, 0.7842)>
UV <Vector (0.4543, 0.7843)>
UV <Vector (0.4516, 0.7991)>
Face 6050
UV Count: 3
UV <Vector (0.4359, 0.7960)>
UV <Vector (0.4516, 0.7991)>
UV <Vector (0.4470, 0.8158)>
Face 6051
UV Count: 3
UV <Vector (0.4321, 0.8119)>
UV <Vector (0.4470, 0.8158)>
UV <Vector (0.4417, 0.8300)>
Face 6052
UV Count: 3
UV <Vector (0.4180, 0.7786)>
UV <Vector (0.4381, 0.7727)>
UV <Vector (0.4372, 0.7842)>
Face 6053
UV Count: 3
UV <Vector (0.4359, 0.7960)>
UV <Vector (0.4179, 0.7951)>
UV <Vector (0.4181, 0.7849)>
Face 6054
UV Count: 3
UV <Vector (0.4321, 0.8119)>
UV <Vector (0.4170, 0.8100)>
UV <Vector (0.4179, 0.7951)>
Face 6055
UV Count: 3
UV <Vector (0.4170, 0.8100)>
UV <Vector (0.4321, 0.8119)>
UV <Vector (0.4276, 0.8252)>
Face 6056
UV Count: 3
UV <Vector (0.3823, 0.7918)>
UV <Vector (0.3793, 0.7878)>
UV <Vector (0.4018, 0.7834)>
Face 6057
UV Count: 3
UV <Vector (0.4018, 0.7834)>
UV <Vector (0.4180, 0.7786)>
UV <Vector (0.4181, 0.7849)>
Face 6058
UV Count: 3
UV <Vector (0.4179, 0.7951)>
UV <Vector (0.4018, 0.7959)>
UV <Vector (0.4022, 0.7887)>
Face 6059
UV Count: 3
UV <Vector (0.4170, 0.8100)>
UV <Vector (0.4010, 0.8075)>
UV <Vector (0.4018, 0.7959)>
Face 6060
UV Count: 3
UV <Vector (0.4133, 0.8219)>
UV <Vector (0.3992, 0.8189)>
UV <Vector (0.4010, 0.8075)>
Face 6061
UV Count: 3
UV <Vector (0.4022, 0.7887)>
UV <Vector (0.4018, 0.7959)>
UV <Vector (0.3840, 0.7958)>
Face 6062
UV Count: 3
UV <Vector (0.4010, 0.8075)>
UV <Vector (0.3831, 0.8060)>
UV <Vector (0.3840, 0.7958)>
Face 6063
UV Count: 3
UV <Vector (0.3992, 0.8189)>
UV <Vector (0.3802, 0.8161)>
UV <Vector (0.3831, 0.8060)>
Face 6064
UV Count: 3
UV <Vector (0.3793, 0.7878)>
UV <Vector (0.3823, 0.7918)>
UV <Vector (0.3554, 0.7897)>
Face 6065
UV Count: 3
UV <Vector (0.3560, 0.7923)>
UV <Vector (0.3554, 0.7897)>
UV <Vector (0.3823, 0.7918)>
Face 6066
UV Count: 3
UV <Vector (0.3568, 0.8020)>
UV <Vector (0.3560, 0.7923)>
UV <Vector (0.3840, 0.7958)>
Face 6067
UV Count: 3
UV <Vector (0.3587, 0.8122)>
UV <Vector (0.3568, 0.8020)>
UV <Vector (0.3831, 0.8060)>
Face 6068
UV Count: 3
UV <Vector (0.3780, 0.8672)>
UV <Vector (0.3844, 0.8782)>
UV <Vector (0.3700, 0.8863)>
Face 6069
UV Count: 3
UV <Vector (0.3890, 0.8879)>
UV <Vector (0.3844, 0.8782)>
UV <Vector (0.3959, 0.8742)>
Face 6070
UV Count: 3
UV <Vector (0.4012, 0.8829)>
UV <Vector (0.3959, 0.8742)>
UV <Vector (0.4106, 0.8683)>
Face 6071
UV Count: 3
UV <Vector (0.4106, 0.8683)>
UV <Vector (0.4114, 0.8605)>
UV <Vector (0.4248, 0.8658)>
Face 6072
UV Count: 3
UV <Vector (0.4305, 0.8541)>
UV <Vector (0.4167, 0.8474)>
UV <Vector (0.4251, 0.8292)>
Face 6073
UV Count: 3
UV <Vector (0.4387, 0.8347)>
UV <Vector (0.4251, 0.8292)>
UV <Vector (0.4276, 0.8252)>
Face 6074
UV Count: 3
UV <Vector (0.4248, 0.8658)>
UV <Vector (0.4114, 0.8605)>
UV <Vector (0.4167, 0.8474)>
Face 6075
UV Count: 3
UV <Vector (0.4133, 0.8219)>
UV <Vector (0.4276, 0.8252)>
UV <Vector (0.4251, 0.8292)>
Face 6076
UV Count: 3
UV <Vector (0.3992, 0.8189)>
UV <Vector (0.4133, 0.8219)>
UV <Vector (0.4102, 0.8246)>
Face 6077
UV Count: 3
UV <Vector (0.3992, 0.8189)>
UV <Vector (0.3997, 0.8220)>
UV <Vector (0.3838, 0.8192)>
Face 6078
UV Count: 3
UV <Vector (0.3802, 0.8161)>
UV <Vector (0.3838, 0.8192)>
UV <Vector (0.3605, 0.8176)>
Face 6079
UV Count: 3
UV <Vector (0.3350, 0.7834)>
UV <Vector (0.3345, 0.7871)>
UV <Vector (0.3210, 0.7852)>
Face 6080
UV Count: 3
UV <Vector (0.3213, 0.7814)>
UV <Vector (0.3210, 0.7852)>
UV <Vector (0.3049, 0.7837)>
Face 6081
UV Count: 3
UV <Vector (0.3345, 0.7871)>
UV <Vector (0.3347, 0.7910)>
UV <Vector (0.3213, 0.7895)>
Face 6082
UV Count: 3
UV <Vector (0.3210, 0.7852)>
UV <Vector (0.3213, 0.7895)>
UV <Vector (0.3047, 0.7880)>
Face 6083
UV Count: 3
UV <Vector (0.3347, 0.7910)>
UV <Vector (0.3355, 0.8006)>
UV <Vector (0.3213, 0.7988)>
Face 6084
UV Count: 3
UV <Vector (0.3047, 0.7880)>
UV <Vector (0.3213, 0.7895)>
UV <Vector (0.3213, 0.7988)>
Face 6085
UV Count: 3
UV <Vector (0.3355, 0.8006)>
UV <Vector (0.3360, 0.8089)>
UV <Vector (0.3208, 0.8055)>
Face 6086
UV Count: 3
UV <Vector (0.3155, 0.7991)>
UV <Vector (0.3213, 0.7988)>
UV <Vector (0.3208, 0.8055)>
Face 6087
UV Count: 3
UV <Vector (0.3537, 0.7863)>
UV <Vector (0.3554, 0.7897)>
UV <Vector (0.3345, 0.7871)>
Face 6088
UV Count: 3
UV <Vector (0.3347, 0.7910)>
UV <Vector (0.3345, 0.7871)>
UV <Vector (0.3554, 0.7897)>
Face 6089
UV Count: 3
UV <Vector (0.3355, 0.8006)>
UV <Vector (0.3347, 0.7910)>
UV <Vector (0.3560, 0.7923)>
Face 6090
UV Count: 3
UV <Vector (0.3360, 0.8089)>
UV <Vector (0.3355, 0.8006)>
UV <Vector (0.3568, 0.8020)>
Face 6091
UV Count: 3
UV <Vector (0.3360, 0.8089)>
UV <Vector (0.3361, 0.8126)>
UV <Vector (0.3195, 0.8099)>
Face 6092
UV Count: 3
UV <Vector (0.3147, 0.8042)>
UV <Vector (0.3208, 0.8055)>
UV <Vector (0.3195, 0.8099)>
Face 6093
UV Count: 3
UV <Vector (0.3361, 0.8126)>
UV <Vector (0.3360, 0.8089)>
UV <Vector (0.3587, 0.8122)>
Face 6094
UV Count: 3
UV <Vector (0.3838, 0.8192)>
UV <Vector (0.3833, 0.8332)>
UV <Vector (0.3577, 0.8298)>
Face 6095
UV Count: 3
UV <Vector (0.4102, 0.8246)>
UV <Vector (0.4090, 0.8418)>
UV <Vector (0.3963, 0.8381)>
Face 6096
UV Count: 3
UV <Vector (0.3195, 0.8099)>
UV <Vector (0.3276, 0.8291)>
UV <Vector (0.3189, 0.8262)>
Face 6097
UV Count: 3
UV <Vector (0.3605, 0.8176)>
UV <Vector (0.3577, 0.8298)>
UV <Vector (0.3465, 0.8323)>
Face 6098
UV Count: 3
UV <Vector (0.3997, 0.8220)>
UV <Vector (0.3963, 0.8381)>
UV <Vector (0.3833, 0.8332)>
Face 6099
UV Count: 3
UV <Vector (0.3361, 0.8126)>
UV <Vector (0.3465, 0.8323)>
UV <Vector (0.3276, 0.8291)>
Face 6100
UV Count: 3
UV <Vector (0.4090, 0.8418)>
UV <Vector (0.4102, 0.8246)>
UV <Vector (0.4251, 0.8292)>
Face 6101
UV Count: 3
UV <Vector (0.4167, 0.8474)>
UV <Vector (0.4114, 0.8605)>
UV <Vector (0.4028, 0.8552)>
Face 6102
UV Count: 3
UV <Vector (0.4090, 0.8418)>
UV <Vector (0.4028, 0.8552)>
UV <Vector (0.3946, 0.8504)>
Face 6103
UV Count: 3
UV <Vector (0.3963, 0.8381)>
UV <Vector (0.3946, 0.8504)>
UV <Vector (0.3798, 0.8428)>
Face 6104
UV Count: 3
UV <Vector (0.3577, 0.8298)>
UV <Vector (0.3833, 0.8332)>
UV <Vector (0.3798, 0.8428)>
Face 6105
UV Count: 3
UV <Vector (0.3959, 0.8742)>
UV <Vector (0.3883, 0.8614)>
UV <Vector (0.4006, 0.8588)>
Face 6106
UV Count: 3
UV <Vector (0.3883, 0.8614)>
UV <Vector (0.3824, 0.8562)>
UV <Vector (0.3907, 0.8517)>
Face 6107
UV Count: 3
UV <Vector (0.4006, 0.8588)>
UV <Vector (0.4028, 0.8552)>
UV <Vector (0.4114, 0.8605)>
Face 6108
UV Count: 3
UV <Vector (0.4006, 0.8588)>
UV <Vector (0.3907, 0.8517)>
UV <Vector (0.3946, 0.8504)>
Face 6109
UV Count: 3
UV <Vector (0.3883, 0.8614)>
UV <Vector (0.3959, 0.8742)>
UV <Vector (0.3844, 0.8782)>
Face 6110
UV Count: 3
UV <Vector (0.3824, 0.8562)>
UV <Vector (0.3883, 0.8614)>
UV <Vector (0.3780, 0.8672)>
Face 6111
UV Count: 3
UV <Vector (0.3824, 0.8562)>
UV <Vector (0.3745, 0.8519)>
UV <Vector (0.3825, 0.8460)>
Face 6112
UV Count: 3
UV <Vector (0.3946, 0.8504)>
UV <Vector (0.3907, 0.8517)>
UV <Vector (0.3825, 0.8460)>
Face 6113
UV Count: 3
UV <Vector (0.3536, 0.8367)>
UV <Vector (0.3798, 0.8428)>
UV <Vector (0.3825, 0.8460)>
Face 6114
UV Count: 3
UV <Vector (0.3655, 0.8420)>
UV <Vector (0.3825, 0.8460)>
UV <Vector (0.3745, 0.8519)>
Face 6115
UV Count: 3
UV <Vector (0.3697, 0.8571)>
UV <Vector (0.3670, 0.8502)>
UV <Vector (0.3745, 0.8519)>
Face 6116
UV Count: 3
UV <Vector (0.3655, 0.8420)>
UV <Vector (0.3670, 0.8502)>
UV <Vector (0.3496, 0.8450)>
Face 6117
UV Count: 3
UV <Vector (0.3465, 0.8323)>
UV <Vector (0.3577, 0.8298)>
UV <Vector (0.3536, 0.8367)>
Face 6118
UV Count: 3
UV <Vector (0.3379, 0.8344)>
UV <Vector (0.3536, 0.8367)>
UV <Vector (0.3496, 0.8450)>
Face 6119
UV Count: 3
UV <Vector (0.3351, 0.8383)>
UV <Vector (0.3294, 0.8341)>
UV <Vector (0.3320, 0.8324)>
Face 6120
UV Count: 3
UV <Vector (0.3465, 0.8323)>
UV <Vector (0.3379, 0.8344)>
UV <Vector (0.3320, 0.8324)>
Face 6121
UV Count: 3
UV <Vector (0.3276, 0.8291)>
UV <Vector (0.3320, 0.8324)>
UV <Vector (0.3294, 0.8341)>
Face 6122
UV Count: 3
UV <Vector (0.3147, 0.8042)>
UV <Vector (0.2975, 0.7991)>
UV <Vector (0.2989, 0.7954)>
Face 6123
UV Count: 3
UV <Vector (0.3155, 0.7991)>
UV <Vector (0.2989, 0.7954)>
UV <Vector (0.3007, 0.7918)>
Face 6124
UV Count: 3
UV <Vector (0.2975, 0.7991)>
UV <Vector (0.3147, 0.8042)>
UV <Vector (0.3123, 0.8077)>
Face 6125
UV Count: 3
UV <Vector (0.2938, 0.8005)>
UV <Vector (0.3123, 0.8077)>
UV <Vector (0.2993, 0.8164)>
Face 6126
UV Count: 3
UV <Vector (0.3077, 0.8209)>
UV <Vector (0.2993, 0.8164)>
UV <Vector (0.3123, 0.8077)>
Face 6127
UV Count: 3
UV <Vector (0.3044, 0.7802)>
UV <Vector (0.3049, 0.7837)>
UV <Vector (0.2864, 0.7822)>
Face 6128
UV Count: 3
UV <Vector (0.2694, 0.7806)>
UV <Vector (0.2577, 0.7787)>
UV <Vector (0.2584, 0.7725)>
Face 6129
UV Count: 3
UV <Vector (0.2821, 0.7844)>
UV <Vector (0.2802, 0.7877)>
UV <Vector (0.2759, 0.7837)>
Face 6130
UV Count: 3
UV <Vector (0.2694, 0.7806)>
UV <Vector (0.2747, 0.7746)>
UV <Vector (0.2775, 0.7785)>
Face 6131
UV Count: 3
UV <Vector (0.2830, 0.7780)>
UV <Vector (0.2864, 0.7822)>
UV <Vector (0.2821, 0.7844)>
Face 6132
UV Count: 3
UV <Vector (0.2938, 0.8005)>
UV <Vector (0.2785, 0.7884)>
UV <Vector (0.2802, 0.7877)>
Face 6133
UV Count: 3
UV <Vector (0.2989, 0.7954)>
UV <Vector (0.2821, 0.7844)>
UV <Vector (0.2864, 0.7822)>
Face 6134
UV Count: 3
UV <Vector (0.2869, 0.8059)>
UV <Vector (0.2756, 0.7944)>
UV <Vector (0.2785, 0.7884)>
Face 6135
UV Count: 3
UV <Vector (0.3049, 0.7837)>
UV <Vector (0.3047, 0.7880)>
UV <Vector (0.3007, 0.7918)>
Face 6136
UV Count: 3
UV <Vector (0.2694, 0.7806)>
UV <Vector (0.2692, 0.7883)>
UV <Vector (0.2572, 0.7842)>
Face 6137
UV Count: 3
UV <Vector (0.2759, 0.7837)>
UV <Vector (0.2802, 0.7877)>
UV <Vector (0.2785, 0.7884)>
Face 6138
UV Count: 3
UV <Vector (0.2752, 0.7860)>
UV <Vector (0.2692, 0.7883)>
UV <Vector (0.2694, 0.7806)>
Face 6139
UV Count: 3
UV <Vector (0.2692, 0.7883)>
UV <Vector (0.2752, 0.7860)>
UV <Vector (0.2785, 0.7884)>
Face 6140
UV Count: 3
UV <Vector (0.2802, 0.7877)>
UV <Vector (0.2821, 0.7844)>
UV <Vector (0.2989, 0.7954)>
Face 6141
UV Count: 3
UV <Vector (0.2759, 0.3740)>
UV <Vector (0.2747, 0.3550)>
UV <Vector (0.2831, 0.3541)>
Face 6142
UV Count: 3
UV <Vector (0.4855, 0.5733)>
UV <Vector (0.4653, 0.5673)>
UV <Vector (0.4705, 0.5522)>
Face 6143
UV Count: 3
UV <Vector (0.4397, 0.5656)>
UV <Vector (0.4447, 0.5564)>
UV <Vector (0.4653, 0.5673)>
Face 6144
UV Count: 3
UV <Vector (0.2978, 0.4925)>
UV <Vector (0.2981, 0.4798)>
UV <Vector (0.3233, 0.4872)>
Face 6145
UV Count: 3
UV <Vector (0.3763, 0.5263)>
UV <Vector (0.3803, 0.5140)>
UV <Vector (0.4168, 0.5329)>
Face 6146
UV Count: 3
UV <Vector (0.4946, 0.5874)>
UV <Vector (0.4818, 0.5827)>
UV <Vector (0.4855, 0.5733)>
Face 6147
UV Count: 3
UV <Vector (0.3456, 0.5082)>
UV <Vector (0.3491, 0.4966)>
UV <Vector (0.3803, 0.5140)>
Face 6148
UV Count: 3
UV <Vector (0.4139, 0.5436)>
UV <Vector (0.4168, 0.5329)>
UV <Vector (0.4447, 0.5564)>
Face 6149
UV Count: 3
UV <Vector (0.2770, 0.4892)>
UV <Vector (0.2772, 0.4777)>
UV <Vector (0.2981, 0.4798)>
Face 6150
UV Count: 3
UV <Vector (0.3198, 0.4983)>
UV <Vector (0.3233, 0.4872)>
UV <Vector (0.3491, 0.4966)>
Face 6151
UV Count: 3
UV <Vector (0.4618, 0.5216)>
UV <Vector (0.4365, 0.5072)>
UV <Vector (0.4452, 0.4909)>
Face 6152
UV Count: 3
UV <Vector (0.4970, 0.5475)>
UV <Vector (0.4792, 0.5304)>
UV <Vector (0.4943, 0.5227)>
Face 6153
UV Count: 3
UV <Vector (0.4198, 0.4854)>
UV <Vector (0.4452, 0.4909)>
UV <Vector (0.4365, 0.5072)>
Face 6154
UV Count: 3
UV <Vector (0.4859, 0.5006)>
UV <Vector (0.5011, 0.5058)>
UV <Vector (0.4943, 0.5227)>
Face 6155
UV Count: 3
UV <Vector (0.5160, 0.5365)>
UV <Vector (0.5087, 0.5535)>
UV <Vector (0.4970, 0.5475)>
Face 6156
UV Count: 3
UV <Vector (0.4365, 0.5072)>
UV <Vector (0.4618, 0.5216)>
UV <Vector (0.4526, 0.5394)>
Face 6157
UV Count: 3
UV <Vector (0.5118, 0.5121)>
UV <Vector (0.5244, 0.5168)>
UV <Vector (0.5160, 0.5365)>
Face 6158
UV Count: 3
UV <Vector (0.4727, 0.4963)>
UV <Vector (0.4452, 0.4909)>
UV <Vector (0.4507, 0.4793)>
Face 6159
UV Count: 3
UV <Vector (0.4859, 0.5006)>
UV <Vector (0.4792, 0.5304)>
UV <Vector (0.4618, 0.5216)>
Face 6160
UV Count: 3
UV <Vector (0.4253, 0.4740)>
UV <Vector (0.4507, 0.4793)>
UV <Vector (0.4452, 0.4909)>
Face 6161
UV Count: 3
UV <Vector (0.4107, 0.5035)>
UV <Vector (0.4234, 0.5206)>
UV <Vector (0.3839, 0.5022)>
Face 6162
UV Count: 3
UV <Vector (0.3855, 0.4926)>
UV <Vector (0.3839, 0.5022)>
UV <Vector (0.3517, 0.4846)>
Face 6163
UV Count: 3
UV <Vector (0.2774, 0.4631)>
UV <Vector (0.2775, 0.4466)>
UV <Vector (0.2944, 0.4424)>
Face 6164
UV Count: 3
UV <Vector (0.2944, 0.4424)>
UV <Vector (0.2775, 0.4466)>
UV <Vector (0.2773, 0.4294)>
Face 6165
UV Count: 3
UV <Vector (0.3021, 0.4401)>
UV <Vector (0.2944, 0.4424)>
UV <Vector (0.2903, 0.4168)>
Face 6166
UV Count: 3
UV <Vector (0.3253, 0.4430)>
UV <Vector (0.3146, 0.4542)>
UV <Vector (0.3021, 0.4401)>
Face 6167
UV Count: 3
UV <Vector (0.2944, 0.4424)>
UV <Vector (0.3021, 0.4401)>
UV <Vector (0.3146, 0.4542)>
Face 6168
UV Count: 3
UV <Vector (0.3265, 0.4781)>
UV <Vector (0.2991, 0.4672)>
UV <Vector (0.3146, 0.4542)>
Face 6169
UV Count: 3
UV <Vector (0.3343, 0.4648)>
UV <Vector (0.3551, 0.4755)>
UV <Vector (0.3517, 0.4846)>
Face 6170
UV Count: 3
UV <Vector (0.3343, 0.4648)>
UV <Vector (0.3146, 0.4542)>
UV <Vector (0.3253, 0.4430)>
Face 6171
UV Count: 3
UV <Vector (0.3551, 0.4755)>
UV <Vector (0.3343, 0.4648)>
UV <Vector (0.3431, 0.4522)>
Face 6172
UV Count: 3
UV <Vector (0.3518, 0.4383)>
UV <Vector (0.3431, 0.4522)>
UV <Vector (0.3253, 0.4430)>
Face 6173
UV Count: 3
UV <Vector (0.3355, 0.4244)>
UV <Vector (0.3253, 0.4430)>
UV <Vector (0.3084, 0.4293)>
Face 6174
UV Count: 3
UV <Vector (0.3166, 0.4103)>
UV <Vector (0.3084, 0.4293)>
UV <Vector (0.2903, 0.4168)>
Face 6175
UV Count: 3
UV <Vector (0.3021, 0.3960)>
UV <Vector (0.2903, 0.4168)>
UV <Vector (0.2858, 0.3931)>
Face 6176
UV Count: 3
UV <Vector (0.4020, 0.4646)>
UV <Vector (0.4206, 0.4080)>
UV <Vector (0.4370, 0.4138)>
Face 6177
UV Count: 3
UV <Vector (0.4206, 0.4080)>
UV <Vector (0.4020, 0.4646)>
UV <Vector (0.3849, 0.4576)>
Face 6178
UV Count: 3
UV <Vector (0.3621, 0.4618)>
UV <Vector (0.3431, 0.4522)>
UV <Vector (0.3518, 0.4383)>
Face 6179
UV Count: 3
UV <Vector (0.3791, 0.4706)>
UV <Vector (0.3855, 0.4926)>
UV <Vector (0.3551, 0.4755)>
Face 6180
UV Count: 3
UV <Vector (0.3791, 0.4706)>
UV <Vector (0.3621, 0.4618)>
UV <Vector (0.3687, 0.4503)>
Face 6181
UV Count: 3
UV <Vector (0.4198, 0.4854)>
UV <Vector (0.3978, 0.4769)>
UV <Vector (0.4020, 0.4646)>
Face 6182
UV Count: 3
UV <Vector (0.3956, 0.4859)>
UV <Vector (0.3978, 0.4769)>
UV <Vector (0.4198, 0.4854)>
Face 6183
UV Count: 3
UV <Vector (0.4107, 0.5035)>
UV <Vector (0.3855, 0.4926)>
UV <Vector (0.3956, 0.4859)>
Face 6184
UV Count: 3
UV <Vector (0.3791, 0.4706)>
UV <Vector (0.3978, 0.4769)>
UV <Vector (0.3956, 0.4859)>
Face 6185
UV Count: 3
UV <Vector (0.3978, 0.4769)>
UV <Vector (0.3791, 0.4706)>
UV <Vector (0.3849, 0.4576)>
Face 6186
UV Count: 3
UV <Vector (0.5048, 0.3770)>
UV <Vector (0.5218, 0.3749)>
UV <Vector (0.5183, 0.4150)>
Face 6187
UV Count: 3
UV <Vector (0.5227, 0.2767)>
UV <Vector (0.5343, 0.2781)>
UV <Vector (0.5324, 0.2873)>
Face 6188
UV Count: 3
UV <Vector (0.4450, 0.2039)>
UV <Vector (0.4323, 0.2251)>
UV <Vector (0.4275, 0.2216)>
Face 6189
UV Count: 3
UV <Vector (0.8117, 0.2657)>
UV <Vector (0.8120, 0.2679)>
UV <Vector (0.8045, 0.2690)>
Face 6190
UV Count: 3
UV <Vector (0.8005, 0.2796)>
UV <Vector (0.7990, 0.2705)>
UV <Vector (0.8045, 0.2690)>
Face 6191
UV Count: 3
UV <Vector (0.8203, 0.2642)>
UV <Vector (0.8212, 0.2673)>
UV <Vector (0.8120, 0.2679)>
Face 6192
UV Count: 3
UV <Vector (0.7982, 0.2681)>
UV <Vector (0.8044, 0.2671)>
UV <Vector (0.8045, 0.2690)>
Face 6193
UV Count: 3
UV <Vector (0.7990, 0.2705)>
UV <Vector (0.7917, 0.2717)>
UV <Vector (0.7915, 0.2697)>
Face 6194
UV Count: 3
UV <Vector (0.7917, 0.2717)>
UV <Vector (0.7849, 0.2733)>
UV <Vector (0.7852, 0.2720)>
Face 6195
UV Count: 3
UV <Vector (0.7849, 0.2733)>
UV <Vector (0.7782, 0.2752)>
UV <Vector (0.7782, 0.2740)>
Face 6196
UV Count: 3
UV <Vector (0.7782, 0.2752)>
UV <Vector (0.7675, 0.2772)>
UV <Vector (0.7679, 0.2756)>
Face 6197
UV Count: 3
UV <Vector (0.7675, 0.2772)>
UV <Vector (0.7611, 0.2784)>
UV <Vector (0.7614, 0.2767)>
Face 6198
UV Count: 3
UV <Vector (0.7611, 0.2784)>
UV <Vector (0.7539, 0.2798)>
UV <Vector (0.7548, 0.2775)>
Face 6199
UV Count: 3
UV <Vector (0.7539, 0.2798)>
UV <Vector (0.7471, 0.2817)>
UV <Vector (0.7450, 0.2795)>
Face 6200
UV Count: 3
UV <Vector (0.7450, 0.2795)>
UV <Vector (0.7471, 0.2817)>
UV <Vector (0.7411, 0.2836)>
Face 6201
UV Count: 3
UV <Vector (0.7395, 0.2814)>
UV <Vector (0.7411, 0.2836)>
UV <Vector (0.7333, 0.2870)>
Face 6202
UV Count: 3
UV <Vector (0.8022, 0.2988)>
UV <Vector (0.7981, 0.2914)>
UV <Vector (0.8016, 0.2915)>
Face 6203
UV Count: 3
UV <Vector (0.8097, 0.3020)>
UV <Vector (0.8124, 0.3005)>
UV <Vector (0.8142, 0.3051)>
Face 6204
UV Count: 3
UV <Vector (0.8148, 0.2998)>
UV <Vector (0.8162, 0.3045)>
UV <Vector (0.8142, 0.3051)>
Face 6205
UV Count: 3
UV <Vector (0.8118, 0.3064)>
UV <Vector (0.8142, 0.3051)>
UV <Vector (0.8170, 0.3121)>
Face 6206
UV Count: 3
UV <Vector (0.8162, 0.3045)>
UV <Vector (0.8188, 0.3114)>
UV <Vector (0.8170, 0.3121)>
Face 6207
UV Count: 3
UV <Vector (0.8186, 0.3162)>
UV <Vector (0.8194, 0.3178)>
UV <Vector (0.8184, 0.3181)>
Face 6208
UV Count: 3
UV <Vector (0.8186, 0.3162)>
UV <Vector (0.8199, 0.3155)>
UV <Vector (0.8202, 0.3172)>
Face 6209
UV Count: 3
UV <Vector (0.6996, 0.3088)>
UV <Vector (0.6997, 0.3105)>
UV <Vector (0.6954, 0.3102)>
Face 6210
UV Count: 3
UV <Vector (0.6954, 0.3102)>
UV <Vector (0.6997, 0.3105)>
UV <Vector (0.6991, 0.3123)>
Face 6211
UV Count: 3
UV <Vector (0.6988, 0.3061)>
UV <Vector (0.6996, 0.3088)>
UV <Vector (0.6954, 0.3087)>
Face 6212
UV Count: 3
UV <Vector (0.6951, 0.3115)>
UV <Vector (0.6991, 0.3123)>
UV <Vector (0.6974, 0.3144)>
Face 6213
UV Count: 3
UV <Vector (0.6919, 0.3095)>
UV <Vector (0.6929, 0.3077)>
UV <Vector (0.6936, 0.3088)>
Face 6214
UV Count: 3
UV <Vector (0.8194, 0.3178)>
UV <Vector (0.8202, 0.3172)>
UV <Vector (0.8214, 0.3175)>
Face 6215
UV Count: 3
UV <Vector (0.6923, 0.3112)>
UV <Vector (0.6919, 0.3095)>
UV <Vector (0.6935, 0.3099)>
Face 6216
UV Count: 3
UV <Vector (0.8184, 0.3181)>
UV <Vector (0.8194, 0.3178)>
UV <Vector (0.8197, 0.3190)>
Face 6217
UV Count: 3
UV <Vector (0.8199, 0.3155)>
UV <Vector (0.8188, 0.3114)>
UV <Vector (0.8219, 0.3109)>
Face 6218
UV Count: 3
UV <Vector (0.8159, 0.3178)>
UV <Vector (0.8130, 0.3142)>
UV <Vector (0.8150, 0.3132)>
Face 6219
UV Count: 3
UV <Vector (0.6996, 0.3088)>
UV <Vector (0.6988, 0.3061)>
UV <Vector (0.7054, 0.3070)>
Face 6220
UV Count: 3
UV <Vector (0.6991, 0.3123)>
UV <Vector (0.7049, 0.3133)>
UV <Vector (0.7038, 0.3159)>
Face 6221
UV Count: 3
UV <Vector (0.6997, 0.3105)>
UV <Vector (0.6996, 0.3088)>
UV <Vector (0.7055, 0.3095)>
Face 6222
UV Count: 3
UV <Vector (0.6997, 0.3105)>
UV <Vector (0.7057, 0.3113)>
UV <Vector (0.7049, 0.3133)>
Face 6223
UV Count: 3
UV <Vector (0.8201, 0.3036)>
UV <Vector (0.8219, 0.3109)>
UV <Vector (0.8188, 0.3114)>
Face 6224
UV Count: 3
UV <Vector (0.8130, 0.3142)>
UV <Vector (0.8089, 0.3080)>
UV <Vector (0.8118, 0.3064)>
Face 6225
UV Count: 3
UV <Vector (0.7038, 0.3159)>
UV <Vector (0.7049, 0.3133)>
UV <Vector (0.7107, 0.3158)>
Face 6226
UV Count: 3
UV <Vector (0.7055, 0.3095)>
UV <Vector (0.7119, 0.3090)>
UV <Vector (0.7121, 0.3117)>
Face 6227
UV Count: 3
UV <Vector (0.7057, 0.3113)>
UV <Vector (0.7121, 0.3117)>
UV <Vector (0.7107, 0.3158)>
Face 6228
UV Count: 3
UV <Vector (0.7054, 0.3070)>
UV <Vector (0.7116, 0.3066)>
UV <Vector (0.7119, 0.3090)>
Face 6229
UV Count: 3
UV <Vector (0.8133, 0.2947)>
UV <Vector (0.8148, 0.2998)>
UV <Vector (0.8124, 0.3005)>
Face 6230
UV Count: 3
UV <Vector (0.8075, 0.2972)>
UV <Vector (0.8105, 0.2957)>
UV <Vector (0.8124, 0.3005)>
Face 6231
UV Count: 3
UV <Vector (0.8089, 0.3080)>
UV <Vector (0.8058, 0.3026)>
UV <Vector (0.8097, 0.3020)>
Face 6232
UV Count: 3
UV <Vector (0.8148, 0.2998)>
UV <Vector (0.8186, 0.2971)>
UV <Vector (0.8201, 0.3036)>
Face 6233
UV Count: 3
UV <Vector (0.8177, 0.3191)>
UV <Vector (0.8159, 0.3178)>
UV <Vector (0.8171, 0.3168)>
Face 6234
UV Count: 3
UV <Vector (0.8202, 0.3172)>
UV <Vector (0.8199, 0.3155)>
UV <Vector (0.8222, 0.3155)>
Face 6235
UV Count: 3
UV <Vector (0.6934, 0.3110)>
UV <Vector (0.6951, 0.3115)>
UV <Vector (0.6937, 0.3127)>
Face 6236
UV Count: 3
UV <Vector (0.6946, 0.3067)>
UV <Vector (0.6954, 0.3087)>
UV <Vector (0.6936, 0.3088)>
Face 6237
UV Count: 3
UV <Vector (0.6954, 0.3102)>
UV <Vector (0.6951, 0.3115)>
UV <Vector (0.6934, 0.3110)>
Face 6238
UV Count: 3
UV <Vector (0.6954, 0.3087)>
UV <Vector (0.6954, 0.3102)>
UV <Vector (0.6935, 0.3099)>
Face 6239
UV Count: 3
UV <Vector (0.8170, 0.3121)>
UV <Vector (0.8188, 0.3114)>
UV <Vector (0.8199, 0.3155)>
Face 6240
UV Count: 3
UV <Vector (0.8170, 0.3121)>
UV <Vector (0.8186, 0.3162)>
UV <Vector (0.8171, 0.3168)>
Face 6241
UV Count: 3
UV <Vector (0.6828, 0.3403)>
UV <Vector (0.6827, 0.3387)>
UV <Vector (0.6836, 0.3392)>
Face 6242
UV Count: 3
UV <Vector (0.6828, 0.3403)>
UV <Vector (0.6842, 0.3399)>
UV <Vector (0.6843, 0.3408)>
Face 6243
UV Count: 3
UV <Vector (0.8012, 0.3440)>
UV <Vector (0.8018, 0.3434)>
UV <Vector (0.8021, 0.3446)>
Face 6244
UV Count: 3
UV <Vector (0.8026, 0.3434)>
UV <Vector (0.8035, 0.3437)>
UV <Vector (0.8021, 0.3446)>
Face 6245
UV Count: 3
UV <Vector (0.8025, 0.3422)>
UV <Vector (0.8015, 0.3423)>
UV <Vector (0.8014, 0.3406)>
Face 6246
UV Count: 3
UV <Vector (0.6960, 0.3416)>
UV <Vector (0.6958, 0.3392)>
UV <Vector (0.6985, 0.3390)>
Face 6247
UV Count: 3
UV <Vector (0.6960, 0.3416)>
UV <Vector (0.6986, 0.3417)>
UV <Vector (0.6985, 0.3435)>
Face 6248
UV Count: 3
UV <Vector (0.8015, 0.3423)>
UV <Vector (0.8007, 0.3427)>
UV <Vector (0.8003, 0.3411)>
Face 6249
UV Count: 3
UV <Vector (0.6958, 0.3392)>
UV <Vector (0.6953, 0.3363)>
UV <Vector (0.6981, 0.3358)>
Face 6250
UV Count: 3
UV <Vector (0.6847, 0.3385)>
UV <Vector (0.6834, 0.3375)>
UV <Vector (0.6853, 0.3364)>
Face 6251
UV Count: 3
UV <Vector (0.8042, 0.3424)>
UV <Vector (0.8025, 0.3422)>
UV <Vector (0.8027, 0.3405)>
Face 6252
UV Count: 3
UV <Vector (0.7986, 0.3418)>
UV <Vector (0.7963, 0.3378)>
UV <Vector (0.7985, 0.3372)>
Face 6253
UV Count: 3
UV <Vector (0.6953, 0.3363)>
UV <Vector (0.6903, 0.3373)>
UV <Vector (0.6897, 0.3351)>
Face 6254
UV Count: 3
UV <Vector (0.8003, 0.3367)>
UV <Vector (0.7985, 0.3372)>
UV <Vector (0.7971, 0.3319)>
Face 6255
UV Count: 3
UV <Vector (0.6869, 0.3418)>
UV <Vector (0.6867, 0.3402)>
UV <Vector (0.6907, 0.3396)>
Face 6256
UV Count: 3
UV <Vector (0.7985, 0.3372)>
UV <Vector (0.7963, 0.3378)>
UV <Vector (0.7945, 0.3328)>
Face 6257
UV Count: 3
UV <Vector (0.8036, 0.3357)>
UV <Vector (0.8016, 0.3364)>
UV <Vector (0.8001, 0.3312)>
Face 6258
UV Count: 3
UV <Vector (0.6867, 0.3402)>
UV <Vector (0.6862, 0.3383)>
UV <Vector (0.6903, 0.3373)>
Face 6259
UV Count: 3
UV <Vector (0.6869, 0.3418)>
UV <Vector (0.6910, 0.3414)>
UV <Vector (0.6908, 0.3429)>
Face 6260
UV Count: 3
UV <Vector (0.8001, 0.3312)>
UV <Vector (0.8016, 0.3364)>
UV <Vector (0.8003, 0.3367)>
Face 6261
UV Count: 3
UV <Vector (0.8007, 0.3427)>
UV <Vector (0.8015, 0.3423)>
UV <Vector (0.8018, 0.3434)>
Face 6262
UV Count: 3
UV <Vector (0.7994, 0.3436)>
UV <Vector (0.8007, 0.3427)>
UV <Vector (0.8012, 0.3440)>
Face 6263
UV Count: 3
UV <Vector (0.6843, 0.3408)>
UV <Vector (0.6855, 0.3412)>
UV <Vector (0.6849, 0.3425)>
Face 6264
UV Count: 3
UV <Vector (0.6854, 0.3399)>
UV <Vector (0.6855, 0.3412)>
UV <Vector (0.6843, 0.3408)>
Face 6265
UV Count: 3
UV <Vector (0.8015, 0.3423)>
UV <Vector (0.8025, 0.3422)>
UV <Vector (0.8026, 0.3434)>
Face 6266
UV Count: 3
UV <Vector (0.8026, 0.3434)>
UV <Vector (0.8025, 0.3422)>
UV <Vector (0.8042, 0.3424)>
Face 6267
UV Count: 3
UV <Vector (0.6834, 0.3375)>
UV <Vector (0.6847, 0.3385)>
UV <Vector (0.6836, 0.3392)>
Face 6268
UV Count: 3
UV <Vector (0.6847, 0.3385)>
UV <Vector (0.6854, 0.3399)>
UV <Vector (0.6842, 0.3399)>
Face 6269
UV Count: 3
UV <Vector (0.7126, 0.3449)>
UV <Vector (0.7094, 0.3509)>
UV <Vector (0.7027, 0.3449)>
Face 6270
UV Count: 3
UV <Vector (0.7905, 0.3185)>
UV <Vector (0.7928, 0.3174)>
UV <Vector (0.7949, 0.3250)>
Face 6271
UV Count: 3
UV <Vector (0.7949, 0.3250)>
UV <Vector (0.7928, 0.3174)>
UV <Vector (0.7949, 0.3171)>
Face 6272
UV Count: 3
UV <Vector (0.7014, 0.3354)>
UV <Vector (0.7104, 0.3316)>
UV <Vector (0.7115, 0.3364)>
Face 6273
UV Count: 3
UV <Vector (0.7012, 0.3321)>
UV <Vector (0.7082, 0.3289)>
UV <Vector (0.7104, 0.3316)>
Face 6274
UV Count: 3
UV <Vector (0.7972, 0.3166)>
UV <Vector (0.7993, 0.3165)>
UV <Vector (0.8004, 0.3238)>
Face 6275
UV Count: 3
UV <Vector (0.7949, 0.3171)>
UV <Vector (0.7972, 0.3166)>
UV <Vector (0.7986, 0.3242)>
Face 6276
UV Count: 3
UV <Vector (0.7115, 0.3364)>
UV <Vector (0.7126, 0.3449)>
UV <Vector (0.7019, 0.3420)>
Face 6277
UV Count: 3
UV <Vector (0.7945, 0.3328)>
UV <Vector (0.7934, 0.3302)>
UV <Vector (0.7964, 0.3290)>
Face 6278
UV Count: 3
UV <Vector (0.7994, 0.3282)>
UV <Vector (0.8001, 0.3312)>
UV <Vector (0.7986, 0.3313)>
Face 6279
UV Count: 3
UV <Vector (0.8018, 0.3306)>
UV <Vector (0.8001, 0.3312)>
UV <Vector (0.7994, 0.3282)>
Face 6280
UV Count: 3
UV <Vector (0.7986, 0.3313)>
UV <Vector (0.7971, 0.3319)>
UV <Vector (0.7964, 0.3290)>
Face 6281
UV Count: 3
UV <Vector (0.6953, 0.3363)>
UV <Vector (0.6948, 0.3337)>
UV <Vector (0.6975, 0.3329)>
Face 6282
UV Count: 3
UV <Vector (0.6903, 0.3373)>
UV <Vector (0.6953, 0.3363)>
UV <Vector (0.6958, 0.3392)>
Face 6283
UV Count: 3
UV <Vector (0.6908, 0.3429)>
UV <Vector (0.6910, 0.3414)>
UV <Vector (0.6960, 0.3416)>
Face 6284
UV Count: 3
UV <Vector (0.6910, 0.3414)>
UV <Vector (0.6907, 0.3396)>
UV <Vector (0.6958, 0.3392)>
Face 6285
UV Count: 3
UV <Vector (0.7020, 0.3388)>
UV <Vector (0.7019, 0.3420)>
UV <Vector (0.6986, 0.3417)>
Face 6286
UV Count: 3
UV <Vector (0.7980, 0.3286)>
UV <Vector (0.7967, 0.3246)>
UV <Vector (0.7986, 0.3242)>
Face 6287
UV Count: 3
UV <Vector (0.7986, 0.3242)>
UV <Vector (0.8004, 0.3238)>
UV <Vector (0.8010, 0.3277)>
Face 6288
UV Count: 3
UV <Vector (0.6975, 0.3329)>
UV <Vector (0.7012, 0.3321)>
UV <Vector (0.7014, 0.3354)>
Face 6289
UV Count: 3
UV <Vector (0.6981, 0.3358)>
UV <Vector (0.7014, 0.3354)>
UV <Vector (0.7020, 0.3388)>
Face 6290
UV Count: 3
UV <Vector (0.7964, 0.3290)>
UV <Vector (0.7949, 0.3250)>
UV <Vector (0.7967, 0.3246)>
Face 6291
UV Count: 3
UV <Vector (0.7922, 0.3257)>
UV <Vector (0.7949, 0.3250)>
UV <Vector (0.7964, 0.3290)>
Face 6292
UV Count: 3
UV <Vector (0.7019, 0.3420)>
UV <Vector (0.7027, 0.3449)>
UV <Vector (0.6985, 0.3435)>
Face 6293
UV Count: 3
UV <Vector (0.6849, 0.3425)>
UV <Vector (0.6855, 0.3412)>
UV <Vector (0.6869, 0.3418)>
Face 6294
UV Count: 3
UV <Vector (0.6854, 0.3399)>
UV <Vector (0.6847, 0.3385)>
UV <Vector (0.6862, 0.3383)>
Face 6295
UV Count: 3
UV <Vector (0.6855, 0.3412)>
UV <Vector (0.6854, 0.3399)>
UV <Vector (0.6867, 0.3402)>
Face 6296
UV Count: 3
UV <Vector (0.8007, 0.3427)>
UV <Vector (0.7994, 0.3436)>
UV <Vector (0.7986, 0.3418)>
Face 6297
UV Count: 3
UV <Vector (0.8036, 0.3357)>
UV <Vector (0.8048, 0.3404)>
UV <Vector (0.8027, 0.3405)>
Face 6298
UV Count: 3
UV <Vector (0.6903, 0.3373)>
UV <Vector (0.6862, 0.3383)>
UV <Vector (0.6853, 0.3364)>
Face 6299
UV Count: 3
UV <Vector (0.8003, 0.3367)>
UV <Vector (0.8014, 0.3406)>
UV <Vector (0.8003, 0.3411)>
Face 6300
UV Count: 3
UV <Vector (0.8016, 0.3364)>
UV <Vector (0.8027, 0.3405)>
UV <Vector (0.8014, 0.3406)>
Face 6301
UV Count: 3
UV <Vector (0.7233, 0.3786)>
UV <Vector (0.7224, 0.3783)>
UV <Vector (0.7229, 0.3779)>
Face 6302
UV Count: 3
UV <Vector (0.7233, 0.3786)>
UV <Vector (0.7234, 0.3777)>
UV <Vector (0.7241, 0.3779)>
Face 6303
UV Count: 3
UV <Vector (0.7239, 0.3795)>
UV <Vector (0.7230, 0.3797)>
UV <Vector (0.7233, 0.3786)>
Face 6304
UV Count: 3
UV <Vector (0.7223, 0.3791)>
UV <Vector (0.7224, 0.3783)>
UV <Vector (0.7233, 0.3786)>
Face 6305
UV Count: 3
UV <Vector (0.7887, 0.3505)>
UV <Vector (0.7874, 0.3502)>
UV <Vector (0.7880, 0.3481)>
Face 6306
UV Count: 3
UV <Vector (0.7275, 0.3659)>
UV <Vector (0.7251, 0.3657)>
UV <Vector (0.7255, 0.3626)>
Face 6307
UV Count: 3
UV <Vector (0.7275, 0.3659)>
UV <Vector (0.7281, 0.3630)>
UV <Vector (0.7299, 0.3635)>
Face 6308
UV Count: 3
UV <Vector (0.7874, 0.3502)>
UV <Vector (0.7864, 0.3503)>
UV <Vector (0.7865, 0.3482)>
Face 6309
UV Count: 3
UV <Vector (0.7220, 0.3656)>
UV <Vector (0.7220, 0.3623)>
UV <Vector (0.7255, 0.3626)>
Face 6310
UV Count: 3
UV <Vector (0.7226, 0.3770)>
UV <Vector (0.7217, 0.3776)>
UV <Vector (0.7213, 0.3761)>
Face 6311
UV Count: 3
UV <Vector (0.7217, 0.3776)>
UV <Vector (0.7208, 0.3788)>
UV <Vector (0.7194, 0.3770)>
Face 6312
UV Count: 3
UV <Vector (0.7847, 0.3484)>
UV <Vector (0.7833, 0.3433)>
UV <Vector (0.7858, 0.3431)>
Face 6313
UV Count: 3
UV <Vector (0.7220, 0.3656)>
UV <Vector (0.7222, 0.3714)>
UV <Vector (0.7201, 0.3717)>
Face 6314
UV Count: 3
UV <Vector (0.7877, 0.3431)>
UV <Vector (0.7858, 0.3431)>
UV <Vector (0.7854, 0.3366)>
Face 6315
UV Count: 3
UV <Vector (0.7259, 0.3758)>
UV <Vector (0.7244, 0.3757)>
UV <Vector (0.7246, 0.3713)>
Face 6316
UV Count: 3
UV <Vector (0.7858, 0.3431)>
UV <Vector (0.7833, 0.3433)>
UV <Vector (0.7825, 0.3371)>
Face 6317
UV Count: 3
UV <Vector (0.7201, 0.3717)>
UV <Vector (0.7182, 0.3722)>
UV <Vector (0.7174, 0.3662)>
Face 6318
UV Count: 3
UV <Vector (0.7244, 0.3757)>
UV <Vector (0.7227, 0.3758)>
UV <Vector (0.7222, 0.3714)>
Face 6319
UV Count: 3
UV <Vector (0.7259, 0.3758)>
UV <Vector (0.7263, 0.3713)>
UV <Vector (0.7279, 0.3719)>
Face 6320
UV Count: 3
UV <Vector (0.7886, 0.3366)>
UV <Vector (0.7891, 0.3431)>
UV <Vector (0.7877, 0.3431)>
Face 6321
UV Count: 3
UV <Vector (0.7864, 0.3503)>
UV <Vector (0.7874, 0.3502)>
UV <Vector (0.7873, 0.3517)>
Face 6322
UV Count: 3
UV <Vector (0.7849, 0.3505)>
UV <Vector (0.7864, 0.3503)>
UV <Vector (0.7863, 0.3518)>
Face 6323
UV Count: 3
UV <Vector (0.7241, 0.3779)>
UV <Vector (0.7248, 0.3770)>
UV <Vector (0.7257, 0.3781)>
Face 6324
UV Count: 3
UV <Vector (0.7238, 0.3768)>
UV <Vector (0.7248, 0.3770)>
UV <Vector (0.7241, 0.3779)>
Face 6325
UV Count: 3
UV <Vector (0.7873, 0.3517)>
UV <Vector (0.7874, 0.3502)>
UV <Vector (0.7887, 0.3505)>
Face 6326
UV Count: 3
UV <Vector (0.7208, 0.3788)>
UV <Vector (0.7217, 0.3776)>
UV <Vector (0.7224, 0.3783)>
Face 6327
UV Count: 3
UV <Vector (0.7217, 0.3776)>
UV <Vector (0.7226, 0.3770)>
UV <Vector (0.7229, 0.3779)>
Face 6328
UV Count: 3
UV <Vector (0.7226, 0.3770)>
UV <Vector (0.7238, 0.3768)>
UV <Vector (0.7234, 0.3777)>
Face 6329
UV Count: 3
UV <Vector (0.7343, 0.3496)>
UV <Vector (0.7366, 0.3555)>
UV <Vector (0.7321, 0.3592)>
Face 6330
UV Count: 3
UV <Vector (0.7798, 0.3221)>
UV <Vector (0.7821, 0.3195)>
UV <Vector (0.7839, 0.3282)>
Face 6331
UV Count: 3
UV <Vector (0.7839, 0.3282)>
UV <Vector (0.7821, 0.3195)>
UV <Vector (0.7848, 0.3193)>
Face 6332
UV Count: 3
UV <Vector (0.7221, 0.3582)>
UV <Vector (0.7224, 0.3457)>
UV <Vector (0.7287, 0.3473)>
Face 6333
UV Count: 3
UV <Vector (0.7184, 0.3575)>
UV <Vector (0.7150, 0.3465)>
UV <Vector (0.7224, 0.3457)>
Face 6334
UV Count: 3
UV <Vector (0.7163, 0.3582)>
UV <Vector (0.7118, 0.3515)>
UV <Vector (0.7150, 0.3465)>
Face 6335
UV Count: 3
UV <Vector (0.7860, 0.3279)>
UV <Vector (0.7848, 0.3193)>
UV <Vector (0.7877, 0.3197)>
Face 6336
UV Count: 3
UV <Vector (0.7262, 0.3587)>
UV <Vector (0.7287, 0.3473)>
UV <Vector (0.7343, 0.3496)>
Face 6337
UV Count: 3
UV <Vector (0.7854, 0.3366)>
UV <Vector (0.7825, 0.3371)>
UV <Vector (0.7818, 0.3338)>
Face 6338
UV Count: 3
UV <Vector (0.7885, 0.3328)>
UV <Vector (0.7886, 0.3366)>
UV <Vector (0.7870, 0.3363)>
Face 6339
UV Count: 3
UV <Vector (0.7192, 0.3658)>
UV <Vector (0.7174, 0.3662)>
UV <Vector (0.7170, 0.3628)>
Face 6340
UV Count: 3
UV <Vector (0.7870, 0.3363)>
UV <Vector (0.7854, 0.3366)>
UV <Vector (0.7850, 0.3330)>
Face 6341
UV Count: 3
UV <Vector (0.7220, 0.3623)>
UV <Vector (0.7220, 0.3656)>
UV <Vector (0.7192, 0.3658)>
Face 6342
UV Count: 3
UV <Vector (0.7246, 0.3713)>
UV <Vector (0.7222, 0.3714)>
UV <Vector (0.7220, 0.3656)>
Face 6343
UV Count: 3
UV <Vector (0.7263, 0.3713)>
UV <Vector (0.7275, 0.3659)>
UV <Vector (0.7290, 0.3663)>
Face 6344
UV Count: 3
UV <Vector (0.7263, 0.3713)>
UV <Vector (0.7246, 0.3713)>
UV <Vector (0.7251, 0.3657)>
Face 6345
UV Count: 3
UV <Vector (0.7262, 0.3587)>
UV <Vector (0.7292, 0.3595)>
UV <Vector (0.7281, 0.3630)>
Face 6346
UV Count: 3
UV <Vector (0.7869, 0.3329)>
UV <Vector (0.7860, 0.3279)>
UV <Vector (0.7882, 0.3277)>
Face 6347
UV Count: 3
UV <Vector (0.7163, 0.3582)>
UV <Vector (0.7184, 0.3575)>
UV <Vector (0.7187, 0.3624)>
Face 6348
UV Count: 3
UV <Vector (0.7187, 0.3624)>
UV <Vector (0.7184, 0.3575)>
UV <Vector (0.7221, 0.3582)>
Face 6349
UV Count: 3
UV <Vector (0.7221, 0.3582)>
UV <Vector (0.7262, 0.3587)>
UV <Vector (0.7255, 0.3626)>
Face 6350
UV Count: 3
UV <Vector (0.7850, 0.3330)>
UV <Vector (0.7839, 0.3282)>
UV <Vector (0.7860, 0.3279)>
Face 6351
UV Count: 3
UV <Vector (0.7818, 0.3338)>
UV <Vector (0.7810, 0.3287)>
UV <Vector (0.7839, 0.3282)>
Face 6352
UV Count: 3
UV <Vector (0.7292, 0.3595)>
UV <Vector (0.7321, 0.3592)>
UV <Vector (0.7299, 0.3635)>
Face 6353
UV Count: 3
UV <Vector (0.7257, 0.3781)>
UV <Vector (0.7248, 0.3770)>
UV <Vector (0.7259, 0.3758)>
Face 6354
UV Count: 3
UV <Vector (0.7238, 0.3768)>
UV <Vector (0.7226, 0.3770)>
UV <Vector (0.7227, 0.3758)>
Face 6355
UV Count: 3
UV <Vector (0.7248, 0.3770)>
UV <Vector (0.7238, 0.3768)>
UV <Vector (0.7244, 0.3757)>
Face 6356
UV Count: 3
UV <Vector (0.7864, 0.3503)>
UV <Vector (0.7849, 0.3505)>
UV <Vector (0.7847, 0.3484)>
Face 6357
UV Count: 3
UV <Vector (0.7201, 0.3717)>
UV <Vector (0.7213, 0.3761)>
UV <Vector (0.7194, 0.3770)>
Face 6358
UV Count: 3
UV <Vector (0.7222, 0.3714)>
UV <Vector (0.7227, 0.3758)>
UV <Vector (0.7213, 0.3761)>
Face 6359
UV Count: 3
UV <Vector (0.7877, 0.3431)>
UV <Vector (0.7880, 0.3481)>
UV <Vector (0.7865, 0.3482)>
Face 6360
UV Count: 3
UV <Vector (0.7891, 0.3431)>
UV <Vector (0.7892, 0.3484)>
UV <Vector (0.7880, 0.3481)>
Face 6361
UV Count: 3
UV <Vector (0.7643, 0.3702)>
UV <Vector (0.7635, 0.3706)>
UV <Vector (0.7637, 0.3700)>
Face 6362
UV Count: 3
UV <Vector (0.7643, 0.3702)>
UV <Vector (0.7640, 0.3696)>
UV <Vector (0.7646, 0.3694)>
Face 6363
UV Count: 3
UV <Vector (0.7650, 0.3705)>
UV <Vector (0.7646, 0.3708)>
UV <Vector (0.7643, 0.3702)>
Face 6364
UV Count: 3
UV <Vector (0.7639, 0.3709)>
UV <Vector (0.7635, 0.3706)>
UV <Vector (0.7643, 0.3702)>
Face 6365
UV Count: 3
UV <Vector (0.7741, 0.3496)>
UV <Vector (0.7732, 0.3494)>
UV <Vector (0.7738, 0.3476)>
Face 6366
UV Count: 3
UV <Vector (0.7621, 0.3574)>
UV <Vector (0.7587, 0.3592)>
UV <Vector (0.7574, 0.3567)>
Face 6367
UV Count: 3
UV <Vector (0.7634, 0.3569)>
UV <Vector (0.7621, 0.3574)>
UV <Vector (0.7610, 0.3552)>
Face 6368
UV Count: 3
UV <Vector (0.7732, 0.3494)>
UV <Vector (0.7725, 0.3493)>
UV <Vector (0.7730, 0.3475)>
Face 6369
UV Count: 3
UV <Vector (0.7587, 0.3592)>
UV <Vector (0.7551, 0.3616)>
UV <Vector (0.7532, 0.3588)>
Face 6370
UV Count: 3
UV <Vector (0.7629, 0.3696)>
UV <Vector (0.7627, 0.3706)>
UV <Vector (0.7614, 0.3700)>
Face 6371
UV Count: 3
UV <Vector (0.7627, 0.3706)>
UV <Vector (0.7629, 0.3717)>
UV <Vector (0.7608, 0.3716)>
Face 6372
UV Count: 3
UV <Vector (0.7716, 0.3473)>
UV <Vector (0.7712, 0.3425)>
UV <Vector (0.7730, 0.3427)>
Face 6373
UV Count: 3
UV <Vector (0.7551, 0.3616)>
UV <Vector (0.7588, 0.3660)>
UV <Vector (0.7576, 0.3675)>
Face 6374
UV Count: 3
UV <Vector (0.7741, 0.3430)>
UV <Vector (0.7730, 0.3427)>
UV <Vector (0.7734, 0.3367)>
Face 6375
UV Count: 3
UV <Vector (0.7637, 0.3674)>
UV <Vector (0.7614, 0.3638)>
UV <Vector (0.7639, 0.3625)>
Face 6376
UV Count: 3
UV <Vector (0.7712, 0.3425)>
UV <Vector (0.7713, 0.3367)>
UV <Vector (0.7734, 0.3367)>
Face 6377
UV Count: 3
UV <Vector (0.7576, 0.3675)>
UV <Vector (0.7567, 0.3687)>
UV <Vector (0.7523, 0.3643)>
Face 6378
UV Count: 3
UV <Vector (0.7622, 0.3688)>
UV <Vector (0.7588, 0.3660)>
UV <Vector (0.7614, 0.3638)>
Face 6379
UV Count: 3
UV <Vector (0.7653, 0.3667)>
UV <Vector (0.7639, 0.3625)>
UV <Vector (0.7653, 0.3623)>
Face 6380
UV Count: 3
UV <Vector (0.7755, 0.3371)>
UV <Vector (0.7751, 0.3431)>
UV <Vector (0.7741, 0.3430)>
Face 6381
UV Count: 3
UV <Vector (0.7725, 0.3493)>
UV <Vector (0.7732, 0.3494)>
UV <Vector (0.7730, 0.3504)>
Face 6382
UV Count: 3
UV <Vector (0.7721, 0.3504)>
UV <Vector (0.7716, 0.3492)>
UV <Vector (0.7725, 0.3493)>
Face 6383
UV Count: 3
UV <Vector (0.7646, 0.3694)>
UV <Vector (0.7649, 0.3683)>
UV <Vector (0.7661, 0.3689)>
Face 6384
UV Count: 3
UV <Vector (0.7638, 0.3687)>
UV <Vector (0.7649, 0.3683)>
UV <Vector (0.7646, 0.3694)>
Face 6385
UV Count: 3
UV <Vector (0.7730, 0.3504)>
UV <Vector (0.7732, 0.3494)>
UV <Vector (0.7741, 0.3496)>
Face 6386
UV Count: 3
UV <Vector (0.7629, 0.3717)>
UV <Vector (0.7627, 0.3706)>
UV <Vector (0.7635, 0.3706)>
Face 6387
UV Count: 3
UV <Vector (0.7627, 0.3706)>
UV <Vector (0.7629, 0.3696)>
UV <Vector (0.7637, 0.3700)>
Face 6388
UV Count: 3
UV <Vector (0.7629, 0.3696)>
UV <Vector (0.7638, 0.3687)>
UV <Vector (0.7640, 0.3696)>
Face 6389
UV Count: 3
UV <Vector (0.7562, 0.3397)>
UV <Vector (0.7612, 0.3401)>
UV <Vector (0.7613, 0.3492)>
Face 6390
UV Count: 3
UV <Vector (0.7715, 0.3214)>
UV <Vector (0.7735, 0.3208)>
UV <Vector (0.7735, 0.3289)>
Face 6391
UV Count: 3
UV <Vector (0.7735, 0.3289)>
UV <Vector (0.7735, 0.3208)>
UV <Vector (0.7757, 0.3211)>
Face 6392
UV Count: 3
UV <Vector (0.7424, 0.3448)>
UV <Vector (0.7493, 0.3412)>
UV <Vector (0.7554, 0.3531)>
Face 6393
UV Count: 3
UV <Vector (0.7479, 0.3569)>
UV <Vector (0.7391, 0.3501)>
UV <Vector (0.7424, 0.3448)>
Face 6394
UV Count: 3
UV <Vector (0.7465, 0.3584)>
UV <Vector (0.7381, 0.3552)>
UV <Vector (0.7391, 0.3501)>
Face 6395
UV Count: 3
UV <Vector (0.7748, 0.3290)>
UV <Vector (0.7757, 0.3211)>
UV <Vector (0.7778, 0.3221)>
Face 6396
UV Count: 3
UV <Vector (0.7493, 0.3412)>
UV <Vector (0.7562, 0.3397)>
UV <Vector (0.7587, 0.3509)>
Face 6397
UV Count: 3
UV <Vector (0.7734, 0.3367)>
UV <Vector (0.7713, 0.3367)>
UV <Vector (0.7713, 0.3336)>
Face 6398
UV Count: 3
UV <Vector (0.7759, 0.3337)>
UV <Vector (0.7755, 0.3371)>
UV <Vector (0.7745, 0.3366)>
Face 6399
UV Count: 3
UV <Vector (0.7532, 0.3632)>
UV <Vector (0.7523, 0.3643)>
UV <Vector (0.7499, 0.3617)>
Face 6400
UV Count: 3
UV <Vector (0.7745, 0.3366)>
UV <Vector (0.7734, 0.3367)>
UV <Vector (0.7736, 0.3333)>
Face 6401
UV Count: 3
UV <Vector (0.7551, 0.3616)>
UV <Vector (0.7532, 0.3632)>
UV <Vector (0.7507, 0.3608)>
Face 6402
UV Count: 3
UV <Vector (0.7614, 0.3638)>
UV <Vector (0.7588, 0.3660)>
UV <Vector (0.7551, 0.3616)>
Face 6403
UV Count: 3
UV <Vector (0.7639, 0.3625)>
UV <Vector (0.7621, 0.3574)>
UV <Vector (0.7634, 0.3569)>
Face 6404
UV Count: 3
UV <Vector (0.7639, 0.3625)>
UV <Vector (0.7614, 0.3638)>
UV <Vector (0.7587, 0.3592)>
Face 6405
UV Count: 3
UV <Vector (0.7574, 0.3567)>
UV <Vector (0.7554, 0.3531)>
UV <Vector (0.7587, 0.3509)>
Face 6406
UV Count: 3
UV <Vector (0.7748, 0.3335)>
UV <Vector (0.7748, 0.3290)>
UV <Vector (0.7765, 0.3292)>
Face 6407
UV Count: 3
UV <Vector (0.7465, 0.3584)>
UV <Vector (0.7479, 0.3569)>
UV <Vector (0.7507, 0.3608)>
Face 6408
UV Count: 3
UV <Vector (0.7507, 0.3608)>
UV <Vector (0.7479, 0.3569)>
UV <Vector (0.7510, 0.3557)>
Face 6409
UV Count: 3
UV <Vector (0.7532, 0.3588)>
UV <Vector (0.7510, 0.3557)>
UV <Vector (0.7554, 0.3531)>
Face 6410
UV Count: 3
UV <Vector (0.7736, 0.3333)>
UV <Vector (0.7735, 0.3289)>
UV <Vector (0.7748, 0.3290)>
Face 6411
UV Count: 3
UV <Vector (0.7714, 0.3289)>
UV <Vector (0.7735, 0.3289)>
UV <Vector (0.7736, 0.3333)>
Face 6412
UV Count: 3
UV <Vector (0.7587, 0.3509)>
UV <Vector (0.7613, 0.3492)>
UV <Vector (0.7625, 0.3540)>
Face 6413
UV Count: 3
UV <Vector (0.7661, 0.3689)>
UV <Vector (0.7649, 0.3683)>
UV <Vector (0.7653, 0.3667)>
Face 6414
UV Count: 3
UV <Vector (0.7638, 0.3687)>
UV <Vector (0.7629, 0.3696)>
UV <Vector (0.7622, 0.3688)>
Face 6415
UV Count: 3
UV <Vector (0.7649, 0.3683)>
UV <Vector (0.7638, 0.3687)>
UV <Vector (0.7637, 0.3674)>
Face 6416
UV Count: 3
UV <Vector (0.7725, 0.3493)>
UV <Vector (0.7716, 0.3492)>
UV <Vector (0.7716, 0.3473)>
Face 6417
UV Count: 3
UV <Vector (0.7576, 0.3675)>
UV <Vector (0.7614, 0.3700)>
UV <Vector (0.7608, 0.3716)>
Face 6418
UV Count: 3
UV <Vector (0.7588, 0.3660)>
UV <Vector (0.7622, 0.3688)>
UV <Vector (0.7614, 0.3700)>
Face 6419
UV Count: 3
UV <Vector (0.7741, 0.3430)>
UV <Vector (0.7738, 0.3476)>
UV <Vector (0.7730, 0.3475)>
Face 6420
UV Count: 3
UV <Vector (0.7751, 0.3431)>
UV <Vector (0.7747, 0.3480)>
UV <Vector (0.7738, 0.3476)>
Face 6421
UV Count: 3
UV <Vector (0.7813, 0.3259)>
UV <Vector (0.7812, 0.3265)>
UV <Vector (0.7810, 0.3262)>
Face 6422
UV Count: 3
UV <Vector (0.7813, 0.3259)>
UV <Vector (0.7809, 0.3258)>
UV <Vector (0.7811, 0.3254)>
Face 6423
UV Count: 3
UV <Vector (0.7817, 0.3256)>
UV <Vector (0.7817, 0.3261)>
UV <Vector (0.7813, 0.3259)>
Face 6424
UV Count: 3
UV <Vector (0.7816, 0.3264)>
UV <Vector (0.7812, 0.3265)>
UV <Vector (0.7813, 0.3259)>
Face 6425
UV Count: 3
UV <Vector (0.7612, 0.3418)>
UV <Vector (0.7605, 0.3415)>
UV <Vector (0.7614, 0.3400)>
Face 6426
UV Count: 3
UV <Vector (0.7719, 0.3229)>
UV <Vector (0.7722, 0.3255)>
UV <Vector (0.7695, 0.3253)>
Face 6427
UV Count: 3
UV <Vector (0.7719, 0.3229)>
UV <Vector (0.7694, 0.3223)>
UV <Vector (0.7701, 0.3203)>
Face 6428
UV Count: 3
UV <Vector (0.7605, 0.3415)>
UV <Vector (0.7599, 0.3413)>
UV <Vector (0.7601, 0.3399)>
Face 6429
UV Count: 3
UV <Vector (0.7714, 0.3275)>
UV <Vector (0.7687, 0.3277)>
UV <Vector (0.7695, 0.3253)>
Face 6430
UV Count: 3
UV <Vector (0.7805, 0.3264)>
UV <Vector (0.7808, 0.3269)>
UV <Vector (0.7798, 0.3274)>
Face 6431
UV Count: 3
UV <Vector (0.7808, 0.3269)>
UV <Vector (0.7816, 0.3273)>
UV <Vector (0.7808, 0.3287)>
Face 6432
UV Count: 3
UV <Vector (0.7590, 0.3395)>
UV <Vector (0.7588, 0.3355)>
UV <Vector (0.7604, 0.3357)>
Face 6433
UV Count: 3
UV <Vector (0.7761, 0.3271)>
UV <Vector (0.7766, 0.3287)>
UV <Vector (0.7718, 0.3298)>
Face 6434
UV Count: 3
UV <Vector (0.7622, 0.3359)>
UV <Vector (0.7604, 0.3357)>
UV <Vector (0.7612, 0.3307)>
Face 6435
UV Count: 3
UV <Vector (0.7798, 0.3242)>
UV <Vector (0.7795, 0.3255)>
UV <Vector (0.7762, 0.3254)>
Face 6436
UV Count: 3
UV <Vector (0.7588, 0.3355)>
UV <Vector (0.7592, 0.3302)>
UV <Vector (0.7612, 0.3307)>
Face 6437
UV Count: 3
UV <Vector (0.7766, 0.3287)>
UV <Vector (0.7770, 0.3300)>
UV <Vector (0.7722, 0.3309)>
Face 6438
UV Count: 3
UV <Vector (0.7796, 0.3264)>
UV <Vector (0.7761, 0.3271)>
UV <Vector (0.7762, 0.3254)>
Face 6439
UV Count: 3
UV <Vector (0.7798, 0.3242)>
UV <Vector (0.7763, 0.3235)>
UV <Vector (0.7771, 0.3220)>
Face 6440
UV Count: 3
UV <Vector (0.7632, 0.3362)>
UV <Vector (0.7622, 0.3359)>
UV <Vector (0.7629, 0.3309)>
Face 6441
UV Count: 3
UV <Vector (0.7597, 0.3421)>
UV <Vector (0.7599, 0.3413)>
UV <Vector (0.7605, 0.3415)>
Face 6442
UV Count: 3
UV <Vector (0.7595, 0.3422)>
UV <Vector (0.7590, 0.3411)>
UV <Vector (0.7599, 0.3413)>
Face 6443
UV Count: 3
UV <Vector (0.7811, 0.3254)>
UV <Vector (0.7808, 0.3251)>
UV <Vector (0.7815, 0.3244)>
Face 6444
UV Count: 3
UV <Vector (0.7809, 0.3258)>
UV <Vector (0.7804, 0.3257)>
UV <Vector (0.7808, 0.3251)>
Face 6445
UV Count: 3
UV <Vector (0.7605, 0.3415)>
UV <Vector (0.7612, 0.3418)>
UV <Vector (0.7605, 0.3424)>
Face 6446
UV Count: 3
UV <Vector (0.7816, 0.3273)>
UV <Vector (0.7808, 0.3269)>
UV <Vector (0.7812, 0.3265)>
Face 6447
UV Count: 3
UV <Vector (0.7812, 0.3265)>
UV <Vector (0.7808, 0.3269)>
UV <Vector (0.7805, 0.3264)>
Face 6448
UV Count: 3
UV <Vector (0.7805, 0.3264)>
UV <Vector (0.7804, 0.3257)>
UV <Vector (0.7809, 0.3258)>
Face 6449
UV Count: 3
UV <Vector (0.7596, 0.3197)>
UV <Vector (0.7617, 0.3170)>
UV <Vector (0.7664, 0.3192)>
Face 6450
UV Count: 3
UV <Vector (0.7596, 0.3232)>
UV <Vector (0.7601, 0.3176)>
UV <Vector (0.7627, 0.3177)>
Face 6451
UV Count: 3
UV <Vector (0.7627, 0.3177)>
UV <Vector (0.7650, 0.3181)>
UV <Vector (0.7639, 0.3239)>
Face 6452
UV Count: 3
UV <Vector (0.7583, 0.3282)>
UV <Vector (0.7579, 0.3235)>
UV <Vector (0.7664, 0.3251)>
Face 6453
UV Count: 3
UV <Vector (0.7597, 0.3332)>
UV <Vector (0.7583, 0.3282)>
UV <Vector (0.7656, 0.3278)>
Face 6454
UV Count: 3
UV <Vector (0.7661, 0.3328)>
UV <Vector (0.7627, 0.3360)>
UV <Vector (0.7597, 0.3332)>
Face 6455
UV Count: 3
UV <Vector (0.7650, 0.3181)>
UV <Vector (0.7675, 0.3192)>
UV <Vector (0.7654, 0.3238)>
Face 6456
UV Count: 3
UV <Vector (0.7579, 0.3235)>
UV <Vector (0.7596, 0.3197)>
UV <Vector (0.7663, 0.3220)>
Face 6457
UV Count: 3
UV <Vector (0.7592, 0.3302)>
UV <Vector (0.7594, 0.3274)>
UV <Vector (0.7617, 0.3277)>
Face 6458
UV Count: 3
UV <Vector (0.7641, 0.3308)>
UV <Vector (0.7629, 0.3309)>
UV <Vector (0.7636, 0.3280)>
Face 6459
UV Count: 3
UV <Vector (0.7718, 0.3298)>
UV <Vector (0.7722, 0.3309)>
UV <Vector (0.7695, 0.3315)>
Face 6460
UV Count: 3
UV <Vector (0.7629, 0.3309)>
UV <Vector (0.7612, 0.3307)>
UV <Vector (0.7617, 0.3277)>
Face 6461
UV Count: 3
UV <Vector (0.7687, 0.3277)>
UV <Vector (0.7714, 0.3275)>
UV <Vector (0.7718, 0.3298)>
Face 6462
UV Count: 3
UV <Vector (0.7761, 0.3271)>
UV <Vector (0.7714, 0.3275)>
UV <Vector (0.7722, 0.3255)>
Face 6463
UV Count: 3
UV <Vector (0.7763, 0.3235)>
UV <Vector (0.7719, 0.3229)>
UV <Vector (0.7725, 0.3209)>
Face 6464
UV Count: 3
UV <Vector (0.7763, 0.3235)>
UV <Vector (0.7762, 0.3254)>
UV <Vector (0.7722, 0.3255)>
Face 6465
UV Count: 3
UV <Vector (0.7664, 0.3251)>
UV <Vector (0.7663, 0.3220)>
UV <Vector (0.7694, 0.3223)>
Face 6466
UV Count: 3
UV <Vector (0.7639, 0.3239)>
UV <Vector (0.7654, 0.3238)>
UV <Vector (0.7647, 0.3277)>
Face 6467
UV Count: 3
UV <Vector (0.7661, 0.3328)>
UV <Vector (0.7653, 0.3316)>
UV <Vector (0.7691, 0.3306)>
Face 6468
UV Count: 3
UV <Vector (0.7691, 0.3306)>
UV <Vector (0.7653, 0.3316)>
UV <Vector (0.7656, 0.3278)>
Face 6469
UV Count: 3
UV <Vector (0.7687, 0.3277)>
UV <Vector (0.7656, 0.3278)>
UV <Vector (0.7664, 0.3251)>
Face 6470
UV Count: 3
UV <Vector (0.7617, 0.3277)>
UV <Vector (0.7618, 0.3239)>
UV <Vector (0.7639, 0.3239)>
Face 6471
UV Count: 3
UV <Vector (0.7594, 0.3274)>
UV <Vector (0.7596, 0.3232)>
UV <Vector (0.7618, 0.3239)>
Face 6472
UV Count: 3
UV <Vector (0.7694, 0.3223)>
UV <Vector (0.7663, 0.3220)>
UV <Vector (0.7664, 0.3192)>
Face 6473
UV Count: 3
UV <Vector (0.7815, 0.3244)>
UV <Vector (0.7808, 0.3251)>
UV <Vector (0.7798, 0.3242)>
Face 6474
UV Count: 3
UV <Vector (0.7804, 0.3257)>
UV <Vector (0.7805, 0.3264)>
UV <Vector (0.7796, 0.3264)>
Face 6475
UV Count: 3
UV <Vector (0.7804, 0.3257)>
UV <Vector (0.7795, 0.3255)>
UV <Vector (0.7798, 0.3242)>
Face 6476
UV Count: 3
UV <Vector (0.7590, 0.3411)>
UV <Vector (0.7590, 0.3395)>
UV <Vector (0.7601, 0.3399)>
Face 6477
UV Count: 3
UV <Vector (0.7766, 0.3287)>
UV <Vector (0.7798, 0.3274)>
UV <Vector (0.7808, 0.3287)>
Face 6478
UV Count: 3
UV <Vector (0.7761, 0.3271)>
UV <Vector (0.7796, 0.3264)>
UV <Vector (0.7798, 0.3274)>
Face 6479
UV Count: 3
UV <Vector (0.7614, 0.3400)>
UV <Vector (0.7601, 0.3399)>
UV <Vector (0.7604, 0.3357)>
Face 6480
UV Count: 3
UV <Vector (0.7632, 0.3362)>
UV <Vector (0.7622, 0.3405)>
UV <Vector (0.7614, 0.3400)>
Face 6481
UV Count: 3
UV <Vector (0.7126, 0.3449)>
UV <Vector (0.7150, 0.3465)>
UV <Vector (0.7118, 0.3515)>
Face 6482
UV Count: 3
UV <Vector (0.7366, 0.3555)>
UV <Vector (0.7343, 0.3496)>
UV <Vector (0.7391, 0.3501)>
Face 6483
UV Count: 3
UV <Vector (0.7612, 0.3401)>
UV <Vector (0.7562, 0.3397)>
UV <Vector (0.7597, 0.3332)>
Face 6484
UV Count: 3
UV <Vector (0.7566, 0.3149)>
UV <Vector (0.7599, 0.3137)>
UV <Vector (0.7617, 0.3170)>
Face 6485
UV Count: 3
UV <Vector (0.7411, 0.2836)>
UV <Vector (0.7471, 0.2925)>
UV <Vector (0.7352, 0.2958)>
Face 6486
UV Count: 3
UV <Vector (0.7352, 0.2958)>
UV <Vector (0.7335, 0.2921)>
UV <Vector (0.7411, 0.2836)>
Face 6487
UV Count: 3
UV <Vector (0.7564, 0.3044)>
UV <Vector (0.7599, 0.3137)>
UV <Vector (0.7566, 0.3149)>
Face 6488
UV Count: 3
UV <Vector (0.7727, 0.3030)>
UV <Vector (0.7702, 0.2877)>
UV <Vector (0.7811, 0.2857)>
Face 6489
UV Count: 3
UV <Vector (0.8222, 0.2722)>
UV <Vector (0.8175, 0.2792)>
UV <Vector (0.8120, 0.2679)>
Face 6490
UV Count: 3
UV <Vector (0.8175, 0.2792)>
UV <Vector (0.8123, 0.2799)>
UV <Vector (0.8120, 0.2679)>
Face 6491
UV Count: 3
UV <Vector (0.7782, 0.2752)>
UV <Vector (0.7811, 0.2857)>
UV <Vector (0.7702, 0.2877)>
Face 6492
UV Count: 3
UV <Vector (0.7520, 0.2913)>
UV <Vector (0.7564, 0.3044)>
UV <Vector (0.7531, 0.3058)>
Face 6493
UV Count: 3
UV <Vector (0.7479, 0.3140)>
UV <Vector (0.7454, 0.3071)>
UV <Vector (0.7531, 0.3058)>
Face 6494
UV Count: 3
UV <Vector (0.7471, 0.2817)>
UV <Vector (0.7520, 0.2913)>
UV <Vector (0.7471, 0.2925)>
Face 6495
UV Count: 3
UV <Vector (0.8063, 0.2819)>
UV <Vector (0.8105, 0.2957)>
UV <Vector (0.8075, 0.2972)>
Face 6496
UV Count: 3
UV <Vector (0.7352, 0.2958)>
UV <Vector (0.7287, 0.3003)>
UV <Vector (0.7254, 0.2955)>
Face 6497
UV Count: 3
UV <Vector (0.7352, 0.2958)>
UV <Vector (0.7367, 0.3075)>
UV <Vector (0.7313, 0.3055)>
Face 6498
UV Count: 3
UV <Vector (0.7152, 0.3292)>
UV <Vector (0.7213, 0.3323)>
UV <Vector (0.7188, 0.3352)>
Face 6499
UV Count: 3
UV <Vector (0.7243, 0.3203)>
UV <Vector (0.7321, 0.3215)>
UV <Vector (0.7309, 0.3279)>
Face 6500
UV Count: 3
UV <Vector (0.7479, 0.3140)>
UV <Vector (0.7406, 0.3166)>
UV <Vector (0.7407, 0.3102)>
Face 6501
UV Count: 3
UV <Vector (0.7454, 0.3071)>
UV <Vector (0.7352, 0.2958)>
UV <Vector (0.7471, 0.2925)>
Face 6502
UV Count: 3
UV <Vector (0.7479, 0.3140)>
UV <Vector (0.7521, 0.3197)>
UV <Vector (0.7442, 0.3243)>
Face 6503
UV Count: 3
UV <Vector (0.7367, 0.3075)>
UV <Vector (0.7345, 0.3156)>
UV <Vector (0.7285, 0.3110)>
Face 6504
UV Count: 3
UV <Vector (0.7345, 0.3156)>
UV <Vector (0.7367, 0.3075)>
UV <Vector (0.7407, 0.3102)>
Face 6505
UV Count: 3
UV <Vector (0.7321, 0.3215)>
UV <Vector (0.7345, 0.3156)>
UV <Vector (0.7406, 0.3166)>
Face 6506
UV Count: 3
UV <Vector (0.7115, 0.3364)>
UV <Vector (0.7133, 0.3324)>
UV <Vector (0.7188, 0.3352)>
Face 6507
UV Count: 3
UV <Vector (0.7630, 0.2879)>
UV <Vector (0.7611, 0.2784)>
UV <Vector (0.7675, 0.2772)>
Face 6508
UV Count: 3
UV <Vector (0.7872, 0.2842)>
UV <Vector (0.7811, 0.2857)>
UV <Vector (0.7782, 0.2752)>
Face 6509
UV Count: 3
UV <Vector (0.7702, 0.2877)>
UV <Vector (0.7727, 0.3030)>
UV <Vector (0.7658, 0.3043)>
Face 6510
UV Count: 3
UV <Vector (0.7917, 0.3011)>
UV <Vector (0.7826, 0.3024)>
UV <Vector (0.7811, 0.2857)>
Face 6511
UV Count: 3
UV <Vector (0.7821, 0.3195)>
UV <Vector (0.7811, 0.3136)>
UV <Vector (0.7837, 0.3135)>
Face 6512
UV Count: 3
UV <Vector (0.7848, 0.3193)>
UV <Vector (0.7837, 0.3135)>
UV <Vector (0.7875, 0.3155)>
Face 6513
UV Count: 3
UV <Vector (0.7821, 0.3195)>
UV <Vector (0.7798, 0.3221)>
UV <Vector (0.7789, 0.3168)>
Face 6514
UV Count: 3
UV <Vector (0.7928, 0.3174)>
UV <Vector (0.7904, 0.3122)>
UV <Vector (0.7935, 0.3118)>
Face 6515
UV Count: 3
UV <Vector (0.7949, 0.3171)>
UV <Vector (0.7935, 0.3118)>
UV <Vector (0.7966, 0.3125)>
Face 6516
UV Count: 3
UV <Vector (0.7928, 0.3174)>
UV <Vector (0.7905, 0.3185)>
UV <Vector (0.7892, 0.3151)>
Face 6517
UV Count: 3
UV <Vector (0.7735, 0.3208)>
UV <Vector (0.7728, 0.3143)>
UV <Vector (0.7753, 0.3145)>
Face 6518
UV Count: 3
UV <Vector (0.7757, 0.3211)>
UV <Vector (0.7753, 0.3145)>
UV <Vector (0.7775, 0.3170)>
Face 6519
UV Count: 3
UV <Vector (0.7735, 0.3208)>
UV <Vector (0.7715, 0.3214)>
UV <Vector (0.7711, 0.3164)>
Face 6520
UV Count: 3
UV <Vector (0.7778, 0.3221)>
UV <Vector (0.7775, 0.3170)>
UV <Vector (0.7789, 0.3168)>
Face 6521
UV Count: 3
UV <Vector (0.7905, 0.3185)>
UV <Vector (0.7877, 0.3197)>
UV <Vector (0.7875, 0.3155)>
Face 6522
UV Count: 3
UV <Vector (0.7650, 0.3181)>
UV <Vector (0.7627, 0.3177)>
UV <Vector (0.7625, 0.3130)>
Face 6523
UV Count: 3
UV <Vector (0.7650, 0.3181)>
UV <Vector (0.7662, 0.3126)>
UV <Vector (0.7686, 0.3161)>
Face 6524
UV Count: 3
UV <Vector (0.7627, 0.3177)>
UV <Vector (0.7601, 0.3176)>
UV <Vector (0.7599, 0.3137)>
Face 6525
UV Count: 3
UV <Vector (0.7675, 0.3192)>
UV <Vector (0.7686, 0.3161)>
UV <Vector (0.7711, 0.3164)>
Face 6526
UV Count: 3
UV <Vector (0.7728, 0.3143)>
UV <Vector (0.7711, 0.3164)>
UV <Vector (0.7686, 0.3161)>
Face 6527
UV Count: 3
UV <Vector (0.7789, 0.3168)>
UV <Vector (0.7775, 0.3170)>
UV <Vector (0.7753, 0.3145)>
Face 6528
UV Count: 3
UV <Vector (0.7904, 0.3122)>
UV <Vector (0.7892, 0.3151)>
UV <Vector (0.7875, 0.3155)>
Face 6529
UV Count: 3
UV <Vector (0.8097, 0.3020)>
UV <Vector (0.8058, 0.3026)>
UV <Vector (0.8051, 0.2988)>
Face 6530
UV Count: 3
UV <Vector (0.8022, 0.3025)>
UV <Vector (0.8022, 0.2988)>
UV <Vector (0.8051, 0.2988)>
Face 6531
UV Count: 3
UV <Vector (0.7970, 0.3009)>
UV <Vector (0.8022, 0.2988)>
UV <Vector (0.8022, 0.3025)>
Face 6532
UV Count: 3
UV <Vector (0.7929, 0.3085)>
UV <Vector (0.7917, 0.3011)>
UV <Vector (0.7970, 0.3009)>
Face 6533
UV Count: 3
UV <Vector (0.7929, 0.3085)>
UV <Vector (0.7980, 0.3076)>
UV <Vector (0.7966, 0.3125)>
Face 6534
UV Count: 3
UV <Vector (0.7630, 0.2879)>
UV <Vector (0.7572, 0.2897)>
UV <Vector (0.7539, 0.2798)>
Face 6535
UV Count: 3
UV <Vector (0.7630, 0.2879)>
UV <Vector (0.7658, 0.3043)>
UV <Vector (0.7609, 0.3050)>
Face 6536
UV Count: 3
UV <Vector (0.7929, 0.3085)>
UV <Vector (0.7895, 0.3089)>
UV <Vector (0.7886, 0.3047)>
Face 6537
UV Count: 3
UV <Vector (0.7826, 0.3024)>
UV <Vector (0.7917, 0.3011)>
UV <Vector (0.7886, 0.3047)>
Face 6538
UV Count: 3
UV <Vector (0.7834, 0.3056)>
UV <Vector (0.7886, 0.3047)>
UV <Vector (0.7895, 0.3089)>
Face 6539
UV Count: 3
UV <Vector (0.7904, 0.3122)>
UV <Vector (0.7895, 0.3089)>
UV <Vector (0.7929, 0.3085)>
Face 6540
UV Count: 3
UV <Vector (0.7834, 0.3104)>
UV <Vector (0.7895, 0.3089)>
UV <Vector (0.7904, 0.3122)>
Face 6541
UV Count: 3
UV <Vector (0.7811, 0.3136)>
UV <Vector (0.7807, 0.3106)>
UV <Vector (0.7834, 0.3104)>
Face 6542
UV Count: 3
UV <Vector (0.7754, 0.3114)>
UV <Vector (0.7807, 0.3106)>
UV <Vector (0.7811, 0.3136)>
Face 6543
UV Count: 3
UV <Vector (0.7728, 0.3143)>
UV <Vector (0.7726, 0.3114)>
UV <Vector (0.7754, 0.3114)>
Face 6544
UV Count: 3
UV <Vector (0.7691, 0.3105)>
UV <Vector (0.7726, 0.3114)>
UV <Vector (0.7728, 0.3143)>
Face 6545
UV Count: 3
UV <Vector (0.7685, 0.3064)>
UV <Vector (0.7691, 0.3105)>
UV <Vector (0.7662, 0.3126)>
Face 6546
UV Count: 3
UV <Vector (0.7625, 0.3130)>
UV <Vector (0.7609, 0.3050)>
UV <Vector (0.7658, 0.3043)>
Face 6547
UV Count: 3
UV <Vector (0.7609, 0.3050)>
UV <Vector (0.7625, 0.3130)>
UV <Vector (0.7599, 0.3137)>
Face 6548
UV Count: 3
UV <Vector (0.7564, 0.3044)>
UV <Vector (0.7520, 0.2913)>
UV <Vector (0.7572, 0.2897)>
Face 6549
UV Count: 3
UV <Vector (0.7539, 0.2798)>
UV <Vector (0.7572, 0.2897)>
UV <Vector (0.7520, 0.2913)>
Face 6550
UV Count: 3
UV <Vector (0.7952, 0.2925)>
UV <Vector (0.7970, 0.3009)>
UV <Vector (0.7917, 0.3011)>
Face 6551
UV Count: 3
UV <Vector (0.7849, 0.2733)>
UV <Vector (0.7917, 0.2717)>
UV <Vector (0.7940, 0.2807)>
Face 6552
UV Count: 3
UV <Vector (0.7685, 0.3064)>
UV <Vector (0.7658, 0.3043)>
UV <Vector (0.7727, 0.3030)>
Face 6553
UV Count: 3
UV <Vector (0.7691, 0.3105)>
UV <Vector (0.7685, 0.3064)>
UV <Vector (0.7720, 0.3062)>
Face 6554
UV Count: 3
UV <Vector (0.7726, 0.3114)>
UV <Vector (0.7720, 0.3062)>
UV <Vector (0.7752, 0.3091)>
Face 6555
UV Count: 3
UV <Vector (0.7720, 0.3062)>
UV <Vector (0.7727, 0.3030)>
UV <Vector (0.7761, 0.3055)>
Face 6556
UV Count: 3
UV <Vector (0.7826, 0.3024)>
UV <Vector (0.7834, 0.3056)>
UV <Vector (0.7761, 0.3055)>
Face 6557
UV Count: 3
UV <Vector (0.7804, 0.3082)>
UV <Vector (0.7834, 0.3056)>
UV <Vector (0.7834, 0.3104)>
Face 6558
UV Count: 3
UV <Vector (0.7761, 0.3055)>
UV <Vector (0.7834, 0.3056)>
UV <Vector (0.7804, 0.3082)>
Face 6559
UV Count: 3
UV <Vector (0.7807, 0.3106)>
UV <Vector (0.7754, 0.3114)>
UV <Vector (0.7752, 0.3091)>
Face 6560
UV Count: 3
UV <Vector (0.7990, 0.2705)>
UV <Vector (0.8005, 0.2796)>
UV <Vector (0.7940, 0.2807)>
Face 6561
UV Count: 3
UV <Vector (0.8133, 0.2947)>
UV <Vector (0.8105, 0.2957)>
UV <Vector (0.8063, 0.2819)>
Face 6562
UV Count: 3
UV <Vector (0.8005, 0.2796)>
UV <Vector (0.8016, 0.2915)>
UV <Vector (0.7981, 0.2914)>
Face 6563
UV Count: 3
UV <Vector (0.7940, 0.2807)>
UV <Vector (0.7981, 0.2914)>
UV <Vector (0.7952, 0.2925)>
Face 6564
UV Count: 3
UV <Vector (0.8075, 0.2972)>
UV <Vector (0.8051, 0.2988)>
UV <Vector (0.8016, 0.2915)>
Face 6565
UV Count: 3
UV <Vector (0.8175, 0.2931)>
UV <Vector (0.8133, 0.2947)>
UV <Vector (0.8123, 0.2799)>
Face 6566
UV Count: 3
UV <Vector (0.8022, 0.2988)>
UV <Vector (0.7970, 0.3009)>
UV <Vector (0.7952, 0.2925)>
Face 6567
UV Count: 3
UV <Vector (0.7130, 0.3185)>
UV <Vector (0.7111, 0.3208)>
UV <Vector (0.7086, 0.3189)>
Face 6568
UV Count: 3
UV <Vector (0.7130, 0.3185)>
UV <Vector (0.7107, 0.3158)>
UV <Vector (0.7159, 0.3150)>
Face 6569
UV Count: 3
UV <Vector (0.7121, 0.3117)>
UV <Vector (0.7153, 0.3109)>
UV <Vector (0.7159, 0.3150)>
Face 6570
UV Count: 3
UV <Vector (0.7119, 0.3090)>
UV <Vector (0.7151, 0.3071)>
UV <Vector (0.7153, 0.3109)>
Face 6571
UV Count: 3
UV <Vector (0.7151, 0.3071)>
UV <Vector (0.7119, 0.3090)>
UV <Vector (0.7116, 0.3066)>
Face 6572
UV Count: 3
UV <Vector (0.8133, 0.2947)>
UV <Vector (0.8175, 0.2931)>
UV <Vector (0.8186, 0.2971)>
Face 6573
UV Count: 3
UV <Vector (0.7285, 0.3110)>
UV <Vector (0.7345, 0.3156)>
UV <Vector (0.7321, 0.3215)>
Face 6574
UV Count: 3
UV <Vector (0.7285, 0.3110)>
UV <Vector (0.7159, 0.3150)>
UV <Vector (0.7153, 0.3109)>
Face 6575
UV Count: 3
UV <Vector (0.7151, 0.3071)>
UV <Vector (0.7287, 0.3003)>
UV <Vector (0.7238, 0.3052)>
Face 6576
UV Count: 3
UV <Vector (0.7287, 0.3003)>
UV <Vector (0.7151, 0.3071)>
UV <Vector (0.7141, 0.3038)>
Face 6577
UV Count: 3
UV <Vector (0.7313, 0.3055)>
UV <Vector (0.7285, 0.3110)>
UV <Vector (0.7238, 0.3052)>
Face 6578
UV Count: 3
UV <Vector (0.7545, 0.3181)>
UV <Vector (0.7566, 0.3149)>
UV <Vector (0.7596, 0.3197)>
Face 6579
UV Count: 3
UV <Vector (0.7545, 0.3181)>
UV <Vector (0.7521, 0.3197)>
UV <Vector (0.7479, 0.3140)>
Face 6580
UV Count: 3
UV <Vector (0.7597, 0.3332)>
UV <Vector (0.7562, 0.3397)>
UV <Vector (0.7539, 0.3376)>
Face 6581
UV Count: 3
UV <Vector (0.7568, 0.3327)>
UV <Vector (0.7539, 0.3376)>
UV <Vector (0.7516, 0.3357)>
Face 6582
UV Count: 3
UV <Vector (0.7493, 0.3412)>
UV <Vector (0.7516, 0.3357)>
UV <Vector (0.7539, 0.3376)>
Face 6583
UV Count: 3
UV <Vector (0.7568, 0.3327)>
UV <Vector (0.7541, 0.3298)>
UV <Vector (0.7583, 0.3282)>
Face 6584
UV Count: 3
UV <Vector (0.7541, 0.3244)>
UV <Vector (0.7521, 0.3197)>
UV <Vector (0.7545, 0.3181)>
Face 6585
UV Count: 3
UV <Vector (0.7583, 0.3282)>
UV <Vector (0.7541, 0.3298)>
UV <Vector (0.7541, 0.3244)>
Face 6586
UV Count: 3
UV <Vector (0.7521, 0.3197)>
UV <Vector (0.7541, 0.3244)>
UV <Vector (0.7492, 0.3274)>
Face 6587
UV Count: 3
UV <Vector (0.7496, 0.3331)>
UV <Vector (0.7511, 0.3299)>
UV <Vector (0.7541, 0.3298)>
Face 6588
UV Count: 3
UV <Vector (0.7511, 0.3299)>
UV <Vector (0.7492, 0.3274)>
UV <Vector (0.7541, 0.3244)>
Face 6589
UV Count: 3
UV <Vector (0.7163, 0.3389)>
UV <Vector (0.7227, 0.3408)>
UV <Vector (0.7177, 0.3429)>
Face 6590
UV Count: 3
UV <Vector (0.7309, 0.3279)>
UV <Vector (0.7321, 0.3215)>
UV <Vector (0.7442, 0.3243)>
Face 6591
UV Count: 3
UV <Vector (0.7478, 0.3302)>
UV <Vector (0.7443, 0.3309)>
UV <Vector (0.7442, 0.3243)>
Face 6592
UV Count: 3
UV <Vector (0.7478, 0.3302)>
UV <Vector (0.7492, 0.3274)>
UV <Vector (0.7511, 0.3299)>
Face 6593
UV Count: 3
UV <Vector (0.7343, 0.3496)>
UV <Vector (0.7346, 0.3460)>
UV <Vector (0.7394, 0.3459)>
Face 6594
UV Count: 3
UV <Vector (0.7346, 0.3460)>
UV <Vector (0.7322, 0.3428)>
UV <Vector (0.7406, 0.3426)>
Face 6595
UV Count: 3
UV <Vector (0.7394, 0.3459)>
UV <Vector (0.7406, 0.3426)>
UV <Vector (0.7424, 0.3448)>
Face 6596
UV Count: 3
UV <Vector (0.7287, 0.3473)>
UV <Vector (0.7322, 0.3428)>
UV <Vector (0.7346, 0.3460)>
Face 6597
UV Count: 3
UV <Vector (0.7150, 0.3465)>
UV <Vector (0.7126, 0.3449)>
UV <Vector (0.7147, 0.3423)>
Face 6598
UV Count: 3
UV <Vector (0.7309, 0.3279)>
UV <Vector (0.7300, 0.3350)>
UV <Vector (0.7213, 0.3323)>
Face 6599
UV Count: 3
UV <Vector (0.7177, 0.3429)>
UV <Vector (0.7227, 0.3408)>
UV <Vector (0.7224, 0.3457)>
Face 6600
UV Count: 3
UV <Vector (0.7227, 0.3408)>
UV <Vector (0.7322, 0.3428)>
UV <Vector (0.7287, 0.3473)>
Face 6601
UV Count: 3
UV <Vector (0.7159, 0.3150)>
UV <Vector (0.7285, 0.3110)>
UV <Vector (0.7243, 0.3203)>
Face 6602
UV Count: 3
UV <Vector (0.7463, 0.3386)>
UV <Vector (0.7493, 0.3412)>
UV <Vector (0.7424, 0.3448)>
Face 6603
UV Count: 3
UV <Vector (0.7463, 0.3386)>
UV <Vector (0.7496, 0.3331)>
UV <Vector (0.7516, 0.3357)>
Face 6604
UV Count: 3
UV <Vector (0.7443, 0.3309)>
UV <Vector (0.7478, 0.3302)>
UV <Vector (0.7496, 0.3331)>
Face 6605
UV Count: 3
UV <Vector (0.7404, 0.3349)>
UV <Vector (0.7443, 0.3309)>
UV <Vector (0.7463, 0.3386)>
Face 6606
UV Count: 3
UV <Vector (0.7309, 0.3279)>
UV <Vector (0.7443, 0.3309)>
UV <Vector (0.7404, 0.3349)>
Face 6607
UV Count: 3
UV <Vector (0.7322, 0.3428)>
UV <Vector (0.7300, 0.3350)>
UV <Vector (0.7404, 0.3349)>
Face 6608
UV Count: 3
UV <Vector (0.7213, 0.3323)>
UV <Vector (0.7300, 0.3350)>
UV <Vector (0.7265, 0.3372)>
Face 6609
UV Count: 3
UV <Vector (0.7243, 0.3203)>
UV <Vector (0.7232, 0.3259)>
UV <Vector (0.7172, 0.3238)>
Face 6610
UV Count: 3
UV <Vector (0.7265, 0.3372)>
UV <Vector (0.7300, 0.3350)>
UV <Vector (0.7322, 0.3428)>
Face 6611
UV Count: 3
UV <Vector (0.7188, 0.3352)>
UV <Vector (0.7265, 0.3372)>
UV <Vector (0.7227, 0.3408)>
Face 6612
UV Count: 3
UV <Vector (0.7454, 0.3071)>
UV <Vector (0.7407, 0.3102)>
UV <Vector (0.7367, 0.3075)>
Face 6613
UV Count: 3
UV <Vector (0.7232, 0.3259)>
UV <Vector (0.7213, 0.3323)>
UV <Vector (0.7152, 0.3292)>
Face 6614
UV Count: 3
UV <Vector (0.7115, 0.3364)>
UV <Vector (0.7163, 0.3389)>
UV <Vector (0.7147, 0.3423)>
Face 6615
UV Count: 3
UV <Vector (0.7082, 0.3289)>
UV <Vector (0.7101, 0.3271)>
UV <Vector (0.7119, 0.3302)>
Face 6616
UV Count: 3
UV <Vector (0.7972, 0.3166)>
UV <Vector (0.7966, 0.3125)>
UV <Vector (0.7996, 0.3137)>
Face 6617
UV Count: 3
UV <Vector (0.7104, 0.3316)>
UV <Vector (0.7119, 0.3302)>
UV <Vector (0.7133, 0.3324)>
Face 6618
UV Count: 3
UV <Vector (0.7142, 0.3265)>
UV <Vector (0.7116, 0.3252)>
UV <Vector (0.7125, 0.3230)>
Face 6619
UV Count: 3
UV <Vector (0.7101, 0.3271)>
UV <Vector (0.7116, 0.3252)>
UV <Vector (0.7142, 0.3265)>
Face 6620
UV Count: 3
UV <Vector (0.7119, 0.3302)>
UV <Vector (0.7142, 0.3265)>
UV <Vector (0.7152, 0.3292)>
Face 6621
UV Count: 3
UV <Vector (0.7142, 0.3265)>
UV <Vector (0.7153, 0.3234)>
UV <Vector (0.7172, 0.3238)>
Face 6622
UV Count: 3
UV <Vector (0.7172, 0.3238)>
UV <Vector (0.7153, 0.3234)>
UV <Vector (0.7159, 0.3205)>
Face 6623
UV Count: 3
UV <Vector (0.7130, 0.3185)>
UV <Vector (0.7177, 0.3186)>
UV <Vector (0.7159, 0.3205)>
Face 6624
UV Count: 3
UV <Vector (0.7130, 0.3204)>
UV <Vector (0.7159, 0.3205)>
UV <Vector (0.7153, 0.3234)>
Face 6625
UV Count: 3
UV <Vector (0.7984, 0.3109)>
UV <Vector (0.8005, 0.3113)>
UV <Vector (0.7996, 0.3137)>
Face 6626
UV Count: 3
UV <Vector (0.8005, 0.3113)>
UV <Vector (0.7984, 0.3109)>
UV <Vector (0.7998, 0.3081)>
Face 6627
UV Count: 3
UV <Vector (0.8015, 0.3091)>
UV <Vector (0.7998, 0.3081)>
UV <Vector (0.8010, 0.3057)>
Face 6628
UV Count: 3
UV <Vector (0.7980, 0.3076)>
UV <Vector (0.7998, 0.3081)>
UV <Vector (0.7984, 0.3109)>
Face 6629
UV Count: 3
UV <Vector (0.8010, 0.3057)>
UV <Vector (0.7998, 0.3081)>
UV <Vector (0.7980, 0.3076)>
Face 6630
UV Count: 3
UV <Vector (0.8042, 0.3050)>
UV <Vector (0.8030, 0.3067)>
UV <Vector (0.8010, 0.3057)>
Face 6631
UV Count: 3
UV <Vector (0.5154, 0.0251)>
UV <Vector (0.5101, 0.0232)>
UV <Vector (0.5135, 0.0148)>
Face 6632
UV Count: 3
UV <Vector (0.5163, 0.0684)>
UV <Vector (0.5059, 0.0659)>
UV <Vector (0.5094, 0.0578)>
Face 6633
UV Count: 3
UV <Vector (0.5124, 0.0386)>
UV <Vector (0.5185, 0.0383)>
UV <Vector (0.5170, 0.0461)>
Face 6634
UV Count: 3
UV <Vector (0.5139, 0.0309)>
UV <Vector (0.5154, 0.0251)>
UV <Vector (0.5213, 0.0267)>
Face 6635
UV Count: 3
UV <Vector (0.5154, 0.0251)>
UV <Vector (0.5200, 0.0169)>
UV <Vector (0.5218, 0.0207)>
Face 6636
UV Count: 3
UV <Vector (0.5101, 0.0232)>
UV <Vector (0.5051, 0.0193)>
UV <Vector (0.5088, 0.0159)>
Face 6637
UV Count: 3
UV <Vector (0.5076, 0.0285)>
UV <Vector (0.5046, 0.0354)>
UV <Vector (0.4979, 0.0316)>
Face 6638
UV Count: 3
UV <Vector (0.4945, 0.0534)>
UV <Vector (0.4860, 0.0501)>
UV <Vector (0.4935, 0.0388)>
Face 6639
UV Count: 3
UV <Vector (0.4860, 0.0501)>
UV <Vector (0.4945, 0.0534)>
UV <Vector (0.4910, 0.0600)>
Face 6640
UV Count: 3
UV <Vector (0.5247, 0.0205)>
UV <Vector (0.5218, 0.0207)>
UV <Vector (0.5200, 0.0169)>
Face 6641
UV Count: 3
UV <Vector (0.5213, 0.0267)>
UV <Vector (0.5218, 0.0207)>
UV <Vector (0.5247, 0.0205)>
Face 6642
UV Count: 3
UV <Vector (0.5213, 0.0267)>
UV <Vector (0.5253, 0.0270)>
UV <Vector (0.5245, 0.0315)>
Face 6643
UV Count: 3
UV <Vector (0.5185, 0.0383)>
UV <Vector (0.5240, 0.0377)>
UV <Vector (0.5232, 0.0452)>
Face 6644
UV Count: 3
UV <Vector (0.5293, 0.0162)>
UV <Vector (0.5247, 0.0205)>
UV <Vector (0.5217, 0.0140)>
Face 6645
UV Count: 3
UV <Vector (0.5327, 0.0195)>
UV <Vector (0.5368, 0.0213)>
UV <Vector (0.5345, 0.0231)>
Face 6646
UV Count: 3
UV <Vector (0.5029, 0.0127)>
UV <Vector (0.5073, 0.0113)>
UV <Vector (0.5088, 0.0159)>
Face 6647
UV Count: 3
UV <Vector (0.5201, 0.0317)>
UV <Vector (0.5245, 0.0315)>
UV <Vector (0.5240, 0.0377)>
Face 6648
UV Count: 3
UV <Vector (0.5101, 0.0232)>
UV <Vector (0.5076, 0.0285)>
UV <Vector (0.5020, 0.0247)>
Face 6649
UV Count: 3
UV <Vector (0.5139, 0.0309)>
UV <Vector (0.5201, 0.0317)>
UV <Vector (0.5185, 0.0383)>
Face 6650
UV Count: 3
UV <Vector (0.5046, 0.0354)>
UV <Vector (0.5076, 0.0285)>
UV <Vector (0.5139, 0.0309)>
Face 6651
UV Count: 3
UV <Vector (0.5051, 0.0193)>
UV <Vector (0.5020, 0.0247)>
UV <Vector (0.4989, 0.0164)>
Face 6652
UV Count: 3
UV <Vector (0.5020, 0.0247)>
UV <Vector (0.4979, 0.0316)>
UV <Vector (0.4937, 0.0246)>
Face 6653
UV Count: 3
UV <Vector (0.5302, 0.0244)>
UV <Vector (0.5253, 0.0270)>
UV <Vector (0.5247, 0.0205)>
Face 6654
UV Count: 3
UV <Vector (0.5307, 0.0319)>
UV <Vector (0.5245, 0.0315)>
UV <Vector (0.5253, 0.0270)>
Face 6655
UV Count: 3
UV <Vector (0.5240, 0.0377)>
UV <Vector (0.5245, 0.0315)>
UV <Vector (0.5307, 0.0319)>
Face 6656
UV Count: 3
UV <Vector (0.5232, 0.0452)>
UV <Vector (0.5240, 0.0377)>
UV <Vector (0.5315, 0.0410)>
Face 6657
UV Count: 3
UV <Vector (0.5340, 0.0565)>
UV <Vector (0.5239, 0.0598)>
UV <Vector (0.5232, 0.0452)>
Face 6658
UV Count: 3
UV <Vector (0.5174, 0.0599)>
UV <Vector (0.5170, 0.0461)>
UV <Vector (0.5232, 0.0452)>
Face 6659
UV Count: 3
UV <Vector (0.5046, 0.0354)>
UV <Vector (0.5005, 0.0428)>
UV <Vector (0.4935, 0.0388)>
Face 6660
UV Count: 3
UV <Vector (0.5111, 0.0470)>
UV <Vector (0.5170, 0.0461)>
UV <Vector (0.5174, 0.0599)>
Face 6661
UV Count: 3
UV <Vector (0.5094, 0.0578)>
UV <Vector (0.4945, 0.0534)>
UV <Vector (0.5005, 0.0428)>
Face 6662
UV Count: 3
UV <Vector (0.5443, 0.0504)>
UV <Vector (0.5340, 0.0565)>
UV <Vector (0.5323, 0.0459)>
Face 6663
UV Count: 3
UV <Vector (0.5401, 0.0391)>
UV <Vector (0.5462, 0.0364)>
UV <Vector (0.5482, 0.0421)>
Face 6664
UV Count: 3
UV <Vector (0.4872, 0.0330)>
UV <Vector (0.4937, 0.0246)>
UV <Vector (0.4979, 0.0316)>
Face 6665
UV Count: 3
UV <Vector (0.4817, 0.0282)>
UV <Vector (0.4882, 0.0183)>
UV <Vector (0.4937, 0.0246)>
Face 6666
UV Count: 3
UV <Vector (0.4797, 0.0412)>
UV <Vector (0.4872, 0.0330)>
UV <Vector (0.4935, 0.0388)>
Face 6667
UV Count: 3
UV <Vector (0.4817, 0.0282)>
UV <Vector (0.4872, 0.0330)>
UV <Vector (0.4797, 0.0412)>
Face 6668
UV Count: 3
UV <Vector (0.4754, 0.0470)>
UV <Vector (0.4860, 0.0501)>
UV <Vector (0.4816, 0.0547)>
Face 6669
UV Count: 3
UV <Vector (0.4797, 0.0412)>
UV <Vector (0.4860, 0.0501)>
UV <Vector (0.4754, 0.0470)>
Face 6670
UV Count: 3
UV <Vector (0.4728, 0.0438)>
UV <Vector (0.4754, 0.0470)>
UV <Vector (0.4714, 0.0501)>
Face 6671
UV Count: 3
UV <Vector (0.5781, 0.0610)>
UV <Vector (0.5804, 0.0644)>
UV <Vector (0.5745, 0.0687)>
Face 6672
UV Count: 3
UV <Vector (0.5730, 0.0741)>
UV <Vector (0.5704, 0.0743)>
UV <Vector (0.5745, 0.0687)>
Face 6673
UV Count: 3
UV <Vector (0.4728, 0.0348)>
UV <Vector (0.4797, 0.0412)>
UV <Vector (0.4728, 0.0438)>
Face 6674
UV Count: 3
UV <Vector (0.4629, 0.0455)>
UV <Vector (0.4623, 0.0374)>
UV <Vector (0.4678, 0.0361)>
Face 6675
UV Count: 3
UV <Vector (0.4523, 0.0477)>
UV <Vector (0.4533, 0.0438)>
UV <Vector (0.4620, 0.0498)>
Face 6676
UV Count: 3
UV <Vector (0.4690, 0.0545)>
UV <Vector (0.4613, 0.0527)>
UV <Vector (0.4620, 0.0498)>
Face 6677
UV Count: 3
UV <Vector (0.5516, 0.0694)>
UV <Vector (0.5467, 0.0760)>
UV <Vector (0.5410, 0.0740)>
Face 6678
UV Count: 3
UV <Vector (0.5729, 0.0891)>
UV <Vector (0.5649, 0.0859)>
UV <Vector (0.5687, 0.0797)>
Face 6679
UV Count: 3
UV <Vector (0.5649, 0.0859)>
UV <Vector (0.5578, 0.0821)>
UV <Vector (0.5625, 0.0760)>
Face 6680
UV Count: 3
UV <Vector (0.5163, 0.0684)>
UV <Vector (0.5174, 0.0599)>
UV <Vector (0.5239, 0.0598)>
Face 6681
UV Count: 3
UV <Vector (0.5571, 0.0518)>
UV <Vector (0.5634, 0.0549)>
UV <Vector (0.5601, 0.0625)>
Face 6682
UV Count: 3
UV <Vector (0.5578, 0.0821)>
UV <Vector (0.5467, 0.0760)>
UV <Vector (0.5516, 0.0694)>
Face 6683
UV Count: 3
UV <Vector (0.4646, 0.0693)>
UV <Vector (0.4575, 0.0678)>
UV <Vector (0.4613, 0.0527)>
Face 6684
UV Count: 3
UV <Vector (0.4489, 0.0642)>
UV <Vector (0.4523, 0.0477)>
UV <Vector (0.4613, 0.0527)>
Face 6685
UV Count: 3
UV <Vector (0.5670, 0.1067)>
UV <Vector (0.5578, 0.1045)>
UV <Vector (0.5642, 0.0901)>
Face 6686
UV Count: 3
UV <Vector (0.5128, 0.0900)>
UV <Vector (0.5162, 0.0728)>
UV <Vector (0.5252, 0.0754)>
Face 6687
UV Count: 3
UV <Vector (0.5768, 0.1092)>
UV <Vector (0.5670, 0.1067)>
UV <Vector (0.5726, 0.0928)>
Face 6688
UV Count: 3
UV <Vector (0.5462, 0.1021)>
UV <Vector (0.5315, 0.0969)>
UV <Vector (0.5415, 0.0804)>
Face 6689
UV Count: 3
UV <Vector (0.5927, 0.1132)>
UV <Vector (0.5841, 0.1111)>
UV <Vector (0.5888, 0.0973)>
Face 6690
UV Count: 3
UV <Vector (0.5841, 0.1111)>
UV <Vector (0.5768, 0.1092)>
UV <Vector (0.5822, 0.0952)>
Face 6691
UV Count: 3
UV <Vector (0.4489, 0.0642)>
UV <Vector (0.4404, 0.0625)>
UV <Vector (0.4442, 0.0477)>
Face 6692
UV Count: 3
UV <Vector (0.4733, 0.0730)>
UV <Vector (0.4784, 0.0579)>
UV <Vector (0.4892, 0.0632)>
Face 6693
UV Count: 3
UV <Vector (0.4646, 0.0693)>
UV <Vector (0.4690, 0.0545)>
UV <Vector (0.4784, 0.0579)>
Face 6694
UV Count: 3
UV <Vector (0.5578, 0.1045)>
UV <Vector (0.5462, 0.1021)>
UV <Vector (0.5549, 0.0869)>
Face 6695
UV Count: 3
UV <Vector (0.5324, 0.0898)>
UV <Vector (0.5271, 0.0886)>
UV <Vector (0.5333, 0.0770)>
Face 6696
UV Count: 3
UV <Vector (0.4991, 0.0841)>
UV <Vector (0.5032, 0.0698)>
UV <Vector (0.5162, 0.0728)>
Face 6697
UV Count: 3
UV <Vector (0.6003, 0.1143)>
UV <Vector (0.5927, 0.1132)>
UV <Vector (0.5980, 0.0979)>
Face 6698
UV Count: 3
UV <Vector (0.4860, 0.0799)>
UV <Vector (0.4892, 0.0632)>
UV <Vector (0.5032, 0.0698)>
Face 6699
UV Count: 3
UV <Vector (0.5264, 0.0707)>
UV <Vector (0.5347, 0.0716)>
UV <Vector (0.5333, 0.0770)>
Face 6700
UV Count: 3
UV <Vector (0.5340, 0.0565)>
UV <Vector (0.5347, 0.0716)>
UV <Vector (0.5264, 0.0707)>
Face 6701
UV Count: 3
UV <Vector (0.5252, 0.0754)>
UV <Vector (0.5333, 0.0770)>
UV <Vector (0.5271, 0.0886)>
Face 6702
UV Count: 3
UV <Vector (0.5271, 0.0886)>
UV <Vector (0.5324, 0.0898)>
UV <Vector (0.5315, 0.0969)>
Face 6703
UV Count: 3
UV <Vector (0.4533, 0.0438)>
UV <Vector (0.4561, 0.0359)>
UV <Vector (0.4623, 0.0374)>
Face 6704
UV Count: 3
UV <Vector (0.5833, 0.0898)>
UV <Vector (0.5729, 0.0891)>
UV <Vector (0.5764, 0.0822)>
Face 6705
UV Count: 3
UV <Vector (0.5925, 0.0903)>
UV <Vector (0.5833, 0.0898)>
UV <Vector (0.5868, 0.0826)>
Face 6706
UV Count: 3
UV <Vector (0.5806, 0.0765)>
UV <Vector (0.5794, 0.0782)>
UV <Vector (0.5777, 0.0775)>
Face 6707
UV Count: 3
UV <Vector (0.5806, 0.0765)>
UV <Vector (0.5798, 0.0751)>
UV <Vector (0.5839, 0.0743)>
Face 6708
UV Count: 3
UV <Vector (0.4483, 0.0348)>
UV <Vector (0.4561, 0.0359)>
UV <Vector (0.4533, 0.0438)>
Face 6709
UV Count: 3
UV <Vector (0.6036, 0.0856)>
UV <Vector (0.6103, 0.0870)>
UV <Vector (0.6071, 0.0918)>
Face 6710
UV Count: 3
UV <Vector (0.5995, 0.0911)>
UV <Vector (0.5925, 0.0903)>
UV <Vector (0.5953, 0.0837)>
Face 6711
UV Count: 3
UV <Vector (0.5324, 0.0898)>
UV <Vector (0.5375, 0.0789)>
UV <Vector (0.5415, 0.0804)>
Face 6712
UV Count: 3
UV <Vector (0.5510, 0.0468)>
UV <Vector (0.5571, 0.0518)>
UV <Vector (0.5523, 0.0572)>
Face 6713
UV Count: 3
UV <Vector (0.5430, 0.0640)>
UV <Vector (0.5410, 0.0740)>
UV <Vector (0.5347, 0.0716)>
Face 6714
UV Count: 3
UV <Vector (0.5443, 0.0504)>
UV <Vector (0.5523, 0.0572)>
UV <Vector (0.5430, 0.0640)>
Face 6715
UV Count: 3
UV <Vector (0.5415, 0.0804)>
UV <Vector (0.5375, 0.0789)>
UV <Vector (0.5410, 0.0740)>
Face 6716
UV Count: 3
UV <Vector (0.8469, 0.2781)>
UV <Vector (0.8680, 0.2736)>
UV <Vector (0.8661, 0.2797)>
Face 6717
UV Count: 3
UV <Vector (0.8536, 0.1561)>
UV <Vector (0.8482, 0.1577)>
UV <Vector (0.8436, 0.1520)>
Face 6718
UV Count: 3
UV <Vector (0.8372, 0.1784)>
UV <Vector (0.8278, 0.1780)>
UV <Vector (0.8345, 0.1619)>
Face 6719
UV Count: 3
UV <Vector (0.8358, 0.1966)>
UV <Vector (0.8261, 0.1982)>
UV <Vector (0.8278, 0.1780)>
Face 6720
UV Count: 3
UV <Vector (0.8375, 0.2121)>
UV <Vector (0.8280, 0.2151)>
UV <Vector (0.8261, 0.1982)>
Face 6721
UV Count: 3
UV <Vector (0.8407, 0.2243)>
UV <Vector (0.8442, 0.2309)>
UV <Vector (0.8337, 0.2333)>
Face 6722
UV Count: 3
UV <Vector (0.8459, 0.2470)>
UV <Vector (0.8438, 0.2592)>
UV <Vector (0.8338, 0.2573)>
Face 6723
UV Count: 3
UV <Vector (0.8438, 0.2592)>
UV <Vector (0.8450, 0.2722)>
UV <Vector (0.8364, 0.2761)>
Face 6724
UV Count: 3
UV <Vector (0.8469, 0.2781)>
UV <Vector (0.8470, 0.2895)>
UV <Vector (0.8364, 0.2761)>
Face 6725
UV Count: 3
UV <Vector (0.8561, 0.2844)>
UV <Vector (0.8612, 0.2925)>
UV <Vector (0.8470, 0.2895)>
Face 6726
UV Count: 3
UV <Vector (0.8661, 0.2797)>
UV <Vector (0.8718, 0.2874)>
UV <Vector (0.8612, 0.2925)>
Face 6727
UV Count: 3
UV <Vector (0.8661, 0.2797)>
UV <Vector (0.8680, 0.2736)>
UV <Vector (0.8784, 0.2737)>
Face 6728
UV Count: 3
UV <Vector (0.8676, 0.2639)>
UV <Vector (0.8779, 0.2589)>
UV <Vector (0.8784, 0.2737)>
Face 6729
UV Count: 3
UV <Vector (0.8615, 0.2458)>
UV <Vector (0.8723, 0.2430)>
UV <Vector (0.8751, 0.2517)>
Face 6730
UV Count: 3
UV <Vector (0.8599, 0.2285)>
UV <Vector (0.8617, 0.2207)>
UV <Vector (0.8713, 0.2293)>
Face 6731
UV Count: 3
UV <Vector (0.8615, 0.2398)>
UV <Vector (0.8725, 0.2371)>
UV <Vector (0.8723, 0.2430)>
Face 6732
UV Count: 3
UV <Vector (0.8617, 0.2207)>
UV <Vector (0.8639, 0.2074)>
UV <Vector (0.8734, 0.2165)>
Face 6733
UV Count: 3
UV <Vector (0.8639, 0.2074)>
UV <Vector (0.8668, 0.1985)>
UV <Vector (0.8773, 0.2018)>
Face 6734
UV Count: 3
UV <Vector (0.8668, 0.1985)>
UV <Vector (0.8678, 0.1846)>
UV <Vector (0.8784, 0.1858)>
Face 6735
UV Count: 3
UV <Vector (0.8678, 0.1846)>
UV <Vector (0.8653, 0.1721)>
UV <Vector (0.8753, 0.1711)>
Face 6736
UV Count: 3
UV <Vector (0.8606, 0.1611)>
UV <Vector (0.8536, 0.1561)>
UV <Vector (0.8550, 0.1492)>
Face 6737
UV Count: 3
UV <Vector (0.8653, 0.1721)>
UV <Vector (0.8606, 0.1611)>
UV <Vector (0.8683, 0.1564)>
Face 6738
UV Count: 3
UV <Vector (0.8425, 0.1652)>
UV <Vector (0.8345, 0.1619)>
UV <Vector (0.8436, 0.1520)>
Face 6739
UV Count: 3
UV <Vector (0.8375, 0.2121)>
UV <Vector (0.8407, 0.2243)>
UV <Vector (0.8310, 0.2250)>
Face 6740
UV Count: 3
UV <Vector (0.8615, 0.2398)>
UV <Vector (0.8599, 0.2285)>
UV <Vector (0.8703, 0.2340)>
Face 6741
UV Count: 3
UV <Vector (0.8654, 0.2577)>
UV <Vector (0.8751, 0.2517)>
UV <Vector (0.8779, 0.2589)>
Face 6742
UV Count: 3
UV <Vector (0.8442, 0.2309)>
UV <Vector (0.8459, 0.2470)>
UV <Vector (0.8351, 0.2460)>
Face 6743
UV Count: 3
UV <Vector (0.8450, 0.2722)>
UV <Vector (0.8676, 0.2639)>
UV <Vector (0.8680, 0.2736)>
Face 6744
UV Count: 3
UV <Vector (0.8654, 0.2577)>
UV <Vector (0.8676, 0.2639)>
UV <Vector (0.8450, 0.2722)>
Face 6745
UV Count: 3
UV <Vector (0.8459, 0.2470)>
UV <Vector (0.8615, 0.2458)>
UV <Vector (0.8654, 0.2577)>
Face 6746
UV Count: 3
UV <Vector (0.8459, 0.2470)>
UV <Vector (0.8442, 0.2309)>
UV <Vector (0.8615, 0.2398)>
Face 6747
UV Count: 3
UV <Vector (0.8599, 0.2285)>
UV <Vector (0.8615, 0.2398)>
UV <Vector (0.8442, 0.2309)>
Face 6748
UV Count: 3
UV <Vector (0.8407, 0.2243)>
UV <Vector (0.8375, 0.2121)>
UV <Vector (0.8617, 0.2207)>
Face 6749
UV Count: 3
UV <Vector (0.8639, 0.2074)>
UV <Vector (0.8617, 0.2207)>
UV <Vector (0.8375, 0.2121)>
Face 6750
UV Count: 3
UV <Vector (0.8668, 0.1985)>
UV <Vector (0.8639, 0.2074)>
UV <Vector (0.8358, 0.1966)>
Face 6751
UV Count: 3
UV <Vector (0.8678, 0.1846)>
UV <Vector (0.8668, 0.1985)>
UV <Vector (0.8372, 0.1784)>
Face 6752
UV Count: 3
UV <Vector (0.8653, 0.1721)>
UV <Vector (0.8678, 0.1846)>
UV <Vector (0.8425, 0.1652)>
Face 6753
UV Count: 3
UV <Vector (0.8482, 0.1577)>
UV <Vector (0.8536, 0.1561)>
UV <Vector (0.8606, 0.1611)>
Face 6754
UV Count: 3
UV <Vector (0.3077, 0.8209)>
UV <Vector (0.3189, 0.8262)>
UV <Vector (0.3058, 0.8337)>
Face 6755
UV Count: 3
UV <Vector (0.2747, 0.7746)>
UV <Vector (0.2584, 0.7725)>
UV <Vector (0.2615, 0.7415)>
Face 6756
UV Count: 3
UV <Vector (0.3044, 0.7802)>
UV <Vector (0.2747, 0.7746)>
UV <Vector (0.2886, 0.7427)>
Face 6757
UV Count: 3
UV <Vector (0.2509, 0.9188)>
UV <Vector (0.2496, 0.9190)>
UV <Vector (0.2493, 0.9183)>
Face 6758
UV Count: 3
UV <Vector (0.8123, 0.2799)>
UV <Vector (0.8063, 0.2819)>
UV <Vector (0.8045, 0.2690)>
Face 6759
UV Count: 3
UV <Vector (0.0433, 0.4100)>
UV <Vector (0.0373, 0.4560)>
UV <Vector (0.0228, 0.4465)>
Face 6760
UV Count: 3
UV <Vector (0.0765, 0.4180)>
UV <Vector (0.0804, 0.4653)>
UV <Vector (0.0616, 0.4614)>
Face 6761
UV Count: 3
UV <Vector (0.0640, 0.1861)>
UV <Vector (0.0705, 0.1837)>
UV <Vector (0.0869, 0.2308)>
Face 6762
UV Count: 3
UV <Vector (0.0137, 0.2472)>
UV <Vector (0.0120, 0.1976)>
UV <Vector (0.0194, 0.1961)>
Face 6763
UV Count: 3
UV <Vector (0.0533, 0.1893)>
UV <Vector (0.0640, 0.1861)>
UV <Vector (0.0795, 0.2349)>
Face 6764
UV Count: 3
UV <Vector (0.0236, 0.2480)>
UV <Vector (0.0194, 0.1961)>
UV <Vector (0.0261, 0.1947)>
Face 6765
UV Count: 3
UV <Vector (0.0860, 0.3825)>
UV <Vector (0.0907, 0.4203)>
UV <Vector (0.0765, 0.4180)>
Face 6766
UV Count: 3
UV <Vector (0.2059, 0.4382)>
UV <Vector (0.1901, 0.4491)>
UV <Vector (0.1757, 0.3975)>
Face 6767
UV Count: 3
UV <Vector (0.2630, 0.3772)>
UV <Vector (0.2520, 0.3973)>
UV <Vector (0.2232, 0.3556)>
Face 6768
UV Count: 3
UV <Vector (0.2417, 0.3302)>
UV <Vector (0.2338, 0.3408)>
UV <Vector (0.2149, 0.3191)>
Face 6769
UV Count: 3
UV <Vector (0.2520, 0.3973)>
UV <Vector (0.2387, 0.4116)>
UV <Vector (0.2139, 0.3669)>
Face 6770
UV Count: 3
UV <Vector (0.1379, 0.4686)>
UV <Vector (0.1152, 0.4720)>
UV <Vector (0.1062, 0.4197)>
Face 6771
UV Count: 3
UV <Vector (0.2665, 0.3557)>
UV <Vector (0.2630, 0.3772)>
UV <Vector (0.2338, 0.3408)>
Face 6772
UV Count: 3
UV <Vector (0.0997, 0.3812)>
UV <Vector (0.1062, 0.4197)>
UV <Vector (0.0907, 0.4203)>
Face 6773
UV Count: 3
UV <Vector (0.2677, 0.3937)>
UV <Vector (0.2630, 0.3772)>
UV <Vector (0.2759, 0.3740)>
Face 6774
UV Count: 3
UV <Vector (0.1440, 0.4102)>
UV <Vector (0.1296, 0.4150)>
UV <Vector (0.1218, 0.3775)>
Face 6775
UV Count: 3
UV <Vector (0.1401, 0.2380)>
UV <Vector (0.1298, 0.2090)>
UV <Vector (0.1392, 0.2073)>
Face 6776
UV Count: 3
UV <Vector (0.1392, 0.2073)>
UV <Vector (0.1179, 0.1628)>
UV <Vector (0.1228, 0.1604)>
Face 6777
UV Count: 3
UV <Vector (0.1224, 0.2098)>
UV <Vector (0.1053, 0.1686)>
UV <Vector (0.1105, 0.1662)>
Face 6778
UV Count: 3
UV <Vector (0.0236, 0.2480)>
UV <Vector (0.0333, 0.2482)>
UV <Vector (0.0350, 0.2760)>
Face 6779
UV Count: 3
UV <Vector (0.0653, 0.2669)>
UV <Vector (0.0580, 0.2428)>
UV <Vector (0.0669, 0.2404)>
Face 6780
UV Count: 3
UV <Vector (0.1494, 0.2379)>
UV <Vector (0.1392, 0.2073)>
UV <Vector (0.1448, 0.2059)>
Face 6781
UV Count: 3
UV <Vector (0.1334, 0.2387)>
UV <Vector (0.1224, 0.2098)>
UV <Vector (0.1298, 0.2090)>
Face 6782
UV Count: 3
UV <Vector (0.1016, 0.2547)>
UV <Vector (0.0869, 0.2308)>
UV <Vector (0.0926, 0.2276)>
Face 6783
UV Count: 3
UV <Vector (0.0922, 0.1745)>
UV <Vector (0.0992, 0.1713)>
UV <Vector (0.1148, 0.2123)>
Face 6784
UV Count: 3
UV <Vector (0.0261, 0.1947)>
UV <Vector (0.0320, 0.1936)>
UV <Vector (0.0426, 0.2464)>
Face 6785
UV Count: 3
UV <Vector (0.0502, 0.2445)>
UV <Vector (0.0580, 0.2428)>
UV <Vector (0.0653, 0.2669)>
Face 6786
UV Count: 3
UV <Vector (0.0904, 0.2580)>
UV <Vector (0.0795, 0.2349)>
UV <Vector (0.0869, 0.2308)>
Face 6787
UV Count: 3
UV <Vector (0.0926, 0.2276)>
UV <Vector (0.1014, 0.2207)>
UV <Vector (0.1136, 0.2476)>
Face 6788
UV Count: 3
UV <Vector (0.0426, 0.2464)>
UV <Vector (0.0502, 0.2445)>
UV <Vector (0.0553, 0.2703)>
Face 6789
UV Count: 3
UV <Vector (0.1265, 0.2406)>
UV <Vector (0.1148, 0.2123)>
UV <Vector (0.1224, 0.2098)>
Face 6790
UV Count: 3
UV <Vector (0.1014, 0.2207)>
UV <Vector (0.1080, 0.2157)>
UV <Vector (0.1191, 0.2439)>
Face 6791
UV Count: 3
UV <Vector (0.0451, 0.1912)>
UV <Vector (0.0533, 0.1893)>
UV <Vector (0.0669, 0.2404)>
Face 6792
UV Count: 3
UV <Vector (0.1080, 0.2157)>
UV <Vector (0.1148, 0.2123)>
UV <Vector (0.1265, 0.2406)>
Face 6793
UV Count: 3
UV <Vector (0.0705, 0.1837)>
UV <Vector (0.0756, 0.1816)>
UV <Vector (0.0926, 0.2276)>
Face 6794
UV Count: 3
UV <Vector (0.0992, 0.1713)>
UV <Vector (0.1053, 0.1686)>
UV <Vector (0.1224, 0.2098)>
Face 6795
UV Count: 3
UV <Vector (0.0770, 0.2630)>
UV <Vector (0.0669, 0.2404)>
UV <Vector (0.0795, 0.2349)>
Face 6796
UV Count: 3
UV <Vector (0.0426, 0.2464)>
UV <Vector (0.0320, 0.1936)>
UV <Vector (0.0386, 0.1925)>
Face 6797
UV Count: 3
UV <Vector (0.0137, 0.2472)>
UV <Vector (0.0236, 0.2480)>
UV <Vector (0.0224, 0.2776)>
Face 6798
UV Count: 3
UV <Vector (0.0847, 0.1778)>
UV <Vector (0.0922, 0.1745)>
UV <Vector (0.1080, 0.2157)>
Face 6799
UV Count: 3
UV <Vector (0.0502, 0.2445)>
UV <Vector (0.0386, 0.1925)>
UV <Vector (0.0451, 0.1912)>
Face 6800
UV Count: 3
UV <Vector (0.1298, 0.2090)>
UV <Vector (0.1105, 0.1662)>
UV <Vector (0.1179, 0.1628)>
Face 6801
UV Count: 3
UV <Vector (0.0333, 0.2482)>
UV <Vector (0.0426, 0.2464)>
UV <Vector (0.0459, 0.2732)>
Face 6802
UV Count: 3
UV <Vector (0.0756, 0.1816)>
UV <Vector (0.0847, 0.1778)>
UV <Vector (0.1014, 0.2207)>
Face 6803
UV Count: 3
UV <Vector (0.2232, 0.3556)>
UV <Vector (0.2139, 0.3669)>
UV <Vector (0.1979, 0.3415)>
Face 6804
UV Count: 3
UV <Vector (0.0587, 0.3800)>
UV <Vector (0.0602, 0.4135)>
UV <Vector (0.0433, 0.4100)>
Face 6805
UV Count: 3
UV <Vector (0.2006, 0.3798)>
UV <Vector (0.1869, 0.3903)>
UV <Vector (0.1744, 0.3599)>
Face 6806
UV Count: 3
UV <Vector (0.1568, 0.4052)>
UV <Vector (0.1440, 0.4102)>
UV <Vector (0.1340, 0.3743)>
Face 6807
UV Count: 3
UV <Vector (0.1869, 0.3903)>
UV <Vector (0.1757, 0.3975)>
UV <Vector (0.1637, 0.3652)>
Face 6808
UV Count: 3
UV <Vector (0.1757, 0.3975)>
UV <Vector (0.1568, 0.4052)>
UV <Vector (0.1462, 0.3707)>
Face 6809
UV Count: 3
UV <Vector (0.1062, 0.4197)>
UV <Vector (0.1152, 0.4720)>
UV <Vector (0.0963, 0.4686)>
Face 6810
UV Count: 3
UV <Vector (0.2212, 0.4253)>
UV <Vector (0.2059, 0.4382)>
UV <Vector (0.1869, 0.3903)>
Face 6811
UV Count: 3
UV <Vector (0.1901, 0.4491)>
UV <Vector (0.1750, 0.4554)>
UV <Vector (0.1568, 0.4052)>
Face 6812
UV Count: 3
UV <Vector (0.0274, 0.4028)>
UV <Vector (0.0124, 0.4016)>
UV <Vector (0.0147, 0.3741)>
Face 6813
UV Count: 3
UV <Vector (0.2338, 0.3408)>
UV <Vector (0.2232, 0.3556)>
UV <Vector (0.2054, 0.3322)>
Face 6814
UV Count: 3
UV <Vector (0.0414, 0.3779)>
UV <Vector (0.0433, 0.4100)>
UV <Vector (0.0274, 0.4028)>
Face 6815
UV Count: 3
UV <Vector (0.1218, 0.3775)>
UV <Vector (0.1296, 0.4150)>
UV <Vector (0.1062, 0.4197)>
Face 6816
UV Count: 3
UV <Vector (0.2139, 0.3669)>
UV <Vector (0.2006, 0.3798)>
UV <Vector (0.1862, 0.3520)>
Face 6817
UV Count: 3
UV <Vector (0.0274, 0.4028)>
UV <Vector (0.0228, 0.4465)>
UV <Vector (0.0028, 0.4348)>
Face 6818
UV Count: 3
UV <Vector (0.1483, 0.2859)>
UV <Vector (0.1423, 0.2891)>
UV <Vector (0.1365, 0.2806)>
Face 6819
UV Count: 3
UV <Vector (0.1483, 0.2859)>
UV <Vector (0.1521, 0.2908)>
UV <Vector (0.1462, 0.2932)>
Face 6820
UV Count: 3
UV <Vector (0.1422, 0.3110)>
UV <Vector (0.1416, 0.2938)>
UV <Vector (0.1462, 0.2932)>
Face 6821
UV Count: 3
UV <Vector (0.1416, 0.2938)>
UV <Vector (0.1422, 0.3110)>
UV <Vector (0.1279, 0.3104)>
Face 6822
UV Count: 3
UV <Vector (0.1423, 0.2891)>
UV <Vector (0.1462, 0.2932)>
UV <Vector (0.1416, 0.2938)>
Face 6823
UV Count: 3
UV <Vector (0.1365, 0.2806)>
UV <Vector (0.1423, 0.2891)>
UV <Vector (0.1380, 0.2903)>
Face 6824
UV Count: 3
UV <Vector (0.1246, 0.2939)>
UV <Vector (0.1279, 0.3104)>
UV <Vector (0.1181, 0.3111)>
Face 6825
UV Count: 3
UV <Vector (0.1380, 0.2903)>
UV <Vector (0.1416, 0.2938)>
UV <Vector (0.1246, 0.2939)>
Face 6826
UV Count: 3
UV <Vector (0.1335, 0.2833)>
UV <Vector (0.1380, 0.2903)>
UV <Vector (0.1273, 0.2899)>
Face 6827
UV Count: 3
UV <Vector (0.1273, 0.2899)>
UV <Vector (0.1246, 0.2939)>
UV <Vector (0.1227, 0.2874)>
Face 6828
UV Count: 3
UV <Vector (0.1043, 0.2987)>
UV <Vector (0.1141, 0.2924)>
UV <Vector (0.1181, 0.3111)>
Face 6829
UV Count: 3
UV <Vector (0.1141, 0.2924)>
UV <Vector (0.1043, 0.2987)>
UV <Vector (0.1025, 0.2880)>
Face 6830
UV Count: 3
UV <Vector (0.0622, 0.3072)>
UV <Vector (0.0742, 0.3042)>
UV <Vector (0.0765, 0.3165)>
Face 6831
UV Count: 3
UV <Vector (0.0742, 0.3042)>
UV <Vector (0.0844, 0.3012)>
UV <Vector (0.0876, 0.3136)>
Face 6832
UV Count: 3
UV <Vector (0.1606, 0.3062)>
UV <Vector (0.1521, 0.2908)>
UV <Vector (0.1567, 0.2883)>
Face 6833
UV Count: 3
UV <Vector (0.0844, 0.3012)>
UV <Vector (0.0819, 0.2937)>
UV <Vector (0.1025, 0.2880)>
Face 6834
UV Count: 3
UV <Vector (0.1043, 0.2987)>
UV <Vector (0.1065, 0.3119)>
UV <Vector (0.0876, 0.3136)>
Face 6835
UV Count: 3
UV <Vector (0.0726, 0.2968)>
UV <Vector (0.0819, 0.2937)>
UV <Vector (0.0844, 0.3012)>
Face 6836
UV Count: 3
UV <Vector (0.1399, 0.2726)>
UV <Vector (0.1365, 0.2806)>
UV <Vector (0.1321, 0.2639)>
Face 6837
UV Count: 3
UV <Vector (0.1297, 0.2592)>
UV <Vector (0.1331, 0.2563)>
UV <Vector (0.1353, 0.2595)>
Face 6838
UV Count: 3
UV <Vector (0.1297, 0.2592)>
UV <Vector (0.1281, 0.2653)>
UV <Vector (0.1136, 0.2476)>
Face 6839
UV Count: 3
UV <Vector (0.1281, 0.2653)>
UV <Vector (0.1186, 0.2800)>
UV <Vector (0.1069, 0.2528)>
Face 6840
UV Count: 3
UV <Vector (0.1321, 0.2639)>
UV <Vector (0.1301, 0.2704)>
UV <Vector (0.1281, 0.2653)>
Face 6841
UV Count: 3
UV <Vector (0.1365, 0.2806)>
UV <Vector (0.1335, 0.2833)>
UV <Vector (0.1301, 0.2704)>
Face 6842
UV Count: 3
UV <Vector (0.1186, 0.2800)>
UV <Vector (0.1117, 0.2858)>
UV <Vector (0.1016, 0.2547)>
Face 6843
UV Count: 3
UV <Vector (0.1301, 0.2704)>
UV <Vector (0.1231, 0.2814)>
UV <Vector (0.1186, 0.2800)>
Face 6844
UV Count: 3
UV <Vector (0.1335, 0.2833)>
UV <Vector (0.1254, 0.2866)>
UV <Vector (0.1231, 0.2814)>
Face 6845
UV Count: 3
UV <Vector (0.1227, 0.2874)>
UV <Vector (0.1186, 0.2800)>
UV <Vector (0.1231, 0.2814)>
Face 6846
UV Count: 3
UV <Vector (0.1025, 0.2880)>
UV <Vector (0.0904, 0.2580)>
UV <Vector (0.1016, 0.2547)>
Face 6847
UV Count: 3
UV <Vector (0.0726, 0.2968)>
UV <Vector (0.0607, 0.3003)>
UV <Vector (0.0553, 0.2703)>
Face 6848
UV Count: 3
UV <Vector (0.0819, 0.2937)>
UV <Vector (0.0726, 0.2968)>
UV <Vector (0.0653, 0.2669)>
Face 6849
UV Count: 3
UV <Vector (0.1365, 0.2545)>
UV <Vector (0.1331, 0.2563)>
UV <Vector (0.1265, 0.2406)>
Face 6850
UV Count: 3
UV <Vector (0.1025, 0.2880)>
UV <Vector (0.0819, 0.2937)>
UV <Vector (0.0770, 0.2630)>
Face 6851
UV Count: 3
UV <Vector (0.1399, 0.2726)>
UV <Vector (0.1440, 0.2706)>
UV <Vector (0.1512, 0.2828)>
Face 6852
UV Count: 3
UV <Vector (0.1512, 0.2828)>
UV <Vector (0.1567, 0.2883)>
UV <Vector (0.1521, 0.2908)>
Face 6853
UV Count: 3
UV <Vector (0.1567, 0.2883)>
UV <Vector (0.1604, 0.2832)>
UV <Vector (0.1743, 0.2908)>
Face 6854
UV Count: 3
UV <Vector (0.1604, 0.2832)>
UV <Vector (0.1689, 0.2703)>
UV <Vector (0.1792, 0.2798)>
Face 6855
UV Count: 3
UV <Vector (0.1512, 0.2828)>
UV <Vector (0.1560, 0.2786)>
UV <Vector (0.1604, 0.2832)>
Face 6856
UV Count: 3
UV <Vector (0.1506, 0.2692)>
UV <Vector (0.1560, 0.2786)>
UV <Vector (0.1512, 0.2828)>
Face 6857
UV Count: 3
UV <Vector (0.1689, 0.2703)>
UV <Vector (0.1725, 0.2622)>
UV <Vector (0.1836, 0.2732)>
Face 6858
UV Count: 3
UV <Vector (0.1635, 0.2707)>
UV <Vector (0.1689, 0.2703)>
UV <Vector (0.1604, 0.2832)>
Face 6859
UV Count: 3
UV <Vector (0.1608, 0.2669)>
UV <Vector (0.1635, 0.2707)>
UV <Vector (0.1560, 0.2786)>
Face 6860
UV Count: 3
UV <Vector (0.1636, 0.2659)>
UV <Vector (0.1689, 0.2703)>
UV <Vector (0.1635, 0.2707)>
Face 6861
UV Count: 3
UV <Vector (0.0131, 0.3232)>
UV <Vector (0.0112, 0.3086)>
UV <Vector (0.0201, 0.3108)>
Face 6862
UV Count: 3
UV <Vector (0.0607, 0.3003)>
UV <Vector (0.0726, 0.2968)>
UV <Vector (0.0742, 0.3042)>
Face 6863
UV Count: 3
UV <Vector (0.0184, 0.3028)>
UV <Vector (0.0201, 0.3108)>
UV <Vector (0.0112, 0.3086)>
Face 6864
UV Count: 3
UV <Vector (0.0529, 0.3084)>
UV <Vector (0.0622, 0.3072)>
UV <Vector (0.0633, 0.3198)>
Face 6865
UV Count: 3
UV <Vector (0.0332, 0.3101)>
UV <Vector (0.0529, 0.3084)>
UV <Vector (0.0533, 0.3199)>
Face 6866
UV Count: 3
UV <Vector (0.0201, 0.3108)>
UV <Vector (0.0184, 0.3028)>
UV <Vector (0.0336, 0.3029)>
Face 6867
UV Count: 3
UV <Vector (0.0201, 0.3108)>
UV <Vector (0.0332, 0.3101)>
UV <Vector (0.0322, 0.3203)>
Face 6868
UV Count: 3
UV <Vector (0.0529, 0.3084)>
UV <Vector (0.0332, 0.3101)>
UV <Vector (0.0336, 0.3029)>
Face 6869
UV Count: 3
UV <Vector (0.1353, 0.2595)>
UV <Vector (0.1392, 0.2575)>
UV <Vector (0.1440, 0.2706)>
Face 6870
UV Count: 3
UV <Vector (0.1353, 0.2595)>
UV <Vector (0.1331, 0.2563)>
UV <Vector (0.1365, 0.2545)>
Face 6871
UV Count: 3
UV <Vector (0.1365, 0.2545)>
UV <Vector (0.1334, 0.2387)>
UV <Vector (0.1401, 0.2380)>
Face 6872
UV Count: 3
UV <Vector (0.1494, 0.2379)>
UV <Vector (0.1606, 0.2585)>
UV <Vector (0.1448, 0.2539)>
Face 6873
UV Count: 3
UV <Vector (0.1392, 0.2575)>
UV <Vector (0.1365, 0.2545)>
UV <Vector (0.1448, 0.2539)>
Face 6874
UV Count: 3
UV <Vector (0.1440, 0.2706)>
UV <Vector (0.1392, 0.2575)>
UV <Vector (0.1469, 0.2574)>
Face 6875
UV Count: 3
UV <Vector (0.1606, 0.2585)>
UV <Vector (0.1494, 0.2379)>
UV <Vector (0.1569, 0.2352)>
Face 6876
UV Count: 3
UV <Vector (0.1469, 0.2574)>
UV <Vector (0.1448, 0.2539)>
UV <Vector (0.1606, 0.2585)>
Face 6877
UV Count: 3
UV <Vector (0.1506, 0.2692)>
UV <Vector (0.1469, 0.2574)>
UV <Vector (0.1583, 0.2619)>
Face 6878
UV Count: 3
UV <Vector (0.1583, 0.2619)>
UV <Vector (0.1606, 0.2585)>
UV <Vector (0.1636, 0.2659)>
Face 6879
UV Count: 3
UV <Vector (0.0184, 0.3028)>
UV <Vector (0.0105, 0.3036)>
UV <Vector (0.0125, 0.2782)>
Face 6880
UV Count: 3
UV <Vector (0.0607, 0.3003)>
UV <Vector (0.0516, 0.3012)>
UV <Vector (0.0459, 0.2732)>
Face 6881
UV Count: 3
UV <Vector (0.0516, 0.3012)>
UV <Vector (0.0336, 0.3029)>
UV <Vector (0.0350, 0.2760)>
Face 6882
UV Count: 3
UV <Vector (0.1524, 0.3092)>
UV <Vector (0.1462, 0.2932)>
UV <Vector (0.1521, 0.2908)>
Face 6883
UV Count: 3
UV <Vector (0.0336, 0.3029)>
UV <Vector (0.0184, 0.3028)>
UV <Vector (0.0224, 0.2776)>
Face 6884
UV Count: 3
UV <Vector (0.2644, 0.4172)>
UV <Vector (0.2677, 0.3937)>
UV <Vector (0.2770, 0.4026)>
Face 6885
UV Count: 3
UV <Vector (0.0907, 0.4203)>
UV <Vector (0.0963, 0.4686)>
UV <Vector (0.0804, 0.4653)>
Face 6886
UV Count: 3
UV <Vector (0.2387, 0.4116)>
UV <Vector (0.2212, 0.4253)>
UV <Vector (0.2006, 0.3798)>
Face 6887
UV Count: 3
UV <Vector (0.0602, 0.4135)>
UV <Vector (0.0616, 0.4614)>
UV <Vector (0.0373, 0.4560)>
Face 6888
UV Count: 3
UV <Vector (0.0633, 0.3198)>
UV <Vector (0.0688, 0.3466)>
UV <Vector (0.0572, 0.3465)>
Face 6889
UV Count: 3
UV <Vector (0.1819, 0.3160)>
UV <Vector (0.1717, 0.3242)>
UV <Vector (0.1606, 0.3062)>
Face 6890
UV Count: 3
UV <Vector (0.1065, 0.3119)>
UV <Vector (0.1139, 0.3400)>
UV <Vector (0.0933, 0.3426)>
Face 6891
UV Count: 3
UV <Vector (0.0322, 0.3203)>
UV <Vector (0.0395, 0.3458)>
UV <Vector (0.0292, 0.3455)>
Face 6892
UV Count: 3
UV <Vector (0.1961, 0.2975)>
UV <Vector (0.1876, 0.3087)>
UV <Vector (0.1743, 0.2908)>
Face 6893
UV Count: 3
UV <Vector (0.0220, 0.3207)>
UV <Vector (0.0292, 0.3455)>
UV <Vector (0.0170, 0.3467)>
Face 6894
UV Count: 3
UV <Vector (0.1422, 0.3110)>
UV <Vector (0.1518, 0.3329)>
UV <Vector (0.1356, 0.3362)>
Face 6895
UV Count: 3
UV <Vector (0.1524, 0.3092)>
UV <Vector (0.1619, 0.3294)>
UV <Vector (0.1518, 0.3329)>
Face 6896
UV Count: 3
UV <Vector (0.1279, 0.3104)>
UV <Vector (0.1356, 0.3362)>
UV <Vector (0.1241, 0.3384)>
Face 6897
UV Count: 3
UV <Vector (0.1606, 0.3062)>
UV <Vector (0.1717, 0.3242)>
UV <Vector (0.1619, 0.3294)>
Face 6898
UV Count: 3
UV <Vector (0.0533, 0.3199)>
UV <Vector (0.0572, 0.3465)>
UV <Vector (0.0395, 0.3458)>
Face 6899
UV Count: 3
UV <Vector (0.1876, 0.3087)>
UV <Vector (0.1819, 0.3160)>
UV <Vector (0.1711, 0.2977)>
Face 6900
UV Count: 3
UV <Vector (0.1181, 0.3111)>
UV <Vector (0.1241, 0.3384)>
UV <Vector (0.1139, 0.3400)>
Face 6901
UV Count: 3
UV <Vector (0.0933, 0.3426)>
UV <Vector (0.0813, 0.3447)>
UV <Vector (0.0765, 0.3165)>
Face 6902
UV Count: 3
UV <Vector (0.2026, 0.2899)>
UV <Vector (0.1961, 0.2975)>
UV <Vector (0.1792, 0.2798)>
Face 6903
UV Count: 3
UV <Vector (0.0813, 0.3447)>
UV <Vector (0.0688, 0.3466)>
UV <Vector (0.0633, 0.3198)>
Face 6904
UV Count: 3
UV <Vector (0.0120, 0.1976)>
UV <Vector (0.0079, 0.1801)>
UV <Vector (0.0132, 0.1796)>
Face 6905
UV Count: 3
UV <Vector (0.1003, 0.1495)>
UV <Vector (0.1050, 0.1482)>
UV <Vector (0.1105, 0.1662)>
Face 6906
UV Count: 3
UV <Vector (0.0451, 0.1912)>
UV <Vector (0.0377, 0.1745)>
UV <Vector (0.0456, 0.1731)>
Face 6907
UV Count: 3
UV <Vector (0.0861, 0.1575)>
UV <Vector (0.0945, 0.1523)>
UV <Vector (0.0992, 0.1713)>
Face 6908
UV Count: 3
UV <Vector (0.0945, 0.1523)>
UV <Vector (0.1003, 0.1495)>
UV <Vector (0.1053, 0.1686)>
Face 6909
UV Count: 3
UV <Vector (0.1179, 0.1628)>
UV <Vector (0.1108, 0.1452)>
UV <Vector (0.1165, 0.1437)>
Face 6910
UV Count: 3
UV <Vector (0.0533, 0.1893)>
UV <Vector (0.0456, 0.1731)>
UV <Vector (0.0556, 0.1697)>
Face 6911
UV Count: 3
UV <Vector (0.0261, 0.1947)>
UV <Vector (0.0193, 0.1784)>
UV <Vector (0.0244, 0.1773)>
Face 6912
UV Count: 3
UV <Vector (0.0194, 0.1961)>
UV <Vector (0.0132, 0.1796)>
UV <Vector (0.0193, 0.1784)>
Face 6913
UV Count: 3
UV <Vector (0.0705, 0.1837)>
UV <Vector (0.0633, 0.1666)>
UV <Vector (0.0683, 0.1649)>
Face 6914
UV Count: 3
UV <Vector (0.1050, 0.1482)>
UV <Vector (0.1108, 0.1452)>
UV <Vector (0.1179, 0.1628)>
Face 6915
UV Count: 3
UV <Vector (0.0320, 0.1936)>
UV <Vector (0.0244, 0.1773)>
UV <Vector (0.0312, 0.1758)>
Face 6916
UV Count: 3
UV <Vector (0.0774, 0.1606)>
UV <Vector (0.0861, 0.1575)>
UV <Vector (0.0922, 0.1745)>
Face 6917
UV Count: 3
UV <Vector (0.0683, 0.1649)>
UV <Vector (0.0774, 0.1606)>
UV <Vector (0.0847, 0.1778)>
Face 6918
UV Count: 3
UV <Vector (0.0386, 0.1925)>
UV <Vector (0.0312, 0.1758)>
UV <Vector (0.0377, 0.1745)>
Face 6919
UV Count: 3
UV <Vector (0.0640, 0.1861)>
UV <Vector (0.0556, 0.1697)>
UV <Vector (0.0633, 0.1666)>
Face 6920
UV Count: 3
UV <Vector (0.0743, 0.1512)>
UV <Vector (0.0724, 0.1487)>
UV <Vector (0.0822, 0.1443)>
Face 6921
UV Count: 3
UV <Vector (0.0050, 0.1698)>
UV <Vector (0.0040, 0.1643)>
UV <Vector (0.0093, 0.1640)>
Face 6922
UV Count: 3
UV <Vector (0.0658, 0.1534)>
UV <Vector (0.0657, 0.1505)>
UV <Vector (0.0724, 0.1487)>
Face 6923
UV Count: 3
UV <Vector (0.0517, 0.1575)>
UV <Vector (0.0494, 0.1543)>
UV <Vector (0.0536, 0.1528)>
Face 6924
UV Count: 3
UV <Vector (0.0333, 0.1617)>
UV <Vector (0.0382, 0.1593)>
UV <Vector (0.0400, 0.1626)>
Face 6925
UV Count: 3
UV <Vector (0.0905, 0.1423)>
UV <Vector (0.0882, 0.1403)>
UV <Vector (0.0948, 0.1368)>
Face 6926
UV Count: 3
UV <Vector (0.0834, 0.1463)>
UV <Vector (0.0822, 0.1443)>
UV <Vector (0.0882, 0.1403)>
Face 6927
UV Count: 3
UV <Vector (0.1067, 0.1316)>
UV <Vector (0.1118, 0.1284)>
UV <Vector (0.1131, 0.1338)>
Face 6928
UV Count: 3
UV <Vector (0.0165, 0.1687)>
UV <Vector (0.0141, 0.1638)>
UV <Vector (0.0205, 0.1637)>
Face 6929
UV Count: 3
UV <Vector (0.0101, 0.1688)>
UV <Vector (0.0093, 0.1640)>
UV <Vector (0.0141, 0.1638)>
Face 6930
UV Count: 3
UV <Vector (0.0400, 0.1626)>
UV <Vector (0.0382, 0.1593)>
UV <Vector (0.0457, 0.1555)>
Face 6931
UV Count: 3
UV <Vector (0.0211, 0.1675)>
UV <Vector (0.0205, 0.1637)>
UV <Vector (0.0277, 0.1636)>
Face 6932
UV Count: 3
UV <Vector (0.0591, 0.1522)>
UV <Vector (0.0657, 0.1505)>
UV <Vector (0.0658, 0.1534)>
Face 6933
UV Count: 3
UV <Vector (0.0277, 0.1636)>
UV <Vector (0.0333, 0.1617)>
UV <Vector (0.0336, 0.1645)>
Face 6934
UV Count: 3
UV <Vector (0.0289, 0.4604)>
UV <Vector (0.0175, 0.4509)>
UV <Vector (0.0228, 0.4465)>
Face 6935
UV Count: 3
UV <Vector (0.0600, 0.4961)>
UV <Vector (0.0696, 0.4915)>
UV <Vector (0.0741, 0.5066)>
Face 6936
UV Count: 3
UV <Vector (0.0919, 0.5345)>
UV <Vector (0.0730, 0.5405)>
UV <Vector (0.0694, 0.5277)>
Face 6937
UV Count: 3
UV <Vector (0.0020, 0.4423)>
UV <Vector (0.0028, 0.4348)>
UV <Vector (0.0228, 0.4465)>
Face 6938
UV Count: 3
UV <Vector (0.0947, 0.4854)>
UV <Vector (0.0830, 0.4882)>
UV <Vector (0.0804, 0.4653)>
Face 6939
UV Count: 3
UV <Vector (0.0804, 0.4653)>
UV <Vector (0.0830, 0.4882)>
UV <Vector (0.0696, 0.4915)>
Face 6940
UV Count: 3
UV <Vector (0.0361, 0.4690)>
UV <Vector (0.0289, 0.4604)>
UV <Vector (0.0373, 0.4560)>
Face 6941
UV Count: 3
UV <Vector (0.0437, 0.4631)>
UV <Vector (0.0373, 0.4560)>
UV <Vector (0.0616, 0.4614)>
Face 6942
UV Count: 3
UV <Vector (0.1089, 0.5249)>
UV <Vector (0.0919, 0.5345)>
UV <Vector (0.0864, 0.5145)>
Face 6943
UV Count: 3
UV <Vector (0.0421, 0.4795)>
UV <Vector (0.0521, 0.4717)>
UV <Vector (0.0600, 0.4961)>
Face 6944
UV Count: 3
UV <Vector (0.0361, 0.4690)>
UV <Vector (0.0437, 0.4631)>
UV <Vector (0.0521, 0.4717)>
Face 6945
UV Count: 3
UV <Vector (0.0521, 0.4717)>
UV <Vector (0.0616, 0.4614)>
UV <Vector (0.0696, 0.4915)>
Face 6946
UV Count: 3
UV <Vector (0.0730, 0.5405)>
UV <Vector (0.0623, 0.5446)>
UV <Vector (0.0587, 0.5316)>
Face 6947
UV Count: 3
UV <Vector (0.1493, 0.4960)>
UV <Vector (0.1367, 0.5106)>
UV <Vector (0.1259, 0.4976)>
Face 6948
UV Count: 3
UV <Vector (0.2394, 0.7193)>
UV <Vector (0.2633, 0.7223)>
UV <Vector (0.2615, 0.7415)>
Face 6949
UV Count: 3
UV <Vector (0.1780, 0.6776)>
UV <Vector (0.1797, 0.6715)>
UV <Vector (0.1911, 0.6764)>
Face 6950
UV Count: 3
UV <Vector (0.1882, 0.6833)>
UV <Vector (0.1911, 0.6764)>
UV <Vector (0.1971, 0.6826)>
Face 6951
UV Count: 3
UV <Vector (0.2058, 0.6988)>
UV <Vector (0.1953, 0.7023)>
UV <Vector (0.1920, 0.6894)>
Face 6952
UV Count: 3
UV <Vector (0.1953, 0.7023)>
UV <Vector (0.2058, 0.6988)>
UV <Vector (0.2001, 0.7240)>
Face 6953
UV Count: 3
UV <Vector (0.1886, 0.7234)>
UV <Vector (0.2001, 0.7240)>
UV <Vector (0.1939, 0.7395)>
Face 6954
UV Count: 3
UV <Vector (0.1491, 0.7555)>
UV <Vector (0.1494, 0.7444)>
UV <Vector (0.1635, 0.7443)>
Face 6955
UV Count: 3
UV <Vector (0.1494, 0.7444)>
UV <Vector (0.1491, 0.7555)>
UV <Vector (0.1255, 0.7501)>
Face 6956
UV Count: 3
UV <Vector (0.1401, 0.7359)>
UV <Vector (0.1255, 0.7501)>
UV <Vector (0.1174, 0.7368)>
Face 6957
UV Count: 3
UV <Vector (0.1138, 0.7158)>
UV <Vector (0.1169, 0.6975)>
UV <Vector (0.1328, 0.7037)>
Face 6958
UV Count: 3
UV <Vector (0.1169, 0.6975)>
UV <Vector (0.1248, 0.6856)>
UV <Vector (0.1340, 0.6953)>
Face 6959
UV Count: 3
UV <Vector (0.1437, 0.6823)>
UV <Vector (0.1376, 0.6770)>
UV <Vector (0.1593, 0.6702)>
Face 6960
UV Count: 3
UV <Vector (0.1797, 0.6715)>
UV <Vector (0.1780, 0.6776)>
UV <Vector (0.1612, 0.6767)>
Face 6961
UV Count: 3
UV <Vector (0.1593, 0.6702)>
UV <Vector (0.1574, 0.6510)>
UV <Vector (0.1789, 0.6526)>
Face 6962
UV Count: 3
UV <Vector (0.2451, 0.6465)>
UV <Vector (0.2256, 0.6421)>
UV <Vector (0.2342, 0.6026)>
Face 6963
UV Count: 3
UV <Vector (0.1489, 0.5819)>
UV <Vector (0.1883, 0.5790)>
UV <Vector (0.1850, 0.6021)>
Face 6964
UV Count: 3
UV <Vector (0.1797, 0.6715)>
UV <Vector (0.1789, 0.6526)>
UV <Vector (0.2039, 0.6625)>
Face 6965
UV Count: 3
UV <Vector (0.1571, 0.6316)>
UV <Vector (0.1499, 0.6057)>
UV <Vector (0.1850, 0.6021)>
Face 6966
UV Count: 3
UV <Vector (0.1883, 0.5790)>
UV <Vector (0.2133, 0.5794)>
UV <Vector (0.2125, 0.6017)>
Face 6967
UV Count: 3
UV <Vector (0.2633, 0.7223)>
UV <Vector (0.2394, 0.7193)>
UV <Vector (0.2456, 0.6869)>
Face 6968
UV Count: 3
UV <Vector (0.1971, 0.6826)>
UV <Vector (0.1911, 0.6764)>
UV <Vector (0.2039, 0.6625)>
Face 6969
UV Count: 3
UV <Vector (0.1971, 0.6826)>
UV <Vector (0.2207, 0.6727)>
UV <Vector (0.2224, 0.6881)>
Face 6970
UV Count: 3
UV <Vector (0.2191, 0.7192)>
UV <Vector (0.2001, 0.7240)>
UV <Vector (0.2058, 0.6988)>
Face 6971
UV Count: 3
UV <Vector (0.2207, 0.6727)>
UV <Vector (0.2433, 0.6611)>
UV <Vector (0.2456, 0.6869)>
Face 6972
UV Count: 3
UV <Vector (0.2394, 0.7193)>
UV <Vector (0.2191, 0.7192)>
UV <Vector (0.2224, 0.6881)>
Face 6973
UV Count: 3
UV <Vector (0.2135, 0.7383)>
UV <Vector (0.1939, 0.7395)>
UV <Vector (0.2001, 0.7240)>
Face 6974
UV Count: 3
UV <Vector (0.2348, 0.7376)>
UV <Vector (0.2135, 0.7383)>
UV <Vector (0.2191, 0.7192)>
Face 6975
UV Count: 3
UV <Vector (0.2456, 0.6869)>
UV <Vector (0.2433, 0.6611)>
UV <Vector (0.2683, 0.6624)>
Face 6976
UV Count: 3
UV <Vector (0.2256, 0.6421)>
UV <Vector (0.2207, 0.6727)>
UV <Vector (0.2039, 0.6625)>
Face 6977
UV Count: 3
UV <Vector (0.2696, 0.6438)>
UV <Vector (0.2451, 0.6465)>
UV <Vector (0.2500, 0.6048)>
Face 6978
UV Count: 3
UV <Vector (0.2518, 0.5797)>
UV <Vector (0.2736, 0.5796)>
UV <Vector (0.2722, 0.6052)>
Face 6979
UV Count: 3
UV <Vector (0.2133, 0.5794)>
UV <Vector (0.2386, 0.5804)>
UV <Vector (0.2342, 0.6026)>
Face 6980
UV Count: 3
UV <Vector (0.2500, 0.6048)>
UV <Vector (0.2342, 0.6026)>
UV <Vector (0.2386, 0.5804)>
Face 6981
UV Count: 3
UV <Vector (0.2078, 0.6369)>
UV <Vector (0.2039, 0.6625)>
UV <Vector (0.1789, 0.6526)>
Face 6982
UV Count: 3
UV <Vector (0.0819, 0.5836)>
UV <Vector (0.0790, 0.5669)>
UV <Vector (0.0938, 0.5653)>
Face 6983
UV Count: 3
UV <Vector (0.0861, 0.6053)>
UV <Vector (0.1000, 0.5974)>
UV <Vector (0.1073, 0.6184)>
Face 6984
UV Count: 3
UV <Vector (0.0968, 0.6502)>
UV <Vector (0.1113, 0.6400)>
UV <Vector (0.1146, 0.6620)>
Face 6985
UV Count: 3
UV <Vector (0.1248, 0.6856)>
UV <Vector (0.1169, 0.6975)>
UV <Vector (0.0976, 0.6855)>
Face 6986
UV Count: 3
UV <Vector (0.6693, 0.3987)>
UV <Vector (0.6798, 0.4141)>
UV <Vector (0.6742, 0.4223)>
Face 6987
UV Count: 3
UV <Vector (0.6693, 0.3987)>
UV <Vector (0.6482, 0.4103)>
UV <Vector (0.6443, 0.3994)>
Face 6988
UV Count: 3
UV <Vector (0.7002, 0.4310)>
UV <Vector (0.6911, 0.4302)>
UV <Vector (0.6925, 0.4203)>
Face 6989
UV Count: 3
UV <Vector (0.6925, 0.4203)>
UV <Vector (0.6911, 0.4302)>
UV <Vector (0.6742, 0.4223)>
Face 6990
UV Count: 3
UV <Vector (0.6935, 0.4106)>
UV <Vector (0.7034, 0.4115)>
UV <Vector (0.7018, 0.4211)>
Face 6991
UV Count: 3
UV <Vector (0.6950, 0.3955)>
UV <Vector (0.6937, 0.3840)>
UV <Vector (0.7049, 0.3836)>
Face 6992
UV Count: 3
UV <Vector (0.6935, 0.4106)>
UV <Vector (0.6950, 0.3955)>
UV <Vector (0.7043, 0.3967)>
Face 6993
UV Count: 3
UV <Vector (0.6798, 0.4141)>
UV <Vector (0.6841, 0.4046)>
UV <Vector (0.6935, 0.4106)>
Face 6994
UV Count: 3
UV <Vector (0.6693, 0.3987)>
UV <Vector (0.6833, 0.3969)>
UV <Vector (0.6841, 0.4046)>
Face 6995
UV Count: 3
UV <Vector (0.6818, 0.3879)>
UV <Vector (0.6833, 0.3969)>
UV <Vector (0.6693, 0.3987)>
Face 6996
UV Count: 3
UV <Vector (0.6950, 0.3955)>
UV <Vector (0.6935, 0.4106)>
UV <Vector (0.6841, 0.4046)>
Face 6997
UV Count: 3
UV <Vector (0.6950, 0.3955)>
UV <Vector (0.6833, 0.3969)>
UV <Vector (0.6818, 0.3879)>
Face 6998
UV Count: 3
UV <Vector (0.6482, 0.4103)>
UV <Vector (0.6328, 0.4188)>
UV <Vector (0.6322, 0.4083)>
Face 6999
UV Count: 3
UV <Vector (0.6275, 0.4222)>
UV <Vector (0.6176, 0.4275)>
UV <Vector (0.6142, 0.4207)>
Face 7000
UV Count: 3
UV <Vector (0.8160, 0.4792)>
UV <Vector (0.7998, 0.4672)>
UV <Vector (0.8052, 0.4606)>
Face 7001
UV Count: 3
UV <Vector (0.8092, 0.4857)>
UV <Vector (0.7945, 0.4734)>
UV <Vector (0.7998, 0.4672)>
Face 7002
UV Count: 3
UV <Vector (0.8000, 0.4919)>
UV <Vector (0.7926, 0.5006)>
UV <Vector (0.7813, 0.4911)>
Face 7003
UV Count: 3
UV <Vector (0.6809, 0.4643)>
UV <Vector (0.6636, 0.4625)>
UV <Vector (0.6763, 0.4359)>
Face 7004
UV Count: 3
UV <Vector (0.6490, 0.4600)>
UV <Vector (0.6356, 0.4581)>
UV <Vector (0.6369, 0.4364)>
Face 7005
UV Count: 3
UV <Vector (0.7503, 0.4439)>
UV <Vector (0.7414, 0.4702)>
UV <Vector (0.7282, 0.4680)>
Face 7006
UV Count: 3
UV <Vector (0.6967, 0.4655)>
UV <Vector (0.6809, 0.4643)>
UV <Vector (0.6891, 0.4395)>
Face 7007
UV Count: 3
UV <Vector (0.6423, 0.6175)>
UV <Vector (0.6414, 0.6336)>
UV <Vector (0.6342, 0.6330)>
Face 7008
UV Count: 3
UV <Vector (0.6245, 0.6141)>
UV <Vector (0.6255, 0.6311)>
UV <Vector (0.6170, 0.6299)>
Face 7009
UV Count: 3
UV <Vector (0.6604, 0.6204)>
UV <Vector (0.6554, 0.6375)>
UV <Vector (0.6489, 0.6358)>
Face 7010
UV Count: 3
UV <Vector (0.7119, 0.6534)>
UV <Vector (0.7016, 0.6506)>
UV <Vector (0.7108, 0.6337)>
Face 7011
UV Count: 3
UV <Vector (0.6520, 0.6186)>
UV <Vector (0.6489, 0.6358)>
UV <Vector (0.6414, 0.6336)>
Face 7012
UV Count: 3
UV <Vector (0.6332, 0.6164)>
UV <Vector (0.6342, 0.6330)>
UV <Vector (0.6255, 0.6311)>
Face 7013
UV Count: 3
UV <Vector (0.6438, 0.5333)>
UV <Vector (0.6442, 0.5531)>
UV <Vector (0.6311, 0.5506)>
Face 7014
UV Count: 3
UV <Vector (0.6693, 0.5579)>
UV <Vector (0.6565, 0.5554)>
UV <Vector (0.6585, 0.5329)>
Face 7015
UV Count: 3
UV <Vector (0.7529, 0.5630)>
UV <Vector (0.7456, 0.5795)>
UV <Vector (0.7373, 0.5749)>
Face 7016
UV Count: 3
UV <Vector (0.6798, 0.5596)>
UV <Vector (0.6693, 0.5579)>
UV <Vector (0.6745, 0.5329)>
Face 7017
UV Count: 3
UV <Vector (0.6314, 0.5329)>
UV <Vector (0.6311, 0.5506)>
UV <Vector (0.6199, 0.5489)>
Face 7018
UV Count: 3
UV <Vector (0.6585, 0.5329)>
UV <Vector (0.6565, 0.5554)>
UV <Vector (0.6442, 0.5531)>
Face 7019
UV Count: 3
UV <Vector (0.6745, 0.5329)>
UV <Vector (0.6585, 0.5329)>
UV <Vector (0.6636, 0.4625)>
Face 7020
UV Count: 3
UV <Vector (0.7444, 0.5580)>
UV <Vector (0.7813, 0.4911)>
UV <Vector (0.7926, 0.5006)>
Face 7021
UV Count: 3
UV <Vector (0.6864, 0.5337)>
UV <Vector (0.6745, 0.5329)>
UV <Vector (0.6809, 0.4643)>
Face 7022
UV Count: 3
UV <Vector (0.6293, 0.4329)>
UV <Vector (0.6275, 0.4222)>
UV <Vector (0.6328, 0.4188)>
Face 7023
UV Count: 3
UV <Vector (0.7282, 0.4680)>
UV <Vector (0.7414, 0.4702)>
UV <Vector (0.7182, 0.5417)>
Face 7024
UV Count: 3
UV <Vector (0.6314, 0.5329)>
UV <Vector (0.6197, 0.5328)>
UV <Vector (0.6207, 0.4571)>
Face 7025
UV Count: 3
UV <Vector (0.6438, 0.5333)>
UV <Vector (0.6314, 0.5329)>
UV <Vector (0.6356, 0.4581)>
Face 7026
UV Count: 3
UV <Vector (0.6449, 0.6513)>
UV <Vector (0.6382, 0.6498)>
UV <Vector (0.6401, 0.6411)>
Face 7027
UV Count: 3
UV <Vector (0.6742, 0.4223)>
UV <Vector (0.6763, 0.4359)>
UV <Vector (0.6516, 0.4337)>
Face 7028
UV Count: 3
UV <Vector (0.6293, 0.4329)>
UV <Vector (0.6369, 0.4364)>
UV <Vector (0.6205, 0.4465)>
Face 7029
UV Count: 3
UV <Vector (0.6332, 0.6390)>
UV <Vector (0.6320, 0.6488)>
UV <Vector (0.6247, 0.6474)>
Face 7030
UV Count: 3
UV <Vector (0.6516, 0.4337)>
UV <Vector (0.6369, 0.4364)>
UV <Vector (0.6328, 0.4188)>
Face 7031
UV Count: 3
UV <Vector (0.6401, 0.6411)>
UV <Vector (0.6382, 0.6498)>
UV <Vector (0.6320, 0.6488)>
Face 7032
UV Count: 3
UV <Vector (0.6996, 0.4408)>
UV <Vector (0.6891, 0.4395)>
UV <Vector (0.6911, 0.4302)>
Face 7033
UV Count: 3
UV <Vector (0.6253, 0.6372)>
UV <Vector (0.6247, 0.6474)>
UV <Vector (0.6161, 0.6458)>
Face 7034
UV Count: 3
UV <Vector (0.6911, 0.4302)>
UV <Vector (0.6891, 0.4395)>
UV <Vector (0.6763, 0.4359)>
Face 7035
UV Count: 3
UV <Vector (0.6512, 0.6536)>
UV <Vector (0.6449, 0.6513)>
UV <Vector (0.6487, 0.6429)>
Face 7036
UV Count: 3
UV <Vector (0.8000, 0.4919)>
UV <Vector (0.7878, 0.4819)>
UV <Vector (0.7945, 0.4734)>
Face 7037
UV Count: 3
UV <Vector (0.7091, 0.6565)>
UV <Vector (0.7062, 0.6674)>
UV <Vector (0.6969, 0.6630)>
Face 7038
UV Count: 3
UV <Vector (0.6356, 0.4581)>
UV <Vector (0.6207, 0.4571)>
UV <Vector (0.6205, 0.4465)>
Face 7039
UV Count: 3
UV <Vector (0.6176, 0.4275)>
UV <Vector (0.6275, 0.4222)>
UV <Vector (0.6293, 0.4329)>
Face 7040
UV Count: 3
UV <Vector (0.6328, 0.4188)>
UV <Vector (0.6275, 0.4222)>
UV <Vector (0.6253, 0.4129)>
Face 7041
UV Count: 3
UV <Vector (0.7486, 0.4190)>
UV <Vector (0.7314, 0.4265)>
UV <Vector (0.7282, 0.4174)>
Face 7042
UV Count: 3
UV <Vector (0.7609, 0.4045)>
UV <Vector (0.7486, 0.4190)>
UV <Vector (0.7407, 0.4052)>
Face 7043
UV Count: 3
UV <Vector (0.7018, 0.4211)>
UV <Vector (0.7136, 0.4215)>
UV <Vector (0.7127, 0.4317)>
Face 7044
UV Count: 3
UV <Vector (0.7314, 0.4265)>
UV <Vector (0.7127, 0.4317)>
UV <Vector (0.7136, 0.4215)>
Face 7045
UV Count: 3
UV <Vector (0.7136, 0.4215)>
UV <Vector (0.7018, 0.4211)>
UV <Vector (0.7034, 0.4115)>
Face 7046
UV Count: 3
UV <Vector (0.7167, 0.3971)>
UV <Vector (0.7043, 0.3967)>
UV <Vector (0.7049, 0.3836)>
Face 7047
UV Count: 3
UV <Vector (0.7136, 0.4105)>
UV <Vector (0.7034, 0.4115)>
UV <Vector (0.7043, 0.3967)>
Face 7048
UV Count: 3
UV <Vector (0.7282, 0.4174)>
UV <Vector (0.7136, 0.4215)>
UV <Vector (0.7136, 0.4105)>
Face 7049
UV Count: 3
UV <Vector (0.7407, 0.4052)>
UV <Vector (0.7282, 0.4174)>
UV <Vector (0.7251, 0.4064)>
Face 7050
UV Count: 3
UV <Vector (0.7407, 0.4052)>
UV <Vector (0.7322, 0.3986)>
UV <Vector (0.7373, 0.3890)>
Face 7051
UV Count: 3
UV <Vector (0.7167, 0.3971)>
UV <Vector (0.7322, 0.3986)>
UV <Vector (0.7251, 0.4064)>
Face 7052
UV Count: 3
UV <Vector (0.7226, 0.3841)>
UV <Vector (0.7373, 0.3890)>
UV <Vector (0.7322, 0.3986)>
Face 7053
UV Count: 3
UV <Vector (0.7609, 0.4045)>
UV <Vector (0.7704, 0.4153)>
UV <Vector (0.7587, 0.4270)>
Face 7054
UV Count: 3
UV <Vector (0.7685, 0.4357)>
UV <Vector (0.7776, 0.4236)>
UV <Vector (0.7886, 0.4418)>
Face 7055
UV Count: 3
UV <Vector (0.7856, 0.4512)>
UV <Vector (0.7886, 0.4418)>
UV <Vector (0.8052, 0.4606)>
Face 7056
UV Count: 3
UV <Vector (0.7998, 0.4672)>
UV <Vector (0.7945, 0.4734)>
UV <Vector (0.7792, 0.4603)>
Face 7057
UV Count: 3
UV <Vector (0.7742, 0.4738)>
UV <Vector (0.7878, 0.4819)>
UV <Vector (0.7813, 0.4911)>
Face 7058
UV Count: 3
UV <Vector (0.7256, 0.4384)>
UV <Vector (0.7282, 0.4680)>
UV <Vector (0.7131, 0.4667)>
Face 7059
UV Count: 3
UV <Vector (0.7618, 0.4537)>
UV <Vector (0.7516, 0.4740)>
UV <Vector (0.7414, 0.4702)>
Face 7060
UV Count: 3
UV <Vector (0.7121, 0.4413)>
UV <Vector (0.7131, 0.4667)>
UV <Vector (0.6967, 0.4655)>
Face 7061
UV Count: 3
UV <Vector (0.6585, 0.5329)>
UV <Vector (0.6438, 0.5333)>
UV <Vector (0.6490, 0.4600)>
Face 7062
UV Count: 3
UV <Vector (0.6778, 0.6243)>
UV <Vector (0.6867, 0.6264)>
UV <Vector (0.6778, 0.6436)>
Face 7063
UV Count: 3
UV <Vector (0.6952, 0.6287)>
UV <Vector (0.7045, 0.6315)>
UV <Vector (0.6944, 0.6486)>
Face 7064
UV Count: 3
UV <Vector (0.6604, 0.6204)>
UV <Vector (0.6687, 0.6222)>
UV <Vector (0.6626, 0.6399)>
Face 7065
UV Count: 3
UV <Vector (0.7045, 0.6315)>
UV <Vector (0.7108, 0.6337)>
UV <Vector (0.7016, 0.6506)>
Face 7066
UV Count: 3
UV <Vector (0.6687, 0.6222)>
UV <Vector (0.6778, 0.6243)>
UV <Vector (0.6705, 0.6416)>
Face 7067
UV Count: 3
UV <Vector (0.6867, 0.6264)>
UV <Vector (0.6952, 0.6287)>
UV <Vector (0.6836, 0.6443)>
Face 7068
UV Count: 3
UV <Vector (0.7274, 0.5470)>
UV <Vector (0.7193, 0.5672)>
UV <Vector (0.7096, 0.5643)>
Face 7069
UV Count: 3
UV <Vector (0.6971, 0.5348)>
UV <Vector (0.7084, 0.5378)>
UV <Vector (0.6996, 0.5628)>
Face 7070
UV Count: 3
UV <Vector (0.7444, 0.5580)>
UV <Vector (0.7373, 0.5749)>
UV <Vector (0.7291, 0.5711)>
Face 7071
UV Count: 3
UV <Vector (0.6864, 0.5337)>
UV <Vector (0.6971, 0.5348)>
UV <Vector (0.6882, 0.5604)>
Face 7072
UV Count: 3
UV <Vector (0.7368, 0.5526)>
UV <Vector (0.7291, 0.5711)>
UV <Vector (0.7193, 0.5672)>
Face 7073
UV Count: 3
UV <Vector (0.7084, 0.5378)>
UV <Vector (0.7182, 0.5417)>
UV <Vector (0.7096, 0.5643)>
Face 7074
UV Count: 3
UV <Vector (0.7084, 0.5378)>
UV <Vector (0.6971, 0.5348)>
UV <Vector (0.7131, 0.4667)>
Face 7075
UV Count: 3
UV <Vector (0.7368, 0.5526)>
UV <Vector (0.7691, 0.4831)>
UV <Vector (0.7813, 0.4911)>
Face 7076
UV Count: 3
UV <Vector (0.6971, 0.5348)>
UV <Vector (0.6864, 0.5337)>
UV <Vector (0.6967, 0.4655)>
Face 7077
UV Count: 3
UV <Vector (0.7618, 0.4537)>
UV <Vector (0.7587, 0.4270)>
UV <Vector (0.7685, 0.4357)>
Face 7078
UV Count: 3
UV <Vector (0.7274, 0.5470)>
UV <Vector (0.7516, 0.4740)>
UV <Vector (0.7691, 0.4831)>
Face 7079
UV Count: 3
UV <Vector (0.7182, 0.5417)>
UV <Vector (0.7414, 0.4702)>
UV <Vector (0.7516, 0.4740)>
Face 7080
UV Count: 3
UV <Vector (0.6685, 0.6464)>
UV <Vector (0.6685, 0.6572)>
UV <Vector (0.6582, 0.6556)>
Face 7081
UV Count: 3
UV <Vector (0.7314, 0.4265)>
UV <Vector (0.7486, 0.4190)>
UV <Vector (0.7503, 0.4439)>
Face 7082
UV Count: 3
UV <Vector (0.7742, 0.4738)>
UV <Vector (0.7618, 0.4537)>
UV <Vector (0.7707, 0.4521)>
Face 7083
UV Count: 3
UV <Vector (0.6770, 0.6474)>
UV <Vector (0.6830, 0.6481)>
UV <Vector (0.6816, 0.6592)>
Face 7084
UV Count: 3
UV <Vector (0.7587, 0.4270)>
UV <Vector (0.7618, 0.4537)>
UV <Vector (0.7503, 0.4439)>
Face 7085
UV Count: 3
UV <Vector (0.6770, 0.6474)>
UV <Vector (0.6750, 0.6583)>
UV <Vector (0.6685, 0.6572)>
Face 7086
UV Count: 3
UV <Vector (0.7002, 0.4310)>
UV <Vector (0.7127, 0.4317)>
UV <Vector (0.7121, 0.4413)>
Face 7087
UV Count: 3
UV <Vector (0.6941, 0.6500)>
UV <Vector (0.6914, 0.6612)>
UV <Vector (0.6816, 0.6592)>
Face 7088
UV Count: 3
UV <Vector (0.7127, 0.4317)>
UV <Vector (0.7314, 0.4265)>
UV <Vector (0.7256, 0.4384)>
Face 7089
UV Count: 3
UV <Vector (0.6554, 0.6433)>
UV <Vector (0.6619, 0.6438)>
UV <Vector (0.6582, 0.6556)>
Face 7090
UV Count: 3
UV <Vector (0.7945, 0.4734)>
UV <Vector (0.7878, 0.4819)>
UV <Vector (0.7742, 0.4738)>
Face 7091
UV Count: 3
UV <Vector (0.7009, 0.6540)>
UV <Vector (0.6969, 0.6630)>
UV <Vector (0.6914, 0.6612)>
Face 7092
UV Count: 3
UV <Vector (0.7742, 0.4738)>
UV <Vector (0.7691, 0.4831)>
UV <Vector (0.7516, 0.4740)>
Face 7093
UV Count: 3
UV <Vector (0.7707, 0.4521)>
UV <Vector (0.7685, 0.4357)>
UV <Vector (0.7856, 0.4512)>
Face 7094
UV Count: 3
UV <Vector (0.7587, 0.4270)>
UV <Vector (0.7704, 0.4153)>
UV <Vector (0.7776, 0.4236)>
Face 7095
UV Count: 3
UV <Vector (0.6636, 0.4625)>
UV <Vector (0.6490, 0.4600)>
UV <Vector (0.6516, 0.4337)>
Face 7096
UV Count: 3
UV <Vector (0.1351, 0.7272)>
UV <Vector (0.1174, 0.7368)>
UV <Vector (0.1138, 0.7158)>
Face 7097
UV Count: 3
UV <Vector (0.1340, 0.6953)>
UV <Vector (0.1248, 0.6856)>
UV <Vector (0.1376, 0.6770)>
Face 7098
UV Count: 3
UV <Vector (0.1376, 0.6770)>
UV <Vector (0.1248, 0.6856)>
UV <Vector (0.1146, 0.6620)>
Face 7099
UV Count: 3
UV <Vector (0.1113, 0.6400)>
UV <Vector (0.1290, 0.6353)>
UV <Vector (0.1325, 0.6556)>
Face 7100
UV Count: 3
UV <Vector (0.1000, 0.5974)>
UV <Vector (0.1226, 0.5895)>
UV <Vector (0.1254, 0.6147)>
Face 7101
UV Count: 3
UV <Vector (0.1593, 0.6702)>
UV <Vector (0.1376, 0.6770)>
UV <Vector (0.1325, 0.6556)>
Face 7102
UV Count: 3
UV <Vector (0.1574, 0.6510)>
UV <Vector (0.1325, 0.6556)>
UV <Vector (0.1290, 0.6353)>
Face 7103
UV Count: 3
UV <Vector (0.1499, 0.6057)>
UV <Vector (0.1254, 0.6147)>
UV <Vector (0.1226, 0.5895)>
Face 7104
UV Count: 3
UV <Vector (0.1883, 0.5790)>
UV <Vector (0.1489, 0.5819)>
UV <Vector (0.1481, 0.5628)>
Face 7105
UV Count: 3
UV <Vector (0.2518, 0.5797)>
UV <Vector (0.2386, 0.5804)>
UV <Vector (0.2396, 0.5448)>
Face 7106
UV Count: 3
UV <Vector (0.2736, 0.5796)>
UV <Vector (0.2518, 0.5797)>
UV <Vector (0.2537, 0.5430)>
Face 7107
UV Count: 3
UV <Vector (0.1226, 0.5895)>
UV <Vector (0.1000, 0.5974)>
UV <Vector (0.0972, 0.5799)>
Face 7108
UV Count: 3
UV <Vector (0.2386, 0.5804)>
UV <Vector (0.2133, 0.5794)>
UV <Vector (0.2133, 0.5469)>
Face 7109
UV Count: 3
UV <Vector (0.2133, 0.5794)>
UV <Vector (0.1883, 0.5790)>
UV <Vector (0.1862, 0.5537)>
Face 7110
UV Count: 3
UV <Vector (0.1489, 0.5819)>
UV <Vector (0.1226, 0.5895)>
UV <Vector (0.1214, 0.5720)>
Face 7111
UV Count: 3
UV <Vector (0.1648, 0.7566)>
UV <Vector (0.1635, 0.7443)>
UV <Vector (0.1723, 0.7409)>
Face 7112
UV Count: 3
UV <Vector (0.1811, 0.7549)>
UV <Vector (0.1723, 0.7409)>
UV <Vector (0.1796, 0.7327)>
Face 7113
UV Count: 3
UV <Vector (0.0743, 0.6207)>
UV <Vector (0.0732, 0.6044)>
UV <Vector (0.0861, 0.6053)>
Face 7114
UV Count: 3
UV <Vector (0.0968, 0.6502)>
UV <Vector (0.0976, 0.6855)>
UV <Vector (0.0732, 0.6788)>
Face 7115
UV Count: 3
UV <Vector (0.0733, 0.7052)>
UV <Vector (0.0732, 0.6788)>
UV <Vector (0.0976, 0.6855)>
Face 7116
UV Count: 3
UV <Vector (0.1169, 0.6975)>
UV <Vector (0.1138, 0.7158)>
UV <Vector (0.0967, 0.7126)>
Face 7117
UV Count: 3
UV <Vector (0.0909, 0.6211)>
UV <Vector (0.0968, 0.6502)>
UV <Vector (0.0740, 0.6496)>
Face 7118
UV Count: 3
UV <Vector (0.1571, 0.6316)>
UV <Vector (0.1290, 0.6353)>
UV <Vector (0.1254, 0.6147)>
Face 7119
UV Count: 3
UV <Vector (0.1073, 0.6184)>
UV <Vector (0.1254, 0.6147)>
UV <Vector (0.1290, 0.6353)>
Face 7120
UV Count: 3
UV <Vector (0.0909, 0.6211)>
UV <Vector (0.1073, 0.6184)>
UV <Vector (0.1113, 0.6400)>
Face 7121
UV Count: 3
UV <Vector (0.1850, 0.6021)>
UV <Vector (0.2125, 0.6017)>
UV <Vector (0.2078, 0.6369)>
Face 7122
UV Count: 3
UV <Vector (0.2683, 0.6624)>
UV <Vector (0.2433, 0.6611)>
UV <Vector (0.2451, 0.6465)>
Face 7123
UV Count: 3
UV <Vector (0.2125, 0.6017)>
UV <Vector (0.2342, 0.6026)>
UV <Vector (0.2256, 0.6421)>
Face 7124
UV Count: 3
UV <Vector (0.1574, 0.6510)>
UV <Vector (0.1571, 0.6316)>
UV <Vector (0.1810, 0.6332)>
Face 7125
UV Count: 3
UV <Vector (0.2433, 0.6611)>
UV <Vector (0.2207, 0.6727)>
UV <Vector (0.2256, 0.6421)>
Face 7126
UV Count: 3
UV <Vector (0.1255, 0.7501)>
UV <Vector (0.1491, 0.7555)>
UV <Vector (0.1405, 0.7634)>
Face 7127
UV Count: 3
UV <Vector (0.0967, 0.7126)>
UV <Vector (0.0944, 0.7273)>
UV <Vector (0.0735, 0.7207)>
Face 7128
UV Count: 3
UV <Vector (0.2093, 0.5043)>
UV <Vector (0.2346, 0.4962)>
UV <Vector (0.2372, 0.5140)>
Face 7129
UV Count: 3
UV <Vector (0.1793, 0.5193)>
UV <Vector (0.2093, 0.5043)>
UV <Vector (0.2093, 0.5214)>
Face 7130
UV Count: 3
UV <Vector (0.1179, 0.5495)>
UV <Vector (0.1433, 0.5321)>
UV <Vector (0.1451, 0.5423)>
Face 7131
UV Count: 3
UV <Vector (0.2346, 0.4962)>
UV <Vector (0.2563, 0.4916)>
UV <Vector (0.2565, 0.5081)>
Face 7132
UV Count: 3
UV <Vector (0.2563, 0.4916)>
UV <Vector (0.2770, 0.4892)>
UV <Vector (0.2766, 0.5086)>
Face 7133
UV Count: 3
UV <Vector (0.0680, 0.5679)>
UV <Vector (0.0667, 0.5624)>
UV <Vector (0.0785, 0.5600)>
Face 7134
UV Count: 3
UV <Vector (0.1433, 0.5321)>
UV <Vector (0.1793, 0.5193)>
UV <Vector (0.1805, 0.5301)>
Face 7135
UV Count: 3
UV <Vector (0.0963, 0.5572)>
UV <Vector (0.1179, 0.5495)>
UV <Vector (0.1204, 0.5561)>
Face 7136
UV Count: 3
UV <Vector (0.0938, 0.5653)>
UV <Vector (0.1204, 0.5561)>
UV <Vector (0.1214, 0.5720)>
Face 7137
UV Count: 3
UV <Vector (0.1451, 0.5423)>
UV <Vector (0.1805, 0.5301)>
UV <Vector (0.1862, 0.5537)>
Face 7138
UV Count: 3
UV <Vector (0.2565, 0.5081)>
UV <Vector (0.2766, 0.5086)>
UV <Vector (0.2754, 0.5417)>
Face 7139
UV Count: 3
UV <Vector (0.2372, 0.5140)>
UV <Vector (0.2565, 0.5081)>
UV <Vector (0.2537, 0.5430)>
Face 7140
UV Count: 3
UV <Vector (0.1204, 0.5561)>
UV <Vector (0.1451, 0.5423)>
UV <Vector (0.1481, 0.5628)>
Face 7141
UV Count: 3
UV <Vector (0.1805, 0.5301)>
UV <Vector (0.2093, 0.5214)>
UV <Vector (0.2133, 0.5469)>
Face 7142
UV Count: 3
UV <Vector (0.2093, 0.5214)>
UV <Vector (0.2372, 0.5140)>
UV <Vector (0.2396, 0.5448)>
Face 7143
UV Count: 3
UV <Vector (0.0536, 0.1220)>
UV <Vector (0.0530, 0.1243)>
UV <Vector (0.0511, 0.1228)>
Face 7144
UV Count: 3
UV <Vector (0.0542, 0.1212)>
UV <Vector (0.0553, 0.1234)>
UV <Vector (0.0526, 0.1231)>
Face 7145
UV Count: 3
UV <Vector (0.0690, 0.1134)>
UV <Vector (0.0683, 0.1165)>
UV <Vector (0.0653, 0.1160)>
Face 7146
UV Count: 3
UV <Vector (0.0526, 0.1231)>
UV <Vector (0.0518, 0.1276)>
UV <Vector (0.0491, 0.1265)>
Face 7147
UV Count: 3
UV <Vector (0.0518, 0.1276)>
UV <Vector (0.0503, 0.1325)>
UV <Vector (0.0468, 0.1311)>
Face 7148
UV Count: 3
UV <Vector (0.0477, 0.1392)>
UV <Vector (0.0437, 0.1369)>
UV <Vector (0.0456, 0.1342)>
Face 7149
UV Count: 3
UV <Vector (0.0427, 0.1511)>
UV <Vector (0.0374, 0.1463)>
UV <Vector (0.0426, 0.1433)>
Face 7150
UV Count: 3
UV <Vector (0.0374, 0.1463)>
UV <Vector (0.0320, 0.1495)>
UV <Vector (0.0297, 0.1455)>
Face 7151
UV Count: 3
UV <Vector (0.0223, 0.1537)>
UV <Vector (0.0199, 0.1535)>
UV <Vector (0.0201, 0.1514)>
Face 7152
UV Count: 3
UV <Vector (0.0202, 0.1550)>
UV <Vector (0.0220, 0.1545)>
UV <Vector (0.0220, 0.1552)>
Face 7153
UV Count: 3
UV <Vector (0.0285, 0.1533)>
UV <Vector (0.0247, 0.1556)>
UV <Vector (0.0233, 0.1530)>
Face 7154
UV Count: 3
UV <Vector (0.0226, 0.1553)>
UV <Vector (0.0220, 0.1543)>
UV <Vector (0.0233, 0.1530)>
Face 7155
UV Count: 3
UV <Vector (0.0220, 0.1552)>
UV <Vector (0.0218, 0.1552)>
UV <Vector (0.0220, 0.1543)>
Face 7156
UV Count: 3
UV <Vector (0.0220, 0.1545)>
UV <Vector (0.0226, 0.1553)>
UV <Vector (0.0218, 0.1552)>
Face 7157
UV Count: 3
UV <Vector (0.0232, 0.1523)>
UV <Vector (0.0250, 0.1541)>
UV <Vector (0.0235, 0.1550)>
Face 7158
UV Count: 3
UV <Vector (0.0253, 0.1499)>
UV <Vector (0.0274, 0.1489)>
UV <Vector (0.0291, 0.1521)>
Face 7159
UV Count: 3
UV <Vector (0.0232, 0.1523)>
UV <Vector (0.0238, 0.1512)>
UV <Vector (0.0261, 0.1531)>
Face 7160
UV Count: 3
UV <Vector (0.0312, 0.1463)>
UV <Vector (0.0340, 0.1498)>
UV <Vector (0.0291, 0.1521)>
Face 7161
UV Count: 3
UV <Vector (0.0312, 0.1463)>
UV <Vector (0.0365, 0.1420)>
UV <Vector (0.0395, 0.1459)>
Face 7162
UV Count: 3
UV <Vector (0.0365, 0.1420)>
UV <Vector (0.0419, 0.1372)>
UV <Vector (0.0448, 0.1407)>
Face 7163
UV Count: 3
UV <Vector (0.0419, 0.1372)>
UV <Vector (0.0455, 0.1329)>
UV <Vector (0.0488, 0.1353)>
Face 7164
UV Count: 3
UV <Vector (0.0462, 0.1260)>
UV <Vector (0.0484, 0.1273)>
UV <Vector (0.0455, 0.1329)>
Face 7165
UV Count: 3
UV <Vector (0.0530, 0.1243)>
UV <Vector (0.0512, 0.1289)>
UV <Vector (0.0484, 0.1273)>
Face 7166
UV Count: 3
UV <Vector (0.0747, 0.1162)>
UV <Vector (0.0774, 0.1119)>
UV <Vector (0.0818, 0.1167)>
Face 7167
UV Count: 3
UV <Vector (0.0533, 0.1216)>
UV <Vector (0.0530, 0.1212)>
UV <Vector (0.0536, 0.1220)>
Face 7168
UV Count: 3
UV <Vector (0.6401, 0.6411)>
UV <Vector (0.6414, 0.6336)>
UV <Vector (0.6489, 0.6358)>
Face 7169
UV Count: 3
UV <Vector (0.6487, 0.6429)>
UV <Vector (0.6489, 0.6358)>
UV <Vector (0.6554, 0.6375)>
Face 7170
UV Count: 3
UV <Vector (0.6554, 0.6433)>
UV <Vector (0.6554, 0.6375)>
UV <Vector (0.6626, 0.6399)>
Face 7171
UV Count: 3
UV <Vector (0.6626, 0.6399)>
UV <Vector (0.6705, 0.6416)>
UV <Vector (0.6685, 0.6464)>
Face 7172
UV Count: 3
UV <Vector (0.6705, 0.6416)>
UV <Vector (0.6778, 0.6436)>
UV <Vector (0.6770, 0.6474)>
Face 7173
UV Count: 3
UV <Vector (0.6778, 0.6436)>
UV <Vector (0.6836, 0.6443)>
UV <Vector (0.6830, 0.6481)>
Face 7174
UV Count: 3
UV <Vector (0.6830, 0.6481)>
UV <Vector (0.6836, 0.6443)>
UV <Vector (0.6944, 0.6486)>
Face 7175
UV Count: 3
UV <Vector (0.6941, 0.6500)>
UV <Vector (0.6944, 0.6486)>
UV <Vector (0.7016, 0.6506)>
Face 7176
UV Count: 3
UV <Vector (0.7016, 0.6506)>
UV <Vector (0.7119, 0.6534)>
UV <Vector (0.7091, 0.6565)>
Face 7177
UV Count: 3
UV <Vector (0.6164, 0.6342)>
UV <Vector (0.6170, 0.6299)>
UV <Vector (0.6255, 0.6311)>
Face 7178
UV Count: 3
UV <Vector (0.6253, 0.6372)>
UV <Vector (0.6255, 0.6311)>
UV <Vector (0.6342, 0.6330)>
Face 7179
UV Count: 3
UV <Vector (0.6332, 0.6390)>
UV <Vector (0.6342, 0.6330)>
UV <Vector (0.6414, 0.6336)>
Face 7180
UV Count: 3
UV <Vector (0.7096, 0.5643)>
UV <Vector (0.7193, 0.5672)>
UV <Vector (0.6952, 0.6287)>
Face 7181
UV Count: 3
UV <Vector (0.6882, 0.5604)>
UV <Vector (0.6996, 0.5628)>
UV <Vector (0.6778, 0.6243)>
Face 7182
UV Count: 3
UV <Vector (0.7373, 0.5749)>
UV <Vector (0.7108, 0.6337)>
UV <Vector (0.7045, 0.6315)>
Face 7183
UV Count: 3
UV <Vector (0.6798, 0.5596)>
UV <Vector (0.6882, 0.5604)>
UV <Vector (0.6687, 0.6222)>
Face 7184
UV Count: 3
UV <Vector (0.7193, 0.5672)>
UV <Vector (0.7291, 0.5711)>
UV <Vector (0.7045, 0.6315)>
Face 7185
UV Count: 3
UV <Vector (0.6996, 0.5628)>
UV <Vector (0.7096, 0.5643)>
UV <Vector (0.6867, 0.6264)>
Face 7186
UV Count: 3
UV <Vector (0.6442, 0.5531)>
UV <Vector (0.6332, 0.6164)>
UV <Vector (0.6245, 0.6141)>
Face 7187
UV Count: 3
UV <Vector (0.6520, 0.6186)>
UV <Vector (0.6423, 0.6175)>
UV <Vector (0.6565, 0.5554)>
Face 7188
UV Count: 3
UV <Vector (0.7456, 0.5795)>
UV <Vector (0.7196, 0.6378)>
UV <Vector (0.7108, 0.6337)>
Face 7189
UV Count: 3
UV <Vector (0.6604, 0.6204)>
UV <Vector (0.6520, 0.6186)>
UV <Vector (0.6693, 0.5579)>
Face 7190
UV Count: 3
UV <Vector (0.6311, 0.5506)>
UV <Vector (0.6245, 0.6141)>
UV <Vector (0.6163, 0.6127)>
Face 7191
UV Count: 3
UV <Vector (0.6423, 0.6175)>
UV <Vector (0.6332, 0.6164)>
UV <Vector (0.6442, 0.5531)>
Face 7192
UV Count: 3
UV <Vector (0.2047, 0.4817)>
UV <Vector (0.2290, 0.4765)>
UV <Vector (0.2317, 0.4854)>
Face 7193
UV Count: 3
UV <Vector (0.2559, 0.4667)>
UV <Vector (0.2774, 0.4631)>
UV <Vector (0.2772, 0.4777)>
Face 7194
UV Count: 3
UV <Vector (0.1089, 0.5249)>
UV <Vector (0.1367, 0.5106)>
UV <Vector (0.1416, 0.5222)>
Face 7195
UV Count: 3
UV <Vector (0.1739, 0.4965)>
UV <Vector (0.2047, 0.4817)>
UV <Vector (0.2067, 0.4931)>
Face 7196
UV Count: 3
UV <Vector (0.0623, 0.5446)>
UV <Vector (0.0730, 0.5405)>
UV <Vector (0.0764, 0.5514)>
Face 7197
UV Count: 3
UV <Vector (0.1367, 0.5106)>
UV <Vector (0.1739, 0.4965)>
UV <Vector (0.1765, 0.5076)>
Face 7198
UV Count: 3
UV <Vector (0.2290, 0.4765)>
UV <Vector (0.2559, 0.4667)>
UV <Vector (0.2565, 0.4791)>
Face 7199
UV Count: 3
UV <Vector (0.0919, 0.5345)>
UV <Vector (0.1089, 0.5249)>
UV <Vector (0.1144, 0.5408)>
Face 7200
UV Count: 3
UV <Vector (0.0714, 0.5859)>
UV <Vector (0.0680, 0.5679)>
UV <Vector (0.0790, 0.5669)>
Face 7201
UV Count: 3
UV <Vector (0.0785, 0.5600)>
UV <Vector (0.0963, 0.5572)>
UV <Vector (0.0938, 0.5653)>
Face 7202
UV Count: 3
UV <Vector (0.0949, 0.5483)>
UV <Vector (0.0963, 0.5572)>
UV <Vector (0.0785, 0.5600)>
Face 7203
UV Count: 3
UV <Vector (0.0732, 0.6044)>
UV <Vector (0.0714, 0.5859)>
UV <Vector (0.0819, 0.5836)>
Face 7204
UV Count: 3
UV <Vector (0.1000, 0.5974)>
UV <Vector (0.0861, 0.6053)>
UV <Vector (0.0819, 0.5836)>
Face 7205
UV Count: 3
UV <Vector (0.1959, 0.7685)>
UV <Vector (0.1939, 0.7395)>
UV <Vector (0.2135, 0.7383)>
Face 7206
UV Count: 3
UV <Vector (0.1811, 0.7549)>
UV <Vector (0.1939, 0.7395)>
UV <Vector (0.1959, 0.7685)>
Face 7207
UV Count: 3
UV <Vector (0.1811, 0.7549)>
UV <Vector (0.1826, 0.7677)>
UV <Vector (0.1645, 0.7668)>
Face 7208
UV Count: 3
UV <Vector (0.2433, 0.8943)>
UV <Vector (0.2421, 0.8941)>
UV <Vector (0.2421, 0.8929)>
Face 7209
UV Count: 3
UV <Vector (0.2392, 0.8985)>
UV <Vector (0.2397, 0.8977)>
UV <Vector (0.2408, 0.8981)>
Face 7210
UV Count: 3
UV <Vector (0.2408, 0.8981)>
UV <Vector (0.2416, 0.8983)>
UV <Vector (0.2414, 0.8993)>
Face 7211
UV Count: 3
UV <Vector (0.2417, 0.9047)>
UV <Vector (0.2407, 0.9043)>
UV <Vector (0.2408, 0.9024)>
Face 7212
UV Count: 3
UV <Vector (0.2376, 0.9175)>
UV <Vector (0.2396, 0.9178)>
UV <Vector (0.2391, 0.9204)>
Face 7213
UV Count: 3
UV <Vector (0.2406, 0.9114)>
UV <Vector (0.2401, 0.9148)>
UV <Vector (0.2383, 0.9144)>
Face 7214
UV Count: 3
UV <Vector (0.2392, 0.9110)>
UV <Vector (0.2383, 0.9144)>
UV <Vector (0.2362, 0.9137)>
Face 7215
UV Count: 3
UV <Vector (0.2342, 0.9116)>
UV <Vector (0.2367, 0.9092)>
UV <Vector (0.2382, 0.9098)>
Face 7216
UV Count: 3
UV <Vector (0.2367, 0.9092)>
UV <Vector (0.2342, 0.9116)>
UV <Vector (0.2324, 0.9101)>
Face 7217
UV Count: 3
UV <Vector (0.2331, 0.9052)>
UV <Vector (0.2356, 0.9074)>
UV <Vector (0.2324, 0.9101)>
Face 7218
UV Count: 3
UV <Vector (0.2383, 0.9144)>
UV <Vector (0.2401, 0.9148)>
UV <Vector (0.2396, 0.9178)>
Face 7219
UV Count: 3
UV <Vector (0.2348, 0.9188)>
UV <Vector (0.2353, 0.9167)>
UV <Vector (0.2376, 0.9175)>
Face 7220
UV Count: 3
UV <Vector (0.2330, 0.9166)>
UV <Vector (0.2353, 0.9167)>
UV <Vector (0.2348, 0.9188)>
Face 7221
UV Count: 3
UV <Vector (0.2353, 0.9167)>
UV <Vector (0.2362, 0.9137)>
UV <Vector (0.2383, 0.9144)>
Face 7222
UV Count: 3
UV <Vector (0.2337, 0.9146)>
UV <Vector (0.2362, 0.9137)>
UV <Vector (0.2353, 0.9167)>
Face 7223
UV Count: 3
UV <Vector (0.2383, 0.9252)>
UV <Vector (0.2375, 0.9298)>
UV <Vector (0.2336, 0.9289)>
Face 7224
UV Count: 3
UV <Vector (0.2307, 0.9375)>
UV <Vector (0.2358, 0.9388)>
UV <Vector (0.2336, 0.9491)>
Face 7225
UV Count: 3
UV <Vector (0.2336, 0.9289)>
UV <Vector (0.2375, 0.9298)>
UV <Vector (0.2358, 0.9388)>
Face 7226
UV Count: 3
UV <Vector (0.2368, 0.9203)>
UV <Vector (0.2391, 0.9204)>
UV <Vector (0.2383, 0.9252)>
Face 7227
UV Count: 3
UV <Vector (0.2348, 0.9188)>
UV <Vector (0.2368, 0.9203)>
UV <Vector (0.2348, 0.9241)>
Face 7228
UV Count: 3
UV <Vector (0.2320, 0.9231)>
UV <Vector (0.2348, 0.9241)>
UV <Vector (0.2336, 0.9289)>
Face 7229
UV Count: 3
UV <Vector (0.2274, 0.9234)>
UV <Vector (0.2320, 0.9231)>
UV <Vector (0.2300, 0.9282)>
Face 7230
UV Count: 3
UV <Vector (0.2235, 0.9232)>
UV <Vector (0.2274, 0.9234)>
UV <Vector (0.2262, 0.9277)>
Face 7231
UV Count: 3
UV <Vector (0.2348, 0.9188)>
UV <Vector (0.2320, 0.9231)>
UV <Vector (0.2306, 0.9196)>
Face 7232
UV Count: 3
UV <Vector (0.2273, 0.9209)>
UV <Vector (0.2306, 0.9196)>
UV <Vector (0.2320, 0.9231)>
Face 7233
UV Count: 3
UV <Vector (0.2245, 0.9207)>
UV <Vector (0.2273, 0.9209)>
UV <Vector (0.2274, 0.9234)>
Face 7234
UV Count: 3
UV <Vector (0.2441, 0.8892)>
UV <Vector (0.2423, 0.8890)>
UV <Vector (0.2425, 0.8866)>
Face 7235
UV Count: 3
UV <Vector (0.2425, 0.8866)>
UV <Vector (0.2427, 0.8845)>
UV <Vector (0.2447, 0.8848)>
Face 7236
UV Count: 3
UV <Vector (0.2450, 0.8830)>
UV <Vector (0.2447, 0.8848)>
UV <Vector (0.2427, 0.8845)>
Face 7237
UV Count: 3
UV <Vector (0.2333, 0.8807)>
UV <Vector (0.2338, 0.8837)>
UV <Vector (0.2295, 0.8842)>
Face 7238
UV Count: 3
UV <Vector (0.2407, 0.8822)>
UV <Vector (0.2409, 0.8844)>
UV <Vector (0.2385, 0.8843)>
Face 7239
UV Count: 3
UV <Vector (0.2422, 0.8912)>
UV <Vector (0.2423, 0.8890)>
UV <Vector (0.2441, 0.8892)>
Face 7240
UV Count: 3
UV <Vector (0.2423, 0.9011)>
UV <Vector (0.2420, 0.9027)>
UV <Vector (0.2408, 0.9024)>
Face 7241
UV Count: 3
UV <Vector (0.2372, 0.8941)>
UV <Vector (0.2377, 0.8949)>
UV <Vector (0.2360, 0.8953)>
Face 7242
UV Count: 3
UV <Vector (0.2396, 0.8939)>
UV <Vector (0.2399, 0.8951)>
UV <Vector (0.2377, 0.8949)>
Face 7243
UV Count: 3
UV <Vector (0.2433, 0.8943)>
UV <Vector (0.2432, 0.8954)>
UV <Vector (0.2420, 0.8953)>
Face 7244
UV Count: 3
UV <Vector (0.2303, 0.8454)>
UV <Vector (0.2231, 0.8477)>
UV <Vector (0.2200, 0.8119)>
Face 7245
UV Count: 3
UV <Vector (0.2369, 0.8933)>
UV <Vector (0.2361, 0.8919)>
UV <Vector (0.2390, 0.8916)>
Face 7246
UV Count: 3
UV <Vector (0.2394, 0.8930)>
UV <Vector (0.2396, 0.8939)>
UV <Vector (0.2372, 0.8941)>
Face 7247
UV Count: 3
UV <Vector (0.2346, 0.8935)>
UV <Vector (0.2369, 0.8933)>
UV <Vector (0.2372, 0.8941)>
Face 7248
UV Count: 3
UV <Vector (0.2333, 0.8924)>
UV <Vector (0.2346, 0.8935)>
UV <Vector (0.2337, 0.8947)>
Face 7249
UV Count: 3
UV <Vector (0.2361, 0.8919)>
UV <Vector (0.2369, 0.8933)>
UV <Vector (0.2346, 0.8935)>
Face 7250
UV Count: 3
UV <Vector (0.2315, 0.8940)>
UV <Vector (0.2296, 0.8933)>
UV <Vector (0.2311, 0.8906)>
Face 7251
UV Count: 3
UV <Vector (0.2337, 0.8947)>
UV <Vector (0.2340, 0.8960)>
UV <Vector (0.2323, 0.8965)>
Face 7252
UV Count: 3
UV <Vector (0.2360, 0.8953)>
UV <Vector (0.2378, 0.8967)>
UV <Vector (0.2378, 0.8975)>
Face 7253
UV Count: 3
UV <Vector (0.2366, 0.9009)>
UV <Vector (0.2323, 0.8965)>
UV <Vector (0.2340, 0.8960)>
Face 7254
UV Count: 3
UV <Vector (0.2423, 0.9011)>
UV <Vector (0.2412, 0.9008)>
UV <Vector (0.2414, 0.8993)>
Face 7255
UV Count: 3
UV <Vector (0.2392, 0.8985)>
UV <Vector (0.2389, 0.8999)>
UV <Vector (0.2373, 0.8990)>
Face 7256
UV Count: 3
UV <Vector (0.2389, 0.8999)>
UV <Vector (0.2383, 0.9016)>
UV <Vector (0.2366, 0.9009)>
Face 7257
UV Count: 3
UV <Vector (0.2361, 0.8919)>
UV <Vector (0.2357, 0.8893)>
UV <Vector (0.2386, 0.8891)>
Face 7258
UV Count: 3
UV <Vector (0.2333, 0.8924)>
UV <Vector (0.2311, 0.8906)>
UV <Vector (0.2357, 0.8893)>
Face 7259
UV Count: 3
UV <Vector (0.2386, 0.8869)>
UV <Vector (0.2386, 0.8891)>
UV <Vector (0.2357, 0.8893)>
Face 7260
UV Count: 3
UV <Vector (0.2311, 0.8906)>
UV <Vector (0.2307, 0.8876)>
UV <Vector (0.2346, 0.8869)>
Face 7261
UV Count: 3
UV <Vector (0.2346, 0.8869)>
UV <Vector (0.2338, 0.8837)>
UV <Vector (0.2385, 0.8843)>
Face 7262
UV Count: 3
UV <Vector (0.2338, 0.8837)>
UV <Vector (0.2346, 0.8869)>
UV <Vector (0.2307, 0.8876)>
Face 7263
UV Count: 3
UV <Vector (0.2383, 0.9016)>
UV <Vector (0.2384, 0.9042)>
UV <Vector (0.2372, 0.9043)>
Face 7264
UV Count: 3
UV <Vector (0.2339, 0.9027)>
UV <Vector (0.2366, 0.9009)>
UV <Vector (0.2372, 0.9043)>
Face 7265
UV Count: 3
UV <Vector (0.2362, 0.9053)>
UV <Vector (0.2356, 0.9074)>
UV <Vector (0.2331, 0.9052)>
Face 7266
UV Count: 3
UV <Vector (0.2342, 0.9116)>
UV <Vector (0.2362, 0.9137)>
UV <Vector (0.2337, 0.9146)>
Face 7267
UV Count: 3
UV <Vector (0.2324, 0.9101)>
UV <Vector (0.2342, 0.9116)>
UV <Vector (0.2323, 0.9133)>
Face 7268
UV Count: 3
UV <Vector (0.2299, 0.9087)>
UV <Vector (0.2324, 0.9101)>
UV <Vector (0.2304, 0.9125)>
Face 7269
UV Count: 3
UV <Vector (0.2378, 0.8975)>
UV <Vector (0.2373, 0.8990)>
UV <Vector (0.2340, 0.8960)>
Face 7270
UV Count: 3
UV <Vector (0.2279, 0.9027)>
UV <Vector (0.2331, 0.9052)>
UV <Vector (0.2299, 0.9087)>
Face 7271
UV Count: 3
UV <Vector (0.2259, 0.9073)>
UV <Vector (0.2220, 0.9068)>
UV <Vector (0.2235, 0.9013)>
Face 7272
UV Count: 3
UV <Vector (0.2220, 0.9068)>
UV <Vector (0.2177, 0.9070)>
UV <Vector (0.2180, 0.9007)>
Face 7273
UV Count: 3
UV <Vector (0.2177, 0.9070)>
UV <Vector (0.2129, 0.9079)>
UV <Vector (0.2124, 0.9017)>
Face 7274
UV Count: 3
UV <Vector (0.2281, 0.9117)>
UV <Vector (0.2246, 0.9115)>
UV <Vector (0.2259, 0.9073)>
Face 7275
UV Count: 3
UV <Vector (0.2323, 0.8965)>
UV <Vector (0.2366, 0.9009)>
UV <Vector (0.2339, 0.9027)>
Face 7276
UV Count: 3
UV <Vector (0.2260, 0.8976)>
UV <Vector (0.2301, 0.8997)>
UV <Vector (0.2279, 0.9027)>
Face 7277
UV Count: 3
UV <Vector (0.2289, 0.8955)>
UV <Vector (0.2323, 0.8965)>
UV <Vector (0.2301, 0.8997)>
Face 7278
UV Count: 3
UV <Vector (0.2315, 0.8940)>
UV <Vector (0.2323, 0.8965)>
UV <Vector (0.2289, 0.8955)>
Face 7279
UV Count: 3
UV <Vector (0.2277, 0.9336)>
UV <Vector (0.2300, 0.9282)>
UV <Vector (0.2336, 0.9289)>
Face 7280
UV Count: 3
UV <Vector (0.2222, 0.9358)>
UV <Vector (0.2277, 0.9336)>
UV <Vector (0.2307, 0.9375)>
Face 7281
UV Count: 3
UV <Vector (0.2251, 0.9446)>
UV <Vector (0.2336, 0.9491)>
UV <Vector (0.2268, 0.9576)>
Face 7282
UV Count: 3
UV <Vector (0.2189, 0.9504)>
UV <Vector (0.2268, 0.9576)>
UV <Vector (0.2125, 0.9679)>
Face 7283
UV Count: 3
UV <Vector (0.1972, 0.9732)>
UV <Vector (0.1831, 0.9738)>
UV <Vector (0.1851, 0.9603)>
Face 7284
UV Count: 3
UV <Vector (0.2159, 0.9431)>
UV <Vector (0.2127, 0.9398)>
UV <Vector (0.2183, 0.9333)>
Face 7285
UV Count: 3
UV <Vector (0.2037, 0.9480)>
UV <Vector (0.2021, 0.9428)>
UV <Vector (0.2127, 0.9398)>
Face 7286
UV Count: 3
UV <Vector (0.1940, 0.9499)>
UV <Vector (0.1860, 0.9510)>
UV <Vector (0.1868, 0.9443)>
Face 7287
UV Count: 3
UV <Vector (0.2251, 0.9446)>
UV <Vector (0.2189, 0.9504)>
UV <Vector (0.2159, 0.9431)>
Face 7288
UV Count: 3
UV <Vector (0.2189, 0.9504)>
UV <Vector (0.2067, 0.9571)>
UV <Vector (0.2037, 0.9480)>
Face 7289
UV Count: 3
UV <Vector (0.1956, 0.9591)>
UV <Vector (0.1851, 0.9603)>
UV <Vector (0.1860, 0.9510)>
Face 7290
UV Count: 3
UV <Vector (0.2262, 0.9277)>
UV <Vector (0.2300, 0.9282)>
UV <Vector (0.2277, 0.9336)>
Face 7291
UV Count: 3
UV <Vector (0.2221, 0.9269)>
UV <Vector (0.2262, 0.9277)>
UV <Vector (0.2222, 0.9358)>
Face 7292
UV Count: 3
UV <Vector (0.0238, 0.1512)>
UV <Vector (0.0232, 0.1523)>
UV <Vector (0.0201, 0.1514)>
Face 7293
UV Count: 3
UV <Vector (0.0320, 0.1495)>
UV <Vector (0.0285, 0.1533)>
UV <Vector (0.0258, 0.1500)>
Face 7294
UV Count: 3
UV <Vector (0.0210, 0.1564)>
UV <Vector (0.0220, 0.1552)>
UV <Vector (0.0226, 0.1553)>
Face 7295
UV Count: 3
UV <Vector (0.0225, 0.1576)>
UV <Vector (0.0226, 0.1553)>
UV <Vector (0.0247, 0.1556)>
Face 7296
UV Count: 3
UV <Vector (0.0255, 0.1587)>
UV <Vector (0.0247, 0.1556)>
UV <Vector (0.0285, 0.1533)>
Face 7297
UV Count: 3
UV <Vector (0.0285, 0.1533)>
UV <Vector (0.0320, 0.1495)>
UV <Vector (0.0352, 0.1551)>
Face 7298
UV Count: 3
UV <Vector (0.0374, 0.1463)>
UV <Vector (0.0427, 0.1511)>
UV <Vector (0.0352, 0.1551)>
Face 7299
UV Count: 3
UV <Vector (0.0238, 0.1512)>
UV <Vector (0.0204, 0.1492)>
UV <Vector (0.0218, 0.1474)>
Face 7300
UV Count: 3
UV <Vector (0.0503, 0.1325)>
UV <Vector (0.0555, 0.1334)>
UV <Vector (0.0551, 0.1364)>
Face 7301
UV Count: 3
UV <Vector (0.0518, 0.1276)>
UV <Vector (0.0556, 0.1280)>
UV <Vector (0.0555, 0.1334)>
Face 7302
UV Count: 3
UV <Vector (0.0518, 0.1276)>
UV <Vector (0.0526, 0.1231)>
UV <Vector (0.0553, 0.1234)>
Face 7303
UV Count: 3
UV <Vector (0.0643, 0.1137)>
UV <Vector (0.0611, 0.1084)>
UV <Vector (0.0677, 0.1074)>
Face 7304
UV Count: 3
UV <Vector (0.0512, 0.1289)>
UV <Vector (0.0488, 0.1353)>
UV <Vector (0.0455, 0.1329)>
Face 7305
UV Count: 3
UV <Vector (0.0533, 0.1216)>
UV <Vector (0.0527, 0.1217)>
UV <Vector (0.0527, 0.1206)>
Face 7306
UV Count: 3
UV <Vector (0.0511, 0.1228)>
UV <Vector (0.0499, 0.1223)>
UV <Vector (0.0527, 0.1206)>
Face 7307
UV Count: 3
UV <Vector (0.0484, 0.1273)>
UV <Vector (0.0462, 0.1260)>
UV <Vector (0.0499, 0.1223)>
Face 7308
UV Count: 3
UV <Vector (0.0690, 0.1134)>
UV <Vector (0.0677, 0.1074)>
UV <Vector (0.0734, 0.1100)>
Face 7309
UV Count: 3
UV <Vector (0.0774, 0.1119)>
UV <Vector (0.0747, 0.1162)>
UV <Vector (0.0719, 0.1140)>
Face 7310
UV Count: 3
UV <Vector (0.0455, 0.1329)>
UV <Vector (0.0419, 0.1372)>
UV <Vector (0.0390, 0.1334)>
Face 7311
UV Count: 3
UV <Vector (0.0419, 0.1372)>
UV <Vector (0.0365, 0.1420)>
UV <Vector (0.0337, 0.1373)>
Face 7312
UV Count: 3
UV <Vector (0.0365, 0.1420)>
UV <Vector (0.0312, 0.1463)>
UV <Vector (0.0278, 0.1416)>
Face 7313
UV Count: 3
UV <Vector (0.0274, 0.1489)>
UV <Vector (0.0231, 0.1453)>
UV <Vector (0.0278, 0.1416)>
Face 7314
UV Count: 3
UV <Vector (0.0724, 0.1487)>
UV <Vector (0.0699, 0.1435)>
UV <Vector (0.0795, 0.1400)>
Face 7315
UV Count: 3
UV <Vector (0.0647, 0.1228)>
UV <Vector (0.0679, 0.1212)>
UV <Vector (0.0698, 0.1245)>
Face 7316
UV Count: 3
UV <Vector (0.0612, 0.1179)>
UV <Vector (0.0599, 0.1161)>
UV <Vector (0.0643, 0.1137)>
Face 7317
UV Count: 3
UV <Vector (0.0574, 0.1137)>
UV <Vector (0.0611, 0.1084)>
UV <Vector (0.0643, 0.1137)>
Face 7318
UV Count: 3
UV <Vector (0.0685, 0.1365)>
UV <Vector (0.0673, 0.1312)>
UV <Vector (0.0721, 0.1288)>
Face 7319
UV Count: 3
UV <Vector (0.2220, 0.9068)>
UV <Vector (0.2259, 0.9073)>
UV <Vector (0.2246, 0.9115)>
Face 7320
UV Count: 3
UV <Vector (0.2177, 0.9070)>
UV <Vector (0.2220, 0.9068)>
UV <Vector (0.2218, 0.9112)>
Face 7321
UV Count: 3
UV <Vector (0.2218, 0.9112)>
UV <Vector (0.2230, 0.9139)>
UV <Vector (0.2211, 0.9142)>
Face 7322
UV Count: 3
UV <Vector (0.2324, 0.9177)>
UV <Vector (0.2311, 0.9175)>
UV <Vector (0.2319, 0.9163)>
Face 7323
UV Count: 3
UV <Vector (0.2194, 0.9153)>
UV <Vector (0.2202, 0.9164)>
UV <Vector (0.2172, 0.9175)>
Face 7324
UV Count: 3
UV <Vector (0.2202, 0.9164)>
UV <Vector (0.2217, 0.9176)>
UV <Vector (0.2197, 0.9188)>
Face 7325
UV Count: 3
UV <Vector (0.2319, 0.9163)>
UV <Vector (0.2315, 0.9157)>
UV <Vector (0.2337, 0.9146)>
Face 7326
UV Count: 3
UV <Vector (0.2235, 0.9184)>
UV <Vector (0.2254, 0.9193)>
UV <Vector (0.2245, 0.9207)>
Face 7327
UV Count: 3
UV <Vector (0.2315, 0.9157)>
UV <Vector (0.2303, 0.9151)>
UV <Vector (0.2323, 0.9133)>
Face 7328
UV Count: 3
UV <Vector (0.2254, 0.9193)>
UV <Vector (0.2275, 0.9197)>
UV <Vector (0.2273, 0.9209)>
Face 7329
UV Count: 3
UV <Vector (0.2303, 0.9151)>
UV <Vector (0.2291, 0.9142)>
UV <Vector (0.2304, 0.9125)>
Face 7330
UV Count: 3
UV <Vector (0.2273, 0.9209)>
UV <Vector (0.2275, 0.9197)>
UV <Vector (0.2298, 0.9187)>
Face 7331
UV Count: 3
UV <Vector (0.2291, 0.9142)>
UV <Vector (0.2276, 0.9137)>
UV <Vector (0.2281, 0.9117)>
Face 7332
UV Count: 3
UV <Vector (0.2306, 0.9196)>
UV <Vector (0.2298, 0.9187)>
UV <Vector (0.2311, 0.9175)>
Face 7333
UV Count: 3
UV <Vector (0.2246, 0.9115)>
UV <Vector (0.2252, 0.9136)>
UV <Vector (0.2230, 0.9139)>
Face 7334
UV Count: 3
UV <Vector (0.2339, 0.9027)>
UV <Vector (0.2331, 0.9052)>
UV <Vector (0.2279, 0.9027)>
Face 7335
UV Count: 3
UV <Vector (0.2235, 0.9184)>
UV <Vector (0.2217, 0.9176)>
UV <Vector (0.2230, 0.9167)>
Face 7336
UV Count: 3
UV <Vector (0.2303, 0.9151)>
UV <Vector (0.2315, 0.9157)>
UV <Vector (0.2307, 0.9161)>
Face 7337
UV Count: 3
UV <Vector (0.2315, 0.9157)>
UV <Vector (0.2319, 0.9163)>
UV <Vector (0.2310, 0.9162)>
Face 7338
UV Count: 3
UV <Vector (0.2311, 0.9175)>
UV <Vector (0.2305, 0.9167)>
UV <Vector (0.2310, 0.9162)>
Face 7339
UV Count: 3
UV <Vector (0.2311, 0.9175)>
UV <Vector (0.2298, 0.9187)>
UV <Vector (0.2294, 0.9180)>
Face 7340
UV Count: 3
UV <Vector (0.2298, 0.9187)>
UV <Vector (0.2275, 0.9197)>
UV <Vector (0.2276, 0.9186)>
Face 7341
UV Count: 3
UV <Vector (0.2230, 0.9139)>
UV <Vector (0.2237, 0.9151)>
UV <Vector (0.2230, 0.9156)>
Face 7342
UV Count: 3
UV <Vector (0.2254, 0.9193)>
UV <Vector (0.2235, 0.9184)>
UV <Vector (0.2241, 0.9173)>
Face 7343
UV Count: 3
UV <Vector (0.2211, 0.9142)>
UV <Vector (0.2230, 0.9156)>
UV <Vector (0.2222, 0.9159)>
Face 7344
UV Count: 3
UV <Vector (0.2180, 0.9122)>
UV <Vector (0.2211, 0.9142)>
UV <Vector (0.2194, 0.9153)>
Face 7345
UV Count: 3
UV <Vector (0.2291, 0.9142)>
UV <Vector (0.2287, 0.9150)>
UV <Vector (0.2274, 0.9146)>
Face 7346
UV Count: 3
UV <Vector (0.2230, 0.9139)>
UV <Vector (0.2252, 0.9136)>
UV <Vector (0.2253, 0.9146)>
Face 7347
UV Count: 3
UV <Vector (0.2281, 0.9117)>
UV <Vector (0.2276, 0.9137)>
UV <Vector (0.2252, 0.9136)>
Face 7348
UV Count: 3
UV <Vector (0.2202, 0.9164)>
UV <Vector (0.2194, 0.9153)>
UV <Vector (0.2222, 0.9159)>
Face 7349
UV Count: 3
UV <Vector (0.2275, 0.9197)>
UV <Vector (0.2254, 0.9193)>
UV <Vector (0.2257, 0.9182)>
Face 7350
UV Count: 3
UV <Vector (0.2217, 0.9176)>
UV <Vector (0.2235, 0.9184)>
UV <Vector (0.2224, 0.9198)>
Face 7351
UV Count: 3
UV <Vector (0.2252, 0.9136)>
UV <Vector (0.2276, 0.9137)>
UV <Vector (0.2274, 0.9146)>
Face 7352
UV Count: 3
UV <Vector (0.2217, 0.9176)>
UV <Vector (0.2202, 0.9164)>
UV <Vector (0.2224, 0.9163)>
Face 7353
UV Count: 3
UV <Vector (0.2129, 0.9079)>
UV <Vector (0.2177, 0.9070)>
UV <Vector (0.2180, 0.9122)>
Face 7354
UV Count: 3
UV <Vector (0.2159, 0.9152)>
UV <Vector (0.2121, 0.9157)>
UV <Vector (0.2128, 0.9121)>
Face 7355
UV Count: 3
UV <Vector (0.2159, 0.9152)>
UV <Vector (0.2172, 0.9175)>
UV <Vector (0.2136, 0.9190)>
Face 7356
UV Count: 3
UV <Vector (0.2172, 0.9175)>
UV <Vector (0.2197, 0.9188)>
UV <Vector (0.2173, 0.9211)>
Face 7357
UV Count: 3
UV <Vector (0.2197, 0.9188)>
UV <Vector (0.2224, 0.9198)>
UV <Vector (0.2207, 0.9223)>
Face 7358
UV Count: 3
UV <Vector (0.2224, 0.9198)>
UV <Vector (0.2245, 0.9207)>
UV <Vector (0.2235, 0.9232)>
Face 7359
UV Count: 3
UV <Vector (0.2183, 0.9333)>
UV <Vector (0.2150, 0.9314)>
UV <Vector (0.2181, 0.9264)>
Face 7360
UV Count: 3
UV <Vector (0.2221, 0.9269)>
UV <Vector (0.2181, 0.9264)>
UV <Vector (0.2207, 0.9223)>
Face 7361
UV Count: 3
UV <Vector (0.2173, 0.9211)>
UV <Vector (0.2207, 0.9223)>
UV <Vector (0.2181, 0.9264)>
Face 7362
UV Count: 3
UV <Vector (0.2136, 0.9190)>
UV <Vector (0.2173, 0.9211)>
UV <Vector (0.2143, 0.9251)>
Face 7363
UV Count: 3
UV <Vector (0.2121, 0.9157)>
UV <Vector (0.2136, 0.9190)>
UV <Vector (0.2098, 0.9220)>
Face 7364
UV Count: 3
UV <Vector (0.2127, 0.9398)>
UV <Vector (0.2097, 0.9362)>
UV <Vector (0.2150, 0.9314)>
Face 7365
UV Count: 3
UV <Vector (0.2143, 0.9251)>
UV <Vector (0.2181, 0.9264)>
UV <Vector (0.2150, 0.9314)>
Face 7366
UV Count: 3
UV <Vector (0.2097, 0.9362)>
UV <Vector (0.2073, 0.9302)>
UV <Vector (0.2120, 0.9293)>
Face 7367
UV Count: 3
UV <Vector (0.2021, 0.9428)>
UV <Vector (0.2008, 0.9379)>
UV <Vector (0.2097, 0.9362)>
Face 7368
UV Count: 3
UV <Vector (0.1937, 0.9439)>
UV <Vector (0.1934, 0.9386)>
UV <Vector (0.2008, 0.9379)>
Face 7369
UV Count: 3
UV <Vector (0.1873, 0.9386)>
UV <Vector (0.1934, 0.9386)>
UV <Vector (0.1937, 0.9439)>
Face 7370
UV Count: 3
UV <Vector (0.1956, 0.9591)>
UV <Vector (0.1940, 0.9499)>
UV <Vector (0.2037, 0.9480)>
Face 7371
UV Count: 3
UV <Vector (0.1940, 0.9499)>
UV <Vector (0.1937, 0.9439)>
UV <Vector (0.2021, 0.9428)>
Face 7372
UV Count: 3
UV <Vector (0.2067, 0.9571)>
UV <Vector (0.2125, 0.9679)>
UV <Vector (0.1972, 0.9732)>
Face 7373
UV Count: 3
UV <Vector (0.2263, 0.8922)>
UV <Vector (0.2307, 0.8876)>
UV <Vector (0.2311, 0.8906)>
Face 7374
UV Count: 3
UV <Vector (0.2209, 0.8869)>
UV <Vector (0.2181, 0.8802)>
UV <Vector (0.2286, 0.8794)>
Face 7375
UV Count: 3
UV <Vector (0.2295, 0.8842)>
UV <Vector (0.2307, 0.8876)>
UV <Vector (0.2263, 0.8922)>
Face 7376
UV Count: 3
UV <Vector (0.2263, 0.8922)>
UV <Vector (0.2296, 0.8933)>
UV <Vector (0.2289, 0.8955)>
Face 7377
UV Count: 3
UV <Vector (0.2186, 0.8947)>
UV <Vector (0.2260, 0.8976)>
UV <Vector (0.2235, 0.9013)>
Face 7378
UV Count: 3
UV <Vector (0.2263, 0.8922)>
UV <Vector (0.2260, 0.8976)>
UV <Vector (0.2186, 0.8947)>
Face 7379
UV Count: 3
UV <Vector (0.2120, 0.8949)>
UV <Vector (0.2186, 0.8947)>
UV <Vector (0.2180, 0.9007)>
Face 7380
UV Count: 3
UV <Vector (0.2097, 0.8877)>
UV <Vector (0.2209, 0.8869)>
UV <Vector (0.2186, 0.8947)>
Face 7381
UV Count: 3
UV <Vector (0.2181, 0.8802)>
UV <Vector (0.2209, 0.8869)>
UV <Vector (0.2097, 0.8877)>
Face 7382
UV Count: 3
UV <Vector (0.2121, 0.9157)>
UV <Vector (0.2069, 0.9163)>
UV <Vector (0.2068, 0.9125)>
Face 7383
UV Count: 3
UV <Vector (0.2097, 0.8877)>
UV <Vector (0.2120, 0.8949)>
UV <Vector (0.2055, 0.8961)>
Face 7384
UV Count: 3
UV <Vector (0.2407, 0.8822)>
UV <Vector (0.2424, 0.8690)>
UV <Vector (0.2433, 0.8742)>
Face 7385
UV Count: 3
UV <Vector (0.2120, 0.8949)>
UV <Vector (0.2124, 0.9017)>
UV <Vector (0.2069, 0.9020)>
Face 7386
UV Count: 3
UV <Vector (0.2129, 0.9079)>
UV <Vector (0.2073, 0.9085)>
UV <Vector (0.2069, 0.9020)>
Face 7387
UV Count: 3
UV <Vector (0.2006, 0.9028)>
UV <Vector (0.1997, 0.8972)>
UV <Vector (0.2055, 0.8961)>
Face 7388
UV Count: 3
UV <Vector (0.2098, 0.9220)>
UV <Vector (0.2143, 0.9251)>
UV <Vector (0.2120, 0.9293)>
Face 7389
UV Count: 3
UV <Vector (0.2073, 0.9302)>
UV <Vector (0.2097, 0.9362)>
UV <Vector (0.2008, 0.9379)>
Face 7390
UV Count: 3
UV <Vector (0.1928, 0.9318)>
UV <Vector (0.2002, 0.9310)>
UV <Vector (0.2008, 0.9379)>
Face 7391
UV Count: 3
UV <Vector (0.1873, 0.9386)>
UV <Vector (0.1864, 0.9319)>
UV <Vector (0.1928, 0.9318)>
Face 7392
UV Count: 3
UV <Vector (0.2073, 0.9302)>
UV <Vector (0.2002, 0.9310)>
UV <Vector (0.2006, 0.9232)>
Face 7393
UV Count: 3
UV <Vector (0.1924, 0.9238)>
UV <Vector (0.2006, 0.9232)>
UV <Vector (0.2002, 0.9310)>
Face 7394
UV Count: 3
UV <Vector (0.1864, 0.9319)>
UV <Vector (0.1862, 0.9233)>
UV <Vector (0.1924, 0.9238)>
Face 7395
UV Count: 3
UV <Vector (0.2069, 0.9163)>
UV <Vector (0.2098, 0.9220)>
UV <Vector (0.2006, 0.9232)>
Face 7396
UV Count: 3
UV <Vector (0.1940, 0.9175)>
UV <Vector (0.2010, 0.9173)>
UV <Vector (0.2006, 0.9232)>
Face 7397
UV Count: 3
UV <Vector (0.2128, 0.9121)>
UV <Vector (0.2068, 0.9125)>
UV <Vector (0.2073, 0.9085)>
Face 7398
UV Count: 3
UV <Vector (0.2068, 0.9125)>
UV <Vector (0.2011, 0.9128)>
UV <Vector (0.2011, 0.9083)>
Face 7399
UV Count: 3
UV <Vector (0.1947, 0.9125)>
UV <Vector (0.1945, 0.9084)>
UV <Vector (0.2011, 0.9083)>
Face 7400
UV Count: 3
UV <Vector (0.2069, 0.9163)>
UV <Vector (0.2010, 0.9173)>
UV <Vector (0.2011, 0.9128)>
Face 7401
UV Count: 3
UV <Vector (0.2010, 0.9173)>
UV <Vector (0.1940, 0.9175)>
UV <Vector (0.1947, 0.9125)>
Face 7402
UV Count: 3
UV <Vector (0.2011, 0.9083)>
UV <Vector (0.2006, 0.9028)>
UV <Vector (0.2069, 0.9020)>
Face 7403
UV Count: 3
UV <Vector (0.1924, 0.9238)>
UV <Vector (0.1862, 0.9233)>
UV <Vector (0.1875, 0.9202)>
Face 7404
UV Count: 3
UV <Vector (0.1862, 0.9233)>
UV <Vector (0.1812, 0.9225)>
UV <Vector (0.1833, 0.9190)>
Face 7405
UV Count: 3
UV <Vector (0.1868, 0.9443)>
UV <Vector (0.1799, 0.9440)>
UV <Vector (0.1804, 0.9381)>
Face 7406
UV Count: 3
UV <Vector (0.1796, 0.9090)>
UV <Vector (0.1738, 0.9151)>
UV <Vector (0.1730, 0.9075)>
Face 7407
UV Count: 3
UV <Vector (0.1846, 0.8972)>
UV <Vector (0.1804, 0.9025)>
UV <Vector (0.1753, 0.8987)>
Face 7408
UV Count: 3
UV <Vector (0.1778, 0.8926)>
UV <Vector (0.1920, 0.8863)>
UV <Vector (0.1910, 0.8934)>
Face 7409
UV Count: 3
UV <Vector (0.1945, 0.9084)>
UV <Vector (0.1948, 0.9019)>
UV <Vector (0.2006, 0.9028)>
Face 7410
UV Count: 3
UV <Vector (0.1758, 0.9203)>
UV <Vector (0.1805, 0.9148)>
UV <Vector (0.1833, 0.9190)>
Face 7411
UV Count: 3
UV <Vector (0.1805, 0.9148)>
UV <Vector (0.1758, 0.9203)>
UV <Vector (0.1738, 0.9151)>
Face 7412
UV Count: 3
UV <Vector (0.1804, 0.9381)>
UV <Vector (0.1799, 0.9440)>
UV <Vector (0.1738, 0.9439)>
Face 7413
UV Count: 3
UV <Vector (0.1643, 0.9442)>
UV <Vector (0.1725, 0.9387)>
UV <Vector (0.1738, 0.9439)>
Face 7414
UV Count: 3
UV <Vector (0.1643, 0.9442)>
UV <Vector (0.1703, 0.9488)>
UV <Vector (0.1657, 0.9556)>
Face 7415
UV Count: 3
UV <Vector (0.1571, 0.9507)>
UV <Vector (0.1657, 0.9556)>
UV <Vector (0.1591, 0.9659)>
Face 7416
UV Count: 3
UV <Vector (0.1860, 0.9510)>
UV <Vector (0.1791, 0.9500)>
UV <Vector (0.1799, 0.9440)>
Face 7417
UV Count: 3
UV <Vector (0.1851, 0.9603)>
UV <Vector (0.1758, 0.9583)>
UV <Vector (0.1791, 0.9500)>
Face 7418
UV Count: 3
UV <Vector (0.1831, 0.9738)>
UV <Vector (0.1702, 0.9712)>
UV <Vector (0.1758, 0.9583)>
Face 7419
UV Count: 3
UV <Vector (0.1791, 0.9500)>
UV <Vector (0.1703, 0.9488)>
UV <Vector (0.1738, 0.9439)>
Face 7420
UV Count: 3
UV <Vector (0.1703, 0.9488)>
UV <Vector (0.1791, 0.9500)>
UV <Vector (0.1758, 0.9583)>
Face 7421
UV Count: 3
UV <Vector (0.1657, 0.9556)>
UV <Vector (0.1758, 0.9583)>
UV <Vector (0.1702, 0.9712)>
Face 7422
UV Count: 3
UV <Vector (0.1804, 0.9381)>
UV <Vector (0.1798, 0.9308)>
UV <Vector (0.1864, 0.9319)>
Face 7423
UV Count: 3
UV <Vector (0.1725, 0.9387)>
UV <Vector (0.1726, 0.9293)>
UV <Vector (0.1798, 0.9308)>
Face 7424
UV Count: 3
UV <Vector (0.1862, 0.9233)>
UV <Vector (0.1864, 0.9319)>
UV <Vector (0.1798, 0.9308)>
Face 7425
UV Count: 3
UV <Vector (0.1726, 0.9293)>
UV <Vector (0.1758, 0.9203)>
UV <Vector (0.1812, 0.9225)>
Face 7426
UV Count: 3
UV <Vector (0.1726, 0.9293)>
UV <Vector (0.1656, 0.9302)>
UV <Vector (0.1645, 0.9237)>
Face 7427
UV Count: 3
UV <Vector (0.1661, 0.9364)>
UV <Vector (0.1656, 0.9302)>
UV <Vector (0.1726, 0.9293)>
Face 7428
UV Count: 3
UV <Vector (0.1643, 0.9442)>
UV <Vector (0.1602, 0.9397)>
UV <Vector (0.1661, 0.9364)>
Face 7429
UV Count: 3
UV <Vector (0.1571, 0.9507)>
UV <Vector (0.1523, 0.9461)>
UV <Vector (0.1602, 0.9397)>
Face 7430
UV Count: 3
UV <Vector (0.1495, 0.9579)>
UV <Vector (0.1443, 0.9516)>
UV <Vector (0.1523, 0.9461)>
Face 7431
UV Count: 3
UV <Vector (0.1397, 0.9446)>
UV <Vector (0.1493, 0.9387)>
UV <Vector (0.1523, 0.9461)>
Face 7432
UV Count: 3
UV <Vector (0.1493, 0.9387)>
UV <Vector (0.1571, 0.9342)>
UV <Vector (0.1602, 0.9397)>
Face 7433
UV Count: 3
UV <Vector (0.1661, 0.9364)>
UV <Vector (0.1602, 0.9397)>
UV <Vector (0.1571, 0.9342)>
Face 7434
UV Count: 3
UV <Vector (0.1353, 0.9342)>
UV <Vector (0.1470, 0.9297)>
UV <Vector (0.1493, 0.9387)>
Face 7435
UV Count: 3
UV <Vector (0.1470, 0.9297)>
UV <Vector (0.1553, 0.9270)>
UV <Vector (0.1571, 0.9342)>
Face 7436
UV Count: 3
UV <Vector (0.1656, 0.9302)>
UV <Vector (0.1571, 0.9342)>
UV <Vector (0.1553, 0.9270)>
Face 7437
UV Count: 3
UV <Vector (0.1539, 0.9188)>
UV <Vector (0.1630, 0.9168)>
UV <Vector (0.1645, 0.9237)>
Face 7438
UV Count: 3
UV <Vector (0.1531, 0.9018)>
UV <Vector (0.1634, 0.9004)>
UV <Vector (0.1628, 0.9096)>
Face 7439
UV Count: 3
UV <Vector (0.1537, 0.8943)>
UV <Vector (0.1641, 0.8932)>
UV <Vector (0.1634, 0.9004)>
Face 7440
UV Count: 3
UV <Vector (0.1531, 0.9018)>
UV <Vector (0.1418, 0.9028)>
UV <Vector (0.1417, 0.8954)>
Face 7441
UV Count: 3
UV <Vector (0.1533, 0.9113)>
UV <Vector (0.1435, 0.9128)>
UV <Vector (0.1418, 0.9028)>
Face 7442
UV Count: 3
UV <Vector (0.1328, 0.9025)>
UV <Vector (0.1331, 0.8950)>
UV <Vector (0.1417, 0.8954)>
Face 7443
UV Count: 3
UV <Vector (0.1324, 0.9129)>
UV <Vector (0.1328, 0.9025)>
UV <Vector (0.1418, 0.9028)>
Face 7444
UV Count: 3
UV <Vector (0.1553, 0.9270)>
UV <Vector (0.1470, 0.9297)>
UV <Vector (0.1448, 0.9206)>
Face 7445
UV Count: 3
UV <Vector (0.1470, 0.9297)>
UV <Vector (0.1353, 0.9342)>
UV <Vector (0.1328, 0.9228)>
Face 7446
UV Count: 3
UV <Vector (0.1738, 0.9151)>
UV <Vector (0.1758, 0.9203)>
UV <Vector (0.1645, 0.9237)>
Face 7447
UV Count: 3
UV <Vector (0.1738, 0.9151)>
UV <Vector (0.1630, 0.9168)>
UV <Vector (0.1628, 0.9096)>
Face 7448
UV Count: 3
UV <Vector (0.1753, 0.8987)>
UV <Vector (0.1634, 0.9004)>
UV <Vector (0.1641, 0.8932)>
Face 7449
UV Count: 3
UV <Vector (0.2286, 0.8794)>
UV <Vector (0.2217, 0.8689)>
UV <Vector (0.2300, 0.8695)>
Face 7450
UV Count: 3
UV <Vector (0.2469, 0.8693)>
UV <Vector (0.2424, 0.8690)>
UV <Vector (0.2438, 0.8460)>
Face 7451
UV Count: 3
UV <Vector (0.2371, 0.8457)>
UV <Vector (0.2438, 0.8460)>
UV <Vector (0.2424, 0.8690)>
Face 7452
UV Count: 3
UV <Vector (0.2231, 0.8477)>
UV <Vector (0.2303, 0.8454)>
UV <Vector (0.2300, 0.8695)>
Face 7453
UV Count: 3
UV <Vector (0.2371, 0.8457)>
UV <Vector (0.2303, 0.8454)>
UV <Vector (0.2278, 0.8083)>
Face 7454
UV Count: 3
UV <Vector (0.2158, 0.8482)>
UV <Vector (0.2050, 0.8516)>
UV <Vector (0.1997, 0.8211)>
Face 7455
UV Count: 3
UV <Vector (0.2075, 0.8832)>
UV <Vector (0.2056, 0.8711)>
UV <Vector (0.2138, 0.8693)>
Face 7456
UV Count: 3
UV <Vector (0.2386, 0.8815)>
UV <Vector (0.2361, 0.8689)>
UV <Vector (0.2424, 0.8690)>
Face 7457
UV Count: 3
UV <Vector (0.2181, 0.8802)>
UV <Vector (0.2138, 0.8693)>
UV <Vector (0.2217, 0.8689)>
Face 7458
UV Count: 3
UV <Vector (0.2050, 0.8516)>
UV <Vector (0.1966, 0.8527)>
UV <Vector (0.1895, 0.8260)>
Face 7459
UV Count: 3
UV <Vector (0.1966, 0.8527)>
UV <Vector (0.1831, 0.8549)>
UV <Vector (0.1814, 0.8299)>
Face 7460
UV Count: 3
UV <Vector (0.1831, 0.8549)>
UV <Vector (0.1710, 0.8575)>
UV <Vector (0.1665, 0.8360)>
Face 7461
UV Count: 3
UV <Vector (0.1710, 0.8575)>
UV <Vector (0.1577, 0.8611)>
UV <Vector (0.1514, 0.8407)>
Face 7462
UV Count: 3
UV <Vector (0.1577, 0.8611)>
UV <Vector (0.1472, 0.8653)>
UV <Vector (0.1385, 0.8490)>
Face 7463
UV Count: 3
UV <Vector (0.1385, 0.8490)>
UV <Vector (0.1472, 0.8653)>
UV <Vector (0.1371, 0.8696)>
Face 7464
UV Count: 3
UV <Vector (0.1292, 0.8553)>
UV <Vector (0.1371, 0.8696)>
UV <Vector (0.1290, 0.8726)>
Face 7465
UV Count: 3
UV <Vector (0.2471, 0.8046)>
UV <Vector (0.2549, 0.8050)>
UV <Vector (0.2500, 0.8464)>
Face 7466
UV Count: 3
UV <Vector (0.1327, 0.8873)>
UV <Vector (0.1290, 0.8726)>
UV <Vector (0.1371, 0.8696)>
Face 7467
UV Count: 3
UV <Vector (0.1513, 0.8841)>
UV <Vector (0.1410, 0.8864)>
UV <Vector (0.1371, 0.8696)>
Face 7468
UV Count: 3
UV <Vector (0.1615, 0.8816)>
UV <Vector (0.1513, 0.8841)>
UV <Vector (0.1472, 0.8653)>
Face 7469
UV Count: 3
UV <Vector (0.1735, 0.8782)>
UV <Vector (0.1615, 0.8816)>
UV <Vector (0.1577, 0.8611)>
Face 7470
UV Count: 3
UV <Vector (0.1857, 0.8753)>
UV <Vector (0.1735, 0.8782)>
UV <Vector (0.1710, 0.8575)>
Face 7471
UV Count: 3
UV <Vector (0.1955, 0.8730)>
UV <Vector (0.1857, 0.8753)>
UV <Vector (0.1831, 0.8549)>
Face 7472
UV Count: 3
UV <Vector (0.2056, 0.8711)>
UV <Vector (0.1955, 0.8730)>
UV <Vector (0.1966, 0.8527)>
Face 7473
UV Count: 3
UV <Vector (0.2138, 0.8693)>
UV <Vector (0.2056, 0.8711)>
UV <Vector (0.2050, 0.8516)>
Face 7474
UV Count: 3
UV <Vector (0.2217, 0.8689)>
UV <Vector (0.2138, 0.8693)>
UV <Vector (0.2158, 0.8482)>
Face 7475
UV Count: 3
UV <Vector (0.2231, 0.8477)>
UV <Vector (0.2158, 0.8482)>
UV <Vector (0.2089, 0.8168)>
Face 7476
UV Count: 3
UV <Vector (0.2381, 0.8060)>
UV <Vector (0.2471, 0.8046)>
UV <Vector (0.2438, 0.8460)>
Face 7477
UV Count: 3
UV <Vector (0.2430, 0.8968)>
UV <Vector (0.2418, 0.8966)>
UV <Vector (0.2420, 0.8953)>
Face 7478
UV Count: 3
UV <Vector (0.2430, 0.8968)>
UV <Vector (0.2427, 0.8986)>
UV <Vector (0.2416, 0.8983)>
Face 7479
UV Count: 3
UV <Vector (0.2378, 0.8967)>
UV <Vector (0.2380, 0.8958)>
UV <Vector (0.2398, 0.8963)>
Face 7480
UV Count: 3
UV <Vector (0.2380, 0.8958)>
UV <Vector (0.2377, 0.8949)>
UV <Vector (0.2399, 0.8951)>
Face 7481
UV Count: 3
UV <Vector (0.1215, 0.8609)>
UV <Vector (0.1118, 0.8527)>
UV <Vector (0.1179, 0.8449)>
Face 7482
UV Count: 3
UV <Vector (0.1645, 0.7668)>
UV <Vector (0.1405, 0.7634)>
UV <Vector (0.1491, 0.7555)>
Face 7483
UV Count: 3
UV <Vector (0.0737, 0.7347)>
UV <Vector (0.0735, 0.7207)>
UV <Vector (0.0944, 0.7273)>
Face 7484
UV Count: 3
UV <Vector (0.1331, 0.8950)>
UV <Vector (0.1327, 0.8873)>
UV <Vector (0.1410, 0.8864)>
Face 7485
UV Count: 3
UV <Vector (0.1417, 0.8954)>
UV <Vector (0.1410, 0.8864)>
UV <Vector (0.1513, 0.8841)>
Face 7486
UV Count: 3
UV <Vector (0.1537, 0.8943)>
UV <Vector (0.1513, 0.8841)>
UV <Vector (0.1615, 0.8816)>
Face 7487
UV Count: 3
UV <Vector (0.1641, 0.8932)>
UV <Vector (0.1615, 0.8816)>
UV <Vector (0.1735, 0.8782)>
Face 7488
UV Count: 3
UV <Vector (0.1778, 0.8926)>
UV <Vector (0.1735, 0.8782)>
UV <Vector (0.1857, 0.8753)>
Face 7489
UV Count: 3
UV <Vector (0.1920, 0.8863)>
UV <Vector (0.1857, 0.8753)>
UV <Vector (0.1955, 0.8730)>
Face 7490
UV Count: 3
UV <Vector (0.2003, 0.8839)>
UV <Vector (0.1955, 0.8730)>
UV <Vector (0.2056, 0.8711)>
Face 7491
UV Count: 3
UV <Vector (0.2469, 0.8693)>
UV <Vector (0.2462, 0.8747)>
UV <Vector (0.2433, 0.8742)>
Face 7492
UV Count: 3
UV <Vector (0.2397, 0.9100)>
UV <Vector (0.2408, 0.9102)>
UV <Vector (0.2406, 0.9114)>
Face 7493
UV Count: 3
UV <Vector (0.2408, 0.9102)>
UV <Vector (0.2397, 0.9100)>
UV <Vector (0.2400, 0.9092)>
Face 7494
UV Count: 3
UV <Vector (0.2411, 0.9086)>
UV <Vector (0.2402, 0.9086)>
UV <Vector (0.2404, 0.9077)>
Face 7495
UV Count: 3
UV <Vector (0.2412, 0.9079)>
UV <Vector (0.2404, 0.9077)>
UV <Vector (0.2406, 0.9071)>
Face 7496
UV Count: 3
UV <Vector (0.2414, 0.9068)>
UV <Vector (0.2413, 0.9072)>
UV <Vector (0.2406, 0.9071)>
Face 7497
UV Count: 3
UV <Vector (0.2415, 0.9064)>
UV <Vector (0.2414, 0.9068)>
UV <Vector (0.2407, 0.9066)>
Face 7498
UV Count: 3
UV <Vector (0.2409, 0.9049)>
UV <Vector (0.2407, 0.9043)>
UV <Vector (0.2417, 0.9047)>
Face 7499
UV Count: 3
UV <Vector (0.2407, 0.9043)>
UV <Vector (0.2395, 0.9040)>
UV <Vector (0.2399, 0.9022)>
Face 7500
UV Count: 3
UV <Vector (0.2369, 0.9055)>
UV <Vector (0.2375, 0.9051)>
UV <Vector (0.2379, 0.9056)>
Face 7501
UV Count: 3
UV <Vector (0.2408, 0.9024)>
UV <Vector (0.2399, 0.9022)>
UV <Vector (0.2404, 0.9007)>
Face 7502
UV Count: 3
UV <Vector (0.2372, 0.9043)>
UV <Vector (0.2375, 0.9051)>
UV <Vector (0.2369, 0.9055)>
Face 7503
UV Count: 3
UV <Vector (0.2406, 0.9056)>
UV <Vector (0.2405, 0.9050)>
UV <Vector (0.2409, 0.9049)>
Face 7504
UV Count: 3
UV <Vector (0.2393, 0.9067)>
UV <Vector (0.2385, 0.9064)>
UV <Vector (0.2389, 0.9061)>
Face 7505
UV Count: 3
UV <Vector (0.2385, 0.9064)>
UV <Vector (0.2379, 0.9056)>
UV <Vector (0.2385, 0.9055)>
Face 7506
UV Count: 3
UV <Vector (0.2406, 0.9060)>
UV <Vector (0.2406, 0.9056)>
UV <Vector (0.2410, 0.9057)>
Face 7507
UV Count: 3
UV <Vector (0.2388, 0.9094)>
UV <Vector (0.2397, 0.9100)>
UV <Vector (0.2392, 0.9110)>
Face 7508
UV Count: 3
UV <Vector (0.2400, 0.9092)>
UV <Vector (0.2393, 0.9089)>
UV <Vector (0.2397, 0.9084)>
Face 7509
UV Count: 3
UV <Vector (0.2402, 0.9086)>
UV <Vector (0.2397, 0.9084)>
UV <Vector (0.2400, 0.9078)>
Face 7510
UV Count: 3
UV <Vector (0.2401, 0.9073)>
UV <Vector (0.2406, 0.9071)>
UV <Vector (0.2404, 0.9077)>
Face 7511
UV Count: 3
UV <Vector (0.2399, 0.9069)>
UV <Vector (0.2406, 0.9071)>
UV <Vector (0.2401, 0.9073)>
Face 7512
UV Count: 3
UV <Vector (0.2393, 0.9067)>
UV <Vector (0.2399, 0.9069)>
UV <Vector (0.2398, 0.9073)>
Face 7513
UV Count: 3
UV <Vector (0.2385, 0.9064)>
UV <Vector (0.2393, 0.9067)>
UV <Vector (0.2389, 0.9074)>
Face 7514
UV Count: 3
UV <Vector (0.2385, 0.9064)>
UV <Vector (0.2381, 0.9072)>
UV <Vector (0.2373, 0.9063)>
Face 7515
UV Count: 3
UV <Vector (0.2410, 0.9057)>
UV <Vector (0.2409, 0.9049)>
UV <Vector (0.2416, 0.9052)>
Face 7516
UV Count: 3
UV <Vector (0.2403, 0.9046)>
UV <Vector (0.2395, 0.9045)>
UV <Vector (0.2395, 0.9040)>
Face 7517
UV Count: 3
UV <Vector (0.2398, 0.8963)>
UV <Vector (0.2399, 0.8951)>
UV <Vector (0.2406, 0.8950)>
Face 7518
UV Count: 3
UV <Vector (0.2397, 0.8977)>
UV <Vector (0.2398, 0.8963)>
UV <Vector (0.2408, 0.8965)>
Face 7519
UV Count: 3
UV <Vector (0.2333, 0.8807)>
UV <Vector (0.2300, 0.8695)>
UV <Vector (0.2361, 0.8689)>
Face 7520
UV Count: 3
UV <Vector (0.2303, 0.8454)>
UV <Vector (0.2371, 0.8457)>
UV <Vector (0.2361, 0.8689)>
Face 7521
UV Count: 3
UV <Vector (0.2399, 0.9022)>
UV <Vector (0.2395, 0.9040)>
UV <Vector (0.2384, 0.9042)>
Face 7522
UV Count: 3
UV <Vector (0.2404, 0.8867)>
UV <Vector (0.2386, 0.8869)>
UV <Vector (0.2385, 0.8843)>
Face 7523
UV Count: 3
UV <Vector (0.2403, 0.8890)>
UV <Vector (0.2386, 0.8891)>
UV <Vector (0.2386, 0.8869)>
Face 7524
UV Count: 3
UV <Vector (0.2405, 0.8912)>
UV <Vector (0.2390, 0.8916)>
UV <Vector (0.2386, 0.8891)>
Face 7525
UV Count: 3
UV <Vector (0.2404, 0.9007)>
UV <Vector (0.2399, 0.9022)>
UV <Vector (0.2383, 0.9016)>
Face 7526
UV Count: 3
UV <Vector (0.2406, 0.8993)>
UV <Vector (0.2404, 0.9007)>
UV <Vector (0.2389, 0.8999)>
Face 7527
UV Count: 3
UV <Vector (0.2407, 0.8929)>
UV <Vector (0.2410, 0.8940)>
UV <Vector (0.2396, 0.8939)>
Face 7528
UV Count: 3
UV <Vector (0.2394, 0.8930)>
UV <Vector (0.2390, 0.8916)>
UV <Vector (0.2405, 0.8912)>
Face 7529
UV Count: 3
UV <Vector (0.2410, 0.8940)>
UV <Vector (0.2406, 0.8950)>
UV <Vector (0.2399, 0.8951)>
Face 7530
UV Count: 3
UV <Vector (0.2386, 0.8815)>
UV <Vector (0.2385, 0.8843)>
UV <Vector (0.2338, 0.8837)>
Face 7531
UV Count: 3
UV <Vector (0.2378, 0.8975)>
UV <Vector (0.2378, 0.8967)>
UV <Vector (0.2397, 0.8977)>
Face 7532
UV Count: 3
UV <Vector (0.2386, 0.9048)>
UV <Vector (0.2384, 0.9042)>
UV <Vector (0.2395, 0.9040)>
Face 7533
UV Count: 3
UV <Vector (0.2384, 0.9042)>
UV <Vector (0.2386, 0.9048)>
UV <Vector (0.2375, 0.9051)>
Face 7534
UV Count: 3
UV <Vector (0.2379, 0.9056)>
UV <Vector (0.2375, 0.9051)>
UV <Vector (0.2386, 0.9048)>
Face 7535
UV Count: 3
UV <Vector (0.2409, 0.9049)>
UV <Vector (0.2405, 0.9050)>
UV <Vector (0.2403, 0.9046)>
Face 7536
UV Count: 3
UV <Vector (0.2399, 0.9065)>
UV <Vector (0.2399, 0.9069)>
UV <Vector (0.2393, 0.9067)>
Face 7537
UV Count: 3
UV <Vector (0.2399, 0.9069)>
UV <Vector (0.2399, 0.9065)>
UV <Vector (0.2403, 0.9064)>
Face 7538
UV Count: 3
UV <Vector (0.2403, 0.9064)>
UV <Vector (0.2405, 0.9063)>
UV <Vector (0.2407, 0.9066)>
Face 7539
UV Count: 3
UV <Vector (0.2412, 0.9008)>
UV <Vector (0.2404, 0.9007)>
UV <Vector (0.2406, 0.8993)>
Face 7540
UV Count: 3
UV <Vector (0.2408, 0.8981)>
UV <Vector (0.2408, 0.8965)>
UV <Vector (0.2418, 0.8966)>
Face 7541
UV Count: 3
UV <Vector (0.2416, 0.8983)>
UV <Vector (0.2427, 0.8986)>
UV <Vector (0.2426, 0.8993)>
Face 7542
UV Count: 3
UV <Vector (0.2420, 0.8953)>
UV <Vector (0.2406, 0.8950)>
UV <Vector (0.2410, 0.8940)>
Face 7543
UV Count: 3
UV <Vector (0.2410, 0.8940)>
UV <Vector (0.2407, 0.8929)>
UV <Vector (0.2421, 0.8929)>
Face 7544
UV Count: 3
UV <Vector (0.2398, 0.9073)>
UV <Vector (0.2401, 0.9073)>
UV <Vector (0.2400, 0.9078)>
Face 7545
UV Count: 3
UV <Vector (0.2408, 0.8965)>
UV <Vector (0.2406, 0.8950)>
UV <Vector (0.2420, 0.8953)>
Face 7546
UV Count: 3
UV <Vector (0.2397, 0.9084)>
UV <Vector (0.2392, 0.9080)>
UV <Vector (0.2396, 0.9076)>
Face 7547
UV Count: 3
UV <Vector (0.2393, 0.9089)>
UV <Vector (0.2386, 0.9083)>
UV <Vector (0.2392, 0.9080)>
Face 7548
UV Count: 3
UV <Vector (0.2378, 0.9088)>
UV <Vector (0.2388, 0.9094)>
UV <Vector (0.2382, 0.9098)>
Face 7549
UV Count: 3
UV <Vector (0.2396, 0.9076)>
UV <Vector (0.2392, 0.9080)>
UV <Vector (0.2389, 0.9074)>
Face 7550
UV Count: 3
UV <Vector (0.2388, 0.9094)>
UV <Vector (0.2378, 0.9088)>
UV <Vector (0.2386, 0.9083)>
Face 7551
UV Count: 3
UV <Vector (0.2371, 0.9077)>
UV <Vector (0.2366, 0.9067)>
UV <Vector (0.2373, 0.9063)>
Face 7552
UV Count: 3
UV <Vector (0.2366, 0.9067)>
UV <Vector (0.2362, 0.9053)>
UV <Vector (0.2369, 0.9055)>
Face 7553
UV Count: 3
UV <Vector (0.2356, 0.9074)>
UV <Vector (0.2362, 0.9053)>
UV <Vector (0.2366, 0.9067)>
Face 7554
UV Count: 3
UV <Vector (0.2362, 0.9074)>
UV <Vector (0.2366, 0.9067)>
UV <Vector (0.2371, 0.9077)>
Face 7555
UV Count: 3
UV <Vector (0.2356, 0.9074)>
UV <Vector (0.2362, 0.9074)>
UV <Vector (0.2366, 0.9081)>
Face 7556
UV Count: 3
UV <Vector (0.2366, 0.9081)>
UV <Vector (0.2371, 0.9077)>
UV <Vector (0.2378, 0.9088)>
Face 7557
UV Count: 3
UV <Vector (0.2397, 0.9100)>
UV <Vector (0.2388, 0.9094)>
UV <Vector (0.2393, 0.9089)>
Face 7558
UV Count: 3
UV <Vector (0.2410, 0.9093)>
UV <Vector (0.2400, 0.9092)>
UV <Vector (0.2402, 0.9086)>
Face 7559
UV Count: 3
UV <Vector (0.2389, 0.9074)>
UV <Vector (0.2392, 0.9080)>
UV <Vector (0.2386, 0.9083)>
Face 7560
UV Count: 3
UV <Vector (0.2378, 0.9088)>
UV <Vector (0.2371, 0.9077)>
UV <Vector (0.2381, 0.9072)>
Face 7561
UV Count: 3
UV <Vector (0.2405, 0.9063)>
UV <Vector (0.2406, 0.9060)>
UV <Vector (0.2408, 0.9062)>
Face 7562
UV Count: 3
UV <Vector (0.2415, 0.9059)>
UV <Vector (0.2415, 0.9064)>
UV <Vector (0.2408, 0.9062)>
Face 7563
UV Count: 3
UV <Vector (0.2385, 0.9055)>
UV <Vector (0.2393, 0.9053)>
UV <Vector (0.2393, 0.9056)>
Face 7564
UV Count: 3
UV <Vector (0.2403, 0.9064)>
UV <Vector (0.2397, 0.9056)>
UV <Vector (0.2399, 0.9055)>
Face 7565
UV Count: 3
UV <Vector (0.2397, 0.9051)>
UV <Vector (0.2396, 0.9051)>
UV <Vector (0.2395, 0.9045)>
Face 7566
UV Count: 3
UV <Vector (0.2389, 0.9061)>
UV <Vector (0.2393, 0.9056)>
UV <Vector (0.2393, 0.9060)>
Face 7567
UV Count: 3
UV <Vector (0.2395, 0.9045)>
UV <Vector (0.2396, 0.9051)>
UV <Vector (0.2394, 0.9052)>
Face 7568
UV Count: 3
UV <Vector (0.2399, 0.9054)>
UV <Vector (0.2400, 0.9053)>
UV <Vector (0.2406, 0.9056)>
Face 7569
UV Count: 3
UV <Vector (0.2395, 0.9060)>
UV <Vector (0.2397, 0.9056)>
UV <Vector (0.2403, 0.9064)>
Face 7570
UV Count: 3
UV <Vector (0.2399, 0.9052)>
UV <Vector (0.2397, 0.9051)>
UV <Vector (0.2403, 0.9046)>
Face 7571
UV Count: 3
UV <Vector (0.2394, 0.9064)>
UV <Vector (0.2393, 0.9060)>
UV <Vector (0.2395, 0.9060)>
Face 7572
UV Count: 3
UV <Vector (0.2400, 0.9053)>
UV <Vector (0.2399, 0.9052)>
UV <Vector (0.2405, 0.9050)>
Face 7573
UV Count: 3
UV <Vector (0.2386, 0.9048)>
UV <Vector (0.2394, 0.9052)>
UV <Vector (0.2393, 0.9053)>
Face 7574
UV Count: 3
UV <Vector (0.2399, 0.9055)>
UV <Vector (0.2399, 0.9054)>
UV <Vector (0.2406, 0.9060)>
Face 7575
UV Count: 3
UV <Vector (0.2393, 0.9053)>
UV <Vector (0.2394, 0.9052)>
UV <Vector (0.2396, 0.9051)>
Face 7576
UV Count: 3
UV <Vector (0.2398, 0.9054)>
UV <Vector (0.2397, 0.9056)>
UV <Vector (0.2395, 0.9060)>
Face 7577
UV Count: 3
UV <Vector (0.2399, 0.9052)>
UV <Vector (0.2398, 0.9054)>
UV <Vector (0.2396, 0.9054)>
Face 7578
UV Count: 3
UV <Vector (0.2393, 0.9056)>
UV <Vector (0.2393, 0.9053)>
UV <Vector (0.2395, 0.9053)>
Face 7579
UV Count: 3
UV <Vector (0.2399, 0.9054)>
UV <Vector (0.2399, 0.9055)>
UV <Vector (0.2397, 0.9056)>
Face 7580
UV Count: 3
UV <Vector (0.2400, 0.9053)>
UV <Vector (0.2399, 0.9054)>
UV <Vector (0.2398, 0.9054)>
Face 7581
UV Count: 3
UV <Vector (0.2396, 0.9054)>
UV <Vector (0.2395, 0.9053)>
UV <Vector (0.2396, 0.9051)>
Face 7582
UV Count: 3
UV <Vector (0.2395, 0.9060)>
UV <Vector (0.2393, 0.9060)>
UV <Vector (0.2395, 0.9053)>
Face 7583
UV Count: 3
UV <Vector (0.2462, 0.8747)>
UV <Vector (0.2450, 0.8830)>
UV <Vector (0.2428, 0.8826)>
Face 7584
UV Count: 3
UV <Vector (0.2422, 0.8912)>
UV <Vector (0.2421, 0.8929)>
UV <Vector (0.2407, 0.8929)>
Face 7585
UV Count: 3
UV <Vector (0.2409, 0.8844)>
UV <Vector (0.2407, 0.8822)>
UV <Vector (0.2428, 0.8826)>
Face 7586
UV Count: 3
UV <Vector (0.2423, 0.8890)>
UV <Vector (0.2403, 0.8890)>
UV <Vector (0.2404, 0.8867)>
Face 7587
UV Count: 3
UV <Vector (0.2405, 0.8912)>
UV <Vector (0.2403, 0.8890)>
UV <Vector (0.2423, 0.8890)>
Face 7588
UV Count: 3
UV <Vector (0.2425, 0.8866)>
UV <Vector (0.2404, 0.8867)>
UV <Vector (0.2409, 0.8844)>
Face 7589
UV Count: 3
UV <Vector (0.2435, 0.8930)>
UV <Vector (0.2421, 0.8929)>
UV <Vector (0.2422, 0.8912)>
Face 7590
UV Count: 3
UV <Vector (0.1932, 0.8956)>
UV <Vector (0.1974, 0.8914)>
UV <Vector (0.1997, 0.8972)>
Face 7591
UV Count: 3
UV <Vector (0.1997, 0.8972)>
UV <Vector (0.1974, 0.8914)>
UV <Vector (0.2028, 0.8899)>
Face 7592
UV Count: 3
UV <Vector (0.1974, 0.8914)>
UV <Vector (0.1920, 0.8863)>
UV <Vector (0.2003, 0.8839)>
Face 7593
UV Count: 3
UV <Vector (0.2075, 0.8832)>
UV <Vector (0.2097, 0.8877)>
UV <Vector (0.2028, 0.8899)>
Face 7594
UV Count: 3
UV <Vector (0.1974, 0.8914)>
UV <Vector (0.1932, 0.8956)>
UV <Vector (0.1910, 0.8934)>
Face 7595
UV Count: 3
UV <Vector (0.1948, 0.9019)>
UV <Vector (0.1945, 0.8984)>
UV <Vector (0.1997, 0.8972)>
Face 7596
UV Count: 3
UV <Vector (0.6433, 0.7721)>
UV <Vector (0.6404, 0.7727)>
UV <Vector (0.6398, 0.7707)>
Face 7597
UV Count: 3
UV <Vector (0.6365, 0.7726)>
UV <Vector (0.6367, 0.7706)>
UV <Vector (0.6398, 0.7707)>
Face 7598
UV Count: 3
UV <Vector (0.6365, 0.7726)>
UV <Vector (0.6329, 0.7746)>
UV <Vector (0.6321, 0.7731)>
Face 7599
UV Count: 3
UV <Vector (0.6289, 0.7770)>
UV <Vector (0.6280, 0.7759)>
UV <Vector (0.6321, 0.7731)>
Face 7600
UV Count: 3
UV <Vector (0.6289, 0.7770)>
UV <Vector (0.6266, 0.7803)>
UV <Vector (0.6255, 0.7796)>
Face 7601
UV Count: 3
UV <Vector (0.6266, 0.7803)>
UV <Vector (0.6251, 0.7847)>
UV <Vector (0.6239, 0.7844)>
Face 7602
UV Count: 3
UV <Vector (0.6251, 0.7847)>
UV <Vector (0.6245, 0.7883)>
UV <Vector (0.6235, 0.7881)>
Face 7603
UV Count: 3
UV <Vector (0.6245, 0.7883)>
UV <Vector (0.6246, 0.7905)>
UV <Vector (0.6236, 0.7903)>
Face 7604
UV Count: 3
UV <Vector (0.6246, 0.7905)>
UV <Vector (0.6247, 0.7921)>
UV <Vector (0.6239, 0.7920)>
Face 7605
UV Count: 3
UV <Vector (0.6247, 0.7921)>
UV <Vector (0.6251, 0.7934)>
UV <Vector (0.6244, 0.7937)>
Face 7606
UV Count: 3
UV <Vector (0.6251, 0.7934)>
UV <Vector (0.6264, 0.7952)>
UV <Vector (0.6258, 0.7958)>
Face 7607
UV Count: 3
UV <Vector (0.6264, 0.7952)>
UV <Vector (0.6289, 0.7969)>
UV <Vector (0.6286, 0.7977)>
Face 7608
UV Count: 3
UV <Vector (0.6289, 0.7969)>
UV <Vector (0.6318, 0.7974)>
UV <Vector (0.6319, 0.7983)>
Face 7609
UV Count: 3
UV <Vector (0.6343, 0.7971)>
UV <Vector (0.6348, 0.7978)>
UV <Vector (0.6319, 0.7983)>
Face 7610
UV Count: 3
UV <Vector (0.6368, 0.7951)>
UV <Vector (0.6375, 0.7955)>
UV <Vector (0.6348, 0.7978)>
Face 7611
UV Count: 3
UV <Vector (0.6382, 0.7920)>
UV <Vector (0.6383, 0.7894)>
UV <Vector (0.6392, 0.7894)>
Face 7612
UV Count: 3
UV <Vector (0.6383, 0.7894)>
UV <Vector (0.6376, 0.7861)>
UV <Vector (0.6384, 0.7857)>
Face 7613
UV Count: 3
UV <Vector (0.6376, 0.7861)>
UV <Vector (0.6361, 0.7843)>
UV <Vector (0.6369, 0.7836)>
Face 7614
UV Count: 3
UV <Vector (0.6353, 0.7823)>
UV <Vector (0.6370, 0.7819)>
UV <Vector (0.6369, 0.7836)>
Face 7615
UV Count: 3
UV <Vector (0.6259, 0.7932)>
UV <Vector (0.6271, 0.7947)>
UV <Vector (0.6264, 0.7952)>
Face 7616
UV Count: 3
UV <Vector (0.6361, 0.7843)>
UV <Vector (0.6356, 0.7852)>
UV <Vector (0.6341, 0.7844)>
Face 7617
UV Count: 3
UV <Vector (0.6247, 0.7921)>
UV <Vector (0.6254, 0.7919)>
UV <Vector (0.6259, 0.7932)>
Face 7618
UV Count: 3
UV <Vector (0.6376, 0.7861)>
UV <Vector (0.6368, 0.7866)>
UV <Vector (0.6356, 0.7852)>
Face 7619
UV Count: 3
UV <Vector (0.6252, 0.7906)>
UV <Vector (0.6254, 0.7919)>
UV <Vector (0.6247, 0.7921)>
Face 7620
UV Count: 3
UV <Vector (0.6383, 0.7894)>
UV <Vector (0.6369, 0.7892)>
UV <Vector (0.6368, 0.7866)>
Face 7621
UV Count: 3
UV <Vector (0.6367, 0.7913)>
UV <Vector (0.6369, 0.7892)>
UV <Vector (0.6383, 0.7894)>
Face 7622
UV Count: 3
UV <Vector (0.6343, 0.7971)>
UV <Vector (0.6335, 0.7955)>
UV <Vector (0.6352, 0.7941)>
Face 7623
UV Count: 3
UV <Vector (0.6318, 0.7974)>
UV <Vector (0.6315, 0.7959)>
UV <Vector (0.6335, 0.7955)>
Face 7624
UV Count: 3
UV <Vector (0.6293, 0.7957)>
UV <Vector (0.6315, 0.7959)>
UV <Vector (0.6318, 0.7974)>
Face 7625
UV Count: 3
UV <Vector (0.6271, 0.7947)>
UV <Vector (0.6293, 0.7957)>
UV <Vector (0.6289, 0.7969)>
Face 7626
UV Count: 3
UV <Vector (0.6352, 0.7941)>
UV <Vector (0.6367, 0.7913)>
UV <Vector (0.6382, 0.7920)>
Face 7627
UV Count: 3
UV <Vector (0.6382, 0.7920)>
UV <Vector (0.6391, 0.7920)>
UV <Vector (0.6375, 0.7955)>
Face 7628
UV Count: 3
UV <Vector (0.6273, 0.7928)>
UV <Vector (0.6283, 0.7939)>
UV <Vector (0.6271, 0.7947)>
Face 7629
UV Count: 3
UV <Vector (0.6368, 0.7866)>
UV <Vector (0.6355, 0.7879)>
UV <Vector (0.6349, 0.7863)>
Face 7630
UV Count: 3
UV <Vector (0.6329, 0.7947)>
UV <Vector (0.6342, 0.7933)>
UV <Vector (0.6352, 0.7941)>
Face 7631
UV Count: 3
UV <Vector (0.6283, 0.7939)>
UV <Vector (0.6296, 0.7951)>
UV <Vector (0.6293, 0.7957)>
Face 7632
UV Count: 3
UV <Vector (0.6356, 0.7852)>
UV <Vector (0.6349, 0.7863)>
UV <Vector (0.6337, 0.7856)>
Face 7633
UV Count: 3
UV <Vector (0.6252, 0.7906)>
UV <Vector (0.6266, 0.7901)>
UV <Vector (0.6266, 0.7916)>
Face 7634
UV Count: 3
UV <Vector (0.6342, 0.7933)>
UV <Vector (0.6353, 0.7912)>
UV <Vector (0.6367, 0.7913)>
Face 7635
UV Count: 3
UV <Vector (0.6296, 0.7951)>
UV <Vector (0.6314, 0.7951)>
UV <Vector (0.6315, 0.7959)>
Face 7636
UV Count: 3
UV <Vector (0.6266, 0.7916)>
UV <Vector (0.6273, 0.7928)>
UV <Vector (0.6259, 0.7932)>
Face 7637
UV Count: 3
UV <Vector (0.6367, 0.7913)>
UV <Vector (0.6353, 0.7912)>
UV <Vector (0.6357, 0.7896)>
Face 7638
UV Count: 3
UV <Vector (0.6369, 0.7892)>
UV <Vector (0.6357, 0.7896)>
UV <Vector (0.6355, 0.7879)>
Face 7639
UV Count: 3
UV <Vector (0.6315, 0.7959)>
UV <Vector (0.6314, 0.7951)>
UV <Vector (0.6329, 0.7947)>
Face 7640
UV Count: 3
UV <Vector (0.6411, 0.7770)>
UV <Vector (0.6404, 0.7727)>
UV <Vector (0.6433, 0.7721)>
Face 7641
UV Count: 3
UV <Vector (0.6252, 0.7883)>
UV <Vector (0.6252, 0.7906)>
UV <Vector (0.6246, 0.7905)>
Face 7642
UV Count: 3
UV <Vector (0.6251, 0.7847)>
UV <Vector (0.6257, 0.7848)>
UV <Vector (0.6252, 0.7883)>
Face 7643
UV Count: 3
UV <Vector (0.6271, 0.7804)>
UV <Vector (0.6257, 0.7848)>
UV <Vector (0.6251, 0.7847)>
Face 7644
UV Count: 3
UV <Vector (0.6266, 0.7803)>
UV <Vector (0.6289, 0.7770)>
UV <Vector (0.6294, 0.7775)>
Face 7645
UV Count: 3
UV <Vector (0.6329, 0.7746)>
UV <Vector (0.6332, 0.7753)>
UV <Vector (0.6294, 0.7775)>
Face 7646
UV Count: 3
UV <Vector (0.6329, 0.7746)>
UV <Vector (0.6365, 0.7726)>
UV <Vector (0.6369, 0.7745)>
Face 7647
UV Count: 3
UV <Vector (0.6404, 0.7727)>
UV <Vector (0.6389, 0.7750)>
UV <Vector (0.6369, 0.7745)>
Face 7648
UV Count: 3
UV <Vector (0.6411, 0.7770)>
UV <Vector (0.6394, 0.7764)>
UV <Vector (0.6389, 0.7750)>
Face 7649
UV Count: 3
UV <Vector (0.6332, 0.7904)>
UV <Vector (0.6341, 0.7892)>
UV <Vector (0.6348, 0.7898)>
Face 7650
UV Count: 3
UV <Vector (0.6345, 0.7791)>
UV <Vector (0.6374, 0.7780)>
UV <Vector (0.6378, 0.7799)>
Face 7651
UV Count: 3
UV <Vector (0.6327, 0.7819)>
UV <Vector (0.6312, 0.7809)>
UV <Vector (0.6345, 0.7791)>
Face 7652
UV Count: 3
UV <Vector (0.6312, 0.7831)>
UV <Vector (0.6295, 0.7827)>
UV <Vector (0.6312, 0.7809)>
Face 7653
UV Count: 3
UV <Vector (0.6304, 0.7851)>
UV <Vector (0.6283, 0.7854)>
UV <Vector (0.6295, 0.7827)>
Face 7654
UV Count: 3
UV <Vector (0.6301, 0.7870)>
UV <Vector (0.6277, 0.7876)>
UV <Vector (0.6283, 0.7854)>
Face 7655
UV Count: 3
UV <Vector (0.6304, 0.7887)>
UV <Vector (0.6279, 0.7896)>
UV <Vector (0.6277, 0.7876)>
Face 7656
UV Count: 3
UV <Vector (0.6279, 0.7896)>
UV <Vector (0.6304, 0.7887)>
UV <Vector (0.6307, 0.7899)>
Face 7657
UV Count: 3
UV <Vector (0.6266, 0.7901)>
UV <Vector (0.6252, 0.7906)>
UV <Vector (0.6252, 0.7883)>
Face 7658
UV Count: 3
UV <Vector (0.6257, 0.7848)>
UV <Vector (0.6269, 0.7854)>
UV <Vector (0.6263, 0.7880)>
Face 7659
UV Count: 3
UV <Vector (0.6281, 0.7816)>
UV <Vector (0.6269, 0.7854)>
UV <Vector (0.6257, 0.7848)>
Face 7660
UV Count: 3
UV <Vector (0.6303, 0.7793)>
UV <Vector (0.6281, 0.7816)>
UV <Vector (0.6271, 0.7804)>
Face 7661
UV Count: 3
UV <Vector (0.6340, 0.7772)>
UV <Vector (0.6303, 0.7793)>
UV <Vector (0.6294, 0.7775)>
Face 7662
UV Count: 3
UV <Vector (0.6340, 0.7772)>
UV <Vector (0.6332, 0.7753)>
UV <Vector (0.6369, 0.7745)>
Face 7663
UV Count: 3
UV <Vector (0.6370, 0.7764)>
UV <Vector (0.6369, 0.7745)>
UV <Vector (0.6389, 0.7750)>
Face 7664
UV Count: 3
UV <Vector (0.6374, 0.7780)>
UV <Vector (0.6388, 0.7774)>
UV <Vector (0.6395, 0.7790)>
Face 7665
UV Count: 3
UV <Vector (0.6388, 0.7774)>
UV <Vector (0.6394, 0.7764)>
UV <Vector (0.6411, 0.7770)>
Face 7666
UV Count: 3
UV <Vector (0.6370, 0.7764)>
UV <Vector (0.6394, 0.7764)>
UV <Vector (0.6388, 0.7774)>
Face 7667
UV Count: 3
UV <Vector (0.6374, 0.7780)>
UV <Vector (0.6345, 0.7791)>
UV <Vector (0.6340, 0.7772)>
Face 7668
UV Count: 3
UV <Vector (0.6345, 0.7791)>
UV <Vector (0.6312, 0.7809)>
UV <Vector (0.6303, 0.7793)>
Face 7669
UV Count: 3
UV <Vector (0.6312, 0.7809)>
UV <Vector (0.6295, 0.7827)>
UV <Vector (0.6281, 0.7816)>
Face 7670
UV Count: 3
UV <Vector (0.6283, 0.7854)>
UV <Vector (0.6269, 0.7854)>
UV <Vector (0.6281, 0.7816)>
Face 7671
UV Count: 3
UV <Vector (0.6277, 0.7876)>
UV <Vector (0.6263, 0.7880)>
UV <Vector (0.6269, 0.7854)>
Face 7672
UV Count: 3
UV <Vector (0.6283, 0.7908)>
UV <Vector (0.6307, 0.7899)>
UV <Vector (0.6311, 0.7909)>
Face 7673
UV Count: 3
UV <Vector (0.6279, 0.7896)>
UV <Vector (0.6266, 0.7901)>
UV <Vector (0.6263, 0.7880)>
Face 7674
UV Count: 3
UV <Vector (0.6297, 0.7931)>
UV <Vector (0.6288, 0.7920)>
UV <Vector (0.6311, 0.7909)>
Face 7675
UV Count: 3
UV <Vector (0.6266, 0.7901)>
UV <Vector (0.6279, 0.7896)>
UV <Vector (0.6283, 0.7908)>
Face 7676
UV Count: 3
UV <Vector (0.6266, 0.7916)>
UV <Vector (0.6283, 0.7908)>
UV <Vector (0.6288, 0.7920)>
Face 7677
UV Count: 3
UV <Vector (0.6316, 0.7933)>
UV <Vector (0.6329, 0.7947)>
UV <Vector (0.6314, 0.7951)>
Face 7678
UV Count: 3
UV <Vector (0.6319, 0.7918)>
UV <Vector (0.6328, 0.7923)>
UV <Vector (0.6316, 0.7933)>
Face 7679
UV Count: 3
UV <Vector (0.6353, 0.7912)>
UV <Vector (0.6341, 0.7908)>
UV <Vector (0.6348, 0.7898)>
Face 7680
UV Count: 3
UV <Vector (0.6328, 0.7923)>
UV <Vector (0.6342, 0.7933)>
UV <Vector (0.6329, 0.7947)>
Face 7681
UV Count: 3
UV <Vector (0.6304, 0.7851)>
UV <Vector (0.6314, 0.7850)>
UV <Vector (0.6312, 0.7869)>
Face 7682
UV Count: 3
UV <Vector (0.6301, 0.7870)>
UV <Vector (0.6312, 0.7869)>
UV <Vector (0.6313, 0.7879)>
Face 7683
UV Count: 3
UV <Vector (0.6304, 0.7887)>
UV <Vector (0.6313, 0.7879)>
UV <Vector (0.6318, 0.7889)>
Face 7684
UV Count: 3
UV <Vector (0.6336, 0.7882)>
UV <Vector (0.6324, 0.7897)>
UV <Vector (0.6318, 0.7889)>
Face 7685
UV Count: 3
UV <Vector (0.6324, 0.7897)>
UV <Vector (0.6311, 0.7909)>
UV <Vector (0.6307, 0.7899)>
Face 7686
UV Count: 3
UV <Vector (0.6331, 0.7874)>
UV <Vector (0.6337, 0.7856)>
UV <Vector (0.6349, 0.7863)>
Face 7687
UV Count: 3
UV <Vector (0.6355, 0.7879)>
UV <Vector (0.6341, 0.7892)>
UV <Vector (0.6336, 0.7882)>
Face 7688
UV Count: 3
UV <Vector (0.6357, 0.7896)>
UV <Vector (0.6348, 0.7898)>
UV <Vector (0.6341, 0.7892)>
Face 7689
UV Count: 3
UV <Vector (0.6332, 0.7904)>
UV <Vector (0.6319, 0.7918)>
UV <Vector (0.6311, 0.7909)>
Face 7690
UV Count: 3
UV <Vector (0.6328, 0.7923)>
UV <Vector (0.6319, 0.7918)>
UV <Vector (0.6332, 0.7904)>
Face 7691
UV Count: 3
UV <Vector (0.6342, 0.7933)>
UV <Vector (0.6328, 0.7923)>
UV <Vector (0.6341, 0.7908)>
Face 7692
UV Count: 3
UV <Vector (0.6297, 0.7931)>
UV <Vector (0.6314, 0.7951)>
UV <Vector (0.6296, 0.7951)>
Face 7693
UV Count: 3
UV <Vector (0.6324, 0.7897)>
UV <Vector (0.6336, 0.7882)>
UV <Vector (0.6341, 0.7892)>
Face 7694
UV Count: 3
UV <Vector (0.6283, 0.7939)>
UV <Vector (0.6273, 0.7928)>
UV <Vector (0.6288, 0.7920)>
Face 7695
UV Count: 3
UV <Vector (0.6312, 0.7831)>
UV <Vector (0.6318, 0.7833)>
UV <Vector (0.6314, 0.7850)>
Face 7696
UV Count: 3
UV <Vector (0.6327, 0.7819)>
UV <Vector (0.6335, 0.7829)>
UV <Vector (0.6318, 0.7833)>
Face 7697
UV Count: 3
UV <Vector (0.6323, 0.7873)>
UV <Vector (0.6331, 0.7874)>
UV <Vector (0.6318, 0.7889)>
Face 7698
UV Count: 3
UV <Vector (0.6325, 0.7860)>
UV <Vector (0.6337, 0.7856)>
UV <Vector (0.6331, 0.7874)>
Face 7699
UV Count: 3
UV <Vector (0.6312, 0.7869)>
UV <Vector (0.6325, 0.7860)>
UV <Vector (0.6323, 0.7873)>
Face 7700
UV Count: 3
UV <Vector (0.6314, 0.7850)>
UV <Vector (0.6330, 0.7845)>
UV <Vector (0.6325, 0.7860)>
Face 7701
UV Count: 3
UV <Vector (0.6337, 0.7856)>
UV <Vector (0.6325, 0.7860)>
UV <Vector (0.6330, 0.7845)>
Face 7702
UV Count: 3
UV <Vector (0.6341, 0.7844)>
UV <Vector (0.6330, 0.7845)>
UV <Vector (0.6335, 0.7829)>
Face 7703
UV Count: 3
UV <Vector (0.6318, 0.7833)>
UV <Vector (0.6335, 0.7829)>
UV <Vector (0.6330, 0.7845)>
Face 7704
UV Count: 3
UV <Vector (0.6346, 0.7810)>
UV <Vector (0.6353, 0.7823)>
UV <Vector (0.6335, 0.7829)>
Face 7705
UV Count: 3
UV <Vector (0.6370, 0.7819)>
UV <Vector (0.6353, 0.7823)>
UV <Vector (0.6346, 0.7810)>
Face 7706
UV Count: 3
UV <Vector (0.6398, 0.7707)>
UV <Vector (0.6367, 0.7706)>
UV <Vector (0.6375, 0.7687)>
Face 7707
UV Count: 3
UV <Vector (0.6375, 0.7687)>
UV <Vector (0.6363, 0.7668)>
UV <Vector (0.6381, 0.7652)>
Face 7708
UV Count: 3
UV <Vector (0.6312, 0.7713)>
UV <Vector (0.6291, 0.7679)>
UV <Vector (0.6363, 0.7668)>
Face 7709
UV Count: 3
UV <Vector (0.6367, 0.7706)>
UV <Vector (0.6321, 0.7731)>
UV <Vector (0.6312, 0.7713)>
Face 7710
UV Count: 3
UV <Vector (0.6277, 0.7657)>
UV <Vector (0.6381, 0.7652)>
UV <Vector (0.6363, 0.7668)>
Face 7711
UV Count: 3
UV <Vector (0.6312, 0.7713)>
UV <Vector (0.6268, 0.7750)>
UV <Vector (0.6237, 0.7719)>
Face 7712
UV Count: 3
UV <Vector (0.6268, 0.7750)>
UV <Vector (0.6240, 0.7787)>
UV <Vector (0.6204, 0.7766)>
Face 7713
UV Count: 3
UV <Vector (0.6240, 0.7787)>
UV <Vector (0.6222, 0.7841)>
UV <Vector (0.6182, 0.7830)>
Face 7714
UV Count: 3
UV <Vector (0.6280, 0.7759)>
UV <Vector (0.6268, 0.7750)>
UV <Vector (0.6312, 0.7713)>
Face 7715
UV Count: 3
UV <Vector (0.6255, 0.7796)>
UV <Vector (0.6240, 0.7787)>
UV <Vector (0.6268, 0.7750)>
Face 7716
UV Count: 3
UV <Vector (0.6255, 0.7796)>
UV <Vector (0.6239, 0.7844)>
UV <Vector (0.6222, 0.7841)>
Face 7717
UV Count: 3
UV <Vector (0.6218, 0.7874)>
UV <Vector (0.6170, 0.7889)>
UV <Vector (0.6182, 0.7830)>
Face 7718
UV Count: 3
UV <Vector (0.6218, 0.7874)>
UV <Vector (0.6223, 0.7902)>
UV <Vector (0.6204, 0.7907)>
Face 7719
UV Count: 3
UV <Vector (0.6228, 0.7923)>
UV <Vector (0.6209, 0.7930)>
UV <Vector (0.6204, 0.7907)>
Face 7720
UV Count: 3
UV <Vector (0.6234, 0.7947)>
UV <Vector (0.6202, 0.7963)>
UV <Vector (0.6209, 0.7930)>
Face 7721
UV Count: 3
UV <Vector (0.6239, 0.7844)>
UV <Vector (0.6235, 0.7881)>
UV <Vector (0.6218, 0.7874)>
Face 7722
UV Count: 3
UV <Vector (0.6235, 0.7881)>
UV <Vector (0.6236, 0.7903)>
UV <Vector (0.6223, 0.7902)>
Face 7723
UV Count: 3
UV <Vector (0.6236, 0.7903)>
UV <Vector (0.6239, 0.7920)>
UV <Vector (0.6228, 0.7923)>
Face 7724
UV Count: 3
UV <Vector (0.6244, 0.7937)>
UV <Vector (0.6234, 0.7947)>
UV <Vector (0.6228, 0.7923)>
Face 7725
UV Count: 3
UV <Vector (0.6384, 0.7857)>
UV <Vector (0.6405, 0.7854)>
UV <Vector (0.6410, 0.7880)>
Face 7726
UV Count: 3
UV <Vector (0.6420, 0.7845)>
UV <Vector (0.6446, 0.7866)>
UV <Vector (0.6410, 0.7880)>
Face 7727
UV Count: 3
UV <Vector (0.6420, 0.7845)>
UV <Vector (0.6411, 0.7770)>
UV <Vector (0.6447, 0.7770)>
Face 7728
UV Count: 3
UV <Vector (0.6392, 0.7894)>
UV <Vector (0.6410, 0.7880)>
UV <Vector (0.6407, 0.7917)>
Face 7729
UV Count: 3
UV <Vector (0.6391, 0.7920)>
UV <Vector (0.6407, 0.7917)>
UV <Vector (0.6387, 0.7961)>
Face 7730
UV Count: 3
UV <Vector (0.6387, 0.7961)>
UV <Vector (0.6355, 0.7996)>
UV <Vector (0.6348, 0.7978)>
Face 7731
UV Count: 3
UV <Vector (0.6355, 0.7996)>
UV <Vector (0.6319, 0.7995)>
UV <Vector (0.6319, 0.7983)>
Face 7732
UV Count: 3
UV <Vector (0.6319, 0.7983)>
UV <Vector (0.6319, 0.7995)>
UV <Vector (0.6283, 0.7991)>
Face 7733
UV Count: 3
UV <Vector (0.6286, 0.7977)>
UV <Vector (0.6283, 0.7991)>
UV <Vector (0.6246, 0.7968)>
Face 7734
UV Count: 3
UV <Vector (0.6258, 0.7958)>
UV <Vector (0.6246, 0.7968)>
UV <Vector (0.6234, 0.7947)>
Face 7735
UV Count: 3
UV <Vector (0.6446, 0.7866)>
UV <Vector (0.6432, 0.7930)>
UV <Vector (0.6407, 0.7917)>
Face 7736
UV Count: 3
UV <Vector (0.6432, 0.7930)>
UV <Vector (0.6393, 0.8008)>
UV <Vector (0.6387, 0.7961)>
Face 7737
UV Count: 3
UV <Vector (0.6355, 0.8004)>
UV <Vector (0.6318, 0.8003)>
UV <Vector (0.6319, 0.7995)>
Face 7738
UV Count: 3
UV <Vector (0.6355, 0.7996)>
UV <Vector (0.6387, 0.7961)>
UV <Vector (0.6393, 0.8008)>
Face 7739
UV Count: 3
UV <Vector (0.6393, 0.8008)>
UV <Vector (0.6274, 0.8027)>
UV <Vector (0.6318, 0.8003)>
Face 7740
UV Count: 3
UV <Vector (0.6318, 0.8003)>
UV <Vector (0.6274, 0.8027)>
UV <Vector (0.6283, 0.7991)>
Face 7741
UV Count: 3
UV <Vector (0.6274, 0.8027)>
UV <Vector (0.6188, 0.7989)>
UV <Vector (0.6246, 0.7968)>
Face 7742
UV Count: 3
UV <Vector (0.6246, 0.7968)>
UV <Vector (0.6188, 0.7989)>
UV <Vector (0.6202, 0.7963)>
Face 7743
UV Count: 3
UV <Vector (0.6170, 0.7889)>
UV <Vector (0.6204, 0.7907)>
UV <Vector (0.6209, 0.7930)>
Face 7744
UV Count: 3
UV <Vector (0.6142, 0.7912)>
UV <Vector (0.6170, 0.7889)>
UV <Vector (0.6202, 0.7963)>
Face 7745
UV Count: 3
UV <Vector (0.6142, 0.7812)>
UV <Vector (0.6182, 0.7830)>
UV <Vector (0.6170, 0.7889)>
Face 7746
UV Count: 3
UV <Vector (0.6277, 0.7657)>
UV <Vector (0.6291, 0.7679)>
UV <Vector (0.6237, 0.7719)>
Face 7747
UV Count: 3
UV <Vector (0.1730, 0.9075)>
UV <Vector (0.1628, 0.9096)>
UV <Vector (0.1634, 0.9004)>
Face 7748
UV Count: 3
UV <Vector (0.1328, 0.9228)>
UV <Vector (0.1324, 0.9129)>
UV <Vector (0.1435, 0.9128)>
Face 7749
UV Count: 3
UV <Vector (0.1539, 0.9188)>
UV <Vector (0.1448, 0.9206)>
UV <Vector (0.1435, 0.9128)>
Face 7750
UV Count: 3
UV <Vector (0.1533, 0.9113)>
UV <Vector (0.1628, 0.9096)>
UV <Vector (0.1630, 0.9168)>
Face 7751
UV Count: 3
UV <Vector (0.1799, 0.9058)>
UV <Vector (0.1730, 0.9075)>
UV <Vector (0.1753, 0.8987)>
Face 7752
UV Count: 3
UV <Vector (0.6204, 0.7766)>
UV <Vector (0.6159, 0.7759)>
UV <Vector (0.6191, 0.7711)>
Face 7753
UV Count: 3
UV <Vector (0.6159, 0.7759)>
UV <Vector (0.6204, 0.7766)>
UV <Vector (0.6182, 0.7830)>
Face 7754
UV Count: 3
UV <Vector (0.6420, 0.7845)>
UV <Vector (0.6405, 0.7854)>
UV <Vector (0.6395, 0.7790)>
Face 7755
UV Count: 3
UV <Vector (0.6384, 0.7857)>
UV <Vector (0.6369, 0.7836)>
UV <Vector (0.6370, 0.7819)>
Face 7756
UV Count: 3
UV <Vector (0.6405, 0.7854)>
UV <Vector (0.6384, 0.7857)>
UV <Vector (0.6378, 0.7799)>
Face 7757
UV Count: 3
UV <Vector (0.2089, 0.8168)>
UV <Vector (0.2007, 0.8087)>
UV <Vector (0.2096, 0.8062)>
Face 7758
UV Count: 3
UV <Vector (0.1566, 0.8220)>
UV <Vector (0.1665, 0.8360)>
UV <Vector (0.1514, 0.8407)>
Face 7759
UV Count: 3
UV <Vector (0.1514, 0.8407)>
UV <Vector (0.1356, 0.8289)>
UV <Vector (0.1396, 0.8232)>
Face 7760
UV Count: 3
UV <Vector (0.1713, 0.8190)>
UV <Vector (0.1814, 0.8299)>
UV <Vector (0.1665, 0.8360)>
Face 7761
UV Count: 3
UV <Vector (0.1814, 0.8299)>
UV <Vector (0.1713, 0.8190)>
UV <Vector (0.1776, 0.8163)>
Face 7762
UV Count: 3
UV <Vector (0.1895, 0.8260)>
UV <Vector (0.1776, 0.8163)>
UV <Vector (0.1890, 0.8111)>
Face 7763
UV Count: 3
UV <Vector (0.2200, 0.8119)>
UV <Vector (0.2096, 0.8062)>
UV <Vector (0.2238, 0.7989)>
Face 7764
UV Count: 3
UV <Vector (0.2381, 0.8060)>
UV <Vector (0.2278, 0.8083)>
UV <Vector (0.2238, 0.7989)>
Face 7765
UV Count: 3
UV <Vector (0.2471, 0.8046)>
UV <Vector (0.2381, 0.8060)>
UV <Vector (0.2371, 0.7902)>
Face 7766
UV Count: 3
UV <Vector (0.2549, 0.8050)>
UV <Vector (0.2471, 0.8046)>
UV <Vector (0.2446, 0.7856)>
Face 7767
UV Count: 3
UV <Vector (0.1356, 0.8289)>
UV <Vector (0.1514, 0.8407)>
UV <Vector (0.1385, 0.8490)>
Face 7768
UV Count: 3
UV <Vector (0.0944, 0.7273)>
UV <Vector (0.0967, 0.7126)>
UV <Vector (0.1138, 0.7158)>
Face 7769
UV Count: 3
UV <Vector (0.1174, 0.7368)>
UV <Vector (0.1255, 0.7501)>
UV <Vector (0.1206, 0.7552)>
Face 7770
UV Count: 3
UV <Vector (0.1065, 0.7478)>
UV <Vector (0.0893, 0.7389)>
UV <Vector (0.0944, 0.7273)>
Face 7771
UV Count: 3
UV <Vector (0.0893, 0.7389)>
UV <Vector (0.0880, 0.7496)>
UV <Vector (0.0725, 0.7467)>
Face 7772
UV Count: 3
UV <Vector (0.0880, 0.7496)>
UV <Vector (0.0871, 0.7605)>
UV <Vector (0.0724, 0.7605)>
Face 7773
UV Count: 3
UV <Vector (0.0871, 0.7605)>
UV <Vector (0.0876, 0.7756)>
UV <Vector (0.0735, 0.7764)>
Face 7774
UV Count: 3
UV <Vector (0.0876, 0.7756)>
UV <Vector (0.0893, 0.7886)>
UV <Vector (0.0756, 0.7903)>
Face 7775
UV Count: 3
UV <Vector (0.1065, 0.7478)>
UV <Vector (0.1053, 0.7536)>
UV <Vector (0.0880, 0.7496)>
Face 7776
UV Count: 3
UV <Vector (0.0871, 0.7605)>
UV <Vector (0.0880, 0.7496)>
UV <Vector (0.1053, 0.7536)>
Face 7777
UV Count: 3
UV <Vector (0.0876, 0.7756)>
UV <Vector (0.0871, 0.7605)>
UV <Vector (0.1037, 0.7629)>
Face 7778
UV Count: 3
UV <Vector (0.0893, 0.7886)>
UV <Vector (0.0876, 0.7756)>
UV <Vector (0.1018, 0.7768)>
Face 7779
UV Count: 3
UV <Vector (0.1369, 0.7665)>
UV <Vector (0.1192, 0.7600)>
UV <Vector (0.1206, 0.7552)>
Face 7780
UV Count: 3
UV <Vector (0.1206, 0.7552)>
UV <Vector (0.1192, 0.7600)>
UV <Vector (0.1053, 0.7536)>
Face 7781
UV Count: 3
UV <Vector (0.1037, 0.7629)>
UV <Vector (0.1053, 0.7536)>
UV <Vector (0.1192, 0.7600)>
Face 7782
UV Count: 3
UV <Vector (0.1018, 0.7768)>
UV <Vector (0.1037, 0.7629)>
UV <Vector (0.1182, 0.7667)>
Face 7783
UV Count: 3
UV <Vector (0.1029, 0.7883)>
UV <Vector (0.1018, 0.7768)>
UV <Vector (0.1168, 0.7774)>
Face 7784
UV Count: 3
UV <Vector (0.1346, 0.7699)>
UV <Vector (0.1182, 0.7667)>
UV <Vector (0.1192, 0.7600)>
Face 7785
UV Count: 3
UV <Vector (0.1168, 0.7774)>
UV <Vector (0.1182, 0.7667)>
UV <Vector (0.1346, 0.7699)>
Face 7786
UV Count: 3
UV <Vector (0.1163, 0.7882)>
UV <Vector (0.1168, 0.7774)>
UV <Vector (0.1336, 0.7795)>
Face 7787
UV Count: 3
UV <Vector (0.1623, 0.7696)>
UV <Vector (0.1369, 0.7665)>
UV <Vector (0.1405, 0.7634)>
Face 7788
UV Count: 3
UV <Vector (0.1369, 0.7665)>
UV <Vector (0.1623, 0.7696)>
UV <Vector (0.1613, 0.7720)>
Face 7789
UV Count: 3
UV <Vector (0.1346, 0.7699)>
UV <Vector (0.1613, 0.7720)>
UV <Vector (0.1586, 0.7809)>
Face 7790
UV Count: 3
UV <Vector (0.1336, 0.7795)>
UV <Vector (0.1586, 0.7809)>
UV <Vector (0.1549, 0.7899)>
Face 7791
UV Count: 3
UV <Vector (0.1292, 0.8553)>
UV <Vector (0.1179, 0.8449)>
UV <Vector (0.1260, 0.8364)>
Face 7792
UV Count: 3
UV <Vector (0.1118, 0.8527)>
UV <Vector (0.1019, 0.8457)>
UV <Vector (0.1084, 0.8391)>
Face 7793
UV Count: 3
UV <Vector (0.1019, 0.8457)>
UV <Vector (0.0883, 0.8361)>
UV <Vector (0.0963, 0.8308)>
Face 7794
UV Count: 3
UV <Vector (0.0840, 0.8257)>
UV <Vector (0.0971, 0.8236)>
UV <Vector (0.0963, 0.8308)>
Face 7795
UV Count: 3
UV <Vector (0.0812, 0.8141)>
UV <Vector (0.0774, 0.7951)>
UV <Vector (0.0908, 0.7927)>
Face 7796
UV Count: 3
UV <Vector (0.0893, 0.7886)>
UV <Vector (0.0908, 0.7927)>
UV <Vector (0.0774, 0.7951)>
Face 7797
UV Count: 3
UV <Vector (0.0840, 0.8257)>
UV <Vector (0.0812, 0.8141)>
UV <Vector (0.0949, 0.8107)>
Face 7798
UV Count: 3
UV <Vector (0.1029, 0.7883)>
UV <Vector (0.1052, 0.7913)>
UV <Vector (0.0908, 0.7927)>
Face 7799
UV Count: 3
UV <Vector (0.1163, 0.7882)>
UV <Vector (0.1152, 0.7910)>
UV <Vector (0.1052, 0.7913)>
Face 7800
UV Count: 3
UV <Vector (0.1304, 0.7914)>
UV <Vector (0.1152, 0.7910)>
UV <Vector (0.1163, 0.7882)>
Face 7801
UV Count: 3
UV <Vector (0.1521, 0.7946)>
UV <Vector (0.1304, 0.7914)>
UV <Vector (0.1343, 0.7893)>
Face 7802
UV Count: 3
UV <Vector (0.1955, 0.7721)>
UV <Vector (0.1823, 0.7713)>
UV <Vector (0.1826, 0.7677)>
Face 7803
UV Count: 3
UV <Vector (0.2111, 0.7739)>
UV <Vector (0.1955, 0.7721)>
UV <Vector (0.1959, 0.7685)>
Face 7804
UV Count: 3
UV <Vector (0.1943, 0.7761)>
UV <Vector (0.1814, 0.7749)>
UV <Vector (0.1823, 0.7713)>
Face 7805
UV Count: 3
UV <Vector (0.2105, 0.7781)>
UV <Vector (0.1943, 0.7761)>
UV <Vector (0.1955, 0.7721)>
Face 7806
UV Count: 3
UV <Vector (0.1925, 0.7849)>
UV <Vector (0.1787, 0.7838)>
UV <Vector (0.1814, 0.7749)>
Face 7807
UV Count: 3
UV <Vector (0.2105, 0.7781)>
UV <Vector (0.2135, 0.7825)>
UV <Vector (0.1925, 0.7849)>
Face 7808
UV Count: 3
UV <Vector (0.1916, 0.7913)>
UV <Vector (0.1766, 0.7914)>
UV <Vector (0.1787, 0.7838)>
Face 7809
UV Count: 3
UV <Vector (0.1916, 0.7913)>
UV <Vector (0.1925, 0.7849)>
UV <Vector (0.1979, 0.7864)>
Face 7810
UV Count: 3
UV <Vector (0.1823, 0.7713)>
UV <Vector (0.1623, 0.7696)>
UV <Vector (0.1645, 0.7668)>
Face 7811
UV Count: 3
UV <Vector (0.1623, 0.7696)>
UV <Vector (0.1823, 0.7713)>
UV <Vector (0.1814, 0.7749)>
Face 7812
UV Count: 3
UV <Vector (0.1613, 0.7720)>
UV <Vector (0.1814, 0.7749)>
UV <Vector (0.1787, 0.7838)>
Face 7813
UV Count: 3
UV <Vector (0.1586, 0.7809)>
UV <Vector (0.1787, 0.7838)>
UV <Vector (0.1766, 0.7914)>
Face 7814
UV Count: 3
UV <Vector (0.1919, 0.7958)>
UV <Vector (0.1758, 0.7949)>
UV <Vector (0.1766, 0.7914)>
Face 7815
UV Count: 3
UV <Vector (0.1977, 0.7914)>
UV <Vector (0.1991, 0.7952)>
UV <Vector (0.1919, 0.7958)>
Face 7816
UV Count: 3
UV <Vector (0.1549, 0.7899)>
UV <Vector (0.1766, 0.7914)>
UV <Vector (0.1758, 0.7949)>
Face 7817
UV Count: 3
UV <Vector (0.1522, 0.8064)>
UV <Vector (0.1281, 0.8044)>
UV <Vector (0.1304, 0.7914)>
Face 7818
UV Count: 3
UV <Vector (0.1152, 0.8062)>
UV <Vector (0.1030, 0.8072)>
UV <Vector (0.1052, 0.7913)>
Face 7819
UV Count: 3
UV <Vector (0.1890, 0.8111)>
UV <Vector (0.1803, 0.8120)>
UV <Vector (0.1919, 0.7958)>
Face 7820
UV Count: 3
UV <Vector (0.1758, 0.7949)>
UV <Vector (0.1621, 0.8110)>
UV <Vector (0.1522, 0.8064)>
Face 7821
UV Count: 3
UV <Vector (0.1281, 0.8044)>
UV <Vector (0.1152, 0.8062)>
UV <Vector (0.1152, 0.7910)>
Face 7822
UV Count: 3
UV <Vector (0.1803, 0.8120)>
UV <Vector (0.1621, 0.8110)>
UV <Vector (0.1758, 0.7949)>
Face 7823
UV Count: 3
UV <Vector (0.0908, 0.7927)>
UV <Vector (0.1052, 0.7913)>
UV <Vector (0.1030, 0.8072)>
Face 7824
UV Count: 3
UV <Vector (0.0949, 0.8107)>
UV <Vector (0.1030, 0.8072)>
UV <Vector (0.1060, 0.8205)>
Face 7825
UV Count: 3
UV <Vector (0.1143, 0.8178)>
UV <Vector (0.1060, 0.8205)>
UV <Vector (0.1030, 0.8072)>
Face 7826
UV Count: 3
UV <Vector (0.1293, 0.8139)>
UV <Vector (0.1143, 0.8178)>
UV <Vector (0.1152, 0.8062)>
Face 7827
UV Count: 3
UV <Vector (0.1522, 0.8064)>
UV <Vector (0.1546, 0.8136)>
UV <Vector (0.1293, 0.8139)>
Face 7828
UV Count: 3
UV <Vector (0.1073, 0.8242)>
UV <Vector (0.1178, 0.8290)>
UV <Vector (0.1084, 0.8391)>
Face 7829
UV Count: 3
UV <Vector (0.1176, 0.8197)>
UV <Vector (0.1242, 0.8255)>
UV <Vector (0.1178, 0.8290)>
Face 7830
UV Count: 3
UV <Vector (0.0971, 0.8236)>
UV <Vector (0.1060, 0.8205)>
UV <Vector (0.1073, 0.8242)>
Face 7831
UV Count: 3
UV <Vector (0.1143, 0.8178)>
UV <Vector (0.1176, 0.8197)>
UV <Vector (0.1073, 0.8242)>
Face 7832
UV Count: 3
UV <Vector (0.1179, 0.8449)>
UV <Vector (0.1084, 0.8391)>
UV <Vector (0.1178, 0.8290)>
Face 7833
UV Count: 3
UV <Vector (0.1260, 0.8364)>
UV <Vector (0.1178, 0.8290)>
UV <Vector (0.1242, 0.8255)>
Face 7834
UV Count: 3
UV <Vector (0.1262, 0.8162)>
UV <Vector (0.1323, 0.8232)>
UV <Vector (0.1242, 0.8255)>
Face 7835
UV Count: 3
UV <Vector (0.1143, 0.8178)>
UV <Vector (0.1293, 0.8139)>
UV <Vector (0.1262, 0.8162)>
Face 7836
UV Count: 3
UV <Vector (0.1546, 0.8136)>
UV <Vector (0.1426, 0.8160)>
UV <Vector (0.1262, 0.8162)>
Face 7837
UV Count: 3
UV <Vector (0.1323, 0.8232)>
UV <Vector (0.1262, 0.8162)>
UV <Vector (0.1426, 0.8160)>
Face 7838
UV Count: 3
UV <Vector (0.1356, 0.8289)>
UV <Vector (0.1242, 0.8255)>
UV <Vector (0.1323, 0.8232)>
Face 7839
UV Count: 3
UV <Vector (0.1566, 0.8220)>
UV <Vector (0.1396, 0.8232)>
UV <Vector (0.1426, 0.8160)>
Face 7840
UV Count: 3
UV <Vector (0.1621, 0.8110)>
UV <Vector (0.1696, 0.8147)>
UV <Vector (0.1546, 0.8136)>
Face 7841
UV Count: 3
UV <Vector (0.1566, 0.8220)>
UV <Vector (0.1546, 0.8136)>
UV <Vector (0.1696, 0.8147)>
Face 7842
UV Count: 3
UV <Vector (0.1755, 0.8141)>
UV <Vector (0.1776, 0.8163)>
UV <Vector (0.1713, 0.8190)>
Face 7843
UV Count: 3
UV <Vector (0.1621, 0.8110)>
UV <Vector (0.1803, 0.8120)>
UV <Vector (0.1755, 0.8141)>
Face 7844
UV Count: 3
UV <Vector (0.1803, 0.8120)>
UV <Vector (0.1890, 0.8111)>
UV <Vector (0.1776, 0.8163)>
Face 7845
UV Count: 3
UV <Vector (0.2145, 0.7863)>
UV <Vector (0.2150, 0.7901)>
UV <Vector (0.1977, 0.7914)>
Face 7846
UV Count: 3
UV <Vector (0.2135, 0.7825)>
UV <Vector (0.2145, 0.7863)>
UV <Vector (0.1979, 0.7864)>
Face 7847
UV Count: 3
UV <Vector (0.1991, 0.7952)>
UV <Vector (0.1977, 0.7914)>
UV <Vector (0.2150, 0.7901)>
Face 7848
UV Count: 3
UV <Vector (0.2182, 0.7923)>
UV <Vector (0.2238, 0.7989)>
UV <Vector (0.2096, 0.8062)>
Face 7849
UV Count: 3
UV <Vector (0.1991, 0.7952)>
UV <Vector (0.2096, 0.8062)>
UV <Vector (0.2007, 0.8087)>
Face 7850
UV Count: 3
UV <Vector (0.2123, 0.7707)>
UV <Vector (0.2334, 0.7729)>
UV <Vector (0.2292, 0.7762)>
Face 7851
UV Count: 3
UV <Vector (0.2584, 0.7725)>
UV <Vector (0.2577, 0.7787)>
UV <Vector (0.2460, 0.7781)>
Face 7852
UV Count: 3
UV <Vector (0.2391, 0.7798)>
UV <Vector (0.2341, 0.7827)>
UV <Vector (0.2329, 0.7792)>
Face 7853
UV Count: 3
UV <Vector (0.2460, 0.7781)>
UV <Vector (0.2391, 0.7798)>
UV <Vector (0.2385, 0.7744)>
Face 7854
UV Count: 3
UV <Vector (0.2334, 0.7729)>
UV <Vector (0.2385, 0.7744)>
UV <Vector (0.2329, 0.7792)>
Face 7855
UV Count: 3
UV <Vector (0.2182, 0.7923)>
UV <Vector (0.2150, 0.7901)>
UV <Vector (0.2341, 0.7827)>
Face 7856
UV Count: 3
UV <Vector (0.2145, 0.7863)>
UV <Vector (0.2135, 0.7825)>
UV <Vector (0.2292, 0.7762)>
Face 7857
UV Count: 3
UV <Vector (0.2355, 0.7838)>
UV <Vector (0.2371, 0.7902)>
UV <Vector (0.2238, 0.7989)>
Face 7858
UV Count: 3
UV <Vector (0.2111, 0.7739)>
UV <Vector (0.2292, 0.7762)>
UV <Vector (0.2135, 0.7825)>
Face 7859
UV Count: 3
UV <Vector (0.2572, 0.7842)>
UV <Vector (0.2446, 0.7856)>
UV <Vector (0.2460, 0.7781)>
Face 7860
UV Count: 3
UV <Vector (0.2355, 0.7838)>
UV <Vector (0.2341, 0.7827)>
UV <Vector (0.2391, 0.7798)>
Face 7861
UV Count: 3
UV <Vector (0.2460, 0.7781)>
UV <Vector (0.2446, 0.7856)>
UV <Vector (0.2392, 0.7821)>
Face 7862
UV Count: 3
UV <Vector (0.2371, 0.7902)>
UV <Vector (0.2355, 0.7838)>
UV <Vector (0.2392, 0.7821)>
Face 7863
UV Count: 3
UV <Vector (0.2145, 0.7863)>
UV <Vector (0.2329, 0.7792)>
UV <Vector (0.2341, 0.7827)>
Face 7864
UV Count: 3
UV <Vector (0.2665, 0.3557)>
UV <Vector (0.2747, 0.3550)>
UV <Vector (0.2759, 0.3740)>
Face 7865
UV Count: 3
UV <Vector (0.0919, 0.5345)>
UV <Vector (0.0949, 0.5483)>
UV <Vector (0.0764, 0.5514)>
Face 7866
UV Count: 3
UV <Vector (0.0949, 0.5483)>
UV <Vector (0.1144, 0.5408)>
UV <Vector (0.1179, 0.5495)>
Face 7867
UV Count: 3
UV <Vector (0.2317, 0.4854)>
UV <Vector (0.2565, 0.4791)>
UV <Vector (0.2563, 0.4916)>
Face 7868
UV Count: 3
UV <Vector (0.1416, 0.5222)>
UV <Vector (0.1765, 0.5076)>
UV <Vector (0.1793, 0.5193)>
Face 7869
UV Count: 3
UV <Vector (0.0667, 0.5624)>
UV <Vector (0.0649, 0.5543)>
UV <Vector (0.0764, 0.5514)>
Face 7870
UV Count: 3
UV <Vector (0.1765, 0.5076)>
UV <Vector (0.2067, 0.4931)>
UV <Vector (0.2093, 0.5043)>
Face 7871
UV Count: 3
UV <Vector (0.1144, 0.5408)>
UV <Vector (0.1416, 0.5222)>
UV <Vector (0.1433, 0.5321)>
Face 7872
UV Count: 3
UV <Vector (0.2565, 0.4791)>
UV <Vector (0.2772, 0.4777)>
UV <Vector (0.2770, 0.4892)>
Face 7873
UV Count: 3
UV <Vector (0.2067, 0.4931)>
UV <Vector (0.2317, 0.4854)>
UV <Vector (0.2346, 0.4962)>
Face 7874
UV Count: 3
UV <Vector (0.1193, 0.4825)>
UV <Vector (0.1259, 0.4976)>
UV <Vector (0.1024, 0.5083)>
Face 7875
UV Count: 3
UV <Vector (0.0741, 0.5066)>
UV <Vector (0.0864, 0.5145)>
UV <Vector (0.0694, 0.5277)>
Face 7876
UV Count: 3
UV <Vector (0.1422, 0.4790)>
UV <Vector (0.1459, 0.4895)>
UV <Vector (0.1259, 0.4976)>
Face 7877
UV Count: 3
UV <Vector (0.0830, 0.4882)>
UV <Vector (0.0864, 0.5145)>
UV <Vector (0.0741, 0.5066)>
Face 7878
UV Count: 3
UV <Vector (0.0694, 0.5277)>
UV <Vector (0.0587, 0.5316)>
UV <Vector (0.0542, 0.5164)>
Face 7879
UV Count: 3
UV <Vector (0.1259, 0.4976)>
UV <Vector (0.1367, 0.5106)>
UV <Vector (0.1089, 0.5249)>
Face 7880
UV Count: 3
UV <Vector (0.0600, 0.4961)>
UV <Vector (0.0649, 0.5128)>
UV <Vector (0.0542, 0.5164)>
Face 7881
UV Count: 3
UV <Vector (0.1152, 0.4720)>
UV <Vector (0.1193, 0.4825)>
UV <Vector (0.0947, 0.4854)>
Face 7882
UV Count: 3
UV <Vector (0.1024, 0.5083)>
UV <Vector (0.0864, 0.5145)>
UV <Vector (0.0830, 0.4882)>
Face 7883
UV Count: 3
UV <Vector (0.1379, 0.4686)>
UV <Vector (0.1422, 0.4790)>
UV <Vector (0.1193, 0.4825)>
Face 7884
UV Count: 3
UV <Vector (0.1739, 0.4965)>
UV <Vector (0.1367, 0.5106)>
UV <Vector (0.1493, 0.4960)>
Face 7885
UV Count: 3
UV <Vector (0.1729, 0.4875)>
UV <Vector (0.2020, 0.4730)>
UV <Vector (0.2047, 0.4817)>
Face 7886
UV Count: 3
UV <Vector (0.2607, 0.4424)>
UV <Vector (0.2775, 0.4466)>
UV <Vector (0.2774, 0.4631)>
Face 7887
UV Count: 3
UV <Vector (0.2773, 0.4294)>
UV <Vector (0.2775, 0.4466)>
UV <Vector (0.2607, 0.4424)>
Face 7888
UV Count: 3
UV <Vector (0.2644, 0.4172)>
UV <Vector (0.2607, 0.4424)>
UV <Vector (0.2532, 0.4402)>
Face 7889
UV Count: 3
UV <Vector (0.2309, 0.4428)>
UV <Vector (0.2470, 0.4296)>
UV <Vector (0.2532, 0.4402)>
Face 7890
UV Count: 3
UV <Vector (0.2410, 0.4537)>
UV <Vector (0.2532, 0.4402)>
UV <Vector (0.2607, 0.4424)>
Face 7891
UV Count: 3
UV <Vector (0.2290, 0.4765)>
UV <Vector (0.2219, 0.4635)>
UV <Vector (0.2410, 0.4537)>
Face 7892
UV Count: 3
UV <Vector (0.2047, 0.4817)>
UV <Vector (0.2020, 0.4730)>
UV <Vector (0.2219, 0.4635)>
Face 7893
UV Count: 3
UV <Vector (0.2309, 0.4428)>
UV <Vector (0.2410, 0.4537)>
UV <Vector (0.2219, 0.4635)>
Face 7894
UV Count: 3
UV <Vector (0.2139, 0.4514)>
UV <Vector (0.2219, 0.4635)>
UV <Vector (0.2020, 0.4730)>
Face 7895
UV Count: 3
UV <Vector (0.2059, 0.4382)>
UV <Vector (0.2212, 0.4253)>
UV <Vector (0.2309, 0.4428)>
Face 7896
UV Count: 3
UV <Vector (0.2212, 0.4253)>
UV <Vector (0.2387, 0.4116)>
UV <Vector (0.2470, 0.4296)>
Face 7897
UV Count: 3
UV <Vector (0.2387, 0.4116)>
UV <Vector (0.2520, 0.3973)>
UV <Vector (0.2644, 0.4172)>
Face 7898
UV Count: 3
UV <Vector (0.2520, 0.3973)>
UV <Vector (0.2630, 0.3772)>
UV <Vector (0.2677, 0.3937)>
Face 7899
UV Count: 3
UV <Vector (0.1592, 0.4612)>
UV <Vector (0.1379, 0.4686)>
UV <Vector (0.1296, 0.4150)>
Face 7900
UV Count: 3
UV <Vector (0.1440, 0.4102)>
UV <Vector (0.1568, 0.4052)>
UV <Vector (0.1750, 0.4554)>
Face 7901
UV Count: 3
UV <Vector (0.2059, 0.4382)>
UV <Vector (0.2139, 0.4514)>
UV <Vector (0.1959, 0.4599)>
Face 7902
UV Count: 3
UV <Vector (0.1799, 0.4675)>
UV <Vector (0.1959, 0.4599)>
UV <Vector (0.2020, 0.4730)>
Face 7903
UV Count: 3
UV <Vector (0.1901, 0.4491)>
UV <Vector (0.1959, 0.4599)>
UV <Vector (0.1799, 0.4675)>
Face 7904
UV Count: 3
UV <Vector (0.1422, 0.4790)>
UV <Vector (0.1379, 0.4686)>
UV <Vector (0.1592, 0.4612)>
Face 7905
UV Count: 3
UV <Vector (0.1640, 0.4808)>
UV <Vector (0.1459, 0.4895)>
UV <Vector (0.1422, 0.4790)>
Face 7906
UV Count: 3
UV <Vector (0.1640, 0.4808)>
UV <Vector (0.1729, 0.4875)>
UV <Vector (0.1493, 0.4960)>
Face 7907
UV Count: 3
UV <Vector (0.1799, 0.4675)>
UV <Vector (0.1729, 0.4875)>
UV <Vector (0.1640, 0.4808)>
Face 7908
UV Count: 3
UV <Vector (0.1750, 0.4554)>
UV <Vector (0.1799, 0.4675)>
UV <Vector (0.1625, 0.4725)>
Face 7909
UV Count: 3
UV <Vector (0.0727, 0.3823)>
UV <Vector (0.0765, 0.4180)>
UV <Vector (0.0602, 0.4135)>
Face 7910
UV Count: 3
UV <Vector (0.0529, 0.3084)>
UV <Vector (0.0516, 0.3012)>
UV <Vector (0.0607, 0.3003)>
Face 7911
UV Count: 3
UV <Vector (0.1331, 0.2563)>
UV <Vector (0.1297, 0.2592)>
UV <Vector (0.1191, 0.2439)>
Face 7912
UV Count: 3
UV <Vector (0.6320, 0.6488)>
UV <Vector (0.6319, 0.6506)>
UV <Vector (0.6244, 0.6496)>
Face 7913
UV Count: 3
UV <Vector (0.6360, 0.6612)>
UV <Vector (0.6301, 0.6635)>
UV <Vector (0.6319, 0.6506)>
Face 7914
UV Count: 3
UV <Vector (0.6244, 0.6496)>
UV <Vector (0.6152, 0.6489)>
UV <Vector (0.6161, 0.6458)>
Face 7915
UV Count: 3
UV <Vector (0.6382, 0.6498)>
UV <Vector (0.6374, 0.6522)>
UV <Vector (0.6319, 0.6506)>
Face 7916
UV Count: 3
UV <Vector (0.6382, 0.6498)>
UV <Vector (0.6449, 0.6513)>
UV <Vector (0.6447, 0.6533)>
Face 7917
UV Count: 3
UV <Vector (0.6512, 0.6536)>
UV <Vector (0.6515, 0.6550)>
UV <Vector (0.6447, 0.6533)>
Face 7918
UV Count: 3
UV <Vector (0.6582, 0.6556)>
UV <Vector (0.6582, 0.6569)>
UV <Vector (0.6515, 0.6550)>
Face 7919
UV Count: 3
UV <Vector (0.6685, 0.6572)>
UV <Vector (0.6689, 0.6588)>
UV <Vector (0.6582, 0.6569)>
Face 7920
UV Count: 3
UV <Vector (0.6750, 0.6583)>
UV <Vector (0.6753, 0.6601)>
UV <Vector (0.6689, 0.6588)>
Face 7921
UV Count: 3
UV <Vector (0.6816, 0.6592)>
UV <Vector (0.6825, 0.6614)>
UV <Vector (0.6753, 0.6601)>
Face 7922
UV Count: 3
UV <Vector (0.6914, 0.6612)>
UV <Vector (0.6893, 0.6634)>
UV <Vector (0.6825, 0.6614)>
Face 7923
UV Count: 3
UV <Vector (0.6914, 0.6612)>
UV <Vector (0.6969, 0.6630)>
UV <Vector (0.6953, 0.6652)>
Face 7924
UV Count: 3
UV <Vector (0.6969, 0.6630)>
UV <Vector (0.7062, 0.6674)>
UV <Vector (0.7031, 0.6686)>
Face 7925
UV Count: 3
UV <Vector (0.6348, 0.6732)>
UV <Vector (0.6383, 0.6730)>
UV <Vector (0.6342, 0.6804)>
Face 7926
UV Count: 3
UV <Vector (0.6267, 0.6836)>
UV <Vector (0.6246, 0.6880)>
UV <Vector (0.6222, 0.6867)>
Face 7927
UV Count: 3
UV <Vector (0.6240, 0.6822)>
UV <Vector (0.6222, 0.6867)>
UV <Vector (0.6202, 0.6861)>
Face 7928
UV Count: 3
UV <Vector (0.6246, 0.6880)>
UV <Vector (0.6214, 0.6948)>
UV <Vector (0.6194, 0.6937)>
Face 7929
UV Count: 3
UV <Vector (0.6194, 0.6937)>
UV <Vector (0.6176, 0.6931)>
UV <Vector (0.6202, 0.6861)>
Face 7930
UV Count: 3
UV <Vector (0.6180, 0.6997)>
UV <Vector (0.6170, 0.6994)>
UV <Vector (0.6178, 0.6979)>
Face 7931
UV Count: 3
UV <Vector (0.6178, 0.6979)>
UV <Vector (0.6170, 0.6994)>
UV <Vector (0.6162, 0.6988)>
Face 7932
UV Count: 3
UV <Vector (0.7410, 0.6919)>
UV <Vector (0.7367, 0.6922)>
UV <Vector (0.7368, 0.6904)>
Face 7933
UV Count: 3
UV <Vector (0.7410, 0.6919)>
UV <Vector (0.7413, 0.6932)>
UV <Vector (0.7373, 0.6940)>
Face 7934
UV Count: 3
UV <Vector (0.7410, 0.6903)>
UV <Vector (0.7368, 0.6904)>
UV <Vector (0.7376, 0.6878)>
Face 7935
UV Count: 3
UV <Vector (0.7390, 0.6961)>
UV <Vector (0.7373, 0.6940)>
UV <Vector (0.7413, 0.6932)>
Face 7936
UV Count: 3
UV <Vector (0.7445, 0.6912)>
UV <Vector (0.7429, 0.6916)>
UV <Vector (0.7428, 0.6905)>
Face 7937
UV Count: 3
UV <Vector (0.6170, 0.6994)>
UV <Vector (0.6167, 0.7007)>
UV <Vector (0.6150, 0.6991)>
Face 7938
UV Count: 3
UV <Vector (0.7441, 0.6928)>
UV <Vector (0.7430, 0.6926)>
UV <Vector (0.7429, 0.6916)>
Face 7939
UV Count: 3
UV <Vector (0.6180, 0.6997)>
UV <Vector (0.6187, 0.7008)>
UV <Vector (0.6167, 0.7007)>
Face 7940
UV Count: 3
UV <Vector (0.6142, 0.6971)>
UV <Vector (0.6145, 0.6925)>
UV <Vector (0.6176, 0.6931)>
Face 7941
UV Count: 3
UV <Vector (0.6214, 0.6948)>
UV <Vector (0.6234, 0.6959)>
UV <Vector (0.6205, 0.6995)>
Face 7942
UV Count: 3
UV <Vector (0.7368, 0.6904)>
UV <Vector (0.7309, 0.6911)>
UV <Vector (0.7310, 0.6887)>
Face 7943
UV Count: 3
UV <Vector (0.7326, 0.6976)>
UV <Vector (0.7315, 0.6949)>
UV <Vector (0.7373, 0.6940)>
Face 7944
UV Count: 3
UV <Vector (0.7367, 0.6922)>
UV <Vector (0.7307, 0.6930)>
UV <Vector (0.7309, 0.6911)>
Face 7945
UV Count: 3
UV <Vector (0.7315, 0.6949)>
UV <Vector (0.7307, 0.6930)>
UV <Vector (0.7367, 0.6922)>
Face 7946
UV Count: 3
UV <Vector (0.6176, 0.6931)>
UV <Vector (0.6145, 0.6925)>
UV <Vector (0.6163, 0.6852)>
Face 7947
UV Count: 3
UV <Vector (0.6246, 0.6880)>
UV <Vector (0.6275, 0.6896)>
UV <Vector (0.6234, 0.6959)>
Face 7948
UV Count: 3
UV <Vector (0.7326, 0.6976)>
UV <Vector (0.7278, 0.7006)>
UV <Vector (0.7257, 0.6975)>
Face 7949
UV Count: 3
UV <Vector (0.7243, 0.6934)>
UV <Vector (0.7245, 0.6907)>
UV <Vector (0.7309, 0.6911)>
Face 7950
UV Count: 3
UV <Vector (0.7257, 0.6975)>
UV <Vector (0.7243, 0.6934)>
UV <Vector (0.7307, 0.6930)>
Face 7951
UV Count: 3
UV <Vector (0.7245, 0.6907)>
UV <Vector (0.7248, 0.6883)>
UV <Vector (0.7310, 0.6887)>
Face 7952
UV Count: 3
UV <Vector (0.6240, 0.6822)>
UV <Vector (0.6216, 0.6814)>
UV <Vector (0.6231, 0.6763)>
Face 7953
UV Count: 3
UV <Vector (0.6289, 0.6789)>
UV <Vector (0.6267, 0.6836)>
UV <Vector (0.6240, 0.6822)>
Face 7954
UV Count: 3
UV <Vector (0.6267, 0.6836)>
UV <Vector (0.6306, 0.6842)>
UV <Vector (0.6275, 0.6896)>
Face 7955
UV Count: 3
UV <Vector (0.6216, 0.6814)>
UV <Vector (0.6202, 0.6861)>
UV <Vector (0.6163, 0.6852)>
Face 7956
UV Count: 3
UV <Vector (0.6193, 0.6985)>
UV <Vector (0.6205, 0.6995)>
UV <Vector (0.6187, 0.7008)>
Face 7957
UV Count: 3
UV <Vector (0.6162, 0.6988)>
UV <Vector (0.6150, 0.6991)>
UV <Vector (0.6142, 0.6971)>
Face 7958
UV Count: 3
UV <Vector (0.7427, 0.6943)>
UV <Vector (0.7413, 0.6932)>
UV <Vector (0.7430, 0.6926)>
Face 7959
UV Count: 3
UV <Vector (0.7428, 0.6905)>
UV <Vector (0.7410, 0.6903)>
UV <Vector (0.7418, 0.6884)>
Face 7960
UV Count: 3
UV <Vector (0.7430, 0.6926)>
UV <Vector (0.7413, 0.6932)>
UV <Vector (0.7410, 0.6919)>
Face 7961
UV Count: 3
UV <Vector (0.7429, 0.6916)>
UV <Vector (0.7410, 0.6919)>
UV <Vector (0.7410, 0.6903)>
Face 7962
UV Count: 3
UV <Vector (0.6194, 0.6937)>
UV <Vector (0.6178, 0.6979)>
UV <Vector (0.6165, 0.6971)>
Face 7963
UV Count: 3
UV <Vector (0.6193, 0.6985)>
UV <Vector (0.6178, 0.6979)>
UV <Vector (0.6194, 0.6937)>
Face 7964
UV Count: 3
UV <Vector (0.7536, 0.7220)>
UV <Vector (0.7522, 0.7215)>
UV <Vector (0.7528, 0.7209)>
Face 7965
UV Count: 3
UV <Vector (0.7521, 0.7225)>
UV <Vector (0.7522, 0.7215)>
UV <Vector (0.7536, 0.7220)>
Face 7966
UV Count: 3
UV <Vector (0.6352, 0.7256)>
UV <Vector (0.6357, 0.7263)>
UV <Vector (0.6343, 0.7263)>
Face 7967
UV Count: 3
UV <Vector (0.6343, 0.7263)>
UV <Vector (0.6329, 0.7253)>
UV <Vector (0.6338, 0.7250)>
Face 7968
UV Count: 3
UV <Vector (0.6350, 0.7223)>
UV <Vector (0.6349, 0.7239)>
UV <Vector (0.6339, 0.7238)>
Face 7969
UV Count: 3
UV <Vector (0.7404, 0.7233)>
UV <Vector (0.7378, 0.7233)>
UV <Vector (0.7379, 0.7207)>
Face 7970
UV Count: 3
UV <Vector (0.7379, 0.7252)>
UV <Vector (0.7378, 0.7233)>
UV <Vector (0.7404, 0.7233)>
Face 7971
UV Count: 3
UV <Vector (0.6361, 0.7227)>
UV <Vector (0.6357, 0.7244)>
UV <Vector (0.6349, 0.7239)>
Face 7972
UV Count: 3
UV <Vector (0.7406, 0.7208)>
UV <Vector (0.7379, 0.7207)>
UV <Vector (0.7383, 0.7175)>
Face 7973
UV Count: 3
UV <Vector (0.7511, 0.7180)>
UV <Vector (0.7530, 0.7191)>
UV <Vector (0.7517, 0.7201)>
Face 7974
UV Count: 3
UV <Vector (0.6337, 0.7221)>
UV <Vector (0.6339, 0.7238)>
UV <Vector (0.6322, 0.7241)>
Face 7975
UV Count: 3
UV <Vector (0.6379, 0.7188)>
UV <Vector (0.6401, 0.7195)>
UV <Vector (0.6378, 0.7235)>
Face 7976
UV Count: 3
UV <Vector (0.7411, 0.7179)>
UV <Vector (0.7416, 0.7153)>
UV <Vector (0.7467, 0.7167)>
Face 7977
UV Count: 3
UV <Vector (0.6393, 0.7135)>
UV <Vector (0.6379, 0.7188)>
UV <Vector (0.6361, 0.7184)>
Face 7978
UV Count: 3
UV <Vector (0.7495, 0.7235)>
UV <Vector (0.7454, 0.7230)>
UV <Vector (0.7457, 0.7212)>
Face 7979
UV Count: 3
UV <Vector (0.6379, 0.7188)>
UV <Vector (0.6393, 0.7135)>
UV <Vector (0.6419, 0.7145)>
Face 7980
UV Count: 3
UV <Vector (0.6363, 0.7128)>
UV <Vector (0.6348, 0.7180)>
UV <Vector (0.6328, 0.7174)>
Face 7981
UV Count: 3
UV <Vector (0.7457, 0.7212)>
UV <Vector (0.7461, 0.7189)>
UV <Vector (0.7502, 0.7199)>
Face 7982
UV Count: 3
UV <Vector (0.7456, 0.7246)>
UV <Vector (0.7454, 0.7230)>
UV <Vector (0.7495, 0.7235)>
Face 7983
UV Count: 3
UV <Vector (0.6363, 0.7128)>
UV <Vector (0.6378, 0.7130)>
UV <Vector (0.6361, 0.7184)>
Face 7984
UV Count: 3
UV <Vector (0.6346, 0.7251)>
UV <Vector (0.6349, 0.7239)>
UV <Vector (0.6357, 0.7244)>
Face 7985
UV Count: 3
UV <Vector (0.6352, 0.7256)>
UV <Vector (0.6357, 0.7244)>
UV <Vector (0.6370, 0.7252)>
Face 7986
UV Count: 3
UV <Vector (0.7521, 0.7225)>
UV <Vector (0.7528, 0.7231)>
UV <Vector (0.7515, 0.7242)>
Face 7987
UV Count: 3
UV <Vector (0.7521, 0.7225)>
UV <Vector (0.7509, 0.7228)>
UV <Vector (0.7510, 0.7215)>
Face 7988
UV Count: 3
UV <Vector (0.6346, 0.7251)>
UV <Vector (0.6338, 0.7250)>
UV <Vector (0.6339, 0.7238)>
Face 7989
UV Count: 3
UV <Vector (0.6329, 0.7253)>
UV <Vector (0.6322, 0.7241)>
UV <Vector (0.6339, 0.7238)>
Face 7990
UV Count: 3
UV <Vector (0.7528, 0.7209)>
UV <Vector (0.7517, 0.7201)>
UV <Vector (0.7530, 0.7191)>
Face 7991
UV Count: 3
UV <Vector (0.7522, 0.7215)>
UV <Vector (0.7510, 0.7215)>
UV <Vector (0.7517, 0.7201)>
Face 7992
UV Count: 3
UV <Vector (0.7338, 0.7266)>
UV <Vector (0.7270, 0.7325)>
UV <Vector (0.7238, 0.7265)>
Face 7993
UV Count: 3
UV <Vector (0.6415, 0.7066)>
UV <Vector (0.6436, 0.6991)>
UV <Vector (0.6459, 0.7001)>
Face 7994
UV Count: 3
UV <Vector (0.6415, 0.7066)>
UV <Vector (0.6397, 0.7062)>
UV <Vector (0.6415, 0.6988)>
Face 7995
UV Count: 3
UV <Vector (0.7350, 0.7170)>
UV <Vector (0.7345, 0.7205)>
UV <Vector (0.7249, 0.7180)>
Face 7996
UV Count: 3
UV <Vector (0.7352, 0.7138)>
UV <Vector (0.7350, 0.7170)>
UV <Vector (0.7260, 0.7133)>
Face 7997
UV Count: 3
UV <Vector (0.6360, 0.7054)>
UV <Vector (0.6371, 0.6982)>
UV <Vector (0.6392, 0.6983)>
Face 7998
UV Count: 3
UV <Vector (0.6378, 0.7058)>
UV <Vector (0.6392, 0.6983)>
UV <Vector (0.6415, 0.6988)>
Face 7999
UV Count: 3
UV <Vector (0.7345, 0.7205)>
UV <Vector (0.7345, 0.7237)>
UV <Vector (0.7238, 0.7265)>
Face 8000
UV Count: 3
UV <Vector (0.6393, 0.7135)>
UV <Vector (0.6400, 0.7106)>
UV <Vector (0.6430, 0.7118)>
Face 8001
UV Count: 3
UV <Vector (0.6370, 0.7099)>
UV <Vector (0.6384, 0.7102)>
UV <Vector (0.6378, 0.7130)>
Face 8002
UV Count: 3
UV <Vector (0.6370, 0.7099)>
UV <Vector (0.6363, 0.7128)>
UV <Vector (0.6346, 0.7122)>
Face 8003
UV Count: 3
UV <Vector (0.6400, 0.7106)>
UV <Vector (0.6393, 0.7135)>
UV <Vector (0.6378, 0.7130)>
Face 8004
UV Count: 3
UV <Vector (0.7383, 0.7175)>
UV <Vector (0.7389, 0.7146)>
UV <Vector (0.7416, 0.7153)>
Face 8005
UV Count: 3
UV <Vector (0.7457, 0.7212)>
UV <Vector (0.7406, 0.7208)>
UV <Vector (0.7411, 0.7179)>
Face 8006
UV Count: 3
UV <Vector (0.7456, 0.7246)>
UV <Vector (0.7406, 0.7250)>
UV <Vector (0.7404, 0.7233)>
Face 8007
UV Count: 3
UV <Vector (0.7454, 0.7230)>
UV <Vector (0.7404, 0.7233)>
UV <Vector (0.7406, 0.7208)>
Face 8008
UV Count: 3
UV <Vector (0.7379, 0.7207)>
UV <Vector (0.7378, 0.7233)>
UV <Vector (0.7345, 0.7237)>
Face 8009
UV Count: 3
UV <Vector (0.6384, 0.7102)>
UV <Vector (0.6370, 0.7099)>
UV <Vector (0.6378, 0.7058)>
Face 8010
UV Count: 3
UV <Vector (0.6354, 0.7093)>
UV <Vector (0.6360, 0.7054)>
UV <Vector (0.6378, 0.7058)>
Face 8011
UV Count: 3
UV <Vector (0.7389, 0.7146)>
UV <Vector (0.7383, 0.7175)>
UV <Vector (0.7350, 0.7170)>
Face 8012
UV Count: 3
UV <Vector (0.7383, 0.7175)>
UV <Vector (0.7379, 0.7207)>
UV <Vector (0.7345, 0.7205)>
Face 8013
UV Count: 3
UV <Vector (0.6400, 0.7106)>
UV <Vector (0.6384, 0.7102)>
UV <Vector (0.6397, 0.7062)>
Face 8014
UV Count: 3
UV <Vector (0.6400, 0.7106)>
UV <Vector (0.6415, 0.7066)>
UV <Vector (0.6442, 0.7074)>
Face 8015
UV Count: 3
UV <Vector (0.7379, 0.7252)>
UV <Vector (0.7338, 0.7266)>
UV <Vector (0.7345, 0.7237)>
Face 8016
UV Count: 3
UV <Vector (0.7515, 0.7242)>
UV <Vector (0.7499, 0.7250)>
UV <Vector (0.7495, 0.7235)>
Face 8017
UV Count: 3
UV <Vector (0.7510, 0.7215)>
UV <Vector (0.7497, 0.7218)>
UV <Vector (0.7502, 0.7199)>
Face 8018
UV Count: 3
UV <Vector (0.7509, 0.7228)>
UV <Vector (0.7495, 0.7235)>
UV <Vector (0.7497, 0.7218)>
Face 8019
UV Count: 3
UV <Vector (0.6357, 0.7244)>
UV <Vector (0.6361, 0.7227)>
UV <Vector (0.6378, 0.7235)>
Face 8020
UV Count: 3
UV <Vector (0.6328, 0.7174)>
UV <Vector (0.6348, 0.7180)>
UV <Vector (0.6337, 0.7221)>
Face 8021
UV Count: 3
UV <Vector (0.7461, 0.7189)>
UV <Vector (0.7467, 0.7167)>
UV <Vector (0.7511, 0.7180)>
Face 8022
UV Count: 3
UV <Vector (0.6361, 0.7184)>
UV <Vector (0.6379, 0.7188)>
UV <Vector (0.6361, 0.7227)>
Face 8023
UV Count: 3
UV <Vector (0.6348, 0.7180)>
UV <Vector (0.6361, 0.7184)>
UV <Vector (0.6350, 0.7223)>
Face 8024
UV Count: 3
UV <Vector (0.7131, 0.7602)>
UV <Vector (0.7130, 0.7594)>
UV <Vector (0.7135, 0.7595)>
Face 8025
UV Count: 3
UV <Vector (0.7123, 0.7596)>
UV <Vector (0.7130, 0.7594)>
UV <Vector (0.7131, 0.7602)>
Face 8026
UV Count: 3
UV <Vector (0.7125, 0.7611)>
UV <Vector (0.7122, 0.7605)>
UV <Vector (0.7131, 0.7602)>
Face 8027
UV Count: 3
UV <Vector (0.7131, 0.7602)>
UV <Vector (0.7140, 0.7600)>
UV <Vector (0.7141, 0.7608)>
Face 8028
UV Count: 3
UV <Vector (0.6484, 0.7298)>
UV <Vector (0.6490, 0.7318)>
UV <Vector (0.6477, 0.7322)>
Face 8029
UV Count: 3
UV <Vector (0.7089, 0.7476)>
UV <Vector (0.7083, 0.7447)>
UV <Vector (0.7109, 0.7442)>
Face 8030
UV Count: 3
UV <Vector (0.7074, 0.7480)>
UV <Vector (0.7065, 0.7452)>
UV <Vector (0.7083, 0.7447)>
Face 8031
UV Count: 3
UV <Vector (0.6499, 0.7299)>
UV <Vector (0.6500, 0.7320)>
UV <Vector (0.6490, 0.7318)>
Face 8032
UV Count: 3
UV <Vector (0.7113, 0.7474)>
UV <Vector (0.7109, 0.7442)>
UV <Vector (0.7144, 0.7440)>
Face 8033
UV Count: 3
UV <Vector (0.7151, 0.7578)>
UV <Vector (0.7147, 0.7593)>
UV <Vector (0.7138, 0.7587)>
Face 8034
UV Count: 3
UV <Vector (0.7170, 0.7586)>
UV <Vector (0.7156, 0.7605)>
UV <Vector (0.7147, 0.7593)>
Face 8035
UV Count: 3
UV <Vector (0.6506, 0.7248)>
UV <Vector (0.6531, 0.7249)>
UV <Vector (0.6517, 0.7300)>
Face 8036
UV Count: 3
UV <Vector (0.7144, 0.7473)>
UV <Vector (0.7172, 0.7474)>
UV <Vector (0.7163, 0.7534)>
Face 8037
UV Count: 3
UV <Vector (0.6510, 0.7183)>
UV <Vector (0.6506, 0.7248)>
UV <Vector (0.6487, 0.7248)>
Face 8038
UV Count: 3
UV <Vector (0.7105, 0.7575)>
UV <Vector (0.7101, 0.7530)>
UV <Vector (0.7118, 0.7529)>
Face 8039
UV Count: 3
UV <Vector (0.6506, 0.7248)>
UV <Vector (0.6510, 0.7183)>
UV <Vector (0.6539, 0.7188)>
Face 8040
UV Count: 3
UV <Vector (0.7190, 0.7478)>
UV <Vector (0.7182, 0.7539)>
UV <Vector (0.7163, 0.7534)>
Face 8041
UV Count: 3
UV <Vector (0.7120, 0.7573)>
UV <Vector (0.7118, 0.7529)>
UV <Vector (0.7142, 0.7531)>
Face 8042
UV Count: 3
UV <Vector (0.7085, 0.7535)>
UV <Vector (0.7101, 0.7530)>
UV <Vector (0.7105, 0.7575)>
Face 8043
UV Count: 3
UV <Vector (0.6478, 0.7182)>
UV <Vector (0.6494, 0.7179)>
UV <Vector (0.6487, 0.7248)>
Face 8044
UV Count: 3
UV <Vector (0.6491, 0.7334)>
UV <Vector (0.6490, 0.7318)>
UV <Vector (0.6500, 0.7320)>
Face 8045
UV Count: 3
UV <Vector (0.6501, 0.7334)>
UV <Vector (0.6500, 0.7320)>
UV <Vector (0.6515, 0.7322)>
Face 8046
UV Count: 3
UV <Vector (0.7123, 0.7596)>
UV <Vector (0.7122, 0.7605)>
UV <Vector (0.7107, 0.7597)>
Face 8047
UV Count: 3
UV <Vector (0.7123, 0.7596)>
UV <Vector (0.7116, 0.7586)>
UV <Vector (0.7127, 0.7585)>
Face 8048
UV Count: 3
UV <Vector (0.6491, 0.7334)>
UV <Vector (0.6482, 0.7337)>
UV <Vector (0.6477, 0.7322)>
Face 8049
UV Count: 3
UV <Vector (0.7140, 0.7600)>
UV <Vector (0.7147, 0.7593)>
UV <Vector (0.7156, 0.7605)>
Face 8050
UV Count: 3
UV <Vector (0.7135, 0.7595)>
UV <Vector (0.7138, 0.7587)>
UV <Vector (0.7147, 0.7593)>
Face 8051
UV Count: 3
UV <Vector (0.7130, 0.7594)>
UV <Vector (0.7127, 0.7585)>
UV <Vector (0.7138, 0.7587)>
Face 8052
UV Count: 3
UV <Vector (0.7043, 0.7408)>
UV <Vector (0.6998, 0.7371)>
UV <Vector (0.7021, 0.7312)>
Face 8053
UV Count: 3
UV <Vector (0.6525, 0.7098)>
UV <Vector (0.6543, 0.7012)>
UV <Vector (0.6566, 0.7037)>
Face 8054
UV Count: 3
UV <Vector (0.6525, 0.7098)>
UV <Vector (0.6504, 0.7096)>
UV <Vector (0.6516, 0.7009)>
Face 8055
UV Count: 3
UV <Vector (0.7143, 0.7399)>
UV <Vector (0.7102, 0.7403)>
UV <Vector (0.7077, 0.7289)>
Face 8056
UV Count: 3
UV <Vector (0.7180, 0.7391)>
UV <Vector (0.7143, 0.7399)>
UV <Vector (0.7140, 0.7273)>
Face 8057
UV Count: 3
UV <Vector (0.7201, 0.7398)>
UV <Vector (0.7180, 0.7391)>
UV <Vector (0.7214, 0.7281)>
Face 8058
UV Count: 3
UV <Vector (0.6504, 0.7096)>
UV <Vector (0.6482, 0.7094)>
UV <Vector (0.6487, 0.7013)>
Face 8059
UV Count: 3
UV <Vector (0.7102, 0.7403)>
UV <Vector (0.7072, 0.7411)>
UV <Vector (0.7021, 0.7312)>
Face 8060
UV Count: 3
UV <Vector (0.6510, 0.7183)>
UV <Vector (0.6514, 0.7147)>
UV <Vector (0.6546, 0.7155)>
Face 8061
UV Count: 3
UV <Vector (0.6479, 0.7144)>
UV <Vector (0.6495, 0.7145)>
UV <Vector (0.6494, 0.7179)>
Face 8062
UV Count: 3
UV <Vector (0.7195, 0.7444)>
UV <Vector (0.7190, 0.7478)>
UV <Vector (0.7172, 0.7474)>
Face 8063
UV Count: 3
UV <Vector (0.6514, 0.7147)>
UV <Vector (0.6510, 0.7183)>
UV <Vector (0.6494, 0.7179)>
Face 8064
UV Count: 3
UV <Vector (0.7177, 0.7441)>
UV <Vector (0.7172, 0.7474)>
UV <Vector (0.7144, 0.7473)>
Face 8065
UV Count: 3
UV <Vector (0.7118, 0.7529)>
UV <Vector (0.7113, 0.7474)>
UV <Vector (0.7144, 0.7473)>
Face 8066
UV Count: 3
UV <Vector (0.7085, 0.7535)>
UV <Vector (0.7074, 0.7480)>
UV <Vector (0.7089, 0.7476)>
Face 8067
UV Count: 3
UV <Vector (0.7101, 0.7530)>
UV <Vector (0.7089, 0.7476)>
UV <Vector (0.7113, 0.7474)>
Face 8068
UV Count: 3
UV <Vector (0.7109, 0.7442)>
UV <Vector (0.7083, 0.7447)>
UV <Vector (0.7072, 0.7411)>
Face 8069
UV Count: 3
UV <Vector (0.6495, 0.7145)>
UV <Vector (0.6479, 0.7144)>
UV <Vector (0.6482, 0.7094)>
Face 8070
UV Count: 3
UV <Vector (0.7177, 0.7441)>
UV <Vector (0.7180, 0.7391)>
UV <Vector (0.7201, 0.7398)>
Face 8071
UV Count: 3
UV <Vector (0.7177, 0.7441)>
UV <Vector (0.7144, 0.7440)>
UV <Vector (0.7143, 0.7399)>
Face 8072
UV Count: 3
UV <Vector (0.7109, 0.7442)>
UV <Vector (0.7102, 0.7403)>
UV <Vector (0.7143, 0.7399)>
Face 8073
UV Count: 3
UV <Vector (0.6514, 0.7147)>
UV <Vector (0.6495, 0.7145)>
UV <Vector (0.6504, 0.7096)>
Face 8074
UV Count: 3
UV <Vector (0.6546, 0.7155)>
UV <Vector (0.6514, 0.7147)>
UV <Vector (0.6525, 0.7098)>
Face 8075
UV Count: 3
UV <Vector (0.7065, 0.7452)>
UV <Vector (0.7043, 0.7408)>
UV <Vector (0.7072, 0.7411)>
Face 8076
UV Count: 3
UV <Vector (0.7107, 0.7597)>
UV <Vector (0.7092, 0.7582)>
UV <Vector (0.7105, 0.7575)>
Face 8077
UV Count: 3
UV <Vector (0.7127, 0.7585)>
UV <Vector (0.7120, 0.7573)>
UV <Vector (0.7137, 0.7574)>
Face 8078
UV Count: 3
UV <Vector (0.7116, 0.7586)>
UV <Vector (0.7105, 0.7575)>
UV <Vector (0.7120, 0.7573)>
Face 8079
UV Count: 3
UV <Vector (0.6500, 0.7320)>
UV <Vector (0.6499, 0.7299)>
UV <Vector (0.6517, 0.7300)>
Face 8080
UV Count: 3
UV <Vector (0.7163, 0.7534)>
UV <Vector (0.7182, 0.7539)>
UV <Vector (0.7170, 0.7586)>
Face 8081
UV Count: 3
UV <Vector (0.7142, 0.7531)>
UV <Vector (0.7163, 0.7534)>
UV <Vector (0.7151, 0.7578)>
Face 8082
UV Count: 3
UV <Vector (0.6487, 0.7248)>
UV <Vector (0.6506, 0.7248)>
UV <Vector (0.6499, 0.7299)>
Face 8083
UV Count: 3
UV <Vector (0.6473, 0.7247)>
UV <Vector (0.6487, 0.7248)>
UV <Vector (0.6484, 0.7298)>
Face 8084
UV Count: 3
UV <Vector (0.6721, 0.7518)>
UV <Vector (0.6724, 0.7512)>
UV <Vector (0.6727, 0.7517)>
Face 8085
UV Count: 3
UV <Vector (0.6718, 0.7511)>
UV <Vector (0.6724, 0.7512)>
UV <Vector (0.6721, 0.7518)>
Face 8086
UV Count: 3
UV <Vector (0.6714, 0.7521)>
UV <Vector (0.6713, 0.7517)>
UV <Vector (0.6721, 0.7518)>
Face 8087
UV Count: 3
UV <Vector (0.6721, 0.7518)>
UV <Vector (0.6729, 0.7522)>
UV <Vector (0.6725, 0.7525)>
Face 8088
UV Count: 3
UV <Vector (0.6626, 0.7293)>
UV <Vector (0.6632, 0.7311)>
UV <Vector (0.6623, 0.7313)>
Face 8089
UV Count: 3
UV <Vector (0.6743, 0.7390)>
UV <Vector (0.6754, 0.7369)>
UV <Vector (0.6790, 0.7384)>
Face 8090
UV Count: 3
UV <Vector (0.6730, 0.7385)>
UV <Vector (0.6739, 0.7356)>
UV <Vector (0.6754, 0.7369)>
Face 8091
UV Count: 3
UV <Vector (0.6634, 0.7292)>
UV <Vector (0.6639, 0.7310)>
UV <Vector (0.6632, 0.7311)>
Face 8092
UV Count: 3
UV <Vector (0.6777, 0.7408)>
UV <Vector (0.6790, 0.7384)>
UV <Vector (0.6832, 0.7404)>
Face 8093
UV Count: 3
UV <Vector (0.6750, 0.7516)>
UV <Vector (0.6737, 0.7522)>
UV <Vector (0.6735, 0.7512)>
Face 8094
UV Count: 3
UV <Vector (0.6756, 0.7533)>
UV <Vector (0.6735, 0.7534)>
UV <Vector (0.6737, 0.7522)>
Face 8095
UV Count: 3
UV <Vector (0.6634, 0.7243)>
UV <Vector (0.6652, 0.7241)>
UV <Vector (0.6648, 0.7290)>
Face 8096
UV Count: 3
UV <Vector (0.6813, 0.7433)>
UV <Vector (0.6832, 0.7449)>
UV <Vector (0.6788, 0.7491)>
Face 8097
UV Count: 3
UV <Vector (0.6630, 0.7184)>
UV <Vector (0.6634, 0.7243)>
UV <Vector (0.6623, 0.7246)>
Face 8098
UV Count: 3
UV <Vector (0.6725, 0.7442)>
UV <Vector (0.6750, 0.7454)>
UV <Vector (0.6727, 0.7490)>
Face 8099
UV Count: 3
UV <Vector (0.6630, 0.7184)>
UV <Vector (0.6651, 0.7184)>
UV <Vector (0.6652, 0.7241)>
Face 8100
UV Count: 3
UV <Vector (0.6841, 0.7459)>
UV <Vector (0.6797, 0.7503)>
UV <Vector (0.6788, 0.7491)>
Face 8101
UV Count: 3
UV <Vector (0.6750, 0.7454)>
UV <Vector (0.6776, 0.7476)>
UV <Vector (0.6742, 0.7504)>
Face 8102
UV Count: 3
UV <Vector (0.6711, 0.7440)>
UV <Vector (0.6725, 0.7442)>
UV <Vector (0.6711, 0.7484)>
Face 8103
UV Count: 3
UV <Vector (0.6609, 0.7187)>
UV <Vector (0.6619, 0.7183)>
UV <Vector (0.6623, 0.7246)>
Face 8104
UV Count: 3
UV <Vector (0.6634, 0.7321)>
UV <Vector (0.6632, 0.7311)>
UV <Vector (0.6639, 0.7310)>
Face 8105
UV Count: 3
UV <Vector (0.6643, 0.7320)>
UV <Vector (0.6639, 0.7320)>
UV <Vector (0.6639, 0.7310)>
Face 8106
UV Count: 3
UV <Vector (0.6718, 0.7511)>
UV <Vector (0.6713, 0.7517)>
UV <Vector (0.6703, 0.7506)>
Face 8107
UV Count: 3
UV <Vector (0.6718, 0.7511)>
UV <Vector (0.6715, 0.7499)>
UV <Vector (0.6726, 0.7504)>
Face 8108
UV Count: 3
UV <Vector (0.6634, 0.7321)>
UV <Vector (0.6628, 0.7324)>
UV <Vector (0.6623, 0.7313)>
Face 8109
UV Count: 3
UV <Vector (0.6729, 0.7522)>
UV <Vector (0.6737, 0.7522)>
UV <Vector (0.6735, 0.7534)>
Face 8110
UV Count: 3
UV <Vector (0.6729, 0.7522)>
UV <Vector (0.6727, 0.7517)>
UV <Vector (0.6735, 0.7512)>
Face 8111
UV Count: 3
UV <Vector (0.6724, 0.7512)>
UV <Vector (0.6726, 0.7504)>
UV <Vector (0.6735, 0.7512)>
Face 8112
UV Count: 3
UV <Vector (0.6751, 0.7309)>
UV <Vector (0.6752, 0.7217)>
UV <Vector (0.6802, 0.7214)>
Face 8113
UV Count: 3
UV <Vector (0.6629, 0.7105)>
UV <Vector (0.6629, 0.7025)>
UV <Vector (0.6649, 0.7030)>
Face 8114
UV Count: 3
UV <Vector (0.6629, 0.7105)>
UV <Vector (0.6616, 0.7106)>
UV <Vector (0.6607, 0.7027)>
Face 8115
UV Count: 3
UV <Vector (0.6854, 0.7374)>
UV <Vector (0.6810, 0.7348)>
UV <Vector (0.6871, 0.7228)>
Face 8116
UV Count: 3
UV <Vector (0.6885, 0.7386)>
UV <Vector (0.6854, 0.7374)>
UV <Vector (0.6940, 0.7264)>
Face 8117
UV Count: 3
UV <Vector (0.6899, 0.7401)>
UV <Vector (0.6885, 0.7386)>
UV <Vector (0.6973, 0.7317)>
Face 8118
UV Count: 3
UV <Vector (0.6616, 0.7106)>
UV <Vector (0.6599, 0.7109)>
UV <Vector (0.6586, 0.7037)>
Face 8119
UV Count: 3
UV <Vector (0.6777, 0.7326)>
UV <Vector (0.6802, 0.7214)>
UV <Vector (0.6871, 0.7228)>
Face 8120
UV Count: 3
UV <Vector (0.6630, 0.7184)>
UV <Vector (0.6628, 0.7149)>
UV <Vector (0.6651, 0.7153)>
Face 8121
UV Count: 3
UV <Vector (0.6605, 0.7153)>
UV <Vector (0.6616, 0.7151)>
UV <Vector (0.6619, 0.7183)>
Face 8122
UV Count: 3
UV <Vector (0.6865, 0.7433)>
UV <Vector (0.6841, 0.7459)>
UV <Vector (0.6832, 0.7449)>
Face 8123
UV Count: 3
UV <Vector (0.6628, 0.7149)>
UV <Vector (0.6630, 0.7184)>
UV <Vector (0.6619, 0.7183)>
Face 8124
UV Count: 3
UV <Vector (0.6857, 0.7424)>
UV <Vector (0.6832, 0.7449)>
UV <Vector (0.6813, 0.7433)>
Face 8125
UV Count: 3
UV <Vector (0.6750, 0.7454)>
UV <Vector (0.6777, 0.7408)>
UV <Vector (0.6813, 0.7433)>
Face 8126
UV Count: 3
UV <Vector (0.6730, 0.7385)>
UV <Vector (0.6743, 0.7390)>
UV <Vector (0.6725, 0.7442)>
Face 8127
UV Count: 3
UV <Vector (0.6725, 0.7442)>
UV <Vector (0.6743, 0.7390)>
UV <Vector (0.6777, 0.7408)>
Face 8128
UV Count: 3
UV <Vector (0.6754, 0.7369)>
UV <Vector (0.6777, 0.7326)>
UV <Vector (0.6810, 0.7348)>
Face 8129
UV Count: 3
UV <Vector (0.6616, 0.7151)>
UV <Vector (0.6605, 0.7153)>
UV <Vector (0.6599, 0.7109)>
Face 8130
UV Count: 3
UV <Vector (0.6857, 0.7424)>
UV <Vector (0.6885, 0.7386)>
UV <Vector (0.6899, 0.7401)>
Face 8131
UV Count: 3
UV <Vector (0.6857, 0.7424)>
UV <Vector (0.6832, 0.7404)>
UV <Vector (0.6854, 0.7374)>
Face 8132
UV Count: 3
UV <Vector (0.6832, 0.7404)>
UV <Vector (0.6790, 0.7384)>
UV <Vector (0.6810, 0.7348)>
Face 8133
UV Count: 3
UV <Vector (0.6628, 0.7149)>
UV <Vector (0.6616, 0.7151)>
UV <Vector (0.6616, 0.7106)>
Face 8134
UV Count: 3
UV <Vector (0.6628, 0.7149)>
UV <Vector (0.6629, 0.7105)>
UV <Vector (0.6651, 0.7105)>
Face 8135
UV Count: 3
UV <Vector (0.6739, 0.7356)>
UV <Vector (0.6751, 0.7309)>
UV <Vector (0.6777, 0.7326)>
Face 8136
UV Count: 3
UV <Vector (0.6703, 0.7506)>
UV <Vector (0.6698, 0.7486)>
UV <Vector (0.6711, 0.7484)>
Face 8137
UV Count: 3
UV <Vector (0.6726, 0.7504)>
UV <Vector (0.6727, 0.7490)>
UV <Vector (0.6742, 0.7504)>
Face 8138
UV Count: 3
UV <Vector (0.6715, 0.7499)>
UV <Vector (0.6711, 0.7484)>
UV <Vector (0.6727, 0.7490)>
Face 8139
UV Count: 3
UV <Vector (0.6639, 0.7310)>
UV <Vector (0.6634, 0.7292)>
UV <Vector (0.6648, 0.7290)>
Face 8140
UV Count: 3
UV <Vector (0.6788, 0.7491)>
UV <Vector (0.6797, 0.7503)>
UV <Vector (0.6756, 0.7533)>
Face 8141
UV Count: 3
UV <Vector (0.6776, 0.7476)>
UV <Vector (0.6788, 0.7491)>
UV <Vector (0.6750, 0.7516)>
Face 8142
UV Count: 3
UV <Vector (0.6623, 0.7246)>
UV <Vector (0.6634, 0.7243)>
UV <Vector (0.6634, 0.7292)>
Face 8143
UV Count: 3
UV <Vector (0.6613, 0.7247)>
UV <Vector (0.6623, 0.7246)>
UV <Vector (0.6626, 0.7293)>
Face 8144
UV Count: 3
UV <Vector (0.6551, 0.7075)>
UV <Vector (0.6555, 0.7074)>
UV <Vector (0.6554, 0.7078)>
Face 8145
UV Count: 3
UV <Vector (0.6553, 0.7071)>
UV <Vector (0.6555, 0.7074)>
UV <Vector (0.6551, 0.7075)>
Face 8146
UV Count: 3
UV <Vector (0.6547, 0.7073)>
UV <Vector (0.6549, 0.7071)>
UV <Vector (0.6551, 0.7075)>
Face 8147
UV Count: 3
UV <Vector (0.6551, 0.7075)>
UV <Vector (0.6552, 0.7081)>
UV <Vector (0.6548, 0.7080)>
Face 8148
UV Count: 3
UV <Vector (0.6750, 0.7216)>
UV <Vector (0.6759, 0.7231)>
UV <Vector (0.6752, 0.7235)>
Face 8149
UV Count: 3
UV <Vector (0.6645, 0.7045)>
UV <Vector (0.6670, 0.7039)>
UV <Vector (0.6669, 0.7069)>
Face 8150
UV Count: 3
UV <Vector (0.6663, 0.7019)>
UV <Vector (0.6670, 0.7039)>
UV <Vector (0.6645, 0.7045)>
Face 8151
UV Count: 3
UV <Vector (0.6763, 0.7215)>
UV <Vector (0.6765, 0.7230)>
UV <Vector (0.6759, 0.7231)>
Face 8152
UV Count: 3
UV <Vector (0.6669, 0.7069)>
UV <Vector (0.6677, 0.7094)>
UV <Vector (0.6651, 0.7092)>
Face 8153
UV Count: 3
UV <Vector (0.6566, 0.7091)>
UV <Vector (0.6556, 0.7085)>
UV <Vector (0.6559, 0.7080)>
Face 8154
UV Count: 3
UV <Vector (0.6556, 0.7103)>
UV <Vector (0.6548, 0.7089)>
UV <Vector (0.6556, 0.7085)>
Face 8155
UV Count: 3
UV <Vector (0.6760, 0.7173)>
UV <Vector (0.6776, 0.7171)>
UV <Vector (0.6774, 0.7212)>
Face 8156
UV Count: 3
UV <Vector (0.6646, 0.7115)>
UV <Vector (0.6598, 0.7104)>
UV <Vector (0.6603, 0.7087)>
Face 8157
UV Count: 3
UV <Vector (0.6752, 0.7123)>
UV <Vector (0.6760, 0.7173)>
UV <Vector (0.6742, 0.7176)>
Face 8158
UV Count: 3
UV <Vector (0.6566, 0.7059)>
UV <Vector (0.6601, 0.7052)>
UV <Vector (0.6602, 0.7070)>
Face 8159
UV Count: 3
UV <Vector (0.6752, 0.7123)>
UV <Vector (0.6772, 0.7119)>
UV <Vector (0.6776, 0.7171)>
Face 8160
UV Count: 3
UV <Vector (0.6643, 0.7125)>
UV <Vector (0.6594, 0.7116)>
UV <Vector (0.6598, 0.7104)>
Face 8161
UV Count: 3
UV <Vector (0.6602, 0.7070)>
UV <Vector (0.6603, 0.7087)>
UV <Vector (0.6568, 0.7081)>
Face 8162
UV Count: 3
UV <Vector (0.6593, 0.7036)>
UV <Vector (0.6601, 0.7052)>
UV <Vector (0.6566, 0.7059)>
Face 8163
UV Count: 3
UV <Vector (0.6735, 0.7125)>
UV <Vector (0.6742, 0.7176)>
UV <Vector (0.6732, 0.7178)>
Face 8164
UV Count: 3
UV <Vector (0.6767, 0.7238)>
UV <Vector (0.6762, 0.7239)>
UV <Vector (0.6759, 0.7231)>
Face 8165
UV Count: 3
UV <Vector (0.6769, 0.7238)>
UV <Vector (0.6767, 0.7238)>
UV <Vector (0.6765, 0.7230)>
Face 8166
UV Count: 3
UV <Vector (0.6553, 0.7071)>
UV <Vector (0.6549, 0.7071)>
UV <Vector (0.6549, 0.7060)>
Face 8167
UV Count: 3
UV <Vector (0.6555, 0.7074)>
UV <Vector (0.6553, 0.7071)>
UV <Vector (0.6556, 0.7068)>
Face 8168
UV Count: 3
UV <Vector (0.6759, 0.7241)>
UV <Vector (0.6752, 0.7235)>
UV <Vector (0.6759, 0.7231)>
Face 8169
UV Count: 3
UV <Vector (0.6552, 0.7081)>
UV <Vector (0.6556, 0.7085)>
UV <Vector (0.6548, 0.7089)>
Face 8170
UV Count: 3
UV <Vector (0.6552, 0.7081)>
UV <Vector (0.6554, 0.7078)>
UV <Vector (0.6559, 0.7080)>
Face 8171
UV Count: 3
UV <Vector (0.6555, 0.7074)>
UV <Vector (0.6560, 0.7073)>
UV <Vector (0.6559, 0.7080)>
Face 8172
UV Count: 3
UV <Vector (0.6700, 0.7009)>
UV <Vector (0.6747, 0.6986)>
UV <Vector (0.6768, 0.7013)>
Face 8173
UV Count: 3
UV <Vector (0.6768, 0.7048)>
UV <Vector (0.6746, 0.7056)>
UV <Vector (0.6737, 0.6993)>
Face 8174
UV Count: 3
UV <Vector (0.6725, 0.7056)>
UV <Vector (0.6714, 0.6997)>
UV <Vector (0.6737, 0.6993)>
Face 8175
UV Count: 3
UV <Vector (0.6700, 0.7067)>
UV <Vector (0.6785, 0.7052)>
UV <Vector (0.6781, 0.7099)>
Face 8176
UV Count: 3
UV <Vector (0.6708, 0.7095)>
UV <Vector (0.6781, 0.7099)>
UV <Vector (0.6767, 0.7149)>
Face 8177
UV Count: 3
UV <Vector (0.6703, 0.7145)>
UV <Vector (0.6711, 0.7133)>
UV <Vector (0.6767, 0.7149)>
Face 8178
UV Count: 3
UV <Vector (0.6710, 0.7054)>
UV <Vector (0.6689, 0.7008)>
UV <Vector (0.6714, 0.6997)>
Face 8179
UV Count: 3
UV <Vector (0.6701, 0.7036)>
UV <Vector (0.6768, 0.7013)>
UV <Vector (0.6785, 0.7052)>
Face 8180
UV Count: 3
UV <Vector (0.6747, 0.7094)>
UV <Vector (0.6770, 0.7091)>
UV <Vector (0.6772, 0.7119)>
Face 8181
UV Count: 3
UV <Vector (0.6728, 0.7096)>
UV <Vector (0.6735, 0.7125)>
UV <Vector (0.6723, 0.7124)>
Face 8182
UV Count: 3
UV <Vector (0.6669, 0.7131)>
UV <Vector (0.6643, 0.7125)>
UV <Vector (0.6646, 0.7115)>
Face 8183
UV Count: 3
UV <Vector (0.6747, 0.7094)>
UV <Vector (0.6752, 0.7123)>
UV <Vector (0.6735, 0.7125)>
Face 8184
UV Count: 3
UV <Vector (0.6677, 0.7094)>
UV <Vector (0.6673, 0.7122)>
UV <Vector (0.6646, 0.7115)>
Face 8185
UV Count: 3
UV <Vector (0.6642, 0.7071)>
UV <Vector (0.6651, 0.7092)>
UV <Vector (0.6603, 0.7087)>
Face 8186
UV Count: 3
UV <Vector (0.6639, 0.7026)>
UV <Vector (0.6645, 0.7045)>
UV <Vector (0.6601, 0.7052)>
Face 8187
UV Count: 3
UV <Vector (0.6601, 0.7052)>
UV <Vector (0.6645, 0.7045)>
UV <Vector (0.6642, 0.7071)>
Face 8188
UV Count: 3
UV <Vector (0.6670, 0.7039)>
UV <Vector (0.6701, 0.7036)>
UV <Vector (0.6700, 0.7067)>
Face 8189
UV Count: 3
UV <Vector (0.6717, 0.7094)>
UV <Vector (0.6710, 0.7054)>
UV <Vector (0.6725, 0.7056)>
Face 8190
UV Count: 3
UV <Vector (0.6673, 0.7122)>
UV <Vector (0.6711, 0.7133)>
UV <Vector (0.6703, 0.7145)>
Face 8191
UV Count: 3
UV <Vector (0.6673, 0.7122)>
UV <Vector (0.6677, 0.7094)>
UV <Vector (0.6708, 0.7095)>
Face 8192
UV Count: 3
UV <Vector (0.6677, 0.7094)>
UV <Vector (0.6669, 0.7069)>
UV <Vector (0.6700, 0.7067)>
Face 8193
UV Count: 3
UV <Vector (0.6747, 0.7094)>
UV <Vector (0.6728, 0.7096)>
UV <Vector (0.6725, 0.7056)>
Face 8194
UV Count: 3
UV <Vector (0.6770, 0.7091)>
UV <Vector (0.6747, 0.7094)>
UV <Vector (0.6746, 0.7056)>
Face 8195
UV Count: 3
UV <Vector (0.6670, 0.7039)>
UV <Vector (0.6663, 0.7019)>
UV <Vector (0.6700, 0.7009)>
Face 8196
UV Count: 3
UV <Vector (0.6549, 0.7060)>
UV <Vector (0.6559, 0.7048)>
UV <Vector (0.6566, 0.7059)>
Face 8197
UV Count: 3
UV <Vector (0.6560, 0.7073)>
UV <Vector (0.6569, 0.7071)>
UV <Vector (0.6568, 0.7081)>
Face 8198
UV Count: 3
UV <Vector (0.6556, 0.7068)>
UV <Vector (0.6566, 0.7059)>
UV <Vector (0.6569, 0.7071)>
Face 8199
UV Count: 3
UV <Vector (0.6763, 0.7215)>
UV <Vector (0.6774, 0.7212)>
UV <Vector (0.6774, 0.7228)>
Face 8200
UV Count: 3
UV <Vector (0.6598, 0.7104)>
UV <Vector (0.6594, 0.7116)>
UV <Vector (0.6556, 0.7103)>
Face 8201
UV Count: 3
UV <Vector (0.6603, 0.7087)>
UV <Vector (0.6598, 0.7104)>
UV <Vector (0.6566, 0.7091)>
Face 8202
UV Count: 3
UV <Vector (0.6760, 0.7173)>
UV <Vector (0.6763, 0.7215)>
UV <Vector (0.6750, 0.7216)>
Face 8203
UV Count: 3
UV <Vector (0.6732, 0.7178)>
UV <Vector (0.6742, 0.7176)>
UV <Vector (0.6750, 0.7216)>
Face 8204
UV Count: 3
UV <Vector (0.7246, 0.7332)>
UV <Vector (0.7214, 0.7281)>
UV <Vector (0.7238, 0.7265)>
Face 8205
UV Count: 3
UV <Vector (0.6998, 0.7371)>
UV <Vector (0.6983, 0.7368)>
UV <Vector (0.6973, 0.7317)>
Face 8206
UV Count: 3
UV <Vector (0.6752, 0.7217)>
UV <Vector (0.6737, 0.7176)>
UV <Vector (0.6767, 0.7149)>
Face 8207
UV Count: 3
UV <Vector (0.6798, 0.6965)>
UV <Vector (0.6768, 0.7013)>
UV <Vector (0.6747, 0.6986)>
Face 8208
UV Count: 3
UV <Vector (0.7012, 0.6775)>
UV <Vector (0.6893, 0.6742)>
UV <Vector (0.7029, 0.6737)>
Face 8209
UV Count: 3
UV <Vector (0.6893, 0.6742)>
UV <Vector (0.6953, 0.6652)>
UV <Vector (0.7029, 0.6737)>
Face 8210
UV Count: 3
UV <Vector (0.6798, 0.6965)>
UV <Vector (0.6765, 0.6954)>
UV <Vector (0.6800, 0.6861)>
Face 8211
UV Count: 3
UV <Vector (0.6538, 0.6840)>
UV <Vector (0.6553, 0.6673)>
UV <Vector (0.6662, 0.6694)>
Face 8212
UV Count: 3
UV <Vector (0.6241, 0.6616)>
UV <Vector (0.6189, 0.6609)>
UV <Vector (0.6244, 0.6496)>
Face 8213
UV Count: 3
UV <Vector (0.6189, 0.6609)>
UV <Vector (0.6142, 0.6539)>
UV <Vector (0.6244, 0.6496)>
Face 8214
UV Count: 3
UV <Vector (0.6582, 0.6569)>
UV <Vector (0.6689, 0.6588)>
UV <Vector (0.6662, 0.6694)>
Face 8215
UV Count: 3
UV <Vector (0.6833, 0.6875)>
UV <Vector (0.6800, 0.6861)>
UV <Vector (0.6844, 0.6729)>
Face 8216
UV Count: 3
UV <Vector (0.6833, 0.6875)>
UV <Vector (0.6910, 0.6887)>
UV <Vector (0.6885, 0.6956)>
Face 8217
UV Count: 3
UV <Vector (0.6893, 0.6634)>
UV <Vector (0.6953, 0.6652)>
UV <Vector (0.6893, 0.6742)>
Face 8218
UV Count: 3
UV <Vector (0.6301, 0.6635)>
UV <Vector (0.6360, 0.6612)>
UV <Vector (0.6289, 0.6789)>
Face 8219
UV Count: 3
UV <Vector (0.7012, 0.6775)>
UV <Vector (0.7029, 0.6737)>
UV <Vector (0.7110, 0.6771)>
Face 8220
UV Count: 3
UV <Vector (0.7051, 0.6872)>
UV <Vector (0.6997, 0.6891)>
UV <Vector (0.7012, 0.6775)>
Face 8221
UV Count: 3
UV <Vector (0.7212, 0.7108)>
UV <Vector (0.7231, 0.7140)>
UV <Vector (0.7176, 0.7169)>
Face 8222
UV Count: 3
UV <Vector (0.7121, 0.7019)>
UV <Vector (0.7132, 0.7075)>
UV <Vector (0.7055, 0.7096)>
Face 8223
UV Count: 3
UV <Vector (0.6957, 0.6918)>
UV <Vector (0.6958, 0.6982)>
UV <Vector (0.6885, 0.6956)>
Face 8224
UV Count: 3
UV <Vector (0.6893, 0.6742)>
UV <Vector (0.7012, 0.6775)>
UV <Vector (0.6910, 0.6887)>
Face 8225
UV Count: 3
UV <Vector (0.6922, 0.7060)>
UV <Vector (0.6843, 0.7013)>
UV <Vector (0.6885, 0.6956)>
Face 8226
UV Count: 3
UV <Vector (0.6997, 0.6891)>
UV <Vector (0.7051, 0.6872)>
UV <Vector (0.7079, 0.6927)>
Face 8227
UV Count: 3
UV <Vector (0.7019, 0.6972)>
UV <Vector (0.6958, 0.6982)>
UV <Vector (0.6957, 0.6918)>
Face 8228
UV Count: 3
UV <Vector (0.7043, 0.7032)>
UV <Vector (0.6922, 0.7060)>
UV <Vector (0.6958, 0.6982)>
Face 8229
UV Count: 3
UV <Vector (0.7249, 0.7180)>
UV <Vector (0.7201, 0.7206)>
UV <Vector (0.7176, 0.7169)>
Face 8230
UV Count: 3
UV <Vector (0.6689, 0.6588)>
UV <Vector (0.6753, 0.6601)>
UV <Vector (0.6734, 0.6695)>
Face 8231
UV Count: 3
UV <Vector (0.6582, 0.6569)>
UV <Vector (0.6553, 0.6673)>
UV <Vector (0.6492, 0.6659)>
Face 8232
UV Count: 3
UV <Vector (0.6706, 0.6859)>
UV <Vector (0.6637, 0.6846)>
UV <Vector (0.6662, 0.6694)>
Face 8233
UV Count: 3
UV <Vector (0.6553, 0.6673)>
UV <Vector (0.6538, 0.6840)>
UV <Vector (0.6447, 0.6827)>
Face 8234
UV Count: 3
UV <Vector (0.6527, 0.6952)>
UV <Vector (0.6553, 0.6952)>
UV <Vector (0.6543, 0.7012)>
Face 8235
UV Count: 3
UV <Vector (0.6489, 0.6972)>
UV <Vector (0.6527, 0.6952)>
UV <Vector (0.6516, 0.7009)>
Face 8236
UV Count: 3
UV <Vector (0.6543, 0.7012)>
UV <Vector (0.6553, 0.6952)>
UV <Vector (0.6575, 0.6985)>
Face 8237
UV Count: 3
UV <Vector (0.6429, 0.6934)>
UV <Vector (0.6461, 0.6938)>
UV <Vector (0.6436, 0.6991)>
Face 8238
UV Count: 3
UV <Vector (0.6398, 0.6941)>
UV <Vector (0.6429, 0.6934)>
UV <Vector (0.6415, 0.6988)>
Face 8239
UV Count: 3
UV <Vector (0.6436, 0.6991)>
UV <Vector (0.6461, 0.6938)>
UV <Vector (0.6472, 0.6967)>
Face 8240
UV Count: 3
UV <Vector (0.6611, 0.6961)>
UV <Vector (0.6636, 0.6959)>
UV <Vector (0.6629, 0.7025)>
Face 8241
UV Count: 3
UV <Vector (0.6589, 0.6987)>
UV <Vector (0.6611, 0.6961)>
UV <Vector (0.6607, 0.7027)>
Face 8242
UV Count: 3
UV <Vector (0.6629, 0.7025)>
UV <Vector (0.6636, 0.6959)>
UV <Vector (0.6653, 0.6980)>
Face 8243
UV Count: 3
UV <Vector (0.6586, 0.7037)>
UV <Vector (0.6566, 0.7037)>
UV <Vector (0.6575, 0.6985)>
Face 8244
UV Count: 3
UV <Vector (0.6459, 0.7001)>
UV <Vector (0.6472, 0.6967)>
UV <Vector (0.6489, 0.6972)>
Face 8245
UV Count: 3
UV <Vector (0.6714, 0.6997)>
UV <Vector (0.6702, 0.6942)>
UV <Vector (0.6739, 0.6946)>
Face 8246
UV Count: 3
UV <Vector (0.6678, 0.6977)>
UV <Vector (0.6702, 0.6942)>
UV <Vector (0.6714, 0.6997)>
Face 8247
UV Count: 3
UV <Vector (0.6737, 0.6993)>
UV <Vector (0.6739, 0.6946)>
UV <Vector (0.6765, 0.6954)>
Face 8248
UV Count: 3
UV <Vector (0.6689, 0.7008)>
UV <Vector (0.6649, 0.7030)>
UV <Vector (0.6653, 0.6980)>
Face 8249
UV Count: 3
UV <Vector (0.6636, 0.6959)>
UV <Vector (0.6702, 0.6942)>
UV <Vector (0.6678, 0.6977)>
Face 8250
UV Count: 3
UV <Vector (0.6611, 0.6961)>
UV <Vector (0.6589, 0.6987)>
UV <Vector (0.6575, 0.6985)>
Face 8251
UV Count: 3
UV <Vector (0.6489, 0.6972)>
UV <Vector (0.6472, 0.6967)>
UV <Vector (0.6461, 0.6938)>
Face 8252
UV Count: 3
UV <Vector (0.6313, 0.6804)>
UV <Vector (0.6306, 0.6842)>
UV <Vector (0.6267, 0.6836)>
Face 8253
UV Count: 3
UV <Vector (0.6342, 0.6841)>
UV <Vector (0.6306, 0.6842)>
UV <Vector (0.6313, 0.6804)>
Face 8254
UV Count: 3
UV <Vector (0.6342, 0.6841)>
UV <Vector (0.6342, 0.6804)>
UV <Vector (0.6394, 0.6825)>
Face 8255
UV Count: 3
UV <Vector (0.6435, 0.6901)>
UV <Vector (0.6384, 0.6892)>
UV <Vector (0.6394, 0.6825)>
Face 8256
UV Count: 3
UV <Vector (0.6398, 0.6941)>
UV <Vector (0.6384, 0.6892)>
UV <Vector (0.6435, 0.6901)>
Face 8257
UV Count: 3
UV <Vector (0.6825, 0.6614)>
UV <Vector (0.6792, 0.6714)>
UV <Vector (0.6734, 0.6695)>
Face 8258
UV Count: 3
UV <Vector (0.6734, 0.6695)>
UV <Vector (0.6792, 0.6714)>
UV <Vector (0.6755, 0.6866)>
Face 8259
UV Count: 3
UV <Vector (0.6435, 0.6901)>
UV <Vector (0.6447, 0.6827)>
UV <Vector (0.6478, 0.6863)>
Face 8260
UV Count: 3
UV <Vector (0.6478, 0.6863)>
UV <Vector (0.6447, 0.6827)>
UV <Vector (0.6538, 0.6840)>
Face 8261
UV Count: 3
UV <Vector (0.6469, 0.6905)>
UV <Vector (0.6478, 0.6863)>
UV <Vector (0.6530, 0.6873)>
Face 8262
UV Count: 3
UV <Vector (0.6461, 0.6938)>
UV <Vector (0.6429, 0.6934)>
UV <Vector (0.6435, 0.6901)>
Face 8263
UV Count: 3
UV <Vector (0.6461, 0.6938)>
UV <Vector (0.6469, 0.6905)>
UV <Vector (0.6530, 0.6920)>
Face 8264
UV Count: 3
UV <Vector (0.6553, 0.6952)>
UV <Vector (0.6527, 0.6952)>
UV <Vector (0.6530, 0.6920)>
Face 8265
UV Count: 3
UV <Vector (0.6553, 0.6952)>
UV <Vector (0.6557, 0.6922)>
UV <Vector (0.6610, 0.6931)>
Face 8266
UV Count: 3
UV <Vector (0.6636, 0.6959)>
UV <Vector (0.6611, 0.6961)>
UV <Vector (0.6610, 0.6931)>
Face 8267
UV Count: 3
UV <Vector (0.6636, 0.6959)>
UV <Vector (0.6638, 0.6931)>
UV <Vector (0.6673, 0.6922)>
Face 8268
UV Count: 3
UV <Vector (0.6702, 0.6942)>
UV <Vector (0.6673, 0.6922)>
UV <Vector (0.6679, 0.6881)>
Face 8269
UV Count: 3
UV <Vector (0.6739, 0.6946)>
UV <Vector (0.6702, 0.6942)>
UV <Vector (0.6706, 0.6859)>
Face 8270
UV Count: 3
UV <Vector (0.6765, 0.6954)>
UV <Vector (0.6739, 0.6946)>
UV <Vector (0.6755, 0.6866)>
Face 8271
UV Count: 3
UV <Vector (0.6800, 0.6861)>
UV <Vector (0.6755, 0.6866)>
UV <Vector (0.6792, 0.6714)>
Face 8272
UV Count: 3
UV <Vector (0.6825, 0.6614)>
UV <Vector (0.6893, 0.6634)>
UV <Vector (0.6844, 0.6729)>
Face 8273
UV Count: 3
UV <Vector (0.6412, 0.6742)>
UV <Vector (0.6492, 0.6659)>
UV <Vector (0.6447, 0.6827)>
Face 8274
UV Count: 3
UV <Vector (0.6515, 0.6550)>
UV <Vector (0.6492, 0.6659)>
UV <Vector (0.6424, 0.6624)>
Face 8275
UV Count: 3
UV <Vector (0.6637, 0.6846)>
UV <Vector (0.6706, 0.6859)>
UV <Vector (0.6679, 0.6881)>
Face 8276
UV Count: 3
UV <Vector (0.6644, 0.6879)>
UV <Vector (0.6679, 0.6881)>
UV <Vector (0.6673, 0.6922)>
Face 8277
UV Count: 3
UV <Vector (0.6612, 0.6908)>
UV <Vector (0.6644, 0.6879)>
UV <Vector (0.6638, 0.6931)>
Face 8278
UV Count: 3
UV <Vector (0.6644, 0.6879)>
UV <Vector (0.6612, 0.6908)>
UV <Vector (0.6603, 0.6872)>
Face 8279
UV Count: 3
UV <Vector (0.6603, 0.6872)>
UV <Vector (0.6530, 0.6873)>
UV <Vector (0.6538, 0.6840)>
Face 8280
UV Count: 3
UV <Vector (0.6530, 0.6920)>
UV <Vector (0.6530, 0.6873)>
UV <Vector (0.6560, 0.6899)>
Face 8281
UV Count: 3
UV <Vector (0.6560, 0.6899)>
UV <Vector (0.6530, 0.6873)>
UV <Vector (0.6603, 0.6872)>
Face 8282
UV Count: 3
UV <Vector (0.6557, 0.6922)>
UV <Vector (0.6560, 0.6899)>
UV <Vector (0.6612, 0.6908)>
Face 8283
UV Count: 3
UV <Vector (0.6424, 0.6624)>
UV <Vector (0.6360, 0.6612)>
UV <Vector (0.6374, 0.6522)>
Face 8284
UV Count: 3
UV <Vector (0.6231, 0.6763)>
UV <Vector (0.6241, 0.6616)>
UV <Vector (0.6301, 0.6635)>
Face 8285
UV Count: 3
UV <Vector (0.6383, 0.6730)>
UV <Vector (0.6348, 0.6732)>
UV <Vector (0.6360, 0.6612)>
Face 8286
UV Count: 3
UV <Vector (0.6412, 0.6742)>
UV <Vector (0.6383, 0.6730)>
UV <Vector (0.6424, 0.6624)>
Face 8287
UV Count: 3
UV <Vector (0.6348, 0.6732)>
UV <Vector (0.6313, 0.6804)>
UV <Vector (0.6289, 0.6789)>
Face 8288
UV Count: 3
UV <Vector (0.6241, 0.6616)>
UV <Vector (0.6231, 0.6763)>
UV <Vector (0.6189, 0.6747)>
Face 8289
UV Count: 3
UV <Vector (0.6342, 0.6804)>
UV <Vector (0.6383, 0.6730)>
UV <Vector (0.6412, 0.6742)>
Face 8290
UV Count: 3
UV <Vector (0.7278, 0.7006)>
UV <Vector (0.7253, 0.7024)>
UV <Vector (0.7234, 0.7002)>
Face 8291
UV Count: 3
UV <Vector (0.7205, 0.6966)>
UV <Vector (0.7257, 0.6975)>
UV <Vector (0.7234, 0.7002)>
Face 8292
UV Count: 3
UV <Vector (0.7243, 0.6934)>
UV <Vector (0.7257, 0.6975)>
UV <Vector (0.7205, 0.6966)>
Face 8293
UV Count: 3
UV <Vector (0.7245, 0.6907)>
UV <Vector (0.7243, 0.6934)>
UV <Vector (0.7211, 0.6926)>
Face 8294
UV Count: 3
UV <Vector (0.7248, 0.6883)>
UV <Vector (0.7245, 0.6907)>
UV <Vector (0.7213, 0.6887)>
Face 8295
UV Count: 3
UV <Vector (0.6231, 0.6763)>
UV <Vector (0.6216, 0.6814)>
UV <Vector (0.6178, 0.6788)>
Face 8296
UV Count: 3
UV <Vector (0.7043, 0.7032)>
UV <Vector (0.7019, 0.6972)>
UV <Vector (0.7079, 0.6927)>
Face 8297
UV Count: 3
UV <Vector (0.7079, 0.6927)>
UV <Vector (0.7126, 0.6868)>
UV <Vector (0.7211, 0.6926)>
Face 8298
UV Count: 3
UV <Vector (0.7213, 0.6887)>
UV <Vector (0.7211, 0.6926)>
UV <Vector (0.7126, 0.6868)>
Face 8299
UV Count: 3
UV <Vector (0.7077, 0.6820)>
UV <Vector (0.7110, 0.6771)>
UV <Vector (0.7223, 0.6854)>
Face 8300
UV Count: 3
UV <Vector (0.7126, 0.6868)>
UV <Vector (0.7079, 0.6927)>
UV <Vector (0.7051, 0.6872)>
Face 8301
UV Count: 3
UV <Vector (0.6768, 0.7013)>
UV <Vector (0.6798, 0.6965)>
UV <Vector (0.6819, 0.6997)>
Face 8302
UV Count: 3
UV <Vector (0.6885, 0.6956)>
UV <Vector (0.6843, 0.7013)>
UV <Vector (0.6819, 0.6997)>
Face 8303
UV Count: 3
UV <Vector (0.6767, 0.7149)>
UV <Vector (0.6796, 0.7143)>
UV <Vector (0.6825, 0.7192)>
Face 8304
UV Count: 3
UV <Vector (0.6796, 0.7143)>
UV <Vector (0.6823, 0.7114)>
UV <Vector (0.6848, 0.7173)>
Face 8305
UV Count: 3
UV <Vector (0.6871, 0.7228)>
UV <Vector (0.6802, 0.7214)>
UV <Vector (0.6825, 0.7192)>
Face 8306
UV Count: 3
UV <Vector (0.6781, 0.7099)>
UV <Vector (0.6823, 0.7114)>
UV <Vector (0.6796, 0.7143)>
Face 8307
UV Count: 3
UV <Vector (0.6785, 0.7052)>
UV <Vector (0.6819, 0.6997)>
UV <Vector (0.6843, 0.7013)>
Face 8308
UV Count: 3
UV <Vector (0.6823, 0.7060)>
UV <Vector (0.6823, 0.7114)>
UV <Vector (0.6781, 0.7099)>
Face 8309
UV Count: 3
UV <Vector (0.6872, 0.7090)>
UV <Vector (0.6823, 0.7060)>
UV <Vector (0.6843, 0.7013)>
Face 8310
UV Count: 3
UV <Vector (0.6868, 0.7147)>
UV <Vector (0.6848, 0.7173)>
UV <Vector (0.6823, 0.7114)>
Face 8311
UV Count: 3
UV <Vector (0.6823, 0.7060)>
UV <Vector (0.6872, 0.7090)>
UV <Vector (0.6853, 0.7115)>
Face 8312
UV Count: 3
UV <Vector (0.7201, 0.7206)>
UV <Vector (0.7217, 0.7240)>
UV <Vector (0.7187, 0.7245)>
Face 8313
UV Count: 3
UV <Vector (0.7055, 0.7096)>
UV <Vector (0.6921, 0.7126)>
UV <Vector (0.6922, 0.7060)>
Face 8314
UV Count: 3
UV <Vector (0.6887, 0.7119)>
UV <Vector (0.6872, 0.7090)>
UV <Vector (0.6922, 0.7060)>
Face 8315
UV Count: 3
UV <Vector (0.6853, 0.7115)>
UV <Vector (0.6872, 0.7090)>
UV <Vector (0.6887, 0.7119)>
Face 8316
UV Count: 3
UV <Vector (0.6970, 0.7276)>
UV <Vector (0.7018, 0.7276)>
UV <Vector (0.7021, 0.7312)>
Face 8317
UV Count: 3
UV <Vector (0.6958, 0.7242)>
UV <Vector (0.7042, 0.7244)>
UV <Vector (0.7018, 0.7276)>
Face 8318
UV Count: 3
UV <Vector (0.6940, 0.7264)>
UV <Vector (0.6958, 0.7242)>
UV <Vector (0.6970, 0.7276)>
Face 8319
UV Count: 3
UV <Vector (0.7077, 0.7289)>
UV <Vector (0.7021, 0.7312)>
UV <Vector (0.7018, 0.7276)>
Face 8320
UV Count: 3
UV <Vector (0.7214, 0.7281)>
UV <Vector (0.7187, 0.7245)>
UV <Vector (0.7217, 0.7240)>
Face 8321
UV Count: 3
UV <Vector (0.7151, 0.7139)>
UV <Vector (0.7064, 0.7166)>
UV <Vector (0.7055, 0.7096)>
Face 8322
UV Count: 3
UV <Vector (0.7140, 0.7273)>
UV <Vector (0.7137, 0.7224)>
UV <Vector (0.7187, 0.7245)>
Face 8323
UV Count: 3
UV <Vector (0.7077, 0.7289)>
UV <Vector (0.7042, 0.7244)>
UV <Vector (0.7137, 0.7224)>
Face 8324
UV Count: 3
UV <Vector (0.7121, 0.7019)>
UV <Vector (0.7079, 0.6927)>
UV <Vector (0.7205, 0.6966)>
Face 8325
UV Count: 3
UV <Vector (0.6901, 0.7202)>
UV <Vector (0.6958, 0.7242)>
UV <Vector (0.6940, 0.7264)>
Face 8326
UV Count: 3
UV <Vector (0.6848, 0.7173)>
UV <Vector (0.6868, 0.7147)>
UV <Vector (0.6901, 0.7202)>
Face 8327
UV Count: 3
UV <Vector (0.6921, 0.7126)>
UV <Vector (0.6901, 0.7202)>
UV <Vector (0.6868, 0.7147)>
Face 8328
UV Count: 3
UV <Vector (0.6901, 0.7202)>
UV <Vector (0.6921, 0.7126)>
UV <Vector (0.6960, 0.7166)>
Face 8329
UV Count: 3
UV <Vector (0.7055, 0.7096)>
UV <Vector (0.7064, 0.7166)>
UV <Vector (0.6960, 0.7166)>
Face 8330
UV Count: 3
UV <Vector (0.7042, 0.7244)>
UV <Vector (0.6958, 0.7242)>
UV <Vector (0.6960, 0.7166)>
Face 8331
UV Count: 3
UV <Vector (0.7151, 0.7139)>
UV <Vector (0.7176, 0.7169)>
UV <Vector (0.7099, 0.7189)>
Face 8332
UV Count: 3
UV <Vector (0.7192, 0.7054)>
UV <Vector (0.7132, 0.7075)>
UV <Vector (0.7121, 0.7019)>
Face 8333
UV Count: 3
UV <Vector (0.7042, 0.7244)>
UV <Vector (0.7064, 0.7166)>
UV <Vector (0.7099, 0.7189)>
Face 8334
UV Count: 3
UV <Vector (0.7137, 0.7224)>
UV <Vector (0.7099, 0.7189)>
UV <Vector (0.7176, 0.7169)>
Face 8335
UV Count: 3
UV <Vector (0.6910, 0.6887)>
UV <Vector (0.7012, 0.6775)>
UV <Vector (0.6997, 0.6891)>
Face 8336
UV Count: 3
UV <Vector (0.7212, 0.7108)>
UV <Vector (0.7151, 0.7139)>
UV <Vector (0.7132, 0.7075)>
Face 8337
UV Count: 3
UV <Vector (0.7249, 0.7180)>
UV <Vector (0.7238, 0.7265)>
UV <Vector (0.7217, 0.7240)>
Face 8338
UV Count: 3
UV <Vector (0.7245, 0.7118)>
UV <Vector (0.7263, 0.7088)>
UV <Vector (0.7282, 0.7106)>
Face 8339
UV Count: 3
UV <Vector (0.6368, 0.6954)>
UV <Vector (0.6398, 0.6941)>
UV <Vector (0.6392, 0.6983)>
Face 8340
UV Count: 3
UV <Vector (0.7260, 0.7133)>
UV <Vector (0.7249, 0.7180)>
UV <Vector (0.7231, 0.7140)>
Face 8341
UV Count: 3
UV <Vector (0.7222, 0.7082)>
UV <Vector (0.7211, 0.7050)>
UV <Vector (0.7239, 0.7046)>
Face 8342
UV Count: 3
UV <Vector (0.7222, 0.7082)>
UV <Vector (0.7248, 0.7068)>
UV <Vector (0.7263, 0.7088)>
Face 8343
UV Count: 3
UV <Vector (0.7212, 0.7108)>
UV <Vector (0.7222, 0.7082)>
UV <Vector (0.7245, 0.7118)>
Face 8344
UV Count: 3
UV <Vector (0.7192, 0.7054)>
UV <Vector (0.7211, 0.7050)>
UV <Vector (0.7222, 0.7082)>
Face 8345
UV Count: 3
UV <Vector (0.7205, 0.7022)>
UV <Vector (0.7211, 0.7050)>
UV <Vector (0.7192, 0.7054)>
Face 8346
UV Count: 3
UV <Vector (0.7234, 0.7002)>
UV <Vector (0.7234, 0.7021)>
UV <Vector (0.7205, 0.7022)>
Face 8347
UV Count: 3
UV <Vector (0.7211, 0.7050)>
UV <Vector (0.7205, 0.7022)>
UV <Vector (0.7234, 0.7021)>
Face 8348
UV Count: 3
UV <Vector (0.6368, 0.6954)>
UV <Vector (0.6359, 0.6930)>
UV <Vector (0.6380, 0.6925)>
Face 8349
UV Count: 3
UV <Vector (0.6366, 0.6898)>
UV <Vector (0.6380, 0.6925)>
UV <Vector (0.6359, 0.6930)>
Face 8350
UV Count: 3
UV <Vector (0.6354, 0.6874)>
UV <Vector (0.6366, 0.6898)>
UV <Vector (0.6349, 0.6907)>
Face 8351
UV Count: 3
UV <Vector (0.6384, 0.6892)>
UV <Vector (0.6398, 0.6941)>
UV <Vector (0.6380, 0.6925)>
Face 8352
UV Count: 3
UV <Vector (0.6384, 0.6892)>
UV <Vector (0.6366, 0.6898)>
UV <Vector (0.6354, 0.6874)>
Face 8353
UV Count: 3
UV <Vector (0.6354, 0.6874)>
UV <Vector (0.6334, 0.6883)>
UV <Vector (0.6322, 0.6866)>
Face 8354
UV Count: 3
UV <Vector (0.0647, 0.1228)>
UV <Vector (0.0612, 0.1179)>
UV <Vector (0.0653, 0.1160)>
Face 8355
UV Count: 3
UV <Vector (0.0657, 0.1505)>
UV <Vector (0.0648, 0.1450)>
UV <Vector (0.0699, 0.1435)>
Face 8356
UV Count: 3
UV <Vector (0.0647, 0.1362)>
UV <Vector (0.0634, 0.1313)>
UV <Vector (0.0673, 0.1312)>
Face 8357
UV Count: 3
UV <Vector (0.0660, 0.1264)>
UV <Vector (0.0621, 0.1272)>
UV <Vector (0.0611, 0.1242)>
Face 8358
UV Count: 3
UV <Vector (0.0603, 0.1204)>
UV <Vector (0.0612, 0.1179)>
UV <Vector (0.0647, 0.1228)>
Face 8359
UV Count: 3
UV <Vector (0.0683, 0.1165)>
UV <Vector (0.0709, 0.1184)>
UV <Vector (0.0679, 0.1212)>
Face 8360
UV Count: 3
UV <Vector (0.0698, 0.1245)>
UV <Vector (0.0732, 0.1217)>
UV <Vector (0.0763, 0.1260)>
Face 8361
UV Count: 3
UV <Vector (0.0795, 0.1304)>
UV <Vector (0.0850, 0.1375)>
UV <Vector (0.0795, 0.1400)>
Face 8362
UV Count: 3
UV <Vector (0.0822, 0.1443)>
UV <Vector (0.0795, 0.1400)>
UV <Vector (0.0850, 0.1375)>
Face 8363
UV Count: 3
UV <Vector (0.0585, 0.1204)>
UV <Vector (0.0599, 0.1161)>
UV <Vector (0.0612, 0.1179)>
Face 8364
UV Count: 3
UV <Vector (0.0611, 0.1242)>
UV <Vector (0.0586, 0.1246)>
UV <Vector (0.0585, 0.1204)>
Face 8365
UV Count: 3
UV <Vector (0.0594, 0.1274)>
UV <Vector (0.0586, 0.1246)>
UV <Vector (0.0611, 0.1242)>
Face 8366
UV Count: 3
UV <Vector (0.0607, 0.1358)>
UV <Vector (0.0600, 0.1311)>
UV <Vector (0.0634, 0.1313)>
Face 8367
UV Count: 3
UV <Vector (0.0552, 0.1180)>
UV <Vector (0.0574, 0.1137)>
UV <Vector (0.0599, 0.1161)>
Face 8368
UV Count: 3
UV <Vector (0.0530, 0.1212)>
UV <Vector (0.0533, 0.1216)>
UV <Vector (0.0526, 0.1231)>
Face 8369
UV Count: 3
UV <Vector (0.0683, 0.1165)>
UV <Vector (0.0690, 0.1134)>
UV <Vector (0.0719, 0.1140)>
Face 8370
UV Count: 3
UV <Vector (0.0600, 0.1311)>
UV <Vector (0.0594, 0.1274)>
UV <Vector (0.0621, 0.1272)>
Face 8371
UV Count: 3
UV <Vector (0.0679, 0.1212)>
UV <Vector (0.0709, 0.1184)>
UV <Vector (0.0732, 0.1217)>
Face 8372
UV Count: 3
UV <Vector (0.0634, 0.1313)>
UV <Vector (0.0621, 0.1272)>
UV <Vector (0.0660, 0.1264)>
Face 8373
UV Count: 3
UV <Vector (0.0660, 0.1264)>
UV <Vector (0.0698, 0.1245)>
UV <Vector (0.0721, 0.1288)>
Face 8374
UV Count: 3
UV <Vector (0.0709, 0.1184)>
UV <Vector (0.0719, 0.1140)>
UV <Vector (0.0747, 0.1162)>
Face 8375
UV Count: 3
UV <Vector (0.0786, 0.1211)>
UV <Vector (0.0763, 0.1260)>
UV <Vector (0.0732, 0.1217)>
Face 8376
UV Count: 3
UV <Vector (0.0553, 0.1234)>
UV <Vector (0.0552, 0.1180)>
UV <Vector (0.0585, 0.1204)>
Face 8377
UV Count: 3
UV <Vector (0.0556, 0.1280)>
UV <Vector (0.0553, 0.1234)>
UV <Vector (0.0586, 0.1246)>
Face 8378
UV Count: 3
UV <Vector (0.0556, 0.1280)>
UV <Vector (0.0594, 0.1274)>
UV <Vector (0.0600, 0.1311)>
Face 8379
UV Count: 3
UV <Vector (0.0555, 0.1334)>
UV <Vector (0.0600, 0.1311)>
UV <Vector (0.0607, 0.1358)>
Face 8380
UV Count: 3
UV <Vector (0.0541, 0.1431)>
UV <Vector (0.0551, 0.1364)>
UV <Vector (0.0607, 0.1358)>
Face 8381
UV Count: 3
UV <Vector (0.0648, 0.1450)>
UV <Vector (0.0606, 0.1451)>
UV <Vector (0.0607, 0.1358)>
Face 8382
UV Count: 3
UV <Vector (0.0721, 0.1288)>
UV <Vector (0.0763, 0.1260)>
UV <Vector (0.0795, 0.1304)>
Face 8383
UV Count: 3
UV <Vector (0.0648, 0.1450)>
UV <Vector (0.0647, 0.1362)>
UV <Vector (0.0685, 0.1365)>
Face 8384
UV Count: 3
UV <Vector (0.0699, 0.1435)>
UV <Vector (0.0685, 0.1365)>
UV <Vector (0.0752, 0.1334)>
Face 8385
UV Count: 3
UV <Vector (0.0477, 0.1392)>
UV <Vector (0.0494, 0.1354)>
UV <Vector (0.0551, 0.1364)>
Face 8386
UV Count: 3
UV <Vector (0.0503, 0.1325)>
UV <Vector (0.0494, 0.1354)>
UV <Vector (0.0456, 0.1342)>
Face 8387
UV Count: 3
UV <Vector (0.0834, 0.1263)>
UV <Vector (0.0795, 0.1304)>
UV <Vector (0.0763, 0.1260)>
Face 8388
UV Count: 3
UV <Vector (0.0867, 0.1228)>
UV <Vector (0.0834, 0.1263)>
UV <Vector (0.0786, 0.1211)>
Face 8389
UV Count: 3
UV <Vector (0.0888, 0.1313)>
UV <Vector (0.0850, 0.1375)>
UV <Vector (0.0795, 0.1304)>
Face 8390
UV Count: 3
UV <Vector (0.0888, 0.1313)>
UV <Vector (0.0834, 0.1263)>
UV <Vector (0.0867, 0.1228)>
Face 8391
UV Count: 3
UV <Vector (0.0882, 0.1403)>
UV <Vector (0.0850, 0.1375)>
UV <Vector (0.0920, 0.1350)>
Face 8392
UV Count: 3
UV <Vector (0.0888, 0.1313)>
UV <Vector (0.0935, 0.1326)>
UV <Vector (0.0920, 0.1350)>
Face 8393
UV Count: 3
UV <Vector (0.0948, 0.1368)>
UV <Vector (0.0920, 0.1350)>
UV <Vector (0.0935, 0.1326)>
Face 8394
UV Count: 3
UV <Vector (0.0253, 0.1499)>
UV <Vector (0.0218, 0.1474)>
UV <Vector (0.0231, 0.1453)>
Face 8395
UV Count: 3
UV <Vector (0.0253, 0.1499)>
UV <Vector (0.0277, 0.1533)>
UV <Vector (0.0261, 0.1531)>
Face 8396
UV Count: 3
UV <Vector (0.0935, 0.1326)>
UV <Vector (0.0888, 0.1313)>
UV <Vector (0.0930, 0.1266)>
Face 8397
UV Count: 3
UV <Vector (0.0964, 0.1272)>
UV <Vector (0.1002, 0.1278)>
UV <Vector (0.1003, 0.1333)>
Face 8398
UV Count: 3
UV <Vector (0.1011, 0.1361)>
UV <Vector (0.1067, 0.1316)>
UV <Vector (0.1076, 0.1342)>
Face 8399
UV Count: 3
UV <Vector (0.0966, 0.1396)>
UV <Vector (0.0948, 0.1368)>
UV <Vector (0.1011, 0.1361)>
Face 8400
UV Count: 3
UV <Vector (0.0494, 0.1543)>
UV <Vector (0.0457, 0.1555)>
UV <Vector (0.0427, 0.1511)>
Face 8401
UV Count: 3
UV <Vector (0.0277, 0.1636)>
UV <Vector (0.0255, 0.1587)>
UV <Vector (0.0309, 0.1573)>
Face 8402
UV Count: 3
UV <Vector (0.0333, 0.1617)>
UV <Vector (0.0309, 0.1573)>
UV <Vector (0.0352, 0.1551)>
Face 8403
UV Count: 3
UV <Vector (0.0606, 0.1451)>
UV <Vector (0.0648, 0.1450)>
UV <Vector (0.0657, 0.1505)>
Face 8404
UV Count: 3
UV <Vector (0.0374, 0.1463)>
UV <Vector (0.0356, 0.1413)>
UV <Vector (0.0397, 0.1397)>
Face 8405
UV Count: 3
UV <Vector (0.0382, 0.1593)>
UV <Vector (0.0352, 0.1551)>
UV <Vector (0.0427, 0.1511)>
Face 8406
UV Count: 3
UV <Vector (0.1003, 0.1495)>
UV <Vector (0.0966, 0.1396)>
UV <Vector (0.1017, 0.1381)>
Face 8407
UV Count: 3
UV <Vector (0.1017, 0.1381)>
UV <Vector (0.1076, 0.1342)>
UV <Vector (0.1108, 0.1452)>
Face 8408
UV Count: 3
UV <Vector (0.0312, 0.1758)>
UV <Vector (0.0278, 0.1661)>
UV <Vector (0.0336, 0.1645)>
Face 8409
UV Count: 3
UV <Vector (0.0599, 0.1553)>
UV <Vector (0.0658, 0.1534)>
UV <Vector (0.0683, 0.1649)>
Face 8410
UV Count: 3
UV <Vector (0.0244, 0.1773)>
UV <Vector (0.0211, 0.1675)>
UV <Vector (0.0278, 0.1661)>
Face 8411
UV Count: 3
UV <Vector (0.0456, 0.1731)>
UV <Vector (0.0400, 0.1626)>
UV <Vector (0.0490, 0.1585)>
Face 8412
UV Count: 3
UV <Vector (0.0132, 0.1796)>
UV <Vector (0.0101, 0.1688)>
UV <Vector (0.0165, 0.1687)>
Face 8413
UV Count: 3
UV <Vector (0.0193, 0.1784)>
UV <Vector (0.0165, 0.1687)>
UV <Vector (0.0211, 0.1675)>
Face 8414
UV Count: 3
UV <Vector (0.1108, 0.1452)>
UV <Vector (0.1076, 0.1342)>
UV <Vector (0.1131, 0.1338)>
Face 8415
UV Count: 3
UV <Vector (0.0834, 0.1463)>
UV <Vector (0.0905, 0.1423)>
UV <Vector (0.0945, 0.1523)>
Face 8416
UV Count: 3
UV <Vector (0.0905, 0.1423)>
UV <Vector (0.0966, 0.1396)>
UV <Vector (0.1003, 0.1495)>
Face 8417
UV Count: 3
UV <Vector (0.0377, 0.1745)>
UV <Vector (0.0336, 0.1645)>
UV <Vector (0.0400, 0.1626)>
Face 8418
UV Count: 3
UV <Vector (0.0551, 0.1648)>
UV <Vector (0.0517, 0.1575)>
UV <Vector (0.0545, 0.1563)>
Face 8419
UV Count: 3
UV <Vector (0.0658, 0.1534)>
UV <Vector (0.0743, 0.1512)>
UV <Vector (0.0774, 0.1606)>
Face 8420
UV Count: 3
UV <Vector (0.0079, 0.1801)>
UV <Vector (0.0050, 0.1698)>
UV <Vector (0.0101, 0.1688)>
Face 8421
UV Count: 3
UV <Vector (0.0743, 0.1512)>
UV <Vector (0.0834, 0.1463)>
UV <Vector (0.0861, 0.1575)>
Face 8422
UV Count: 3
UV <Vector (0.0591, 0.1522)>
UV <Vector (0.0599, 0.1553)>
UV <Vector (0.0545, 0.1563)>
Face 8423
UV Count: 3
UV <Vector (0.0541, 0.1431)>
UV <Vector (0.0606, 0.1451)>
UV <Vector (0.0591, 0.1522)>
Face 8424
UV Count: 3
UV <Vector (0.0599, 0.1553)>
UV <Vector (0.0633, 0.1666)>
UV <Vector (0.0586, 0.1640)>
Face 8425
UV Count: 3
UV <Vector (0.0586, 0.1640)>
UV <Vector (0.0633, 0.1666)>
UV <Vector (0.0556, 0.1697)>
Face 8426
UV Count: 3
UV <Vector (0.1002, 0.1278)>
UV <Vector (0.1044, 0.1264)>
UV <Vector (0.1067, 0.1316)>
Face 8427
UV Count: 3
UV <Vector (0.0205, 0.1637)>
UV <Vector (0.0184, 0.1587)>
UV <Vector (0.0255, 0.1587)>
Face 8428
UV Count: 3
UV <Vector (0.0141, 0.1638)>
UV <Vector (0.0125, 0.1591)>
UV <Vector (0.0184, 0.1587)>
Face 8429
UV Count: 3
UV <Vector (0.0220, 0.1545)>
UV <Vector (0.0223, 0.1537)>
UV <Vector (0.0235, 0.1550)>
Face 8430
UV Count: 3
UV <Vector (0.0220, 0.1545)>
UV <Vector (0.0202, 0.1550)>
UV <Vector (0.0199, 0.1535)>
Face 8431
UV Count: 3
UV <Vector (0.1067, 0.1316)>
UV <Vector (0.1044, 0.1264)>
UV <Vector (0.1096, 0.1252)>
Face 8432
UV Count: 3
UV <Vector (0.0040, 0.1643)>
UV <Vector (0.0020, 0.1609)>
UV <Vector (0.0066, 0.1601)>
Face 8433
UV Count: 3
UV <Vector (0.0093, 0.1640)>
UV <Vector (0.0066, 0.1601)>
UV <Vector (0.0125, 0.1591)>
Face 8434
UV Count: 3
UV <Vector (0.0490, 0.1585)>
UV <Vector (0.0517, 0.1575)>
UV <Vector (0.0551, 0.1648)>
Face 8435
UV Count: 3
UV <Vector (0.0426, 0.1433)>
UV <Vector (0.0397, 0.1397)>
UV <Vector (0.0437, 0.1369)>
Face 8436
UV Count: 3
UV <Vector (0.0536, 0.1528)>
UV <Vector (0.0494, 0.1543)>
UV <Vector (0.0483, 0.1478)>
Face 8437
UV Count: 3
UV <Vector (0.0483, 0.1478)>
UV <Vector (0.0426, 0.1433)>
UV <Vector (0.0477, 0.1392)>
Face 8438
UV Count: 3
UV <Vector (0.0490, 0.1585)>
UV <Vector (0.0457, 0.1555)>
UV <Vector (0.0494, 0.1543)>
Face 8439
UV Count: 3
UV <Vector (0.8484, 0.1371)>
UV <Vector (0.8384, 0.1324)>
UV <Vector (0.8365, 0.1264)>
Face 8440
UV Count: 3
UV <Vector (0.8510, 0.0088)>
UV <Vector (0.8495, 0.0020)>
UV <Vector (0.8609, 0.0047)>
Face 8441
UV Count: 3
UV <Vector (0.8700, 0.0146)>
UV <Vector (0.8767, 0.0307)>
UV <Vector (0.8673, 0.0311)>
Face 8442
UV Count: 3
UV <Vector (0.8767, 0.0307)>
UV <Vector (0.8784, 0.0509)>
UV <Vector (0.8688, 0.0493)>
Face 8443
UV Count: 3
UV <Vector (0.8784, 0.0509)>
UV <Vector (0.8766, 0.0679)>
UV <Vector (0.8670, 0.0649)>
Face 8444
UV Count: 3
UV <Vector (0.8638, 0.0771)>
UV <Vector (0.8735, 0.0777)>
UV <Vector (0.8708, 0.0860)>
Face 8445
UV Count: 3
UV <Vector (0.8586, 0.0998)>
UV <Vector (0.8694, 0.0987)>
UV <Vector (0.8707, 0.1100)>
Face 8446
UV Count: 3
UV <Vector (0.8607, 0.1119)>
UV <Vector (0.8707, 0.1100)>
UV <Vector (0.8682, 0.1288)>
Face 8447
UV Count: 3
UV <Vector (0.8682, 0.1288)>
UV <Vector (0.8576, 0.1422)>
UV <Vector (0.8576, 0.1308)>
Face 8448
UV Count: 3
UV <Vector (0.8576, 0.1422)>
UV <Vector (0.8433, 0.1453)>
UV <Vector (0.8484, 0.1371)>
Face 8449
UV Count: 3
UV <Vector (0.8433, 0.1453)>
UV <Vector (0.8327, 0.1402)>
UV <Vector (0.8384, 0.1324)>
Face 8450
UV Count: 3
UV <Vector (0.8384, 0.1324)>
UV <Vector (0.8327, 0.1402)>
UV <Vector (0.8261, 0.1264)>
Face 8451
UV Count: 3
UV <Vector (0.8261, 0.1264)>
UV <Vector (0.8266, 0.1117)>
UV <Vector (0.8369, 0.1167)>
Face 8452
UV Count: 3
UV <Vector (0.8294, 0.1045)>
UV <Vector (0.8322, 0.0957)>
UV <Vector (0.8430, 0.0985)>
Face 8453
UV Count: 3
UV <Vector (0.8446, 0.0812)>
UV <Vector (0.8342, 0.0867)>
UV <Vector (0.8332, 0.0821)>
Face 8454
UV Count: 3
UV <Vector (0.8322, 0.0957)>
UV <Vector (0.8320, 0.0899)>
UV <Vector (0.8430, 0.0926)>
Face 8455
UV Count: 3
UV <Vector (0.8428, 0.0735)>
UV <Vector (0.8332, 0.0821)>
UV <Vector (0.8311, 0.0693)>
Face 8456
UV Count: 3
UV <Vector (0.8406, 0.0602)>
UV <Vector (0.8311, 0.0693)>
UV <Vector (0.8273, 0.0546)>
Face 8457
UV Count: 3
UV <Vector (0.8378, 0.0513)>
UV <Vector (0.8273, 0.0546)>
UV <Vector (0.8261, 0.0386)>
Face 8458
UV Count: 3
UV <Vector (0.8367, 0.0373)>
UV <Vector (0.8261, 0.0386)>
UV <Vector (0.8292, 0.0238)>
Face 8459
UV Count: 3
UV <Vector (0.8439, 0.0138)>
UV <Vector (0.8362, 0.0092)>
UV <Vector (0.8495, 0.0020)>
Face 8460
UV Count: 3
UV <Vector (0.8392, 0.0249)>
UV <Vector (0.8292, 0.0238)>
UV <Vector (0.8362, 0.0092)>
Face 8461
UV Count: 3
UV <Vector (0.8609, 0.0047)>
UV <Vector (0.8700, 0.0146)>
UV <Vector (0.8620, 0.0179)>
Face 8462
UV Count: 3
UV <Vector (0.8670, 0.0649)>
UV <Vector (0.8766, 0.0679)>
UV <Vector (0.8735, 0.0777)>
Face 8463
UV Count: 3
UV <Vector (0.8430, 0.0926)>
UV <Vector (0.8320, 0.0899)>
UV <Vector (0.8342, 0.0867)>
Face 8464
UV Count: 3
UV <Vector (0.8266, 0.1117)>
UV <Vector (0.8294, 0.1045)>
UV <Vector (0.8392, 0.1104)>
Face 8465
UV Count: 3
UV <Vector (0.8603, 0.0837)>
UV <Vector (0.8708, 0.0860)>
UV <Vector (0.8694, 0.0987)>
Face 8466
UV Count: 3
UV <Vector (0.8595, 0.1250)>
UV <Vector (0.8576, 0.1308)>
UV <Vector (0.8365, 0.1264)>
Face 8467
UV Count: 3
UV <Vector (0.8595, 0.1250)>
UV <Vector (0.8369, 0.1167)>
UV <Vector (0.8392, 0.1104)>
Face 8468
UV Count: 3
UV <Vector (0.8586, 0.0998)>
UV <Vector (0.8607, 0.1119)>
UV <Vector (0.8392, 0.1104)>
Face 8469
UV Count: 3
UV <Vector (0.8430, 0.0926)>
UV <Vector (0.8603, 0.0837)>
UV <Vector (0.8586, 0.0998)>
Face 8470
UV Count: 3
UV <Vector (0.8603, 0.0837)>
UV <Vector (0.8430, 0.0926)>
UV <Vector (0.8446, 0.0812)>
Face 8471
UV Count: 3
UV <Vector (0.8428, 0.0735)>
UV <Vector (0.8670, 0.0649)>
UV <Vector (0.8638, 0.0771)>
Face 8472
UV Count: 3
UV <Vector (0.8670, 0.0649)>
UV <Vector (0.8428, 0.0735)>
UV <Vector (0.8406, 0.0602)>
Face 8473
UV Count: 3
UV <Vector (0.8688, 0.0493)>
UV <Vector (0.8406, 0.0602)>
UV <Vector (0.8378, 0.0513)>
Face 8474
UV Count: 3
UV <Vector (0.8673, 0.0311)>
UV <Vector (0.8378, 0.0513)>
UV <Vector (0.8367, 0.0373)>
Face 8475
UV Count: 3
UV <Vector (0.8392, 0.0249)>
UV <Vector (0.8564, 0.0104)>
UV <Vector (0.8620, 0.0179)>
Face 8476
UV Count: 3
UV <Vector (0.8564, 0.0104)>
UV <Vector (0.8392, 0.0249)>
UV <Vector (0.8439, 0.0138)>
Face 8477
UV Count: 3
UV <Vector (0.2007, 0.8087)>
UV <Vector (0.2089, 0.8168)>
UV <Vector (0.1997, 0.8211)>
Face 8478
UV Count: 3
UV <Vector (0.2615, 0.7415)>
UV <Vector (0.2584, 0.7725)>
UV <Vector (0.2421, 0.7712)>
Face 8479
UV Count: 3
UV <Vector (0.2348, 0.7376)>
UV <Vector (0.2421, 0.7712)>
UV <Vector (0.2123, 0.7707)>
Face 8480
UV Count: 3
UV <Vector (0.2303, 0.9151)>
UV <Vector (0.2298, 0.9157)>
UV <Vector (0.2287, 0.9150)>
Face 8481
UV Count: 3
UV <Vector (0.6241, 0.6616)>
UV <Vector (0.6244, 0.6496)>
UV <Vector (0.6319, 0.6506)>
Face 8482
UV Count: 3
UV <Vector (0.5110, 0.3345)>
UV <Vector (0.5253, 0.3348)>
UV <Vector (0.5218, 0.3749)>
Face 8483
UV Count: 3
UV <Vector (0.3863, 0.3095)>
UV <Vector (0.3714, 0.3420)>
UV <Vector (0.3574, 0.3309)>
Face 8484
UV Count: 3
UV <Vector (0.4561, 0.3257)>
UV <Vector (0.4811, 0.3290)>
UV <Vector (0.4725, 0.3745)>
Face 8485
UV Count: 3
UV <Vector (0.5469, 0.3348)>
UV <Vector (0.5597, 0.3352)>
UV <Vector (0.5588, 0.3698)>
Face 8486
UV Count: 3
UV <Vector (0.3662, 0.2928)>
UV <Vector (0.3481, 0.3211)>
UV <Vector (0.3360, 0.3074)>
Face 8487
UV Count: 3
UV <Vector (0.5745, 0.3376)>
UV <Vector (0.5753, 0.3708)>
UV <Vector (0.5588, 0.3698)>
Face 8488
UV Count: 3
UV <Vector (0.4104, 0.3185)>
UV <Vector (0.4298, 0.3216)>
UV <Vector (0.4179, 0.3619)>
Face 8489
UV Count: 3
UV <Vector (0.4104, 0.3185)>
UV <Vector (0.3976, 0.3560)>
UV <Vector (0.3852, 0.3503)>
Face 8490
UV Count: 3
UV <Vector (0.4298, 0.3216)>
UV <Vector (0.4438, 0.3241)>
UV <Vector (0.4322, 0.3661)>
Face 8491
UV Count: 3
UV <Vector (0.3983, 0.3149)>
UV <Vector (0.3852, 0.3503)>
UV <Vector (0.3714, 0.3420)>
Face 8492
UV Count: 3
UV <Vector (0.5253, 0.3348)>
UV <Vector (0.5469, 0.3348)>
UV <Vector (0.5428, 0.3734)>
Face 8493
UV Count: 3
UV <Vector (0.3736, 0.3008)>
UV <Vector (0.3574, 0.3309)>
UV <Vector (0.3481, 0.3211)>
Face 8494
UV Count: 3
UV <Vector (0.4438, 0.3241)>
UV <Vector (0.4561, 0.3257)>
UV <Vector (0.4466, 0.3698)>
Face 8495
UV Count: 3
UV <Vector (0.4957, 0.3318)>
UV <Vector (0.4888, 0.3766)>
UV <Vector (0.4725, 0.3745)>
Face 8496
UV Count: 3
UV <Vector (0.3550, 0.2807)>
UV <Vector (0.3360, 0.3074)>
UV <Vector (0.3267, 0.2980)>
Face 8497
UV Count: 3
UV <Vector (0.4957, 0.3318)>
UV <Vector (0.5110, 0.3345)>
UV <Vector (0.5048, 0.3770)>
Face 8498
UV Count: 3
UV <Vector (0.0688, 0.3466)>
UV <Vector (0.0727, 0.3823)>
UV <Vector (0.0587, 0.3800)>
Face 8499
UV Count: 3
UV <Vector (0.1979, 0.3415)>
UV <Vector (0.1862, 0.3520)>
UV <Vector (0.1717, 0.3242)>
Face 8500
UV Count: 3
UV <Vector (0.1139, 0.3400)>
UV <Vector (0.1218, 0.3775)>
UV <Vector (0.0997, 0.3812)>
Face 8501
UV Count: 3
UV <Vector (0.0395, 0.3458)>
UV <Vector (0.0414, 0.3779)>
UV <Vector (0.0283, 0.3741)>
Face 8502
UV Count: 3
UV <Vector (0.2149, 0.3191)>
UV <Vector (0.2054, 0.3322)>
UV <Vector (0.1876, 0.3087)>
Face 8503
UV Count: 3
UV <Vector (0.0283, 0.3741)>
UV <Vector (0.0147, 0.3741)>
UV <Vector (0.0170, 0.3467)>
Face 8504
UV Count: 3
UV <Vector (0.1518, 0.3329)>
UV <Vector (0.1637, 0.3652)>
UV <Vector (0.1462, 0.3707)>
Face 8505
UV Count: 3
UV <Vector (0.1744, 0.3599)>
UV <Vector (0.1637, 0.3652)>
UV <Vector (0.1518, 0.3329)>
Face 8506
UV Count: 3
UV <Vector (0.1356, 0.3362)>
UV <Vector (0.1462, 0.3707)>
UV <Vector (0.1340, 0.3743)>
Face 8507
UV Count: 3
UV <Vector (0.1862, 0.3520)>
UV <Vector (0.1744, 0.3599)>
UV <Vector (0.1619, 0.3294)>
Face 8508
UV Count: 3
UV <Vector (0.0572, 0.3465)>
UV <Vector (0.0587, 0.3800)>
UV <Vector (0.0414, 0.3779)>
Face 8509
UV Count: 3
UV <Vector (0.2054, 0.3322)>
UV <Vector (0.1979, 0.3415)>
UV <Vector (0.1819, 0.3160)>
Face 8510
UV Count: 3
UV <Vector (0.1241, 0.3384)>
UV <Vector (0.1340, 0.3743)>
UV <Vector (0.1218, 0.3775)>
Face 8511
UV Count: 3
UV <Vector (0.0997, 0.3812)>
UV <Vector (0.0860, 0.3825)>
UV <Vector (0.0813, 0.3447)>
Face 8512
UV Count: 3
UV <Vector (0.2222, 0.3100)>
UV <Vector (0.2149, 0.3191)>
UV <Vector (0.1961, 0.2975)>
Face 8513
UV Count: 3
UV <Vector (0.0813, 0.3447)>
UV <Vector (0.0860, 0.3825)>
UV <Vector (0.0727, 0.3823)>
Face 8514
UV Count: 3
UV <Vector (0.5744, 0.6740)>
UV <Vector (0.6341, 0.6341)>
UV <Vector (0.6712, 0.6712)>
Face 8515
UV Count: 3
UV <Vector (0.5040, 0.7404)>
UV <Vector (0.5040, 0.6880)>
UV <Vector (0.5744, 0.6740)>
Face 8516
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.5534, 0.4924)>
UV <Vector (0.5535, 0.5132)>
Face 8517
UV Count: 3
UV <Vector (0.5548, 0.6267)>
UV <Vector (0.5979, 0.5979)>
UV <Vector (0.6341, 0.6341)>
Face 8518
UV Count: 3
UV <Vector (0.6712, 0.6712)>
UV <Vector (0.6341, 0.6341)>
UV <Vector (0.6740, 0.5744)>
Face 8519
UV Count: 3
UV <Vector (0.6712, 0.6712)>
UV <Vector (0.7225, 0.5945)>
UV <Vector (0.7607, 0.6104)>
Face 8520
UV Count: 3
UV <Vector (0.7005, 0.7005)>
UV <Vector (0.7607, 0.6104)>
UV <Vector (0.7607, 0.6104)>
Face 8521
UV Count: 3
UV <Vector (0.7819, 0.5040)>
UV <Vector (0.7819, 0.5040)>
UV <Vector (0.7607, 0.6104)>
Face 8522
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.5307, 0.4585)>
UV <Vector (0.5454, 0.4732)>
Face 8523
UV Count: 3
UV <Vector (0.5699, 0.6054)>
UV <Vector (0.5308, 0.5472)>
UV <Vector (0.5455, 0.5324)>
Face 8524
UV Count: 3
UV <Vector (0.5979, 0.5979)>
UV <Vector (0.6267, 0.5548)>
UV <Vector (0.6740, 0.5744)>
Face 8525
UV Count: 3
UV <Vector (0.7225, 0.5945)>
UV <Vector (0.6740, 0.5744)>
UV <Vector (0.6880, 0.5040)>
Face 8526
UV Count: 3
UV <Vector (0.6039, 0.5713)>
UV <Vector (0.5455, 0.5324)>
UV <Vector (0.5535, 0.5132)>
Face 8527
UV Count: 3
UV <Vector (0.6740, 0.5744)>
UV <Vector (0.6267, 0.5548)>
UV <Vector (0.6368, 0.5040)>
Face 8528
UV Count: 3
UV <Vector (0.7607, 0.6104)>
UV <Vector (0.7225, 0.5945)>
UV <Vector (0.7404, 0.5040)>
Face 8529
UV Count: 3
UV <Vector (0.6880, 0.5040)>
UV <Vector (0.6740, 0.4337)>
UV <Vector (0.7225, 0.4136)>
Face 8530
UV Count: 3
UV <Vector (0.7404, 0.5040)>
UV <Vector (0.7225, 0.4136)>
UV <Vector (0.7607, 0.3977)>
Face 8531
UV Count: 3
UV <Vector (0.7819, 0.5040)>
UV <Vector (0.7607, 0.3977)>
UV <Vector (0.7607, 0.3977)>
Face 8532
UV Count: 3
UV <Vector (0.7005, 0.3076)>
UV <Vector (0.7005, 0.3076)>
UV <Vector (0.7607, 0.3977)>
Face 8533
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.4907, 0.4507)>
UV <Vector (0.5114, 0.4506)>
Face 8534
UV Count: 3
UV <Vector (0.6222, 0.5269)>
UV <Vector (0.5535, 0.5132)>
UV <Vector (0.5534, 0.4924)>
Face 8535
UV Count: 3
UV <Vector (0.6368, 0.5040)>
UV <Vector (0.6267, 0.4533)>
UV <Vector (0.6740, 0.4337)>
Face 8536
UV Count: 3
UV <Vector (0.7225, 0.4136)>
UV <Vector (0.6740, 0.4337)>
UV <Vector (0.6341, 0.3740)>
Face 8537
UV Count: 3
UV <Vector (0.6222, 0.4788)>
UV <Vector (0.5534, 0.4924)>
UV <Vector (0.5454, 0.4732)>
Face 8538
UV Count: 3
UV <Vector (0.6740, 0.4337)>
UV <Vector (0.6267, 0.4533)>
UV <Vector (0.5979, 0.4102)>
Face 8539
UV Count: 3
UV <Vector (0.7225, 0.4136)>
UV <Vector (0.6712, 0.3369)>
UV <Vector (0.7005, 0.3076)>
Face 8540
UV Count: 3
UV <Vector (0.6712, 0.3369)>
UV <Vector (0.5945, 0.2856)>
UV <Vector (0.6104, 0.2474)>
Face 8541
UV Count: 3
UV <Vector (0.7005, 0.3076)>
UV <Vector (0.6104, 0.2474)>
UV <Vector (0.6104, 0.2474)>
Face 8542
UV Count: 3
UV <Vector (0.6341, 0.3740)>
UV <Vector (0.5744, 0.3341)>
UV <Vector (0.5945, 0.2856)>
Face 8543
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.4568, 0.4733)>
UV <Vector (0.4714, 0.4586)>
Face 8544
UV Count: 3
UV <Vector (0.6038, 0.4344)>
UV <Vector (0.5454, 0.4732)>
UV <Vector (0.5307, 0.4585)>
Face 8545
UV Count: 3
UV <Vector (0.5979, 0.4102)>
UV <Vector (0.5548, 0.3814)>
UV <Vector (0.5744, 0.3341)>
Face 8546
UV Count: 3
UV <Vector (0.5744, 0.3341)>
UV <Vector (0.5040, 0.3201)>
UV <Vector (0.5040, 0.2676)>
Face 8547
UV Count: 3
UV <Vector (0.5307, 0.4585)>
UV <Vector (0.5114, 0.4506)>
UV <Vector (0.5253, 0.3818)>
Face 8548
UV Count: 3
UV <Vector (0.5744, 0.3341)>
UV <Vector (0.5548, 0.3814)>
UV <Vector (0.5040, 0.3713)>
Face 8549
UV Count: 3
UV <Vector (0.6104, 0.2474)>
UV <Vector (0.5945, 0.2856)>
UV <Vector (0.5040, 0.2676)>
Face 8550
UV Count: 3
UV <Vector (0.6104, 0.2474)>
UV <Vector (0.5040, 0.2262)>
UV <Vector (0.5040, 0.2262)>
Face 8551
UV Count: 3
UV <Vector (0.5040, 0.2262)>
UV <Vector (0.5040, 0.2676)>
UV <Vector (0.4136, 0.2856)>
Face 8552
UV Count: 3
UV <Vector (0.5040, 0.2262)>
UV <Vector (0.3977, 0.2474)>
UV <Vector (0.3977, 0.2474)>
Face 8553
UV Count: 3
UV <Vector (0.5040, 0.2676)>
UV <Vector (0.5040, 0.3201)>
UV <Vector (0.4337, 0.3341)>
Face 8554
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.4489, 0.5133)>
UV <Vector (0.4489, 0.4926)>
Face 8555
UV Count: 3
UV <Vector (0.5114, 0.4506)>
UV <Vector (0.4907, 0.4507)>
UV <Vector (0.4771, 0.3818)>
Face 8556
UV Count: 3
UV <Vector (0.5040, 0.3713)>
UV <Vector (0.4533, 0.3814)>
UV <Vector (0.4337, 0.3341)>
Face 8557
UV Count: 3
UV <Vector (0.4136, 0.2856)>
UV <Vector (0.4337, 0.3341)>
UV <Vector (0.3740, 0.3740)>
Face 8558
UV Count: 3
UV <Vector (0.4337, 0.3341)>
UV <Vector (0.4533, 0.3814)>
UV <Vector (0.4102, 0.4102)>
Face 8559
UV Count: 3
UV <Vector (0.3977, 0.2474)>
UV <Vector (0.4136, 0.2856)>
UV <Vector (0.3369, 0.3369)>
Face 8560
UV Count: 3
UV <Vector (0.3977, 0.2474)>
UV <Vector (0.3076, 0.3076)>
UV <Vector (0.3076, 0.3076)>
Face 8561
UV Count: 3
UV <Vector (0.2856, 0.4136)>
UV <Vector (0.2474, 0.3977)>
UV <Vector (0.3076, 0.3076)>
Face 8562
UV Count: 3
UV <Vector (0.4771, 0.3818)>
UV <Vector (0.4907, 0.4507)>
UV <Vector (0.4714, 0.4586)>
Face 8563
UV Count: 3
UV <Vector (0.3076, 0.3076)>
UV <Vector (0.2474, 0.3977)>
UV <Vector (0.2474, 0.3977)>
Face 8564
UV Count: 3
UV <Vector (0.3740, 0.3740)>
UV <Vector (0.3341, 0.4337)>
UV <Vector (0.2856, 0.4136)>
Face 8565
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.5116, 0.5551)>
UV <Vector (0.4908, 0.5551)>
Face 8566
UV Count: 3
UV <Vector (0.4326, 0.4002)>
UV <Vector (0.4714, 0.4586)>
UV <Vector (0.4568, 0.4733)>
Face 8567
UV Count: 3
UV <Vector (0.4102, 0.4102)>
UV <Vector (0.3814, 0.4533)>
UV <Vector (0.3341, 0.4337)>
Face 8568
UV Count: 3
UV <Vector (0.2856, 0.4136)>
UV <Vector (0.3341, 0.4337)>
UV <Vector (0.3201, 0.5040)>
Face 8569
UV Count: 3
UV <Vector (0.2474, 0.3977)>
UV <Vector (0.2856, 0.4136)>
UV <Vector (0.2676, 0.5040)>
Face 8570
UV Count: 3
UV <Vector (0.2474, 0.3977)>
UV <Vector (0.2262, 0.5040)>
UV <Vector (0.2262, 0.5040)>
Face 8571
UV Count: 3
UV <Vector (0.2262, 0.5040)>
UV <Vector (0.2474, 0.6104)>
UV <Vector (0.2474, 0.6104)>
Face 8572
UV Count: 3
UV <Vector (0.4568, 0.4733)>
UV <Vector (0.4489, 0.4926)>
UV <Vector (0.3800, 0.4787)>
Face 8573
UV Count: 3
UV <Vector (0.3341, 0.4337)>
UV <Vector (0.3814, 0.4533)>
UV <Vector (0.3713, 0.5040)>
Face 8574
UV Count: 3
UV <Vector (0.3201, 0.5040)>
UV <Vector (0.3341, 0.5744)>
UV <Vector (0.2856, 0.5945)>
Face 8575
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.5455, 0.5324)>
UV <Vector (0.5308, 0.5472)>
Face 8576
UV Count: 3
UV <Vector (0.3800, 0.4787)>
UV <Vector (0.4489, 0.4926)>
UV <Vector (0.4489, 0.5133)>
Face 8577
UV Count: 3
UV <Vector (0.3713, 0.5040)>
UV <Vector (0.3814, 0.5548)>
UV <Vector (0.3341, 0.5744)>
Face 8578
UV Count: 3
UV <Vector (0.2262, 0.5040)>
UV <Vector (0.2676, 0.5040)>
UV <Vector (0.2856, 0.5945)>
Face 8579
UV Count: 3
UV <Vector (0.3341, 0.5744)>
UV <Vector (0.3740, 0.6341)>
UV <Vector (0.3369, 0.6712)>
Face 8580
UV Count: 3
UV <Vector (0.2474, 0.6104)>
UV <Vector (0.2856, 0.5945)>
UV <Vector (0.3369, 0.6712)>
Face 8581
UV Count: 3
UV <Vector (0.2474, 0.6104)>
UV <Vector (0.3076, 0.7005)>
UV <Vector (0.3076, 0.7005)>
Face 8582
UV Count: 3
UV <Vector (0.3076, 0.7005)>
UV <Vector (0.3977, 0.7607)>
UV <Vector (0.3977, 0.7607)>
Face 8583
UV Count: 3
UV <Vector (0.4489, 0.5133)>
UV <Vector (0.4569, 0.5325)>
UV <Vector (0.3985, 0.5715)>
Face 8584
UV Count: 3
UV <Vector (0.3341, 0.5744)>
UV <Vector (0.3814, 0.5548)>
UV <Vector (0.4102, 0.5979)>
Face 8585
UV Count: 3
UV <Vector (0.3369, 0.6712)>
UV <Vector (0.3740, 0.6341)>
UV <Vector (0.4337, 0.6740)>
Face 8586
UV Count: 3
UV <Vector (0.3985, 0.5715)>
UV <Vector (0.4569, 0.5325)>
UV <Vector (0.4717, 0.5471)>
Face 8587
UV Count: 3
UV <Vector (0.3740, 0.6341)>
UV <Vector (0.4102, 0.5979)>
UV <Vector (0.4533, 0.6267)>
Face 8588
UV Count: 3
UV <Vector (0.3076, 0.7005)>
UV <Vector (0.3369, 0.6712)>
UV <Vector (0.4136, 0.7225)>
Face 8589
UV Count: 3
UV <Vector (0.4337, 0.6740)>
UV <Vector (0.5040, 0.6880)>
UV <Vector (0.5040, 0.7404)>
Face 8590
UV Count: 3
UV <Vector (0.4136, 0.7225)>
UV <Vector (0.5040, 0.7404)>
UV <Vector (0.5040, 0.7819)>
Face 8591
UV Count: 3
UV <Vector (0.3977, 0.7607)>
UV <Vector (0.5040, 0.7819)>
UV <Vector (0.5040, 0.7819)>
Face 8592
UV Count: 3
UV <Vector (0.6104, 0.7607)>
UV <Vector (0.6104, 0.7607)>
UV <Vector (0.5040, 0.7819)>
Face 8593
UV Count: 3
UV <Vector (0.4717, 0.5471)>
UV <Vector (0.4908, 0.5551)>
UV <Vector (0.4774, 0.6240)>
Face 8594
UV Count: 3
UV <Vector (0.4533, 0.6267)>
UV <Vector (0.5040, 0.6368)>
UV <Vector (0.5040, 0.6880)>
Face 8595
UV Count: 3
UV <Vector (0.6104, 0.7607)>
UV <Vector (0.7005, 0.7005)>
UV <Vector (0.7005, 0.7005)>
Face 8596
UV Count: 3
UV <Vector (0.4908, 0.5551)>
UV <Vector (0.5116, 0.5551)>
UV <Vector (0.5256, 0.6239)>
Face 8597
UV Count: 3
UV <Vector (0.5040, 0.6880)>
UV <Vector (0.5040, 0.6368)>
UV <Vector (0.5548, 0.6267)>
Face 8598
UV Count: 3
UV <Vector (0.5040, 0.7819)>
UV <Vector (0.5040, 0.7404)>
UV <Vector (0.5945, 0.7225)>
Face 8599
UV Count: 3
UV <Vector (0.5011, 0.5029)>
UV <Vector (0.4717, 0.5471)>
UV <Vector (0.4569, 0.5325)>
Face 8600
UV Count: 3
UV <Vector (0.5256, 0.6239)>
UV <Vector (0.5116, 0.5551)>
UV <Vector (0.5308, 0.5472)>
Face 8601
UV Count: 3
UV <Vector (0.5945, 0.7225)>
UV <Vector (0.6712, 0.6712)>
UV <Vector (0.7005, 0.7005)>
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Triangle: [1873, 1851, 1852]
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Triangle: [2773, 2055, 2779]
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Triangle: [2751, 1757, 1756]
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Triangle: [3129, 2805, 2806]
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Triangle: [1608, 1611, 1613]
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Triangle: [1670, 1615, 1616]
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Triangle: [1696, 1695, 1648]
Triangle: [1691, 1696, 1650]
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Triangle: [1634, 1637, 1649]
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Triangle: [1649, 1651, 1652]
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Triangle: [1543, 1544, 1593]
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Triangle: [1598, 1599, 1552]
Triangle: [1665, 1658, 1673]
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Triangle: [1671, 1672, 1679]
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Triangle: [1575, 1576, 1720]
Triangle: [1574, 1575, 1719]
Triangle: [1565, 1564, 1708]
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Triangle: [1576, 1568, 1712]
Triangle: [1562, 1706, 1707]
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Triangle: [1568, 1569, 1713]
Triangle: [1566, 1565, 1709]
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Triangle: [3275, 3274, 1734]
Triangle: [3276, 3273, 1723]
Triangle: [3297, 3288, 3271]
Triangle: [3280, 1727, 1729]
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Triangle: [3272, 3282, 1721]
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Triangle: [3285, 3284, 1736]
Triangle: [3274, 3285, 1735]
Triangle: [3280, 3279, 1726]
Triangle: [3284, 3286, 1728]
Triangle: [3276, 1724, 1725]
Triangle: [3281, 1729, 1728]
Triangle: [1539, 1738, 1739]
Triangle: [1750, 2791, 2787]
Triangle: [2789, 1752, 2049]
Triangle: [1539, 1538, 1737]
Triangle: [1593, 1743, 1744]
Triangle: [1593, 1553, 1742]
Triangle: [1552, 1739, 1747]
Triangle: [1553, 1552, 1745]
Triangle: [2048, 2786, 2788]
Triangle: [1748, 1749, 1750]
Triangle: [1747, 1748, 1746]
Triangle: [1746, 1750, 1742]
Triangle: [2790, 1751, 1752]
Triangle: [2784, 2054, 1741]
Triangle: [1754, 1756, 1757]
Triangle: [1764, 1765, 1763]
Triangle: [1766, 1764, 1762]
Triangle: [1767, 1766, 1761]
Triangle: [1760, 1768, 1769]
Triangle: [1768, 1770, 1771]
Triangle: [1836, 1777, 1784]
Triangle: [1777, 1776, 1783]
Triangle: [1776, 1772, 1782]
Triangle: [1773, 1781, 1949]
Triangle: [1774, 1780, 1781]
Triangle: [1909, 1775, 1779]
Triangle: [1765, 1779, 1775]
Triangle: [1779, 1765, 1785]
Triangle: [1969, 1802, 1803]
Triangle: [1787, 1789, 1790]
Triangle: [1791, 1785, 1765]
Triangle: [1966, 1967, 1787]
Triangle: [1789, 1787, 1792]
Triangle: [1755, 1759, 1758]
Triangle: [1766, 1795, 1791]
Triangle: [1766, 1767, 1778]
Triangle: [1796, 1778, 1767]
Triangle: [1795, 1778, 1758]
Triangle: [1754, 1758, 1778]
Triangle: [1797, 1796, 1769]
Triangle: [1756, 1754, 1796]
Triangle: [1798, 1794, 1758]
Triangle: [1791, 1795, 1971]
Triangle: [1970, 1801, 1802]
Triangle: [1801, 1800, 1799]
Triangle: [1793, 1792, 1803]
Triangle: [1804, 1803, 1802]
Triangle: [1785, 1791, 1968]
Triangle: [1985, 2057, 1822]
Triangle: [1819, 1823, 1824]
Triangle: [1973, 1818, 1820]
Triangle: [1780, 1820, 1818]
Triangle: [1827, 1828, 1826]
Triangle: [1760, 1828, 1827]
Triangle: [1832, 1830, 1829]
Triangle: [1826, 1831, 1829]
Triangle: [1830, 1834, 1833]
Triangle: [1838, 1837, 1836]
Triangle: [1833, 1834, 1837]
Triangle: [1825, 1829, 1833]
Triangle: [1827, 1825, 1839]
Triangle: [1827, 1840, 1770]
Triangle: [1838, 1840, 1839]
Triangle: [1770, 1840, 1838]
Triangle: [1828, 1760, 1761]
Triangle: [1895, 1762, 1763]
Triangle: [1842, 1763, 1775]
Triangle: [1843, 1888, 1889]
Triangle: [1887, 1886, 1850]
Triangle: [1891, 1844, 1846]
Triangle: [1890, 1848, 1845]
Triangle: [1911, 1912, 1945]
Triangle: [1894, 1846, 1847]
Triangle: [2040, 2036, 1852]
Triangle: [2041, 2038, 1856]
Triangle: [2037, 2039, 1853]
Triangle: [2042, 1857, 1856]
Triangle: [2039, 2040, 1851]
Triangle: [2036, 2041, 1855]
Triangle: [1868, 1866, 1862]
Triangle: [1865, 1859, 1864]
Triangle: [1870, 1867, 1863]
Triangle: [1871, 1864, 1860]
Triangle: [1866, 1870, 1861]
Triangle: [1865, 1868, 1858]
Triangle: [1871, 1846, 1844]
Triangle: [1849, 1850, 1867]
Triangle: [1869, 1847, 1846]
Triangle: [1896, 1890, 1841]
Triangle: [1926, 1928, 1912]
Triangle: [1866, 1848, 1849]
Triangle: [1868, 1845, 1848]
Triangle: [1872, 1879, 1881]
Triangle: [1826, 1828, 1893]
Triangle: [1887, 1890, 1896]
Triangle: [1873, 1876, 1883]
Triangle: [1841, 1890, 1893]
Triangle: [1872, 1873, 1880]
Triangle: [1831, 1894, 1892]
Triangle: [1876, 1877, 1884]
Triangle: [1831, 1826, 1891]
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Triangle: [1877, 1878, 1885]
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Triangle: [1841, 1761, 1762]
Triangle: [1898, 1899, 1901]
Triangle: [1900, 1901, 1897]
Triangle: [1903, 1902, 1830]
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Triangle: [1776, 1907, 1900]
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Triangle: [1777, 1905, 1907]
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Triangle: [1912, 1914, 1943]
Triangle: [1847, 1913, 1946]
Triangle: [1845, 1868, 1865]
Triangle: [2046, 1916, 1917]
Triangle: [2047, 1919, 1920]
Triangle: [2037, 1854, 1918]
Triangle: [2044, 1920, 1857]
Triangle: [2045, 1918, 1916]
Triangle: [2043, 1917, 1919]
Triangle: [1921, 1924, 1927]
Triangle: [1930, 1925, 1922]
Triangle: [1923, 1863, 1867]
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Triangle: [1924, 1923, 1929]
Triangle: [1926, 1922, 1921]
Triangle: [1926, 1911, 1913]
Triangle: [1850, 1915, 1929]
Triangle: [1930, 1913, 1847]
Triangle: [1947, 1908, 1943]
Triangle: [1915, 1914, 1927]
Triangle: [1914, 1912, 1928]
Triangle: [1938, 1936, 1931]
Triangle: [1899, 1944, 1945]
Triangle: [1948, 1943, 1941]
Triangle: [1932, 1937, 1939]
Triangle: [1945, 1943, 1908]
Triangle: [1936, 1937, 1932]
Triangle: [1832, 1892, 1946]
Triangle: [1939, 1940, 1935]
Triangle: [1903, 1946, 1944]
Triangle: [1875, 1882, 1938]
Triangle: [1941, 1886, 1888]
Triangle: [1935, 1940, 1885]
Triangle: [1914, 1915, 1941]
Triangle: [1910, 1947, 1948]
Triangle: [1908, 1947, 1774]
Triangle: [1893, 1845, 1844]
Triangle: [1772, 1897, 1949]
Triangle: [1774, 1909, 1950]
Triangle: [1950, 1951, 1820]
Triangle: [1974, 1820, 1951]
Triangle: [1821, 1824, 1952]
Triangle: [1951, 1950, 1779]
Triangle: [1975, 1951, 1786]
Triangle: [1953, 1952, 1788]
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Triangle: [1790, 1955, 1961]
Triangle: [1835, 1836, 1962]
Triangle: [1770, 1835, 1963]
Triangle: [1819, 1817, 1964]
Triangle: [1816, 1818, 1973]
Triangle: [1815, 1965, 1818]
Triangle: [1781, 1818, 1965]
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Triangle: [1792, 1968, 1971]
Triangle: [1786, 1785, 1967]
Triangle: [1794, 1969, 1971]
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Triangle: [1979, 1810, 1812]
Triangle: [1981, 1811, 1805]
Triangle: [1983, 1809, 1807]
Triangle: [1984, 1808, 1809]
Triangle: [1986, 2057, 2056]
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Triangle: [1982, 1805, 1806]
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Triangle: [1955, 1981, 1982]
Triangle: [1956, 1979, 1980]
Triangle: [1959, 1978, 1979]
Triangle: [1987, 3300, 3299]
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Triangle: [2196, 2213, 3239]
Triangle: [1993, 3302, 3303]
Triangle: [3303, 3304, 1997]
Triangle: [3305, 3306, 1999]
Triangle: [3293, 2001, 2201]
Triangle: [2001, 3308, 3309]
Triangle: [3291, 2015, 2033]
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Triangle: [2005, 3310, 3311]
Triangle: [3311, 3312, 2009]
Triangle: [3312, 3313, 2011]
Triangle: [3313, 3314, 2013]
Triangle: [3315, 3316, 2015]
Triangle: [3268, 3317, 3318]
Triangle: [2015, 3316, 3319]
Triangle: [3318, 3320, 2021]
Triangle: [3320, 3321, 2023]
Triangle: [2023, 3321, 3322]
Triangle: [2025, 3322, 3323]
Triangle: [2027, 2029, 2195]
Triangle: [2029, 3324, 3300]
Triangle: [2189, 2190, 2192]
Triangle: [1988, 2034, 3299]
Triangle: [1872, 1874, 1853]
Triangle: [1874, 1875, 1854]
Triangle: [1875, 1933, 1918]
Triangle: [1931, 1916, 1918]
Triangle: [1932, 1917, 1916]
Triangle: [1934, 1919, 1917]
Triangle: [1934, 1935, 1920]
Triangle: [1935, 1878, 1857]
Triangle: [1877, 1856, 1857]
Triangle: [1877, 1876, 1855]
Triangle: [1876, 1873, 1852]
Triangle: [1873, 1872, 1851]
Triangle: [1921, 2043, 2047]
Triangle: [1925, 2045, 2046]
Triangle: [2044, 2042, 1863]
Triangle: [1860, 2037, 2045]
Triangle: [1924, 2047, 2044]
Triangle: [1922, 2046, 2043]
Triangle: [1858, 1862, 2041]
Triangle: [1859, 2040, 2039]
Triangle: [1861, 1863, 2042]
Triangle: [1864, 2039, 2037]
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Triangle: [1858, 2036, 2040]
Triangle: [2774, 2050, 2053]
Triangle: [2776, 2051, 2052]
Triangle: [2778, 2054, 2048]
Triangle: [2773, 2053, 2055]
Triangle: [2780, 1752, 1751]
Triangle: [2779, 2055, 2054]
Triangle: [2775, 2052, 2050]
Triangle: [2777, 2048, 2049]
Triangle: [2057, 1986, 2058]
Triangle: [2056, 2057, 1985]
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Triangle: [1822, 2058, 1817]
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Triangle: [1797, 1771, 2059]
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Triangle: [2062, 2061, 1963]
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Triangle: [2466, 2468, 2393]
Triangle: [2417, 2415, 2078]
Triangle: [2097, 2086, 2087]
Triangle: [2089, 2088, 2085]
Triangle: [2090, 2089, 2084]
Triangle: [2091, 2090, 2083]
Triangle: [2094, 2091, 2082]
Triangle: [2092, 2093, 2094]
Triangle: [2089, 2097, 2096]
Triangle: [2095, 2086, 2097]
Triangle: [2095, 2098, 2101]
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Triangle: [2099, 2101, 2098]
Triangle: [2112, 2113, 2119]
Triangle: [2116, 2114, 2115]
Triangle: [2112, 2116, 2117]
Triangle: [2086, 2118, 2119]
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Triangle: [2112, 2118, 2120]
Triangle: [2121, 2124, 2123]
Triangle: [2122, 2125, 2124]
Triangle: [2095, 2100, 2111]
Triangle: [2110, 2121, 2120]
Triangle: [2109, 2122, 2121]
Triangle: [2132, 2069, 2503]
Triangle: [2069, 2128, 2502]
Triangle: [2066, 2501, 2502]
Triangle: [2131, 2130, 2071]
Triangle: [2444, 2127, 2065]
Triangle: [2070, 2132, 2498]
Triangle: [2418, 2417, 2138]
Triangle: [2139, 2141, 2397]
Triangle: [2448, 2139, 2394]
Triangle: [2074, 2467, 2465]
Triangle: [2333, 2358, 2357]
Triangle: [2449, 2144, 2145]
Triangle: [2450, 2145, 2139]
Triangle: [2139, 2145, 2146]
Triangle: [2147, 2135, 2141]
Triangle: [2144, 2147, 2146]
Triangle: [2135, 2147, 2148]
Triangle: [2141, 2135, 2150]
Triangle: [2140, 2396, 2397]
Triangle: [2136, 2152, 2151]
Triangle: [2466, 2418, 2153]
Triangle: [2447, 2140, 2152]
Triangle: [2451, 2152, 2136]
Triangle: [2445, 2134, 2144]
Triangle: [2147, 2144, 2134]
Triangle: [2452, 2155, 2134]
Triangle: [2148, 2134, 2155]
Triangle: [2444, 2130, 2155]
Triangle: [2156, 2155, 2130]
Triangle: [2446, 2136, 2080]
Triangle: [2080, 2136, 2158]
Triangle: [2157, 2158, 2092]
Triangle: [2091, 2102, 2099]
Triangle: [2094, 2103, 2102]
Triangle: [2093, 2104, 2103]
Triangle: [2140, 2141, 2151]
Triangle: [2161, 2160, 2093]
Triangle: [2163, 2162, 2160]
Triangle: [2165, 2164, 2162]
Triangle: [2167, 2166, 2164]
Triangle: [2160, 2159, 2104]
Triangle: [2158, 2136, 2150]
Triangle: [2170, 2163, 2161]
Triangle: [2168, 2150, 2169]
Triangle: [2169, 2150, 2135]
Triangle: [2171, 2116, 2112]
Triangle: [2116, 2171, 2172]
Triangle: [2114, 2174, 2175]
Triangle: [2174, 2176, 2177]
Triangle: [2178, 2179, 2252]
Triangle: [2173, 2181, 2180]
Triangle: [2181, 2183, 2182]
Triangle: [2255, 2254, 2185]
Triangle: [2180, 2174, 2114]
Triangle: [2174, 2180, 2182]
Triangle: [2253, 2255, 2184]
Triangle: [2124, 2172, 2171]
Triangle: [2125, 2173, 2172]
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Triangle: [2005, 2203, 2202]
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Triangle: [3269, 2186, 2020]
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Triangle: [2199, 2198, 1995]
Triangle: [1995, 2198, 2197]
Triangle: [2213, 2196, 2195]
Triangle: [2027, 3323, 3324]
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Triangle: [2194, 2208, 1987]
Triangle: [2208, 2195, 2029]
Triangle: [2196, 1992, 2191]
Triangle: [2190, 2191, 1992]
Triangle: [2027, 2191, 2190]
Triangle: [2025, 2190, 2189]
Triangle: [2023, 2189, 2188]
Triangle: [2188, 2187, 2017]
Triangle: [1723, 1722, 2209]
Triangle: [2032, 2211, 2212]
Triangle: [3240, 3239, 2213]
Triangle: [2194, 2214, 2213]
Triangle: [3259, 3260, 2216]
Triangle: [2159, 2160, 2162]
Triangle: [2105, 2162, 2164]
Triangle: [2105, 2106, 2226]
Triangle: [2100, 2101, 2221]
Triangle: [2107, 2227, 2234]
Triangle: [2108, 2228, 2227]
Triangle: [2099, 2219, 2221]
Triangle: [2109, 2229, 2236]
Triangle: [2102, 2222, 2219]
Triangle: [2110, 2230, 2229]
Triangle: [2103, 2223, 2222]
Triangle: [2110, 2111, 2231]
Triangle: [2104, 2224, 2223]
Triangle: [2111, 2100, 2220]
Triangle: [2159, 2105, 2225]
Triangle: [2158, 2168, 2161]
Triangle: [2236, 2385, 2378]
Triangle: [2222, 2371, 2384]
Triangle: [2219, 2384, 2383]
Triangle: [2383, 2382, 2220]
Triangle: [2220, 2382, 2381]
Triangle: [2231, 2381, 2380]
Triangle: [2386, 2375, 2225]
Triangle: [2229, 2379, 2385]
Triangle: [2377, 2386, 2226]
Triangle: [2106, 2233, 2234]
Triangle: [2373, 2372, 2223]
Triangle: [2225, 2375, 2374]
Triangle: [2104, 2159, 2232]
Triangle: [2227, 2376, 2377]
Triangle: [2230, 2380, 2379]
Triangle: [2235, 2236, 2228]
Triangle: [2232, 2374, 2373]
Triangle: [2228, 2378, 2376]
Triangle: [2166, 2237, 2106]
Triangle: [2233, 2106, 2237]
Triangle: [2233, 2241, 2240]
Triangle: [2107, 2240, 2239]
Triangle: [2108, 2239, 2238]
Triangle: [2235, 2238, 2122]
Triangle: [2173, 2125, 2242]
Triangle: [2125, 2122, 2238]
Triangle: [2239, 2243, 2242]
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Triangle: [2241, 2245, 2244]
Triangle: [2181, 2173, 2246]
Triangle: [2243, 2248, 2246]
Triangle: [2247, 2246, 2248]
Triangle: [2183, 2181, 2247]
Triangle: [2254, 2183, 2250]
Triangle: [2254, 2256, 2251]
Triangle: [2182, 2255, 2253]
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Triangle: [1990, 3301, 3299]
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Triangle: [3935, 3931, 3953]
Triangle: [3936, 3935, 4935]
Triangle: [3936, 4940, 4936]
Triangle: [3937, 4936, 4949]
Triangle: [3938, 4944, 4949]
Triangle: [4930, 4937, 4949]
Triangle: [3954, 4932, 4948]
Triangle: [4930, 4947, 4945]
Triangle: [3948, 4945, 4946]
Triangle: [3762, 4942, 4944]
Triangle: [3760, 4942, 4991]
Triangle: [4941, 4948, 4932]
Triangle: [3926, 4941, 3754]
Triangle: [4950, 4931, 4948]
Triangle: [4950, 4941, 3926]
Triangle: [3508, 4931, 4951]
Triangle: [4950, 4952, 4951]
Triangle: [3517, 4951, 4952]
Triangle: [4954, 4955, 3925]
Triangle: [4954, 5003, 5005]
Triangle: [4952, 4950, 3925]
Triangle: [4955, 3924, 3518]
Triangle: [4956, 3519, 4969]
Triangle: [4963, 3517, 4956]
Triangle: [4982, 3513, 3939]
Triangle: [3515, 3942, 3941]
Triangle: [3516, 3941, 3940]
Triangle: [4937, 4930, 3511]
Triangle: [3764, 4994, 4993]
Triangle: [3514, 3940, 3939]
Triangle: [3501, 4963, 4973]
Triangle: [4973, 4969, 3503]
Triangle: [3499, 4972, 4967]
Triangle: [4964, 4962, 3495]
Triangle: [3507, 4970, 4972]
Triangle: [3498, 4966, 4965]
Triangle: [3505, 4960, 4971]
Triangle: [3506, 4971, 4970]
Triangle: [3503, 4969, 4961]
Triangle: [4958, 4968, 3492]
Triangle: [4968, 4963, 3501]
Triangle: [3500, 4967, 4966]
Triangle: [4984, 4983, 4974]
Triangle: [4962, 4959, 3494]
Triangle: [3504, 4961, 4960]
Triangle: [4959, 4958, 3493]
Triangle: [3512, 4964, 4974]
Triangle: [3938, 4937, 3512]
Triangle: [4964, 3496, 4975]
Triangle: [4975, 3496, 3497]
Triangle: [3924, 3796, 3519]
Triangle: [3523, 3943, 3942]
Triangle: [3522, 3944, 3943]
Triangle: [3776, 4977, 5001]
Triangle: [3776, 3945, 4978]
Triangle: [3519, 3796, 4978]
Triangle: [3520, 4978, 3945]
Triangle: [3521, 3945, 3944]
Triangle: [4965, 4983, 4984]
Triangle: [4979, 4993, 4992]
Triangle: [4957, 4982, 4981]
Triangle: [4981, 4979, 3762]
Triangle: [4965, 3513, 4982]
Triangle: [3771, 3773, 3775]
Triangle: [3752, 4986, 4985]
Triangle: [4987, 4988, 3757]
Triangle: [4988, 4989, 3759]
Triangle: [4989, 4990, 3761]
Triangle: [4943, 4991, 4992]
Triangle: [4980, 4993, 4994]
Triangle: [3765, 4994, 4995]
Triangle: [4995, 4996, 3769]
Triangle: [4996, 4997, 3771]
Triangle: [4997, 4998, 3773]
Triangle: [3773, 4998, 4999]
Triangle: [4999, 5000, 3777]
Triangle: [5001, 5002, 3779]
Triangle: [4953, 5003, 5004]
Triangle: [5002, 5005, 3782]
Triangle: [3781, 5004, 5006]
Triangle: [3785, 5006, 5007]
Triangle: [3787, 5007, 5008]
Triangle: [3789, 5008, 5009]
Triangle: [3793, 5010, 4986]
Triangle: [3791, 5009, 5010]
Triangle: [4985, 4987, 3753]
Triangle: [3761, 4990, 4991]
Triangle: [3782, 5005, 5003]
Triangle: [5000, 5001, 4976]
Triangle: [3763, 4992, 4993]
Triangle: [3767, 3769, 3775]
Triangle: [3767, 3777, 4976]
Triangle: [4980, 3765, 4976]
Triangle: [3782, 3763, 4980]
Triangle: [3763, 3782, 4953]
Triangle: [3781, 3761, 4943]
Triangle: [3761, 3781, 3785]
Triangle: [3759, 3785, 3787]
Triangle: [3757, 3787, 3789]
Triangle: [3791, 3798, 3753]
Triangle: [3798, 3791, 3793]
Triangle: [4446, 4060, 4066]
Triangle: [1757, 2753, 4448]
Triangle: [3535, 4448, 3821]
Triangle: [3960, 4093, 4094]
Triangle: [4815, 4492, 4491]
Triangle: [1683, 1673, 5011]
Triangle: [1685, 5023, 5012]
Triangle: [1687, 1677, 5015]
Triangle: [1682, 1676, 5014]
Triangle: [1675, 5013, 5024]
Triangle: [1684, 5022, 5014]
Triangle: [1688, 1679, 5017]
Triangle: [1688, 5026, 5019]
Triangle: [1679, 1678, 5016]
Triangle: [1681, 5019, 5023]
Triangle: [1673, 1682, 5020]
Triangle: [1674, 5012, 5013]
Triangle: [1678, 1687, 5025]
Triangle: [1680, 5018, 5015]
Triangle: [1686, 5024, 5022]
Triangle: [1680, 1683, 5021]
Triangle: [3470, 5037, 5027]
Triangle: [5028, 5039, 3472]
Triangle: [3474, 5041, 5031]
Triangle: [3469, 5036, 5030]
Triangle: [5040, 5029, 3462]
Triangle: [5030, 5038, 3471]
Triangle: [3475, 5042, 5033]
Triangle: [5035, 5042, 3475]
Triangle: [3466, 5033, 5032]
Triangle: [5039, 5035, 3468]
Triangle: [3460, 5027, 5036]
Triangle: [5029, 5028, 3461]
Triangle: [3465, 5032, 5041]
Triangle: [5031, 5034, 3467]
Triangle: [5038, 5040, 3473]
Triangle: [3467, 5034, 5037]
Triangle: [5138, 5049, 5050]
Triangle: [5135, 5134, 5138]
Triangle: [5113, 5059, 5053]
Triangle: [5044, 5048, 5049]
Triangle: [5050, 5049, 5055]
Triangle: [5050, 5056, 5057]
Triangle: [5051, 5057, 5058]
Triangle: [5063, 5064, 5058]
Triangle: [5113, 5071, 5065]
Triangle: [5044, 5043, 5047]
Triangle: [5048, 5054, 5055]
Triangle: [5056, 5055, 5061]
Triangle: [5048, 5047, 5053]
Triangle: [5055, 5054, 5060]
Triangle: [5057, 5056, 5062]
Triangle: [5061, 5067, 5068]
Triangle: [5062, 5068, 5069]
Triangle: [5063, 5069, 5070]
Triangle: [5075, 5076, 5070]
Triangle: [5113, 5083, 5077]
Triangle: [5054, 5053, 5059]
Triangle: [5060, 5066, 5067]
Triangle: [5068, 5067, 5073]
Triangle: [5060, 5059, 5065]
Triangle: [5067, 5066, 5072]
Triangle: [5068, 5074, 5075]
Triangle: [5074, 5080, 5081]
Triangle: [5075, 5081, 5082]
Triangle: [5073, 5079, 5080]
Triangle: [5113, 5095, 5089]
Triangle: [5066, 5065, 5071]
Triangle: [5072, 5078, 5079]
Triangle: [5079, 5085, 5086]
Triangle: [5071, 5077, 5078]
Triangle: [5079, 5078, 5084]
Triangle: [5081, 5080, 5086]
Triangle: [5081, 5087, 5088]
Triangle: [5087, 5086, 5092]
Triangle: [5087, 5093, 5094]
Triangle: [5086, 5085, 5091]
Triangle: [5113, 5107, 5101]
Triangle: [5077, 5083, 5084]
Triangle: [5084, 5090, 5091]
Triangle: [5092, 5091, 5097]
Triangle: [5091, 5090, 5096]
Triangle: [5093, 5092, 5098]
Triangle: [5093, 5099, 5100]
Triangle: [5104, 5105, 5099]
Triangle: [5084, 5083, 5089]
Triangle: [5099, 5105, 5106]
Triangle: [5097, 5103, 5104]
Triangle: [5113, 5132, 5126]
Triangle: [5090, 5089, 5095]
Triangle: [5096, 5102, 5103]
Triangle: [5104, 5103, 5109]
Triangle: [5105, 5104, 5110]
Triangle: [5105, 5111, 5112]
Triangle: [5111, 5118, 5119]
Triangle: [5095, 5101, 5102]
Triangle: [5103, 5102, 5108]
Triangle: [5109, 5116, 5117]
Triangle: [5113, 5047, 5043]
Triangle: [5102, 5101, 5107]
Triangle: [5108, 5115, 5116]
Triangle: [5111, 5110, 5117]
Triangle: [5116, 5122, 5123]
Triangle: [5118, 5117, 5123]
Triangle: [5118, 5124, 5125]
Triangle: [5124, 5130, 5131]
Triangle: [5107, 5114, 5115]
Triangle: [5116, 5115, 5121]
Triangle: [5123, 5122, 5128]
Triangle: [5115, 5114, 5120]
Triangle: [5122, 5121, 5127]
Triangle: [5124, 5123, 5129]
Triangle: [5128, 5134, 5135]
Triangle: [5129, 5135, 5136]
Triangle: [5130, 5136, 5137]
Triangle: [5045, 5046, 5137]
Triangle: [5120, 5126, 5127]
Triangle: [5127, 5133, 5134]
Triangle: [5045, 5051, 5052]
Triangle: [5126, 5132, 5133]
Triangle: [5134, 5133, 5044]
Triangle: [5136, 5135, 5139]
Triangle: [5113, 5120, 5114]
Triangle: [5133, 5132, 5043]
Triangle: [5139, 5050, 5051]
=== Vertex Weights (Max 5 bones per vertex) ===
Vertex 0:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.270039
Group: 'mixamorig:Head', Weight: 0.729961
Vertex 1:
Vertex groups: 3
Group: 'mixamorig:Neck', Weight: 0.424431
Group: 'mixamorig:Head', Weight: 0.102084
Group: 'mixamorig:Spine2', Weight: 0.473485
Vertex 2:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.243749
Group: 'mixamorig:Head', Weight: 0.756251
Vertex 3:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.240962
Group: 'mixamorig:Head', Weight: 0.759038
Vertex 4:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.077015
Group: 'mixamorig:Head', Weight: 0.922985
Vertex 5:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.061005
Group: 'mixamorig:Head', Weight: 0.938995
Vertex 6:
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Vertex 7:
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Vertex 8:
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Vertex 9:
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Vertex 10:
Vertex groups: 1
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Vertex 11:
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Vertex 12:
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Vertex 13:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 14:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 15:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 16:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 17:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 18:
Vertex groups: 3
Group: 'mixamorig:Neck', Weight: 0.426072
Group: 'mixamorig:Head', Weight: 0.076477
Group: 'mixamorig:Spine2', Weight: 0.497451
Vertex 19:
Vertex groups: 3
Group: 'mixamorig:Neck', Weight: 0.426890
Group: 'mixamorig:Head', Weight: 0.076914
Group: 'mixamorig:Spine2', Weight: 0.496196
Vertex 20:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.108713
Group: 'mixamorig:Head', Weight: 0.891287
Vertex 21:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.108862
Group: 'mixamorig:Head', Weight: 0.891138
Vertex 22:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.108360
Group: 'mixamorig:Head', Weight: 0.891640
Vertex 23:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.107399
Group: 'mixamorig:Head', Weight: 0.892601
Vertex 24:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.078189
Group: 'mixamorig:Head', Weight: 0.921811
Vertex 25:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.063206
Group: 'mixamorig:Head', Weight: 0.936795
Vertex 26:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.030086
Group: 'mixamorig:Head', Weight: 0.969914
Vertex 27:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.018311
Group: 'mixamorig:Head', Weight: 0.981690
Vertex 28:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 29:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 30:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 31:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 32:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 33:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 34:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 35:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 36:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 37:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 38:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 39:
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Vertex 40:
Vertex groups: 1
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Vertex 41:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 42:
Vertex groups: 1
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Vertex 43:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 44:
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Vertex 45:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 46:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 47:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 48:
Vertex groups: 3
Group: 'mixamorig:Neck', Weight: 0.439338
Group: 'mixamorig:Head', Weight: 0.077372
Group: 'mixamorig:Spine2', Weight: 0.483290
Vertex 49:
Vertex groups: 3
Group: 'mixamorig:Neck', Weight: 0.439618
Group: 'mixamorig:Head', Weight: 0.077984
Group: 'mixamorig:Spine2', Weight: 0.482398
Vertex 50:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.100329
Group: 'mixamorig:Head', Weight: 0.899671
Vertex 51:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.086080
Group: 'mixamorig:Head', Weight: 0.913920
Vertex 52:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.011662
Group: 'mixamorig:Head', Weight: 0.988338
Vertex 53:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.000322
Group: 'mixamorig:Head', Weight: 0.999678
Vertex 54:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 55:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 56:
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Vertex 57:
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Vertex 58:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 59:
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Vertex 60:
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Vertex 61:
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Vertex 62:
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Vertex 63:
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Vertex 64:
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Vertex 65:
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Vertex 66:
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Group: 'mixamorig:Neck', Weight: 0.010571
Group: 'mixamorig:Head', Weight: 0.989429
Vertex 67:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 68:
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Group: 'mixamorig:Neck', Weight: 0.059147
Group: 'mixamorig:Head', Weight: 0.940853
Vertex 69:
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Vertex 70:
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Group: 'mixamorig:Neck', Weight: 0.038059
Group: 'mixamorig:Head', Weight: 0.961941
Vertex 71:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.039807
Group: 'mixamorig:Head', Weight: 0.960193
Vertex 72:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 73:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 74:
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Vertex 75:
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Vertex 76:
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Vertex 77:
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Vertex 78:
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Vertex 79:
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Vertex 80:
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Vertex 81:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 82:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 83:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 84:
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Vertex 85:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 86:
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Vertex 87:
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Vertex 88:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 89:
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Vertex 90:
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Vertex 91:
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Vertex 92:
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Vertex 93:
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Vertex 94:
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Vertex 95:
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Vertex 96:
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Vertex 97:
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Vertex 98:
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Vertex 101:
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Vertex 125:
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Vertex 128:
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Vertex 129:
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Vertex 130:
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Vertex 131:
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Vertex 149:
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Vertex 150:
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Vertex 151:
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Vertex 1603:
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Vertex 1604:
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Vertex 1605:
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Vertex 1606:
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Vertex 1607:
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Vertex 1608:
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Vertex 1609:
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Vertex 1610:
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Vertex 1611:
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Vertex 1612:
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Vertex 1613:
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Vertex 1614:
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Vertex 1615:
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Vertex 1616:
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Vertex 1617:
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Vertex 1618:
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Vertex 1619:
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Vertex 1620:
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Vertex 1621:
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Vertex 1622:
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Vertex 1623:
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Vertex 1624:
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Vertex 1625:
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Vertex 1626:
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Vertex 1627:
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Vertex 1628:
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Vertex 1629:
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Vertex 1630:
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Vertex 1631:
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Vertex 1632:
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Vertex 1633:
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Vertex 1634:
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Vertex 1635:
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Vertex 1636:
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Vertex 1637:
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Vertex 1638:
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Vertex 1639:
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Vertex 1640:
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Vertex 1641:
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Vertex 1642:
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Vertex 1643:
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Vertex 1644:
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Vertex 1645:
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Vertex 1646:
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Vertex 1647:
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Vertex 1648:
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Vertex 1649:
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Vertex 1650:
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Vertex 1651:
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Vertex 1652:
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Vertex 1653:
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Vertex 1655:
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Vertex 1657:
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Vertex 1658:
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Vertex 1660:
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Vertex 1661:
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Vertex 1667:
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Vertex 1668:
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Vertex 1669:
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Vertex 1670:
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Vertex 1671:
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Vertex 1673:
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Vertex 1674:
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Vertex 1675:
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Vertex 1676:
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Vertex 1678:
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Vertex 1679:
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Vertex 1680:
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Vertex 1681:
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Group: 'mixamorig:LeftFoot', Weight: 0.335069
Group: 'mixamorig:LeftToeBase', Weight: 0.043949
Vertex 1716:
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Group: 'mixamorig:LeftFoot', Weight: 0.327612
Group: 'mixamorig:LeftToeBase', Weight: 0.032328
Vertex 1717:
Vertex groups: 4
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Group: 'mixamorig:LeftFoot', Weight: 0.283414
Group: 'mixamorig:LeftToeBase', Weight: 0.022386
Vertex 1718:
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Group: 'mixamorig:LeftFoot', Weight: 0.251796
Group: 'mixamorig:LeftToeBase', Weight: 0.016721
Vertex 1719:
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Group: 'mixamorig:LeftFoot', Weight: 0.228093
Group: 'mixamorig:LeftToeBase', Weight: 0.012305
Vertex 1720:
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Group: 'mixamorig:LeftFoot', Weight: 0.220899
Group: 'mixamorig:LeftToeBase', Weight: 0.010344
Vertex 1721:
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Group: 'mixamorig:LeftFoot', Weight: 0.608341
Group: 'mixamorig:LeftToeBase', Weight: 0.179046
Vertex 1722:
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Group: 'mixamorig:LeftToeBase', Weight: 0.202563
Vertex 1723:
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Group: 'mixamorig:LeftFoot', Weight: 0.580408
Group: 'mixamorig:LeftToeBase', Weight: 0.192884
Vertex 1724:
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Group: 'mixamorig:LeftFoot', Weight: 0.604528
Group: 'mixamorig:LeftToeBase', Weight: 0.161710
Vertex 1725:
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Group: 'mixamorig:LeftFoot', Weight: 0.634255
Group: 'mixamorig:LeftToeBase', Weight: 0.117952
Vertex 1726:
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Group: 'mixamorig:LeftFoot', Weight: 0.724021
Group: 'mixamorig:LeftToeBase', Weight: 0.033642
Vertex 1727:
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Group: 'mixamorig:LeftFoot', Weight: 0.671740
Group: 'mixamorig:LeftToeBase', Weight: 0.013861
Vertex 1728:
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Group: 'mixamorig:LeftFoot', Weight: 0.601650
Group: 'mixamorig:LeftToeBase', Weight: 0.007894
Vertex 1729:
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Group: 'mixamorig:LeftFoot', Weight: 0.633175
Group: 'mixamorig:LeftToeBase', Weight: 0.009156
Vertex 1730:
Vertex groups: 3
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Group: 'mixamorig:LeftFoot', Weight: 0.639009
Group: 'mixamorig:LeftToeBase', Weight: 0.134114
Vertex 1731:
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Group: 'mixamorig:LeftFoot', Weight: 0.685804
Group: 'mixamorig:LeftToeBase', Weight: 0.092746
Vertex 1732:
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Group: 'mixamorig:LeftFoot', Weight: 0.684938
Group: 'mixamorig:LeftToeBase', Weight: 0.052655
Vertex 1733:
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Group: 'mixamorig:LeftFoot', Weight: 0.713167
Group: 'mixamorig:LeftToeBase', Weight: 0.032031
Vertex 1734:
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Group: 'mixamorig:LeftFoot', Weight: 0.686698
Group: 'mixamorig:LeftToeBase', Weight: 0.020553
Vertex 1735:
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Group: 'mixamorig:LeftFoot', Weight: 0.666182
Group: 'mixamorig:LeftToeBase', Weight: 0.014102
Vertex 1736:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.354001
Group: 'mixamorig:LeftFoot', Weight: 0.636765
Group: 'mixamorig:LeftToeBase', Weight: 0.009234
Vertex 1737:
Vertex groups: 3
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Group: 'mixamorig:RightUpLeg', Weight: 0.515730
Group: 'mixamorig:Hips', Weight: 0.040485
Vertex 1738:
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Group: 'mixamorig:LeftUpLeg', Weight: 0.450936
Group: 'mixamorig:RightUpLeg', Weight: 0.497951
Group: 'mixamorig:Hips', Weight: 0.051113
Vertex 1739:
Vertex groups: 3
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Group: 'mixamorig:RightUpLeg', Weight: 0.459400
Group: 'mixamorig:Hips', Weight: 0.088428
Vertex 1740:
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Group: 'mixamorig:LeftUpLeg', Weight: 0.546094
Group: 'mixamorig:Hips', Weight: 0.453906
Vertex 1741:
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Group: 'mixamorig:Hips', Weight: 0.712211
Vertex 1742:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.399828
Group: 'mixamorig:RightUpLeg', Weight: 0.084280
Group: 'mixamorig:Hips', Weight: 0.515893
Vertex 1743:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.506714
Group: 'mixamorig:RightUpLeg', Weight: 0.029481
Group: 'mixamorig:Hips', Weight: 0.463806
Vertex 1744:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.567975
Group: 'mixamorig:RightUpLeg', Weight: 0.003610
Group: 'mixamorig:Hips', Weight: 0.428415
Vertex 1745:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.546653
Group: 'mixamorig:RightUpLeg', Weight: 0.316979
Group: 'mixamorig:Hips', Weight: 0.136368
Vertex 1746:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.563119
Group: 'mixamorig:RightUpLeg', Weight: 0.215437
Group: 'mixamorig:Hips', Weight: 0.221444
Vertex 1747:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.398680
Group: 'mixamorig:RightUpLeg', Weight: 0.443886
Group: 'mixamorig:Hips', Weight: 0.157435
Vertex 1748:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.352231
Group: 'mixamorig:RightUpLeg', Weight: 0.373101
Group: 'mixamorig:Hips', Weight: 0.274668
Vertex 1749:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.189204
Group: 'mixamorig:RightUpLeg', Weight: 0.218338
Group: 'mixamorig:Hips', Weight: 0.592458
Vertex 1750:
Vertex groups: 3
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Group: 'mixamorig:RightUpLeg', Weight: 0.137267
Group: 'mixamorig:Hips', Weight: 0.586589
Vertex 1751:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 1752:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 1753:
Vertex groups: 2
Group: 'mixamorig:LeftUpLeg', Weight: 0.374351
Group: 'mixamorig:Hips', Weight: 0.625649
Vertex 1754:
Vertex groups: 1
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Vertex 1755:
Vertex groups: 1
Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 1756:
Vertex groups: 1
Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 1757:
Vertex groups: 1
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Vertex 1758:
Vertex groups: 2
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Group: 'mixamorig:Spine1', Weight: 0.123580
Vertex 1759:
Vertex groups: 2
Group: 'mixamorig:Spine2', Weight: 0.858956
Group: 'mixamorig:Spine1', Weight: 0.141044
Vertex 1760:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.431981
Group: 'mixamorig:Spine1', Weight: 0.007485
Group: 'mixamorig:LeftShoulder', Weight: 0.320935
Group: 'mixamorig:LeftArm', Weight: 0.239599
Vertex 1761:
Vertex groups: 4
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Group: 'mixamorig:Spine1', Weight: 0.042265
Group: 'mixamorig:LeftShoulder', Weight: 0.324044
Group: 'mixamorig:LeftArm', Weight: 0.386992
Vertex 1762:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.080292
Group: 'mixamorig:Spine1', Weight: 0.000000
Group: 'mixamorig:LeftShoulder', Weight: 0.346698
Group: 'mixamorig:LeftArm', Weight: 0.573010
Vertex 1763:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.009515
Group: 'mixamorig:LeftShoulder', Weight: 0.282517
Group: 'mixamorig:LeftArm', Weight: 0.707969
Vertex 1764:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.271964
Group: 'mixamorig:Spine1', Weight: 0.197255
Group: 'mixamorig:LeftShoulder', Weight: 0.290695
Group: 'mixamorig:LeftArm', Weight: 0.240085
Vertex 1765:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.094488
Group: 'mixamorig:Spine1', Weight: 0.160418
Group: 'mixamorig:LeftShoulder', Weight: 0.334619
Group: 'mixamorig:LeftArm', Weight: 0.410475
Vertex 1766:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.430521
Group: 'mixamorig:Spine1', Weight: 0.147137
Group: 'mixamorig:LeftShoulder', Weight: 0.260320
Group: 'mixamorig:LeftArm', Weight: 0.162022
Vertex 1767:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.722992
Group: 'mixamorig:Spine1', Weight: 0.020437
Group: 'mixamorig:LeftShoulder', Weight: 0.195847
Group: 'mixamorig:LeftArm', Weight: 0.060725
Vertex 1768:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.409559
Group: 'mixamorig:LeftShoulder', Weight: 0.432193
Group: 'mixamorig:LeftArm', Weight: 0.158248
Vertex 1769:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.668095
Group: 'mixamorig:LeftShoulder', Weight: 0.284703
Group: 'mixamorig:LeftArm', Weight: 0.047202
Vertex 1770:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.340195
Group: 'mixamorig:LeftShoulder', Weight: 0.496641
Group: 'mixamorig:LeftArm', Weight: 0.163164
Vertex 1771:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.651545
Group: 'mixamorig:LeftShoulder', Weight: 0.313357
Group: 'mixamorig:LeftArm', Weight: 0.035098
Vertex 1772:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.262437
Group: 'mixamorig:LeftShoulder', Weight: 0.480525
Group: 'mixamorig:LeftArm', Weight: 0.257037
Vertex 1773:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.270287
Group: 'mixamorig:Spine1', Weight: 0.011490
Group: 'mixamorig:LeftShoulder', Weight: 0.358909
Group: 'mixamorig:LeftArm', Weight: 0.359313
Vertex 1774:
Vertex groups: 4
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Group: 'mixamorig:Spine1', Weight: 0.051122
Group: 'mixamorig:LeftShoulder', Weight: 0.326133
Group: 'mixamorig:LeftArm', Weight: 0.382607
Vertex 1775:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.007094
Group: 'mixamorig:LeftShoulder', Weight: 0.255674
Group: 'mixamorig:LeftArm', Weight: 0.737233
Vertex 1776:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.251996
Group: 'mixamorig:LeftShoulder', Weight: 0.516611
Group: 'mixamorig:LeftArm', Weight: 0.231394
Vertex 1777:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.272633
Group: 'mixamorig:LeftShoulder', Weight: 0.533626
Group: 'mixamorig:LeftArm', Weight: 0.193741
Vertex 1778:
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Group: 'mixamorig:Spine2', Weight: 0.936138
Group: 'mixamorig:Spine1', Weight: 0.063862
Vertex 1779:
Vertex groups: 4
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Group: 'mixamorig:Spine1', Weight: 0.202786
Group: 'mixamorig:LeftShoulder', Weight: 0.321716
Group: 'mixamorig:LeftArm', Weight: 0.430131
Vertex 1780:
Vertex groups: 4
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Group: 'mixamorig:Spine1', Weight: 0.184354
Group: 'mixamorig:LeftShoulder', Weight: 0.222110
Group: 'mixamorig:LeftArm', Weight: 0.107309
Vertex 1781:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.751635
Group: 'mixamorig:Spine1', Weight: 0.025787
Group: 'mixamorig:LeftShoulder', Weight: 0.163448
Group: 'mixamorig:LeftArm', Weight: 0.059129
Vertex 1782:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.699530
Group: 'mixamorig:LeftShoulder', Weight: 0.254042
Group: 'mixamorig:LeftArm', Weight: 0.046428
Vertex 1783:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.660581
Group: 'mixamorig:LeftShoulder', Weight: 0.291379
Group: 'mixamorig:LeftArm', Weight: 0.048040
Vertex 1784:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.499248
Group: 'mixamorig:LeftShoulder', Weight: 0.412717
Group: 'mixamorig:LeftArm', Weight: 0.088036
Vertex 1785:
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Group: 'mixamorig:Spine1', Weight: 0.594108
Group: 'mixamorig:LeftShoulder', Weight: 0.178162
Group: 'mixamorig:LeftArm', Weight: 0.078056
Group: 'mixamorig:Spine', Weight: 0.034491
Vertex 1786:
Vertex groups: 5
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Group: 'mixamorig:Spine1', Weight: 0.653221
Group: 'mixamorig:LeftShoulder', Weight: 0.171032
Group: 'mixamorig:LeftArm', Weight: 0.069227
Group: 'mixamorig:Spine', Weight: 0.036355
Vertex 1787:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.001765
Group: 'mixamorig:Hips', Weight: 0.000159
Group: 'mixamorig:Spine1', Weight: 0.410716
Group: 'mixamorig:Spine', Weight: 0.587360
Vertex 1788:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000748
Group: 'mixamorig:Hips', Weight: 0.000124
Group: 'mixamorig:Spine1', Weight: 0.435302
Group: 'mixamorig:Spine', Weight: 0.563826
Vertex 1789:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000013
Group: 'mixamorig:Hips', Weight: 0.008007
Group: 'mixamorig:Spine1', Weight: 0.247998
Group: 'mixamorig:Spine', Weight: 0.743981
Vertex 1790:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.016184
Group: 'mixamorig:Spine1', Weight: 0.279430
Group: 'mixamorig:Spine', Weight: 0.704386
Vertex 1791:
Vertex groups: 5
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Group: 'mixamorig:Spine1', Weight: 0.449888
Group: 'mixamorig:LeftShoulder', Weight: 0.114960
Group: 'mixamorig:LeftArm', Weight: 0.031063
Group: 'mixamorig:Spine', Weight: 0.013039
Vertex 1792:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.004417
Group: 'mixamorig:Hips', Weight: 0.000077
Group: 'mixamorig:Spine1', Weight: 0.393345
Group: 'mixamorig:Spine', Weight: 0.602161
Vertex 1793:
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Group: 'mixamorig:Hips', Weight: 0.035515
Group: 'mixamorig:Spine1', Weight: 0.236649
Group: 'mixamorig:Spine', Weight: 0.727553
Vertex 1794:
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Group: 'mixamorig:Spine1', Weight: 0.419762
Group: 'mixamorig:Spine', Weight: 0.022990
Vertex 1795:
Vertex groups: 5
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Group: 'mixamorig:Spine1', Weight: 0.301755
Group: 'mixamorig:LeftShoulder', Weight: 0.020301
Group: 'mixamorig:LeftArm', Weight: 0.003951
Group: 'mixamorig:Spine', Weight: 0.004115
Vertex 1796:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.951066
Group: 'mixamorig:LeftShoulder', Weight: 0.045369
Group: 'mixamorig:LeftArm', Weight: 0.003565
Vertex 1797:
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Group: 'mixamorig:Spine2', Weight: 0.898716
Group: 'mixamorig:LeftShoulder', Weight: 0.097846
Group: 'mixamorig:LeftArm', Weight: 0.003438
Vertex 1798:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.566539
Group: 'mixamorig:Spine1', Weight: 0.408491
Group: 'mixamorig:Spine', Weight: 0.024970
Vertex 1799:
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Group: 'mixamorig:Spine2', Weight: 0.004044
Group: 'mixamorig:Hips', Weight: 0.034493
Group: 'mixamorig:Spine1', Weight: 0.249141
Group: 'mixamorig:Spine', Weight: 0.712322
Vertex 1800:
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Group: 'mixamorig:Spine2', Weight: 0.007265
Group: 'mixamorig:Hips', Weight: 0.067656
Group: 'mixamorig:Spine1', Weight: 0.240616
Group: 'mixamorig:Spine', Weight: 0.684463
Vertex 1801:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.059586
Group: 'mixamorig:Hips', Weight: 0.000463
Group: 'mixamorig:Spine1', Weight: 0.434156
Group: 'mixamorig:Spine', Weight: 0.505795
Vertex 1802:
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Group: 'mixamorig:Spine2', Weight: 0.036144
Group: 'mixamorig:Hips', Weight: 0.000318
Group: 'mixamorig:Spine1', Weight: 0.427076
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Vertex 1803:
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Group: 'mixamorig:Hips', Weight: 0.000072
Group: 'mixamorig:Spine1', Weight: 0.403697
Group: 'mixamorig:Spine', Weight: 0.581634
Vertex 1804:
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Group: 'mixamorig:Spine2', Weight: 0.002667
Group: 'mixamorig:Hips', Weight: 0.017450
Group: 'mixamorig:Spine1', Weight: 0.250538
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Vertex 1805:
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Group: 'mixamorig:Hips', Weight: 0.908346
Group: 'mixamorig:Spine', Weight: 0.091654
Vertex 1806:
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Group: 'mixamorig:Hips', Weight: 0.835943
Group: 'mixamorig:Spine', Weight: 0.164057
Vertex 1807:
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Group: 'mixamorig:Hips', Weight: 0.953498
Vertex 1808:
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Vertex 1809:
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Vertex 1810:
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Vertex 1811:
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Vertex 1812:
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Vertex 1813:
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Group: 'mixamorig:Spine', Weight: 0.150461
Vertex 1814:
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Vertex 1815:
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Vertex 1816:
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Vertex 1817:
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Group: 'mixamorig:Hips', Weight: 0.001136
Group: 'mixamorig:Spine1', Weight: 0.427743
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Vertex 1818:
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Vertex 1819:
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Group: 'mixamorig:Hips', Weight: 0.000683
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Group: 'mixamorig:Spine', Weight: 0.560431
Vertex 1820:
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Group: 'mixamorig:Spine1', Weight: 0.578739
Group: 'mixamorig:LeftShoulder', Weight: 0.048878
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Vertex 1821:
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Group: 'mixamorig:Hips', Weight: 0.001247
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Vertex 1822:
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Group: 'mixamorig:Spine1', Weight: 0.242084
Group: 'mixamorig:Spine', Weight: 0.700512
Vertex 1823:
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Group: 'mixamorig:Hips', Weight: 0.000017
Group: 'mixamorig:Spine1', Weight: 0.589805
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Vertex 1824:
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Group: 'mixamorig:Hips', Weight: 0.000009
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Vertex 1825:
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Group: 'mixamorig:LeftShoulder', Weight: 0.244876
Group: 'mixamorig:LeftArm', Weight: 0.753254
Vertex 1826:
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Group: 'mixamorig:LeftShoulder', Weight: 0.165533
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Vertex 1827:
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Group: 'mixamorig:LeftShoulder', Weight: 0.460635
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Vertex 1828:
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Vertex 1829:
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Vertex 1830:
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Group: 'mixamorig:LeftShoulder', Weight: 0.172726
Group: 'mixamorig:LeftArm', Weight: 0.825965
Vertex 1831:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000068
Group: 'mixamorig:LeftShoulder', Weight: 0.111613
Group: 'mixamorig:LeftArm', Weight: 0.888319
Vertex 1832:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000162
Group: 'mixamorig:LeftShoulder', Weight: 0.106224
Group: 'mixamorig:LeftArm', Weight: 0.893615
Vertex 1833:
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Group: 'mixamorig:LeftShoulder', Weight: 0.291267
Group: 'mixamorig:LeftArm', Weight: 0.698419
Vertex 1834:
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Group: 'mixamorig:LeftShoulder', Weight: 0.282261
Group: 'mixamorig:LeftArm', Weight: 0.706672
Vertex 1835:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.339737
Group: 'mixamorig:LeftShoulder', Weight: 0.506580
Group: 'mixamorig:LeftArm', Weight: 0.153683
Vertex 1836:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.531987
Group: 'mixamorig:LeftArm', Weight: 0.171797
Vertex 1837:
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Group: 'mixamorig:LeftShoulder', Weight: 0.501617
Group: 'mixamorig:LeftArm', Weight: 0.368891
Vertex 1838:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.508922
Group: 'mixamorig:LeftArm', Weight: 0.329553
Vertex 1839:
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Group: 'mixamorig:LeftShoulder', Weight: 0.393014
Group: 'mixamorig:LeftArm', Weight: 0.558820
Vertex 1840:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.171686
Group: 'mixamorig:LeftShoulder', Weight: 0.489594
Group: 'mixamorig:LeftArm', Weight: 0.338720
Vertex 1841:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.006533
Group: 'mixamorig:LeftShoulder', Weight: 0.225505
Group: 'mixamorig:LeftArm', Weight: 0.767962
Vertex 1842:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.001095
Group: 'mixamorig:LeftShoulder', Weight: 0.185690
Group: 'mixamorig:LeftArm', Weight: 0.813216
Vertex 1843:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000653
Group: 'mixamorig:LeftShoulder', Weight: 0.156978
Group: 'mixamorig:LeftArm', Weight: 0.842369
Vertex 1844:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:LeftShoulder', Weight: 0.028525
Group: 'mixamorig:LeftArm', Weight: 0.971375
Group: 'mixamorig:LeftForeArm', Weight: 0.000100
Vertex 1845:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:LeftShoulder', Weight: 0.031362
Group: 'mixamorig:LeftArm', Weight: 0.968587
Group: 'mixamorig:LeftForeArm', Weight: 0.000050
Vertex 1846:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:LeftShoulder', Weight: 0.025324
Group: 'mixamorig:LeftArm', Weight: 0.974638
Group: 'mixamorig:LeftForeArm', Weight: 0.000038
Vertex 1847:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000001
Group: 'mixamorig:LeftShoulder', Weight: 0.023011
Group: 'mixamorig:LeftArm', Weight: 0.976979
Group: 'mixamorig:LeftForeArm', Weight: 0.000009
Vertex 1848:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:LeftShoulder', Weight: 0.033376
Group: 'mixamorig:LeftArm', Weight: 0.966624
Vertex 1849:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:LeftShoulder', Weight: 0.033258
Group: 'mixamorig:LeftArm', Weight: 0.966742
Vertex 1850:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:LeftShoulder', Weight: 0.031688
Group: 'mixamorig:LeftArm', Weight: 0.968312
Vertex 1851:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.001156
Group: 'mixamorig:LeftForeArm', Weight: 0.599105
Group: 'mixamorig:LeftHand', Weight: 0.399739
Vertex 1852:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.000870
Group: 'mixamorig:LeftForeArm', Weight: 0.562966
Group: 'mixamorig:LeftHand', Weight: 0.436164
Vertex 1853:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.002477
Group: 'mixamorig:LeftForeArm', Weight: 0.578765
Group: 'mixamorig:LeftHand', Weight: 0.418758
Vertex 1854:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.006102
Group: 'mixamorig:LeftForeArm', Weight: 0.622467
Group: 'mixamorig:LeftHand', Weight: 0.371431
Vertex 1855:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.002452
Group: 'mixamorig:LeftForeArm', Weight: 0.668596
Group: 'mixamorig:LeftHand', Weight: 0.328952
Vertex 1856:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.006306
Group: 'mixamorig:LeftForeArm', Weight: 0.755829
Group: 'mixamorig:LeftHand', Weight: 0.237864
Vertex 1857:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.004269
Group: 'mixamorig:LeftForeArm', Weight: 0.562753
Group: 'mixamorig:LeftHand', Weight: 0.432978
Vertex 1858:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.502651
Group: 'mixamorig:LeftForeArm', Weight: 0.497349
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1859:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.530292
Group: 'mixamorig:LeftForeArm', Weight: 0.469708
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1860:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.628745
Group: 'mixamorig:LeftForeArm', Weight: 0.371254
Group: 'mixamorig:LeftHand', Weight: 0.000001
Vertex 1861:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.611126
Group: 'mixamorig:LeftForeArm', Weight: 0.388874
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1862:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.541988
Group: 'mixamorig:LeftForeArm', Weight: 0.458012
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1863:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.688123
Group: 'mixamorig:LeftForeArm', Weight: 0.311877
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1864:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.579898
Group: 'mixamorig:LeftForeArm', Weight: 0.420101
Group: 'mixamorig:LeftHand', Weight: 0.000001
Vertex 1865:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.929480
Group: 'mixamorig:LeftForeArm', Weight: 0.070519
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1866:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.902777
Group: 'mixamorig:LeftForeArm', Weight: 0.097223
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1867:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.964906
Group: 'mixamorig:LeftForeArm', Weight: 0.035094
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1868:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.890846
Group: 'mixamorig:LeftForeArm', Weight: 0.109154
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1869:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.982293
Group: 'mixamorig:LeftForeArm', Weight: 0.017706
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1870:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.934087
Group: 'mixamorig:LeftForeArm', Weight: 0.065913
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1871:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.969768
Group: 'mixamorig:LeftForeArm', Weight: 0.030232
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1872:
Vertex groups: 3
Group: 'mixamorig:LeftForeArm', Weight: 0.249979
Group: 'mixamorig:LeftHand', Weight: 0.721369
Group: 'mixamorig:LeftHandThumb1', Weight: 0.028653
Vertex 1873:
Vertex groups: 3
Group: 'mixamorig:LeftForeArm', Weight: 0.297431
Group: 'mixamorig:LeftHand', Weight: 0.675937
Group: 'mixamorig:LeftHandThumb1', Weight: 0.026633
Vertex 1874:
Vertex groups: 3
Group: 'mixamorig:LeftForeArm', Weight: 0.260304
Group: 'mixamorig:LeftHand', Weight: 0.734672
Group: 'mixamorig:LeftHandThumb1', Weight: 0.005024
Vertex 1875:
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Group: 'mixamorig:LeftForeArm', Weight: 0.303641
Group: 'mixamorig:LeftHand', Weight: 0.696359
Vertex 1876:
Vertex groups: 3
Group: 'mixamorig:LeftForeArm', Weight: 0.325247
Group: 'mixamorig:LeftHand', Weight: 0.656224
Group: 'mixamorig:LeftHandThumb1', Weight: 0.018529
Vertex 1877:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.002205
Group: 'mixamorig:LeftForeArm', Weight: 0.558436
Group: 'mixamorig:LeftHand', Weight: 0.439359
Vertex 1878:
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Group: 'mixamorig:LeftForeArm', Weight: 0.371656
Group: 'mixamorig:LeftHand', Weight: 0.628344
Vertex 1879:
Vertex groups: 3
Group: 'mixamorig:LeftForeArm', Weight: 0.088088
Group: 'mixamorig:LeftHand', Weight: 0.790860
Group: 'mixamorig:LeftHandThumb1', Weight: 0.121052
Vertex 1880:
Vertex groups: 3
Group: 'mixamorig:LeftForeArm', Weight: 0.094791
Group: 'mixamorig:LeftHand', Weight: 0.755877
Group: 'mixamorig:LeftHandThumb1', Weight: 0.149332
Vertex 1881:
Vertex groups: 3
Group: 'mixamorig:LeftForeArm', Weight: 0.080239
Group: 'mixamorig:LeftHand', Weight: 0.842985
Group: 'mixamorig:LeftHandThumb1', Weight: 0.076776
Vertex 1882:
Vertex groups: 3
Group: 'mixamorig:LeftForeArm', Weight: 0.066117
Group: 'mixamorig:LeftHand', Weight: 0.890304
Group: 'mixamorig:LeftHandThumb1', Weight: 0.043579
Vertex 1883:
Vertex groups: 3
Group: 'mixamorig:LeftForeArm', Weight: 0.101000
Group: 'mixamorig:LeftHand', Weight: 0.763386
Group: 'mixamorig:LeftHandThumb1', Weight: 0.135615
Vertex 1884:
Vertex groups: 3
Group: 'mixamorig:LeftForeArm', Weight: 0.098980
Group: 'mixamorig:LeftHand', Weight: 0.842647
Group: 'mixamorig:LeftHandThumb1', Weight: 0.058373
Vertex 1885:
Vertex groups: 4
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Group: 'mixamorig:LeftHand', Weight: 0.902488
Group: 'mixamorig:LeftHandRing1', Weight: 0.000000
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000157
Vertex 1886:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000003
Group: 'mixamorig:LeftShoulder', Weight: 0.057367
Group: 'mixamorig:LeftArm', Weight: 0.942630
Vertex 1887:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000001
Group: 'mixamorig:LeftShoulder', Weight: 0.060222
Group: 'mixamorig:LeftArm', Weight: 0.939778
Vertex 1888:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.101248
Group: 'mixamorig:LeftArm', Weight: 0.898681
Vertex 1889:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000031
Group: 'mixamorig:LeftShoulder', Weight: 0.106811
Group: 'mixamorig:LeftArm', Weight: 0.893158
Vertex 1890:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000012
Group: 'mixamorig:LeftShoulder', Weight: 0.092679
Group: 'mixamorig:LeftArm', Weight: 0.907309
Vertex 1891:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000003
Group: 'mixamorig:LeftShoulder', Weight: 0.088768
Group: 'mixamorig:LeftArm', Weight: 0.911229
Vertex 1892:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000033
Group: 'mixamorig:LeftShoulder', Weight: 0.067663
Group: 'mixamorig:LeftArm', Weight: 0.932303
Vertex 1893:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000004
Group: 'mixamorig:LeftShoulder', Weight: 0.100259
Group: 'mixamorig:LeftArm', Weight: 0.899737
Vertex 1894:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000007
Group: 'mixamorig:LeftShoulder', Weight: 0.073000
Group: 'mixamorig:LeftArm', Weight: 0.926992
Vertex 1895:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.209958
Group: 'mixamorig:LeftArm', Weight: 0.786363
Vertex 1896:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.112593
Group: 'mixamorig:LeftArm', Weight: 0.887376
Vertex 1897:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.407675
Group: 'mixamorig:LeftArm', Weight: 0.304131
Vertex 1898:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.012990
Group: 'mixamorig:LeftShoulder', Weight: 0.235463
Group: 'mixamorig:LeftArm', Weight: 0.751546
Vertex 1899:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.003721
Group: 'mixamorig:LeftShoulder', Weight: 0.149756
Group: 'mixamorig:LeftArm', Weight: 0.846524
Vertex 1900:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.432594
Group: 'mixamorig:LeftArm', Weight: 0.459739
Vertex 1901:
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Group: 'mixamorig:LeftShoulder', Weight: 0.266096
Group: 'mixamorig:LeftArm', Weight: 0.701725
Vertex 1902:
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Group: 'mixamorig:Spine2', Weight: 0.003028
Group: 'mixamorig:LeftShoulder', Weight: 0.173409
Group: 'mixamorig:LeftArm', Weight: 0.823562
Vertex 1903:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.102831
Group: 'mixamorig:LeftArm', Weight: 0.896645
Vertex 1904:
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Group: 'mixamorig:LeftShoulder', Weight: 0.310077
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Vertex 1905:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.509762
Group: 'mixamorig:LeftArm', Weight: 0.374820
Vertex 1906:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.056544
Group: 'mixamorig:LeftShoulder', Weight: 0.399976
Group: 'mixamorig:LeftArm', Weight: 0.543480
Vertex 1907:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.128450
Group: 'mixamorig:LeftShoulder', Weight: 0.496696
Group: 'mixamorig:LeftArm', Weight: 0.374853
Vertex 1908:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.219160
Group: 'mixamorig:LeftArm', Weight: 0.760401
Vertex 1909:
Vertex groups: 4
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Group: 'mixamorig:Spine1', Weight: 0.012750
Group: 'mixamorig:LeftShoulder', Weight: 0.310326
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Vertex 1910:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.177228
Group: 'mixamorig:LeftArm', Weight: 0.819717
Vertex 1911:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000004
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Group: 'mixamorig:LeftArm', Weight: 0.978803
Vertex 1912:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000003
Group: 'mixamorig:LeftShoulder', Weight: 0.022751
Group: 'mixamorig:LeftArm', Weight: 0.977246
Vertex 1913:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000005
Group: 'mixamorig:LeftShoulder', Weight: 0.021105
Group: 'mixamorig:LeftArm', Weight: 0.978890
Vertex 1914:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000001
Group: 'mixamorig:LeftShoulder', Weight: 0.023761
Group: 'mixamorig:LeftArm', Weight: 0.976238
Vertex 1915:
Vertex groups: 3
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Group: 'mixamorig:LeftShoulder', Weight: 0.029231
Group: 'mixamorig:LeftArm', Weight: 0.970769
Vertex 1916:
Vertex groups: 3
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Group: 'mixamorig:LeftForeArm', Weight: 0.604159
Group: 'mixamorig:LeftHand', Weight: 0.388001
Vertex 1917:
Vertex groups: 3
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Group: 'mixamorig:LeftForeArm', Weight: 0.521490
Group: 'mixamorig:LeftHand', Weight: 0.474555
Vertex 1918:
Vertex groups: 3
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Group: 'mixamorig:LeftHand', Weight: 0.374184
Vertex 1919:
Vertex groups: 3
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Group: 'mixamorig:LeftHand', Weight: 0.416639
Vertex 1920:
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Group: 'mixamorig:LeftForeArm', Weight: 0.479165
Group: 'mixamorig:LeftHand', Weight: 0.517495
Vertex 1921:
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Group: 'mixamorig:LeftForeArm', Weight: 0.228627
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1922:
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Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1923:
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Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1924:
Vertex groups: 3
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Group: 'mixamorig:LeftForeArm', Weight: 0.238435
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1925:
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Group: 'mixamorig:LeftHand', Weight: 0.000001
Vertex 1926:
Vertex groups: 3
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Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1927:
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Group: 'mixamorig:LeftForeArm', Weight: 0.007848
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1928:
Vertex groups: 3
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Group: 'mixamorig:LeftForeArm', Weight: 0.005140
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1929:
Vertex groups: 3
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Group: 'mixamorig:LeftForeArm', Weight: 0.016325
Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1930:
Vertex groups: 3
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Group: 'mixamorig:LeftHand', Weight: 0.000000
Vertex 1931:
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Vertex 1932:
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Vertex 1933:
Vertex groups: 3
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Group: 'mixamorig:LeftForeArm', Weight: 0.390966
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Vertex 1934:
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Group: 'mixamorig:LeftHand', Weight: 0.670272
Vertex 1935:
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Group: 'mixamorig:LeftForeArm', Weight: 0.375752
Group: 'mixamorig:LeftHand', Weight: 0.623665
Vertex 1936:
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Group: 'mixamorig:LeftHand', Weight: 0.938103
Group: 'mixamorig:LeftHandRing1', Weight: 0.000002
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Vertex 1937:
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Group: 'mixamorig:LeftHand', Weight: 0.937774
Group: 'mixamorig:LeftHandRing1', Weight: 0.000002
Group: 'mixamorig:LeftHandPinky1', Weight: 0.001124
Vertex 1938:
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Group: 'mixamorig:LeftHandThumb1', Weight: 0.013056
Group: 'mixamorig:LeftHandRing1', Weight: 0.000003
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000103
Vertex 1939:
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Group: 'mixamorig:LeftHand', Weight: 0.935050
Group: 'mixamorig:LeftHandRing1', Weight: 0.000000
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000932
Vertex 1940:
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Group: 'mixamorig:LeftHand', Weight: 0.934623
Group: 'mixamorig:LeftHandRing1', Weight: 0.000000
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Vertex 1941:
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Vertex 1942:
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Group: 'mixamorig:LeftArm', Weight: 0.904018
Vertex 1943:
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Group: 'mixamorig:LeftShoulder', Weight: 0.070563
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Vertex 1944:
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Vertex 1945:
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Group: 'mixamorig:LeftShoulder', Weight: 0.082752
Group: 'mixamorig:LeftArm', Weight: 0.916817
Vertex 1946:
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Group: 'mixamorig:LeftShoulder', Weight: 0.065490
Group: 'mixamorig:LeftArm', Weight: 0.934397
Vertex 1947:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.009553
Group: 'mixamorig:LeftShoulder', Weight: 0.190361
Group: 'mixamorig:LeftArm', Weight: 0.800086
Vertex 1948:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000270
Group: 'mixamorig:LeftShoulder', Weight: 0.097538
Group: 'mixamorig:LeftArm', Weight: 0.902192
Vertex 1949:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.764084
Group: 'mixamorig:LeftShoulder', Weight: 0.186057
Group: 'mixamorig:LeftArm', Weight: 0.049859
Vertex 1950:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.192450
Group: 'mixamorig:Spine1', Weight: 0.266020
Group: 'mixamorig:LeftShoulder', Weight: 0.315422
Group: 'mixamorig:LeftArm', Weight: 0.226108
Vertex 1951:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.164712
Group: 'mixamorig:Spine1', Weight: 0.654646
Group: 'mixamorig:LeftShoulder', Weight: 0.123240
Group: 'mixamorig:LeftArm', Weight: 0.029662
Group: 'mixamorig:Spine', Weight: 0.027740
Vertex 1952:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.004352
Group: 'mixamorig:Hips', Weight: 0.000018
Group: 'mixamorig:Spine1', Weight: 0.510573
Group: 'mixamorig:Spine', Weight: 0.485057
Vertex 1953:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000024
Group: 'mixamorig:Hips', Weight: 0.003744
Group: 'mixamorig:Spine1', Weight: 0.320984
Group: 'mixamorig:Spine', Weight: 0.675248
Vertex 1954:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.764012
Group: 'mixamorig:Spine', Weight: 0.235988
Vertex 1955:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.526707
Group: 'mixamorig:Spine1', Weight: 0.041912
Group: 'mixamorig:Spine', Weight: 0.431380
Vertex 1956:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.889374
Group: 'mixamorig:Spine', Weight: 0.110626
Vertex 1957:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.940067
Group: 'mixamorig:Spine', Weight: 0.059933
Vertex 1958:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.957062
Group: 'mixamorig:Spine', Weight: 0.042938
Vertex 1959:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.922001
Group: 'mixamorig:Spine', Weight: 0.077999
Vertex 1960:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.068593
Group: 'mixamorig:Spine1', Weight: 0.219638
Group: 'mixamorig:Spine', Weight: 0.711769
Vertex 1961:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.193034
Group: 'mixamorig:Spine1', Weight: 0.139462
Group: 'mixamorig:Spine', Weight: 0.667504
Vertex 1962:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.531137
Group: 'mixamorig:LeftShoulder', Weight: 0.401260
Group: 'mixamorig:LeftArm', Weight: 0.067603
Vertex 1963:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.639590
Group: 'mixamorig:LeftShoulder', Weight: 0.325709
Group: 'mixamorig:LeftArm', Weight: 0.034701
Vertex 1964:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.018544
Group: 'mixamorig:Hips', Weight: 0.000033
Group: 'mixamorig:Spine1', Weight: 0.589140
Group: 'mixamorig:Spine', Weight: 0.392283
Vertex 1965:
Vertex groups: 1
Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 1966:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.027770
Group: 'mixamorig:Spine1', Weight: 0.685325
Group: 'mixamorig:LeftShoulder', Weight: 0.023997
Group: 'mixamorig:LeftArm', Weight: 0.006477
Group: 'mixamorig:Spine', Weight: 0.256430
Vertex 1967:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.055112
Group: 'mixamorig:Spine1', Weight: 0.692298
Group: 'mixamorig:LeftShoulder', Weight: 0.034367
Group: 'mixamorig:LeftArm', Weight: 0.008757
Group: 'mixamorig:Spine', Weight: 0.209465
Vertex 1968:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.176876
Group: 'mixamorig:Spine1', Weight: 0.646000
Group: 'mixamorig:LeftShoulder', Weight: 0.006944
Group: 'mixamorig:LeftArm', Weight: 0.004046
Group: 'mixamorig:Spine', Weight: 0.166134
Vertex 1969:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.404185
Group: 'mixamorig:Spine1', Weight: 0.517902
Group: 'mixamorig:Spine', Weight: 0.077913
Vertex 1970:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.384949
Group: 'mixamorig:Hips', Weight: 0.000000
Group: 'mixamorig:Spine1', Weight: 0.506951
Group: 'mixamorig:Spine', Weight: 0.108100
Vertex 1971:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.305785
Group: 'mixamorig:Spine1', Weight: 0.588013
Group: 'mixamorig:Spine', Weight: 0.106202
Vertex 1972:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.304947
Group: 'mixamorig:Spine1', Weight: 0.660891
Group: 'mixamorig:Spine', Weight: 0.034162
Vertex 1973:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.275992
Group: 'mixamorig:Spine1', Weight: 0.682371
Group: 'mixamorig:Spine', Weight: 0.041637
Vertex 1974:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.141091
Group: 'mixamorig:Spine1', Weight: 0.738034
Group: 'mixamorig:LeftShoulder', Weight: 0.000001
Group: 'mixamorig:LeftArm', Weight: 0.000000
Group: 'mixamorig:Spine', Weight: 0.120874
Vertex 1975:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.067306
Group: 'mixamorig:Spine1', Weight: 0.718336
Group: 'mixamorig:LeftShoulder', Weight: 0.016249
Group: 'mixamorig:LeftArm', Weight: 0.002958
Group: 'mixamorig:Spine', Weight: 0.195151
Vertex 1976:
Vertex groups: 2
Group: 'mixamorig:Spine2', Weight: 0.905898
Group: 'mixamorig:LeftShoulder', Weight: 0.094102
Vertex 1977:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.786441
Group: 'mixamorig:LeftShoulder', Weight: 0.198606
Group: 'mixamorig:LeftArm', Weight: 0.014953
Vertex 1978:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 1979:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 1980:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.993200
Group: 'mixamorig:Spine', Weight: 0.006800
Vertex 1981:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.943558
Group: 'mixamorig:Spine', Weight: 0.056442
Vertex 1982:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.819102
Group: 'mixamorig:Spine', Weight: 0.180898
Vertex 1983:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 1984:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 1985:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.638825
Group: 'mixamorig:Spine1', Weight: 0.016679
Group: 'mixamorig:Spine', Weight: 0.344496
Vertex 1986:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.743760
Group: 'mixamorig:Spine', Weight: 0.256240
Vertex 1987:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.150469
Group: 'mixamorig:LeftToeBase', Weight: 0.849531
Vertex 1988:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.143768
Group: 'mixamorig:LeftToeBase', Weight: 0.856232
Vertex 1989:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.132411
Group: 'mixamorig:LeftToeBase', Weight: 0.867589
Vertex 1990:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.125873
Group: 'mixamorig:LeftToeBase', Weight: 0.874127
Vertex 1991:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.016099
Group: 'mixamorig:LeftFoot', Weight: 0.488704
Group: 'mixamorig:LeftToeBase', Weight: 0.495197
Vertex 1992:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.283886
Group: 'mixamorig:LeftToeBase', Weight: 0.716114
Vertex 1993:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.199514
Group: 'mixamorig:LeftToeBase', Weight: 0.800486
Vertex 1994:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.173000
Group: 'mixamorig:LeftToeBase', Weight: 0.827000
Vertex 1995:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.005847
Group: 'mixamorig:LeftFoot', Weight: 0.445635
Group: 'mixamorig:LeftToeBase', Weight: 0.548519
Vertex 1996:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.004042
Group: 'mixamorig:LeftFoot', Weight: 0.422330
Group: 'mixamorig:LeftToeBase', Weight: 0.573628
Vertex 1997:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.020958
Group: 'mixamorig:LeftFoot', Weight: 0.671893
Group: 'mixamorig:LeftToeBase', Weight: 0.307148
Vertex 1998:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.013300
Group: 'mixamorig:LeftFoot', Weight: 0.692181
Group: 'mixamorig:LeftToeBase', Weight: 0.294519
Vertex 1999:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.050399
Group: 'mixamorig:LeftFoot', Weight: 0.818743
Group: 'mixamorig:LeftToeBase', Weight: 0.130857
Vertex 2000:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.029411
Group: 'mixamorig:LeftFoot', Weight: 0.858840
Group: 'mixamorig:LeftToeBase', Weight: 0.111749
Vertex 2001:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.088980
Group: 'mixamorig:LeftFoot', Weight: 0.889457
Group: 'mixamorig:LeftToeBase', Weight: 0.021563
Vertex 2002:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.053118
Group: 'mixamorig:LeftFoot', Weight: 0.927015
Group: 'mixamorig:LeftToeBase', Weight: 0.019867
Vertex 2003:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.105510
Group: 'mixamorig:LeftFoot', Weight: 0.885035
Group: 'mixamorig:LeftToeBase', Weight: 0.009456
Vertex 2004:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.065305
Group: 'mixamorig:LeftFoot', Weight: 0.924122
Group: 'mixamorig:LeftToeBase', Weight: 0.010573
Vertex 2005:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.137007
Group: 'mixamorig:LeftFoot', Weight: 0.856946
Group: 'mixamorig:LeftToeBase', Weight: 0.006047
Vertex 2006:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.071787
Group: 'mixamorig:LeftFoot', Weight: 0.920227
Group: 'mixamorig:LeftToeBase', Weight: 0.007986
Vertex 2007:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.158757
Group: 'mixamorig:LeftFoot', Weight: 0.835315
Group: 'mixamorig:LeftToeBase', Weight: 0.005928
Vertex 2008:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.080853
Group: 'mixamorig:LeftFoot', Weight: 0.912966
Group: 'mixamorig:LeftToeBase', Weight: 0.006181
Vertex 2009:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.129571
Group: 'mixamorig:LeftFoot', Weight: 0.863023
Group: 'mixamorig:LeftToeBase', Weight: 0.007406
Vertex 2010:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.076124
Group: 'mixamorig:LeftFoot', Weight: 0.916321
Group: 'mixamorig:LeftToeBase', Weight: 0.007555
Vertex 2011:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.120633
Group: 'mixamorig:LeftFoot', Weight: 0.867255
Group: 'mixamorig:LeftToeBase', Weight: 0.012112
Vertex 2012:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.071074
Group: 'mixamorig:LeftFoot', Weight: 0.918746
Group: 'mixamorig:LeftToeBase', Weight: 0.010179
Vertex 2013:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.108913
Group: 'mixamorig:LeftFoot', Weight: 0.868466
Group: 'mixamorig:LeftToeBase', Weight: 0.022621
Vertex 2014:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.062389
Group: 'mixamorig:LeftFoot', Weight: 0.921098
Group: 'mixamorig:LeftToeBase', Weight: 0.016514
Vertex 2015:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.089411
Group: 'mixamorig:LeftFoot', Weight: 0.849780
Group: 'mixamorig:LeftToeBase', Weight: 0.060808
Vertex 2016:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.044610
Group: 'mixamorig:LeftFoot', Weight: 0.909700
Group: 'mixamorig:LeftToeBase', Weight: 0.045690
Vertex 2017:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.051656
Group: 'mixamorig:LeftFoot', Weight: 0.781860
Group: 'mixamorig:LeftToeBase', Weight: 0.166484
Vertex 2018:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.022940
Group: 'mixamorig:LeftFoot', Weight: 0.780682
Group: 'mixamorig:LeftToeBase', Weight: 0.196378
Vertex 2019:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.040246
Group: 'mixamorig:LeftFoot', Weight: 0.893897
Group: 'mixamorig:LeftToeBase', Weight: 0.065857
Vertex 2020:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.083744
Group: 'mixamorig:LeftFoot', Weight: 0.833881
Group: 'mixamorig:LeftToeBase', Weight: 0.082375
Vertex 2021:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.030077
Group: 'mixamorig:LeftFoot', Weight: 0.691651
Group: 'mixamorig:LeftToeBase', Weight: 0.278272
Vertex 2022:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.011701
Group: 'mixamorig:LeftFoot', Weight: 0.614342
Group: 'mixamorig:LeftToeBase', Weight: 0.373957
Vertex 2023:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.010301
Group: 'mixamorig:LeftFoot', Weight: 0.514945
Group: 'mixamorig:LeftToeBase', Weight: 0.474754
Vertex 2024:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.005700
Group: 'mixamorig:LeftFoot', Weight: 0.480460
Group: 'mixamorig:LeftToeBase', Weight: 0.513840
Vertex 2025:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.000876
Group: 'mixamorig:LeftFoot', Weight: 0.320155
Group: 'mixamorig:LeftToeBase', Weight: 0.678969
Vertex 2026:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.000752
Group: 'mixamorig:LeftFoot', Weight: 0.281458
Group: 'mixamorig:LeftToeBase', Weight: 0.717790
Vertex 2027:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.225301
Group: 'mixamorig:LeftToeBase', Weight: 0.774699
Vertex 2028:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.182424
Group: 'mixamorig:LeftToeBase', Weight: 0.817576
Vertex 2029:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.176103
Group: 'mixamorig:LeftToeBase', Weight: 0.823897
Vertex 2030:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.147402
Group: 'mixamorig:LeftToeBase', Weight: 0.852598
Vertex 2031:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.013918
Group: 'mixamorig:LeftFoot', Weight: 0.422728
Group: 'mixamorig:LeftToeBase', Weight: 0.563354
Vertex 2032:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.013225
Group: 'mixamorig:LeftFoot', Weight: 0.420312
Group: 'mixamorig:LeftToeBase', Weight: 0.566463
Vertex 2033:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.160660
Group: 'mixamorig:LeftFoot', Weight: 0.783382
Group: 'mixamorig:LeftToeBase', Weight: 0.055958
Vertex 2034:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.139416
Group: 'mixamorig:LeftToeBase', Weight: 0.860584
Vertex 2035:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.124755
Group: 'mixamorig:LeftToeBase', Weight: 0.875245
Vertex 2036:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.014811
Group: 'mixamorig:LeftForeArm', Weight: 0.969318
Group: 'mixamorig:LeftHand', Weight: 0.015871
Vertex 2037:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.028987
Group: 'mixamorig:LeftForeArm', Weight: 0.954237
Group: 'mixamorig:LeftHand', Weight: 0.016776
Vertex 2038:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.022191
Group: 'mixamorig:LeftForeArm', Weight: 0.971952
Group: 'mixamorig:LeftHand', Weight: 0.005858
Vertex 2039:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.021050
Group: 'mixamorig:LeftForeArm', Weight: 0.962500
Group: 'mixamorig:LeftHand', Weight: 0.016450
Vertex 2040:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.015395
Group: 'mixamorig:LeftForeArm', Weight: 0.969711
Group: 'mixamorig:LeftHand', Weight: 0.014894
Vertex 2041:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.017434
Group: 'mixamorig:LeftForeArm', Weight: 0.973303
Group: 'mixamorig:LeftHand', Weight: 0.009263
Vertex 2042:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.031193
Group: 'mixamorig:LeftForeArm', Weight: 0.962194
Group: 'mixamorig:LeftHand', Weight: 0.006613
Vertex 2043:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.047595
Group: 'mixamorig:LeftForeArm', Weight: 0.940626
Group: 'mixamorig:LeftHand', Weight: 0.011780
Vertex 2044:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.036146
Group: 'mixamorig:LeftForeArm', Weight: 0.955209
Group: 'mixamorig:LeftHand', Weight: 0.008645
Vertex 2045:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.037756
Group: 'mixamorig:LeftForeArm', Weight: 0.946052
Group: 'mixamorig:LeftHand', Weight: 0.016193
Vertex 2046:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.045369
Group: 'mixamorig:LeftForeArm', Weight: 0.941048
Group: 'mixamorig:LeftHand', Weight: 0.013583
Vertex 2047:
Vertex groups: 3
Group: 'mixamorig:LeftArm', Weight: 0.043249
Group: 'mixamorig:LeftForeArm', Weight: 0.949436
Group: 'mixamorig:LeftHand', Weight: 0.007315
Vertex 2048:
Vertex groups: 2
Group: 'mixamorig:LeftUpLeg', Weight: 0.040220
Group: 'mixamorig:Hips', Weight: 0.959780
Vertex 2049:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 2050:
Vertex groups: 2
Group: 'mixamorig:LeftUpLeg', Weight: 0.238785
Group: 'mixamorig:Hips', Weight: 0.761215
Vertex 2051:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.102255
Group: 'mixamorig:RightUpLeg', Weight: 0.131352
Group: 'mixamorig:Hips', Weight: 0.766393
Vertex 2052:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.182647
Group: 'mixamorig:RightUpLeg', Weight: 0.039320
Group: 'mixamorig:Hips', Weight: 0.778033
Vertex 2053:
Vertex groups: 2
Group: 'mixamorig:LeftUpLeg', Weight: 0.283220
Group: 'mixamorig:Hips', Weight: 0.716780
Vertex 2054:
Vertex groups: 2
Group: 'mixamorig:LeftUpLeg', Weight: 0.157114
Group: 'mixamorig:Hips', Weight: 0.842886
Vertex 2055:
Vertex groups: 2
Group: 'mixamorig:LeftUpLeg', Weight: 0.228111
Group: 'mixamorig:Hips', Weight: 0.771888
Vertex 2056:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.852993
Group: 'mixamorig:Spine', Weight: 0.147007
Vertex 2057:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.721209
Group: 'mixamorig:Spine1', Weight: 0.000942
Group: 'mixamorig:Spine', Weight: 0.277849
Vertex 2058:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.037084
Group: 'mixamorig:Spine1', Weight: 0.255435
Group: 'mixamorig:Spine', Weight: 0.707481
Vertex 2059:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.893770
Group: 'mixamorig:LeftShoulder', Weight: 0.106038
Group: 'mixamorig:LeftArm', Weight: 0.000192
Vertex 2060:
Vertex groups: 2
Group: 'mixamorig:Spine2', Weight: 0.997121
Group: 'mixamorig:LeftShoulder', Weight: 0.002879
Vertex 2061:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.808461
Group: 'mixamorig:LeftShoulder', Weight: 0.183860
Group: 'mixamorig:LeftArm', Weight: 0.007679
Vertex 2062:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.711989
Group: 'mixamorig:LeftShoulder', Weight: 0.260769
Group: 'mixamorig:LeftArm', Weight: 0.027242
Vertex 2063:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.690887
Group: 'mixamorig:LeftShoulder', Weight: 0.278795
Group: 'mixamorig:LeftArm', Weight: 0.030318
Vertex 2064:
Vertex groups: 1
Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 2065:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.202226
Group: 'mixamorig:Head', Weight: 0.797774
Vertex 2066:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.195868
Group: 'mixamorig:Head', Weight: 0.804132
Vertex 2067:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.246352
Group: 'mixamorig:Head', Weight: 0.753648
Vertex 2068:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.229373
Group: 'mixamorig:Head', Weight: 0.770627
Vertex 2069:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.161730
Group: 'mixamorig:Head', Weight: 0.838270
Vertex 2070:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.126174
Group: 'mixamorig:Head', Weight: 0.873826
Vertex 2071:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.223664
Group: 'mixamorig:Head', Weight: 0.776336
Vertex 2072:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.162704
Group: 'mixamorig:Head', Weight: 0.837296
Vertex 2073:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.126540
Group: 'mixamorig:Head', Weight: 0.873460
Vertex 2074:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.105507
Group: 'mixamorig:Head', Weight: 0.894493
Vertex 2075:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.107022
Group: 'mixamorig:Head', Weight: 0.892978
Vertex 2076:
Vertex groups: 2
Group: 'mixamorig:Neck', Weight: 0.071923
Group: 'mixamorig:Head', Weight: 0.928077
Vertex 2077:
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Vertex 2694:
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Vertex 2695:
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Vertex 2697:
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Vertex 2698:
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Vertex 2699:
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Vertex 2700:
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Vertex 2705:
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Vertex 2706:
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Vertex 2709:
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Vertex 2710:
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Vertex 2711:
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Vertex 2712:
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Vertex 2714:
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Vertex 2715:
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Vertex 2720:
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Vertex 2721:
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Vertex 2727:
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Vertex 2728:
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Vertex 2734:
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Vertex 2735:
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Vertex 2736:
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Vertex 2737:
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Vertex 2746:
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Vertex 2748:
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Vertex 2752:
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Vertex 2753:
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Vertex 2754:
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Vertex 2755:
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Vertex 2756:
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Vertex 2757:
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Vertex 2758:
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Vertex 2759:
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Vertex 2760:
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Vertex 2761:
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Vertex 2763:
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Vertex 2774:
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Vertex 2775:
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Vertex 2780:
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Vertex 2781:
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Vertex 2782:
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Vertex 2784:
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Vertex 2785:
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Vertex 2786:
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Vertex 2787:
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Vertex 2790:
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Vertex 2793:
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Vertex 2794:
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Vertex 2795:
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Vertex 2799:
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Vertex 2800:
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Vertex 2801:
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Vertex 2816:
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Vertex 2819:
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Vertex 2820:
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Vertex 2821:
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Vertex 2822:
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Vertex 2823:
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Vertex 2824:
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Vertex 2825:
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Vertex 2826:
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Vertex 2827:
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Vertex 2828:
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Vertex 2829:
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Vertex 2830:
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Vertex 2831:
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Vertex 2832:
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Vertex 2833:
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Vertex 2834:
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Vertex 2835:
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Vertex 2836:
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Vertex 2837:
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Vertex 2838:
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Vertex 2839:
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Vertex 2840:
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Vertex 2841:
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Vertex 2842:
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Vertex 2843:
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Vertex 2844:
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Vertex 2845:
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Vertex 2846:
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Vertex 2847:
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Vertex 2848:
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Vertex 2849:
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Vertex 2850:
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Vertex 2851:
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Vertex 2852:
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Vertex 2853:
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Vertex 2854:
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Vertex 2855:
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Vertex 2856:
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Vertex 2857:
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Vertex 2858:
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Vertex 2859:
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Vertex 2860:
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Vertex 2861:
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Vertex 2862:
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Vertex 2863:
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Vertex 2864:
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Vertex 2865:
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Vertex 2866:
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Vertex 2867:
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Vertex 2868:
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Vertex 2869:
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Vertex 2870:
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Vertex 2885:
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Vertex 2886:
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Vertex 2888:
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Vertex 2889:
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Vertex 2890:
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Vertex 2900:
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Vertex 3041:
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Vertex 3042:
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Vertex 3043:
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Vertex 3044:
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Vertex 3045:
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Vertex 3046:
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Group: 'mixamorig:LeftHandRing3', Weight: 0.809670
Vertex 3047:
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Group: 'mixamorig:LeftHandRing3', Weight: 0.840588
Vertex 3048:
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Vertex 3049:
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Group: 'mixamorig:LeftHandRing3', Weight: 0.823606
Vertex 3050:
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Group: 'mixamorig:LeftHandRing3', Weight: 0.918760
Vertex 3051:
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Group: 'mixamorig:LeftHandRing3', Weight: 0.879790
Vertex 3052:
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Group: 'mixamorig:LeftHandRing3', Weight: 0.924133
Vertex 3053:
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Group: 'mixamorig:LeftHandRing3', Weight: 0.863057
Vertex 3054:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.085868
Group: 'mixamorig:LeftHandPinky3', Weight: 0.914132
Vertex 3055:
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.085071
Group: 'mixamorig:LeftHandPinky3', Weight: 0.914929
Vertex 3056:
Vertex groups: 2
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Group: 'mixamorig:LeftHandPinky3', Weight: 0.915334
Vertex 3057:
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Group: 'mixamorig:LeftHandPinky3', Weight: 0.919812
Vertex 3058:
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.080288
Group: 'mixamorig:LeftHandPinky3', Weight: 0.919712
Vertex 3059:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.081362
Group: 'mixamorig:LeftHandPinky3', Weight: 0.918638
Vertex 3060:
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.081125
Group: 'mixamorig:LeftHandPinky3', Weight: 0.918875
Vertex 3061:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.083521
Group: 'mixamorig:LeftHandPinky3', Weight: 0.916479
Vertex 3062:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.081685
Group: 'mixamorig:LeftHandPinky3', Weight: 0.918315
Vertex 3063:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.398142
Group: 'mixamorig:LeftHandPinky3', Weight: 0.601858
Vertex 3064:
Vertex groups: 3
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.387173
Group: 'mixamorig:LeftHandPinky3', Weight: 0.610909
Vertex 3065:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.436881
Group: 'mixamorig:LeftHandPinky3', Weight: 0.563119
Vertex 3066:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.004127
Group: 'mixamorig:LeftHandPinky2', Weight: 0.525726
Group: 'mixamorig:LeftHandPinky3', Weight: 0.470147
Vertex 3067:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.388509
Group: 'mixamorig:LeftHandPinky3', Weight: 0.611491
Vertex 3068:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.419314
Group: 'mixamorig:LeftHandPinky3', Weight: 0.580686
Vertex 3069:
Vertex groups: 3
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.529525
Group: 'mixamorig:LeftHandPinky3', Weight: 0.467056
Vertex 3070:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000972
Group: 'mixamorig:LeftHandPinky2', Weight: 0.532367
Group: 'mixamorig:LeftHandPinky3', Weight: 0.466662
Vertex 3071:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.229995
Group: 'mixamorig:LeftHandPinky2', Weight: 0.762774
Group: 'mixamorig:LeftHandPinky3', Weight: 0.007231
Vertex 3072:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.200772
Group: 'mixamorig:LeftHandPinky2', Weight: 0.793380
Group: 'mixamorig:LeftHandPinky3', Weight: 0.005848
Vertex 3073:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.283025
Group: 'mixamorig:LeftHandPinky2', Weight: 0.712185
Group: 'mixamorig:LeftHandPinky3', Weight: 0.004790
Vertex 3074:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.238633
Group: 'mixamorig:LeftHandPinky2', Weight: 0.753699
Group: 'mixamorig:LeftHandPinky3', Weight: 0.007668
Vertex 3075:
Vertex groups: 4
Group: 'mixamorig:LeftHand', Weight: 0.018040
Group: 'mixamorig:LeftHandPinky1', Weight: 0.373039
Group: 'mixamorig:LeftHandPinky2', Weight: 0.602459
Group: 'mixamorig:LeftHandPinky3', Weight: 0.006462
Vertex 3076:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.247777
Group: 'mixamorig:LeftHandPinky2', Weight: 0.746719
Group: 'mixamorig:LeftHandPinky3', Weight: 0.005504
Vertex 3077:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.283600
Group: 'mixamorig:LeftHandPinky2', Weight: 0.712848
Group: 'mixamorig:LeftHandPinky3', Weight: 0.003552
Vertex 3078:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.179106
Group: 'mixamorig:LeftHandPinky2', Weight: 0.816584
Group: 'mixamorig:LeftHandPinky3', Weight: 0.004309
Vertex 3079:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.083076
Group: 'mixamorig:LeftHandPinky3', Weight: 0.916924
Vertex 3080:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.083697
Group: 'mixamorig:LeftHandPinky3', Weight: 0.916303
Vertex 3081:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.081520
Group: 'mixamorig:LeftHandPinky3', Weight: 0.918480
Vertex 3082:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.091760
Group: 'mixamorig:LeftHandPinky3', Weight: 0.908240
Vertex 3083:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.092635
Group: 'mixamorig:LeftHandPinky3', Weight: 0.907365
Vertex 3084:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.080790
Group: 'mixamorig:LeftHandPinky3', Weight: 0.919210
Vertex 3085:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.093699
Group: 'mixamorig:LeftHandPinky3', Weight: 0.906301
Vertex 3086:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.093819
Group: 'mixamorig:LeftHandPinky3', Weight: 0.906181
Vertex 3087:
Vertex groups: 3
Group: 'mixamorig:LeftHand', Weight: 0.185939
Group: 'mixamorig:LeftHandPinky1', Weight: 0.803499
Group: 'mixamorig:LeftHandPinky2', Weight: 0.010562
Vertex 3088:
Vertex groups: 3
Group: 'mixamorig:LeftHand', Weight: 0.164253
Group: 'mixamorig:LeftHandPinky1', Weight: 0.824252
Group: 'mixamorig:LeftHandPinky2', Weight: 0.011495
Vertex 3089:
Vertex groups: 3
Group: 'mixamorig:LeftHand', Weight: 0.155413
Group: 'mixamorig:LeftHandPinky1', Weight: 0.831361
Group: 'mixamorig:LeftHandPinky2', Weight: 0.013227
Vertex 3090:
Vertex groups: 3
Group: 'mixamorig:LeftHand', Weight: 0.168811
Group: 'mixamorig:LeftHandPinky1', Weight: 0.817161
Group: 'mixamorig:LeftHandPinky2', Weight: 0.014027
Vertex 3091:
Vertex groups: 3
Group: 'mixamorig:LeftHand', Weight: 0.153000
Group: 'mixamorig:LeftHandPinky1', Weight: 0.820987
Group: 'mixamorig:LeftHandPinky2', Weight: 0.026014
Vertex 3092:
Vertex groups: 3
Group: 'mixamorig:LeftHand', Weight: 0.157708
Group: 'mixamorig:LeftHandPinky1', Weight: 0.831314
Group: 'mixamorig:LeftHandPinky2', Weight: 0.010978
Vertex 3093:
Vertex groups: 3
Group: 'mixamorig:LeftHand', Weight: 0.123032
Group: 'mixamorig:LeftHandPinky1', Weight: 0.851245
Group: 'mixamorig:LeftHandPinky2', Weight: 0.025722
Vertex 3094:
Vertex groups: 3
Group: 'mixamorig:LeftHand', Weight: 0.141319
Group: 'mixamorig:LeftHandPinky1', Weight: 0.844775
Group: 'mixamorig:LeftHandPinky2', Weight: 0.013906
Vertex 3095:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.102399
Group: 'mixamorig:LeftHandPinky2', Weight: 0.878469
Group: 'mixamorig:LeftHandPinky3', Weight: 0.019132
Vertex 3096:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.055459
Group: 'mixamorig:LeftHandPinky2', Weight: 0.927394
Group: 'mixamorig:LeftHandPinky3', Weight: 0.017147
Vertex 3097:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.073946
Group: 'mixamorig:LeftHandPinky2', Weight: 0.884042
Group: 'mixamorig:LeftHandPinky3', Weight: 0.042012
Vertex 3098:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.064568
Group: 'mixamorig:LeftHandPinky2', Weight: 0.878930
Group: 'mixamorig:LeftHandPinky3', Weight: 0.056502
Vertex 3099:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.095477
Group: 'mixamorig:LeftHandPinky2', Weight: 0.872800
Group: 'mixamorig:LeftHandPinky3', Weight: 0.031723
Vertex 3100:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.060253
Group: 'mixamorig:LeftHandPinky2', Weight: 0.922805
Group: 'mixamorig:LeftHandPinky3', Weight: 0.016942
Vertex 3101:
Vertex groups: 3
Group: 'mixamorig:LeftHandPinky1', Weight: 0.064997
Group: 'mixamorig:LeftHandPinky2', Weight: 0.893122
Group: 'mixamorig:LeftHandPinky3', Weight: 0.041881
Vertex 3102:
Vertex groups: 3
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.900271
Group: 'mixamorig:LeftHandPinky3', Weight: 0.042086
Vertex 3103:
Vertex groups: 4
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.833099
Group: 'mixamorig:LeftHandPinky2', Weight: 0.141318
Group: 'mixamorig:LeftHandPinky3', Weight: 0.000405
Vertex 3104:
Vertex groups: 4
Group: 'mixamorig:LeftHand', Weight: 0.018350
Group: 'mixamorig:LeftHandPinky1', Weight: 0.595265
Group: 'mixamorig:LeftHandPinky2', Weight: 0.385504
Group: 'mixamorig:LeftHandPinky3', Weight: 0.000882
Vertex 3105:
Vertex groups: 4
Group: 'mixamorig:LeftHand', Weight: 0.023161
Group: 'mixamorig:LeftHandPinky1', Weight: 0.703441
Group: 'mixamorig:LeftHandPinky2', Weight: 0.272742
Group: 'mixamorig:LeftHandPinky3', Weight: 0.000656
Vertex 3106:
Vertex groups: 4
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.639799
Group: 'mixamorig:LeftHandPinky2', Weight: 0.321657
Group: 'mixamorig:LeftHandPinky3', Weight: 0.000792
Vertex 3107:
Vertex groups: 4
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.574215
Group: 'mixamorig:LeftHandPinky2', Weight: 0.401288
Group: 'mixamorig:LeftHandPinky3', Weight: 0.001789
Vertex 3108:
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.215095
Group: 'mixamorig:LeftHandPinky3', Weight: 0.001240
Vertex 3109:
Vertex groups: 3
Group: 'mixamorig:LeftHand', Weight: 0.054612
Group: 'mixamorig:LeftHandPinky1', Weight: 0.801185
Group: 'mixamorig:LeftHandPinky2', Weight: 0.144204
Vertex 3110:
Vertex groups: 4
Group: 'mixamorig:LeftHand', Weight: 0.046202
Group: 'mixamorig:LeftHandPinky1', Weight: 0.767071
Group: 'mixamorig:LeftHandPinky2', Weight: 0.186571
Group: 'mixamorig:LeftHandPinky3', Weight: 0.000156
Vertex 3111:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.128389
Group: 'mixamorig:LeftHandPinky3', Weight: 0.871611
Vertex 3112:
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.114713
Group: 'mixamorig:LeftHandPinky3', Weight: 0.885287
Vertex 3113:
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.116048
Group: 'mixamorig:LeftHandPinky3', Weight: 0.883952
Vertex 3114:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.128404
Group: 'mixamorig:LeftHandPinky3', Weight: 0.871596
Vertex 3115:
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Group: 'mixamorig:LeftHandPinky3', Weight: 0.897528
Vertex 3116:
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.101269
Group: 'mixamorig:LeftHandPinky3', Weight: 0.898731
Vertex 3117:
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Group: 'mixamorig:LeftHandPinky2', Weight: 0.115838
Group: 'mixamorig:LeftHandPinky3', Weight: 0.884162
Vertex 3118:
Vertex groups: 2
Group: 'mixamorig:LeftHandPinky2', Weight: 0.122977
Group: 'mixamorig:LeftHandPinky3', Weight: 0.877023
Vertex 3119:
Vertex groups: 5
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Group: 'mixamorig:LeftHandRing1', Weight: 0.000306
Group: 'mixamorig:LeftHandPinky1', Weight: 0.403222
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000096
Group: 'mixamorig:LeftHandPinky2', Weight: 0.002534
Vertex 3120:
Vertex groups: 5
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Group: 'mixamorig:LeftHandRing1', Weight: 0.000140
Group: 'mixamorig:LeftHandPinky1', Weight: 0.523001
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000011
Group: 'mixamorig:LeftHandPinky2', Weight: 0.002300
Vertex 3121:
Vertex groups: 5
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Group: 'mixamorig:LeftHand', Weight: 0.949126
Group: 'mixamorig:LeftHandRing1', Weight: 0.000099
Group: 'mixamorig:LeftHandPinky1', Weight: 0.048137
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000065
Vertex 3122:
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Group: 'mixamorig:LeftHand', Weight: 0.953610
Group: 'mixamorig:LeftHandRing1', Weight: 0.000080
Group: 'mixamorig:LeftHandPinky1', Weight: 0.043807
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000020
Vertex 3123:
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Group: 'mixamorig:LeftHand', Weight: 0.973612
Group: 'mixamorig:LeftHandRing1', Weight: 0.000008
Group: 'mixamorig:LeftHandPinky1', Weight: 0.002968
Vertex 3124:
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Group: 'mixamorig:LeftHand', Weight: 0.976183
Group: 'mixamorig:LeftHandRing1', Weight: 0.000005
Group: 'mixamorig:LeftHandPinky1', Weight: 0.003824
Vertex 3125:
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Group: 'mixamorig:LeftHandThumb1', Weight: 0.137330
Group: 'mixamorig:LeftForeArm', Weight: 0.022960
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000868
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000014
Vertex 3126:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.027855
Group: 'mixamorig:LeftHandThumb1', Weight: 0.007433
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Group: 'mixamorig:LeftHandRing1', Weight: 0.000523
Vertex 3127:
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Group: 'mixamorig:LeftHand', Weight: 0.885087
Group: 'mixamorig:LeftHandRing1', Weight: 0.002554
Group: 'mixamorig:LeftHandPinky1', Weight: 0.111181
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000970
Vertex 3128:
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Group: 'mixamorig:LeftHand', Weight: 0.470087
Group: 'mixamorig:LeftHandThumb1', Weight: 0.528058
Group: 'mixamorig:LeftHandRing1', Weight: 0.000000
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000015
Vertex 3129:
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Group: 'mixamorig:LeftHand', Weight: 0.423618
Group: 'mixamorig:LeftHandThumb1', Weight: 0.572707
Group: 'mixamorig:LeftHandRing1', Weight: 0.000000
Vertex 3130:
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Group: 'mixamorig:LeftHand', Weight: 0.434985
Group: 'mixamorig:LeftHandThumb1', Weight: 0.565015
Vertex 3131:
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Group: 'mixamorig:LeftHand', Weight: 0.642414
Group: 'mixamorig:LeftHandThumb1', Weight: 0.339500
Group: 'mixamorig:LeftHandRing1', Weight: 0.000000
Vertex 3132:
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Group: 'mixamorig:LeftHandThumb1', Weight: 0.447470
Vertex 3133:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.010339
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Vertex 3134:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.004048
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Group: 'mixamorig:LeftHandMiddle1', Weight: 0.001033
Vertex 3135:
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Group: 'mixamorig:LeftHandThumb2', Weight: 0.251723
Group: 'mixamorig:LeftHandThumb1', Weight: 0.225743
Group: 'mixamorig:LeftHandIndex1', Weight: 0.050689
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Vertex 3136:
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Group: 'mixamorig:LeftHandThumb2', Weight: 0.542444
Group: 'mixamorig:LeftHandThumb3', Weight: 0.000128
Vertex 3137:
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Group: 'mixamorig:LeftHandMiddle1', Weight: 0.007384
Group: 'mixamorig:LeftHandPinky1', Weight: 0.006630
Group: 'mixamorig:LeftHandRing1', Weight: 0.002792
Vertex 3138:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.023911
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Vertex 3139:
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Group: 'mixamorig:LeftHandRing1', Weight: 0.006809
Group: 'mixamorig:LeftHandPinky1', Weight: 0.046587
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Vertex 3140:
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Vertex 3141:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.159047
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Vertex 3142:
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Group: 'mixamorig:LeftHandRing1', Weight: 0.019843
Group: 'mixamorig:LeftHandPinky1', Weight: 0.019398
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Vertex 3143:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.020258
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Vertex 3144:
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Vertex 3145:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.046379
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Vertex 3146:
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Vertex 3147:
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Vertex 3148:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.024051
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Vertex 3149:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.042240
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Vertex 3150:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.003547
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Vertex 3151:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.038550
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Vertex 3152:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.003153
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Vertex 3153:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.006347
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Vertex 3154:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.000741
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Vertex 3155:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.004745
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Vertex 3156:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.134844
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.016636
Vertex 3157:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.250304
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.004277
Vertex 3158:
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Group: 'mixamorig:LeftHandRing1', Weight: 0.423560
Group: 'mixamorig:LeftHandPinky1', Weight: 0.052065
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Vertex 3159:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.431321
Group: 'mixamorig:LeftHandRing1', Weight: 0.122127
Group: 'mixamorig:LeftHandPinky1', Weight: 0.443577
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.001138
Group: 'mixamorig:LeftHandPinky2', Weight: 0.001837
Vertex 3160:
Vertex groups: 5
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.385233
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000351
Group: 'mixamorig:LeftHandPinky2', Weight: 0.002225
Vertex 3161:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.558400
Group: 'mixamorig:LeftHandRing1', Weight: 0.000730
Group: 'mixamorig:LeftHandPinky1', Weight: 0.438170
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000023
Group: 'mixamorig:LeftHandPinky2', Weight: 0.002676
Vertex 3162:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.364735
Group: 'mixamorig:LeftHandRing1', Weight: 0.031888
Group: 'mixamorig:LeftHandPinky1', Weight: 0.599391
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000497
Group: 'mixamorig:LeftHandPinky2', Weight: 0.003490
Vertex 3163:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.796296
Group: 'mixamorig:LeftHandIndex1', Weight: 0.121415
Group: 'mixamorig:LeftHandThumb1', Weight: 0.079606
Group: 'mixamorig:LeftHandPinky1', Weight: 0.001391
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.001292
Vertex 3164:
Vertex groups: 5
Group: 'mixamorig:LeftHandThumb1', Weight: 0.507645
Group: 'mixamorig:LeftHandThumb2', Weight: 0.424332
Group: 'mixamorig:LeftHand', Weight: 0.060566
Group: 'mixamorig:LeftHandIndex1', Weight: 0.007368
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000089
Vertex 3165:
Vertex groups: 4
Group: 'mixamorig:LeftHand', Weight: 0.105474
Group: 'mixamorig:LeftHandThumb1', Weight: 0.512577
Group: 'mixamorig:LeftHandThumb2', Weight: 0.381945
Group: 'mixamorig:LeftHandThumb3', Weight: 0.000003
Vertex 3166:
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Group: 'mixamorig:LeftHand', Weight: 0.282484
Group: 'mixamorig:LeftHandThumb1', Weight: 0.545983
Group: 'mixamorig:LeftHandThumb2', Weight: 0.171531
Group: 'mixamorig:LeftHandThumb3', Weight: 0.000002
Vertex 3167:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.773200
Group: 'mixamorig:LeftHandThumb1', Weight: 0.204247
Group: 'mixamorig:LeftHandIndex1', Weight: 0.020632
Group: 'mixamorig:LeftHandPinky1', Weight: 0.001561
Group: 'mixamorig:LeftForeArm', Weight: 0.000360
Vertex 3168:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.881861
Group: 'mixamorig:LeftHandIndex1', Weight: 0.098231
Group: 'mixamorig:LeftHandThumb1', Weight: 0.012289
Group: 'mixamorig:LeftHandPinky1', Weight: 0.004187
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.003432
Vertex 3169:
Vertex groups: 5
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Group: 'mixamorig:LeftHand', Weight: 0.917889
Group: 'mixamorig:LeftHandRing1', Weight: 0.001906
Group: 'mixamorig:LeftHandPinky1', Weight: 0.078990
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000070
Vertex 3170:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.912138
Group: 'mixamorig:LeftHandRing1', Weight: 0.002076
Group: 'mixamorig:LeftHandPinky1', Weight: 0.008190
Group: 'mixamorig:LeftHandIndex1', Weight: 0.064642
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.012954
Vertex 3171:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.888465
Group: 'mixamorig:LeftHandRing1', Weight: 0.017735
Group: 'mixamorig:LeftHandPinky1', Weight: 0.026460
Group: 'mixamorig:LeftHandIndex1', Weight: 0.017698
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.049643
Vertex 3172:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.879025
Group: 'mixamorig:LeftHandRing1', Weight: 0.042348
Group: 'mixamorig:LeftHandPinky1', Weight: 0.043087
Group: 'mixamorig:LeftHandIndex1', Weight: 0.000879
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.034661
Vertex 3173:
Vertex groups: 4
Group: 'mixamorig:LeftHand', Weight: 0.805498
Group: 'mixamorig:LeftHandRing1', Weight: 0.065801
Group: 'mixamorig:LeftHandPinky1', Weight: 0.120575
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.008125
Vertex 3174:
Vertex groups: 4
Group: 'mixamorig:LeftHand', Weight: 0.773538
Group: 'mixamorig:LeftHandRing1', Weight: 0.057737
Group: 'mixamorig:LeftHandPinky1', Weight: 0.165059
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.003666
Vertex 3175:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.760938
Group: 'mixamorig:LeftHandRing1', Weight: 0.021842
Group: 'mixamorig:LeftHandPinky1', Weight: 0.215822
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000834
Group: 'mixamorig:LeftHandPinky2', Weight: 0.000565
Vertex 3176:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.956721
Group: 'mixamorig:LeftHandIndex1', Weight: 0.027452
Group: 'mixamorig:LeftHandPinky1', Weight: 0.008028
Group: 'mixamorig:LeftHandThumb1', Weight: 0.005132
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.002668
Vertex 3177:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.968637
Group: 'mixamorig:LeftHandRing1', Weight: 0.005310
Group: 'mixamorig:LeftHandPinky1', Weight: 0.019071
Group: 'mixamorig:LeftHandIndex1', Weight: 0.001637
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.005345
Vertex 3178:
Vertex groups: 4
Group: 'mixamorig:LeftHand', Weight: 0.884890
Group: 'mixamorig:LeftHandRing1', Weight: 0.006283
Group: 'mixamorig:LeftHandPinky1', Weight: 0.108535
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000293
Vertex 3179:
Vertex groups: 5
Group: 'mixamorig:LeftForeArm', Weight: 0.001147
Group: 'mixamorig:LeftHand', Weight: 0.921688
Group: 'mixamorig:LeftHandRing1', Weight: 0.000546
Group: 'mixamorig:LeftHandPinky1', Weight: 0.076598
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000021
Vertex 3180:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.890131
Group: 'mixamorig:LeftHandThumb1', Weight: 0.090855
Group: 'mixamorig:LeftForeArm', Weight: 0.017765
Group: 'mixamorig:LeftHandPinky1', Weight: 0.001224
Group: 'mixamorig:LeftHandRing1', Weight: 0.000025
Vertex 3181:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.950386
Group: 'mixamorig:LeftHandThumb1', Weight: 0.029802
Group: 'mixamorig:LeftForeArm', Weight: 0.016932
Group: 'mixamorig:LeftHandPinky1', Weight: 0.002839
Group: 'mixamorig:LeftHandRing1', Weight: 0.000041
Vertex 3182:
Vertex groups: 5
Group: 'mixamorig:LeftForeArm', Weight: 0.015897
Group: 'mixamorig:LeftHand', Weight: 0.977790
Group: 'mixamorig:LeftHandRing1', Weight: 0.000068
Group: 'mixamorig:LeftHandPinky1', Weight: 0.006242
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000002
Vertex 3183:
Vertex groups: 5
Group: 'mixamorig:LeftForeArm', Weight: 0.017814
Group: 'mixamorig:LeftHand', Weight: 0.976200
Group: 'mixamorig:LeftHandRing1', Weight: 0.000031
Group: 'mixamorig:LeftHandPinky1', Weight: 0.005954
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000001
Vertex 3184:
Vertex groups: 4
Group: 'mixamorig:LeftForeArm', Weight: 0.017304
Group: 'mixamorig:LeftHand', Weight: 0.977965
Group: 'mixamorig:LeftHandRing1', Weight: 0.000010
Group: 'mixamorig:LeftHandPinky1', Weight: 0.004721
Vertex 3185:
Vertex groups: 5
Group: 'mixamorig:LeftForeArm', Weight: 0.000010
Group: 'mixamorig:LeftHand', Weight: 0.910494
Group: 'mixamorig:LeftHandRing1', Weight: 0.010930
Group: 'mixamorig:LeftHandPinky1', Weight: 0.077461
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.001105
Vertex 3186:
Vertex groups: 4
Group: 'mixamorig:LeftHand', Weight: 0.863185
Group: 'mixamorig:LeftHandRing1', Weight: 0.037406
Group: 'mixamorig:LeftHandPinky1', Weight: 0.095552
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.003857
Vertex 3187:
Vertex groups: 5
Group: 'mixamorig:LeftForeArm', Weight: 0.000527
Group: 'mixamorig:LeftHand', Weight: 0.934425
Group: 'mixamorig:LeftHandRing1', Weight: 0.011078
Group: 'mixamorig:LeftHandPinky1', Weight: 0.052229
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.001741
Vertex 3188:
Vertex groups: 4
Group: 'mixamorig:LeftHand', Weight: 0.931627
Group: 'mixamorig:LeftHandRing1', Weight: 0.017906
Group: 'mixamorig:LeftHandPinky1', Weight: 0.038850
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.011616
Vertex 3189:
Vertex groups: 5
Group: 'mixamorig:LeftForeArm', Weight: 0.021555
Group: 'mixamorig:LeftHand', Weight: 0.788127
Group: 'mixamorig:LeftHandThumb1', Weight: 0.190313
Group: 'mixamorig:LeftHandRing1', Weight: 0.000006
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000000
Vertex 3190:
Vertex groups: 3
Group: 'mixamorig:LeftHand', Weight: 0.384682
Group: 'mixamorig:LeftHandThumb1', Weight: 0.595161
Group: 'mixamorig:LeftHandThumb2', Weight: 0.020157
Vertex 3191:
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Group: 'mixamorig:LeftHand', Weight: 0.548002
Group: 'mixamorig:LeftHandThumb1', Weight: 0.451998
Vertex 3192:
Vertex groups: 5
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Group: 'mixamorig:LeftHandThumb1', Weight: 0.315560
Group: 'mixamorig:LeftForeArm', Weight: 0.001110
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000844
Group: 'mixamorig:LeftHandRing1', Weight: 0.000043
Vertex 3193:
Vertex groups: 5
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Group: 'mixamorig:LeftHandThumb1', Weight: 0.378888
Group: 'mixamorig:LeftHand', Weight: 0.017247
Group: 'mixamorig:LeftHandIndex1', Weight: 0.002783
Group: 'mixamorig:LeftHandThumb3', Weight: 0.000065
Vertex 3194:
Vertex groups: 3
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Group: 'mixamorig:LeftHandThumb2', Weight: 0.542389
Group: 'mixamorig:LeftHandThumb3', Weight: 0.000173
Vertex 3195:
Vertex groups: 3
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Group: 'mixamorig:LeftHandThumb2', Weight: 0.473401
Group: 'mixamorig:LeftHandThumb3', Weight: 0.000127
Vertex 3196:
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Group: 'mixamorig:LeftHandThumb1', Weight: 0.643515
Group: 'mixamorig:LeftHandThumb2', Weight: 0.305059
Group: 'mixamorig:LeftHandThumb3', Weight: 0.000040
Vertex 3197:
Vertex groups: 5
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Group: 'mixamorig:LeftHand', Weight: 0.417799
Group: 'mixamorig:LeftHandThumb2', Weight: 0.027695
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000071
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000059
Vertex 3198:
Vertex groups: 5
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.474668
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000276
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Vertex 3199:
Vertex groups: 5
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.120909
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Vertex 3200:
Vertex groups: 5
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Group: 'mixamorig:LeftHandRing1', Weight: 0.012374
Group: 'mixamorig:LeftHandPinky1', Weight: 0.783125
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000069
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Vertex 3201:
Vertex groups: 5
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.107969
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Vertex 3202:
Vertex groups: 5
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.701477
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Vertex 3203:
Vertex groups: 5
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Group: 'mixamorig:LeftHandRing1', Weight: 0.000599
Group: 'mixamorig:LeftHandPinky1', Weight: 0.657871
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Vertex 3204:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.388011
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Vertex 3205:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.499199
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.000697
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Vertex 3206:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.245157
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Vertex 3207:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.256866
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Vertex 3208:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.142357
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Vertex 3209:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.011275
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Vertex 3210:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.001040
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Vertex 3211:
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Group: 'mixamorig:LeftHandMiddle1', Weight: 0.053691
Group: 'mixamorig:LeftHandRing1', Weight: 0.001884
Vertex 3212:
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Vertex 3213:
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Group: 'mixamorig:LeftHandMiddle1', Weight: 0.114464
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Vertex 3214:
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Vertex 3215:
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Vertex 3216:
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Group: 'mixamorig:LeftHandRing1', Weight: 0.005403
Group: 'mixamorig:LeftHandPinky1', Weight: 0.002333
Vertex 3217:
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Vertex 3218:
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Vertex 3219:
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Vertex 3220:
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Vertex 3221:
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Vertex 3222:
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Vertex 3223:
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Vertex 3224:
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Vertex 3225:
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Group: 'mixamorig:LeftHandPinky1', Weight: 0.000319
Group: 'mixamorig:LeftHandIndex1', Weight: 0.001244
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.891976
Vertex 3226:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.691717
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.167157
Group: 'mixamorig:LeftHandIndex1', Weight: 0.094802
Group: 'mixamorig:LeftHandThumb1', Weight: 0.037872
Group: 'mixamorig:LeftHandRing1', Weight: 0.008452
Vertex 3227:
Vertex groups: 2
Group: 'mixamorig:LeftHand', Weight: 0.073112
Group: 'mixamorig:LeftHandIndex1', Weight: 0.926888
Vertex 3228:
Vertex groups: 2
Group: 'mixamorig:LeftHand', Weight: 0.092210
Group: 'mixamorig:LeftHandIndex1', Weight: 0.907790
Vertex 3229:
Vertex groups: 5
Group: 'mixamorig:LeftHandIndex1', Weight: 0.701175
Group: 'mixamorig:LeftHand', Weight: 0.283108
Group: 'mixamorig:LeftHandThumb1', Weight: 0.013209
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.002330
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000178
Vertex 3230:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.695508
Group: 'mixamorig:LeftHandIndex1', Weight: 0.203373
Group: 'mixamorig:LeftHandThumb1', Weight: 0.066122
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.033812
Group: 'mixamorig:LeftHandRing1', Weight: 0.001184
Vertex 3231:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.576625
Group: 'mixamorig:LeftHandIndex1', Weight: 0.182532
Group: 'mixamorig:LeftHandThumb2', Weight: 0.116990
Group: 'mixamorig:LeftHandThumb1', Weight: 0.115895
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.007958
Vertex 3232:
Vertex groups: 5
Group: 'mixamorig:LeftHandIndex1', Weight: 0.483962
Group: 'mixamorig:LeftHand', Weight: 0.468988
Group: 'mixamorig:LeftHandThumb1', Weight: 0.033163
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.013362
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000525
Vertex 3233:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.547924
Group: 'mixamorig:LeftHandIndex1', Weight: 0.403914
Group: 'mixamorig:LeftHandThumb1', Weight: 0.040222
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.007391
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000548
Vertex 3234:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.495136
Group: 'mixamorig:LeftHandThumb2', Weight: 0.194730
Group: 'mixamorig:LeftHandThumb1', Weight: 0.181547
Group: 'mixamorig:LeftHandIndex1', Weight: 0.109566
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.019020
Vertex 3235:
Vertex groups: 5
Group: 'mixamorig:LeftHandThumb2', Weight: 0.378053
Group: 'mixamorig:LeftHand', Weight: 0.286218
Group: 'mixamorig:LeftHandThumb1', Weight: 0.258253
Group: 'mixamorig:LeftHandIndex1', Weight: 0.074759
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.002716
Vertex 3236:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.678810
Group: 'mixamorig:LeftHandIndex1', Weight: 0.286972
Group: 'mixamorig:LeftHandThumb1', Weight: 0.030662
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.002904
Group: 'mixamorig:LeftHandPinky1', Weight: 0.000651
Vertex 3237:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.714494
Group: 'mixamorig:LeftHandIndex1', Weight: 0.154378
Group: 'mixamorig:LeftHandThumb1', Weight: 0.089189
Group: 'mixamorig:LeftHandThumb2', Weight: 0.038951
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.002988
Vertex 3238:
Vertex groups: 5
Group: 'mixamorig:LeftHand', Weight: 0.563181
Group: 'mixamorig:LeftHandThumb1', Weight: 0.188088
Group: 'mixamorig:LeftHandThumb2', Weight: 0.159948
Group: 'mixamorig:LeftHandIndex1', Weight: 0.086965
Group: 'mixamorig:LeftHandMiddle1', Weight: 0.001818
Vertex 3239:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.235472
Group: 'mixamorig:LeftToeBase', Weight: 0.764528
Vertex 3240:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.219807
Group: 'mixamorig:LeftToeBase', Weight: 0.780193
Vertex 3241:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.248039
Group: 'mixamorig:LeftToeBase', Weight: 0.751961
Vertex 3242:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.004574
Group: 'mixamorig:LeftFoot', Weight: 0.340193
Group: 'mixamorig:LeftToeBase', Weight: 0.655233
Vertex 3243:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.025935
Group: 'mixamorig:LeftFoot', Weight: 0.514073
Group: 'mixamorig:LeftToeBase', Weight: 0.459992
Vertex 3244:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.135910
Group: 'mixamorig:LeftFoot', Weight: 0.648006
Group: 'mixamorig:LeftToeBase', Weight: 0.216084
Vertex 3245:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.141729
Group: 'mixamorig:LeftFoot', Weight: 0.631352
Group: 'mixamorig:LeftToeBase', Weight: 0.226919
Vertex 3246:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.026607
Group: 'mixamorig:LeftFoot', Weight: 0.510578
Group: 'mixamorig:LeftToeBase', Weight: 0.462815
Vertex 3247:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.002889
Group: 'mixamorig:LeftFoot', Weight: 0.335900
Group: 'mixamorig:LeftToeBase', Weight: 0.661211
Vertex 3248:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.272082
Group: 'mixamorig:LeftToeBase', Weight: 0.727918
Vertex 3249:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.003183
Group: 'mixamorig:LeftFoot', Weight: 0.329892
Group: 'mixamorig:LeftToeBase', Weight: 0.666925
Vertex 3250:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.021851
Group: 'mixamorig:LeftFoot', Weight: 0.521071
Group: 'mixamorig:LeftToeBase', Weight: 0.457078
Vertex 3251:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.127189
Group: 'mixamorig:LeftFoot', Weight: 0.684637
Group: 'mixamorig:LeftToeBase', Weight: 0.188174
Vertex 3252:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.011517
Group: 'mixamorig:LeftFoot', Weight: 0.421604
Group: 'mixamorig:LeftToeBase', Weight: 0.566879
Vertex 3253:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.011018
Group: 'mixamorig:LeftFoot', Weight: 0.416400
Group: 'mixamorig:LeftToeBase', Weight: 0.572582
Vertex 3254:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.009605
Group: 'mixamorig:LeftFoot', Weight: 0.421274
Group: 'mixamorig:LeftToeBase', Weight: 0.569120
Vertex 3255:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.043702
Group: 'mixamorig:LeftFoot', Weight: 0.612173
Group: 'mixamorig:LeftToeBase', Weight: 0.344124
Vertex 3256:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.032018
Group: 'mixamorig:LeftFoot', Weight: 0.757125
Group: 'mixamorig:LeftToeBase', Weight: 0.210857
Vertex 3257:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.023718
Group: 'mixamorig:LeftFoot', Weight: 0.815463
Group: 'mixamorig:LeftToeBase', Weight: 0.160819
Vertex 3258:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.041147
Group: 'mixamorig:LeftFoot', Weight: 0.684282
Group: 'mixamorig:LeftToeBase', Weight: 0.274571
Vertex 3259:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.062013
Group: 'mixamorig:LeftFoot', Weight: 0.585176
Group: 'mixamorig:LeftToeBase', Weight: 0.352810
Vertex 3260:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.065327
Group: 'mixamorig:LeftFoot', Weight: 0.578592
Group: 'mixamorig:LeftToeBase', Weight: 0.356081
Vertex 3261:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.053574
Group: 'mixamorig:LeftFoot', Weight: 0.595788
Group: 'mixamorig:LeftToeBase', Weight: 0.350638
Vertex 3262:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.054575
Group: 'mixamorig:LeftFoot', Weight: 0.586131
Group: 'mixamorig:LeftToeBase', Weight: 0.359294
Vertex 3263:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.044467
Group: 'mixamorig:LeftFoot', Weight: 0.612993
Group: 'mixamorig:LeftToeBase', Weight: 0.342539
Vertex 3264:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.101899
Group: 'mixamorig:LeftFoot', Weight: 0.677722
Group: 'mixamorig:LeftToeBase', Weight: 0.220379
Vertex 3265:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.169365
Group: 'mixamorig:LeftFoot', Weight: 0.662780
Group: 'mixamorig:LeftToeBase', Weight: 0.167855
Vertex 3266:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.148414
Group: 'mixamorig:LeftFoot', Weight: 0.691886
Group: 'mixamorig:LeftToeBase', Weight: 0.159701
Vertex 3267:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.029564
Group: 'mixamorig:LeftFoot', Weight: 0.841788
Group: 'mixamorig:LeftToeBase', Weight: 0.128649
Vertex 3268:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.068038
Group: 'mixamorig:LeftFoot', Weight: 0.811176
Group: 'mixamorig:LeftToeBase', Weight: 0.120786
Vertex 3269:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.110821
Group: 'mixamorig:LeftFoot', Weight: 0.758587
Group: 'mixamorig:LeftToeBase', Weight: 0.130592
Vertex 3270:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.286037
Group: 'mixamorig:LeftFoot', Weight: 0.629574
Group: 'mixamorig:LeftToeBase', Weight: 0.084389
Vertex 3271:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.231345
Group: 'mixamorig:LeftFoot', Weight: 0.686753
Group: 'mixamorig:LeftToeBase', Weight: 0.081902
Vertex 3272:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.272373
Group: 'mixamorig:LeftFoot', Weight: 0.551976
Group: 'mixamorig:LeftToeBase', Weight: 0.175651
Vertex 3273:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.317521
Group: 'mixamorig:LeftFoot', Weight: 0.521493
Group: 'mixamorig:LeftToeBase', Weight: 0.160985
Vertex 3274:
Vertex groups: 4
Group: 'mixamorig:LeftUpLeg', Weight: 0.000003
Group: 'mixamorig:LeftLeg', Weight: 0.427925
Group: 'mixamorig:LeftFoot', Weight: 0.550841
Group: 'mixamorig:LeftToeBase', Weight: 0.021231
Vertex 3275:
Vertex groups: 4
Group: 'mixamorig:LeftUpLeg', Weight: 0.000001
Group: 'mixamorig:LeftLeg', Weight: 0.398505
Group: 'mixamorig:LeftFoot', Weight: 0.570250
Group: 'mixamorig:LeftToeBase', Weight: 0.031243
Vertex 3276:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.304322
Group: 'mixamorig:LeftFoot', Weight: 0.560152
Group: 'mixamorig:LeftToeBase', Weight: 0.135526
Vertex 3277:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.304789
Group: 'mixamorig:LeftFoot', Weight: 0.584121
Group: 'mixamorig:LeftToeBase', Weight: 0.111090
Vertex 3278:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.344416
Group: 'mixamorig:LeftFoot', Weight: 0.556209
Group: 'mixamorig:LeftToeBase', Weight: 0.099375
Vertex 3279:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.363535
Group: 'mixamorig:LeftFoot', Weight: 0.596311
Group: 'mixamorig:LeftToeBase', Weight: 0.040154
Vertex 3280:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.434829
Group: 'mixamorig:LeftFoot', Weight: 0.549702
Group: 'mixamorig:LeftToeBase', Weight: 0.015469
Vertex 3281:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.456669
Group: 'mixamorig:LeftFoot', Weight: 0.533594
Group: 'mixamorig:LeftToeBase', Weight: 0.009737
Vertex 3282:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.282314
Group: 'mixamorig:LeftFoot', Weight: 0.570510
Group: 'mixamorig:LeftToeBase', Weight: 0.147175
Vertex 3283:
Vertex groups: 4
Group: 'mixamorig:LeftUpLeg', Weight: 0.000002
Group: 'mixamorig:LeftLeg', Weight: 0.341872
Group: 'mixamorig:LeftFoot', Weight: 0.608596
Group: 'mixamorig:LeftToeBase', Weight: 0.049531
Vertex 3284:
Vertex groups: 4
Group: 'mixamorig:LeftUpLeg', Weight: 0.000001
Group: 'mixamorig:LeftLeg', Weight: 0.473092
Group: 'mixamorig:LeftFoot', Weight: 0.516758
Group: 'mixamorig:LeftToeBase', Weight: 0.010149
Vertex 3285:
Vertex groups: 4
Group: 'mixamorig:LeftUpLeg', Weight: 0.000000
Group: 'mixamorig:LeftLeg', Weight: 0.470475
Group: 'mixamorig:LeftFoot', Weight: 0.516079
Group: 'mixamorig:LeftToeBase', Weight: 0.013446
Vertex 3286:
Vertex groups: 4
Group: 'mixamorig:LeftUpLeg', Weight: 0.000001
Group: 'mixamorig:LeftLeg', Weight: 0.476886
Group: 'mixamorig:LeftFoot', Weight: 0.514562
Group: 'mixamorig:LeftToeBase', Weight: 0.008550
Vertex 3287:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.340779
Group: 'mixamorig:LeftFoot', Weight: 0.581087
Group: 'mixamorig:LeftToeBase', Weight: 0.078134
Vertex 3288:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.336648
Group: 'mixamorig:LeftFoot', Weight: 0.593032
Group: 'mixamorig:LeftToeBase', Weight: 0.070320
Vertex 3289:
Vertex groups: 4
Group: 'mixamorig:LeftUpLeg', Weight: 0.000020
Group: 'mixamorig:LeftLeg', Weight: 0.662706
Group: 'mixamorig:LeftFoot', Weight: 0.287975
Group: 'mixamorig:LeftToeBase', Weight: 0.049300
Vertex 3290:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.055819
Group: 'mixamorig:LeftFoot', Weight: 0.922294
Group: 'mixamorig:LeftToeBase', Weight: 0.021887
Vertex 3291:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.101665
Group: 'mixamorig:LeftFoot', Weight: 0.862669
Group: 'mixamorig:LeftToeBase', Weight: 0.035665
Vertex 3292:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.189292
Group: 'mixamorig:LeftFoot', Weight: 0.776031
Group: 'mixamorig:LeftToeBase', Weight: 0.034677
Vertex 3293:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.071339
Group: 'mixamorig:LeftFoot', Weight: 0.878077
Group: 'mixamorig:LeftToeBase', Weight: 0.050584
Vertex 3294:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.042594
Group: 'mixamorig:LeftFoot', Weight: 0.916547
Group: 'mixamorig:LeftToeBase', Weight: 0.040858
Vertex 3295:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.123027
Group: 'mixamorig:LeftFoot', Weight: 0.806508
Group: 'mixamorig:LeftToeBase', Weight: 0.070465
Vertex 3296:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.240537
Group: 'mixamorig:LeftFoot', Weight: 0.706927
Group: 'mixamorig:LeftToeBase', Weight: 0.052536
Vertex 3297:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.352944
Group: 'mixamorig:LeftFoot', Weight: 0.594453
Group: 'mixamorig:LeftToeBase', Weight: 0.052604
Vertex 3298:
Vertex groups: 4
Group: 'mixamorig:LeftUpLeg', Weight: 0.000018
Group: 'mixamorig:LeftLeg', Weight: 0.668255
Group: 'mixamorig:LeftFoot', Weight: 0.291142
Group: 'mixamorig:LeftToeBase', Weight: 0.040585
Vertex 3299:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.125615
Group: 'mixamorig:LeftToeBase', Weight: 0.874385
Vertex 3300:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.138777
Group: 'mixamorig:LeftToeBase', Weight: 0.861223
Vertex 3301:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.126951
Group: 'mixamorig:LeftToeBase', Weight: 0.873049
Vertex 3302:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.179250
Group: 'mixamorig:LeftToeBase', Weight: 0.820750
Vertex 3303:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.003840
Group: 'mixamorig:LeftFoot', Weight: 0.448959
Group: 'mixamorig:LeftToeBase', Weight: 0.547201
Vertex 3304:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.016178
Group: 'mixamorig:LeftFoot', Weight: 0.702919
Group: 'mixamorig:LeftToeBase', Weight: 0.280904
Vertex 3305:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.026505
Group: 'mixamorig:LeftFoot', Weight: 0.799512
Group: 'mixamorig:LeftToeBase', Weight: 0.173984
Vertex 3306:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.036253
Group: 'mixamorig:LeftFoot', Weight: 0.860017
Group: 'mixamorig:LeftToeBase', Weight: 0.103731
Vertex 3307:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.048551
Group: 'mixamorig:LeftFoot', Weight: 0.907344
Group: 'mixamorig:LeftToeBase', Weight: 0.044105
Vertex 3308:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.057854
Group: 'mixamorig:LeftFoot', Weight: 0.920660
Group: 'mixamorig:LeftToeBase', Weight: 0.021486
Vertex 3309:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.073897
Group: 'mixamorig:LeftFoot', Weight: 0.916859
Group: 'mixamorig:LeftToeBase', Weight: 0.009244
Vertex 3310:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.089570
Group: 'mixamorig:LeftFoot', Weight: 0.904664
Group: 'mixamorig:LeftToeBase', Weight: 0.005765
Vertex 3311:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.097635
Group: 'mixamorig:LeftFoot', Weight: 0.896999
Group: 'mixamorig:LeftToeBase', Weight: 0.005366
Vertex 3312:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.091449
Group: 'mixamorig:LeftFoot', Weight: 0.901931
Group: 'mixamorig:LeftToeBase', Weight: 0.006620
Vertex 3313:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.079584
Group: 'mixamorig:LeftFoot', Weight: 0.909994
Group: 'mixamorig:LeftToeBase', Weight: 0.010421
Vertex 3314:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.070158
Group: 'mixamorig:LeftFoot', Weight: 0.910135
Group: 'mixamorig:LeftToeBase', Weight: 0.019706
Vertex 3315:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.065730
Group: 'mixamorig:LeftFoot', Weight: 0.903316
Group: 'mixamorig:LeftToeBase', Weight: 0.030953
Vertex 3316:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.056448
Group: 'mixamorig:LeftFoot', Weight: 0.887090
Group: 'mixamorig:LeftToeBase', Weight: 0.056462
Vertex 3317:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.044331
Group: 'mixamorig:LeftFoot', Weight: 0.855405
Group: 'mixamorig:LeftToeBase', Weight: 0.100264
Vertex 3318:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.039011
Group: 'mixamorig:LeftFoot', Weight: 0.824406
Group: 'mixamorig:LeftToeBase', Weight: 0.136584
Vertex 3319:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.051521
Group: 'mixamorig:LeftFoot', Weight: 0.864627
Group: 'mixamorig:LeftToeBase', Weight: 0.083852
Vertex 3320:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.022129
Group: 'mixamorig:LeftFoot', Weight: 0.713348
Group: 'mixamorig:LeftToeBase', Weight: 0.264523
Vertex 3321:
Vertex groups: 3
Group: 'mixamorig:LeftLeg', Weight: 0.008297
Group: 'mixamorig:LeftFoot', Weight: 0.530728
Group: 'mixamorig:LeftToeBase', Weight: 0.460975
Vertex 3322:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.306794
Group: 'mixamorig:LeftToeBase', Weight: 0.693206
Vertex 3323:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.205914
Group: 'mixamorig:LeftToeBase', Weight: 0.794086
Vertex 3324:
Vertex groups: 2
Group: 'mixamorig:LeftFoot', Weight: 0.160796
Group: 'mixamorig:LeftToeBase', Weight: 0.839204
Vertex 3325:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.322719
Group: 'mixamorig:RightUpLeg', Weight: 0.632875
Group: 'mixamorig:Hips', Weight: 0.044406
Vertex 3326:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.369461
Group: 'mixamorig:RightUpLeg', Weight: 0.573553
Group: 'mixamorig:Hips', Weight: 0.056986
Vertex 3327:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.057582
Group: 'mixamorig:RightUpLeg', Weight: 0.926831
Group: 'mixamorig:Hips', Weight: 0.015587
Vertex 3328:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.040852
Group: 'mixamorig:RightUpLeg', Weight: 0.932990
Group: 'mixamorig:Hips', Weight: 0.026158
Vertex 3329:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.022761
Group: 'mixamorig:RightUpLeg', Weight: 0.942783
Group: 'mixamorig:Hips', Weight: 0.034455
Vertex 3330:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.939872
Group: 'mixamorig:Hips', Weight: 0.060128
Vertex 3331:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.000513
Group: 'mixamorig:RightUpLeg', Weight: 0.944382
Group: 'mixamorig:Hips', Weight: 0.055105
Vertex 3332:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.940831
Group: 'mixamorig:Hips', Weight: 0.059169
Vertex 3333:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.946680
Group: 'mixamorig:Hips', Weight: 0.053320
Vertex 3334:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.949872
Group: 'mixamorig:Hips', Weight: 0.050128
Vertex 3335:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.952740
Group: 'mixamorig:Hips', Weight: 0.047260
Vertex 3336:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.949579
Group: 'mixamorig:Hips', Weight: 0.050421
Vertex 3337:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.952245
Group: 'mixamorig:Hips', Weight: 0.047755
Vertex 3338:
Vertex groups: 3
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Group: 'mixamorig:Hips', Weight: 0.042825
Vertex 3339:
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Group: 'mixamorig:Hips', Weight: 0.109879
Vertex 3340:
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Group: 'mixamorig:Hips', Weight: 0.202079
Vertex 3341:
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Vertex 3342:
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Vertex 3343:
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Vertex 3344:
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Vertex 3345:
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Vertex 3346:
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Vertex 3347:
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Vertex 3348:
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Vertex 3349:
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Vertex 3350:
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Group: 'mixamorig:RightToeBase', Weight: 0.017953
Vertex 3351:
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Vertex 3352:
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Group: 'mixamorig:RightLeg', Weight: 0.948117
Group: 'mixamorig:RightToeBase', Weight: 0.013484
Vertex 3353:
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Group: 'mixamorig:RightToeBase', Weight: 0.011361
Vertex 3354:
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Group: 'mixamorig:RightLeg', Weight: 0.965417
Group: 'mixamorig:RightToeBase', Weight: 0.008756
Vertex 3355:
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Vertex 3356:
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Group: 'mixamorig:RightToeBase', Weight: 0.007552
Vertex 3357:
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Group: 'mixamorig:RightToeBase', Weight: 0.018861
Vertex 3358:
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Group: 'mixamorig:RightToeBase', Weight: 0.016865
Vertex 3359:
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Group: 'mixamorig:RightLeg', Weight: 0.877849
Group: 'mixamorig:RightToeBase', Weight: 0.014007
Vertex 3360:
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Group: 'mixamorig:RightLeg', Weight: 0.892797
Group: 'mixamorig:RightToeBase', Weight: 0.012252
Vertex 3361:
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Group: 'mixamorig:RightFoot', Weight: 0.072867
Group: 'mixamorig:RightLeg', Weight: 0.916871
Group: 'mixamorig:RightToeBase', Weight: 0.009937
Vertex 3362:
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Group: 'mixamorig:RightFoot', Weight: 0.054448
Group: 'mixamorig:RightLeg', Weight: 0.936985
Group: 'mixamorig:RightToeBase', Weight: 0.008300
Vertex 3363:
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Group: 'mixamorig:RightFoot', Weight: 0.041629
Group: 'mixamorig:RightLeg', Weight: 0.950731
Group: 'mixamorig:RightToeBase', Weight: 0.007394
Vertex 3364:
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Group: 'mixamorig:RightFoot', Weight: 0.000723
Group: 'mixamorig:RightLeg', Weight: 0.986298
Group: 'mixamorig:RightToeBase', Weight: 0.000383
Vertex 3365:
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Group: 'mixamorig:RightFoot', Weight: 0.001317
Group: 'mixamorig:RightLeg', Weight: 0.985289
Group: 'mixamorig:RightToeBase', Weight: 0.000380
Vertex 3366:
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Group: 'mixamorig:RightLeg', Weight: 0.982964
Group: 'mixamorig:RightToeBase', Weight: 0.000473
Vertex 3367:
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Group: 'mixamorig:RightFoot', Weight: 0.004251
Group: 'mixamorig:RightLeg', Weight: 0.981052
Group: 'mixamorig:RightToeBase', Weight: 0.000556
Vertex 3368:
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Group: 'mixamorig:RightFoot', Weight: 0.005522
Group: 'mixamorig:RightLeg', Weight: 0.979478
Group: 'mixamorig:RightToeBase', Weight: 0.000636
Vertex 3369:
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Group: 'mixamorig:RightFoot', Weight: 0.007377
Group: 'mixamorig:RightLeg', Weight: 0.977504
Group: 'mixamorig:RightToeBase', Weight: 0.000773
Vertex 3370:
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Group: 'mixamorig:RightUpLeg', Weight: 0.013459
Group: 'mixamorig:RightFoot', Weight: 0.008344
Group: 'mixamorig:RightLeg', Weight: 0.977299
Group: 'mixamorig:RightToeBase', Weight: 0.000899
Vertex 3371:
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Group: 'mixamorig:RightFoot', Weight: 0.000349
Group: 'mixamorig:RightLeg', Weight: 0.986378
Group: 'mixamorig:RightToeBase', Weight: 0.000371
Vertex 3372:
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Group: 'mixamorig:RightFoot', Weight: 0.000521
Group: 'mixamorig:RightLeg', Weight: 0.986073
Group: 'mixamorig:RightToeBase', Weight: 0.000393
Vertex 3373:
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Group: 'mixamorig:RightUpLeg', Weight: 0.013939
Group: 'mixamorig:RightFoot', Weight: 0.000307
Group: 'mixamorig:RightLeg', Weight: 0.985371
Group: 'mixamorig:RightToeBase', Weight: 0.000382
Vertex 3374:
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Group: 'mixamorig:RightUpLeg', Weight: 0.015899
Group: 'mixamorig:RightFoot', Weight: 0.000566
Group: 'mixamorig:RightLeg', Weight: 0.983070
Group: 'mixamorig:RightToeBase', Weight: 0.000464
Vertex 3375:
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Group: 'mixamorig:RightUpLeg', Weight: 0.016491
Group: 'mixamorig:RightFoot', Weight: 0.000990
Group: 'mixamorig:RightLeg', Weight: 0.981996
Group: 'mixamorig:RightToeBase', Weight: 0.000524
Vertex 3376:
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Group: 'mixamorig:RightFoot', Weight: 0.001481
Group: 'mixamorig:RightLeg', Weight: 0.981035
Group: 'mixamorig:RightToeBase', Weight: 0.000562
Vertex 3377:
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Group: 'mixamorig:RightFoot', Weight: 0.003503
Group: 'mixamorig:RightLeg', Weight: 0.979533
Group: 'mixamorig:RightToeBase', Weight: 0.000743
Vertex 3378:
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Group: 'mixamorig:RightUpLeg', Weight: 0.014451
Group: 'mixamorig:RightFoot', Weight: 0.005609
Group: 'mixamorig:RightLeg', Weight: 0.979070
Group: 'mixamorig:RightToeBase', Weight: 0.000870
Vertex 3379:
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Group: 'mixamorig:RightFoot', Weight: 0.007554
Group: 'mixamorig:RightLeg', Weight: 0.977651
Group: 'mixamorig:RightToeBase', Weight: 0.000942
Vertex 3380:
Vertex groups: 3
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Group: 'mixamorig:RightUpLeg', Weight: 0.719282
Group: 'mixamorig:Hips', Weight: 0.249670
Vertex 3381:
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Group: 'mixamorig:RightUpLeg', Weight: 0.715381
Group: 'mixamorig:Hips', Weight: 0.284619
Vertex 3382:
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Group: 'mixamorig:RightUpLeg', Weight: 0.730191
Group: 'mixamorig:Hips', Weight: 0.190552
Vertex 3383:
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Group: 'mixamorig:RightUpLeg', Weight: 0.711951
Group: 'mixamorig:Hips', Weight: 0.136157
Vertex 3384:
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Group: 'mixamorig:RightUpLeg', Weight: 0.687544
Group: 'mixamorig:Hips', Weight: 0.083070
Vertex 3385:
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Group: 'mixamorig:RightUpLeg', Weight: 0.924733
Group: 'mixamorig:Hips', Weight: 0.041349
Vertex 3386:
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Group: 'mixamorig:RightUpLeg', Weight: 0.911739
Group: 'mixamorig:Hips', Weight: 0.029350
Vertex 3387:
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Group: 'mixamorig:RightUpLeg', Weight: 0.927927
Group: 'mixamorig:Hips', Weight: 0.013648
Vertex 3388:
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Group: 'mixamorig:RightUpLeg', Weight: 0.925734
Group: 'mixamorig:Hips', Weight: 0.012045
Vertex 3389:
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Vertex 3390:
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Group: 'mixamorig:RightUpLeg', Weight: 0.914366
Group: 'mixamorig:RightLeg', Weight: 0.085634
Vertex 3391:
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Group: 'mixamorig:RightUpLeg', Weight: 0.675644
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Vertex 3392:
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Group: 'mixamorig:RightUpLeg', Weight: 0.806165
Group: 'mixamorig:RightLeg', Weight: 0.193835
Vertex 3393:
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Group: 'mixamorig:RightUpLeg', Weight: 0.944904
Group: 'mixamorig:RightLeg', Weight: 0.055096
Vertex 3394:
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Group: 'mixamorig:RightUpLeg', Weight: 0.943706
Group: 'mixamorig:RightLeg', Weight: 0.056294
Vertex 3395:
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Vertex 3396:
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Vertex 3397:
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Vertex 3398:
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Vertex 3399:
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Vertex 3400:
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Vertex 3401:
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Vertex 3402:
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Vertex 3403:
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Vertex 3404:
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Vertex 3405:
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Vertex 3406:
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Vertex 3407:
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Group: 'mixamorig:RightLeg', Weight: 0.637780
Vertex 3408:
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Vertex 3409:
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Vertex 3410:
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Vertex 3411:
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Vertex 3412:
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Vertex 3413:
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Vertex 3414:
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Vertex 3415:
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Group: 'mixamorig:RightUpLeg', Weight: 0.741848
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Vertex 3416:
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Vertex 3417:
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Vertex 3418:
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Vertex 3419:
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Vertex 3420:
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Vertex 3421:
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Vertex 3422:
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Vertex 3423:
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Vertex 3424:
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Vertex 3425:
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Vertex 3426:
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Vertex 3427:
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Vertex 3428:
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Vertex 3429:
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Vertex 3430:
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Vertex 3431:
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Vertex 3432:
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Vertex 3433:
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Vertex 3434:
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Vertex 3435:
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Vertex 3436:
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Vertex 3437:
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Vertex 3438:
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Vertex 3439:
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Vertex 3440:
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Vertex 3441:
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Vertex 3442:
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Vertex 3443:
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Vertex 3444:
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Vertex 3445:
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Vertex 3446:
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Vertex 3447:
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Vertex 3448:
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Vertex 3449:
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Vertex 3450:
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Vertex 3451:
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Vertex 3452:
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Vertex 3453:
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Vertex 3454:
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Vertex 3455:
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Vertex 3456:
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Vertex 3457:
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Vertex 3458:
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Vertex 3459:
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Vertex 3460:
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Vertex 3461:
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Vertex 3462:
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Vertex 3463:
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Vertex 3464:
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Vertex 3465:
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Vertex 3466:
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Vertex 3467:
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Vertex 3468:
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Vertex 3469:
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Vertex 3470:
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Vertex 3471:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.993494
Group: 'mixamorig:RightLeg', Weight: 0.006506
Vertex 3472:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.999642
Group: 'mixamorig:RightLeg', Weight: 0.000358
Vertex 3473:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.994679
Group: 'mixamorig:RightLeg', Weight: 0.005321
Vertex 3474:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.994405
Group: 'mixamorig:RightLeg', Weight: 0.005595
Vertex 3475:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.998617
Group: 'mixamorig:RightLeg', Weight: 0.001383
Vertex 3476:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.105314
Group: 'mixamorig:RightFoot', Weight: 0.000867
Group: 'mixamorig:RightLeg', Weight: 0.893819
Vertex 3477:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.143942
Group: 'mixamorig:RightFoot', Weight: 0.000054
Group: 'mixamorig:RightLeg', Weight: 0.856005
Vertex 3478:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.153781
Group: 'mixamorig:RightFoot', Weight: 0.000482
Group: 'mixamorig:RightLeg', Weight: 0.845737
Vertex 3479:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.103160
Group: 'mixamorig:RightFoot', Weight: 0.000042
Group: 'mixamorig:RightLeg', Weight: 0.896798
Vertex 3480:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.103308
Group: 'mixamorig:RightFoot', Weight: 0.001145
Group: 'mixamorig:RightLeg', Weight: 0.895548
Vertex 3481:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.154100
Group: 'mixamorig:RightFoot', Weight: 0.000076
Group: 'mixamorig:RightLeg', Weight: 0.845824
Vertex 3482:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.106283
Group: 'mixamorig:RightFoot', Weight: 0.001214
Group: 'mixamorig:RightLeg', Weight: 0.892502
Vertex 3483:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.121499
Group: 'mixamorig:RightFoot', Weight: 0.001024
Group: 'mixamorig:RightLeg', Weight: 0.877477
Vertex 3484:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.162237
Group: 'mixamorig:RightFoot', Weight: 0.000284
Group: 'mixamorig:RightLeg', Weight: 0.837479
Vertex 3485:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.161281
Group: 'mixamorig:RightFoot', Weight: 0.000158
Group: 'mixamorig:RightLeg', Weight: 0.838562
Vertex 3486:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.124059
Group: 'mixamorig:RightFoot', Weight: 0.000291
Group: 'mixamorig:RightLeg', Weight: 0.875649
Vertex 3487:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.129034
Group: 'mixamorig:RightFoot', Weight: 0.000043
Group: 'mixamorig:RightLeg', Weight: 0.870923
Vertex 3488:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.114389
Group: 'mixamorig:RightFoot', Weight: 0.000033
Group: 'mixamorig:RightLeg', Weight: 0.885577
Vertex 3489:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.113612
Group: 'mixamorig:RightFoot', Weight: 0.000575
Group: 'mixamorig:RightLeg', Weight: 0.885813
Vertex 3490:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.100739
Group: 'mixamorig:RightFoot', Weight: 0.000096
Group: 'mixamorig:RightLeg', Weight: 0.899164
Vertex 3491:
Vertex groups: 3
Group: 'mixamorig:RightUpLeg', Weight: 0.115058
Group: 'mixamorig:RightFoot', Weight: 0.000197
Group: 'mixamorig:RightLeg', Weight: 0.884745
Vertex 3492:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000136
Group: 'mixamorig:RightFoot', Weight: 0.385513
Group: 'mixamorig:RightLeg', Weight: 0.530932
Group: 'mixamorig:RightToeBase', Weight: 0.083420
Vertex 3493:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000178
Group: 'mixamorig:RightFoot', Weight: 0.329967
Group: 'mixamorig:RightLeg', Weight: 0.586148
Group: 'mixamorig:RightToeBase', Weight: 0.083707
Vertex 3494:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000169
Group: 'mixamorig:RightFoot', Weight: 0.300265
Group: 'mixamorig:RightLeg', Weight: 0.618252
Group: 'mixamorig:RightToeBase', Weight: 0.081314
Vertex 3495:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000173
Group: 'mixamorig:RightFoot', Weight: 0.233328
Group: 'mixamorig:RightLeg', Weight: 0.706543
Group: 'mixamorig:RightToeBase', Weight: 0.059956
Vertex 3496:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000154
Group: 'mixamorig:RightFoot', Weight: 0.219734
Group: 'mixamorig:RightLeg', Weight: 0.729200
Group: 'mixamorig:RightToeBase', Weight: 0.050913
Vertex 3497:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000127
Group: 'mixamorig:RightFoot', Weight: 0.177103
Group: 'mixamorig:RightLeg', Weight: 0.789626
Group: 'mixamorig:RightToeBase', Weight: 0.033143
Vertex 3498:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000095
Group: 'mixamorig:RightFoot', Weight: 0.173175
Group: 'mixamorig:RightLeg', Weight: 0.807691
Group: 'mixamorig:RightToeBase', Weight: 0.019040
Vertex 3499:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000061
Group: 'mixamorig:RightFoot', Weight: 0.227708
Group: 'mixamorig:RightLeg', Weight: 0.759416
Group: 'mixamorig:RightToeBase', Weight: 0.012815
Vertex 3500:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000069
Group: 'mixamorig:RightFoot', Weight: 0.204456
Group: 'mixamorig:RightLeg', Weight: 0.781500
Group: 'mixamorig:RightToeBase', Weight: 0.013975
Vertex 3501:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000120
Group: 'mixamorig:RightFoot', Weight: 0.395759
Group: 'mixamorig:RightLeg', Weight: 0.532935
Group: 'mixamorig:RightToeBase', Weight: 0.071187
Vertex 3502:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000120
Group: 'mixamorig:RightFoot', Weight: 0.378129
Group: 'mixamorig:RightLeg', Weight: 0.564795
Group: 'mixamorig:RightToeBase', Weight: 0.056956
Vertex 3503:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000096
Group: 'mixamorig:RightFoot', Weight: 0.375845
Group: 'mixamorig:RightLeg', Weight: 0.579660
Group: 'mixamorig:RightToeBase', Weight: 0.044399
Vertex 3504:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000086
Group: 'mixamorig:RightFoot', Weight: 0.339646
Group: 'mixamorig:RightLeg', Weight: 0.627701
Group: 'mixamorig:RightToeBase', Weight: 0.032568
Vertex 3505:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000082
Group: 'mixamorig:RightFoot', Weight: 0.297227
Group: 'mixamorig:RightLeg', Weight: 0.678434
Group: 'mixamorig:RightToeBase', Weight: 0.024257
Vertex 3506:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000069
Group: 'mixamorig:RightFoot', Weight: 0.263979
Group: 'mixamorig:RightLeg', Weight: 0.718031
Group: 'mixamorig:RightToeBase', Weight: 0.017920
Vertex 3507:
Vertex groups: 4
Group: 'mixamorig:RightUpLeg', Weight: 0.000063
Group: 'mixamorig:RightFoot', Weight: 0.251852
Group: 'mixamorig:RightLeg', Weight: 0.733459
Group: 'mixamorig:RightToeBase', Weight: 0.014625
Vertex 3508:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.635777
Group: 'mixamorig:RightLeg', Weight: 0.160918
Group: 'mixamorig:RightToeBase', Weight: 0.203305
Vertex 3509:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.625065
Group: 'mixamorig:RightLeg', Weight: 0.153455
Group: 'mixamorig:RightToeBase', Weight: 0.221480
Vertex 3510:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.626654
Group: 'mixamorig:RightLeg', Weight: 0.178579
Group: 'mixamorig:RightToeBase', Weight: 0.194766
Vertex 3511:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.651523
Group: 'mixamorig:RightLeg', Weight: 0.187533
Group: 'mixamorig:RightToeBase', Weight: 0.160944
Vertex 3512:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.676287
Group: 'mixamorig:RightLeg', Weight: 0.208355
Group: 'mixamorig:RightToeBase', Weight: 0.115358
Vertex 3513:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.758867
Group: 'mixamorig:RightLeg', Weight: 0.205143
Group: 'mixamorig:RightToeBase', Weight: 0.035990
Vertex 3514:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.726320
Group: 'mixamorig:RightLeg', Weight: 0.258080
Group: 'mixamorig:RightToeBase', Weight: 0.015599
Vertex 3515:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.674589
Group: 'mixamorig:RightLeg', Weight: 0.314849
Group: 'mixamorig:RightToeBase', Weight: 0.010562
Vertex 3516:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.695645
Group: 'mixamorig:RightLeg', Weight: 0.293180
Group: 'mixamorig:RightToeBase', Weight: 0.011176
Vertex 3517:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.669731
Group: 'mixamorig:RightLeg', Weight: 0.169318
Group: 'mixamorig:RightToeBase', Weight: 0.160950
Vertex 3518:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.714732
Group: 'mixamorig:RightLeg', Weight: 0.167985
Group: 'mixamorig:RightToeBase', Weight: 0.117282
Vertex 3519:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.732374
Group: 'mixamorig:RightLeg', Weight: 0.196100
Group: 'mixamorig:RightToeBase', Weight: 0.071526
Vertex 3520:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.773247
Group: 'mixamorig:RightLeg', Weight: 0.182825
Group: 'mixamorig:RightToeBase', Weight: 0.043928
Vertex 3521:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.748882
Group: 'mixamorig:RightLeg', Weight: 0.221490
Group: 'mixamorig:RightToeBase', Weight: 0.029628
Vertex 3522:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.727184
Group: 'mixamorig:RightLeg', Weight: 0.251812
Group: 'mixamorig:RightToeBase', Weight: 0.021004
Vertex 3523:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.700746
Group: 'mixamorig:RightLeg', Weight: 0.285786
Group: 'mixamorig:RightToeBase', Weight: 0.013469
Vertex 3524:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.557051
Group: 'mixamorig:Hips', Weight: 0.442949
Vertex 3525:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.309863
Group: 'mixamorig:Hips', Weight: 0.690137
Vertex 3526:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.060159
Group: 'mixamorig:RightUpLeg', Weight: 0.404263
Group: 'mixamorig:Hips', Weight: 0.535578
Vertex 3527:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.005517
Group: 'mixamorig:RightUpLeg', Weight: 0.498987
Group: 'mixamorig:Hips', Weight: 0.495496
Vertex 3528:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.545827
Group: 'mixamorig:Hips', Weight: 0.454173
Vertex 3529:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.260078
Group: 'mixamorig:RightUpLeg', Weight: 0.574273
Group: 'mixamorig:Hips', Weight: 0.165649
Vertex 3530:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.205575
Group: 'mixamorig:RightUpLeg', Weight: 0.540481
Group: 'mixamorig:Hips', Weight: 0.253944
Vertex 3531:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.108748
Group: 'mixamorig:RightUpLeg', Weight: 0.303863
Group: 'mixamorig:Hips', Weight: 0.587389
Vertex 3532:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 3533:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.398850
Group: 'mixamorig:Hips', Weight: 0.601150
Vertex 3534:
Vertex groups: 1
Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 3535:
Vertex groups: 1
Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 3536:
Vertex groups: 2
Group: 'mixamorig:Spine2', Weight: 0.861006
Group: 'mixamorig:Spine1', Weight: 0.138994
Vertex 3537:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.410269
Group: 'mixamorig:Spine1', Weight: 0.021061
Group: 'mixamorig:RightShoulder', Weight: 0.291363
Group: 'mixamorig:RightArm', Weight: 0.277307
Vertex 3538:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.192870
Group: 'mixamorig:Spine1', Weight: 0.039178
Group: 'mixamorig:RightShoulder', Weight: 0.274608
Group: 'mixamorig:RightArm', Weight: 0.493344
Vertex 3539:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.063493
Group: 'mixamorig:Spine1', Weight: 0.000000
Group: 'mixamorig:RightShoulder', Weight: 0.273556
Group: 'mixamorig:RightArm', Weight: 0.662951
Vertex 3540:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.018473
Group: 'mixamorig:RightShoulder', Weight: 0.233574
Group: 'mixamorig:RightArm', Weight: 0.747953
Vertex 3541:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.222157
Group: 'mixamorig:Spine1', Weight: 0.236793
Group: 'mixamorig:RightShoulder', Weight: 0.247181
Group: 'mixamorig:RightArm', Weight: 0.293870
Vertex 3542:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.083694
Group: 'mixamorig:Spine1', Weight: 0.201070
Group: 'mixamorig:RightShoulder', Weight: 0.280479
Group: 'mixamorig:RightArm', Weight: 0.434758
Vertex 3543:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.385181
Group: 'mixamorig:Spine1', Weight: 0.198781
Group: 'mixamorig:RightShoulder', Weight: 0.218154
Group: 'mixamorig:RightArm', Weight: 0.197884
Vertex 3544:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.704472
Group: 'mixamorig:Spine1', Weight: 0.053029
Group: 'mixamorig:RightShoulder', Weight: 0.164050
Group: 'mixamorig:RightArm', Weight: 0.078448
Vertex 3545:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.450312
Group: 'mixamorig:RightShoulder', Weight: 0.356147
Group: 'mixamorig:RightArm', Weight: 0.193542
Vertex 3546:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.691727
Group: 'mixamorig:RightShoulder', Weight: 0.238337
Group: 'mixamorig:RightArm', Weight: 0.069936
Vertex 3547:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.431388
Group: 'mixamorig:RightShoulder', Weight: 0.372587
Group: 'mixamorig:RightArm', Weight: 0.196026
Vertex 3548:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.708799
Group: 'mixamorig:RightShoulder', Weight: 0.237257
Group: 'mixamorig:RightArm', Weight: 0.053944
Vertex 3549:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.345761
Group: 'mixamorig:RightShoulder', Weight: 0.402997
Group: 'mixamorig:RightArm', Weight: 0.251242
Vertex 3550:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.293039
Group: 'mixamorig:Spine1', Weight: 0.016761
Group: 'mixamorig:RightShoulder', Weight: 0.336242
Group: 'mixamorig:RightArm', Weight: 0.353957
Vertex 3551:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.255196
Group: 'mixamorig:Spine1', Weight: 0.055482
Group: 'mixamorig:RightShoulder', Weight: 0.312316
Group: 'mixamorig:RightArm', Weight: 0.377006
Vertex 3552:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.019612
Group: 'mixamorig:RightShoulder', Weight: 0.229483
Group: 'mixamorig:RightArm', Weight: 0.750905
Vertex 3553:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.370323
Group: 'mixamorig:RightShoulder', Weight: 0.398056
Group: 'mixamorig:RightArm', Weight: 0.231621
Vertex 3554:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.417861
Group: 'mixamorig:RightShoulder', Weight: 0.382140
Group: 'mixamorig:RightArm', Weight: 0.200000
Vertex 3555:
Vertex groups: 2
Group: 'mixamorig:Spine2', Weight: 0.897984
Group: 'mixamorig:Spine1', Weight: 0.102016
Vertex 3556:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.048082
Group: 'mixamorig:Spine1', Weight: 0.259878
Group: 'mixamorig:RightShoulder', Weight: 0.271726
Group: 'mixamorig:RightArm', Weight: 0.420313
Vertex 3557:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.485522
Group: 'mixamorig:Spine1', Weight: 0.198568
Group: 'mixamorig:RightShoulder', Weight: 0.210190
Group: 'mixamorig:RightArm', Weight: 0.105720
Vertex 3558:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.757193
Group: 'mixamorig:Spine1', Weight: 0.030008
Group: 'mixamorig:RightShoulder', Weight: 0.151852
Group: 'mixamorig:RightArm', Weight: 0.060947
Vertex 3559:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.730661
Group: 'mixamorig:RightShoulder', Weight: 0.219842
Group: 'mixamorig:RightArm', Weight: 0.049498
Vertex 3560:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.722309
Group: 'mixamorig:RightShoulder', Weight: 0.230964
Group: 'mixamorig:RightArm', Weight: 0.046727
Vertex 3561:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.621975
Group: 'mixamorig:RightShoulder', Weight: 0.285473
Group: 'mixamorig:RightArm', Weight: 0.092552
Vertex 3562:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.109570
Group: 'mixamorig:Spine1', Weight: 0.698766
Group: 'mixamorig:Spine', Weight: 0.012369
Group: 'mixamorig:RightShoulder', Weight: 0.118322
Group: 'mixamorig:RightArm', Weight: 0.060973
Vertex 3563:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.071019
Group: 'mixamorig:Spine1', Weight: 0.722213
Group: 'mixamorig:Spine', Weight: 0.013535
Group: 'mixamorig:RightShoulder', Weight: 0.134406
Group: 'mixamorig:RightArm', Weight: 0.058827
Vertex 3564:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.003067
Group: 'mixamorig:Hips', Weight: 0.000099
Group: 'mixamorig:Spine1', Weight: 0.445873
Group: 'mixamorig:Spine', Weight: 0.550961
Vertex 3565:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.001916
Group: 'mixamorig:Hips', Weight: 0.000164
Group: 'mixamorig:Spine1', Weight: 0.469482
Group: 'mixamorig:Spine', Weight: 0.528438
Vertex 3566:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.008756
Group: 'mixamorig:Spine1', Weight: 0.265846
Group: 'mixamorig:Spine', Weight: 0.725399
Vertex 3567:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.012069
Group: 'mixamorig:Spine1', Weight: 0.296131
Group: 'mixamorig:Spine', Weight: 0.691799
Vertex 3568:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.354485
Group: 'mixamorig:Spine1', Weight: 0.542703
Group: 'mixamorig:Spine', Weight: 0.003793
Group: 'mixamorig:RightShoulder', Weight: 0.069172
Group: 'mixamorig:RightArm', Weight: 0.029848
Vertex 3569:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.006521
Group: 'mixamorig:Hips', Weight: 0.000000
Group: 'mixamorig:Spine1', Weight: 0.427916
Group: 'mixamorig:Spine', Weight: 0.565564
Vertex 3570:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000208
Group: 'mixamorig:Hips', Weight: 0.010099
Group: 'mixamorig:Spine1', Weight: 0.257143
Group: 'mixamorig:Spine', Weight: 0.732550
Vertex 3571:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.540871
Group: 'mixamorig:Spine1', Weight: 0.449744
Group: 'mixamorig:Spine', Weight: 0.009385
Vertex 3572:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.642250
Group: 'mixamorig:Spine1', Weight: 0.351649
Group: 'mixamorig:Spine', Weight: 0.001043
Group: 'mixamorig:RightShoulder', Weight: 0.001793
Group: 'mixamorig:RightArm', Weight: 0.003265
Vertex 3573:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.965287
Group: 'mixamorig:RightShoulder', Weight: 0.031978
Group: 'mixamorig:RightArm', Weight: 0.002735
Vertex 3574:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.915796
Group: 'mixamorig:RightShoulder', Weight: 0.081102
Group: 'mixamorig:RightArm', Weight: 0.003102
Vertex 3575:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.003991
Group: 'mixamorig:Hips', Weight: 0.020295
Group: 'mixamorig:Spine1', Weight: 0.259869
Group: 'mixamorig:Spine', Weight: 0.715844
Vertex 3576:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.028767
Group: 'mixamorig:Hips', Weight: 0.000032
Group: 'mixamorig:Spine1', Weight: 0.448117
Group: 'mixamorig:Spine', Weight: 0.523084
Vertex 3577:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.014089
Group: 'mixamorig:Hips', Weight: 0.000029
Group: 'mixamorig:Spine1', Weight: 0.432711
Group: 'mixamorig:Spine', Weight: 0.553170
Vertex 3578:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.002317
Group: 'mixamorig:Hips', Weight: 0.011232
Group: 'mixamorig:Spine1', Weight: 0.263427
Group: 'mixamorig:Spine', Weight: 0.723025
Vertex 3579:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.908799
Group: 'mixamorig:Spine', Weight: 0.091201
Vertex 3580:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.832003
Group: 'mixamorig:Spine', Weight: 0.167997
Vertex 3581:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.066005
Group: 'mixamorig:Hips', Weight: 0.933995
Vertex 3582:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.027165
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Vertex 3583:
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Vertex 3584:
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Vertex 3585:
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Vertex 3586:
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Vertex 3587:
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Vertex 3588:
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Vertex 3589:
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Vertex 3590:
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Vertex 3592:
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Vertex 3593:
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Vertex 3594:
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Vertex 3595:
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Vertex 3596:
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Vertex 3597:
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Vertex 3598:
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Vertex 3599:
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Vertex 3600:
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Vertex 3601:
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Vertex 3602:
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Vertex 3603:
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Vertex 3604:
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Vertex 3605:
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Vertex 3606:
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Vertex 3607:
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Group: 'mixamorig:RightArm', Weight: 0.353736
Vertex 3608:
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Vertex 3609:
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Group: 'mixamorig:RightArm', Weight: 0.373868
Vertex 3610:
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Vertex 3611:
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Group: 'mixamorig:RightArm', Weight: 0.855840
Vertex 3612:
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Group: 'mixamorig:RightArm', Weight: 0.859445
Vertex 3613:
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Group: 'mixamorig:RightArm', Weight: 0.964517
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Vertex 3614:
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Group: 'mixamorig:RightArm', Weight: 0.968948
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Vertex 3615:
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Group: 'mixamorig:RightArm', Weight: 0.958766
Group: 'mixamorig:RightForeArm', Weight: 0.000065
Vertex 3616:
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Vertex 3617:
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Vertex 3618:
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Group: 'mixamorig:RightShoulder', Weight: 0.025351
Group: 'mixamorig:RightArm', Weight: 0.974499
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Vertex 3619:
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Group: 'mixamorig:RightForeArm', Weight: 0.000005
Vertex 3620:
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Group: 'mixamorig:RightForeArm', Weight: 0.648971
Group: 'mixamorig:RightHand', Weight: 0.348815
Vertex 3621:
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Group: 'mixamorig:RightHand', Weight: 0.384446
Vertex 3622:
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Group: 'mixamorig:RightForeArm', Weight: 0.662360
Group: 'mixamorig:RightHand', Weight: 0.334624
Vertex 3623:
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Group: 'mixamorig:RightForeArm', Weight: 0.728581
Group: 'mixamorig:RightHand', Weight: 0.262741
Vertex 3624:
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Group: 'mixamorig:RightForeArm', Weight: 0.634486
Group: 'mixamorig:RightHand', Weight: 0.362678
Vertex 3625:
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Group: 'mixamorig:RightForeArm', Weight: 0.658173
Group: 'mixamorig:RightHand', Weight: 0.337080
Vertex 3626:
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Group: 'mixamorig:RightHand', Weight: 0.501687
Vertex 3627:
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Group: 'mixamorig:RightHand', Weight: 0.000005
Vertex 3628:
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Group: 'mixamorig:RightHand', Weight: 0.000002
Vertex 3629:
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Group: 'mixamorig:RightHand', Weight: 0.000000
Vertex 3630:
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Group: 'mixamorig:RightHand', Weight: 0.000009
Vertex 3631:
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Group: 'mixamorig:RightForeArm', Weight: 0.460912
Group: 'mixamorig:RightHand', Weight: 0.000008
Vertex 3632:
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Group: 'mixamorig:RightHand', Weight: 0.000008
Vertex 3633:
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Group: 'mixamorig:RightHand', Weight: 0.000000
Vertex 3634:
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Group: 'mixamorig:RightForeArm', Weight: 0.058565
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Vertex 3635:
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Vertex 3636:
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Group: 'mixamorig:RightForeArm', Weight: 0.057724
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Vertex 3637:
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Group: 'mixamorig:RightForeArm', Weight: 0.097352
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Vertex 3638:
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Group: 'mixamorig:RightHand', Weight: 0.000000
Vertex 3639:
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Vertex 3640:
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Vertex 3641:
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Vertex 3642:
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Vertex 3643:
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Vertex 3644:
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Vertex 3645:
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Vertex 3646:
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Vertex 3647:
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Vertex 3648:
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Vertex 3649:
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Vertex 3650:
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Vertex 3651:
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Vertex 3652:
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Vertex 3653:
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Vertex 3654:
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Vertex 3655:
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Vertex 3656:
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Vertex 3657:
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Vertex 3658:
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Vertex 3659:
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Vertex 3660:
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Vertex 3661:
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Vertex 3662:
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Vertex 3663:
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Vertex 3664:
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Vertex 3665:
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Vertex 3666:
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Vertex 3667:
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Vertex 3668:
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Vertex 3669:
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Vertex 3670:
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Vertex 3671:
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Vertex 3672:
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Vertex 3673:
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Vertex 3674:
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Vertex 3675:
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Vertex 3676:
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Vertex 3677:
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Vertex 3678:
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Vertex 3679:
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Vertex 3680:
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Vertex 3681:
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Vertex 3682:
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Vertex 3683:
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Vertex 3684:
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Vertex 3685:
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Vertex 3686:
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Vertex 3687:
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Vertex 3688:
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Vertex 3689:
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Vertex 3690:
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Vertex 3691:
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Vertex 3692:
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Vertex 3693:
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Vertex 3694:
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Group: 'mixamorig:RightHand', Weight: 0.000000
Vertex 3695:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:RightArm', Weight: 0.991639
Group: 'mixamorig:RightForeArm', Weight: 0.008360
Group: 'mixamorig:RightHand', Weight: 0.000000
Vertex 3696:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:RightArm', Weight: 0.982135
Group: 'mixamorig:RightForeArm', Weight: 0.017865
Group: 'mixamorig:RightHand', Weight: 0.000001
Vertex 3697:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:RightArm', Weight: 0.989133
Group: 'mixamorig:RightForeArm', Weight: 0.010866
Group: 'mixamorig:RightHand', Weight: 0.000000
Vertex 3698:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:RightArm', Weight: 0.966712
Group: 'mixamorig:RightForeArm', Weight: 0.033287
Group: 'mixamorig:RightHand', Weight: 0.000001
Vertex 3699:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:RightArm', Weight: 0.989163
Group: 'mixamorig:RightForeArm', Weight: 0.010837
Group: 'mixamorig:RightHand', Weight: 0.000000
Vertex 3700:
Vertex groups: 4
Group: 'mixamorig:RightArm', Weight: 0.000815
Group: 'mixamorig:RightForeArm', Weight: 0.376048
Group: 'mixamorig:RightHand', Weight: 0.623137
Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 3701:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.002698
Group: 'mixamorig:RightForeArm', Weight: 0.366932
Group: 'mixamorig:RightHand', Weight: 0.630370
Vertex 3702:
Vertex groups: 4
Group: 'mixamorig:RightArm', Weight: 0.004373
Group: 'mixamorig:RightForeArm', Weight: 0.478803
Group: 'mixamorig:RightHand', Weight: 0.516823
Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 3703:
Vertex groups: 2
Group: 'mixamorig:RightForeArm', Weight: 0.347599
Group: 'mixamorig:RightHand', Weight: 0.652401
Vertex 3704:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.001654
Group: 'mixamorig:RightForeArm', Weight: 0.373392
Group: 'mixamorig:RightHand', Weight: 0.624955
Vertex 3705:
Vertex groups: 3
Group: 'mixamorig:RightForeArm', Weight: 0.094726
Group: 'mixamorig:RightHand', Weight: 0.905274
Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 3706:
Vertex groups: 3
Group: 'mixamorig:RightForeArm', Weight: 0.083920
Group: 'mixamorig:RightHand', Weight: 0.916080
Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 3707:
Vertex groups: 3
Group: 'mixamorig:RightForeArm', Weight: 0.108201
Group: 'mixamorig:RightHand', Weight: 0.891799
Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 3708:
Vertex groups: 3
Group: 'mixamorig:RightForeArm', Weight: 0.076490
Group: 'mixamorig:RightHand', Weight: 0.923510
Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 3709:
Vertex groups: 3
Group: 'mixamorig:RightForeArm', Weight: 0.071918
Group: 'mixamorig:RightHand', Weight: 0.928082
Group: 'mixamorig:RightHandMiddle1', Weight: 0.000000
Vertex 3710:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000248
Group: 'mixamorig:RightShoulder', Weight: 0.047147
Group: 'mixamorig:RightArm', Weight: 0.952605
Vertex 3711:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.001932
Group: 'mixamorig:RightShoulder', Weight: 0.092165
Group: 'mixamorig:RightArm', Weight: 0.905903
Vertex 3712:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000692
Group: 'mixamorig:RightShoulder', Weight: 0.083492
Group: 'mixamorig:RightArm', Weight: 0.915816
Vertex 3713:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000001
Group: 'mixamorig:RightShoulder', Weight: 0.114765
Group: 'mixamorig:RightArm', Weight: 0.885234
Vertex 3714:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000152
Group: 'mixamorig:RightShoulder', Weight: 0.104365
Group: 'mixamorig:RightArm', Weight: 0.895483
Vertex 3715:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.000000
Group: 'mixamorig:RightShoulder', Weight: 0.102961
Group: 'mixamorig:RightArm', Weight: 0.897039
Vertex 3716:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.016530
Group: 'mixamorig:RightShoulder', Weight: 0.199627
Group: 'mixamorig:RightArm', Weight: 0.783843
Vertex 3717:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.001798
Group: 'mixamorig:RightShoulder', Weight: 0.102410
Group: 'mixamorig:RightArm', Weight: 0.895792
Vertex 3718:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.770522
Group: 'mixamorig:RightShoulder', Weight: 0.172418
Group: 'mixamorig:RightArm', Weight: 0.057060
Vertex 3719:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.196632
Group: 'mixamorig:Spine1', Weight: 0.287654
Group: 'mixamorig:RightShoulder', Weight: 0.279787
Group: 'mixamorig:RightArm', Weight: 0.235927
Vertex 3720:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.188815
Group: 'mixamorig:Spine1', Weight: 0.676298
Group: 'mixamorig:Spine', Weight: 0.013513
Group: 'mixamorig:RightShoulder', Weight: 0.091259
Group: 'mixamorig:RightArm', Weight: 0.030115
Vertex 3721:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.007524
Group: 'mixamorig:Hips', Weight: 0.000029
Group: 'mixamorig:Spine1', Weight: 0.543098
Group: 'mixamorig:Spine', Weight: 0.449348
Vertex 3722:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.000253
Group: 'mixamorig:Hips', Weight: 0.003721
Group: 'mixamorig:Spine1', Weight: 0.331220
Group: 'mixamorig:Spine', Weight: 0.664805
Vertex 3723:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.781120
Group: 'mixamorig:Spine', Weight: 0.218880
Vertex 3724:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.521140
Group: 'mixamorig:Spine1', Weight: 0.045558
Group: 'mixamorig:Spine', Weight: 0.433302
Vertex 3725:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.875803
Group: 'mixamorig:Spine', Weight: 0.124197
Vertex 3726:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.948721
Group: 'mixamorig:Spine', Weight: 0.051279
Vertex 3727:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.912111
Group: 'mixamorig:Spine', Weight: 0.087889
Vertex 3728:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.047324
Group: 'mixamorig:Spine1', Weight: 0.214163
Group: 'mixamorig:Spine', Weight: 0.738513
Vertex 3729:
Vertex groups: 3
Group: 'mixamorig:Hips', Weight: 0.194024
Group: 'mixamorig:Spine1', Weight: 0.146693
Group: 'mixamorig:Spine', Weight: 0.659283
Vertex 3730:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.655905
Group: 'mixamorig:RightShoulder', Weight: 0.267439
Group: 'mixamorig:RightArm', Weight: 0.076656
Vertex 3731:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.733712
Group: 'mixamorig:RightShoulder', Weight: 0.221836
Group: 'mixamorig:RightArm', Weight: 0.044452
Vertex 3732:
Vertex groups: 1
Group: 'mixamorig:Spine2', Weight: 1.000000
Vertex 3733:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.037183
Group: 'mixamorig:Spine1', Weight: 0.761595
Group: 'mixamorig:Spine', Weight: 0.176635
Group: 'mixamorig:RightShoulder', Weight: 0.017918
Group: 'mixamorig:RightArm', Weight: 0.006669
Vertex 3734:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.065881
Group: 'mixamorig:Spine1', Weight: 0.765404
Group: 'mixamorig:Spine', Weight: 0.141469
Group: 'mixamorig:RightShoulder', Weight: 0.018792
Group: 'mixamorig:RightArm', Weight: 0.008454
Vertex 3735:
Vertex groups: 4
Group: 'mixamorig:Spine2', Weight: 0.183119
Group: 'mixamorig:Spine1', Weight: 0.725203
Group: 'mixamorig:Spine', Weight: 0.090735
Group: 'mixamorig:RightArm', Weight: 0.000942
Vertex 3736:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.395707
Group: 'mixamorig:Spine1', Weight: 0.565789
Group: 'mixamorig:Spine', Weight: 0.038504
Vertex 3737:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.300788
Group: 'mixamorig:Spine1', Weight: 0.649385
Group: 'mixamorig:Spine', Weight: 0.049826
Vertex 3738:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.307320
Group: 'mixamorig:Spine1', Weight: 0.661972
Group: 'mixamorig:Spine', Weight: 0.030708
Vertex 3739:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.170591
Group: 'mixamorig:Spine1', Weight: 0.751331
Group: 'mixamorig:Spine', Weight: 0.078078
Vertex 3740:
Vertex groups: 5
Group: 'mixamorig:Spine2', Weight: 0.089253
Group: 'mixamorig:Spine1', Weight: 0.770269
Group: 'mixamorig:Spine', Weight: 0.133154
Group: 'mixamorig:RightShoulder', Weight: 0.004775
Group: 'mixamorig:RightArm', Weight: 0.002550
Vertex 3741:
Vertex groups: 2
Group: 'mixamorig:Spine2', Weight: 0.916756
Group: 'mixamorig:RightShoulder', Weight: 0.083244
Vertex 3742:
Vertex groups: 3
Group: 'mixamorig:Spine2', Weight: 0.827060
Group: 'mixamorig:RightShoulder', Weight: 0.161652
Group: 'mixamorig:RightArm', Weight: 0.011288
Vertex 3743:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 3744:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 3745:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 3746:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.941558
Group: 'mixamorig:Spine', Weight: 0.058442
Vertex 3747:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.814486
Group: 'mixamorig:Spine', Weight: 0.185514
Vertex 3748:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 3749:
Vertex groups: 2
Group: 'mixamorig:Hips', Weight: 0.668666
Group: 'mixamorig:Spine', Weight: 0.331334
Vertex 3750:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.166589
Group: 'mixamorig:RightToeBase', Weight: 0.833411
Vertex 3751:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.205364
Group: 'mixamorig:RightToeBase', Weight: 0.794636
Vertex 3752:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.152938
Group: 'mixamorig:RightToeBase', Weight: 0.847062
Vertex 3753:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.175277
Group: 'mixamorig:RightToeBase', Weight: 0.824723
Vertex 3754:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.463086
Group: 'mixamorig:RightLeg', Weight: 0.009177
Group: 'mixamorig:RightToeBase', Weight: 0.527737
Vertex 3755:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.254659
Group: 'mixamorig:RightToeBase', Weight: 0.745341
Vertex 3756:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.260597
Group: 'mixamorig:RightToeBase', Weight: 0.739403
Vertex 3757:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.224522
Group: 'mixamorig:RightToeBase', Weight: 0.775478
Vertex 3758:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.470021
Group: 'mixamorig:RightLeg', Weight: 0.002655
Group: 'mixamorig:RightToeBase', Weight: 0.527324
Vertex 3759:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.436069
Group: 'mixamorig:RightLeg', Weight: 0.001599
Group: 'mixamorig:RightToeBase', Weight: 0.562332
Vertex 3760:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.689586
Group: 'mixamorig:RightLeg', Weight: 0.012177
Group: 'mixamorig:RightToeBase', Weight: 0.298236
Vertex 3761:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.674844
Group: 'mixamorig:RightLeg', Weight: 0.006779
Group: 'mixamorig:RightToeBase', Weight: 0.318377
Vertex 3762:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.830297
Group: 'mixamorig:RightLeg', Weight: 0.033083
Group: 'mixamorig:RightToeBase', Weight: 0.136620
Vertex 3763:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.847022
Group: 'mixamorig:RightLeg', Weight: 0.016819
Group: 'mixamorig:RightToeBase', Weight: 0.136159
Vertex 3764:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.917204
Group: 'mixamorig:RightLeg', Weight: 0.058871
Group: 'mixamorig:RightToeBase', Weight: 0.023925
Vertex 3765:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.943272
Group: 'mixamorig:RightLeg', Weight: 0.030388
Group: 'mixamorig:RightToeBase', Weight: 0.026340
Vertex 3766:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.919120
Group: 'mixamorig:RightLeg', Weight: 0.069768
Group: 'mixamorig:RightToeBase', Weight: 0.011112
Vertex 3767:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.947299
Group: 'mixamorig:RightLeg', Weight: 0.038310
Group: 'mixamorig:RightToeBase', Weight: 0.014391
Vertex 3768:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.900040
Group: 'mixamorig:RightLeg', Weight: 0.092316
Group: 'mixamorig:RightToeBase', Weight: 0.007644
Vertex 3769:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.946741
Group: 'mixamorig:RightLeg', Weight: 0.042328
Group: 'mixamorig:RightToeBase', Weight: 0.010931
Vertex 3770:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.884656
Group: 'mixamorig:RightLeg', Weight: 0.107110
Group: 'mixamorig:RightToeBase', Weight: 0.008234
Vertex 3771:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.943560
Group: 'mixamorig:RightLeg', Weight: 0.047556
Group: 'mixamorig:RightToeBase', Weight: 0.008884
Vertex 3772:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.905705
Group: 'mixamorig:RightLeg', Weight: 0.083583
Group: 'mixamorig:RightToeBase', Weight: 0.010712
Vertex 3773:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.945558
Group: 'mixamorig:RightLeg', Weight: 0.043467
Group: 'mixamorig:RightToeBase', Weight: 0.010975
Vertex 3774:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.907505
Group: 'mixamorig:RightLeg', Weight: 0.075380
Group: 'mixamorig:RightToeBase', Weight: 0.017115
Vertex 3775:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.945519
Group: 'mixamorig:RightLeg', Weight: 0.039845
Group: 'mixamorig:RightToeBase', Weight: 0.014637
Vertex 3776:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.902371
Group: 'mixamorig:RightLeg', Weight: 0.066631
Group: 'mixamorig:RightToeBase', Weight: 0.030998
Vertex 3777:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.943979
Group: 'mixamorig:RightLeg', Weight: 0.033881
Group: 'mixamorig:RightToeBase', Weight: 0.022140
Vertex 3778:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.870196
Group: 'mixamorig:RightLeg', Weight: 0.053210
Group: 'mixamorig:RightToeBase', Weight: 0.076594
Vertex 3779:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.915795
Group: 'mixamorig:RightLeg', Weight: 0.024000
Group: 'mixamorig:RightToeBase', Weight: 0.060205
Vertex 3780:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.779941
Group: 'mixamorig:RightLeg', Weight: 0.028361
Group: 'mixamorig:RightToeBase', Weight: 0.191698
Vertex 3781:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.766982
Group: 'mixamorig:RightLeg', Weight: 0.011461
Group: 'mixamorig:RightToeBase', Weight: 0.221557
Vertex 3782:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.892766
Group: 'mixamorig:RightLeg', Weight: 0.021478
Group: 'mixamorig:RightToeBase', Weight: 0.085756
Vertex 3783:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.849373
Group: 'mixamorig:RightLeg', Weight: 0.049640
Group: 'mixamorig:RightToeBase', Weight: 0.100987
Vertex 3784:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.672577
Group: 'mixamorig:RightLeg', Weight: 0.015953
Group: 'mixamorig:RightToeBase', Weight: 0.311471
Vertex 3785:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.599110
Group: 'mixamorig:RightLeg', Weight: 0.005396
Group: 'mixamorig:RightToeBase', Weight: 0.395494
Vertex 3786:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.480493
Group: 'mixamorig:RightLeg', Weight: 0.005661
Group: 'mixamorig:RightToeBase', Weight: 0.513846
Vertex 3787:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.458878
Group: 'mixamorig:RightLeg', Weight: 0.002531
Group: 'mixamorig:RightToeBase', Weight: 0.538591
Vertex 3788:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.280723
Group: 'mixamorig:RightLeg', Weight: 0.000791
Group: 'mixamorig:RightToeBase', Weight: 0.718485
Vertex 3789:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.250261
Group: 'mixamorig:RightLeg', Weight: 0.000201
Group: 'mixamorig:RightToeBase', Weight: 0.749538
Vertex 3790:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.186667
Group: 'mixamorig:RightToeBase', Weight: 0.813333
Vertex 3791:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.164997
Group: 'mixamorig:RightToeBase', Weight: 0.835003
Vertex 3792:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.156175
Group: 'mixamorig:RightToeBase', Weight: 0.843825
Vertex 3793:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.145652
Group: 'mixamorig:RightToeBase', Weight: 0.854348
Vertex 3794:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.439880
Group: 'mixamorig:RightLeg', Weight: 0.007979
Group: 'mixamorig:RightToeBase', Weight: 0.552141
Vertex 3795:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.420993
Group: 'mixamorig:RightLeg', Weight: 0.007631
Group: 'mixamorig:RightToeBase', Weight: 0.571376
Vertex 3796:
Vertex groups: 3
Group: 'mixamorig:RightFoot', Weight: 0.804351
Group: 'mixamorig:RightLeg', Weight: 0.116094
Group: 'mixamorig:RightToeBase', Weight: 0.079555
Vertex 3797:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.181339
Group: 'mixamorig:RightToeBase', Weight: 0.818660
Vertex 3798:
Vertex groups: 2
Group: 'mixamorig:RightFoot', Weight: 0.161772
Group: 'mixamorig:RightToeBase', Weight: 0.838228
Vertex 3799:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.018306
Group: 'mixamorig:RightForeArm', Weight: 0.948815
Group: 'mixamorig:RightHand', Weight: 0.032880
Vertex 3800:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.041203
Group: 'mixamorig:RightForeArm', Weight: 0.953534
Group: 'mixamorig:RightHand', Weight: 0.005263
Vertex 3801:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.019859
Group: 'mixamorig:RightForeArm', Weight: 0.948976
Group: 'mixamorig:RightHand', Weight: 0.031164
Vertex 3802:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.031128
Group: 'mixamorig:RightForeArm', Weight: 0.960996
Group: 'mixamorig:RightHand', Weight: 0.007876
Vertex 3803:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.022744
Group: 'mixamorig:RightForeArm', Weight: 0.956030
Group: 'mixamorig:RightHand', Weight: 0.021226
Vertex 3804:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.017895
Group: 'mixamorig:RightForeArm', Weight: 0.950545
Group: 'mixamorig:RightHand', Weight: 0.031560
Vertex 3805:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.026564
Group: 'mixamorig:RightForeArm', Weight: 0.940623
Group: 'mixamorig:RightHand', Weight: 0.032812
Vertex 3806:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.054322
Group: 'mixamorig:RightForeArm', Weight: 0.927014
Group: 'mixamorig:RightHand', Weight: 0.018664
Vertex 3807:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.032753
Group: 'mixamorig:RightForeArm', Weight: 0.934106
Group: 'mixamorig:RightHand', Weight: 0.033141
Vertex 3808:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.051119
Group: 'mixamorig:RightForeArm', Weight: 0.943169
Group: 'mixamorig:RightHand', Weight: 0.005712
Vertex 3809:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.056376
Group: 'mixamorig:RightForeArm', Weight: 0.934775
Group: 'mixamorig:RightHand', Weight: 0.008848
Vertex 3810:
Vertex groups: 3
Group: 'mixamorig:RightArm', Weight: 0.044988
Group: 'mixamorig:RightForeArm', Weight: 0.928921
Group: 'mixamorig:RightHand', Weight: 0.026090
Vertex 3811:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.059724
Group: 'mixamorig:Hips', Weight: 0.940276
Vertex 3812:
Vertex groups: 1
Group: 'mixamorig:Hips', Weight: 1.000000
Vertex 3813:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.252634
Group: 'mixamorig:Hips', Weight: 0.747366
Vertex 3814:
Vertex groups: 3
Group: 'mixamorig:LeftUpLeg', Weight: 0.011576
Group: 'mixamorig:RightUpLeg', Weight: 0.211667
Group: 'mixamorig:Hips', Weight: 0.776757
Vertex 3815:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.300729
Group: 'mixamorig:Hips', Weight: 0.699271
Vertex 3816:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.189178
Group: 'mixamorig:Hips', Weight: 0.810822
Vertex 3817:
Vertex groups: 2
Group: 'mixamorig:RightUpLeg', Weight: 0.241603
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Vertex 4857:
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Vertex 4858:
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Vertex 4860:
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Vertex 4862:
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Vertex 4863:
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Vertex 4864:
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Vertex 4865:
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Vertex 4866:
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Vertex 4867:
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Vertex 4869:
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Vertex 4870:
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Vertex 4871:
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Vertex 4872:
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Vertex 4873:
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Vertex 4874:
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Vertex 4875:
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Vertex 4876:
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Vertex 4877:
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Vertex 4878:
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Vertex 4879:
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Vertex 4880:
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Vertex 4881:
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Vertex 4882:
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Vertex 4883:
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Vertex 4884:
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Vertex 4885:
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Vertex 4886:
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Vertex 4887:
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Vertex 4888:
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Vertex 4889:
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Vertex 4890:
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Vertex 4891:
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Vertex 4892:
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Vertex 4893:
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Vertex 4894:
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Vertex 4895:
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Vertex 4896:
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Vertex 4897:
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Vertex 4898:
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Vertex 4899:
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Vertex 4900:
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Vertex 4901:
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Vertex 4902:
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Vertex 4903:
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Vertex 4904:
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Vertex 4905:
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Vertex 4906:
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Vertex 4907:
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Vertex 4908:
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Vertex 4909:
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Vertex 4910:
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Vertex 4911:
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Vertex 4912:
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Vertex 4913:
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Vertex 4914:
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Vertex 4915:
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Vertex 4916:
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Vertex 4917:
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Vertex 4918:
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Vertex 4919:
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Vertex 4920:
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Vertex 4921:
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Vertex 4922:
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Vertex 4923:
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Vertex 4924:
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Vertex 4925:
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Vertex 4926:
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Vertex 4927:
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Vertex 4928:
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Vertex 4929:
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Vertex 4935:
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Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5103:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5104:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5105:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5106:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5107:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5108:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5109:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5110:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5111:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5112:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5113:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5114:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5115:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5116:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5117:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5118:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5119:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5120:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5121:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5122:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5123:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5124:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5125:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5126:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5127:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5128:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5129:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5130:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5131:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5132:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5133:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5134:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5135:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5136:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5137:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5138:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
Vertex 5139:
Vertex groups: 1
Group: 'mixamorig:Head', Weight: 1.000000
=== Animation Keyframes ===
=== Bone Transforms per Keyframe ===
Keyframes: 30
Frame: 0
Bone: mixamorig:Hips
Location: <Vector (0.0471, 0.7510, -0.2515)>
Rotation: <Euler (x=0.4107, y=-1.1496, z=-0.4165), order='XYZ'>
Matrix:
<Vector (0.3739, 0.0377, -0.9267, 0.0471)>
<Vector (-0.1654, 0.9859, -0.0266, 0.7510)>
<Vector (0.9126, 0.1632, 0.3749, -0.2515)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0586, 0.8538, -0.2376)>
Rotation: <Euler (x=0.6307, y=-1.2521, z=-0.5504), order='XYZ'>
Matrix:
<Vector (0.2670, -0.0549, -0.9621, 0.0586)>
<Vector (-0.1639, 0.9812, -0.1015, 0.8538)>
<Vector (0.9497, 0.1848, 0.2530, -0.2376)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0519, 0.9732, -0.2151)>
Rotation: <Euler (x=1.1212, y=-1.2772, z=-0.8896), order='XYZ'>
Matrix:
<Vector (0.1823, -0.2053, -0.9616, 0.0519)>
<Vector (-0.2248, 0.9434, -0.2440, 0.9732)>
<Vector (0.9572, 0.2607, 0.1258, -0.2151)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0233, 1.1045, -0.1788)>
Rotation: <Euler (x=1.6151, y=-1.2509, z=-1.2337), order='XYZ'>
Matrix:
<Vector (0.1040, -0.3554, -0.9289, 0.0233)>
<Vector (-0.2968, 0.8803, -0.3700, 1.1045)>
<Vector (0.9493, 0.3142, -0.0139, -0.1788)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (-0.0323, 1.2422, -0.1296)>
Rotation: <Euler (x=1.2564, y=-1.1979, z=-0.6814), order='XYZ'>
Matrix:
<Vector (0.2830, -0.4931, -0.8227, -0.0323)>
<Vector (-0.2295, 0.7980, -0.5572, 1.2422)>
<Vector (0.9313, 0.3465, 0.1127, -0.1296)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (-0.0722, 1.3006, -0.1031)>
Rotation: <Euler (x=0.2552, y=-0.3153, z=0.0228), order='XYZ'>
Matrix:
<Vector (0.9505, -0.1003, -0.2942, -0.0722)>
<Vector (0.0216, 0.9656, -0.2592, 1.3006)>
<Vector (0.3101, 0.2400, 0.9199, -0.1031)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (-0.0979, 1.5184, -0.0393)>
Rotation: <Euler (x=0.2552, y=-0.3153, z=0.0228), order='XYZ'>
Matrix:
<Vector (0.9505, -0.1003, -0.2942, -0.0979)>
<Vector (0.0216, 0.9656, -0.2592, 1.5184)>
<Vector (0.3101, 0.2400, 0.9199, -0.0393)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (-0.0148, 1.2033, -0.0861)>
Rotation: <Euler (x=2.4054, y=-0.0940, z=0.3943), order='XYZ'>
Matrix:
<Vector (0.9192, 0.2265, 0.3222, -0.0148)>
<Vector (0.3825, -0.7084, -0.5932, 1.2033)>
<Vector (0.0939, 0.6685, -0.7378, -0.0861)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.0129, 1.1166, -0.0044)>
Rotation: <Euler (x=2.2721, y=0.0914, z=0.4768), order='XYZ'>
Matrix:
<Vector (0.8848, 0.3581, 0.2983, 0.0129)>
<Vector (0.4570, -0.5412, -0.7058, 1.1166)>
<Vector (-0.0913, 0.7608, -0.6425, -0.0044)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.1217, 0.9521, 0.2269)>
Rotation: <Euler (x=2.6457, y=-0.2015, z=-0.4710), order='XYZ'>
Matrix:
<Vector (0.8731, -0.4839, -0.0591, 0.1217)>
<Vector (-0.4446, -0.7406, -0.5039, 0.9521)>
<Vector (0.2001, 0.4662, -0.8617, 0.2269)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.0227, 0.8006, 0.3223)>
Rotation: <Euler (x=1.8941, y=-0.4887, z=-0.3713), order='XYZ'>
Matrix:
<Vector (0.8228, -0.5301, -0.2051, 0.0227)>
<Vector (-0.3204, -0.1346, -0.9377, 0.8006)>
<Vector (0.4694, 0.8372, -0.2805, 0.3223)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (-0.0212, 0.7879, 0.3418)>
Rotation: <Euler (x=1.4441, y=-1.0210, z=0.6819), order='XYZ'>
Matrix:
<Vector (0.4057, -0.7363, 0.5416, -0.0212)>
<Vector (0.3293, -0.4350, -0.8381, 0.7879)>
<Vector (0.8526, 0.5184, 0.0660, 0.3418)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (-0.0519, 0.7694, 0.3589)>
Rotation: <Euler (x=1.4686, y=-1.0487, z=0.6854), order='XYZ'>
Matrix:
<Vector (0.3861, -0.7321, 0.5612, -0.0519)>
<Vector (0.3157, -0.4668, -0.8261, 0.7694)>
<Vector (0.8668, 0.4961, 0.0509, 0.3589)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (-0.0757, 0.7544, 0.3768)>
Rotation: <Euler (x=1.1186, y=-1.2351, z=0.8194), order='XYZ'>
Matrix:
<Vector (0.2248, -0.8991, 0.3757, -0.0757)>
<Vector (0.2407, -0.3223, -0.9155, 0.7544)>
<Vector (0.9442, 0.2963, 0.1439, 0.3768)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (-0.0996, 0.7462, 0.3871)>
Rotation: <Euler (x=1.1186, y=-1.2351, z=0.8194), order='XYZ'>
Matrix:
<Vector (0.2248, -0.8991, 0.3757, -0.0996)>
<Vector (0.2407, -0.3223, -0.9155, 0.7462)>
<Vector (0.9442, 0.2963, 0.1439, 0.3871)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (-0.0632, 0.7949, 0.4026)>
Rotation: <Euler (x=2.0928, y=-0.6518, z=-0.4412), order='XYZ'>
Matrix:
<Vector (0.7189, -0.6884, -0.0967, -0.0632)>
<Vector (-0.3395, -0.2263, -0.9130, 0.7949)>
<Vector (0.6066, 0.6891, -0.3964, 0.4026)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (-0.0827, 0.7879, 0.4233)>
Rotation: <Euler (x=2.2390, y=-0.6040, z=-0.3984), order='XYZ'>
Matrix:
<Vector (0.7586, -0.6512, 0.0198, -0.0827)>
<Vector (-0.3193, -0.3981, -0.8600, 0.7879)>
<Vector (0.5679, 0.6461, -0.5100, 0.4233)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (-0.0999, 0.7776, 0.4401)>
Rotation: <Euler (x=2.4386, y=-0.5690, z=-0.3561), order='XYZ'>
Matrix:
<Vector (0.7896, -0.5924, 0.1599, -0.0999)>
<Vector (-0.2937, -0.5936, -0.7493, 0.7776)>
<Vector (0.5388, 0.5447, -0.6427, 0.4401)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (-0.1141, 0.7641, 0.4522)>
Rotation: <Euler (x=2.4386, y=-0.5690, z=-0.3561), order='XYZ'>
Matrix:
<Vector (0.7896, -0.5924, 0.1599, -0.1141)>
<Vector (-0.2937, -0.5936, -0.7493, 0.7641)>
<Vector (0.5388, 0.5447, -0.6427, 0.4522)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (-0.0459, 0.7893, 0.4127)>
Rotation: <Euler (x=2.0409, y=-0.5121, z=-0.3715), order='XYZ'>
Matrix:
<Vector (0.8122, -0.5715, -0.1168, -0.0459)>
<Vector (-0.3165, -0.2635, -0.9113, 0.7893)>
<Vector (0.4900, 0.7772, -0.3948, 0.4127)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (-0.0640, 0.7804, 0.4387)>
Rotation: <Euler (x=2.2964, y=-0.4551, z=-0.3259), order='XYZ'>
Matrix:
<Vector (0.8509, -0.5240, 0.0369, -0.0640)>
<Vector (-0.2875, -0.5234, -0.8021, 0.7804)>
<Vector (0.4396, 0.6720, -0.5960, 0.4387)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (-0.0801, 0.7648, 0.4586)>
Rotation: <Euler (x=2.6247, y=-0.4320, z=-0.2870), order='XYZ'>
Matrix:
<Vector (0.8710, -0.4445, 0.2092, -0.0801)>
<Vector (-0.2571, -0.7753, -0.5770, 0.7648)>
<Vector (0.4187, 0.4488, -0.7895, 0.4586)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (-0.0923, 0.7443, 0.4704)>
Rotation: <Euler (x=2.6247, y=-0.4320, z=-0.2870), order='XYZ'>
Matrix:
<Vector (0.8710, -0.4445, 0.2092, -0.0923)>
<Vector (-0.2571, -0.7753, -0.5770, 0.7443)>
<Vector (0.4187, 0.4488, -0.7895, 0.4704)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (-0.0287, 0.7840, 0.4232)>
Rotation: <Euler (x=2.1240, y=-0.3694, z=-0.3007), order='XYZ'>
Matrix:
<Vector (0.8907, -0.4490, -0.0708, -0.0287)>
<Vector (-0.2762, -0.4109, -0.8689, 0.7840)>
<Vector (0.3611, 0.7934, -0.4900, 0.4232)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (-0.0415, 0.7721, 0.4461)>
Rotation: <Euler (x=2.4363, y=-0.3258, z=-0.2608), order='XYZ'>
Matrix:
<Vector (0.9153, -0.3968, 0.0683, -0.0415)>
<Vector (-0.2443, -0.6822, -0.6892, 0.7721)>
<Vector (0.3201, 0.6141, -0.7214, 0.4461)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (-0.0520, 0.7541, 0.4623)>
Rotation: <Euler (x=2.8020, y=-0.2995, z=-0.2100), order='XYZ'>
Matrix:
<Vector (0.9345, -0.2927, 0.2026, -0.0520)>
<Vector (-0.1992, -0.9017, -0.3838, 0.7541)>
<Vector (0.2950, 0.3183, -0.9009, 0.4623)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (-0.0591, 0.7324, 0.4699)>
Rotation: <Euler (x=2.8020, y=-0.2995, z=-0.2100), order='XYZ'>
Matrix:
<Vector (0.9345, -0.2927, 0.2026, -0.0591)>
<Vector (-0.1992, -0.9017, -0.3838, 0.7324)>
<Vector (0.2950, 0.3183, -0.9009, 0.4699)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (-0.0044, 0.7775, 0.4202)>
Rotation: <Euler (x=2.2744, y=-0.3628, z=-0.3023), order='XYZ'>
Matrix:
<Vector (0.8925, -0.4509, -0.0079, -0.0044)>
<Vector (-0.2784, -0.5371, -0.7963, 0.7775)>
<Vector (0.3549, 0.7129, -0.6049, 0.4202)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (-0.0155, 0.7642, 0.4378)>
Rotation: <Euler (x=2.5520, y=-0.3347, z=-0.2688), order='XYZ'>
Matrix:
<Vector (0.9106, -0.3969, 0.1155, -0.0155)>
<Vector (-0.2509, -0.7528, -0.6086, 0.7642)>
<Vector (0.3285, 0.5252, -0.7851, 0.4378)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (-0.0243, 0.7476, 0.4495)>
Rotation: <Euler (x=3.1235, y=-0.3089, z=-0.1820), order='XYZ'>
Matrix:
<Vector (0.9369, -0.1864, 0.2956, -0.0243)>
<Vector (-0.1725, -0.9823, -0.0728, 0.7476)>
<Vector (0.3040, 0.0172, -0.9525, 0.4495)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (-0.0277, 0.7298, 0.4498)>
Rotation: <Euler (x=3.1235, y=-0.3089, z=-0.1820), order='XYZ'>
Matrix:
<Vector (0.9369, -0.1864, 0.2956, -0.0277)>
<Vector (-0.1725, -0.9823, -0.0728, 0.7298)>
<Vector (0.3040, 0.0172, -0.9525, 0.4498)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (-0.0268, 1.2354, -0.1900)>
Rotation: <Euler (x=-1.5759, y=0.0845, z=-2.7927), order='XYZ'>
Matrix:
<Vector (-0.9364, 0.0775, 0.3422, -0.0268)>
<Vector (-0.3406, 0.0336, -0.9396, 1.2354)>
<Vector (-0.0844, -0.9964, -0.0051, -0.1900)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0173, 1.2395, -0.3119)>
Rotation: <Euler (x=-1.1882, y=0.5137, z=-2.2466), order='XYZ'>
Matrix:
<Vector (-0.5448, 0.5764, 0.6090, -0.0173)>
<Vector (-0.6795, 0.1222, -0.7234, 1.2395)>
<Vector (-0.4914, -0.8080, 0.3251, -0.3119)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (0.1577, 1.2766, -0.5571)>
Rotation: <Euler (x=-0.5236, y=-0.5821, z=2.8453), order='XYZ'>
Matrix:
<Vector (-0.7989, -0.5158, 0.3094, 0.1577)>
<Vector (0.2439, -0.7480, -0.6172, 1.2766)>
<Vector (0.5498, -0.4176, 0.7234, -0.5571)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (0.0518, 1.1231, -0.6429)>
Rotation: <Euler (x=1.5478, y=-1.9332, z=0.7602), order='XYZ'>
Matrix:
<Vector (-0.2569, -0.6933, 0.6733, 0.0518)>
<Vector (-0.2443, -0.6275, -0.7393, 1.1231)>
<Vector (0.9351, -0.3544, -0.0082, -0.6429)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (0.0282, 1.0805, -0.6370)>
Rotation: <Euler (x=0.9137, y=-1.2742, z=1.6316), order='XYZ'>
Matrix:
<Vector (-0.0178, -0.5637, 0.8258, 0.0282)>
<Vector (0.2917, -0.7929, -0.5349, 1.0805)>
<Vector (0.9563, 0.2314, 0.1785, -0.6370)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (0.0061, 1.0504, -0.6249)>
Rotation: <Euler (x=2.3647, y=-1.8225, z=0.1817), order='XYZ'>
Matrix:
<Vector (-0.2450, -0.5390, 0.8059, 0.0061)>
<Vector (-0.0450, -0.8240, -0.5647, 1.0504)>
<Vector (0.9685, -0.1746, 0.1776, -0.6249)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0116, 1.0230, -0.6316)>
Rotation: <Euler (x=2.1173, y=-1.8120, z=0.1697), order='XYZ'>
Matrix:
<Vector (-0.2354, -0.7299, 0.6417, -0.0116)>
<Vector (-0.0403, -0.6523, -0.7568, 1.0230)>
<Vector (0.9711, -0.2041, 0.1241, -0.6316)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0316, 1.0047, -0.6396)>
Rotation: <Euler (x=2.1173, y=-1.8120, z=0.1697), order='XYZ'>
Matrix:
<Vector (-0.2354, -0.7299, 0.6417, -0.0316)>
<Vector (-0.0403, -0.6523, -0.7568, 1.0047)>
<Vector (0.9711, -0.2041, 0.1241, -0.6396)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.0354, 1.0432, -0.6529)>
Rotation: <Euler (x=1.6352, y=-1.9078, z=0.7554), order='XYZ'>
Matrix:
<Vector (-0.2408, -0.6415, 0.7284, -0.0354)>
<Vector (-0.2267, -0.6925, -0.6849, 1.0432)>
<Vector (0.9437, -0.3300, 0.0213, -0.6529)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.0534, 1.0237, -0.6626)>
Rotation: <Euler (x=1.7667, y=-1.9408, z=0.7697), order='XYZ'>
Matrix:
<Vector (-0.2597, -0.5213, 0.8129, -0.0534)>
<Vector (-0.2517, -0.7762, -0.5781, 1.0237)>
<Vector (0.9323, -0.3547, 0.0704, -0.6626)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0676, 1.0026, -0.6721)>
Rotation: <Euler (x=1.8993, y=-1.9534, z=0.7809), order='XYZ'>
Matrix:
<Vector (-0.2652, -0.3966, 0.8789, -0.0676)>
<Vector (-0.2628, -0.8473, -0.4616, 1.0026)>
<Vector (0.9277, -0.3534, 0.1205, -0.6721)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0767, 0.9833, -0.6799)>
Rotation: <Euler (x=1.8993, y=-1.9534, z=0.7808), order='XYZ'>
Matrix:
<Vector (-0.2652, -0.3966, 0.8789, -0.0767)>
<Vector (-0.2628, -0.8473, -0.4616, 0.9833)>
<Vector (0.9277, -0.3534, 0.1205, -0.6799)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.0324, 1.0507, -0.6743)>
Rotation: <Euler (x=1.6332, y=-1.9186, z=0.7521), order='XYZ'>
Matrix:
<Vector (-0.2489, -0.6426, 0.7246, -0.0324)>
<Vector (-0.2328, -0.6865, -0.6888, 1.0507)>
<Vector (0.9401, -0.3401, 0.0212, -0.6743)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.0533, 1.0284, -0.6858)>
Rotation: <Euler (x=-1.1305, y=-1.1751, z=-2.3562), order='XYZ'>
Matrix:
<Vector (-0.2726, -0.2889, 0.9177, -0.0533)>
<Vector (-0.2725, -0.8916, -0.3616, 1.0284)>
<Vector (0.9227, -0.3487, 0.1643, -0.6858)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0618, 1.0021, -0.6959)>
Rotation: <Euler (x=-1.0824, y=-1.1633, z=-2.3438), order='XYZ'>
Matrix:
<Vector (-0.2768, -0.2303, 0.9329, -0.0618)>
<Vector (-0.2837, -0.9080, -0.3083, 1.0021)>
<Vector (0.9181, -0.3500, 0.1860, -0.6959)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0681, 0.9777, -0.7050)>
Rotation: <Euler (x=-1.0824, y=-1.1633, z=-2.3438), order='XYZ'>
Matrix:
<Vector (-0.2768, -0.2303, 0.9329, -0.0681)>
<Vector (-0.2837, -0.9080, -0.3083, 0.9777)>
<Vector (0.9181, -0.3500, 0.1860, -0.7050)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.0256, 1.0560, -0.6925)>
Rotation: <Euler (x=1.6934, y=-1.9185, z=0.7080), order='XYZ'>
Matrix:
<Vector (-0.2588, -0.6293, 0.7328, -0.0256)>
<Vector (-0.2216, -0.6997, -0.6792, 1.0560)>
<Vector (0.9402, -0.3381, 0.0417, -0.6925)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.0440, 1.0356, -0.7022)>
Rotation: <Euler (x=-1.0570, y=-1.1863, z=-2.3991), order='XYZ'>
Matrix:
<Vector (-0.2764, -0.2625, 0.9245, -0.0440)>
<Vector (-0.2536, -0.9079, -0.3337, 1.0356)>
<Vector (0.9270, -0.3267, 0.1844, -0.7022)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.0509, 1.0116, -0.7109)>
Rotation: <Euler (x=-0.7842, y=-1.1644, z=-2.3570), order='XYZ'>
Matrix:
<Vector (-0.2798, 0.0410, 0.9592, -0.0509)>
<Vector (-0.2793, -0.9593, -0.0404, 1.0116)>
<Vector (0.9185, -0.2792, 0.2799, -0.7109)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0498, 0.9879, -0.7179)>
Rotation: <Euler (x=-0.7842, y=-1.1644, z=-2.3570), order='XYZ'>
Matrix:
<Vector (-0.2798, 0.0410, 0.9592, -0.0498)>
<Vector (-0.2793, -0.9593, -0.0404, 0.9879)>
<Vector (0.9185, -0.2792, 0.2799, -0.7179)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.0087, 1.0680, -0.7085)>
Rotation: <Euler (x=1.8249, y=-1.8956, z=0.7112), order='XYZ'>
Matrix:
<Vector (-0.2418, -0.5308, 0.8123, -0.0087)>
<Vector (-0.2083, -0.7892, -0.5778, 1.0680)>
<Vector (0.9477, -0.3089, 0.0802, -0.7085)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.0218, 1.0485, -0.7160)>
Rotation: <Euler (x=-1.0121, y=-1.2288, z=-2.4078), order='XYZ'>
Matrix:
<Vector (-0.2490, -0.2383, 0.9387, -0.0218)>
<Vector (-0.2246, -0.9286, -0.2953, 1.0485)>
<Vector (0.9421, -0.2843, 0.1777, -0.7160)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.0270, 1.0282, -0.7224)>
Rotation: <Euler (x=-0.5676, y=-1.1895, z=-2.2949), order='XYZ'>
Matrix:
<Vector (-0.2466, 0.3011, 0.9212, -0.0270)>
<Vector (-0.2788, -0.9324, 0.2301, 1.0282)>
<Vector (0.9282, -0.2001, 0.3138, -0.7224)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.0223, 1.0136, -0.7254)>
Rotation: <Euler (x=-0.5676, y=-1.1895, z=-2.2949), order='XYZ'>
Matrix:
<Vector (-0.2466, 0.3011, 0.9212, -0.0223)>
<Vector (-0.2788, -0.9324, 0.2301, 1.0136)>
<Vector (0.9282, -0.2001, 0.3138, -0.7254)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.0867, 0.6786, -0.1768)>
Rotation: <Euler (x=1.2108, y=0.5570, z=-2.6929), order='XYZ'>
Matrix:
<Vector (-0.7648, -0.2930, -0.5738, 0.0867)>
<Vector (-0.3682, -0.5320, 0.7625, 0.6786)>
<Vector (-0.5287, 0.7944, 0.2990, -0.1768)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (-0.0483, 0.4335, 0.1892)>
Rotation: <Euler (x=-0.2181, y=0.4270, z=-2.6676), order='XYZ'>
Matrix:
<Vector (-0.8099, 0.5253, -0.2610, -0.0483)>
<Vector (-0.4154, -0.8278, -0.3770, 0.4335)>
<Vector (-0.4141, -0.1969, 0.8887, 0.1892)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.1591, 0.1067, 0.1114)>
Rotation: <Euler (x=0.9206, y=-0.0114, z=-2.9890), order='XYZ'>
Matrix:
<Vector (-0.9883, 0.1009, -0.1142, 0.1591)>
<Vector (-0.1520, -0.5969, 0.7878, 0.1067)>
<Vector (0.0114, 0.7959, 0.6053, 0.1114)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.1752, 0.0115, 0.2383)>
Rotation: <Euler (x=-1.5124, y=-2.9865, z=-0.0562), order='XYZ'>
Matrix:
<Vector (-0.9864, 0.1572, 0.0471, 0.1752)>
<Vector (0.0555, 0.0496, 0.9972, 0.0115)>
<Vector (0.1544, 0.9863, -0.0577, 0.2383)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.1859, 0.0149, 0.3054)>
Rotation: <Euler (x=-1.5124, y=-2.9865, z=-0.0562), order='XYZ'>
Matrix:
<Vector (-0.9864, 0.1572, 0.0471, 0.1859)>
<Vector (0.0555, 0.0496, 0.9972, 0.0149)>
<Vector (0.1544, 0.9863, -0.0577, 0.3054)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0158, 0.7100, -0.3501)>
Rotation: <Euler (x=0.4068, y=1.1910, z=2.6854), order='XYZ'>
Matrix:
<Vector (-0.3328, -0.7345, -0.5914, 0.0158)>
<Vector (0.1633, -0.6626, 0.7309, 0.7100)>
<Vector (-0.9287, 0.1467, 0.3405, -0.3501)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.3226, 0.4047, -0.2826)>
Rotation: <Euler (x=2.1692, y=2.0472, z=-0.3001), order='XYZ'>
Matrix:
<Vector (-0.4381, 0.5349, -0.7225, -0.3226)>
<Vector (0.1355, -0.7552, -0.6413, 0.4047)>
<Vector (-0.8887, -0.3788, 0.2583, -0.2826)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.1114, 0.1066, -0.4321)>
Rotation: <Euler (x=0.2058, y=1.3396, z=2.4190), order='XYZ'>
Matrix:
<Vector (-0.1719, -0.7966, -0.5796, -0.1114)>
<Vector (0.1515, -0.6027, 0.7834, 0.1066)>
<Vector (-0.9734, 0.0468, 0.2243, -0.4321)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.2371, 0.0115, -0.4247)>
Rotation: <Euler (x=-0.6468, y=1.6193, z=0.9126), order='XYZ'>
Matrix:
<Vector (-0.0297, -0.9995, 0.0106, -0.2371)>
<Vector (-0.0384, 0.0118, 0.9992, 0.0115)>
<Vector (-0.9988, 0.0292, -0.0387, -0.4247)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.3046, 0.0122, -0.4228)>
Rotation: <Euler (x=-0.6468, y=1.6193, z=0.9126), order='XYZ'>
Matrix:
<Vector (-0.0297, -0.9995, 0.0106, -0.3046)>
<Vector (-0.0384, 0.0118, 0.9992, 0.0122)>
<Vector (-0.9988, 0.0292, -0.0387, -0.4228)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 12
Bone: mixamorig:Hips
Location: <Vector (-0.0029, 0.8984, -0.1801)>
Rotation: <Euler (x=-0.0811, y=-0.7518, z=0.0051), order='XYZ'>
Matrix:
<Vector (0.7305, 0.0502, -0.6811, -0.0029)>
<Vector (0.0038, 0.9970, 0.0775, 0.8984)>
<Vector (0.6829, -0.0592, 0.7281, -0.1801)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0079, 1.0015, -0.1922)>
Rotation: <Euler (x=-0.0407, y=-0.6720, z=-0.0220), order='XYZ'>
Matrix:
<Vector (0.7824, 0.0473, -0.6210, 0.0079)>
<Vector (-0.0172, 0.9984, 0.0544, 1.0015)>
<Vector (0.6226, -0.0318, 0.7819, -0.1922)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0137, 1.1230, -0.1960)>
Rotation: <Euler (x=0.1707, y=-0.5060, z=-0.0383), order='XYZ'>
Matrix:
<Vector (0.8741, -0.0445, -0.4838, 0.0137)>
<Vector (-0.0335, 0.9879, -0.1515, 1.1230)>
<Vector (0.4847, 0.1486, 0.8620, -0.1960)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0075, 1.2605, -0.1754)>
Rotation: <Euler (x=0.3640, y=-0.3406, z=-0.0163), order='XYZ'>
Matrix:
<Vector (0.9424, -0.1036, -0.3179, 0.0075)>
<Vector (-0.0154, 0.9363, -0.3509, 1.2605)>
<Vector (0.3341, 0.3356, 0.8808, -0.1754)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (-0.0087, 1.4070, -0.1229)>
Rotation: <Euler (x=0.4179, y=-0.3479, z=-0.0182), order='XYZ'>
Matrix:
<Vector (0.9399, -0.1217, -0.3189, -0.0087)>
<Vector (-0.0171, 0.9163, -0.4001, 1.4070)>
<Vector (0.3409, 0.3815, 0.8592, -0.1229)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (-0.0190, 1.4748, -0.0913)>
Rotation: <Euler (x=0.2424, y=-0.0153, z=0.0620), order='XYZ'>
Matrix:
<Vector (0.9980, -0.0639, 0.0001, -0.0190)>
<Vector (0.0620, 0.9687, -0.2405, 1.4748)>
<Vector (0.0153, 0.2400, 0.9707, -0.0913)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (-0.0335, 1.6935, -0.0270)>
Rotation: <Euler (x=0.2424, y=-0.0153, z=0.0620), order='XYZ'>
Matrix:
<Vector (0.9980, -0.0639, 0.0001, -0.0335)>
<Vector (0.0620, 0.9687, -0.2405, 1.6935)>
<Vector (0.0153, 0.2400, 0.9707, -0.0270)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.0463, 1.3819, -0.1157)>
Rotation: <Euler (x=-0.1720, y=2.0591, z=-2.2088), order='XYZ'>
Matrix:
<Vector (0.2794, 0.8814, -0.3808, 0.0463)>
<Vector (0.3768, -0.4654, -0.8009, 1.3819)>
<Vector (-0.8831, 0.0803, -0.4622, -0.1157)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.1542, 1.3249, -0.1059)>
Rotation: <Euler (x=0.2331, y=1.8156, z=-2.5560), order='XYZ'>
Matrix:
<Vector (0.2020, 0.3509, -0.9144, 0.1542)>
<Vector (0.1339, -0.9347, -0.3291, 1.3249)>
<Vector (-0.9702, -0.0560, -0.2358, -0.1059)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2608, 1.0408, -0.1229)>
Rotation: <Euler (x=1.4402, y=0.9246, z=-1.6563), order='XYZ'>
Matrix:
<Vector (-0.0514, 0.0622, -0.9967, 0.2608)>
<Vector (-0.6000, -0.7998, -0.0189, 1.0408)>
<Vector (-0.7984, 0.5971, 0.0784, -0.1229)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.2736, 0.8772, -0.0008)>
Rotation: <Euler (x=1.8534, y=0.7751, z=-0.6253), order='XYZ'>
Matrix:
<Vector (0.5791, 0.3817, -0.7204, 0.2736)>
<Vector (-0.4181, -0.6195, -0.6644, 0.8772)>
<Vector (-0.6998, 0.6860, -0.1992, -0.0008)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.2649, 0.8510, 0.0405)>
Rotation: <Euler (x=2.3947, y=0.0024, z=-0.1253), order='XYZ'>
Matrix:
<Vector (0.9922, -0.0901, -0.0866, 0.2649)>
<Vector (-0.1250, -0.7283, -0.6738, 0.8510)>
<Vector (-0.0024, 0.6793, -0.7338, 0.0405)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2575, 0.8226, 0.0674)>
Rotation: <Euler (x=2.4223, y=-0.0151, z=-0.1469), order='XYZ'>
Matrix:
<Vector (0.9891, -0.1199, -0.0851, 0.2575)>
<Vector (-0.1463, -0.7427, -0.6534, 0.8226)>
<Vector (0.0151, 0.6588, -0.7522, 0.0674)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2550, 0.7977, 0.0894)>
Rotation: <Euler (x=2.2062, y=-0.1602, z=-0.2767), order='XYZ'>
Matrix:
<Vector (0.9496, -0.2856, -0.1288, 0.2550)>
<Vector (-0.2697, -0.5359, -0.8001, 0.7977)>
<Vector (0.1595, 0.7945, -0.5859, 0.0894)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2495, 0.7825, 0.1113)>
Rotation: <Euler (x=2.2062, y=-0.1602, z=-0.2767), order='XYZ'>
Matrix:
<Vector (0.9496, -0.2856, -0.1288, 0.2495)>
<Vector (-0.2697, -0.5359, -0.8001, 0.7825)>
<Vector (0.1595, 0.7945, -0.5859, 0.1113)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.2985, 0.8196, 0.0988)>
Rotation: <Euler (x=1.9761, y=0.6079, z=-0.6848), order='XYZ'>
Matrix:
<Vector (0.6358, 0.1571, -0.7557, 0.2985)>
<Vector (-0.5192, -0.6374, -0.5693, 0.8196)>
<Vector (-0.5711, 0.7544, -0.3237, 0.0988)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3037, 0.8004, 0.1204)>
Rotation: <Euler (x=2.1696, y=0.6587, z=-0.6475), order='XYZ'>
Matrix:
<Vector (0.6307, 0.0633, -0.7734, 0.3037)>
<Vector (-0.4770, -0.7546, -0.4507, 0.8004)>
<Vector (-0.6121, 0.6532, -0.4457, 0.1204)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3052, 0.7808, 0.1376)>
Rotation: <Euler (x=2.4196, y=0.6952, z=-0.6043), order='XYZ'>
Matrix:
<Vector (0.6319, -0.0781, -0.7711, 0.3052)>
<Vector (-0.4363, -0.8581, -0.2706, 0.7808)>
<Vector (-0.6406, 0.5075, -0.5763, 0.1376)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3030, 0.7614, 0.1497)>
Rotation: <Euler (x=2.4196, y=0.6952, z=-0.6043), order='XYZ'>
Matrix:
<Vector (0.6319, -0.0781, -0.7711, 0.3030)>
<Vector (-0.4363, -0.8581, -0.2706, 0.7614)>
<Vector (-0.6406, 0.5075, -0.5763, 0.1497)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3114, 0.8117, 0.0845)>
Rotation: <Euler (x=2.0008, y=0.7517, z=-0.6242), order='XYZ'>
Matrix:
<Vector (0.5928, 0.2600, -0.7623, 0.3114)>
<Vector (-0.4270, -0.7011, -0.5712, 0.8117)>
<Vector (-0.6829, 0.6640, -0.3045, 0.0845)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3204, 0.7882, 0.1058)>
Rotation: <Euler (x=2.3171, y=0.8091, z=-0.5681), order='XYZ'>
Matrix:
<Vector (0.5817, 0.0826, -0.8092, 0.3204)>
<Vector (-0.3713, -0.8581, -0.3545, 0.7882)>
<Vector (-0.7237, 0.5067, -0.4685, 0.1058)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3227, 0.7627, 0.1213)>
Rotation: <Euler (x=2.7009, y=0.8305, z=-0.5151), order='XYZ'>
Matrix:
<Vector (0.5870, -0.1715, -0.7912, 0.3227)>
<Vector (-0.3323, -0.9422, -0.0423, 0.7627)>
<Vector (-0.7383, 0.2877, -0.6100, 0.1213)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3179, 0.7377, 0.1293)>
Rotation: <Euler (x=2.7009, y=0.8305, z=-0.5151), order='XYZ'>
Matrix:
<Vector (0.5870, -0.1715, -0.7912, 0.3179)>
<Vector (-0.3323, -0.9422, -0.0423, 0.7377)>
<Vector (-0.7383, 0.2877, -0.6100, 0.1293)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3247, 0.8037, 0.0705)>
Rotation: <Euler (x=2.1852, y=0.8938, z=-0.5278), order='XYZ'>
Matrix:
<Vector (0.5412, 0.2599, -0.7997, 0.3247)>
<Vector (-0.3155, -0.8188, -0.4796, 0.8037)>
<Vector (-0.7795, 0.5119, -0.3611, 0.0705)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3322, 0.7801, 0.0851)>
Rotation: <Euler (x=2.5648, y=0.9336, z=-0.4600), order='XYZ'>
Matrix:
<Vector (0.5331, 0.0207, -0.8458, 0.3322)>
<Vector (-0.2641, -0.9457, -0.1896, 0.7801)>
<Vector (-0.8038, 0.3244, -0.4986, 0.0851)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3327, 0.7551, 0.0938)>
Rotation: <Euler (x=3.0178, y=0.9513, z=-0.3713), order='XYZ'>
Matrix:
<Vector (0.5410, -0.2664, -0.7977, 0.3327)>
<Vector (-0.2107, -0.9612, 0.1781, 0.7551)>
<Vector (-0.8142, 0.0717, -0.5762, 0.0938)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3263, 0.7319, 0.0956)>
Rotation: <Euler (x=3.0178, y=0.9513, z=-0.3713), order='XYZ'>
Matrix:
<Vector (0.5410, -0.2664, -0.7977, 0.3263)>
<Vector (-0.2107, -0.9612, 0.1781, 0.7319)>
<Vector (-0.8142, 0.0717, -0.5762, 0.0956)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3297, 0.8028, 0.0457)>
Rotation: <Euler (x=2.3335, y=0.9005, z=-0.5296), order='XYZ'>
Matrix:
<Vector (0.5361, 0.1399, -0.8325, 0.3297)>
<Vector (-0.3138, -0.8825, -0.3504, 0.8028)>
<Vector (-0.7837, 0.4491, -0.4292, 0.0457)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3332, 0.7810, 0.0568)>
Rotation: <Euler (x=2.6663, y=0.9258, z=-0.4744), order='XYZ'>
Matrix:
<Vector (0.5348, -0.0809, -0.8411, 0.3332)>
<Vector (-0.2746, -0.9580, -0.0825, 0.7810)>
<Vector (-0.7991, 0.2751, -0.5346, 0.0568)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3314, 0.7597, 0.0629)>
Rotation: <Euler (x=-2.9026, y=0.9360, z=-0.3308), order='XYZ'>
Matrix:
<Vector (0.5609, -0.4958, -0.6630, 0.3314)>
<Vector (-0.1926, -0.8570, 0.4780, 0.7597)>
<Vector (-0.8052, -0.1404, -0.5762, 0.0629)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3224, 0.7442, 0.0604)>
Rotation: <Euler (x=-2.9026, y=0.9360, z=-0.3308), order='XYZ'>
Matrix:
<Vector (0.5609, -0.4958, -0.6630, 0.3224)>
<Vector (-0.1926, -0.8570, 0.4780, 0.7442)>
<Vector (-0.8052, -0.1404, -0.5762, 0.0604)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (-0.0569, 1.3833, -0.1517)>
Rotation: <Euler (x=1.1271, y=-2.0084, z=1.0904), order='XYZ'>
Matrix:
<Vector (-0.1958, -0.7588, 0.6212, -0.0569)>
<Vector (-0.3758, -0.5271, -0.7622, 1.3833)>
<Vector (0.9058, -0.3827, -0.1819, -0.1517)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.1497, 1.3188, -0.1986)>
Rotation: <Euler (x=-1.0020, y=-0.7697, z=-2.5157), order='XYZ'>
Matrix:
<Vector (-0.5820, -0.1597, 0.7974, -0.1497)>
<Vector (-0.4207, -0.7800, -0.4632, 1.3188)>
<Vector (0.6960, -0.6050, 0.3868, -0.1986)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1982, 1.0820, -0.3822)>
Rotation: <Euler (x=-0.0597, y=-0.7390, z=2.7338), order='XYZ'>
Matrix:
<Vector (-0.6785, -0.4327, 0.5936, -0.1982)>
<Vector (0.2931, -0.9004, -0.3214, 1.0820)>
<Vector (0.6736, -0.0441, 0.7378, -0.3822)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.2870, 0.8971, -0.3913)>
Rotation: <Euler (x=0.1648, y=-1.1225, z=2.6042), order='XYZ'>
Matrix:
<Vector (-0.3723, -0.3780, 0.8477, -0.2870)>
<Vector (0.2219, -0.9231, -0.3142, 0.8971)>
<Vector (0.9012, 0.0711, 0.4275, -0.3913)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.2976, 0.8593, -0.3619)>
Rotation: <Euler (x=0.9494, y=-0.6547, z=1.9792), order='XYZ'>
Matrix:
<Vector (-0.3150, -0.3377, 0.8870, -0.2976)>
<Vector (0.7280, -0.6856, -0.0025, 0.8593)>
<Vector (0.6089, 0.6449, 0.4618, -0.3619)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.3118, 0.8348, -0.3347)>
Rotation: <Euler (x=0.6078, y=-0.9489, z=2.3962), order='XYZ'>
Matrix:
<Vector (-0.4281, -0.2157, 0.8776, -0.3118)>
<Vector (0.3951, -0.9180, -0.0329, 0.8348)>
<Vector (0.8128, 0.3327, 0.4783, -0.3347)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.3186, 0.8038, -0.3244)>
Rotation: <Euler (x=0.3640, y=-0.9479, z=2.3775), order='XYZ'>
Matrix:
<Vector (-0.4212, -0.4378, 0.7943, -0.3186)>
<Vector (0.4036, -0.8748, -0.2681, 0.8038)>
<Vector (0.8122, 0.2077, 0.5452, -0.3244)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.3299, 0.7783, -0.3204)>
Rotation: <Euler (x=0.3640, y=-0.9479, z=2.3775), order='XYZ'>
Matrix:
<Vector (-0.4212, -0.4378, 0.7943, -0.3299)>
<Vector (0.4036, -0.8748, -0.2681, 0.7783)>
<Vector (0.8122, 0.2077, 0.5452, -0.3204)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.3419, 0.7989, -0.3537)>
Rotation: <Euler (x=0.2980, y=-1.1156, z=2.5482), order='XYZ'>
Matrix:
<Vector (-0.3645, -0.3158, 0.8760, -0.3419)>
<Vector (0.2458, -0.9400, -0.2366, 0.7989)>
<Vector (0.8982, 0.1291, 0.4202, -0.3537)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.3507, 0.7722, -0.3504)>
Rotation: <Euler (x=0.3781, y=-1.1273, z=2.6202), order='XYZ'>
Matrix:
<Vector (-0.3721, -0.1738, 0.9118, -0.3507)>
<Vector (0.2137, -0.9720, -0.0980, 0.7722)>
<Vector (0.9033, 0.1584, 0.3988, -0.3504)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.3555, 0.7458, -0.3459)>
Rotation: <Euler (x=0.4964, y=-1.1335, z=2.6476), order='XYZ'>
Matrix:
<Vector (-0.3728, -0.0371, 0.9272, -0.3555)>
<Vector (0.2008, -0.9787, 0.0416, 0.7458)>
<Vector (0.9059, 0.2017, 0.3724, -0.3459)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.3564, 0.7237, -0.3412)>
Rotation: <Euler (x=0.4964, y=-1.1335, z=2.6476), order='XYZ'>
Matrix:
<Vector (-0.3728, -0.0371, 0.9272, -0.3564)>
<Vector (0.2008, -0.9787, 0.0416, 0.7237)>
<Vector (0.9059, 0.2017, 0.3724, -0.3412)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.3367, 0.7942, -0.3754)>
Rotation: <Euler (x=0.2710, y=-1.1169, z=2.5726), order='XYZ'>
Matrix:
<Vector (-0.3694, -0.3164, 0.8737, -0.3367)>
<Vector (0.2362, -0.9413, -0.2410, 0.7942)>
<Vector (0.8987, 0.1174, 0.4225, -0.3754)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.3469, 0.7633, -0.3719)>
Rotation: <Euler (x=0.5851, y=-1.1372, z=2.6775), order='XYZ'>
Matrix:
<Vector (-0.3757, 0.0750, 0.9237, -0.3469)>
<Vector (0.1880, -0.9698, 0.1553, 0.7633)>
<Vector (0.9075, 0.2320, 0.3502, -0.3719)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.3447, 0.7348, -0.3650)>
Rotation: <Euler (x=0.6205, y=-1.1437, z=2.7041), order='XYZ'>
Matrix:
<Vector (-0.3752, 0.1347, 0.9171, -0.3447)>
<Vector (0.1755, -0.9612, 0.2130, 0.7348)>
<Vector (0.9102, 0.2409, 0.3370, -0.3650)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.3412, 0.7091, -0.3583)>
Rotation: <Euler (x=0.6205, y=-1.1437, z=2.7041), order='XYZ'>
Matrix:
<Vector (-0.3752, 0.1347, 0.9171, -0.3412)>
<Vector (0.1755, -0.9612, 0.2130, 0.7091)>
<Vector (0.9102, 0.2409, 0.3370, -0.3583)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.3279, 0.7910, -0.3932)>
Rotation: <Euler (x=0.2844, y=-1.1021, z=2.5786), order='XYZ'>
Matrix:
<Vector (-0.3820, -0.3006, 0.8739, -0.3279)>
<Vector (0.2411, -0.9453, -0.2198, 0.7910)>
<Vector (0.8922, 0.1268, 0.4336, -0.3932)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.3367, 0.7634, -0.3894)>
Rotation: <Euler (x=0.6376, y=-1.1196, z=2.6568), order='XYZ'>
Matrix:
<Vector (-0.3858, 0.0996, 0.9172, -0.3367)>
<Vector (0.2032, -0.9606, 0.1898, 0.7634)>
<Vector (0.8999, 0.2596, 0.3504, -0.3894)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.3341, 0.7381, -0.3826)>
Rotation: <Euler (x=-2.2341, y=-2.0032, z=-0.4385), order='XYZ'>
Matrix:
<Vector (-0.3794, 0.3863, 0.8407, -0.3341)>
<Vector (0.1779, -0.8612, 0.4760, 0.7381)>
<Vector (0.9079, 0.3302, 0.2581, -0.3826)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.3245, 0.7167, -0.3745)>
Rotation: <Euler (x=-2.2341, y=-2.0032, z=-0.4385), order='XYZ'>
Matrix:
<Vector (-0.3794, 0.3863, 0.8407, -0.3245)>
<Vector (0.1779, -0.8612, 0.4760, 0.7167)>
<Vector (0.9079, 0.3302, 0.2581, -0.3745)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.3123, 0.7977, -0.4131)>
Rotation: <Euler (x=0.4635, y=-1.0989, z=2.5286), order='XYZ'>
Matrix:
<Vector (-0.3718, -0.1889, 0.9089, -0.3123)>
<Vector (0.2615, -0.9607, -0.0927, 0.7977)>
<Vector (0.8907, 0.2032, 0.4066, -0.4131)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.3169, 0.7740, -0.4080)>
Rotation: <Euler (x=0.7590, y=-1.1096, z=2.5626), order='XYZ'>
Matrix:
<Vector (-0.3724, 0.1189, 0.9204, -0.3169)>
<Vector (0.2435, -0.9445, 0.2205, 0.7740)>
<Vector (0.8955, 0.3062, 0.3228, -0.4080)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.3143, 0.7533, -0.4014)>
Rotation: <Euler (x=-1.8957, y=-1.9843, z=-0.5091), order='XYZ'>
Matrix:
<Vector (-0.3509, 0.6021, 0.7172, -0.3143)>
<Vector (0.1959, -0.7017, 0.6850, 0.7533)>
<Vector (0.9157, 0.3808, 0.1283, -0.4014)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.3049, 0.7424, -0.3954)>
Rotation: <Euler (x=-1.8957, y=-1.9843, z=-0.5091), order='XYZ'>
Matrix:
<Vector (-0.3509, 0.6021, 0.7172, -0.3049)>
<Vector (0.1959, -0.7017, 0.6850, 0.7424)>
<Vector (0.9157, 0.3808, 0.1283, -0.3954)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.0682, 0.8407, -0.1167)>
Rotation: <Euler (x=0.7309, y=0.5495, z=-2.9554), order='XYZ'>
Matrix:
<Vector (-0.8380, -0.2048, -0.5057, 0.0682)>
<Vector (-0.1579, -0.7962, 0.5840, 0.8407)>
<Vector (-0.5223, 0.5693, 0.6350, -0.1167)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (-0.0261, 0.4739, 0.1455)>
Rotation: <Euler (x=-0.1201, y=0.7150, z=-2.9370), order='XYZ'>
Matrix:
<Vector (-0.7394, 0.2786, -0.6130, -0.0261)>
<Vector (-0.1534, -0.9561, -0.2495, 0.4739)>
<Vector (-0.6556, -0.0905, 0.7497, 0.1455)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.0839, 0.0964, 0.1098)>
Rotation: <Euler (x=1.0198, y=0.5638, z=-2.9608), order='XYZ'>
Matrix:
<Vector (-0.8314, -0.3537, -0.4284, 0.0839)>
<Vector (-0.1520, -0.5969, 0.7878, 0.0964)>
<Vector (-0.5344, 0.7201, 0.4425, 0.1098)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.0275, 0.0013, 0.2245)>
Rotation: <Euler (x=-1.5464, y=2.7148, z=-0.0610), order='XYZ'>
Matrix:
<Vector (-0.9086, -0.4115, 0.0710, 0.0275)>
<Vector (0.0555, 0.0496, 0.9972, 0.0013)>
<Vector (-0.4139, 0.9100, -0.0222, 0.2245)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (-0.0005, 0.0046, 0.2865)>
Rotation: <Euler (x=-1.5464, y=2.7148, z=-0.0610), order='XYZ'>
Matrix:
<Vector (-0.9086, -0.4115, 0.0710, -0.0005)>
<Vector (0.0555, 0.0496, 0.9972, 0.0046)>
<Vector (-0.4139, 0.9100, -0.0222, 0.2865)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (-0.0704, 0.8400, -0.2465)>
Rotation: <Euler (x=-0.1524, y=0.9705, z=2.7314), order='XYZ'>
Matrix:
<Vector (-0.5181, -0.2792, -0.8085, -0.0704)>
<Vector (0.2253, -0.9564, 0.1860, 0.8400)>
<Vector (-0.8251, -0.0858, 0.5584, -0.2465)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.1991, 0.3994, -0.2860)>
Rotation: <Euler (x=-1.2153, y=1.0052, z=2.4636), order='XYZ'>
Matrix:
<Vector (-0.4174, 0.3981, -0.8169, -0.1991)>
<Vector (0.3361, -0.7675, -0.5458, 0.3994)>
<Vector (-0.8443, -0.5024, 0.1865, -0.2860)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0419, 0.0963, -0.4844)>
Rotation: <Euler (x=-0.0305, y=1.3839, z=2.1878), order='XYZ'>
Matrix:
<Vector (-0.1075, -0.7980, -0.5931, -0.0419)>
<Vector (0.1515, -0.6027, 0.7834, 0.0963)>
<Vector (-0.9826, -0.0057, 0.1857, -0.4844)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1678, 0.0012, -0.4853)>
Rotation: <Euler (x=0.6575, y=1.6311, z=2.1864), order='XYZ'>
Matrix:
<Vector (0.0348, -0.9985, 0.0427, -0.1678)>
<Vector (-0.0492, 0.0410, 0.9980, 0.0012)>
<Vector (-0.9982, -0.0368, -0.0477, -0.4853)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2352, 0.0040, -0.4878)>
Rotation: <Euler (x=0.6575, y=1.6311, z=2.1864), order='XYZ'>
Matrix:
<Vector (0.0348, -0.9985, 0.0427, -0.2352)>
<Vector (-0.0492, 0.0410, 0.9980, 0.0040)>
<Vector (-0.9982, -0.0368, -0.0477, -0.4878)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 13
Bone: mixamorig:Hips
Location: <Vector (0.0104, 0.8917, -0.2031)>
Rotation: <Euler (x=-0.0786, y=-0.7423, z=0.0223), order='XYZ'>
Matrix:
<Vector (0.7367, 0.0308, -0.6755, 0.0104)>
<Vector (0.0164, 0.9978, 0.0635, 0.8917)>
<Vector (0.6760, -0.0579, 0.7346, -0.2031)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0192, 0.9950, -0.2151)>
Rotation: <Euler (x=-0.0345, y=-0.6672, z=0.0029), order='XYZ'>
Matrix:
<Vector (0.7856, 0.0184, -0.6185, 0.0192)>
<Vector (0.0023, 0.9995, 0.0327, 0.9950)>
<Vector (0.6188, -0.0271, 0.7851, -0.2151)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0214, 1.1167, -0.2184)>
Rotation: <Euler (x=0.1731, y=-0.5078, z=-0.0117), order='XYZ'>
Matrix:
<Vector (0.8737, -0.0722, -0.4810, 0.0214)>
<Vector (-0.0102, 0.9860, -0.1666, 1.1167)>
<Vector (0.4863, 0.1505, 0.8607, -0.2184)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0114, 1.2539, -0.1975)>
Rotation: <Euler (x=0.3636, y=-0.3492, z=0.0098), order='XYZ'>
Matrix:
<Vector (0.9396, -0.1309, -0.3163, 0.0114)>
<Vector (0.0093, 0.9334, -0.3588, 1.2539)>
<Vector (0.3422, 0.3342, 0.8782, -0.1975)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (-0.0091, 1.3999, -0.1452)>
Rotation: <Euler (x=0.4262, y=-0.3544, z=0.0064), order='XYZ'>
Matrix:
<Vector (0.9378, -0.1493, -0.3133, -0.0091)>
<Vector (0.0060, 0.9096, -0.4154, 1.3999)>
<Vector (0.3470, 0.3877, 0.8540, -0.1452)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (-0.0214, 1.4672, -0.1131)>
Rotation: <Euler (x=0.2329, y=-0.0175, z=0.0768), order='XYZ'>
Matrix:
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<Vector (0.0767, 0.9698, -0.2315, 1.4672)>
<Vector (0.0175, 0.2308, 0.9728, -0.1131)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (-0.0393, 1.6863, -0.0509)>
Rotation: <Euler (x=0.2329, y=-0.0175, z=0.0768), order='XYZ'>
Matrix:
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<Vector (0.0767, 0.9698, -0.2315, 1.6863)>
<Vector (0.0175, 0.2308, 0.9728, -0.0509)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.0465, 1.3762, -0.1376)>
Rotation: <Euler (x=-0.2147, y=2.0837, z=-2.2433), order='XYZ'>
Matrix:
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<Vector (0.3839, -0.4634, -0.7987, 1.3762)>
<Vector (-0.8713, 0.1045, -0.4795, -0.1376)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.1542, 1.3195, -0.1248)>
Rotation: <Euler (x=0.1401, y=1.8972, z=-2.6238), order='XYZ'>
Matrix:
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<Vector (0.1587, -0.9259, -0.3429, 1.3195)>
<Vector (-0.9472, -0.0448, -0.3175, -0.1248)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2682, 1.0382, -0.1384)>
Rotation: <Euler (x=1.5574, y=0.9851, z=-1.5225), order='XYZ'>
Matrix:
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<Vector (-0.5521, -0.8317, -0.0594, 1.0382)>
<Vector (-0.8333, 0.5527, 0.0074, -0.1384)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.2792, 0.8680, -0.0253)>
Rotation: <Euler (x=1.9242, y=0.7542, z=-0.5996), order='XYZ'>
Matrix:
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<Vector (-0.4112, -0.6482, -0.6408, 0.8680)>
<Vector (-0.6847, 0.6837, -0.2522, -0.0253)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.2680, 0.8408, 0.0148)>
Rotation: <Euler (x=2.4261, y=-0.0232, z=-0.1672), order='XYZ'>
Matrix:
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<Vector (-0.1664, -0.7417, -0.6498, 0.8408)>
<Vector (0.0232, 0.6558, -0.7546, 0.0148)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2586, 0.8121, 0.0406)>
Rotation: <Euler (x=2.4538, y=0.0085, z=-0.1504), order='XYZ'>
Matrix:
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<Vector (-0.1498, -0.7647, -0.6267, 0.8121)>
<Vector (-0.0085, 0.6348, -0.7726, 0.0406)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2565, 0.7864, 0.0617)>
Rotation: <Euler (x=2.1823, y=-0.1988, z=-0.2969), order='XYZ'>
Matrix:
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<Vector (-0.2868, -0.5017, -0.8161, 0.7864)>
<Vector (0.1975, 0.8027, -0.5628, 0.0617)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2499, 0.7721, 0.0840)>
Rotation: <Euler (x=2.1823, y=-0.1988, z=-0.2969), order='XYZ'>
Matrix:
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<Vector (-0.2868, -0.5017, -0.8161, 0.7721)>
<Vector (0.1975, 0.8027, -0.5628, 0.0840)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.2981, 0.8069, 0.0735)>
Rotation: <Euler (x=2.1720, y=0.6164, z=-0.6824), order='XYZ'>
Matrix:
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<Vector (-0.5146, -0.7396, -0.4337, 0.8069)>
<Vector (-0.5781, 0.6729, -0.4615, 0.0735)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.2991, 0.7848, 0.0928)>
Rotation: <Euler (x=2.3752, y=0.6605, z=-0.6329), order='XYZ'>
Matrix:
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<Vector (-0.4671, -0.8325, -0.2978, 0.7848)>
<Vector (-0.6135, 0.5477, -0.5689, 0.0928)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2968, 0.7631, 0.1072)>
Rotation: <Euler (x=2.6676, y=0.6903, z=-0.5757), order='XYZ'>
Matrix:
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<Vector (-0.4198, -0.9046, -0.0744, 0.7631)>
<Vector (-0.6367, 0.3520, -0.6861, 0.1072)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2908, 0.7426, 0.1157)>
Rotation: <Euler (x=2.6676, y=0.6903, z=-0.5757), order='XYZ'>
Matrix:
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<Vector (-0.4198, -0.9046, -0.0744, 0.7426)>
<Vector (-0.6367, 0.3520, -0.6861, 0.1157)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3115, 0.7991, 0.0596)>
Rotation: <Euler (x=2.1814, y=0.7392, z=-0.5923), order='XYZ'>
Matrix:
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<Vector (-0.4126, -0.7838, -0.4641, 0.7991)>
<Vector (-0.6737, 0.6055, -0.4238, 0.0596)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3165, 0.7729, 0.0790)>
Rotation: <Euler (x=2.5326, y=0.7896, z=-0.5199), order='XYZ'>
Matrix:
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<Vector (-0.3498, -0.9137, -0.2070, 0.7729)>
<Vector (-0.7101, 0.4027, -0.5775, 0.0790)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3146, 0.7457, 0.0913)>
Rotation: <Euler (x=2.9269, y=0.8029, z=-0.4615), order='XYZ'>
Matrix:
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<Vector (-0.3094, -0.9431, 0.1223, 0.7457)>
<Vector (-0.7193, 0.1480, -0.6787, 0.0913)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3064, 0.7207, 0.0956)>
Rotation: <Euler (x=2.9269, y=0.8029, z=-0.4615), order='XYZ'>
Matrix:
<Vector (0.6220, -0.2979, -0.7242, 0.3064)>
<Vector (-0.3094, -0.9431, 0.1223, 0.7207)>
<Vector (-0.7193, 0.1480, -0.6787, 0.0956)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3252, 0.7912, 0.0460)>
Rotation: <Euler (x=2.4303, y=0.8544, z=-0.4674), order='XYZ'>
Matrix:
<Vector (0.5862, 0.0982, -0.8042, 0.3252)>
<Vector (-0.2959, -0.8981, -0.3254, 0.7912)>
<Vector (-0.7542, 0.4287, -0.4974, 0.0460)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3281, 0.7653, 0.0583)>
Rotation: <Euler (x=2.8913, y=0.8853, z=-0.3758), order='XYZ'>
Matrix:
<Vector (0.5889, -0.1773, -0.7886, 0.3281)>
<Vector (-0.2323, -0.9716, 0.0449, 0.7653)>
<Vector (-0.7741, 0.1568, -0.6133, 0.0583)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3234, 0.7397, 0.0624)>
Rotation: <Euler (x=-2.9462, y=0.8855, z=-0.2894), order='XYZ'>
Matrix:
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<Vector (-0.1806, -0.8973, 0.4029, 0.7397)>
<Vector (-0.7743, -0.1229, -0.6208, 0.0624)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3131, 0.7181, 0.0595)>
Rotation: <Euler (x=-2.9462, y=0.8855, z=-0.2894), order='XYZ'>
Matrix:
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<Vector (-0.1806, -0.8973, 0.4029, 0.7181)>
<Vector (-0.7743, -0.1229, -0.6208, 0.0595)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3314, 0.7909, 0.0215)>
Rotation: <Euler (x=2.3881, y=0.8249, z=-0.5874), order='XYZ'>
Matrix:
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<Vector (-0.3761, -0.8855, -0.2727, 0.7909)>
<Vector (-0.7345, 0.4643, -0.4949, 0.0215)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3318, 0.7691, 0.0329)>
Rotation: <Euler (x=2.7851, y=0.8517, z=-0.5229), order='XYZ'>
Matrix:
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<Vector (-0.3289, -0.9430, 0.0497, 0.7691)>
<Vector (-0.7524, 0.2299, -0.6173, 0.0329)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3264, 0.7481, 0.0380)>
Rotation: <Euler (x=-2.7971, y=0.8522, z=-0.3911), order='XYZ'>
Matrix:
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<Vector (-0.2510, -0.7732, 0.5823, 0.7481)>
<Vector (-0.7527, -0.2223, -0.6197, 0.0380)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3157, 0.7341, 0.0340)>
Rotation: <Euler (x=-2.7971, y=0.8522, z=-0.3911), order='XYZ'>
Matrix:
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<Vector (-0.2510, -0.7732, 0.5823, 0.7341)>
<Vector (-0.7527, -0.2223, -0.6197, 0.0340)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (-0.0564, 1.3750, -0.1744)>
Rotation: <Euler (x=1.0851, y=-1.9940, z=1.1618), order='XYZ'>
Matrix:
<Vector (-0.1633, -0.7490, 0.6421, -0.0564)>
<Vector (-0.3768, -0.5542, -0.7422, 1.3750)>
<Vector (0.9118, -0.3632, -0.1917, -0.1744)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.1480, 1.3072, -0.2189)>
Rotation: <Euler (x=-1.0765, y=-0.8280, z=-2.3927), order='XYZ'>
Matrix:
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<Vector (-0.4605, -0.7889, -0.4069, 1.3072)>
<Vector (0.7366, -0.5954, 0.3209, -0.2189)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1942, 1.0677, -0.3996)>
Rotation: <Euler (x=-0.0507, y=-0.8119, z=2.8028), order='XYZ'>
Matrix:
<Vector (-0.6490, -0.3666, 0.6666, -0.1942)>
<Vector (0.2287, -0.9297, -0.2886, 1.0677)>
<Vector (0.7256, -0.0348, 0.6872, -0.3996)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.2694, 0.8768, -0.4068)>
Rotation: <Euler (x=0.1786, y=-1.1415, z=2.6508), order='XYZ'>
Matrix:
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<Vector (0.1962, -0.9441, -0.2651, 0.8768)>
<Vector (0.9093, 0.0739, 0.4096, -0.4068)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.2771, 0.8383, -0.3774)>
Rotation: <Euler (x=0.9768, y=-0.6742, z=2.0219), order='XYZ'>
Matrix:
<Vector (-0.3405, -0.2782, 0.8981, -0.2771)>
<Vector (0.7031, -0.7096, 0.0468, 0.8383)>
<Vector (0.6243, 0.6474, 0.4372, -0.3774)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.2891, 0.8128, -0.3501)>
Rotation: <Euler (x=0.5420, y=-1.0263, z=2.5765), order='XYZ'>
Matrix:
<Vector (-0.4374, -0.0861, 0.8951, -0.2891)>
<Vector (0.2774, -0.9598, 0.0432, 0.8128)>
<Vector (0.8554, 0.2672, 0.4437, -0.3501)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.2916, 0.7805, -0.3420)>
Rotation: <Euler (x=0.2591, y=-1.0005, z=2.6421), order='XYZ'>
Matrix:
<Vector (-0.4739, -0.2737, 0.8370, -0.2916)>
<Vector (0.2586, -0.9518, -0.1649, 0.7805)>
<Vector (0.8418, 0.1383, 0.5218, -0.3420)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.2982, 0.7532, -0.3400)>
Rotation: <Euler (x=0.2591, y=-1.0005, z=2.6421), order='XYZ'>
Matrix:
<Vector (-0.4739, -0.2737, 0.8370, -0.2982)>
<Vector (0.2586, -0.9518, -0.1649, 0.7532)>
<Vector (0.8418, 0.1383, 0.5218, -0.3400)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.3177, 0.7753, -0.3686)>
Rotation: <Euler (x=0.3912, y=-1.1338, z=2.5790), order='XYZ'>
Matrix:
<Vector (-0.3580, -0.2009, 0.9119, -0.3177)>
<Vector (0.2257, -0.9662, -0.1243, 0.7753)>
<Vector (0.9060, 0.1614, 0.3912, -0.3686)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.3232, 0.7480, -0.3644)>
Rotation: <Euler (x=0.4556, y=-1.1476, z=2.6481), order='XYZ'>
Matrix:
<Vector (-0.3617, -0.0721, 0.9295, -0.3232)>
<Vector (0.1945, -0.9809, -0.0003, 0.7480)>
<Vector (0.9118, 0.1807, 0.3688, -0.3644)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.3252, 0.7213, -0.3593)>
Rotation: <Euler (x=0.5726, y=-1.1546, z=2.6753), order='XYZ'>
Matrix:
<Vector (-0.3611, 0.0648, 0.9303, -0.3252)>
<Vector (0.1818, -0.9736, 0.1384, 0.7213)>
<Vector (0.9146, 0.2190, 0.3398, -0.3593)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.3239, 0.6993, -0.3542)>
Rotation: <Euler (x=0.5726, y=-1.1546, z=2.6753), order='XYZ'>
Matrix:
<Vector (-0.3611, 0.0648, 0.9303, -0.3239)>
<Vector (0.1818, -0.9736, 0.1384, 0.6993)>
<Vector (0.9146, 0.2190, 0.3398, -0.3542)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.3126, 0.7711, -0.3904)>
Rotation: <Euler (x=0.3682, y=-1.1307, z=2.5794), order='XYZ'>
Matrix:
<Vector (-0.3604, -0.2218, 0.9060, -0.3126)>
<Vector (0.2271, -0.9630, -0.1454, 0.7711)>
<Vector (0.9047, 0.1533, 0.3975, -0.3904)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.3197, 0.7395, -0.3858)>
Rotation: <Euler (x=0.6594, y=-1.1539, z=2.6783), order='XYZ'>
Matrix:
<Vector (-0.3623, 0.1479, 0.9203, -0.3197)>
<Vector (0.1810, -0.9574, 0.2252, 0.7395)>
<Vector (0.9143, 0.2481, 0.3201, -0.3858)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.3154, 0.7113, -0.3784)>
Rotation: <Euler (x=0.6991, y=-1.1614, z=2.7053), order='XYZ'>
Matrix:
<Vector (-0.3608, 0.2116, 0.9083, -0.3154)>
<Vector (0.1682, -0.9432, 0.2865, 0.7113)>
<Vector (0.9174, 0.2561, 0.3047, -0.3784)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.3098, 0.6861, -0.3713)>
Rotation: <Euler (x=0.6991, y=-1.1614, z=2.7053), order='XYZ'>
Matrix:
<Vector (-0.3608, 0.2116, 0.9083, -0.3098)>
<Vector (0.1682, -0.9432, 0.2865, 0.6861)>
<Vector (0.9174, 0.2561, 0.3047, -0.3713)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.3040, 0.7684, -0.4085)>
Rotation: <Euler (x=0.4347, y=-1.1115, z=2.5671), order='XYZ'>
Matrix:
<Vector (-0.3722, -0.1760, 0.9113, -0.3040)>
<Vector (0.2409, -0.9665, -0.0883, 0.7684)>
<Vector (0.8963, 0.1867, 0.4021, -0.4085)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.3092, 0.7402, -0.4029)>
Rotation: <Euler (x=0.7580, y=-1.1312, z=2.6334), order='XYZ'>
Matrix:
<Vector (-0.3718, 0.1901, 0.9086, -0.3092)>
<Vector (0.2071, -0.9372, 0.2808, 0.7402)>
<Vector (0.9049, 0.2926, 0.3091, -0.4029)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.3042, 0.7155, -0.3952)>
Rotation: <Euler (x=-2.1232, y=-1.9907, z=-0.4686), order='XYZ'>
Matrix:
<Vector (-0.3637, 0.4566, 0.8119, -0.3042)>
<Vector (0.1841, -0.8192, 0.5432, 0.7155)>
<Vector (0.9131, 0.3470, 0.2139, -0.3952)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.2928, 0.6952, -0.3867)>
Rotation: <Euler (x=-2.1232, y=-1.9907, z=-0.4686), order='XYZ'>
Matrix:
<Vector (-0.3637, 0.4566, 0.8119, -0.2928)>
<Vector (0.1841, -0.8192, 0.5432, 0.6952)>
<Vector (0.9131, 0.3470, 0.2139, -0.3867)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.2892, 0.7761, -0.4286)>
Rotation: <Euler (x=0.4337, y=-1.1084, z=2.5635), order='XYZ'>
Matrix:
<Vector (-0.3736, -0.1808, 0.9098, -0.2892)>
<Vector (0.2438, -0.9655, -0.0918, 0.7761)>
<Vector (0.8950, 0.1875, 0.4048, -0.4286)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.2936, 0.7523, -0.4239)>
Rotation: <Euler (x=0.7895, y=-1.1225, z=2.6093), order='XYZ'>
Matrix:
<Vector (-0.3735, 0.1939, 0.9071, -0.2936)>
<Vector (0.2200, -0.9315, 0.2897, 0.7523)>
<Vector (0.9012, 0.3078, 0.3052, -0.4239)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.2893, 0.7319, -0.4173)>
Rotation: <Euler (x=-1.8815, y=-1.9721, z=-0.4648), order='XYZ'>
Matrix:
<Vector (-0.3492, 0.6465, 0.6784, -0.2893)>
<Vector (0.1751, -0.6662, 0.7250, 0.7319)>
<Vector (0.9206, 0.3719, 0.1194, -0.4173)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.2793, 0.7215, -0.4114)>
Rotation: <Euler (x=-1.8815, y=-1.9721, z=-0.4648), order='XYZ'>
Matrix:
<Vector (-0.3492, 0.6465, 0.6784, -0.2793)>
<Vector (0.1751, -0.6662, 0.7250, 0.7215)>
<Vector (0.9206, 0.3719, 0.1194, -0.4114)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.0832, 0.8353, -0.1405)>
Rotation: <Euler (x=0.7664, y=0.5637, z=-2.9542), order='XYZ'>
Matrix:
<Vector (-0.8305, -0.2299, -0.5074, 0.0832)>
<Vector (-0.1575, -0.7768, 0.6097, 0.8353)>
<Vector (-0.5343, 0.5863, 0.6089, -0.1405)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (-0.0227, 0.4775, 0.1296)>
Rotation: <Euler (x=-0.0647, y=0.7084, z=-2.9156), order='XYZ'>
Matrix:
<Vector (-0.7401, 0.2646, -0.6183, -0.0227)>
<Vector (-0.1702, -0.9631, -0.2085, 0.4775)>
<Vector (-0.6507, -0.0491, 0.7578, 0.1296)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.0818, 0.0972, 0.1102)>
Rotation: <Euler (x=1.0150, y=0.5604, z=-2.9527), order='XYZ'>
Matrix:
<Vector (-0.8320, -0.3444, -0.4350, 0.0818)>
<Vector (-0.1591, -0.6030, 0.7817, 0.0972)>
<Vector (-0.5315, 0.7196, 0.4469, 0.1102)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.0269, 0.0011, 0.2248)>
Rotation: <Euler (x=-1.5480, y=2.7191, z=-0.0526), order='XYZ'>
Matrix:
<Vector (-0.9108, -0.4082, 0.0619, 0.0269)>
<Vector (0.0479, 0.0443, 0.9979, 0.0011)>
<Vector (-0.4101, 0.9118, -0.0208, 0.2248)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (-0.0009, 0.0041, 0.2869)>
Rotation: <Euler (x=-1.5480, y=2.7191, z=-0.0526), order='XYZ'>
Matrix:
<Vector (-0.9108, -0.4082, 0.0619, -0.0009)>
<Vector (0.0479, 0.0443, 0.9979, 0.0041)>
<Vector (-0.4101, 0.9118, -0.0208, 0.2869)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (-0.0566, 0.8322, -0.2690)>
Rotation: <Euler (x=-0.0669, y=0.9682, z=2.7578), order='XYZ'>
Matrix:
<Vector (-0.5256, -0.3225, -0.7873, -0.0566)>
<Vector (0.2122, -0.9458, 0.2457, 0.8322)>
<Vector (-0.8239, -0.0379, 0.5655, -0.2690)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.2052, 0.3964, -0.2865)>
Rotation: <Euler (x=-1.2054, y=1.0043, z=2.4949), order='XYZ'>
Matrix:
<Vector (-0.4283, 0.4137, -0.8034, -0.2052)>
<Vector (0.3233, -0.7600, -0.5637, 0.3964)>
<Vector (-0.8438, -0.5012, 0.1918, -0.2865)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0419, 0.0963, -0.4844)>
Rotation: <Euler (x=-0.0340, y=1.3856, z=2.1846), order='XYZ'>
Matrix:
<Vector (-0.1061, -0.7978, -0.5936, -0.0419)>
<Vector (0.1506, -0.6029, 0.7835, 0.0963)>
<Vector (-0.9829, -0.0063, 0.1841, -0.4844)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1678, 0.0012, -0.4853)>
Rotation: <Euler (x=0.6609, y=1.6333, z=2.1877), order='XYZ'>
Matrix:
<Vector (0.0362, -0.9984, 0.0448, -0.1678)>
<Vector (-0.0510, 0.0430, 0.9978, 0.0012)>
<Vector (-0.9980, -0.0384, -0.0493, -0.4853)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2352, 0.0041, -0.4879)>
Rotation: <Euler (x=0.6609, y=1.6333, z=2.1877), order='XYZ'>
Matrix:
<Vector (0.0362, -0.9984, 0.0448, -0.2352)>
<Vector (-0.0510, 0.0430, 0.9978, 0.0041)>
<Vector (-0.9980, -0.0384, -0.0493, -0.4879)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 14
Bone: mixamorig:Hips
Location: <Vector (0.0256, 0.8868, -0.2249)>
Rotation: <Euler (x=-0.0760, y=-0.7225, z=0.0449), order='XYZ'>
Matrix:
<Vector (0.7494, 0.0054, -0.6621, 0.0256)>
<Vector (0.0337, 0.9984, 0.0463, 0.8868)>
<Vector (0.6613, -0.0570, 0.7480, -0.2249)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0316, 0.9903, -0.2369)>
Rotation: <Euler (x=-0.0263, y=-0.6495, z=0.0323), order='XYZ'>
Matrix:
<Vector (0.7960, -0.0163, -0.6051, 0.0316)>
<Vector (0.0257, 0.9996, 0.0068, 0.9903)>
<Vector (0.6048, -0.0210, 0.7961, -0.2369)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0296, 1.1120, -0.2395)>
Rotation: <Euler (x=0.1778, y=-0.4961, z=0.0198), order='XYZ'>
Matrix:
<Vector (0.8793, -0.1036, -0.4649, 0.0296)>
<Vector (0.0174, 0.9824, -0.1861, 1.1120)>
<Vector (0.4760, 0.1555, 0.8656, -0.2395)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0152, 1.2487, -0.2179)>
Rotation: <Euler (x=0.3664, y=-0.3435, z=0.0413), order='XYZ'>
Matrix:
<Vector (0.9408, -0.1591, -0.2994, 0.0152)>
<Vector (0.0389, 0.9278, -0.3710, 1.2487)>
<Vector (0.3368, 0.3374, 0.8791, -0.2179)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (-0.0097, 1.3939, -0.1651)>
Rotation: <Euler (x=0.4385, y=-0.3467, z=0.0346), order='XYZ'>
Matrix:
<Vector (0.9399, -0.1755, -0.2928, -0.0097)>
<Vector (0.0325, 0.8999, -0.4350, 1.3939)>
<Vector (0.3398, 0.3993, 0.8515, -0.1651)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (-0.0239, 1.4604, -0.1322)>
Rotation: <Euler (x=0.2233, y=-0.0162, z=0.0900), order='XYZ'>
Matrix:
<Vector (0.9958, -0.0912, 0.0041, -0.0239)>
<Vector (0.0898, 0.9709, -0.2220, 1.4604)>
<Vector (0.0162, 0.2214, 0.9750, -0.1322)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (-0.0447, 1.6797, -0.0720)>
Rotation: <Euler (x=0.2233, y=-0.0162, z=0.0900), order='XYZ'>
Matrix:
<Vector (0.9958, -0.0912, 0.0041, -0.0447)>
<Vector (0.0898, 0.9709, -0.2220, 1.6797)>
<Vector (0.0162, 0.2214, 0.9750, -0.0720)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.0467, 1.3720, -0.1578)>
Rotation: <Euler (x=-0.2231, y=2.1040, z=-2.2486), order='XYZ'>
Matrix:
<Vector (0.3187, 0.8791, -0.3543, 0.0467)>
<Vector (0.3959, -0.4631, -0.7929, 1.3720)>
<Vector (-0.8612, 0.1125, -0.4957, -0.1578)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.1543, 1.3153, -0.1441)>
Rotation: <Euler (x=-3.0621, y=1.1669, z=0.4800), order='XYZ'>
Matrix:
<Vector (0.3486, 0.3956, -0.8497, 0.1543)>
<Vector (0.1815, -0.9179, -0.3529, 1.3153)>
<Vector (-0.9195, -0.0312, -0.3917, -0.1441)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2745, 1.0363, -0.1536)>
Rotation: <Euler (x=1.6875, y=1.0356, z=-1.3719), order='XYZ'>
Matrix:
<Vector (0.1008, 0.0547, -0.9934, 0.2745)>
<Vector (-0.4999, -0.8605, -0.0981, 1.0363)>
<Vector (-0.8602, 0.5065, -0.0594, -0.1536)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.2857, 0.8603, -0.0499)>
Rotation: <Euler (x=1.9979, y=0.7519, z=-0.5822), order='XYZ'>
Matrix:
<Vector (0.6101, 0.2915, -0.7368, 0.2857)>
<Vector (-0.4016, -0.6878, -0.6047, 0.8603)>
<Vector (-0.6830, 0.6648, -0.3025, -0.0499)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.2724, 0.8318, -0.0115)>
Rotation: <Euler (x=2.4702, y=-0.0296, z=-0.2194), order='XYZ'>
Matrix:
<Vector (0.9756, -0.1884, -0.1127, 0.2724)>
<Vector (-0.2175, -0.7602, -0.6122, 0.8318)>
<Vector (0.0296, 0.6218, -0.7826, -0.0115)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2611, 0.8026, 0.0130)>
Rotation: <Euler (x=2.4981, y=0.0406, z=-0.1638), order='XYZ'>
Matrix:
<Vector (0.9858, -0.1064, -0.1299, 0.2611)>
<Vector (-0.1629, -0.7932, -0.5867, 0.8026)>
<Vector (-0.0406, 0.5995, -0.7993, 0.0130)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2591, 0.7759, 0.0329)>
Rotation: <Euler (x=2.1937, y=-0.1885, z=-0.3258), order='XYZ'>
Matrix:
<Vector (0.9306, -0.3309, -0.1564, 0.2591)>
<Vector (-0.3144, -0.5040, -0.8045, 0.7759)>
<Vector (0.1874, 0.7978, -0.5731, 0.0329)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2523, 0.7615, 0.0550)>
Rotation: <Euler (x=2.1937, y=-0.1885, z=-0.3258), order='XYZ'>
Matrix:
<Vector (0.9306, -0.3309, -0.1564, 0.2523)>
<Vector (-0.3144, -0.5040, -0.8045, 0.7615)>
<Vector (0.1874, 0.7978, -0.5731, 0.0550)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.2995, 0.7944, 0.0467)>
Rotation: <Euler (x=2.3995, y=0.6506, z=-0.6796), order='XYZ'>
Matrix:
<Vector (0.6189, -0.1448, -0.7720, 0.2995)>
<Vector (-0.5001, -0.8306, -0.2451, 0.7944)>
<Vector (-0.6057, 0.5377, -0.5865, 0.0467)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.2958, 0.7696, 0.0619)>
Rotation: <Euler (x=2.6073, y=0.6841, z=-0.6179), order='XYZ'>
Matrix:
<Vector (0.6317, -0.2363, -0.7384, 0.2958)>
<Vector (-0.4490, -0.8879, -0.0999, 0.7696)>
<Vector (-0.6320, 0.3946, -0.6669, 0.0619)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2895, 0.7465, 0.0724)>
Rotation: <Euler (x=2.9448, y=0.7026, z=-0.5466), order='XYZ'>
Matrix:
<Vector (0.6520, -0.4019, -0.6430, 0.2895)>
<Vector (-0.3967, -0.9035, 0.1624, 0.7465)>
<Vector (-0.6462, 0.1492, -0.7484, 0.0724)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2798, 0.7260, 0.0762)>
Rotation: <Euler (x=2.9448, y=0.7026, z=-0.5466), order='XYZ'>
Matrix:
<Vector (0.6520, -0.4019, -0.6430, 0.2798)>
<Vector (-0.3967, -0.9035, 0.1624, 0.7260)>
<Vector (-0.6462, 0.1492, -0.7484, 0.0762)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3130, 0.7868, 0.0329)>
Rotation: <Euler (x=2.3519, y=0.7409, z=-0.5703), order='XYZ'>
Matrix:
<Vector (0.6211, 0.0233, -0.7834, 0.3130)>
<Vector (-0.3984, -0.8514, -0.3412, 0.7868)>
<Vector (-0.6749, 0.5240, -0.5195, 0.0329)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3143, 0.7584, 0.0496)>
Rotation: <Euler (x=2.7267, y=0.7821, z=-0.4849), order='XYZ'>
Matrix:
<Vector (0.6277, -0.1752, -0.7585, 0.3143)>
<Vector (-0.3307, -0.9421, -0.0560, 0.7584)>
<Vector (-0.7048, 0.2860, -0.6493, 0.0496)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3088, 0.7303, 0.0584)>
Rotation: <Euler (x=3.1243, y=0.7871, z=-0.4243), order='XYZ'>
Matrix:
<Vector (0.6433, -0.4004, -0.6525, 0.3088)>
<Vector (-0.2906, -0.9162, 0.2758, 0.7303)>
<Vector (-0.7083, 0.0122, -0.7058, 0.0584)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2978, 0.7061, 0.0590)>
Rotation: <Euler (x=3.1243, y=0.7871, z=-0.4243), order='XYZ'>
Matrix:
<Vector (0.6433, -0.4004, -0.6525, 0.2978)>
<Vector (-0.2906, -0.9162, 0.2758, 0.7061)>
<Vector (-0.7083, 0.0122, -0.7058, 0.0590)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3269, 0.7790, 0.0194)>
Rotation: <Euler (x=2.6513, y=0.8350, z=-0.4196), order='XYZ'>
Matrix:
<Vector (0.6129, -0.0407, -0.7891, 0.3269)>
<Vector (-0.2735, -0.9479, -0.1636, 0.7790)>
<Vector (-0.7413, 0.3160, -0.5921, 0.0194)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3258, 0.7517, 0.0283)>
Rotation: <Euler (x=-3.0951, y=0.8518, z=-0.3090), order='XYZ'>
Matrix:
<Vector (0.6274, -0.3371, -0.7019, 0.3258)>
<Vector (-0.2003, -0.9410, 0.2728, 0.7517)>
<Vector (-0.7525, -0.0306, -0.6579, 0.0283)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3169, 0.7269, 0.0276)>
Rotation: <Euler (x=-2.6640, y=0.8366, z=-0.2312), order='XYZ'>
Matrix:
<Vector (0.6521, -0.5356, -0.5365, 0.3169)>
<Vector (-0.1535, -0.7863, 0.5985, 0.7269)>
<Vector (-0.7424, -0.3080, -0.5950, 0.0276)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3039, 0.7079, 0.0202)>
Rotation: <Euler (x=-2.6640, y=0.8366, z=-0.2312), order='XYZ'>
Matrix:
<Vector (0.6521, -0.5356, -0.5365, 0.3039)>
<Vector (-0.1535, -0.7863, 0.5985, 0.7079)>
<Vector (-0.7424, -0.3080, -0.5950, 0.0202)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3339, 0.7796, -0.0050)>
Rotation: <Euler (x=2.4486, y=0.7840, z=-0.6437), order='XYZ'>
Matrix:
<Vector (0.5664, -0.1010, -0.8179, 0.3339)>
<Vector (-0.4250, -0.8861, -0.1849, 0.7796)>
<Vector (-0.7061, 0.4524, -0.5448, -0.0050)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3314, 0.7577, 0.0062)>
Rotation: <Euler (x=2.9121, y=0.8104, z=-0.5676), order='XYZ'>
Matrix:
<Vector (0.5811, -0.3845, -0.7172, 0.3314)>
<Vector (-0.3705, -0.9097, 0.1875, 0.7577)>
<Vector (-0.7246, 0.1568, -0.6711, 0.0062)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3229, 0.7375, 0.0097)>
Rotation: <Euler (x=-2.6748, y=0.8001, z=-0.4425), order='XYZ'>
Matrix:
<Vector (0.6296, -0.6741, -0.3863, 0.3229)>
<Vector (-0.2983, -0.6688, 0.6810, 0.7375)>
<Vector (-0.7174, -0.3135, -0.6221, 0.0097)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3106, 0.7254, 0.0040)>
Rotation: <Euler (x=-2.6748, y=0.8001, z=-0.4425), order='XYZ'>
Matrix:
<Vector (0.6296, -0.6741, -0.3863, 0.3106)>
<Vector (-0.2983, -0.6688, 0.6810, 0.7254)>
<Vector (-0.7174, -0.3135, -0.6221, 0.0040)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (-0.0563, 1.3674, -0.1941)>
Rotation: <Euler (x=0.9935, y=-1.9768, z=1.2844), order='XYZ'>
Matrix:
<Vector (-0.1116, -0.7410, 0.6621, -0.0563)>
<Vector (-0.3788, -0.5843, -0.7177, 1.3674)>
<Vector (0.9187, -0.3309, -0.2155, -0.1941)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.1470, 1.2960, -0.2346)>
Rotation: <Euler (x=-1.1919, y=-0.8908, z=-2.2260), order='XYZ'>
Matrix:
<Vector (-0.3831, -0.1468, 0.9119, -0.1470)>
<Vector (-0.4986, -0.7982, -0.3380, 1.2960)>
<Vector (0.7776, -0.5842, 0.2326, -0.2346)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1915, 1.0536, -0.4120)>
Rotation: <Euler (x=-0.0575, y=-0.9055, z=2.8933), order='XYZ'>
Matrix:
<Vector (-0.5984, -0.2892, 0.7472, -0.1915)>
<Vector (0.1517, -0.9566, -0.2487, 1.0536)>
<Vector (0.7867, -0.0355, 0.6163, -0.4120)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.2509, 0.8573, -0.4192)>
Rotation: <Euler (x=0.1911, y=-1.1827, z=2.7101), order='XYZ'>
Matrix:
<Vector (-0.3438, -0.2509, 0.9049, -0.2509)>
<Vector (0.1583, -0.9653, -0.2076, 0.8573)>
<Vector (0.9256, 0.0719, 0.3716, -0.4192)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.2547, 0.8179, -0.3902)>
Rotation: <Euler (x=1.0215, y=-0.7118, z=2.0646), order='XYZ'>
Matrix:
<Vector (-0.3589, -0.1957, 0.9126, -0.2547)>
<Vector (0.6668, -0.7380, 0.1039, 0.8179)>
<Vector (0.6532, 0.6458, 0.3954, -0.3902)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.2635, 0.7912, -0.3628)>
Rotation: <Euler (x=0.4597, y=-1.1183, z=2.7741), order='XYZ'>
Matrix:
<Vector (-0.4080, 0.0504, 0.9116, -0.2635)>
<Vector (0.1571, -0.9797, 0.1245, 0.7912)>
<Vector (0.8994, 0.1940, 0.3918, -0.3628)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.2615, 0.7584, -0.3572)>
Rotation: <Euler (x=0.1119, y=-1.0481, z=2.9718), order='XYZ'>
Matrix:
<Vector (-0.4920, -0.0726, 0.8675, -0.2615)>
<Vector (0.0844, -0.9958, -0.0354, 0.7584)>
<Vector (0.8665, 0.0558, 0.4961, -0.3572)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.2624, 0.7302, -0.3576)>
Rotation: <Euler (x=0.1119, y=-1.0481, z=2.9718), order='XYZ'>
Matrix:
<Vector (-0.4920, -0.0726, 0.8675, -0.2624)>
<Vector (0.0844, -0.9958, -0.0354, 0.7302)>
<Vector (0.8665, 0.0558, 0.4961, -0.3576)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.2904, 0.7522, -0.3808)>
Rotation: <Euler (x=0.4825, y=-1.1722, z=2.6148), order='XYZ'>
Matrix:
<Vector (-0.3355, -0.0757, 0.9390, -0.2904)>
<Vector (0.1951, -0.9807, -0.0093, 0.7522)>
<Vector (0.9216, 0.1801, 0.3438, -0.3808)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.2924, 0.7244, -0.3761)>
Rotation: <Euler (x=0.5524, y=-1.1890, z=2.6890), order='XYZ'>
Matrix:
<Vector (-0.3351, 0.0657, 0.9399, -0.2924)>
<Vector (0.1629, -0.9785, 0.1265, 0.7244)>
<Vector (0.9280, 0.1955, 0.3171, -0.3761)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.2906, 0.6978, -0.3706)>
Rotation: <Euler (x=0.6664, y=-1.1970, z=2.7167), order='XYZ'>
Matrix:
<Vector (-0.3327, 0.2003, 0.9215, -0.2906)>
<Vector (0.1505, -0.9534, 0.2615, 0.6978)>
<Vector (0.9309, 0.2257, 0.2870, -0.3706)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.2862, 0.6762, -0.3653)>
Rotation: <Euler (x=0.6664, y=-1.1970, z=2.7167), order='XYZ'>
Matrix:
<Vector (-0.3327, 0.2003, 0.9215, -0.2862)>
<Vector (0.1505, -0.9534, 0.2615, 0.6762)>
<Vector (0.9309, 0.2257, 0.2870, -0.3653)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.2858, 0.7485, -0.4029)>
Rotation: <Euler (x=0.5094, y=-1.1584, z=2.5695), order='XYZ'>
Matrix:
<Vector (-0.3369, -0.0971, 0.9365, -0.2858)>
<Vector (0.2170, -0.9759, -0.0231, 0.7485)>
<Vector (0.9162, 0.1954, 0.3499, -0.4029)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.2889, 0.7165, -0.3968)>
Rotation: <Euler (x=0.7757, y=-1.1853, z=2.6616), order='XYZ'>
Matrix:
<Vector (-0.3335, 0.2459, 0.9101, -0.2889)>
<Vector (0.1736, -0.9329, 0.3156, 0.7165)>
<Vector (0.9266, 0.2633, 0.2684, -0.3968)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.2817, 0.6891, -0.3890)>
Rotation: <Euler (x=0.8171, y=-1.1942, z=2.6884), order='XYZ'>
Matrix:
<Vector (-0.3306, 0.3101, 0.8914, -0.2817)>
<Vector (0.1610, -0.9121, 0.3770, 0.6891)>
<Vector (0.9299, 0.2681, 0.2516, -0.3890)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.2735, 0.6647, -0.3815)>
Rotation: <Euler (x=0.8171, y=-1.1942, z=2.6884), order='XYZ'>
Matrix:
<Vector (-0.3306, 0.3101, 0.8914, -0.2735)>
<Vector (0.1610, -0.9121, 0.3770, 0.6647)>
<Vector (0.9299, 0.2681, 0.2516, -0.3815)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.2778, 0.7467, -0.4212)>
Rotation: <Euler (x=0.6127, y=-1.1337, z=2.5621), order='XYZ'>
Matrix:
<Vector (-0.3542, -0.0121, 0.9351, -0.2778)>
<Vector (0.2318, -0.9698, 0.0753, 0.7467)>
<Vector (0.9060, 0.2434, 0.3463, -0.4212)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.2782, 0.7184, -0.4140)>
Rotation: <Euler (x=-2.1904, y=-1.9824, z=-0.5176), order='XYZ'>
Matrix:
<Vector (-0.3476, 0.3611, 0.8653, -0.2782)>
<Vector (0.1979, -0.8738, 0.4441, 0.7184)>
<Vector (0.9165, 0.3257, 0.2323, -0.4140)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.2687, 0.6954, -0.4055)>
Rotation: <Euler (x=-1.9398, y=-1.9615, z=-0.4879), order='XYZ'>
Matrix:
<Vector (-0.3364, 0.5927, 0.7318, -0.2687)>
<Vector (0.1785, -0.7229, 0.6675, 0.6954)>
<Vector (0.9247, 0.3552, 0.1374, -0.4055)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.2539, 0.6774, -0.3967)>
Rotation: <Euler (x=-1.9398, y=-1.9615, z=-0.4879), order='XYZ'>
Matrix:
<Vector (-0.3364, 0.5927, 0.7318, -0.2539)>
<Vector (0.1785, -0.7229, 0.6675, 0.6774)>
<Vector (0.9247, 0.3552, 0.1374, -0.3967)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.2643, 0.7557, -0.4418)>
Rotation: <Euler (x=0.3256, y=-1.1359, z=2.5715), order='XYZ'>
Matrix:
<Vector (-0.3547, -0.2671, 0.8960, -0.2643)>
<Vector (0.2274, -0.9542, -0.1945, 0.7557)>
<Vector (0.9069, 0.1348, 0.3992, -0.4418)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.2710, 0.7322, -0.4384)>
Rotation: <Euler (x=0.7591, y=-1.1527, z=2.6393), order='XYZ'>
Matrix:
<Vector (-0.3558, 0.2020, 0.9125, -0.2710)>
<Vector (0.1955, -0.9387, 0.2840, 0.7322)>
<Vector (0.9139, 0.2794, 0.2945, -0.4384)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.2665, 0.7116, -0.4324)>
Rotation: <Euler (x=-1.9248, y=-1.9431, z=-0.4261), order='XYZ'>
Matrix:
<Vector (-0.3313, 0.6523, 0.6817, -0.2665)>
<Vector (0.1504, -0.6768, 0.7206, 0.7116)>
<Vector (0.9315, 0.3412, 0.1261, -0.4324)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.2564, 0.7011, -0.4270)>
Rotation: <Euler (x=-1.9248, y=-1.9431, z=-0.4261), order='XYZ'>
Matrix:
<Vector (-0.3313, 0.6523, 0.6817, -0.2564)>
<Vector (0.1504, -0.6768, 0.7206, 0.7011)>
<Vector (0.9315, 0.3412, 0.1261, -0.4270)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.1010, 0.8321, -0.1639)>
Rotation: <Euler (x=0.7943, y=0.5643, z=-2.9562), order='XYZ'>
Matrix:
<Vector (-0.8305, -0.2459, -0.4999, 0.1010)>
<Vector (-0.1557, -0.7591, 0.6321, 0.8321)>
<Vector (-0.5348, 0.6028, 0.5921, -0.1639)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (-0.0123, 0.4824, 0.1138)>
Rotation: <Euler (x=-0.0090, y=0.6904, z=-2.9121), order='XYZ'>
Matrix:
<Vector (-0.7508, 0.2331, -0.6181, -0.0123)>
<Vector (-0.1754, -0.9724, -0.1537, 0.4824)>
<Vector (-0.6368, -0.0070, 0.7710, 0.1138)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.0798, 0.0985, 0.1111)>
Rotation: <Euler (x=1.0039, y=0.5588, z=-2.9530), order='XYZ'>
Matrix:
<Vector (-0.8329, -0.3386, -0.4378, 0.0798)>
<Vector (-0.1589, -0.6113, 0.7753, 0.0985)>
<Vector (-0.5301, 0.7153, 0.4553, 0.1111)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.0258, 0.0011, 0.2250)>
Rotation: <Euler (x=-1.5505, y=2.7225, z=-0.0543), order='XYZ'>
Matrix:
<Vector (-0.9121, -0.4052, 0.0626, 0.0258)>
<Vector (0.0496, 0.0424, 0.9979, 0.0011)>
<Vector (-0.4070, 0.9133, -0.0186, 0.2250)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (-0.0018, 0.0039, 0.2872)>
Rotation: <Euler (x=-1.5505, y=2.7225, z=-0.0543), order='XYZ'>
Matrix:
<Vector (-0.9121, -0.4052, 0.0626, -0.0018)>
<Vector (0.0496, 0.0424, 0.9979, 0.0039)>
<Vector (-0.4070, 0.9133, -0.0186, 0.2872)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (-0.0413, 0.8257, -0.2896)>
Rotation: <Euler (x=0.0111, y=0.9574, z=2.7836), order='XYZ'>
Matrix:
<Vector (-0.5391, -0.3589, -0.7619, -0.0413)>
<Vector (0.2017, -0.9333, 0.2969, 0.8257)>
<Vector (-0.8177, 0.0064, 0.5756, -0.2896)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.2066, 0.3957, -0.2866)>
Rotation: <Euler (x=-1.1826, y=0.9990, z=2.5265), order='XYZ'>
Matrix:
<Vector (-0.4420, 0.4173, -0.7941, -0.2066)>
<Vector (0.3123, -0.7583, -0.5723, 0.3957)>
<Vector (-0.8409, -0.5009, 0.2048, -0.2866)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0419, 0.0963, -0.4844)>
Rotation: <Euler (x=-0.0336, y=1.3854, z=2.1849), order='XYZ'>
Matrix:
<Vector (-0.1062, -0.7978, -0.5935, -0.0419)>
<Vector (0.1507, -0.6029, 0.7835, 0.0963)>
<Vector (-0.9829, -0.0062, 0.1843, -0.4844)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1678, 0.0012, -0.4854)>
Rotation: <Euler (x=0.6581, y=1.6333, z=2.1844), order='XYZ'>
Matrix:
<Vector (0.0360, -0.9983, 0.0454, -0.1678)>
<Vector (-0.0511, 0.0435, 0.9977, 0.0012)>
<Vector (-0.9980, -0.0382, -0.0494, -0.4854)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2352, 0.0041, -0.4879)>
Rotation: <Euler (x=0.6581, y=1.6333, z=2.1844), order='XYZ'>
Matrix:
<Vector (0.0360, -0.9983, 0.0454, -0.2352)>
<Vector (-0.0511, 0.0435, 0.9977, 0.0041)>
<Vector (-0.9980, -0.0382, -0.0494, -0.4879)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 15
Bone: mixamorig:Hips
Location: <Vector (0.0417, 0.8845, -0.2420)>
Rotation: <Euler (x=-0.0700, y=-0.6881, z=0.0720), order='XYZ'>
Matrix:
<Vector (0.7705, -0.0275, -0.6369, 0.0417)>
<Vector (0.0556, 0.9982, 0.0242, 0.8845)>
<Vector (0.6351, -0.0540, 0.7706, -0.2420)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0441, 0.9881, -0.2540)>
Rotation: <Euler (x=-0.0149, y=-0.6158, z=0.0626), order='XYZ'>
Matrix:
<Vector (0.8147, -0.0540, -0.5774, 0.0441)>
<Vector (0.0511, 0.9985, -0.0212, 0.9881)>
<Vector (0.5776, -0.0122, 0.8162, -0.2540)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0375, 1.1097, -0.2554)>
Rotation: <Euler (x=0.1850, y=-0.4678, z=0.0524), order='XYZ'>
Matrix:
<Vector (0.8913, -0.1343, -0.4330, 0.0375)>
<Vector (0.0468, 0.9772, -0.2069, 1.1097)>
<Vector (0.4510, 0.1641, 0.8773, -0.2554)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0188, 1.2457, -0.2326)>
Rotation: <Euler (x=0.3715, y=-0.3208, z=0.0739), order='XYZ'>
Matrix:
<Vector (0.9464, -0.1830, -0.2662, 0.0188)>
<Vector (0.0701, 0.9208, -0.3837, 1.2457)>
<Vector (0.3153, 0.3445, 0.8842, -0.2326)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (-0.0098, 1.3898, -0.1787)>
Rotation: <Euler (x=0.4534, y=-0.3228, z=0.0630), order='XYZ'>
Matrix:
<Vector (0.9465, -0.1952, -0.2570, -0.0098)>
<Vector (0.0597, 0.8884, -0.4551, 1.3898)>
<Vector (0.3172, 0.4154, 0.8525, -0.1787)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (-0.0254, 1.4553, -0.1446)>
Rotation: <Euler (x=0.2183, y=-0.0119, z=0.1009), order='XYZ'>
Matrix:
<Vector (0.9948, -0.1009, 0.0103, -0.0254)>
<Vector (0.1007, 0.9710, -0.2167, 1.4553)>
<Vector (0.0119, 0.2166, 0.9762, -0.1446)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (-0.0483, 1.6748, -0.0856)>
Rotation: <Euler (x=0.2183, y=-0.0119, z=0.1009), order='XYZ'>
Matrix:
<Vector (0.9948, -0.1009, 0.0103, -0.0483)>
<Vector (0.1007, 0.9710, -0.2167, 1.6748)>
<Vector (0.0119, 0.2166, 0.9762, -0.0856)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.0475, 1.3698, -0.1729)>
Rotation: <Euler (x=-0.2019, y=2.1151, z=-2.2306), order='XYZ'>
Matrix:
<Vector (0.3174, 0.8792, -0.3553, 0.0475)>
<Vector (0.4092, -0.4650, -0.7851, 1.3698)>
<Vector (-0.8555, 0.1038, -0.5073, -0.1729)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.1551, 1.3129, -0.1602)>
Rotation: <Euler (x=-3.0950, y=1.1007, z=0.4627), order='XYZ'>
Matrix:
<Vector (0.4054, 0.4087, -0.8177, 0.1551)>
<Vector (0.2022, -0.9124, -0.3558, 1.3129)>
<Vector (-0.8915, -0.0211, -0.4525, -0.1602)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2793, 1.0356, -0.1666)>
Rotation: <Euler (x=1.8143, y=1.0772, z=-1.2239), order='XYZ'>
Matrix:
<Vector (0.1611, 0.0638, -0.9849, 0.2793)>
<Vector (-0.4456, -0.8857, -0.1303, 1.0356)>
<Vector (-0.8806, 0.4598, -0.1142, -0.1666)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.2923, 0.8544, -0.0725)>
Rotation: <Euler (x=2.0751, y=0.7744, z=-0.5738), order='XYZ'>
Matrix:
<Vector (0.6004, 0.2519, -0.7590, 0.2923)>
<Vector (-0.3880, -0.7381, -0.5519, 0.8544)>
<Vector (-0.6993, 0.6258, -0.3454, -0.0725)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.2773, 0.8243, -0.0359)>
Rotation: <Euler (x=2.5257, y=-0.0089, z=-0.2827), order='XYZ'>
Matrix:
<Vector (0.9603, -0.2326, -0.1542, 0.2773)>
<Vector (-0.2789, -0.7824, -0.5568, 0.8243)>
<Vector (0.0089, 0.5776, -0.8163, -0.0359)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2643, 0.7944, -0.0131)>
Rotation: <Euler (x=2.5543, y=0.0839, z=-0.1913), order='XYZ'>
Matrix:
<Vector (0.9783, -0.1127, -0.1738, 0.2643)>
<Vector (-0.1894, -0.8261, -0.5308, 0.7944)>
<Vector (-0.0838, 0.5522, -0.8295, -0.0131)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2621, 0.7666, 0.0051)>
Rotation: <Euler (x=2.2427, y=-0.1206, z=-0.3634), order='XYZ'>
Matrix:
<Vector (0.9279, -0.3093, -0.2082, 0.2621)>
<Vector (-0.3529, -0.5483, -0.7582, 0.7666)>
<Vector (0.1203, 0.7770, -0.6179, 0.0051)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2559, 0.7509, 0.0265)>
Rotation: <Euler (x=2.2427, y=-0.1206, z=-0.3634), order='XYZ'>
Matrix:
<Vector (0.9279, -0.3093, -0.2082, 0.2559)>
<Vector (-0.3529, -0.5483, -0.7582, 0.7509)>
<Vector (0.1203, 0.7770, -0.6179, 0.0265)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3019, 0.7824, 0.0202)>
Rotation: <Euler (x=2.6258, y=0.7093, z=-0.6701), order='XYZ'>
Matrix:
<Vector (0.5948, -0.2885, -0.7503, 0.3019)>
<Vector (-0.4713, -0.8813, -0.0347, 0.7824)>
<Vector (-0.6513, 0.3743, -0.6601, 0.0202)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.2939, 0.7561, 0.0306)>
Rotation: <Euler (x=2.8529, y=0.7310, z=-0.5958), order='XYZ'>
Matrix:
<Vector (0.6162, -0.3806, -0.6895, 0.2939)>
<Vector (-0.4178, -0.9001, 0.1235, 0.7561)>
<Vector (-0.6676, 0.2120, -0.7137, 0.0306)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2839, 0.7327, 0.0363)>
Rotation: <Euler (x=-3.0514, y=0.7342, z=-0.5131), order='XYZ'>
Matrix:
<Vector (0.6468, -0.5414, -0.5371, 0.2839)>
<Vector (-0.3644, -0.8381, 0.4059, 0.7327)>
<Vector (-0.6700, -0.0668, -0.7394, 0.0363)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2710, 0.7137, 0.0352)>
Rotation: <Euler (x=-3.0514, y=0.7342, z=-0.5131), order='XYZ'>
Matrix:
<Vector (0.6468, -0.5414, -0.5371, 0.2710)>
<Vector (-0.3644, -0.8381, 0.4059, 0.7137)>
<Vector (-0.6700, -0.0668, -0.7394, 0.0352)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3152, 0.7750, 0.0061)>
Rotation: <Euler (x=2.5134, y=0.7691, z=-0.5513), order='XYZ'>
Matrix:
<Vector (0.6121, -0.0756, -0.7872, 0.3152)>
<Vector (-0.3764, -0.9033, -0.2059, 0.7750)>
<Vector (-0.6955, 0.4223, -0.5814, 0.0061)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3132, 0.7449, 0.0194)>
Rotation: <Euler (x=2.9233, y=0.7998, z=-0.4516), order='XYZ'>
Matrix:
<Vector (0.6270, -0.2862, -0.7245, 0.3132)>
<Vector (-0.3041, -0.9462, 0.1107, 0.7449)>
<Vector (-0.7172, 0.1509, -0.6803, 0.0194)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3044, 0.7167, 0.0242)>
Rotation: <Euler (x=-2.9567, y=0.7962, z=-0.3893), order='XYZ'>
Matrix:
<Vector (0.6471, -0.4946, -0.5802, 0.3044)>
<Vector (-0.2654, -0.8595, 0.4367, 0.7167)>
<Vector (-0.7147, -0.1286, -0.6875, 0.0242)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2910, 0.6939, 0.0211)>
Rotation: <Euler (x=-2.9567, y=0.7962, z=-0.3893), order='XYZ'>
Matrix:
<Vector (0.6471, -0.4946, -0.5802, 0.2910)>
<Vector (-0.2654, -0.8595, 0.4367, 0.6939)>
<Vector (-0.7147, -0.1286, -0.6875, 0.0211)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3289, 0.7674, -0.0077)>
Rotation: <Euler (x=2.8288, y=0.8411, z=-0.3863), order='XYZ'>
Matrix:
<Vector (0.6175, -0.1461, -0.7729, 0.3289)>
<Vector (-0.2512, -0.9678, -0.0178, 0.7674)>
<Vector (-0.7454, 0.2051, -0.6343, -0.0077)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3248, 0.7395, -0.0019)>
Rotation: <Euler (x=-2.8486, y=0.8422, z=-0.2609), order='XYZ'>
Matrix:
<Vector (0.6433, -0.4552, -0.6156, 0.3248)>
<Vector (-0.1718, -0.8694, 0.4633, 0.7395)>
<Vector (-0.7461, -0.1923, -0.6375, -0.0019)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3128, 0.7166, -0.0070)>
Rotation: <Euler (x=-2.4276, y=0.8153, z=-0.1925), order='XYZ'>
Matrix:
<Vector (0.6730, -0.6124, -0.4147, 0.3128)>
<Vector (-0.1312, -0.6506, 0.7480, 0.7166)>
<Vector (-0.7279, -0.4490, -0.5182, -0.0070)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2979, 0.7009, -0.0177)>
Rotation: <Euler (x=-2.4276, y=0.8153, z=-0.1925), order='XYZ'>
Matrix:
<Vector (0.6730, -0.6124, -0.4147, 0.2979)>
<Vector (-0.1312, -0.6506, 0.7480, 0.7009)>
<Vector (-0.7279, -0.4490, -0.5182, -0.0177)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3362, 0.7691, -0.0319)>
Rotation: <Euler (x=2.5064, y=0.7862, z=-0.6909), order='XYZ'>
Matrix:
<Vector (0.5445, -0.1894, -0.8171, 0.3362)>
<Vector (-0.4502, -0.8879, -0.0943, 0.7691)>
<Vector (-0.7076, 0.4192, -0.5688, -0.0319)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3316, 0.7471, -0.0216)>
Rotation: <Euler (x=3.0277, y=0.8105, z=-0.6023), order='XYZ'>
Matrix:
<Vector (0.5679, -0.4950, -0.6576, 0.3316)>
<Vector (-0.3904, -0.8654, 0.3142, 0.7471)>
<Vector (-0.7246, 0.0783, -0.6847, -0.0216)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3206, 0.7279, -0.0198)>
Rotation: <Euler (x=-2.5545, y=0.7898, z=-0.4792), order='XYZ'>
Matrix:
<Vector (0.6247, -0.7329, -0.2693, 0.3206)>
<Vector (-0.3246, -0.5574, 0.7642, 0.7279)>
<Vector (-0.7102, -0.3900, -0.5861, -0.0198)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3073, 0.7178, -0.0269)>
Rotation: <Euler (x=-2.5545, y=0.7898, z=-0.4792), order='XYZ'>
Matrix:
<Vector (0.6247, -0.7329, -0.2693, 0.3073)>
<Vector (-0.3246, -0.5574, 0.7642, 0.7178)>
<Vector (-0.7102, -0.3900, -0.5861, -0.0269)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (-0.0562, 1.3618, -0.2068)>
Rotation: <Euler (x=0.8564, y=-1.9633, z=1.4506), order='XYZ'>
Matrix:
<Vector (-0.0459, -0.7341, 0.6775, -0.0562)>
<Vector (-0.3798, -0.6144, -0.6915, 1.3618)>
<Vector (0.9239, -0.2890, -0.2506, -0.2068)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.1460, 1.2867, -0.2421)>
Rotation: <Euler (x=-1.3576, y=-0.9460, z=-2.0108), order='XYZ'>
Matrix:
<Vector (-0.2492, -0.1462, 0.9574, -0.1460)>
<Vector (-0.5292, -0.8073, -0.2610, 1.2867)>
<Vector (0.8111, -0.5717, 0.1238, -0.2421)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1904, 1.0416, -0.4157)>
Rotation: <Euler (x=-0.0971, y=-1.0163, z=3.0132), order='XYZ'>
Matrix:
<Vector (-0.5222, -0.2091, 0.8268, -0.1904)>
<Vector (0.0674, -0.9766, -0.2045, 1.0416)>
<Vector (0.8502, -0.0510, 0.5240, -0.4157)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.2333, 0.8411, -0.4262)>
Rotation: <Euler (x=0.1931, y=-1.2505, z=2.7944), order='XYZ'>
Matrix:
<Vector (-0.2961, -0.1627, 0.9412, -0.2333)>
<Vector (0.1071, -0.9848, -0.1365, 0.8411)>
<Vector (0.9491, 0.0604, 0.3090, -0.4262)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.2319, 0.8009, -0.3981)>
Rotation: <Euler (x=1.0874, y=-0.7718, z=2.1066), order='XYZ'>
Matrix:
<Vector (-0.3659, -0.0843, 0.9268, -0.2319)>
<Vector (0.6162, -0.7683, 0.1734, 0.8009)>
<Vector (0.6975, 0.6345, 0.3331, -0.3981)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.2363, 0.7729, -0.3710)>
Rotation: <Euler (x=0.3606, y=-1.2191, z=2.9782), order='XYZ'>
Matrix:
<Vector (-0.3399, 0.1746, 0.9241, -0.2363)>
<Vector (0.0560, -0.9771, 0.2052, 0.7729)>
<Vector (0.9388, 0.1216, 0.3223, -0.3710)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.2302, 0.7402, -0.3678)>
Rotation: <Euler (x=-0.0649, y=-1.0917, z=-2.9695), order='XYZ'>
Matrix:
<Vector (-0.4541, 0.1142, 0.8836, -0.2302)>
<Vector (-0.0790, -0.9930, 0.0877, 0.7402)>
<Vector (0.8874, -0.0299, 0.4600, -0.3678)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.2259, 0.7125, -0.3707)>
Rotation: <Euler (x=-0.0649, y=-1.0917, z=-2.9695), order='XYZ'>
Matrix:
<Vector (-0.4541, 0.1142, 0.8836, -0.2259)>
<Vector (-0.0790, -0.9930, 0.0877, 0.7125)>
<Vector (0.8874, -0.0299, 0.4600, -0.3707)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.2611, 0.7321, -0.3883)>
Rotation: <Euler (x=0.5084, y=-1.2400, z=2.6834), order='XYZ'>
Matrix:
<Vector (-0.2913, 0.0265, 0.9563, -0.2611)>
<Vector (0.1437, -0.9871, 0.0711, 0.7321)>
<Vector (0.9458, 0.1581, 0.2837, -0.3883)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.2602, 0.7042, -0.3842)>
Rotation: <Euler (x=0.5808, y=-1.2585, z=2.7762), order='XYZ'>
Matrix:
<Vector (-0.2870, 0.1890, 0.9391, -0.2602)>
<Vector (0.1098, -0.9674, 0.2282, 0.7042)>
<Vector (0.9516, 0.1686, 0.2569, -0.3842)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.2551, 0.6779, -0.3794)>
Rotation: <Euler (x=-2.4555, y=-1.8751, z=-0.3332), order='XYZ'>
Matrix:
<Vector (-0.2832, 0.3181, 0.9048, -0.2551)>
<Vector (0.0980, -0.9289, 0.3572, 0.6779)>
<Vector (0.9540, 0.1898, 0.2319, -0.3794)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.2480, 0.6568, -0.3749)>
Rotation: <Euler (x=-2.4555, y=-1.8751, z=-0.3332), order='XYZ'>
Matrix:
<Vector (-0.2832, 0.3181, 0.9048, -0.2480)>
<Vector (0.0980, -0.9289, 0.3572, 0.6568)>
<Vector (0.9540, 0.1898, 0.2319, -0.3749)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.2577, 0.7294, -0.4107)>
Rotation: <Euler (x=0.6262, y=-1.2119, z=2.5774), order='XYZ'>
Matrix:
<Vector (-0.2968, 0.0304, 0.9545, -0.2577)>
<Vector (0.1878, -0.9781, 0.0896, 0.7294)>
<Vector (0.9363, 0.2059, 0.2846, -0.4107)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.2566, 0.6973, -0.4043)>
Rotation: <Euler (x=-2.2754, y=-1.9005, z=-0.4715), order='XYZ'>
Matrix:
<Vector (-0.2884, 0.3480, 0.8920, -0.2566)>
<Vector (0.1471, -0.9045, 0.4004, 0.6973)>
<Vector (0.9461, 0.2467, 0.2097, -0.4043)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.2464, 0.6708, -0.3970)>
Rotation: <Euler (x=-2.2365, y=-1.8908, z=-0.4428), order='XYZ'>
Matrix:
<Vector (-0.2842, 0.4099, 0.8667, -0.2464)>
<Vector (0.1348, -0.8780, 0.4594, 0.6708)>
<Vector (0.9492, 0.2474, 0.1943, -0.3970)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.2355, 0.6472, -0.3901)>
Rotation: <Euler (x=-2.2365, y=-1.8908, z=-0.4428), order='XYZ'>
Matrix:
<Vector (-0.2842, 0.4099, 0.8667, -0.2355)>
<Vector (0.1348, -0.8780, 0.4594, 0.6472)>
<Vector (0.9492, 0.2474, 0.1943, -0.3901)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.2508, 0.7287, -0.4296)>
Rotation: <Euler (x=0.7150, y=-1.1904, z=2.6016), order='XYZ'>
Matrix:
<Vector (-0.3185, 0.1339, 0.9384, -0.2508)>
<Vector (0.1909, -0.9606, 0.2019, 0.7287)>
<Vector (0.9285, 0.2434, 0.2804, -0.4296)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.2469, 0.7007, -0.4224)>
Rotation: <Euler (x=-2.0407, y=-1.9181, z=-0.4682), order='XYZ'>
Matrix:
<Vector (-0.3037, 0.5438, 0.7823, -0.2469)>
<Vector (0.1536, -0.7824, 0.6035, 0.7007)>
<Vector (0.9403, 0.3035, 0.1541, -0.4224)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.2325, 0.6801, -0.4144)>
Rotation: <Euler (x=-1.7999, y=-1.8971, z=-0.4442), order='XYZ'>
Matrix:
<Vector (-0.2894, 0.7353, 0.6128, -0.2325)>
<Vector (0.1378, -0.6015, 0.7869, 0.6801)>
<Vector (0.9472, 0.3122, 0.0728, -0.4144)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.2143, 0.6651, -0.4067)>
Rotation: <Euler (x=-1.7999, y=-1.8971, z=-0.4442), order='XYZ'>
Matrix:
<Vector (-0.2894, 0.7353, 0.6128, -0.2143)>
<Vector (0.1378, -0.6015, 0.7869, 0.6651)>
<Vector (0.9472, 0.3122, 0.0728, -0.4067)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.2394, 0.7393, -0.4507)>
Rotation: <Euler (x=0.1652, y=-1.2007, z=2.5577), order='XYZ'>
Matrix:
<Vector (-0.3017, -0.4159, 0.8579, -0.2394)>
<Vector (0.1994, -0.9075, -0.3698, 0.7393)>
<Vector (0.9323, 0.0595, 0.3567, -0.4507)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.2497, 0.7169, -0.4491)>
Rotation: <Euler (x=0.6517, y=-1.2166, z=2.6613), order='XYZ'>
Matrix:
<Vector (-0.3076, 0.1371, 0.9416, -0.2497)>
<Vector (0.1603, -0.9680, 0.1933, 0.7169)>
<Vector (0.9379, 0.2104, 0.2758, -0.4491)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.2467, 0.6957, -0.4446)>
Rotation: <Euler (x=-2.0542, y=-1.8825, z=-0.3733), order='XYZ'>
Matrix:
<Vector (-0.2856, 0.6152, 0.7348, -0.2467)>
<Vector (0.1118, -0.7401, 0.6631, 0.6957)>
<Vector (0.9518, 0.2716, 0.1426, -0.4446)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.2371, 0.6842, -0.4404)>
Rotation: <Euler (x=-2.0542, y=-1.8825, z=-0.3733), order='XYZ'>
Matrix:
<Vector (-0.2856, 0.6152, 0.7348, -0.2371)>
<Vector (0.1118, -0.7401, 0.6631, 0.6842)>
<Vector (0.9518, 0.2716, 0.1426, -0.4404)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.1208, 0.8320, -0.1838)>
Rotation: <Euler (x=0.8141, y=0.5471, z=-2.9636), order='XYZ'>
Matrix:
<Vector (-0.8405, -0.2508, -0.4802, 0.1208)>
<Vector (-0.1512, -0.7426, 0.6524, 0.8320)>
<Vector (-0.5202, 0.6210, 0.5863, -0.1838)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.0053, 0.4899, 0.1022)>
Rotation: <Euler (x=0.0387, y=0.6648, z=-2.9314), order='XYZ'>
Matrix:
<Vector (-0.7697, 0.1852, -0.6109, 0.0053)>
<Vector (-0.1642, -0.9822, -0.0908, 0.4899)>
<Vector (-0.6169, 0.0304, 0.7864, 0.1022)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.0784, 0.1021, 0.1143)>
Rotation: <Euler (x=0.9685, y=0.5634, z=-2.9895), order='XYZ'>
Matrix:
<Vector (-0.8357, -0.3492, -0.4239, 0.0784)>
<Vector (-0.1281, -0.6267, 0.7687, 0.1021)>
<Vector (-0.5340, 0.6967, 0.4790, 0.1143)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.0228, 0.0022, 0.2253)>
Rotation: <Euler (x=-1.5804, y=2.7250, z=-0.0869), order='XYZ'>
Matrix:
<Vector (-0.9110, -0.4039, 0.0830, 0.0228)>
<Vector (0.0794, 0.0256, 0.9965, 0.0022)>
<Vector (-0.4046, 0.9144, 0.0088, 0.2253)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (-0.0047, 0.0040, 0.2875)>
Rotation: <Euler (x=-1.5804, y=2.7250, z=-0.0869), order='XYZ'>
Matrix:
<Vector (-0.9110, -0.4039, 0.0830, -0.0047)>
<Vector (0.0794, 0.0256, 0.9965, 0.0040)>
<Vector (-0.4046, 0.9144, 0.0088, 0.2875)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (-0.0255, 0.8215, -0.3045)>
Rotation: <Euler (x=0.0700, y=0.9350, z=2.8019), order='XYZ'>
Matrix:
<Vector (-0.5599, -0.3854, -0.7335, -0.0255)>
<Vector (0.1978, -0.9218, 0.3334, 0.8215)>
<Vector (-0.8046, 0.0415, 0.5923, -0.3045)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.2030, 0.3968, -0.2854)>
Rotation: <Euler (x=-1.1512, y=0.9860, z=2.5544), order='XYZ'>
Matrix:
<Vector (-0.4596, 0.4082, -0.7888, -0.2030)>
<Vector (0.3058, -0.7611, -0.5721, 0.3968)>
<Vector (-0.8338, -0.5041, 0.2249, -0.2854)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0419, 0.0963, -0.4845)>
Rotation: <Euler (x=-0.0296, y=1.3835, z=2.1885), order='XYZ'>
Matrix:
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<Vector (0.1518, -0.6026, 0.7834, 0.0963)>
<Vector (-0.9825, -0.0055, 0.1861, -0.4845)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1678, 0.0012, -0.4853)>
Rotation: <Euler (x=0.6461, y=1.6314, z=2.1721), order='XYZ'>
Matrix:
<Vector (0.0343, -0.9984, 0.0456, -0.1678)>
<Vector (-0.0499, 0.0438, 0.9978, 0.0012)>
<Vector (-0.9982, -0.0365, -0.0483, -0.4853)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2352, 0.0042, -0.4878)>
Rotation: <Euler (x=0.6461, y=1.6314, z=2.1721), order='XYZ'>
Matrix:
<Vector (0.0343, -0.9984, 0.0456, -0.2352)>
<Vector (-0.0499, 0.0438, 0.9978, 0.0042)>
<Vector (-0.9982, -0.0365, -0.0483, -0.4878)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 16
Bone: mixamorig:Hips
Location: <Vector (0.0572, 0.8849, -0.2527)>
Rotation: <Euler (x=-0.0576, y=-0.6387, z=0.0989), order='XYZ'>
Matrix:
<Vector (0.7990, -0.0645, -0.5979, 0.0572)>
<Vector (0.0793, 0.9968, -0.0015, 0.8849)>
<Vector (0.5961, -0.0462, 0.8016, -0.2527)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0553, 0.9887, -0.2641)>
Rotation: <Euler (x=-0.0010, y=-0.5675, z=0.0899), order='XYZ'>
Matrix:
<Vector (0.8398, -0.0892, -0.5355, 0.0553)>
<Vector (0.0757, 0.9960, -0.0472, 0.9887)>
<Vector (0.5375, -0.0009, 0.8432, -0.2641)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0445, 1.1099, -0.2642)>
Rotation: <Euler (x=0.1930, y=-0.4250, z=0.0817), order='XYZ'>
Matrix:
<Vector (0.9080, -0.1589, -0.3877, 0.0445)>
<Vector (0.0744, 0.9717, -0.2242, 1.1099)>
<Vector (0.4123, 0.1747, 0.8941, -0.2642)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0224, 1.2451, -0.2399)>
Rotation: <Euler (x=0.3761, y=-0.2835, z=0.1027), order='XYZ'>
Matrix:
<Vector (0.9550, -0.1975, -0.2211, 0.0224)>
<Vector (0.0984, 0.9147, -0.3921, 1.2451)>
<Vector (0.2797, 0.3527, 0.8930, -0.2399)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (-0.0085, 1.3882, -0.1847)>
Rotation: <Euler (x=0.4671, y=-0.2852, z=0.0876), order='XYZ'>
Matrix:
<Vector (0.9559, -0.2043, -0.2108, -0.0085)>
<Vector (0.0839, 0.8784, -0.4705, 1.3882)>
<Vector (0.2813, 0.4321, 0.8568, -0.1847)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (-0.0246, 1.4530, -0.1493)>
Rotation: <Euler (x=0.2198, y=-0.0057, z=0.1082), order='XYZ'>
Matrix:
<Vector (0.9941, -0.1066, 0.0180, -0.0246)>
<Vector (0.1080, 0.9701, -0.2174, 1.4530)>
<Vector (0.0057, 0.2181, 0.9759, -0.1493)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (-0.0488, 1.6722, -0.0899)>
Rotation: <Euler (x=0.2198, y=-0.0057, z=0.1082), order='XYZ'>
Matrix:
<Vector (0.9941, -0.1066, 0.0180, -0.0488)>
<Vector (0.1080, 0.9701, -0.2174, 1.6722)>
<Vector (0.0057, 0.2181, 0.9759, -0.0899)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.0495, 1.3700, -0.1810)>
Rotation: <Euler (x=-0.1651, y=2.1152, z=-2.2010), order='XYZ'>
Matrix:
<Vector (0.3052, 0.8798, -0.3645, 0.0495)>
<Vector (0.4184, -0.4677, -0.7786, 1.3700)>
<Vector (-0.8554, 0.0851, -0.5109, -0.1810)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.1572, 1.3128, -0.1706)>
Rotation: <Euler (x=-3.0981, y=1.0490, z=0.4643), order='XYZ'>
Matrix:
<Vector (0.4456, 0.4136, -0.7939, 0.1572)>
<Vector (0.2232, -0.9102, -0.3489, 1.3128)>
<Vector (-0.8669, -0.0217, -0.4979, -0.1706)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2829, 1.0362, -0.1772)>
Rotation: <Euler (x=1.9278, y=1.1176, z=-1.0921), order='XYZ'>
Matrix:
<Vector (0.2017, 0.0778, -0.9764, 0.2829)>
<Vector (-0.3886, -0.9087, -0.1527, 1.0362)>
<Vector (-0.8991, 0.4102, -0.1530, -0.1772)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.2988, 0.8503, -0.0933)>
Rotation: <Euler (x=2.1588, y=0.8217, z=-0.5667), order='XYZ'>
Matrix:
<Vector (0.5746, 0.2163, -0.7894, 0.2988)>
<Vector (-0.3656, -0.7951, -0.4839, 0.8503)>
<Vector (-0.7323, 0.5666, -0.3778, -0.0933)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.2824, 0.8183, -0.0589)>
Rotation: <Euler (x=2.5891, y=0.0404, z=-0.3508), order='XYZ'>
Matrix:
<Vector (0.9383, -0.2726, -0.2126, 0.2824)>
<Vector (-0.3434, -0.8066, -0.4811, 0.8183)>
<Vector (-0.0404, 0.5244, -0.8505, -0.0589)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2679, 0.7878, -0.0380)>
Rotation: <Euler (x=2.6199, y=0.1399, z=-0.2284), order='XYZ'>
Matrix:
<Vector (0.9645, -0.1286, -0.2306, 0.2679)>
<Vector (-0.2242, -0.8602, -0.4580, 0.7878)>
<Vector (-0.1395, 0.4935, -0.8585, -0.0380)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2652, 0.7588, -0.0218)>
Rotation: <Euler (x=2.3296, y=0.0039, z=-0.3938), order='XYZ'>
Matrix:
<Vector (0.9235, -0.2614, -0.2809, 0.2652)>
<Vector (-0.3837, -0.6365, -0.6691, 0.7588)>
<Vector (-0.0039, 0.7256, -0.6881, -0.0218)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2602, 0.7406, -0.0021)>
Rotation: <Euler (x=2.3296, y=0.0039, z=-0.3938), order='XYZ'>
Matrix:
<Vector (0.9235, -0.2614, -0.2809, 0.2602)>
<Vector (-0.3837, -0.6365, -0.6691, 0.7406)>
<Vector (-0.0039, 0.7256, -0.6881, -0.0021)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3051, 0.7711, -0.0063)>
Rotation: <Euler (x=2.8157, y=0.7816, z=-0.6521), order='XYZ'>
Matrix:
<Vector (0.5641, -0.3957, -0.7247, 0.3051)>
<Vector (-0.4307, -0.8898, 0.1505, 0.7711)>
<Vector (-0.7044, 0.2272, -0.6724, -0.0063)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.2940, 0.7446, -0.0003)>
Rotation: <Euler (x=3.0957, y=0.7922, z=-0.5621), order='XYZ'>
Matrix:
<Vector (0.5942, -0.5047, -0.6262, 0.2940)>
<Vector (-0.3743, -0.8627, 0.3402, 0.7446)>
<Vector (-0.7119, 0.0322, -0.7016, -0.0003)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2807, 0.7222, 0.0008)>
Rotation: <Euler (x=-2.7726, y=0.7783, z=-0.4724), order='XYZ'>
Matrix:
<Vector (0.6341, -0.6499, -0.4189, 0.2807)>
<Vector (-0.3240, -0.7153, 0.6191, 0.7222)>
<Vector (-0.7021, -0.2569, -0.6642, 0.0008)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2653, 0.7060, -0.0047)>
Rotation: <Euler (x=-2.7726, y=0.7783, z=-0.4724), order='XYZ'>
Matrix:
<Vector (0.6341, -0.6499, -0.4189, 0.2653)>
<Vector (-0.3240, -0.7153, 0.6191, 0.7060)>
<Vector (-0.7021, -0.2569, -0.6642, -0.0047)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3179, 0.7641, -0.0210)>
Rotation: <Euler (x=2.6757, y=0.8228, z=-0.5214), order='XYZ'>
Matrix:
<Vector (0.5898, -0.1594, -0.7917, 0.3179)>
<Vector (-0.3388, -0.9387, -0.0633, 0.7641)>
<Vector (-0.7331, 0.3055, -0.6077, -0.0210)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3132, 0.7329, -0.0116)>
Rotation: <Euler (x=3.1410, y=0.8409, z=-0.4035), order='XYZ'>
Matrix:
<Vector (0.6132, -0.3922, -0.6856, 0.3132)>
<Vector (-0.2618, -0.9199, 0.2921, 0.7329)>
<Vector (-0.7452, 0.0004, -0.6668, -0.0116)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3012, 0.7054, -0.0113)>
Rotation: <Euler (x=-2.7273, y=0.8274, z=-0.3401), order='XYZ'>
Matrix:
<Vector (0.6380, -0.5847, -0.5010, 0.3012)>
<Vector (-0.2258, -0.7641, 0.6043, 0.7054)>
<Vector (-0.7362, -0.2725, -0.6195, -0.0113)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2853, 0.6852, -0.0182)>
Rotation: <Euler (x=-2.7273, y=0.8274, z=-0.3401), order='XYZ'>
Matrix:
<Vector (0.6380, -0.5847, -0.5010, 0.2853)>
<Vector (-0.2258, -0.7641, 0.6043, 0.6852)>
<Vector (-0.7362, -0.2725, -0.6195, -0.0182)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3312, 0.7569, -0.0355)>
Rotation: <Euler (x=2.9659, y=0.8729, z=-0.3581), order='XYZ'>
Matrix:
<Vector (0.6018, -0.2196, -0.7678, 0.3312)>
<Vector (-0.2252, -0.9691, 0.1007, 0.7569)>
<Vector (-0.7662, 0.1123, -0.6327, -0.0355)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3249, 0.7289, -0.0324)>
Rotation: <Euler (x=-2.6553, y=0.8593, z=-0.2210), order='XYZ'>
Matrix:
<Vector (0.6371, -0.5392, -0.5509, 0.3249)>
<Vector (-0.1431, -0.7850, 0.6028, 0.7289)>
<Vector (-0.7574, -0.3052, -0.5772, -0.0324)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3107, 0.7082, -0.0404)>
Rotation: <Euler (x=-2.2362, y=0.8238, z=-0.1601), order='XYZ'>
Matrix:
<Vector (0.6708, -0.6682, -0.3218, 0.3107)>
<Vector (-0.1083, -0.5174, 0.8488, 0.7082)>
<Vector (-0.7337, -0.5345, -0.4195, -0.0404)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2945, 0.6957, -0.0532)>
Rotation: <Euler (x=-2.2362, y=0.8238, z=-0.1601), order='XYZ'>
Matrix:
<Vector (0.6708, -0.6682, -0.3218, 0.2945)>
<Vector (-0.1083, -0.5174, 0.8488, 0.6957)>
<Vector (-0.7337, -0.5345, -0.4195, -0.0532)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3384, 0.7599, -0.0595)>
Rotation: <Euler (x=2.5628, y=0.8286, z=-0.7162), order='XYZ'>
Matrix:
<Vector (0.5098, -0.2456, -0.8245, 0.3384)>
<Vector (-0.4438, -0.8961, -0.0075, 0.7599)>
<Vector (-0.7370, 0.3697, -0.5658, -0.0595)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3323, 0.7378, -0.0504)>
Rotation: <Euler (x=3.1258, y=0.8493, z=-0.6151), order='XYZ'>
Matrix:
<Vector (0.5394, -0.5673, -0.6222, 0.3323)>
<Vector (-0.3812, -0.8234, 0.4203, 0.7378)>
<Vector (-0.7508, 0.0104, -0.6604, -0.0504)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3198, 0.7195, -0.0502)>
Rotation: <Euler (x=-2.4466, y=0.8196, z=-0.4902), order='XYZ'>
Matrix:
<Vector (0.6022, -0.7745, -0.1937, 0.3198)>
<Vector (-0.3213, -0.4573, 0.8293, 0.7195)>
<Vector (-0.7309, -0.4371, -0.5242, -0.0502)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3057, 0.7113, -0.0581)>
Rotation: <Euler (x=-2.4466, y=0.8196, z=-0.4902), order='XYZ'>
Matrix:
<Vector (0.6022, -0.7745, -0.1937, 0.3057)>
<Vector (-0.3213, -0.4573, 0.8293, 0.7113)>
<Vector (-0.7309, -0.4371, -0.5242, -0.0581)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (-0.0550, 1.3589, -0.2110)>
Rotation: <Euler (x=0.6987, y=-1.9584, z=1.6329), order='XYZ'>
Matrix:
<Vector (0.0234, -0.7273, 0.6859, -0.0550)>
<Vector (-0.3772, -0.6418, -0.6676, 1.3589)>
<Vector (0.9258, -0.2431, -0.2894, -0.2110)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.1440, 1.2804, -0.2408)>
Rotation: <Euler (x=-1.5655, y=-0.9794, z=-1.7611), order='XYZ'>
Matrix:
<Vector (-0.1055, -0.1518, 0.9828, -0.1440)>
<Vector (-0.5475, -0.8161, -0.1848, 1.2804)>
<Vector (0.8301, -0.5576, 0.0030, -0.2408)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1901, 1.0327, -0.4100)>
Rotation: <Euler (x=-0.1903, y=-1.1339, z=-3.1095), order='XYZ'>
Matrix:
<Vector (-0.4229, -0.1397, 0.8953, -0.1901)>
<Vector (-0.0136, -0.9870, -0.1604, 1.0327)>
<Vector (0.9061, -0.0800, 0.4155, -0.4100)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.2188, 0.8301, -0.4265)>
Rotation: <Euler (x=0.1275, y=-1.3384, z=2.9634), order='XYZ'>
Matrix:
<Vector (-0.2267, -0.0540, 0.9725, -0.2188)>
<Vector (0.0408, -0.9981, -0.0459, 0.8301)>
<Vector (0.9731, 0.0293, 0.2285, -0.4265)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.2109, 0.7893, -0.4004)>
Rotation: <Euler (x=1.1647, y=-0.8554, z=2.1568), order='XYZ'>
Matrix:
<Vector (-0.3628, 0.0544, 0.9303, -0.2109)>
<Vector (0.5465, -0.7962, 0.2597, 0.7893)>
<Vector (0.7548, 0.6026, 0.2591, -0.4004)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.2099, 0.7599, -0.3743)>
Rotation: <Euler (x=0.1892, y=-1.3189, z=-3.0341), order='XYZ'>
Matrix:
<Vector (-0.2478, 0.2865, 0.9255, -0.2099)>
<Vector (-0.0267, -0.9569, 0.2891, 0.7599)>
<Vector (0.9684, 0.0469, 0.2448, -0.3743)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.2001, 0.7280, -0.3737)>
Rotation: <Euler (x=-0.2930, y=-1.1236, z=-2.5913), order='XYZ'>
Matrix:
<Vector (-0.3686, 0.2787, 0.8868, -0.2001)>
<Vector (-0.2261, -0.9522, 0.2053, 0.7280)>
<Vector (0.9017, -0.1249, 0.4140, -0.3737)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.1914, 0.7018, -0.3793)>
Rotation: <Euler (x=-0.2930, y=-1.1236, z=-2.5913), order='XYZ'>
Matrix:
<Vector (-0.3686, 0.2787, 0.8868, -0.1914)>
<Vector (-0.2261, -0.9522, 0.2053, 0.7018)>
<Vector (0.9017, -0.1249, 0.4140, -0.3793)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.2319, 0.7175, -0.3914)>
Rotation: <Euler (x=0.4187, y=-1.3340, z=2.8570), order='XYZ'>
Matrix:
<Vector (-0.2252, 0.1228, 0.9665, -0.2319)>
<Vector (0.0659, -0.9878, 0.1408, 0.7175)>
<Vector (0.9721, 0.0954, 0.2144, -0.3914)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.2284, 0.6895, -0.3891)>
Rotation: <Euler (x=-2.6760, y=-1.7913, z=-0.1377), order='XYZ'>
Matrix:
<Vector (-0.2167, 0.3113, 0.9253, -0.2284)>
<Vector (0.0300, -0.9452, 0.3250, 0.6895)>
<Vector (0.9758, 0.0982, 0.1955, -0.3891)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.2199, 0.6638, -0.3862)>
Rotation: <Euler (x=-2.5886, y=-1.7846, z=-0.0881), order='XYZ'>
Matrix:
<Vector (-0.2114, 0.4364, 0.8746, -0.2199)>
<Vector (0.0187, -0.8928, 0.4500, 0.6638)>
<Vector (0.9772, 0.1114, 0.1806, -0.3862)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.2101, 0.6436, -0.3835)>
Rotation: <Euler (x=-2.5886, y=-1.7846, z=-0.0881), order='XYZ'>
Matrix:
<Vector (-0.2114, 0.4364, 0.8746, -0.2101)>
<Vector (0.0187, -0.8928, 0.4500, 0.6436)>
<Vector (0.9772, 0.1114, 0.1806, -0.3835)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.2301, 0.7159, -0.4141)>
Rotation: <Euler (x=0.6673, y=-1.2984, z=2.6592), order='XYZ'>
Matrix:
<Vector (-0.2383, 0.1637, 0.9573, -0.2301)>
<Vector (0.1248, -0.9724, 0.1973, 0.7159)>
<Vector (0.9631, 0.1665, 0.2113, -0.4141)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.2247, 0.6840, -0.4090)>
Rotation: <Euler (x=-2.2678, y=-1.8135, z=-0.3638), order='XYZ'>
Matrix:
<Vector (-0.2246, 0.4671, 0.8552, -0.2247)>
<Vector (0.0855, -0.8648, 0.4949, 0.6840)>
<Vector (0.9707, 0.1843, 0.1543, -0.4090)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.2110, 0.6586, -0.4035)>
Rotation: <Euler (x=-2.2378, y=-1.8036, z=-0.3247), order='XYZ'>
Matrix:
<Vector (-0.2187, 0.5271, 0.8212, -0.2110)>
<Vector (0.0736, -0.8302, 0.5526, 0.6586)>
<Vector (0.9730, 0.1813, 0.1427, -0.4035)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.1969, 0.6364, -0.3984)>
Rotation: <Euler (x=-2.2378, y=-1.8036, z=-0.3247), order='XYZ'>
Matrix:
<Vector (-0.2187, 0.5271, 0.8212, -0.1969)>
<Vector (0.0736, -0.8302, 0.5526, 0.6364)>
<Vector (0.9730, 0.1813, 0.1427, -0.3984)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.2247, 0.7166, -0.4335)>
Rotation: <Euler (x=0.6801, y=-1.2888, z=2.7342), order='XYZ'>
Matrix:
<Vector (-0.2555, 0.2465, 0.9349, -0.2247)>
<Vector (0.1103, -0.9532, 0.2815, 0.7166)>
<Vector (0.9605, 0.1750, 0.2164, -0.4335)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.2175, 0.6888, -0.4283)>
Rotation: <Euler (x=-2.0471, y=-1.8143, z=-0.2888), order='XYZ'>
Matrix:
<Vector (-0.2312, 0.6962, 0.6796, -0.2175)>
<Vector (0.0687, -0.6851, 0.7252, 0.6888)>
<Vector (0.9705, 0.2143, 0.1106, -0.4283)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1992, 0.6708, -0.4226)>
Rotation: <Euler (x=-1.8200, y=-1.7936, z=-0.2536), order='XYZ'>
Matrix:
<Vector (-0.2139, 0.8531, 0.4759, -0.1992)>
<Vector (0.0554, -0.4758, 0.8778, 0.6708)>
<Vector (0.9753, 0.2142, 0.0545, -0.4226)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.1780, 0.6589, -0.4174)>
Rotation: <Euler (x=-1.8200, y=-1.7936, z=-0.2536), order='XYZ'>
Matrix:
<Vector (-0.2139, 0.8531, 0.4759, -0.1780)>
<Vector (0.0554, -0.4758, 0.8778, 0.6589)>
<Vector (0.9753, 0.2142, 0.0545, -0.4174)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.2163, 0.7291, -0.4549)>
Rotation: <Euler (x=0.0018, y=-1.3019, z=2.5855), order='XYZ'>
Matrix:
<Vector (-0.2256, -0.5264, 0.8198, -0.2163)>
<Vector (0.1402, -0.8503, -0.5073, 0.7291)>
<Vector (0.9641, 0.0005, 0.2657, -0.4549)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.2293, 0.7082, -0.4548)>
Rotation: <Euler (x=0.4873, y=-1.3128, z=2.7542), order='XYZ'>
Matrix:
<Vector (-0.2362, 0.0854, 0.9679, -0.2293)>
<Vector (0.0964, -0.9892, 0.1108, 0.7082)>
<Vector (0.9669, 0.1195, 0.2254, -0.4548)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.2274, 0.6865, -0.4523)>
Rotation: <Euler (x=-2.2786, y=-1.7929, z=-0.2040), order='XYZ'>
Matrix:
<Vector (-0.2157, 0.5940, 0.7750, -0.2274)>
<Vector (0.0446, -0.7869, 0.6155, 0.6865)>
<Vector (0.9754, 0.1674, 0.1432, -0.4523)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.2182, 0.6742, -0.4496)>
Rotation: <Euler (x=-2.2786, y=-1.7929, z=-0.2040), order='XYZ'>
Matrix:
<Vector (-0.2157, 0.5940, 0.7750, -0.2182)>
<Vector (0.0446, -0.7869, 0.6155, 0.6742)>
<Vector (0.9754, 0.1674, 0.1432, -0.4496)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.1408, 0.8350, -0.1989)>
Rotation: <Euler (x=0.8187, y=0.5162, z=-2.9816), order='XYZ'>
Matrix:
<Vector (-0.8586, -0.2470, -0.4492, 0.1408)>
<Vector (-0.1385, -0.7318, 0.6673, 0.8350)>
<Vector (-0.4936, 0.6351, 0.5941, -0.1989)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.0270, 0.4978, 0.0937)>
Rotation: <Euler (x=0.0748, y=0.6293, z=-2.9673), order='XYZ'>
Matrix:
<Vector (-0.7962, 0.1296, -0.5910, 0.0270)>
<Vector (-0.1402, -0.9897, -0.0282, 0.4978)>
<Vector (-0.5886, 0.0604, 0.8062, 0.0937)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.0782, 0.1070, 0.1176)>
Rotation: <Euler (x=0.9367, y=0.5540, z=-3.0430), order='XYZ'>
Matrix:
<Vector (-0.8463, -0.3635, -0.3895, 0.0782)>
<Vector (-0.0837, -0.6313, 0.7710, 0.1070)>
<Vector (-0.5261, 0.6851, 0.5038, 0.1176)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.0203, 0.0064, 0.2267)>
Rotation: <Euler (x=-1.6174, y=2.7407, z=-0.1289), order='XYZ'>
Matrix:
<Vector (-0.9131, -0.3926, 0.1103, 0.0203)>
<Vector (0.1183, 0.0039, 0.9930, 0.0064)>
<Vector (-0.3903, 0.9197, 0.0429, 0.2267)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (-0.0065, 0.0067, 0.2893)>
Rotation: <Euler (x=-1.6174, y=2.7407, z=-0.1289), order='XYZ'>
Matrix:
<Vector (-0.9131, -0.3926, 0.1103, -0.0065)>
<Vector (0.1183, 0.0039, 0.9930, 0.0067)>
<Vector (-0.3903, 0.9197, 0.0429, 0.2893)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (-0.0109, 0.8199, -0.3122)>
Rotation: <Euler (x=0.1044, y=0.9009, z=2.8108), order='XYZ'>
Matrix:
<Vector (-0.5872, -0.4003, -0.7035, -0.0109)>
<Vector (0.2017, -0.9141, 0.3517, 0.8199)>
<Vector (-0.7839, 0.0647, 0.6175, -0.3122)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.1953, 0.3988, -0.2824)>
Rotation: <Euler (x=-1.1153, y=0.9641, z=2.5779), order='XYZ'>
Matrix:
<Vector (-0.4819, 0.3886, -0.7853, -0.1953)>
<Vector (0.3046, -0.7660, -0.5660, 0.3988)>
<Vector (-0.8216, -0.5120, 0.2508, -0.2824)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0418, 0.0963, -0.4845)>
Rotation: <Euler (x=-0.0236, y=1.3805, z=2.1939), order='XYZ'>
Matrix:
<Vector (-0.1104, -0.7983, -0.5920, -0.0418)>
<Vector (0.1536, -0.6022, 0.7834, 0.0963)>
<Vector (-0.9820, -0.0045, 0.1891, -0.4845)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1678, 0.0013, -0.4852)>
Rotation: <Euler (x=0.6260, y=1.6284, z=2.1518), order='XYZ'>
Matrix:
<Vector (0.0316, -0.9985, 0.0458, -0.1678)>
<Vector (-0.0482, 0.0442, 0.9979, 0.0013)>
<Vector (-0.9983, -0.0338, -0.0467, -0.4852)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2352, 0.0043, -0.4875)>
Rotation: <Euler (x=0.6260, y=1.6284, z=2.1518), order='XYZ'>
Matrix:
<Vector (0.0316, -0.9985, 0.0458, -0.2352)>
<Vector (-0.0482, 0.0442, 0.9979, 0.0043)>
<Vector (-0.9983, -0.0338, -0.0467, -0.4875)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 17
Bone: mixamorig:Hips
Location: <Vector (0.0707, 0.8878, -0.2581)>
Rotation: <Euler (x=-0.0403, y=-0.5815, z=0.1193), order='XYZ'>
Matrix:
<Vector (0.8297, -0.0970, -0.5497, 0.0707)>
<Vector (0.0995, 0.9947, -0.0254, 0.8878)>
<Vector (0.5493, -0.0336, 0.8350, -0.2581)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0651, 0.9914, -0.2685)>
Rotation: <Euler (x=0.0125, y=-0.5118, z=0.1109), order='XYZ'>
Matrix:
<Vector (0.8665, -0.1167, -0.4853, 0.0651)>
<Vector (0.0965, 0.9931, -0.0666, 0.9914)>
<Vector (0.4897, 0.0109, 0.8718, -0.2685)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0509, 1.1123, -0.2671)>
Rotation: <Euler (x=0.1989, y=-0.3749, z=0.1045), order='XYZ'>
Matrix:
<Vector (0.9255, -0.1742, -0.3364, 0.0509)>
<Vector (0.0970, 0.9674, -0.2340, 1.1123)>
<Vector (0.3662, 0.1839, 0.9122, -0.2671)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0267, 1.2469, -0.2415)>
Rotation: <Euler (x=0.3768, y=-0.2391, z=0.1245), order='XYZ'>
Matrix:
<Vector (0.9640, -0.2019, -0.1728, 0.0267)>
<Vector (0.1206, 0.9118, -0.3925, 1.2469)>
<Vector (0.2368, 0.3575, 0.9034, -0.2415)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (-0.0049, 1.3896, -0.1856)>
Rotation: <Euler (x=0.4752, y=-0.2414, z=0.1063), order='XYZ'>
Matrix:
<Vector (0.9655, -0.2031, -0.1629, -0.0049)>
<Vector (0.1030, 0.8726, -0.4775, 1.3896)>
<Vector (0.2391, 0.4442, 0.8634, -0.1856)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (-0.0208, 1.4539, -0.1493)>
Rotation: <Euler (x=0.2235, y=0.0008, z=0.1106), order='XYZ'>
Matrix:
<Vector (0.9939, -0.1075, 0.0252, -0.0208)>
<Vector (0.1104, 0.9692, -0.2202, 1.4539)>
<Vector (-0.0008, 0.2216, 0.9751, -0.1493)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (-0.0451, 1.6729, -0.0891)>
Rotation: <Euler (x=0.2235, y=0.0008, z=0.1106), order='XYZ'>
Matrix:
<Vector (0.9939, -0.1075, 0.0252, -0.0451)>
<Vector (0.1104, 0.9692, -0.2202, 1.6729)>
<Vector (-0.0008, 0.2216, 0.9751, -0.0891)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.0536, 1.3727, -0.1844)>
Rotation: <Euler (x=-0.1294, y=2.1060, z=-2.1723), order='XYZ'>
Matrix:
<Vector (0.2886, 0.8804, -0.3763, 0.0536)>
<Vector (0.4205, -0.4697, -0.7763, 1.3727)>
<Vector (-0.8601, 0.0658, -0.5058, -0.1844)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.1613, 1.3152, -0.1764)>
Rotation: <Euler (x=-3.0723, y=1.0088, z=0.4835), order='XYZ'>
Matrix:
<Vector (0.4718, 0.4119, -0.7796, 0.1613)>
<Vector (0.2477, -0.9105, -0.3311, 1.3152)>
<Vector (-0.8462, -0.0369, -0.5316, -0.1764)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2865, 1.0385, -0.1876)>
Rotation: <Euler (x=2.0383, y=1.1643, z=-0.9675), order='XYZ'>
Matrix:
<Vector (0.2243, 0.0941, -0.9700, 0.2865)>
<Vector (-0.3256, -0.9309, -0.1656, 1.0385)>
<Vector (-0.9185, 0.3530, -0.1782, -0.1876)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3057, 0.8480, -0.1154)>
Rotation: <Euler (x=2.2552, y=0.8871, z=-0.5455), order='XYZ'>
Matrix:
<Vector (0.5400, 0.1855, -0.8210, 0.3057)>
<Vector (-0.3278, -0.8521, -0.4081, 0.8480)>
<Vector (-0.7752, 0.4895, -0.3993, -0.1154)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.2884, 0.8141, -0.0836)>
Rotation: <Euler (x=2.6570, y=0.1129, z=-0.4120), order='XYZ'>
Matrix:
<Vector (0.9105, -0.3063, -0.2779, 0.2884)>
<Vector (-0.3979, -0.8319, -0.3869, 0.8141)>
<Vector (-0.1127, 0.4628, -0.8792, -0.0836)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2727, 0.7827, -0.0648)>
Rotation: <Euler (x=2.6918, y=0.2063, z=-0.2649), order='XYZ'>
Matrix:
<Vector (0.9446, -0.1499, -0.2919, 0.2727)>
<Vector (-0.2563, -0.8924, -0.3713, 0.7827)>
<Vector (-0.2048, 0.4256, -0.8814, -0.0648)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2692, 0.7526, -0.0510)>
Rotation: <Euler (x=2.4578, y=0.1668, z=-0.3931), order='XYZ'>
Matrix:
<Vector (0.9109, -0.2001, -0.3608, 0.2692)>
<Vector (-0.3777, -0.7562, -0.5343, 0.7526)>
<Vector (-0.1660, 0.6229, -0.7644, -0.0510)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2659, 0.7312, -0.0344)>
Rotation: <Euler (x=2.4578, y=0.1668, z=-0.3931), order='XYZ'>
Matrix:
<Vector (0.9109, -0.2001, -0.3608, 0.2659)>
<Vector (-0.3777, -0.7562, -0.5343, 0.7312)>
<Vector (-0.1660, 0.6229, -0.7644, -0.0344)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3096, 0.7613, -0.0359)>
Rotation: <Euler (x=2.9501, y=0.8589, z=-0.6263), order='XYZ'>
Matrix:
<Vector (0.5292, -0.4587, -0.7138, 0.3096)>
<Vector (-0.3829, -0.8798, 0.2815, 0.7613)>
<Vector (-0.7571, 0.1244, -0.6413, -0.0359)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.2966, 0.7352, -0.0329)>
Rotation: <Euler (x=-2.9760, y=0.8592, z=-0.5172), order='XYZ'>
Matrix:
<Vector (0.5677, -0.5962, -0.5677, 0.2966)>
<Vector (-0.3229, -0.7956, 0.5126, 0.7352)>
<Vector (-0.7573, -0.1077, -0.6441, -0.0329)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2809, 0.7145, -0.0355)>
Rotation: <Euler (x=-2.5343, y=0.8301, z=-0.4254), order='XYZ'>
Matrix:
<Vector (0.6146, -0.7225, -0.3165, 0.2809)>
<Vector (-0.2785, -0.5742, 0.7699, 0.7145)>
<Vector (-0.7380, -0.3851, -0.5541, -0.0355)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2639, 0.7014, -0.0439)>
Rotation: <Euler (x=-2.5343, y=0.8301, z=-0.4254), order='XYZ'>
Matrix:
<Vector (0.6146, -0.7225, -0.3165, 0.2639)>
<Vector (-0.2785, -0.5742, 0.7699, 0.7014)>
<Vector (-0.7380, -0.3851, -0.5541, -0.0439)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3218, 0.7550, -0.0515)>
Rotation: <Euler (x=2.8392, y=0.8898, z=-0.4713), order='XYZ'>
Matrix:
<Vector (0.5609, -0.2272, -0.7961, 0.3218)>
<Vector (-0.2858, -0.9556, 0.0714, 0.7550)>
<Vector (-0.7770, 0.1875, -0.6010, -0.0515)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3147, 0.7232, -0.0459)>
Rotation: <Euler (x=-2.9245, y=0.8929, z=-0.3355), order='XYZ'>
Matrix:
<Vector (0.5922, -0.4799, -0.6473, 0.3147)>
<Vector (-0.2065, -0.8669, 0.4538, 0.7232)>
<Vector (-0.7789, -0.1351, -0.6125, -0.0459)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3002, 0.6974, -0.0497)>
Rotation: <Euler (x=-2.4982, y=0.8696, z=-0.2732), order='XYZ'>
Matrix:
<Vector (0.6212, -0.6573, -0.4267, 0.3002)>
<Vector (-0.1741, -0.6467, 0.7427, 0.6974)>
<Vector (-0.7641, -0.3870, -0.5161, -0.0497)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2824, 0.6802, -0.0597)>
Rotation: <Euler (x=-2.4982, y=0.8696, z=-0.2732), order='XYZ'>
Matrix:
<Vector (0.6212, -0.6573, -0.4267, 0.2824)>
<Vector (-0.1741, -0.6467, 0.7427, 0.6802)>
<Vector (-0.7641, -0.3870, -0.5161, -0.0597)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3343, 0.7484, -0.0668)>
Rotation: <Euler (x=3.0859, y=0.9231, z=-0.3144), order='XYZ'>
Matrix:
<Vector (0.5738, -0.2666, -0.7744, 0.3343)>
<Vector (-0.1866, -0.9632, 0.1934, 0.7484)>
<Vector (-0.7975, 0.0336, -0.6024, -0.0668)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3267, 0.7206, -0.0660)>
Rotation: <Euler (x=-2.5041, y=0.8968, z=-0.1695), order='XYZ'>
Matrix:
<Vector (0.6151, -0.5940, -0.5185, 0.3267)>
<Vector (-0.1053, -0.7136, 0.6926, 0.7206)>
<Vector (-0.7814, -0.3714, -0.5015, -0.0660)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3110, 0.7018, -0.0757)>
Rotation: <Euler (x=-2.0849, y=0.8552, z=-0.1148), order='XYZ'>
Matrix:
<Vector (0.6518, -0.7091, -0.2690, 0.3110)>
<Vector (-0.0751, -0.4133, 0.9075, 0.7018)>
<Vector (-0.7547, -0.5712, -0.3226, -0.0757)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2938, 0.6918, -0.0895)>
Rotation: <Euler (x=-2.0849, y=0.8552, z=-0.1148), order='XYZ'>
Matrix:
<Vector (0.6518, -0.7091, -0.2690, 0.2938)>
<Vector (-0.0751, -0.4133, 0.9075, 0.6918)>
<Vector (-0.7547, -0.5712, -0.3226, -0.0895)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3412, 0.7532, -0.0907)>
Rotation: <Euler (x=2.6297, y=0.8996, z=-0.7067), order='XYZ'>
Matrix:
<Vector (0.4730, -0.2744, -0.8372, 0.3412)>
<Vector (-0.4039, -0.9121, 0.0708, 0.7532)>
<Vector (-0.7831, 0.3046, -0.5422, -0.0907)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3344, 0.7307, -0.0832)>
Rotation: <Euler (x=-3.0656, y=0.9152, z=-0.5924), order='XYZ'>
Matrix:
<Vector (0.5058, -0.6067, -0.6133, 0.3344)>
<Vector (-0.3404, -0.7936, 0.5043, 0.7307)>
<Vector (-0.7927, -0.0463, -0.6079, -0.0832)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3210, 0.7131, -0.0842)>
Rotation: <Euler (x=-2.3496, y=0.8778, z=-0.4636), order='XYZ'>
Matrix:
<Vector (0.5714, -0.8039, -0.1651, 0.3210)>
<Vector (-0.2857, -0.3834, 0.8783, 0.7131)>
<Vector (-0.7694, -0.4547, -0.4487, -0.0842)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3064, 0.7062, -0.0924)>
Rotation: <Euler (x=-2.3496, y=0.8778, z=-0.4636), order='XYZ'>
Matrix:
<Vector (0.5714, -0.8039, -0.1651, 0.3064)>
<Vector (-0.2857, -0.3834, 0.8783, 0.7062)>
<Vector (-0.7694, -0.4547, -0.4487, -0.0924)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (-0.0519, 1.3592, -0.2098)>
Rotation: <Euler (x=0.5473, y=-1.9601, z=1.8033), order='XYZ'>
Matrix:
<Vector (0.0875, -0.7200, 0.6885, -0.0519)>
<Vector (-0.3693, -0.6653, -0.6488, 1.3592)>
<Vector (0.9252, -0.1975, -0.3241, -0.2098)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.1400, 1.2778, -0.2339)>
Rotation: <Euler (x=-1.7892, y=-0.9850, z=-1.5067), order='XYZ'>
Matrix:
<Vector (0.0354, -0.1641, 0.9858, -0.1400)>
<Vector (-0.5517, -0.8257, -0.1176, 1.2778)>
<Vector (0.8333, -0.5397, -0.1198, -0.2339)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1898, 1.0271, -0.3978)>
Rotation: <Euler (x=-0.3626, y=-1.2458, z=-2.8873), order='XYZ'>
Matrix:
<Vector (-0.3090, -0.0901, 0.9468, -0.1898)>
<Vector (-0.0803, -0.9895, -0.1204, 1.0271)>
<Vector (0.9477, -0.1132, 0.2985, -0.3978)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.2083, 0.8240, -0.4210)>
Rotation: <Euler (x=-0.2289, y=-1.4186, z=-2.8467), order='XYZ'>
Matrix:
<Vector (-0.1451, 0.0685, 0.9870, -0.2083)>
<Vector (-0.0441, -0.9971, 0.0627, 0.8240)>
<Vector (0.9884, -0.0344, 0.1477, -0.4210)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1933, 0.7831, -0.3984)>
Rotation: <Euler (x=1.2251, y=-0.9615, z=2.2329), order='XYZ'>
Matrix:
<Vector (-0.3518, 0.2071, 0.9129, -0.1933)>
<Vector (0.4514, -0.8168, 0.3593, 0.7831)>
<Vector (0.8201, 0.5384, 0.1939, -0.3984)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.1864, 0.7526, -0.3747)>
Rotation: <Euler (x=-0.2572, y=-1.3851, z=-2.4824), order='XYZ'>
Matrix:
<Vector (-0.1459, 0.3947, 0.9071, -0.1864)>
<Vector (-0.1131, -0.9176, 0.3811, 0.7526)>
<Vector (0.9828, -0.0470, 0.1786, -0.3747)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.1731, 0.7221, -0.3772)>
Rotation: <Euler (x=-0.5822, y=-1.0955, z=-2.1402), order='XYZ'>
Matrix:
<Vector (-0.2467, 0.4399, 0.8635, -0.1731)>
<Vector (-0.3854, -0.8621, 0.3290, 0.7221)>
<Vector (0.8892, -0.2516, 0.3822, -0.3772)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.1601, 0.6988, -0.3863)>
Rotation: <Euler (x=-0.5822, y=-1.0955, z=-2.1402), order='XYZ'>
Matrix:
<Vector (-0.2467, 0.4399, 0.8635, -0.1601)>
<Vector (-0.3854, -0.8621, 0.3290, 0.6988)>
<Vector (0.8892, -0.2516, 0.3822, -0.3863)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.2048, 0.7088, -0.3928)>
Rotation: <Euler (x=0.0444, y=-1.4232, z=-2.9209), order='XYZ'>
Matrix:
<Vector (-0.1435, 0.2615, 0.9545, -0.2048)>
<Vector (-0.0322, -0.9652, 0.2596, 0.7088)>
<Vector (0.9891, 0.0065, 0.1469, -0.3928)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1973, 0.6816, -0.3930)>
Rotation: <Euler (x=0.0071, y=-1.4245, z=-2.6383), order='XYZ'>
Matrix:
<Vector (-0.1277, 0.4884, 0.8632, -0.1973)>
<Vector (-0.0703, -0.8726, 0.4833, 0.6816)>
<Vector (0.9893, 0.0010, 0.1457, -0.3930)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.1841, 0.6578, -0.3928)>
Rotation: <Euler (x=0.0638, y=-1.4258, z=-2.5431), order='XYZ'>
Matrix:
<Vector (-0.1194, 0.6144, 0.7799, -0.1841)>
<Vector (-0.0814, -0.7890, 0.6090, 0.6578)>
<Vector (0.9895, 0.0092, 0.1442, -0.3928)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.1702, 0.6399, -0.3924)>
Rotation: <Euler (x=0.0638, y=-1.4258, z=-2.5431), order='XYZ'>
Matrix:
<Vector (-0.1194, 0.6144, 0.7799, -0.1702)>
<Vector (-0.0814, -0.7890, 0.6090, 0.6399)>
<Vector (0.9895, 0.0092, 0.1442, -0.3924)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.2048, 0.7088, -0.4156)>
Rotation: <Euler (x=-2.6418, y=-1.7396, z=-0.1630), order='XYZ'>
Matrix:
<Vector (-0.1658, 0.3238, 0.9315, -0.2048)>
<Vector (0.0273, -0.9427, 0.3325, 0.7088)>
<Vector (0.9858, 0.0805, 0.1474, -0.4156)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1941, 0.6779, -0.4133)>
Rotation: <Euler (x=-2.5358, y=-1.7162, z=0.0769), order='XYZ'>
Matrix:
<Vector (-0.1445, 0.6249, 0.7672, -0.1941)>
<Vector (-0.0111, -0.7763, 0.6302, 0.6779)>
<Vector (0.9894, 0.0825, 0.1191, -0.4133)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.1758, 0.6551, -0.4108)>
Rotation: <Euler (x=-2.5430, y=-1.7087, z=0.1646), order='XYZ'>
Matrix:
<Vector (-0.1356, 0.6859, 0.7149, -0.1758)>
<Vector (-0.0225, -0.7235, 0.6899, 0.6551)>
<Vector (0.9905, 0.0774, 0.1135, -0.4108)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.1574, 0.6357, -0.4084)>
Rotation: <Euler (x=-2.5430, y=-1.7087, z=0.1646), order='XYZ'>
Matrix:
<Vector (-0.1356, 0.6859, 0.7149, -0.1574)>
<Vector (-0.0225, -0.7235, 0.6899, 0.6357)>
<Vector (0.9905, 0.0774, 0.1135, -0.4084)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.2012, 0.7113, -0.4352)>
Rotation: <Euler (x=-2.7591, y=-1.7457, z=-0.0070), order='XYZ'>
Matrix:
<Vector (-0.1740, 0.3610, 0.9162, -0.2012)>
<Vector (0.0012, -0.9303, 0.3668, 0.7113)>
<Vector (0.9847, 0.0650, 0.1615, -0.4352)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1907, 0.6842, -0.4332)>
Rotation: <Euler (x=-2.4577, y=-1.7165, z=0.2952), order='XYZ'>
Matrix:
<Vector (-0.1389, 0.8236, 0.5499, -0.1907)>
<Vector (-0.0422, -0.5597, 0.8276, 0.6842)>
<Vector (0.9894, 0.0917, 0.1125, -0.4332)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1689, 0.6694, -0.4309)>
Rotation: <Euler (x=-2.3068, y=-1.7003, z=0.4228), order='XYZ'>
Matrix:
<Vector (-0.1177, 0.9457, 0.3029, -0.1689)>
<Vector (-0.0530, -0.3106, 0.9491, 0.6694)>
<Vector (0.9916, 0.0957, 0.0867, -0.4309)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.1455, 0.6617, -0.4286)>
Rotation: <Euler (x=-2.3068, y=-1.7003, z=0.4228), order='XYZ'>
Matrix:
<Vector (-0.1177, 0.9457, 0.3029, -0.1455)>
<Vector (-0.0530, -0.3106, 0.9491, 0.6617)>
<Vector (0.9916, 0.0957, 0.0867, -0.4286)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1962, 0.7260, -0.4563)>
Rotation: <Euler (x=-0.2288, y=-1.4144, z=2.8202), order='XYZ'>
Matrix:
<Vector (-0.1478, -0.5202, 0.8411, -0.1962)>
<Vector (0.0492, -0.8533, -0.5191, 0.7260)>
<Vector (0.9878, -0.0353, 0.1517, -0.4563)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.2091, 0.7049, -0.4571)>
Rotation: <Euler (x=0.1565, y=-1.4125, z=3.1336), order='XYZ'>
Matrix:
<Vector (-0.1576, 0.1460, 0.9767, -0.2091)>
<Vector (0.0013, -0.9890, 0.1480, 0.7049)>
<Vector (0.9875, 0.0246, 0.1557, -0.4571)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.2059, 0.6833, -0.4567)>
Rotation: <Euler (x=0.3600, y=-1.4283, z=-2.7748), order='XYZ'>
Matrix:
<Vector (-0.1326, 0.6612, 0.7384, -0.2059)>
<Vector (-0.0509, -0.7486, 0.6611, 0.6833)>
<Vector (0.9899, 0.0500, 0.1329, -0.4567)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1956, 0.6716, -0.4559)>
Rotation: <Euler (x=0.3600, y=-1.4283, z=-2.7748), order='XYZ'>
Matrix:
<Vector (-0.1326, 0.6612, 0.7384, -0.1956)>
<Vector (-0.0509, -0.7486, 0.6611, 0.6716)>
<Vector (0.9899, 0.0500, 0.1329, -0.4559)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.1588, 0.8400, -0.2097)>
Rotation: <Euler (x=0.8088, y=0.4791, z=-3.0128), order='XYZ'>
Matrix:
<Vector (-0.8800, -0.2421, -0.4086, 0.1588)>
<Vector (-0.1140, -0.7275, 0.6766, 0.8400)>
<Vector (-0.4610, 0.6420, 0.6127, -0.2097)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.0473, 0.5048, 0.0861)>
Rotation: <Euler (x=0.0946, y=0.5729, z=-3.0067), order='XYZ'>
Matrix:
<Vector (-0.8327, 0.0831, -0.5474, 0.0473)>
<Vector (-0.1130, -0.9934, 0.0210, 0.5048)>
<Vector (-0.5420, 0.0794, 0.8366, 0.0861)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.0801, 0.1126, 0.1174)>
Rotation: <Euler (x=0.9377, y=0.4970, z=-3.0757), order='XYZ'>
Matrix:
<Vector (-0.8771, -0.3446, -0.3346, 0.0801)>
<Vector (-0.0579, -0.6157, 0.7859, 0.1126)>
<Vector (-0.4768, 0.7087, 0.5201, 0.1174)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.0252, 0.0145, 0.2303)>
Rotation: <Euler (x=-1.6221, y=2.7966, z=-0.1480), order='XYZ'>
Matrix:
<Vector (-0.9308, -0.3416, 0.1301, 0.0252)>
<Vector (0.1387, -0.0009, 0.9903, 0.0145)>
<Vector (-0.3382, 0.9398, 0.0483, 0.2303)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.0020, 0.0144, 0.2943)>
Rotation: <Euler (x=-1.6221, y=2.7966, z=-0.1480), order='XYZ'>
Matrix:
<Vector (-0.9308, -0.3416, 0.1301, 0.0020)>
<Vector (0.1387, -0.0009, 0.9903, 0.0144)>
<Vector (-0.3382, 0.9398, 0.0483, 0.2943)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0013, 0.8211, -0.3141)>
Rotation: <Euler (x=0.1196, y=0.8585, z=2.8155), order='XYZ'>
Matrix:
<Vector (-0.6191, -0.4036, -0.6737, 0.0013)>
<Vector (0.2094, -0.9116, 0.3537, 0.8211)>
<Vector (-0.7569, 0.0780, 0.6489, -0.3141)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.1847, 0.4011, -0.2782)>
Rotation: <Euler (x=-1.0764, y=0.9350, z=2.5993), order='XYZ'>
Matrix:
<Vector (-0.5086, 0.3617, -0.7813, -0.1847)>
<Vector (0.3065, -0.7719, -0.5569, 0.4011)>
<Vector (-0.8046, -0.5227, 0.2818, -0.2782)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0418, 0.0963, -0.4846)>
Rotation: <Euler (x=-0.0169, y=1.3773, z=2.1998), order='XYZ'>
Matrix:
<Vector (-0.1132, -0.7987, -0.5910, -0.0418)>
<Vector (0.1555, -0.6017, 0.7834, 0.0963)>
<Vector (-0.9813, -0.0033, 0.1923, -0.4846)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1679, 0.0014, -0.4851)>
Rotation: <Euler (x=0.6018, y=1.6251, z=2.1276), order='XYZ'>
Matrix:
<Vector (0.0287, -0.9986, 0.0457, -0.1679)>
<Vector (-0.0461, 0.0443, 0.9980, 0.0014)>
<Vector (-0.9985, -0.0307, -0.0447, -0.4851)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2353, 0.0044, -0.4872)>
Rotation: <Euler (x=0.6018, y=1.6251, z=2.1276), order='XYZ'>
Matrix:
<Vector (0.0287, -0.9986, 0.0457, -0.2353)>
<Vector (-0.0461, 0.0443, 0.9980, 0.0044)>
<Vector (-0.9985, -0.0307, -0.0447, -0.4872)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 18
Bone: mixamorig:Hips
Location: <Vector (0.0826, 0.8925, -0.2607)>
Rotation: <Euler (x=-0.0238, y=-0.5283, z=0.1291), order='XYZ'>
Matrix:
<Vector (0.8565, -0.1168, -0.5028, 0.0826)>
<Vector (0.1112, 0.9929, -0.0413, 0.8925)>
<Vector (0.5040, -0.0205, 0.8634, -0.2607)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0745, 0.9962, -0.2699)>
Rotation: <Euler (x=0.0219, y=-0.4571, z=0.1242), order='XYZ'>
Matrix:
<Vector (0.8904, -0.1335, -0.4352, 0.0745)>
<Vector (0.1112, 0.9909, -0.0764, 0.9962)>
<Vector (0.4414, 0.0197, 0.8971, -0.2699)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0583, 1.1168, -0.2675)>
Rotation: <Euler (x=0.1999, y=-0.3254, z=0.1195), order='XYZ'>
Matrix:
<Vector (0.9408, -0.1799, -0.2874, 0.0583)>
<Vector (0.1130, 0.9655, -0.2345, 1.1168)>
<Vector (0.3197, 0.1882, 0.9287, -0.2675)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0333, 1.2511, -0.2413)>
Rotation: <Euler (x=0.3715, y=-0.1947, z=0.1387), order='XYZ'>
Matrix:
<Vector (0.9717, -0.1984, -0.1283, 0.0333)>
<Vector (0.1357, 0.9131, -0.3845, 1.2511)>
<Vector (0.1934, 0.3562, 0.9142, -0.2413)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.0022, 1.3940, -0.1856)>
Rotation: <Euler (x=0.4751, y=-0.1983, z=0.1186), order='XYZ'>
Matrix:
<Vector (0.9735, -0.1947, -0.1198, 0.0022)>
<Vector (0.1160, 0.8723, -0.4750, 1.3940)>
<Vector (0.1970, 0.4485, 0.8718, -0.1856)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (-0.0129, 1.4583, -0.1489)>
Rotation: <Euler (x=0.2224, y=0.0079, z=0.1090), order='XYZ'>
Matrix:
<Vector (0.9940, -0.1044, 0.0317, -0.0129)>
<Vector (0.1088, 0.9698, -0.2184, 1.4583)>
<Vector (-0.0079, 0.2205, 0.9753, -0.1489)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (-0.0364, 1.6775, -0.0890)>
Rotation: <Euler (x=0.2224, y=0.0079, z=0.1090), order='XYZ'>
Matrix:
<Vector (0.9940, -0.1044, 0.0317, -0.0364)>
<Vector (0.1088, 0.9698, -0.2184, 1.6775)>
<Vector (-0.0079, 0.2205, 0.9753, -0.0890)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.0610, 1.3778, -0.1868)>
Rotation: <Euler (x=-0.1023, y=2.0900, z=-2.1511), order='XYZ'>
Matrix:
<Vector (0.2720, 0.8806, -0.3881, 0.0610)>
<Vector (0.4149, -0.4712, -0.7783, 1.3778)>
<Vector (-0.8682, 0.0507, -0.4936, -0.1868)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.1687, 1.3202, -0.1806)>
Rotation: <Euler (x=-3.0269, y=0.9753, z=0.5112), order='XYZ'>
Matrix:
<Vector (0.4892, 0.4034, -0.7732, 0.1687)>
<Vector (0.2744, -0.9128, -0.3025, 1.3202)>
<Vector (-0.8278, -0.0642, -0.5573, -0.1806)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2913, 1.0428, -0.2001)>
Rotation: <Euler (x=2.1670, y=1.2175, z=-0.8294), order='XYZ'>
Matrix:
<Vector (0.2336, 0.1101, -0.9661, 0.2913)>
<Vector (-0.2552, -0.9518, -0.1702, 1.0428)>
<Vector (-0.9382, 0.2863, -0.1943, -0.2001)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3138, 0.8481, -0.1415)>
Rotation: <Euler (x=2.3729, y=0.9649, z=-0.4959), order='XYZ'>
Matrix:
<Vector (0.5009, 0.1606, -0.8505, 0.3138)>
<Vector (-0.2710, -0.9041, -0.3303, 0.8481)>
<Vector (-0.8220, 0.3959, -0.4093, -0.1415)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.2959, 0.8118, -0.1127)>
Rotation: <Euler (x=2.7283, y=0.2045, z=-0.4585), order='XYZ'>
Matrix:
<Vector (0.8780, -0.3322, -0.3446, 0.2959)>
<Vector (-0.4334, -0.8573, -0.2778, 0.8118)>
<Vector (-0.2031, 0.3933, -0.8967, -0.1127)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2793, 0.7796, -0.0963)>
Rotation: <Euler (x=2.7678, y=0.2818, z=-0.2937), order='XYZ'>
Matrix:
<Vector (0.9194, -0.1724, -0.3535, 0.2793)>
<Vector (-0.2781, -0.9205, -0.2745, 0.7796)>
<Vector (-0.2781, 0.3507, -0.8943, -0.0963)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2750, 0.7486, -0.0851)>
Rotation: <Euler (x=2.6231, y=0.3344, z=-0.3536), order='XYZ'>
Matrix:
<Vector (0.8862, -0.1482, -0.4390, 0.2750)>
<Vector (-0.3271, -0.8711, -0.3662, 0.7486)>
<Vector (-0.3282, 0.4681, -0.8205, -0.0851)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2731, 0.7241, -0.0731)>
Rotation: <Euler (x=2.6231, y=0.3344, z=-0.3536), order='XYZ'>
Matrix:
<Vector (0.8862, -0.1482, -0.4390, 0.2731)>
<Vector (-0.3271, -0.8711, -0.3662, 0.7241)>
<Vector (-0.3282, 0.4681, -0.8205, -0.0731)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3161, 0.7537, -0.0712)>
Rotation: <Euler (x=3.0386, y=0.9412, z=-0.5895), order='XYZ'>
Matrix:
<Vector (0.4894, -0.4839, -0.7254, 0.3161)>
<Vector (-0.3274, -0.8730, 0.3615, 0.7537)>
<Vector (-0.8083, 0.0606, -0.5857, -0.0712)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3023, 0.7278, -0.0701)>
Rotation: <Euler (x=-2.8196, y=0.9326, z=-0.4607), order='XYZ'>
Matrix:
<Vector (0.5336, -0.6494, -0.5418, 0.3023)>
<Vector (-0.2648, -0.7367, 0.6222, 0.7278)>
<Vector (-0.8032, -0.1885, -0.5651, -0.0701)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2852, 0.7086, -0.0749)>
Rotation: <Euler (x=-2.3670, y=0.8936, z=-0.3689), order='XYZ'>
Matrix:
<Vector (0.5844, -0.7661, -0.2673, 0.2852)>
<Vector (-0.2260, -0.4701, 0.8532, 0.7086)>
<Vector (-0.7793, -0.4382, -0.4478, -0.0749)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2672, 0.6979, -0.0844)>
Rotation: <Euler (x=-2.3670, y=0.8936, z=-0.3689), order='XYZ'>
Matrix:
<Vector (0.5844, -0.7661, -0.2673, 0.2672)>
<Vector (-0.2260, -0.4701, 0.8532, 0.6979)>
<Vector (-0.7793, -0.4382, -0.4478, -0.0844)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3275, 0.7484, -0.0878)>
Rotation: <Euler (x=2.9960, y=0.9627, z=-0.3996), order='XYZ'>
Matrix:
<Vector (0.5263, -0.2753, -0.8045, 0.3275)>
<Vector (-0.2223, -0.9578, 0.1823, 0.7484)>
<Vector (-0.8208, 0.0829, -0.5652, -0.0878)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3188, 0.7167, -0.0857)>
Rotation: <Euler (x=-2.7374, y=0.9510, z=-0.2501), order='XYZ'>
Matrix:
<Vector (0.5628, -0.5377, -0.6278, 0.3188)>
<Vector (-0.1438, -0.8116, 0.5662, 0.7167)>
<Vector (-0.8140, -0.2284, -0.5341, -0.0857)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3025, 0.6924, -0.0922)>
Rotation: <Euler (x=-2.3071, y=0.9204, z=-0.1913), order='XYZ'>
Matrix:
<Vector (0.5945, -0.7066, -0.3838, 0.3025)>
<Vector (-0.1151, -0.5472, 0.8291, 0.6924)>
<Vector (-0.7958, -0.4487, -0.4066, -0.0922)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2834, 0.6779, -0.1038)>
Rotation: <Euler (x=-2.3071, y=0.9204, z=-0.1913), order='XYZ'>
Matrix:
<Vector (0.5945, -0.7066, -0.3838, 0.2834)>
<Vector (-0.1151, -0.5472, 0.8291, 0.6779)>
<Vector (-0.7958, -0.4487, -0.4066, -0.1038)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3392, 0.7429, -0.1041)>
Rotation: <Euler (x=-3.0667, y=0.9837, z=-0.2374), order='XYZ'>
Matrix:
<Vector (0.5384, -0.2951, -0.7893, 0.3392)>
<Vector (-0.1303, -0.9546, 0.2680, 0.7429)>
<Vector (-0.8326, -0.0414, -0.5524, -0.1041)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3308, 0.7154, -0.1054)>
Rotation: <Euler (x=-2.3707, y=0.9462, z=-0.0896), order='XYZ'>
Matrix:
<Vector (0.5824, -0.6271, -0.5171, 0.3308)>
<Vector (-0.0524, -0.6638, 0.7461, 0.7154)>
<Vector (-0.8112, -0.4075, -0.4195, -0.1054)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3142, 0.6979, -0.1161)>
Rotation: <Euler (x=-1.9566, y=0.9005, z=-0.0412), order='XYZ'>
Matrix:
<Vector (0.6207, -0.7409, -0.2565, 0.3142)>
<Vector (-0.0256, -0.3461, 0.9379, 0.6979)>
<Vector (-0.7836, -0.5756, -0.2338, -0.1161)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2963, 0.6895, -0.1300)>
Rotation: <Euler (x=-1.9566, y=0.9005, z=-0.0412), order='XYZ'>
Matrix:
<Vector (0.6207, -0.7409, -0.2565, 0.2963)>
<Vector (-0.0256, -0.3461, 0.9379, 0.6895)>
<Vector (-0.7836, -0.5756, -0.2338, -0.1300)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3456, 0.7498, -0.1276)>
Rotation: <Euler (x=2.7200, y=0.9876, z=-0.6576), order='XYZ'>
Matrix:
<Vector (0.4358, -0.2873, -0.8529, 0.3456)>
<Vector (-0.3366, -0.9309, 0.1416, 0.7498)>
<Vector (-0.8347, 0.2253, -0.5025, -0.1276)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3385, 0.7268, -0.1221)>
Rotation: <Euler (x=-2.9595, y=0.9962, z=-0.5275), order='XYZ'>
Matrix:
<Vector (0.4696, -0.6264, -0.6222, 0.3385)>
<Vector (-0.2736, -0.7733, 0.5720, 0.7268)>
<Vector (-0.8394, -0.0984, -0.5345, -0.1221)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3246, 0.7097, -0.1242)>
Rotation: <Euler (x=-2.2472, y=0.9516, z=-0.3948), order='XYZ'>
Matrix:
<Vector (0.5357, -0.8270, -0.1706, 0.3246)>
<Vector (-0.2232, -0.3335, 0.9159, 0.7097)>
<Vector (-0.8144, -0.4526, -0.3633, -0.1242)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3097, 0.7036, -0.1324)>
Rotation: <Euler (x=-2.2472, y=0.9516, z=-0.3948), order='XYZ'>
Matrix:
<Vector (0.5357, -0.8270, -0.1706, 0.3097)>
<Vector (-0.2232, -0.3335, 0.9159, 0.7036)>
<Vector (-0.8144, -0.4526, -0.3633, -0.1324)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (-0.0453, 1.3627, -0.2074)>
Rotation: <Euler (x=0.4079, y=-1.9639, z=1.9560), order='XYZ'>
Matrix:
<Vector (0.1439, -0.7130, 0.6862, -0.0453)>
<Vector (-0.3550, -0.6845, -0.6368, 1.3627)>
<Vector (0.9237, -0.1520, -0.3517, -0.2074)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.1326, 1.2790, -0.2260)>
Rotation: <Euler (x=-2.0073, y=-0.9670, z=-1.2697), order='XYZ'>
Matrix:
<Vector (0.1684, -0.1825, 0.9687, -0.1326)>
<Vector (-0.5423, -0.8378, -0.0636, 1.2790)>
<Vector (0.8232, -0.5146, -0.2401, -0.2260)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1880, 1.0246, -0.3822)>
Rotation: <Euler (x=-0.6708, y=-1.3424, z=-2.5451), order='XYZ'>
Matrix:
<Vector (-0.1873, -0.0610, 0.9804, -0.1880)>
<Vector (-0.1272, -0.9882, -0.0857, 1.0246)>
<Vector (0.9740, -0.1407, 0.1773, -0.3822)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.2005, 0.8218, -0.4111)>
Rotation: <Euler (x=-1.0419, y=-1.4142, z=-1.9202), order='XYZ'>
Matrix:
<Vector (-0.0534, 0.1822, 0.9818, -0.2005)>
<Vector (-0.1466, -0.9740, 0.1728, 0.8218)>
<Vector (0.9878, -0.1347, 0.0787, -0.4111)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1789, 0.7813, -0.3937)>
Rotation: <Euler (x=1.2401, y=-1.0896, z=2.3439), order='XYZ'>
Matrix:
<Vector (-0.3233, 0.3531, 0.8780, -0.1789)>
<Vector (0.3313, -0.8269, 0.4545, 0.7813)>
<Vector (0.8864, 0.4378, 0.1503, -0.3937)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.1662, 0.7500, -0.3737)>
Rotation: <Euler (x=-0.9085, y=-1.3495, z=-1.7254), order='XYZ'>
Matrix:
<Vector (-0.0338, 0.4891, 0.8716, -0.1662)>
<Vector (-0.2169, -0.8549, 0.4713, 0.7500)>
<Vector (0.9756, -0.1731, 0.1350, -0.3737)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.1498, 0.7217, -0.3804)>
Rotation: <Euler (x=-0.8193, y=-0.9762, z=-1.7373), order='XYZ'>
Matrix:
<Vector (-0.0928, 0.5730, 0.8143, -0.1498)>
<Vector (-0.5525, -0.7100, 0.4367, 0.7217)>
<Vector (0.8284, -0.4093, 0.3825, -0.3804)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.1335, 0.7030, -0.3938)>
Rotation: <Euler (x=-0.8193, y=-0.9762, z=-1.7373), order='XYZ'>
Matrix:
<Vector (-0.0928, 0.5730, 0.8143, -0.1335)>
<Vector (-0.5525, -0.7100, 0.4367, 0.7030)>
<Vector (0.8284, -0.4093, 0.3825, -0.3938)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1810, 0.7059, -0.3943)>
Rotation: <Euler (x=-0.7822, y=-1.4229, z=-1.9148), order='XYZ'>
Matrix:
<Vector (-0.0497, 0.4326, 0.9002, -0.1810)>
<Vector (-0.1387, -0.8956, 0.4227, 0.7059)>
<Vector (0.9891, -0.1039, 0.1045, -0.3943)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1688, 0.6807, -0.3976)>
Rotation: <Euler (x=-0.6800, y=-1.3913, z=-1.6991), order='XYZ'>
Matrix:
<Vector (-0.0228, 0.6920, 0.7215, -0.1688)>
<Vector (-0.1771, -0.7131, 0.6783, 0.6807)>
<Vector (0.9839, -0.1123, 0.1388, -0.3976)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.1500, 0.6613, -0.4005)>
Rotation: <Euler (x=-0.5708, y=-1.3824, z=-1.6221), order='XYZ'>
Matrix:
<Vector (-0.0096, 0.8132, 0.5820, -0.1500)>
<Vector (-0.1870, -0.5732, 0.7978, 0.6613)>
<Vector (0.9823, -0.1012, 0.1576, -0.4005)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.1315, 0.6482, -0.4026)>
Rotation: <Euler (x=-0.5708, y=-1.3824, z=-1.6221), order='XYZ'>
Matrix:
<Vector (-0.0096, 0.8132, 0.5820, -0.1315)>
<Vector (-0.1870, -0.5732, 0.7978, 0.6482)>
<Vector (0.9823, -0.1012, 0.1576, -0.4026)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1830, 0.7079, -0.4170)>
Rotation: <Euler (x=-0.3504, y=-1.4495, z=-2.2787), order='XYZ'>
Matrix:
<Vector (-0.0787, 0.4920, 0.8671, -0.1830)>
<Vector (-0.0919, -0.8696, 0.4851, 0.7079)>
<Vector (0.9927, -0.0415, 0.1136, -0.4170)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1669, 0.6795, -0.4187)>
Rotation: <Euler (x=-0.3085, y=-1.4335, z=-1.9232), order='XYZ'>
Matrix:
<Vector (-0.0472, 0.7904, 0.6108, -0.1669)>
<Vector (-0.1284, -0.6112, 0.7810, 0.6795)>
<Vector (0.9906, -0.0415, 0.1304, -0.4187)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.1436, 0.6615, -0.4198)>
Rotation: <Euler (x=-0.3137, y=-1.4278, z=-1.8109), order='XYZ'>
Matrix:
<Vector (-0.0339, 0.8513, 0.5236, -0.1436)>
<Vector (-0.1384, -0.5228, 0.8411, 0.6615)>
<Vector (0.9898, -0.0440, 0.1355, -0.4198)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.1208, 0.6474, -0.4207)>
Rotation: <Euler (x=-0.3137, y=-1.4278, z=-1.8109), order='XYZ'>
Matrix:
<Vector (-0.0339, 0.8513, 0.5236, -0.1208)>
<Vector (-0.1384, -0.5228, 0.8411, 0.6474)>
<Vector (0.9898, -0.0440, 0.1355, -0.4207)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1814, 0.7125, -0.4365)>
Rotation: <Euler (x=-0.4614, y=-1.4269, z=-2.1721), order='XYZ'>
Matrix:
<Vector (-0.0811, 0.4891, 0.8685, -0.1814)>
<Vector (-0.1182, -0.8699, 0.4788, 0.7125)>
<Vector (0.9897, -0.0638, 0.1284, -0.4365)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1671, 0.6871, -0.4383)>
Rotation: <Euler (x=-0.1810, y=-1.4074, z=-1.7803), order='XYZ'>
Matrix:
<Vector (-0.0338, 0.9252, 0.3779, -0.1671)>
<Vector (-0.1592, -0.3782, 0.9119, 0.6871)>
<Vector (0.9867, -0.0293, 0.1601, -0.4383)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1428, 0.6772, -0.4391)>
Rotation: <Euler (x=-0.0321, y=-1.4041, z=-1.6157), order='XYZ'>
Matrix:
<Vector (-0.0074, 0.9971, 0.0763, -0.1428)>
<Vector (-0.1658, -0.0765, 0.9832, 0.6772)>
<Vector (0.9861, -0.0053, 0.1659, -0.4391)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.1180, 0.6753, -0.4393)>
Rotation: <Euler (x=-0.0321, y=-1.4041, z=-1.6157), order='XYZ'>
Matrix:
<Vector (-0.0074, 0.9971, 0.0763, -0.1180)>
<Vector (-0.1658, -0.0765, 0.9832, 0.6753)>
<Vector (0.9861, -0.0053, 0.1659, -0.4393)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1801, 0.7294, -0.4564)>
Rotation: <Euler (x=2.0273, y=-1.6603, z=0.6919), order='XYZ'>
Matrix:
<Vector (-0.0689, -0.4072, 0.9107, -0.1801)>
<Vector (-0.0571, -0.9098, -0.4111, 0.7294)>
<Vector (0.9960, -0.0803, 0.0394, -0.4564)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1901, 0.7070, -0.4583)>
Rotation: <Euler (x=-0.6806, y=-1.4407, z=-2.1577), order='XYZ'>
Matrix:
<Vector (-0.0719, 0.3016, 0.9507, -0.1901)>
<Vector (-0.1080, -0.9499, 0.2932, 0.7070)>
<Vector (0.9915, -0.0816, 0.1009, -0.4583)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1835, 0.6862, -0.4602)>
Rotation: <Euler (x=-0.4339, y=-1.4093, z=-1.8052), order='XYZ'>
Matrix:
<Vector (-0.0374, 0.7862, 0.6169, -0.1835)>
<Vector (-0.1564, -0.6143, 0.7734, 0.6862)>
<Vector (0.9870, -0.0676, 0.1459, -0.4602)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1713, 0.6766, -0.4612)>
Rotation: <Euler (x=-0.4339, y=-1.4093, z=-1.8052), order='XYZ'>
Matrix:
<Vector (-0.0374, 0.7862, 0.6169, -0.1713)>
<Vector (-0.1564, -0.6143, 0.7734, 0.6766)>
<Vector (0.9870, -0.0676, 0.1459, -0.4612)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.1741, 0.8461, -0.2175)>
Rotation: <Euler (x=0.7938, y=0.4296, z=-3.0401), order='XYZ'>
Matrix:
<Vector (-0.9044, -0.2245, -0.3628, 0.1741)>
<Vector (-0.0921, -0.7276, 0.6798, 0.8461)>
<Vector (-0.4165, 0.6482, 0.6374, -0.2175)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.0707, 0.5109, 0.0811)>
Rotation: <Euler (x=0.0973, y=0.4542, z=-3.0317), order='XYZ'>
Matrix:
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<Vector (-0.0985, -0.9939, 0.0487, 0.5109)>
<Vector (-0.4387, 0.0873, 0.8944, 0.0811)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.0970, 0.1184, 0.1156)>
Rotation: <Euler (x=0.9646, y=0.3386, z=-3.0553), order='XYZ'>
Matrix:
<Vector (-0.9397, -0.2228, -0.2594, 0.0970)>
<Vector (-0.0813, -0.5911, 0.8025, 0.1184)>
<Vector (-0.3321, 0.7752, 0.5374, 0.1156)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.0615, 0.0243, 0.2391)>
Rotation: <Euler (x=-1.5735, y=2.9468, z=-0.1183), order='XYZ'>
Matrix:
<Vector (-0.9742, -0.1926, 0.1175, 0.0615)>
<Vector (0.1158, 0.0201, 0.9931, 0.0243)>
<Vector (-0.1936, 0.9811, 0.0027, 0.2391)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.0484, 0.0256, 0.3059)>
Rotation: <Euler (x=-1.5735, y=2.9468, z=-0.1183), order='XYZ'>
Matrix:
<Vector (-0.9742, -0.1926, 0.1175, 0.0484)>
<Vector (0.1158, 0.0201, 0.9931, 0.0256)>
<Vector (-0.1936, 0.9811, 0.0027, 0.3059)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0114, 0.8250, -0.3133)>
Rotation: <Euler (x=0.1237, y=0.8132, z=2.8210), order='XYZ'>
Matrix:
<Vector (-0.6521, -0.3979, -0.6453, 0.0114)>
<Vector (0.2166, -0.9135, 0.3443, 0.8250)>
<Vector (-0.7265, 0.0848, 0.6819, -0.3133)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.1719, 0.4041, -0.2743)>
Rotation: <Euler (x=-1.0339, y=0.9020, z=2.6195), order='XYZ'>
Matrix:
<Vector (-0.5374, 0.3293, -0.7764, -0.1719)>
<Vector (0.3092, -0.7796, -0.5447, 0.4041)>
<Vector (-0.7846, -0.5328, 0.3172, -0.2743)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0419, 0.0963, -0.4846)>
Rotation: <Euler (x=-0.0105, y=1.3740, z=2.2055), order='XYZ'>
Matrix:
<Vector (-0.1159, -0.7991, -0.5900, -0.0419)>
<Vector (0.1574, -0.6013, 0.7834, 0.0963)>
<Vector (-0.9807, -0.0021, 0.1955, -0.4846)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1679, 0.0014, -0.4850)>
Rotation: <Euler (x=0.5756, y=1.6217, z=2.1017), order='XYZ'>
Matrix:
<Vector (0.0258, -0.9987, 0.0453, -0.1679)>
<Vector (-0.0439, 0.0442, 0.9981, 0.0014)>
<Vector (-0.9987, -0.0277, -0.0427, -0.4850)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2354, 0.0044, -0.4868)>
Rotation: <Euler (x=0.5756, y=1.6217, z=2.1017), order='XYZ'>
Matrix:
<Vector (0.0258, -0.9987, 0.0453, -0.2354)>
<Vector (-0.0439, 0.0442, 0.9981, 0.0044)>
<Vector (-0.9987, -0.0277, -0.0427, -0.4868)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 19
Bone: mixamorig:Hips
Location: <Vector (0.0941, 0.8990, -0.2613)>
Rotation: <Euler (x=-0.0141, y=-0.4875, z=0.1285), order='XYZ'>
Matrix:
<Vector (0.8762, -0.1215, -0.4663, 0.0941)>
<Vector (0.1132, 0.9925, -0.0460, 0.8990)>
<Vector (0.4684, -0.0125, 0.8834, -0.2613)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0852, 1.0026, -0.2698)>
Rotation: <Euler (x=0.0245, y=-0.4087, z=0.1294), order='XYZ'>
Matrix:
<Vector (0.9100, -0.1386, -0.3908, 0.0852)>
<Vector (0.1184, 0.9901, -0.0755, 1.0026)>
<Vector (0.3974, 0.0224, 0.9174, -0.2698)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0684, 1.1231, -0.2671)>
Rotation: <Euler (x=0.1940, y=-0.2804, z=0.1264), order='XYZ'>
Matrix:
<Vector (0.9533, -0.1766, -0.2451, 0.0684)>
<Vector (0.1211, 0.9667, -0.2255, 1.1231)>
<Vector (0.2767, 0.1853, 0.9429, -0.2671)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0438, 1.2576, -0.2413)>
Rotation: <Euler (x=0.3589, y=-0.1533, z=0.1453), order='XYZ'>
Matrix:
<Vector (0.9779, -0.1886, -0.0906, 0.0438)>
<Vector (0.1431, 0.9187, -0.3682, 1.2576)>
<Vector (0.1527, 0.3471, 0.9253, -0.2413)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.0143, 1.4014, -0.1870)>
Rotation: <Euler (x=0.4659, y=-0.1585, z=0.1246), order='XYZ'>
Matrix:
<Vector (0.9798, -0.1814, -0.0841, 0.0143)>
<Vector (0.1227, 0.8777, -0.4632, 1.4014)>
<Vector (0.1579, 0.4436, 0.8822, -0.1870)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.0003, 1.4661, -0.1507)>
Rotation: <Euler (x=0.2138, y=0.0173, z=0.1057), order='XYZ'>
Matrix:
<Vector (0.9943, -0.0995, 0.0392, 0.0003)>
<Vector (0.1055, 0.9722, -0.2092, 1.4661)>
<Vector (-0.0173, 0.2121, 0.9771, -0.1507)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (-0.0220, 1.6859, -0.0927)>
Rotation: <Euler (x=0.2138, y=0.0173, z=0.1057), order='XYZ'>
Matrix:
<Vector (0.9943, -0.0995, 0.0392, -0.0220)>
<Vector (0.1055, 0.9722, -0.2092, 1.6859)>
<Vector (-0.0173, 0.2121, 0.9771, -0.0927)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.0730, 1.3854, -0.1902)>
Rotation: <Euler (x=-0.0834, y=2.0675, z=-2.1396), order='XYZ'>
Matrix:
<Vector (0.2567, 0.8790, -0.4018, 0.0730)>
<Vector (0.4015, -0.4751, -0.7830, 1.3854)>
<Vector (-0.8792, 0.0397, -0.4749, -0.1902)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.1806, 1.3273, -0.1854)>
Rotation: <Euler (x=-2.9759, y=0.9479, z=0.5345), order='XYZ'>
Matrix:
<Vector (0.5020, 0.3872, -0.7734, 0.1806)>
<Vector (0.2972, -0.9170, -0.2662, 1.3273)>
<Vector (-0.8122, -0.0962, -0.5754, -0.1854)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2982, 1.0486, -0.2146)>
Rotation: <Euler (x=2.3304, y=1.2708, z=-0.6614), order='XYZ'>
Matrix:
<Vector (0.2332, 0.1237, -0.9645, 0.2982)>
<Vector (-0.1815, -0.9689, -0.1681, 1.0486)>
<Vector (-0.9553, 0.2143, -0.2035, -0.2146)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3235, 0.8504, -0.1708)>
Rotation: <Euler (x=2.5237, y=1.0518, z=-0.4064), order='XYZ'>
Matrix:
<Vector (0.4556, 0.1398, -0.8791, 0.3235)>
<Vector (-0.1961, -0.9476, -0.2523, 0.8504)>
<Vector (-0.8683, 0.2873, -0.4043, -0.1708)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3053, 0.8118, -0.1452)>
Rotation: <Euler (x=2.8014, y=0.3141, z=-0.4892), order='XYZ'>
Matrix:
<Vector (0.8395, -0.3521, -0.4139, 0.3053)>
<Vector (-0.4470, -0.8805, -0.1576, 0.8118)>
<Vector (-0.3089, 0.3173, -0.8966, -0.1452)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2881, 0.7788, -0.1315)>
Rotation: <Euler (x=2.8482, y=0.3699, z=-0.3104), order='XYZ'>
Matrix:
<Vector (0.8878, -0.1929, -0.4178, 0.2881)>
<Vector (-0.2848, -0.9434, -0.1697, 0.7788)>
<Vector (-0.3615, 0.2697, -0.8925, -0.1315)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2831, 0.7469, -0.1231)>
Rotation: <Euler (x=2.8009, y=0.4793, z=-0.2920), order='XYZ'>
Matrix:
<Vector (0.8498, -0.1237, -0.5125, 0.2831)>
<Vector (-0.2554, -0.9470, -0.1949, 0.7469)>
<Vector (-0.4612, 0.2965, -0.8363, -0.1231)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2817, 0.7206, -0.1161)>
Rotation: <Euler (x=2.8009, y=0.4793, z=-0.2920), order='XYZ'>
Matrix:
<Vector (0.8498, -0.1237, -0.5125, 0.2817)>
<Vector (-0.2554, -0.9470, -0.1949, 0.7206)>
<Vector (-0.4612, 0.2965, -0.8363, -0.1161)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3248, 0.7488, -0.1113)>
Rotation: <Euler (x=3.1178, y=1.0318, z=-0.5303), order='XYZ'>
Matrix:
<Vector (0.4428, -0.4880, -0.7522, 0.3248)>
<Vector (-0.2596, -0.8727, 0.4135, 0.7488)>
<Vector (-0.8582, 0.0122, -0.5131, -0.1113)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3109, 0.7230, -0.1117)>
Rotation: <Euler (x=-2.6988, y=1.0154, z=-0.3818), order='XYZ'>
Matrix:
<Vector (0.4893, -0.6745, -0.5528, 0.3109)>
<Vector (-0.1964, -0.7029, 0.6837, 0.7230)>
<Vector (-0.8497, -0.2259, -0.4764, -0.1117)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2932, 0.7046, -0.1174)>
Rotation: <Euler (x=-2.2494, y=0.9707, z=-0.2895), order='XYZ'>
Matrix:
<Vector (0.5412, -0.7949, -0.2743, 0.2932)>
<Vector (-0.1612, -0.4182, 0.8939, 0.7046)>
<Vector (-0.8253, -0.4396, -0.3545, -0.1174)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2745, 0.6951, -0.1270)>
Rotation: <Euler (x=-2.2494, y=0.9707, z=-0.2895), order='XYZ'>
Matrix:
<Vector (0.5412, -0.7949, -0.2743, 0.2745)>
<Vector (-0.1612, -0.4182, 0.8939, 0.6951)>
<Vector (-0.8253, -0.4396, -0.3545, -0.1270)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3353, 0.7450, -0.1289)>
Rotation: <Euler (x=-3.1272, y=1.0411, z=-0.2987), order='XYZ'>
Matrix:
<Vector (0.4829, -0.3061, -0.8204, 0.3353)>
<Vector (-0.1487, -0.9520, 0.2677, 0.7450)>
<Vector (-0.8630, -0.0073, -0.5052, -0.1289)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3256, 0.7135, -0.1298)>
Rotation: <Euler (x=-2.5684, y=1.0156, z=-0.1390), order='XYZ'>
Matrix:
<Vector (0.5221, -0.5728, -0.6319, 0.3256)>
<Vector (-0.0730, -0.7682, 0.6360, 0.7135)>
<Vector (-0.8498, -0.2859, -0.4429, -0.1298)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3083, 0.6905, -0.1380)>
Rotation: <Euler (x=-2.1420, y=0.9797, z=-0.0851), order='XYZ'>
Matrix:
<Vector (0.5552, -0.7420, -0.3758, 0.3083)>
<Vector (-0.0474, -0.4793, 0.8764, 0.6905)>
<Vector (-0.8303, -0.4688, -0.3013, -0.1380)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2882, 0.6778, -0.1502)>
Rotation: <Euler (x=-2.1420, y=0.9797, z=-0.0851), order='XYZ'>
Matrix:
<Vector (0.5552, -0.7420, -0.3758, 0.2882)>
<Vector (-0.0474, -0.4793, 0.8764, 0.6778)>
<Vector (-0.8303, -0.4688, -0.3013, -0.1502)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3461, 0.7409, -0.1462)>
Rotation: <Euler (x=-2.9042, y=1.0489, z=-0.1167), order='XYZ'>
Matrix:
<Vector (0.4952, -0.3157, -0.8094, 0.3461)>
<Vector (-0.0581, -0.9416, 0.3317, 0.7409)>
<Vector (-0.8669, -0.1172, -0.4846, -0.1462)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3371, 0.7138, -0.1497)>
Rotation: <Euler (x=-2.2226, y=1.0000, z=0.0284), order='XYZ'>
Matrix:
<Vector (0.5401, -0.6515, -0.5328, 0.3371)>
<Vector (0.0153, -0.6253, 0.7802, 0.7138)>
<Vector (-0.8415, -0.4296, -0.3278, -0.1497)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3199, 0.6973, -0.1610)>
Rotation: <Euler (x=-1.8196, y=0.9513, z=0.0679), order='XYZ'>
Matrix:
<Vector (0.5793, -0.7706, -0.2658, 0.3199)>
<Vector (0.0394, -0.2992, 0.9534, 0.6973)>
<Vector (-0.8142, -0.5627, -0.1430, -0.1610)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3013, 0.6900, -0.1745)>
Rotation: <Euler (x=-1.8196, y=0.9513, z=0.0679), order='XYZ'>
Matrix:
<Vector (0.5793, -0.7706, -0.2658, 0.3013)>
<Vector (0.0394, -0.2992, 0.9534, 0.6900)>
<Vector (-0.8142, -0.5627, -0.1430, -0.1745)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3518, 0.7501, -0.1691)>
Rotation: <Euler (x=2.8444, y=1.0855, z=-0.5686), order='XYZ'>
Matrix:
<Vector (0.3930, -0.2966, -0.8704, 0.3518)>
<Vector (-0.2512, -0.9452, 0.2086, 0.7501)>
<Vector (-0.8846, 0.1366, -0.4460, -0.1691)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3445, 0.7268, -0.1657)>
Rotation: <Euler (x=-2.8178, y=1.0846, z=-0.4173), order='XYZ'>
Matrix:
<Vector (0.4272, -0.6414, -0.6373, 0.3445)>
<Vector (-0.1894, -0.7526, 0.6306, 0.7268)>
<Vector (-0.8841, -0.1487, -0.4430, -0.1657)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3303, 0.7101, -0.1690)>
Rotation: <Euler (x=-2.1152, y=1.0317, z=-0.2829), order='XYZ'>
Matrix:
<Vector (0.4929, -0.8495, -0.1880, 0.3303)>
<Vector (-0.1433, -0.2924, 0.9455, 0.7101)>
<Vector (-0.8582, -0.4391, -0.2659, -0.1690)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3149, 0.7048, -0.1769)>
Rotation: <Euler (x=-2.1152, y=1.0317, z=-0.2829), order='XYZ'>
Matrix:
<Vector (0.4929, -0.8495, -0.1880, 0.3149)>
<Vector (-0.1433, -0.2924, 0.9455, 0.7048)>
<Vector (-0.8582, -0.4391, -0.2659, -0.1769)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (-0.0339, 1.3695, -0.2064)>
Rotation: <Euler (x=0.2731, y=-1.9675, z=2.0957), order='XYZ'>
Matrix:
<Vector (0.1936, -0.7087, 0.6784, -0.0339)>
<Vector (-0.3344, -0.6978, -0.6335, 1.3695)>
<Vector (0.9223, -0.1042, -0.3721, -0.2064)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.1206, 1.2841, -0.2191)>
Rotation: <Euler (x=-2.2100, y=-0.9313, z=-1.0592), order='XYZ'>
Matrix:
<Vector (0.2921, -0.2049, 0.9342, -0.1206)>
<Vector (-0.5203, -0.8536, -0.0245, 1.2841)>
<Vector (0.8024, -0.4789, -0.3560, -0.2191)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1829, 1.0250, -0.3645)>
Rotation: <Euler (x=-1.2372, y=-1.4040, z=-1.9585), order='XYZ'>
Matrix:
<Vector (-0.0628, -0.0491, 0.9968, -0.1829)>
<Vector (-0.1537, -0.9864, -0.0582, 1.0250)>
<Vector (0.9861, -0.1569, 0.0544, -0.3645)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1929, 0.8225, -0.3967)>
Rotation: <Euler (x=-1.5186, y=-1.3127, z=-1.3599), order='XYZ'>
Matrix:
<Vector (0.0534, 0.2532, 0.9659, -0.1929)>
<Vector (-0.2496, -0.9332, 0.2584, 0.8225)>
<Vector (0.9669, -0.2549, 0.0133, -0.3967)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1664, 0.7828, -0.3857)>
Rotation: <Euler (x=-1.9280, y=-1.9082, z=-0.6780), order='XYZ'>
Matrix:
<Vector (-0.2578, 0.4693, 0.8446, -0.1664)>
<Vector (0.2076, -0.8268, 0.5228, 0.7828)>
<Vector (0.9436, 0.3102, 0.1157, -0.3857)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.1488, 0.7511, -0.3705)>
Rotation: <Euler (x=-1.2663, y=-1.2282, z=-1.2872), order='XYZ'>
Matrix:
<Vector (0.0940, 0.5393, 0.8369, -0.1488)>
<Vector (-0.3225, -0.7787, 0.5381, 0.7511)>
<Vector (0.9419, -0.3205, 0.1007, -0.3705)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.1310, 0.7254, -0.3821)>
Rotation: <Euler (x=-0.9671, y=-0.8155, z=-1.4698), order='XYZ'>
Matrix:
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<Vector (-0.6820, -0.5391, 0.4942, 0.7254)>
<Vector (0.7281, -0.5643, 0.3891, -0.3821)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.1135, 0.7118, -0.3996)>
Rotation: <Euler (x=-0.9671, y=-0.8155, z=-1.4698), order='XYZ'>
Matrix:
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<Vector (-0.6820, -0.5391, 0.4942, 0.7118)>
<Vector (0.7281, -0.5643, 0.3891, -0.3996)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1619, 0.7080, -0.3944)>
Rotation: <Euler (x=-1.2008, y=-1.3234, z=-1.3378), order='XYZ'>
Matrix:
<Vector (0.0565, 0.5605, 0.8262, -0.1619)>
<Vector (-0.2382, -0.7961, 0.5564, 0.7080)>
<Vector (0.9696, -0.2283, 0.0885, -0.3944)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1461, 0.6856, -0.4012)>
Rotation: <Euler (x=-0.9023, y=-1.2770, z=-1.2395), order='XYZ'>
Matrix:
<Vector (0.0942, 0.8304, 0.5492, -0.1461)>
<Vector (-0.2738, -0.5087, 0.8162, 0.6856)>
<Vector (0.9572, -0.2272, 0.1795, -0.4012)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.1235, 0.6717, -0.4072)>
Rotation: <Euler (x=-0.7225, y=-1.2634, z=-1.1894), order='XYZ'>
Matrix:
<Vector (0.1126, 0.9308, 0.3477, -0.1235)>
<Vector (-0.2809, -0.3058, 0.9097, 0.6717)>
<Vector (0.9531, -0.2001, 0.2270, -0.4072)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.1024, 0.6647, -0.4115)>
Rotation: <Euler (x=-0.7225, y=-1.2634, z=-1.1894), order='XYZ'>
Matrix:
<Vector (0.1126, 0.9308, 0.3477, -0.1024)>
<Vector (-0.2809, -0.3058, 0.9097, 0.6647)>
<Vector (0.9531, -0.2001, 0.2270, -0.4115)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1662, 0.7120, -0.4164)>
Rotation: <Euler (x=-1.0416, y=-1.3596, z=-1.4385), order='XYZ'>
Matrix:
<Vector (0.0276, 0.6117, 0.7906, -0.1662)>
<Vector (-0.2078, -0.7701, 0.6031, 0.7120)>
<Vector (0.9778, -0.1810, 0.1058, -0.4164)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1462, 0.6869, -0.4227)>
Rotation: <Euler (x=-0.7199, y=-1.3176, z=-1.2908), order='XYZ'>
Matrix:
<Vector (0.0692, 0.8990, 0.4325, -0.1462)>
<Vector (-0.2408, -0.4057, 0.8817, 0.6869)>
<Vector (0.9681, -0.1652, 0.1884, -0.4227)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.1197, 0.6750, -0.4275)>
Rotation: <Euler (x=-0.6319, y=-1.3048, z=-1.2308), order='XYZ'>
Matrix:
<Vector (0.0877, 0.9508, 0.2972, -0.1197)>
<Vector (-0.2478, -0.2682, 0.9310, 0.6750)>
<Vector (0.9648, -0.1553, 0.2121, -0.4275)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0942, 0.6677, -0.4314)>
Rotation: <Euler (x=-0.6319, y=-1.3048, z=-1.2308), order='XYZ'>
Matrix:
<Vector (0.0877, 0.9508, 0.2972, -0.0942)>
<Vector (-0.2478, -0.2682, 0.9310, 0.6677)>
<Vector (0.9648, -0.1553, 0.2121, -0.4314)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1669, 0.7187, -0.4354)>
Rotation: <Euler (x=-1.0500, y=-1.3389, z=-1.4599), order='XYZ'>
Matrix:
<Vector (0.0254, 0.5880, 0.8085, -0.1669)>
<Vector (-0.2284, -0.7839, 0.5773, 0.7187)>
<Vector (0.9732, -0.1994, 0.1144, -0.4354)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1497, 0.6958, -0.4411)>
Rotation: <Euler (x=-0.4976, y=-1.2903, z=-1.2600), order='XYZ'>
Matrix:
<Vector (0.0847, 0.9769, 0.1963, -0.1497)>
<Vector (-0.2636, -0.1680, 0.9499, 0.6958)>
<Vector (0.9609, -0.1322, 0.2433, -0.4411)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1239, 0.6914, -0.4446)>
Rotation: <Euler (x=-0.2395, y=-1.2783, z=-1.1551), order='XYZ'>
Matrix:
<Vector (0.1164, 0.9805, -0.1586, -0.1239)>
<Vector (-0.2638, 0.1845, 0.9468, 0.6914)>
<Vector (0.9575, -0.0684, 0.2801, -0.4446)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0996, 0.6960, -0.4464)>
Rotation: <Euler (x=-0.2395, y=-1.2783, z=-1.1551), order='XYZ'>
Matrix:
<Vector (0.1164, 0.9805, -0.1586, -0.0996)>
<Vector (-0.2638, 0.1845, 0.9468, 0.6960)>
<Vector (0.9575, -0.0684, 0.2801, -0.4464)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1689, 0.7376, -0.4534)>
Rotation: <Euler (x=1.1781, y=-1.7266, z=1.6967), order='XYZ'>
Matrix:
<Vector (0.0195, -0.2650, 0.9640, -0.1689)>
<Vector (-0.1540, -0.9535, -0.2590, 0.7376)>
<Vector (0.9879, -0.1434, -0.0594, -0.4534)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1754, 0.7141, -0.4568)>
Rotation: <Euler (x=-1.2213, y=-1.3628, z=-1.4518), order='XYZ'>
Matrix:
<Vector (0.0245, 0.4491, 0.8931, -0.1754)>
<Vector (-0.2051, -0.8721, 0.4442, 0.7141)>
<Vector (0.9784, -0.1940, 0.0707, -0.4568)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1656, 0.6950, -0.4612)>
Rotation: <Euler (x=-0.7498, y=-1.3120, z=-1.3027), order='XYZ'>
Matrix:
<Vector (0.0678, 0.8802, 0.4698, -0.1656)>
<Vector (-0.2468, -0.4414, 0.8627, 0.6950)>
<Vector (0.9667, -0.1744, 0.1873, -0.4612)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1519, 0.6881, -0.4639)>
Rotation: <Euler (x=-0.7498, y=-1.3120, z=-1.3027), order='XYZ'>
Matrix:
<Vector (0.0678, 0.8802, 0.4698, -0.1519)>
<Vector (-0.2468, -0.4414, 0.8627, 0.6881)>
<Vector (0.9667, -0.1744, 0.1873, -0.4639)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.1875, 0.8528, -0.2221)>
Rotation: <Euler (x=0.7779, y=0.3663, z=-3.0672), order='XYZ'>
Matrix:
<Vector (-0.9311, -0.1977, -0.3066, 0.1875)>
<Vector (-0.0694, -0.7291, 0.6809, 0.8528)>
<Vector (-0.3581, 0.6552, 0.6651, -0.2221)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.0964, 0.5169, 0.0797)>
Rotation: <Euler (x=0.0775, y=0.3165, z=-3.0494), order='XYZ'>
Matrix:
<Vector (-0.9463, 0.0678, -0.3161, 0.0964)>
<Vector (-0.0875, -0.9950, 0.0485, 0.5169)>
<Vector (-0.3113, 0.0736, 0.9475, 0.0797)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.1232, 0.1240, 0.1088)>
Rotation: <Euler (x=0.9778, y=0.1258, z=-2.9990), order='XYZ'>
Matrix:
<Vector (-0.9820, -0.0236, -0.1873, 0.1232)>
<Vector (-0.1410, -0.5680, 0.8109, 0.1240)>
<Vector (-0.1255, 0.8227, 0.5544, 0.1088)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.1194, 0.0335, 0.2399)>
Rotation: <Euler (x=-1.5124, y=-3.1309, z=-0.0618), order='XYZ'>
Matrix:
<Vector (-0.9980, 0.0143, 0.0610, 0.1194)>
<Vector (0.0618, 0.0576, 0.9964, 0.0335)>
<Vector (0.0107, 0.9982, -0.0584, 0.2399)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.1204, 0.0375, 0.3078)>
Rotation: <Euler (x=-1.5124, y=-3.1309, z=-0.0618), order='XYZ'>
Matrix:
<Vector (-0.9980, 0.0143, 0.0610, 0.1204)>
<Vector (0.0618, 0.0576, 0.9964, 0.0375)>
<Vector (0.0107, 0.9982, -0.0584, 0.3078)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0211, 0.8313, -0.3112)>
Rotation: <Euler (x=0.1192, y=0.7699, z=2.8262), order='XYZ'>
Matrix:
<Vector (-0.6825, -0.3867, -0.6202, 0.0211)>
<Vector (0.2227, -0.9183, 0.3275, 0.8313)>
<Vector (-0.6961, 0.0854, 0.7129, -0.3112)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.1571, 0.4082, -0.2718)>
Rotation: <Euler (x=-0.9886, y=0.8690, z=2.6360), order='XYZ'>
Matrix:
<Vector (-0.5648, 0.2918, -0.7720, -0.1571)>
<Vector (0.3127, -0.7900, -0.5274, 0.4082)>
<Vector (-0.7637, -0.5392, 0.3550, -0.2718)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0419, 0.0963, -0.4847)>
Rotation: <Euler (x=-0.0051, y=1.3712, z=2.2103), order='XYZ'>
Matrix:
<Vector (-0.1183, -0.7994, -0.5891, -0.0419)>
<Vector (0.1591, -0.6009, 0.7834, 0.0963)>
<Vector (-0.9801, -0.0010, 0.1983, -0.4847)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1680, 0.0015, -0.4849)>
Rotation: <Euler (x=0.5483, y=1.6190, z=2.0742), order='XYZ'>
Matrix:
<Vector (0.0232, -0.9987, 0.0455, -0.1680)>
<Vector (-0.0422, 0.0445, 0.9981, 0.0015)>
<Vector (-0.9988, -0.0251, -0.0411, -0.4849)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2355, 0.0045, -0.4866)>
Rotation: <Euler (x=0.5483, y=1.6190, z=2.0742), order='XYZ'>
Matrix:
<Vector (0.0232, -0.9987, 0.0455, -0.2355)>
<Vector (-0.0422, 0.0445, 0.9981, 0.0045)>
<Vector (-0.9988, -0.0251, -0.0411, -0.4866)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 20
Bone: mixamorig:Hips
Location: <Vector (0.1063, 0.9066, -0.2588)>
Rotation: <Euler (x=-0.0128, y=-0.4589, z=0.1206), order='XYZ'>
Matrix:
<Vector (0.8900, -0.1147, -0.4412, 0.1063)>
<Vector (0.1079, 0.9933, -0.0406, 0.9066)>
<Vector (0.4429, -0.0115, 0.8965, -0.2588)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0979, 1.0103, -0.2674)>
Rotation: <Euler (x=0.0194, y=-0.3668, z=0.1267), order='XYZ'>
Matrix:
<Vector (0.9260, -0.1333, -0.3532, 0.0979)>
<Vector (0.1180, 0.9909, -0.0646, 1.0103)>
<Vector (0.3586, 0.0181, 0.9333, -0.2674)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0817, 1.1309, -0.2652)>
Rotation: <Euler (x=0.1807, y=-0.2405, z=0.1250), order='XYZ'>
Matrix:
<Vector (0.9637, -0.1651, -0.2100, 0.0817)>
<Vector (0.1211, 0.9707, -0.2076, 1.1309)>
<Vector (0.2381, 0.1746, 0.9554, -0.2652)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0588, 1.2659, -0.2409)>
Rotation: <Euler (x=0.3387, y=-0.1153, z=0.1436), order='XYZ'>
Matrix:
<Vector (0.9831, -0.1728, -0.0598, 0.0588)>
<Vector (0.1421, 0.9280, -0.3444, 1.2659)>
<Vector (0.1150, 0.3300, 0.9369, -0.2409)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.0317, 1.4112, -0.1892)>
Rotation: <Euler (x=0.4477, y=-0.1224, z=0.1235), order='XYZ'>
Matrix:
<Vector (0.9850, -0.1635, -0.0559, 0.0317)>
<Vector (0.1222, 0.8881, -0.4431, 1.4112)>
<Vector (0.1221, 0.4296, 0.8947, -0.1892)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.0192, 1.4768, -0.1539)>
Rotation: <Euler (x=0.2011, y=0.0286, z=0.1015), order='XYZ'>
Matrix:
<Vector (0.9945, -0.0936, 0.0481, 0.0192)>
<Vector (0.1012, 0.9754, -0.1959, 1.4768)>
<Vector (-0.0286, 0.1997, 0.9794, -0.1539)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (-0.0017, 1.6974, -0.0987)>
Rotation: <Euler (x=0.2011, y=0.0286, z=0.1015), order='XYZ'>
Matrix:
<Vector (0.9945, -0.0936, 0.0481, -0.0017)>
<Vector (0.1012, 0.9754, -0.1959, 1.6974)>
<Vector (-0.0286, 0.1997, 0.9794, -0.0987)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.0902, 1.3949, -0.1941)>
Rotation: <Euler (x=-0.0721, y=2.0387, z=-2.1404), order='XYZ'>
Matrix:
<Vector (0.2432, 0.8746, -0.4194, 0.0902)>
<Vector (0.3798, -0.4838, -0.7885, 1.3949)>
<Vector (-0.8925, 0.0325, -0.4498, -0.1941)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.1972, 1.3357, -0.1901)>
Rotation: <Euler (x=-2.9280, y=0.9284, z=0.5478), order='XYZ'>
Matrix:
<Vector (0.5115, 0.3640, -0.7784, 0.1972)>
<Vector (0.3120, -0.9227, -0.2265, 1.3357)>
<Vector (-0.8006, -0.1270, -0.5855, -0.1901)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3079, 1.0553, -0.2287)>
Rotation: <Euler (x=2.5371, y=1.3170, z=-0.4535), order='XYZ'>
Matrix:
<Vector (0.2257, 0.1340, -0.9649, 0.3079)>
<Vector (-0.1100, -0.9807, -0.1619, 1.0553)>
<Vector (-0.9680, 0.1427, -0.2066, -0.2287)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3353, 0.8546, -0.1995)>
Rotation: <Euler (x=2.7278, y=1.1403, z=-0.2589), order='XYZ'>
Matrix:
<Vector (0.4034, 0.1187, -0.9073, 0.3353)>
<Vector (-0.1069, -0.9786, -0.1756, 0.8546)>
<Vector (-0.9087, 0.1678, -0.3821, -0.1995)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3170, 0.8139, -0.1776)>
Rotation: <Euler (x=2.8758, y=0.4381, z=-0.5052), order='XYZ'>
Matrix:
<Vector (0.7924, -0.3695, -0.4853, 0.3170)>
<Vector (-0.4383, -0.8983, -0.0317, 0.8139)>
<Vector (-0.4242, 0.2378, -0.8738, -0.1776)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2992, 0.7801, -0.1665)>
Rotation: <Euler (x=2.9355, y=0.4713, z=-0.3100), order='XYZ'>
Matrix:
<Vector (0.8485, -0.2101, -0.4857, 0.2992)>
<Vector (-0.2718, -0.9605, -0.0594, 0.7801)>
<Vector (-0.4540, 0.1824, -0.8721, -0.1665)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2936, 0.7477, -0.1612)>
Rotation: <Euler (x=2.9609, y=0.5978, z=-0.2296), order='XYZ'>
Matrix:
<Vector (0.8049, -0.1253, -0.5801, 0.2936)>
<Vector (-0.1881, -0.9809, -0.0490, 0.7477)>
<Vector (-0.5628, 0.1486, -0.8131, -0.1612)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2921, 0.7207, -0.1585)>
Rotation: <Euler (x=2.9609, y=0.5978, z=-0.2296), order='XYZ'>
Matrix:
<Vector (0.8049, -0.1253, -0.5801, 0.2921)>
<Vector (-0.1881, -0.9809, -0.0490, 0.7207)>
<Vector (-0.5628, 0.1486, -0.8131, -0.1585)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3358, 0.7468, -0.1523)>
Rotation: <Euler (x=-3.0523, y=1.1284, z=-0.4272), order='XYZ'>
Matrix:
<Vector (0.3896, -0.4860, -0.7823, 0.3358)>
<Vector (-0.1774, -0.8731, 0.4541, 0.7468)>
<Vector (-0.9037, -0.0382, -0.4264, -0.1523)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3219, 0.7210, -0.1543)>
Rotation: <Euler (x=-2.5595, y=1.1024, z=-0.2574), order='XYZ'>
Matrix:
<Vector (0.4366, -0.6870, -0.5808, 0.3219)>
<Vector (-0.1149, -0.6829, 0.7214, 0.7210)>
<Vector (-0.8923, -0.2482, -0.3771, -0.1543)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3039, 0.7032, -0.1605)>
Rotation: <Euler (x=-2.1213, y=1.0527, z=-0.1665), order='XYZ'>
Matrix:
<Vector (0.4884, -0.8169, -0.3069, 0.3039)>
<Vector (-0.0821, -0.3931, 0.9158, 0.7032)>
<Vector (-0.8688, -0.4221, -0.2591, -0.1605)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2847, 0.6942, -0.1697)>
Rotation: <Euler (x=-2.1213, y=1.0527, z=-0.1665), order='XYZ'>
Matrix:
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<Vector (-0.0821, -0.3931, 0.9158, 0.6942)>
<Vector (-0.8688, -0.4221, -0.2591, -0.1697)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3452, 0.7447, -0.1707)>
Rotation: <Euler (x=-2.9332, y=1.1197, z=-0.1468), order='XYZ'>
Matrix:
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<Vector (-0.0638, -0.9406, 0.3334, 0.7447)>
<Vector (-0.9000, -0.0902, -0.4265, -0.1707)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3348, 0.7137, -0.1744)>
Rotation: <Euler (x=-2.3745, y=1.0792, z=0.0183), order='XYZ'>
Matrix:
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<Vector (0.0086, -0.7310, 0.6823, 0.7137)>
<Vector (-0.8816, -0.3276, -0.3398, -0.1744)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3167, 0.6918, -0.1839)>
Rotation: <Euler (x=-1.9589, y=1.0389, z=0.0627), order='XYZ'>
Matrix:
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<Vector (0.0318, -0.4277, 0.9034, 0.6918)>
<Vector (-0.8619, -0.4694, -0.1919, -0.1839)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2959, 0.6804, -0.1961)>
Rotation: <Euler (x=-1.9589, y=1.0389, z=0.0627), order='XYZ'>
Matrix:
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<Vector (0.0318, -0.4277, 0.9034, 0.6804)>
<Vector (-0.8619, -0.4694, -0.1919, -0.1961)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3550, 0.7424, -0.1890)>
Rotation: <Euler (x=-2.6941, y=1.1101, z=0.0580), order='XYZ'>
Matrix:
<Vector (0.4439, -0.3347, -0.8312, 0.3550)>
<Vector (0.0258, -0.9225, 0.3852, 0.7424)>
<Vector (-0.8957, -0.1924, -0.4008, -0.1890)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3455, 0.7158, -0.1947)>
Rotation: <Euler (x=-2.0370, y=1.0490, z=0.1907), order='XYZ'>
Matrix:
<Vector (0.4894, -0.6752, -0.5519, 0.3455)>
<Vector (0.0945, -0.5881, 0.8033, 0.7158)>
<Vector (-0.8669, -0.4453, -0.2241, -0.1947)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3276, 0.7003, -0.2064)>
Rotation: <Euler (x=-1.6506, y=0.9979, z=0.2157), order='XYZ'>
Matrix:
<Vector (0.5295, -0.8012, -0.2788, 0.3276)>
<Vector (0.1160, -0.2571, 0.9594, 0.7003)>
<Vector (-0.8403, -0.5404, -0.0432, -0.2064)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3082, 0.6941, -0.2194)>
Rotation: <Euler (x=-1.6506, y=0.9979, z=0.2157), order='XYZ'>
Matrix:
<Vector (0.5295, -0.8012, -0.2788, 0.3082)>
<Vector (0.1160, -0.2571, 0.9594, 0.6941)>
<Vector (-0.8403, -0.5404, -0.0432, -0.2194)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3599, 0.7540, -0.2109)>
Rotation: <Euler (x=3.0252, y=1.1860, z=-0.4219), order='XYZ'>
Matrix:
<Vector (0.3425, -0.3086, -0.8874, 0.3599)>
<Vector (-0.1537, -0.9502, 0.2711, 0.7540)>
<Vector (-0.9269, 0.0436, -0.3729, -0.2109)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3523, 0.7305, -0.2099)>
Rotation: <Euler (x=-2.6155, y=1.1718, z=-0.2441), order='XYZ'>
Matrix:
<Vector (0.3769, -0.6580, -0.6519, 0.3523)>
<Vector (-0.0939, -0.7273, 0.6799, 0.7305)>
<Vector (-0.9215, -0.1951, -0.3359, -0.2099)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3377, 0.7144, -0.2142)>
Rotation: <Euler (x=-1.9313, y=1.1091, z=-0.1170), order='XYZ'>
Matrix:
<Vector (0.4424, -0.8732, -0.2044, 0.3377)>
<Vector (-0.0520, -0.2526, 0.9662, 0.7144)>
<Vector (-0.8953, -0.4168, -0.1571, -0.2142)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3219, 0.7098, -0.2217)>
Rotation: <Euler (x=-1.9313, y=1.1091, z=-0.1170), order='XYZ'>
Matrix:
<Vector (0.4424, -0.8732, -0.2044, 0.3219)>
<Vector (-0.0520, -0.2526, 0.9662, 0.7098)>
<Vector (-0.8953, -0.4168, -0.1571, -0.2217)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (-0.0173, 1.3791, -0.2061)>
Rotation: <Euler (x=0.1418, y=-1.9698, z=2.2214), order='XYZ'>
Matrix:
<Vector (0.2353, -0.7088, 0.6650, -0.0173)>
<Vector (-0.3092, -0.7033, -0.6402, 1.3791)>
<Vector (0.9214, -0.0549, -0.3846, -0.2061)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.1040, 1.2930, -0.2128)>
Rotation: <Euler (x=-2.3888, y=-0.8844, z=-0.8825), order='XYZ'>
Matrix:
<Vector (0.4026, -0.2277, 0.8866, -0.1040)>
<Vector (-0.4894, -0.8720, -0.0017, 1.2930)>
<Vector (0.7736, -0.4333, -0.4625, -0.2128)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1731, 1.0283, -0.3443)>
Rotation: <Euler (x=-1.9513, y=-1.3968, z=-1.2365), order='XYZ'>
Matrix:
<Vector (0.0568, -0.0508, 0.9971, -0.1731)>
<Vector (-0.1635, -0.9857, -0.0409, 1.0283)>
<Vector (0.9849, -0.1607, -0.0643, -0.3443)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1835, 0.8260, -0.3773)>
Rotation: <Euler (x=-1.7610, y=-1.1947, z=-1.0848), order='XYZ'>
Matrix:
<Vector (0.1716, 0.2595, 0.9504, -0.1835)>
<Vector (-0.3248, -0.8959, 0.3032, 0.8260)>
<Vector (0.9301, -0.3607, -0.0694, -0.3773)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1544, 0.7868, -0.3728)>
Rotation: <Euler (x=-1.8932, y=-1.7627, z=-0.6638), order='XYZ'>
Matrix:
<Vector (-0.1502, 0.5382, 0.8294, -0.1544)>
<Vector (0.1175, -0.8232, 0.5554, 0.7868)>
<Vector (0.9817, 0.1809, 0.0604, -0.3728)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.1338, 0.7549, -0.3625)>
Rotation: <Euler (x=-1.4728, y=-1.0937, z=-1.0509), order='XYZ'>
Matrix:
<Vector (0.2281, 0.5241, 0.8205, -0.1338)>
<Vector (-0.3985, -0.7187, 0.5698, 0.7549)>
<Vector (0.8884, -0.4570, 0.0449, -0.3625)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.1166, 0.7314, -0.3786)>
Rotation: <Euler (x=-1.1009, y=-0.6840, z=-1.3087), order='XYZ'>
Matrix:
<Vector (0.2008, 0.5834, 0.7870, -0.1166)>
<Vector (-0.7486, -0.4268, 0.5074, 0.7314)>
<Vector (0.6319, -0.6910, 0.3510, -0.3786)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.1006, 0.7211, -0.3995)>
Rotation: <Euler (x=-1.1009, y=-0.6840, z=-1.3087), order='XYZ'>
Matrix:
<Vector (0.2008, 0.5834, 0.7870, -0.1006)>
<Vector (-0.7486, -0.4268, 0.5074, 0.7211)>
<Vector (0.6319, -0.6910, 0.3510, -0.3995)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1480, 0.7133, -0.3883)>
Rotation: <Euler (x=-1.3954, y=-1.2088, z=-1.0622), order='XYZ'>
Matrix:
<Vector (0.1724, 0.6008, 0.7806, -0.1480)>
<Vector (-0.3093, -0.7194, 0.6220, 0.7133)>
<Vector (0.9352, -0.3487, 0.0618, -0.3883)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1311, 0.6931, -0.3985)>
Rotation: <Euler (x=-0.9767, y=-1.1535, z=-1.0047), order='XYZ'>
Matrix:
<Vector (0.2174, 0.8787, 0.4249, -0.1311)>
<Vector (-0.3421, -0.3392, 0.8763, 0.6931)>
<Vector (0.9142, -0.3358, 0.2268, -0.3985)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.1071, 0.6838, -0.4075)>
Rotation: <Euler (x=-0.7467, y=-1.1370, z=-0.9649), order='XYZ'>
Matrix:
<Vector (0.2394, 0.9543, 0.1790, -0.1071)>
<Vector (-0.3455, -0.0886, 0.9342, 0.6838)>
<Vector (0.9074, -0.2855, 0.3085, -0.4075)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0854, 0.6817, -0.4137)>
Rotation: <Euler (x=-0.7466, y=-1.1370, z=-0.9649), order='XYZ'>
Matrix:
<Vector (0.2394, 0.9543, 0.1790, -0.0854)>
<Vector (-0.3455, -0.0886, 0.9342, 0.6817)>
<Vector (0.9074, -0.2855, 0.3085, -0.4137)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1548, 0.7189, -0.4093)>
Rotation: <Euler (x=-1.2962, y=-1.2388, z=-1.1006), order='XYZ'>
Matrix:
<Vector (0.1477, 0.6540, 0.7419, -0.1548)>
<Vector (-0.2905, -0.6883, 0.6647, 0.7189)>
<Vector (0.9454, -0.3137, 0.0884, -0.4093)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1335, 0.6965, -0.4199)>
Rotation: <Euler (x=-0.8353, y=-1.1863, z=-1.0204), order='XYZ'>
Matrix:
<Vector (0.1962, 0.9314, 0.3067, -0.1335)>
<Vector (-0.3197, -0.2349, 0.9179, 0.6965)>
<Vector (0.9270, -0.2781, 0.2516, -0.4199)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.1061, 0.6895, -0.4280)>
Rotation: <Euler (x=-0.6857, y=-1.1699, z=-0.9754), order='XYZ'>
Matrix:
<Vector (0.2189, 0.9678, 0.1246, -0.1061)>
<Vector (-0.3231, -0.0486, 0.9451, 0.6895)>
<Vector (0.9207, -0.2471, 0.3020, -0.4280)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0801, 0.6881, -0.4344)>
Rotation: <Euler (x=-0.6857, y=-1.1699, z=-0.9754), order='XYZ'>
Matrix:
<Vector (0.2189, 0.9678, 0.1246, -0.0801)>
<Vector (-0.3231, -0.0486, 0.9451, 0.6881)>
<Vector (0.9207, -0.2471, 0.3020, -0.4344)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1579, 0.7271, -0.4274)>
Rotation: <Euler (x=-1.3072, y=-1.2256, z=-1.1333), order='XYZ'>
Matrix:
<Vector (0.1434, 0.6209, 0.7706, -0.1579)>
<Vector (-0.3065, -0.7125, 0.6311, 0.7271)>
<Vector (0.9410, -0.3267, 0.0882, -0.4274)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1398, 0.7062, -0.4369)>
Rotation: <Euler (x=-0.5900, y=-1.1624, z=-1.0073), order='XYZ'>
Matrix:
<Vector (0.2121, 0.9752, 0.0630, -0.1398)>
<Vector (-0.3358, 0.0122, 0.9419, 0.7062)>
<Vector (0.9177, -0.2210, 0.3300, -0.4369)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1141, 0.7066, -0.4427)>
Rotation: <Euler (x=-0.2564, y=-1.1467, z=-0.9246), order='XYZ'>
Matrix:
<Vector (0.2478, 0.9114, -0.3284, -0.1141)>
<Vector (-0.3285, 0.3980, 0.8566, 0.7066)>
<Vector (0.9114, -0.1044, 0.3981, -0.4427)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0915, 0.7165, -0.4454)>
Rotation: <Euler (x=-0.2564, y=-1.1467, z=-0.9246), order='XYZ'>
Matrix:
<Vector (0.2478, 0.9114, -0.3284, -0.0915)>
<Vector (-0.3285, 0.3980, 0.8566, 0.7165)>
<Vector (0.9114, -0.1044, 0.3981, -0.4454)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1627, 0.7472, -0.4434)>
Rotation: <Euler (x=-2.2257, y=-1.3208, z=-1.0704), order='XYZ'>
Matrix:
<Vector (0.1187, -0.1656, 0.9790, -0.1627)>
<Vector (-0.2170, -0.9665, -0.1372, 0.7472)>
<Vector (0.9689, -0.1962, -0.1507, -0.4434)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1668, 0.7234, -0.4482)>
Rotation: <Euler (x=-1.4424, y=-1.2705, z=-1.1207), order='XYZ'>
Matrix:
<Vector (0.1287, 0.5275, 0.8398, -0.1668)>
<Vector (-0.2663, -0.7973, 0.5416, 0.7234)>
<Vector (0.9553, -0.2934, 0.0379, -0.4482)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1552, 0.7059, -0.4547)>
Rotation: <Euler (x=-0.8824, y=-1.2132, z=-1.0415), order='XYZ'>
Matrix:
<Vector (0.1767, 0.9136, 0.3661, -0.1552)>
<Vector (-0.3021, -0.3037, 0.9036, 0.7059)>
<Vector (0.9368, -0.2703, 0.2223, -0.4547)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1410, 0.7012, -0.4589)>
Rotation: <Euler (x=-0.8824, y=-1.2132, z=-1.0415), order='XYZ'>
Matrix:
<Vector (0.1767, 0.9136, 0.3661, -0.1410)>
<Vector (-0.3021, -0.3037, 0.9036, 0.7012)>
<Vector (0.9368, -0.2703, 0.2223, -0.4589)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2004, 0.8598, -0.2222)>
Rotation: <Euler (x=0.7571, y=0.2862, z=-3.0937), order='XYZ'>
Matrix:
<Vector (-0.9582, -0.1589, -0.2379, 0.2004)>
<Vector (-0.0460, -0.7353, 0.6762, 0.8598)>
<Vector (-0.2823, 0.6588, 0.6973, -0.2222)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.1272, 0.5211, 0.0813)>
Rotation: <Euler (x=0.0438, y=0.1931, z=-3.0667), order='XYZ'>
Matrix:
<Vector (-0.9787, 0.0663, -0.1945, 0.1272)>
<Vector (-0.0734, -0.9969, 0.0293, 0.5211)>
<Vector (-0.1919, 0.0430, 0.9805, 0.0813)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.1534, 0.1275, 0.0983)>
Rotation: <Euler (x=0.9434, y=-0.0689, z=-2.9466), order='XYZ'>
Matrix:
<Vector (-0.9787, 0.1684, -0.1172, 0.1534)>
<Vector (-0.1933, -0.5651, 0.8020, 0.1275)>
<Vector (0.0688, 0.8076, 0.5856, 0.0983)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.1802, 0.0374, 0.2270)>
Rotation: <Euler (x=-1.4908, y=-2.9342, z=-0.0146), order='XYZ'>
Matrix:
<Vector (-0.9785, 0.2064, -0.0019, 0.1802)>
<Vector (0.0143, 0.0769, 0.9969, 0.0374)>
<Vector (0.2059, 0.9754, -0.0782, 0.2270)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.1943, 0.0427, 0.2934)>
Rotation: <Euler (x=-1.4908, y=-2.9342, z=-0.0146), order='XYZ'>
Matrix:
<Vector (-0.9785, 0.2064, -0.0019, 0.1943)>
<Vector (0.0143, 0.0769, 0.9969, 0.0427)>
<Vector (0.2059, 0.9754, -0.0782, 0.2934)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0314, 0.8393, -0.3064)>
Rotation: <Euler (x=0.1029, y=0.7305, z=2.8268), order='XYZ'>
Matrix:
<Vector (-0.7082, -0.3732, -0.5993, 0.0314)>
<Vector (0.2306, -0.9246, 0.3032, 0.8393)>
<Vector (-0.6672, 0.0765, 0.7409, -0.3064)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.1405, 0.4134, -0.2712)>
Rotation: <Euler (x=-0.9425, y=0.8381, z=2.6464), order='XYZ'>
Matrix:
<Vector (-0.5885, 0.2498, -0.7689, -0.1405)>
<Vector (0.3179, -0.8030, -0.5042, 0.4134)>
<Vector (-0.7434, -0.5411, 0.3932, -0.2712)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0419, 0.0963, -0.4848)>
Rotation: <Euler (x=-0.0015, y=1.3692, z=2.2135), order='XYZ'>
Matrix:
<Vector (-0.1200, -0.7996, -0.5885, -0.0419)>
<Vector (0.1603, -0.6006, 0.7833, 0.0963)>
<Vector (-0.9798, -0.0003, 0.2002, -0.4848)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1681, 0.0016, -0.4849)>
Rotation: <Euler (x=0.5235, y=1.6174, z=2.0481), order='XYZ'>
Matrix:
<Vector (0.0214, -0.9987, 0.0468, -0.1681)>
<Vector (-0.0414, 0.0458, 0.9981, 0.0016)>
<Vector (-0.9989, -0.0233, -0.0404, -0.4849)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2355, 0.0046, -0.4864)>
Rotation: <Euler (x=0.5235, y=1.6174, z=2.0481), order='XYZ'>
Matrix:
<Vector (0.0214, -0.9987, 0.0468, -0.2355)>
<Vector (-0.0414, 0.0458, 0.9981, 0.0046)>
<Vector (-0.9989, -0.0233, -0.0404, -0.4864)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 21
Bone: mixamorig:Hips
Location: <Vector (0.1190, 0.9149, -0.2524)>
Rotation: <Euler (x=-0.0160, y=-0.4354, z=0.1077), order='XYZ'>
Matrix:
<Vector (0.9014, -0.1008, -0.4210, 0.1190)>
<Vector (0.0975, 0.9948, -0.0295, 0.9149)>
<Vector (0.4218, -0.0145, 0.9066, -0.2524)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1119, 1.0187, -0.2613)>
Rotation: <Euler (x=0.0097, y=-0.3295, z=0.1176), order='XYZ'>
Matrix:
<Vector (0.9397, -0.1205, -0.3202, 0.1119)>
<Vector (0.1110, 0.9927, -0.0476, 1.0187)>
<Vector (0.3236, 0.0092, 0.9462, -0.2613)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0973, 1.1395, -0.2602)>
Rotation: <Euler (x=0.1627, y=-0.2049, z=0.1162), order='XYZ'>
Matrix:
<Vector (0.9725, -0.1472, -0.1807, 0.0973)>
<Vector (0.1136, 0.9763, -0.1842, 1.1395)>
<Vector (0.2035, 0.1586, 0.9662, -0.2602)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0768, 1.2753, -0.2381)>
Rotation: <Euler (x=0.3133, y=-0.0814, z=0.1338), order='XYZ'>
Matrix:
<Vector (0.9878, -0.1517, -0.0355, 0.0768)>
<Vector (0.1329, 0.9395, -0.3157, 1.2753)>
<Vector (0.0813, 0.3071, 0.9482, -0.2381)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.0530, 1.4224, -0.1900)>
Rotation: <Euler (x=0.4236, y=-0.0905, z=0.1151), order='XYZ'>
Matrix:
<Vector (0.9893, -0.1416, -0.0347, 0.0530)>
<Vector (0.1143, 0.9013, -0.4178, 1.4224)>
<Vector (0.0904, 0.4093, 0.9079, -0.1900)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.0423, 1.4890, -0.1562)>
Rotation: <Euler (x=0.1902, y=0.0383, z=0.0939), order='XYZ'>
Matrix:
<Vector (0.9949, -0.0849, 0.0551, 0.0423)>
<Vector (0.0937, 0.9783, -0.1847, 1.4890)>
<Vector (-0.0383, 0.1889, 0.9813, -0.1562)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.0234, 1.7105, -0.1034)>
Rotation: <Euler (x=0.1902, y=0.0383, z=0.0939), order='XYZ'>
Matrix:
<Vector (0.9949, -0.0849, 0.0551, 0.0234)>
<Vector (0.0937, 0.9783, -0.1847, 1.7105)>
<Vector (-0.0383, 0.1889, 0.9813, -0.1034)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1112, 1.4052, -0.1961)>
Rotation: <Euler (x=-0.0705, y=2.0068, z=-2.1545), order='XYZ'>
Matrix:
<Vector (0.2327, 0.8676, -0.4395, 0.1112)>
<Vector (0.3524, -0.4965, -0.7933, 1.4052)>
<Vector (-0.9065, 0.0297, -0.4212, -0.1961)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2174, 1.3444, -0.1925)>
Rotation: <Euler (x=-2.8829, y=0.9160, z=0.5550), order='XYZ'>
Matrix:
<Vector (0.5176, 0.3370, -0.7865, 0.2174)>
<Vector (0.3209, -0.9285, -0.1867, 1.3444)>
<Vector (-0.7932, -0.1558, -0.5887, -0.1925)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3198, 1.0622, -0.2399)>
Rotation: <Euler (x=2.7976, y=1.3515, z=-0.1934), order='XYZ'>
Matrix:
<Vector (0.2135, 0.1420, -0.9666, 0.3198)>
<Vector (-0.0418, -0.9871, -0.1543, 1.0622)>
<Vector (-0.9760, 0.0734, -0.2048, -0.2399)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3488, 0.8603, -0.2248)>
Rotation: <Euler (x=3.0114, y=1.2147, z=-0.0261), order='XYZ'>
Matrix:
<Vector (0.3485, 0.0958, -0.9324, 0.3488)>
<Vector (-0.0091, -0.9944, -0.1055, 0.8603)>
<Vector (-0.9373, 0.0453, -0.3457, -0.2248)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3304, 0.8178, -0.2068)>
Rotation: <Euler (x=2.9519, y=0.5682, z=-0.5046), order='XYZ'>
Matrix:
<Vector (0.7379, -0.3859, -0.5537, 0.3304)>
<Vector (-0.4075, -0.9087, 0.0904, 0.8178)>
<Vector (-0.5381, 0.1589, -0.8278, -0.2068)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3122, 0.7834, -0.1984)>
Rotation: <Euler (x=3.0318, y=0.5781, z=-0.2871), order='XYZ'>
Matrix:
<Vector (0.8032, -0.2241, -0.5520, 0.3122)>
<Vector (-0.2372, -0.9702, 0.0488, 0.7834)>
<Vector (-0.5465, 0.0918, -0.8324, -0.1984)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3061, 0.7508, -0.1962)>
Rotation: <Euler (x=3.0944, y=0.6998, z=-0.1694), order='XYZ'>
Matrix:
<Vector (0.7540, -0.1384, -0.6421, 0.3061)>
<Vector (-0.1289, -0.9897, 0.0620, 0.7508)>
<Vector (-0.6441, 0.0361, -0.7641, -0.1962)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3041, 0.7236, -0.1968)>
Rotation: <Euler (x=3.0944, y=0.6998, z=-0.1694), order='XYZ'>
Matrix:
<Vector (0.7540, -0.1384, -0.6421, 0.3041)>
<Vector (-0.1289, -0.9897, 0.0620, 0.7236)>
<Vector (-0.6441, 0.0361, -0.7641, -0.1968)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3484, 0.7476, -0.1907)>
Rotation: <Euler (x=-2.8727, y=1.2183, z=-0.2494), order='XYZ'>
Matrix:
<Vector (0.3345, -0.4795, -0.8113, 0.3484)>
<Vector (-0.0852, -0.8727, 0.4807, 0.7476)>
<Vector (-0.9385, -0.0917, -0.3328, -0.1907)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3347, 0.7219, -0.1942)>
Rotation: <Euler (x=-2.3610, y=1.1788, z=-0.0620), order='XYZ'>
Matrix:
<Vector (0.3813, -0.6931, -0.6118, 0.3347)>
<Vector (-0.0237, -0.6688, 0.7430, 0.7219)>
<Vector (-0.9241, -0.2688, -0.2714, -0.1942)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3165, 0.7045, -0.2010)>
Rotation: <Euler (x=-1.9426, y=1.1233, z=0.0174), order='XYZ'>
Matrix:
<Vector (0.4327, -0.8334, -0.3437, 0.3165)>
<Vector (0.0075, -0.3779, 0.9258, 0.7045)>
<Vector (-0.9015, -0.4032, -0.1572, -0.2010)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2970, 0.6958, -0.2097)>
Rotation: <Euler (x=-1.9426, y=1.1233, z=0.0174), order='XYZ'>
Matrix:
<Vector (0.4327, -0.8334, -0.3437, 0.2970)>
<Vector (0.0075, -0.3779, 0.9258, 0.6958)>
<Vector (-0.9015, -0.4032, -0.1572, -0.2097)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3567, 0.7475, -0.2097)>
Rotation: <Euler (x=-2.6777, y=1.1834, z=0.0793), order='XYZ'>
Matrix:
<Vector (0.3766, -0.3421, -0.8609, 0.3567)>
<Vector (0.0299, -0.9243, 0.3804, 0.7475)>
<Vector (-0.9259, -0.1691, -0.3379, -0.2097)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3458, 0.7171, -0.2161)>
Rotation: <Euler (x=-2.1335, y=1.1262, z=0.2328), order='XYZ'>
Matrix:
<Vector (0.4185, -0.6199, -0.6637, 0.3458)>
<Vector (0.0992, -0.6952, 0.7119, 0.7171)>
<Vector (-0.9028, -0.3638, -0.2295, -0.2161)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3271, 0.6962, -0.2266)>
Rotation: <Euler (x=-1.7366, y=1.0824, z=0.2591), order='XYZ'>
Matrix:
<Vector (0.4535, -0.7996, -0.3936, 0.3271)>
<Vector (0.1202, -0.3827, 0.9160, 0.6962)>
<Vector (-0.8831, -0.4628, -0.0774, -0.2266)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3056, 0.6860, -0.2386)>
Rotation: <Euler (x=-1.7366, y=1.0824, z=0.2591), order='XYZ'>
Matrix:
<Vector (0.4535, -0.7996, -0.3936, 0.3056)>
<Vector (0.1202, -0.3827, 0.9160, 0.6860)>
<Vector (-0.8831, -0.4628, -0.0774, -0.2386)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3654, 0.7471, -0.2287)>
Rotation: <Euler (x=-2.4343, y=1.1527, z=0.2913), order='XYZ'>
Matrix:
<Vector (0.3889, -0.3505, -0.8520, 0.3654)>
<Vector (0.1166, -0.8986, 0.4229, 0.7471)>
<Vector (-0.9139, -0.2638, -0.3086, -0.2287)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3554, 0.7212, -0.2364)>
Rotation: <Euler (x=-1.8175, y=1.0804, z=0.3941), order='XYZ'>
Matrix:
<Vector (0.4349, -0.6960, -0.5713, 0.3554)>
<Vector (0.1809, -0.5540, 0.8126, 0.7212)>
<Vector (-0.8821, -0.4568, -0.1150, -0.2364)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3370, 0.7066, -0.2485)>
Rotation: <Euler (x=-1.4523, y=1.0282, z=0.3985), order='XYZ'>
Matrix:
<Vector (0.4759, -0.8296, -0.2919, 0.3370)>
<Vector (0.2004, -0.2209, 0.9545, 0.7066)>
<Vector (-0.8564, -0.5128, 0.0611, -0.2485)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3169, 0.7012, -0.2607)>
Rotation: <Euler (x=-1.4523, y=1.0282, z=0.3985), order='XYZ'>
Matrix:
<Vector (0.4759, -0.8296, -0.2919, 0.3169)>
<Vector (0.2004, -0.2209, 0.9545, 0.7012)>
<Vector (-0.8564, -0.5128, 0.0611, -0.2607)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3695, 0.7611, -0.2494)>
Rotation: <Euler (x=-2.9714, y=1.2732, z=-0.1660), order='XYZ'>
Matrix:
<Vector (0.2892, -0.3226, -0.9013, 0.3695)>
<Vector (-0.0485, -0.9452, 0.3227, 0.7611)>
<Vector (-0.9560, -0.0497, -0.2890, -0.2494)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3615, 0.7378, -0.2506)>
Rotation: <Euler (x=-2.3209, y=1.2409, z=0.0271), order='XYZ'>
Matrix:
<Vector (0.3238, -0.6734, -0.6646, 0.3615)>
<Vector (0.0088, -0.7002, 0.7138, 0.7378)>
<Vector (-0.9461, -0.2370, -0.2209, -0.2506)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3466, 0.7222, -0.2559)>
Rotation: <Euler (x=-1.6820, y=1.1684, z=0.1201), order='XYZ'>
Matrix:
<Vector (0.3888, -0.8946, -0.2204, 0.3466)>
<Vector (0.0469, -0.2197, 0.9744, 0.7222)>
<Vector (-0.9201, -0.3892, -0.0435, -0.2559)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3303, 0.7183, -0.2629)>
Rotation: <Euler (x=-1.6820, y=1.1684, z=0.1201), order='XYZ'>
Matrix:
<Vector (0.3888, -0.8946, -0.2204, 0.3303)>
<Vector (0.0469, -0.2197, 0.9744, 0.7183)>
<Vector (-0.9201, -0.3892, -0.0435, -0.2629)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0032, 1.3904, -0.2044)>
Rotation: <Euler (x=0.0235, y=-1.9703, z=2.3264), order='XYZ'>
Matrix:
<Vector (0.2667, -0.7128, 0.6486, 0.0032)>
<Vector (-0.2831, -0.7013, -0.6543, 1.3904)>
<Vector (0.9213, -0.0091, -0.3889, -0.2044)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0840, 1.3046, -0.2056)>
Rotation: <Euler (x=-2.5352, y=-0.8334, z=-0.7451), order='XYZ'>
Matrix:
<Vector (0.4942, -0.2471, 0.8335, -0.0840)>
<Vector (-0.4559, -0.8900, 0.0064, 1.3046)>
<Vector (0.7402, -0.3832, -0.5525, -0.2056)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1590, 1.0344, -0.3219)>
Rotation: <Euler (x=-2.4000, y=-1.3387, z=-0.7908), order='XYZ'>
Matrix:
<Vector (0.1617, -0.0619, 0.9849, -0.1590)>
<Vector (-0.1635, -0.9859, -0.0351, 1.0344)>
<Vector (0.9732, -0.1553, -0.1696, -0.3219)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1717, 0.8320, -0.3538)>
Rotation: <Euler (x=-1.9689, y=-1.0987, z=-0.8958), order='XYZ'>
Matrix:
<Vector (0.2841, 0.2103, 0.9354, -0.1717)>
<Vector (-0.3550, -0.8832, 0.3064, 0.8320)>
<Vector (0.8906, -0.4192, -0.1763, -0.3538)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1424, 0.7927, -0.3542)>
Rotation: <Euler (x=-1.2025, y=-1.6584, z=-1.3458), order='XYZ'>
Matrix:
<Vector (-0.0195, 0.5582, 0.8294, -0.1424)>
<Vector (0.0853, -0.8257, 0.5577, 0.7927)>
<Vector (0.9962, 0.0816, -0.0315, -0.3542)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.1206, 0.7607, -0.3477)>
Rotation: <Euler (x=-1.6612, y=-0.9859, z=-0.8885), order='XYZ'>
Matrix:
<Vector (0.3481, 0.4536, 0.8204, -0.1206)>
<Vector (-0.4285, -0.7014, 0.5696, 0.7607)>
<Vector (0.8338, -0.5499, -0.0498, -0.3477)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.1058, 0.7377, -0.3668)>
Rotation: <Euler (x=-1.2641, y=-0.6194, z=-1.2116), order='XYZ'>
Matrix:
<Vector (0.2862, 0.4771, 0.8309, -0.1058)>
<Vector (-0.7623, -0.4120, 0.4992, 0.7377)>
<Vector (0.5805, -0.7763, 0.2458, -0.3668)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0930, 0.7279, -0.3900)>
Rotation: <Euler (x=-1.2641, y=-0.6194, z=-1.2116), order='XYZ'>
Matrix:
<Vector (0.2862, 0.4771, 0.8309, -0.0930)>
<Vector (-0.7623, -0.4120, 0.4992, 0.7279)>
<Vector (0.5805, -0.7763, 0.2458, -0.3900)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1381, 0.7198, -0.3727)>
Rotation: <Euler (x=-1.5784, y=-1.1142, z=-0.8704), order='XYZ'>
Matrix:
<Vector (0.2842, 0.5727, 0.7690, -0.1381)>
<Vector (-0.3371, -0.6911, 0.6393, 0.7198)>
<Vector (0.8976, -0.4409, -0.0033, -0.3727)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1221, 0.7004, -0.3855)>
Rotation: <Euler (x=-1.0585, y=-1.0507, z=-0.8372), order='XYZ'>
Matrix:
<Vector (0.3328, 0.8705, 0.3626, -0.1221)>
<Vector (-0.3691, -0.2336, 0.8995, 0.7004)>
<Vector (0.8678, -0.4332, 0.2436, -0.3855)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0983, 0.6940, -0.3972)>
Rotation: <Euler (x=-0.7927, y=-1.0314, z=-0.8037), order='XYZ'>
Matrix:
<Vector (0.3565, 0.9295, 0.0947, -0.0983)>
<Vector (-0.3698, 0.0472, 0.9279, 0.6940)>
<Vector (0.8580, -0.3658, 0.3605, -0.3972)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0772, 0.6950, -0.4053)>
Rotation: <Euler (x=-0.7927, y=-1.0314, z=-0.8037), order='XYZ'>
Matrix:
<Vector (0.3565, 0.9295, 0.0947, -0.0772)>
<Vector (-0.3698, 0.0472, 0.9279, 0.6950)>
<Vector (0.8580, -0.3658, 0.3605, -0.4053)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1475, 0.7261, -0.3925)>
Rotation: <Euler (x=-1.4870, y=-1.1404, z=-0.8891), order='XYZ'>
Matrix:
<Vector (0.2629, 0.6356, 0.7258, -0.1475)>
<Vector (-0.3240, -0.6505, 0.6870, 0.7261)>
<Vector (0.9088, -0.4157, 0.0349, -0.3925)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1268, 0.7049, -0.4065)>
Rotation: <Euler (x=-0.9418, y=-1.0804, z=-0.8413), order='XYZ'>
Matrix:
<Vector (0.3139, 0.9140, 0.2569, -0.1268)>
<Vector (-0.3511, -0.1397, 0.9259, 0.7049)>
<Vector (0.8822, -0.3808, 0.2771, -0.4065)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0999, 0.7008, -0.4176)>
Rotation: <Euler (x=-0.7437, y=-1.0604, z=-0.8032), order='XYZ'>
Matrix:
<Vector (0.3392, 0.9398, 0.0412, -0.0999)>
<Vector (-0.3515, 0.0860, 0.9322, 0.7008)>
<Vector (0.8726, -0.3307, 0.3595, -0.4176)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0746, 0.7030, -0.4262)>
Rotation: <Euler (x=-0.7437, y=-1.0604, z=-0.8032), order='XYZ'>
Matrix:
<Vector (0.3392, 0.9398, 0.0412, -0.0746)>
<Vector (-0.3515, 0.0860, 0.9322, 0.7030)>
<Vector (0.8726, -0.3307, 0.3595, -0.4262)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1528, 0.7348, -0.4099)>
Rotation: <Euler (x=-1.5109, y=-1.1316, z=-0.9200), order='XYZ'>
Matrix:
<Vector (0.2576, 0.5949, 0.7614, -0.1528)>
<Vector (-0.3383, -0.6826, 0.6478, 0.7348)>
<Vector (0.9051, -0.4244, 0.0254, -0.4099)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1354, 0.7149, -0.4222)>
Rotation: <Euler (x=-0.6718, y=-1.0558, z=-0.8317), order='XYZ'>
Matrix:
<Vector (0.3318, 0.9434, 0.0011, -0.1354)>
<Vector (-0.3640, 0.1269, 0.9227, 0.7149)>
<Vector (0.8703, -0.3065, 0.3855, -0.4222)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1105, 0.7182, -0.4303)>
Rotation: <Euler (x=-0.2861, y=-1.0365, z=-0.7601), order='XYZ'>
Matrix:
<Vector (0.3691, 0.8370, -0.4040, -0.1105)>
<Vector (-0.3509, 0.5280, 0.7734, 0.7182)>
<Vector (0.8606, -0.1437, 0.4886, -0.4303)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0898, 0.7314, -0.4339)>
Rotation: <Euler (x=-0.2861, y=-1.0365, z=-0.7601), order='XYZ'>
Matrix:
<Vector (0.3691, 0.8370, -0.4040, -0.0898)>
<Vector (-0.3509, 0.5280, 0.7734, 0.7314)>
<Vector (0.8606, -0.1437, 0.4886, -0.4339)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1594, 0.7555, -0.4245)>
Rotation: <Euler (x=-2.4156, y=-1.2421, z=-0.8197), order='XYZ'>
Matrix:
<Vector (0.2203, -0.1178, 0.9683, -0.1594)>
<Vector (-0.2360, -0.9696, -0.0643, 0.7555)>
<Vector (0.9465, -0.2143, -0.2414, -0.4245)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1623, 0.7316, -0.4297)>
Rotation: <Euler (x=-1.6233, y=-1.1954, z=-0.8851), order='XYZ'>
Matrix:
<Vector (0.2321, 0.5476, 0.8039, -0.1623)>
<Vector (-0.2838, -0.7524, 0.5945, 0.7316)>
<Vector (0.9304, -0.3661, -0.0192, -0.4297)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1504, 0.7151, -0.4379)>
Rotation: <Euler (x=-1.0148, y=-1.1340, z=-0.8432), order='XYZ'>
Matrix:
<Vector (0.2814, 0.9060, 0.3163, -0.1504)>
<Vector (-0.3159, -0.2237, 0.9220, 0.7151)>
<Vector (0.9061, -0.3593, 0.2233, -0.4379)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1363, 0.7116, -0.4434)>
Rotation: <Euler (x=-1.0148, y=-1.1340, z=-0.8432), order='XYZ'>
Matrix:
<Vector (0.2814, 0.9060, 0.3163, -0.1363)>
<Vector (-0.3159, -0.2237, 0.9220, 0.7116)>
<Vector (0.9061, -0.3593, 0.2233, -0.4434)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2133, 0.8670, -0.2176)>
Rotation: <Euler (x=0.7251, y=0.1928, z=-3.1179), order='XYZ'>
Matrix:
<Vector (-0.9812, -0.1094, -0.1591, 0.2133)>
<Vector (-0.0232, -0.7512, 0.6597, 0.8670)>
<Vector (-0.1916, 0.6509, 0.7345, -0.2176)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.1629, 0.5209, 0.0822)>
Rotation: <Euler (x=0.0125, y=0.0838, z=-3.0882), order='XYZ'>
Matrix:
<Vector (-0.9951, 0.0523, -0.0843, 0.1629)>
<Vector (-0.0532, -0.9986, 0.0080, 0.5209)>
<Vector (-0.0837, 0.0125, 0.9964, 0.0822)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.1835, 0.1266, 0.0872)>
Rotation: <Euler (x=0.8700, y=-0.2055, z=-2.9243), order='XYZ'>
Matrix:
<Vector (-0.9559, 0.2913, -0.0363, 0.1835)>
<Vector (-0.2111, -0.5960, 0.7747, 0.1266)>
<Vector (0.2040, 0.7483, 0.6312, 0.0872)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.2299, 0.0317, 0.2064)>
Rotation: <Euler (x=-1.5165, y=-2.7865, z=0.0036), order='XYZ'>
Matrix:
<Vector (-0.9376, 0.3470, -0.0225, 0.2299)>
<Vector (-0.0034, 0.0555, 0.9985, 0.0317)>
<Vector (0.3477, 0.9362, -0.0509, 0.2064)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.2536, 0.0355, 0.2701)>
Rotation: <Euler (x=-1.5165, y=-2.7865, z=0.0036), order='XYZ'>
Matrix:
<Vector (-0.9376, 0.3470, -0.0225, 0.2536)>
<Vector (-0.0034, 0.0555, 0.9985, 0.0355)>
<Vector (0.3477, 0.9362, -0.0509, 0.2701)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0421, 0.8485, -0.2978)>
Rotation: <Euler (x=0.0736, y=0.6927, z=2.8228), order='XYZ'>
Matrix:
<Vector (-0.7308, -0.3572, -0.5818, 0.0421)>
<Vector (0.2412, -0.9323, 0.2694, 0.8485)>
<Vector (-0.6386, 0.0566, 0.7674, -0.2978)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.1225, 0.4189, -0.2718)>
Rotation: <Euler (x=-0.9008, y=0.8129, z=2.6447), order='XYZ'>
Matrix:
<Vector (-0.6043, 0.2044, -0.7702, -0.1225)>
<Vector (0.3277, -0.8173, -0.4740, 0.4189)>
<Vector (-0.7263, -0.5388, 0.4269, -0.2718)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0418, 0.0963, -0.4845)>
Rotation: <Euler (x=-0.0208, y=1.3791, z=2.1964), order='XYZ'>
Matrix:
<Vector (-0.1116, -0.7985, -0.5916, -0.0418)>
<Vector (0.1544, -0.6020, 0.7834, 0.0963)>
<Vector (-0.9817, -0.0040, 0.1905, -0.4845)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1678, 0.0013, -0.4851)>
Rotation: <Euler (x=0.6128, y=1.6272, z=2.1376), order='XYZ'>
Matrix:
<Vector (0.0303, -0.9985, 0.0468, -0.1678)>
<Vector (-0.0476, 0.0453, 0.9978, 0.0013)>
<Vector (-0.9984, -0.0325, -0.0462, -0.4851)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2352, 0.0043, -0.4873)>
Rotation: <Euler (x=0.6128, y=1.6272, z=2.1377), order='XYZ'>
Matrix:
<Vector (0.0303, -0.9985, 0.0468, -0.2352)>
<Vector (-0.0476, 0.0453, 0.9978, 0.0043)>
<Vector (-0.9984, -0.0325, -0.0462, -0.4873)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 22
Bone: mixamorig:Hips
Location: <Vector (0.1309, 0.9235, -0.2425)>
Rotation: <Euler (x=-0.0187, y=-0.4102, z=0.0901), order='XYZ'>
Matrix:
<Vector (0.9133, -0.0826, -0.3987, 0.1309)>
<Vector (0.0825, 0.9964, -0.0173, 0.9235)>
<Vector (0.3987, -0.0171, 0.9169, -0.2425)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1256, 1.0273, -0.2518)>
Rotation: <Euler (x=-0.0003, y=-0.2954, z=0.1038), order='XYZ'>
Matrix:
<Vector (0.9515, -0.1035, -0.2896, 0.1256)>
<Vector (0.0991, 0.9946, -0.0299, 1.0273)>
<Vector (0.2911, -0.0003, 0.9567, -0.2518)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1130, 1.1484, -0.2518)>
Rotation: <Euler (x=0.1441, y=-0.1738, z=0.1022), order='XYZ'>
Matrix:
<Vector (0.9798, -0.1257, -0.1556, 0.1130)>
<Vector (0.1005, 0.9819, -0.1604, 1.1484)>
<Vector (0.1730, 0.1415, 0.9747, -0.2518)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0955, 1.2850, -0.2321)>
Rotation: <Euler (x=0.2869, y=-0.0531, z=0.1180), order='XYZ'>
Matrix:
<Vector (0.9916, -0.1279, -0.0173, 0.0955)>
<Vector (0.1176, 0.9507, -0.2870, 1.2850)>
<Vector (0.0531, 0.2826, 0.9578, -0.2321)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.0755, 1.4338, -0.1879)>
Rotation: <Euler (x=0.3984, y=-0.0644, z=0.1010), order='XYZ'>
Matrix:
<Vector (0.9928, -0.1178, -0.0199, 0.0755)>
<Vector (0.1007, 0.9145, -0.3919, 1.4338)>
<Vector (0.0644, 0.3871, 0.9198, -0.1879)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.0665, 1.5015, -0.1557)>
Rotation: <Euler (x=0.1827, y=0.0418, z=0.0810), order='XYZ'>
Matrix:
<Vector (0.9959, -0.0720, 0.0556, 0.0665)>
<Vector (0.0808, 0.9808, -0.1778, 1.5015)>
<Vector (-0.0418, 0.1815, 0.9825, -0.1557)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.0507, 1.7236, -0.1046)>
Rotation: <Euler (x=0.1827, y=0.0418, z=0.0810), order='XYZ'>
Matrix:
<Vector (0.9959, -0.0720, 0.0556, 0.0507)>
<Vector (0.0808, 0.9808, -0.1778, 1.7236)>
<Vector (-0.0418, 0.1815, 0.9825, -0.1046)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1332, 1.4154, -0.1949)>
Rotation: <Euler (x=-0.0788, y=1.9768, z=-2.1789), order='XYZ'>
Matrix:
<Vector (0.2256, 0.8595, -0.4586, 0.1332)>
<Vector (0.3241, -0.5102, -0.7967, 1.4154)>
<Vector (-0.9187, 0.0311, -0.3937, -0.1949)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2383, 1.3530, -0.1911)>
Rotation: <Euler (x=-2.8386, y=0.9101, z=0.5608), order='XYZ'>
Matrix:
<Vector (0.5196, 0.3081, -0.7969, 0.2383)>
<Vector (0.3264, -0.9336, -0.1481, 1.3530)>
<Vector (-0.7896, -0.1831, -0.5857, -0.1911)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3320, 1.0693, -0.2467)>
Rotation: <Euler (x=3.1112, y=1.3707, z=0.1196), order='XYZ'>
Matrix:
<Vector (0.1973, 0.1488, -0.9690, 0.3320)>
<Vector (0.0237, -0.9888, -0.1470, 1.0693)>
<Vector (-0.9801, 0.0060, -0.1986, -0.2467)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3624, 0.8669, -0.2455)>
Rotation: <Euler (x=-2.9139, y=1.2574, z=0.2916), order='XYZ'>
Matrix:
<Vector (0.2952, 0.0744, -0.9525, 0.3624)>
<Vector (0.0886, -0.9948, -0.0503, 0.8669)>
<Vector (-0.9513, -0.0696, -0.3003, -0.2455)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3440, 0.8230, -0.2312)>
Rotation: <Euler (x=3.0284, y=0.6944, z=-0.4844), order='XYZ'>
Matrix:
<Vector (0.6801, -0.3987, -0.6153, 0.3440)>
<Vector (-0.3578, -0.9130, 0.1961, 0.8230)>
<Vector (-0.6399, 0.0868, -0.7635, -0.2312)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3256, 0.7883, -0.2252)>
Rotation: <Euler (x=3.1335, y=0.6799, z=-0.2406), order='XYZ'>
Matrix:
<Vector (0.7552, -0.2334, -0.6125, 0.3256)>
<Vector (-0.1853, -0.9724, 0.1420, 0.7883)>
<Vector (-0.6287, 0.0063, -0.7776, -0.2252)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3190, 0.7557, -0.2260)>
Rotation: <Euler (x=-3.0681, y=0.7917, z=-0.0979), order='XYZ'>
Matrix:
<Vector (0.6993, -0.1494, -0.6991, 0.3190)>
<Vector (-0.0687, -0.9874, 0.1424, 0.7557)>
<Vector (-0.7116, -0.0516, -0.7007, -0.2260)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3166, 0.7287, -0.2291)>
Rotation: <Euler (x=-3.0681, y=0.7917, z=-0.0979), order='XYZ'>
Matrix:
<Vector (0.6993, -0.1494, -0.6991, 0.3166)>
<Vector (-0.0687, -0.9874, 0.1424, 0.7287)>
<Vector (-0.7116, -0.0516, -0.7007, -0.2291)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3612, 0.7512, -0.2239)>
Rotation: <Euler (x=-2.6089, y=1.2847, z=0.0273), order='XYZ'>
Matrix:
<Vector (0.2821, -0.4635, -0.8400, 0.3612)>
<Vector (0.0077, -0.8744, 0.4851, 0.7512)>
<Vector (-0.9594, -0.1433, -0.2431, -0.2239)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3479, 0.7256, -0.2290)>
Rotation: <Euler (x=-2.1035, y=1.2291, z=0.2069), order='XYZ'>
Matrix:
<Vector (0.3280, -0.6900, -0.6452, 0.3479)>
<Vector (0.0688, -0.6637, 0.7448, 0.7256)>
<Vector (-0.9422, -0.2887, -0.1702, -0.2290)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3298, 0.7082, -0.2363)>
Rotation: <Euler (x=-1.7205, y=1.1685, z=0.2566), order='XYZ'>
Matrix:
<Vector (0.3787, -0.8422, -0.3837, 0.3298)>
<Vector (0.0994, -0.3752, 0.9216, 0.7082)>
<Vector (-0.9202, -0.3871, -0.0584, -0.2363)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3102, 0.6995, -0.2446)>
Rotation: <Euler (x=-1.7205, y=1.1685, z=0.2566), order='XYZ'>
Matrix:
<Vector (0.3787, -0.8422, -0.3837, 0.3102)>
<Vector (0.0994, -0.3752, 0.9216, 0.6995)>
<Vector (-0.9202, -0.3871, -0.0584, -0.2446)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3685, 0.7531, -0.2433)>
Rotation: <Euler (x=-2.3739, y=1.2168, z=0.3676), order='XYZ'>
Matrix:
<Vector (0.3235, -0.3493, -0.8794, 0.3685)>
<Vector (0.1246, -0.9055, 0.4056, 0.7531)>
<Vector (-0.9380, -0.2407, -0.2494, -0.2433)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3572, 0.7234, -0.2520)>
Rotation: <Euler (x=-1.8710, y=1.1452, z=0.4813), order='XYZ'>
Matrix:
<Vector (0.3660, -0.6343, -0.6810, 0.3572)>
<Vector (0.1911, -0.6649, 0.7221, 0.7234)>
<Vector (-0.9108, -0.3944, -0.1221, -0.2520)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3381, 0.7034, -0.2635)>
Rotation: <Euler (x=-1.4991, y=1.1002, z=0.4828), order='XYZ'>
Matrix:
<Vector (0.4016, -0.8207, -0.4065, 0.3381)>
<Vector (0.2105, -0.3493, 0.9131, 0.7034)>
<Vector (-0.8913, -0.4523, 0.0325, -0.2635)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3161, 0.6940, -0.2752)>
Rotation: <Euler (x=-1.4991, y=1.1002, z=0.4828), order='XYZ'>
Matrix:
<Vector (0.4016, -0.8207, -0.4065, 0.3161)>
<Vector (0.2105, -0.3493, 0.9131, 0.6940)>
<Vector (-0.8913, -0.4523, 0.0325, -0.2752)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3761, 0.7546, -0.2627)>
Rotation: <Euler (x=-2.1568, y=1.1660, z=0.5545), order='XYZ'>
Matrix:
<Vector (0.3348, -0.3599, -0.8709, 0.3761)>
<Vector (0.2074, -0.8734, 0.4406, 0.7546)>
<Vector (-0.9192, -0.3281, -0.2178, -0.2627)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3657, 0.7295, -0.2723)>
Rotation: <Euler (x=-1.5951, y=1.0869, z=0.6131), order='XYZ'>
Matrix:
<Vector (0.3805, -0.7097, -0.5929, 0.3657)>
<Vector (0.2677, -0.5291, 0.8052, 0.7295)>
<Vector (-0.8852, -0.4651, -0.0113, -0.2723)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3470, 0.7155, -0.2845)>
Rotation: <Euler (x=-1.2519, y=1.0357, z=0.5951), order='XYZ'>
Matrix:
<Vector (0.4222, -0.8522, -0.3090, 0.3470)>
<Vector (0.2858, -0.1983, 0.9375, 0.7155)>
<Vector (-0.8602, -0.4842, 0.1598, -0.2845)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3264, 0.7107, -0.2961)>
Rotation: <Euler (x=-1.2519, y=1.0357, z=0.5951), order='XYZ'>
Matrix:
<Vector (0.4222, -0.8522, -0.3090, 0.3264)>
<Vector (0.2858, -0.1983, 0.9375, 0.7107)>
<Vector (-0.8602, -0.4842, 0.1598, -0.2961)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3793, 0.7708, -0.2819)>
Rotation: <Euler (x=-2.5483, y=1.3232, z=0.2347), order='XYZ'>
Matrix:
<Vector (0.2384, -0.3344, -0.9118, 0.3793)>
<Vector (0.0570, -0.9324, 0.3568, 0.7708)>
<Vector (-0.9695, -0.1371, -0.2032, -0.2819)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3710, 0.7477, -0.2853)>
Rotation: <Euler (x=-1.9467, y=1.2716, z=0.3877), order='XYZ'>
Matrix:
<Vector (0.2728, -0.6841, -0.6764, 0.3710)>
<Vector (0.1114, -0.6759, 0.7286, 0.7477)>
<Vector (-0.9556, -0.2741, -0.1082, -0.2853)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3558, 0.7328, -0.2914)>
Rotation: <Euler (x=-1.3906, y=1.1947, z=0.4104), order='XYZ'>
Matrix:
<Vector (0.3368, -0.9106, -0.2397, 0.3558)>
<Vector (0.1465, -0.2008, 0.9686, 0.7328)>
<Vector (-0.9301, -0.3613, 0.0658, -0.2914)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3393, 0.7291, -0.2979)>
Rotation: <Euler (x=-1.3906, y=1.1947, z=0.4104), order='XYZ'>
Matrix:
<Vector (0.3368, -0.9106, -0.2397, 0.3393)>
<Vector (0.1465, -0.2008, 0.9686, 0.7291)>
<Vector (-0.9301, -0.3613, 0.0658, -0.2979)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0247, 1.4023, -0.2001)>
Rotation: <Euler (x=-0.0729, y=-1.9687, z=2.4073), order='XYZ'>
Matrix:
<Vector (0.2876, -0.7181, 0.6337, 0.0247)>
<Vector (-0.2597, -0.6953, -0.6701, 1.4023)>
<Vector (0.9219, 0.0282, -0.3865, -0.2001)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0631, 1.3172, -0.1967)>
Rotation: <Euler (x=-2.6472, y=-0.7854, z=-0.6457), order='XYZ'>
Matrix:
<Vector (0.5647, -0.2617, 0.7827, -0.0631)>
<Vector (-0.4255, -0.9049, 0.0044, 1.3172)>
<Vector (0.7071, -0.3355, -0.6224, -0.1967)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1426, 1.0425, -0.2985)>
Rotation: <Euler (x=-2.6238, y=-1.2728, z=-0.5776), order='XYZ'>
Matrix:
<Vector (0.2460, -0.0781, 0.9661, -0.1426)>
<Vector (-0.1603, -0.9863, -0.0389, 1.0425)>
<Vector (0.9559, -0.1453, -0.2551, -0.2985)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1586, 0.8401, -0.3284)>
Rotation: <Euler (x=-2.1725, y=-1.0379, z=-0.7470), order='XYZ'>
Matrix:
<Vector (0.3728, 0.1364, 0.9178, -0.1586)>
<Vector (-0.3452, -0.8978, 0.2736, 0.8401)>
<Vector (0.8613, -0.4188, -0.2876, -0.3284)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1306, 0.7999, -0.3311)>
Rotation: <Euler (x=-0.2267, y=-1.7199, z=-2.3418), order='XYZ'>
Matrix:
<Vector (0.1035, 0.5440, 0.8327, -0.1306)>
<Vector (0.1066, -0.8384, 0.5345, 0.7999)>
<Vector (0.9889, 0.0334, -0.1448, -0.3311)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.1089, 0.7674, -0.3266)>
Rotation: <Euler (x=-1.8532, y=-0.9193, z=-0.7627), order='XYZ'>
Matrix:
<Vector (0.4384, 0.3597, 0.8237, -0.1089)>
<Vector (-0.4189, -0.7291, 0.5413, 0.7674)>
<Vector (0.7952, -0.5823, -0.1689, -0.3266)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0974, 0.7435, -0.3467)>
Rotation: <Euler (x=-1.4514, y=-0.6256, z=-1.1467), order='XYZ'>
Matrix:
<Vector (0.3335, 0.3478, 0.8762, -0.0974)>
<Vector (-0.7388, -0.4809, 0.4721, 0.7435)>
<Vector (0.5856, -0.8048, 0.0965, -0.3467)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0884, 0.7317, -0.3707)>
Rotation: <Euler (x=-1.4514, y=-0.6256, z=-1.1467), order='XYZ'>
Matrix:
<Vector (0.3335, 0.3478, 0.8762, -0.0884)>
<Vector (-0.7388, -0.4809, 0.4721, 0.7317)>
<Vector (0.5856, -0.8048, 0.0965, -0.3707)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1305, 0.7265, -0.3483)>
Rotation: <Euler (x=-1.7632, y=-1.0534, z=-0.7169), order='XYZ'>
Matrix:
<Vector (0.3728, 0.5174, 0.7702, -0.1305)>
<Vector (-0.3250, -0.7047, 0.6307, 0.7265)>
<Vector (0.8691, -0.4855, -0.0946, -0.3483)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1161, 0.7067, -0.3623)>
Rotation: <Euler (x=-1.1617, y=-0.9836, z=-0.7043), order='XYZ'>
Matrix:
<Vector (0.4222, 0.8396, 0.3417, -0.1161)>
<Vector (-0.3588, -0.1914, 0.9136, 0.7067)>
<Vector (0.8325, -0.5083, 0.2204, -0.3623)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0931, 0.7014, -0.3760)>
Rotation: <Euler (x=-0.8745, y=-0.9618, z=-0.6762), order='XYZ'>
Matrix:
<Vector (0.4462, 0.8922, 0.0698, -0.0931)>
<Vector (-0.3580, 0.1065, 0.9276, 0.7014)>
<Vector (0.8202, -0.4389, 0.3669, -0.3760)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0728, 0.7038, -0.3858)>
Rotation: <Euler (x=-0.8745, y=-0.9618, z=-0.6762), order='XYZ'>
Matrix:
<Vector (0.4462, 0.8922, 0.0698, -0.0728)>
<Vector (-0.3580, 0.1065, 0.9276, 0.7038)>
<Vector (0.8202, -0.4389, 0.3669, -0.3858)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1419, 0.7327, -0.3671)>
Rotation: <Euler (x=-1.6706, y=-1.0780, z=-0.7261), order='XYZ'>
Matrix:
<Vector (0.3538, 0.5894, 0.7263, -0.1419)>
<Vector (-0.3141, -0.6566, 0.6858, 0.7327)>
<Vector (0.8810, -0.4707, -0.0471, -0.3671)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1228, 0.7113, -0.3828)>
Rotation: <Euler (x=-1.0743, y=-1.0132, z=-0.7025), order='XYZ'>
Matrix:
<Vector (0.4039, 0.8772, 0.2596, -0.1228)>
<Vector (-0.3419, -0.1185, 0.9322, 0.7113)>
<Vector (0.8485, -0.4652, 0.2520, -0.3828)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0970, 0.7078, -0.3964)>
Rotation: <Euler (x=-0.8387, y=-0.9893, z=-0.6699), order='XYZ'>
Matrix:
<Vector (0.4306, 0.9022, 0.0240, -0.0970)>
<Vector (-0.3411, 0.1380, 0.9298, 0.7078)>
<Vector (0.8356, -0.4086, 0.3672, -0.3964)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0726, 0.7114, -0.4071)>
Rotation: <Euler (x=-0.8387, y=-0.9893, z=-0.6699), order='XYZ'>
Matrix:
<Vector (0.4306, 0.9022, 0.0240, -0.0726)>
<Vector (-0.3411, 0.1380, 0.9298, 0.7114)>
<Vector (0.8356, -0.4086, 0.3672, -0.4071)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1489, 0.7412, -0.3839)>
Rotation: <Euler (x=-1.7057, y=-1.0716, z=-0.7556), order='XYZ'>
Matrix:
<Vector (0.3484, 0.5410, 0.7655, -0.1489)>
<Vector (-0.3283, -0.6945, 0.6402, 0.7412)>
<Vector (0.8780, -0.4744, -0.0644, -0.3839)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1331, 0.7209, -0.3977)>
Rotation: <Euler (x=-0.7789, y=-0.9855, z=-0.6965), order='XYZ'>
Matrix:
<Vector (0.4238, 0.9058, -0.0044, -0.1331)>
<Vector (-0.3544, 0.1703, 0.9195, 0.7209)>
<Vector (0.8336, -0.3881, 0.3932, -0.3977)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1092, 0.7254, -0.4079)>
Rotation: <Euler (x=-0.3644, y=-0.9619, z=-0.6334), order='XYZ'>
Matrix:
<Vector (0.4610, 0.7887, -0.4068, -0.1092)>
<Vector (-0.3386, 0.5800, 0.7409, 0.7254)>
<Vector (0.8203, -0.2039, 0.5344, -0.4079)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0896, 0.7398, -0.4130)>
Rotation: <Euler (x=-0.3644, y=-0.9619, z=-0.6334), order='XYZ'>
Matrix:
<Vector (0.4610, 0.7887, -0.4068, -0.0896)>
<Vector (-0.3386, 0.5800, 0.7409, 0.7398)>
<Vector (0.8203, -0.2039, 0.5344, -0.4130)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1565, 0.7618, -0.3981)>
Rotation: <Euler (x=-2.5890, y=-1.1820, z=-0.6196), order='XYZ'>
Matrix:
<Vector (0.3086, -0.0989, 0.9460, -0.1565)>
<Vector (-0.2201, -0.9750, -0.0301, 0.7618)>
<Vector (0.9254, -0.1989, -0.3226, -0.3981)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1590, 0.7377, -0.4030)>
Rotation: <Euler (x=-1.7925, y=-1.1401, z=-0.6950), order='XYZ'>
Matrix:
<Vector (0.3206, 0.5400, 0.7782, -0.1590)>
<Vector (-0.2674, -0.7366, 0.6213, 0.7377)>
<Vector (0.9087, -0.4073, -0.0918, -0.4030)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1472, 0.7216, -0.4120)>
Rotation: <Euler (x=-1.1555, y=-1.0766, z=-0.6795), order='XYZ'>
Matrix:
<Vector (0.3690, 0.8801, 0.2987, -0.1472)>
<Vector (-0.2981, -0.1924, 0.9350, 0.7216)>
<Vector (0.8803, -0.4340, 0.1914, -0.4120)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1335, 0.7186, -0.4187)>
Rotation: <Euler (x=-1.1555, y=-1.0766, z=-0.6795), order='XYZ'>
Matrix:
<Vector (0.3690, 0.8801, 0.2987, -0.1335)>
<Vector (-0.2981, -0.1924, 0.9350, 0.7186)>
<Vector (0.8803, -0.4340, 0.1914, -0.4187)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2251, 0.8740, -0.2099)>
Rotation: <Euler (x=0.6789, y=0.0997, z=-3.1379), order='XYZ'>
Matrix:
<Vector (-0.9950, -0.0596, -0.0798, 0.2251)>
<Vector (-0.0037, -0.7785, 0.6277, 0.8740)>
<Vector (-0.0995, 0.6248, 0.7744, -0.2099)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.1977, 0.5154, 0.0780)>
Rotation: <Euler (x=0.0006, y=-0.0169, z=-3.1099), order='XYZ'>
Matrix:
<Vector (-0.9994, 0.0317, 0.0169, 0.1977)>
<Vector (-0.0317, -0.9995, 0.0011, 0.5154)>
<Vector (0.0169, 0.0006, 0.9999, 0.0780)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2102, 0.1207, 0.0782)>
Rotation: <Euler (x=0.7967, y=-0.2970, z=-2.9345), order='XYZ'>
Matrix:
<Vector (-0.9358, 0.3485, 0.0532, 0.2102)>
<Vector (-0.1966, -0.6411, 0.7418, 0.1207)>
<Vector (0.2927, 0.6837, 0.6685, 0.0782)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.2657, 0.0186, 0.1872)>
Rotation: <Euler (x=-1.5533, y=-2.6826, z=-0.0093), order='XYZ'>
Matrix:
<Vector (-0.8965, 0.4431, 0.0016, 0.2657)>
<Vector (0.0084, 0.0133, 0.9999, 0.0186)>
<Vector (0.4430, 0.8964, -0.0157, 0.1872)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.2959, 0.0195, 0.2482)>
Rotation: <Euler (x=-1.5533, y=-2.6826, z=-0.0093), order='XYZ'>
Matrix:
<Vector (-0.8965, 0.4431, 0.0016, 0.2959)>
<Vector (0.0084, 0.0133, 0.9999, 0.0195)>
<Vector (0.4430, 0.8964, -0.0157, 0.2482)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0517, 0.8583, -0.2857)>
Rotation: <Euler (x=0.0330, y=0.6516, z=2.8191), order='XYZ'>
Matrix:
<Vector (-0.7541, -0.3357, -0.5644, 0.0517)>
<Vector (0.2520, -0.9416, 0.2234, 0.8583)>
<Vector (-0.6065, 0.0262, 0.7947, -0.2857)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.1030, 0.4245, -0.2736)>
Rotation: <Euler (x=-0.8431, y=0.7726, z=2.6602), order='XYZ'>
Matrix:
<Vector (-0.6347, 0.1540, -0.7573, -0.1030)>
<Vector (0.3316, -0.8309, -0.4468, 0.4245)>
<Vector (-0.6980, -0.5347, 0.4763, -0.2736)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0422, 0.0965, -0.4847)>
Rotation: <Euler (x=-0.0058, y=1.3759, z=2.2140), order='XYZ'>
Matrix:
<Vector (-0.1162, -0.7967, -0.5931, -0.0422)>
<Vector (0.1550, -0.6043, 0.7815, 0.0965)>
<Vector (-0.9811, -0.0011, 0.1937, -0.4847)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1679, 0.0011, -0.4849)>
Rotation: <Euler (x=0.5521, y=1.6246, z=2.0791), order='XYZ'>
Matrix:
<Vector (0.0262, -0.9987, 0.0446, -0.1679)>
<Vector (-0.0470, 0.0433, 0.9980, 0.0011)>
<Vector (-0.9986, -0.0282, -0.0458, -0.4849)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2354, 0.0040, -0.4868)>
Rotation: <Euler (x=0.5521, y=1.6246, z=2.0791), order='XYZ'>
Matrix:
<Vector (0.0262, -0.9987, 0.0446, -0.2354)>
<Vector (-0.0470, 0.0433, 0.9980, 0.0040)>
<Vector (-0.9986, -0.0282, -0.0458, -0.4868)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 23
Bone: mixamorig:Hips
Location: <Vector (0.1408, 0.9321, -0.2302)>
Rotation: <Euler (x=-0.0184, y=-0.3814, z=0.0682), order='XYZ'>
Matrix:
<Vector (0.9260, -0.0613, -0.3725, 0.1408)>
<Vector (0.0633, 0.9980, -0.0070, 0.9321)>
<Vector (0.3722, -0.0171, 0.9280, -0.2302)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1375, 1.0360, -0.2395)>
Rotation: <Euler (x=-0.0083, y=-0.2638, z=0.0875), order='XYZ'>
Matrix:
<Vector (0.9617, -0.0852, -0.2605, 0.1375)>
<Vector (0.0843, 0.9963, -0.0145, 1.0360)>
<Vector (0.2608, -0.0081, 0.9654, -0.2395)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1271, 1.1573, -0.2405)>
Rotation: <Euler (x=0.1276, y=-0.1470, z=0.0858), order='XYZ'>
Matrix:
<Vector (0.9856, -0.1036, -0.1338, 0.1271)>
<Vector (0.0848, 0.9866, -0.1392, 1.1573)>
<Vector (0.1464, 0.1259, 0.9812, -0.2405)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1127, 1.2945, -0.2230)>
Rotation: <Euler (x=0.2625, y=-0.0308, z=0.0999), order='XYZ'>
Matrix:
<Vector (0.9945, -0.1043, -0.0037, 0.1127)>
<Vector (0.0997, 0.9601, -0.2611, 1.2945)>
<Vector (0.0308, 0.2593, 0.9653, -0.2230)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.0964, 1.4448, -0.1824)>
Rotation: <Euler (x=0.3751, y=-0.0442, z=0.0846), order='XYZ'>
Matrix:
<Vector (0.9955, -0.0947, -0.0100, 0.0964)>
<Vector (0.0844, 0.9258, -0.3685, 1.4448)>
<Vector (0.0442, 0.3660, 0.9296, -0.1824)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.0892, 1.5135, -0.1518)>
Rotation: <Euler (x=0.1763, y=0.0381, z=0.0638), order='XYZ'>
Matrix:
<Vector (0.9972, -0.0561, 0.0486, 0.0892)>
<Vector (0.0637, 0.9829, -0.1726, 1.5135)>
<Vector (-0.0381, 0.1752, 0.9838, -0.1518)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.0769, 1.7361, -0.1021)>
Rotation: <Euler (x=0.1763, y=0.0381, z=0.0638), order='XYZ'>
Matrix:
<Vector (0.9972, -0.0561, 0.0486, 0.0769)>
<Vector (0.0637, 0.9829, -0.1726, 1.7361)>
<Vector (-0.0381, 0.1752, 0.9838, -0.1021)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1536, 1.4251, -0.1900)>
Rotation: <Euler (x=-0.0926, y=1.9507, z=-2.2076), order='XYZ'>
Matrix:
<Vector (0.2205, 0.8516, -0.4755, 0.1536)>
<Vector (0.2982, -0.5231, -0.7984, 1.4251)>
<Vector (-0.9287, 0.0343, -0.3693, -0.1900)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2577, 1.3611, -0.1858)>
Rotation: <Euler (x=-2.7974, y=0.9140, z=0.5636), order='XYZ'>
Matrix:
<Vector (0.5161, 0.2770, -0.8105, 0.2577)>
<Vector (0.3262, -0.9385, -0.1131, 1.3611)>
<Vector (-0.7920, -0.2060, -0.5748, -0.1858)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3419, 1.0759, -0.2485)>
Rotation: <Euler (x=-2.8471, y=1.3753, z=0.4439), order='XYZ'>
Matrix:
<Vector (0.1754, 0.1538, -0.9724, 0.3419)>
<Vector (0.0834, -0.9865, -0.1410, 1.0759)>
<Vector (-0.9810, -0.0564, -0.1859, -0.2485)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3734, 0.8740, -0.2600)>
Rotation: <Euler (x=-2.5492, y=1.2666, z=0.6308), order='XYZ'>
Matrix:
<Vector (0.2419, 0.0591, -0.9685, 0.3734)>
<Vector (0.1766, -0.9841, -0.0160, 0.8740)>
<Vector (-0.9541, -0.1672, -0.2485, -0.2600)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3554, 0.8291, -0.2489)>
Rotation: <Euler (x=3.0988, y=0.8119, z=-0.4470), order='XYZ'>
Matrix:
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<Vector (-0.2974, -0.9144, 0.2747, 0.8291)>
<Vector (-0.7256, 0.0295, -0.6875, -0.2489)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3369, 0.7941, -0.2448)>
Rotation: <Euler (x=-3.0509, y=0.7730, z=-0.1741), order='XYZ'>
Matrix:
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<Vector (-0.1240, -0.9699, 0.2096, 0.7941)>
<Vector (-0.6983, -0.0648, -0.7129, -0.2448)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3302, 0.7616, -0.2481)>
Rotation: <Euler (x=-2.9460, y=0.8751, z=-0.0029), order='XYZ'>
Matrix:
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<Vector (-0.0018, -0.9805, 0.1965, 0.7616)>
<Vector (-0.7676, -0.1246, -0.6287, -0.2481)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3276, 0.7350, -0.2533)>
Rotation: <Euler (x=-2.9460, y=0.8751, z=-0.0029), order='XYZ'>
Matrix:
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<Vector (-0.0018, -0.9805, 0.1965, 0.7350)>
<Vector (-0.7676, -0.1246, -0.6287, -0.2533)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3721, 0.7568, -0.2494)>
Rotation: <Euler (x=-2.2810, y=1.3197, z=0.3804), order='XYZ'>
Matrix:
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<Vector (0.0923, -0.8781, 0.4695, 0.7568)>
<Vector (-0.9686, -0.1884, -0.1620, -0.2494)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3594, 0.7311, -0.2558)>
Rotation: <Euler (x=-1.8254, y=1.2504, z=0.5088), order='XYZ'>
Matrix:
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<Vector (0.1534, -0.6674, 0.7287, 0.7311)>
<Vector (-0.9491, -0.3048, -0.0793, -0.2558)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3416, 0.7137, -0.2635)>
Rotation: <Euler (x=-1.4901, y=1.1882, z=0.5156), order='XYZ'>
Matrix:
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<Vector (0.1841, -0.3858, 0.9040, 0.7137)>
<Vector (-0.9277, -0.3722, 0.0301, -0.2635)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3220, 0.7047, -0.2715)>
Rotation: <Euler (x=-1.4901, y=1.1882, z=0.5156), order='XYZ'>
Matrix:
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<Vector (0.1841, -0.3858, 0.9040, 0.7047)>
<Vector (-0.9277, -0.3722, 0.0301, -0.2715)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3783, 0.7605, -0.2689)>
Rotation: <Euler (x=-2.0770, y=1.2213, z=0.6619), order='XYZ'>
Matrix:
<Vector (0.2701, -0.3502, -0.8969, 0.3783)>
<Vector (0.2104, -0.8875, 0.4099, 0.7605)>
<Vector (-0.9396, -0.2995, -0.1660, -0.2689)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3670, 0.7314, -0.2795)>
Rotation: <Euler (x=-1.6307, y=1.1416, z=0.7211), order='XYZ'>
Matrix:
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<Vector (0.2748, -0.6442, 0.7138, 0.7314)>
<Vector (-0.9093, -0.4154, -0.0249, -0.2795)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3476, 0.7120, -0.2916)>
Rotation: <Euler (x=-1.2828, y=1.0979, z=0.6993), order='XYZ'>
Matrix:
<Vector (0.3485, -0.8361, -0.4237, 0.3476)>
<Vector (0.2932, -0.3321, 0.8965, 0.7120)>
<Vector (-0.8903, -0.4367, 0.1294, -0.2916)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3252, 0.7030, -0.3029)>
Rotation: <Euler (x=-1.2828, y=1.0979, z=0.6993), order='XYZ'>
Matrix:
<Vector (0.3485, -0.8361, -0.4237, 0.3252)>
<Vector (0.2932, -0.3321, 0.8965, 0.7030)>
<Vector (-0.8903, -0.4367, 0.1294, -0.3029)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3848, 0.7637, -0.2885)>
Rotation: <Euler (x=-1.9069, y=1.1566, z=0.8013), order='XYZ'>
Matrix:
<Vector (0.2800, -0.3644, -0.8881, 0.3848)>
<Vector (0.2890, -0.8502, 0.4400, 0.7637)>
<Vector (-0.9155, -0.3799, -0.1327, -0.2885)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3743, 0.7393, -0.2995)>
Rotation: <Euler (x=-1.3988, y=1.0759, z=0.8169), order='XYZ'>
Matrix:
<Vector (0.3251, -0.7182, -0.6152, 0.3743)>
<Vector (0.3462, -0.5150, 0.7842, 0.7393)>
<Vector (-0.8800, -0.4679, 0.0813, -0.2995)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3553, 0.7257, -0.3118)>
Rotation: <Euler (x=-1.0739, y=1.0277, z=0.7805), order='XYZ'>
Matrix:
<Vector (0.3672, -0.8702, -0.3286, 0.3553)>
<Vector (0.3637, -0.1908, 0.9118, 0.7257)>
<Vector (-0.8561, -0.4543, 0.2464, -0.3118)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3343, 0.7211, -0.3227)>
Rotation: <Euler (x=-1.0739, y=1.0277, z=0.7805), order='XYZ'>
Matrix:
<Vector (0.3672, -0.8702, -0.3286, 0.3343)>
<Vector (0.3637, -0.1908, 0.9118, 0.7211)>
<Vector (-0.8561, -0.4543, 0.2464, -0.3227)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3871, 0.7817, -0.3062)>
Rotation: <Euler (x=-2.0907, y=1.3263, z=0.6803), order='XYZ'>
Matrix:
<Vector (0.1882, -0.3421, -0.9206, 0.3871)>
<Vector (0.1523, -0.9159, 0.3715, 0.7817)>
<Vector (-0.9703, -0.2101, -0.1202, -0.3062)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3786, 0.7590, -0.3114)>
Rotation: <Euler (x=-1.5871, y=1.2643, z=0.7430), order='XYZ'>
Matrix:
<Vector (0.2222, -0.6910, -0.6879, 0.3786)>
<Vector (0.2041, -0.6569, 0.7258, 0.7590)>
<Vector (-0.9534, -0.3017, -0.0049, -0.3114)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3633, 0.7445, -0.3181)>
Rotation: <Euler (x=-1.1161, y=1.1913, z=0.6946), order='XYZ'>
Matrix:
<Vector (0.2846, -0.9222, -0.2617, 0.3633)>
<Vector (0.2371, -0.1968, 0.9513, 0.7445)>
<Vector (-0.9289, -0.3328, 0.1627, -0.3181)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3466, 0.7409, -0.3241)>
Rotation: <Euler (x=-1.1161, y=1.1913, z=0.6946), order='XYZ'>
Matrix:
<Vector (0.2846, -0.9222, -0.2617, 0.3466)>
<Vector (0.2371, -0.1968, 0.9513, 0.7409)>
<Vector (-0.9289, -0.3328, 0.1627, -0.3241)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0448, 1.4140, -0.1928)>
Rotation: <Euler (x=-0.1487, y=-1.9658, z=2.4687), order='XYZ'>
Matrix:
<Vector (0.3009, -0.7233, 0.6215, 0.0448)>
<Vector (-0.2398, -0.6882, -0.6848, 1.4140)>
<Vector (0.9230, 0.0570, -0.3805, -0.1928)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0437, 1.3298, -0.1858)>
Rotation: <Euler (x=-2.7303, y=-0.7454, z=-0.5773), order='XYZ'>
Matrix:
<Vector (0.6158, -0.2730, 0.7391, -0.0437)>
<Vector (-0.4010, -0.9161, -0.0043, 1.3298)>
<Vector (0.6782, -0.2938, -0.6736, -0.1858)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1266, 1.0517, -0.2750)>
Rotation: <Euler (x=-2.7463, y=-1.2165, z=-0.4711), order='XYZ'>
Matrix:
<Vector (0.3091, -0.0970, 0.9461, -0.1266)>
<Vector (-0.1574, -0.9863, -0.0497, 1.0517)>
<Vector (0.9379, -0.1336, -0.3202, -0.2750)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1465, 0.8492, -0.3024)>
Rotation: <Euler (x=-2.3570, y=-1.0143, z=-0.6328), order='XYZ'>
Matrix:
<Vector (0.4259, 0.0653, 0.9024, -0.1465)>
<Vector (-0.3124, -0.9254, 0.2144, 0.8492)>
<Vector (0.8491, -0.3732, -0.3738, -0.3024)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1204, 0.8077, -0.3049)>
Rotation: <Euler (x=-0.1463, y=-1.8238, z=-2.4605), order='XYZ'>
Matrix:
<Vector (0.1945, 0.5133, 0.8359, -0.1204)>
<Vector (0.1576, -0.8574, 0.4899, 0.8077)>
<Vector (0.9682, 0.0365, -0.2476, -0.3049)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0997, 0.7747, -0.3004)>
Rotation: <Euler (x=-2.0337, y=-0.8946, z=-0.6657), order='XYZ'>
Matrix:
<Vector (0.4922, 0.2731, 0.8266, -0.0997)>
<Vector (-0.3865, -0.7822, 0.4886, 0.7747)>
<Vector (0.7800, -0.5599, -0.2795, -0.3004)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0911, 0.7490, -0.3197)>
Rotation: <Euler (x=-1.6396, y=-0.6868, z=-1.0942), order='XYZ'>
Matrix:
<Vector (0.3547, 0.2291, 0.9065, -0.0911)>
<Vector (-0.6871, -0.5936, 0.4189, 0.7490)>
<Vector (0.6341, -0.7715, -0.0531, -0.3197)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0854, 0.7339, -0.3429)>
Rotation: <Euler (x=-1.6396, y=-0.6868, z=-1.0942), order='XYZ'>
Matrix:
<Vector (0.3547, 0.2291, 0.9065, -0.0854)>
<Vector (-0.6871, -0.5936, 0.4189, 0.7339)>
<Vector (0.6341, -0.7715, -0.0531, -0.3429)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1248, 0.7335, -0.3176)>
Rotation: <Euler (x=-1.9353, y=-1.0310, z=-0.5956), order='XYZ'>
Matrix:
<Vector (0.4255, 0.4634, 0.7773, -0.1248)>
<Vector (-0.2883, -0.7447, 0.6019, 0.7335)>
<Vector (0.8578, -0.4802, -0.1832, -0.3176)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1119, 0.7126, -0.3315)>
Rotation: <Euler (x=-1.2803, y=-0.9581, z=-0.6026), order='XYZ'>
Matrix:
<Vector (0.4738, 0.8081, 0.3499, -0.1119)>
<Vector (-0.3259, -0.2083, 0.9222, 0.7126)>
<Vector (0.8181, -0.5510, 0.1647, -0.3315)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0898, 0.7069, -0.3463)>
Rotation: <Euler (x=-0.9845, y=-0.9344, z=-0.5796), order='XYZ'>
Matrix:
<Vector (0.4972, 0.8636, 0.0840, -0.0898)>
<Vector (-0.3255, 0.0959, 0.9407, 0.7069)>
<Vector (0.8043, -0.4950, 0.3288, -0.3463)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0701, 0.7090, -0.3574)>
Rotation: <Euler (x=-0.9845, y=-0.9344, z=-0.5796), order='XYZ'>
Matrix:
<Vector (0.4972, 0.8636, 0.0840, -0.0701)>
<Vector (-0.3255, 0.0959, 0.9407, 0.7090)>
<Vector (0.8043, -0.4950, 0.3288, -0.3574)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1374, 0.7392, -0.3358)>
Rotation: <Euler (x=-1.8409, y=-1.0529, z=-0.5999), order='XYZ'>
Matrix:
<Vector (0.4086, 0.5405, 0.7354, -0.1374)>
<Vector (-0.2795, -0.6930, 0.6646, 0.7392)>
<Vector (0.8689, -0.4771, -0.1321, -0.3358)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1199, 0.7166, -0.3517)>
Rotation: <Euler (x=-1.2148, y=-0.9861, z=-0.5967), order='XYZ'>
Matrix:
<Vector (0.4566, 0.8424, 0.2863, -0.1199)>
<Vector (-0.3101, -0.1509, 0.9386, 0.7166)>
<Vector (0.8339, -0.5173, 0.1924, -0.3517)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0951, 0.7121, -0.3668)>
Rotation: <Euler (x=-0.9482, y=-0.9583, z=-0.5689), order='XYZ'>
Matrix:
<Vector (0.4843, 0.8742, 0.0356, -0.0951)>
<Vector (-0.3097, 0.1332, 0.9415, 0.7121)>
<Vector (0.8182, -0.4670, 0.3353, -0.3668)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0715, 0.7156, -0.3791)>
Rotation: <Euler (x=-0.9482, y=-0.9583, z=-0.5689), order='XYZ'>
Matrix:
<Vector (0.4843, 0.8742, 0.0356, -0.0715)>
<Vector (-0.3097, 0.1332, 0.9415, 0.7156)>
<Vector (0.8182, -0.4670, 0.3353, -0.3791)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1453, 0.7470, -0.3525)>
Rotation: <Euler (x=-1.8819, y=-1.0486, z=-0.6294), order='XYZ'>
Matrix:
<Vector (0.4032, 0.4868, 0.7749, -0.1453)>
<Vector (-0.2936, -0.7332, 0.6133, 0.7470)>
<Vector (0.8667, -0.4749, -0.1527, -0.3525)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1311, 0.7256, -0.3663)>
Rotation: <Euler (x=-0.8990, y=-0.9560, z=-0.5959), order='XYZ'>
Matrix:
<Vector (0.4774, 0.8785, 0.0185, -0.1311)>
<Vector (-0.3237, 0.1562, 0.9332, 0.7256)>
<Vector (0.8169, -0.4515, 0.3590, -0.3663)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1079, 0.7297, -0.3782)>
Rotation: <Euler (x=-0.4708, y=-0.9281, z=-0.5396), order='XYZ'>
Matrix:
<Vector (0.5142, 0.7694, -0.3790, -0.1079)>
<Vector (-0.3080, 0.5781, 0.7557, 0.7297)>
<Vector (0.8005, -0.2719, 0.5342, -0.3782)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0889, 0.7441, -0.3850)>
Rotation: <Euler (x=-0.4708, y=-0.9281, z=-0.5396), order='XYZ'>
Matrix:
<Vector (0.5142, 0.7694, -0.3790, -0.0889)>
<Vector (-0.3080, 0.5781, 0.7557, 0.7441)>
<Vector (0.8005, -0.2719, 0.5342, -0.3850)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1532, 0.7671, -0.3673)>
Rotation: <Euler (x=-2.7319, y=-1.1444, z=-0.4725), order='XYZ'>
Matrix:
<Vector (0.3683, -0.0946, 0.9249, -0.1532)>
<Vector (-0.1882, -0.9818, -0.0254, 0.7671)>
<Vector (0.9105, -0.1647, -0.3794, -0.3673)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1555, 0.7429, -0.3713)>
Rotation: <Euler (x=-1.9314, y=-1.1072, z=-0.5551), order='XYZ'>
Matrix:
<Vector (0.3800, 0.5253, 0.7613, -0.1555)>
<Vector (-0.2357, -0.7409, 0.6289, 0.7429)>
<Vector (0.8944, -0.4184, -0.1578, -0.3713)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1441, 0.7267, -0.3806)>
Rotation: <Euler (x=-1.2805, y=-1.0435, z=-0.5582), order='XYZ'>
Matrix:
<Vector (0.4268, 0.8539, 0.2977, -0.1441)>
<Vector (-0.2665, -0.1958, 0.9437, 0.7267)>
<Vector (0.8642, -0.4822, 0.1440, -0.3806)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1308, 0.7236, -0.3881)>
Rotation: <Euler (x=-1.2805, y=-1.0435, z=-0.5582), order='XYZ'>
Matrix:
<Vector (0.4268, 0.8539, 0.2977, -0.1308)>
<Vector (-0.2665, -0.1958, 0.9437, 0.7236)>
<Vector (0.8642, -0.4822, 0.1440, -0.3881)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2348, 0.8806, -0.2001)>
Rotation: <Euler (x=0.6214, y=0.0248, z=3.1310), order='XYZ'>
Matrix:
<Vector (-0.9996, -0.0230, -0.0140, 0.2348)>
<Vector (0.0106, -0.8129, 0.5823, 0.8806)>
<Vector (-0.0248, 0.5820, 0.8128, -0.2001)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2242, 0.5061, 0.0680)>
Rotation: <Euler (x=0.0131, y=-0.0989, z=-3.1254), order='XYZ'>
Matrix:
<Vector (-0.9950, 0.0175, 0.0985, 0.2242)>
<Vector (-0.0162, -0.9998, 0.0147, 0.5061)>
<Vector (0.0987, 0.0130, 0.9950, 0.0680)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2311, 0.1114, 0.0731)>
Rotation: <Euler (x=0.7690, y=-0.3704, z=-2.9614), order='XYZ'>
Matrix:
<Vector (-0.9171, 0.3765, 0.1313, 0.2311)>
<Vector (-0.1671, -0.6619, 0.7308, 0.1114)>
<Vector (0.3620, 0.6482, 0.6699, 0.0731)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.2911, 0.0059, 0.1764)>
Rotation: <Euler (x=-1.5519, y=-2.6057, z=-0.0444), order='XYZ'>
Matrix:
<Vector (-0.8590, 0.5108, 0.0348, 0.2911)>
<Vector (0.0382, -0.0038, 0.9993, 0.0059)>
<Vector (0.5106, 0.8597, -0.0163, 0.1764)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3259, 0.0056, 0.2349)>
Rotation: <Euler (x=-1.5519, y=-2.6057, z=-0.0444), order='XYZ'>
Matrix:
<Vector (-0.8590, 0.5108, 0.0348, 0.3259)>
<Vector (0.0382, -0.0038, 0.9993, 0.0056)>
<Vector (0.5106, 0.8597, -0.0163, 0.2349)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0590, 0.8686, -0.2709)>
Rotation: <Euler (x=-0.0146, y=0.6043, z=2.8208), order='XYZ'>
Matrix:
<Vector (-0.7809, -0.3075, -0.5437, 0.0590)>
<Vector (0.2595, -0.9515, 0.1654, 0.8686)>
<Vector (-0.5682, -0.0120, 0.8228, -0.2709)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.0827, 0.4302, -0.2764)>
Rotation: <Euler (x=-0.7772, y=0.7161, z=2.6836), order='XYZ'>
Matrix:
<Vector (-0.6766, 0.0977, -0.7298, -0.0827)>
<Vector (0.3335, -0.8430, -0.4221, 0.4302)>
<Vector (-0.6565, -0.5290, 0.5378, -0.2764)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0441, 0.0974, -0.4853)>
Rotation: <Euler (x=0.0311, y=1.3742, z=2.2653), order='XYZ'>
Matrix:
<Vector (-0.1250, -0.7875, -0.6035, -0.0441)>
<Vector (0.1501, -0.6162, 0.7731, 0.0974)>
<Vector (-0.9807, 0.0061, 0.1952, -0.4853)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1684, 0.0001, -0.4844)>
Rotation: <Euler (x=0.4058, y=1.6259, z=1.9440), order='XYZ'>
Matrix:
<Vector (0.0201, -0.9993, 0.0333, -0.1684)>
<Vector (-0.0513, 0.0322, 0.9982, 0.0001)>
<Vector (-0.9985, -0.0217, -0.0506, -0.4844)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2358, 0.0023, -0.4858)>
Rotation: <Euler (x=0.4058, y=1.6259, z=1.9440), order='XYZ'>
Matrix:
<Vector (0.0201, -0.9993, 0.0333, -0.2358)>
<Vector (-0.0513, 0.0322, 0.9982, 0.0023)>
<Vector (-0.9985, -0.0217, -0.0506, -0.4858)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 24
Bone: mixamorig:Hips
Location: <Vector (0.1480, 0.9404, -0.2160)>
Rotation: <Euler (x=-0.0149, y=-0.3511, z=0.0442), order='XYZ'>
Matrix:
<Vector (0.9381, -0.0390, -0.3442, 0.1480)>
<Vector (0.0415, 0.9991, -0.0003, 0.9404)>
<Vector (0.3440, -0.0140, 0.9389, -0.2160)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1468, 1.0443, -0.2252)>
Rotation: <Euler (x=-0.0145, y=-0.2337, z=0.0705), order='XYZ'>
Matrix:
<Vector (0.9704, -0.0670, -0.2320, 0.1468)>
<Vector (0.0685, 0.9977, -0.0018, 1.0443)>
<Vector (0.2315, -0.0141, 0.9727, -0.2252)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1386, 1.1657, -0.2269)>
Rotation: <Euler (x=0.1129, y=-0.1224, z=0.0694), order='XYZ'>
Matrix:
<Vector (0.9901, -0.0826, -0.1132, 0.1386)>
<Vector (0.0688, 0.9903, -0.1208, 1.1657)>
<Vector (0.1221, 0.1118, 0.9862, -0.2269)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1271, 1.3035, -0.2113)>
Rotation: <Euler (x=0.2397, y=-0.0116, z=0.0823), order='XYZ'>
Matrix:
<Vector (0.9965, -0.0826, 0.0083, 0.1271)>
<Vector (0.0822, 0.9679, -0.2376, 1.3035)>
<Vector (0.0116, 0.2374, 0.9713, -0.2113)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1142, 1.4550, -0.1742)>
Rotation: <Euler (x=0.3539, y=-0.0269, z=0.0685), order='XYZ'>
Matrix:
<Vector (0.9973, -0.0734, -0.0014, 0.1142)>
<Vector (0.0684, 0.9352, -0.3475, 1.4550)>
<Vector (0.0269, 0.3464, 0.9377, -0.1742)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1087, 1.5244, -0.1450)>
Rotation: <Euler (x=0.1693, y=0.0308, z=0.0461), order='XYZ'>
Matrix:
<Vector (0.9985, -0.0402, 0.0381, 0.1087)>
<Vector (0.0461, 0.9849, -0.1669, 1.5244)>
<Vector (-0.0308, 0.1684, 0.9852, -0.1450)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.0999, 1.7475, -0.0968)>
Rotation: <Euler (x=0.1693, y=0.0308, z=0.0461), order='XYZ'>
Matrix:
<Vector (0.9985, -0.0402, 0.0381, 0.0999)>
<Vector (0.0461, 0.9849, -0.1669, 1.7475)>
<Vector (-0.0308, 0.1684, 0.9852, -0.0968)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1709, 1.4341, -0.1823)>
Rotation: <Euler (x=-0.1049, y=1.9263, z=-2.2353), order='XYZ'>
Matrix:
<Vector (0.2146, 0.8434, -0.4925, 0.1709)>
<Vector (0.2740, -0.5360, -0.7985, 1.4341)>
<Vector (-0.9375, 0.0365, -0.3462, -0.1823)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2741, 1.3685, -0.1778)>
Rotation: <Euler (x=-2.7640, y=0.9331, z=0.5592), order='XYZ'>
Matrix:
<Vector (0.5047, 0.2420, -0.8287, 0.2741)>
<Vector (0.3158, -0.9451, -0.0836, 1.3685)>
<Vector (-0.8034, -0.2195, -0.5534, -0.1778)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3476, 1.0812, -0.2445)>
Rotation: <Euler (x=-2.5531, y=1.3737, z=0.7358), order='XYZ'>
Matrix:
<Vector (0.1451, 0.1547, -0.9772, 0.3476)>
<Vector (0.1314, -0.9820, -0.1359, 1.0812)>
<Vector (-0.9806, -0.1087, -0.1629, -0.2445)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3793, 0.8803, -0.2668)>
Rotation: <Euler (x=-2.2321, y=1.2568, z=0.9354), order='XYZ'>
Matrix:
<Vector (0.1833, 0.0488, -0.9818, 0.3793)>
<Vector (0.2485, -0.9686, -0.0017, 0.8803)>
<Vector (-0.9511, -0.2437, -0.1897, -0.2668)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3619, 0.8346, -0.2579)>
Rotation: <Euler (x=-3.1280, y=0.9226, z=-0.4022), order='XYZ'>
Matrix:
<Vector (0.5555, -0.4013, -0.7282, 0.3619)>
<Vector (-0.2363, -0.9159, 0.3245, 0.8346)>
<Vector (-0.7972, -0.0082, -0.6037, -0.2579)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3439, 0.7993, -0.2551)>
Rotation: <Euler (x=-2.9601, y=0.8606, z=-0.0940), order='XYZ'>
Matrix:
<Vector (0.6491, -0.2286, -0.7256, 0.3439)>
<Vector (-0.0612, -0.9664, 0.2497, 0.7993)>
<Vector (-0.7583, -0.1177, -0.6412, -0.2551)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3373, 0.7670, -0.2602)>
Rotation: <Euler (x=-2.8163, y=0.9518, z=0.1172), order='XYZ'>
Matrix:
<Vector (0.5763, -0.1477, -0.8038, 0.3373)>
<Vector (0.0679, -0.9715, 0.2271, 0.7670)>
<Vector (-0.8144, -0.1854, -0.5498, -0.2602)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3347, 0.7408, -0.2672)>
Rotation: <Euler (x=-2.8163, y=0.9518, z=0.1172), order='XYZ'>
Matrix:
<Vector (0.5763, -0.1477, -0.8038, 0.3347)>
<Vector (0.0679, -0.9715, 0.2271, 0.7408)>
<Vector (-0.8144, -0.1854, -0.5498, -0.2672)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3786, 0.7626, -0.2649)>
Rotation: <Euler (x=-1.9387, y=1.3300, z=0.7501), order='XYZ'>
Matrix:
<Vector (0.1745, -0.4178, -0.8916, 0.3786)>
<Vector (0.1626, -0.8809, 0.4446, 0.7626)>
<Vector (-0.9711, -0.2225, -0.0858, -0.2649)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3665, 0.7369, -0.2723)>
Rotation: <Euler (x=-1.5585, y=1.2531, z=0.8001), order='XYZ'>
Matrix:
<Vector (0.2176, -0.6706, -0.7092, 0.3665)>
<Vector (0.2241, -0.6729, 0.7050, 0.7369)>
<Vector (-0.9500, -0.3123, 0.0039, -0.2723)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3490, 0.7193, -0.2802)>
Rotation: <Euler (x=-1.2721, y=1.1931, z=0.7638), order='XYZ'>
Matrix:
<Vector (0.2663, -0.8452, -0.4635, 0.3490)>
<Vector (0.2551, -0.4019, 0.8795, 0.7193)>
<Vector (-0.9295, -0.3524, 0.1085, -0.2802)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3294, 0.7099, -0.2877)>
Rotation: <Euler (x=-1.2721, y=1.1931, z=0.7638), order='XYZ'>
Matrix:
<Vector (0.2663, -0.8452, -0.4635, 0.3294)>
<Vector (0.2551, -0.4019, 0.8795, 0.7099)>
<Vector (-0.9295, -0.3524, 0.1085, -0.2877)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3836, 0.7678, -0.2844)>
Rotation: <Euler (x=-1.8175, y=1.2119, z=0.9253), order='XYZ'>
Matrix:
<Vector (0.2113, -0.3512, -0.9122, 0.3836)>
<Vector (0.2806, -0.8722, 0.4008, 0.7678)>
<Vector (-0.9363, -0.3406, -0.0858, -0.2844)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3722, 0.7393, -0.2964)>
Rotation: <Euler (x=-1.4241, y=1.1298, z=0.9339), order='XYZ'>
Matrix:
<Vector (0.2539, -0.6495, -0.7167, 0.3722)>
<Vector (0.3432, -0.6323, 0.6946, 0.7393)>
<Vector (-0.9043, -0.4223, 0.0624, -0.2964)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3526, 0.7202, -0.3087)>
Rotation: <Euler (x=-1.0957, y=1.0892, z=0.8943), order='XYZ'>
Matrix:
<Vector (0.2900, -0.8501, -0.4396, 0.3526)>
<Vector (0.3612, -0.3281, 0.8729, 0.7202)>
<Vector (-0.8863, -0.4119, 0.2119, -0.3087)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3299, 0.7113, -0.3193)>
Rotation: <Euler (x=-1.0957, y=1.0892, z=0.8943), order='XYZ'>
Matrix:
<Vector (0.2900, -0.8501, -0.4396, 0.3299)>
<Vector (0.3612, -0.3281, 0.8729, 0.7113)>
<Vector (-0.8863, -0.4119, 0.2119, -0.3193)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3889, 0.7725, -0.3040)>
Rotation: <Euler (x=-1.6943, y=1.1402, z=1.0160), order='XYZ'>
Matrix:
<Vector (0.2199, -0.3703, -0.9025, 0.3889)>
<Vector (0.3548, -0.8314, 0.4276, 0.7725)>
<Vector (-0.9087, -0.4142, -0.0514, -0.3040)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3783, 0.7487, -0.3161)>
Rotation: <Euler (x=-1.2286, y=1.0613, z=0.9974), order='XYZ'>
Matrix:
<Vector (0.2646, -0.7280, -0.6324, 0.3783)>
<Vector (0.4098, -0.5088, 0.7571, 0.7487)>
<Vector (-0.8730, -0.4595, 0.1637, -0.3161)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3590, 0.7352, -0.3282)>
Rotation: <Euler (x=-0.9182, y=1.0169, z=0.9472), order='XYZ'>
Matrix:
<Vector (0.3071, -0.8875, -0.3434, 0.3590)>
<Vector (0.4270, -0.1940, 0.8832, 0.7352)>
<Vector (-0.8505, -0.4179, 0.3194, -0.3282)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3376, 0.7305, -0.3382)>
Rotation: <Euler (x=-0.9182, y=1.0169, z=0.9472), order='XYZ'>
Matrix:
<Vector (0.3071, -0.8875, -0.3434, 0.3376)>
<Vector (0.4270, -0.1940, 0.8832, 0.7305)>
<Vector (-0.8505, -0.4179, 0.3194, -0.3382)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3901, 0.7917, -0.3205)>
Rotation: <Euler (x=-1.7191, y=1.3020, z=1.0473), order='XYZ'>
Matrix:
<Vector (0.1328, -0.3487, -0.9278, 0.3901)>
<Vector (0.2300, -0.8997, 0.3711, 0.7917)>
<Vector (-0.9641, -0.2627, -0.0392, -0.3205)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3815, 0.7695, -0.3270)>
Rotation: <Euler (x=-1.2972, y=1.2390, z=1.0339), order='XYZ'>
Matrix:
<Vector (0.1666, -0.6978, -0.6967, 0.3815)>
<Vector (0.2799, -0.6440, 0.7120, 0.7695)>
<Vector (-0.9455, -0.3136, 0.0880, -0.3270)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3660, 0.7552, -0.3340)>
Rotation: <Euler (x=-0.8853, y=1.1748, z=0.9402), order='XYZ'>
Matrix:
<Vector (0.2275, -0.9324, -0.2809, 0.3660)>
<Vector (0.3116, -0.2036, 0.9282, 0.7552)>
<Vector (-0.9226, -0.2986, 0.2442, -0.3340)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3491, 0.7515, -0.3394)>
Rotation: <Euler (x=-0.8853, y=1.1748, z=0.9402), order='XYZ'>
Matrix:
<Vector (0.2275, -0.9324, -0.2809, 0.3491)>
<Vector (0.3116, -0.2036, 0.9282, 0.7515)>
<Vector (-0.9226, -0.2986, 0.2442, -0.3394)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0619, 1.4249, -0.1829)>
Rotation: <Euler (x=-0.2132, y=-1.9626, z=2.5175), order='XYZ'>
Matrix:
<Vector (0.3098, -0.7299, 0.6094, 0.0619)>
<Vector (-0.2231, -0.6788, -0.6996, 1.4249)>
<Vector (0.9242, 0.0808, -0.3732, -0.1829)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0274, 1.3418, -0.1730)>
Rotation: <Euler (x=-2.7926, y=-0.7154, z=-0.5334), order='XYZ'>
Matrix:
<Vector (0.6500, -0.2847, 0.7046, -0.0274)>
<Vector (-0.3838, -0.9232, -0.0190, 1.3418)>
<Vector (0.6559, -0.2581, -0.7093, -0.1730)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1138, 1.0616, -0.2514)>
Rotation: <Euler (x=-2.8234, y=-1.1740, z=-0.4156), order='XYZ'>
Matrix:
<Vector (0.3536, -0.1195, 0.9277, -0.1138)>
<Vector (-0.1561, -0.9854, -0.0674, 1.0616)>
<Vector (0.9223, -0.1209, -0.3671, -0.2514)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1383, 0.8593, -0.2762)>
Rotation: <Euler (x=-2.5040, y=-1.0227, z=-0.5548), order='XYZ'>
Matrix:
<Vector (0.4429, 0.0086, 0.8965, -0.1383)>
<Vector (-0.2745, -0.9506, 0.1447, 0.8593)>
<Vector (0.8535, -0.3102, -0.4187, -0.2762)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1143, 0.8165, -0.2767)>
Rotation: <Euler (x=-0.2257, y=-1.9016, z=-2.4281), order='XYZ'>
Matrix:
<Vector (0.2456, 0.4778, 0.8434, -0.1143)>
<Vector (0.2125, -0.8754, 0.4341, 0.8165)>
<Vector (0.9458, 0.0727, -0.3165, -0.2767)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0948, 0.7829, -0.2708)>
Rotation: <Euler (x=-2.1860, y=-0.9042, z=-0.5955), order='XYZ'>
Matrix:
<Vector (0.5119, 0.2076, 0.8336, -0.0948)>
<Vector (-0.3468, -0.8378, 0.4216, 0.7829)>
<Vector (0.7859, -0.5049, -0.3568, -0.2708)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0884, 0.7553, -0.2884)>
Rotation: <Euler (x=-1.8119, y=-0.7786, z=-1.0456), order='XYZ'>
Matrix:
<Vector (0.3569, 0.1353, 0.9243, -0.0884)>
<Vector (-0.6160, -0.7098, 0.3418, 0.7553)>
<Vector (0.7023, -0.6913, -0.1700, -0.2884)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0854, 0.7368, -0.3094)>
Rotation: <Euler (x=-1.8119, y=-0.7786, z=-1.0456), order='XYZ'>
Matrix:
<Vector (0.3569, 0.1353, 0.9243, -0.0854)>
<Vector (-0.6160, -0.7098, 0.3418, 0.7368)>
<Vector (0.7023, -0.6913, -0.1700, -0.3094)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1226, 0.7419, -0.2841)>
Rotation: <Euler (x=-2.0795, y=-1.0418, z=-0.5068), order='XYZ'>
Matrix:
<Vector (0.4412, 0.4228, 0.7916, -0.1226)>
<Vector (-0.2449, -0.7918, 0.5595, 0.7419)>
<Vector (0.8633, -0.4407, -0.2458, -0.2841)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1108, 0.7196, -0.2968)>
Rotation: <Euler (x=-1.3930, y=-0.9688, z=-0.5317), order='XYZ'>
Matrix:
<Vector (0.4881, 0.7889, 0.3734, -0.1108)>
<Vector (-0.2871, -0.2589, 0.9222, 0.7196)>
<Vector (0.8242, -0.5573, 0.1001, -0.2968)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0892, 0.7125, -0.3119)>
Rotation: <Euler (x=-1.0959, y=-0.9440, z=-0.5133), order='XYZ'>
Matrix:
<Vector (0.5110, 0.8520, 0.1142, -0.0892)>
<Vector (-0.2881, 0.0446, 0.9566, 0.7125)>
<Vector (0.8099, -0.5217, 0.2682, -0.3119)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0698, 0.7135, -0.3235)>
Rotation: <Euler (x=-1.0959, y=-0.9440, z=-0.5133), order='XYZ'>
Matrix:
<Vector (0.5110, 0.8520, 0.1142, -0.0698)>
<Vector (-0.2881, 0.0446, 0.9566, 0.7135)>
<Vector (0.8099, -0.5217, 0.2682, -0.3235)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1356, 0.7469, -0.3021)>
Rotation: <Euler (x=-1.9796, y=-1.0584, z=-0.5119), order='XYZ'>
Matrix:
<Vector (0.4274, 0.5025, 0.7515, -0.1356)>
<Vector (-0.2402, -0.7383, 0.6303, 0.7469)>
<Vector (0.8716, -0.4499, -0.1949, -0.3021)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1193, 0.7228, -0.3172)>
Rotation: <Euler (x=-1.3345, y=-0.9916, z=-0.5254), order='XYZ'>
Matrix:
<Vector (0.4735, 0.8213, 0.3181, -0.1193)>
<Vector (-0.2745, -0.2055, 0.9394, 0.7228)>
<Vector (0.8369, -0.5322, 0.1282, -0.3172)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0951, 0.7167, -0.3328)>
Rotation: <Euler (x=-1.0382, y=-0.9603, z=-0.5010), order='XYZ'>
Matrix:
<Vector (0.5028, 0.8630, 0.0489, -0.0951)>
<Vector (-0.2754, 0.1063, 0.9554, 0.7167)>
<Vector (0.8194, -0.4939, 0.2911, -0.3328)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0718, 0.7195, -0.3458)>
Rotation: <Euler (x=-1.0382, y=-0.9603, z=-0.5010), order='XYZ'>
Matrix:
<Vector (0.5028, 0.8630, 0.0489, -0.0718)>
<Vector (-0.2754, 0.1063, 0.9554, 0.7195)>
<Vector (0.8194, -0.4939, 0.2911, -0.3458)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1437, 0.7540, -0.3191)>
Rotation: <Euler (x=-2.0205, y=-1.0563, z=-0.5424), order='XYZ'>
Matrix:
<Vector (0.4215, 0.4471, 0.7890, -0.1437)>
<Vector (-0.2540, -0.7770, 0.5760, 0.7540)>
<Vector (0.8705, -0.4432, -0.2139, -0.3191)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1307, 0.7313, -0.3319)>
Rotation: <Euler (x=-0.9996, y=-0.9604, z=-0.5292), order='XYZ'>
Matrix:
<Vector (0.4948, 0.8680, 0.0423, -0.1307)>
<Vector (-0.2894, 0.1187, 0.9498, 0.7313)>
<Vector (0.8194, -0.4822, 0.3099, -0.3319)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1078, 0.7344, -0.3447)>
Rotation: <Euler (x=-0.5602, y=-0.9288, z=-0.4765), order='XYZ'>
Matrix:
<Vector (0.5321, 0.7667, -0.3592, -0.1078)>
<Vector (-0.2746, 0.5576, 0.7834, 0.7344)>
<Vector (0.8009, -0.3181, 0.5072, -0.3447)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0888, 0.7483, -0.3526)>
Rotation: <Euler (x=-0.5602, y=-0.9288, z=-0.4765), order='XYZ'>
Matrix:
<Vector (0.5321, 0.7667, -0.3592, -0.0888)>
<Vector (-0.2746, 0.5576, 0.7834, 0.7483)>
<Vector (0.8009, -0.3181, 0.5072, -0.3526)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1513, 0.7734, -0.3350)>
Rotation: <Euler (x=-2.8293, y=-1.1316, z=-0.3831), order='XYZ'>
Matrix:
<Vector (0.3944, -0.0978, 0.9137, -0.1513)>
<Vector (-0.1589, -0.9866, -0.0370, 0.7734)>
<Vector (0.9051, -0.1306, -0.4046, -0.3350)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1537, 0.7490, -0.3381)>
Rotation: <Euler (x=-2.0173, y=-1.0975, z=-0.4720), order='XYZ'>
Matrix:
<Vector (0.4060, 0.5187, 0.7524, -0.1537)>
<Vector (-0.2073, -0.7496, 0.6286, 0.7490)>
<Vector (0.8901, -0.4111, -0.1968, -0.3381)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1424, 0.7326, -0.3473)>
Rotation: <Euler (x=-1.3618, y=-1.0345, z=-0.4860), order='XYZ'>
Matrix:
<Vector (0.4518, 0.8405, 0.2992, -0.1424)>
<Vector (-0.2386, -0.2093, 0.9483, 0.7326)>
<Vector (0.8596, -0.4998, 0.1060, -0.3473)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1293, 0.7293, -0.3550)>
Rotation: <Euler (x=-1.3618, y=-1.0345, z=-0.4860), order='XYZ'>
Matrix:
<Vector (0.4518, 0.8405, 0.2992, -0.1293)>
<Vector (-0.2386, -0.2093, 0.9483, 0.7293)>
<Vector (0.8596, -0.4998, 0.1060, -0.3550)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2417, 0.8867, -0.1889)>
Rotation: <Euler (x=0.5630, y=-0.0224, z=3.1199), order='XYZ'>
Matrix:
<Vector (-0.9995, -0.0064, 0.0305, 0.2417)>
<Vector (0.0217, -0.8457, 0.5332, 0.8867)>
<Vector (0.0224, 0.5336, 0.8454, -0.1889)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2387, 0.4971, 0.0569)>
Rotation: <Euler (x=0.0355, y=-0.1419, z=-3.1348), order='XYZ'>
Matrix:
<Vector (-0.9899, 0.0118, 0.1411, 0.2387)>
<Vector (-0.0067, -0.9993, 0.0365, 0.4971)>
<Vector (0.1415, 0.0352, 0.9893, 0.0569)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2434, 0.1025, 0.0708)>
Rotation: <Euler (x=0.7973, y=-0.4214, z=-2.9767), order='XYZ'>
Matrix:
<Vector (-0.9002, 0.4033, 0.1644, 0.2434)>
<Vector (-0.1498, -0.6412, 0.7527, 0.1025)>
<Vector (0.4090, 0.6529, 0.6375, 0.0708)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3077, 0.0003, 0.1748)>
Rotation: <Euler (x=-1.5042, y=-2.5623, z=-0.0734), order='XYZ'>
Matrix:
<Vector (-0.8346, 0.5496, 0.0368, 0.3077)>
<Vector (0.0613, 0.0263, 0.9978, 0.0003)>
<Vector (0.5474, 0.8350, -0.0557, 0.1748)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3451, 0.0021, 0.2317)>
Rotation: <Euler (x=-1.5042, y=-2.5623, z=-0.0734), order='XYZ'>
Matrix:
<Vector (-0.8346, 0.5496, 0.0368, 0.3451)>
<Vector (0.0613, 0.0263, 0.9978, 0.0021)>
<Vector (0.5474, 0.8350, -0.0557, 0.2317)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0636, 0.8788, -0.2544)>
Rotation: <Euler (x=-0.0666, y=0.5535, z=2.8330), order='XYZ'>
Matrix:
<Vector (-0.8105, -0.2698, -0.5199, 0.0636)>
<Vector (0.2584, -0.9613, 0.0959, 0.8788)>
<Vector (-0.5257, -0.0566, 0.8488, -0.2544)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.0607, 0.4359, -0.2804)>
Rotation: <Euler (x=-0.7150, y=0.6608, z=2.6979), order='XYZ'>
Matrix:
<Vector (-0.7130, 0.0393, -0.7000, -0.0607)>
<Vector (0.3389, -0.8547, -0.3932, 0.4359)>
<Vector (-0.6138, -0.5176, 0.5961, -0.2804)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0452, 0.0984, -0.4848)>
Rotation: <Euler (x=0.0241, y=1.3708, z=2.2673), order='XYZ'>
Matrix:
<Vector (-0.1275, -0.7820, -0.6101, -0.0452)>
<Vector (0.1524, -0.6233, 0.7670, 0.0984)>
<Vector (-0.9801, 0.0048, 0.1986, -0.4848)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1686, 0.0001, -0.4841)>
Rotation: <Euler (x=0.3759, y=1.6273, z=1.9075), order='XYZ'>
Matrix:
<Vector (0.0186, -0.9990, 0.0399, -0.1686)>
<Vector (-0.0533, 0.0389, 0.9978, 0.0001)>
<Vector (-0.9984, -0.0207, -0.0525, -0.4841)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2360, 0.0027, -0.4855)>
Rotation: <Euler (x=0.3759, y=1.6273, z=1.9075), order='XYZ'>
Matrix:
<Vector (0.0186, -0.9990, 0.0399, -0.2360)>
<Vector (-0.0533, 0.0389, 0.9978, 0.0027)>
<Vector (-0.9984, -0.0207, -0.0525, -0.4855)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 25
Bone: mixamorig:Hips
Location: <Vector (0.1527, 0.9481, -0.2007)>
Rotation: <Euler (x=-0.0087, y=-0.3205, z=0.0209), order='XYZ'>
Matrix:
<Vector (0.9489, -0.0181, -0.3152, 0.1527)>
<Vector (0.0198, 0.9998, 0.0021, 0.9481)>
<Vector (0.3151, -0.0083, 0.9490, -0.2007)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1534, 1.0521, -0.2093)>
Rotation: <Euler (x=-0.0190, y=-0.2032, z=0.0532), order='XYZ'>
Matrix:
<Vector (0.9780, -0.0493, -0.2025, 0.1534)>
<Vector (0.0520, 0.9986, 0.0082, 1.0521)>
<Vector (0.2018, -0.0186, 0.9793, -0.2093)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1474, 1.1736, -0.2116)>
Rotation: <Euler (x=0.0995, y=-0.0974, z=0.0536), order='XYZ'>
Matrix:
<Vector (0.9938, -0.0630, -0.0913, 0.1474)>
<Vector (0.0533, 0.9931, -0.1044, 1.1736)>
<Vector (0.0973, 0.0989, 0.9903, -0.2116)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1387, 1.3118, -0.1978)>
Rotation: <Euler (x=0.2181, y=0.0078, z=0.0664), order='XYZ'>
Matrix:
<Vector (0.9978, -0.0631, 0.0219, 0.1387)>
<Vector (0.0664, 0.9743, -0.2154, 1.3118)>
<Vector (-0.0078, 0.2163, 0.9763, -0.1978)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1288, 1.4643, -0.1639)>
Rotation: <Euler (x=0.3342, y=-0.0089, z=0.0535), order='XYZ'>
Matrix:
<Vector (0.9985, -0.0535, 0.0092, 0.1288)>
<Vector (0.0535, 0.9432, -0.3279, 1.4643)>
<Vector (0.0089, 0.3280, 0.9447, -0.1639)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1248, 1.5344, -0.1361)>
Rotation: <Euler (x=0.1634, y=0.0240, z=0.0309), order='XYZ'>
Matrix:
<Vector (0.9992, -0.0266, 0.0286, 0.1248)>
<Vector (0.0309, 0.9863, -0.1619, 1.5344)>
<Vector (-0.0239, 0.1626, 0.9864, -0.1361)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1190, 1.7579, -0.0893)>
Rotation: <Euler (x=0.1634, y=0.0240, z=0.0309), order='XYZ'>
Matrix:
<Vector (0.9992, -0.0266, 0.0286, 0.1190)>
<Vector (0.0309, 0.9863, -0.1619, 1.7579)>
<Vector (-0.0239, 0.1626, 0.9864, -0.0893)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1850, 1.4422, -0.1726)>
Rotation: <Euler (x=-0.1103, y=1.9005, z=-2.2582), order='XYZ'>
Matrix:
<Vector (0.2054, 0.8342, -0.5117, 0.1850)>
<Vector (0.2502, -0.5502, -0.7966, 1.4422)>
<Vector (-0.9461, 0.0356, -0.3218, -0.1726)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2870, 1.3749, -0.1682)>
Rotation: <Euler (x=-2.7386, y=0.9673, z=0.5474), order='XYZ'>
Matrix:
<Vector (0.4846, 0.2031, -0.8509, 0.2870)>
<Vector (0.2954, -0.9535, -0.0594, 1.3749)>
<Vector (-0.8234, -0.2225, -0.5220, -0.1682)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3488, 1.0851, -0.2358)>
Rotation: <Euler (x=-2.2884, y=1.3731, z=0.9938), order='XYZ'>
Matrix:
<Vector (0.1071, 0.1481, -0.9831, 0.3488)>
<Vector (0.1646, -0.9778, -0.1294, 1.0851)>
<Vector (-0.9805, -0.1480, -0.1291, -0.2358)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3791, 0.8851, -0.2661)>
Rotation: <Euler (x=-1.9683, y=1.2386, z=1.1916), order='XYZ'>
Matrix:
<Vector (0.1207, 0.0369, -0.9920, 0.3791)>
<Vector (0.3029, -0.9530, 0.0014, 0.8851)>
<Vector (-0.9453, -0.3007, -0.1263, -0.2661)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3626, 0.8388, -0.2588)>
Rotation: <Euler (x=-3.0878, y=1.0278, z=-0.3623), order='XYZ'>
Matrix:
<Vector (0.4831, -0.3970, -0.7804, 0.3626)>
<Vector (-0.1831, -0.9174, 0.3533, 0.8388)>
<Vector (-0.8562, -0.0278, -0.5159, -0.2588)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3449, 0.8032, -0.2565)>
Rotation: <Euler (x=-2.8740, y=0.9442, z=-0.0074), order='XYZ'>
Matrix:
<Vector (0.5864, -0.2213, -0.7792, 0.3449)>
<Vector (-0.0043, -0.9628, 0.2702, 0.8032)>
<Vector (-0.8100, -0.1550, -0.5655, -0.2565)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3385, 0.7712, -0.2630)>
Rotation: <Euler (x=-2.6855, y=1.0227, z=0.2494), order='XYZ'>
Matrix:
<Vector (0.5050, -0.1427, -0.8513, 0.3385)>
<Vector (0.1286, -0.9628, 0.2377, 0.7712)>
<Vector (-0.8535, -0.2295, -0.4678, -0.2630)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3358, 0.7453, -0.2712)>
Rotation: <Euler (x=-2.6855, y=1.0227, z=0.2494), order='XYZ'>
Matrix:
<Vector (0.5050, -0.1427, -0.8513, 0.3358)>
<Vector (0.1286, -0.9628, 0.2377, 0.7453)>
<Vector (-0.8535, -0.2295, -0.4678, -0.2712)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3791, 0.7674, -0.2709)>
Rotation: <Euler (x=-1.6185, y=1.3242, z=1.0894), order='XYZ'>
Matrix:
<Vector (0.1130, -0.4062, -0.9068, 0.3791)>
<Vector (0.2164, -0.8806, 0.4215, 0.7674)>
<Vector (-0.9697, -0.2439, -0.0116, -0.2709)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3672, 0.7418, -0.2789)>
Rotation: <Euler (x=-1.3119, y=1.2462, z=1.0601), order='XYZ'>
Matrix:
<Vector (0.1559, -0.6712, -0.7247, 0.3672)>
<Vector (0.2782, -0.6742, 0.6842, 0.7418)>
<Vector (-0.9478, -0.3083, 0.0816, -0.2789)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3497, 0.7241, -0.2867)>
Rotation: <Euler (x=-1.0699, y=1.1916, z=0.9884), order='XYZ'>
Matrix:
<Vector (0.2036, -0.8493, -0.4871, 0.3497)>
<Vector (0.3091, -0.4163, 0.8550, 0.7241)>
<Vector (-0.9290, -0.3247, 0.1778, -0.2867)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3300, 0.7143, -0.2936)>
Rotation: <Euler (x=-1.0699, y=1.1916, z=0.9884), order='XYZ'>
Matrix:
<Vector (0.2036, -0.8493, -0.4871, 0.3300)>
<Vector (0.3091, -0.4163, 0.8550, 0.7143)>
<Vector (-0.9290, -0.3247, 0.1778, -0.2936)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3827, 0.7737, -0.2903)>
Rotation: <Euler (x=-1.5928, y=1.1985, z=1.1511), order='XYZ'>
Matrix:
<Vector (0.1482, -0.3594, -0.9213, 0.3827)>
<Vector (0.3322, -0.8594, 0.3887, 0.7737)>
<Vector (-0.9315, -0.3637, -0.0080, -0.2903)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3710, 0.7457, -0.3031)>
Rotation: <Euler (x=-1.2428, y=1.1180, z=1.1182), order='XYZ'>
Matrix:
<Vector (0.1913, -0.6620, -0.7247, 0.3710)>
<Vector (0.3934, -0.6247, 0.6745, 0.7457)>
<Vector (-0.8992, -0.4142, 0.1409, -0.3031)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3511, 0.7268, -0.3151)>
Rotation: <Euler (x=-0.9298, y=1.0814, z=1.0650), order='XYZ'>
Matrix:
<Vector (0.2278, -0.8659, -0.4454, 0.3511)>
<Vector (0.4112, -0.3291, 0.8500, 0.7268)>
<Vector (-0.8826, -0.3768, 0.2811, -0.3151)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3279, 0.7179, -0.3248)>
Rotation: <Euler (x=-0.9298, y=1.0814, z=1.0650), order='XYZ'>
Matrix:
<Vector (0.2278, -0.8659, -0.4454, 0.3279)>
<Vector (0.4112, -0.3291, 0.8500, 0.7179)>
<Vector (-0.8826, -0.3768, 0.2811, -0.3248)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3867, 0.7796, -0.3100)>
Rotation: <Euler (x=-1.5080, y=1.1251, z=1.2010), order='XYZ'>
Matrix:
<Vector (0.1558, -0.3840, -0.9101, 0.3867)>
<Vector (0.4020, -0.8170, 0.4135, 0.7796)>
<Vector (-0.9023, -0.4303, 0.0271, -0.3100)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3757, 0.7561, -0.3225)>
Rotation: <Euler (x=-1.0745, y=1.0498, z=1.1550), order='XYZ'>
Matrix:
<Vector (0.2011, -0.7436, -0.6376, 0.3757)>
<Vector (0.4554, -0.5054, 0.7330, 0.7561)>
<Vector (-0.8673, -0.4377, 0.2370, -0.3225)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3560, 0.7428, -0.3340)>
Rotation: <Euler (x=-0.7765, y=1.0100, z=1.0940), order='XYZ'>
Matrix:
<Vector (0.2441, -0.9062, -0.3454, 0.3560)>
<Vector (0.4726, -0.1999, 0.8583, 0.7428)>
<Vector (-0.8468, -0.3727, 0.3794, -0.3340)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3342, 0.7379, -0.3429)>
Rotation: <Euler (x=-0.7765, y=1.0100, z=1.0940), order='XYZ'>
Matrix:
<Vector (0.2441, -0.9062, -0.3454, 0.3342)>
<Vector (0.4726, -0.1999, 0.8583, 0.7379)>
<Vector (-0.8468, -0.3727, 0.3794, -0.3429)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3868, 0.7997, -0.3253)>
Rotation: <Euler (x=-1.4379, y=1.2687, z=1.3232), order='XYZ'>
Matrix:
<Vector (0.0729, -0.3603, -0.9300, 0.3868)>
<Vector (0.2885, -0.8850, 0.3655, 0.7997)>
<Vector (-0.9547, -0.2949, 0.0394, -0.3253)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3779, 0.7778, -0.3327)>
Rotation: <Euler (x=-1.0666, y=1.2096, z=1.2634), order='XYZ'>
Matrix:
<Vector (0.1069, -0.7083, -0.6978, 0.3779)>
<Vector (0.3368, -0.6345, 0.6957, 0.7778)>
<Vector (-0.9355, -0.3094, 0.1707, -0.3327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3622, 0.7638, -0.3395)>
Rotation: <Euler (x=-0.6918, y=1.1555, z=1.1452), order='XYZ'>
Matrix:
<Vector (0.1666, -0.9424, -0.2901, 0.3622)>
<Vector (0.3675, -0.2137, 0.9052, 0.7638)>
<Vector (-0.9150, -0.2574, 0.3107, -0.3395)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3451, 0.7599, -0.3442)>
Rotation: <Euler (x=-0.6918, y=1.1555, z=1.1452), order='XYZ'>
Matrix:
<Vector (0.1666, -0.9424, -0.2901, 0.3451)>
<Vector (0.3675, -0.2137, 0.9052, 0.7599)>
<Vector (-0.9150, -0.2574, 0.3107, -0.3442)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0759, 1.4348, -0.1711)>
Rotation: <Euler (x=2.8695, y=-1.1819, z=-0.5859), order='XYZ'>
Matrix:
<Vector (0.3159, -0.7398, 0.5941, 0.0759)>
<Vector (-0.2096, -0.6651, -0.7167, 1.4348)>
<Vector (0.9253, 0.1019, -0.3652, -0.1711)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0146, 1.3534, -0.1586)>
Rotation: <Euler (x=-2.8395, y=-0.6960, z=-0.5103), order='XYZ'>
Matrix:
<Vector (0.6696, -0.2999, 0.6794, -0.0146)>
<Vector (-0.3749, -0.9262, -0.0394, 1.3534)>
<Vector (0.6411, -0.2283, -0.7327, -0.1586)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1056, 1.0722, -0.2279)>
Rotation: <Euler (x=-2.8769, y=-1.1453, z=-0.3897), order='XYZ'>
Matrix:
<Vector (0.3818, -0.1462, 0.9126, -0.1056)>
<Vector (-0.1568, -0.9833, -0.0920, 1.0722)>
<Vector (0.9108, -0.1080, -0.3984, -0.2279)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1357, 0.8704, -0.2501)>
Rotation: <Euler (x=-2.6020, y=-1.0492, z=-0.5133), order='XYZ'>
Matrix:
<Vector (0.4340, -0.0333, 0.9003, -0.1357)>
<Vector (-0.2447, -0.9661, 0.0822, 0.8704)>
<Vector (0.8670, -0.2560, -0.4274, -0.2501)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1135, 0.8266, -0.2482)>
Rotation: <Euler (x=-0.3209, y=-1.9470, z=-2.3788), order='XYZ'>
Matrix:
<Vector (0.2656, 0.4436, 0.8560, -0.1135)>
<Vector (0.2539, -0.8887, 0.3818, 0.8266)>
<Vector (0.9301, 0.1159, -0.3487, -0.2482)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0953, 0.7927, -0.2407)>
Rotation: <Euler (x=-2.3028, y=-0.9331, z=-0.5478), order='XYZ'>
Matrix:
<Vector (0.5083, 0.1621, 0.8458, -0.0953)>
<Vector (-0.3101, -0.8818, 0.3553, 0.7927)>
<Vector (0.8034, -0.4429, -0.3979, -0.2407)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0904, 0.7636, -0.2562)>
Rotation: <Euler (x=-1.9647, y=-0.8758, z=-0.9965), order='XYZ'>
Matrix:
<Vector (0.3479, 0.0630, 0.9354, -0.0904)>
<Vector (-0.5376, -0.8040, 0.2541, 0.7636)>
<Vector (0.7681, -0.5913, -0.2458, -0.2562)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0894, 0.7422, -0.2746)>
Rotation: <Euler (x=-1.9647, y=-0.8758, z=-0.9965), order='XYZ'>
Matrix:
<Vector (0.3479, 0.0630, 0.9354, -0.0894)>
<Vector (-0.5376, -0.8040, 0.2541, 0.7422)>
<Vector (0.7681, -0.5913, -0.2458, -0.2746)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1250, 0.7522, -0.2513)>
Rotation: <Euler (x=-2.1758, y=-1.0709, z=-0.4529), order='XYZ'>
Matrix:
<Vector (0.4310, 0.4002, 0.8087, -0.1250)>
<Vector (-0.2097, -0.8273, 0.5212, 0.7522)>
<Vector (0.8776, -0.3942, -0.2726, -0.2513)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1138, 0.7289, -0.2628)>
Rotation: <Euler (x=-1.4658, y=-0.9985, z=-0.4915), order='XYZ'>
Matrix:
<Vector (0.4774, 0.7866, 0.3916, -0.1138)>
<Vector (-0.2556, -0.3021, 0.9184, 0.7289)>
<Vector (0.8407, -0.5386, 0.0568, -0.2628)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0924, 0.7206, -0.2773)>
Rotation: <Euler (x=-1.1706, y=-0.9732, z=-0.4758), order='XYZ'>
Matrix:
<Vector (0.5001, 0.8553, 0.1356, -0.0924)>
<Vector (-0.2577, -0.0025, 0.9662, 0.7206)>
<Vector (0.8267, -0.5182, 0.2192, -0.2773)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0729, 0.7205, -0.2889)>
Rotation: <Euler (x=-1.1706, y=-0.9732, z=-0.4758), order='XYZ'>
Matrix:
<Vector (0.5001, 0.8553, 0.1356, -0.0729)>
<Vector (-0.2577, -0.0025, 0.9662, 0.7205)>
<Vector (0.8267, -0.5182, 0.2192, -0.2889)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1378, 0.7567, -0.2696)>
Rotation: <Euler (x=-2.0665, y=-1.0800, z=-0.4659), order='XYZ'>
Matrix:
<Vector (0.4211, 0.4794, 0.7699, -0.1378)>
<Vector (-0.2117, -0.7735, 0.5974, 0.7567)>
<Vector (0.8820, -0.4146, -0.2242, -0.2696)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1223, 0.7315, -0.2835)>
Rotation: <Euler (x=-1.4089, y=-1.0138, z=-0.4907), order='XYZ'>
Matrix:
<Vector (0.4663, 0.8148, 0.3444, -0.1223)>
<Vector (-0.2491, -0.2526, 0.9349, 0.7315)>
<Vector (0.8488, -0.5217, 0.0852, -0.2835)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0983, 0.7240, -0.2988)>
Rotation: <Euler (x=-1.0856, y=-0.9797, z=-0.4675), order='XYZ'>
Matrix:
<Vector (0.4975, 0.8659, 0.0529, -0.0983)>
<Vector (-0.2511, 0.0853, 0.9642, 0.7240)>
<Vector (0.8304, -0.4929, 0.2599, -0.2988)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0749, 0.7262, -0.3118)>
Rotation: <Euler (x=-1.0856, y=-0.9797, z=-0.4675), order='XYZ'>
Matrix:
<Vector (0.4975, 0.8659, 0.0529, -0.0749)>
<Vector (-0.2511, 0.0853, 0.9642, 0.7262)>
<Vector (0.8304, -0.4929, 0.2599, -0.3118)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1458, 0.7632, -0.2870)>
Rotation: <Euler (x=-2.1006, y=-1.0794, z=-0.4982), order='XYZ'>
Matrix:
<Vector (0.4145, 0.4268, 0.8038, -0.1458)>
<Vector (-0.2255, -0.8075, 0.5451, 0.7632)>
<Vector (0.8817, -0.4071, -0.2385, -0.2870)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1333, 0.7396, -0.2988)>
Rotation: <Euler (x=-1.0499, y=-0.9815, z=-0.4966), order='XYZ'>
Matrix:
<Vector (0.4886, 0.8711, 0.0495, -0.1333)>
<Vector (-0.2648, 0.0940, 0.9597, 0.7396)>
<Vector (0.8314, -0.4820, 0.2766, -0.2988)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1103, 0.7421, -0.3115)>
Rotation: <Euler (x=-0.5997, y=-0.9478, z=-0.4436), order='XYZ'>
Matrix:
<Vector (0.5270, 0.7683, -0.3633, -0.1103)>
<Vector (-0.2504, 0.5489, 0.7975, 0.7421)>
<Vector (0.8121, -0.3293, 0.4817, -0.3115)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0913, 0.7557, -0.3197)>
Rotation: <Euler (x=-0.5997, y=-0.9478, z=-0.4436), order='XYZ'>
Matrix:
<Vector (0.5270, 0.7683, -0.3633, -0.0913)>
<Vector (-0.2504, 0.5489, 0.7975, 0.7557)>
<Vector (0.8121, -0.3293, 0.4817, -0.3197)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1525, 0.7819, -0.3039)>
Rotation: <Euler (x=-2.8614, y=-1.1365, z=-0.3548), order='XYZ'>
Matrix:
<Vector (0.3946, -0.0987, 0.9136, -0.1525)>
<Vector (-0.1462, -0.9883, -0.0436, 0.7819)>
<Vector (0.9072, -0.1164, -0.4044, -0.3039)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1549, 0.7576, -0.3067)>
Rotation: <Euler (x=-2.0261, y=-1.1022, z=-0.4488), order='XYZ'>
Matrix:
<Vector (0.4069, 0.5311, 0.7432, -0.1549)>
<Vector (-0.1960, -0.7439, 0.6389, 0.7576)>
<Vector (0.8922, -0.4056, -0.1986, -0.3067)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1433, 0.7413, -0.3157)>
Rotation: <Euler (x=-1.3735, y=-1.0396, z=-0.4642), order='XYZ'>
Matrix:
<Vector (0.4529, 0.8438, 0.2879, -0.1433)>
<Vector (-0.2268, -0.2032, 0.9525, 0.7413)>
<Vector (0.8622, -0.4967, 0.0993, -0.3157)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1302, 0.7381, -0.3234)>
Rotation: <Euler (x=-1.3735, y=-1.0396, z=-0.4642), order='XYZ'>
Matrix:
<Vector (0.4529, 0.8438, 0.2879, -0.1302)>
<Vector (-0.2268, -0.2032, 0.9525, 0.7381)>
<Vector (0.8622, -0.4967, 0.0993, -0.3234)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2460, 0.8923, -0.1767)>
Rotation: <Euler (x=0.5157, y=-0.0499, z=3.1105), order='XYZ'>
Matrix:
<Vector (-0.9983, -0.0025, 0.0587, 0.2460)>
<Vector (0.0310, -0.8703, 0.4915, 0.8923)>
<Vector (0.0499, 0.4925, 0.8689, -0.1767)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2449, 0.4913, 0.0502)>
Rotation: <Euler (x=0.0486, y=-0.1492, z=3.1414), order='XYZ'>
Matrix:
<Vector (-0.9889, 0.0071, 0.1484, 0.2449)>
<Vector (0.0001, -0.9988, 0.0485, 0.4913)>
<Vector (0.1486, 0.0480, 0.9877, 0.0502)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2477, 0.0969, 0.0691)>
Rotation: <Euler (x=0.8387, y=-0.4400, z=-2.9718), order='XYZ'>
Matrix:
<Vector (-0.8917, 0.4252, 0.1549, 0.2477)>
<Vector (-0.1529, -0.6052, 0.7812, 0.0969)>
<Vector (0.4259, 0.6730, 0.6047, 0.0691)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3154, 0.0005, 0.1763)>
Rotation: <Euler (x=-1.4571, y=-2.5532, z=-0.0775), order='XYZ'>
Matrix:
<Vector (-0.8293, 0.5586, 0.0141, 0.3154)>
<Vector (0.0644, 0.0704, 0.9954, 0.0005)>
<Vector (0.5550, 0.8265, -0.0944, 0.1763)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3535, 0.0053, 0.2326)>
Rotation: <Euler (x=-1.4571, y=-2.5532, z=-0.0775), order='XYZ'>
Matrix:
<Vector (-0.8293, 0.5586, 0.0141, 0.3535)>
<Vector (0.0644, 0.0704, 0.9954, 0.0053)>
<Vector (0.5550, 0.8265, -0.0944, 0.2326)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0658, 0.8885, -0.2367)>
Rotation: <Euler (x=-0.1250, y=0.5026, z=2.8503), order='XYZ'>
Matrix:
<Vector (-0.8394, -0.2274, -0.4936, 0.0658)>
<Vector (0.2517, -0.9676, 0.0178, 0.8885)>
<Vector (-0.4817, -0.1093, 0.8695, -0.2367)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.0389, 0.4427, -0.2870)>
Rotation: <Euler (x=-0.6571, y=0.6197, z=2.6974), order='XYZ'>
Matrix:
<Vector (-0.7351, -0.0199, -0.6777, -0.0389)>
<Vector (0.3498, -0.8674, -0.3540, 0.4427)>
<Vector (-0.5808, -0.4973, 0.6445, -0.2870)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0468, 0.1002, -0.4833)>
Rotation: <Euler (x=-0.0251, y=1.3660, z=2.2340), order='XYZ'>
Matrix:
<Vector (-0.1252, -0.7726, -0.6224, -0.0468)>
<Vector (0.1603, -0.6349, 0.7558, 0.1002)>
<Vector (-0.9791, -0.0051, 0.2033, -0.4833)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1687, 0.0000, -0.4841)>
Rotation: <Euler (x=0.4514, y=1.6292, z=1.9680), order='XYZ'>
Matrix:
<Vector (0.0226, -0.9982, 0.0549, -0.1687)>
<Vector (-0.0539, 0.0536, 0.9971, 0.0000)>
<Vector (-0.9983, -0.0255, -0.0526, -0.4841)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2361, 0.0037, -0.4859)>
Rotation: <Euler (x=0.4514, y=1.6292, z=1.9680), order='XYZ'>
Matrix:
<Vector (0.0226, -0.9982, 0.0549, -0.2361)>
<Vector (-0.0539, 0.0536, 0.9971, 0.0037)>
<Vector (-0.9983, -0.0255, -0.0526, -0.4859)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 26
Bone: mixamorig:Hips
Location: <Vector (0.1555, 0.9551, -0.1849)>
Rotation: <Euler (x=-0.0010, y=-0.2892, z=-0.0002), order='XYZ'>
Matrix:
<Vector (0.9585, 0.0005, -0.2852, 0.1555)>
<Vector (-0.0002, 1.0000, 0.0011, 0.9551)>
<Vector (0.2852, -0.0010, 0.9585, -0.1849)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1579, 1.0591, -0.1928)>
Rotation: <Euler (x=-0.0210, y=-0.1723, z=0.0356), order='XYZ'>
Matrix:
<Vector (0.9846, -0.0319, -0.1720, 0.1579)>
<Vector (0.0350, 0.9993, 0.0149, 1.0591)>
<Vector (0.1714, -0.0207, 0.9850, -0.1928)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1540, 1.1807, -0.1954)>
Rotation: <Euler (x=0.0884, y=-0.0720, z=0.0382), order='XYZ'>
Matrix:
<Vector (0.9967, -0.0444, -0.0682, 0.1540)>
<Vector (0.0381, 0.9951, -0.0910, 1.1807)>
<Vector (0.0719, 0.0881, 0.9935, -0.1954)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1478, 1.3191, -0.1831)>
Rotation: <Euler (x=0.1985, y=0.0276, z=0.0517), order='XYZ'>
Matrix:
<Vector (0.9983, -0.0452, 0.0372, 0.1478)>
<Vector (0.0517, 0.9793, -0.1955, 1.3191)>
<Vector (-0.0276, 0.1971, 0.9800, -0.1831)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1407, 1.4724, -0.1523)>
Rotation: <Euler (x=0.3163, y=0.0100, z=0.0398), order='XYZ'>
Matrix:
<Vector (0.9992, -0.0347, 0.0219, 0.1407)>
<Vector (0.0397, 0.9498, -0.3104, 1.4724)>
<Vector (-0.0100, 0.3110, 0.9503, -0.1523)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1382, 1.5431, -0.1257)>
Rotation: <Euler (x=0.1601, y=0.0195, z=0.0187), order='XYZ'>
Matrix:
<Vector (0.9996, -0.0153, 0.0223, 0.1382)>
<Vector (0.0187, 0.9871, -0.1590, 1.5431)>
<Vector (-0.0195, 0.1594, 0.9870, -0.1257)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1349, 1.7668, -0.0796)>
Rotation: <Euler (x=0.1601, y=0.0195, z=0.0187), order='XYZ'>
Matrix:
<Vector (0.9996, -0.0153, 0.0223, 0.1349)>
<Vector (0.0187, 0.9871, -0.1590, 1.7668)>
<Vector (-0.0195, 0.1594, 0.9870, -0.0796)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1964, 1.4494, -0.1614)>
Rotation: <Euler (x=-0.1048, y=1.8738, z=-2.2701), order='XYZ'>
Matrix:
<Vector (0.1920, 0.8254, -0.5309, 0.1964)>
<Vector (0.2283, -0.5637, -0.7938, 1.4494)>
<Vector (-0.9545, 0.0312, -0.2967, -0.1614)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2974, 1.3804, -0.1576)>
Rotation: <Euler (x=-2.7158, y=1.0073, z=0.5354), order='XYZ'>
Matrix:
<Vector (0.4594, 0.1644, -0.8729, 0.2974)>
<Vector (0.2725, -0.9614, -0.0376, 1.3804)>
<Vector (-0.8454, -0.2206, -0.4864, -0.1576)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3474, 1.0883, -0.2247)>
Rotation: <Euler (x=-2.0498, y=1.3723, z=1.2194), order='XYZ'>
Matrix:
<Vector (0.0679, 0.1332, -0.9888, 0.3474)>
<Vector (0.1851, -0.9755, -0.1187, 1.0883)>
<Vector (-0.9804, -0.1750, -0.0909, -0.2247)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3746, 0.8887, -0.2605)>
Rotation: <Euler (x=-1.7694, y=1.2151, z=1.3789), order='XYZ'>
Matrix:
<Vector (0.0664, 0.0184, -0.9976, 0.3746)>
<Vector (0.3419, -0.9397, 0.0054, 0.8887)>
<Vector (-0.9374, -0.3414, -0.0687, -0.2605)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3585, 0.8421, -0.2541)>
Rotation: <Euler (x=-3.0582, y=1.1209, z=-0.3348), order='XYZ'>
Matrix:
<Vector (0.4108, -0.3983, -0.8201, 0.3585)>
<Vector (-0.1429, -0.9165, 0.3736, 0.8421)>
<Vector (-0.9005, -0.0362, -0.4334, -0.2541)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3411, 0.8064, -0.2520)>
Rotation: <Euler (x=-2.7873, y=1.0157, z=0.0787), order='XYZ'>
Matrix:
<Vector (0.5254, -0.2201, -0.8219, 0.3411)>
<Vector (0.0415, -0.9582, 0.2831, 0.8064)>
<Vector (-0.8499, -0.1828, -0.4943, -0.2520)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3346, 0.7746, -0.2594)>
Rotation: <Euler (x=-2.5849, y=1.0852, z=0.3599), order='XYZ'>
Matrix:
<Vector (0.4368, -0.1383, -0.8889, 0.3346)>
<Vector (0.1644, -0.9592, 0.2300, 0.7746)>
<Vector (-0.8844, -0.2466, -0.3962, -0.2594)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3319, 0.7489, -0.2682)>
Rotation: <Euler (x=-2.5849, y=1.0852, z=0.3599), order='XYZ'>
Matrix:
<Vector (0.4368, -0.1383, -0.8889, 0.3319)>
<Vector (0.1644, -0.9592, 0.2300, 0.7489)>
<Vector (-0.8844, -0.2466, -0.3962, -0.2682)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3742, 0.7713, -0.2701)>
Rotation: <Euler (x=-1.3641, y=1.3078, z=1.3500), order='XYZ'>
Matrix:
<Vector (0.0569, -0.4072, -0.9116, 0.3742)>
<Vector (0.2537, -0.8772, 0.4077, 0.7713)>
<Vector (-0.9656, -0.2545, 0.0534, -0.2701)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3623, 0.7458, -0.2784)>
Rotation: <Euler (x=-1.1104, y=1.2334, z=1.2630), order='XYZ'>
Matrix:
<Vector (0.1003, -0.6796, -0.7267, 0.3623)>
<Vector (0.3155, -0.6710, 0.6710, 0.7458)>
<Vector (-0.9436, -0.2965, 0.1471, -0.2784)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3445, 0.7282, -0.2859)>
Rotation: <Euler (x=-0.9041, y=1.1856, z=1.1696), order='XYZ'>
Matrix:
<Vector (0.1467, -0.8537, -0.4997, 0.3445)>
<Vector (0.3459, -0.4290, 0.8345, 0.7282)>
<Vector (-0.9267, -0.2953, 0.2323, -0.2859)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3248, 0.7181, -0.2921)>
Rotation: <Euler (x=-0.9041, y=1.1856, z=1.1696), order='XYZ'>
Matrix:
<Vector (0.1467, -0.8537, -0.4997, 0.3248)>
<Vector (0.3459, -0.4290, 0.8345, 0.7181)>
<Vector (-0.9267, -0.2953, 0.2323, -0.2921)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3767, 0.7784, -0.2895)>
Rotation: <Euler (x=-1.4123, y=1.1848, z=1.3239), order='XYZ'>
Matrix:
<Vector (0.0920, -0.3767, -0.9218, 0.3767)>
<Vector (0.3650, -0.8485, 0.3832, 0.7784)>
<Vector (-0.9264, -0.3717, 0.0594, -0.2895)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3644, 0.7507, -0.3025)>
Rotation: <Euler (x=-1.0948, y=1.1081, z=1.2607), order='XYZ'>
Matrix:
<Vector (0.1362, -0.6791, -0.7213, 0.3644)>
<Vector (0.4251, -0.6176, 0.6617, 0.7507)>
<Vector (-0.8948, -0.3968, 0.2045, -0.3025)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3440, 0.7321, -0.3140)>
Rotation: <Euler (x=-0.7927, y=1.0755, z=1.1980), order='XYZ'>
Matrix:
<Vector (0.1731, -0.8820, -0.4384, 0.3440)>
<Vector (0.4426, -0.3280, 0.8346, 0.7321)>
<Vector (-0.8798, -0.3385, 0.3336, -0.3140)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3204, 0.7232, -0.3226)>
Rotation: <Euler (x=-0.7927, y=1.0755, z=1.1980), order='XYZ'>
Matrix:
<Vector (0.1731, -0.8820, -0.4384, 0.3204)>
<Vector (0.4426, -0.3280, 0.8346, 0.7232)>
<Vector (-0.8798, -0.3385, 0.3336, -0.3226)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3796, 0.7851, -0.3090)>
Rotation: <Euler (x=-1.3524, y=1.1131, z=1.3443), order='XYZ'>
Matrix:
<Vector (0.0992, -0.4078, -0.9077, 0.3796)>
<Vector (0.4306, -0.8047, 0.4086, 0.7851)>
<Vector (-0.8971, -0.4314, 0.0957, -0.3090)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3679, 0.7620, -0.3216)>
Rotation: <Euler (x=-0.9429, y=1.0424, z=1.2774), order='XYZ'>
Matrix:
<Vector (0.1458, -0.7645, -0.6280, 0.3679)>
<Vector (0.4826, -0.4991, 0.7197, 0.7620)>
<Vector (-0.8636, -0.4080, 0.2962, -0.3216)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3477, 0.7488, -0.3323)>
Rotation: <Euler (x=-0.6545, y=1.0072, z=1.2084), order='XYZ'>
Matrix:
<Vector (0.1894, -0.9243, -0.3315, 0.3477)>
<Vector (0.4995, -0.1999, 0.8429, 0.7488)>
<Vector (-0.8453, -0.3252, 0.4238, -0.3323)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3254, 0.7439, -0.3401)>
Rotation: <Euler (x=-0.6545, y=1.0072, z=1.2084), order='XYZ'>
Matrix:
<Vector (0.1894, -0.9243, -0.3315, 0.3254)>
<Vector (0.4995, -0.1999, 0.8429, 0.7439)>
<Vector (-0.8453, -0.3252, 0.4238, -0.3401)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3788, 0.8058, -0.3235)>
Rotation: <Euler (x=-1.2381, y=1.2349, z=1.5094), order='XYZ'>
Matrix:
<Vector (0.0202, -0.3807, -0.9245, 0.3788)>
<Vector (0.3290, -0.8706, 0.3657, 0.8058)>
<Vector (-0.9441, -0.3116, 0.1077, -0.3235)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3694, 0.7843, -0.3313)>
Rotation: <Euler (x=-0.8954, y=1.1813, z=1.4263), order='XYZ'>
Matrix:
<Vector (0.0547, -0.7227, -0.6890, 0.3694)>
<Vector (0.3757, -0.6244, 0.6848, 0.7843)>
<Vector (-0.9251, -0.2963, 0.2374, -0.3313)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3534, 0.7705, -0.3378)>
Rotation: <Euler (x=-0.5421, y=1.1363, z=1.2979), order='XYZ'>
Matrix:
<Vector (0.1135, -0.9511, -0.2874, 0.3534)>
<Vector (0.4054, -0.2198, 0.8873, 0.7705)>
<Vector (-0.9071, -0.2172, 0.3606, -0.3378)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3361, 0.7665, -0.3417)>
Rotation: <Euler (x=-0.5421, y=1.1363, z=1.2979), order='XYZ'>
Matrix:
<Vector (0.1135, -0.9511, -0.2874, 0.3361)>
<Vector (0.4054, -0.2198, 0.8873, 0.7665)>
<Vector (-0.9071, -0.2172, 0.3606, -0.3417)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0873, 1.4436, -0.1578)>
Rotation: <Euler (x=2.8196, y=-1.1853, z=-0.5593), order='XYZ'>
Matrix:
<Vector (0.3187, -0.7519, 0.5772, 0.0873)>
<Vector (-0.1995, -0.6485, -0.7346, 1.4436)>
<Vector (0.9266, 0.1190, -0.3566, -0.1578)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0047, 1.3643, -0.1433)>
Rotation: <Euler (x=-2.8738, y=-0.6871, z=-0.5025), order='XYZ'>
Matrix:
<Vector (0.6775, -0.3173, 0.6635, -0.0047)>
<Vector (-0.3723, -0.9260, -0.0627, 1.3643)>
<Vector (0.6343, -0.2045, -0.7455, -0.1433)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1010, 1.0831, -0.2053)>
Rotation: <Euler (x=-2.9148, y=-1.1299, z=-0.3823), order='XYZ'>
Matrix:
<Vector (0.3959, -0.1748, 0.9015, -0.1010)>
<Vector (-0.1592, -0.9799, -0.1201, 1.0831)>
<Vector (0.9044, -0.0960, -0.4158, -0.2053)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1369, 0.8820, -0.2250)>
Rotation: <Euler (x=-2.6474, y=-1.0769, z=-0.5050), order='XYZ'>
Matrix:
<Vector (0.4149, -0.0604, 0.9079, -0.1369)>
<Vector (-0.2294, -0.9725, 0.0401, 0.8820)>
<Vector (0.8805, -0.2249, -0.4174, -0.2250)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1162, 0.8377, -0.2214)>
Rotation: <Euler (x=-0.3877, y=-1.9655, z=-2.3457), order='XYZ'>
Matrix:
<Vector (0.2691, 0.4173, 0.8680, -0.1162)>
<Vector (0.2748, -0.8971, 0.3461, 0.8377)>
<Vector (0.9231, 0.1454, -0.3560, -0.2214)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0990, 0.8035, -0.2128)>
Rotation: <Euler (x=-2.3816, y=-0.9624, z=-0.5177), order='XYZ'>
Matrix:
<Vector (0.4967, 0.1325, 0.8578, -0.0990)>
<Vector (-0.2829, -0.9096, 0.3043, 0.8035)>
<Vector (0.8205, -0.3938, -0.4143, -0.2128)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0950, 0.7734, -0.2266)>
Rotation: <Euler (x=-2.0996, y=-0.9563, z=-0.9422), order='XYZ'>
Matrix:
<Vector (0.3390, 0.0067, 0.9408, -0.0950)>
<Vector (-0.4663, -0.8673, 0.1742, 0.7734)>
<Vector (0.8171, -0.4978, -0.2909, -0.2266)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0956, 0.7501, -0.2425)>
Rotation: <Euler (x=-2.0996, y=-0.9563, z=-0.9422), order='XYZ'>
Matrix:
<Vector (0.3390, 0.0067, 0.9408, -0.0956)>
<Vector (-0.4663, -0.8673, 0.1742, 0.7501)>
<Vector (0.8171, -0.4978, -0.2909, -0.2425)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1300, 0.7636, -0.2223)>
Rotation: <Euler (x=-2.2106, y=-1.1005, z=-0.4352), order='XYZ'>
Matrix:
<Vector (0.4109, 0.3967, 0.8208, -0.1300)>
<Vector (-0.1911, -0.8429, 0.5030, 0.7636)>
<Vector (0.8914, -0.3635, -0.2706, -0.2223)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1189, 0.7398, -0.2329)>
Rotation: <Euler (x=-1.4789, y=-1.0275, z=-0.4801), order='XYZ'>
Matrix:
<Vector (0.4585, 0.7984, 0.3903, -0.1189)>
<Vector (-0.2388, -0.3123, 0.9195, 0.7398)>
<Vector (0.8560, -0.5148, 0.0474, -0.2329)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0971, 0.7313, -0.2467)>
Rotation: <Euler (x=-1.1895, y=-1.0025, z=-0.4648), order='XYZ'>
Matrix:
<Vector (0.4811, 0.8661, 0.1357, -0.0971)>
<Vector (-0.2413, -0.0180, 0.9703, 0.7313)>
<Vector (0.8428, -0.4996, 0.2003, -0.2467)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0774, 0.7308, -0.2579)>
Rotation: <Euler (x=-1.1895, y=-1.0025, z=-0.4648), order='XYZ'>
Matrix:
<Vector (0.4811, 0.8661, 0.1357, -0.0774)>
<Vector (-0.2413, -0.0180, 0.9703, 0.7308)>
<Vector (0.8428, -0.4996, 0.2003, -0.2579)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1424, 0.7678, -0.2409)>
Rotation: <Euler (x=-2.0935, y=-1.1012, z=-0.4606), order='XYZ'>
Matrix:
<Vector (0.4053, 0.4703, 0.7839, -0.1424)>
<Vector (-0.2011, -0.7907, 0.5783, 0.7678)>
<Vector (0.8918, -0.3921, -0.2259, -0.2409)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1272, 0.7420, -0.2541)>
Rotation: <Euler (x=-1.4319, y=-1.0354, z=-0.4897), order='XYZ'>
Matrix:
<Vector (0.4502, 0.8168, 0.3608, -0.1272)>
<Vector (-0.2400, -0.2785, 0.9300, 0.7420)>
<Vector (0.8600, -0.5053, 0.0706, -0.2541)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.1031, 0.7338, -0.2688)>
Rotation: <Euler (x=-1.0884, y=-0.9995, z=-0.4653), order='XYZ'>
Matrix:
<Vector (0.4832, 0.8741, 0.0487, -0.1031)>
<Vector (-0.2426, 0.0802, 0.9668, 0.7338)>
<Vector (0.8412, -0.4790, 0.2508, -0.2688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0795, 0.7359, -0.2814)>
Rotation: <Euler (x=-1.0884, y=-0.9995, z=-0.4653), order='XYZ'>
Matrix:
<Vector (0.4832, 0.8741, 0.0487, -0.0795)>
<Vector (-0.2426, 0.0802, 0.9668, 0.7359)>
<Vector (0.8412, -0.4790, 0.2508, -0.2814)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1499, 0.7740, -0.2585)>
Rotation: <Euler (x=-2.1138, y=-1.1006, z=-0.4965), order='XYZ'>
Matrix:
<Vector (0.3984, 0.4250, 0.8128, -0.1499)>
<Vector (-0.2158, -0.8179, 0.5334, 0.7740)>
<Vector (0.8915, -0.3879, -0.2341, -0.2585)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1375, 0.7501, -0.2698)>
Rotation: <Euler (x=-1.0446, y=-1.0011, z=-0.4956), order='XYZ'>
Matrix:
<Vector (0.4745, 0.8794, 0.0392, -0.1375)>
<Vector (-0.2565, 0.0955, 0.9618, 0.7501)>
<Vector (0.8421, -0.4664, 0.2709, -0.2698)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1143, 0.7526, -0.2821)>
Rotation: <Euler (x=-0.5897, y=-0.9670, z=-0.4397), order='XYZ'>
Matrix:
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<Vector (-0.2417, 0.5572, 0.7944, 0.7526)>
<Vector (0.8232, -0.3157, 0.4719, -0.2821)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0953, 0.7665, -0.2900)>
Rotation: <Euler (x=-0.5897, y=-0.9670, z=-0.4397), order='XYZ'>
Matrix:
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<Vector (-0.2417, 0.5572, 0.7944, 0.7665)>
<Vector (0.8232, -0.3157, 0.4719, -0.2900)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1559, 0.7924, -0.2762)>
Rotation: <Euler (x=-2.8164, y=-1.1446, z=-0.3828), order='XYZ'>
Matrix:
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<Vector (-0.1544, -0.9877, -0.0259, 0.7924)>
<Vector (0.9106, -0.1321, -0.3917, -0.2762)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1579, 0.7680, -0.2794)>
Rotation: <Euler (x=-1.9562, y=-1.1067, z=-0.4766), order='XYZ'>
Matrix:
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<Vector (-0.2053, -0.7142, 0.6691, 0.7680)>
<Vector (0.8942, -0.4147, -0.1683, -0.2794)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1456, 0.7524, -0.2886)>
Rotation: <Euler (x=-1.3157, y=-1.0442, z=-0.4836), order='XYZ'>
Matrix:
<Vector (0.4450, 0.8579, 0.2568, -0.1456)>
<Vector (-0.2337, -0.1656, 0.9581, 0.7524)>
<Vector (0.8645, -0.4863, 0.1268, -0.2886)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1322, 0.7498, -0.2961)>
Rotation: <Euler (x=-1.3157, y=-1.0442, z=-0.4836), order='XYZ'>
Matrix:
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<Vector (-0.2337, -0.1656, 0.9581, 0.7498)>
<Vector (0.8645, -0.4863, 0.1268, -0.2961)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2484, 0.8973, -0.1643)>
Rotation: <Euler (x=0.4898, y=-0.0726, z=3.1030), order='XYZ'>
Matrix:
<Vector (-0.9966, 0.0001, 0.0821, 0.2484)>
<Vector (0.0384, -0.8831, 0.4677, 0.8973)>
<Vector (0.0726, 0.4692, 0.8801, -0.1643)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2485, 0.4905, 0.0519)>
Rotation: <Euler (x=0.0433, y=-0.1549, z=3.1342), order='XYZ'>
Matrix:
<Vector (-0.9880, -0.0007, 0.1544, 0.2485)>
<Vector (0.0073, -0.9991, 0.0422, 0.4905)>
<Vector (0.1543, 0.0428, 0.9871, 0.0519)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0960, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0960)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0008, 0.1767)>
Rotation: <Euler (x=-1.4496, y=-2.5522, z=-0.0766), order='XYZ'>
Matrix:
<Vector (-0.8289, 0.5594, 0.0090, 0.3166)>
<Vector (0.0636, 0.0783, 0.9949, 0.0008)>
<Vector (0.5558, 0.8252, -0.1005, 0.1767)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0061, 0.2328)>
Rotation: <Euler (x=-1.4496, y=-2.5522, z=-0.0766), order='XYZ'>
Matrix:
<Vector (-0.8289, 0.5594, 0.0090, 0.3547)>
<Vector (0.0636, 0.0783, 0.9949, 0.0061)>
<Vector (0.5558, 0.8252, -0.1005, 0.2328)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0664, 0.8974, -0.2185)>
Rotation: <Euler (x=-0.1888, y=0.4545, z=2.8676), order='XYZ'>
Matrix:
<Vector (-0.8650, -0.1864, -0.4660, 0.0664)>
<Vector (0.2431, -0.9679, -0.0640, 0.8974)>
<Vector (-0.4391, -0.1686, 0.8825, -0.2185)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.0195, 0.4514, -0.2962)>
Rotation: <Euler (x=-0.5983, y=0.5819, z=2.6992), order='XYZ'>
Matrix:
<Vector (-0.7550, -0.0740, -0.6515, -0.0195)>
<Vector (0.3576, -0.8793, -0.3146, 0.4514)>
<Vector (-0.5496, -0.4705, 0.6903, -0.2962)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0487, 0.1043, -0.4820)>
Rotation: <Euler (x=-0.0200, y=1.3501, z=2.2724), order='XYZ'>
Matrix:
<Vector (-0.1413, -0.7511, -0.6449, -0.0487)>
<Vector (0.1672, -0.6602, 0.7322, 0.1043)>
<Vector (-0.9758, -0.0044, 0.2188, -0.4820)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1672, 0.0001, -0.4827)>
Rotation: <Euler (x=0.2766, y=1.6242, z=1.7987), order='XYZ'>
Matrix:
<Vector (0.0121, -0.9987, 0.0492, -0.1672)>
<Vector (-0.0520, 0.0485, 0.9975, 0.0001)>
<Vector (-0.9986, -0.0146, -0.0513, -0.4827)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2347, 0.0034, -0.4837)>
Rotation: <Euler (x=0.2766, y=1.6242, z=1.7987), order='XYZ'>
Matrix:
<Vector (0.0121, -0.9987, 0.0492, -0.2347)>
<Vector (-0.0520, 0.0485, 0.9975, 0.0034)>
<Vector (-0.9986, -0.0146, -0.0513, -0.4837)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 27
Bone: mixamorig:Hips
Location: <Vector (0.1568, 0.9610, -0.1693)>
Rotation: <Euler (x=0.0064, y=-0.2577, z=-0.0201), order='XYZ'>
Matrix:
<Vector (0.9668, 0.0185, -0.2549, 0.1568)>
<Vector (-0.0194, 0.9998, -0.0012, 0.9610)>
<Vector (0.2548, 0.0061, 0.9670, -0.1693)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1608, 1.0651, -0.1765)>
Rotation: <Euler (x=-0.0197, y=-0.1436, z=0.0183), order='XYZ'>
Matrix:
<Vector (0.9895, -0.0155, -0.1434, 0.1608)>
<Vector (0.0181, 0.9997, 0.0171, 1.0651)>
<Vector (0.1431, -0.0195, 0.9895, -0.1765)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1589, 1.1867, -0.1789)>
Rotation: <Euler (x=0.0811, y=-0.0494, z=0.0236), order='XYZ'>
Matrix:
<Vector (0.9985, -0.0275, -0.0473, 0.1589)>
<Vector (0.0235, 0.9963, -0.0821, 1.1867)>
<Vector (0.0494, 0.0809, 0.9955, -0.1789)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1551, 1.3254, -0.1677)>
Rotation: <Euler (x=0.1829, y=0.0439, z=0.0382), order='XYZ'>
Matrix:
<Vector (0.9983, -0.0296, 0.0501, 0.1551)>
<Vector (0.0382, 0.9829, -0.1801, 1.3254)>
<Vector (-0.0439, 0.1817, 0.9824, -0.1677)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1505, 1.4792, -0.1392)>
Rotation: <Euler (x=0.3016, y=0.0257, z=0.0277), order='XYZ'>
Matrix:
<Vector (0.9993, -0.0188, 0.0327, 0.1505)>
<Vector (0.0277, 0.9547, -0.2962, 1.4792)>
<Vector (-0.0257, 0.2969, 0.9546, -0.1392)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1492, 1.5503, -0.1137)>
Rotation: <Euler (x=0.1561, y=0.0167, z=0.0092), order='XYZ'>
Matrix:
<Vector (0.9998, -0.0065, 0.0179, 0.1492)>
<Vector (0.0092, 0.9878, -0.1553, 1.5503)>
<Vector (-0.0167, 0.1554, 0.9877, -0.1137)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1479, 1.7742, -0.0685)>
Rotation: <Euler (x=0.1561, y=0.0167, z=0.0092), order='XYZ'>
Matrix:
<Vector (0.9998, -0.0065, 0.0179, 0.1479)>
<Vector (0.0092, 0.9878, -0.1553, 1.7742)>
<Vector (-0.0167, 0.1554, 0.9877, -0.0685)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.2057, 1.4553, -0.1489)>
Rotation: <Euler (x=-0.0886, y=1.8504, z=-2.2652), order='XYZ'>
Matrix:
<Vector (0.1766, 0.8198, -0.5447, 0.2057)>
<Vector (0.2121, -0.5721, -0.7923, 1.4553)>
<Vector (-0.9612, 0.0244, -0.2749, -0.1489)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.3060, 1.3853, -0.1459)>
Rotation: <Euler (x=-2.6886, y=1.0371, z=0.5332), order='XYZ'>
Matrix:
<Vector (0.4381, 0.1326, -0.8891, 0.3060)>
<Vector (0.2586, -0.9658, -0.0166, 1.3853)>
<Vector (-0.8609, -0.2226, -0.4574, -0.1459)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3463, 1.0918, -0.2136)>
Rotation: <Euler (x=-1.8721, y=1.3677, z=1.3793), order='XYZ'>
Matrix:
<Vector (0.0384, 0.1133, -0.9928, 0.3463)>
<Vector (0.1980, -0.9747, -0.1036, 1.0918)>
<Vector (-0.9795, -0.1926, -0.0598, -0.2136)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3695, 0.8924, -0.2530)>
Rotation: <Euler (x=-1.6559, y=1.1923, z=1.4740), order='XYZ'>
Matrix:
<Vector (0.0357, -0.0049, -0.9993, 0.3695)>
<Vector (0.3678, -0.9297, 0.0177, 0.8924)>
<Vector (-0.9292, -0.3682, -0.0314, -0.2530)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3531, 0.8458, -0.2474)>
Rotation: <Euler (x=-3.0320, y=1.1899, z=-0.3198), order='XYZ'>
Matrix:
<Vector (0.3529, -0.4089, -0.8416, 0.3531)>
<Vector (-0.1169, -0.9117, 0.3939, 0.8458)>
<Vector (-0.9283, -0.0407, -0.3695, -0.2474)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3355, 0.8102, -0.2453)>
Rotation: <Euler (x=-2.7040, y=1.0626, z=0.1542), order='XYZ'>
Matrix:
<Vector (0.4808, -0.2267, -0.8470, 0.3355)>
<Vector (0.0747, -0.9519, 0.2972, 0.8102)>
<Vector (-0.8736, -0.2062, -0.4407, -0.2453)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3287, 0.7786, -0.2536)>
Rotation: <Euler (x=-2.5550, y=1.1354, z=0.4092), order='XYZ'>
Matrix:
<Vector (0.3870, -0.1291, -0.9130, 0.3287)>
<Vector (0.1678, -0.9638, 0.2074, 0.7786)>
<Vector (-0.9067, -0.2335, -0.3513, -0.2536)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3261, 0.7529, -0.2620)>
Rotation: <Euler (x=-2.5550, y=1.1354, z=0.4092), order='XYZ'>
Matrix:
<Vector (0.3870, -0.1291, -0.9130, 0.3261)>
<Vector (0.1678, -0.9638, 0.2074, 0.7529)>
<Vector (-0.9067, -0.2335, -0.3513, -0.2620)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3674, 0.7754, -0.2659)>
Rotation: <Euler (x=-1.2185, y=1.2911, z=1.4938), order='XYZ'>
Matrix:
<Vector (0.0212, -0.4134, -0.9103, 0.3674)>
<Vector (0.2753, -0.8729, 0.4028, 0.7754)>
<Vector (-0.9611, -0.2591, 0.0953, -0.2659)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3553, 0.7500, -0.2743)>
Rotation: <Euler (x=-0.9914, y=1.2209, z=1.3800), order='XYZ'>
Matrix:
<Vector (0.0650, -0.6867, -0.7241, 0.3553)>
<Vector (0.3366, -0.6680, 0.6637, 0.7500)>
<Vector (-0.9394, -0.2869, 0.1877, -0.2743)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3373, 0.7325, -0.2816)>
Rotation: <Euler (x=-0.8097, y=1.1784, z=1.2800), order='XYZ'>
Matrix:
<Vector (0.1096, -0.8526, -0.5110, 0.3373)>
<Vector (0.3664, -0.4433, 0.8181, 0.7325)>
<Vector (-0.9240, -0.2769, 0.2638, -0.2816)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3176, 0.7220, -0.2874)>
Rotation: <Euler (x=-0.8097, y=1.1784, z=1.2800), order='XYZ'>
Matrix:
<Vector (0.1096, -0.8526, -0.5110, 0.3176)>
<Vector (0.3664, -0.4433, 0.8181, 0.7220)>
<Vector (-0.9240, -0.2769, 0.2638, -0.2874)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3693, 0.7830, -0.2851)>
Rotation: <Euler (x=-1.2995, y=1.1761, z=1.4220), order='XYZ'>
Matrix:
<Vector (0.0570, -0.3969, -0.9161, 0.3693)>
<Vector (0.3803, -0.8398, 0.3875, 0.7830)>
<Vector (-0.9231, -0.3705, 0.1031, -0.2851)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3562, 0.7556, -0.2981)>
Rotation: <Euler (x=-1.0031, y=1.1030, z=1.3419), order='XYZ'>
Matrix:
<Vector (0.1023, -0.6944, -0.7122, 0.3562)>
<Vector (0.4392, -0.6109, 0.6587, 0.7556)>
<Vector (-0.8926, -0.3802, 0.2425, -0.2981)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3354, 0.7371, -0.3091)>
Rotation: <Euler (x=-0.7074, y=1.0733, z=1.2741), order='XYZ'>
Matrix:
<Vector (0.1396, -0.8938, -0.4262, 0.3354)>
<Vector (0.4564, -0.3239, 0.8287, 0.7371)>
<Vector (-0.8788, -0.3102, 0.3627, -0.3091)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3115, 0.7283, -0.3170)>
Rotation: <Euler (x=-0.7074, y=1.0733, z=1.2741), order='XYZ'>
Matrix:
<Vector (0.1396, -0.8938, -0.4262, 0.3115)>
<Vector (0.4564, -0.3239, 0.8287, 0.7283)>
<Vector (-0.8788, -0.3102, 0.3627, -0.3170)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3715, 0.7902, -0.3046)>
Rotation: <Euler (x=-1.2476, y=1.1069, z=1.4264), order='XYZ'>
Matrix:
<Vector (0.0644, -0.4363, -0.8975, 0.3715)>
<Vector (0.4428, -0.7935, 0.4175, 0.7902)>
<Vector (-0.8943, -0.4243, 0.1421, -0.3046)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3590, 0.7674, -0.3169)>
Rotation: <Euler (x=-0.8545, y=1.0402, z=1.3469), order='XYZ'>
Matrix:
<Vector (0.1124, -0.7847, -0.6097, 0.3590)>
<Vector (0.4934, -0.4885, 0.7197, 0.7674)>
<Vector (-0.8625, -0.3817, 0.3323, -0.3169)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3382, 0.7545, -0.3269)>
Rotation: <Euler (x=-0.5724, y=1.0083, z=1.2728), order='XYZ'>
Matrix:
<Vector (0.1566, -0.9381, -0.3090, 0.3382)>
<Vector (0.5098, -0.1912, 0.8388, 0.7545)>
<Vector (-0.8459, -0.2889, 0.4483, -0.3269)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3156, 0.7498, -0.3338)>
Rotation: <Euler (x=-0.5724, y=1.0083, z=1.2728), order='XYZ'>
Matrix:
<Vector (0.1566, -0.9381, -0.3090, 0.3156)>
<Vector (0.5098, -0.1912, 0.8388, 0.7498)>
<Vector (-0.8459, -0.2889, 0.4483, -0.3338)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3704, 0.8113, -0.3185)>
Rotation: <Euler (x=-1.1245, y=1.2086, z=1.5997), order='XYZ'>
Matrix:
<Vector (-0.0102, -0.4070, -0.9134, 0.3704)>
<Vector (0.3542, -0.8557, 0.3774, 0.8113)>
<Vector (-0.9351, -0.3196, 0.1529, -0.3185)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3604, 0.7902, -0.3264)>
Rotation: <Euler (x=-0.7980, y=1.1597, z=1.5091), order='XYZ'>
Matrix:
<Vector (0.0246, -0.7373, -0.6752, 0.3604)>
<Vector (0.3989, -0.6120, 0.6829, 0.7902)>
<Vector (-0.9167, -0.2861, 0.2790, -0.3264)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3440, 0.7766, -0.3327)>
Rotation: <Euler (x=-0.4561, y=1.1205, z=1.3799), order='XYZ'>
Matrix:
<Vector (0.0826, -0.9567, -0.2791, 0.3440)>
<Vector (0.4273, -0.2190, 0.8772, 0.7766)>
<Vector (-0.9003, -0.1917, 0.3907, -0.3327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3267, 0.7726, -0.3362)>
Rotation: <Euler (x=-0.4561, y=1.1205, z=1.3799), order='XYZ'>
Matrix:
<Vector (0.0826, -0.9567, -0.2791, 0.3267)>
<Vector (0.4273, -0.2190, 0.8772, 0.7726)>
<Vector (-0.9003, -0.1917, 0.3907, -0.3362)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0966, 1.4510, -0.1435)>
Rotation: <Euler (x=2.7856, y=-1.1904, z=-0.5441), order='XYZ'>
Matrix:
<Vector (0.3177, -0.7621, 0.5642, 0.0966)>
<Vector (-0.1922, -0.6344, -0.7487, 1.4510)>
<Vector (0.9285, 0.1294, -0.3480, -0.1435)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (0.0034, 1.3734, -0.1277)>
Rotation: <Euler (x=-2.8981, y=-0.6873, z=-0.5008), order='XYZ'>
Matrix:
<Vector (0.6781, -0.3318, 0.6558, 0.0034)>
<Vector (-0.3711, -0.9248, -0.0842, 1.3734)>
<Vector (0.6344, -0.1863, -0.7502, -0.1277)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0974, 1.0926, -0.1842)>
Rotation: <Euler (x=-2.9411, y=-1.1254, z=-0.3828), order='XYZ'>
Matrix:
<Vector (0.3997, -0.1993, 0.8947, -0.0974)>
<Vector (-0.1609, -0.9762, -0.1455, 1.0926)>
<Vector (0.9024, -0.0858, -0.4222, -0.1842)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1383, 0.8922, -0.2018)>
Rotation: <Euler (x=-2.6445, y=-1.0936, z=-0.5213), order='XYZ'>
Matrix:
<Vector (0.3983, -0.0704, 0.9146, -0.1383)>
<Vector (-0.2287, -0.9732, 0.0247, 0.8922)>
<Vector (0.8883, -0.2190, -0.4037, -0.2018)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1182, 0.8477, -0.1976)>
Rotation: <Euler (x=-0.4088, y=-1.9647, z=-2.3375), order='XYZ'>
Matrix:
<Vector (0.2662, 0.4062, 0.8741, -0.1182)>
<Vector (0.2764, -0.9010, 0.3345, 0.8477)>
<Vector (0.9234, 0.1525, -0.3521, -0.1976)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.1015, 0.8133, -0.1886)>
Rotation: <Euler (x=-2.4208, y=-0.9787, z=-0.5020), order='XYZ'>
Matrix:
<Vector (0.4893, 0.1185, 0.8641, -0.1015)>
<Vector (-0.2686, -0.9221, 0.2785, 0.8133)>
<Vector (0.8298, -0.3683, -0.4193, -0.1886)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0980, 0.7828, -0.2017)>
Rotation: <Euler (x=-2.2087, y=-1.0064, z=-0.8854), order='XYZ'>
Matrix:
<Vector (0.3386, -0.0315, 0.9404, -0.0980)>
<Vector (-0.4141, -0.9024, 0.1189, 0.7828)>
<Vector (0.8449, -0.4297, -0.3186, -0.2017)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0996, 0.7584, -0.2157)>
Rotation: <Euler (x=-2.2087, y=-1.0064, z=-0.8854), order='XYZ'>
Matrix:
<Vector (0.3386, -0.0315, 0.9404, -0.0996)>
<Vector (-0.4141, -0.9024, 0.1189, 0.7584)>
<Vector (0.8449, -0.4297, -0.3186, -0.2157)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1330, 0.7737, -0.1981)>
Rotation: <Euler (x=-2.1931, y=-1.1187, z=-0.4478), order='XYZ'>
Matrix:
<Vector (0.3938, 0.4065, 0.8244, -0.1330)>
<Vector (-0.1892, -0.8419, 0.5054, 0.7737)>
<Vector (0.8995, -0.3550, -0.2546, -0.1981)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1217, 0.7500, -0.2085)>
Rotation: <Euler (x=-1.4431, y=-1.0438, z=-0.4909), order='XYZ'>
Matrix:
<Vector (0.4436, 0.8161, 0.3705, -0.1217)>
<Vector (-0.2371, -0.2918, 0.9266, 0.7500)>
<Vector (0.8643, -0.4989, 0.0641, -0.2085)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0994, 0.7420, -0.2219)>
Rotation: <Euler (x=-1.1625, y=-1.0196, z=-0.4741), order='XYZ'>
Matrix:
<Vector (0.4660, 0.8769, 0.1180, -0.0994)>
<Vector (-0.2391, -0.0037, 0.9710, 0.7420)>
<Vector (0.8519, -0.4807, 0.2079, -0.2219)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0794, 0.7419, -0.2326)>
Rotation: <Euler (x=-1.1625, y=-1.0196, z=-0.4741), order='XYZ'>
Matrix:
<Vector (0.4660, 0.8769, 0.1180, -0.0794)>
<Vector (-0.2391, -0.0037, 0.9710, 0.7419)>
<Vector (0.8519, -0.4807, 0.2079, -0.2326)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1451, 0.7781, -0.2170)>
Rotation: <Euler (x=-2.0717, y=-1.1113, z=-0.4852), order='XYZ'>
Matrix:
<Vector (0.3923, 0.4714, 0.7898, -0.1451)>
<Vector (-0.2068, -0.7915, 0.5752, 0.7781)>
<Vector (0.8963, -0.3890, -0.2130, -0.2170)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1298, 0.7522, -0.2301)>
Rotation: <Euler (x=-1.4147, y=-1.0454, z=-0.5120), order='XYZ'>
Matrix:
<Vector (0.4372, 0.8212, 0.3667, -0.1298)>
<Vector (-0.2458, -0.2832, 0.9270, 0.7522)>
<Vector (0.8651, -0.4955, 0.0780, -0.2301)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.1057, 0.7439, -0.2445)>
Rotation: <Euler (x=-1.0571, y=-1.0086, z=-0.4845), order='XYZ'>
Matrix:
<Vector (0.4717, 0.8810, 0.0377, -0.1057)>
<Vector (-0.2482, 0.0917, 0.9643, 0.7439)>
<Vector (0.8461, -0.4642, 0.2619, -0.2445)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0819, 0.7463, -0.2567)>
Rotation: <Euler (x=-1.0571, y=-1.0086, z=-0.4845), order='XYZ'>
Matrix:
<Vector (0.4717, 0.8810, 0.0377, -0.0819)>
<Vector (-0.2482, 0.0917, 0.9643, 0.7463)>
<Vector (0.8461, -0.4642, 0.2619, -0.2567)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1522, 0.7842, -0.2348)>
Rotation: <Euler (x=-2.0751, y=-1.1090, z=-0.5249), order='XYZ'>
Matrix:
<Vector (0.3856, 0.4362, 0.8131, -0.1522)>
<Vector (-0.2233, -0.8109, 0.5409, 0.7842)>
<Vector (0.8953, -0.3901, -0.2153, -0.2348)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1395, 0.7605, -0.2461)>
Rotation: <Euler (x=-1.0032, y=-1.0088, z=-0.5158), order='XYZ'>
Matrix:
<Vector (0.4636, 0.8858, 0.0201, -0.1395)>
<Vector (-0.2628, 0.1158, 0.9579, 0.7605)>
<Vector (0.8462, -0.4493, 0.2865, -0.2461)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1161, 0.7636, -0.2579)>
Rotation: <Euler (x=-0.5502, y=-0.9759, z=-0.4565), order='XYZ'>
Matrix:
<Vector (0.5030, 0.7645, -0.4032, -0.1161)>
<Vector (-0.2470, 0.5742, 0.7805, 0.7636)>
<Vector (0.8282, -0.2930, 0.4777, -0.2579)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0972, 0.7778, -0.2653)>
Rotation: <Euler (x=-0.5502, y=-0.9759, z=-0.4565), order='XYZ'>
Matrix:
<Vector (0.5030, 0.7645, -0.4032, -0.0972)>
<Vector (-0.2470, 0.5742, 0.7805, 0.7778)>
<Vector (0.8282, -0.2930, 0.4777, -0.2653)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1577, 0.8025, -0.2526)>
Rotation: <Euler (x=-2.7136, y=-1.1449, z=-0.4436), order='XYZ'>
Matrix:
<Vector (0.3732, -0.0491, 0.9265, -0.1577)>
<Vector (-0.1773, -0.9840, 0.0193, 0.8025)>
<Vector (0.9107, -0.1715, -0.3759, -0.2526)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1589, 0.7783, -0.2568)>
Rotation: <Euler (x=-1.8447, y=-1.1019, z=-0.5290), order='XYZ'>
Matrix:
<Vector (0.3901, 0.6049, 0.6942, -0.1589)>
<Vector (-0.2281, -0.6669, 0.7093, 0.7783)>
<Vector (0.8921, -0.4351, -0.1222, -0.2568)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1457, 0.7637, -0.2665)>
Rotation: <Euler (x=-1.2232, y=-1.0399, z=-0.5227), order='XYZ'>
Matrix:
<Vector (0.4387, 0.8726, 0.2148, -0.1457)>
<Vector (-0.2528, -0.1096, 0.9613, 0.7637)>
<Vector (0.8624, -0.4760, 0.1725, -0.2665)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1321, 0.7619, -0.2738)>
Rotation: <Euler (x=-1.2232, y=-1.0399, z=-0.5227), order='XYZ'>
Matrix:
<Vector (0.4387, 0.8726, 0.2148, -0.1321)>
<Vector (-0.2528, -0.1096, 0.9613, 0.7619)>
<Vector (0.8624, -0.4760, 0.1725, -0.2738)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2493, 0.9015, -0.1520)>
Rotation: <Euler (x=0.4717, y=-0.0951, z=3.0968), order='XYZ'>
Matrix:
<Vector (-0.9945, 0.0032, 0.1048, 0.2493)>
<Vector (0.0446, -0.8918, 0.4502, 0.9015)>
<Vector (0.0949, 0.4523, 0.8868, -0.1520)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2507, 0.4907, 0.0564)>
Rotation: <Euler (x=0.0319, y=-0.1639, z=3.1299), order='XYZ'>
Matrix:
<Vector (-0.9865, -0.0065, 0.1634, 0.2507)>
<Vector (0.0116, -0.9995, 0.0300, 0.4907)>
<Vector (0.1632, 0.0314, 0.9861, 0.0564)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0960, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0960)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0008, 0.1767)>
Rotation: <Euler (x=-1.4468, y=-2.5524, z=-0.0776), order='XYZ'>
Matrix:
<Vector (-0.8289, 0.5593, 0.0084, 0.3166)>
<Vector (0.0644, 0.0806, 0.9947, 0.0008)>
<Vector (0.5557, 0.8250, -0.1028, 0.1767)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0062, 0.2328)>
Rotation: <Euler (x=-1.4468, y=-2.5524, z=-0.0776), order='XYZ'>
Matrix:
<Vector (-0.8289, 0.5593, 0.0084, 0.3547)>
<Vector (0.0644, 0.0806, 0.9947, 0.0062)>
<Vector (0.5557, 0.8250, -0.1028, 0.2328)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0657, 0.9052, -0.2005)>
Rotation: <Euler (x=-0.2456, y=0.4121, z=2.8880), order='XYZ'>
Matrix:
<Vector (-0.8870, -0.1491, -0.4371, 0.0657)>
<Vector (0.2299, -0.9634, -0.1379, 0.9052)>
<Vector (-0.4005, -0.2228, 0.8888, -0.2005)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.0030, 0.4614, -0.3031)>
Rotation: <Euler (x=-0.5397, y=0.5301, z=2.7170), order='XYZ'>
Matrix:
<Vector (-0.7862, -0.1166, -0.6069, -0.0030)>
<Vector (0.3554, -0.8887, -0.2895, 0.4614)>
<Vector (-0.5056, -0.4433, 0.7401, -0.3031)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0491, 0.1105, -0.4782)>
Rotation: <Euler (x=0.0194, y=1.2966, z=2.3472), order='XYZ'>
Matrix:
<Vector (-0.1898, -0.7264, -0.6606, -0.0491)>
<Vector (0.1932, -0.6873, 0.7002, 0.1105)>
<Vector (-0.9626, 0.0052, 0.2708, -0.4782)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1637, 0.0020, -0.4773)>
Rotation: <Euler (x=-0.9543, y=1.6071, z=0.6041), order='XYZ'>
Matrix:
<Vector (-0.0299, -0.9995, 0.0123, -0.1637)>
<Vector (-0.0206, 0.0129, 0.9997, 0.0020)>
<Vector (-0.9993, 0.0296, -0.0210, -0.4773)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2312, 0.0029, -0.4753)>
Rotation: <Euler (x=-0.9543, y=1.6071, z=0.6041), order='XYZ'>
Matrix:
<Vector (-0.0299, -0.9995, 0.0123, -0.2312)>
<Vector (-0.0206, 0.0129, 0.9997, 0.0029)>
<Vector (-0.9993, 0.0296, -0.0210, -0.4753)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 28
Bone: mixamorig:Hips
Location: <Vector (0.1571, 0.9662, -0.1541)>
Rotation: <Euler (x=0.0115, y=-0.2286, z=-0.0402), order='XYZ'>
Matrix:
<Vector (0.9732, 0.0375, -0.2269, 0.1571)>
<Vector (-0.0391, 0.9992, -0.0024, 0.9662)>
<Vector (0.2266, 0.0112, 0.9739, -0.1541)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1629, 1.0702, -0.1609)>
Rotation: <Euler (x=-0.0153, y=-0.1211, z=0.0026), order='XYZ'>
Matrix:
<Vector (0.9927, -0.0008, -0.1208, 0.1629)>
<Vector (0.0026, 0.9999, 0.0150, 1.0702)>
<Vector (0.1208, -0.0152, 0.9926, -0.1609)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1628, 1.1919, -0.1627)>
Rotation: <Euler (x=0.0778, y=-0.0341, z=0.0107), order='XYZ'>
Matrix:
<Vector (0.9994, -0.0133, -0.0331, 0.1628)>
<Vector (0.0107, 0.9969, -0.0781, 1.1919)>
<Vector (0.0341, 0.0777, 0.9964, -0.1627)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1609, 1.3306, -0.1519)>
Rotation: <Euler (x=0.1722, y=0.0520, z=0.0268), order='XYZ'>
Matrix:
<Vector (0.9983, -0.0175, 0.0558, 0.1609)>
<Vector (0.0268, 0.9851, -0.1700, 1.3306)>
<Vector (-0.0519, 0.1712, 0.9839, -0.1519)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1582, 1.4847, -0.1251)>
Rotation: <Euler (x=0.2906, y=0.0333, z=0.0188), order='XYZ'>
Matrix:
<Vector (0.9993, -0.0084, 0.0373, 0.1582)>
<Vector (0.0187, 0.9581, -0.2859, 1.4847)>
<Vector (-0.0333, 0.2864, 0.9575, -0.1251)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1576, 1.5561, -0.1004)>
Rotation: <Euler (x=0.1462, y=0.0137, z=0.0030), order='XYZ'>
Matrix:
<Vector (0.9999, -0.0010, 0.0139, 0.1576)>
<Vector (0.0030, 0.9893, -0.1457, 1.5561)>
<Vector (-0.0137, 0.1457, 0.9892, -0.1004)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1576, 1.7804, -0.0574)>
Rotation: <Euler (x=0.1462, y=0.0137, z=0.0030), order='XYZ'>
Matrix:
<Vector (0.9999, -0.0010, 0.0139, 0.1576)>
<Vector (0.0030, 0.9893, -0.1457, 1.7804)>
<Vector (-0.0137, 0.1457, 0.9892, -0.0574)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.2131, 1.4602, -0.1349)>
Rotation: <Euler (x=-0.0734, y=1.8352, z=-2.2524), order='XYZ'>
Matrix:
<Vector (0.1647, 0.8191, -0.5496, 0.2131)>
<Vector (0.2030, -0.5734, -0.7937, 1.4602)>
<Vector (-0.9652, 0.0192, -0.2607, -0.1349)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.3133, 1.3900, -0.1326)>
Rotation: <Euler (x=-2.6591, y=1.0436, z=0.5409), order='XYZ'>
Matrix:
<Vector (0.4313, 0.1124, -0.8952, 0.3133)>
<Vector (0.2590, -0.9659, 0.0036, 1.3900)>
<Vector (-0.8642, -0.2334, -0.4457, -0.1326)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3474, 1.0965, -0.2035)>
Rotation: <Euler (x=-1.8004, y=1.3596, z=1.4323), order='XYZ'>
Matrix:
<Vector (0.0289, 0.0939, -0.9952, 0.3474)>
<Vector (0.2076, -0.9744, -0.0859, 1.0965)>
<Vector (-0.9778, -0.2041, -0.0477, -0.2035)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3666, 0.8971, -0.2453)>
Rotation: <Euler (x=-1.6268, y=1.1786, z=1.4809), order='XYZ'>
Matrix:
<Vector (0.0343, -0.0270, -0.9990, 0.3666)>
<Vector (0.3807, -0.9239, 0.0381, 0.8971)>
<Vector (-0.9241, -0.3816, -0.0214, -0.2453)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3493, 0.8508, -0.2402)>
Rotation: <Euler (x=-3.0119, y=1.2285, z=-0.3189), order='XYZ'>
Matrix:
<Vector (0.3187, -0.4266, -0.8465, 0.3493)>
<Vector (-0.1052, -0.9034, 0.4156, 0.8508)>
<Vector (-0.9420, -0.0434, -0.3328, -0.2402)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3312, 0.8155, -0.2382)>
Rotation: <Euler (x=-2.6417, y=1.0806, z=0.2033), order='XYZ'>
Matrix:
<Vector (0.4611, -0.2371, -0.8551, 0.3312)>
<Vector (0.0950, -0.9449, 0.3132, 0.8155)>
<Vector (-0.8823, -0.2257, -0.4131, -0.2382)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3241, 0.7842, -0.2471)>
Rotation: <Euler (x=-2.5905, y=1.1663, z=0.3943), order='XYZ'>
Matrix:
<Vector (0.3633, -0.1171, -0.9243, 0.3241)>
<Vector (0.1512, -0.9715, 0.1825, 0.7842)>
<Vector (-0.9193, -0.2060, -0.3353, -0.2471)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3217, 0.7582, -0.2549)>
Rotation: <Euler (x=-2.5905, y=1.1663, z=0.3943), order='XYZ'>
Matrix:
<Vector (0.3633, -0.1171, -0.9243, 0.3217)>
<Vector (0.1512, -0.9715, 0.1825, 0.7582)>
<Vector (-0.9193, -0.2060, -0.3353, -0.2549)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3620, 0.7804, -0.2599)>
Rotation: <Euler (x=-1.1901, y=1.2847, z=1.5217), order='XYZ'>
Matrix:
<Vector (0.0138, -0.4148, -0.9098, 0.3620)>
<Vector (0.2819, -0.8714, 0.4015, 0.7804)>
<Vector (-0.9593, -0.2620, 0.1049, -0.2599)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3499, 0.7551, -0.2684)>
Rotation: <Euler (x=-0.9703, y=1.2159, z=1.4051), order='XYZ'>
Matrix:
<Vector (0.0573, -0.6849, -0.7263, 0.3499)>
<Vector (0.3428, -0.6698, 0.6587, 0.7551)>
<Vector (-0.9377, -0.2867, 0.1964, -0.2684)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3320, 0.7375, -0.2757)>
Rotation: <Euler (x=-0.8026, y=1.1753, z=1.3088), order='XYZ'>
Matrix:
<Vector (0.0998, -0.8430, -0.5286, 0.3320)>
<Vector (0.3721, -0.4611, 0.8056, 0.7375)>
<Vector (-0.9228, -0.2771, 0.2677, -0.2757)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3125, 0.7266, -0.2814)>
Rotation: <Euler (x=-0.8026, y=1.1753, z=1.3088), order='XYZ'>
Matrix:
<Vector (0.0998, -0.8430, -0.5286, 0.3125)>
<Vector (0.3721, -0.4611, 0.8056, 0.7266)>
<Vector (-0.9228, -0.2771, 0.2677, -0.2814)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3639, 0.7882, -0.2790)>
Rotation: <Euler (x=-1.2664, y=1.1765, z=1.4406), order='XYZ'>
Matrix:
<Vector (0.0499, -0.4116, -0.9100, 0.3639)>
<Vector (0.3809, -0.8344, 0.3983, 0.7882)>
<Vector (-0.9233, -0.3665, 0.1152, -0.2790)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3504, 0.7610, -0.2919)>
Rotation: <Euler (x=-0.9802, y=1.1050, z=1.3561), order='XYZ'>
Matrix:
<Vector (0.0957, -0.7022, -0.7056, 0.3504)>
<Vector (0.4388, -0.6065, 0.6631, 0.7610)>
<Vector (-0.8935, -0.3731, 0.2501, -0.2919)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3293, 0.7427, -0.3027)>
Rotation: <Euler (x=-0.6880, y=1.0761, z=1.2870), order='XYZ'>
Matrix:
<Vector (0.1329, -0.8981, -0.4192, 0.3293)>
<Vector (0.4558, -0.3202, 0.8305, 0.7427)>
<Vector (-0.8801, -0.3015, 0.3668, -0.3027)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3054, 0.7340, -0.3103)>
Rotation: <Euler (x=-0.6880, y=1.0761, z=1.2870), order='XYZ'>
Matrix:
<Vector (0.1329, -0.8981, -0.4192, 0.3054)>
<Vector (0.4558, -0.3202, 0.8305, 0.7340)>
<Vector (-0.8801, -0.3015, 0.3668, -0.3103)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3661, 0.7957, -0.2984)>
Rotation: <Euler (x=-1.2087, y=1.1086, z=1.4415), order='XYZ'>
Matrix:
<Vector (0.0575, -0.4592, -0.8865, 0.3661)>
<Vector (0.4422, -0.7844, 0.4350, 0.7957)>
<Vector (-0.8951, -0.4170, 0.1579, -0.2984)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3529, 0.7732, -0.3105)>
Rotation: <Euler (x=-0.8254, y=1.0439, z=1.3577), order='XYZ'>
Matrix:
<Vector (0.1063, -0.7972, -0.5942, 0.3529)>
<Vector (0.4914, -0.4774, 0.7284, 0.7732)>
<Vector (-0.8644, -0.3695, 0.3410, -0.3105)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3318, 0.7605, -0.3202)>
Rotation: <Euler (x=-0.5467, y=1.0133, z=1.2817), order='XYZ'>
Matrix:
<Vector (0.1508, -0.9446, -0.2917, 0.3318)>
<Vector (0.5071, -0.1793, 0.8430, 0.7605)>
<Vector (-0.8486, -0.2750, 0.4519, -0.3202)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3090, 0.7562, -0.3268)>
Rotation: <Euler (x=-0.5467, y=1.0133, z=1.2817), order='XYZ'>
Matrix:
<Vector (0.1508, -0.9446, -0.2917, 0.3090)>
<Vector (0.5071, -0.1793, 0.8430, 0.7562)>
<Vector (-0.8486, -0.2750, 0.4519, -0.3268)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3653, 0.8170, -0.3120)>
Rotation: <Euler (x=-1.0943, y=1.1951, z=1.6017), order='XYZ'>
Matrix:
<Vector (-0.0113, -0.4329, -0.9014, 0.3653)>
<Vector (0.3668, -0.8404, 0.3990, 0.8170)>
<Vector (-0.9302, -0.3261, 0.1683, -0.3120)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3546, 0.7963, -0.3200)>
Rotation: <Euler (x=-0.7772, y=1.1484, z=1.5132), order='XYZ'>
Matrix:
<Vector (0.0236, -0.7485, -0.6627, 0.3546)>
<Vector (0.4093, -0.5976, 0.6895, 0.7963)>
<Vector (-0.9121, -0.2875, 0.2922, -0.3200)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3380, 0.7830, -0.3264)>
Rotation: <Euler (x=-0.4415, y=1.1110, z=1.3881), order='XYZ'>
Matrix:
<Vector (0.0806, -0.9586, -0.2730, 0.3380)>
<Vector (0.4363, -0.2123, 0.8744, 0.7830)>
<Vector (-0.8962, -0.1896, 0.4012, -0.3264)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3206, 0.7792, -0.3298)>
Rotation: <Euler (x=-0.4415, y=1.1110, z=1.3881), order='XYZ'>
Matrix:
<Vector (0.0806, -0.9586, -0.2730, 0.3206)>
<Vector (0.4363, -0.2123, 0.8744, 0.7792)>
<Vector (-0.8962, -0.1896, 0.4012, -0.3298)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.1040, 1.4571, -0.1286)>
Rotation: <Euler (x=2.7708, y=-1.1980, z=-0.5380), order='XYZ'>
Matrix:
<Vector (0.3128, -0.7674, 0.5597, 0.1040)>
<Vector (-0.1866, -0.6274, -0.7560, 1.4571)>
<Vector (0.9313, 0.1320, -0.3395, -0.1286)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (0.0101, 1.3803, -0.1125)>
Rotation: <Euler (x=-2.9163, y=-0.6931, z=-0.4960), order='XYZ'>
Matrix:
<Vector (0.6766, -0.3383, 0.6541, 0.0101)>
<Vector (-0.3661, -0.9252, -0.0999, 1.3803)>
<Vector (0.6389, -0.1719, -0.7498, -0.1125)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0926, 1.0994, -0.1647)>
Rotation: <Euler (x=-2.9607, y=-1.1277, z=-0.3804), order='XYZ'>
Matrix:
<Vector (0.3981, -0.2143, 0.8920, -0.0926)>
<Vector (-0.1592, -0.9737, -0.1629, 1.0994)>
<Vector (0.9034, -0.0771, -0.4217, -0.1647)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1366, 0.8996, -0.1805)>
Rotation: <Euler (x=-2.6088, y=-1.0959, z=-0.5494), order='XYZ'>
Matrix:
<Vector (0.3900, -0.0645, 0.9186, -0.1366)>
<Vector (-0.2387, -0.9705, 0.0332, 0.8996)>
<Vector (0.8893, -0.2323, -0.3939, -0.1805)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1165, 0.8550, -0.1766)>
Rotation: <Euler (x=-0.3840, y=-1.9530, z=-2.3543), order='XYZ'>
Matrix:
<Vector (0.2632, 0.4115, 0.8726, -0.1165)>
<Vector (0.2642, -0.9006, 0.3451, 0.8550)>
<Vector (0.9279, 0.1397, -0.3458, -0.1766)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0995, 0.8206, -0.1682)>
Rotation: <Euler (x=-2.4290, y=-0.9792, z=-0.4947), order='XYZ'>
Matrix:
<Vector (0.4909, 0.1184, 0.8632, -0.0995)>
<Vector (-0.2648, -0.9236, 0.2773, 0.8206)>
<Vector (0.8300, -0.3646, -0.4220, -0.1682)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0960, 0.7901, -0.1811)>
Rotation: <Euler (x=-2.2818, y=-1.0260, z=-0.8357), order='XYZ'>
Matrix:
<Vector (0.3476, -0.0495, 0.9364, -0.0960)>
<Vector (-0.3844, -0.9183, 0.0942, 0.7901)>
<Vector (0.8552, -0.3927, -0.3382, -0.1811)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0982, 0.7651, -0.1941)>
Rotation: <Euler (x=-2.2818, y=-1.0260, z=-0.8357), order='XYZ'>
Matrix:
<Vector (0.3476, -0.0495, 0.9364, -0.0982)>
<Vector (-0.3844, -0.9183, 0.0942, 0.7651)>
<Vector (0.8552, -0.3927, -0.3382, -0.1941)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1309, 0.7811, -0.1783)>
Rotation: <Euler (x=-2.1496, y=-1.1227, z=-0.4758), order='XYZ'>
Matrix:
<Vector (0.3851, 0.4201, 0.8217, -0.1309)>
<Vector (-0.1985, -0.8319, 0.5183, 0.7811)>
<Vector (0.9013, -0.3627, -0.2370, -0.1783)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1192, 0.7576, -0.1888)>
Rotation: <Euler (x=-1.3852, y=-1.0454, z=-0.5118), order='XYZ'>
Matrix:
<Vector (0.4373, 0.8317, 0.3421, -0.1192)>
<Vector (-0.2456, -0.2555, 0.9351, 0.7576)>
<Vector (0.8651, -0.4930, 0.0925, -0.1888)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0965, 0.7506, -0.2021)>
Rotation: <Euler (x=-1.1156, y=-1.0224, z=-0.4930), order='XYZ'>
Matrix:
<Vector (0.4592, 0.8833, 0.0946, -0.0965)>
<Vector (-0.2467, 0.0246, 0.9688, 0.7506)>
<Vector (0.8534, -0.4682, 0.2292, -0.2021)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0764, 0.7511, -0.2126)>
Rotation: <Euler (x=-1.1156, y=-1.0224, z=-0.4930), order='XYZ'>
Matrix:
<Vector (0.4592, 0.8833, 0.0946, -0.0764)>
<Vector (-0.2467, 0.0246, 0.9688, 0.7511)>
<Vector (0.8534, -0.4682, 0.2292, -0.2126)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1429, 0.7856, -0.1972)>
Rotation: <Euler (x=-2.0240, y=-1.1079, z=-0.5218), order='XYZ'>
Matrix:
<Vector (0.3871, 0.4791, 0.7878, -0.1429)>
<Vector (-0.2226, -0.7806, 0.5841, 0.7856)>
<Vector (0.8948, -0.4015, -0.1955, -0.1972)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1273, 0.7601, -0.2107)>
Rotation: <Euler (x=-1.3754, y=-1.0417, z=-0.5424), order='XYZ'>
Matrix:
<Vector (0.4323, 0.8255, 0.3628, -0.1273)>
<Vector (-0.2606, -0.2708, 0.9267, 0.7601)>
<Vector (0.8633, -0.4952, 0.0980, -0.2107)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.1030, 0.7521, -0.2251)>
Rotation: <Euler (x=-1.0060, y=-1.0045, z=-0.5107), order='XYZ'>
Matrix:
<Vector (0.4680, 0.8835, 0.0188, -0.1030)>
<Vector (-0.2623, 0.1185, 0.9577, 0.7521)>
<Vector (0.8439, -0.4532, 0.2872, -0.2251)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0792, 0.7552, -0.2370)>
Rotation: <Euler (x=-1.0060, y=-1.0045, z=-0.5107), order='XYZ'>
Matrix:
<Vector (0.4680, 0.8835, 0.0188, -0.0792)>
<Vector (-0.2623, 0.1185, 0.9577, 0.7552)>
<Vector (0.8439, -0.4532, 0.2872, -0.2370)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1499, 0.7919, -0.2150)>
Rotation: <Euler (x=-2.0141, y=-1.1039, z=-0.5628), order='XYZ'>
Matrix:
<Vector (0.3807, 0.4534, 0.8059, -0.1499)>
<Vector (-0.2401, -0.7932, 0.5596, 0.7919)>
<Vector (0.8930, -0.4066, -0.1931, -0.2150)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1366, 0.7687, -0.2267)>
Rotation: <Euler (x=-0.9490, y=-1.0039, z=-0.5421), order='XYZ'>
Matrix:
<Vector (0.4601, 0.8879, -0.0016, -0.1366)>
<Vector (-0.2771, 0.1453, 0.9498, 0.7687)>
<Vector (0.8435, -0.4365, 0.3128, -0.2267)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1132, 0.7726, -0.2383)>
Rotation: <Euler (x=-0.5005, y=-0.9729, z=-0.4805), order='XYZ'>
Matrix:
<Vector (0.4992, 0.7572, -0.4212, -0.1132)>
<Vector (-0.2602, 0.5947, 0.7607, 0.7726)>
<Vector (0.8265, -0.2701, 0.4939, -0.2383)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0944, 0.7874, -0.2450)>
Rotation: <Euler (x=-0.5005, y=-0.9729, z=-0.4805), order='XYZ'>
Matrix:
<Vector (0.4992, 0.7572, -0.4212, -0.0944)>
<Vector (-0.2602, 0.5947, 0.7607, 0.7874)>
<Vector (0.8265, -0.2701, 0.4939, -0.2450)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1552, 0.8104, -0.2326)>
Rotation: <Euler (x=-2.5932, y=-1.1345, z=-0.5074), order='XYZ'>
Matrix:
<Vector (0.3694, -0.0017, 0.9293, -0.1552)>
<Vector (-0.2053, -0.9754, 0.0799, 0.8104)>
<Vector (0.9063, -0.2203, -0.3606, -0.2326)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1552, 0.7864, -0.2380)>
Rotation: <Euler (x=-1.7359, y=-1.0875, z=-0.5791), order='XYZ'>
Matrix:
<Vector (0.3889, 0.6410, 0.6617, -0.1552)>
<Vector (-0.2544, -0.6156, 0.7459, 0.7864)>
<Vector (0.8855, -0.4584, -0.0764, -0.2380)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1412, 0.7729, -0.2482)>
Rotation: <Euler (x=-1.1343, y=-1.0268, z=-0.5608), order='XYZ'>
Matrix:
<Vector (0.4383, 0.8815, 0.1756, -0.1412)>
<Vector (-0.2753, -0.0544, 0.9598, 0.7729)>
<Vector (0.8556, -0.4690, 0.2188, -0.2482)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1275, 0.7721, -0.2554)>
Rotation: <Euler (x=-1.1343, y=-1.0268, z=-0.5608), order='XYZ'>
Matrix:
<Vector (0.4383, 0.8815, 0.1756, -0.1275)>
<Vector (-0.2753, -0.0544, 0.9598, 0.7721)>
<Vector (0.8556, -0.4690, 0.2188, -0.2554)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2489, 0.9049, -0.1398)>
Rotation: <Euler (x=0.4568, y=-0.1103, z=3.0899), order='XYZ'>
Matrix:
<Vector (-0.9926, 0.0021, 0.1214, 0.2489)>
<Vector (0.0513, -0.8988, 0.4354, 0.9049)>
<Vector (0.1101, 0.4384, 0.8920, -0.1398)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2499, 0.4908, 0.0622)>
Rotation: <Euler (x=0.0170, y=-0.1674, z=3.1345), order='XYZ'>
Matrix:
<Vector (-0.9860, -0.0043, 0.1667, 0.2499)>
<Vector (0.0070, -0.9998, 0.0159, 0.4908)>
<Vector (0.1666, 0.0168, 0.9859, 0.0622)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0960, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0960)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0008, 0.1767)>
Rotation: <Euler (x=-1.4412, y=-2.5528, z=-0.0796), order='XYZ'>
Matrix:
<Vector (-0.8290, 0.5592, 0.0072, 0.3166)>
<Vector (0.0661, 0.0851, 0.9942, 0.0008)>
<Vector (0.5554, 0.8246, -0.1075, 0.1767)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0065, 0.2328)>
Rotation: <Euler (x=-1.4412, y=-2.5528, z=-0.0796), order='XYZ'>
Matrix:
<Vector (-0.8290, 0.5592, 0.0072, 0.3547)>
<Vector (0.0661, 0.0851, 0.9942, 0.0065)>
<Vector (0.5554, 0.8246, -0.1075, 0.2328)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0641, 0.9123, -0.1829)>
Rotation: <Euler (x=-0.2739, y=0.3755, z=2.9160), order='XYZ'>
Matrix:
<Vector (-0.9068, -0.1186, -0.4046, 0.0641)>
<Vector (0.2081, -0.9605, -0.1846, 0.9123)>
<Vector (-0.3667, -0.2516, 0.8957, -0.1829)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (0.0094, 0.4697, -0.2989)>
Rotation: <Euler (x=-0.4998, y=0.4779, z=2.7435), order='XYZ'>
Matrix:
<Vector (-0.8185, -0.1371, -0.5579, 0.0094)>
<Vector (0.3443, -0.8945, -0.2853, 0.4697)>
<Vector (-0.4599, -0.4256, 0.7794, -0.2989)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0447, 0.1166, -0.4669)>
Rotation: <Euler (x=0.0083, y=1.2092, z=2.3370), order='XYZ'>
Matrix:
<Vector (-0.2453, -0.7259, -0.6426, -0.0447)>
<Vector (0.2549, -0.6879, 0.6796, 0.1166)>
<Vector (-0.9353, 0.0029, 0.3537, -0.4669)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1593, 0.0080, -0.4664)>
Rotation: <Euler (x=-1.8520, y=1.6600, z=-0.2609), order='XYZ'>
Matrix:
<Vector (-0.0860, -0.9961, -0.0193, -0.1593)>
<Vector (0.0230, -0.0214, 0.9995, 0.0080)>
<Vector (-0.9960, 0.0855, 0.0247, -0.4664)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2265, 0.0066, -0.4606)>
Rotation: <Euler (x=-1.8520, y=1.6600, z=-0.2609), order='XYZ'>
Matrix:
<Vector (-0.0860, -0.9961, -0.0193, -0.2265)>
<Vector (0.0230, -0.0214, 0.9995, 0.0066)>
<Vector (-0.9960, 0.0855, 0.0247, -0.4606)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 29
Bone: mixamorig:Hips
Location: <Vector (0.1568, 0.9710, -0.1395)>
Rotation: <Euler (x=0.0132, y=-0.2040, z=-0.0603), order='XYZ'>
Matrix:
<Vector (0.9775, 0.0576, -0.2030, 0.1568)>
<Vector (-0.0590, 0.9983, -0.0010, 0.9710)>
<Vector (0.2026, 0.0129, 0.9792, -0.1395)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1644, 1.0748, -0.1461)>
Rotation: <Euler (x=-0.0094, y=-0.1065, z=-0.0111), order='XYZ'>
Matrix:
<Vector (0.9943, 0.0121, -0.1062, 0.1644)>
<Vector (-0.0111, 0.9999, 0.0106, 1.0748)>
<Vector (0.1063, -0.0093, 0.9943, -0.1461)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1659, 1.1965, -0.1473)>
Rotation: <Euler (x=0.0770, y=-0.0276, z=0.0001), order='XYZ'>
Matrix:
<Vector (0.9996, -0.0022, -0.0275, 0.1659)>
<Vector (0.0001, 0.9970, -0.0769, 1.1965)>
<Vector (0.0276, 0.0769, 0.9967, -0.1473)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1656, 1.3353, -0.1366)>
Rotation: <Euler (x=0.1648, y=0.0501, z=0.0182), order='XYZ'>
Matrix:
<Vector (0.9986, -0.0097, 0.0524, 0.1656)>
<Vector (0.0181, 0.9864, -0.1632, 1.3353)>
<Vector (-0.0501, 0.1639, 0.9852, -0.1366)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1641, 1.4896, -0.1109)>
Rotation: <Euler (x=0.2827, y=0.0314, z=0.0132), order='XYZ'>
Matrix:
<Vector (0.9994, -0.0039, 0.0339, 0.1641)>
<Vector (0.0132, 0.9603, -0.2785, 1.4896)>
<Vector (-0.0314, 0.2788, 0.9598, -0.1109)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1639, 1.5612, -0.0868)>
Rotation: <Euler (x=0.1296, y=0.0090, z=0.0007), order='XYZ'>
Matrix:
<Vector (1.0000, 0.0005, 0.0091, 0.1639)>
<Vector (0.0007, 0.9916, -0.1292, 1.5612)>
<Vector (-0.0090, 0.1292, 0.9916, -0.0868)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1641, 1.7862, -0.0475)>
Rotation: <Euler (x=0.1296, y=0.0090, z=0.0007), order='XYZ'>
Matrix:
<Vector (1.0000, 0.0005, 0.0091, 0.1641)>
<Vector (0.0007, 0.9916, -0.1292, 1.7862)>
<Vector (-0.0090, 0.1292, 0.9916, -0.0475)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.2188, 1.4645, -0.1205)>
Rotation: <Euler (x=-0.0830, y=1.8298, z=-2.2589), order='XYZ'>
Matrix:
<Vector (0.1626, 0.8207, -0.5477, 0.2188)>
<Vector (0.1978, -0.5710, -0.7968, 1.4645)>
<Vector (-0.9667, 0.0212, -0.2552, -0.1205)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.3192, 1.3947, -0.1179)>
Rotation: <Euler (x=-2.6419, y=1.0264, z=0.5430), order='XYZ'>
Matrix:
<Vector (0.4434, 0.1026, -0.8904, 0.3192)>
<Vector (0.2676, -0.9633, 0.0222, 1.3947)>
<Vector (-0.8555, -0.2481, -0.4546, -0.1179)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3504, 1.1019, -0.1933)>
Rotation: <Euler (x=-1.8392, y=1.3501, z=1.3764), order='XYZ'>
Matrix:
<Vector (0.0423, 0.0785, -0.9960, 0.3504)>
<Vector (0.2148, -0.9743, -0.0676, 1.1019)>
<Vector (-0.9757, -0.2111, -0.0581, -0.1933)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3664, 0.9026, -0.2365)>
Rotation: <Euler (x=-1.6575, y=1.1780, z=1.4283), order='XYZ'>
Matrix:
<Vector (0.0544, -0.0450, -0.9975, 0.3664)>
<Vector (0.3789, -0.9234, 0.0623, 0.9026)>
<Vector (-0.9239, -0.3813, -0.0331, -0.2365)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3480, 0.8567, -0.2315)>
Rotation: <Euler (x=-3.0137, y=1.2422, z=-0.3428), order='XYZ'>
Matrix:
<Vector (0.3039, -0.4471, -0.8413, 0.3480)>
<Vector (-0.1085, -0.8936, 0.4357, 0.8567)>
<Vector (-0.9465, -0.0412, -0.3201, -0.2315)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3291, 0.8218, -0.2294)>
Rotation: <Euler (x=-2.6184, y=1.0797, z=0.2133), order='XYZ'>
Matrix:
<Vector (0.4609, -0.2473, -0.8523, 0.3291)>
<Vector (0.0998, -0.9399, 0.3267, 0.8218)>
<Vector (-0.8818, -0.2357, -0.4085, -0.2294)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3216, 0.7907, -0.2387)>
Rotation: <Euler (x=-2.6360, y=1.1755, z=0.3579), order='XYZ'>
Matrix:
<Vector (0.3606, -0.1122, -0.9259, 0.3216)>
<Vector (0.1349, -0.9760, 0.1708, 0.7907)>
<Vector (-0.9229, -0.1865, -0.3369, -0.2387)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3194, 0.7645, -0.2459)>
Rotation: <Euler (x=-2.6360, y=1.1755, z=0.3579), order='XYZ'>
Matrix:
<Vector (0.3606, -0.1122, -0.9259, 0.3194)>
<Vector (0.1349, -0.9760, 0.1708, 0.7645)>
<Vector (-0.9229, -0.1865, -0.3369, -0.2459)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3592, 0.7860, -0.2510)>
Rotation: <Euler (x=-1.2558, y=1.2905, z=1.4598), order='XYZ'>
Matrix:
<Vector (0.0306, -0.4091, -0.9120, 0.3592)>
<Vector (0.2750, -0.8737, 0.4012, 0.7860)>
<Vector (-0.9610, -0.2631, 0.0857, -0.2510)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3472, 0.7606, -0.2596)>
Rotation: <Euler (x=-1.0303, y=1.2203, z=1.3563), order='XYZ'>
Matrix:
<Vector (0.0731, -0.6742, -0.7349, 0.3472)>
<Vector (0.3355, -0.6773, 0.6547, 0.7606)>
<Vector (-0.9392, -0.2944, 0.1767, -0.2596)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3296, 0.7428, -0.2670)>
Rotation: <Euler (x=-0.8681, y=1.1788, z=1.2696), order='XYZ'>
Matrix:
<Vector (0.1133, -0.8264, -0.5516, 0.3296)>
<Vector (0.3648, -0.4818, 0.7967, 0.7428)>
<Vector (-0.9241, -0.2915, 0.2469, -0.2670)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3105, 0.7315, -0.2731)>
Rotation: <Euler (x=-0.8681, y=1.1788, z=1.2696), order='XYZ'>
Matrix:
<Vector (0.1133, -0.8264, -0.5516, 0.3105)>
<Vector (0.3648, -0.4818, 0.7967, 0.7315)>
<Vector (-0.9241, -0.2915, 0.2469, -0.2731)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3615, 0.7937, -0.2701)>
Rotation: <Euler (x=-1.3013, y=1.1846, z=1.3950), order='XYZ'>
Matrix:
<Vector (0.0659, -0.4183, -0.9059, 0.3615)>
<Vector (0.3708, -0.8326, 0.4114, 0.7937)>
<Vector (-0.9264, -0.3630, 0.1003, -0.2701)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3477, 0.7666, -0.2829)>
Rotation: <Euler (x=-1.0162, y=1.1125, z=1.3158), order='XYZ'>
Matrix:
<Vector (0.1116, -0.7019, -0.7035, 0.3477)>
<Vector (0.4281, -0.6049, 0.6714, 0.7666)>
<Vector (-0.8968, -0.3761, 0.2330, -0.2829)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3267, 0.7483, -0.2938)>
Rotation: <Euler (x=-0.7255, y=1.0828, z=1.2487), order='XYZ'>
Matrix:
<Vector (0.1484, -0.8952, -0.4202, 0.3267)>
<Vector (0.4448, -0.3191, 0.8369, 0.7483)>
<Vector (-0.8833, -0.3111, 0.3508, -0.2938)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3028, 0.7396, -0.3017)>
Rotation: <Euler (x=-0.7255, y=1.0828, z=1.2487), order='XYZ'>
Matrix:
<Vector (0.1484, -0.8952, -0.4202, 0.3028)>
<Vector (0.4448, -0.3191, 0.8369, 0.7396)>
<Vector (-0.8833, -0.3111, 0.3508, -0.3017)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3640, 0.8011, -0.2895)>
Rotation: <Euler (x=-1.2312, y=1.1180, z=1.4028), order='XYZ'>
Matrix:
<Vector (0.0732, -0.4703, -0.8795, 0.3640)>
<Vector (0.4313, -0.7802, 0.4531, 0.8011)>
<Vector (-0.8992, -0.4125, 0.1457, -0.2895)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3505, 0.7788, -0.3015)>
Rotation: <Euler (x=-0.8521, y=1.0532, z=1.3219), order='XYZ'>
Matrix:
<Vector (0.1219, -0.7992, -0.5885, 0.3505)>
<Vector (0.4796, -0.4717, 0.7399, 0.7788)>
<Vector (-0.8690, -0.3724, 0.3258, -0.3015)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3294, 0.7663, -0.3113)>
Rotation: <Euler (x=-0.5753, y=1.0217, z=1.2470), order='XYZ'>
Matrix:
<Vector (0.1660, -0.9431, -0.2881, 0.3294)>
<Vector (0.4948, -0.1730, 0.8516, 0.7663)>
<Vector (-0.8530, -0.2839, 0.4379, -0.3113)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3067, 0.7621, -0.3180)>
Rotation: <Euler (x=-0.5753, y=1.0217, z=1.2470), order='XYZ'>
Matrix:
<Vector (0.1660, -0.9431, -0.2881, 0.3067)>
<Vector (0.4948, -0.1730, 0.8516, 0.7621)>
<Vector (-0.8530, -0.2839, 0.4379, -0.3180)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3639, 0.8225, -0.3031)>
Rotation: <Euler (x=-1.1281, y=1.1933, z=1.5399), order='XYZ'>
Matrix:
<Vector (0.0114, -0.4541, -0.8909, 0.3639)>
<Vector (0.3684, -0.8263, 0.4260, 0.8225)>
<Vector (-0.9296, -0.3331, 0.1579, -0.3031)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3527, 0.8021, -0.3113)>
Rotation: <Euler (x=-0.8149, y=1.1466, z=1.4583), order='XYZ'>
Matrix:
<Vector (0.0462, -0.7561, -0.6528, 0.3527)>
<Vector (0.4090, -0.5819, 0.7029, 0.8021)>
<Vector (-0.9114, -0.2995, 0.2823, -0.3113)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3360, 0.7892, -0.3180)>
Rotation: <Euler (x=-0.4831, y=1.1081, z=1.3400), order='XYZ'>
Matrix:
<Vector (0.1021, -0.9572, -0.2709, 0.3360)>
<Vector (0.4345, -0.2021, 0.8777, 0.7892)>
<Vector (-0.8949, -0.2074, 0.3953, -0.3180)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3186, 0.7855, -0.3217)>
Rotation: <Euler (x=-0.4831, y=1.1081, z=1.3400), order='XYZ'>
Matrix:
<Vector (0.1021, -0.9572, -0.2709, 0.3186)>
<Vector (0.4345, -0.2021, 0.8777, 0.7855)>
<Vector (-0.8949, -0.2074, 0.3953, -0.3217)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.1097, 1.4624, -0.1144)>
Rotation: <Euler (x=2.7713, y=-1.2092, z=-0.5386), order='XYZ'>
Matrix:
<Vector (0.3037, -0.7687, 0.5629, 0.1097)>
<Vector (-0.1814, -0.6267, -0.7579, 1.4624)>
<Vector (0.9353, 0.1280, -0.3298, -0.1144)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (0.0156, 1.3857, -0.0987)>
Rotation: <Euler (x=-2.9328, y=-0.7028, z=-0.4828), order='XYZ'>
Matrix:
<Vector (0.6758, -0.3355, 0.6563, 0.0156)>
<Vector (-0.3543, -0.9287, -0.1099, 1.3857)>
<Vector (0.6463, -0.1582, -0.7465, -0.0987)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0862, 1.1038, -0.1467)>
Rotation: <Euler (x=-2.9804, y=-1.1345, z=-0.3674), order='XYZ'>
Matrix:
<Vector (0.3944, -0.2188, 0.8925, -0.0862)>
<Vector (-0.1518, -0.9734, -0.1716, 1.1038)>
<Vector (0.9063, -0.0678, -0.4171, -0.1467)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1312, 0.9040, -0.1606)>
Rotation: <Euler (x=-2.5686, y=-1.0868, z=-0.5730), order='XYZ'>
Matrix:
<Vector (0.3910, -0.0523, 0.9189, -0.1312)>
<Vector (-0.2523, -0.9662, 0.0523, 0.9040)>
<Vector (0.8851, -0.2523, -0.3910, -0.1606)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1105, 0.8596, -0.1576)>
Rotation: <Euler (x=-0.3276, y=-1.9422, z=-2.3920), order='XYZ'>
Matrix:
<Vector (0.2656, 0.4256, 0.8650, -0.1105)>
<Vector (0.2473, -0.8973, 0.3656, 0.8596)>
<Vector (0.9318, 0.1168, -0.3436, -0.1576)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0929, 0.8253, -0.1501)>
Rotation: <Euler (x=-2.4293, y=-0.9680, z=-0.4853), order='XYZ'>
Matrix:
<Vector (0.5015, 0.1232, 0.8564, -0.0929)>
<Vector (-0.2644, -0.9206, 0.2873, 0.8253)>
<Vector (0.8238, -0.3705, -0.4291, -0.1501)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0893, 0.7949, -0.1632)>
Rotation: <Euler (x=-2.3314, y=-1.0262, z=-0.7926), order='XYZ'>
Matrix:
<Vector (0.3637, -0.0560, 0.9298, -0.0893)>
<Vector (-0.3689, -0.9252, 0.0886, 0.7949)>
<Vector (0.8554, -0.3753, -0.3571, -0.1632)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0917, 0.7697, -0.1757)>
Rotation: <Euler (x=-2.3314, y=-1.0262, z=-0.7926), order='XYZ'>
Matrix:
<Vector (0.3637, -0.0560, 0.9298, -0.0917)>
<Vector (-0.3689, -0.9252, 0.0886, 0.7697)>
<Vector (0.8554, -0.3753, -0.3571, -0.1757)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1241, 0.7855, -0.1608)>
Rotation: <Euler (x=-2.1098, y=-1.1166, z=-0.4995), order='XYZ'>
Matrix:
<Vector (0.3852, 0.4311, 0.8160, -0.1241)>
<Vector (-0.2102, -0.8200, 0.5324, 0.7855)>
<Vector (0.8986, -0.3766, -0.2252, -0.1608)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1120, 0.7624, -0.1718)>
Rotation: <Euler (x=-1.3375, y=-1.0375, z=-0.5282), order='XYZ'>
Matrix:
<Vector (0.4391, 0.8401, 0.3184, -0.1120)>
<Vector (-0.2562, -0.2226, 0.9406, 0.7624)>
<Vector (0.8612, -0.4946, 0.1175, -0.1718)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0891, 0.7563, -0.1851)>
Rotation: <Euler (x=-1.0821, y=-1.0160, z=-0.5089), order='XYZ'>
Matrix:
<Vector (0.4601, 0.8841, 0.0817, -0.0891)>
<Vector (-0.2566, 0.0443, 0.9655, 0.7563)>
<Vector (0.8500, -0.4651, 0.2473, -0.1851)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0689, 0.7573, -0.1955)>
Rotation: <Euler (x=-1.0821, y=-1.0160, z=-0.5089), order='XYZ'>
Matrix:
<Vector (0.4601, 0.8841, 0.0817, -0.0689)>
<Vector (-0.2566, 0.0443, 0.9655, 0.7573)>
<Vector (0.8500, -0.4651, 0.2473, -0.1955)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1360, 0.7903, -0.1797)>
Rotation: <Euler (x=-1.9786, y=-1.0951, z=-0.5510), order='XYZ'>
Matrix:
<Vector (0.3902, 0.4877, 0.7810, -0.1360)>
<Vector (-0.2397, -0.7651, 0.5976, 0.7903)>
<Vector (0.8890, -0.4204, -0.1816, -0.1797)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1202, 0.7653, -0.1938)>
Rotation: <Euler (x=-1.3386, y=-1.0288, z=-0.5654), order='XYZ'>
Matrix:
<Vector (0.4356, 0.8272, 0.3549, -0.1202)>
<Vector (-0.2764, -0.2523, 0.9273, 0.7653)>
<Vector (0.8567, -0.5020, 0.1187, -0.1938)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0958, 0.7579, -0.2084)>
Rotation: <Euler (x=-0.9599, y=-0.9915, z=-0.5306), order='XYZ'>
Matrix:
<Vector (0.4722, 0.8815, 0.0005, -0.0958)>
<Vector (-0.2771, 0.1478, 0.9494, 0.7579)>
<Vector (0.8368, -0.4484, 0.3140, -0.2084)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0720, 0.7618, -0.2202)>
Rotation: <Euler (x=-0.9599, y=-0.9915, z=-0.5306), order='XYZ'>
Matrix:
<Vector (0.4722, 0.8815, 0.0005, -0.0720)>
<Vector (-0.2771, 0.1478, 0.9494, 0.7618)>
<Vector (0.8368, -0.4484, 0.3140, -0.2202)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1430, 0.7969, -0.1974)>
Rotation: <Euler (x=-1.9617, y=-1.0902, z=-0.5910), order='XYZ'>
Matrix:
<Vector (0.3839, 0.4685, 0.7957, -0.1430)>
<Vector (-0.2576, -0.7732, 0.5795, 0.7969)>
<Vector (0.8867, -0.4274, -0.1761, -0.1974)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1293, 0.7743, -0.2097)>
Rotation: <Euler (x=-0.9056, y=-0.9908, z=-0.5613), order='XYZ'>
Matrix:
<Vector (0.4639, 0.8857, -0.0183, -0.1293)>
<Vector (-0.2917, 0.1722, 0.9409, 0.7743)>
<Vector (0.8365, -0.4311, 0.3382, -0.2097)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1060, 0.7789, -0.2211)>
Rotation: <Euler (x=-0.4624, y=-0.9616, z=-0.4994), order='XYZ'>
Matrix:
<Vector (0.5023, 0.7498, -0.4307, -0.1060)>
<Vector (-0.2740, 0.6105, 0.7431, 0.7789)>
<Vector (0.8201, -0.2553, 0.5121, -0.2211)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0874, 0.7940, -0.2275)>
Rotation: <Euler (x=-0.4624, y=-0.9616, z=-0.4994), order='XYZ'>
Matrix:
<Vector (0.5023, 0.7498, -0.4307, -0.0874)>
<Vector (-0.2740, 0.6105, 0.7431, 0.7940)>
<Vector (0.8201, -0.2553, 0.5121, -0.2275)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1485, 0.8157, -0.2146)>
Rotation: <Euler (x=-2.4856, y=-1.1156, z=-0.5544), order='XYZ'>
Matrix:
<Vector (0.3738, 0.0486, 0.9262, -0.1485)>
<Vector (-0.2314, -0.9621, 0.1439, 0.8157)>
<Vector (0.8982, -0.2682, -0.3484, -0.2146)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1473, 0.7920, -0.2212)>
Rotation: <Euler (x=-1.6514, y=-1.0665, z=-0.6125), order='XYZ'>
Matrix:
<Vector (0.3953, 0.6677, 0.6307, -0.1473)>
<Vector (-0.2778, -0.5676, 0.7750, 0.7920)>
<Vector (0.8755, -0.4816, -0.0389, -0.2212)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1327, 0.7796, -0.2319)>
Rotation: <Euler (x=-1.0683, y=-1.0076, z=-0.5863), order='XYZ'>
Matrix:
<Vector (0.4447, 0.8837, 0.1457, -0.1327)>
<Vector (-0.2954, -0.0088, 0.9553, 0.7796)>
<Vector (0.8455, -0.4679, 0.2571, -0.2319)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1189, 0.7794, -0.2391)>
Rotation: <Euler (x=-1.0683, y=-1.0076, z=-0.5863), order='XYZ'>
Matrix:
<Vector (0.4447, 0.8837, 0.1457, -0.1189)>
<Vector (-0.2954, -0.0088, 0.9553, 0.7794)>
<Vector (0.8455, -0.4679, 0.2571, -0.2391)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2477, 0.9078, -0.1276)>
Rotation: <Euler (x=0.4425, y=-0.1159, z=3.0826), order='XYZ'>
Matrix:
<Vector (-0.9916, -0.0039, 0.1296, 0.2477)>
<Vector (0.0586, -0.9050, 0.4213, 0.9078)>
<Vector (0.1156, 0.4254, 0.8976, -0.1276)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2459, 0.4909, 0.0683)>
Rotation: <Euler (x=0.0012, y=-0.1650, z=-3.1358), order='XYZ'>
Matrix:
<Vector (-0.9864, 0.0060, 0.1642, 0.2459)>
<Vector (-0.0057, -1.0000, 0.0022, 0.4909)>
<Vector (0.1643, 0.0012, 0.9864, 0.0683)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0960, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0960)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0008, 0.1767)>
Rotation: <Euler (x=-1.4369, y=-2.5531, z=-0.0810), order='XYZ'>
Matrix:
<Vector (-0.8290, 0.5591, 0.0064, 0.3166)>
<Vector (0.0673, 0.0885, 0.9938, 0.0008)>
<Vector (0.5551, 0.8243, -0.1110, 0.1767)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0068, 0.2328)>
Rotation: <Euler (x=-1.4369, y=-2.5531, z=-0.0810), order='XYZ'>
Matrix:
<Vector (-0.8290, 0.5591, 0.0064, 0.3547)>
<Vector (0.0673, 0.0885, 0.9938, 0.0068)>
<Vector (0.5551, 0.8243, -0.1110, 0.2328)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0620, 0.9190, -0.1662)>
Rotation: <Euler (x=-0.2450, y=0.3430, z=2.9543), order='XYZ'>
Matrix:
<Vector (-0.9253, -0.1005, -0.3657, 0.0620)>
<Vector (0.1753, -0.9684, -0.1775, 0.9190)>
<Vector (-0.3363, -0.2284, 0.9137, -0.1662)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (0.0157, 0.4728, -0.2714)>
Rotation: <Euler (x=-0.5175, y=0.4288, z=2.7769), order='XYZ'>
Matrix:
<Vector (-0.8497, -0.1178, -0.5140, 0.0157)>
<Vector (0.3244, -0.8852, -0.3334, 0.4728)>
<Vector (-0.4158, -0.4500, 0.7904, -0.2714)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0308, 0.1233, -0.4491)>
Rotation: <Euler (x=0.0584, y=1.1303, z=2.3415), order='XYZ'>
Matrix:
<Vector (-0.2971, -0.7529, -0.5872, -0.0308)>
<Vector (0.3059, -0.6576, 0.6884, 0.1233)>
<Vector (-0.9045, 0.0249, 0.4257, -0.4491)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1496, 0.0195, -0.4452)>
Rotation: <Euler (x=-2.2655, y=1.7622, z=-0.6639), order='XYZ'>
Matrix:
<Vector (-0.1498, -0.9885, -0.0216, -0.1496)>
<Vector (0.1172, -0.0395, 0.9923, 0.0195)>
<Vector (-0.9817, 0.1461, 0.1218, -0.4452)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.2163, 0.0169, -0.4353)>
Rotation: <Euler (x=-2.2655, y=1.7622, z=-0.6639), order='XYZ'>
Matrix:
<Vector (-0.1498, -0.9885, -0.0216, -0.2163)>
<Vector (0.1172, -0.0395, 0.9923, 0.0169)>
<Vector (-0.9817, 0.1461, 0.1218, -0.4353)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 30
Bone: mixamorig:Hips
Location: <Vector (0.1559, 0.9756, -0.1258)>
Rotation: <Euler (x=0.0112, y=-0.1829, z=-0.0783), order='XYZ'>
Matrix:
<Vector (0.9803, 0.0761, -0.1822, 0.1559)>
<Vector (-0.0769, 0.9970, 0.0030, 0.9756)>
<Vector (0.1819, 0.0111, 0.9833, -0.1258)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1653, 1.0793, -0.1327)>
Rotation: <Euler (x=-0.0049, y=-0.0978, z=-0.0237), order='XYZ'>
Matrix:
<Vector (0.9949, 0.0241, -0.0975, 0.1653)>
<Vector (-0.0235, 0.9997, 0.0072, 1.0793)>
<Vector (0.0976, -0.0049, 0.9952, -0.1327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1682, 1.2010, -0.1333)>
Rotation: <Euler (x=0.0754, y=-0.0277, z=-0.0093), order='XYZ'>
Matrix:
<Vector (0.9996, 0.0072, -0.0283, 0.1682)>
<Vector (-0.0093, 0.9971, -0.0751, 1.2010)>
<Vector (0.0277, 0.0753, 0.9968, -0.1333)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1692, 1.3397, -0.1228)>
Rotation: <Euler (x=0.1571, y=0.0412, z=0.0107), order='XYZ'>
Matrix:
<Vector (0.9991, -0.0041, 0.0423, 0.1692)>
<Vector (0.0107, 0.9877, -0.1560, 1.3397)>
<Vector (-0.0412, 0.1564, 0.9868, -0.1228)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1685, 1.4943, -0.0984)>
Rotation: <Euler (x=0.2757, y=0.0230, z=0.0091), order='XYZ'>
Matrix:
<Vector (0.9997, -0.0025, 0.0246, 0.1685)>
<Vector (0.0091, 0.9623, -0.2720, 1.4943)>
<Vector (-0.0230, 0.2721, 0.9620, -0.0984)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1684, 1.5660, -0.0747)>
Rotation: <Euler (x=0.1116, y=0.0017, z=0.0008), order='XYZ'>
Matrix:
<Vector (1.0000, -0.0007, 0.0017, 0.1684)>
<Vector (0.0008, 0.9938, -0.1113, 1.5660)>
<Vector (-0.0017, 0.1113, 0.9938, -0.0747)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1683, 1.7917, -0.0395)>
Rotation: <Euler (x=0.1116, y=0.0017, z=0.0008), order='XYZ'>
Matrix:
<Vector (1.0000, -0.0007, 0.0017, 0.1683)>
<Vector (0.0008, 0.9938, -0.1113, 1.7917)>
<Vector (-0.0017, 0.1113, 0.9938, -0.0395)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.2232, 1.4687, -0.1072)>
Rotation: <Euler (x=-0.1329, y=1.8312, z=-2.3071), order='XYZ'>
Matrix:
<Vector (0.1729, 0.8204, -0.5450, 0.2232)>
<Vector (0.1907, -0.5708, -0.7987, 1.4687)>
<Vector (-0.9663, 0.0341, -0.2552, -0.1072)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.3235, 1.3989, -0.1031)>
Rotation: <Euler (x=-2.6504, y=0.9984, z=0.5246), order='XYZ'>
Matrix:
<Vector (0.4688, 0.0985, -0.8778, 0.3235)>
<Vector (0.2713, -0.9618, 0.0369, 1.3989)>
<Vector (-0.8406, -0.2555, -0.4776, -0.1031)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3535, 1.1066, -0.1807)>
Rotation: <Euler (x=-1.9484, y=1.3409, z=1.2538), order='XYZ'>
Matrix:
<Vector (0.0710, 0.0682, -0.9951, 0.3535)>
<Vector (0.2165, -0.9749, -0.0513, 1.1066)>
<Vector (-0.9737, -0.2118, -0.0840, -0.1807)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3674, 0.9072, -0.2240)>
Rotation: <Euler (x=-1.7197, y=1.1888, z=1.3473), order='XYZ'>
Matrix:
<Vector (0.0826, -0.0587, -0.9949, 0.3674)>
<Vector (0.3635, -0.9277, 0.0849, 0.9072)>
<Vector (-0.9279, -0.3686, -0.0553, -0.2240)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3478, 0.8618, -0.2188)>
Rotation: <Euler (x=-3.0459, y=1.2421, z=-0.3948), order='XYZ'>
Matrix:
<Vector (0.2980, -0.4663, -0.8329, 0.3478)>
<Vector (-0.1241, -0.8841, 0.4506, 0.8618)>
<Vector (-0.9465, -0.0308, -0.3213, -0.2188)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3282, 0.8273, -0.2163)>
Rotation: <Euler (x=-2.6344, y=1.0733, z=0.1890), order='XYZ'>
Matrix:
<Vector (0.4687, -0.2550, -0.8457, 0.3282)>
<Vector (0.0897, -0.9387, 0.3328, 0.8273)>
<Vector (-0.8788, -0.2318, -0.4171, -0.2163)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3204, 0.7962, -0.2254)>
Rotation: <Euler (x=-2.6659, y=1.1729, z=0.3262), order='XYZ'>
Matrix:
<Vector (0.3670, -0.1151, -0.9231, 0.3204)>
<Vector (0.1242, -0.9774, 0.1713, 0.7962)>
<Vector (-0.9219, -0.1775, -0.3444, -0.2254)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3182, 0.7700, -0.2324)>
Rotation: <Euler (x=-2.6658, y=1.1729, z=0.3262), order='XYZ'>
Matrix:
<Vector (0.3670, -0.1151, -0.9231, 0.3182)>
<Vector (0.1242, -0.9774, 0.1713, 0.7700)>
<Vector (-0.9219, -0.1775, -0.3444, -0.2324)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3577, 0.7905, -0.2370)>
Rotation: <Euler (x=-1.3775, y=1.3035, z=1.3441), order='XYZ'>
Matrix:
<Vector (0.0593, -0.3999, -0.9147, 0.3577)>
<Vector (0.2573, -0.8792, 0.4010, 0.7905)>
<Vector (-0.9645, -0.2592, 0.0507, -0.2370)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3461, 0.7650, -0.2455)>
Rotation: <Euler (x=-1.1376, y=1.2311, z=1.2649), order='XYZ'>
Matrix:
<Vector (0.1003, -0.6580, -0.7463, 0.3461)>
<Vector (0.3177, -0.6897, 0.6507, 0.7650)>
<Vector (-0.9429, -0.3024, 0.1399, -0.2455)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3289, 0.7469, -0.2532)>
Rotation: <Euler (x=-0.9755, y=1.1877, z=1.1917), order='XYZ'>
Matrix:
<Vector (0.1383, -0.8051, -0.5767, 0.3289)>
<Vector (0.3473, -0.5059, 0.7896, 0.7469)>
<Vector (-0.9275, -0.3095, 0.2096, -0.2532)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3103, 0.7350, -0.2597)>
Rotation: <Euler (x=-0.9755, y=1.1877, z=1.1917), order='XYZ'>
Matrix:
<Vector (0.1383, -0.8051, -0.5767, 0.3103)>
<Vector (0.3473, -0.5059, 0.7896, 0.7350)>
<Vector (-0.9275, -0.3095, 0.2096, -0.2597)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3606, 0.7980, -0.2562)>
Rotation: <Euler (x=-1.3769, y=1.1973, z=1.3135), order='XYZ'>
Matrix:
<Vector (0.0928, -0.4188, -0.9033, 0.3606)>
<Vector (0.3528, -0.8345, 0.4232, 0.7980)>
<Vector (-0.9311, -0.3580, 0.0703, -0.2562)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3469, 0.7708, -0.2688)>
Rotation: <Euler (x=-1.0863, y=1.1236, z=1.2459), order='XYZ'>
Matrix:
<Vector (0.1381, -0.6961, -0.7045, 0.3469)>
<Vector (0.4098, -0.6074, 0.6805, 0.7708)>
<Vector (-0.9017, -0.3827, 0.2014, -0.2688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3260, 0.7524, -0.2799)>
Rotation: <Euler (x=-0.7959, y=1.0920, z=1.1829), order='XYZ'>
Matrix:
<Vector (0.1742, -0.8875, -0.4265, 0.3260)>
<Vector (0.4264, -0.3224, 0.8451, 0.7524)>
<Vector (-0.8876, -0.3291, 0.3223, -0.2799)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3023, 0.7436, -0.2883)>
Rotation: <Euler (x=-0.7959, y=1.0920, z=1.1829), order='XYZ'>
Matrix:
<Vector (0.1742, -0.8875, -0.4265, 0.3023)>
<Vector (0.4264, -0.3224, 0.8451, 0.7436)>
<Vector (-0.8876, -0.3291, 0.3223, -0.2883)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3638, 0.8050, -0.2756)>
Rotation: <Euler (x=-1.2919, y=1.1340, z=1.3352), order='XYZ'>
Matrix:
<Vector (0.0988, -0.4710, -0.8766, 0.3638)>
<Vector (0.4114, -0.7828, 0.4670, 0.8050)>
<Vector (-0.9061, -0.4067, 0.1165, -0.2756)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3502, 0.7826, -0.2875)>
Rotation: <Euler (x=-0.9140, y=1.0678, z=1.2618), order='XYZ'>
Matrix:
<Vector (0.1466, -0.7927, -0.5918, 0.3502)>
<Vector (0.4592, -0.4753, 0.7505, 0.7826)>
<Vector (-0.8762, -0.3817, 0.2943, -0.2875)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3293, 0.7700, -0.2975)>
Rotation: <Euler (x=-0.6385, y=1.0344, z=1.1900), order='XYZ'>
Matrix:
<Vector (0.1899, -0.9358, -0.2969, 0.3293)>
<Vector (0.4744, -0.1772, 0.8623, 0.7700)>
<Vector (-0.8596, -0.3046, 0.4103, -0.2975)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3067, 0.7657, -0.3047)>
Rotation: <Euler (x=-0.6385, y=1.0344, z=1.1900), order='XYZ'>
Matrix:
<Vector (0.1899, -0.9358, -0.2969, 0.3067)>
<Vector (0.4744, -0.1772, 0.8623, 0.7657)>
<Vector (-0.8596, -0.3046, 0.4103, -0.3047)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3644, 0.8262, -0.2895)>
Rotation: <Euler (x=-1.1974, y=1.2001, z=1.4472), order='XYZ'>
Matrix:
<Vector (0.0446, -0.4690, -0.8821, 0.3644)>
<Vector (0.3595, -0.8163, 0.4522, 0.8262)>
<Vector (-0.9321, -0.3373, 0.1321, -0.2895)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3529, 0.8060, -0.2979)>
Rotation: <Euler (x=-0.8837, y=1.1523, z=1.3743), order='XYZ'>
Matrix:
<Vector (0.0793, -0.7600, -0.6450, 0.3529)>
<Vector (0.3986, -0.5689, 0.7193, 0.8060)>
<Vector (-0.9137, -0.3142, 0.2578, -0.2979)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3360, 0.7934, -0.3048)>
Rotation: <Euler (x=-0.5557, y=1.1113, z=1.2644), order='XYZ'>
Matrix:
<Vector (0.1337, -0.9526, -0.2733, 0.3360)>
<Vector (0.4228, -0.1946, 0.8851, 0.7934)>
<Vector (-0.8963, -0.2339, 0.3768, -0.3048)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3188, 0.7899, -0.3091)>
Rotation: <Euler (x=-0.5557, y=1.1113, z=1.2644), order='XYZ'>
Matrix:
<Vector (0.1337, -0.9526, -0.2733, 0.3188)>
<Vector (0.4228, -0.1946, 0.8851, 0.7899)>
<Vector (-0.8963, -0.2339, 0.3768, -0.3091)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.1140, 1.4674, -0.1021)>
Rotation: <Euler (x=2.7797, y=-1.2258, z=-0.5440), order='XYZ'>
Matrix:
<Vector (0.2894, -0.7691, 0.5699, 0.1140)>
<Vector (-0.1750, -0.6278, -0.7584, 1.4674)>
<Vector (0.9411, 0.1197, -0.3163, -0.1021)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (0.0199, 1.3906, -0.0875)>
Rotation: <Euler (x=-2.9508, y=-0.7180, z=-0.4615), order='XYZ'>
Matrix:
<Vector (0.6743, -0.3255, 0.6628, 0.0199)>
<Vector (-0.3354, -0.9347, -0.1179, 1.3906)>
<Vector (0.6579, -0.1428, -0.7395, -0.0875)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0790, 1.1069, -0.1308)>
Rotation: <Euler (x=-3.0058, y=-1.1470, z=-0.3414), order='XYZ'>
Matrix:
<Vector (0.3875, -0.2154, 0.8963, -0.0790)>
<Vector (-0.1377, -0.9749, -0.1748, 1.1069)>
<Vector (0.9115, -0.0557, -0.4075, -0.1308)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1232, 0.9067, -0.1422)>
Rotation: <Euler (x=-2.5539, y=-1.0735, z=-0.5760), order='XYZ'>
Matrix:
<Vector (0.4001, -0.0447, 0.9154, -0.1232)>
<Vector (-0.2598, -0.9634, 0.0666, 0.9067)>
<Vector (0.8789, -0.2645, -0.3970, -0.1422)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1020, 0.8625, -0.1400)>
Rotation: <Euler (x=-0.2678, y=-1.9443, z=-2.4349), order='XYZ'>
Matrix:
<Vector (0.2775, 0.4388, 0.8547, -0.1020)>
<Vector (0.2369, -0.8934, 0.3818, 0.8625)>
<Vector (0.9311, 0.0966, -0.3519, -0.1400)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0840, 0.8284, -0.1332)>
Rotation: <Euler (x=-2.4459, y=-0.9512, z=-0.4643), order='XYZ'>
Matrix:
<Vector (0.5192, 0.1228, 0.8458, -0.0840)>
<Vector (-0.2600, -0.9200, 0.2932, 0.8284)>
<Vector (0.8141, -0.3722, -0.4457, -0.1332)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0803, 0.7979, -0.1463)>
Rotation: <Euler (x=-2.3884, y=-1.0206, z=-0.7427), order='XYZ'>
Matrix:
<Vector (0.3852, -0.0638, 0.9206, -0.0803)>
<Vector (-0.3536, -0.9317, 0.0833, 0.7979)>
<Vector (0.8524, -0.3576, -0.3814, -0.1463)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0830, 0.7725, -0.1584)>
Rotation: <Euler (x=-2.3884, y=-1.0206, z=-0.7427), order='XYZ'>
Matrix:
<Vector (0.3852, -0.0638, 0.9206, -0.0830)>
<Vector (-0.3536, -0.9317, 0.0833, 0.7725)>
<Vector (0.8524, -0.3576, -0.3814, -0.1584)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1149, 0.7884, -0.1440)>
Rotation: <Euler (x=-2.1129, y=-1.1085, z=-0.4976), order='XYZ'>
Matrix:
<Vector (0.3919, 0.4275, 0.8146, -0.1149)>
<Vector (-0.2129, -0.8193, 0.5323, 0.7884)>
<Vector (0.8950, -0.3821, -0.2301, -0.1440)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1030, 0.7653, -0.1552)>
Rotation: <Euler (x=-1.3563, y=-1.0308, z=-0.5272), order='XYZ'>
Matrix:
<Vector (0.4443, 0.8313, 0.3338, -0.1030)>
<Vector (-0.2587, -0.2377, 0.9363, 0.7653)>
<Vector (0.8577, -0.5024, 0.1095, -0.1552)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0803, 0.7588, -0.1687)>
Rotation: <Euler (x=-1.1178, y=-1.0104, z=-0.5104), order='XYZ'>
Matrix:
<Vector (0.4638, 0.8783, 0.1158, -0.0803)>
<Vector (-0.2597, 0.0098, 0.9656, 0.7588)>
<Vector (0.8470, -0.4779, 0.2326, -0.1687)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0603, 0.7590, -0.1793)>
Rotation: <Euler (x=-1.1178, y=-1.0104, z=-0.5104), order='XYZ'>
Matrix:
<Vector (0.4638, 0.8783, 0.1158, -0.0603)>
<Vector (-0.2597, 0.0098, 0.9656, 0.7590)>
<Vector (0.8470, -0.4779, 0.2326, -0.1793)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1270, 0.7933, -0.1627)>
Rotation: <Euler (x=-1.9736, y=-1.0818, z=-0.5546), order='XYZ'>
Matrix:
<Vector (0.3993, 0.4840, 0.7786, -0.1270)>
<Vector (-0.2474, -0.7609, 0.5998, 0.7933)>
<Vector (0.8828, -0.4321, -0.1841, -0.1627)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1114, 0.7685, -0.1772)>
Rotation: <Euler (x=-1.3455, y=-1.0164, z=-0.5685), order='XYZ'>
Matrix:
<Vector (0.4436, 0.8186, 0.3647, -0.1114)>
<Vector (-0.2834, -0.2579, 0.9237, 0.7685)>
<Vector (0.8502, -0.5131, 0.1176, -0.1772)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0873, 0.7609, -0.1922)>
Rotation: <Euler (x=-0.9655, y=-0.9789, z=-0.5349), order='XYZ'>
Matrix:
<Vector (0.4800, 0.8772, 0.0129, -0.0873)>
<Vector (-0.2844, 0.1417, 0.9482, 0.7609)>
<Vector (0.8299, -0.4588, 0.3174, -0.1922)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0636, 0.7646, -0.2043)>
Rotation: <Euler (x=-0.9655, y=-0.9789, z=-0.5349), order='XYZ'>
Matrix:
<Vector (0.4800, 0.8772, 0.0129, -0.0636)>
<Vector (-0.2844, 0.1417, 0.9482, 0.7646)>
<Vector (0.8299, -0.4588, 0.3174, -0.2043)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1343, 0.8000, -0.1803)>
Rotation: <Euler (x=-1.9497, y=-1.0748, z=-0.5954), order='XYZ'>
Matrix:
<Vector (0.3940, 0.4690, 0.7904, -0.1343)>
<Vector (-0.2669, -0.7645, 0.5867, 0.8000)>
<Vector (0.8795, -0.4422, -0.1760, -0.1803)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1205, 0.7777, -0.1931)>
Rotation: <Euler (x=-0.9150, y=-0.9774, z=-0.5668), order='XYZ'>
Matrix:
<Vector (0.4718, 0.8817, -0.0009, -0.1205)>
<Vector (-0.3003, 0.1617, 0.9401, 0.7777)>
<Vector (0.8290, -0.4432, 0.3410, -0.1931)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.0973, 0.7820, -0.2048)>
Rotation: <Euler (x=-0.4802, y=-0.9484, z=-0.5083), order='XYZ'>
Matrix:
<Vector (0.5093, 0.7596, -0.4046, -0.0973)>
<Vector (-0.2837, 0.5921, 0.7543, 0.7820)>
<Vector (0.8125, -0.2693, 0.5170, -0.2048)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0785, 0.7967, -0.2115)>
Rotation: <Euler (x=-0.4802, y=-0.9484, z=-0.5083), order='XYZ'>
Matrix:
<Vector (0.5093, 0.7596, -0.4046, -0.0785)>
<Vector (-0.2837, 0.5921, 0.7543, 0.7967)>
<Vector (0.8125, -0.2693, 0.5170, -0.2115)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1401, 0.8191, -0.1973)>
Rotation: <Euler (x=-2.4103, y=-1.0933, z=-0.5732), order='XYZ'>
Matrix:
<Vector (0.3861, 0.0946, 0.9176, -0.1401)>
<Vector (-0.2493, -0.9470, 0.2026, 0.8191)>
<Vector (0.8881, -0.3069, -0.3421, -0.1973)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1377, 0.7957, -0.2048)>
Rotation: <Euler (x=-1.6072, y=-1.0442, z=-0.6212), order='XYZ'>
Matrix:
<Vector (0.4087, 0.6814, 0.6072, -0.1377)>
<Vector (-0.2925, -0.5324, 0.7943, 0.7957)>
<Vector (0.8645, -0.5023, -0.0183, -0.2048)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1228, 0.7841, -0.2159)>
Rotation: <Euler (x=-1.0451, y=-0.9872, z=-0.5929), order='XYZ'>
Matrix:
<Vector (0.4570, 0.8790, 0.1360, -0.1228)>
<Vector (-0.3079, 0.0129, 0.9513, 0.7841)>
<Vector (0.8345, -0.4766, 0.2765, -0.2159)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1091, 0.7842, -0.2233)>
Rotation: <Euler (x=-1.0451, y=-0.9872, z=-0.5929), order='XYZ'>
Matrix:
<Vector (0.4570, 0.8790, 0.1360, -0.1091)>
<Vector (-0.3079, 0.0129, 0.9513, 0.7842)>
<Vector (0.8345, -0.4766, 0.2765, -0.2233)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2458, 0.9108, -0.1159)>
Rotation: <Euler (x=0.4267, y=-0.1206, z=3.0764), order='XYZ'>
Matrix:
<Vector (-0.9906, -0.0096, 0.1363, 0.2458)>
<Vector (0.0647, -0.9116, 0.4059, 0.9108)>
<Vector (0.1204, 0.4109, 0.9037, -0.1159)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2414, 0.4908, 0.0734)>
Rotation: <Euler (x=-0.0118, y=-0.1670, z=-3.1222), order='XYZ'>
Matrix:
<Vector (-0.9859, 0.0174, 0.1664, 0.2414)>
<Vector (-0.0191, -0.9998, -0.0086, 0.4908)>
<Vector (0.1663, -0.0117, 0.9860, 0.0734)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0960, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0960)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3167, 0.0008, 0.1767)>
Rotation: <Euler (x=-1.4363, y=-2.5531, z=-0.0813), order='XYZ'>
Matrix:
<Vector (-0.8291, 0.5591, 0.0063, 0.3167)>
<Vector (0.0675, 0.0890, 0.9937, 0.0008)>
<Vector (0.5551, 0.8243, -0.1115, 0.1767)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0068, 0.2328)>
Rotation: <Euler (x=-1.4363, y=-2.5531, z=-0.0813), order='XYZ'>
Matrix:
<Vector (-0.8291, 0.5591, 0.0063, 0.3547)>
<Vector (0.0675, 0.0890, 0.9937, 0.0068)>
<Vector (0.5551, 0.8243, -0.1115, 0.2328)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0596, 0.9254, -0.1505)>
Rotation: <Euler (x=-0.1880, y=0.3141, z=2.9995), order='XYZ'>
Matrix:
<Vector (-0.9415, -0.0820, -0.3269, 0.0596)>
<Vector (0.1347, -0.9807, -0.1421, 0.9254)>
<Vector (-0.3089, -0.1778, 0.9343, -0.1505)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (0.0219, 0.4736, -0.2324)>
Rotation: <Euler (x=-0.5466, y=0.4030, z=2.8141), order='XYZ'>
Matrix:
<Vector (-0.8710, -0.0818, -0.4844, 0.0219)>
<Vector (0.2959, -0.8745, -0.3844, 0.4736)>
<Vector (-0.3922, -0.4782, 0.7859, -0.2324)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0104, 0.1283, -0.4212)>
Rotation: <Euler (x=0.1879, y=1.0791, z=2.4220), order='XYZ'>
Matrix:
<Vector (-0.3551, -0.7713, -0.5282, -0.0104)>
<Vector (0.3112, -0.6303, 0.7113, 0.1283)>
<Vector (-0.8815, 0.0882, 0.4638, -0.4212)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1322, 0.0289, -0.4073)>
Rotation: <Euler (x=-2.1591, y=1.8331, z=-0.5619), order='XYZ'>
Matrix:
<Vector (-0.2194, -0.9756, -0.0103, -0.1322)>
<Vector (0.1382, -0.0415, 0.9895, 0.0289)>
<Vector (-0.9658, 0.2157, 0.1439, -0.4073)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1980, 0.0261, -0.3927)>
Rotation: <Euler (x=-2.1591, y=1.8331, z=-0.5619), order='XYZ'>
Matrix:
<Vector (-0.2194, -0.9756, -0.0103, -0.1980)>
<Vector (0.1382, -0.0415, 0.9895, 0.0261)>
<Vector (-0.9658, 0.2157, 0.1439, -0.3927)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 31
Bone: mixamorig:Hips
Location: <Vector (0.1536, 0.9801, -0.1129)>
Rotation: <Euler (x=0.0067, y=-0.1619, z=-0.0918), order='XYZ'>
Matrix:
<Vector (0.9828, 0.0906, -0.1612, 0.1536)>
<Vector (-0.0905, 0.9959, 0.0081, 0.9801)>
<Vector (0.1612, 0.0066, 0.9869, -0.1129)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1644, 1.0837, -0.1203)>
Rotation: <Euler (x=-0.0042, y=-0.0908, z=-0.0355), order='XYZ'>
Matrix:
<Vector (0.9953, 0.0358, -0.0905, 0.1644)>
<Vector (-0.0353, 0.9993, 0.0074, 1.0837)>
<Vector (0.0907, -0.0042, 0.9959, -0.1203)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1687, 1.2053, -0.1208)>
Rotation: <Euler (x=0.0701, y=-0.0298, z=-0.0188), order='XYZ'>
Matrix:
<Vector (0.9994, 0.0166, -0.0310, 0.1687)>
<Vector (-0.0187, 0.9974, -0.0695, 1.2053)>
<Vector (0.0298, 0.0700, 0.9971, -0.1208)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1710, 1.3441, -0.1110)>
Rotation: <Euler (x=0.1458, y=0.0299, z=0.0024), order='XYZ'>
Matrix:
<Vector (0.9995, 0.0019, 0.0300, 0.1710)>
<Vector (0.0024, 0.9894, -0.1452, 1.3441)>
<Vector (-0.0299, 0.1452, 0.9890, -0.1110)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1713, 1.4989, -0.0883)>
Rotation: <Euler (x=0.2670, y=0.0126, z=0.0038), order='XYZ'>
Matrix:
<Vector (0.9999, -0.0004, 0.0131, 0.1713)>
<Vector (0.0038, 0.9646, -0.2638, 1.4989)>
<Vector (-0.0126, 0.2638, 0.9645, -0.0883)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1714, 1.5709, -0.0653)>
Rotation: <Euler (x=0.0977, y=-0.0087, z=0.0017), order='XYZ'>
Matrix:
<Vector (1.0000, -0.0026, -0.0085, 0.1714)>
<Vector (0.0017, 0.9952, -0.0975, 1.5709)>
<Vector (0.0087, 0.0975, 0.9952, -0.0653)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1707, 1.7970, -0.0332)>
Rotation: <Euler (x=0.0977, y=-0.0087, z=0.0017), order='XYZ'>
Matrix:
<Vector (1.0000, -0.0026, -0.0085, 0.1707)>
<Vector (0.0017, 0.9952, -0.0975, 1.7970)>
<Vector (0.0087, 0.0975, 0.9952, -0.0332)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.2259, 1.4728, -0.0963)>
Rotation: <Euler (x=-0.2172, y=1.8352, z=-2.3954), order='XYZ'>
Matrix:
<Vector (0.1919, 0.8157, -0.5458, 0.2259)>
<Vector (0.1774, -0.5758, -0.7981, 1.4728)>
<Vector (-0.9652, 0.0563, -0.2552, -0.0963)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.3257, 1.4024, -0.0894)>
Rotation: <Euler (x=-2.6866, y=0.9750, z=0.4838), order='XYZ'>
Matrix:
<Vector (0.4968, 0.0959, -0.8626, 0.3257)>
<Vector (0.2610, -0.9644, 0.0432, 1.4024)>
<Vector (-0.8277, -0.2466, -0.5041, -0.0894)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3548, 1.1093, -0.1643)>
Rotation: <Euler (x=-2.0813, y=1.3363, z=1.1131), order='XYZ'>
Matrix:
<Vector (0.1027, 0.0633, -0.9927, 0.3548)>
<Vector (0.2085, -0.9772, -0.0408, 1.1093)>
<Vector (-0.9726, -0.2028, -0.1136, -0.1643)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3677, 0.9094, -0.2058)>
Rotation: <Euler (x=-1.7971, y=1.2046, z=1.2590), order='XYZ'>
Matrix:
<Vector (0.1099, -0.0656, -0.9918, 0.3677)>
<Vector (0.3408, -0.9348, 0.0996, 0.9094)>
<Vector (-0.9337, -0.3490, -0.0803, -0.2058)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3472, 0.8645, -0.2000)>
Rotation: <Euler (x=0.0458, y=1.9050, z=2.6846), order='XYZ'>
Matrix:
<Vector (0.2944, -0.4796, -0.8266, 0.3472)>
<Vector (-0.1448, -0.8774, 0.4575, 0.8645)>
<Vector (-0.9447, -0.0150, -0.3277, -0.2000)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3271, 0.8304, -0.1969)>
Rotation: <Euler (x=-2.6716, y=1.0672, z=0.1525), order='XYZ'>
Matrix:
<Vector (0.4770, -0.2566, -0.8406, 0.3271)>
<Vector (0.0733, -0.9415, 0.3290, 0.8304)>
<Vector (-0.8758, -0.2185, -0.4303, -0.1969)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3193, 0.7991, -0.2056)>
Rotation: <Euler (x=-2.7101, y=1.1705, z=0.2857), order='XYZ'>
Matrix:
<Vector (0.3739, -0.1136, -0.9205, 0.3193)>
<Vector (0.1098, -0.9801, 0.1655, 0.7991)>
<Vector (-0.9210, -0.1630, -0.3539, -0.2056)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3171, 0.7728, -0.2122)>
Rotation: <Euler (x=-2.7101, y=1.1705, z=0.2857), order='XYZ'>
Matrix:
<Vector (0.3739, -0.1136, -0.9205, 0.3171)>
<Vector (0.1098, -0.9801, 0.1655, 0.7728)>
<Vector (-0.9210, -0.1630, -0.3539, -0.2122)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3564, 0.7927, -0.2164)>
Rotation: <Euler (x=-1.5234, y=1.3183, z=1.2083), order='XYZ'>
Matrix:
<Vector (0.0886, -0.3873, -0.9177, 0.3564)>
<Vector (0.2335, -0.8875, 0.3972, 0.7927)>
<Vector (-0.9683, -0.2495, 0.0118, -0.2164)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3451, 0.7668, -0.2246)>
Rotation: <Euler (x=-1.2629, y=1.2445, z=1.1606), order='XYZ'>
Matrix:
<Vector (0.1278, -0.6379, -0.7594, 0.3451)>
<Vector (0.2939, -0.7070, 0.6433, 0.7668)>
<Vector (-0.9473, -0.3054, 0.0971, -0.2246)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3284, 0.7483, -0.2323)>
Rotation: <Euler (x=-1.0980, y=1.1995, z=1.1033), order='XYZ'>
Matrix:
<Vector (0.1635, -0.7804, -0.6035, 0.3284)>
<Vector (0.3239, -0.5354, 0.7800, 0.7483)>
<Vector (-0.9318, -0.3230, 0.1652, -0.2323)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3104, 0.7358, -0.2391)>
Rotation: <Euler (x=-1.0980, y=1.1995, z=1.1033), order='XYZ'>
Matrix:
<Vector (0.1635, -0.7804, -0.6035, 0.3104)>
<Vector (0.3239, -0.5354, 0.7800, 0.7358)>
<Vector (-0.9318, -0.3230, 0.1652, -0.2391)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3598, 0.7996, -0.2357)>
Rotation: <Euler (x=-1.4696, y=1.2135, z=1.2223), order='XYZ'>
Matrix:
<Vector (0.1195, -0.4132, -0.9028, 0.3598)>
<Vector (0.3288, -0.8415, 0.4287, 0.7996)>
<Vector (-0.9368, -0.3480, 0.0353, -0.2357)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3463, 0.7722, -0.2479)>
Rotation: <Euler (x=-1.1704, y=1.1382, z=1.1696), order='XYZ'>
Matrix:
<Vector (0.1637, -0.6853, -0.7096, 0.3463)>
<Vector (0.3860, -0.6175, 0.6854, 0.7722)>
<Vector (-0.9079, -0.3861, 0.1634, -0.2479)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3257, 0.7535, -0.2591)>
Rotation: <Euler (x=-0.8790, y=1.1047, z=1.1117), order='XYZ'>
Matrix:
<Vector (0.1992, -0.8767, -0.4378, 0.3257)>
<Vector (0.4029, -0.3340, 0.8521, 0.7535)>
<Vector (-0.8933, -0.3461, 0.2867, -0.2591)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3023, 0.7445, -0.2680)>
Rotation: <Euler (x=-0.8790, y=1.1047, z=1.1117), order='XYZ'>
Matrix:
<Vector (0.1992, -0.8767, -0.4378, 0.3023)>
<Vector (0.4029, -0.3340, 0.8521, 0.7445)>
<Vector (-0.8933, -0.3461, 0.2867, -0.2680)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3636, 0.8062, -0.2551)>
Rotation: <Euler (x=-1.3675, y=1.1549, z=1.2609), order='XYZ'>
Matrix:
<Vector (0.1232, -0.4655, -0.8764, 0.3636)>
<Vector (0.3847, -0.7917, 0.4746, 0.8062)>
<Vector (-0.9148, -0.3956, 0.0816, -0.2551)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3502, 0.7834, -0.2667)>
Rotation: <Euler (x=-0.9901, y=1.0876, z=1.1973), order='XYZ'>
Matrix:
<Vector (0.1695, -0.7810, -0.6011, 0.3502)>
<Vector (0.4326, -0.4891, 0.7574, 0.7834)>
<Vector (-0.8855, -0.3884, 0.2549, -0.2667)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3296, 0.7705, -0.2769)>
Rotation: <Euler (x=-0.7154, y=1.0519, z=1.1293), order='XYZ'>
Matrix:
<Vector (0.2119, -0.9259, -0.3129, 0.3296)>
<Vector (0.4484, -0.1924, 0.8729, 0.7705)>
<Vector (-0.8684, -0.3253, 0.3743, -0.2769)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3072, 0.7658, -0.2846)>
Rotation: <Euler (x=-0.7154, y=1.0519, z=1.1293), order='XYZ'>
Matrix:
<Vector (0.2119, -0.9259, -0.3129, 0.3072)>
<Vector (0.4484, -0.1924, 0.8729, 0.7658)>
<Vector (-0.8684, -0.3253, 0.3743, -0.2846)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3649, 0.8270, -0.2695)>
Rotation: <Euler (x=-1.2803, y=1.2124, z=1.3499), order='XYZ'>
Matrix:
<Vector (0.0768, -0.4760, -0.8761, 0.3649)>
<Vector (0.3422, -0.8127, 0.4716, 0.8270)>
<Vector (-0.9365, -0.3360, 0.1005, -0.2695)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3532, 0.8069, -0.2778)>
Rotation: <Euler (x=-0.9646, y=1.1633, z=1.2867), order='XYZ'>
Matrix:
<Vector (0.1111, -0.7584, -0.6423, 0.3532)>
<Vector (0.3804, -0.5646, 0.7325, 0.8069)>
<Vector (-0.9181, -0.3257, 0.2258, -0.2778)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3363, 0.7944, -0.2850)>
Rotation: <Euler (x=-0.6415, y=1.1200, z=1.1862), order='XYZ'>
Matrix:
<Vector (0.1635, -0.9447, -0.2841, 0.3363)>
<Vector (0.4039, -0.1987, 0.8930, 0.7944)>
<Vector (-0.9001, -0.2607, 0.3491, -0.2850)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3192, 0.7908, -0.2897)>
Rotation: <Euler (x=-0.6415, y=1.1200, z=1.1862), order='XYZ'>
Matrix:
<Vector (0.1635, -0.9447, -0.2841, 0.3192)>
<Vector (0.4039, -0.1987, 0.8930, 0.7908)>
<Vector (-0.9001, -0.2607, 0.3491, -0.2897)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.1166, 1.4724, -0.0924)>
Rotation: <Euler (x=2.7880, y=-1.2485, z=-0.5518), order='XYZ'>
Matrix:
<Vector (0.2697, -0.7715, 0.5762, 0.1166)>
<Vector (-0.1661, -0.6267, -0.7613, 1.4724)>
<Vector (0.9485, 0.1097, -0.2972, -0.0924)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (0.0222, 1.3958, -0.0789)>
Rotation: <Euler (x=-2.9704, y=-0.7410, z=-0.4353), order='XYZ'>
Matrix:
<Vector (0.6690, -0.3112, 0.6750, 0.0222)>
<Vector (-0.3111, -0.9420, -0.1259, 1.3958)>
<Vector (0.6750, -0.1257, -0.7270, -0.0789)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0723, 1.1098, -0.1171)>
Rotation: <Euler (x=-3.0380, y=-1.1672, z=-0.3044), order='XYZ'>
Matrix:
<Vector (0.3747, -0.2074, 0.9037, -0.0723)>
<Vector (-0.1177, -0.9774, -0.1755, 1.1098)>
<Vector (0.9196, -0.0406, -0.3906, -0.1171)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1148, 0.9092, -0.1254)>
Rotation: <Euler (x=-2.5755, y=-1.0655, z=-0.5520), order='XYZ'>
Matrix:
<Vector (0.4122, -0.0430, 0.9101, -0.1148)>
<Vector (-0.2538, -0.9648, 0.0694, 0.9092)>
<Vector (0.8750, -0.2596, -0.4086, -0.1254)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.0934, 0.8651, -0.1232)>
Rotation: <Euler (x=-0.2373, y=-1.9622, z=-2.4551), order='XYZ'>
Matrix:
<Vector (0.2951, 0.4479, 0.8440, -0.0934)>
<Vector (0.2418, -0.8896, 0.3876, 0.8651)>
<Vector (0.9244, 0.0897, -0.3708, -0.1232)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0750, 0.8310, -0.1167)>
Rotation: <Euler (x=-2.4892, y=-0.9364, z=-0.4265), order='XYZ'>
Matrix:
<Vector (0.5396, 0.1165, 0.8338, -0.0750)>
<Vector (-0.2452, -0.9257, 0.2880, 0.8310)>
<Vector (0.8054, -0.3598, -0.4710, -0.1167)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0716, 0.8004, -0.1295)>
Rotation: <Euler (x=-2.4727, y=-1.0202, z=-0.6737), order='XYZ'>
Matrix:
<Vector (0.4089, -0.0765, 0.9094, -0.0716)>
<Vector (-0.3264, -0.9428, 0.0675, 0.8004)>
<Vector (0.8522, -0.3244, -0.4105, -0.1295)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0747, 0.7747, -0.1406)>
Rotation: <Euler (x=-2.4727, y=-1.0202, z=-0.6737), order='XYZ'>
Matrix:
<Vector (0.4089, -0.0765, 0.9094, -0.0747)>
<Vector (-0.3264, -0.9428, 0.0675, 0.7747)>
<Vector (0.8522, -0.3244, -0.4105, -0.1406)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1060, 0.7908, -0.1268)>
Rotation: <Euler (x=-2.2015, y=-1.1074, z=-0.4557), order='XYZ'>
Matrix:
<Vector (0.4014, 0.3892, 0.8291, -0.1060)>
<Vector (-0.1967, -0.8475, 0.4931, 0.7908)>
<Vector (0.8945, -0.3610, -0.2636, -0.1268)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.0951, 0.7669, -0.1373)>
Rotation: <Euler (x=-1.5072, y=-1.0372, z=-0.5008), order='XYZ'>
Matrix:
<Vector (0.4461, 0.7842, 0.4312, -0.0951)>
<Vector (-0.2442, -0.3569, 0.9017, 0.7669)>
<Vector (0.8610, -0.5076, 0.0323, -0.1373)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0737, 0.7572, -0.1510)>
Rotation: <Euler (x=-1.2838, y=-1.0174, z=-0.4912), order='XYZ'>
Matrix:
<Vector (0.4635, 0.8530, 0.2401, -0.0737)>
<Vector (-0.2479, -0.1353, 0.9593, 0.7572)>
<Vector (0.8507, -0.5041, 0.1488, -0.1510)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0543, 0.7541, -0.1623)>
Rotation: <Euler (x=-1.2838, y=-1.0174, z=-0.4912), order='XYZ'>
Matrix:
<Vector (0.4635, 0.8530, 0.2401, -0.0543)>
<Vector (-0.2479, -0.1353, 0.9593, 0.7541)>
<Vector (0.8507, -0.5041, 0.1488, -0.1623)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1184, 0.7956, -0.1454)>
Rotation: <Euler (x=-2.0443, y=-1.0789, z=-0.5230), order='XYZ'>
Matrix:
<Vector (0.4092, 0.4518, 0.7928, -0.1184)>
<Vector (-0.2359, -0.7869, 0.5702, 0.7956)>
<Vector (0.8814, -0.4204, -0.2154, -0.1454)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1037, 0.7699, -0.1595)>
Rotation: <Euler (x=-1.4396, y=-1.0166, z=-0.5466), order='XYZ'>
Matrix:
<Vector (0.4496, 0.7882, 0.4203, -0.1037)>
<Vector (-0.2735, -0.3264, 0.9048, 0.7699)>
<Vector (0.8503, -0.5217, 0.0688, -0.1595)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0805, 0.7603, -0.1747)>
Rotation: <Euler (x=-1.0712, y=-0.9789, z=-0.5211), order='XYZ'>
Matrix:
<Vector (0.4839, 0.8703, 0.0921, -0.0805)>
<Vector (-0.2777, 0.0529, 0.9592, 0.7603)>
<Vector (0.8299, -0.4897, 0.2673, -0.1747)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0570, 0.7616, -0.1876)>
Rotation: <Euler (x=-1.0712, y=-0.9789, z=-0.5211), order='XYZ'>
Matrix:
<Vector (0.4839, 0.8703, 0.0921, -0.0570)>
<Vector (-0.2777, 0.0529, 0.9592, 0.7616)>
<Vector (0.8299, -0.4897, 0.2673, -0.1876)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1258, 0.8022, -0.1628)>
Rotation: <Euler (x=-2.0029, y=-1.0667, z=-0.5711), order='XYZ'>
Matrix:
<Vector (0.4064, 0.4426, 0.7994, -0.1258)>
<Vector (-0.2611, -0.7821, 0.5658, 0.8022)>
<Vector (0.8756, -0.4387, -0.2023, -0.1628)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1129, 0.7794, -0.1755)>
Rotation: <Euler (x=-1.0281, y=-0.9749, z=-0.5592), order='XYZ'>
Matrix:
<Vector (0.4757, 0.8748, 0.0920, -0.1129)>
<Vector (-0.2978, 0.0618, 0.9526, 0.7794)>
<Vector (0.8277, -0.4806, 0.2899, -0.1755)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.0898, 0.7810, -0.1882)>
Rotation: <Euler (x=-0.6069, y=-0.9437, z=-0.5099), order='XYZ'>
Matrix:
<Vector (0.5121, 0.8040, -0.3022, -0.0898)>
<Vector (-0.2864, 0.4915, 0.8224, 0.7810)>
<Vector (0.8098, -0.3347, 0.4820, -0.1882)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0699, 0.7932, -0.1966)>
Rotation: <Euler (x=-0.6069, y=-0.9437, z=-0.5099), order='XYZ'>
Matrix:
<Vector (0.5121, 0.8040, -0.3022, -0.0699)>
<Vector (-0.2864, 0.4915, 0.8224, 0.7932)>
<Vector (0.8098, -0.3347, 0.4820, -0.1966)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1320, 0.8211, -0.1799)>
Rotation: <Euler (x=-2.3824, y=-1.0762, z=-0.5606), order='XYZ'>
Matrix:
<Vector (0.4020, 0.1275, 0.9067, -0.1320)>
<Vector (-0.2524, -0.9365, 0.2435, 0.8211)>
<Vector (0.8802, -0.3267, -0.3443, -0.1799)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1288, 0.7980, -0.1878)>
Rotation: <Euler (x=-1.6291, y=-1.0303, z=-0.6038), order='XYZ'>
Matrix:
<Vector (0.4235, 0.6715, 0.6080, -0.1288)>
<Vector (-0.2922, -0.5340, 0.7934, 0.7980)>
<Vector (0.8575, -0.5137, -0.0300, -0.1878)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1141, 0.7864, -0.1992)>
Rotation: <Euler (x=-1.0956, y=-0.9754, z=-0.5810), order='XYZ'>
Matrix:
<Vector (0.4688, 0.8665, 0.1714, -0.1141)>
<Vector (-0.3078, -0.0216, 0.9512, 0.7864)>
<Vector (0.8280, -0.4987, 0.2566, -0.1992)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1006, 0.7860, -0.2069)>
Rotation: <Euler (x=-1.0956, y=-0.9754, z=-0.5810), order='XYZ'>
Matrix:
<Vector (0.4688, 0.8665, 0.1714, -0.1006)>
<Vector (-0.3078, -0.0216, 0.9512, 0.7860)>
<Vector (0.8280, -0.4987, 0.2566, -0.2069)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2428, 0.9141, -0.1046)>
Rotation: <Euler (x=0.4092, y=-0.1341, z=3.0733), order='XYZ'>
Matrix:
<Vector (-0.9887, -0.0095, 0.1495, 0.2428)>
<Vector (0.0676, -0.9189, 0.3886, 0.9141)>
<Vector (0.1337, 0.3943, 0.9092, -0.1046)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2384, 0.4907, 0.0770)>
Rotation: <Euler (x=-0.0212, y=-0.1805, z=-3.1129), order='XYZ'>
Matrix:
<Vector (-0.9834, 0.0249, 0.1800, 0.2384)>
<Vector (-0.0282, -0.9995, -0.0160, 0.4907)>
<Vector (0.1795, -0.0208, 0.9835, 0.0770)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2483, 0.0961, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2483)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0961)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3167, 0.0008, 0.1766)>
Rotation: <Euler (x=-1.4383, y=-2.5530, z=-0.0806), order='XYZ'>
Matrix:
<Vector (-0.8290, 0.5592, 0.0067, 0.3167)>
<Vector (0.0669, 0.0874, 0.9939, 0.0008)>
<Vector (0.5552, 0.8244, -0.1099, 0.1766)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0068, 0.2328)>
Rotation: <Euler (x=-1.4383, y=-2.5530, z=-0.0806), order='XYZ'>
Matrix:
<Vector (-0.8290, 0.5592, 0.0067, 0.3547)>
<Vector (0.0669, 0.0874, 0.9939, 0.0068)>
<Vector (0.5552, 0.8244, -0.1099, 0.2328)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0562, 0.9312, -0.1354)>
Rotation: <Euler (x=-0.1110, y=0.2870, z=3.0433), order='XYZ'>
Matrix:
<Vector (-0.9545, -0.0663, -0.2909, 0.0562)>
<Vector (0.0941, -0.9921, -0.0827, 0.9312)>
<Vector (-0.2831, -0.1063, 0.9532, -0.1354)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (0.0256, 0.4741, -0.1843)>
Rotation: <Euler (x=-0.5481, y=0.3512, z=2.8788), order='XYZ'>
Matrix:
<Vector (-0.9068, -0.0486, -0.4189, 0.0256)>
<Vector (0.2439, -0.8708, -0.4269, 0.4741)>
<Vector (-0.3440, -0.4893, 0.8014, -0.1843)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (0.0064, 0.1303, -0.3775)>
Rotation: <Euler (x=0.4241, y=0.9840, z=2.6468), order='XYZ'>
Matrix:
<Vector (-0.4873, -0.7343, -0.4726, 0.0064)>
<Vector (0.2629, -0.6394, 0.7225, 0.1303)>
<Vector (-0.8327, 0.2278, 0.5046, -0.3775)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1094, 0.0294, -0.3416)>
Rotation: <Euler (x=-1.8621, y=1.9524, z=-0.2499), order='XYZ'>
Matrix:
<Vector (-0.3609, -0.9324, -0.0214, -0.1094)>
<Vector (0.0921, -0.0584, 0.9940, 0.0294)>
<Vector (-0.9281, 0.3568, 0.1070, -0.3416)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1724, 0.0255, -0.3175)>
Rotation: <Euler (x=-1.8621, y=1.9524, z=-0.2499), order='XYZ'>
Matrix:
<Vector (-0.3609, -0.9324, -0.0214, -0.1724)>
<Vector (0.0921, -0.0584, 0.9940, 0.0255)>
<Vector (-0.9281, 0.3568, 0.1070, -0.3175)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 32
Bone: mixamorig:Hips
Location: <Vector (0.1492, 0.9844, -0.0997)>
Rotation: <Euler (x=0.0009, y=-0.1389, z=-0.0999), order='XYZ'>
Matrix:
<Vector (0.9854, 0.0996, -0.1379, 0.1492)>
<Vector (-0.0988, 0.9950, 0.0129, 0.9844)>
<Vector (0.1385, 0.0009, 0.9904, -0.0997)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1607, 1.0878, -0.1077)>
Rotation: <Euler (x=-0.0082, y=-0.0826, z=-0.0453), order='XYZ'>
Matrix:
<Vector (0.9956, 0.0459, -0.0820, 0.1607)>
<Vector (-0.0451, 0.9989, 0.0119, 1.0878)>
<Vector (0.0825, -0.0082, 0.9966, -0.1077)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1663, 1.2094, -0.1087)>
Rotation: <Euler (x=0.0599, y=-0.0307, z=-0.0277), order='XYZ'>
Matrix:
<Vector (0.9991, 0.0258, -0.0323, 0.1663)>
<Vector (-0.0276, 0.9979, -0.0590, 1.2094)>
<Vector (0.0307, 0.0598, 0.9977, -0.1087)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1699, 1.3482, -0.1004)>
Rotation: <Euler (x=0.1292, y=0.0199, z=-0.0065), order='XYZ'>
Matrix:
<Vector (0.9998, 0.0091, 0.0189, 0.1699)>
<Vector (-0.0065, 0.9916, -0.1290, 1.3482)>
<Vector (-0.0199, 0.1288, 0.9915, -0.1004)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1713, 1.5034, -0.0802)>
Rotation: <Euler (x=0.2551, y=0.0037, z=-0.0030), order='XYZ'>
Matrix:
<Vector (1.0000, 0.0038, 0.0028, 0.1713)>
<Vector (-0.0030, 0.9676, -0.2524, 1.5034)>
<Vector (-0.0037, 0.2524, 0.9676, -0.0802)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1716, 1.5756, -0.0580)>
Rotation: <Euler (x=0.0881, y=-0.0203, z=0.0024), order='XYZ'>
Matrix:
<Vector (0.9998, -0.0041, -0.0201, 0.1716)>
<Vector (0.0024, 0.9961, -0.0880, 1.5756)>
<Vector (0.0203, 0.0880, 0.9959, -0.0580)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1705, 1.8020, -0.0282)>
Rotation: <Euler (x=0.0881, y=-0.0203, z=0.0024), order='XYZ'>
Matrix:
<Vector (0.9998, -0.0041, -0.0201, 0.1705)>
<Vector (0.0024, 0.9961, -0.0880, 1.8020)>
<Vector (0.0203, 0.0880, 0.9959, -0.0282)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.2257, 1.4767, -0.0872)>
Rotation: <Euler (x=-0.3188, y=1.8384, z=-2.5051), order='XYZ'>
Matrix:
<Vector (0.2127, 0.8075, -0.5502, 0.2257)>
<Vector (0.1572, -0.5840, -0.7964, 1.4767)>
<Vector (-0.9644, 0.0829, -0.2511, -0.0872)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.3245, 1.4053, -0.0770)>
Rotation: <Euler (x=-2.7448, y=0.9638, z=0.4273), order='XYZ'>
Matrix:
<Vector (0.5191, 0.0933, -0.8496, 0.3245)>
<Vector (0.2364, -0.9709, 0.0378, 1.4053)>
<Vector (-0.8214, -0.2205, -0.5261, -0.0770)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3528, 1.1102, -0.1440)>
Rotation: <Euler (x=-2.2187, y=1.3410, z=0.9742), order='XYZ'>
Matrix:
<Vector (0.1280, 0.0630, -0.9898, 0.3528)>
<Vector (0.1884, -0.9814, -0.0382, 1.1102)>
<Vector (-0.9737, -0.1816, -0.1375, -0.1440)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3657, 0.9094, -0.1812)>
Rotation: <Euler (x=-1.8801, y=1.2197, z=1.1767), order='XYZ'>
Matrix:
<Vector (0.1321, -0.0624, -0.9893, 0.3657)>
<Vector (0.3176, -0.9428, 0.1018, 0.9094)>
<Vector (-0.9390, -0.3276, -0.1047, -0.1812)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3449, 0.8647, -0.1748)>
Rotation: <Euler (x=-0.0076, y=1.9113, z=2.6302), order='XYZ'>
Matrix:
<Vector (0.2912, -0.4831, -0.8257, 0.3449)>
<Vector (-0.1634, -0.8756, 0.4546, 0.8647)>
<Vector (-0.9426, 0.0026, -0.3339, -0.1748)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3246, 0.8308, -0.1710)>
Rotation: <Euler (x=-2.7095, y=1.0616, z=0.1267), order='XYZ'>
Matrix:
<Vector (0.4836, -0.2479, -0.8394, 0.3246)>
<Vector (0.0616, -0.9470, 0.3152, 0.8308)>
<Vector (-0.8731, -0.2042, -0.4427, -0.1710)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3171, 0.7993, -0.1792)>
Rotation: <Euler (x=-2.7914, y=1.1720, z=0.2269), order='XYZ'>
Matrix:
<Vector (0.3783, -0.0967, -0.9206, 0.3171)>
<Vector (0.0874, -0.9864, 0.1395, 0.7993)>
<Vector (-0.9215, -0.1332, -0.3647, -0.1792)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3154, 0.7728, -0.1850)>
Rotation: <Euler (x=-2.7914, y=1.1720, z=0.2269), order='XYZ'>
Matrix:
<Vector (0.3783, -0.0967, -0.9206, 0.3154)>
<Vector (0.0874, -0.9864, 0.1395, 0.7728)>
<Vector (-0.9215, -0.1332, -0.3647, -0.1850)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3541, 0.7925, -0.1892)>
Rotation: <Euler (x=-1.6749, y=1.3320, z=1.0752), order='XYZ'>
Matrix:
<Vector (0.1125, -0.3681, -0.9230, 0.3541)>
<Vector (0.2080, -0.8995, 0.3841, 0.7925)>
<Vector (-0.9716, -0.2352, -0.0246, -0.1892)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3434, 0.7663, -0.1970)>
Rotation: <Euler (x=-1.3883, y=1.2580, z=1.0630), order='XYZ'>
Matrix:
<Vector (0.1496, -0.6136, -0.7753, 0.3434)>
<Vector (0.2689, -0.7293, 0.6291, 0.7663)>
<Vector (-0.9515, -0.3026, 0.0558, -0.1970)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3273, 0.7472, -0.2046)>
Rotation: <Euler (x=-1.2186, y=1.2121, z=1.0223), order='XYZ'>
Matrix:
<Vector (0.1830, -0.7526, -0.6325, 0.3273)>
<Vector (0.2996, -0.5701, 0.7650, 0.7472)>
<Vector (-0.9363, -0.3295, 0.1211, -0.2046)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3099, 0.7339, -0.2116)>
Rotation: <Euler (x=-1.2186, y=1.2121, z=1.0223), order='XYZ'>
Matrix:
<Vector (0.1830, -0.7526, -0.6325, 0.3099)>
<Vector (0.2996, -0.5701, 0.7650, 0.7339)>
<Vector (-0.9363, -0.3295, 0.1211, -0.2116)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3580, 0.7990, -0.2086)>
Rotation: <Euler (x=-1.5679, y=1.2326, z=1.1363), order='XYZ'>
Matrix:
<Vector (0.1396, -0.3997, -0.9059, 0.3580)>
<Vector (0.3009, -0.8545, 0.4234, 0.7990)>
<Vector (-0.9434, -0.3318, 0.0010, -0.2086)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3449, 0.7711, -0.2203)>
Rotation: <Euler (x=-1.2588, y=1.1564, z=1.1007), order='XYZ'>
Matrix:
<Vector (0.1824, -0.6682, -0.7213, 0.3449)>
<Vector (0.3589, -0.6377, 0.6816, 0.7711)>
<Vector (-0.9154, -0.3832, 0.1236, -0.2203)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3248, 0.7518, -0.2314)>
Rotation: <Euler (x=-0.9651, y=1.1211, z=1.0481), order='XYZ'>
Matrix:
<Vector (0.2170, -0.8629, -0.4564, 0.3248)>
<Vector (0.3767, -0.3573, 0.8547, 0.7518)>
<Vector (-0.9006, -0.3574, 0.2475, -0.2314)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.3018, 0.7422, -0.2405)>
Rotation: <Euler (x=-0.9651, y=1.1211, z=1.0481), order='XYZ'>
Matrix:
<Vector (0.2170, -0.8629, -0.4564, 0.3018)>
<Vector (0.3767, -0.3573, 0.8547, 0.7422)>
<Vector (-0.9006, -0.3574, 0.2475, -0.2405)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3622, 0.8050, -0.2281)>
Rotation: <Euler (x=-1.4446, y=1.1789, z=1.1930), order='XYZ'>
Matrix:
<Vector (0.1409, -0.4552, -0.8792, 0.3622)>
<Vector (0.3550, -0.8058, 0.4740, 0.8050)>
<Vector (-0.9242, -0.3789, 0.0481, -0.2281)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3491, 0.7819, -0.2391)>
Rotation: <Euler (x=-1.0679, y=1.1109, z=1.1398), order='XYZ'>
Matrix:
<Vector (0.1854, -0.7659, -0.6156, 0.3491)>
<Vector (0.4032, -0.5120, 0.7584, 0.7819)>
<Vector (-0.8961, -0.3889, 0.2139, -0.2391)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3288, 0.7684, -0.2494)>
Rotation: <Euler (x=-0.7927, y=1.0730, z=1.0755), order='XYZ'>
Matrix:
<Vector (0.2269, -0.9150, -0.3336, 0.3288)>
<Vector (0.4201, -0.2171, 0.8811, 0.7684)>
<Vector (-0.8786, -0.3401, 0.3351, -0.2494)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3068, 0.7631, -0.2575)>
Rotation: <Euler (x=-0.7927, y=1.0730, z=1.0755), order='XYZ'>
Matrix:
<Vector (0.2269, -0.9150, -0.3336, 0.3068)>
<Vector (0.4201, -0.2171, 0.8811, 0.7631)>
<Vector (-0.8786, -0.3401, 0.3351, -0.2575)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3639, 0.8255, -0.2429)>
Rotation: <Euler (x=-1.3643, y=1.2269, z=1.2625), order='XYZ'>
Matrix:
<Vector (0.1023, -0.4749, -0.8741, 0.3639)>
<Vector (0.3212, -0.8158, 0.4809, 0.8255)>
<Vector (-0.9415, -0.3300, 0.0691, -0.2429)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3522, 0.8053, -0.2511)>
Rotation: <Euler (x=-1.0475, y=1.1772, z=1.2098), order='XYZ'>
Matrix:
<Vector (0.1355, -0.7501, -0.6473, 0.3522)>
<Vector (0.3588, -0.5719, 0.7377, 0.8053)>
<Vector (-0.9235, -0.3322, 0.1917, -0.2511)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3356, 0.7927, -0.2585)>
Rotation: <Euler (x=-0.7304, y=1.1320, z=1.1191), order='XYZ'>
Matrix:
<Vector (0.1855, -0.9338, -0.3059, 0.3356)>
<Vector (0.3823, -0.2182, 0.8979, 0.7927)>
<Vector (-0.9052, -0.2835, 0.3165, -0.2585)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3186, 0.7887, -0.2636)>
Rotation: <Euler (x=-0.7304, y=1.1320, z=1.1191), order='XYZ'>
Matrix:
<Vector (0.1855, -0.9338, -0.3059, 0.3186)>
<Vector (0.3823, -0.2182, 0.8979, 0.7887)>
<Vector (-0.9052, -0.2835, 0.3165, -0.2636)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.1164, 1.4773, -0.0844)>
Rotation: <Euler (x=2.7872, y=-1.2755, z=-0.5545), order='XYZ'>
Matrix:
<Vector (0.2474, -0.7761, 0.5801, 0.1164)>
<Vector (-0.1532, -0.6225, -0.7675, 1.4773)>
<Vector (0.9567, 0.1010, -0.2730, -0.0844)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (0.0214, 1.4011, -0.0720)>
Rotation: <Euler (x=-2.9890, y=-0.7705, z=-0.4066), order='XYZ'>
Matrix:
<Vector (0.6591, -0.2937, 0.6924, 0.0214)>
<Vector (-0.2838, -0.9497, -0.1327, 1.4011)>
<Vector (0.6965, -0.1091, -0.7092, -0.0720)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0677, 1.1128, -0.1051)>
Rotation: <Euler (x=-3.0738, y=-1.1941, z=-0.2603), order='XYZ'>
Matrix:
<Vector (0.3555, -0.1959, 0.9139, -0.0677)>
<Vector (-0.0947, -0.9803, -0.1733, 1.1128)>
<Vector (0.9299, -0.0249, -0.3670, -0.1051)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1079, 0.9116, -0.1102)>
Rotation: <Euler (x=-2.6198, y=-1.0705, z=-0.5083), order='XYZ'>
Matrix:
<Vector (0.4190, -0.0399, 0.9071, -0.1079)>
<Vector (-0.2335, -0.9702, 0.0652, 0.9116)>
<Vector (0.8774, -0.2391, -0.4159, -0.1102)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.0863, 0.8677, -0.1072)>
Rotation: <Euler (x=-0.2501, y=-1.9863, z=-2.4356), order='XYZ'>
Matrix:
<Vector (0.3071, 0.4563, 0.8352, -0.0863)>
<Vector (0.2618, -0.8842, 0.3868, 0.8677)>
<Vector (0.9149, 0.0999, -0.3910, -0.1072)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0674, 0.8339, -0.1004)>
Rotation: <Euler (x=-2.5537, y=-0.9328, z=-0.3718), order='XYZ'>
Matrix:
<Vector (0.5549, 0.1128, 0.8243, -0.0674)>
<Vector (-0.2164, -0.9371, 0.2739, 0.8339)>
<Vector (0.8033, -0.3303, -0.4956, -0.1004)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0642, 0.8029, -0.1121)>
Rotation: <Euler (x=-2.5844, y=-1.0329, z=-0.5821), order='XYZ'>
Matrix:
<Vector (0.4280, -0.0873, 0.8996, -0.0642)>
<Vector (-0.2817, -0.9586, 0.0410, 0.8029)>
<Vector (0.8588, -0.2709, -0.4348, -0.1121)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0676, 0.7766, -0.1217)>
Rotation: <Euler (x=-2.5844, y=-1.0329, z=-0.5821), order='XYZ'>
Matrix:
<Vector (0.4280, -0.0873, 0.8996, -0.0676)>
<Vector (-0.2817, -0.9586, 0.0410, 0.7766)>
<Vector (0.8588, -0.2709, -0.4348, -0.1217)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.0985, 0.7933, -0.1092)>
Rotation: <Euler (x=-2.3751, y=-1.1170, z=-0.3770), order='XYZ'>
Matrix:
<Vector (0.4076, 0.3145, 0.8573, -0.0985)>
<Vector (-0.1614, -0.8993, 0.4066, 0.7933)>
<Vector (0.8988, -0.3040, -0.3158, -0.1092)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.0898, 0.7680, -0.1181)>
Rotation: <Euler (x=-1.7804, y=-1.0612, z=-0.4456), order='XYZ'>
Matrix:
<Vector (0.4402, 0.6808, 0.5855, -0.0898)>
<Vector (-0.2103, -0.5557, 0.8043, 0.7680)>
<Vector (0.8729, -0.4771, -0.1015, -0.1181)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0712, 0.7528, -0.1309)>
Rotation: <Euler (x=-1.5656, y=-1.0422, z=-0.4470), order='XYZ'>
Matrix:
<Vector (0.4548, 0.7809, 0.4282, -0.0712)>
<Vector (-0.2180, -0.3685, 0.9037, 0.7528)>
<Vector (0.8635, -0.5043, 0.0026, -0.1309)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0534, 0.7444, -0.1422)>
Rotation: <Euler (x=-1.5656, y=-1.0422, z=-0.4470), order='XYZ'>
Matrix:
<Vector (0.4548, 0.7809, 0.4282, -0.0534)>
<Vector (-0.2180, -0.3685, 0.9037, 0.7444)>
<Vector (0.8635, -0.5043, 0.0026, -0.1422)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1110, 0.7976, -0.1277)>
Rotation: <Euler (x=-2.1871, y=-1.0920, z=-0.4606), order='XYZ'>
Matrix:
<Vector (0.4127, 0.3918, 0.8223, -0.1110)>
<Vector (-0.2048, -0.8397, 0.5029, 0.7976)>
<Vector (0.8876, -0.3759, -0.2663, -0.1277)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.0984, 0.7702, -0.1404)>
Rotation: <Euler (x=-1.6196, y=-1.0363, z=-0.5019), order='XYZ'>
Matrix:
<Vector (0.4465, 0.7300, 0.5173, -0.0984)>
<Vector (-0.2451, -0.4563, 0.8554, 0.7702)>
<Vector (0.8605, -0.5088, -0.0249, -0.1404)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0769, 0.7568, -0.1553)>
Rotation: <Euler (x=-1.2703, y=-0.9992, z=-0.4906), order='XYZ'>
Matrix:
<Vector (0.4772, 0.8481, 0.2305, -0.0769)>
<Vector (-0.2549, -0.1174, 0.9598, 0.7568)>
<Vector (0.8410, -0.5167, 0.1601, -0.1553)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0540, 0.7535, -0.1689)>
Rotation: <Euler (x=-1.2703, y=-0.9992, z=-0.4906), order='XYZ'>
Matrix:
<Vector (0.4772, 0.8481, 0.2305, -0.0540)>
<Vector (-0.2549, -0.1174, 0.9598, 0.7535)>
<Vector (0.8410, -0.5167, 0.1601, -0.1689)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1186, 0.8039, -0.1453)>
Rotation: <Euler (x=-2.1126, y=-1.0748, z=-0.5244), order='XYZ'>
Matrix:
<Vector (0.4120, 0.3941, 0.8216, -0.1186)>
<Vector (-0.2383, -0.8237, 0.5146, 0.8039)>
<Vector (0.8795, -0.4078, -0.2454, -0.1453)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1071, 0.7798, -0.1571)>
Rotation: <Euler (x=-1.2453, y=-0.9950, z=-0.5396), order='XYZ'>
Matrix:
<Vector (0.4671, 0.8461, 0.2567, -0.1071)>
<Vector (-0.2797, -0.1340, 0.9507, 0.7798)>
<Vector (0.8388, -0.5159, 0.1741, -0.1571)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.0848, 0.7763, -0.1707)>
Rotation: <Euler (x=-0.8411, y=-0.9608, z=-0.5051), order='XYZ'>
Matrix:
<Vector (0.5013, 0.8572, -0.1175, -0.0848)>
<Vector (-0.2772, 0.2877, 0.9167, 0.7763)>
<Vector (0.8196, -0.4270, 0.3819, -0.1707)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0636, 0.7835, -0.1814)>
Rotation: <Euler (x=-0.8411, y=-0.9608, z=-0.5051), order='XYZ'>
Matrix:
<Vector (0.5013, 0.8572, -0.1175, -0.0636)>
<Vector (-0.2772, 0.2877, 0.9167, 0.7835)>
<Vector (0.8196, -0.4270, 0.3819, -0.1814)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1250, 0.8224, -0.1627)>
Rotation: <Euler (x=-2.4001, y=-1.0745, z=-0.5253), order='XYZ'>
Matrix:
<Vector (0.4120, 0.1440, 0.8998, -0.1250)>
<Vector (-0.2388, -0.9359, 0.2591, 0.8224)>
<Vector (0.8793, -0.3216, -0.3512, -0.1627)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1214, 0.7993, -0.1705)>
Rotation: <Euler (x=-1.7241, y=-1.0353, z=-0.5680), order='XYZ'>
Matrix:
<Vector (0.4301, 0.6343, 0.6423, -0.1214)>
<Vector (-0.2745, -0.5859, 0.7625, 0.7993)>
<Vector (0.8600, -0.5043, -0.0779, -0.1705)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1075, 0.7865, -0.1817)>
Rotation: <Euler (x=-1.2274, y=-0.9831, z=-0.5574), order='XYZ'>
Matrix:
<Vector (0.4705, 0.8431, 0.2604, -0.1075)>
<Vector (-0.2933, -0.1289, 0.9473, 0.7865)>
<Vector (0.8322, -0.5221, 0.1866, -0.1817)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.0944, 0.7845, -0.1898)>
Rotation: <Euler (x=-1.2274, y=-0.9831, z=-0.5574), order='XYZ'>
Matrix:
<Vector (0.4705, 0.8431, 0.2604, -0.0944)>
<Vector (-0.2933, -0.1289, 0.9473, 0.7845)>
<Vector (0.8322, -0.5221, 0.1866, -0.1898)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2380, 0.9175, -0.0933)>
Rotation: <Euler (x=0.3903, y=-0.1559, z=3.0743), order='XYZ'>
Matrix:
<Vector (-0.9856, -0.0033, 0.1689, 0.2380)>
<Vector (0.0664, -0.9267, 0.3699, 0.9175)>
<Vector (0.1553, 0.3758, 0.9136, -0.0933)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2365, 0.4906, 0.0798)>
Rotation: <Euler (x=-0.0286, y=-0.2015, z=-3.1061), order='XYZ'>
Matrix:
<Vector (-0.9791, 0.0297, 0.2010, 0.2365)>
<Vector (-0.0347, -0.9992, -0.0215, 0.4906)>
<Vector (0.2002, -0.0280, 0.9794, 0.0798)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0961, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0961)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3167, 0.0008, 0.1766)>
Rotation: <Euler (x=-1.4399, y=-2.5529, z=-0.0800), order='XYZ'>
Matrix:
<Vector (-0.8290, 0.5592, 0.0070, 0.3167)>
<Vector (0.0665, 0.0861, 0.9941, 0.0008)>
<Vector (0.5553, 0.8245, -0.1086, 0.1766)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0067, 0.2328)>
Rotation: <Euler (x=-1.4399, y=-2.5529, z=-0.0800), order='XYZ'>
Matrix:
<Vector (-0.8290, 0.5592, 0.0070, 0.3547)>
<Vector (0.0665, 0.0861, 0.9941, 0.0067)>
<Vector (0.5553, 0.8245, -0.1086, 0.2328)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0509, 0.9363, -0.1197)>
Rotation: <Euler (x=-0.0339, y=0.2621, z=3.0773), order='XYZ'>
Matrix:
<Vector (-0.9639, -0.0555, -0.2606, 0.0509)>
<Vector (0.0621, -0.9979, -0.0172, 0.9363)>
<Vector (-0.2591, -0.0327, 0.9653, -0.1197)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (0.0253, 0.4765, -0.1348)>
Rotation: <Euler (x=-0.5203, y=0.3290, z=2.9294), order='XYZ'>
Matrix:
<Vector (-0.9251, -0.0257, -0.3788, 0.0253)>
<Vector (0.1993, -0.8820, -0.4269, 0.4765)>
<Vector (-0.3231, -0.4705, 0.8211, -0.1348)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (0.0151, 0.1282, -0.3206)>
Rotation: <Euler (x=0.6201, y=0.8779, z=2.8512), order='XYZ'>
Matrix:
<Vector (-0.6121, -0.6614, -0.4336, 0.0151)>
<Vector (0.1829, -0.6518, 0.7361, 0.1282)>
<Vector (-0.7694, 0.3712, 0.5199, -0.3206)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.0892, 0.0254, -0.2620)>
Rotation: <Euler (x=-1.6494, y=2.0850, z=-0.0168), order='XYZ'>
Matrix:
<Vector (-0.4918, -0.8692, -0.0516, -0.0892)>
<Vector (0.0082, -0.0640, 0.9979, 0.0254)>
<Vector (-0.8707, 0.4903, 0.0386, -0.2620)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1479, 0.0211, -0.2289)>
Rotation: <Euler (x=-1.6494, y=2.0850, z=-0.0168), order='XYZ'>
Matrix:
<Vector (-0.4918, -0.8692, -0.0516, -0.1479)>
<Vector (0.0082, -0.0640, 0.9979, 0.0211)>
<Vector (-0.8707, 0.4903, 0.0386, -0.2289)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 33
Bone: mixamorig:Hips
Location: <Vector (0.1426, 0.9882, -0.0857)>
Rotation: <Euler (x=-0.0055, y=-0.1158, z=-0.1023), order='XYZ'>
Matrix:
<Vector (0.9881, 0.1028, -0.1144, 0.1426)>
<Vector (-0.1015, 0.9947, 0.0173, 0.9882)>
<Vector (0.1155, -0.0055, 0.9933, -0.0857)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1542, 1.0916, -0.0943)>
Rotation: <Euler (x=-0.0159, y=-0.0730, z=-0.0508), order='XYZ'>
Matrix:
<Vector (0.9961, 0.0519, -0.0720, 0.1542)>
<Vector (-0.0507, 0.9985, 0.0196, 1.0916)>
<Vector (0.0729, -0.0159, 0.9972, -0.0943)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1606, 1.2131, -0.0963)>
Rotation: <Euler (x=0.0457, y=-0.0298, z=-0.0334), order='XYZ'>
Matrix:
<Vector (0.9990, 0.0320, -0.0313, 0.1606)>
<Vector (-0.0334, 0.9984, -0.0447, 1.2131)>
<Vector (0.0298, 0.0457, 0.9985, -0.0963)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1650, 1.3520, -0.0899)>
Rotation: <Euler (x=0.1083, y=0.0123, z=-0.0134), order='XYZ'>
Matrix:
<Vector (0.9998, 0.0147, 0.0108, 0.1650)>
<Vector (-0.0134, 0.9940, -0.1083, 1.3520)>
<Vector (-0.0123, 0.1081, 0.9941, -0.0899)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1673, 1.5076, -0.0730)>
Rotation: <Euler (x=0.2399, y=-0.0025, z=-0.0087), order='XYZ'>
Matrix:
<Vector (1.0000, 0.0079, -0.0045, 0.1673)>
<Vector (-0.0087, 0.9713, -0.2376, 1.5076)>
<Vector (0.0025, 0.2376, 0.9713, -0.0730)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1679, 1.5801, -0.0519)>
Rotation: <Euler (x=0.0788, y=-0.0298, z=0.0031), order='XYZ'>
Matrix:
<Vector (0.9996, -0.0054, -0.0294, 0.1679)>
<Vector (0.0031, 0.9969, -0.0789, 1.5801)>
<Vector (0.0298, 0.0787, 0.9965, -0.0519)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1664, 1.8068, -0.0241)>
Rotation: <Euler (x=0.0788, y=-0.0298, z=0.0031), order='XYZ'>
Matrix:
<Vector (0.9996, -0.0054, -0.0294, 0.1664)>
<Vector (0.0031, 0.9969, -0.0789, 1.8068)>
<Vector (0.0298, 0.0787, 0.9965, -0.0241)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.2216, 1.4804, -0.0790)>
Rotation: <Euler (x=2.7191, y=1.3029, z=0.5244), order='XYZ'>
Matrix:
<Vector (0.2292, 0.7989, -0.5560, 0.2216)>
<Vector (0.1326, -0.5915, -0.7953, 1.4804)>
<Vector (-0.9643, 0.1086, -0.2415, -0.0790)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.3193, 1.4081, -0.0657)>
Rotation: <Euler (x=-2.8153, y=0.9628, z=0.3650), order='XYZ'>
Matrix:
<Vector (0.5336, 0.0923, -0.8407, 0.3193)>
<Vector (0.2039, -0.9788, 0.0219, 1.4081)>
<Vector (-0.8208, -0.1831, -0.5411, -0.0657)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3474, 1.1106, -0.1214)>
Rotation: <Euler (x=-2.3649, y=1.3548, z=0.8317), order='XYZ'>
Matrix:
<Vector (0.1443, 0.0660, -0.9873, 0.3474)>
<Vector (0.1584, -0.9865, -0.0428, 1.1106)>
<Vector (-0.9768, -0.1502, -0.1528, -0.1214)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3609, 0.9088, -0.1521)>
Rotation: <Euler (x=-1.9559, y=1.2365, z=1.1120), order='XYZ'>
Matrix:
<Vector (0.1453, -0.0509, -0.9881, 0.3609)>
<Vector (0.2941, -0.9513, 0.0923, 0.9088)>
<Vector (-0.9447, -0.3040, -0.1233, -0.1521)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3402, 0.8641, -0.1449)>
Rotation: <Euler (x=-0.0726, y=1.9142, z=2.5756), order='XYZ'>
Matrix:
<Vector (0.2842, -0.4772, -0.8316, 0.3402)>
<Vector (-0.1806, -0.8785, 0.4424, 0.8641)>
<Vector (-0.9416, 0.0244, -0.3358, -0.1449)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3202, 0.8301, -0.1402)>
Rotation: <Euler (x=-2.7414, y=1.0605, z=0.1171), order='XYZ'>
Matrix:
<Vector (0.4851, -0.2300, -0.8437, 0.3202)>
<Vector (0.0571, -0.9544, 0.2930, 0.8301)>
<Vector (-0.8726, -0.1903, -0.4499, -0.1402)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3133, 0.7984, -0.1479)>
Rotation: <Euler (x=-2.8966, y=1.1781, z=0.1607), order='XYZ'>
Matrix:
<Vector (0.3778, -0.0659, -0.9235, 0.3133)>
<Vector (0.0612, -0.9935, 0.0960, 0.7984)>
<Vector (-0.9239, -0.0928, -0.3713, -0.1479)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3124, 0.7716, -0.1526)>
Rotation: <Euler (x=-2.8966, y=1.1781, z=0.1607), order='XYZ'>
Matrix:
<Vector (0.3778, -0.0659, -0.9235, 0.3124)>
<Vector (0.0612, -0.9935, 0.0960, 0.7716)>
<Vector (-0.9239, -0.0928, -0.3713, -0.1526)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3501, 0.7916, -0.1572)>
Rotation: <Euler (x=-1.8210, y=1.3478, z=0.9581), order='XYZ'>
Matrix:
<Vector (0.1272, -0.3408, -0.9315, 0.3501)>
<Vector (0.1810, -0.9154, 0.3596, 0.7916)>
<Vector (-0.9752, -0.2143, -0.0548, -0.1572)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3402, 0.7649, -0.1644)>
Rotation: <Euler (x=-1.5031, y=1.2744, z=0.9824), order='XYZ'>
Matrix:
<Vector (0.1621, -0.5858, -0.7941, 0.3402)>
<Vector (0.2430, -0.7562, 0.6075, 0.7649)>
<Vector (-0.9564, -0.2914, 0.0197, -0.1644)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3249, 0.7451, -0.1718)>
Rotation: <Euler (x=-1.3274, y=1.2282, z=0.9574), order='XYZ'>
Matrix:
<Vector (0.1934, -0.7233, -0.6629, 0.3249)>
<Vector (0.2747, -0.6087, 0.7443, 0.7451)>
<Vector (-0.9419, -0.3260, 0.0810, -0.1718)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3081, 0.7310, -0.1787)>
Rotation: <Euler (x=-1.3274, y=1.2282, z=0.9574), order='XYZ'>
Matrix:
<Vector (0.1934, -0.7233, -0.6629, 0.3081)>
<Vector (0.2747, -0.6087, 0.7443, 0.7310)>
<Vector (-0.9419, -0.3260, 0.0810, -0.1787)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3543, 0.7976, -0.1767)>
Rotation: <Euler (x=-1.6626, y=1.2567, z=1.0640), order='XYZ'>
Matrix:
<Vector (0.1500, -0.3796, -0.9129, 0.3543)>
<Vector (0.2701, -0.8725, 0.4072, 0.7976)>
<Vector (-0.9511, -0.3077, -0.0283, -0.1767)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3419, 0.7691, -0.1876)>
Rotation: <Euler (x=-1.3433, y=1.1803, z=1.0460), order='XYZ'>
Matrix:
<Vector (0.1907, -0.6466, -0.7386, 0.3419)>
<Vector (0.3294, -0.6666, 0.6686, 0.7691)>
<Vector (-0.9247, -0.3708, 0.0859, -0.1876)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3225, 0.7490, -0.1984)>
Rotation: <Euler (x=-1.0470, y=1.1434, z=0.9984), order='XYZ'>
Matrix:
<Vector (0.2245, -0.8473, -0.4813, 0.3225)>
<Vector (0.3484, -0.3915, 0.8517, 0.7490)>
<Vector (-0.9100, -0.3589, 0.2073, -0.1984)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2998, 0.7384, -0.2075)>
Rotation: <Euler (x=-1.0470, y=1.1434, z=0.9984), order='XYZ'>
Matrix:
<Vector (0.2245, -0.8473, -0.4813, 0.2998)>
<Vector (0.3484, -0.3915, 0.8517, 0.7384)>
<Vector (-0.9100, -0.3589, 0.2073, -0.2075)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3587, 0.8032, -0.1963)>
Rotation: <Euler (x=-1.5144, y=1.2071, z=1.1396), order='XYZ'>
Matrix:
<Vector (0.1487, -0.4411, -0.8850, 0.3587)>
<Vector (0.3232, -0.8242, 0.4651, 0.8032)>
<Vector (-0.9346, -0.3551, 0.0200, -0.1963)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3461, 0.7795, -0.2067)>
Rotation: <Euler (x=-1.1386, y=1.1390, z=1.0961), order='XYZ'>
Matrix:
<Vector (0.1913, -0.7495, -0.6338, 0.3461)>
<Vector (0.3722, -0.5421, 0.7534, 0.7795)>
<Vector (-0.9082, -0.3800, 0.1753, -0.2067)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3263, 0.7652, -0.2167)>
Rotation: <Euler (x=-0.8627, y=1.0993, z=1.0347), order='XYZ'>
Matrix:
<Vector (0.2320, -0.9048, -0.3571, 0.3263)>
<Vector (0.3905, -0.2496, 0.8861, 0.7652)>
<Vector (-0.8909, -0.3450, 0.2954, -0.2167)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.3044, 0.7591, -0.2249)>
Rotation: <Euler (x=-0.8627, y=1.0993, z=1.0347), order='XYZ'>
Matrix:
<Vector (0.2320, -0.9048, -0.3571, 0.3044)>
<Vector (0.3905, -0.2496, 0.8861, 0.7591)>
<Vector (-0.8909, -0.3450, 0.2954, -0.2249)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3606, 0.8233, -0.2116)>
Rotation: <Euler (x=-1.4369, y=1.2446, z=1.1949), order='XYZ'>
Matrix:
<Vector (0.1176, -0.4688, -0.8754, 0.3606)>
<Vector (0.2981, -0.8242, 0.4814, 0.8233)>
<Vector (-0.9473, -0.3176, 0.0428, -0.2116)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3490, 0.8029, -0.2195)>
Rotation: <Euler (x=-1.1216, y=1.1949, z=1.1516), order='XYZ'>
Matrix:
<Vector (0.1494, -0.7377, -0.6584, 0.3490)>
<Vector (0.3353, -0.5887, 0.7356, 0.8029)>
<Vector (-0.9302, -0.3307, 0.1594, -0.2195)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3327, 0.7899, -0.2268)>
Rotation: <Euler (x=-0.8113, y=1.1487, z=1.0695), order='XYZ'>
Matrix:
<Vector (0.1969, -0.9218, -0.3341, 0.3327)>
<Vector (0.3593, -0.2492, 0.8993, 0.7899)>
<Vector (-0.9122, -0.2971, 0.2821, -0.2268)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3160, 0.7853, -0.2322)>
Rotation: <Euler (x=-0.8113, y=1.1487, z=1.0695), order='XYZ'>
Matrix:
<Vector (0.1969, -0.9218, -0.3341, 0.3160)>
<Vector (0.3593, -0.2492, 0.8993, 0.7853)>
<Vector (-0.9122, -0.2971, 0.2821, -0.2322)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.1122, 1.4818, -0.0770)>
Rotation: <Euler (x=2.7667, y=-1.3025, z=-0.5394), order='XYZ'>
Matrix:
<Vector (0.2275, -0.7809, 0.5818, 0.1122)>
<Vector (-0.1362, -0.6171, -0.7750, 1.4818)>
<Vector (0.9642, 0.0971, -0.2467, -0.0770)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (0.0167, 1.4063, -0.0651)>
Rotation: <Euler (x=-3.0046, y=-0.8014, z=-0.3769), order='XYZ'>
Matrix:
<Vector (0.6469, -0.2733, 0.7119, 0.0167)>
<Vector (-0.2560, -0.9572, -0.1349, 1.4063)>
<Vector (0.7183, -0.0950, -0.6892, -0.0651)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0663, 1.1157, -0.0940)>
Rotation: <Euler (x=-3.1088, y=-1.2227, z=-0.2126), order='XYZ'>
Matrix:
<Vector (0.3334, -0.1808, 0.9253, -0.0663)>
<Vector (-0.0720, -0.9835, -0.1662, 1.1157)>
<Vector (0.9400, -0.0112, -0.3409, -0.0940)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1034, 0.9138, -0.0963)>
Rotation: <Euler (x=-2.6635, y=-1.0900, z=-0.4601), order='XYZ'>
Matrix:
<Vector (0.4143, -0.0288, 0.9097, -0.1034)>
<Vector (-0.2054, -0.9767, 0.0626, 0.9138)>
<Vector (0.8866, -0.2128, -0.4106, -0.0963)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.0813, 0.8702, -0.0919)>
Rotation: <Euler (x=-0.2948, y=-2.0043, z=-2.3826), order='XYZ'>
Matrix:
<Vector (0.3047, 0.4672, 0.8300, -0.0813)>
<Vector (0.2891, -0.8757, 0.3868, 0.8702)>
<Vector (0.9075, 0.1220, -0.4019, -0.0919)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0621, 0.8369, -0.0842)>
Rotation: <Euler (x=-2.6239, y=-0.9439, z=-0.3076), order='XYZ'>
Matrix:
<Vector (0.5591, 0.1188, 0.8206, -0.0621)>
<Vector (-0.1776, -0.9495, 0.2585, 0.8369)>
<Vector (0.8099, -0.2903, -0.5098, -0.0842)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0586, 0.8054, -0.0946)>
Rotation: <Euler (x=-2.7088, y=-1.0583, z=-0.4750), order='XYZ'>
Matrix:
<Vector (0.4361, -0.0901, 0.8954, -0.0586)>
<Vector (-0.2243, -0.9745, 0.0112, 0.8054)>
<Vector (0.8715, -0.2057, -0.4452, -0.0946)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0622, 0.7785, -0.1024)>
Rotation: <Euler (x=-2.7088, y=-1.0583, z=-0.4750), order='XYZ'>
Matrix:
<Vector (0.4361, -0.0901, 0.8954, -0.0622)>
<Vector (-0.2243, -0.9745, 0.0112, 0.7785)>
<Vector (0.8715, -0.2057, -0.4452, -0.1024)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.0928, 0.7957, -0.0919)>
Rotation: <Euler (x=-2.5619, y=-1.1354, z=-0.2873), order='XYZ'>
Matrix:
<Vector (0.4045, 0.2392, 0.8827, -0.0928)>
<Vector (-0.1195, -0.9431, 0.3104, 0.7957)>
<Vector (0.9067, -0.2311, -0.3529, -0.0919)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.0862, 0.7691, -0.0988)>
Rotation: <Euler (x=-2.0519, y=-1.0938, z=-0.3738), order='XYZ'>
Matrix:
<Vector (0.4274, 0.5642, 0.7064, -0.0862)>
<Vector (-0.1677, -0.7184, 0.6752, 0.7691)>
<Vector (0.8884, -0.4070, -0.2125, -0.0988)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0708, 0.7495, -0.1097)>
Rotation: <Euler (x=-1.8392, y=-1.0766, z=-0.3856), order='XYZ'>
Matrix:
<Vector (0.4395, 0.6867, 0.5790, -0.0708)>
<Vector (-0.1784, -0.5650, 0.8056, 0.7495)>
<Vector (0.8803, -0.4574, -0.1258, -0.1097)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0551, 0.7367, -0.1199)>
Rotation: <Euler (x=-1.8392, y=-1.0766, z=-0.3856), order='XYZ'>
Matrix:
<Vector (0.4395, 0.6867, 0.5790, -0.0551)>
<Vector (-0.1784, -0.5650, 0.8056, 0.7367)>
<Vector (0.8803, -0.4574, -0.1258, -0.1199)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1053, 0.7994, -0.1107)>
Rotation: <Euler (x=-2.3435, y=-1.1175, z=-0.3871), order='XYZ'>
Matrix:
<Vector (0.4055, 0.3325, 0.8514, -0.1053)>
<Vector (-0.1653, -0.8894, 0.4261, 0.7994)>
<Vector (0.8990, -0.3136, -0.3057, -0.1107)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.0945, 0.7703, -0.1213)>
Rotation: <Euler (x=-1.8157, y=-1.0699, z=-0.4461), order='XYZ'>
Matrix:
<Vector (0.4332, 0.6631, 0.6104, -0.0945)>
<Vector (-0.2072, -0.5859, 0.7835, 0.7703)>
<Vector (0.8772, -0.4659, -0.1164, -0.1213)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0750, 0.7531, -0.1349)>
Rotation: <Euler (x=-1.4793, y=-1.0344, z=-0.4495), order='XYZ'>
Matrix:
<Vector (0.4603, 0.8107, 0.3619, -0.0750)>
<Vector (-0.2220, -0.2896, 0.9310, 0.7531)>
<Vector (0.8596, -0.5089, 0.0467, -0.1349)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0531, 0.7452, -0.1483)>
Rotation: <Euler (x=-1.4793, y=-1.0344, z=-0.4495), order='XYZ'>
Matrix:
<Vector (0.4603, 0.8107, 0.3619, -0.0531)>
<Vector (-0.2220, -0.2896, 0.9310, 0.7452)>
<Vector (0.8596, -0.5089, 0.0467, -0.1483)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1128, 0.8051, -0.1285)>
Rotation: <Euler (x=-2.2318, y=-1.1002, z=-0.4682), order='XYZ'>
Matrix:
<Vector (0.4047, 0.3508, 0.8445, -0.1128)>
<Vector (-0.2046, -0.8654, 0.4575, 0.8051)>
<Vector (0.8913, -0.3579, -0.2784, -0.1285)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1025, 0.7798, -0.1388)>
Rotation: <Euler (x=-1.4854, y=-1.0358, z=-0.5063), order='XYZ'>
Matrix:
<Vector (0.4459, 0.7910, 0.4190, -0.1025)>
<Vector (-0.2472, -0.3410, 0.9070, 0.7798)>
<Vector (0.8603, -0.5080, 0.0435, -0.1388)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.0817, 0.7708, -0.1522)>
Rotation: <Euler (x=-1.0960, y=-1.0005, z=-0.4880), order='XYZ'>
Matrix:
<Vector (0.4768, 0.8756, 0.0772, -0.0817)>
<Vector (-0.2531, 0.0527, 0.9660, 0.7708)>
<Vector (0.8418, -0.4801, 0.2468, -0.1522)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0600, 0.7721, -0.1642)>
Rotation: <Euler (x=-1.0960, y=-1.0005, z=-0.4880), order='XYZ'>
Matrix:
<Vector (0.4768, 0.8756, 0.0772, -0.0600)>
<Vector (-0.2531, 0.0527, 0.9660, 0.7721)>
<Vector (0.8418, -0.4801, 0.2468, -0.1642)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1192, 0.8230, -0.1464)>
Rotation: <Euler (x=-2.4342, y=-1.0910, z=-0.4823), order='XYZ'>
Matrix:
<Vector (0.4089, 0.1582, 0.8988, -0.1192)>
<Vector (-0.2141, -0.9407, 0.2630, 0.8230)>
<Vector (0.8871, -0.3000, -0.3508, -0.1464)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1152, 0.7998, -0.1537)>
Rotation: <Euler (x=-1.8499, y=-1.0599, z=-0.5245), order='XYZ'>
Matrix:
<Vector (0.4232, 0.5879, 0.6894, -0.1152)>
<Vector (-0.2448, -0.6584, 0.7117, 0.7998)>
<Vector (0.8723, -0.4700, -0.1347, -0.1537)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1024, 0.7854, -0.1642)>
Rotation: <Euler (x=-1.3925, y=-1.0116, z=-0.5281), order='XYZ'>
Matrix:
<Vector (0.4582, 0.8099, 0.3661, -0.1024)>
<Vector (-0.2673, -0.2672, 0.9258, 0.7854)>
<Vector (0.8477, -0.5221, 0.0941, -0.1642)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.0898, 0.7812, -0.1722)>
Rotation: <Euler (x=-1.3925, y=-1.0116, z=-0.5281), order='XYZ'>
Matrix:
<Vector (0.4582, 0.8099, 0.3661, -0.0898)>
<Vector (-0.2673, -0.2672, 0.9258, 0.7812)>
<Vector (0.8477, -0.5221, 0.0941, -0.1722)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2313, 0.9211, -0.0811)>
Rotation: <Euler (x=0.3691, y=-0.1786, z=3.0793), order='XYZ'>
Matrix:
<Vector (-0.9822, 0.0059, 0.1879, 0.2313)>
<Vector (0.0613, -0.9348, 0.3498, 0.9211)>
<Vector (0.1777, 0.3550, 0.9178, -0.0811)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2340, 0.4904, 0.0825)>
Rotation: <Euler (x=-0.0356, y=-0.2213, z=-3.0978), order='XYZ'>
Matrix:
<Vector (-0.9747, 0.0360, 0.2207, 0.2340)>
<Vector (-0.0427, -0.9987, -0.0259, 0.4904)>
<Vector (0.2195, -0.0347, 0.9750, 0.0825)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0961, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0961)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0008, 0.1766)>
Rotation: <Euler (x=-1.4385, y=-2.5530, z=-0.0805), order='XYZ'>
Matrix:
<Vector (-0.8290, 0.5592, 0.0067, 0.3166)>
<Vector (0.0669, 0.0872, 0.9939, 0.0008)>
<Vector (0.5552, 0.8244, -0.1097, 0.1766)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0068, 0.2327)>
Rotation: <Euler (x=-1.4385, y=-2.5530, z=-0.0805), order='XYZ'>
Matrix:
<Vector (-0.8290, 0.5592, 0.0067, 0.3547)>
<Vector (0.0669, 0.0872, 0.9939, 0.0068)>
<Vector (0.5552, 0.8244, -0.1097, 0.2327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0436, 0.9404, -0.1031)>
Rotation: <Euler (x=0.0341, y=0.2413, z=3.0995), order='XYZ'>
Matrix:
<Vector (-0.9702, -0.0502, -0.2372, 0.0436)>
<Vector (0.0409, -0.9982, 0.0441, 0.9404)>
<Vector (-0.2390, 0.0331, 0.9705, -0.1031)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (0.0205, 0.4805, -0.0879)>
Rotation: <Euler (x=-0.4644, y=0.3352, z=2.9619), order='XYZ'>
Matrix:
<Vector (-0.9291, -0.0148, -0.3695, 0.0205)>
<Vector (0.1687, -0.9060, -0.3881, 0.4805)>
<Vector (-0.3290, -0.4230, 0.8443, -0.0879)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (0.0147, 0.1228, -0.2549)>
Rotation: <Euler (x=0.7736, y=0.7913, z=3.0076), order='XYZ'>
Matrix:
<Vector (-0.6966, -0.5881, -0.4110, 0.0147)>
<Vector (0.0939, -0.6426, 0.7604, 0.1228)>
<Vector (-0.7113, 0.4911, 0.5029, -0.2549)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.0781, 0.0213, -0.1774)>
Rotation: <Euler (x=-1.4872, y=2.1973, z=0.1531), order='XYZ'>
Matrix:
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<Vector (-0.0894, -0.0406, 0.9952, 0.0213)>
<Vector (-0.8101, 0.5842, -0.0490, -0.1774)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1329, 0.0186, -0.1380)>
Rotation: <Euler (x=-1.4872, y=2.1973, z=0.1531), order='XYZ'>
Matrix:
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<Vector (-0.0894, -0.0406, 0.9952, 0.0186)>
<Vector (-0.8101, 0.5842, -0.0490, -0.1380)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 34
Bone: mixamorig:Hips
Location: <Vector (0.1344, 0.9917, -0.0710)>
Rotation: <Euler (x=-0.0131, y=-0.0978, z=-0.0993), order='XYZ'>
Matrix:
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<Vector (-0.0986, 0.9949, 0.0227, 0.9917)>
<Vector (0.0976, -0.0130, 0.9951, -0.0710)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1457, 1.0950, -0.0805)>
Rotation: <Euler (x=-0.0254, y=-0.0639, z=-0.0510), order='XYZ'>
Matrix:
<Vector (0.9967, 0.0526, -0.0625, 0.1457)>
<Vector (-0.0509, 0.9983, 0.0287, 1.0950)>
<Vector (0.0639, -0.0254, 0.9976, -0.0805)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1521, 1.2165, -0.0836)>
Rotation: <Euler (x=0.0297, y=-0.0282, z=-0.0341), order='XYZ'>
Matrix:
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<Vector (-0.0341, 0.9990, -0.0288, 1.2165)>
<Vector (0.0282, 0.0297, 0.9992, -0.0836)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1567, 1.3555, -0.0795)>
Rotation: <Euler (x=0.0857, y=0.0069, z=-0.0152), order='XYZ'>
Matrix:
<Vector (0.9999, 0.0158, 0.0055, 0.1567)>
<Vector (-0.0152, 0.9962, -0.0856, 1.3555)>
<Vector (-0.0069, 0.0855, 0.9963, -0.0795)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1592, 1.5114, -0.0661)>
Rotation: <Euler (x=0.2231, y=-0.0064, z=-0.0104), order='XYZ'>
Matrix:
<Vector (0.9999, 0.0087, -0.0085, 0.1592)>
<Vector (-0.0104, 0.9752, -0.2212, 1.5114)>
<Vector (0.0064, 0.2213, 0.9752, -0.0661)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1598, 1.5843, -0.0462)>
Rotation: <Euler (x=0.0670, y=-0.0340, z=0.0043), order='XYZ'>
Matrix:
<Vector (0.9994, -0.0066, -0.0336, 0.1598)>
<Vector (0.0043, 0.9977, -0.0671, 1.5843)>
<Vector (0.0340, 0.0669, 0.9972, -0.0462)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1580, 1.8113, -0.0211)>
Rotation: <Euler (x=0.0670, y=-0.0340, z=0.0043), order='XYZ'>
Matrix:
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<Vector (0.0043, 0.9977, -0.0671, 1.8113)>
<Vector (0.0340, 0.0669, 0.9972, -0.0211)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.2134, 1.4840, -0.0712)>
Rotation: <Euler (x=2.6224, y=1.3053, z=0.4223), order='XYZ'>
Matrix:
<Vector (0.2393, 0.7926, -0.5608, 0.2134)>
<Vector (0.1075, -0.5957, -0.7960, 1.4840)>
<Vector (-0.9650, 0.1302, -0.2278, -0.0712)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.3104, 1.4111, -0.0552)>
Rotation: <Euler (x=-2.8878, y=0.9668, z=0.3058), order='XYZ'>
Matrix:
<Vector (0.5416, 0.0943, -0.8353, 0.3104)>
<Vector (0.1710, -0.9853, -0.0004, 1.4111)>
<Vector (-0.8231, -0.1426, -0.5498, -0.0552)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3390, 1.1117, -0.0986)>
Rotation: <Euler (x=-2.5262, y=1.3723, z=0.6777), order='XYZ'>
Matrix:
<Vector (0.1536, 0.0711, -0.9856, 0.3390)>
<Vector (0.1236, -0.9910, -0.0522, 1.1117)>
<Vector (-0.9804, -0.1138, -0.1610, -0.0986)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3536, 0.9090, -0.1219)>
Rotation: <Euler (x=-2.0146, y=1.2642, z=1.0688), order='XYZ'>
Matrix:
<Vector (0.1452, -0.0379, -0.9887, 0.3536)>
<Vector (0.2646, -0.9614, 0.0757, 0.9090)>
<Vector (-0.9534, -0.2726, -0.1296, -0.1219)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3334, 0.8643, -0.1133)>
Rotation: <Euler (x=-0.1766, y=1.9126, z=2.4892), order='XYZ'>
Matrix:
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<Vector (-0.2035, -0.8827, 0.4235, 0.8643)>
<Vector (-0.9421, 0.0589, -0.3300, -0.1133)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3139, 0.8302, -0.1072)>
Rotation: <Euler (x=-2.7787, y=1.0717, z=0.1079), order='XYZ'>
Matrix:
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<Vector (0.0515, -0.9630, 0.2645, 0.8302)>
<Vector (-0.8780, -0.1699, -0.4474, -0.1072)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3077, 0.7983, -0.1143)>
Rotation: <Euler (x=-3.0134, y=1.1932, z=0.0887), order='XYZ'>
Matrix:
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<Vector (0.0327, -0.9984, 0.0456, 0.7983)>
<Vector (-0.9296, -0.0471, -0.3656, -0.1143)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3078, 0.7712, -0.1177)>
Rotation: <Euler (x=-3.0134, y=1.1932, z=0.0887), order='XYZ'>
Matrix:
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<Vector (0.0327, -0.9984, 0.0456, 0.7712)>
<Vector (-0.9296, -0.0471, -0.3656, -0.1177)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3443, 0.7916, -0.1232)>
Rotation: <Euler (x=-1.9632, y=1.3740, z=0.8516), order='XYZ'>
Matrix:
<Vector (0.1288, -0.3092, -0.9422, 0.3443)>
<Vector (0.1471, -0.9337, 0.3265, 0.7916)>
<Vector (-0.9807, -0.1807, -0.0748, -0.1232)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3353, 0.7643, -0.1294)>
Rotation: <Euler (x=-1.6055, y=1.3020, z=0.9172), order='XYZ'>
Matrix:
<Vector (0.1615, -0.5583, -0.8138, 0.3353)>
<Vector (0.2109, -0.7860, 0.5811, 0.7643)>
<Vector (-0.9641, -0.2654, -0.0092, -0.1294)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3207, 0.7438, -0.1361)>
Rotation: <Euler (x=-1.4229, y=1.2560, z=0.9064), order='XYZ'>
Matrix:
<Vector (0.1909, -0.6959, -0.6923, 0.3207)>
<Vector (0.2437, -0.6496, 0.7201, 0.7438)>
<Vector (-0.9509, -0.3062, 0.0456, -0.1361)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.3046, 0.7287, -0.1425)>
Rotation: <Euler (x=-1.4229, y=1.2560, z=0.9064), order='XYZ'>
Matrix:
<Vector (0.1909, -0.6959, -0.6923, 0.3046)>
<Vector (0.2437, -0.6496, 0.7201, 0.7287)>
<Vector (-0.9509, -0.3062, 0.0456, -0.1425)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3484, 0.7970, -0.1428)>
Rotation: <Euler (x=-1.7466, y=1.2919, z=1.0064), order='XYZ'>
Matrix:
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<Vector (0.2326, -0.8933, 0.3846, 0.7970)>
<Vector (-0.9614, -0.2711, -0.0481, -0.1428)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3368, 0.7677, -0.1526)>
Rotation: <Euler (x=-1.4167, y=1.2159, z=1.0057), order='XYZ'>
Matrix:
<Vector (0.1861, -0.6259, -0.7574, 0.3368)>
<Vector (0.2935, -0.7003, 0.6508, 0.7677)>
<Vector (-0.9377, -0.3434, 0.0534, -0.1526)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3179, 0.7467, -0.1625)>
Rotation: <Euler (x=-1.1192, y=1.1779, z=0.9616), order='XYZ'>
Matrix:
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<Vector (0.3140, -0.4319, 0.8455, 0.7467)>
<Vector (-0.9238, -0.3445, 0.1671, -0.1625)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2956, 0.7350, -0.1713)>
Rotation: <Euler (x=-1.1192, y=1.1779, z=0.9616), order='XYZ'>
Matrix:
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<Vector (0.3140, -0.4319, 0.8455, 0.7350)>
<Vector (-0.9238, -0.3445, 0.1671, -0.1713)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3529, 0.8020, -0.1626)>
Rotation: <Euler (x=-1.5693, y=1.2464, z=1.1043), order='XYZ'>
Matrix:
<Vector (0.1434, -0.4276, -0.8925, 0.3529)>
<Vector (0.2847, -0.8459, 0.4510, 0.8020)>
<Vector (-0.9478, -0.3187, 0.0005, -0.1626)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3406, 0.7777, -0.1719)>
Rotation: <Euler (x=-1.1955, y=1.1786, z=1.0677), order='XYZ'>
Matrix:
<Vector (0.1843, -0.7356, -0.6519, 0.3406)>
<Vector (0.3349, -0.5766, 0.7453, 0.7777)>
<Vector (-0.9241, -0.3556, 0.1401, -0.1719)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3212, 0.7624, -0.1813)>
Rotation: <Euler (x=-0.9210, y=1.1375, z=1.0070), order='XYZ'>
Matrix:
<Vector (0.2244, -0.8976, -0.3795, 0.3212)>
<Vector (0.3549, -0.2874, 0.8896, 0.7624)>
<Vector (-0.9076, -0.3343, 0.2540, -0.1813)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2995, 0.7555, -0.1892)>
Rotation: <Euler (x=-0.9210, y=1.1375, z=1.0070), order='XYZ'>
Matrix:
<Vector (0.2244, -0.8976, -0.3795, 0.2995)>
<Vector (0.3549, -0.2874, 0.8896, 0.7555)>
<Vector (-0.9076, -0.3343, 0.2540, -0.1892)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3546, 0.8215, -0.1786)>
Rotation: <Euler (x=-1.4883, y=1.2730, z=1.1522), order='XYZ'>
Matrix:
<Vector (0.1192, -0.4625, -0.8786, 0.3546)>
<Vector (0.2680, -0.8370, 0.4770, 0.8215)>
<Vector (-0.9560, -0.2924, 0.0242, -0.1786)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3432, 0.8009, -0.1858)>
Rotation: <Euler (x=-1.1781, y=1.2241, z=1.1148), order='XYZ'>
Matrix:
<Vector (0.1496, -0.7262, -0.6710, 0.3432)>
<Vector (0.3051, -0.6116, 0.7300, 0.8009)>
<Vector (-0.9405, -0.3139, 0.1300, -0.1858)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3271, 0.7873, -0.1928)>
Rotation: <Euler (x=-0.8774, y=1.1776, z=1.0372), order='XYZ'>
Matrix:
<Vector (0.1949, -0.9116, -0.3620, 0.3271)>
<Vector (0.3299, -0.2866, 0.8995, 0.7873)>
<Vector (-0.9237, -0.2947, 0.2449, -0.1928)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3106, 0.7821, -0.1981)>
Rotation: <Euler (x=-0.8774, y=1.1776, z=1.0372), order='XYZ'>
Matrix:
<Vector (0.1949, -0.9116, -0.3620, 0.3106)>
<Vector (0.3299, -0.2866, 0.8995, 0.7821)>
<Vector (-0.9237, -0.2947, 0.2449, -0.1981)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.1041, 1.4856, -0.0698)>
Rotation: <Euler (x=2.7194, y=-1.3248, z=-0.4960), order='XYZ'>
Matrix:
<Vector (0.2142, -0.7837, 0.5831, 0.1041)>
<Vector (-0.1159, -0.6131, -0.7815, 1.4856)>
<Vector (0.9699, 0.0998, -0.2222, -0.0698)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (0.0082, 1.4106, -0.0576)>
Rotation: <Euler (x=-3.0176, y=-0.8276, z=-0.3466), order='XYZ'>
Matrix:
<Vector (0.6364, -0.2514, 0.7292, 0.0082)>
<Vector (-0.2299, -0.9642, -0.1318, 1.4106)>
<Vector (0.7363, -0.0837, -0.6715, -0.0576)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0681, 1.1178, -0.0830)>
Rotation: <Euler (x=3.1405, y=-1.2469, z=-0.1622), order='XYZ'>
Matrix:
<Vector (0.3141, -0.1625, 0.9354, -0.0681)>
<Vector (-0.0514, -0.9867, -0.1542, 1.1178)>
<Vector (0.9480, 0.0004, -0.3183, -0.0830)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1015, 0.9153, -0.0829)>
Rotation: <Euler (x=-2.6945, y=-1.1150, z=-0.4187), order='XYZ'>
Matrix:
<Vector (0.4021, -0.0119, 0.9155, -0.1015)>
<Vector (-0.1790, -0.9817, 0.0658, 0.9153)>
<Vector (0.8979, -0.1903, -0.3969, -0.0829)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.0789, 0.8721, -0.0772)>
Rotation: <Euler (x=-0.3441, y=-2.0143, z=-2.3217), order='XYZ'>
Matrix:
<Vector (0.2928, 0.4804, 0.8267, -0.0789)>
<Vector (0.3137, -0.8650, 0.3915, 0.8721)>
<Vector (0.9032, 0.1447, -0.4040, -0.0772)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0592, 0.8393, -0.0686)>
Rotation: <Euler (x=-2.6834, y=-0.9597, z=-0.2479), order='XYZ'>
Matrix:
<Vector (0.5562, 0.1311, 0.8206, -0.0592)>
<Vector (-0.1408, -0.9583, 0.2485, 0.8393)>
<Vector (0.8190, -0.2538, -0.5146, -0.0686)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0554, 0.8075, -0.0778)>
Rotation: <Euler (x=-2.8198, y=-1.0838, z=-0.3739), order='XYZ'>
Matrix:
<Vector (0.4357, -0.0863, 0.8960, -0.0554)>
<Vector (-0.1709, -0.9852, -0.0118, 0.8075)>
<Vector (0.8837, -0.1480, -0.4440, -0.0778)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0588, 0.7802, -0.0840)>
Rotation: <Euler (x=-2.8198, y=-1.0838, z=-0.3739), order='XYZ'>
Matrix:
<Vector (0.4357, -0.0863, 0.8960, -0.0588)>
<Vector (-0.1709, -0.9852, -0.0118, 0.7802)>
<Vector (0.8837, -0.1480, -0.4440, -0.0840)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.0894, 0.7975, -0.0756)>
Rotation: <Euler (x=-2.6841, y=-1.1563, z=-0.2141), order='XYZ'>
Matrix:
<Vector (0.3935, 0.2044, 0.8963, -0.0894)>
<Vector (-0.0856, -0.9626, 0.2571, 0.7975)>
<Vector (0.9153, -0.1779, -0.3613, -0.0756)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.0838, 0.7703, -0.0810)>
Rotation: <Euler (x=-2.2075, y=-1.1226, z=-0.3115), order='XYZ'>
Matrix:
<Vector (0.4125, 0.5075, 0.7565, -0.0838)>
<Vector (-0.1328, -0.7880, 0.6011, 0.7703)>
<Vector (0.9012, -0.3485, -0.2577, -0.0810)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0699, 0.7488, -0.0903)>
Rotation: <Euler (x=-1.9964, y=-1.1069, z=-0.3294), order='XYZ'>
Matrix:
<Vector (0.4233, 0.6372, 0.6440, -0.0699)>
<Vector (-0.1447, -0.6542, 0.7424, 0.7488)>
<Vector (0.8943, -0.4075, -0.1847, -0.0903)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0554, 0.7340, -0.0994)>
Rotation: <Euler (x=-1.9964, y=-1.1069, z=-0.3294), order='XYZ'>
Matrix:
<Vector (0.4233, 0.6372, 0.6440, -0.0554)>
<Vector (-0.1447, -0.6542, 0.7424, 0.7340)>
<Vector (0.8943, -0.4075, -0.1847, -0.0994)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1016, 0.8005, -0.0947)>
Rotation: <Euler (x=-2.4498, y=-1.1441, z=-0.3258), order='XYZ'>
Matrix:
<Vector (0.3921, 0.3037, 0.8683, -0.1016)>
<Vector (-0.1325, -0.9155, 0.3800, 0.8005)>
<Vector (0.9103, -0.2640, -0.3187, -0.0947)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.0918, 0.7706, -0.1037)>
Rotation: <Euler (x=-1.9508, y=-1.1026, z=-0.3965), order='XYZ'>
Matrix:
<Vector (0.4163, 0.6212, 0.6640, -0.0918)>
<Vector (-0.1743, -0.6622, 0.7288, 0.7706)>
<Vector (0.8924, -0.4191, -0.1674, -0.1037)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0735, 0.7511, -0.1159)>
Rotation: <Euler (x=-1.6144, y=-1.0684, z=-0.4101), order='XYZ'>
Matrix:
<Vector (0.4416, 0.7856, 0.4334, -0.0735)>
<Vector (-0.1920, -0.3891, 0.9009, 0.7511)>
<Vector (0.8764, -0.4811, -0.0210, -0.1159)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0523, 0.7406, -0.1286)>
Rotation: <Euler (x=-1.6144, y=-1.0684, z=-0.4101), order='XYZ'>
Matrix:
<Vector (0.4416, 0.7856, 0.4334, -0.0523)>
<Vector (-0.1920, -0.3891, 0.9009, 0.7406)>
<Vector (0.8764, -0.4811, -0.0210, -0.1286)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1089, 0.8057, -0.1127)>
Rotation: <Euler (x=-2.3150, y=-1.1309, z=-0.4149), order='XYZ'>
Matrix:
<Vector (0.3897, 0.3361, 0.8574, -0.1089)>
<Vector (-0.1716, -0.8882, 0.4262, 0.8057)>
<Vector (0.9048, -0.3132, -0.2884, -0.1127)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.0990, 0.7798, -0.1218)>
Rotation: <Euler (x=-1.6557, y=-1.0781, z=-0.4653), order='XYZ'>
Matrix:
<Vector (0.4227, 0.7465, 0.5139, -0.0990)>
<Vector (-0.2122, -0.4697, 0.8569, 0.7798)>
<Vector (0.8811, -0.4713, -0.0401, -0.1218)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.0794, 0.7674, -0.1342)>
Rotation: <Euler (x=-1.2764, y=-1.0437, z=-0.4590), order='XYZ'>
Matrix:
<Vector (0.4509, 0.8700, 0.1992, -0.0794)>
<Vector (-0.2228, -0.1064, 0.9690, 0.7674)>
<Vector (0.8643, -0.4814, 0.1459, -0.1342)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0578, 0.7648, -0.1462)>
Rotation: <Euler (x=-1.2764, y=-1.0437, z=-0.4590), order='XYZ'>
Matrix:
<Vector (0.4509, 0.8700, 0.1992, -0.0578)>
<Vector (-0.2228, -0.1064, 0.9690, 0.7648)>
<Vector (0.8643, -0.4814, 0.1459, -0.1462)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1152, 0.8232, -0.1311)>
Rotation: <Euler (x=-2.4487, y=-1.1155, z=-0.4417), order='XYZ'>
Matrix:
<Vector (0.3976, 0.1897, 0.8977, -0.1152)>
<Vector (-0.1880, -0.9408, 0.2821, 0.8232)>
<Vector (0.8981, -0.2809, -0.3384, -0.1311)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1105, 0.8000, -0.1380)>
Rotation: <Euler (x=-1.9439, y=-1.0907, z=-0.4814), order='XYZ'>
Matrix:
<Vector (0.4094, 0.5632, 0.7178, -0.1105)>
<Vector (-0.2139, -0.7056, 0.6756, 0.8000)>
<Vector (0.8869, -0.4301, -0.1684, -0.1380)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.0982, 0.7845, -0.1476)>
Rotation: <Euler (x=-1.5208, y=-1.0463, z=-0.4953), order='XYZ'>
Matrix:
<Vector (0.4406, 0.7843, 0.4367, -0.0982)>
<Vector (-0.2380, -0.3670, 0.8993, 0.7845)>
<Vector (0.8656, -0.5002, 0.0250, -0.1476)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.0860, 0.7788, -0.1553)>
Rotation: <Euler (x=-1.5208, y=-1.0463, z=-0.4953), order='XYZ'>
Matrix:
<Vector (0.4406, 0.7843, 0.4367, -0.0860)>
<Vector (-0.2380, -0.3670, 0.8993, 0.7788)>
<Vector (0.8656, -0.5002, 0.0250, -0.1553)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2234, 0.9248, -0.0677)>
Rotation: <Euler (x=0.3448, y=-0.1961, z=3.0885), order='XYZ'>
Matrix:
<Vector (-0.9795, 0.0158, 0.2010, 0.2234)>
<Vector (0.0521, -0.9433, 0.3278, 0.9248)>
<Vector (0.1948, 0.3315, 0.9231, -0.0677)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2306, 0.4902, 0.0850)>
Rotation: <Euler (x=-0.0422, y=-0.2344, z=-3.0872), order='XYZ'>
Matrix:
<Vector (-0.9712, 0.0445, 0.2340, 0.2306)>
<Vector (-0.0529, -0.9982, -0.0295, 0.4902)>
<Vector (0.2323, -0.0411, 0.9718, 0.0850)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0961, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0961)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0008, 0.1766)>
Rotation: <Euler (x=-1.4340, y=-2.5533, z=-0.0821), order='XYZ'>
Matrix:
<Vector (-0.8291, 0.5591, 0.0058, 0.3166)>
<Vector (0.0682, 0.0908, 0.9935, 0.0008)>
<Vector (0.5549, 0.8241, -0.1134, 0.1766)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0070, 0.2327)>
Rotation: <Euler (x=-1.4340, y=-2.5533, z=-0.0821), order='XYZ'>
Matrix:
<Vector (-0.8291, 0.5591, 0.0058, 0.3547)>
<Vector (0.0682, 0.0908, 0.9935, 0.0070)>
<Vector (0.5549, 0.8241, -0.1134, 0.2327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0353, 0.9435, -0.0864)>
Rotation: <Euler (x=0.0876, y=0.2276, z=3.1132), order='XYZ'>
Matrix:
<Vector (-0.9738, -0.0480, -0.2222, 0.0353)>
<Vector (0.0276, -0.9952, 0.0938, 0.9435)>
<Vector (-0.2257, 0.0852, 0.9705, -0.0864)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (0.0132, 0.4850, -0.0471)>
Rotation: <Euler (x=-0.3849, y=0.3512, z=2.9853), order='XYZ'>
Matrix:
<Vector (-0.9275, -0.0166, -0.3734, 0.0132)>
<Vector (0.1461, -0.9356, -0.3213, 0.4850)>
<Vector (-0.3441, -0.3525, 0.8703, -0.0471)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (0.0066, 0.1156, -0.1863)>
Rotation: <Euler (x=-2.2512, y=2.4119, z=-0.0370), order='XYZ'>
Matrix:
<Vector (-0.7448, -0.5411, -0.3904, 0.0066)>
<Vector (0.0276, -0.6095, 0.7923, 0.1156)>
<Vector (-0.6667, 0.5794, 0.4689, -0.1863)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.0788, 0.0194, -0.0949)>
Rotation: <Euler (x=-1.3571, y=2.2823, z=0.2609), order='XYZ'>
Matrix:
<Vector (-0.6309, -0.7698, -0.0969, -0.0788)>
<Vector (-0.1684, 0.0140, 0.9856, 0.0194)>
<Vector (-0.7574, 0.6382, -0.1385, -0.0949)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1308, 0.0203, -0.0518)>
Rotation: <Euler (x=-1.3571, y=2.2823, z=0.2609), order='XYZ'>
Matrix:
<Vector (-0.6309, -0.7698, -0.0969, -0.1308)>
<Vector (-0.1684, 0.0140, 0.9856, 0.0203)>
<Vector (-0.7574, 0.6382, -0.1385, -0.0518)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 35
Bone: mixamorig:Hips
Location: <Vector (0.1253, 0.9946, -0.0565)>
Rotation: <Euler (x=-0.0228, y=-0.0894, z=-0.0912), order='XYZ'>
Matrix:
<Vector (0.9919, 0.0930, -0.0868, 0.1253)>
<Vector (-0.0907, 0.9954, 0.0309, 0.9946)>
<Vector (0.0893, -0.0227, 0.9957, -0.0565)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1357, 1.0979, -0.0670)>
Rotation: <Euler (x=-0.0352, y=-0.0580, z=-0.0468), order='XYZ'>
Matrix:
<Vector (0.9972, 0.0488, -0.0562, 0.1357)>
<Vector (-0.0467, 0.9982, 0.0379, 1.0979)>
<Vector (0.0580, -0.0351, 0.9977, -0.0670)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1416, 1.2194, -0.0713)>
Rotation: <Euler (x=0.0139, y=-0.0278, z=-0.0298), order='XYZ'>
Matrix:
<Vector (0.9992, 0.0295, -0.0282, 0.1416)>
<Vector (-0.0298, 0.9995, -0.0130, 1.2194)>
<Vector (0.0278, 0.0138, 0.9995, -0.0713)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1457, 1.3585, -0.0694)>
Rotation: <Euler (x=0.0635, y=0.0019, z=-0.0114), order='XYZ'>
Matrix:
<Vector (0.9999, 0.0115, 0.0012, 0.1457)>
<Vector (-0.0114, 0.9979, -0.0634, 1.3585)>
<Vector (-0.0019, 0.0634, 0.9980, -0.0694)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1475, 1.5147, -0.0594)>
Rotation: <Euler (x=0.2068, y=-0.0095, z=-0.0071), order='XYZ'>
Matrix:
<Vector (0.9999, 0.0050, -0.0108, 0.1475)>
<Vector (-0.0071, 0.9787, -0.2053, 1.5147)>
<Vector (0.0095, 0.2053, 0.9786, -0.0594)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1479, 1.5878, -0.0408)>
Rotation: <Euler (x=0.0528, y=-0.0329, z=0.0063), order='XYZ'>
Matrix:
<Vector (0.9994, -0.0081, -0.0325, 0.1479)>
<Vector (0.0063, 0.9986, -0.0530, 1.5878)>
<Vector (0.0329, 0.0527, 0.9981, -0.0408)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1457, 1.8152, -0.0189)>
Rotation: <Euler (x=0.0528, y=-0.0329, z=0.0063), order='XYZ'>
Matrix:
<Vector (0.9994, -0.0081, -0.0325, 0.1457)>
<Vector (0.0063, 0.9986, -0.0530, 1.8152)>
<Vector (0.0329, 0.0527, 0.9981, -0.0189)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.2019, 1.4874, -0.0637)>
Rotation: <Euler (x=2.5345, y=1.3086, z=0.3336), order='XYZ'>
Matrix:
<Vector (0.2449, 0.7895, -0.5627, 0.2019)>
<Vector (0.0849, -0.5956, -0.7988, 1.4874)>
<Vector (-0.9658, 0.1479, -0.2129, -0.0637)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2985, 1.4145, -0.0456)>
Rotation: <Euler (x=-2.9551, y=0.9722, z=0.2541), order='XYZ'>
Matrix:
<Vector (0.5454, 0.0988, -0.8324, 0.2985)>
<Vector (0.1416, -0.9896, -0.0246, 1.4145)>
<Vector (-0.8261, -0.1044, -0.5537, -0.0456)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3285, 1.1138, -0.0773)>
Rotation: <Euler (x=-2.6997, y=1.3882, z=0.5128), order='XYZ'>
Matrix:
<Vector (0.1582, 0.0770, -0.9844, 0.3285)>
<Vector (0.0891, -0.9940, -0.0635, 1.1138)>
<Vector (-0.9834, -0.0777, -0.1641, -0.0773)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3442, 0.9104, -0.0932)>
Rotation: <Euler (x=-2.0598, y=1.3084, z=1.0376), order='XYZ'>
Matrix:
<Vector (0.1319, -0.0289, -0.9908, 0.3442)>
<Vector (0.2234, -0.9730, 0.0581, 0.9104)>
<Vector (-0.9658, -0.2290, -0.1219, -0.0932)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3248, 0.8660, -0.0824)>
Rotation: <Euler (x=-0.3365, y=1.9120, z=2.3483), order='XYZ'>
Matrix:
<Vector (0.2348, -0.4544, -0.8593, 0.3248)>
<Vector (-0.2385, -0.8839, 0.4023, 0.8660)>
<Vector (-0.9423, 0.1105, -0.3159, -0.0824)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.3058, 0.8319, -0.0743)>
Rotation: <Euler (x=-2.8387, y=1.0983, z=0.0767), order='XYZ'>
Matrix:
<Vector (0.4537, -0.1917, -0.8703, 0.3058)>
<Vector (0.0349, -0.9720, 0.2323, 0.8319)>
<Vector (-0.8904, -0.1357, -0.4344, -0.0743)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.3002, 0.7997, -0.0803)>
Rotation: <Euler (x=3.1292, y=1.2195, z=-0.0094), order='XYZ'>
Matrix:
<Vector (0.3441, 0.0023, -0.9389, 0.3002)>
<Vector (-0.0032, -1.0000, -0.0036, 0.7997)>
<Vector (-0.9389, 0.0043, -0.3441, -0.0803)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.3011, 0.7725, -0.0824)>
Rotation: <Euler (x=3.1292, y=1.2195, z=-0.0094), order='XYZ'>
Matrix:
<Vector (0.3441, 0.0023, -0.9389, 0.3011)>
<Vector (-0.0032, -1.0000, -0.0036, 0.7725)>
<Vector (-0.9389, 0.0043, -0.3441, -0.0824)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3364, 0.7930, -0.0892)>
Rotation: <Euler (x=-2.1344, y=1.4149, z=0.7155), order='XYZ'>
Matrix:
<Vector (0.1172, -0.2798, -0.9529, 0.3364)>
<Vector (0.1019, -0.9510, 0.2918, 0.7930)>
<Vector (-0.9879, -0.1313, -0.0830, -0.0892)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3283, 0.7652, -0.0939)>
Rotation: <Euler (x=-1.7101, y=1.3453, z=0.8471), order='XYZ'>
Matrix:
<Vector (0.1480, -0.5351, -0.8317, 0.3283)>
<Vector (0.1675, -0.8153, 0.5543, 0.7652)>
<Vector (-0.9747, -0.2214, -0.0310, -0.0939)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3143, 0.7439, -0.0995)>
Rotation: <Euler (x=-1.5178, y=1.3002, z=0.8536), order='XYZ'>
Matrix:
<Vector (0.1757, -0.6723, -0.7191, 0.3143)>
<Vector (0.2015, -0.6904, 0.6948, 0.7439)>
<Vector (-0.9636, -0.2669, 0.0141, -0.0995)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2987, 0.7278, -0.1050)>
Rotation: <Euler (x=-1.5178, y=1.3002, z=0.8536), order='XYZ'>
Matrix:
<Vector (0.1757, -0.6723, -0.7191, 0.2987)>
<Vector (0.2015, -0.6904, 0.6948, 0.7278)>
<Vector (-0.9636, -0.2669, 0.0141, -0.1050)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3403, 0.7975, -0.1091)>
Rotation: <Euler (x=-1.8281, y=1.3425, z=0.9492), order='XYZ'>
Matrix:
<Vector (0.1318, -0.3417, -0.9305, 0.3403)>
<Vector (0.1840, -0.9140, 0.3617, 0.7975)>
<Vector (-0.9741, -0.2189, -0.0576, -0.1091)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3291, 0.7676, -0.1171)>
Rotation: <Euler (x=-1.4830, y=1.2673, z=0.9694), order='XYZ'>
Matrix:
<Vector (0.1691, -0.6102, -0.7740, 0.3291)>
<Vector (0.2465, -0.7342, 0.6326, 0.7676)>
<Vector (-0.9543, -0.2978, 0.0262, -0.1171)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3108, 0.7455, -0.1257)>
Rotation: <Euler (x=-1.1860, y=1.2284, z=0.9269), order='XYZ'>
Matrix:
<Vector (0.2016, -0.8244, -0.5290, 0.3108)>
<Vector (0.2685, -0.4728, 0.8392, 0.7455)>
<Vector (-0.9419, -0.3112, 0.1261, -0.1257)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2888, 0.7328, -0.1336)>
Rotation: <Euler (x=-1.1860, y=1.2284, z=0.9269), order='XYZ'>
Matrix:
<Vector (0.2016, -0.8244, -0.5290, 0.2888)>
<Vector (0.2685, -0.4728, 0.8392, 0.7328)>
<Vector (-0.9419, -0.3112, 0.1261, -0.1336)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3445, 0.8017, -0.1291)>
Rotation: <Euler (x=-1.6114, y=1.3014, z=1.0801), order='XYZ'>
Matrix:
<Vector (0.1254, -0.4180, -0.8997, 0.3445)>
<Vector (0.2348, -0.8686, 0.4363, 0.8017)>
<Vector (-0.9639, -0.2659, -0.0108, -0.1291)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3325, 0.7767, -0.1369)>
Rotation: <Euler (x=-1.2417, y=1.2341, z=1.0477), order='XYZ'>
Matrix:
<Vector (0.1650, -0.7262, -0.6674, 0.3325)>
<Vector (0.2862, -0.6123, 0.7370, 0.7767)>
<Vector (-0.9438, -0.3126, 0.1068, -0.1369)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3133, 0.7605, -0.1451)>
Rotation: <Euler (x=-0.9724, y=1.1920, z=0.9841), order='XYZ'>
Matrix:
<Vector (0.2047, -0.8941, -0.3984, 0.3133)>
<Vector (0.3080, -0.3275, 0.8933, 0.7605)>
<Vector (-0.9291, -0.3055, 0.2083, -0.1451)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2917, 0.7526, -0.1524)>
Rotation: <Euler (x=-0.9724, y=1.1920, z=0.9841), order='XYZ'>
Matrix:
<Vector (0.2047, -0.8941, -0.3984, 0.2917)>
<Vector (0.3080, -0.3275, 0.8933, 0.7526)>
<Vector (-0.9291, -0.3055, 0.2083, -0.1524)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3457, 0.8205, -0.1460)>
Rotation: <Euler (x=-1.5222, y=1.3179, z=1.1271), order='XYZ'>
Matrix:
<Vector (0.1074, -0.4590, -0.8819, 0.3457)>
<Vector (0.2260, -0.8526, 0.4712, 0.8205)>
<Vector (-0.9682, -0.2499, 0.0122, -0.1460)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3344, 0.7995, -0.1522)>
Rotation: <Euler (x=-1.2199, y=1.2699, z=1.0915), order='XYZ'>
Matrix:
<Vector (0.1367, -0.7186, -0.6819, 0.3344)>
<Vector (0.2630, -0.6373, 0.7243, 0.7995)>
<Vector (-0.9551, -0.2784, 0.1019, -0.1522)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3185, 0.7854, -0.1583)>
Rotation: <Euler (x=-0.9337, y=1.2237, z=1.0134), order='XYZ'>
Matrix:
<Vector (0.1800, -0.9047, -0.3862, 0.3185)>
<Vector (0.2887, -0.3268, 0.8999, 0.7854)>
<Vector (-0.9403, -0.2735, 0.2024, -0.1583)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.3021, 0.7794, -0.1633)>
Rotation: <Euler (x=-0.9337, y=1.2237, z=1.0134), order='XYZ'>
Matrix:
<Vector (0.1800, -0.9047, -0.3862, 0.3021)>
<Vector (0.2887, -0.3268, 0.8999, 0.7794)>
<Vector (-0.9403, -0.2735, 0.2024, -0.1633)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0925, 1.4885, -0.0628)>
Rotation: <Euler (x=2.6471, y=-1.3399, z=-0.4238), order='XYZ'>
Matrix:
<Vector (0.2086, -0.7831, 0.5858, 0.0925)>
<Vector (-0.0941, -0.6123, -0.7850, 1.4885)>
<Vector (0.9735, 0.1086, -0.2014, -0.0628)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0033, 1.4136, -0.0496)>
Rotation: <Euler (x=-3.0318, y=-0.8454, z=-0.3155), order='XYZ'>
Matrix:
<Vector (0.6307, -0.2305, 0.7410, -0.0033)>
<Vector (-0.2059, -0.9703, -0.1267, 1.4136)>
<Vector (0.7483, -0.0727, -0.6594, -0.0496)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0732, 1.1191, -0.0716)>
Rotation: <Euler (x=3.1015, y=-1.2626, z=-0.1055), order='XYZ'>
Matrix:
<Vector (0.3017, -0.1432, 0.9426, -0.0732)>
<Vector (-0.0319, -0.9896, -0.1401, 1.1191)>
<Vector (0.9529, 0.0122, -0.3031, -0.0716)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1026, 0.9159, -0.0691)>
Rotation: <Euler (x=-2.7218, y=-1.1299, z=-0.3810), order='XYZ'>
Matrix:
<Vector (0.3961, 0.0026, 0.9182, -0.1026)>
<Vector (-0.1587, -0.9848, 0.0713, 0.9159)>
<Vector (0.9044, -0.1739, -0.3897, -0.0691)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.0796, 0.8731, -0.0624)>
Rotation: <Euler (x=-0.3681, y=-2.0257, z=-2.2845), order='XYZ'>
Matrix:
<Vector (0.2876, 0.4937, 0.8207, -0.0796)>
<Vector (0.3321, -0.8551, 0.3980, 0.8731)>
<Vector (0.8983, 0.1581, -0.4099, -0.0624)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0593, 0.8407, -0.0534)>
Rotation: <Euler (x=-2.7261, y=-0.9627, z=-0.2031), order='XYZ'>
Matrix:
<Vector (0.5596, 0.1399, 0.8169, -0.0593)>
<Vector (-0.1153, -0.9629, 0.2439, 0.8407)>
<Vector (0.8207, -0.2306, -0.5227, -0.0534)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0552, 0.8088, -0.0618)>
Rotation: <Euler (x=-2.8953, y=-1.0930, z=-0.3010), order='XYZ'>
Matrix:
<Vector (0.4392, -0.0808, 0.8948, -0.0552)>
<Vector (-0.1363, -0.9904, -0.0225, 0.8088)>
<Vector (0.8880, -0.1121, -0.4460, -0.0618)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0585, 0.7812, -0.0670)>
Rotation: <Euler (x=-2.8953, y=-1.0930, z=-0.3010), order='XYZ'>
Matrix:
<Vector (0.4392, -0.0808, 0.8948, -0.0585)>
<Vector (-0.1363, -0.9904, -0.0225, 0.7812)>
<Vector (0.8880, -0.1121, -0.4460, -0.0670)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.0891, 0.7984, -0.0597)>
Rotation: <Euler (x=-2.7419, y=-1.1681, z=-0.1592), order='XYZ'>
Matrix:
<Vector (0.3870, 0.2074, 0.8985, -0.0891)>
<Vector (-0.0621, -0.9663, 0.2498, 0.7984)>
<Vector (0.9200, -0.1525, -0.3610, -0.0597)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.0834, 0.7711, -0.0644)>
Rotation: <Euler (x=-2.2680, y=-1.1372, z=-0.2629), order='XYZ'>
Matrix:
<Vector (0.4057, 0.5049, 0.7618, -0.0834)>
<Vector (-0.1092, -0.8008, 0.5889, 0.7711)>
<Vector (0.9074, -0.3221, -0.2698, -0.0644)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0696, 0.7493, -0.0730)>
Rotation: <Euler (x=-2.0626, y=-1.1226, z=-0.2829), order='XYZ'>
Matrix:
<Vector (0.4161, 0.6311, 0.6547, -0.0696)>
<Vector (-0.1209, -0.6752, 0.7277, 0.7493)>
<Vector (0.9012, -0.3820, -0.2046, -0.0730)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0552, 0.7340, -0.0815)>
Rotation: <Euler (x=-2.0626, y=-1.1226, z=-0.2829), order='XYZ'>
Matrix:
<Vector (0.4161, 0.6311, 0.6547, -0.0552)>
<Vector (-0.1209, -0.6752, 0.7277, 0.7340)>
<Vector (0.9012, -0.3820, -0.2046, -0.0815)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1011, 0.8010, -0.0789)>
Rotation: <Euler (x=-2.5043, y=-1.1583, z=-0.2791), order='XYZ'>
Matrix:
<Vector (0.3854, 0.3026, 0.8717, -0.1011)>
<Vector (-0.1105, -0.9228, 0.3691, 0.8010)>
<Vector (0.9161, -0.2385, -0.3222, -0.0789)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.0914, 0.7708, -0.0871)>
Rotation: <Euler (x=-2.0242, y=-1.1203, z=-0.3553), order='XYZ'>
Matrix:
<Vector (0.4082, 0.6064, 0.6824, -0.0914)>
<Vector (-0.1515, -0.6921, 0.7057, 0.7708)>
<Vector (0.9002, -0.3914, -0.1907, -0.0871)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0735, 0.7505, -0.0985)>
Rotation: <Euler (x=-1.6812, y=-1.0865, z=-0.3747), order='XYZ'>
Matrix:
<Vector (0.4333, 0.7783, 0.4545, -0.0735)>
<Vector (-0.1704, -0.4244, 0.8893, 0.7505)>
<Vector (0.8850, -0.4627, -0.0513, -0.0985)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0525, 0.7390, -0.1107)>
Rotation: <Euler (x=-1.6812, y=-1.0865, z=-0.3747), order='XYZ'>
Matrix:
<Vector (0.4333, 0.7783, 0.4545, -0.0525)>
<Vector (-0.1704, -0.4244, 0.8893, 0.7390)>
<Vector (0.8850, -0.4627, -0.0513, -0.1107)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1083, 0.8058, -0.0971)>
Rotation: <Euler (x=-2.3627, y=-1.1495, z=-0.3669), order='XYZ'>
Matrix:
<Vector (0.3817, 0.3431, 0.8582, -0.1083)>
<Vector (-0.1467, -0.8943, 0.4228, 0.8058)>
<Vector (0.9126, -0.2873, -0.2910, -0.0971)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.0983, 0.7796, -0.1054)>
Rotation: <Euler (x=-1.7489, y=-1.1028, z=-0.4230), order='XYZ'>
Matrix:
<Vector (0.4113, 0.7282, 0.5482, -0.0983)>
<Vector (-0.1852, -0.5221, 0.8325, 0.7796)>
<Vector (0.8925, -0.4440, -0.0799, -0.1054)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.0791, 0.7659, -0.1172)>
Rotation: <Euler (x=-1.3769, y=-1.0696, z=-0.4235), order='XYZ'>
Matrix:
<Vector (0.4380, 0.8637, 0.2492, -0.0791)>
<Vector (-0.1975, -0.1780, 0.9640, 0.7659)>
<Vector (0.8770, -0.4715, 0.0926, -0.1172)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0577, 0.7615, -0.1289)>
Rotation: <Euler (x=-1.3769, y=-1.0696, z=-0.4235), order='XYZ'>
Matrix:
<Vector (0.4380, 0.8637, 0.2492, -0.0577)>
<Vector (-0.1975, -0.1780, 0.9640, 0.7615)>
<Vector (0.8770, -0.4715, 0.0926, -0.1289)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1147, 0.8228, -0.1159)>
Rotation: <Euler (x=-2.4445, y=-1.1312, z=-0.3989), order='XYZ'>
Matrix:
<Vector (0.3922, 0.2375, 0.8887, -0.1147)>
<Vector (-0.1653, -0.9322, 0.3221, 0.8228)>
<Vector (0.9049, -0.2732, -0.3263, -0.1159)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1088, 0.7998, -0.1226)>
Rotation: <Euler (x=-1.9911, y=-1.1100, z=-0.4357), order='XYZ'>
Matrix:
<Vector (0.4031, 0.5691, 0.7167, -0.1088)>
<Vector (-0.1877, -0.7151, 0.6734, 0.7998)>
<Vector (0.8957, -0.4059, -0.1814, -0.1226)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.0964, 0.7842, -0.1316)>
Rotation: <Euler (x=-1.5929, y=-1.0684, z=-0.4548), order='XYZ'>
Matrix:
<Vector (0.4326, 0.7775, 0.4565, -0.0964)>
<Vector (-0.2115, -0.4047, 0.8896, 0.7842)>
<Vector (0.8764, -0.4814, -0.0106, -0.1316)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.0843, 0.7779, -0.1390)>
Rotation: <Euler (x=-1.5929, y=-1.0684, z=-0.4548), order='XYZ'>
Matrix:
<Vector (0.4326, 0.7775, 0.4565, -0.0843)>
<Vector (-0.2115, -0.4047, 0.8896, 0.7779)>
<Vector (0.8764, -0.4814, -0.0106, -0.1390)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2147, 0.9284, -0.0535)>
Rotation: <Euler (x=0.3174, y=-0.2059, z=3.1022), order='XYZ'>
Matrix:
<Vector (-0.9781, 0.0263, 0.2064, 0.2147)>
<Vector (0.0386, -0.9518, 0.3042, 0.9284)>
<Vector (0.2045, 0.3055, 0.9300, -0.0535)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2268, 0.4899, 0.0873)>
Rotation: <Euler (x=-0.0482, y=-0.2408, z=-3.0758), order='XYZ'>
Matrix:
<Vector (-0.9690, 0.0542, 0.2409, 0.2268)>
<Vector (-0.0638, -0.9974, -0.0324, 0.4899)>
<Vector (0.2385, -0.0468, 0.9700, 0.0873)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0961, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0961)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0008, 0.1766)>
Rotation: <Euler (x=-1.4290, y=-2.5537, z=-0.0838), order='XYZ'>
Matrix:
<Vector (-0.8292, 0.5590, 0.0048, 0.3166)>
<Vector (0.0697, 0.0949, 0.9930, 0.0008)>
<Vector (0.5546, 0.8237, -0.1176, 0.1766)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0073, 0.2327)>
Rotation: <Euler (x=-1.4290, y=-2.5537, z=-0.0838), order='XYZ'>
Matrix:
<Vector (-0.8292, 0.5590, 0.0048, 0.3547)>
<Vector (0.0697, 0.0949, 0.9930, 0.0073)>
<Vector (0.5546, 0.8237, -0.1176, 0.2327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0263, 0.9456, -0.0706)>
Rotation: <Euler (x=0.1215, y=0.2230, z=3.1240), order='XYZ'>
Matrix:
<Vector (-0.9751, -0.0443, -0.2174, 0.0263)>
<Vector (0.0172, -0.9920, 0.1251, 0.9456)>
<Vector (-0.2211, 0.1182, 0.9681, -0.0706)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (0.0059, 0.4886, -0.0161)>
Rotation: <Euler (x=-0.2936, y=0.3692, z=3.0029), order='XYZ'>
Matrix:
<Vector (-0.9237, -0.0288, -0.3821, 0.0059)>
<Vector (0.1289, -0.9624, -0.2389, 0.4886)>
<Vector (-0.3609, -0.2699, 0.8927, -0.0161)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0055, 0.1086, -0.1227)>
Rotation: <Euler (x=-2.1989, y=2.4488, z=-0.0281), order='XYZ'>
Matrix:
<Vector (-0.7692, -0.5331, -0.3524, -0.0055)>
<Vector (0.0217, -0.5728, 0.8194, 0.1086)>
<Vector (-0.6387, 0.6226, 0.4521, -0.1227)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.0896, 0.0182, -0.0244)>
Rotation: <Euler (x=-1.2887, y=2.3319, z=0.2759), order='XYZ'>
Matrix:
<Vector (-0.6636, -0.7450, -0.0678, -0.0896)>
<Vector (-0.1879, 0.0784, 0.9791, 0.0182)>
<Vector (-0.7241, 0.6625, -0.1920, -0.0244)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1399, 0.0235, 0.0203)>
Rotation: <Euler (x=-1.2887, y=2.3319, z=0.2759), order='XYZ'>
Matrix:
<Vector (-0.6636, -0.7450, -0.0678, -0.1399)>
<Vector (-0.1879, 0.0784, 0.9791, 0.0235)>
<Vector (-0.7241, 0.6625, -0.1920, 0.0203)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 36
Bone: mixamorig:Hips
Location: <Vector (0.1153, 0.9971, -0.0426)>
Rotation: <Euler (x=-0.0348, y=-0.0903, z=-0.0799), order='XYZ'>
Matrix:
<Vector (0.9927, 0.0829, -0.0871, 0.1153)>
<Vector (-0.0795, 0.9960, 0.0418, 0.9971)>
<Vector (0.0902, -0.0346, 0.9953, -0.0426)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1246, 1.1003, -0.0543)>
Rotation: <Euler (x=-0.0450, y=-0.0566, z=-0.0400), order='XYZ'>
Matrix:
<Vector (0.9976, 0.0425, -0.0547, 0.1246)>
<Vector (-0.0399, 0.9981, 0.0472, 1.1003)>
<Vector (0.0566, -0.0449, 0.9974, -0.0543)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1298, 1.2218, -0.0598)>
Rotation: <Euler (x=-0.0015, y=-0.0306, z=-0.0222), order='XYZ'>
Matrix:
<Vector (0.9993, 0.0222, -0.0305, 0.1298)>
<Vector (-0.0222, 0.9998, 0.0022, 1.2218)>
<Vector (0.0305, -0.0015, 0.9995, -0.0598)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1329, 1.3609, -0.0600)>
Rotation: <Euler (x=0.0424, y=-0.0049, z=-0.0032), order='XYZ'>
Matrix:
<Vector (1.0000, 0.0030, -0.0051, 0.1329)>
<Vector (-0.0032, 0.9991, -0.0424, 1.3609)>
<Vector (0.0049, 0.0424, 0.9991, -0.0600)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1333, 1.5173, -0.0534)>
Rotation: <Euler (x=0.1920, y=-0.0144, z=0.0004), order='XYZ'>
Matrix:
<Vector (0.9999, -0.0032, -0.0140, 0.1333)>
<Vector (0.0004, 0.9816, -0.1908, 1.5173)>
<Vector (0.0144, 0.1908, 0.9815, -0.0534)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1330, 1.5907, -0.0358)>
Rotation: <Euler (x=0.0382, y=-0.0295, z=0.0098), order='XYZ'>
Matrix:
<Vector (0.9995, -0.0109, -0.0291, 0.1330)>
<Vector (0.0098, 0.9992, -0.0385, 1.5907)>
<Vector (0.0295, 0.0382, 0.9988, -0.0358)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1303, 1.8184, -0.0173)>
Rotation: <Euler (x=0.0382, y=-0.0295, z=0.0098), order='XYZ'>
Matrix:
<Vector (0.9995, -0.0109, -0.0291, 0.1303)>
<Vector (0.0098, 0.9992, -0.0385, 1.8184)>
<Vector (0.0295, 0.0382, 0.9988, -0.0173)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1879, 1.4904, -0.0567)>
Rotation: <Euler (x=2.4512, y=1.3093, z=0.2543), order='XYZ'>
Matrix:
<Vector (0.2502, 0.7894, -0.5606, 0.1879)>
<Vector (0.0650, -0.5914, -0.8037, 1.4904)>
<Vector (-0.9660, 0.1646, -0.1993, -0.0567)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2845, 1.4180, -0.0365)>
Rotation: <Euler (x=-3.0163, y=0.9771, z=0.2086), order='XYZ'>
Matrix:
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<Vector (0.1158, -0.9921, -0.0480, 1.4180)>
<Vector (-0.8289, -0.0699, -0.5551, -0.0365)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3161, 1.1165, -0.0578)>
Rotation: <Euler (x=-2.8806, y=1.3993, z=0.3406), order='XYZ'>
Matrix:
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<Vector (0.0570, -0.9956, -0.0748, 1.1165)>
<Vector (-0.9853, -0.0440, -0.1649, -0.0578)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3332, 0.9128, -0.0668)>
Rotation: <Euler (x=-2.1144, y=1.3642, z=0.9935), order='XYZ'>
Matrix:
<Vector (0.1120, -0.0237, -0.9934, 0.3332)>
<Vector (0.1719, -0.9842, 0.0429, 0.9128)>
<Vector (-0.9787, -0.1756, -0.1061, -0.0668)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3143, 0.8689, -0.0532)>
Rotation: <Euler (x=-0.5284, y=1.9225, z=2.1732), order='XYZ'>
Matrix:
<Vector (0.1952, -0.4435, -0.8748, 0.3143)>
<Vector (-0.2839, -0.8793, 0.3824, 0.8689)>
<Vector (-0.9388, 0.1737, -0.2975, -0.0532)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2960, 0.8352, -0.0427)>
Rotation: <Euler (x=-2.9307, y=1.1327, z=0.0114), order='XYZ'>
Matrix:
<Vector (0.4242, -0.1784, -0.8878, 0.2960)>
<Vector (0.0048, -0.9799, 0.1993, 0.8352)>
<Vector (-0.9055, -0.0888, -0.4149, -0.0427)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2907, 0.8026, -0.0471)>
Rotation: <Euler (x=2.9553, y=1.2489, z=-0.1472), order='XYZ'>
Matrix:
<Vector (0.3130, 0.0297, -0.9493, 0.2907)>
<Vector (-0.0464, -0.9978, -0.0465, 0.8026)>
<Vector (-0.9486, 0.0586, -0.3109, -0.0471)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2923, 0.7754, -0.0477)>
Rotation: <Euler (x=2.9553, y=1.2489, z=-0.1472), order='XYZ'>
Matrix:
<Vector (0.3130, 0.0297, -0.9493, 0.2923)>
<Vector (-0.0464, -0.9978, -0.0465, 0.7754)>
<Vector (-0.9486, 0.0586, -0.3109, -0.0477)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3265, 0.7957, -0.0563)>
Rotation: <Euler (x=-2.4355, y=1.4605, z=0.4455), order='XYZ'>
Matrix:
<Vector (0.0993, -0.2541, -0.9621, 0.3265)>
<Vector (0.0474, -0.9645, 0.2596, 0.7957)>
<Vector (-0.9939, -0.0714, -0.0837, -0.0563)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3191, 0.7675, -0.0593)>
Rotation: <Euler (x=-1.8585, y=1.3977, z=0.7287), order='XYZ'>
Matrix:
<Vector (0.1285, -0.5157, -0.8471, 0.3191)>
<Vector (0.1147, -0.8407, 0.5292, 0.7675)>
<Vector (-0.9851, -0.1652, -0.0489, -0.0593)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.3057, 0.7455, -0.0634)>
Rotation: <Euler (x=-1.6423, y=1.3542, z=0.7685), order='XYZ'>
Matrix:
<Vector (0.1545, -0.6507, -0.7435, 0.3057)>
<Vector (0.1494, -0.7285, 0.6686, 0.7455)>
<Vector (-0.9766, -0.2143, -0.0154, -0.0634)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2906, 0.7286, -0.0677)>
Rotation: <Euler (x=-1.6423, y=1.3542, z=0.7685), order='XYZ'>
Matrix:
<Vector (0.1545, -0.6507, -0.7435, 0.2906)>
<Vector (0.1494, -0.7285, 0.6686, 0.7286)>
<Vector (-0.9766, -0.2143, -0.0154, -0.0677)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3300, 0.7992, -0.0765)>
Rotation: <Euler (x=-1.9455, y=1.4023, z=0.8524), order='XYZ'>
Matrix:
<Vector (0.1104, -0.3283, -0.9381, 0.3300)>
<Vector (0.1263, -0.9316, 0.3408, 0.7992)>
<Vector (-0.9858, -0.1561, -0.0614, -0.0765)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3193, 0.7686, -0.0824)>
Rotation: <Euler (x=-1.5640, y=1.3284, z=0.9143), order='XYZ'>
Matrix:
<Vector (0.1465, -0.5979, -0.7880, 0.3193)>
<Vector (0.1901, -0.7648, 0.6156, 0.7686)>
<Vector (-0.9708, -0.2400, 0.0016, -0.0824)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.3013, 0.7457, -0.0893)>
Rotation: <Euler (x=-1.2663, y=1.2887, z=0.8746), order='XYZ'>
Matrix:
<Vector (0.1785, -0.8177, -0.5473, 0.3013)>
<Vector (0.2136, -0.5108, 0.8327, 0.7457)>
<Vector (-0.9605, -0.2655, 0.0834, -0.0893)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2794, 0.7320, -0.0959)>
Rotation: <Euler (x=-1.2663, y=1.2887, z=0.8746), order='XYZ'>
Matrix:
<Vector (0.1785, -0.8177, -0.5473, 0.2794)>
<Vector (0.2136, -0.5108, 0.8327, 0.7320)>
<Vector (-0.9605, -0.2655, 0.0834, -0.0959)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3338, 0.8023, -0.0968)>
Rotation: <Euler (x=-1.6619, y=1.3664, z=1.0452), order='XYZ'>
Matrix:
<Vector (0.1018, -0.4105, -0.9061, 0.3338)>
<Vector (0.1755, -0.8892, 0.4226, 0.8023)>
<Vector (-0.9792, -0.2021, -0.0185, -0.0968)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3220, 0.7768, -0.1028)>
Rotation: <Euler (x=-1.2940, y=1.2998, z=1.0191), order='XYZ'>
Matrix:
<Vector (0.1403, -0.7185, -0.6812, 0.3220)>
<Vector (0.2280, -0.6461, 0.7284, 0.7768)>
<Vector (-0.9635, -0.2575, 0.0732, -0.1028)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.3030, 0.7597, -0.1095)>
Rotation: <Euler (x=-1.0329, y=1.2568, z=0.9508), order='XYZ'>
Matrix:
<Vector (0.1795, -0.8916, -0.4158, 0.3030)>
<Vector (0.2514, -0.3671, 0.8956, 0.7597)>
<Vector (-0.9511, -0.2653, 0.1582, -0.1095)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2815, 0.7508, -0.1158)>
Rotation: <Euler (x=-1.0329, y=1.2568, z=0.9508), order='XYZ'>
Matrix:
<Vector (0.1795, -0.8916, -0.4158, 0.2815)>
<Vector (0.2514, -0.3671, 0.8956, 0.7508)>
<Vector (-0.9511, -0.2653, 0.1582, -0.1158)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3346, 0.8202, -0.1146)>
Rotation: <Euler (x=-1.5595, y=1.3724, z=1.0966), order='XYZ'>
Matrix:
<Vector (0.0900, -0.4577, -0.8845, 0.3346)>
<Vector (0.1753, -0.8670, 0.4665, 0.8202)>
<Vector (-0.9804, -0.1971, 0.0022, -0.1146)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3232, 0.7988, -0.1195)>
Rotation: <Euler (x=-1.2642, y=1.3251, z=1.0621), order='XYZ'>
Matrix:
<Vector (0.1184, -0.7140, -0.6901, 0.3232)>
<Vector (0.2124, -0.6607, 0.7200, 0.7988)>
<Vector (-0.9700, -0.2319, 0.0734, -0.1195)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.3074, 0.7842, -0.1247)>
Rotation: <Euler (x=-0.9954, y=1.2794, z=0.9808), order='XYZ'>
Matrix:
<Vector (0.1599, -0.8993, -0.4071, 0.3074)>
<Vector (0.2388, -0.3649, 0.8999, 0.7842)>
<Vector (-0.9578, -0.2411, 0.1564, -0.1247)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.2911, 0.7776, -0.1290)>
Rotation: <Euler (x=-0.9954, y=1.2794, z=0.9808), order='XYZ'>
Matrix:
<Vector (0.1599, -0.8993, -0.4071, 0.2911)>
<Vector (0.2388, -0.3649, 0.8999, 0.7776)>
<Vector (-0.9578, -0.2411, 0.1564, -0.1290)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0786, 1.4906, -0.0566)>
Rotation: <Euler (x=2.5593, y=-1.3497, z=-0.3316), order='XYZ'>
Matrix:
<Vector (0.2074, -0.7792, 0.5914, 0.0786)>
<Vector (-0.0714, -0.6150, -0.7853, 1.4906)>
<Vector (0.9756, 0.1206, -0.1832, -0.0566)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0167, 1.4154, -0.0418)>
Rotation: <Euler (x=-3.0521, y=-0.8560, z=-0.2822), order='XYZ'>
Matrix:
<Vector (0.6295, -0.2125, 0.7473, -0.0167)>
<Vector (-0.1825, -0.9754, -0.1236, 1.4154)>
<Vector (0.7552, -0.0586, -0.6528, -0.0418)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0812, 1.1193, -0.0596)>
Rotation: <Euler (x=3.0495, y=-1.2698, z=-0.0375), order='XYZ'>
Matrix:
<Vector (0.2962, -0.1251, 0.9469, -0.0812)>
<Vector (-0.0111, -0.9918, -0.1276, 1.1193)>
<Vector (0.9550, 0.0273, -0.2952, -0.0596)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1069, 0.9157, -0.0540)>
Rotation: <Euler (x=-2.7645, y=-1.1274, z=-0.3340), order='XYZ'>
Matrix:
<Vector (0.4053, 0.0095, 0.9141, -0.1069)>
<Vector (-0.1406, -0.9874, 0.0726, 0.9157)>
<Vector (0.9033, -0.1580, -0.3989, -0.0540)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.0834, 0.8732, -0.0469)>
Rotation: <Euler (x=-0.3602, y=-2.0487, z=-2.2808), order='XYZ'>
Matrix:
<Vector (0.2998, 0.5057, 0.8090, -0.0834)>
<Vector (0.3488, -0.8473, 0.4005, 0.8732)>
<Vector (0.8880, 0.1621, -0.4304, -0.0469)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0627, 0.8412, -0.0377)>
Rotation: <Euler (x=-2.7636, y=-0.9450, z=-0.1680), order='XYZ'>
Matrix:
<Vector (0.5775, 0.1396, 0.8044, -0.0627)>
<Vector (-0.0979, -0.9663, 0.2380, 0.8412)>
<Vector (0.8105, -0.2162, -0.5444, -0.0377)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0586, 0.8091, -0.0456)>
Rotation: <Euler (x=-2.9474, y=-1.0806, z=-0.2502), order='XYZ'>
Matrix:
<Vector (0.4562, -0.0780, 0.8865, -0.0586)>
<Vector (-0.1166, -0.9928, -0.0273, 0.8091)>
<Vector (0.8822, -0.0909, -0.4620, -0.0456)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0618, 0.7814, -0.0502)>
Rotation: <Euler (x=-2.9474, y=-1.0806, z=-0.2502), order='XYZ'>
Matrix:
<Vector (0.4562, -0.0780, 0.8865, -0.0618)>
<Vector (-0.1166, -0.9928, -0.0273, 0.7814)>
<Vector (0.8822, -0.0909, -0.4620, -0.0502)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.0923, 0.7985, -0.0429)>
Rotation: <Euler (x=-2.7930, y=-1.1620, z=-0.1038), order='XYZ'>
Matrix:
<Vector (0.3954, 0.2144, 0.8932, -0.0923)>
<Vector (-0.0412, -0.9673, 0.2504, 0.7985)>
<Vector (0.9176, -0.1358, -0.3736, -0.0429)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.0864, 0.7712, -0.0470)>
Rotation: <Euler (x=-2.3193, y=-1.1333, z=-0.2097), order='XYZ'>
Matrix:
<Vector (0.4144, 0.5075, 0.7555, -0.0864)>
<Vector (-0.0882, -0.8038, 0.5883, 0.7712)>
<Vector (0.9058, -0.3104, -0.2883, -0.0470)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0725, 0.7493, -0.0553)>
Rotation: <Euler (x=-2.1210, y=-1.1198, z=-0.2306), order='XYZ'>
Matrix:
<Vector (0.4243, 0.6274, 0.6529, -0.0725)>
<Vector (-0.0996, -0.6844, 0.7223, 0.7493)>
<Vector (0.9000, -0.3715, -0.2279, -0.0553)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0582, 0.7337, -0.0636)>
Rotation: <Euler (x=-2.1210, y=-1.1198, z=-0.2306), order='XYZ'>
Matrix:
<Vector (0.4243, 0.6274, 0.6529, -0.0582)>
<Vector (-0.0996, -0.6844, 0.7223, 0.7337)>
<Vector (0.9000, -0.3715, -0.2279, -0.0636)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1045, 0.8006, -0.0620)>
Rotation: <Euler (x=-2.5555, y=-1.1542, z=-0.2280), order='XYZ'>
Matrix:
<Vector (0.3942, 0.3044, 0.8672, -0.1045)>
<Vector (-0.0915, -0.9259, 0.3666, 0.8006)>
<Vector (0.9145, -0.2238, -0.3371, -0.0620)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.0947, 0.7704, -0.0697)>
Rotation: <Euler (x=-2.0928, y=-1.1193, z=-0.3063), order='XYZ'>
Matrix:
<Vector (0.4160, 0.5933, 0.6891, -0.0947)>
<Vector (-0.1316, -0.7106, 0.6912, 0.7704)>
<Vector (0.8998, -0.3782, -0.2176, -0.0697)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0772, 0.7495, -0.0807)>
Rotation: <Euler (x=-1.7431, y=-1.0859, z=-0.3307), order='XYZ'>
Matrix:
<Vector (0.4408, 0.7688, 0.4633, -0.0772)>
<Vector (-0.1513, -0.4451, 0.8826, 0.7495)>
<Vector (0.8847, -0.4592, -0.0799, -0.0807)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0565, 0.7375, -0.0928)>
Rotation: <Euler (x=-1.7431, y=-1.0859, z=-0.3307), order='XYZ'>
Matrix:
<Vector (0.4408, 0.7688, 0.4633, -0.0565)>
<Vector (-0.1513, -0.4451, 0.8826, 0.7375)>
<Vector (0.8847, -0.4592, -0.0799, -0.0928)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1119, 0.8051, -0.0802)>
Rotation: <Euler (x=-2.4117, y=-1.1482, z=-0.3137), order='XYZ'>
Matrix:
<Vector (0.3901, 0.3485, 0.8523, -0.1119)>
<Vector (-0.1265, -0.8965, 0.4245, 0.8051)>
<Vector (0.9120, -0.2734, -0.3056, -0.0802)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1017, 0.7789, -0.0881)>
Rotation: <Euler (x=-1.8272, y=-1.1059, z=-0.3730), order='XYZ'>
Matrix:
<Vector (0.4175, 0.7128, 0.5636, -0.1017)>
<Vector (-0.1634, -0.5512, 0.8182, 0.7789)>
<Vector (0.8939, -0.4337, -0.1137, -0.0881)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.0829, 0.7644, -0.0996)>
Rotation: <Euler (x=-1.4606, y=-1.0738, z=-0.3791), order='XYZ'>
Matrix:
<Vector (0.4429, 0.8524, 0.2780, -0.0829)>
<Vector (-0.1764, -0.2211, 0.9591, 0.7644)>
<Vector (0.8790, -0.4739, 0.0524, -0.0996)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0618, 0.7589, -0.1114)>
Rotation: <Euler (x=-1.4606, y=-1.0738, z=-0.3791), order='XYZ'>
Matrix:
<Vector (0.4429, 0.8524, 0.2780, -0.0618)>
<Vector (-0.1764, -0.2211, 0.9591, 0.7589)>
<Vector (0.8790, -0.4739, 0.0524, -0.1114)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1186, 0.8218, -0.0992)>
Rotation: <Euler (x=-2.4558, y=-1.1307, z=-0.3406), order='XYZ'>
Matrix:
<Vector (0.4015, 0.2815, 0.8715, -0.1186)>
<Vector (-0.1423, -0.9209, 0.3630, 0.8218)>
<Vector (0.9047, -0.2698, -0.3297, -0.0992)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1116, 0.7990, -0.1058)>
Rotation: <Euler (x=-2.0285, y=-1.1115, z=-0.3756), order='XYZ'>
Matrix:
<Vector (0.4124, 0.5860, 0.6976, -0.1116)>
<Vector (-0.1626, -0.7061, 0.6892, 0.7990)>
<Vector (0.8964, -0.3977, -0.1959, -0.1058)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.0988, 0.7836, -0.1146)>
Rotation: <Euler (x=-1.6443, y=-1.0717, z=-0.3980), order='XYZ'>
Matrix:
<Vector (0.4412, 0.7788, 0.4460, -0.0988)>
<Vector (-0.1855, -0.4071, 0.8944, 0.7836)>
<Vector (0.8780, -0.4773, -0.0351, -0.1146)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.0867, 0.7772, -0.1220)>
Rotation: <Euler (x=-1.6443, y=-1.0717, z=-0.3980), order='XYZ'>
Matrix:
<Vector (0.4412, 0.7788, 0.4460, -0.0867)>
<Vector (-0.1855, -0.4071, 0.8944, 0.7772)>
<Vector (0.8780, -0.4773, -0.0351, -0.1220)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.2053, 0.9318, -0.0388)>
Rotation: <Euler (x=0.2875, y=-0.2079, z=3.1191), order='XYZ'>
Matrix:
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<Vector (0.0220, -0.9600, 0.2791, 0.9318)>
<Vector (0.2064, 0.2775, 0.9383, -0.0388)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2224, 0.4895, 0.0890)>
Rotation: <Euler (x=-0.0528, y=-0.2418, z=-3.0633), order='XYZ'>
Matrix:
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<Vector (-0.0759, -0.9965, -0.0340, 0.4895)>
<Vector (0.2395, -0.0513, 0.9695, 0.0890)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0960, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0960)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0008, 0.1766)>
Rotation: <Euler (x=-1.4263, y=-2.5539, z=-0.0848), order='XYZ'>
Matrix:
<Vector (-0.8292, 0.5589, 0.0042, 0.3166)>
<Vector (0.0705, 0.0971, 0.9928, 0.0008)>
<Vector (0.5545, 0.8235, -0.1199, 0.1766)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0074, 0.2327)>
Rotation: <Euler (x=-1.4263, y=-2.5539, z=-0.0848), order='XYZ'>
Matrix:
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<Vector (0.0705, 0.0971, 0.9928, 0.0074)>
<Vector (0.5545, 0.8235, -0.1199, 0.2327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0168, 0.9469, -0.0560)>
Rotation: <Euler (x=0.1360, y=0.2274, z=3.1368), order='XYZ'>
Matrix:
<Vector (-0.9743, -0.0353, -0.2227, 0.0168)>
<Vector (0.0047, -0.9906, 0.1366, 0.9469)>
<Vector (-0.2254, 0.1321, 0.9653, -0.0560)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (0.0005, 0.4905, 0.0048)>
Rotation: <Euler (x=-0.2143, y=0.3874, z=3.0164), order='XYZ'>
Matrix:
<Vector (-0.9187, -0.0423, -0.3928, 0.0005)>
<Vector (0.1157, -0.9795, -0.1649, 0.4905)>
<Vector (-0.3777, -0.1969, 0.9047, 0.0048)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0162, 0.1037, -0.0729)>
Rotation: <Euler (x=0.9087, y=0.6750, z=3.0251), order='XYZ'>
Matrix:
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<Vector (0.0908, -0.5533, 0.8280, 0.1037)>
<Vector (-0.6249, 0.6157, 0.4799, -0.0729)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1047, 0.0164, 0.0242)>
Rotation: <Euler (x=-1.3123, y=2.3430, z=0.1849), order='XYZ'>
Matrix:
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<Vector (-0.1283, 0.1239, 0.9840, 0.0164)>
<Vector (-0.7164, 0.6745, -0.1784, 0.0242)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1539, 0.0248, 0.0698)>
Rotation: <Euler (x=-1.3123, y=2.3430, z=0.1849), order='XYZ'>
Matrix:
<Vector (-0.6858, -0.7278, 0.0023, -0.1539)>
<Vector (-0.1283, 0.1239, 0.9840, 0.0248)>
<Vector (-0.7164, 0.6745, -0.1784, 0.0698)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 37
Bone: mixamorig:Hips
Location: <Vector (0.1042, 0.9990, -0.0295)>
Rotation: <Euler (x=-0.0468, y=-0.0952, z=-0.0686), order='XYZ'>
Matrix:
<Vector (0.9931, 0.0729, -0.0916, 0.1042)>
<Vector (-0.0683, 0.9962, 0.0532, 0.9990)>
<Vector (0.0951, -0.0466, 0.9944, -0.0295)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.1125, 1.1022, -0.0424)>
Rotation: <Euler (x=-0.0553, y=-0.0590, z=-0.0320), order='XYZ'>
Matrix:
<Vector (0.9977, 0.0352, -0.0571, 0.1125)>
<Vector (-0.0319, 0.9979, 0.0571, 1.1022)>
<Vector (0.0590, -0.0552, 0.9967, -0.0424)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1168, 1.2237, -0.0492)>
Rotation: <Euler (x=-0.0171, y=-0.0370, z=-0.0126), order='XYZ'>
Matrix:
<Vector (0.9992, 0.0132, -0.0368, 0.1168)>
<Vector (-0.0125, 0.9998, 0.0176, 1.2237)>
<Vector (0.0370, -0.0171, 0.9992, -0.0492)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1186, 1.3628, -0.0515)>
Rotation: <Euler (x=0.0214, y=-0.0153, z=0.0077), order='XYZ'>
Matrix:
<Vector (0.9999, -0.0080, -0.0151, 0.1186)>
<Vector (0.0077, 0.9997, -0.0215, 1.3628)>
<Vector (0.0153, 0.0214, 0.9997, -0.0515)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1174, 1.5192, -0.0482)>
Rotation: <Euler (x=0.1778, y=-0.0228, z=0.0112), order='XYZ'>
Matrix:
<Vector (0.9997, -0.0150, -0.0205, 0.1174)>
<Vector (0.0111, 0.9841, -0.1771, 1.5192)>
<Vector (0.0228, 0.1768, 0.9840, -0.0482)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.1162, 1.5929, -0.0317)>
Rotation: <Euler (x=0.0249, y=-0.0275, z=0.0157), order='XYZ'>
Matrix:
<Vector (0.9995, -0.0164, -0.0271, 0.1162)>
<Vector (0.0157, 0.9996, -0.0253, 1.5929)>
<Vector (0.0275, 0.0249, 0.9993, -0.0317)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.1122, 1.8208, -0.0161)>
Rotation: <Euler (x=0.0249, y=-0.0275, z=0.0157), order='XYZ'>
Matrix:
<Vector (0.9995, -0.0164, -0.0271, 0.1122)>
<Vector (0.0157, 0.9996, -0.0253, 1.8208)>
<Vector (0.0275, 0.0249, 0.9993, -0.0161)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1723, 1.4928, -0.0504)>
Rotation: <Euler (x=2.3660, y=1.3047, z=0.1776), order='XYZ'>
Matrix:
<Vector (0.2589, 0.7910, -0.5544, 0.1723)>
<Vector (0.0465, -0.5835, -0.8108, 1.4928)>
<Vector (-0.9648, 0.1841, -0.1878, -0.0504)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2690, 1.4215, -0.0278)>
Rotation: <Euler (x=-3.0734, y=0.9782, z=0.1671), order='XYZ'>
Matrix:
<Vector (0.5507, 0.1102, -0.8274, 0.2690)>
<Vector (0.0929, -0.9932, -0.0705, 1.4215)>
<Vector (-0.8295, -0.0380, -0.5572, -0.0278)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.3025, 1.1196, -0.0394)>
Rotation: <Euler (x=-3.0634, y=1.4024, z=0.1670), order='XYZ'>
Matrix:
<Vector (0.1653, 0.0899, -0.9821, 0.3025)>
<Vector (0.0279, -0.9959, -0.0864, 1.1196)>
<Vector (-0.9859, -0.0131, -0.1671, -0.0394)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3209, 0.9159, -0.0421)>
Rotation: <Euler (x=-2.2286, y=1.4177, z=0.8888), order='XYZ'>
Matrix:
<Vector (0.0961, -0.0184, -0.9952, 0.3209)>
<Vector (0.1184, -0.9925, 0.0298, 0.9159)>
<Vector (-0.9883, -0.1207, -0.0932, -0.0421)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.3026, 0.8726, -0.0258)>
Rotation: <Euler (x=-0.6967, y=1.9469, z=2.0180), order='XYZ'>
Matrix:
<Vector (0.1588, -0.4334, -0.8871, 0.3026)>
<Vector (-0.3311, -0.8699, 0.3657, 0.8726)>
<Vector (-0.9301, 0.2357, -0.2817, -0.0258)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2849, 0.8395, -0.0128)>
Rotation: <Euler (x=-3.0455, y=1.1609, z=-0.0789), order='XYZ'>
Matrix:
<Vector (0.3972, -0.1662, -0.9025, 0.2849)>
<Vector (-0.0314, -0.9854, 0.1676, 0.8395)>
<Vector (-0.9172, -0.0382, -0.3966, -0.0128)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2800, 0.8067, -0.0156)>
Rotation: <Euler (x=2.7731, y=1.2694, z=-0.3007), order='XYZ'>
Matrix:
<Vector (0.2835, 0.0522, -0.9576, 0.2800)>
<Vector (-0.0879, -0.9929, -0.0801, 0.8067)>
<Vector (-0.9549, 0.1069, -0.2769, -0.0156)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2820, 0.7795, -0.0149)>
Rotation: <Euler (x=2.7731, y=1.2694, z=-0.3007), order='XYZ'>
Matrix:
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<Vector (-0.0879, -0.9929, -0.0801, 0.7795)>
<Vector (-0.9549, 0.1069, -0.2769, -0.0149)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3154, 0.7995, -0.0251)>
Rotation: <Euler (x=-3.0082, y=1.4845, z=-0.0973), order='XYZ'>
Matrix:
<Vector (0.0858, -0.2281, -0.9699, 0.3154)>
<Vector (-0.0084, -0.9736, 0.2282, 0.7995)>
<Vector (-0.9963, -0.0115, -0.0854, -0.0251)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.3088, 0.7709, -0.0263)>
Rotation: <Euler (x=-2.1270, y=1.4421, z=0.4888), order='XYZ'>
Matrix:
<Vector (0.1133, -0.4957, -0.8611, 0.3088)>
<Vector (0.0603, -0.8616, 0.5040, 0.7709)>
<Vector (-0.9917, -0.1090, -0.0678, -0.0263)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2958, 0.7484, -0.0289)>
Rotation: <Euler (x=-1.8435, y=1.4027, z=0.6059), order='XYZ'>
Matrix:
<Vector (0.1375, -0.6271, -0.7667, 0.2958)>
<Vector (0.0953, -0.7621, 0.6404, 0.7484)>
<Vector (-0.9859, -0.1611, -0.0451, -0.0289)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2813, 0.7308, -0.0319)>
Rotation: <Euler (x=-1.8435, y=1.4027, z=0.6059), order='XYZ'>
Matrix:
<Vector (0.1375, -0.6271, -0.7667, 0.2813)>
<Vector (0.0953, -0.7621, 0.6404, 0.7308)>
<Vector (-0.9859, -0.1611, -0.0451, -0.0319)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3185, 0.8019, -0.0455)>
Rotation: <Euler (x=-2.1898, y=1.4549, z=0.6272), order='XYZ'>
Matrix:
<Vector (0.0936, -0.3145, -0.9446, 0.3185)>
<Vector (0.0679, -0.9446, 0.3212, 0.8019)>
<Vector (-0.9933, -0.0942, -0.0671, -0.0455)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.3083, 0.7708, -0.0494)>
Rotation: <Euler (x=-1.7008, y=1.3850, z=0.8015), order='XYZ'>
Matrix:
<Vector (0.1285, -0.5848, -0.8009, 0.3083)>
<Vector (0.1327, -0.7902, 0.5983, 0.7708)>
<Vector (-0.9828, -0.1832, -0.0239, -0.0494)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.2907, 0.7471, -0.0545)>
Rotation: <Euler (x=-1.3913, y=1.3446, z=0.7772), order='XYZ'>
Matrix:
<Vector (0.1599, -0.8088, -0.5659, 0.2907)>
<Vector (0.1573, -0.5451, 0.8235, 0.7471)>
<Vector (-0.9745, -0.2207, 0.0401, -0.0545)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2691, 0.7325, -0.0599)>
Rotation: <Euler (x=-1.3913, y=1.3446, z=0.7772), order='XYZ'>
Matrix:
<Vector (0.1599, -0.8088, -0.5659, 0.2691)>
<Vector (0.1573, -0.5451, 0.8235, 0.7325)>
<Vector (-0.9745, -0.2207, 0.0401, -0.0599)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3220, 0.8039, -0.0659)>
Rotation: <Euler (x=-1.7758, y=1.4276, z=0.9474), order='XYZ'>
Matrix:
<Vector (0.0833, -0.4005, -0.9125, 0.3220)>
<Vector (0.1158, -0.9056, 0.4080, 0.8039)>
<Vector (-0.9898, -0.1397, -0.0290, -0.0659)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.3105, 0.7779, -0.0701)>
Rotation: <Euler (x=-1.3856, y=1.3617, z=0.9515), order='XYZ'>
Matrix:
<Vector (0.1205, -0.7081, -0.6958, 0.3105)>
<Vector (0.1690, -0.6760, 0.7172, 0.7779)>
<Vector (-0.9782, -0.2040, 0.0382, -0.0701)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.2918, 0.7600, -0.0754)>
Rotation: <Euler (x=-1.1282, y=1.3175, z=0.8840), order='XYZ'>
Matrix:
<Vector (0.1589, -0.8859, -0.4359, 0.2918)>
<Vector (0.1938, -0.4049, 0.8936, 0.7600)>
<Vector (-0.9681, -0.2264, 0.1073, -0.0754)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2704, 0.7502, -0.0808)>
Rotation: <Euler (x=-1.1282, y=1.3175, z=0.8840), order='XYZ'>
Matrix:
<Vector (0.1589, -0.8859, -0.4359, 0.2704)>
<Vector (0.1938, -0.4049, 0.8936, 0.7502)>
<Vector (-0.9681, -0.2264, 0.1073, -0.0808)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3224, 0.8208, -0.0848)>
Rotation: <Euler (x=-1.6464, y=1.4213, z=1.0143), order='XYZ'>
Matrix:
<Vector (0.0787, -0.4567, -0.8861, 0.3224)>
<Vector (0.1265, -0.8771, 0.4633, 0.8208)>
<Vector (-0.9888, -0.1486, -0.0113, -0.0848)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.3111, 0.7992, -0.0885)>
Rotation: <Euler (x=-1.3442, y=1.3744, z=0.9937), order='XYZ'>
Matrix:
<Vector (0.1065, -0.7097, -0.6964, 0.3111)>
<Vector (0.1635, -0.6784, 0.7163, 0.7992)>
<Vector (-0.9808, -0.1901, 0.0438, -0.0885)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.2954, 0.7841, -0.0927)>
Rotation: <Euler (x=-1.0866, y=1.3288, z=0.9159), order='XYZ'>
Matrix:
<Vector (0.1459, -0.8926, -0.4267, 0.2954)>
<Vector (0.1900, -0.3980, 0.8975, 0.7841)>
<Vector (-0.9709, -0.2121, 0.1115, -0.0927)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.2792, 0.7769, -0.0965)>
Rotation: <Euler (x=-1.0866, y=1.3288, z=0.9159), order='XYZ'>
Matrix:
<Vector (0.1459, -0.8926, -0.4267, 0.2792)>
<Vector (0.1900, -0.3980, 0.8975, 0.7769)>
<Vector (-0.9709, -0.2121, 0.1115, -0.0965)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0629, 1.4919, -0.0514)>
Rotation: <Euler (x=2.4636, y=-1.3587, z=-0.2274), order='XYZ'>
Matrix:
<Vector (0.2051, -0.7730, 0.6003, 0.0629)>
<Vector (-0.0475, -0.6205, -0.7828, 1.4919)>
<Vector (0.9776, 0.1320, -0.1639, -0.0514)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0316, 1.4160, -0.0352)>
Rotation: <Euler (x=-3.0805, y=-0.8643, z=-0.2452), order='XYZ'>
Matrix:
<Vector (0.6297, -0.1973, 0.7513, -0.0316)>
<Vector (-0.1576, -0.9795, -0.1251, 1.4160)>
<Vector (0.7607, -0.0396, -0.6479, -0.0352)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.0915, 1.1187, -0.0473)>
Rotation: <Euler (x=2.9810, y=-1.2729, z=0.0434), order='XYZ'>
Matrix:
<Vector (0.2932, -0.1098, 0.9497, -0.0915)>
<Vector (0.0127, -0.9928, -0.1188, 1.1187)>
<Vector (0.9560, 0.0469, -0.2897, -0.0473)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1141, 0.9148, -0.0377)>
Rotation: <Euler (x=-2.8287, y=-1.1165, z=-0.2727), order='XYZ'>
Matrix:
<Vector (0.4226, 0.0102, 0.9063, -0.1141)>
<Vector (-0.1182, -0.9908, 0.0663, 0.9148)>
<Vector (0.8986, -0.1351, -0.4175, -0.0377)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.0903, 0.8726, -0.0299)>
Rotation: <Euler (x=2.7947, y=-1.0580, z=0.8547), order='XYZ'>
Matrix:
<Vector (0.3220, 0.5150, 0.7944, -0.0903)>
<Vector (0.3701, -0.8408, 0.3951, 0.8726)>
<Vector (0.8714, 0.1668, -0.4614, -0.0299)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0691, 0.8409, -0.0206)>
Rotation: <Euler (x=-2.8136, y=-0.9181, z=-0.1283), order='XYZ'>
Matrix:
<Vector (0.6023, 0.1327, 0.7871, -0.0691)>
<Vector (-0.0777, -0.9717, 0.2233, 0.8409)>
<Vector (0.7944, -0.1956, -0.5750, -0.0206)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0652, 0.8086, -0.0279)>
Rotation: <Euler (x=-3.0169, y=-1.0591, z=-0.1896), order='XYZ'>
Matrix:
<Vector (0.4809, -0.0805, 0.8731, -0.0652)>
<Vector (-0.0923, -0.9949, -0.0409, 0.8086)>
<Vector (0.8719, -0.0609, -0.4859, -0.0279)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0686, 0.7808, -0.0316)>
Rotation: <Euler (x=-3.0169, y=-1.0591, z=-0.1896), order='XYZ'>
Matrix:
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<Vector (-0.0923, -0.9949, -0.0409, 0.7808)>
<Vector (0.8719, -0.0609, -0.4859, -0.0316)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.0988, 0.7980, -0.0240)>
Rotation: <Euler (x=-2.8743, y=-1.1452, z=-0.0345), order='XYZ'>
Matrix:
<Vector (0.4126, 0.2072, 0.8870, -0.0988)>
<Vector (-0.0142, -0.9722, 0.2337, 0.7980)>
<Vector (0.9108, -0.1091, -0.3982, -0.0240)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.0931, 0.7705, -0.0275)>
Rotation: <Euler (x=-2.4008, y=-1.1202, z=-0.1419), order='XYZ'>
Matrix:
<Vector (0.4311, 0.4970, 0.7531, -0.0931)>
<Vector (-0.0616, -0.8165, 0.5741, 0.7705)>
<Vector (0.9002, -0.2939, -0.3214, -0.0275)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0795, 0.7483, -0.0353)>
Rotation: <Euler (x=-2.2078, y=-1.1079, z=-0.1641), order='XYZ'>
Matrix:
<Vector (0.4405, 0.6125, 0.6564, -0.0795)>
<Vector (-0.0729, -0.7043, 0.7061, 0.7483)>
<Vector (0.8948, -0.3590, -0.2656, -0.0353)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0655, 0.7323, -0.0433)>
Rotation: <Euler (x=-2.2078, y=-1.1079, z=-0.1641), order='XYZ'>
Matrix:
<Vector (0.4405, 0.6125, 0.6564, -0.0655)>
<Vector (-0.0729, -0.7043, 0.7061, 0.7323)>
<Vector (0.8948, -0.3590, -0.2656, -0.0433)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1114, 0.7996, -0.0430)>
Rotation: <Euler (x=-2.6329, y=-1.1411, z=-0.1613), order='XYZ'>
Matrix:
<Vector (0.4111, 0.2967, 0.8619, -0.1114)>
<Vector (-0.0669, -0.9332, 0.3531, 0.7996)>
<Vector (0.9091, -0.2029, -0.3638, -0.0430)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1018, 0.7691, -0.0500)>
Rotation: <Euler (x=-2.1895, y=-1.1102, z=-0.2416), order='XYZ'>
Matrix:
<Vector (0.4315, 0.5698, 0.6993, -0.1018)>
<Vector (-0.1063, -0.7377, 0.6667, 0.7691)>
<Vector (0.8958, -0.3621, -0.2578, -0.0500)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0850, 0.7474, -0.0605)>
Rotation: <Euler (x=-1.8341, y=-1.0781, z=-0.2722), order='XYZ'>
Matrix:
<Vector (0.4556, 0.7494, 0.4804, -0.0850)>
<Vector (-0.1272, -0.4794, 0.8683, 0.7474)>
<Vector (0.8811, -0.4567, -0.1231, -0.0605)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0648, 0.7345, -0.0725)>
Rotation: <Euler (x=-1.8341, y=-1.0781, z=-0.2722), order='XYZ'>
Matrix:
<Vector (0.4556, 0.7494, 0.4804, -0.0648)>
<Vector (-0.1272, -0.4794, 0.8683, 0.7345)>
<Vector (0.8811, -0.4567, -0.1231, -0.0725)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1191, 0.8036, -0.0612)>
Rotation: <Euler (x=-2.4844, y=-1.1376, z=-0.2472), order='XYZ'>
Matrix:
<Vector (0.4070, 0.3439, 0.8462, -0.1191)>
<Vector (-0.1027, -0.9033, 0.4165, 0.8036)>
<Vector (0.9076, -0.2564, -0.3323, -0.0612)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1090, 0.7772, -0.0685)>
Rotation: <Euler (x=-1.9314, y=-1.1003, z=-0.3095), order='XYZ'>
Matrix:
<Vector (0.4318, 0.6870, 0.5845, -0.1090)>
<Vector (-0.1380, -0.5901, 0.7955, 0.7772)>
<Vector (0.8914, -0.4241, -0.1599, -0.0685)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.0909, 0.7617, -0.0797)>
Rotation: <Euler (x=-1.5695, y=-1.0698, z=-0.3223), order='XYZ'>
Matrix:
<Vector (0.4556, 0.8323, 0.3157, -0.0909)>
<Vector (-0.1521, -0.2766, 0.9489, 0.7617)>
<Vector (0.8771, -0.4803, 0.0006, -0.0797)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0703, 0.7548, -0.0917)>
Rotation: <Euler (x=-1.5695, y=-1.0698, z=-0.3223), order='XYZ'>
Matrix:
<Vector (0.4556, 0.8323, 0.3157, -0.0703)>
<Vector (-0.1521, -0.2766, 0.9489, 0.7548)>
<Vector (0.8771, -0.4803, 0.0006, -0.0917)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1262, 0.8198, -0.0804)>
Rotation: <Euler (x=-2.4993, y=-1.1218, z=-0.2654), order='XYZ'>
Matrix:
<Vector (0.4189, 0.3107, 0.8532, -0.1262)>
<Vector (-0.1139, -0.9142, 0.3889, 0.8198)>
<Vector (0.9009, -0.2601, -0.3476, -0.0804)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1185, 0.7973, -0.0867)>
Rotation: <Euler (x=-2.0849, y=-1.1042, z=-0.3005), order='XYZ'>
Matrix:
<Vector (0.4297, 0.5972, 0.6772, -0.1185)>
<Vector (-0.1331, -0.6999, 0.7017, 0.7973)>
<Vector (0.8931, -0.3917, -0.2212, -0.0867)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1055, 0.7820, -0.0955)>
Rotation: <Euler (x=-1.7075, y=-1.0658, z=-0.3271), order='XYZ'>
Matrix:
<Vector (0.4581, 0.7773, 0.4312, -0.1055)>
<Vector (-0.1554, -0.4076, 0.8998, 0.7820)>
<Vector (0.8752, -0.4793, -0.0659, -0.0955)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.0934, 0.7756, -0.1029)>
Rotation: <Euler (x=-1.7075, y=-1.0658, z=-0.3271), order='XYZ'>
Matrix:
<Vector (0.4581, 0.7773, 0.4312, -0.0934)>
<Vector (-0.1554, -0.4076, 0.8998, 0.7756)>
<Vector (0.8752, -0.4793, -0.0659, -0.1029)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.1949, 0.9347, -0.0245)>
Rotation: <Euler (x=0.2567, y=-0.2030, z=3.1366), order='XYZ'>
Matrix:
<Vector (-0.9794, 0.0464, 0.1963, 0.1949)>
<Vector (0.0048, -0.9675, 0.2529, 0.9347)>
<Vector (0.2016, 0.2486, 0.9474, -0.0245)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2163, 0.4890, 0.0901)>
Rotation: <Euler (x=-0.0554, y=-0.2381, z=-3.0474), order='XYZ'>
Matrix:
<Vector (-0.9675, 0.0809, 0.2396, 0.2163)>
<Vector (-0.0914, -0.9953, -0.0330, 0.4890)>
<Vector (0.2358, -0.0538, 0.9703, 0.0901)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0960, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0960)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0007, 0.1767)>
Rotation: <Euler (x=-1.4268, y=-2.5538, z=-0.0846), order='XYZ'>
Matrix:
<Vector (-0.8292, 0.5589, 0.0043, 0.3166)>
<Vector (0.0703, 0.0966, 0.9928, 0.0007)>
<Vector (0.5545, 0.8236, -0.1194, 0.1767)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0073, 0.2327)>
Rotation: <Euler (x=-1.4268, y=-2.5538, z=-0.0846), order='XYZ'>
Matrix:
<Vector (-0.8292, 0.5589, 0.0043, 0.3547)>
<Vector (0.0703, 0.0966, 0.9928, 0.0073)>
<Vector (0.5545, 0.8236, -0.1194, 0.2327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (0.0063, 0.9476, -0.0427)>
Rotation: <Euler (x=0.1080, y=0.2387, z=-3.1362), order='XYZ'>
Matrix:
<Vector (-0.9716, -0.0201, -0.2356, 0.0063)>
<Vector (-0.0052, -0.9943, 0.1065, 0.9476)>
<Vector (-0.2364, 0.1047, 0.9660, -0.0427)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.0030, 0.4895, 0.0056)>
Rotation: <Euler (x=-0.1452, y=0.4032, z=3.0263), order='XYZ'>
Matrix:
<Vector (-0.9137, -0.0575, -0.4023, -0.0030)>
<Vector (0.1058, -0.9894, -0.0990, 0.4895)>
<Vector (-0.3923, -0.1331, 0.9102, 0.0056)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0257, 0.0989, -0.0470)>
Rotation: <Euler (x=0.8509, y=0.6641, z=2.9610), order='XYZ'>
Matrix:
<Vector (-0.7746, -0.5743, -0.2647, -0.0257)>
<Vector (0.1414, -0.5653, 0.8127, 0.0989)>
<Vector (-0.6164, 0.5921, 0.5192, -0.0470)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1163, 0.0097, 0.0465)>
Rotation: <Euler (x=-1.3667, y=2.3412, z=0.1135), order='XYZ'>
Matrix:
<Vector (-0.6919, -0.7212, 0.0337, -0.1163)>
<Vector (-0.0788, 0.1218, 0.9894, 0.0097)>
<Vector (-0.7177, 0.6819, -0.1412, 0.0465)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1650, 0.0179, 0.0925)>
Rotation: <Euler (x=-1.3667, y=2.3412, z=0.1134), order='XYZ'>
Matrix:
<Vector (-0.6919, -0.7212, 0.0337, -0.1650)>
<Vector (-0.0788, 0.1218, 0.9894, 0.0179)>
<Vector (-0.7177, 0.6819, -0.1412, 0.0925)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 38
Bone: mixamorig:Hips
Location: <Vector (0.0920, 1.0004, -0.0173)>
Rotation: <Euler (x=-0.0560, y=-0.0984, z=-0.0601), order='XYZ'>
Matrix:
<Vector (0.9934, 0.0654, -0.0945, 0.0920)>
<Vector (-0.0598, 0.9963, 0.0617, 1.0004)>
<Vector (0.0982, -0.0557, 0.9936, -0.0173)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0996, 1.1035, -0.0312)>
Rotation: <Euler (x=-0.0659, y=-0.0628, z=-0.0240), order='XYZ'>
Matrix:
<Vector (0.9977, 0.0281, -0.0611, 0.0996)>
<Vector (-0.0239, 0.9974, 0.0673, 1.1035)>
<Vector (0.0628, -0.0657, 0.9959, -0.0312)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.1030, 1.2249, -0.0392)>
Rotation: <Euler (x=-0.0335, y=-0.0457, z=-0.0024), order='XYZ'>
Matrix:
<Vector (0.9990, 0.0039, -0.0456, 0.1030)>
<Vector (-0.0024, 0.9994, 0.0336, 1.2249)>
<Vector (0.0457, -0.0334, 0.9984, -0.0392)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.1036, 1.3640, -0.0438)>
Rotation: <Euler (x=-0.0009, y=-0.0289, z=0.0198), order='XYZ'>
Matrix:
<Vector (0.9994, -0.0197, -0.0289, 0.1036)>
<Vector (0.0197, 0.9998, 0.0003, 1.3640)>
<Vector (0.0289, -0.0009, 0.9996, -0.0438)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.1005, 1.5205, -0.0439)>
Rotation: <Euler (x=0.1627, y=-0.0345, z=0.0239), order='XYZ'>
Matrix:
<Vector (0.9991, -0.0291, -0.0302, 0.1005)>
<Vector (0.0238, 0.9864, -0.1627, 1.5205)>
<Vector (0.0345, 0.1619, 0.9862, -0.0439)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.0982, 1.5944, -0.0285)>
Rotation: <Euler (x=0.0138, y=-0.0285, z=0.0245), order='XYZ'>
Matrix:
<Vector (0.9993, -0.0249, -0.0281, 0.0982)>
<Vector (0.0245, 0.9996, -0.0145, 1.5944)>
<Vector (0.0285, 0.0138, 0.9995, -0.0285)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.0922, 1.8223, -0.0155)>
Rotation: <Euler (x=0.0138, y=-0.0285, z=0.0245), order='XYZ'>
Matrix:
<Vector (0.9993, -0.0249, -0.0281, 0.0922)>
<Vector (0.0245, 0.9996, -0.0145, 1.8223)>
<Vector (0.0285, 0.0138, 0.9995, -0.0155)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1557, 1.4947, -0.0448)>
Rotation: <Euler (x=2.2780, y=1.2942, z=0.1009), order='XYZ'>
Matrix:
<Vector (0.2717, 0.7930, -0.5452, 0.1557)>
<Vector (0.0275, -0.5727, -0.8193, 1.4947)>
<Vector (-0.9620, 0.2076, -0.1774, -0.0448)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2527, 1.4246, -0.0194)>
Rotation: <Euler (x=-3.1270, y=0.9732, z=0.1300), order='XYZ'>
Matrix:
<Vector (0.5579, 0.1176, -0.8215, 0.2527)>
<Vector (0.0729, -0.9930, -0.0927, 1.4246)>
<Vector (-0.8267, -0.0082, -0.5626, -0.0194)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2885, 1.1228, -0.0219)>
Rotation: <Euler (x=3.0536, y=1.3956, z=0.0117), order='XYZ'>
Matrix:
<Vector (0.1743, 0.0981, -0.9798, 0.2885)>
<Vector (0.0020, -0.9951, -0.0993, 1.1228)>
<Vector (-0.9847, 0.0153, -0.1736, -0.0219)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.3086, 0.9192, -0.0187)>
Rotation: <Euler (x=-2.4650, y=1.4527, z=0.6631), order='XYZ'>
Matrix:
<Vector (0.0928, -0.0101, -0.9956, 0.3086)>
<Vector (0.0725, -0.9972, 0.0168, 0.9192)>
<Vector (-0.9930, -0.0738, -0.0919, -0.0187)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.2907, 0.8766, -0.0004)>
Rotation: <Euler (x=-0.8058, y=1.9763, z=1.9188), order='XYZ'>
Matrix:
<Vector (0.1345, -0.4249, -0.8952, 0.2907)>
<Vector (-0.3708, -0.8593, 0.3522, 0.8766)>
<Vector (-0.9189, 0.2846, -0.2732, -0.0004)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2733, 0.8441, 0.0145)>
Rotation: <Euler (x=3.1284, y=1.1740, z=-0.1652), order='XYZ'>
Matrix:
<Vector (0.3812, -0.1525, -0.9118, 0.2733)>
<Vector (-0.0636, -0.9883, 0.1387, 0.8441)>
<Vector (-0.9223, 0.0051, -0.3865, 0.0145)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2689, 0.8111, 0.0132)>
Rotation: <Euler (x=2.6284, y=1.2766, z=-0.4228), order='XYZ'>
Matrix:
<Vector (0.2644, 0.0710, -0.9618, 0.2689)>
<Vector (-0.1190, -0.9873, -0.1056, 0.8111)>
<Vector (-0.9570, 0.1424, -0.2526, 0.0132)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2714, 0.7840, 0.0148)>
Rotation: <Euler (x=2.6284, y=1.2766, z=-0.4228), order='XYZ'>
Matrix:
<Vector (0.2644, 0.0710, -0.9618, 0.2714)>
<Vector (-0.1190, -0.9873, -0.1056, 0.7840)>
<Vector (-0.9570, 0.1424, -0.2526, 0.0148)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.3041, 0.8038, 0.0038)>
Rotation: <Euler (x=-0.3919, y=1.6731, z=2.5518), order='XYZ'>
Matrix:
<Vector (0.0848, -0.1983, -0.9765, 0.3041)>
<Vector (-0.0568, -0.9794, 0.1939, 0.8038)>
<Vector (-0.9948, 0.0390, -0.0944, 0.0038)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.2983, 0.7750, 0.0040)>
Rotation: <Euler (x=-2.5296, y=1.4594, z=0.1173), order='XYZ'>
Matrix:
<Vector (0.1104, -0.4712, -0.8751, 0.2983)>
<Vector (0.0130, -0.8797, 0.4754, 0.7750)>
<Vector (-0.9938, -0.0639, -0.0910, 0.0040)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2860, 0.7520, 0.0026)>
Rotation: <Euler (x=-2.1404, y=1.4290, z=0.3489), order='XYZ'>
Matrix:
<Vector (0.1328, -0.5990, -0.7896, 0.2860)>
<Vector (0.0483, -0.7918, 0.6088, 0.7520)>
<Vector (-0.9900, -0.1190, -0.0762, 0.0026)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2722, 0.7338, 0.0005)>
Rotation: <Euler (x=-2.1404, y=1.4290, z=0.3489), order='XYZ'>
Matrix:
<Vector (0.1328, -0.5990, -0.7896, 0.2722)>
<Vector (0.0483, -0.7918, 0.6088, 0.7338)>
<Vector (-0.9900, -0.1190, -0.0762, 0.0005)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.3072, 0.8052, -0.0167)>
Rotation: <Euler (x=-2.6405, y=1.4790, z=0.1962), order='XYZ'>
Matrix:
<Vector (0.0899, -0.2982, -0.9503, 0.3072)>
<Vector (0.0179, -0.9535, 0.3009, 0.8052)>
<Vector (-0.9958, -0.0440, -0.0804, -0.0167)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.2974, 0.7738, -0.0190)>
Rotation: <Euler (x=-1.9324, y=1.4213, z=0.5945), order='XYZ'>
Matrix:
<Vector (0.1234, -0.5681, -0.8137, 0.2974)>
<Vector (0.0834, -0.8111, 0.5789, 0.7738)>
<Vector (-0.9888, -0.1393, -0.0527, -0.0190)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.2804, 0.7495, -0.0228)>
Rotation: <Euler (x=-1.5823, y=1.3813, z=0.6157), order='XYZ'>
Matrix:
<Vector (0.1538, -0.7951, -0.5867, 0.2804)>
<Vector (0.1088, -0.5765, 0.8098, 0.7495)>
<Vector (-0.9821, -0.1884, -0.0022, -0.0228)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2591, 0.7341, -0.0274)>
Rotation: <Euler (x=-1.5823, y=1.3813, z=0.6157), order='XYZ'>
Matrix:
<Vector (0.1538, -0.7951, -0.5867, 0.2591)>
<Vector (0.1088, -0.5765, 0.8098, 0.7341)>
<Vector (-0.9821, -0.1884, -0.0022, -0.0274)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3106, 0.8063, -0.0373)>
Rotation: <Euler (x=-2.0498, y=1.4694, z=0.6922), order='XYZ'>
Matrix:
<Vector (0.0780, -0.3855, -0.9194, 0.3106)>
<Vector (0.0646, -0.9183, 0.3905, 0.8063)>
<Vector (-0.9949, -0.0899, -0.0467, -0.0373)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.2995, 0.7799, -0.0400)>
Rotation: <Euler (x=-1.5577, y=1.4060, z=0.8057), order='XYZ'>
Matrix:
<Vector (0.1136, -0.6926, -0.7124, 0.2995)>
<Vector (0.1183, -0.7025, 0.7018, 0.7799)>
<Vector (-0.9865, -0.1640, 0.0021, -0.0400)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.2812, 0.7613, -0.0443)>
Rotation: <Euler (x=-1.2811, y=1.3605, z=0.7628), order='XYZ'>
Matrix:
<Vector (0.1509, -0.8749, -0.4602, 0.2812)>
<Vector (0.1442, -0.4410, 0.8858, 0.7613)>
<Vector (-0.9780, -0.2000, 0.0596, -0.0443)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2601, 0.7507, -0.0490)>
Rotation: <Euler (x=-1.2811, y=1.3605, z=0.7628), order='XYZ'>
Matrix:
<Vector (0.1509, -0.8749, -0.4602, 0.2601)>
<Vector (0.1442, -0.4410, 0.8858, 0.7507)>
<Vector (-0.9780, -0.2000, 0.0596, -0.0490)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3107, 0.8223, -0.0569)>
Rotation: <Euler (x=-1.8408, y=1.4507, z=0.8251), order='XYZ'>
Matrix:
<Vector (0.0813, -0.4532, -0.8877, 0.3107)>
<Vector (0.0880, -0.8839, 0.4593, 0.8223)>
<Vector (-0.9928, -0.1155, -0.0320, -0.0569)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.2995, 0.8005, -0.0598)>
Rotation: <Euler (x=-1.4937, y=1.4048, z=0.8563), order='XYZ'>
Matrix:
<Vector (0.1083, -0.7026, -0.7033, 0.2995)>
<Vector (0.1248, -0.6923, 0.7107, 0.8005)>
<Vector (-0.9863, -0.1647, 0.0127, -0.0598)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.2840, 0.7851, -0.0634)>
Rotation: <Euler (x=-1.2256, y=1.3593, z=0.8043), order='XYZ'>
Matrix:
<Vector (0.1456, -0.8819, -0.4483, 0.2840)>
<Vector (0.1512, -0.4280, 0.8910, 0.7851)>
<Vector (-0.9777, -0.1975, 0.0710, -0.0634)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.2680, 0.7774, -0.0670)>
Rotation: <Euler (x=-1.2256, y=1.3593, z=0.8043), order='XYZ'>
Matrix:
<Vector (0.1456, -0.8819, -0.4483, 0.2680)>
<Vector (0.1512, -0.4280, 0.8910, 0.7774)>
<Vector (-0.9777, -0.1975, 0.0710, -0.0670)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0464, 1.4925, -0.0473)>
Rotation: <Euler (x=2.3599, y=-1.3713, z=-0.1125), order='XYZ'>
Matrix:
<Vector (0.1969, -0.7658, 0.6122, 0.0464)>
<Vector (-0.0222, -0.6277, -0.7781, 1.4925)>
<Vector (0.9802, 0.1396, -0.1406, -0.0473)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0473, 1.4157, -0.0302)>
Rotation: <Euler (x=-3.1160, y=-0.8762, z=-0.2048), order='XYZ'>
Matrix:
<Vector (0.6267, -0.1841, 0.7572, -0.0473)>
<Vector (-0.1302, -0.9828, -0.1312, 1.4157)>
<Vector (0.7683, -0.0164, -0.6399, -0.0302)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1031, 1.1173, -0.0352)>
Rotation: <Euler (x=2.8966, y=-1.2774, z=0.1366), order='XYZ'>
Matrix:
<Vector (0.2865, -0.0979, 0.9530, -0.1031)>
<Vector (0.0394, -0.9927, -0.1138, 1.1173)>
<Vector (0.9573, 0.0701, -0.2806, -0.0352)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1232, 0.9135, -0.0208)>
Rotation: <Euler (x=-2.9060, y=-1.1144, z=-0.2027), order='XYZ'>
Matrix:
<Vector (0.4317, 0.0095, 0.9020, -0.1232)>
<Vector (-0.0887, -0.9946, 0.0530, 0.9135)>
<Vector (0.8976, -0.1029, -0.4285, -0.0208)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.0994, 0.8716, -0.0119)>
Rotation: <Euler (x=2.7829, y=-1.0217, z=0.8674), order='XYZ'>
Matrix:
<Vector (0.3376, 0.5204, 0.7843, -0.0994)>
<Vector (0.3980, -0.8340, 0.3821, 0.8716)>
<Vector (0.8530, 0.1832, -0.4887, -0.0119)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0779, 0.8403, -0.0020)>
Rotation: <Euler (x=-2.8830, y=-0.9010, z=-0.0764), order='XYZ'>
Matrix:
<Vector (0.6190, 0.1262, 0.7752, -0.0779)>
<Vector (-0.0474, -0.9792, 0.1972, 0.8403)>
<Vector (0.7840, -0.1588, -0.6002, -0.0020)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0743, 0.8077, -0.0080)>
Rotation: <Euler (x=-3.1334, y=-1.0456, z=-0.0955), order='XYZ'>
Matrix:
<Vector (0.4991, -0.0883, 0.8620, -0.0743)>
<Vector (-0.0478, -0.9961, -0.0743, 0.8077)>
<Vector (0.8652, -0.0041, -0.5014, -0.0080)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0779, 0.7798, -0.0101)>
Rotation: <Euler (x=-3.1334, y=-1.0456, z=-0.0955), order='XYZ'>
Matrix:
<Vector (0.4991, -0.0883, 0.8620, -0.0779)>
<Vector (-0.0478, -0.9961, -0.0743, 0.7798)>
<Vector (0.8652, -0.0041, -0.5014, -0.0101)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1078, 0.7972, -0.0035)>
Rotation: <Euler (x=-2.9842, y=-1.1342, z=0.0495), order='XYZ'>
Matrix:
<Vector (0.4223, 0.1907, 0.8862, -0.1078)>
<Vector (0.0209, -0.9794, 0.2008, 0.7972)>
<Vector (0.9062, -0.0663, -0.4176, -0.0035)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1025, 0.7695, -0.0057)>
Rotation: <Euler (x=-2.5142, y=-1.1147, z=-0.0609), order='XYZ'>
Matrix:
<Vector (0.4397, 0.4767, 0.7612, -0.1025)>
<Vector (-0.0268, -0.8401, 0.5417, 0.7695)>
<Vector (0.8978, -0.2586, -0.3566, -0.0057)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.0895, 0.7466, -0.0126)>
Rotation: <Euler (x=-2.3270, y=-1.1041, z=-0.0850), order='XYZ'>
Matrix:
<Vector (0.4484, 0.5890, 0.6723, -0.0895)>
<Vector (-0.0382, -0.7389, 0.6728, 0.7466)>
<Vector (0.8930, -0.3273, -0.3088, -0.0126)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0760, 0.7299, -0.0199)>
Rotation: <Euler (x=-2.3270, y=-1.1041, z=-0.0850), order='XYZ'>
Matrix:
<Vector (0.4484, 0.5890, 0.6723, -0.0760)>
<Vector (-0.0382, -0.7389, 0.6728, 0.7299)>
<Vector (0.8930, -0.3273, -0.3088, -0.0199)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1205, 0.7982, -0.0224)>
Rotation: <Euler (x=-2.7332, y=-1.1357, z=-0.0823), order='XYZ'>
Matrix:
<Vector (0.4200, 0.2835, 0.8621, -0.1205)>
<Vector (-0.0347, -0.9443, 0.3274, 0.7982)>
<Vector (0.9068, -0.1674, -0.3868, -0.0224)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1114, 0.7673, -0.0282)>
Rotation: <Euler (x=-2.3082, y=-1.1097, z=-0.1660), order='XYZ'>
Matrix:
<Vector (0.4388, 0.5427, 0.7162, -0.1114)>
<Vector (-0.0735, -0.7727, 0.6305, 0.7673)>
<Vector (0.8956, -0.3293, -0.2992, -0.0282)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.0954, 0.7446, -0.0378)>
Rotation: <Euler (x=-1.9467, y=-1.0795, z=-0.2045), order='XYZ'>
Matrix:
<Vector (0.4620, 0.7285, 0.5058, -0.0954)>
<Vector (-0.0958, -0.5260, 0.8451, 0.7446)>
<Vector (0.8817, -0.4389, -0.1732, -0.0378)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0757, 0.7305, -0.0493)>
Rotation: <Euler (x=-1.9467, y=-1.0795, z=-0.2045), order='XYZ'>
Matrix:
<Vector (0.4620, 0.7285, 0.5058, -0.0757)>
<Vector (-0.0958, -0.5260, 0.8451, 0.7305)>
<Vector (0.8817, -0.4389, -0.1732, -0.0493)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1285, 0.8016, -0.0406)>
Rotation: <Euler (x=-2.5771, y=-1.1356, z=-0.1694), order='XYZ'>
Matrix:
<Vector (0.4156, 0.3357, 0.8453, -0.1285)>
<Vector (-0.0711, -0.9145, 0.3982, 0.8016)>
<Vector (0.9068, -0.2256, -0.3562, -0.0406)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1186, 0.7749, -0.0471)>
Rotation: <Euler (x=-2.0599, y=-1.1044, z=-0.2350), order='XYZ'>
Matrix:
<Vector (0.4373, 0.6573, 0.6137, -0.1186)>
<Vector (-0.1047, -0.6406, 0.7607, 0.7749)>
<Vector (0.8932, -0.3970, -0.2113, -0.0471)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1013, 0.7580, -0.0576)>
Rotation: <Euler (x=-1.7032, y=-1.0760, z=-0.2557), order='XYZ'>
Matrix:
<Vector (0.4594, 0.8106, 0.3631, -0.1013)>
<Vector (-0.1201, -0.3484, 0.9296, 0.7580)>
<Vector (0.8801, -0.4707, -0.0627, -0.0576)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0812, 0.7494, -0.0693)>
Rotation: <Euler (x=-1.7032, y=-1.0760, z=-0.2557), order='XYZ'>
Matrix:
<Vector (0.4594, 0.8106, 0.3631, -0.0812)>
<Vector (-0.1201, -0.3484, 0.9296, 0.7494)>
<Vector (0.8801, -0.4707, -0.0627, -0.0693)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1358, 0.8172, -0.0603)>
Rotation: <Euler (x=-2.5573, y=-1.1185, z=-0.1869), order='XYZ'>
Matrix:
<Vector (0.4294, 0.3325, 0.8397, -0.1358)>
<Vector (-0.0812, -0.9118, 0.4026, 0.8172)>
<Vector (0.8994, -0.2411, -0.3645, -0.0603)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1275, 0.7947, -0.0662)>
Rotation: <Euler (x=-2.1578, y=-1.1028, z=-0.2223), order='XYZ'>
Matrix:
<Vector (0.4400, 0.6027, 0.6657, -0.1275)>
<Vector (-0.0995, -0.7040, 0.7032, 0.7947)>
<Vector (0.8925, -0.3756, -0.2498, -0.0662)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1144, 0.7793, -0.0745)>
Rotation: <Euler (x=-1.7883, y=-1.0665, z=-0.2543), order='XYZ'>
Matrix:
<Vector (0.4676, 0.7731, 0.4285, -0.1144)>
<Vector (-0.1215, -0.4239, 0.8975, 0.7793)>
<Vector (0.8755, -0.4718, -0.1043, -0.0745)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1023, 0.7727, -0.0818)>
Rotation: <Euler (x=-1.7883, y=-1.0665, z=-0.2543), order='XYZ'>
Matrix:
<Vector (0.4676, 0.7731, 0.4285, -0.1023)>
<Vector (-0.1215, -0.4239, 0.8975, 0.7727)>
<Vector (0.8755, -0.4718, -0.1043, -0.0818)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.1832, 0.9368, -0.0114)>
Rotation: <Euler (x=0.2272, y=-0.1946, z=-3.1306), order='XYZ'>
Matrix:
<Vector (-0.9811, 0.0542, 0.1860, 0.1832)>
<Vector (-0.0107, -0.9738, 0.2273, 0.9368)>
<Vector (0.1934, 0.2210, 0.9559, -0.0114)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.2082, 0.4882, 0.0904)>
Rotation: <Euler (x=-0.0562, y=-0.2312, z=-3.0272), order='XYZ'>
Matrix:
<Vector (-0.9670, 0.1012, 0.2337, 0.2082)>
<Vector (-0.1111, -0.9934, -0.0296, 0.4882)>
<Vector (0.2291, -0.0546, 0.9719, 0.0904)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0960, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0960)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0007, 0.1767)>
Rotation: <Euler (x=-1.4293, y=-2.5536, z=-0.0837), order='XYZ'>
Matrix:
<Vector (-0.8292, 0.5590, 0.0048, 0.3166)>
<Vector (0.0696, 0.0946, 0.9931, 0.0007)>
<Vector (0.5547, 0.8238, -0.1173, 0.1767)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0072, 0.2327)>
Rotation: <Euler (x=-1.4293, y=-2.5536, z=-0.0837), order='XYZ'>
Matrix:
<Vector (-0.8292, 0.5590, 0.0048, 0.3547)>
<Vector (0.0696, 0.0946, 0.9931, 0.0072)>
<Vector (0.5547, 0.8238, -0.1173, 0.2327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (-0.0054, 0.9482, -0.0302)>
Rotation: <Euler (x=0.0618, y=0.2514, z=-3.1268), order='XYZ'>
Matrix:
<Vector (-0.9685, -0.0006, -0.2492, -0.0054)>
<Vector (-0.0143, -0.9982, 0.0581, 0.9482)>
<Vector (-0.2487, 0.0599, 0.9667, -0.0302)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.0057, 0.4883, -0.0026)>
Rotation: <Euler (x=-0.1119, y=0.4150, z=3.0357), order='XYZ'>
Matrix:
<Vector (-0.9100, -0.0603, -0.4103, -0.0057)>
<Vector (0.0967, -0.9929, -0.0687, 0.4883)>
<Vector (-0.4032, -0.1022, 0.9094, -0.0026)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0295, 0.0962, -0.0430)>
Rotation: <Euler (x=0.8084, y=0.6588, z=2.9459), order='XYZ'>
Matrix:
<Vector (-0.7756, -0.5686, -0.2741, -0.0295)>
<Vector (0.1538, -0.5914, 0.7916, 0.0962)>
<Vector (-0.6121, 0.5719, 0.5461, -0.0430)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1192, 0.0029, 0.0473)>
Rotation: <Euler (x=-1.3984, y=2.3379, z=0.0959), order='XYZ'>
Matrix:
<Vector (-0.6908, -0.7225, 0.0286, -0.1192)>
<Vector (-0.0664, 0.1028, 0.9925, 0.0029)>
<Vector (-0.7200, 0.6837, -0.1190, 0.0473)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1680, 0.0098, 0.0934)>
Rotation: <Euler (x=-1.3984, y=2.3379, z=0.0959), order='XYZ'>
Matrix:
<Vector (-0.6908, -0.7225, 0.0286, -0.1680)>
<Vector (-0.0664, 0.1028, 0.9925, 0.0098)>
<Vector (-0.7200, 0.6837, -0.1190, 0.0934)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 39
Bone: mixamorig:Hips
Location: <Vector (0.0791, 1.0012, -0.0059)>
Rotation: <Euler (x=-0.0603, y=-0.0977, z=-0.0551), order='XYZ'>
Matrix:
<Vector (0.9937, 0.0608, -0.0939, 0.0791)>
<Vector (-0.0548, 0.9963, 0.0656, 1.0012)>
<Vector (0.0975, -0.0600, 0.9934, -0.0059)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0862, 1.1043, -0.0203)>
Rotation: <Euler (x=-0.0757, y=-0.0660, z=-0.0172), order='XYZ'>
Matrix:
<Vector (0.9977, 0.0221, -0.0645, 0.0862)>
<Vector (-0.0171, 0.9969, 0.0768, 1.1043)>
<Vector (0.0660, -0.0755, 0.9950, -0.0203)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0888, 1.2257, -0.0294)>
Rotation: <Euler (x=-0.0500, y=-0.0547, z=0.0071), order='XYZ'>
Matrix:
<Vector (0.9985, -0.0044, -0.0549, 0.0888)>
<Vector (0.0071, 0.9987, 0.0495, 1.2257)>
<Vector (0.0546, -0.0499, 0.9973, -0.0294)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0882, 1.3646, -0.0364)>
Rotation: <Euler (x=-0.0242, y=-0.0435, z=0.0316), order='XYZ'>
Matrix:
<Vector (0.9986, -0.0306, -0.0442, 0.0882)>
<Vector (0.0316, 0.9992, 0.0228, 1.3646)>
<Vector (0.0435, -0.0242, 0.9988, -0.0364)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.0835, 1.5210, -0.0402)>
Rotation: <Euler (x=0.1461, y=-0.0474, z=0.0373), order='XYZ'>
Matrix:
<Vector (0.9982, -0.0437, -0.0414, 0.0835)>
<Vector (0.0372, 0.9884, -0.1472, 1.5210)>
<Vector (0.0474, 0.1454, 0.9882, -0.0402)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.0800, 1.5951, -0.0260)>
Rotation: <Euler (x=0.0047, y=-0.0317, z=0.0358), order='XYZ'>
Matrix:
<Vector (0.9989, -0.0359, -0.0315, 0.0800)>
<Vector (0.0358, 0.9993, -0.0059, 1.5951)>
<Vector (0.0317, 0.0047, 0.9995, -0.0260)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.0715, 1.8231, -0.0151)>
Rotation: <Euler (x=0.0047, y=-0.0317, z=0.0358), order='XYZ'>
Matrix:
<Vector (0.9989, -0.0359, -0.0315, 0.0715)>
<Vector (0.0358, 0.9993, -0.0059, 1.8231)>
<Vector (0.0317, 0.0047, 0.9995, -0.0151)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1390, 1.4958, -0.0396)>
Rotation: <Euler (x=2.1923, y=1.2798, z=0.0283), order='XYZ'>
Matrix:
<Vector (0.2868, 0.7950, -0.5345, 0.1390)>
<Vector (0.0081, -0.5600, -0.8285, 1.4958)>
<Vector (-0.9580, 0.2333, -0.1671, -0.0396)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2362, 1.4273, -0.0110)>
Rotation: <Euler (x=3.1083, y=0.9628, z=0.0991), order='XYZ'>
Matrix:
<Vector (0.5684, 0.1261, -0.8130, 0.2362)>
<Vector (0.0565, -0.9918, -0.1143, 1.4273)>
<Vector (-0.8208, 0.0190, -0.5709, -0.0110)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2745, 1.1259, -0.0053)>
Rotation: <Euler (x=2.9247, y=1.3813, z=-0.1051), order='XYZ'>
Matrix:
<Vector (0.1873, 0.1078, -0.9764, 0.2745)>
<Vector (-0.0198, -0.9933, -0.1134, 1.1259)>
<Vector (-0.9821, 0.0405, -0.1840, -0.0053)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.2966, 0.9227, 0.0030)>
Rotation: <Euler (x=-2.7708, y=1.4593, z=0.3696), order='XYZ'>
Matrix:
<Vector (0.1037, 0.0009, -0.9946, 0.2966)>
<Vector (0.0402, -0.9992, 0.0033, 0.9227)>
<Vector (-0.9938, -0.0403, -0.1037, 0.0030)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.2789, 0.8805, 0.0226)>
Rotation: <Euler (x=2.2828, y=1.1409, z=-1.2689), order='XYZ'>
Matrix:
<Vector (0.1239, -0.4192, -0.8994, 0.2789)>
<Vector (-0.3979, -0.8513, 0.3420, 0.8805)>
<Vector (-0.9090, 0.3155, -0.2723, 0.0226)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2619, 0.8484, 0.0386)>
Rotation: <Euler (x=3.0525, y=1.1729, z=-0.2201), order='XYZ'>
Matrix:
<Vector (0.3782, -0.1374, -0.9155, 0.2619)>
<Vector (-0.0846, -0.9899, 0.1136, 0.8484)>
<Vector (-0.9219, 0.0345, -0.3860, 0.0386)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2579, 0.8153, 0.0383)>
Rotation: <Euler (x=2.5438, y=1.2740, z=-0.4878), order='XYZ'>
Matrix:
<Vector (0.2583, 0.0880, -0.9620, 0.2579)>
<Vector (-0.1371, -0.9824, -0.1267, 0.8153)>
<Vector (-0.9563, 0.1646, -0.2417, 0.0383)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2609, 0.7883, 0.0405)>
Rotation: <Euler (x=2.5438, y=1.2740, z=-0.4878), order='XYZ'>
Matrix:
<Vector (0.2583, 0.0880, -0.9620, 0.2609)>
<Vector (-0.1371, -0.9824, -0.1267, 0.7883)>
<Vector (-0.9563, 0.1646, -0.2417, 0.0405)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.2930, 0.8080, 0.0294)>
Rotation: <Euler (x=-0.5933, y=1.7059, z=2.3866), order='XYZ'>
Matrix:
<Vector (0.0981, -0.1648, -0.9814, 0.2930)>
<Vector (-0.0923, -0.9835, 0.1559, 0.8080)>
<Vector (-0.9909, 0.0753, -0.1116, 0.0294)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.2883, 0.7790, 0.0307)>
Rotation: <Euler (x=-2.8569, y=1.4473, z=-0.1750), order='XYZ'>
Matrix:
<Vector (0.1213, -0.4415, -0.8890, 0.2883)>
<Vector (-0.0214, -0.8966, 0.4423, 0.7790)>
<Vector (-0.9924, -0.0346, -0.1182, 0.0307)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2767, 0.7556, 0.0300)>
Rotation: <Euler (x=-2.4347, y=1.4279, z=0.0986), order='XYZ'>
Matrix:
<Vector (0.1417, -0.5649, -0.8129, 0.2767)>
<Vector (0.0140, -0.8200, 0.5722, 0.7556)>
<Vector (-0.9898, -0.0925, -0.1083, 0.0300)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2636, 0.7368, 0.0285)>
Rotation: <Euler (x=-2.4347, y=1.4279, z=0.0986), order='XYZ'>
Matrix:
<Vector (0.1417, -0.5649, -0.8129, 0.2636)>
<Vector (0.0140, -0.8200, 0.5722, 0.7368)>
<Vector (-0.9898, -0.0925, -0.1083, 0.0285)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.2963, 0.8088, 0.0088)>
Rotation: <Euler (x=-3.0422, y=1.4683, z=-0.1840), order='XYZ'>
Matrix:
<Vector (0.1006, -0.2791, -0.9550, 0.2963)>
<Vector (-0.0187, -0.9602, 0.2787, 0.8088)>
<Vector (-0.9948, -0.0102, -0.1018, 0.0088)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.2872, 0.7771, 0.0077)>
Rotation: <Euler (x=-2.2104, y=1.4298, z=0.3433), order='XYZ'>
Matrix:
<Vector (0.1324, -0.5471, -0.8265, 0.2872)>
<Vector (0.0473, -0.8294, 0.5566, 0.7771)>
<Vector (-0.9901, -0.1128, -0.0839, 0.0077)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.2708, 0.7523, 0.0047)>
Rotation: <Euler (x=-1.8038, y=1.3923, z=0.4263), order='XYZ'>
Matrix:
<Vector (0.1616, -0.7763, -0.6092, 0.2708)>
<Vector (0.0734, -0.6062, 0.7919, 0.7523)>
<Vector (-0.9841, -0.1727, -0.0410, 0.0047)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2500, 0.7361, 0.0005)>
Rotation: <Euler (x=-1.8038, y=1.3923, z=0.4263), order='XYZ'>
Matrix:
<Vector (0.1616, -0.7763, -0.6092, 0.2500)>
<Vector (0.0734, -0.6062, 0.7919, 0.7361)>
<Vector (-0.9841, -0.1727, -0.0410, 0.0005)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.3000, 0.8092, -0.0117)>
Rotation: <Euler (x=-2.4661, y=1.4797, z=0.2983), order='XYZ'>
Matrix:
<Vector (0.0870, -0.3658, -0.9266, 0.3000)>
<Vector (0.0267, -0.9290, 0.3692, 0.8092)>
<Vector (-0.9959, -0.0569, -0.0710, -0.0117)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.2894, 0.7824, -0.0135)>
Rotation: <Euler (x=-1.8047, y=1.4251, z=0.5894), order='XYZ'>
Matrix:
<Vector (0.1207, -0.6712, -0.7314, 0.2894)>
<Vector (0.0807, -0.7277, 0.6812, 0.7824)>
<Vector (-0.9894, -0.1413, -0.0337, -0.0135)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.2717, 0.7632, -0.0172)>
Rotation: <Euler (x=-1.4776, y=1.3796, z=0.6023), order='XYZ'>
Matrix:
<Vector (0.1566, -0.8582, -0.4888, 0.2717)>
<Vector (0.1077, -0.4771, 0.8722, 0.7632)>
<Vector (-0.9818, -0.1892, 0.0177, -0.0172)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2510, 0.7517, -0.0216)>
Rotation: <Euler (x=-1.4776, y=1.3796, z=0.6023), order='XYZ'>
Matrix:
<Vector (0.1566, -0.8582, -0.4888, 0.2510)>
<Vector (0.1077, -0.4771, 0.8722, 0.7517)>
<Vector (-0.9818, -0.1892, 0.0177, -0.0216)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.3002, 0.8245, -0.0318)>
Rotation: <Euler (x=-2.1072, y=1.4550, z=0.5683), order='XYZ'>
Matrix:
<Vector (0.0974, -0.4445, -0.8905, 0.3002)>
<Vector (0.0622, -0.8903, 0.4512, 0.8245)>
<Vector (-0.9933, -0.0993, -0.0591, -0.0318)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.2892, 0.8025, -0.0343)>
Rotation: <Euler (x=-1.6919, y=1.4122, z=0.6749), order='XYZ'>
Matrix:
<Vector (0.1233, -0.6898, -0.7134, 0.2892)>
<Vector (0.0987, -0.7068, 0.7005, 0.8025)>
<Vector (-0.9874, -0.1568, -0.0191, -0.0343)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.2739, 0.7869, -0.0378)>
Rotation: <Euler (x=-1.3949, y=1.3679, z=0.6682), order='XYZ'>
Matrix:
<Vector (0.1582, -0.8654, -0.4754, 0.2739)>
<Vector (0.1248, -0.4601, 0.8790, 0.7869)>
<Vector (-0.9795, -0.1984, 0.0353, -0.0378)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.2582, 0.7785, -0.0414)>
Rotation: <Euler (x=-1.3949, y=1.3679, z=0.6682), order='XYZ'>
Matrix:
<Vector (0.1582, -0.8654, -0.4754, 0.2582)>
<Vector (0.1248, -0.4601, 0.8790, 0.7785)>
<Vector (-0.9795, -0.1984, 0.0353, -0.0414)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0298, 1.4923, -0.0437)>
Rotation: <Euler (x=2.2428, y=-1.3880, z=0.0174), order='XYZ'>
Matrix:
<Vector (0.1818, -0.7585, 0.6258, 0.0298)>
<Vector (0.0032, -0.6359, -0.7718, 1.4923)>
<Vector (0.9833, 0.1423, -0.1132, -0.0437)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0630, 1.4145, -0.0263)>
Rotation: <Euler (x=3.1276, y=-0.8942, z=-0.1623), order='XYZ'>
Matrix:
<Vector (0.6180, -0.1723, 0.7671, -0.0630)>
<Vector (-0.1012, -0.9850, -0.1397, 1.4145)>
<Vector (0.7797, 0.0087, -0.6261, -0.0263)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1153, 1.1155, -0.0236)>
Rotation: <Euler (x=2.7982, y=-1.2857, z=0.2410), order='XYZ'>
Matrix:
<Vector (0.2731, -0.0891, 0.9578, -0.1153)>
<Vector (0.0671, -0.9915, -0.1113, 1.1155)>
<Vector (0.9596, 0.0947, -0.2649, -0.0236)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1336, 0.9120, -0.0042)>
Rotation: <Euler (x=-2.9890, y=-1.1297, z=-0.1280), order='XYZ'>
Matrix:
<Vector (0.4234, 0.0102, 0.9059, -0.1336)>
<Vector (-0.0545, -0.9978, 0.0367, 0.9120)>
<Vector (0.9043, -0.0649, -0.4219, -0.0042)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1098, 0.8704, 0.0065)>
Rotation: <Euler (x=2.7390, y=-0.9931, z=0.9061), order='XYZ'>
Matrix:
<Vector (0.3368, 0.5217, 0.7838, -0.1098)>
<Vector (0.4298, -0.8259, 0.3650, 0.8704)>
<Vector (0.8377, 0.2140, -0.5024, 0.0065)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0883, 0.8395, 0.0175)>
Rotation: <Euler (x=-2.9679, y=-0.9027, z=-0.0125), order='XYZ'>
Matrix:
<Vector (0.6195, 0.1233, 0.7753, -0.0883)>
<Vector (-0.0077, -0.9866, 0.1632, 0.8395)>
<Vector (0.7850, -0.1071, -0.6102, 0.0175)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0848, 0.8066, 0.0132)>
Rotation: <Euler (x=2.9851, y=-1.0443, z=0.0347), order='XYZ'>
Matrix:
<Vector (0.5022, -0.1004, 0.8589, -0.0848)>
<Vector (0.0174, -0.9919, -0.1261, 0.8066)>
<Vector (0.8646, 0.0783, -0.4964, 0.0132)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.0888, 0.7787, 0.0135)>
Rotation: <Euler (x=2.9851, y=-1.0443, z=0.0347), order='XYZ'>
Matrix:
<Vector (0.5022, -0.1004, 0.8589, -0.0888)>
<Vector (0.0174, -0.9919, -0.1261, 0.7787)>
<Vector (0.8646, 0.0783, -0.4964, 0.0135)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1183, 0.7963, 0.0176)>
Rotation: <Euler (x=-3.1150, y=-1.1382, z=0.1471), order='XYZ'>
Matrix:
<Vector (0.4147, 0.1704, 0.8938, -0.1183)>
<Vector (0.0614, -0.9853, 0.1593, 0.7963)>
<Vector (0.9079, -0.0112, -0.4191, 0.0176)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1137, 0.7685, 0.0170)>
Rotation: <Euler (x=-2.6630, y=-1.1258, z=0.0335), order='XYZ'>
Matrix:
<Vector (0.4302, 0.4451, 0.7853, -0.1137)>
<Vector (0.0144, -0.8733, 0.4870, 0.7685)>
<Vector (0.9026, -0.1982, -0.3821, 0.0170)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.1015, 0.7447, 0.0117)>
Rotation: <Euler (x=-2.4851, y=-1.1175, z=0.0071), order='XYZ'>
Matrix:
<Vector (0.4379, 0.5543, 0.7078, -0.1015)>
<Vector (0.0031, -0.7882, 0.6154, 0.7447)>
<Vector (0.8990, -0.2673, -0.3469, 0.0117)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.0888, 0.7269, 0.0059)>
Rotation: <Euler (x=-2.4851, y=-1.1175, z=0.0071), order='XYZ'>
Matrix:
<Vector (0.4379, 0.5543, 0.7078, -0.0888)>
<Vector (0.0031, -0.7882, 0.6154, 0.7269)>
<Vector (0.8990, -0.2673, -0.3469, 0.0059)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1309, 0.7967, -0.0014)>
Rotation: <Euler (x=-2.8488, y=-1.1466, z=0.0058), order='XYZ'>
Matrix:
<Vector (0.4116, 0.2686, 0.8709, -0.1309)>
<Vector (0.0024, -0.9559, 0.2937, 0.7967)>
<Vector (0.9114, -0.1188, -0.3941, -0.0014)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1223, 0.7654, -0.0056)>
Rotation: <Euler (x=-2.4398, y=-1.1260, z=-0.0834), order='XYZ'>
Matrix:
<Vector (0.4288, 0.5171, 0.7408, -0.1223)>
<Vector (-0.0359, -0.8096, 0.5859, 0.7654)>
<Vector (0.9027, -0.2778, -0.3286, -0.0056)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.1071, 0.7416, -0.0137)>
Rotation: <Euler (x=-2.0710, y=-1.0983, z=-0.1315), order='XYZ'>
Matrix:
<Vector (0.4512, 0.7117, 0.5384, -0.1071)>
<Vector (-0.0597, -0.5779, 0.8139, 0.7416)>
<Vector (0.8904, -0.3994, -0.2182, -0.0137)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.0878, 0.7261, -0.0242)>
Rotation: <Euler (x=-2.0710, y=-1.0983, z=-0.1315), order='XYZ'>
Matrix:
<Vector (0.4512, 0.7117, 0.5384, -0.0878)>
<Vector (-0.0597, -0.5779, 0.8139, 0.7261)>
<Vector (0.8904, -0.3994, -0.2182, -0.0242)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1387, 0.7994, -0.0198)>
Rotation: <Euler (x=-2.6827, y=-1.1508, z=-0.0831), order='XYZ'>
Matrix:
<Vector (0.4064, 0.3286, 0.8526, -0.1387)>
<Vector (-0.0339, -0.9270, 0.3735, 0.7994)>
<Vector (0.9131, -0.1806, -0.3656, -0.0198)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1291, 0.7723, -0.0250)>
Rotation: <Euler (x=-2.2049, y=-1.1262, z=-0.1524), order='XYZ'>
Matrix:
<Vector (0.4251, 0.6289, 0.6510, -0.1291)>
<Vector (-0.0653, -0.6960, 0.7151, 0.7723)>
<Vector (0.9028, -0.3465, -0.2548, -0.0250)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1125, 0.7540, -0.0341)>
Rotation: <Euler (x=-1.8533, y=-1.1007, z=-0.1819), order='XYZ'>
Matrix:
<Vector (0.4455, 0.7916, 0.4182, -0.1125)>
<Vector (-0.0819, -0.4291, 0.8996, 0.7540)>
<Vector (0.8915, -0.4350, -0.1263, -0.0341)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.0929, 0.7433, -0.0450)>
Rotation: <Euler (x=-1.8533, y=-1.1007, z=-0.1819), order='XYZ'>
Matrix:
<Vector (0.4455, 0.7916, 0.4182, -0.0929)>
<Vector (-0.0819, -0.4291, 0.8996, 0.7433)>
<Vector (0.8915, -0.4350, -0.1263, -0.0450)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1458, 0.8142, -0.0401)>
Rotation: <Euler (x=-2.6061, y=-1.1288, z=-0.1159), order='XYZ'>
Matrix:
<Vector (0.4249, 0.3587, 0.8311, -0.1458)>
<Vector (-0.0495, -0.9076, 0.4170, 0.8142)>
<Vector (0.9039, -0.2183, -0.3679, -0.0401)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1369, 0.7918, -0.0454)>
Rotation: <Euler (x=-2.2329, y=-1.1155, z=-0.1506), order='XYZ'>
Matrix:
<Vector (0.4347, 0.6081, 0.6642, -0.1369)>
<Vector (-0.0660, -0.7141, 0.6969, 0.7918)>
<Vector (0.8981, -0.3468, -0.2703, -0.0454)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1237, 0.7762, -0.0532)>
Rotation: <Euler (x=-1.8796, y=-1.0821, z=-0.1882), order='XYZ'>
Matrix:
<Vector (0.4612, 0.7695, 0.4418, -0.1237)>
<Vector (-0.0878, -0.4559, 0.8857, 0.7762)>
<Vector (0.8830, -0.4473, -0.1427, -0.0532)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1117, 0.7691, -0.0601)>
Rotation: <Euler (x=-1.8796, y=-1.0821, z=-0.1882), order='XYZ'>
Matrix:
<Vector (0.4612, 0.7695, 0.4418, -0.1117)>
<Vector (-0.0878, -0.4559, 0.8857, 0.7691)>
<Vector (0.8830, -0.4473, -0.1427, -0.0601)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.1706, 0.9381, 0.0001)>
Rotation: <Euler (x=0.2003, y=-0.1868, z=-3.1163), order='XYZ'>
Matrix:
<Vector (-0.9823, 0.0617, 0.1769, 0.1706)>
<Vector (-0.0249, -0.9788, 0.2035, 0.9381)>
<Vector (0.1857, 0.1955, 0.9629, 0.0001)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.1990, 0.4872, 0.0902)>
Rotation: <Euler (x=-0.0556, y=-0.2239, z=-3.0042), order='XYZ'>
Matrix:
<Vector (-0.9658, 0.1245, 0.2272, 0.1990)>
<Vector (-0.1335, -0.9907, -0.0247, 0.4872)>
<Vector (0.2220, -0.0542, 0.9735, 0.0902)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0960, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0960)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0007, 0.1766)>
Rotation: <Euler (x=-1.4318, y=-2.5535, z=-0.0828), order='XYZ'>
Matrix:
<Vector (-0.8291, 0.5590, 0.0053, 0.3166)>
<Vector (0.0688, 0.0926, 0.9933, 0.0007)>
<Vector (0.5548, 0.8240, -0.1152, 0.1766)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0070, 0.2327)>
Rotation: <Euler (x=-1.4318, y=-2.5535, z=-0.0828), order='XYZ'>
Matrix:
<Vector (-0.8291, 0.5590, 0.0053, 0.3547)>
<Vector (0.0688, 0.0926, 0.9933, 0.0070)>
<Vector (0.5548, 0.8240, -0.1152, 0.2327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (-0.0182, 0.9485, -0.0185)>
Rotation: <Euler (x=0.0223, y=0.2600, z=-3.1177), order='XYZ'>
Matrix:
<Vector (-0.9661, 0.0182, -0.2575, -0.0182)>
<Vector (-0.0231, -0.9996, 0.0161, 0.9485)>
<Vector (-0.2571, 0.0215, 0.9662, -0.0185)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.0098, 0.4879, -0.0086)>
Rotation: <Euler (x=-0.0991, y=0.4248, z=3.0470), order='XYZ'>
Matrix:
<Vector (-0.9071, -0.0534, -0.4176, -0.0098)>
<Vector (0.0860, -0.9945, -0.0597, 0.4879)>
<Vector (-0.4121, -0.0901, 0.9067, -0.0086)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0308, 0.0953, -0.0442)>
Rotation: <Euler (x=0.7951, y=0.6630, z=2.9452), order='XYZ'>
Matrix:
<Vector (-0.7730, -0.5676, -0.2834, -0.0308)>
<Vector (0.1538, -0.6010, 0.7843, 0.0953)>
<Vector (-0.6154, 0.5627, 0.5519, -0.0442)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1204, 0.0004, 0.0446)>
Rotation: <Euler (x=-1.3834, y=2.3328, z=0.1047), order='XYZ'>
Matrix:
<Vector (-0.6866, -0.7264, 0.0313, -0.1204)>
<Vector (-0.0722, 0.1110, 0.9912, 0.0004)>
<Vector (-0.7234, 0.6783, -0.1286, 0.0446)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1695, 0.0079, 0.0904)>
Rotation: <Euler (x=-1.3834, y=2.3328, z=0.1047), order='XYZ'>
Matrix:
<Vector (-0.6866, -0.7264, 0.0313, -0.1695)>
<Vector (-0.0722, 0.1110, 0.9912, 0.0079)>
<Vector (-0.7234, 0.6783, -0.1286, 0.0904)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Frame: 40
Bone: mixamorig:Hips
Location: <Vector (0.0655, 1.0015, 0.0045)>
Rotation: <Euler (x=-0.0603, y=-0.0948, z=-0.0526), order='XYZ'>
Matrix:
<Vector (0.9941, 0.0582, -0.0911, 0.0655)>
<Vector (-0.0523, 0.9965, 0.0652, 1.0015)>
<Vector (0.0946, -0.0600, 0.9937, 0.0045)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine
Location: <Vector (0.0723, 1.1046, -0.0098)>
Rotation: <Euler (x=-0.0838, y=-0.0680, z=-0.0121), order='XYZ'>
Matrix:
<Vector (0.9976, 0.0178, -0.0667, 0.0723)>
<Vector (-0.0121, 0.9964, 0.0845, 1.1046)>
<Vector (0.0679, -0.0835, 0.9942, -0.0098)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine1
Location: <Vector (0.0744, 1.2259, -0.0200)>
Rotation: <Euler (x=-0.0655, y=-0.0626, z=0.0151), order='XYZ'>
Matrix:
<Vector (0.9979, -0.0110, -0.0634, 0.0744)>
<Vector (0.0151, 0.9978, 0.0645, 1.2259)>
<Vector (0.0626, -0.0653, 0.9959, -0.0200)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Spine2
Location: <Vector (0.0729, 1.3647, -0.0291)>
Rotation: <Euler (x=-0.0474, y=-0.0572, z=0.0424), order='XYZ'>
Matrix:
<Vector (0.9975, -0.0396, -0.0591, 0.0729)>
<Vector (0.0423, 0.9981, 0.0449, 1.3647)>
<Vector (0.0572, -0.0473, 0.9972, -0.0291)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Neck
Location: <Vector (0.0667, 1.5209, -0.0365)>
Rotation: <Euler (x=0.1286, y=-0.0596, z=0.0503), order='XYZ'>
Matrix:
<Vector (0.9970, -0.0575, -0.0526, 0.0667)>
<Vector (0.0502, 0.9901, -0.1311, 1.5209)>
<Vector (0.0596, 0.1280, 0.9900, -0.0365)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:Head
Location: <Vector (0.0622, 1.5952, -0.0236)>
Rotation: <Euler (x=-0.0031, y=-0.0356, z=0.0487), order='XYZ'>
Matrix:
<Vector (0.9982, -0.0486, -0.0357, 0.0622)>
<Vector (0.0487, 0.9988, 0.0014, 1.5952)>
<Vector (0.0356, -0.0031, 0.9994, -0.0236)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:HeadTop_End
Location: <Vector (0.0508, 1.8232, -0.0145)>
Rotation: <Euler (x=-0.0031, y=-0.0356, z=0.0487), order='XYZ'>
Matrix:
<Vector (0.9982, -0.0486, -0.0357, 0.0508)>
<Vector (0.0487, 0.9988, 0.0014, 1.8232)>
<Vector (0.0356, -0.0031, 0.9994, -0.0145)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftShoulder
Location: <Vector (0.1225, 1.4963, -0.0345)>
Rotation: <Euler (x=2.1147, y=1.2642, z=-0.0349), order='XYZ'>
Matrix:
<Vector (0.3016, 0.7973, -0.5229, 0.1225)>
<Vector (-0.0105, -0.5456, -0.8380, 1.4963)>
<Vector (-0.9534, 0.2583, -0.1562, -0.0345)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftArm
Location: <Vector (0.2200, 1.4296, -0.0029)>
Rotation: <Euler (x=3.0682, y=0.9501, z=0.0752), order='XYZ'>
Matrix:
<Vector (0.5800, 0.1344, -0.8035, 0.2200)>
<Vector (0.0437, -0.9900, -0.1341, 1.4296)>
<Vector (-0.8134, 0.0427, -0.5801, -0.0029)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftForeArm
Location: <Vector (0.2608, 1.1287, 0.0101)>
Rotation: <Euler (x=2.8358, y=1.3642, z=-0.1815), order='XYZ'>
Matrix:
<Vector (0.2018, 0.1178, -0.9723, 0.2608)>
<Vector (-0.0370, -0.9911, -0.1277, 1.1287)>
<Vector (-0.9787, 0.0618, -0.1956, 0.0101)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHand
Location: <Vector (0.2849, 0.9259, 0.0227)>
Rotation: <Euler (x=-2.9728, y=1.4435, z=0.1805), order='XYZ'>
Matrix:
<Vector (0.1249, 0.0130, -0.9921, 0.2849)>
<Vector (0.0228, -0.9997, -0.0103, 0.9259)>
<Vector (-0.9919, -0.0213, -0.1251, 0.0227)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb1
Location: <Vector (0.2673, 0.8839, 0.0426)>
Rotation: <Euler (x=2.2672, y=1.1269, z=-1.2805), order='XYZ'>
Matrix:
<Vector (0.1229, -0.4163, -0.9009, 0.2673)>
<Vector (-0.4115, -0.8474, 0.3354, 0.8839)>
<Vector (-0.9031, 0.3295, -0.2755, 0.0426)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb2
Location: <Vector (0.2504, 0.8520, 0.0592)>
Rotation: <Euler (x=3.0179, y=1.1642, z=-0.2363), order='XYZ'>
Matrix:
<Vector (0.3845, -0.1221, -0.9150, 0.2504)>
<Vector (-0.0926, -0.9913, 0.0934, 0.8520)>
<Vector (-0.9185, 0.0488, -0.3925, 0.0592)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb3
Location: <Vector (0.2469, 0.8189, 0.0594)>
Rotation: <Euler (x=2.5121, y=1.2671, z=-0.5009), order='XYZ'>
Matrix:
<Vector (0.2623, 0.1046, -0.9593, 0.2469)>
<Vector (-0.1436, -0.9788, -0.1460, 0.8189)>
<Vector (-0.9542, 0.1761, -0.2417, 0.0594)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandThumb4
Location: <Vector (0.2504, 0.7920, 0.0619)>
Rotation: <Euler (x=2.5121, y=1.2671, z=-0.5009), order='XYZ'>
Matrix:
<Vector (0.2623, 0.1046, -0.9593, 0.2504)>
<Vector (-0.1436, -0.9788, -0.1460, 0.7920)>
<Vector (-0.9542, 0.1761, -0.2417, 0.0619)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex1
Location: <Vector (0.2821, 0.8117, 0.0511)>
Rotation: <Euler (x=2.5189, y=1.4038, z=-0.7464), order='XYZ'>
Matrix:
<Vector (0.1220, -0.1293, -0.9841, 0.2821)>
<Vector (-0.1128, -0.9869, 0.1157, 0.8117)>
<Vector (-0.9861, 0.0969, -0.1350, 0.0511)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex2
Location: <Vector (0.2784, 0.7826, 0.0531)>
Rotation: <Euler (x=-3.0020, y=1.4218, z=-0.2813), order='XYZ'>
Matrix:
<Vector (0.1426, -0.4071, -0.9022, 0.2784)>
<Vector (-0.0412, -0.9132, 0.4055, 0.7826)>
<Vector (-0.9889, -0.0207, -0.1470, 0.0531)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex3
Location: <Vector (0.2677, 0.7588, 0.0528)>
Rotation: <Euler (x=-2.6204, y=1.4093, z=-0.0368), order='XYZ'>
Matrix:
<Vector (0.1607, -0.5230, -0.8370, 0.2677)>
<Vector (-0.0059, -0.8485, 0.5291, 0.7588)>
<Vector (-0.9870, -0.0801, -0.1394, 0.0528)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandIndex4
Location: <Vector (0.2556, 0.7393, 0.0516)>
Rotation: <Euler (x=-2.6204, y=1.4093, z=-0.0368), order='XYZ'>
Matrix:
<Vector (0.1607, -0.5230, -0.8370, 0.2556)>
<Vector (-0.0059, -0.8485, 0.5291, 0.7393)>
<Vector (-0.9870, -0.0801, -0.1394, 0.0516)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle1
Location: <Vector (0.2858, 0.8122, 0.0307)>
Rotation: <Euler (x=-0.0644, y=1.6996, z=2.8179), order='XYZ'>
Matrix:
<Vector (0.1218, -0.2569, -0.9587, 0.2858)>
<Vector (-0.0408, -0.9664, 0.2538, 0.8122)>
<Vector (-0.9917, 0.0083, -0.1282, 0.0307)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle2
Location: <Vector (0.2774, 0.7803, 0.0301)>
Rotation: <Euler (x=-2.4166, y=1.4165, z=0.1671), order='XYZ'>
Matrix:
<Vector (0.1516, -0.5217, -0.8396, 0.2774)>
<Vector (0.0256, -0.8470, 0.5309, 0.7803)>
<Vector (-0.9881, -0.1019, -0.1150, 0.0301)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle3
Location: <Vector (0.2618, 0.7549, 0.0274)>
Rotation: <Euler (x=-1.9808, y=1.3826, z=0.2837), order='XYZ'>
Matrix:
<Vector (0.1796, -0.7533, -0.6327, 0.2618)>
<Vector (0.0524, -0.6349, 0.7708, 0.7549)>
<Vector (-0.9823, -0.1716, -0.0746, 0.0274)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandMiddle4
Location: <Vector (0.2416, 0.7380, 0.0233)>
Rotation: <Euler (x=-1.9808, y=1.3826, z=0.2837), order='XYZ'>
Matrix:
<Vector (0.1796, -0.7533, -0.6327, 0.2416)>
<Vector (0.0524, -0.6349, 0.7708, 0.7380)>
<Vector (-0.9823, -0.1716, -0.0746, 0.0233)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing1
Location: <Vector (0.2899, 0.8122, 0.0102)>
Rotation: <Euler (x=-2.7601, y=1.4640, z=0.0308), order='XYZ'>
Matrix:
<Vector (0.1065, -0.3414, -0.9339, 0.2899)>
<Vector (0.0033, -0.9391, 0.3436, 0.8122)>
<Vector (-0.9943, -0.0397, -0.0989, 0.0102)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing2
Location: <Vector (0.2801, 0.7852, 0.0089)>
Rotation: <Euler (x=-2.0370, y=1.4209, z=0.3937), order='XYZ'>
Matrix:
<Vector (0.1379, -0.6432, -0.7532, 0.2801)>
<Vector (0.0573, -0.7540, 0.6544, 0.7852)>
<Vector (-0.9888, -0.1334, -0.0671, 0.0089)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing3
Location: <Vector (0.2631, 0.7653, 0.0054)>
Rotation: <Euler (x=-1.6612, y=1.3774, z=0.4603), order='XYZ'>
Matrix:
<Vector (0.1722, -0.8355, -0.5218, 0.2631)>
<Vector (0.0854, -0.5150, 0.8529, 0.7653)>
<Vector (-0.9814, -0.1914, -0.0174, 0.0054)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandRing4
Location: <Vector (0.2429, 0.7529, 0.0009)>
Rotation: <Euler (x=-1.6612, y=1.3774, z=0.4603), order='XYZ'>
Matrix:
<Vector (0.1722, -0.8355, -0.5218, 0.2429)>
<Vector (0.0854, -0.5150, 0.8529, 0.7529)>
<Vector (-0.9814, -0.1914, -0.0174, 0.0009)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky1
Location: <Vector (0.2904, 0.8272, -0.0102)>
Rotation: <Euler (x=-2.3160, y=1.4394, z=0.3755), order='XYZ'>
Matrix:
<Vector (0.1219, -0.4292, -0.8950, 0.2904)>
<Vector (0.0481, -0.8981, 0.4372, 0.8272)>
<Vector (-0.9914, -0.0963, -0.0889, -0.0102)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky2
Location: <Vector (0.2798, 0.8050, -0.0126)>
Rotation: <Euler (x=-1.8690, y=1.4011, z=0.5220), order='XYZ'>
Matrix:
<Vector (0.1464, -0.6702, -0.7276, 0.2798)>
<Vector (0.0842, -0.7244, 0.6842, 0.8050)>
<Vector (-0.9856, -0.1614, -0.0496, -0.0126)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky3
Location: <Vector (0.2649, 0.7890, -0.0162)>
Rotation: <Euler (x=-1.5523, y=1.3597, z=0.5527), order='XYZ'>
Matrix:
<Vector (0.1783, -0.8418, -0.5095, 0.2649)>
<Vector (0.1100, -0.4975, 0.8604, 0.7890)>
<Vector (-0.9778, -0.2095, 0.0039, -0.0162)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftHandPinky4
Location: <Vector (0.2497, 0.7799, -0.0200)>
Rotation: <Euler (x=-1.5523, y=1.3597, z=0.5527), order='XYZ'>
Matrix:
<Vector (0.1783, -0.8418, -0.5095, 0.2497)>
<Vector (0.1100, -0.4975, 0.8604, 0.7799)>
<Vector (-0.9778, -0.2095, 0.0039, -0.0200)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightShoulder
Location: <Vector (0.0134, 1.4917, -0.0401)>
Rotation: <Euler (x=2.1068, y=-1.4064, z=0.1672), order='XYZ'>
Matrix:
<Vector (0.1614, -0.7514, 0.6398, 0.0134)>
<Vector (0.0272, -0.6447, -0.7640, 1.4917)>
<Vector (0.9865, 0.1407, -0.0836, -0.0401)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightArm
Location: <Vector (-0.0786, 1.4128, -0.0229)>
Rotation: <Euler (x=3.0869, y=-0.9171, z=-0.1191), order='XYZ'>
Matrix:
<Vector (0.6038, -0.1617, 0.7806, -0.0786)>
<Vector (-0.0723, -0.9863, -0.1484, 1.4128)>
<Vector (0.7938, 0.0332, -0.6072, -0.0229)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightForeArm
Location: <Vector (-0.1277, 1.1134, -0.0128)>
Rotation: <Euler (x=2.6876, y=-1.2968, z=0.3562), order='XYZ'>
Matrix:
<Vector (0.2536, -0.0823, 0.9638, -0.1277)>
<Vector (0.0943, -0.9895, -0.1093, 1.1134)>
<Vector (0.9627, 0.1186, -0.2431, -0.0128)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHand
Location: <Vector (-0.1446, 0.9103, 0.0115)>
Rotation: <Euler (x=-3.0765, y=-1.1598, z=-0.0475), order='XYZ'>
Matrix:
<Vector (0.3990, 0.0122, 0.9168, -0.1446)>
<Vector (-0.0190, -0.9996, 0.0216, 0.9103)>
<Vector (0.9167, -0.0260, -0.3987, 0.0115)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb1
Location: <Vector (-0.1211, 0.8692, 0.0244)>
Rotation: <Euler (x=2.6730, y=-0.9734, z=0.9632), order='XYZ'>
Matrix:
<Vector (0.3212, 0.5194, 0.7919, -0.1211)>
<Vector (0.4618, -0.8159, 0.3478, 0.8692)>
<Vector (0.8268, 0.2540, -0.5019, 0.0244)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb2
Location: <Vector (-0.0997, 0.8387, 0.0370)>
Rotation: <Euler (x=-3.0613, y=-0.9190, z=0.0596), order='XYZ'>
Matrix:
<Vector (0.6055, 0.1230, 0.7863, -0.0997)>
<Vector (0.0361, -0.9912, 0.1272, 0.8387)>
<Vector (0.7950, -0.0487, -0.6046, 0.0370)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb3
Location: <Vector (-0.0962, 0.8057, 0.0347)>
Rotation: <Euler (x=2.7895, y=-1.0470, z=0.1885), order='XYZ'>
Matrix:
<Vector (0.4913, -0.1175, 0.8630, -0.0962)>
<Vector (0.0937, -0.9780, -0.1865, 0.8057)>
<Vector (0.8659, 0.1725, -0.4695, 0.0347)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandThumb4
Location: <Vector (-0.1006, 0.7779, 0.0375)>
Rotation: <Euler (x=2.7895, y=-1.0470, z=0.1885), order='XYZ'>
Matrix:
<Vector (0.4913, -0.1175, 0.8630, -0.1006)>
<Vector (0.0937, -0.9780, -0.1865, 0.7779)>
<Vector (0.8659, 0.1725, -0.4695, 0.0375)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex1
Location: <Vector (-0.1298, 0.7956, 0.0382)>
Rotation: <Euler (x=3.0194, y=-1.1539, z=0.2587), order='XYZ'>
Matrix:
<Vector (0.3914, 0.1461, 0.9085, -0.1298)>
<Vector (0.1036, -0.9880, 0.1143, 0.7956)>
<Vector (0.9144, 0.0494, -0.4019, 0.0382)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex2
Location: <Vector (-0.1258, 0.7676, 0.0393)>
Rotation: <Euler (x=-2.8564, y=-1.1501, z=0.1454), order='XYZ'>
Matrix:
<Vector (0.4041, 0.3931, 0.8259, -0.1258)>
<Vector (0.0592, -0.9123, 0.4053, 0.7676)>
<Vector (0.9128, -0.1149, -0.3919, 0.0393)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex3
Location: <Vector (-0.1151, 0.7428, 0.0363)>
Rotation: <Euler (x=-2.6894, y=-1.1448, z=0.1165), order='XYZ'>
Matrix:
<Vector (0.4105, 0.4997, 0.7628, -0.1151)>
<Vector (0.0480, -0.8472, 0.5292, 0.7428)>
<Vector (0.9106, -0.1806, -0.3717, 0.0363)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandIndex4
Location: <Vector (-0.1037, 0.7236, 0.0324)>
Rotation: <Euler (x=-2.6894, y=-1.1448, z=0.1165), order='XYZ'>
Matrix:
<Vector (0.4105, 0.4997, 0.7628, -0.1037)>
<Vector (0.0480, -0.8472, 0.5292, 0.7236)>
<Vector (0.9106, -0.1806, -0.3717, 0.0324)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle1
Location: <Vector (-0.1419, 0.7952, 0.0189)>
Rotation: <Euler (x=-2.9793, y=-1.1708, z=0.1037), order='XYZ'>
Matrix:
<Vector (0.3873, 0.2502, 0.8873, -0.1419)>
<Vector (0.0403, -0.9661, 0.2548, 0.7952)>
<Vector (0.9211, -0.0629, -0.3843, 0.0189)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle2
Location: <Vector (-0.1339, 0.7635, 0.0164)>
Rotation: <Euler (x=-2.5864, y=-1.1562, z=0.0073), order='XYZ'>
Matrix:
<Vector (0.4028, 0.4886, 0.7740, -0.1339)>
<Vector (0.0029, -0.8463, 0.5327, 0.7635)>
<Vector (0.9153, -0.2123, -0.3423, 0.0164)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle3
Location: <Vector (-0.1195, 0.7387, 0.0103)>
Rotation: <Euler (x=-2.2100, y=-1.1321, z=-0.0527), order='XYZ'>
Matrix:
<Vector (0.4242, 0.6941, 0.5816, -0.1195)>
<Vector (-0.0224, -0.6340, 0.7730, 0.7387)>
<Vector (0.9053, -0.3409, -0.2534, 0.0103)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandMiddle4
Location: <Vector (-0.1007, 0.7216, 0.0014)>
Rotation: <Euler (x=-2.2100, y=-1.1321, z=-0.0527), order='XYZ'>
Matrix:
<Vector (0.4242, 0.6941, 0.5816, -0.1007)>
<Vector (-0.0224, -0.6340, 0.7730, 0.7216)>
<Vector (0.9053, -0.3409, -0.2534, 0.0014)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing1
Location: <Vector (-0.1492, 0.7971, 0.0002)>
Rotation: <Euler (x=-2.7994, y=-1.1798, z=0.0117), order='XYZ'>
Matrix:
<Vector (0.3811, 0.3213, 0.8669, -0.1492)>
<Vector (0.0045, -0.9383, 0.3458, 0.7971)>
<Vector (0.9245, -0.1279, -0.3590, 0.0002)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing2
Location: <Vector (-0.1398, 0.7697, -0.0035)>
Rotation: <Euler (x=-2.3681, y=-1.1622, z=-0.0603), order='XYZ'>
Matrix:
<Vector (0.3966, 0.5968, 0.6975, -0.1398)>
<Vector (-0.0240, -0.7528, 0.6578, 0.7697)>
<Vector (0.9177, -0.2776, -0.2843, -0.0035)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing3
Location: <Vector (-0.1240, 0.7499, -0.0108)>
Rotation: <Euler (x=-2.0200, y=-1.1403, z=-0.1001), order='XYZ'>
Matrix:
<Vector (0.4153, 0.7711, 0.4827, -0.1240)>
<Vector (-0.0417, -0.5139, 0.8569, 0.7499)>
<Vector (0.9087, -0.3759, -0.1812, -0.0108)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandRing4
Location: <Vector (-0.1049, 0.7371, -0.0202)>
Rotation: <Euler (x=-2.0200, y=-1.1403, z=-0.1001), order='XYZ'>
Matrix:
<Vector (0.4153, 0.7711, 0.4827, -0.1049)>
<Vector (-0.0417, -0.5139, 0.8569, 0.7371)>
<Vector (0.9087, -0.3759, -0.1812, -0.0202)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky1
Location: <Vector (-0.1557, 0.8111, -0.0209)>
Rotation: <Euler (x=-2.6350, y=-1.1510, z=-0.0544), order='XYZ'>
Matrix:
<Vector (0.4070, 0.3949, 0.8237, -0.1557)>
<Vector (-0.0222, -0.8972, 0.4411, 0.8111)>
<Vector (0.9132, -0.1978, -0.3564, -0.0209)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky2
Location: <Vector (-0.1460, 0.7890, -0.0257)>
Rotation: <Euler (x=-2.3017, y=-1.1405, z=-0.0864), order='XYZ'>
Matrix:
<Vector (0.4156, 0.6166, 0.6686, -0.1460)>
<Vector (-0.0360, -0.7234, 0.6895, 0.7890)>
<Vector (0.9088, -0.3106, -0.2785, -0.0257)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky3
Location: <Vector (-0.1325, 0.7732, -0.0327)>
Rotation: <Euler (x=-1.9746, y=-1.1108, z=-0.1292), order='XYZ'>
Matrix:
<Vector (0.4403, 0.7665, 0.4676, -0.1325)>
<Vector (-0.0572, -0.4958, 0.8666, 0.7732)>
<Vector (0.8960, -0.4083, -0.1744, -0.0327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightHandPinky4
Location: <Vector (-0.1206, 0.7655, -0.0389)>
Rotation: <Euler (x=-1.9746, y=-1.1108, z=-0.1292), order='XYZ'>
Matrix:
<Vector (0.4403, 0.7665, 0.4676, -0.1206)>
<Vector (-0.0572, -0.4958, 0.8666, 0.7655)>
<Vector (0.8960, -0.4083, -0.1744, -0.0389)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftUpLeg
Location: <Vector (0.1572, 0.9386, 0.0103)>
Rotation: <Euler (x=0.1759, y=-0.1819, z=-3.1020), order='XYZ'>
Matrix:
<Vector (-0.9827, 0.0706, 0.1711, 0.1572)>
<Vector (-0.0389, -0.9825, 0.1819, 0.9386)>
<Vector (0.1809, 0.1721, 0.9683, 0.0103)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftLeg
Location: <Vector (0.1897, 0.4860, 0.0895)>
Rotation: <Euler (x=-0.0539, y=-0.2184, z=-2.9810), order='XYZ'>
Matrix:
<Vector (-0.9637, 0.1482, 0.2222, 0.1897)>
<Vector (-0.1561, -0.9876, -0.0185, 0.4860)>
<Vector (0.2167, -0.0525, 0.9748, 0.0895)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftFoot
Location: <Vector (0.2482, 0.0960, 0.0688)>
Rotation: <Euler (x=0.8467, y=-0.4427, z=-2.9698), order='XYZ'>
Matrix:
<Vector (-0.8903, 0.4294, 0.1515, 0.2482)>
<Vector (-0.1545, -0.5978, 0.7866, 0.0960)>
<Vector (0.4284, 0.6769, 0.5986, 0.0688)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToeBase
Location: <Vector (0.3166, 0.0008, 0.1766)>
Rotation: <Euler (x=-1.4335, y=-2.5533, z=-0.0823), order='XYZ'>
Matrix:
<Vector (-0.8291, 0.5591, 0.0057, 0.3166)>
<Vector (0.0683, 0.0913, 0.9935, 0.0008)>
<Vector (0.5549, 0.8241, -0.1139, 0.1766)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:LeftToe_End
Location: <Vector (0.3547, 0.0070, 0.2327)>
Rotation: <Euler (x=-1.4335, y=-2.5533, z=-0.0823), order='XYZ'>
Matrix:
<Vector (-0.8291, 0.5591, 0.0057, 0.3547)>
<Vector (0.0683, 0.0913, 0.9935, 0.0070)>
<Vector (0.5549, 0.8241, -0.1139, 0.2327)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightUpLeg
Location: <Vector (-0.0317, 0.9485, -0.0078)>
Rotation: <Euler (x=-0.0090, y=0.2621, z=-3.1063), order='XYZ'>
Matrix:
<Vector (-0.9653, 0.0376, -0.2586, -0.0317)>
<Vector (-0.0340, -0.9993, -0.0181, 0.9485)>
<Vector (-0.2591, -0.0087, 0.9658, -0.0078)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightLeg
Location: <Vector (-0.0143, 0.4882, -0.0118)>
Rotation: <Euler (x=-0.0909, y=0.4258, z=3.0606), order='XYZ'>
Matrix:
<Vector (-0.9077, -0.0432, -0.4173, -0.0143)>
<Vector (0.0736, -0.9956, -0.0572, 0.4882)>
<Vector (-0.4130, -0.0827, 0.9070, -0.0118)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightFoot
Location: <Vector (-0.0314, 0.0950, -0.0445)>
Rotation: <Euler (x=0.7939, y=0.6675, z=2.9474), order='XYZ'>
Matrix:
<Vector (-0.7706, -0.5684, -0.2882, -0.0314)>
<Vector (0.1515, -0.6027, 0.7834, 0.0950)>
<Vector (-0.6190, 0.5601, 0.5506, -0.0445)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToeBase
Location: <Vector (-0.1211, -0.0001, 0.0439)>
Rotation: <Euler (x=-1.3529, y=2.3306, z=0.1193), order='XYZ'>
Matrix:
<Vector (-0.6839, -0.7286, 0.0394, -0.1211)>
<Vector (-0.0820, 0.1304, 0.9881, -0.0001)>
<Vector (-0.7250, 0.6725, -0.1489, 0.0439)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
Bone: mixamorig:RightToe_End
Location: <Vector (-0.1703, 0.0087, 0.0893)>
Rotation: <Euler (x=-1.3529, y=2.3306, z=0.1193), order='XYZ'>
Matrix:
<Vector (-0.6839, -0.7286, 0.0394, -0.1703)>
<Vector (-0.0820, 0.1304, 0.9881, 0.0087)>
<Vector (-0.7250, 0.6725, -0.1489, 0.0893)>
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>